8 Pages of Rey • All Heart Container Locatii | • All Осагіп * Strategies for Every Boss From the editors of OCARINA OF TIME he Ocarina of Time allows you to play songs that have magical effects. As you progress through the game, you will be taught these songs. As you collect them, they will appear in the subscreen. The top rows have specific effects. The bottom row will teleport you to a specific region. There is one song that will not appear: the Scarecrow Song. @ Zelda's Lullaby Play this song whenever you see a Triforce symbol. *4»44» Ф You will receive advice from Saria when you use this. v»«**»4 Saria's Song Ф Changes day to night and back again. Very useful. >7.»%”. Sun's Song @ Prelude of Light This song will transport you to the Temple of Time. а»а»«а @ BoleroofFire This song will transport you outside the Fire Temple. *v9*o»*»* @ Nocturne of Shadow This song will transport you to the Shadow Temple. *»»04»* Ocarina Song List The Scarecrow Song @ This song will summon Epona the horse to you. ^*»24» Epona's Song Ф Removes time blocks. Opens Time chamber. »>0%»0% Song of Time АФ Song of Storms This will cause a storm to brew and rain to fall. 29209 % 2 4f Minuet of Forest This song will transport you outside the Forest Temple. 94<» 4» @ Serenade of Water This song will transport you outside the Water Temple. Эў?» 4 @ Requiem of Spirit This song will transport you outside the Spirit Temple. CAA DAAA] Hint: Place bugs in the sandy spots to create a Skulltula Spider. This boss's weak point is its eye. Shoot it with the Fairy Slingshot, then once it's Р stunned, use your I жаза sword on it. Keen an eye on the Use the Slingshot on Once it's stunned, you ceiling. Gohma's eye to stun it. can run up and slice it. King Dodongo When Dodongo opens its mouth, toss a bomb inside. This will stun it. Hack it, then move to the edge of the When he tries to breath fire, You can dodge his roll by lava pit to avoid toss a Bomb in his mouth. stepping onto the edge. his roll. > Use your Boomerang to stun * D its body, and Kill off the protective jellyfish. Then stun it and go for the ~ f \ main body. The Boss will Stun the body with Keep moving or you're no shoot lightning. Keep the Boomerang first. going to get blasted. ` rotating to escape. A phantom illusion of Ganon will challenge you. First, he will appear from one of the pictures in the room. Pull out your bow, and get rid of that horse. The next part is kind of tricky. You must volley his shot with your sword until the shot hits him. Then whack him. ДОМА Reflect Ganon's shots back at him, then attack. Use the Fairy Bow to shoot Ganon as he appears. This giant dragon will pop out of holes in the floor and attack you. Equip the Megaton Hammer and watch for the hole that emits a small flash of fire. Quickly run over and bash the dragon with the hammer. Do this over and over until he dies. This is one of the simpler bosses to defeat. Be sure to avoid the falling rocks. White Werewolf This wolf is a more vicious version of the ones that you faced in the Sacred Forest Meadow. Simply lock-on to him and wait for him to raise his claw to swipe. This is your time to stab forward. It will only take about three hits to do him in. He's actually more of a sub-boss than a real one. e тете Morpha has the power to animate water. To defeat р this boss, you must use your Hookshot to snag the little creature that is actually the boss. Once it's within reach, start hitting it with your sword. Keep to the outside part of the room to get the most space. Keep a good distance from Morpha's tentacle strike is one Morpha's water tentacle. of the most damaging attacks. Well Boss p е, P»: Bonus Information! Get in close and у D Skulltula Item List: strike at the thing’s 1. Adult's Wallet 10 Tokens head. You can kill pia Ф 2. Stone of Agony 20 Tokens the arms, which makes things a 3. Giant’s Wallet 30 Tokens C 4. Bombchu 40 Tokens 5. Heart Container. 50 Tokens whole lot easier. : [e 6. Huge Rupee 100 Tokens Bongo Bongo Equip the Lens of Truth and the Bow. Shoot both of Bongo Bongo's hands to stun him. Shoot the center body section to make the eye get within your reach. Use your sword when this happens. Fire the Bow at the hands to Repeat this over and over. stun the main body. Boss: When you are facing the two witches, use the Mirror Shield to reflect the spells back at them. Then they will combine. Next, you'll want to absorb three spells of the same and fire it back. Use the Mirror Shield to When she falls, attack with the sword. reflect their magic. Ganondorf: Move to a corner of the room. Slash the bolts he fires at you until he hits him- self. Next, stun him with a Light Arrow. Quickly Longshot over and get in a few hits. Ganon: Shoot Ganon in the face with a Light Arrow to stun him. Use the Hammer on ۾„‎ his tail. Once you have the Master / \ Sword, use it instead. It only takes a few more hits, and he'll be done. Keep to the corners of the His weak point is his ќай, room to avoid falling. Stun him, and hit | Use the Lens of Truth to see | Bongo Bongo's real form. Collect three spells of the same type and fire away. «к Items Cont... Bombchu: A remote-controlled bomb. Where Found: The first time is at the late-night shop in Hyrule. Magic Bean: Plant these in the soft dirt. Take seven years to grow. Where Found: Buy them from the Bean Seller at Zora's River. Fairy Bow: Adult Link can shoot faraway enemies. Where Found: You'll get the bow in the Forest Temple. Hookshot: Use this item to grapple to new locations. Where Found: This is your reward for making it through the Gravekeeper's tomb. Megaton Hammer: This weapon can smash rocks and enemies. Where Found: This is hidden inside the Fire Temple. Lens of Truth: Lets you see through illusions but not secrets. Where Found: It is guarded by the Boss inside of the well. Gold and Silver Scales: Gives Link the ability to dive longer. Where Found: At contest in Zora's Domain (Silver), catch the biggest fish (Gold). Goron's Bracelet: Grants you the power to pick up Bomb Plants. Where Found: Darunia will give this to you when you first meet him. Bomb Bag: Allows you to carry bombs. Where Found: This is inside of Dodongo's Cavern. Stone of Agony: Rumbles when Link is near a secret. Where Found: A reward from the Skulltula family. Adult's/Giant's Wallets: Allows you to carry more rupees. Where Found: Both are rewards from the Skulltula family. Gerudo Membership Card: Shows membership. Where Found: Given to you inside of the Gerudo Fortress after the boss. Magic Arrows: A single arrow will be infused with Magic energy. Where Found: Fire: Lake Hylia, Ice: Gerudo Training Ground, Light: Spirit Temple Gauntlets: These allow you to pick up heavy objects. Where Found: Located in Spirit Temple (Silver), & Ganon's Castle (Gold). Din's Fire: Creates a wave of fire. Excellent for lighting torches. (MP6) Where Found: Obtained from the Great Fairy in Hyrule. Farore's Wind: Allows you to create a teleport point. (МР6) Where Found: Collected from the Great Fairy in Zora's Fountain. Nayru's Love: Grants you limited invincibility. (MP12) Where Found: The Great Fairy in the Desert Colossus region will give it to you. Empty Bottles: Stores items for use later on. Where Found: See next page for more details. Masks: Sell them to people. Wear them for effect. Where Found: At the Mask Shop in Hyrule. See next page for details. Item Checklist Kokiri Sword: This is the basic weapon Young Link uses. Where Found: In the secret nook in Kokiri Forest. МУ Master Sword: This is the basic weapon Adult Link uses. Where Found: It lies inside the Temple of Time. 4^ Biggoron Sword: A powerful two-handed Sword. ж Where Found: Give the Giant's Knife to the Big Согоп. Solve his quest. Deku Shield: This is the shield of Young Link. It burns easily. Where Found: Purchased in the shop found in Kokiri Forest. Hylian Shield: This is a heavy fire-proof shield. Where Found: Purchased in the Hyrule Market. Mirror Shield: Reflects magic and sunlight as well as protects. Where Found: Found in the future Spirit Temple. Kokiri Tunic: This is the basic outfit Link wears. Where Found: This is a default item. Goron Tunic: This item protects Adult Link from intense heat. Where Found: Darunia's son will give it to you in the Goron City (future). Zora Tunic: Allows you to stay underwater without drowning. Where Found: Zora King will reward you with this for unfreezing him (future). 3 Kokiri Boots: This is the basic footwear of Link. Where Found: This is a default item. Iron Boots: This will sink Link to the bottom of any pool of water. Where Found: Your reward for defeating the boss of the Ice Cavern. Hover Boots: Allows Link to hover for a few seconds. Where Found: Collect these boots in the Shadow Temple. Deku Stick: Useful for whacking electrical enemies and making fire. Where Found: Found in multiple locations throughout the Kokiri Forest. Fairy Slingshot: Link can shoot enemies from a distance. Where Found: This item can be obtained in the Deku Tree dungeon. Deku Nuts: Throw these at an enemy to stun them. Where Found: Find this item through the Kokiri Forest. Bombs: Blow stuff up, need we say more? Where Found: You will be able to use bombs starting in the Dodongo’s Cavern. Boomerang: Can hit enemies from a distance and retrieve stuff too. Where Found: The Boomerang can be found inside Jabu-Jabu’s Belly. Vy Fairy Ocarina: Allows you to play magical songs. 7 Where Found: Saria will give this to you as you leave Kokiri Forest. Ocarina of Time: Allows you to play magical songs. Where Found: Zelda will throw this into the moat outside of Hyrule. Heart Container locations revealed 1 Lon Lon Ranch: Look in the shed for a hole behind the boxes. Crawl inside. (Y) 2 Hyrule Field: Look for a secret bombing place near a tree by Lon Lon Ranch. (B) 3 Hyrule Field: Bomb the small fenced area by Lake Hylia to find a passageway. (B) 4 Kakariko Village: Ride the owl onto the rooftop. Enter the second floor doorway. (B) 5 Kakariko Village: Talk to the man sitting on top of the roof. (A) 6 Kakariko Village: Inside the Windmill. Reach it by exiting from Dampe's grave. (B) 7 Kakariko Village: Head to the House of Skulltula with 5o Skulltulas. (B) 8 Graveyard: Race the ghost of Dampe, and finish in under a minute. (A) 9 Graveyard: Pay Dampe to dig all over in the Heart-Pounding Grave Digging Tour. (Y) 10 Graveyard: Plant a Magic Bean, then return when you're older. (A) 11 Graveyard: Pull a grave to reveal a secret passage. Play the Sun's Song. (B) 12 Death Mnt. Trail: Plant a Magic Bean near Dodongo's Cavern, return as an adult. (A) 13 Goron City: Get the vase spinning by lighting the torches. Toss a bomb inside. (Y) 14 Zora's River: Play Song of Storms to the Frogs. (Y) | 15 Zora's River: Play the Frog's game to win another Heart Container piece. (Y) 16 Zora's River: Use a Cucco or Hover Boots to reach the one near the waterfall. (B) 17 Zora's River: Plant a Magic Bean or use Hover Boots to reach this Heart Piece.(B) 18 Hyrule Market: Win the Bombchu Bowling game. (Y) 19 Hyrule Market: Find Little Richard, a white puppy for the lady in the alley. (Y) 20 Hyrule Market: Win the guessing game (later, you can cheat with the Lens of Truth). (Y) 21 Lost Woods: Jam with the brothers. If you can play their song, you win a prize. (Y) 22 Lost Woods: Play Saria's Song for the kid who buys the Skull Mask (Y) 23 Zora's Domain: Light all the torches to unveil a chest behind the waterfall. (Y) 24 Zora's Fountain: Sink to the bottom of the lake using the Iron Boots. (A) 25 Zora's Fountain: Look on top of one of the icebergs off to the side. (A) 26 Ice Cavern: Use Blue Fire to melt the Red Ice that surrounds this piece. (A) 27 Death Mnt. Crater: Climb down the cliff, right by where you enter. (B) 28 Death Mnt. Crater: Plant a Magic Bean to create a nifty transport when you're older. (A) 29 Lake Hylia: Play the Fishing Game and score a 9 lb. fish or larger. (Y) 30 Lake Hylia: Use the Gold Scale to dive deep in the Laboratory, then talk to the guy. (B) 31 Lake Hylia: Plant a Magic Bean that lets you reach the platform above the Lab. (A) 32 Gerudo Valley: Grab a Cucco and use it to hover across the gorge to a ledge. (B) 33 Gerudo Valley: Use a Cucco to get down near the waterfall and look behind it. (B) 34 Gerudo Fortress: Use the Longshot to reach a Chest near the top of the fortress. (A) 35 Gerudo Fortress: Score over 1,000 points on the Horseback Archery game. (A) 36 Desert Colossus: Plant a Magic Bean and return to ride the leaf as an adult. (A) (Y) - Must be Young Link, (A) - Must be Adult Link, (B) - Can get it as Both 36 Reviews 65 Previews 100 ird Nintendo 64» PlayStation е Dreamcast * 16-Bit 9 Handheld Featured: Silent Hill • Mario Party; | | SEU 2272 Gex 3: Deep Cover Gecko OLS әтуре Delta M s4 39/880 Canada Turok 2 • South F ees S FIFA'99 « Virtua Fighter 3tb ml | | | | aA i 07714024 06960 "8 Е № 4 | NO LONGER CAN YOU t SURVIVE ON , Y THE BLOOD OF YOUR ENEMIES... са y dos at d od 414 за re чай Ve + As Raziel, stalk Nosgoth feeding on the souls of your enemies | Engage your creato 1 ain, in an epic struggle for dominance T Dark gothic story + No load times À ..XOU MUST DEVOUR За Сш PEIR SOULS = کچ‎ :4 «44/4 A x AM 44 414 2 „ЕТНИК SOULS 5 “~ + edi i As Raziel, stalk Nosgoth feeding on the souls of your enemies + Engage your creator, Kain, in an epic struggle for dominance $ Dark gothic story $ No load times "ЧЕК “опе of the most impressive: looking games we’ ve seen (оп the PlayStation. | -PSM “...very impressive indeed.” -EGM "the game already boasts ornate 3D environments that are definitely among the best we ve ever seen.” —Next Generation “Vampire fans get ready - Soul Reaver could be the ultimate thriller ..." —GamePro. | па A RANT DE ай Уу: „ће ва Ра revamped Iss to Legacy of Kain | promises high immersion factor." -Spin | “...without one ounce of doubt, Legacy of Kain: Soul Reaver could be potentially one of the biggest games of the year." —PSExtreme “Soul Reaver is a game so dark and foreboding that light wilts in it’s presence.” —Gamers Republic LEGACY of KAIN” ШАШ P EIDOS www.eidosinteractive.com www.crystald.com Driving on the ground is so 90's. EVERYONE Break every law. Including gravity. BEST РАСЕ 01:2 Drive any of 6 indestructible vehicles anywhere and everywhere, from the sides of walls to the roofs of tunnels Blast away at the scenery with 8 innovative weapons to slow down your opponents. Race through 20 different tracks spread over 4 distinct environments. 2-player split-screen, head-to-head racing action with 4 specially designed tracks let us know what you think By John Davison * john davison&zd.com here are some important things for you to do this month...but the one we need you to do first is check out page 161 and sort yourself out with voting for the best games of 1998. We've even built a handy voting form on www.videogames.com (for those of you averse to writing with a pen and using envelopes and stamps and stuff) —so there's no excuse for not taking a few minutes out to express yourself. We reckon the results are mostly foregone conclusions, but we're extremely keen to see what everyone thinks. If Deadly Arts or Eggs of Steel turn out to be “game of the year”—so be it. We'll have tangible proof that there are around half a million lunatics out there...but we'll accept that. And probably give up this games magazine stuff to grow organic vegetables in Canada or something. Right...off you go. Go and do it now. The rest of my monthly waffle can wait for a moment it'll still be here when you get back... See? Still here. Secondly, our reader review section is blossoming in popularity— and we want to hear your views on the big games from this Christmas. There have been one hell of a lot of high profile games in stores for the past month or so...and we've noticed that a few of them have failed to quite meet the expectations we all had. Let us know what you think. Оп a related note, you'll have noticed that a few of our reviews are a little later than you'd expect. John Ricciardi, our esteemed and oft-stressed Reviews Editor, touched on the reasons last month in his Final Word editorial, but this month we feel somewhat vindicated. A number of the big Christmas games were clearly rushed...and it's clear that we, as a community of games players, are the ones who are going to suffer because of this. Both Turok 2 and Tomb Raider 3 have been released with problems that really should have been ironed out. They're both excellent games, make no mistake, but both suffer from stupid quirks that can have a discernible effect on your enjoyment of them. | wish we could warn you of these kinds of problems sooner, and we will continue to try to do so...but | think you'll agree that our policy of only reviewing final game code is the sensible route to take. Turok 2 suffers massive slowdown, and also crashes in multiplayer...the Review Crew can tell you this. Hell, we can even tell you about the multiplayer modes —that's more than you'll read in some places. Remember: We're on your side. If we think you're getting stiffed, we'll say so. At the end of the day, the only concern of anyone when it comes to video games is whether or not you are going to be entertained. What more could it possibly be about? Are the games fun? Is there anything that might stop you from having the very best possible experience? We'll always answer these questions...and will continue to do so. Ese Number 12.2 GANCIO February 1999 = ERU — wwwvideogames.com Dale Strang J. E. Funk • joe funk&zd.com John Davison • john_davison@zd.com Dean Hager * dean_hager@zd.com Crispin Boyer • crispin_boyer@zd.com John Ricciardi • john ricciardi&zd.com Dan Hsu * dan hsu&zd.com Shawn Smith • shawn_smith@zd.com Sushi-X * sushi x&zd.com James Mielke * Gary Mollohan Joe Fielder • joe@videogames.com Moira Muldoon • moira@videogames.com Chris Johnston * chris johnston@zd.com Terry Minnich • tricks®zd.com Mark Hain * mark_hain@zd.com Wataru Maruyama * wat maruyamaGzd.com Michael Stassus • mstassus@zd.com Cyril Wochok • cyril wochok@zd.com Andrew Burwell, Jim Cordano, Scott Parus Stuart Levy, CEO & Bureau Chief Matthew Galgani, Producer Kiyomi Fukuyama, Editorial Manager Yutaka Ohbuchi, Japanese Correspondent Jennifer Whitesides Jo-El M. Damen • Gary Steinman Marc Camron Paul Ojeda Dave McCracken Chris Melody Mark LeFebvre • mark lefebvre&zd.com Jonathan Lane Cathy Bendoff Robert Kabat Joan Mcinerney Shirley Viel Don Galen. Ann-Marie Mrozynski Ziff-Davis Video Game Group 135 Main St., 14th Floor, San Francisco, CA 94105 Telephone: 415-357-5200 Fax: 415-351-5288 Jennie Parker Tel: 415-357-5200 e-mail: jennie parker&zd.com Suzanne Farrell Tel: 415-357-5220 e-mail: suzanne farrell&zd.com Jon Yoffie Tel: 415-357-5320 e-mail: jon_yoffie@zd,com Karen Landon Tel: 415-357-5460 e-mail: karen_landon@zd.com Anthon ко M Ө Tel: 630-382-9034 e-mail: anthony_george@zd.com Susan Carroll Tel: 415-357-5443 e-mail: susan_carroll@zd.com Mike Darling Steve Harris pyre С SEER THAN CARTM AS SOUTH OH MY GOD! SOUTH PARK IS UNDER ATTACK! THERES A GIANT COMET HEADING TOWARD THE TOWN AND IT'S UP TO YOU TO SAVE THEM! WE GOT ANAL- PROBING ALIENS, BIG 3 EVIL CLONES, AND OF a COURSE, TERRANCE AND PHILLIP! Hello there children! With this пе GoW Каштек Dozens of sweet environments HOWDY HO your way through people will теанутезресе without any lame, mega multi-player action! your AUTHORE ТАН! tree-hugging hippies! . . m AXladim KE. www.acclaim.net | [интро] WARE | M PET mel ai M Бр ты less al 3.9 рю lena o Nitendo пега | nera bc Asam ia division d registered trademark of Acclaim Entertainment he. © & © 100 ‘Acclaim Entertainment, nc. All rights reserved. This game is for mature audiences. Frozen pizza, nasty nachos and high-caffeine soda. And that's just for appetizers. Welcome to Mario Party", an all-night bash where you choose your favorite Nintendo" characters, then battle it out against your buddies on six adventure boards in over fifty different four- Li У 4 player games. By the time one of you finally stands alone, E d you'll all be crying out for a second helping. Mario Party, E only on Nintendo? 64. This party's just getting going. GET “GET OUT: A www.nintendo.com cL PlayStation www. playstation.com Ер ES нш PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. Contender is a trademark of Sony’ Holy Mackerel, even my hair hurts. Introducing, Contender. The brutally fun boxing game. Boxing isn't pretty. In Contender, you'll face 40 different thugs, all with their own look and fighting style. You can throw jabs, combinations and arcade-style knockout punches. Plus, you can build up the strength of your favorite fighter, save it to а memory card, and pummel a friend later. In short, it's a good old-fashioned, mano-a-mano slugfest. ийй 126 - Soul Reaver: Legacy of Kain 150 - EGM Grudge Match We take a 10-page look at this breathtaking action- This month we pit the N64’s two high-profile hovercraft RPG epic, which is sure to be the first big PlayStation racing games — F-Zero X and WipeOut 64 —against game of 1999. Goth heads will be very pleased. each other. Which will hover away as the winner? 144 - (un)Dead Man Talking 161 - 1999 Readers' Choice Ballot Zombie-movie mastermind George Romero tells EGM OK, so it's more of a ballot than a feature...but still— about his forthcoming Resident Evil flick, not to mention you should let your voice be heard on what you think why he calls zombies “blue-collar” monsters. were the best games of last year. 6- Editorial John raps about game of the year and reviewing finished games. 16 - Letters Would you like to join the Review Crew? We're not kidding. 26 - News We take the Dreamcast apart bit by creamy bit...literally. 42 - Gaming Gossip Info on Gran Turismo 2, Sega Rally 2 delays and Blitz 2000. 164 - Review Crew Zelda, Turok 2, Rogue Squadron, Tomb Raider 3...phew! 180 - Review Archive A listing of all the scores we've given games in recent months. PREVIEWS N/A - Saturn Previews 80- GB Color Previews Sorry...nothing this month, folks. 102: Link's Awakening DX, NFL Blitz, МКД 54 — Dreamcast Previews : 86 – PlayStation Previews All of the launch games, baby. Yeah! ү Р The scary Silent Hill, along with Civ Il, Gex 3, WCW/nWo Thunder and many more 64 - Nintendo 64 Previews "a 3 Smash Brothers, Mario Party, WinBack, 16 - Arcade Previews Snowboard Kids 2 and many others Star Wars Trilogy, War and Power Stone 182 - Reader Reviews We're getting a ton of reviews from all of you. Keep 'em coming. 184 - Jump Start Lara Croft is back and as hard as ever. Look here for help. 186 - Tricks of the Trade All Weapons, a Level Skip and more for Tomb Raider 3. 197 - Get Some! One page filled with a pant-load of items, like MGS figures. 198 - The Final Word Dean talks about so-called kid's games that skate the line. 111 172 165 76 178 Game Directory 3Xtreme Animaniacs BattleTanx Boss Rally Broken Sword Il: The Smoking Mirror А Bug's Life 2 Bust A Groove Bust-A-Move 99 Bust-A-Move 4 California Speed Carmageddon Carrier Dead in the Water Destrega Dual Heroes Elemental Gimmick Gear FIFA 99 Game and Watch Gallery 2 The Game of Life Godzilla Generations Golden Nugget 64 Irritating Stick Jeopardy! July Kensei: Sacred Fist The Legend of Zelda: Link's Awakening DX The Legend of Zelda: Ocarina of Time Looney Tunes Lost in Time Looney Tunes Space Race Magical Tetris Challenge Mario Party Micro Machines Milo's Astro Lanes MLB 2000 Monaco Grand Prix: Racing Simulation 2 Mortal Kombat 4 NBA In the Zone '99 NBA Jam 99 NBA Shoot Out '99 NBA Showtime: NBA on NBC Nectaris: Military Madness Neon Genesis Evangelion NFL Blitz NHL Breakaway 99 0.D.T. PenPen Trilcelon Penny Racers Pocket Bomberman Power Stone Psychic Force 2012 Rampage 2: Universal Tour RC Stunt Copter Rugrats Board Game Rugrats: Search for Reptar Shenmue Smash Brothers. Snowboard Kids 2 South Park Star Soldiers: Vanishing Earth Star Wars Rogue Squadron Star Wars Trilogy Street Fighter Alpha 3 Tetris DX Thousand Arms Tiger Woods 99 PGA Tour Golf Tiny Tank: Up Your Arsenal Tomb Raider 3 Turok 2: Seeds of Evil Uprising X V-Rally Edition "99 Vigilante 8 Virtua Fighter 3tb Virtual Pool War WCW Nitro WCW/nWo Thunder WinBack Zombie Zone Welcomé fo the World of Н These rotting oldsters from the original Night of the Living Deadididn't quite make the cut for Capcom's upcoming Resident Evil movie, but what call we expect from the sure-to-be-gory flick? Director George Romero gives us the undead details. 74 www. activision.com Activision is a registered trademark and Vigilante 8 is a trademark of Activision, Inc. © 1998 Activision, Inc. All rights reserved. Licensed by Nintendo. Nintendo, Nintendo 64 һе 3-D ЧҢ logo are trademarks of Nintendo of America inc. All other trademark and ACTIVISION. NINTENDO^^ пу Loaded. “жей E Loco... ME trade names are the properties of their respective omes x мастна j; езі ы Us НИ ЖҰТЫ umre ma іі ы roras Japan: The Holy Land? After reading the EGM Letters section of issue #113, | worry about the popular belief regarding Japanese video games. It seems many gamers are vehemently opposed to anything that is not Japanese when it comes to this industry. Japan is treated as some sort of nirvana holy land. Has anyone played Sabre Marionette J or any of the hundreds of poor (read: God-awful) Japanese titles? І had the honor of speaking with a Japanese developer, and it's ironic to hear his opinions about gaming. He hates the way Japanese RPGs force the player to fight nonsensical battles over and over. He even strives to create a game with “...the quality of Alone in the Dark..." He also would never wish to create a game that would offend someone. Nudity, violence and all this supposed "sacrifice of morality for the sake of creativity" is really non- existent. Japanese developers are just as concerned with “proper” content as anyone else. It's merely a cultural difference. What we see as offensive, a Japanese gamer does not. So maybe next time when we all complain about the evil American companies ruining Japanese ports with changes that are usually made for the sake of cultural boundaries rather then sheer censorship, we could all be happy with the extra secrets, option, characters and gameplay that usually come with our exclusive version. Christopher Goodman EVAUNITIIGaol.com tters Compiled by Shoe You can write EGM at: EGM Letters Р.О. Box 3338 Oak Brook, IL 60522-3338 e-mail: EGM@zd.com For subscription problems, please call (303) 665-8930, or check out www.zdnet.com/zdsubs/egm/service/ Please note: We reserve the right to edit any correspondence for space purposes. If you don't want your name, city/state or e-mail address printed, tell us so (but please include your phone number and mailing address for Letter of the Month consideration). help) in order to easily determine what Sushi-X's real appearance is. Sorry, Sushi—the cat's outta the bag! Andy Kutas Huntington Beach, CA Nice try, Andy, but Sushi was in Japan preparing for the Tokyo Game Show the week Jay was here. The extra man you see behind Jay in the group shot (the third guy from the left) is Jay's brother. Sushi's face remains a mystery to our readers (trust us, you're better off this way...). By the way, if you'd like to drop Jay a line, you can e-mail him at Vidiot9975@aol.com. And The Award Goes To... Here are some stats on your reviews over the last seven months (issues #107-114). Overall you reviewed 177 games. Of those games, one in five got a silver award, one in 22 got a gold and one in 177 got a platinum. For the Nintendo 64 you've reviewed 48 games. Of those N64 games, one in six got a The Visitor You know, | always thought you guys kicked ass, and Jay Silvey's visit [see Review Crew in EGM #113 and Press Start in EGM #114] only confirms that. Letting this guy hang with you and even write a review shows that you guys can't be a bunch of fat guys with kegs of beer because fat guys with beer are, well, to be put mildly, jackasses. | wish Jay [the] best of luck. Dart522@aol.com It wasn’t all charitable on our parts, you know. We did manage to scam a free ESN 16 review out of Jay. All the less work for us, you know what | mean? While reading issue #114, | saw the article and accompanying picture about Jay Silvey and his guest review. Along with him in the photograph, there were seven other people, which corresponds to the regular seven Review Crew members. Then | got to thinking: If these seven men comprise the Review Crew, then one of them must be Sushi-X! Now all one has to do is match up the faces here with Review Crew pictures (using old issues with different pictures for silver award, one in 12 got a gold and none got a platinum. For the PlayStation you reviewed 125 games. Of those PS games, one in five got a silver award, one in 31 got a gold and one got a platinum. For the Saturn, you reviewed three games and one got a Silver. Finally you reviewed one Game Boy game, and it got a silver award. Overall, it was very even. No, | don't have a lot of time on my hands, and I'm not a freak who thinks about numbers all day long. But you people just don't realize how boring study halls are. Matt Sprague Soxmls35@aol.com Thanks Rainman. WORTH 20 FIGHTERS EDGE” POINTS! E s I e FREELY КА о НЕ, m =: =, "i T ^" ў <= PlayStation Ж The Seriousness Of It All | just picked up your 1999 Video Game Buyer's Guide. Now, | know every so often you get the occasional letter of complaint from a rogue female gamer, and you reply with the same generic “target audiences blah blah” bullsh*t. Well, | think there's nothing wrong with voting for the *Hottest video game babe." You COULD, however, at least give equal attention to both sides, but you obviously aren't secure enough in your own masculinity to do that, are you? *Huh huh Mokujin, huh huh huh wood." Is that all you can do for the “Hottest video game hunk" award? [Editor's note: we gave Tekken 3's Mokujin the Hottest Hunk award and made some joking references to his “wood,” and we gave Rival School's Tiffany the Hottest Babe award.] Ooooo, that was 50000 funny. | mean, you don't even have the balls to say something like, “Well seriously guys, І have to give points for male coolness to Snake from Metal Gear Solid and Leon from Resident Evil 2" or anything like that, can you? You're just reinforcing the male gamer stereotype: a pathetic geek with no social abilities who drools over cyber-tits and isn't even comfortable enough in his own sexuality to acknowledge an attractive guy. And about "target audiences"...l'm a 23- year-old female gamer who's been around in the genre a hell of a lot longer than a lot of male players these days, and my best friend is a gay male who is as offended as | am by your sophomoric antics. mistress simonGhotmail.com And from that gay friend... | need to say a few things. | would hope that you guys (being editors who should be concerned about your readers" opinions) would want to hear what | have to say. My opinion of your staff is pretty low after seeing what you guys had to say in your “Hottest video game |) babe/hunk" section in your 1999 Video Game Buyer's Guide. | don't care if you want to drool over the busty jiggly women that dominate the video game What is Street Fighter Il. | spent more quarters on that game than I your did at the laundromat. | wore favorite smelly clothes for days. Just р kidding, of course... video inept4uQwebtv.net game of all time? The Secret of Mana, a three- player role-playing game! WingchunzgQaol.com market these days, but why even have a "Hottest video game hunk" award if it's just there for a laugh? lm a 22-year-old gay male gamer, and many of my gaming friends are female. | purchase quite a few games and game magazines, and | feel like my interests and my friends' interests are being ignored. Your writing not only alienates a growing section of your market, it also makes you guys look immature and pig-headed. It's magazines like yours that perpetuate the “I’m going to go fight in heels and a thong" or "Hey, watch my boobs bounce" double standard. ІН could produce a game, I’d dress all the women comfortably and tastefully and make the men fight in thong underwear with wiggly, jiggly penises. Maybe then I'd feel like the score was a bit even. In the meantime, the least you could do is either drop the juvenile comments or at least have the guts to give everyone equal time. In the EXTREMELY slim possibility that you decide to print my e-mail, | would appreciate it if you would leave my address off. I’m sure my letter would spur a lot of anti-gay, anti- female, pro-neanderthal-thinking replies. Thanks for taking the time to listen. Jeremy Clark Address withheld Listen, don’t get your panties in a wad. Our Good, Bad and Silly Awards in the Buyer's Guide are goofy awards that aren't meant to be taken seriously. We're not talking about women's suffrage or getting equal pay for equal work here. Mokujin winning the hottest hunk award will not bring the women's rights movement to a screaming halt. Our video game magazines are not here for the betterment of society. They're not here to make things right in the world. They're not here to make sure fictional male video game characters get the same treatment as fictional female video game characters. These magazines are here for enjoyment, and the editors get a bit silly, even retarded, once in a while. We saw an opening with the whole Mokujin being made out of wood thing, and we ran with it. You know why we didn't consider Mokujin beating out Solid Snake in a *Hot Hunk" contest a serious social matter? Because GoldenEye 007, but only because | haven’t played Zelda or Turok 2 yet. Handymang@aol.com The original Legend of Zelda for the NES...the voices in my head do not acknowledge any other Zelda. schavejt@brookings.net Next Month’s Question of the Moment: What PC game would you most like to see ported over to the consoles? Send your short but sweet responses to: EGM@zd.com with the subject heading: PORT Question of the Moment Toejam and Earl (Genesis). Cooolstud@aol.com After all these years of being such a loyal PS fan, my favorite game of all time is a Sega game... Phantasy Star ||. It even beats FFVII. letters it's not. Sexual insecurity? Perpetuating double standards? Puh-leez. These are video game characters, for crying out loud. The Lost Zelda First of all, your magazine kicks ass. Second, in issue #113, the Zelda feature lists some games made for the CD-i. There is а third game not listed. It was Link: The Faces of Evil. I'm sure you know about it. It's got the same gameplay as the other side- scrolling Zelda for the CD-i. RokCrusher@aol.com Whoops! Thanks for catching that for us. Too Short I've noticed that one of the biggest complaints about Metal Gear Solid is that it is too short. What | want to know is, why hasn't this been an issue with other games? Games like Resident Evil 2 are just as short, but still receive acclaim. l've never heard anyone complaining about RE2's length. It seems to me that a lot of people hold a double standard on this issue. I’m not saying that Resident Evil 2 is a bad game, but neither is Metal Gear Solid, d***it! WungusNoir@aol.com Damn right! But to be fair, Resident Evil 2 has the slightly different Claire and Leon games, giving people more reason to play through RE2 again than Metal Gear Solid’s little extras. No Messin’ With This Bitch Dear Brucey and Dickie, er Richard, My code name (wink, wink) right now will be Francis Maryweather. I'm a regular reader of your mag and Expert Gamer, along with the many other mags out there. | just couldn't help getting flaclept [sic] to your “Fashion Police” article over my cup o' French vanilla cough-fay. | couldn't help laughing so hard that | spewed my special blend all over my new Kmart Martha Stewart draperies. Oh, the tragedy!!! But anyhoo, in all Zelda: Ocarina of Time. lucifersam 77Ghotmail.com Metal Gear Solid, baby! RPMag@aol.com Super Mario All-Stars. Why settle for one of the best when you can have four? Wes1701E@email.msn.com Breer@aol.com "So I throw this 2 o'clock hitter’ a nudist? and he fists a cripple right over my leather man’s pancake. Damn! Га snapped m that cousin's’ morning ` journal off at the handle with a Peggy Lee! Well Captain Hook decides Se s going with the ugly м “head? rook’ with csl deuce- even nct та collared" the banjo? on deck! ОҒ AZ феб (Sure you can talk the talk, but can you walk the walk?) Plays aystation | сом зро “If you love baseball..this is the only game іп town.” - GamerzEdge Coming this spring (1) a player that hits well in batting practice, but poorly during games. (2) a pitch with nothing on it. (3) ап extremely weak hit. (4) a hit eluding the best infielder's tiny glove. (5) a pushover hitter. (6) а bat made with poor wood. (7) a reference to the sultry pop singer's signature 60's song "Is That All There Is?" i.e. is that all there is to the pitch? (see nudist). (8) a manager with a tendency to pull a pitcher at the first sign of trouble. (9) the most physically unattractive player on any ball club. (10) a first year player with a good curveball. (11) kept him from reaching base safely. (12) a player who rarely makes solid contact. (13) the umpire. (14) corners of home plate. (15) a base-on-balls or a walk. © 1998 The 300 Company. All Rights Reserved. High Heat Baseball, 300, and their respective logos, are trademarks and/or service marks of The 300 Company in the U.S. and other countries. All other trademarks belong to their respective owners. © MLBPA Olficial Licensee - Major League Baseball Players Association. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment In. reality... | am what you call a closet case or a not "out" gay individual who is really into games. | found that article hilarious. Thank God in real life | don't act like that, but like the writers' article, | too like to relive the old- school In Living Color skits Men on Film, Art, etc. series. You guys rock. Keep reviewin’ the truth, and don’t get caught by the police (ahem, Crispin...). Also, if any other queens who can’t take a joke and give you sh** about that article...tell them Francis Maryweather, great reader of EGM, will pull off her earrings and hand them to Sushi-X sayin’, “Here, Sushi, hold my shiet [sic]!” and tell 'em to bend over and grab their ankles and blow it out their ass. It’s called take a joke, and how much does Howard Stern make a year? :) Terry Campbell campbell.463@osu.edu What the hell are you talking about? You, Francis Maryweather, are a freak, but Richard and Bruce (The Hyrule Tattler, EGM issue #133) thank you for the kind support. A Reader Review Yes, МКА is officially better than Tekken 3. | rented them both the day before tomorrow and found that Mortal Kombat is of higher quality. Now before | let out my evidence of this, | would like to say that | am a totally unbiased, 100 percent neutral, right down the middle М6дег. Now, on to my review. Tekken 3. | figured, why buy a PlayStation, which is a CD system? | already have a CD player! So | took out my brand-new Symphonic portable CD set (with four- second skip protection!) and jammed the N64 RF switch into the headphone port. “That oughta do it!" As | turned on the TV, | found that it didn’t work! This is why cartridges are better, because they don't break as easily. | took out the PS CD and saw that it was burnt. The bottom was all black. So | washed it with detergent and put it in the dryer, 'cause | know what to do in situations like this. The darn thing melted! Quickly, | flattened it out with my algebra textbook and threw it in the freezer to cool. Finally | put it back in my PS. STILL did not work! This game is terrible. Tekken 3 grade: F. AnemicFOOL@aol.com We think you would make an excellent video game reviewer. Definitely not with EGM, mind you. But we're sure you'll do fine somewhere in the industry. OOPS Dragon Quest Monsters for Game Boy is published by Enix, not Sega as we accidentally listed in last month’s Top 10-selling Japanese games list. Sheesh. Sega making Game Boy " games...we ARE retarded. 20 t letters Hey, you...WANNA PLAY GAMES? Here's the opportunity you've been waiting for. The Ziff-Davis Video Game Group is looking for a few good people to join EGM and XG in our offices in Oak Brook, IL. Want to play games for a living? Here's your chance. The positions are... * Associate Editor, Electronic Gaming Monthly— Responsibilities include working as a member of the Review Crew and working alongside the team on previews and features. Applicants must have a passion for games and an al to write insightful and witty text. Quark and Photoshop experience preferred, but a solid understanding of what video game players love is essential. * Staff Writer, Electronic Gaming Monthly— Responsibilities include miscellaneous wi duties, including video game previews. Again, you must have a strong passion for games and an ability to write with intelligence and humor. Quark and Photoshop experience preferred, but not necessary. * Managing Editor, Expert Gamei Responsibilities include coordinating editorial, art and production departments to produce this video game strategy magazine within monthly deadline constraints. Duties will involve supervising editors, organizing and maintaini work flow. All applicants must be serious gaming enthusiasts with a passion for playing and beating games. Quark and Photoshop experience is required. A degree in journalism, business management or previous production experience is a definite plus. Interested? Of course you are. Send a resumé, cover letter and relevant writing samples to: Ziff-Davis Human Resources Department 10 Presidents Landing Medford, MA 02155 or fax: (781) 393-3038, or e-mail: careers@zd.com (ASCII text only— attachments will not be accepted). Ziff-Davis is an equal opportunity employer. Don't wait! Supplies are limited. Act NOW! Where creativity, your favorite video game and a stamp can make you immortal!* Adam Martin Minneapolis, MN Congratulations, your prize is on the мау—ап ASCII Specialized Control Pad for the PlayStation. It features rapid-fire controls for all buttons and slow motion for those intense moments. Close, but no controller David Leskie Harrisburg, PA Patricio Soler Cheney, WA The ASCII Control Pad Put your creative skills to the test by decking out a #10 envelope (the long business type) with your own unique touch. Send your letter art to: EGM Letter Art PO. Box 3338 Пак Brook, IL 60522-3338 (All entries become the property of 70 Inc. and will not be returned!) prize (FIRST PLACE ONLY!) Brian Jackson 209 Redwood Shores ParkWay Redwood City, CA 94065 pear Mr. Jackson: en's Basketball Program. ү left kidney” enthusiasm, especially the part about “giving you ionship. Unfortunately, we've just recruited 4 All-Americans. s of a 58", 132 Ib. power forward with “mad game.” r to the rack at will.” Thank you for your interest in our M We appreciate your for a national champ: So we don’t need the service Bven if you can “take your little brothe nt of big-time college all the emotion and exciteme: March Madness 99, the new video game that puts you -А teams. (See attached.) to experience ggest you puy over 100 Division 1 If you still want pasketball, we su on the floor with sincerely, MON EA \ | Dave DeMartini Head Coach welcome to try out for 0 PS: If you can’t handle the competition, you're RORTS a andor o wah the NG ion logos аг егей tradem; ot е! 'ademark of the Interactive Digital Software Association. Jur pep band. Until recently, all | owned was an N64, but I just got a Saturn for a cool $40. Now, | really want Mega Man X4, but I heard from some guy on the Internet that the PS version is better because it has transparencies. Do you think the latter version is that much better, enough to warrant the wait for me to buy a PS? Also, | want Street Fighter Alpha 2. Should | get it or the first Street Fighter Collection? I really don't care that much about Super SF2, and I heard the Alpha 2 Gold in that compilation is inferior to the original. Being the fighting game pimp that you are, could you please tell me which version of this game is the one to get? Scott Winston address withheld 1 don't think there are enough differences between the two versions of Mega Man X4 to make you wait for a PlayStation purchase. | recommend you feed your Saturn with some Mega Man goodness. As for SF Alpha 2, the version to get is indeed the one contained in the Street Fighter Collection Vol. 1. I have a question about the release of Street Fighter 3: 2nd (or 3rd) Impact for the Saturn—will it ever come out? Street Fighter Alpha 3 was rumored in your mag to be released for the Saturn, but it came out after SFIII! And any word on a Punch-Out!! 64 from Nintendo yet? That's my most anticipated game next to Zelda and Castlevania 64. Mony Sivhour Prom Providence, RI Great questions, Mony. I’ve been in constant contact with Capcom and the mystery of SFIII is one they are holding close to their chest. Their first fighter for the Dreamcast will be Power Stone, which is full 3D, but I suspect SFIII will make an appearance soon after. Punch Out!! may happen, but my instincts say don't hold your breath. Does anyone ever tell you you're sooo money, Mony? You don't even know, you're soooo money, baby. (- Hey, | was just wondering what happened to Hybrid Heaven for the Nintendo 64? You guys were showing previews of it in earlier issues but seemed to have....stopped. Is the game cancelled? Is it an RPG still? Please help me! odie554@hotmail.com First off, it was never really an RPG, but a hybrid that has many adventure elements. It’s easy to get confused because the game has gone through many changes, especially in the story department. No, Hybrid Heaven has not been cancelled and is very much on track for an eventual release. Yours truly got a personal look at the game just a few days ago and it’s still got a ways to go, but there's a lot of potential there. We'll be sure to have more soon. Just wondering about something. | know Pokémon is a huge hit in Japan and has already made its way to the United States for Game Boy but do you think it’ll ever come to PlayStation? Does Nintendo own the sole rights to it? They could be missing out on an already huge audience here. Please reply. I’m a helpless addict who needs his fill! Terence address withheld Nintendo does own Pokémon, so the chances of it happening on the PlayStation are nil. The only alternatives | can suggest are Monster Rancher and Dragon Seeds. There’ll be a sequel to Monster Rancher out for the PlayStation later this year. Who’s the most hardcore gamer of them all? Why it’s our very own Sushi-X, Electronic Gaming Monthly's top video game expert. If you have a game-specific question for our mysterious ninja freak, er, friend, write him! He'll pick out a few and answer them as only he knows how. Send your questions to: Will Soul Calibur be making its way to the PlayStation or any other home system? And do you know if there will be a soundtrack available for Tenchu or Metal Gear Solid? Wingchun79@aol.com My sources say there is a good chance Soul Calibur will come out for the PlayStation, and the Dreamcast is also in the running for a possible port. Either way, there WILL be a home version. Both Tenchu and MGS have soundtracks in Japan (as a matter of fact, the Tenchu one is in my car right now) with neither one planned for U.S. release. You may get lucky and track down a short MGS soundtrack sampler, which was a promotional giveaway for preordering the game. What the heck happened to Tomorrow Never Dies for the PS? kalabog316@yahoo.com It was delayed till the 1st/2nd quarter of 1999, so it's still coming. All indications are that it will be worth the wait. We all know Sushi-X is the king of traditional 2D fighting games...but how does he feel about wrestling games? Does he lose his edge in the ring? | bet he doesn't like funnel cake either! Jeremy White address withheld No one knows their way around the squared circle like the dark ninja himself. Гуе been following wrestling for a long, long time and have all the WWF record albums on steady rotation every second Saturday of the month. | wanted to make this clear so my loyal followers can feel at ease when directing their hardcore wrestling questions at me. You're right about the cake thing though. | was hoping you might know the best place to find the expansion pack for the N64 and how much they cost? Mark Butti Gardnerville, NV | picked mine up at the local Target, but they should be readily available everywhere. They will run you about $29.99. KART RACING AT ITS BEST! % 15 COOL PENNY RACERS BODY STYLES = [ ои > Т Move @ Set 0 савсе @ OK | са f LR TRACK EDITOR Fi LIMITED HAIR-RAISING ES tm 1 "EASILY ONE OF THE BEST NO4 RACERS ТО DATE.” - GAMERS REPUBLIC 100 UPGRADES, MODIFICATIONS AND WEAPONS WWW.THG.COM 4 PLAYER SPLIT-SCREEN RACING MAYHEM © 1998 TAKARA Co, Ltd. Manufactured under license by THQ INC. Penny Racers is a registered trademark of TAKARA Co. Lid: THO™ = im 1998 THO INC. Nintendo, Nintendo 64 and N" logo are trademarks of Nintendo of America Inc. © 1996 Nintendo of America Inc. 4 ~ | "mon ISMON O | ‘Ova JHL ONY (009 3H1 ша“ - =, шо ѕошебуб MMM BIEMOS 8AI2E18)U] 19 лог TIvV2'008'L «TIVO гїлїн V азам 19 шоу 95921405 Japun · Gig Aldo BRUN RUE MORI ез ОШЕН мисле сло 10 тэр Чо abe Jo siseh gy o ISHN (одеш уде кај 40] S6 1S eunt 100 556) ONES SOEUR CIS дом eui uo ui02'8101516MMM 1ISIA 10 21018 |1езәл [620] апол је ејдцејтелу шоздйәхпи-әхпр:лллллл Aam ei ШО SM HSI SgHO93u FAILOVYALNI азн NO 318 VTIVAVOI9VHIGNROS v9 5 -- |ы мо Aa4NO м BEA. “2-2”: ТАЗЕ. ЖАЛА. | Ww». " 9 ' Ж —- —i2AN esdAje»ody 0а ipugi6u3 4 *do-02 10.899425 1195 ш ,шббелу uenon ізѕәлл РІЛДӘНІР BETA "IANA азттуЭ NVIN © лаЛеја ут jAqeq 'чојешенпа "7557 NINY ONDIDDI "ам HONOYHL омиви тај запишу зо NIS әрпінде әупа Jo заштшаз е - 2 X у j пеәц snonəs uned sang - деме јәлелз әш} pue 5116 ‘sind » ~ шә, мојд 10 “шә, seq “шә, шпа ~ By Chris Johnston chris_johnston@zd.com The hottest gaming news on the planet Hands on:Dreamcast Here is the Dreamcast's audio menu, when you first insert an audio CD. Же? d» m 46 в > »м со While an audio CD is playing, this is the interface you see. After 10 minutes with no controller movement, the screen dims. After 20 minutes (hum The (EGM) X-Files theme song here...). 26 —— It's here...sort of. Dreamcast was released in Japan on Nov. 27, 1998, and sold 150,000 units dur- ing its first weekend on sale. When it arrived in our offices, we could- n't wait to tear open the boxes from Japan and get into some of the first games. After the smoke cleared, we dissected the system (see next page), and thought we'd pass along our findings. Let's lead off with a particularly interesting tidbit of info. At the bottom of this page, you'll see a close-up picture of the system's motherboard, with the word "Katana" written on it. Other components inside the machine are also marked with it. If you remember back that far, before Dreamcast, there was Katana. Another interesting factoid is that the circuitboard inside the Visual Memory Unit (VMU) says “Potato.” The Japanese version of the hardware comes with the Dream Passport (Internet) software, but you cannot use it in the U.S. It requires a toll-free call from inside Japan to register, but since you can't dial a Japanese toll-free num- ber, there's no way to use it —and believe us, we've tried. We should stress, however, that the modem itself is compatible with telephone lines in the U.S. and elsewhere. When you first hook up the sys- tem, you can select the language used in its menus, but this doesn't "translate" any game text. So what does the Dreamcast do when you insert a PC CD? It will tell you to insert a game disc. Remember, just because it's Windows CE does not mean it runs PC software. You can insert a GD- ROM into a PC, and there is some data —but nothing of substance. There's also an audio track on a few titles which tell you that it's a Dreamcast game disc only to be used in that system (and putting data discs in your audio CD play- ers can ruin your speakers...don't try that at home). There's no reset button on the system, but to perform a "soft reset," press A, B, X, Y and start а the same time. Excited about the Dreamcast? Thinking about importing one for yourself? Think about this: Japanese systems won't play U.S. games when the system does make the stateside leap. Prices for the Japanese systems are still astro- nomically high, so if you're dead-set on one, shop around. There have been systems plus games for sale on the Internet for double what they cost in Japan. You won't find a sys- tem for its 29,800 yen (about $242) price tag in the U.S., but reasonable prices can be found. Still, our sug- gestion is to wait for the U.S. sys- tem. Not only will it be cheaper, but it'll play all the U.S. games. www.sega.com Dreamcast. Hook it up, turn it on, and this is what you're greeted with. Ca Tr (O os EUS ov EE о 1 The Settings menu is where you configure your Dreamcast's options. Dreamcast 12/12/1908 06:18 o> im js ТІ! The Dreamcast's main menu, which can be displayed in six languages. Some of the DC’s components are labeled with "Katana." Each controller can have two VMUs inserted. You select them from here. This screen lets you edit save files on the VMU-save, delete, copy. Sometimes - tne ппе print Backstreet Boys Everybody (Backstreet's Back), тоге. (Jive) 21975 Ramones Mania (Sire) 00260 R.E.M.: Green (Warner Bros.) 00715 Grateful Dead: Live/Dead (Warner Bros.) ^ — 01637 Billy Idol: Rebel Yell Dirty Boogie (Chrysalis) 0195 (Interscope) 28515 Megadeth: Peace Sells But Who's Buying? (Capitol 2008 Тһе Steve Miller Band: Fly Like An Eagle (Capitol) 02018 Pantera: Cowboys From Hell (Atco) 02030 Allman Brothers Band: Beginnings (Polydor) 02162 Brian Eno & David Byrne: My Life In The The Brian Setzer | Orchestra: The Bush Of Ghosts (Sire) 02193 Phish: Hoist (Elektra) 02724 Sheryl Crow: Tuesday Night Music Club (A&M) 03061 The Very Best Of Cream (Polydor) 03385 Jewel: Pieces Of You (Atlantic) % 03972 Bruce Springsteen: Born To Run (Columbia) 05134 Cypress НИ: Black Sunday ffnouse/Columbia) + 05178 Korn (Immortal/Epic) % 05310 ‘AC/DC: Back In Black (Atco) % 05628 Aerosmith: Big Ones (Greatest Hits) (бейеп) 06271 The Specials: The Singles Collection (Chrysalis) 08028 Jimi Hendrix: Band Of Gypsys (Capitol) 08285 Frank Zappa: Apostrophe (") (Rykodisc) 08636 The Smiths: Singles (Reprise) 08712 Jane's Addiction: Ritual de lo Habitual (Warner Bros.) % 10020 Meat Loaf: Bat Out Of Hell (Epic) 10075 Stevie Ray Vaughan: In Step (Epic) 10092 Celine Dion: Let's Talk About Love My Heart Will бо On (Love Theme From “Titanic’), more. (550 Music) 22036 Collective Soul: Disciplined Breakdown (Atlantic) 16984 Jonny Lang: Lie To Me (A&M) 18093 Howlin' Wolf: His Best (Chess) £ 18323 Mary 1. Blige: Share Му World (MCA) 18325 Bob Marley & The Wailers: Natty Dread (Tuff Gong/island) 18569 Sara Evans: Three Chords And The Truth (RCA Nashville) 18677 MG. Bv Maa It's А! About Me, more. (Interscope) 22936 Puff Daddy: No Way Out I Be Missing You, more (Bad Boy/Arista) 18964 Sarah McLachlan: Surfacing Angel, Adia, more. 20052 (Arista) Blues Traveler: Straight On ТЇ! Morning (A&M) 20067 Clint Black: Nothin’ But The Taillights The Shoes You're Wearing, more. (RCA Nashville) 20287 Martina McBride: Evolution A Broken Wing, etc. (RCA) 20476 Busta Rhymes: When Disaster Strikes Put Your Hands Where My Eyes Could See, more. (Elektra) _ $ 20564 Smash Mouth: Fush Yu Mang Walking On The Sun, more. (Interscope) % 20575 Trisha Yearwood: Songbook—A Collection or n (MCA Nashville) 0618 Also available on cassette Sublime: Stand By Your Van—Live In Cont MCA]. + 24469 (Матео) 20974 Portishead (їп) John Michael Montgomery: Greatest. Hs ( tlantic) 21101 е Cure: Galore—The Singles Toere 10 (Elektra) 21115 Kenny Wayne Shepherd Band: Trouble al M: lution) 21138 E McCready: If | Don't Stay The Night 21012 ES 1 21212 Boyz Il Men: Evolution A Song For Mama, mae. (Motown) 228 Salt-N-Pepa: Brand New (London) 21238 LSG: Levert.Sweat.Gill Door No. f, тоге (EasiWest) 21290 Next: Rated Next Too Close, more. (Arista) % 21304 Stereolab: Dots And Loops (Elektra) 21306 Mystikal: Unpredictable (Jive) 3 21354 Mase: Harlem World Lookin' At Me, more. (Bad Boy/Arista) + 21345 ila Shania Twain: Come Тһе Doors: Greatest Rob Zombie: All Saints Matchbox 20: 'м SYNC Everclear: So Much Eve 6 on Hellbilly Never Ever, Yourself Or 1Want You Back, For The Afterglow Inside Out, On Over Youre SUT Hite Remastered, Deluxe more. Someone Like You Alanis Morissette, etc. тоге. Father Of Mine, more. тоге. The One, mot enhanced CD! (Geffen) > 25717 (London) _ 22338 (Atlantic) 16207 (WamerBros) 24484 (RCA) 22535 (Capito) — + 21108 (RCA) 24986 (Mercury) 21360 (Elektra) 16366 Јен Beck: Wired (Epic) 10439 Highwayman W/Cash, Jennings, Kristofferson, Nelson. "Columbia 10898 Cheap Trick: The Greatest Hits (Epic) 10918 Bob Dylan: Blood On The Tracks (Columbia) 11006 Beethoven, Symphonies Nos. 5 & 7 Vienna. Phil Carlos Kleiber. (DG Originals) 1 Dave Matthews Band: Crash (RCA) Lou Reed In The 70's: Different Times (ЯСА) * 12726 The Wallflowers: Bringing Down The Horse (Interscope) 1 Tehalkovsky, Ballet Suites Nutcracker, Swan Lake. Vienna Phil/Levine. (DG) Derek & The Dominos: Layla (Original Mix) (Polydor). 15710 Chris Isaak: Baja Sessions (Reprise) 15884 Paula Cole: This Fire / Don't Want To Wait, more. (Imago) * 16 Marilyn Manson: Antichrist Superstar 3022 (Interscope) * 16097 Alan Jackson: Everything 1 Love (Arista Nashville) 16205 Barenaked Ladies: Rock Spectacle (Reprise) 16322 Makaveli: The Don Killuminati—The 7 Day Teo (Interscope) Lost Highway/Sdtrk. Produced by Trent Reznor, featur- ing NIN, Smashing Pumpkins, more. (Interscope) 16956 Get the hits & don't MUSIC commit! service Rush: Retrospective ! (1974-1980) (Mercury) 18700 Neal McCoy: Greatest Hits (Atlantic Nashville) 18747 Edwin McCain: Misguided Roses (Lava) 18769 Rush: е 1 (1981-1987) р (Mercury) 1 The Best Of Aretha Џ Franklin I (Atlantic) 20078 Music Of Debussy And Ravel NY І Phil/Masur. р Boléro, La тег, more. |} (Teldec) 18922 | K-Ci & JoJo: р Love Always AII My Life, Don't Rush (Take Love Slowly) more. (MCA) 18950 | Diana Krall: Love Scenes (Impulse) 20627 The Very Best Of Yes (Atlantic) 20671 Usher: My Way Nice & Slow, more. (LaFace) % 20969 г------------------ BUSINESS REPLY MAIL FIRST-CLASS MAIL PERMIT NO. 5071 POSTAGE WILL BE PAID BY ADDRESSEE service BMG MUSIC SERVICE PO BOX 91001 INDIANAPOLIS IN 46209-9637 INDIANAPOLIS IN Taj Mahal: An Evening Of Acoustic Music (House Of Blues) Beck: Odelay (DGC) £ 21353 % 21411 МО POSTAGE NECESSARY IF MAILED IN THE UNITED STATES t BMG. there are по big commitments! Also available on cassette Canibus: Сап--Вив (Universal) + 25929 Big Punisher: Capital Punishment (Loud Records) % 23212 Buddy Guy: Heavy Love (Silvertone) 23215 Brooks & Dunn: If You See Her (Arista) 23225 Queen Latifah: Order In The Court (Motown) * 23254 Tricky: Angels With Dirty Faces (Island) 23304 Eric Clapton: Timepieces—Greatest Hits (Polydor) 23385 Ricky Martin: Vuelve Саѕ/ Un Bolero, Copa De La Vida, more. (Sony Latin) 23438 Garth Brooks: Sevens Two Piña Coladas, more. (Capitol) 234 Eagles: Greatest Hits 1971-1975 (Asylum) 23481 Carlos Ponce (EMI Latin) 23797 Total Dance Explosion Unique Il, Ghostown E more. (Columbia) 418: Joe Satriani: Surfing With The Alien (Legacy) i The Best of Santana (Columbia) 24458 Beastie Boys: ІІ Communication (Capitol) $ 24717 Slayer: Diabolus In Musica (American) + 24837 A Tribe Called Quest: The Love Movement (Jive) 26080 Leah Andreone: Alchemy (RCA) 26111 The Best Of The Band (Capitol) 34485 John Coltrane: Giant Steps (Atlantic) | 34589 Spinal Tap/Sdtrk. (Polydor) 34691 Little Feat: Waiting For Columbus (Wamer Bros.) £ 53296 Marvin Gaye: 15 Greatest Hits (Motown) С 53534 Miles Davis: Birth Of The Cool (Capitol Jazz) € 54138 Van Halen: 1984 (Warner Bros.) 60018 Eric Johnson: Аһ Via Musicom (Capito) 63459 Neil Young: Unplugged (Reprise) 64125 Dirty Dancing/Sdtrk. (RCA) 82522 U2: Rattle And Hum (Island) 00596 Billy Joel: Greatest Hits, Vols. 1 & Il (Columbia) 05443 The Who: Quadrophenia (MCA) ж 13585 Black Sabbath: We Sold Our Soul For Rock 'N' Roll (Greatest Hits) (Warner Bros.) 14595 The Velvet Underground: Loaded (Fully Loaded Edition) (Rhino) * @ 16762 Third Eye Blind Green Day: Buffalo Tom: Natalie Imbrugli Jumper, more. Nimrod Smitten Left Of The Middle Powertrip (Elektra) 18606 Redundant, more. _ (Polydor) 25734 Wishing I Was There, (A&M) (Reprise) ' + 21134 more.(RCA) 22698 Monster Magnet Dixie Chicks: Wide Soundgarde Open Spaces A-Sides 17-track 4 23262 There's Your Trouble, bestol set more. (Sony) 23018 (A&M) 24937 Coi]. Ozzy Osbourne: Blizzard Kiss: Psycho- Circus You Wanted The Best, more. 21915 (Mercury) © 25731 Тәу Might Be Giants: Severe Tire Damage (Restle liess) £ 25565 Nirvana: From The Muddy Banks Of The Wishkah (DGC) 21424 Days Of The New The Down Town, more. (Outpost/Geffen) 21461 Limp Bizkit: Three Dollar Bill, Y'A (Interscope/Flip) + 21463 Orff, Carmina Burana Hoch, Olsen, Oswald. Montreal SO & Chorus/Dutoit. (London) £ 21611 Chico Debarge: Long Time No See (Kedar) 21636 Savage Garden To The Moon And Back, more. (Columbia) 21813 Rage Against The Machine: Evil Empire (Epic) + 21826 Patty Loveless: Long Stretch Of Lonesome (Epic Nashville) 1829 Wyclef Jean Feat. Refugee Allstars: The Carnival Gone Till November, more. (Ruffhouse/Columbia) 21847 Fiona Apple: Tidal (Work) 21850 | SAVE OVER | 9120! 24100: Jon B.: Cool Relax They Don't Know, Are U Зи Down, more. (Yab Үшт/550 Music) 1852 Weather Report: Heavy Weather (Columbia) RES Will Smith: Big Willie Style Just The Two Of Us more. (Columbia) 21988 Titanic/Sdtrk. (Sony Classical) 22040 G. Love & Special Sauce: Yeah, t's That Easy, (Epic) Soul Asylum: Candy From A Stranger (Columbia) 25573 The Best Of Collin Raye: Direct Hits (Epic Nashville) 22049 The Crystal Method: Vegas (Outpost/Geffen) 22108 Pulp: This Is Hardcore (Island) 22337 Keb’ Mo’ (Columbia) 22401 Robert Johnson: King Of The Delta Blues Singers (Columbia/Legacy) £ 22426 The Mavericks: Trampoline (MCA) Maná: Suefios Líquidos (WEA Latina) Rammstein: Sehnsucht Du Hast, Engel, more. (PolyGram) 22510 Mono: Formica Blues (Mercury) 22533 22433 22470 George Jones: It Don't Get Any Better Than This. (МСА) 22758 Coal Chamber (Roadrunner) % 22764 Machine Head: Burn My Eyes (Roadrunner) % 22786 Cherry Poppin’ Daddies: Zoot Suit Riot (Mojo/Universal) 22813 ‘Steve Wariner: Burnin’ The Roadhouse Down (Capitol Nashville) 22880 Jeff & The Fresh Prince: Greatest Hits (Jive} Terri Clark: How | Feel (Mercury) 23070 Mark Wills: Wish You Were Here / Do (Cherish You), more. (Mercury Nashville) Tracy Byrd: I'm From The Country On Again Off Again more. (MCA) 2 Jagged Edge: A Jagged Era (So So Det/Columbia) Joe Ely: Twistin’ In The Wind (MCA) 3125 + 23170 23126 Clay Walker: Greatest Hits (Giant) 24852 Newsboys: Step Up To The Microphone (Star Song) 24912 Point Of Grace: Steady On (Word) 25051 Faith Hill: Faith This Kiss, Let Me Let Go, more. (Warner Bros.) 2523 Elvis Crespo: Suavemente (Sony Latin) 25370 Fear Factory: Obsolete (Roadrunner) % 25520 Tori Amos: From The Сһоігдігі Hotel (Atlantic) 25530 Bad Religion: No Substance (Atlantic) 25532 The Corrs: Talk On Corners (Lava) 25556 Funkmaster Flex: The Mix Tape, Vol. Ill (Loud Records) % 25562 Ally McBeal/Sdtrk. Hooked On A Feeling, etc. (550 Music) 25571 Xscape: Traces Of My Lipstick (Columbia) 25575 The Tony Rich Project: Birdseye (LaFace) 25581 Billy Bragg & Wilco: Mermaid Avenue (Elektra) 25708 The X-Files / Sdtrk. (Elektra) 25711 Local Н: Pack Up The Cats All Hc) s Are Right, more. (Island) Everything: Super Natural Ба Grant Lee Buffalo: Jubilee (Slash) 25743 Bob Mould: The Last Dog And Pony Show (Rykodisc) Latin Mix USA Ricky Martin, a Cruz, more. (Sony Discos) 26017 Tito Puente: Serie Cristal— Greatest Hits (RMM) 26046 Brand Nubian: Foundation (Arista) + 26099 | КМ selections Outkast: I-Aquemini (LaFace) % 26103 KCLUSIVE MEMBER Phish: Junta (Elektra) * 16369 The Notorious B.I.G.: Life After Death (Bad Boy/Arista) * + 18196 Scorpions: Deadly Sting—The Mercury Years (Mercury) "Уе 20118 Rich Mullins And A Ragamuffin Band: The Jesus Record (Myrrh) ж 25070 Counting Crows: Across A Wire—Live In New York City (DGC) £ 25111 Judas Priest: 98 Live Meltdown (CMC International) Prince: 1999 (Warner Bros.) * 26100 % 52483 6+1+5=12 Buy 1 at Club Get5more — That's 12 for the price within a year FREE price of 1 - CHOOSE Үйін HITS! SEND NO MONEY NOW. - YES! I'd like to join BMG. Please send my 6 FREE selections now. | will then buy 1 selection at the regular Club price and choose 5 more selections FREE. That's 12 for the price of 1, with nothing more to buy, ever! Shipping and handling will be added to each selection. RUSH me these 6 hits a (indicate by iier A 2-CD set (ж) counts as 2 selections. E send my selections on (check one only): LI CDs Г] Cassettes ЕЙ I’ve checked the one music category | like best (but I can change my mind at any time). 1.Г1 LIGHT SOUNDS Barbra Streisand, Frank Sinatra — 9. C ALTERNATIVE Sarah McLachlan, Beck 2. C COUNTRY Shania Twain, George Strait 10. C RAP Queen Latifah, Wu-Tang Clan NOTHING MORE TO BUY, EVER! п A shipping and handling charge will be added to each selection. А Great Deal. Enjoy terrific savings, free music and more! You'll start with 6 FREE CDs or cassettes now, and pick the rest later from over 12,000 titles. You'll get а total of 12 for the price of 1—and no more commitments, ev 10-Day, Risk-Free Listening. When you receive your FREE selections, review them and examine the terms of Club membership for 10 days. f youre not completely satisfied for any reason, return your free elections at our expense. There's no further obligation. Thousands Of Selections. As а new member, about every three weeks 20 times a year), you'll get a new issue of your FREE Club magazine. here you'll get to choose from thousands of selections—everything from classic hits to the hottest superstars—along with music news and recommendations from our editors. The Choice Is Always Yours. in your exclusive Club magazine, you'll always find a Featured Selection just for you. If you want it, don't do a CHOOSE thing; you'll receive it automatically. If you don't want it, return the З.Г) HARD ROCK Aerosmith, Von Halen 11. О DANCE Backstreet Boys, Ace OF Base FROM OVER Music Selection Card by the date specified. You'll always have 10 4. ROCK/POP Billy Joel, Fleetwood Mac 12. C] CHRISTIAN Point Of Grace, Michael W. Smith 12,000 Plures Sachan, rium f at cur expense and we wil cedi jour 5. C CLASSICAL Yo-Yo Ma, Leonard Bernstein 14. С GOSPEL God's Property, Fred Hammond 3 account. You may cancel your memberstip at any time, once youve 6. C JAZZ Wynton Marsalis, George Benson 15. С) CHRISTIAN ROCK Jars Of Clay, Newsboys TITLES! purchased, your опе regular Gub-price selection (CDs: $14.98 to 7. C METAL Iron Maiden, Pantera 16. C LATIN Alejandro Fernandez, Marc Anthony 16.98; cassettes: $9.98 to $11.98) 8. C R&B Brandy, Luther Vandross im Now, Save Later, Start saving with gur outstanding introductory ег; keep saving the longer you're a member wii iscounts up to Е Ом: 70%, a шн = fou as rd and ш йш 8 е! don ШЕ. — more FREE selections. you'il always get the best value. Mss. (PLEASE PRINT) First Мате Initial Last Name Bie you bought Reply Card Missing? Please write to: бебу BMG Music Service, PO Box 91001, prom m anyth ing else Indianapolis, IN 46291-0002 il mail in the past * Parental Advisory Contains explicit lyrics Û 6 months Бү OH 7 * 2-CD set (counts as 2 selections). ау ) State Tip C] Year ¢ Not available on cassette. [О Never Phone Area Code Signature "A music We деге he ih ee additional information, reject am права or cancel any membership. Local taxes, if any, will be added. Lote charges will Ms 709 music be added to past-due bills. Offer available in continental USA or product n тоу vary in Conado: BMG Music Service, PO Box 6070, Mississauga, ON LSA 4K2. Jer special arrangement in Alaska, Hawaii, Puerto Rico, 115.11, APO and FPO. Offer and Indianapolis, IN 46219-1194 O1 999 BMG Direct MS 709 [JB2JA PU built-in 64 hannel /A0PCI К m: 3.6 kbps (removable) _ bundled with system. . Media: GD-ROM - New specification high density memory medium _ (capacity approx. 1GB) . GD-ROM drive: 12x maximum speed (when running in Constant Angular rox. 16.77 million colors. display с Check out the latest gaming news at www.videogames.com The main "guts" of the Dreamcast are all located on the system's motherboard. This is NEC/VideoLogic's special- ized PowerVR2 DC graphics chip. This chip handles all of the calcu- lations needed to produce on- screen graphics. Hitachi's SH-4 is the Dreamcast's Central Processing Unit (CPU). It operates at a speed of 200 MHz. Above both the SH-4 and PowerVR2 DC are two metal plates, connected by metal tubing to this heat sink, which expels heat through the Dreamcast's internal cooling fan. The Dreamcast's main memory chips are located here. What you see on your TV is all coming from here, the Dreamcast's Multi-out, which supports Composite Video (cable included with the system) and S-Video ($30 cable, sold separately). The planned VGA Box will hook to this and allow you to play Dreamcast games on your PC monitor. An expansion port, usually used for peripherals. Exact uses for this have yet to be announced, but it's entire- ly possible Sega will mar- ket devices such as print- ers or cameras to hook to this input. 8. Power Unit This board is where the Dreamcast receives the AC power and converts it into the proper voltage the CPU needs. 9. AC In The power cord goes here. You hook the Dreamcast con- trollers, joysticks, flight sticks, steering wheels and the key- board into this front panel. All of the settings for your Dreamcast are saved and kept in memory due to the use of this bat- tery. So far, it is not known if this will be able to be replaced. Designed by Yamaha, this GD-ROM drive reads special- ized discs that can hold about a giga- byte of data (1,000 MB). Spins in two LLLI € y speeds, y CAV and t CLV. At its highest speed, more data can be accessed at any one time. Reads data from GD-ROM discs, just as a record player needle reads "grooves" from a record. It then passes that data to the CPU. 15. Modem A 33.6 kbps modem, based on standard Rockwell hard- ware, insuring a high level of compatibility with most ISPs/phone lines. The modem is detachable for future upgrades. Destroy well-known cities including: Chicago, New York, Las Vegas & San Francisco. mc m e f rome ie ® Hie A t - t YOU DRIVE А TANK. ү ^ "ygirnESTRUY T prk ié g YOU RESCUE BEAUTIFUL WOMEN у ۳ The ultimate in tank warfare. 17 levels. 12 enemy Tribes. Over 1,000 intense battles. WELCOME TO THE wu | Up to 4 player action, with split ~ uad screen motes. Supports Rumble Рак" г the year 2001. The world has endured a nuclear holocaust. 997 of Earth's females are dead. The surviving few have risen to the status of QueenLords, holy entities, and the only means to mankind's survival. BattleTanx™ thrusts you into the role of BattleLord, master of armored tank warfare. You rumble across post-apocalypse America, leveling cities and destroying roving gangs of desperate Tribesmen - all in an effort to save the QueenLords, and civilization itself. y 2 1 RATING PENDING 64 тм 4 marks of Nintendo of A | А Курту h All lemarks and trade names belong to their resp % ESRB www.3do.com Check out the latest gaming news at www.videogames.com While Sega of America turns it attention to Dreamcast, another company is looking to reopen some of Sega's previous markets. Majesco Sales, a New Jersey-based company, introduced the Genesis 3 last summer, and licenses and releases older Genesis and Super Nintendo titles. They have also published three titles for the Game Boy Color—Frogger, Super Breakout and Centipede, all available now. The big story, however, is that the company is bringing back both the Game Gear and Saturn next year. Game Gear will arrive on store shelves at the beginning of February for an MSRP of $29.95, with games for $9.95. The Saturn will arrive in the spring for an MSRP of $49.95, with games at $14.99. Majesco will be re- releasing top Sega titles and publishing new games, which will probably include Frogger. In addition to those, Majesco will be bringing out a new, lower-priced version of the Sega Pico for $49.95, with games running in the $14.99-19.99 range. New titles from Japan will be brought out along with this system. While the PocketStation is still a few months away in the 0.5. —Sony has yet to announce its formal plans for the mid '99 introduction —it was only a matter of two weeks away when the company decided to delay the Japanese release. Originally sched- uled for release on Dec. 23, it will now hit Japan on Jan. 23. It is compatible with games like Ridge Racer Type 4, Street Fighter Zero 3, Theme Aquarium and Crash Bandicoot 3 (Japanese version). The reason for the delay was that Sony didn't feel it could produce enough inventory of the device to meet opening-day demand. A Sony representative said, "Rather than inconvenience our customers with short- ages, we decided to put off the release." |Р Zelda Gives Nintendo Boost After completing Zelda, designer Shigeru Nintendo Co. Ltd. president Hiroshi Developer Profile Cast of characters: (left to right) Mike Maxwell, Wayne Leung, Dave Eaton, Tim Midkiff, Susan Egashira, John Garvin, Jeff Ross, Gabe Logan, Rob Kraft, Jay Sharpe, Richard Ham, Chris Reese, Marc Blank, Norman Chang and Tom Plunket. Location: Bend, OR Web site: www.eidetic.com Gameography: Bubsy 3D, Live Action Football, All-Star Baseball Other games staff members have worked on previously: Zork, Red Baron, A-10 V1.5, Aces of the Pacific, Aces WWII: 1946, Aces over Europe, Live Action Football, Front Page Sports Football, Stellar Fire, Bouncers, Betrayal at Krondor, Heart of China, Willy Beamish, Earthsiege 2, Sid and Al's Toons, MissionForce: Cyberstorm. Cybergladiators, Rise of the Dragon # of employees: 12 Miyamoto busied himself doing interviews with various magazines and newspapers from around the world. In an interview with Japanese N64 magazine The 64 Dream, Mr. Miyamoto did mention something very interesting. When asked about his next project, he answered, "There was a plan to develop 1080711, but it was tabled. Actually the team responsible for 1080" has started researching new hardware." In this context, “new hardware" doesn't mean 6400, but Nintendo's next console. Nintendo's position in Japan has been boosted by The Legend of Zelda: Ocarina of Time. The game sold out in its first weekend of sale in Tokyo's famed Akihabara electronics district. Zelda 64 is also the first game that Nintendo has allowed a Japanese rental chain (in this case, Tsutaya) to rent out along with the system. e e units of PlayStation software 0 || shipped worldwide, according to m | 10 n Sony Computer Entertainment. Yamauchi recently told the Nikkei Shimbun that he will retire from his position by 2001. By that time, Nintendo will have moved into its new Kyoto offices and its strategy will be clear. A successor will be chosen before the company moves. During breaks from late-night (pro- gramming) sessions, we: sleep (of course, this isn't very often). [Note: most of our people are NOT program- mers; they are designers and artists.] The most overlooked thing about Bubsy 3D was: the good stuff after the first few rotten levels (also, high- resolution graphics). If we could teach this industry one lesson, it would be: Don't give up! Our favorite game to play in the office (not гү us) is: Micro-Machines (PSX) Story behind our name: We tried to pick a vivid, unforgettable name. How'd we do? [From Webster's Online Dictionary: Eidetic - adj. marked by or involving extraordinarily accurate and vivid recall especially of visual images Ex. an eidetic memory. Favorite snack food(s): Anything with sugar and caffeine. Music that inspires us: Hard to tell— everyone is wearing headphones. Team motto: WHEN did you say Beta was? Urea соло! iis andin: vised A MIGHTY MARTIAN ARMADA SEEKS TOTAL DOMINATION OF EARTH! JOIN A BRAVE GROUP OF LONE HUMAN DEFENDERS AGAINST THE RISING MARTIAN OFFENSIVE! TURN BACK THE RED TIDE OF A MONSTROUS INVASION FROM BEYOND THIS IS EARTH'S GREATEST HOUR. EARTH'S LAST STAND! Available at your local retail store. Order direct at store.gtinteractive.com or call 1-800-610-GTIS (ONEED A HINT? 1-900-CALL-2GT gg sense-shattering 3D explosions - EI [ateractive а mammoth alien armada rset Software п at an incredible 50 FPS! Ер PlayStation | of varied spacecraft! Beyond ™ ©1998 GT Interactive Software Corp. All Rights Reserved. Created by King of the Jungle Limited. Published and distributed by GT Ini ۷ аге Ci ond uses Омска! ology, 997 King of the Jungle Limited. GT and the GT Games Logo are trademarks and the GT Logo is a registered trademark of GT Interactive Software Corp. PlayStation and the PlayStation stered trademarks of Sony Comp ler Entertainment Inc. All other trademarks are the property of their respective companies. January Carrot Crazy - Game Boy Color Compiled by: Chris Johnston Bust A Move 3 - Acclaim Castlevania - Konami Charlie Blast's Challenge - Kemco Magical Tetris Challenge - Capcom February AirBoardin' USA - Ascii Battle Tanks - 3Do Caesar's Palace - Crave Entertainment Chameleon Twist 2 - Sunsoft PLAY m FOR KEEP emarks of SegaSoft Networks, Inc. w COMIN Puzzle Adventure Puzzle Puzzle Fighting Force 64 - Eidos Mario Party - Nintendo Monaco Grand Prix - Ubi Soft NBA In the Zone '99 - Konami NHL Blades of Steel - Konami NHL Hockey Sim '99 - Midway Penny Racers - THQ Quake 2 - Activision Shadowgate 64 - Kemco Snowboard Kids 2 - Atlus Survivor Day One - Konami Racing Action Simulation Action Action Misc. Racing Sports Sports Sports Racing Action Puzzle Action Adventure Good News...for one lucky Jeff Gordon fan. Congrats to Wes Say, 16, of Fresno, Calif. He's the winner of EGM and ASC Games' Meet Jeff Gordon Sweepstakes, and of course, he got to meet Jeff Gordon (see picture below). ...for fans of the Man of Steel. Titus announced the delay of their N64 and PlayStation Superman titles. Originally scheduled for release this winter, they will now hit shelves in the first half of ‘99. Good News...for Marvel fans. Activision is bringing X-Men and that famous webslinger Spider-Man to the PlayStation and Nintendo 64 in '99 with two new titles. X-Men will be a fighting game, while Spider- Man will be 3D action game. ...for Dreamcast importers. While Sega Rally 2 and Sonic Adventure are on schedule, Climax Graphics' Blue Stinger (now March) and STING/ESP's Evolution (2/28/98) have both been delayed. One ray of sunshine— Blue Stinger will support the Puru Puru Pak (rumble pack). Good News...for D&D fans. Capcom's Dungeons & Dragons Collection is back on for a'99 release on Saturn and PS. ...for those watching for PlayStation 2. That end-of- November '98 announcement of the system came and went with no announcement. fe Thefirst blast wiped out your Space Center. Injust 3 hours; the high-tech weapons satellite willstrike again...It's your job to makesure thatit doesn't. <> Intense 3rd Person Action/Shooter <> Precision laser- sighting aiming v Ex losive ^ mechanism N64 <> Immense 3D Nintendo Power Environments adventure” Б : 0 A > Battle heavily- armed Boss Chracters and "smart enemies 4 Different 2 PLAYER: | Modes, including <> Rumble Рак Deathmatchjand Lethal Tag: Suppprt wi 3 as ne °ч EET. Ae / я ы se = = = 4 dí. dd Ма] ORE RA F $ ТІГІ " n wm POE S WS з E == РР OO A a EEE 21998 КОН Corporation and КОЁ! Co., Ltd. All rights reserved. Nintendo 64 and the 3-0 “N” logo с Inc. The Asociati = Coming» = СУ ; МЕЛЛА | All Star Tennis 99 - Ubi Soft Sports j^ R-Types - PlayStatiorf 254 California Speed - Midway Racing f боооов Duke Nukem: Zero Hour - GT Interactive Action Hybrid Heaven - Konami Action MLB Bottom of the oth - Konami Sports Need For Speed 64 - Electronic Arts Racing 0.D.T. - Psygnosis Action Ogre Battle 3 - Nintendo RPG Rampage Universal Tour - Midway Action . Bj Snow Speeder - Sunsoft Sports April 660040660566 Space Race - Infogrames Action КЕРКИ | Starshot - Infogrames Action | All-Star Baseball 2000 - Acclaim Sports Superman - Titus Action | Looney Tunes Space Race - Infogrames Action Tonic Trouble - Ubi Soft Action Micro Machines - Midway Racing Triple Play 2000 - EA Sports Sports | Rayman 2 - Ubi Soft Action а ЖА z V Rally 99 Arcade Champ. Edition - Infogrames Racing | Roadster 99 - Titus Racing Vigilante 8 - Activision Action | Rugrats Board Game - THQ Misc. March If you're a fan of retro gaming and have access to the Internet, available for purchase at your local video game store, but that does there's no doubt you've been introduced to emulators. Emulators not mean they are up for grabs. Someone owns the rights to the titles. are programs for your PC that can run software made for older In mid-November, the popular classic gaming site Dave's Classics computer or console systems, from the Atari was shut down through the IDSA's actions. The 2600 to the Super Nintendo. To make them ROMs present on that site were removed, and worthwhile, you need what are commonly "ord 1 the site has since resurfaced. Dave, of Dave's called ROM images, the program files "€ Classics, told us that “I think emulation helps originally created to run on that system. But these ROM images are illegal, and the Interactive Digital Software Association (IDSA) has been cracking down on their distribution, treating it like another form of software piracy. United States copyright and intellectual property law that governs copyrighted material and intellectual property does make the copying and distribution of these ROMs illegal. Despite disclaimers on just about every ROM site explaining what seem to be reasons why these are legal, more than 95 percent are in fact, not. Some state the video game industry. It allows gamers of the ‘golden days’ to relive some great times of their younger years. Especially now with remakes of such games as Asteroids, Frogger, Centipede and various emulation packs. | think emulation helps these to sell better." Karg told us "the IDSA is not trying to get rid of classic gaming, what we're trying to do is protect the rights and investments that people have in these games. It's important for the future of the industry and the next generation of consoles, etc., for those protections to stay in place." Because of the worldwide and vast nature of that you can only keep them on yourcom- Play Game Gear games on your desktop? All the Internet, it's doubtful that this campaign, puter for 24 hours if you don't own the possible with emulation, but it's illegal. much like other, more active campaigns to stop actual game. But there is no law to support software piracy, will prove fruitful. More likely is this claim. As Kathlene Karg, director of intellectual property and that emulation and ROM sites will pop up faster than the IDSA can act public policy for the IDSA explains, *When you make a copy without to close them down. Surely, emulation of older arcade and console permission it has no bearing on the law whether you keep it for five titles is not as serious an offense as pirating of today's software is. minutes or five hours or five days—you made a copy, and the act of If you love video games, buying them is the best support you can give copying is the part that's illegal, not for how long you keep it." your favorite game makers. As for these games being public domain, many are no longer www.idsa.com / www.davesclassics.com (сму 34 GUARD DESTINY WITH YOUR LIFE. “А BEAUTIFULLY ANIMATED, INVENTIVE AND METICULOUSLY DETAILED RPG FROM THE CREATORS OF TOSHINDEN.” - GAMERS’ REPUBLIC Name Hp/mox | Рр/тох „1.6.9 ЕН 5/5/5:6 101 / (23 „х. Fi! 285/46у Attack! morphing baby along your quest — Embark on a fantastic raise an ally, or neglect him and beget a foe. an immense world of lu: (UARDIAN'S (RUSADE SOMETIMES DESTINY FOLLOWS YOU. DISTRIBUTED BY Get reacquainted with an all-new GEX. And his Miss Adventures. 4 | | | і | Н | i | | ; i i H | i | { % і | i * All-new intuitive camera system guides you through hazardous 3D missions * Over 25 al-new disguises with new abilities like scuba diving and snowboarding * Baywatch's Marliece Andrada stars as Agent Xtra in all-new full-motion video • An all-new GEX spits fireballs, controls tanks, crocodiles, burros and more * Over 1,000 all-new celebrity impressions and wisecracks "...the most in-depth platforming game on the PlayStation." -Official PlayStation Magazine буй рута, me Crsta Dynamis ор GEX and те СЕХ carter ан айел o тууй Dynamics 2198 Crysta Оу ліс M rights reservo Eidos maracas a adem p Edi) www. crystald.com www. eidosinteractive.com Capcom recently announced that it is planning to bring new life to at least two of its older titles. Strider, long dor- mant with the exception of a sequel from another company, will rise from the ashes for a new arcade title. It will have both 2D and 3D elements, with improved graphics from the latest CPS board (who didn't enjoy seeing Strider in Marvel Vs. Capcom?). Word has it that it won't be too much of a departure from the old style of the game, but exactly how it'll look remains a mystery...for now. Strider will be going on test very soon. 4-2 TIME 1:04 The other title making a comeback is Final Fight, with Final Fight EX. The game is on test right now, and is for the System 11 board, which is basically PlayStation hardware. Instead of being a Final Fight-type game (funny how a new game in the series is not faithful to the genre it helped to start), Final Fighter Revenge is a 3D fighter like Rival Schools or Street Fighter EX. In other Capcom arcade news, the company is developing another Vs. title, this time starring characters from Todd McFarlane's Spawn series. It's not known exactly which "team" will be pitted against Spawn, be it Capcom or Street Fighter, but many of the Spawn characters will be included. Good fighting games never die, they just get sequels. In Japan, while fighting games remain at the top of the heap for the most part, there are new names entering the mix alongside the Street Fighters and Tekkens. Gamest (the Japanese arcade journal) announced its 12th annual arcade awards recently, and among the winners were Namco's Soul Calibur for Best Graphics/Animation, Konami's Beat Mania 2nd Mix for Best Concept and Capcom's Tech Romancer for Best Presentation. Of the main awards, Taito's Psychic Force 2012 took first-place honors, SNK's King of Fighters '98 second and Capcom's Street Fighter Zero 3 took third place. ZDVGG Blitz Tournament Staff from each of the Ziff-Davis Video Game Group's magazines recently participat- ed in an officewide Blitz '99 tournament. The winners were EGM's own Dan Hsu and John Ricciardi, who beat Joe Rybicki and Kraig Kujawa of Official U.S. PlayStation Magazine in the semi-finals, and shut out Ben Durbin and Scott Augustyn of Expert Gamer by winning the first three in a (ЕСМУ best of five series. 38 Tetris 2000 The classic puzzle game returns It catapulted the Game Boy into the leading hand- held game system, has captivated millions of people who otherwise never would've picked up a con- troller, and topped our 100 Best Games of All Time list (EGM #100). The game is Tetris, and this old standby of a game is getting dusted off and given some new limbs with which to climb to the top of the next generation of puzzle games. Since Alexey Pajitnov created the game in 1985, Tetris has been ported to just about every console and PC platform available. It's sold more than 50 million copies worldwide— 30 million on Game Boy alone. But how can Henk Rogers, director of The Tetris Company and founder of Blue Planet Software (which is the worldwide agent for overseeing the cre- ation of Tetris titles), keep the game fresh? “It’s like keeping people interested in playing golf. You keep on making better courses, better clubs—that's what we do with Tetris," he told us. A new Tetris title is headed to every current and future gaming platform in the coming months. Tetris DX for Game Boy Color and Magical Tetris Challenge for the N64 have already been released, but will soon be followed in mid-1999 in the U.S. by Blue Planet's next-generation Tetris title, The Next Tetris (dubbed TNT) for the PlayStation and eventually, Dreamcast. But with this next round of Tetris titles, competition will be the name of the game. “We have created a very good handicap system which allows two people of very different ranks to play a very exciting game," he explains. “Тһе objective of The Next Tetris is to achieve the goal of your skill level in a set amount of time. For example, if you're Level 12, you'd dig through 12 lines of garbage in two minutes. If | was Level 6, I'd dig through six lines of garbage іп two minutes. If one of us is playing above our skill level, all we have to do is win three games in a row and we move to the next skill level and vice versa." With the network capabilities of the Dreamcast, it's very likely that you will soon be able to compete against pros across the country. This kind of Tetris competition is already being formed on the Internet, but will make the jump to console once net play comes standard on tomorrow's consoles. “Іп history, Tetris has been a solitaire game— you play it by yourself and nobody knows how anybody else plays. That's going to change in the future. We're going to have national competitions and publish the results and broadcast the actual games that are played over the Internet, so everyone can see how the top players play." Other innovations have been made to the game throughout its history as well. Arika, developer of Street Fighter EX and Fighting Layer, created an arcade game called Tetris The Grand Master. That features two new features, the Initial Rotation System, letting you rotate a block above the pit right away, and the Temporary Landing System, showing you where your piece will land by use of a "ghost" image. This game features power-up blocks and new modes of play not seen in any previous Tetris title. Magical Tetris Challenge has some of these features. "Tetris is like *Happy Birthday.' You don't sing it all the time, but when the time comes, everybody sings it," Rogers says. "It's been around as long as anyone can remember. So Tetris has become that kind of a title on the console. First of all, on handheld machines, there is no game that comes close to Tetris, because Tetris is so geometrically simple and compelling." SOMETHING SPECIAL FOR LOYAL SUBSCRIBERS ONLY! EGM 115 THENSUSHI-XMFILES Comments? THE SUSHI-X FILES • P.O. Box 3338 + OAK BROOK, IL 60523-3338 + E-MAIL: sHAWN SMITHOZD.COM Videogames.com Poll Editor Profile: Sushi-X With the release of The Legend of Zelda: Ocarina of Time, we thought we'd ask what all of you thought of it. So, with the help of our sister Web site www.videogames.com, we asked roughly 3,500 people to give their feelings. Here are the results to that poll If you've purchased and played Zelda already, please mark the following comment that best reflects your thoughts on it... 46% = It's the greatest game of all time, for any system 23% = It's one of the greatest games of all time, for any system 9% = It's a very good game, but not great 12% = It's over-rated at best 10% = What's this Zelda thing you keep going on about? Source: Videogames.com poll — Wed, Nov. 24, 1998 This is the first in our series of editor profiles. Since this is a special subscriber insert, we thought it'd be cool to give you info most EGM readers don't know about us—like musical interests, hobbies, etc. So, who bet- ter to start off this series than our very own Sushi-X...the guy this section is named after. Name Game There have been thousands of games * Syphon Filter that have come out over the years for all * Atomic Punk Real Name: of the various systems. So it's not a sur- * Carrot Crazy Sushi-X prise some of them had names that * Virtual Hylide Alias: Sucked. Here is an abridged listing of * Fatal Rewind z some of the really lame ones. And * Wild Woody Sushi-X (duh...) remember: We're not saying the game is * Anticipation Occupation: lame—iust the name of the game. Note: * Cool Hands Associate Editor/Ninja System names are not specified * Lucky Luke = * Army Men Favorite Game of All Time: * Trevor McFur in the Crescent Galaxy • Coconuts SF Collection - PlayStation * Street Fighter 2010: The Final Fight “ Shaq-l s е In fact, most games with 2000, . Әйкен Hobbies: dá 5 2010 or 2029 anywhere in the title e:Combat Collecting vintage arcade machines, “ Plumbers Don't Wear Ties e Poi Poi SF memorobilia/action figures and, of * Street Fighter: The Movie * Ninja Course, anime * Chase the Chuckwagon » Ballz 8 5 • Super Adventure Island “с " " E * Hermie Hopperhead Hip-hop, Japanese pop music and • Toki: Going Ape Spit 3 3 video game musical scores А tags Rockin pals 3 i | When I'm Not at Work I: : Басса нени Sit underneath a waterfall and meditate * Stop That Roach ІНІ Could Be a Video Game Character * Elevator Action олен 2 I'd Like to Be: * Alfred Chicken q | - Duke Nukem because at my core, I'm • Irritating Stick many alter egos. 4 iust lik th Ch if “ Eggs of Steel In this one, he fights SNE any оттесавудок un-Li for шта Down crime with Shaft and : , obvious reasons...er, wait... * Earnest Evans a wheelchair-bound à If | Wasn't Working for EGM I'd Be: * Monkey Hero girl. Fun! . Kicking some serious ass at my local * Pierre le Chef arcade in a fighting game of some sort Lelda: Ocarina of Meat "My name is Link. | have been travelling for days, battling hordes of evil creatures under the blazing sun and in the cold night rain—But | am here now to assist you, Princess." “/ Hrumph...travelling for days?! Is that 5 why you look and smell the way you do? Leave me alone and find yourself another princess to help! Uh-oh, I think I'm going to be sick. Д \ & y ы 27 CE Mmm. .delicious breakfast sausage! by Shawrf Smith AS COOL AS ICE members.tripod.com/~HatPerson/weirdweb.html Thank you to all who continue to send us sites. This month we're stick- ing with the weird, funny and/or cool sites, but we will be back in upcoming months with more gaming sites. For now, enjoy these. * www.sfdt.com * www.mrshow.com * absurdgallery.com/macman.html * www.afrosquad.com • freespace.virgin.net/paul.chariton1/home.htm * www.mrshowbiz.com * www.nationalgamereview.com * www.washme.com * www.azstarnet.com/~rgrogan/bambi.htm e www.baygen.com/start.html * www.accessone.com/~locx/ e www.geocities.com/SiliconValley/Park/1302/gbcam.html * www.sony.co.jp/soj/robot/index.html e www.internetl.net/^nesworld/faqs/nesfaq3a.txt * WWW.Sega.co.jp * www.rocketcharged.com/chupa/ *We cannot be held responsible for any of the material presented on the sites listed above. Parents or guardians may want to verify the content of the site(s) before allowing their children to venture forth. Got if? Good. parated о Birth Strange we never noticed this before, but Sega's head honcho has a striking resemblance to a certain former editor in chief of EGM. It looks like good old Ed Semrad and Bernie Stolar shared a crib some time long ago. Although, that's probably not the best image to put into your mind. Sorry. С 9 Sega: је Stolar EGM's Quote of Former EGM EIC, Ed Semrad Random the Month “Му only regret is that you can't see the pissed-off cow." - Jim Cordano - Art Director lin regards to one of the four ЕОМ South Park covers last month) B HOT & NOT mmm s mmm и mmm) ЕСМ The EGM Hot & Not list—a place where you can get an inside look at what the staff of EGM likes and dislikes. The list contains general and specific items, concepts, games, people and other such things. Once in a while we even throw in an inside joke. Whatever the case is, enjoy! * Zelda: Ocarina of Time * Zelda: Ocarina of Meat * DVD * DIVX * AC-3 encoded DVDs * PCs getting outdated every e House plants six months or so * Low-fat Twinkies * New PC 3D cards costing more e Lee Saito...uh, you know than an entire console * Metal Gear Solid figures from | • Windows 2000 McFarlane (now that we've actually seen them!) • Plain olDolby Surround * Broken collar bones * Zelda action figures * Resident Evil 2 figures * Crash Bandicoot figures * Moving the old office * The new Hole song on * The rest of the new Hole CD - the radio * Sony, for not allowing. * Game Boy Color Capcom Generations to * Flag football come here...GRRRRR * Real cubicle walls e "House of cards" cubicle walls * Oak Brook * Lombard. * Portable MP3 players like * The RIAA for trying to prevent fhe Diamond Rio 5 the release of certain portable * Moving to a new office MP3 players Check out the latest international gaming news at www.videogames.com Square Diversifies Lineup Long known for RPGs, Square does something | new | Square is synonymous with Final Fantasy, but that may change in the future as the company forges ahead into other genres. Recently, the company announced two original titles —15 Internal Section and Cyberorg. IS is a space shooter, which Square describes as a "Digital Art shoot- er." It looks like a combination of a 3D Shooter and impressionistic art video (trippy, eh?). During the game you can put in your favorite music CD to listen to while playing. Those weird-looking "characters" will probably be displayed according to the music you choose. IS will be released on Jan. 28. In Cyberorg, a sci-fi 3D action game, you can play as three different characters: T.J., Gigante or Phosis. These three charac- ters have been assigned to search fora missing space ship. Each character has its own weapon and ability. For instance, Т.). can use a gun and martial arts attacks, while Gigante can attach different kinds of equipment to his arm and Phosis uses remote bombs. You explore various 3D “dungeon-like” areas and Capcom’s Mega Man series has had very little deviation from the core series, until now. Tron ni Kobun (tentative Japanese title) stars Tron, the villain from Mega Man Legends, aka Rockman Dash in Japan. So far, there’s no sign of the blue hero anywhere in this title. Tron ni Kobun uses the same engine as Mega Man Legends, with subtle differences in the game’s interface. It’s not known if the story line will intersect with that of Legends. It will be released sometime in ’99. Square' Digital Art shooter, IS-Internal Section, plays with your favorite CDs. Cyberorg (top and bottom right) is a dungeon-based sci-fi adventure game. complete different missions to progress through the game. Cyberorg for the PlayStation is slated for release next spring in Japan. www.square.co.jp International Bytes Konami has announced its first Dreamcast title—Flight Shooting. The game will feature planes like the B-2 Stealth, F/A-18 Hornet, Mig-21 and AH-64 Apache. The game is slated for release next spring. The other is called Pop'N Music, an arcade port of Konami's Beatmania-ish music game. The game's concept is similar to Beatmania — pushing the buttons with the proper timing. The game will be released next February. It will be compatible with a new controller specially designed for the game. Atlus announced their first Dreamcast title called Maken X. It's an adventure title with action elements, for release next year. From Software (King's Field, Armored Core) announced its first Dreamcast game, Frame Grid. This is a Virtual On-style mech shooter and this is the “untitled” game we saw playable at the last TGS without any name or company attached to it. While Armored Core is a sci fi-style game, Frame Grid is a fantasy- based mech game. The development team is trying to implement finishing moves that include summoning dragons, etc. The game is slated for release next spring. Im port Calendar Sonic Adventure - Sega’s mascot has finally returned after a long absence in this new adventure for the Dreamcast. This is definitely the Dreamcast's killer app (at least until Sega Rally 2 comes along). This is the first Sonic game Yuji Naka and Sonic Team have designed since the Genesis days. Barring any unforeseen delays, it will have hit shelves in Japan on 12/23/98. PlayStation: 12/23 Street Fighter Zero 3, Capcom (Fighting) Beatmania Append 3rd Mix, Konami (D) Simulation) Chocobo's Mysterious Dungeon 2 Square (RPG) 12/23 10 Final, Square (Puzzle) 12/23 Tales of Phantasia, Namco (RPG) 1/7 The Next Tetris, Blue Planet Software (Puzzle) 12/23 12/23 1/23 PocketStation, SCEI (Handheld) 1/28 Bloody Roar 2: Bringer of the New Age, Hudson (Fighting) 2/11 Final Fantasy VIII, Square (RPG) 2/25 Monster Farm 2, Tecmo (Monster Breeding) Feb. Tetris the Grand Master, Arika (Puzzle) Feb. Pocket MuMu, SCEI (Misc.) Feb. Рор'п Music, Konami (Music) Feb. Tricky Sliders, Capcom (Snowboarding) Nintendo 64: Jan. Dairantou Smash Brothers, Nintendo (Fighting) Dreamcast: 12/23 Sonic Adventure, Sega (Adventure) Tetris 4D, Blue Planet Software (Puzzle) Seventh Cross, NEC (RPG) 12/23 12/23 1/14 Sengoku Turb, NEC (RPG) 1/14 Sega Rally 2, Sega (Racing) 1/21 Evolution, STING/ESP (RPG) Jan. | Speed Busters, Ubi Soft (Driving) 2/18 Monaco Grand Prix Racing Simulation 2, Ubi Soft (Racing) 2/25 Climax Landers, Climax (RPG) 2/25 Real Sound: Kaze no Regret, Warp (Misc.) Feb. Aero Dancing, CRI (Acrobatic Flight Sim) Feb. Get Bass, Sega (Fishing) Feb. Pop’n Music, Konami (Music) Feb. Kitahe: White Illumination, Hudson (Life Sim) sane HEAT Flip book ж PlayStation П ! 1 П П 1 П П ! П П П П 1 П ! i П i 4 1 П П ! П ! 1 i П i | ) ) П [ 1 ] 1 i ) 4 1 П 1 | П П П П 1 П П 1 ! П 1 i П 1 0 4 П П ! П П П ! П П 1 П 1 П 1 21 1 П П ! 2, Funnin ШШ Dance Arion! Неге s the dilly, yo... It's called Bust A Groove: The fresh, competitive dance game for a funked-up PlayStation’ generation. You control more than 10 club characters as they perform their super realistic dance moves to disco, house and hip-hop beats. 90 get your body movin’ with the game that's got the groove goin’ on! www.989studios.com PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. 989 Studios and the 989 Studios logo are trademarks of Sony Computer Entertainment America Inc. Published by 989 Studios. © 1998 Metro/Frame Graphics/Avex D.D. Іпс/Епіх Video Game Gossip & Speculation ews for next year is already starting to creep into the Q's headquarters, with plenty of information _ starting to emerge concerning Dreamcast games for 1999. It's normally a pretty-qüiet time of year right now, but thanks to-Sega's new system, there seems to be something fairly exciting appearing nearly every week. Watch this kind of stuff go absolutely crazy- as we careen toward the Spring Tokyo Game Showin March and E3 in L.A. in May. The Rumor Gran Turismo 2 is іл development, set for release in 1999. The Truth At a recent press event (coincidentally for an N64 game...so what was he doing there?), SCEA R&D guru Phil.Harrison was commenting on how the 672 development team was keeping а close eye on developments with Sega Rally 2 on Dreamcast-it _ seems the team were looking for clever tricks to implement— but ended up being disappointed because they think what they're doing is cooler. Still по word on a date yet though. Or asystem for that matter. The Rumor In a related story, there seems to be some doübt as to whether Sega Rally 2 will in fact support online play. The Truth News of the game's delay in Japan has caused much concern; and many believe that the online play is the root ofthe problem: Although clearly having a poke at the competition, SCEA's E Phil Harrison is so confident the game won't support on-line gaming he was recently overheard stating, “I will eat my underwear if Sega Rally 2 supports online play." We're'sure that Sega's Bernie Stolar would be happy to help Phil out, ^ should the opportunity present itself. The Rumor Square is currently working on a-sequel to its much-loved Chrono Trigger SNES RPG. The Truth The Q's contacts in Japan have learned from a source close to Square that this is, in fact, the case. Interestingly, the only other comments made concerning the project were that there was some debate as to whether it would be for PlayStation or PlayStation 2. This would have a knock-on effect of being bad news for Sega! Square acknowledging support for PlayStation 2 this early in the game could have detrimental effects on Dreamcast. Square is acknowledged as being one of the teams to have іп “your corner," and Sega's failure to woo the RPG producing giant will have massive impact in Japan. The Rumor Final Fantasy IX will be released in Japan 9/9/99. The Truth The same sources with the Chrono Trigger info claim that FFIX is already well into production, so the date with all the nines is increasingly likely. No news on system..,probably PlayStation though. The Rumor n Nintendo is acknowledging the importance of online play by * Gran Turismo 2 * Sega Rally 2 delays * Chrono Trigger sequel for more details next month. * Final Fantasy IX release date * Mortal Kombat for Dreamcast * Blitz 2000 releasing some kind of modem-based system or add-on in the _ near future. The Truth Japan's Nikkei Sangyo-Shinbun (industry newspaper) interviewed Hiroshi Yamauchi (president of Nintendo) recently, and he stated “Well, in the 64DD, which willbe released next June, new data €an-be added to the game. | can’t go into great detail, but we will release a new-product which utilizes a.phone line and will make a bigger splash than the 6400.” A Nintendo publicist later told the Q's spies, "We can't announce details yet. But the product will be created by Nintendo. So it's for sure it will bèa game console.” Currently we have no clue as to.whether Nintendo is hinting at an entirely-new system, or the more likely prospect of an add-on for the N64. We'll.keep you posted. “Тһе Rumor There-is a Mortal Kombat game in development for Dreamcast. The Truth Yep. There is no title for the game yet, but it won't be MK Dreamcast.and it probably won't even have a “4” anywhere in the title. We are assured by our sources though that it will be based leosely on the 'MK4 engine. The characters will all have the same polygon count as in\the arcade game— which is around 3,000 (the home versions of MK4 had to be cut to around 750) and the Q-spy netwark has learned that much of the model work is being/pulled straight from the meshes used for the CG FMV sequences...such is/the power of the Dreamcast. Tons of new moves are being implemented as well as numerous new charac- ters including Baraka, Kitana, Mileena and the Cyber Ninjas. In short, it seems to be shaping up to be almost a “Trilogy?-sized version of МКД. The Rumor More Midway/Dreamcast news...there’s to be an all-new Blitz on Dreamcast called Blitz 2000. The Truth The name may not be true, because there may be an arcade game using that—but the information is sound. Apparently set to be previewed at E3 in May 99,the game is well into development and sounds to be more impressive than the Blitz 99 arcade machine itself. Four-player modes are assured, as well as a vastly improved graphics engine with far mofe impressive-looking player builds (and we're talking about in-comparison to the arcade machine here— not the N64 version) and full support for the VMU. So far, play calling is confirmed for VMU, but the team is looking into using the portable system as much as possible. Player and play editorstook extremely likely too. The Rumor Acclaim's Quarterback Club 2000 is likely to lead as a product, notan N64 game. The Truth This 15 still unconfirmed (although we know ОВС 2000 is in devel- opment...just not on which system) — but it would seem logical. Sega wants high-profile sports titles on Dreamcast, and Acclaim is already signed up as a publisher for Dreamcast games. It would be very surprising if a game showing obvious leanings toward high-res graphics and massive graphical detail wasn't being pro- -duced-for-DC.The-spies-are still hunting down this one, so watch Dreamcast The Шеш — e Race your friends іп the improved multiplayer mode ^ and find out who really is King of the mountain! New control interface allows for gf dws, _ insane trick combinations! (4 e Find the all-powerful Dragon Board, plus 17 С others to speed your way down the slopes! Ән over 10 ingenious power-ups Fima of the pack! e on a multitude of terrains! Such as underwater, uphill, and mm фуу: feli hoard Kids 2s ree of Atlus Co,, MORAVIUS REIHE е ДЕ 64 8 Wa Designed by the Italians. NO шопаег it's attracted to anything with curves. [= SORA, . MA 4 кушу кӛне RAERIDGE RACER TYPE 47: © 1998 Namco Lid. All Rights Reserved. PlayStation ani PlayStation logos are registered trat Sony Computer Entertainment lnc. The ratings icon is a trademark of the Interactive Digital Software Association. Call -800-771-3772 for game information: „о OO) It is speed incarnate. Its sexy sheet metal restrains a 3000 cc power plant that hits O-190 mph in the snap of a linguini. It is the Bisonte - just one of the automotive marvels that scorch the streets in R4. With over ЗОО new cars, 45 fantas- tic models, 8 thrilling courses, a 2-player split-screen mode and only one way to drive. Fast. R4's asphalt gulping graphics and spectacular racing environments deliver racing speeds that were once deemed impossible. But not anymore. Now you've got R4. Ciao, baby. RIDGE RACER ТҮРЕ 4. Think fast. Drive faster. namco' www.namco.com * Sensational graphics and lighting effects give every race a cinematic feel * Race at all times of day and night, even during dramatic sunsets * Relive your greatest moments through the dynamic-camera replay mode * Watch your race with all-new motion- blur effects * Race on gorgeous cityscape, countryside and racetrack courses , "R4 has to be the best-looking PlayStation racer ever (yes, edging out even Gran Turismo). - Official PlayStation Magazine, December 1998 * Speed-tuned physics keep the arcade-style action fast-paced * Championship performances unlock secret hidden supercars * Don't be afraid to bump the other car, it's all part of a winning strategy * Join one of four international race teams - each with individual strengths and weaknesses * Design original logos to customize your car е Мопеу can't buy victory. You've got to earn new cars with your race performance * Experience all the ups and downs of a full racing season in the Grand Prix mode * Includes a Ridge Racer Turbo Mode bonus disc with a БО FPS track = - PlayStation 1 2 4 7 Тор 20 The Legend of Zelda: Ocarina of Time Nintendo WCW/nWo Revenge THO Ne ы Crash Bandicoot: WARPED Sony Computer Entertainment Metal Gear Solid Konami GoldenEye 007 Nintendo Tomb Raider ||| Eidos NBA Live 99 Electronic Arts Last Month NEW Last Month 2 Last Month Last Month NEW Last Month NEW Last Month The Top-20 Best-Selling Games of November, 1998 Zelda: Ocarina of Time Miyamoto's masterpiece has sold over 2 million units in the U.S. already, and it's only been out for a month! (As of this writing, that is.) It's even topping the charts in Japan, where the N64 is more or less a total failure. Amazing? You bet. Surprising? Not at all. 10 | 10| 10 John R Crispin Dan WCW/nWo Revenge Had it not been for Metal Gear (last month) and Zelda (this month), THQ's awesome update to World Tour would've been at 1 v po an ip * d M ж > m the very top two months in а row. Crash Bandicoot: WARPED NASCAR 99 Electronic Arts А 9 Twisted Metal III tast Month 989 Studios Are you noticing a trend? For the first month in ages, all of the Top 5 games are games that received EGM Editors' Choice awards! It's nice to see great games do well. Metal Gear Solid 1 Madden NFL 99 Electronic Arts 1 Crash Bandicoot 2: Cortex Strikes Back — | > Sony Computer Entertainment The first game ever to receive | EGM's coveted Platinum Award 7 drops three spots to number 4. M Thanks to Zelda, it'll likely never to see the number 1 spot again. Last Month NFL GameDay 99 989 Studios => Last Month GoldenEye oo7 Last Month 10 NFL Blitz Last Month 1 Midway 8 PS Underground JamPack Winter ‘98 ae 1 5 болу pea Entertainment - = NEW NFL Blitz 1 Midway 2 5 шаша Tool Boarders} m ool Boarders 17 жузш NEW 1 8 Banjo-Kazooie Nintendo 1 NASCAR 99 Electronic Arts For the third month in a row, GoldenEye has maintained a spot in the top 5. It's over a year old!! No other game in recent memory has had this much lasting appeal. 1 WWF War Zone Acclaim What game scheduled for U.S. release in 1999 are you MOST looking forward to? PARAPPA THE Bio HAZARD CODE: RAPPER 2 4% VERONICA 10% SONIC ADVENTURE- 107 Last Month 2 Mario Kart 64 PERFECT DARK - 26% Nintendo Source: NPD TRSTS Video Games, November, 1998. Call them at (516) 625-2345 for questions regarding this list. Top 5 game descriptions written by the EGM staff. Source: Videogames.com poll results for Dec. 14, 1998. Do you know the location of all the hidden items in the Area 51 level? We Do. PRIMA STRATEGY GUIDES. PRIMA'S OFFICIAL STRATEGY GUIDE ® SECRETS ` EXPOSED! Prima Strategy Guides available where you buy guides and games. , 4 THE MOST TRUSTED TOMB ВА emark of Core Design Ltd. TOMB RAIDER and NAME IN GAMES” е | Dos Pilotes e шы Шы UR www.primagames.com wwweidos.com Top 10 Editors' Picks 1 Zelda: Ocarina of Time Nintendo Metal Gear Solid Konami 3 FIFA 99 Electronic Arts Turok 2: Seeds of Evil Acclaim Tetris DX Nintendo 6 Rogue Squadron Nintendo/LucasArts Crash Bandicoot: WARPED SCEA F-Zero X Nintendo NCAA GameBreaker 99 989 Sports 1 0 Xenogears Square EA e | in Here's an equation for ya (don't worry no higher math here) —how many times have you come out of the theater after seeing a movie thinking, "You know, that would make a groovy video game?" Now think of all the companies that have attempted to make great video games out of those great movies, spending blood, sweat and dispos- able profit, yet failing miserably (excluding Goldeneye оо7 and Mission: Impossible— we're grading on a curve). Why can't a game company make a decent game to tie into a video game? LucasArts even had their disaster with Star Wars: Masters of Teras Kasi, one of the lamest fighters out there, and they almost never do anything that sucks (and thankfully have redeemed themselves with Rogue Squadron). I’m mostly thinking of games that had such potential and material to work with and could have turned out good like: The Fifth Element, Small Soldiers and Batman & Robin. If ever there was a quirky film that just begged to be made into a video game, it was this all-out lunatic fringe cult fave, and boy was the game a stinker. І have begun to fear video game movie tie-ins, to such a point that often they will sit in my "To Play" pile unwrapped from their protective cellophane, because | know what a disappointment and waste of my time it will be to even unwrap them. To whit: Judge Dredd is still in its cellophane wrapper! І figure why torture myself with these lousy games when I can play Final Fantasy VII for the zillionth time and still be amazed. Top 10 Courtesy of Famitsu Magazine as of Nov. 29, 1998 Japan 1 The Legend of Zelda: Ocarina of Time Nintendo 2 Dragon Quest Monsters Enix 3 Ророћодџе Sony Computer Entertainment 4 Virtua Fighter 3tb Sega 5 Libero Grande Namco 6 Exodus Guilty Imadio 7 Fighting Illusion K-1 Grand Prix 98 Xing Entertainment Pocket Monsters (Pikachu Version] Nintendo 9 Murder on the Eurasia Express Enix 1 Yokiwari No Hana Sony Computer Entertainment The Fifth Element-great movie, horrible game. Top 10 Arcade Picks Soul Calibur Namco Hydro Thunder Midway Ocean Hunter Sega NFL Blitz ‘99 Midway Gauntlet Legends Midway Site 4 Atari Games Daytona 2: Battle on the Edge Sega Gradius IV Konami Carnevil Midway 10 Street Fighter Alpha 3 Capcom movie tie-in games should be about, making the game as exciting and fun to play as the films were to watch. While | would agree that some films aren’t good enough in the first place (hello, Batman & Robin) to bother making a video game out of, the games that are released with films or shortly after films are mediocre, rushed, and for the most part, utterly worthless. When you see cinematic adventures like Metal Gear Solid and virtually anything by Square, the potential that exists within the genre is already there for the tak- ing, it just needs to be expanded upon. After all, these are games without the highly devel- oped images and backstory from a film that provides a similar cinematic experience. So what do they know that the developers of movie tie-ins, don’t? Obviously, how to make a decent video game and that it takes more than just in-your- face marketing and overblown hype to make a game fly. | feel sorry for anyone who enjoyed the movie The Fifth Element and bought the game thinking it might be fun. It’s hours of their life they will never get back. So to the next movie tie-in video games, already in their rushed, haphazard produc- tion, | say, there may be one born every minute but in the time that it takes to build up false hype surrounding your piece o’ crap game, you could actually be producing something better than average, and maybe in some cases a product that even surpasses the movie itself. Go the extra distance. We'll wait. If it's a good game we'll buy it, even if we never saw the movie—which could make your movie game a true blockbuster. Some games, like Mission: Impossible and GoldenEye оо7 are what www.grrlgamer.com Ok Pops, one more time: м Кі55 off the 5-Ball, bounce off the pacemaker, around the dentures, down the walker, over the adult diapers, across Martha’s cat, back on the table to the 9-Ball • Get ready to be immersed in the world of the pool th b t k t! hustlers. It's so real you'll swear that you can feel the n 0 In g u poc e • chalk on your hand as you approach the table for m 2 > ther HOES з Не са and ае с * 9 Pocket Billiard games including: 9-Ball, another shot. So pop in your favorite cd and get rea y 8-Ball, Rotation, Basic, One Pocket, 14.1 for hours of play as you choose from a myriad of modes Continuous, Bowlliards, Cutthroat, 5-9 in Backstreet Billiards. * 5 Carom games including: 4Balls, 3Balls, For more information: www.asciient.com Free, 1 Cushion, 3 Cushion Customer Service: 650-780-0166 " от * Grand Total of 14 different games p | Playstation * Music CD Option: insert an audio CD of your choosing to enjoy your favorite tunes while chalk'in up the old cue * Seven unique modes to choose from: Story, Pocket game, Carom game, Practice, Trick shot, Speed, Technical * Vibration function compatible BANKING XS speed. awesome competition and the pulse-pounding exhilaration of flying by cars at speeds in excess of 300 MPH. DEVELOPED BY Windows® 95 p Baal FD тм ® PlayStation ASC Games is a registered trademark of American Softworks Corporation. © 1998 American Softworks Corporation. Jeff Gordon XS Racing!" is a trademark of ASC Games®. © 1998 JG Motorsports Inc. Developed by Real Sports. ® PepsiCo, Inc. 1998. FRITOS € is a registered trademark used by Frito-Lay, Inc. © 1995 PEG Limited Partnership and PEG 97 Limited Partnership. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. Windows® 95 is a registered trademark of Microsoft Corp. The ratings icon is a trademark of the Interactive Digital Software Association. All rights reserved. Arrives March 1999 Born іп the u.s.n. Believes in every citizen's right to freedom of speed. CONTENT RATED BY ESRB RA:RIDGE RACER TYPE 4™ © 1998 Namco Ltd. AJ Rights Reserved. PlayStation and the PlayStation logas are registered trademarks of Sony Computer Entertainment Inc. The rating meractive Digital Software Association. Call 100-771-3772 for game information, „о OO) c => 15 л pm f SU It boasts an American stock car pedigree. Built Tallahassee tough and water-moccasin fast. Its muscle-bound V8 unleashes 317 stampeding horses, as well as unlimited “Уее-Наа'5!". It is the Detector - just one of the auto- motive marvels that torches the streets in R4. With over 300 new cars, 45 fantasy models, 8 thrilling courses, a 2-player split- screen mode and only one way to drive. Fast. R4’s asphalt gulp- ing graphics and spectacular racing environments deliver racing speeds that were once deemed impossible. But not anymore. Now you've got R4. So long, pardner. Think fast. Drive faster. namco' WWW. namco.corn "ВА has to be the best-looking PlayStation racer ever (yes, edging out even Gran Turismo). - Official PlayStation Magazine, December 1998 * Sensational graphics and lighting effects give every race a cinematic feel * Race at all times of day and night, even during dramatic sunsets * Relive your greatest moments through the dynamic-camera replay mode * Watch your race with all-new motion- blur effects d Battle head-to-head split-screen vs. mode ас: * Speed-tuned physics keep the arcade-style action fast-paced * Championship performances unlock secret hidden supercars * Don't be afraid to bump the other car, it's all part of a winning strategy * Join one of four international race teams - each with individual strengths and weaknesses * Design original logos to customize your car Сұ 7777) е Race on || ) gorgeous ) St, / cityscape, countryside / and racetrack ( courses EE 5. * Money can't buy victory. You've got to earn new cars with your race performance * Experience all the ups and downs of a full racing season in the Grand Prix mode * Includes a Ridge Racer Turbo Mode bonus disc with a БО FPS track PlayStation Perfect In All The Right Places (ЕсМ\ 54 without а doubt Virtua Fighter 3tb. Will the Dreamcast be able to handle Model 3 arcade conversions as flawlessly as promised, or will it be another case of flawed technology rushed to the market? Sega fans can breath a little sigh of relief because the game looks reamcast Warning: This is a preview of a Japanese title that may ог may not be released in the U.S. It is designed to run on a Japanese system. Import at your own risk. ith all eyes on the Dreamcast launch, the title held up to the most scrutiny is incredible and is virtually perfect. There are some flaws, like the shadows which are reflecting the base polygon shapes instead of all the connecting virtual skin, resulting in gaps where joints should be. The overall polygon count in the characters is a little less than the arcade as well. There are a few other very minor differences, but do they REALLY matter? No. These differences are not a result of under-powered hardware, but most likely due to the short time frame in which the game was converted. This is clearly evident in the lack of substantial extras like a Versus Mode or a deeper Training Mode. But the bottom line is that the Dreamcast can deliver on the graphics, audio and gameplay goods. Aside from being a showcase title, Virtua Fighter 3 is one heck of a game. True to its name, This cool CG (computer-generated) movie awaits those who can beat the game. No individual endings (as usual) though. Game Directory Sega Е Io GN T2 Fighting м 7 Genki/AM2 r "———Ó 00-0 One of the coolest camera options is the first-person view. Look at the detail in the facial features. It's incredible. there is no other fighting game that's as realistic as VF. The detail in the way the fighters attack is amazing, and the reaction it causes is even more spectacular. Each time a character blocks, you can see him/her reacting exactly where the attack hit, and the velocity of that attack not only affects the defender, but also the attacker. If someone were to execute a Roundhouse Kick and it was blocked, his or her leg would fall awkwardly back and he or she would lose balance for a tiny bit before recovering. АП fighting games have delay times that leave a fighter vulnerable after a missed attack, but few have new animations for them, and none have as many as VF3. So with all this detail, why hasn't VF caught on more? Let's face it, Tekken rocks and its blend of high action and deep gameplay have stolen a lot of thunder from Sega's brawler. The problem is that the VF series has a deceivingly high learning curve compared to Tekken's. It's very easy to pick up, but very hard to learn its intricacies which take almost a Zen dedication to master. Trust us when we say the level of Virtua Fighter play that is possible is far beyond what you can imagine...unless you've been to Japan and had a chance to witness it yourself. 68 Ш (9-0 SUM ШАШ 1 4 Sinan AKINA ^ Касе А tale of two launches Although the Japanese Dreamcast launch has been less than perfect, it's a world of difference from the Japanese Saturn launch. The original Virtua Fighter was the marquee title and it suffered from severe polygon dropouts, smaller character builds and other graphical glitches. The worst part being, it was a Model 1 arcade game which had already been succeeded by Model 2, making for a bad conversion of an outdated game. А On the other hand, the DC Virtua Fighter 3 is а 98 percent perfect version of (still) cutting-edge arcade hardware. Plus, people who wait for the U.S. Dreamcast can also look forward to a better version of VF3 (similar in the way the original VF was improved for the U.S. market). Sega has plenty of time to make Virtua Fighter 3tb cooler than it already is. Do you love Virtua Fighter 3? Well, Japanese people do, and they also dig karaoke...so the two naturally came together. Each of the characters has a CD that displays CG-rendered stills accompanied by his or her song (collected in the album Dancing Shadows, sans the CG) which you could sing along with or view like a video. These were released for the Saturn in Japan. Before you get your hopes up, there is no Karaoke Mode in the DC VF3! Last seen in the 32X port of the original Virtua Fighter, the bird's-eye cam gives you a great look at the various battle stages. (6) " Publisher/Developer Players/Genre % Done ў DREAMCAST Release Warning: This is a preview of a Japanese title that may |> ог тау not be released in the U.S. Itis designed to run Sega р а 100 Now on a Japanese system. Import at your own risk. General Ent./Land Ho! Racing Japan Web Паре: www.sega.co.jp PenPen Trilcelon hen thinking about racing games, it’s not often that penguins, hats and really enthusiastic announcers come to mind. But if you’re talking PenPen Trilcelon, that’s exactly what you get. As a launch title, PenPen is one of the strangest, yet horribly addictive Japanese titles. The premise is this: You race as one of eight (seven normal, one secret) penguin-type creatures called PenPens through four different courses. The ТЕМ PenPens іп the game have personalities which are Gamer’s Edge described during loading Secret PenPen Scenes with somewhat broken English — favorite He's Hanamizu, the secret PenPen of PenPen Trilcelon. Check Your Sanity At The Door phrase: “Sneak is easily elated." Each of the game's courses has an owner, from Mrs. Cream (an ice-cream cone woman) to The tracks in PenPen contain some great eye candy in the background, like this sleeping dragon. The last сћаНепде (ог each Horrorman (the embodiment of all that is scary — of the tracks is to beat this a vampire, a mummy, a ghost and more). speedy guy, who gets twice Courses have three different parts: running, the push From boosters, is swimming and sliding, and can be made up of faster ОП water and Баје у any combination of these. Running is the skis instead of sliding pn slowest and most tedious, while sliding and his stomach. Maybe his swimming are much faster and a lot more fun. . he tributed to For a boost of speed, steer into the rainbow- аннин ae colored boosts which will jet your PenPen dripping from his nose. AUT ON forward. When each course is completed, you are awarded a hat, which you can put on your character to make him/her look more comical (no real effect on performance). There are three modes, including a standard Trilcelon, Time Attack and Versus Modes. Graphically, PenPen is beautiful. It moves at 6о frames per second through most of the one-player game (but does sometimes slow to around 30) but stays at a steady 30 in four-player split-screen games. Music in PenPen is energetic, game show-type themes that change when you pass into new parts of the stage or past a particularly dangerous area. Aside from the overly enthusiastic announcer, the sound is not bad. While PenPen won't win any awards for gameplay, the control is tight. The game was developed by Land Ho!, a team of people whose previous credits include Sonic, Panzer Dragoon and other top-tier titles. PenPen, however, bares no resemblance to any of those games. If you like kitschy, wacky, Japanese games, PenPen is for you. But without some major improvements/more tracks, this game will probably not come to the U.S. Ф \ 73287 Some areas have special traps that suddenly make it anybody's race. А | ЖРА і Е ч FEEL THE POWER "Make your enemy feel the BAN с as you * Choose from over 60 WCW and NWO Wrestling Superstars, including beat him mercilesslv with everything from Hollywood Hogan, Goldberg, Kevin Nash, and Diamond Dallas Page! . 2 5% қ . briefcases to stop signs. - Diamond Dallas Page * Signature Moves, Tons of Weapons, and the AINE PENDING www.thq.com No-Escape Justice of a 15-Foot High Steel Cage! Im RP THQ www.WCW.com © Full-Motion Video Entrances and Exclusive Rants! P => ademas or wed under ense Word сврати PySoy ande Рубин Кула ee regere пева ary Солу бартан КЫ res eased PlayStation — m THO TM 1998 THO INC. _ ھا‎ Were Gonna Party Like It's 1999. NOT! You can also use Godzilla’s mechanical nemesis, MechaGodzilla. Wheeeee! Sega 1 Forty-Five Adventure www.sega.co.jp hank God the Dreamcast's U.S. release isn’t until the fall of 99, because if the system had titles like this to spring on the unsuspecting public, Sega would be in trouble indeed. Fortunately, we all know about the great games coming for the system, so we can let little blips like this slide. One of those games that will never come out in the U.S., July is a text-based adventure centering on two main characters. Makoto is a 19-year-old student and Joshua is an asexual 29-year-old “male” who has a unique skin disorder resulting from a mysterious operation. At the heart of the “mystery” is a huge corporation called NAX, whose boss suffers from the same mysterious skin disorder as Joshua. Story line aside, July does nothing to take advantage of the DC’s powers. If you're looking for a great 2D example of the DC's powers, you'd better wait for the rumored Castlevania or possibly even Marvel vs. Capcom, because July isn't it. Basically a text-driven “adventure,” July's interface consists mainly of cycling through text as the story unfolds. Occasionally, while your character interacts with another, you're allowed to make a choice in what your reply will be. Ex: “I will have an ice coffee," or “I will have hot coffee." Boy, the tension never lets up. As each chapter concludes, you'll then switch to an overhead map where you can choose from a number of locations to go to. During this time you There should be a law somewhere that says it's illegal to foist two horrible Godzilla products on the masses within the space of one year. Godzilla Generations, like the Godzilla flick, is nothing but a big waste of time. The main purpose of the game is to ride into town and destroy the whole works. The problem (or should we say, problems) is that 1.) Godzilla never stomped into Tokyo with the simple intention of destroying every single piece of the city, something he does here with a mind-numbing single- mindedness. It's like a very unfun 3D version of Rampage, without the sense of humor. 2.) The control is possibly the worst yet seen in a video game. What contributes to this title's horrible control are the constantly fluctuating camera angles. One minute you're looking at Godzilla from a three-fourths overhead perspective, the next you're facing him head-on from the waist up. Next, you're looking at him from the ground up, worm's-eye-view- style. The entire time, your controls remain constant, so while you think you're walking forward, after a convenient (insert heavy sarcasm here) camera-angle This is about as graphically intense as the game gets. Whoopeee! will also be able to switch between characters. On the positive side, the game has practically no load times, as it shifts from in-game screens to overhead maps, etc. At certain points, you'll also be treated to the occasional FMV that, surprisingly, leaves you no wiser as to what's going on. If you're thinking about importing July, do yourself a favor: don't. Unless you can read Japanese and really like this style of game, there's almost no reason to buy it. Whereas other text-based sims like Sakura Wars at least have strategy-based battles to recommend it, July offers nothing for the casual, or even hardcore, gamer. @ Publisher/ Developer Players/Genre % Done Release беда 14 Sega of Japan Action Web Address: www.sega.co.jp switch, you'll suddenly be walking backward. Throw in response time fit for senior citizens and you've got a really expensive coaster on your hands. For added replay value, Godzilla Generations is compatible with the Godzilla-specific VMS-memory card, that you can use in a Tamagotchi-style arena mode. Additionally, small theatrical trailers from the original movies are unlocked as you progress through the game, which will please hardcore Godzilla fans. ат, | а асық Stick is IRRITATING!!! Irritating Stick fe = ” > PlayStation Warning: or may not be Tun on a Japar зе are previews of Japanese tiles that тау ed in the U.S. They are designed to ystem. Import at your own risk. Shenmue In Japan, Virtua Fighter 3tb came with a brief video demo of Shenmue . (previously Project Berkley), which is Yu Suzuki's big RPG planned for the DC. Psychic Force 201 2 All we know at this point is that it stars a girl named Rei Shenhua and is set in modern China. We also noticed a character who looks an awful lot like Virtua Psychic Force is a free-floating, free-roaming 3D Fighter’s Akira (wrist bands and all). Coincidence? We think not. arcade fighter that plays a bit like the Dragon Ball games, where characters hover in mid-air and shoot an awful lot of projectiles. It never really made it big in the U.S. (Acclaim’s home port never made it huge either). The sequel Psychic Force 2012, currently out in arcades, is coming to the Dreamcast in Japan sometime next spring. Right now, we don’t know if anything special’s being planned for the home version. Carrier Elemental Gimmick Gear While you're waiting for the Dreamcast Resident Evil, you can enjoy Jaleco's Carrier. This survival-horror game (as the Japanese like to call it) lets you control one of two characters (hmmm...a male AND a female main character...a little too similar to Capcom’s survival-horror games, wouldn’t you say?) trying to survive in a futuristic aircraft carrier full of...guess what? zombies. Carrier is due out this winter in Japan. Don’t worry about a lack of RPGs for the Japanese DC. Elemental Gimmick Gear (E.G.G.) is a 2D action/RPG with 3D boss battles. It’s being developed by Hudson Soft and Birthday (whose RPG credits include Kaijuu Monogatari for the Famicom and Daikaijuu Monogatari for the Super Fami) and is slated for a spring ’99 release in Japan. ЖТ Ad THREE OF THE BIGGEST, VIDEO GAMES OF ALL TIME! 8 ONE INCREDIBLE MOTION PICTU To every age are great warriors born. Their skillswin them fame; combat makes them legends. Enter the world of the Ironfist Tournament where fighters of unequalled ability .gather from around the world to test their mightin the gladiatorial arena. Fear has no place, and hesitation means death in the dark disciplines of these driven masters. Each has a name, and.each has a story. Professional assassins, champions of justice and those whose prowess earns them fear and respect in the bloody underworld of street fighting meet with one common фра: to claim the TEKKEN. in ANIMATION FOR A NEW GENERATION!™ WWW.ADVFILMS.COM if you. don't fin d this PEARL A Mie. ~ %- Dow things ar y, ee ut y. | Ка = " TY , x TI 4 "e et . 6 24 ~ С WIN INSTANTLY! Look in packages of 0.D.T. for the chance for you and 5 of your friends to compete in the North American 0.D.T. Paintball Championship." PRIZE PACKAGE INCLUDES: f * Round-trip air fare to and from Chicago, IL from any international airport in North America. *2 nights shared accommodation in Chicago. e Round-trip shuttle bus service between hotel and BlastCamp USA. * Entry to BlastCamp and use of paintball equipment and facilities at North American 0.D.T. Paintball Championship. THE FIELD: BLASTCAMP USA, CHICAGO. America's most unique painthall field! An ex-military Nike Missile Site with Barracks, Radar Towers, Ammo Dump, Target Range, Bunkers, Fortifications, Foxholes, Trenches...and much more! "Contest rules and information available in stores, in O.D.T. packages and at www.odt-game.com ROM = Playstation |. [PSIGNOSIS m» EEN | ғ 03493934 SIHDIY 12%: The citizens of Calli are about to he wiped out hy a deadly epidemic. But to find the mystical green pearl that can save them, you must run a suicidal gauntlet through a massive tower. There are only two ways out: Alive and very dead. And there are plenty of hideous creatures in your way who are voting for dead. One thing's for sure, survival isn’t pretty. OR DIE TRYING * Plunge into the bizarre 3-0 worlds of > Make your way through 8 intricate + 0.0.7. is an intense action adventure ~ Confront your own mortality with 0.11. It's part magic, part mayhem. levels and more than 70 treacherous game that lets you choose from four endless fighting combinations, including sectors. characters — Lt. Ike Hawkins, Julia hand-to-hand, weapon or spell combat. Chase, Maxx Havoc and Solaar — with different strengths, abilities and special moves. d === ЅМӘІЛӘЈ Combat Training WinBack | Metal Gear- Inspired Mayhem For N64 Similar to the Action button in Time Crisis, Aim can be used in Winback to pop out from behind objects. A laser site helps your bullets find their mark. action/adventure title for the N64. Best described as a cross between Metal Gear Solid and Time Crisis, WinBack opens as a group of terrorists called the rom the makers of such PlayStation fighters as Dynasty Warriors and Destrega comes WinBack, an explosive new Crying Lions seize control of a top-secret weapons satellite. As a show of their might, Crying Lion leader Kenneth Coleman vaporizes the Center for Space Development and demands the immediate emancipation of the Lion’s homeland, Zarozcia. Knowing it will take three hours for the satellite’s lasers to recharge, the Secretary of Defense dispatches S.C.A.T. (Strategic Covert Actions Team) to the scene. As S.C.A.T. races to the satellite control facility, their chopper is shot down, scattering the 10 team members and throwing the mission into total disarray. Playing as S.C.A.T. member Jean-Luc Cougar (the love child of Jean-Luc Picard and John Cougar?), you must locate all surviving team members and defeat Coleman and the rest of the Crying Lions. As mentioned, WinBack plays much like Metal Gear, only with less of an emphasis on stealth. Armed with an automatic pistol and an infinite supply of ammo, you must mow down a legion of grunts and 10 colorful bosses before taking on the big man himself. As he makes his way across a number of interior and exterior environments, Jean-Luc will come across fellow team members, who supply him with information and the occasional special item, such as a C-4 explosive and a bomb detector. * Monaco Grand Prix: Racing Simulation 2 * Smash Brothers * Mario Party * WinBack * Vigilante 8 * Snowboard Kids 2 * МВА In the Zone 99 “0.01. LIFE Rear Cut from the same cloth as Metal Gear's Solid Snake, WinBack's Jean-Luc is a master of stealth. (Meeting team members also triggers a brief real-time cinema, such as the "tear-jerking" encounter with Matthew Brown, who, much to Jean-Luc's horror, receives a sniper bullet through the head after promising to attend church more regularly, should he survive the mission. So cheesy, you just gotta love it...) As in MGS, you must use items in your environment — such as crates, barrels, walls and trucks —to provide cover during firefights. If you draw your weapon near a wall, Jean-Luc will instinctively hug it, allowing you to pop out from behind it with a touch of the Aim button to surprise any unwary soldiers on the other side. Unusual for a game of this type, WinBack also has four different Versus Modes: Death Match, Lethal Tag, Cube Hunt and Quick Draw, which should pump up the game's replay value considerably. Another welcome turn of events, WinBack will be launched simultaneously in Japan and the U.S. sometime mid-March. Kudos, Koei! A a OH OUT AND PLAY... SO I САМ (3 FILL YOU FULL OF LEAD! Publisher/Developer Players/Genre % Done Release Activision 14 March Luxoflux Action 80 1999 Web Address: www.activision.com Vigilante 8 NINTENDO 64 intendo 6. requested, “I want to blow up 4 owners have long Total Car-nage Finally Comes То The N64 lots of cars on my N64!” Now, thanks to Vigilante 8 from Luxoflux and Activision, they’ll be able to— to the fullest extent. Some of you may remember Vigilante 8 on the PlayStation and the way it pushed the PlayStation to its graphical limits. Well, V8 is essentially the same game on the N64 except for N64-style graphics, a speedier frame-rate and some other exclusive features. In case you're not famil game has a Mad Max fee movie were played by the group Parliament — who d iar with Vigilante 8, the —that is, if the actors in the members of the P-funk rive '7os muscle cars — with levels that take place in the American Southwest. Basically, think of a fancy where you try to kill all o Twisted Metal or Rogue Trip the other guys and gals in a level, with a variety of strange vehicles, loads of weapons and, yes, an Are Who's got the juice to get loose? à 51 level. But since it's the first of its kind on the system, there isn't anything really to compare V8 to...well, except to V8 on the PlayStation. Here’s what’s new to the N64: First, the N64 version of V8 features a slew of new multi- player modes including Brawl, Smear and Survival modes. Brawl Mode is two vs. two team play, Smear Mode is three players against one 10096 Vegetable Juice 10096 Funk Juice Advantage: Vigilante 8 An 8-02. serving of regular V8? juice provides a full Sitting will turn you into a serving of vegetables human-sized vegetable Advantage: V8 Vegetable Juice Eight hours of playtime in one It's an excellent source of vitamins A and C Uses buttons A, C, B, R, L and the D-pad Advantage: Vigilante 8 Has the delicious taste you've It's the first time you'll ever loved for so many years play Vigilante 8 on the N64 Advantage: V8 Vegetable Juice The co-op Quest Mode makes blowing up enemy cars all the more fun. The frame-rate stays high to boot. Allows you to "live life on all Allows you to drive a bunch of 8 cylinders” tricked-out hoopties...some that have 8-cylinder engines Advantage: Vigilante 8 Made with delicious, Made with silicon, plastic, and antioxidant rich tomatoes and the blood, sweat and tears of other nutritious vegetables the Luxoflux team Advantage: Draw Winner: Vigilante 8 The same levels found in the PlayStation version of Vigilante 8, are in this Nintendo 64 version. poor sap, and Survival Mode is an all-out Deathmatch Mode where every gamer is for him/herself. In addition to these multiplayer modes, V8 on the N64 gives you a Quest Mode for the popular alien character from the PlayStation version, and a two- player co-operative Quest Mode. Of course, the music has been N64-ized with a MIDI soundtrack instead of one that streams off of a CD. V8 also supports the RAM Expansion Pak for an impressive hi-res mode with a decent frame-rate. So how did Luxoflux and Activision come up with all of these additions to an already solid title? By checking on Usenet, reading through e-mails and listening to focus groups concerning the PlayStation V8, they found people wanted more from the multi- player mode, a quest for the alien and the other features listed above. Luxoflux and Activision are putting them in, and we're getting a better game because of it — пої just some rehashed piece of crap. Like the PlayStation version, V8 on the N64 still has fully destructible 3D arenas, secrets within levels and a story for each character in the Quest Mode. Although the one-player can be a lot of fun, the real thrill of playing car combat games comes from the multiplayer mode(s), and Vigilante 8 is no different in this respect. The four-player modes are easy to get into thanks to the four controller ports already available on the N64, and from what we've seen so far, the frame-rate doesn't suffer much from the intense graphics. @ d N | NTEN DO 64 Publisher/Developer Players/Genre % Done Release Atlus 14 February Racdym Racing 95 1999 5М9ЛОЈ Web Address: www.atlus.com uick to capitalize on their success with last year's N64 sleeper hit, Snowboard Kids, Atlus is already putting the finishing touches on the upcoming sequel, Snowboard Kids 2 If you've played the original game, then you know what to expect here. Snowboard Kids 2 isn't all that different from the first game, though the programmers spent a lot of time making several minor enhancements and improvements to an already very solid game. This time around, there are more characters to choose from, more courses and power-ups, and a central town where you can go to buy new boards, participate in cool mini event stages and 3 у 3 customize your equipment. The main core Even though it uses the same engine as the first game, of the game hasn't changed, though— Snowboard Kids 25 graphics show much improvement. you still need to collect coins to purchase power-ups on each course, which in turn Snowboard Kids 2 supports the Rumble Pak, and сап be used to pound the crap out of your — saves right to the cart, so there's no need for a competition. Of course, our favorite Controller Pak. It should be on store shelves this aspect of Snowboard Kids is its four- February, so if you were a fan of the original or are just player Battle Mode (which is similar to itching for a fun, Mario Kart-style multiplayer Mario Kart 6475), and that's back as well, experience, watch for it. @ with new courses and power-ups. The Battle Mode is back. It is easily one of the best aspects of the game. It's like Mario Kart i EIE Копаті 1-4 February dere Konami Sports 1999 www.konami.com NBA In the Zone 799 E mni n % d Konami may not be known for their sports titles, Looking like a chunkier version of NBA but that won't stop them from releasing In the Zone Live 99 (N64), you'll have the chance to icon "99 later this year. The newest entry to the slim N64 pass, call plays on the fly and perform fancy basketball lineup will attempt to impress with solid offensive and defensive maneuvers. All-new fundamentals and gameplay rather than gimmicky motion-capture work has given players a features. In fact, aside from a three-point shootout decent, realistic look—not spectacular but option, everything else is firmly straightforward. not bad. Cross-over and behind-the-back dribbling are available and quite useful when driving the lane. Trying to press without them results in a collision nearly every time—not much cheap stuff to speak of. Oddly enough, the create-a-player option allows you to create a 5-foot, 300-lb. player... always a plus for any team. Stats and licenses are plentiful. In E addition to all the NBA teams, logos and 4^3 bee stadiums, you can track your own stats as ont | = ee Y well as individual players and teams. к ж o While МВА In the Zone '99 probably қ 7 = щини won't dazzle us with incredible new features, g E. | REBOUNDS "Ра eee solid at its current stage aX OFFENSE 07%% а -poii т |сегемсе ___ 108 The three-point shootout meter is a bit tricky to use at first. Nothing too extreme here, except for (ЕсМ\ Karl's smilin' mug. Players look a tad 66 chunky but they're not bad. LONG AGO, А SMALL COUNTRY HAS SESTOWED MYSTICAL OBJECTS POSSESSING MYSTICAL POWERS. BUT THESE OBJECTS, RELICS, WERE MUCH 700 POWERFUL. EVENTUALLY, THE EMPIRE DESTROYED ITSELF, SEALING TS SECRET FUR ETERNITY. 1000 YEARS LATER, ONE MAN HAS UNLEASHED THE POWER AND ONCE AGAIN, THE CONTINENT FACES TOTAL DESTRUCTION. PIT RELIC AGAINST RELIC AS 12 INDIVIDUALS FIGHT FOR-PEACE, POWER, GREED AND PROSPERITY. OBJECTS OF POWER FAIL, BUT THE SCARS REMAIN... CCS FROM THE » CREATORS OF SC DYNASTY WARRIORS... LET THE 2 о 5 2 к 5 Ж КОЕ! ra ‘= == == а PESTREGA: WWYKOEIAMES. СОМ KOEI cL PlayStation ® © 1998 KOE! Corporation, All rights reserved Destrega is a trademark of KOE! Corp. The Dual Shock is a trademark of Sófty Computer Entertainment Inc. PlayStation and PlayStati NINTENDO 64 O.D.T. Escape... Ur Ше Trying аз 2 [Julia Chase, Cartographer E K h | ultra-detailed racing animal. ШЫР; 4 It's been a really long time since Ubi's first F1 вате — Ғ1 Pole Position —came out. Consider it prehistoric in nature when compared to this OK, here it is straight from Ubi themselves — "the hardest racing simulation ever released for a console system." That's a bold statement, but after playing the game on expert, we can believe it. Talk about accuracy! Racing the Monaco track is a humbling experience, especially if you consider yourself adept at racing in the least. Learning the tracks through ou know the N64 is starved for software when such marginal titles as Psygnosis' O.D.T. begin appearing for it. Panned by critics and fans alike, O.D.T. was plagued by unresponsive controls, a choppy frame-rate and an unwieldy camera when it was released for the PlayStation late in 1998, which seriously detracted from this otherwise ambitious title. The story goes like this: After your airship crashes deep in the Forbidden Zone, it’s up to you to retrieve its missing captain and cargo—a legendary green pearl with the power to cure a deadly epidemic ravaging your people. As was the case in the PlayStation original, players may choose one of four main characters: a military-trained weapons expert, a lethal female fighter, a hulking strong man or a mystical cleric. Each character has his/her own attributes, special moves and magical abilities, and is free to access certain areas of the game inaccessible to the others. They also possess more than 250 motion-captured moves, including hand-to-hand combat. An action game at heart, O.D.T. also includes some interesting role-playing elements; as you progress throughout the game, you are free to develop your character's physical and magical abilities as you see fit. There are also plenty of puzzles and a vast, Jules Verne-inspired world to real race. measures up. practice sessions is mandatory— it's a bit tougher when 22 other vehicles are crowding the road during a While it doesn't feature any real drivers or tracks (besides Monaco), 16 other international courses are included. Naturally these tracks look much like the real F1 tracks already in existence. There is a lot of detail including 3D cars and tracks sporting the highest polygon count ever achieved in an N64 racing game. They do look mighty good. We'll see how the upcoming Dreamcast version Obviously Monaco Grand Prix is aimed at the hardcore F1 fan. Loads of adjustments, racing modes, weather effects, etc., etc., all add up toa racing sim that could rival many PC racers on the market. We'll see how the finished version stacks up against its closest rival—F1 World Grand Prix. While FI World Grand Prix allows powersliding, Monaco GP is more true to real Formula One physics. Publisher/Developer Players/Genre — 9o Done | Release Psygnosis 1 65 March Psygnosis-Paris Studios Action 1999 Web Address: www.psygnosis.com Developed by the makers of Power Soccer, O.D.T. has fluid, motion-captured character animation. explore; O.D.T. contains eight intricately designed levels spanning over 7o treacherous sectors. Hopefully, Psygnosis is making a serious attempt to remedy the problems that originally plagued O.D.T. for this N64 port. Its recent N64 port ofthe PlayStation classic WipeOut, which boasted a number of improvements including an all-new four-player mode, certainly is cause for hope. e % Done 65 Publishier/Developer Release Ubi Soft 1-2 Ubi Soft Racing Players/Genre February 1999 Web Address: www.ubisoft.com The similarities to FI World Grand Prix are obvious. It’s the battle of the super sims. From the publishers who brought you MÁUse c over 20 monsters LO а Mp polygonal рано {RPG/SIM |— <> р ==. Би “ШИ! is a ге ТРПИМИРА Із Co... Ltd, Published yg DI TT SETA CT ONIN DM MCA ПИ ЕУР IP Character Design ©1998 Yukitoshi Houtani, ©1998 vonji КІ И ҮК ty Sony т EntertainmentNYTPReY OTRO ne PlayStation offen apro TR ИИИ ТИИТ ИИИ o! Sony Computer Entertainment Inc. The ratings icon А а МИС o! he Interactive Й # Software Ass ТИШТЕ printed inte ТРОА DOT UE TE PN B UE EDU POLES WITH THE NTSC U/C DESIGNATION U.S. AND FOREIGNPATENTREPENDING. wwWw.;atlis.cont “1 USUALLY VISUALIZE THE THAT'S ABOUT ALL PlayStation UNIVERSAL E КОО? jte AERE PlayStation and the PlayStation logos аге registered trademarks of Sony Computer Entertainment Inc. CRASH BANDICOOT: WARPED ТМ & © 1998 Universal Interactive Studios, Inc. All rights reserved. Find us JUMP BEFORE | TAKE OFF. THE HELP І NEED" at www.universalstudios.com. Developed by Naughty Dog, Inc. All rights reserved. Visit us at www.naughtydog.com NINTENDO 64 Publisher/Developer — Players/Genre % Done Release тэста. Nintendo 14 HAL Laboratories Fighting N/ A ‚ ® ) ” n : Web Address; www.nintendo,com ў қ > ~ | 2 Smash Brothers I . eird things happen to those who Its Mario wait apparently, and with decent fighting games a rarity on the N64, Nintendo has surprised everyone by publishing a 3D fighter that pits the most familiar faces in the Nintendo universe against each other. Given the tentative title Smash Brothers, this game’s blockbuster roster includes Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox McCloud and Pikachu, and each character has his/her own 3D arena (such as Kong’s jungle). The fighters unleash the classic attacks you'd expect, such as Yoshi's tongue- lashing swallow attack and Link's broad swipes of his trusty Master Sword. Power-ups, including Fire Flowers and Bob-ombs, litter the arenas too, and we're sure to see some spectacularly weird finishing moves, as well. The gameplay here is a bit askew from Brother Against Mario Brother Yep, you haven't lost your marbles. That really is Link busting out some flashy moves on Metroid’s Samus. most fighters. You win by knocking down opponents as many times as you can in each round. As many as four players can battle each other simultaneously, or you can engage in a standard one-player story mode or two-player bouts. Nintendo has yet to announce whether it will bring Smash Brothers to the U.S., but we feel it’s a safe bet we'll see the game here sometime next year. @ December 1998 Nintendo 14 Hudson Soft Miscellaneous N/A Clearly designed as a party game, the “overworld” is very much in the mold of a board game-— players roll dice to figure out how many Spaces to move, and upon landing on a square, they jump into one of 50 different minigames. Once in the minigames, everyone competes for traditional Mario-esque fare— coins and stars, and whoever has the largest number at the end of the game is the biggest star. Simple. The minigames are extremely varied and offer numerous different gameplay styles ranging “17% В - fs m i.t хо а. ж It's always good to see when something pokes fun at itself, and with Hudson Soft's upcoming Mario Party, Nintendo seems to have sanctioned the ultimate no-no...making fun of characters from the Mario universe. Apparently six of the franchise's big stars (Mario, Luigi, Peach, Donkey Kong, Yoshi and Wario) have got into an argument over who is t biggest star and have decided to resolve the issue through use of a board game. from simple racing games, to team-based tasks to more vindictive “three-on-one” efforts that involve individuals trying to complete a simple task while all the other players try to stop them. As you can see from the screenshots, the style of the game is exactly what you'd both expect and want from a Mario game, and while the game can be played by someone on his/her own...this really isn't designed for this. Best enjoyed by large groups, Mario Party should prove to be popular with the more social adept of you who enjoy super-competitive and exceptionally vindictive games like Bomberman or Diddy Kong Racing. More on the American release next month. of ased in the U.S. Itis designed to run tem. Import at your own risk. INTENDO 04) Rampage 2: Universal Tour А . With new characters who can dish out special moves, over 125 levels to California Speed bash your way through and the classic arcade feel this series is known for, 1 ES Rampage 2: Universal Tour is sure to please Rampage fanatics. This monster Although Midway's California Speed mash is coming to us from Avalanche and Midway in March of '99. shares many similarities with the Cruis’n series, it has some original twists. For one, it has a wackier sense [rt (= 2 = $ of humor, which is evident in the «мен ёш mesio = Са 2 hidden cars. Among the usual array of muscle cars, you can access such bizarre road vehicles as a golf cart. California Speed does not support the Expansion Pak, but it manages to keep a steady and smooth frame-rate. Look for this title to hit shelves this March. WCW Nitro We just got a sneak peek at THQ's upcoming WCW Nitro for the N64 right before we went to press. This, in case you haven't heard, will be THQ's last WCW game before Electronic Arts takes over the lucrative license. The N64 Nitro uses a faster version of the PS WCW Nitro game engine (so it will play nothing like WCW/nWo Revenge). The game will also feature 60 real wrestlers (no made-up ones this time), a four-player Battle Royal Mode (with up to 30 participants) and an up-to-date roster. RICK STEINER => == GJ =. с = c m. © [а | < NINTENDO 64 Carmageddon The N64 version of Carmageddon is actually a conversion of the recently released (and extremely controversial) PC game, Carmageddon Il: Carpocalypse Now. Although looking like a harmless racing game, Carmageddon has attracted a lot of attention around the world for some of its gameplay mechanics. Power-ups and bonus points are awarded for running over pedestrians...in fact, one part even has you mowing down players on a football field. All in the name of fun. Looney Tunes Space Race Next in the current wave of Looney Tunes games from Infogrames, Space Race is a "zany" racing game that sees Bugs Bunny, Daffy Duck, Tweety and Wile E. Coyote racing space-age scooters around tracks of Marvin the Martian's design. Expect some Diddy Kong Racing-inspired ideas. Micro Machines It's been a long time coming, but the N64 version of Micro Machines V3 is ready for release in April. Developed by Codemasters and published in the U.S. by Midway, the latest incarnation of the classic top-down racing game differs from predecessors in one dramatic way—it offers eight-player support. How? Two players on every joypad...one on the D-pad, the other on the camera buttons. Watch for news soon on how effective this actually is. SILVER STAR STOW : | үт, Р, тм E ,- Е 7 Oar pines yo “HL — NINTENDO 64 Rugrats Boardgame This one- to four-player kid's game from THQ and Real Time Associates stars the ever-popular Rugrats. Rugrats Boardgame (working title) has three different games that revolve around a giant, randomly generated boardgame. Players can either play cooperatively (playing against the notorious Angelica) or competitively while running around the various stages collecting puzzle Boss Ra | ly pieces, toys or other cutesy crap. Due date: this April. You'd expect a racer from Midway to be an all-out arcade-style game in the tradition of Cruis'n USA and San Francisco Rush. Boss Rally (formerly called GT World Tour) breaks from this mold to deliver a more realistic driver with plenty of cars ‚ to choose from. This one- to two-player racing game is being developed by Boss Studios (hence the name, Boss Rally) and is still really early in the development cycle. => а | с = єр = <> Z Ф -— = Neon Genesis Evangelion V- Rally Edition '99 Bandai brings Gainax’s anime hit (available on VHS in the U.S. from AD Vision) to the N64 in style. You take on the role of Shinji Mikami, a boy destined to pilot an Evangelion-a big, towering mech-against Angels, demons whose goal is to destroy the Earth. It follows the events of the show as you re-create epic battles against the Angels. The original V-Rally scored a big hit in Europe but barely made a ripple here in the States. The reason? Incredibly stiff and unforgiving gameplay—one screw-up, and you basically lost the race. V-Rally Edition '99 is much more forgiving in the control department. Developers Infogrames/Eden Studios promise arcade-like driving across the board. Featured are до original tracks, a load of licensed vehicles (Toyota, Ford, Peugeot, etc.) and variable weather effects. V-Rally Edition '99 is due out in March. Warning: This is a preview of a Japanese title that may or may not be released in the U.S. It is designed to run — оп a Japanese system. Import at your own risk. Tii timate Man-Made oe ص رر‎ Has Become The Ultimate’Genocide Machine 4% АЙП 407 One, Force Can Stem THe Deadly Tide , ~ WERTE, 4 — Babbageszz software GD iy | ‘Officially Licensed:Collegiate Products" | giate Licensed Praduct” labél is the propr ascots associated with thé NCAA? uni tions. 989 Sports and the 989 Sports ed and developed by Killer Game. Publi ayStation and the PlayStation logos ard г Collegiate bicensing Company. The 'oup. All names, logos, team icons slusive property of the respective iuter Entertainment America Inc. "Computer Entertainment America imputer Entertainment Inc. p کے‎ ж All the crowd-erupting college dunks, from windmills ANS GO TO GAMES. to alley-oops, for when it's time ti а ) FANATICS HELP WIN THEM. “Ofcourse, feel free to do itjust for show. More than 250 NCAA? Division | teams, real uniforms and real floors. Also real adrenaline, real pressure and real depression after a missed three-pointer for the win. PlayStation! : With Quinn Buckner’s play-by-play, he'll be sure to point out a sweet finger roll or pull-up J, but get sloppy and he'll make you feel like a red-shirt freshman. FINALFOUR GEJ — o a A sessi Nothing brings the student body to their feet faster www.989sports.com than a soaring dunk over a 6'9"power forward. in color. Hey The Legend of Zelda: Link Re- Awakens 4 v1 | қ, 1 ] ГА 49% ex ive years ago, Nintendo released what is probably still to this day the best Game Boy game ever made, The Legend of Zelda: Link's Awakening. The little 4-Meg wonder’s popularity nearly exceeded that of its Super NES predecessor, A Link to the Past, despite the fact that it was on the small screen and devoid of any color. Now that Zelda: Ocarina of Time is out for the N64, the Game Boy classic is re-entering the market after a long slumber, with one major enhancement— it's finally in full color. The GB Color version of Link’s Awakening (Link's Awakening DX, which stands for “Deluxe”) is out now, and we're pleased to report that the switch to color isn’t the only improvement Nintendo made to the game. Besides some minor tweaks to the subscreen (like the addition of a Heart Container grid), there are two new items and an entirely new dungeon that weren’t in the original. The new items are a Blue Tunic and a Red Tunic, which, similar to the Blue and Red Rings in the first Zelda, cut down the amount of damage Link takes. As for the new dungeon, all we know is that it’s hidden deep within the island of Koholint, and it has color-based puzzles. We haven’t seen this dungeon yet, since the game just arrived about a day before our deadline for this issue, but you can check out some pics of it right here on this page, courtesy of Nintendo. 3, 750, 000 In addition to all of this, Link's The number of copies of Zelda: Link's Awakening that have been sold worldwide as of November 1998. Expect this number to increase significantly now that Link's Awakening DX has arrived. As you can see, Link's Awakening looks great Nintendo, how about some GBC versions of Zelda | and Il now? Awakening DX also has a new photo album feature. Throughout the game, there are 12 special locations where you can collect pictures that can be taken to the new Camera Shop to be viewed. Even better, if you have a Game Boy Printer, you can print out your pictures! Sure, it's not exactly mind-blowing, but it's a nice enhancement to an already fantastic game. Even though Link's Awakening DX is optimized for Game Boy Color, it'll still work on old Game Boys. But to be honest, Pretty cool, eh? New to the DX version of Link's Awakening is a Camera Shop where you can check out special pictures you can find and collect throughout the world. If you have a Game Boy Printer, you can even print out your pics! Nintendo 1 Nintendo Action/RPG Available Now 95 www.nintendo.com Des) vs) 22277992 Link’s Awakening DX features an all-new well-hidden dungeon (called the “Clothes Dungeon”) that involves mostly color-oriented puzzles. Can you find it? you'd be missing out. If you don’t have a Game Boy Color, this is certainly the best reason yet to go out and get one. We'll be back with the Review Crew's thoughts on Link's latest adventure next month. e GAME BOY COLOR Mortal Kombat 4 Midway seems to be hitting the Game Boy Color fast and hard with a bunch of substandard titles, and МКд is one of the worst. But then, you get what you expect here. The animation for the eight fighters is choppy (especially their *FMV" fatality sequences), and the few moves you can do are hard to pull off. You do get exclusive GBC Kombat Kodes. Whoopie. = єр =. єр = сэ E. D = = Turok 2 NFL Blitz Uh, this is Turok 2? Sure, we weren't expecting a 3D blastathon, but we also weren’t expecting a side-scrolling Double Dragon clone! Although bearing the same name as the N64 title, the story here is somewhat different, and even begins with Joshua Fireseed as himself (i.e., not Turok). With 32 teams (two secret) and 270 players, Midway's miniBlitz seems like it's loaded. Gameplay is comprised of simple passing with the ` Р ability to jump and turbo. A small window runs a brief tackle cinematic after a hard hit. While the game has a simple charm, half the players are often off the screen, which makes defense quite tough. 4 Ad 001200 #03 A Bug's Life Never one to miss out on a hot movie license, THQ brings us A Bug's Life for the Game Boy Color. This is a side-scrolling game where you control Flik as he travels through nine levels, looking for a way to solve the colony's food problems. Good, clean, wholesome fun for the family, unlike the other games on this page. / | | / у: 4” | f ae Not even the gates of hell & Ж tcan contain уоцг [ату Me Мы У | Ка grím world where your razor sharp claws slaughter the weak. ж Where your voodoo spells incinerate your enemies. f d Where your mind masters devious puzzles. $ У f y TA DN 4. IS 22 My ...fast-paced, bloodthirsty, 3-D action. ® © ФМ -PSM | "Y r3. = ...a step up technologically from f VU similar titles in the past. È ж» А -есм 4 E 4 ж © |текн 5 29 PlayStation @ REVOLUTIONARY UNIT DESIGN SUPERIOR ARTIFICIAL INTELLIGENCE FULL 3D BATTLEFIELDS IT'S TIME TO TAKE YOUR FATE INTO YOUR OWN HANDS. THEN USE THEM TO BUILD A NEW WORLD. DOWNLOAD. THE Fco DEMO AT: = EIDOS СТЕ оис. жо v E 989 Studios 1 85 February Eidetic Action 1999 www.989studios.com Syphon Filter ith one of the stranger names in gaming as of late (rivaled only by Eggs of Steel and Irritating Stick), Syphon Filter comes to us from Eidetic and 989 Studios. In this 3D action/adventure reminiscent of Metal Gear Solid, Mission: Impossible and GoldenEye in some aspects, you yphon Filt What in the hell does it mean? Confused about what this game's name means? Well, we are too. So we checked on the Web at www.dictionary.com and here's what we came up with: Apparently, this game has something to do with a tube with liquid in it that passes from one vessel to another, and in the process, runs through a filter of some sort-possibly for purification purposes. Whatever. At least the game is good so far. syphon- (a) n: a tube running from the liquid in a vessel to a lower level outside the vessel so that atmospheric pressure forces the liquid through the tube [syn: siphon] (b) n : The sucking proboscis of certain parasitic insects and crustaceans. v : Convey, draw off, or empty by or as if by a siphon [syn: siphon, siphon off] filter- (a) n : removes something from whatever passes through it (b) n : alters the frequency spectrum of signals passing through it v : remove by passing through a filter; "filter out the impurities" [syn: filtrate, strain, separate out, filter out] Source: WordNet (г) 1.6 [wn] & Webster's Revised Unabridged Dictionary (1913) Гмеђ1913] control Special Operations agent Gabriel Logan as he tries to unravel the mystery behind a terrorist organization and a deadly biological weapon they possess which is capable of destroying mankind altogether. Obviously, this is a bad thing. So, as Gabe, your job is to make your way through a variety of levels, each with its own real-life look (e.g., subways, city streets, parks, etc.), and a number of enemies, obstacles and objectives to save everybody in the world. So far, the story is quite interesting and is weaved into the levels rather well, thanks to CG cinematics, above-average voice work and large, well thought-out stages. Some levels have you chasing an enemy down subway tunnels, with trains going both ways right next to you. One wrong step, or a misjudged roll and you're dead. Another level has you following a major player in the game’s plot through a museum. But if you get too close, or pull out your weapon, his guards will be alerted and your mission will be a failure. Weapon-wise, Syphon Filter isn’t lacking, but it’s obvious the game's emphasis is on strategy and not carnage. Nonetheless, you'll find a variety of weapons, ranging from your standard 9mm with silencer to a deadly Assault Rifle, among many others. You may remember the developer of this one and their work on another game from the past. If not, let us refresh your memory. Eidetic is best known for the 3D update to Bubsy, with Bubsy 3D for the PlayStation. But don’t worry— even this beta version of Syphon Filter is leaps and bounds better than the finished Bubsy 3D, and might even end up being a keeper when it’s completed (the Review Crew will let you know soon). Please note: This preview is more of an Nicely animated cutscenes break up the levels. Don't be fooled—they're done with CG graphics, and not the game's engine. Yes, that is a subway train coming right at Syphon Filter's main dude Gabriel Logan—but don't worry, he's a special agent. update, showing you new pictures and such. For another preview of Syphon Filter (with more detailed info concerning the game, its story line and how it plays), check in the December issue of EGM (#113). @ THE FUTURE HAS ONE TINY HOPE FOR SURVIVAL PLAYSTATION Guardian's Crusade t's more than just the cartoony polygonal graphics that make Activision's Guardian's Crusade an attention-grabbing RPG. For | starters, the game— called Knight & Baby in Japan—is the first RPG developed by Tamsoft, who's best known for creating the Toshinden Your Partys In , Your Pocket n7 of several flavor-of-the-moment game concepts, P including all the things that Pokémon and Monster Rancher did first (see the sidebar for more on the game's hybrid flair). Right near the quest's outset, your armor-clad hero stumbles on a baby critter—named, appropriately enough, Baby—who clutches to your side like a doe-eyed puppy. Your goal for the rest of this 35- to 40-hour adventure is to return Baby to its momma, along the way discovering a few secrets about the little guy. Lucky for you, Baby's got teeth. He'll fight alongside you in battle and gain strength and skills, such as the ability to fly, throughout the game. And while you don't run across any other characters who join your party, you will uncover a vast army of tiny helpers, called Living Toys, who you summon from your pocket to join the fray. Guardian's Crusade is a traditional RPG, with turn-based battles, a massive overworld and lots of miniquests. It also features about 15 minutes of rendered, appropriately cartoony cutscenes. But don't let the cutesy visuals lead you to think the game's pure kid's stuff. With its huge variety of Living Toy helpers, the game packs a surprising amount of strategy. @ Name Нр/тох Рр/тах Abcdefg mammum 391/39, 92/4 Hi i klan Me 188 / 256 Attack Nome Hp/max Ceg mee r1 mme 532/532 Combat isn't random in the massive overworld. Enemy parties are represented by two types of roaming ghost icons. Pink ones—which chase you—represent stronger enemies, while white ones are weaker and will flee. fighters. And then there's its blatant borrowing Publisher/Developer Players/Genre % Done Release Activision 1 March Tamsoft RPG TO 1999 Web Address: www.activision.com НР/тох PP/max E 22767 3276732757 32767 Attack knight Baby unl 32767 12767 Guardian’s Crusade is a traditional RPG. You visit towns, talk to yokels, go on mini- quests, etc., etc., etc. Granting the game its Tamagotchi twist is Baby, your pink, sickeningly cute, vaguely hippo-like sidekick and ward. Like any digital pet, Baby requires nurturing throughout the adventure. You can feed him to make him happy and healthy, as well as send him off to fetch things on the overworld map. If you like what he finds- which can be anything from money to armor-you can praise him. If Baby fetches a worthless item or weapon, you should scold him instead, or else he'll always bring you crap items. Scold him too often, however, and the little guy just might bite you. Baby is also your compadre in battle. As he gains experience, he'll learn to morph into 14 different characters, each with unique attacks. N Knight аннан Baby . mmmn 22 some of the a PlayStation... itself is a technical wonder" -Next Generation 98 NCAA March Madness 99 Electronic Arts 1-8 85 January EA Sports Canada Sports 1999 www.easports.com hink you're good enough to make it to the big dance? Find out with EA Sports' March Madness 99. While last year's March Madness earned high marks for realism and gameplay, it was a bit lacking in one key area—attitude. Hoping to remedy this, EA Sports has added a hip-hop soundtrack featuring DJ Q-Bert of Invisbl Skratch Picklz and player-controlled dunks that let you take it to the hole in style. A brand-new Momentum Meter lets you ignite the crowd like never before, giving your team that fabled "sixth player," found only in college basketball. Interactive crowd chants and more than бо licensed fight songs further add to March Madness 99's collegiate atmosphere. March Madness 99 doesn't skimp on statistical depth, either; the game tracks all 107 of its Пімісіоп-І teams on the road to the Final Four, allowing you to follow your favorite team (or its most bitter rival) on the CBS Sportsline Poll or Electronic Arts' very own EA Sports Poll. The game even awards the Naismith and Wooden Awards to two deserving athletes. March Madness 99 looks better than ever thanks to new player animations, Such as leaners, fade-away jumpers and cross-over dribbles, and an impressive "- Rock the rim with NCAA March Madness 99's user-controlled dunks. TV-style presentation that captures the action from every conceivable angle. March Madness 99 also gives the ladies their “props” by including 16 of the finest Division-l women's teams. You also get 20 historical men's teams, an ultra-deep Dynasty Mode and a three-point Shootout, making March Madness 99 one of the premier PlayStation hoops titles available. e Adding to the tank of the sequel-fueled machine known as the gaming industry, Rampage 2: Universal Tour brings us more rampaging monster mayhem from Avalanche and Midway. Unlike some sequels however, Universal Tour actually gives you a broader building-bashing experience— instead of the same old, same old (ahem). There will be 125 levels in the finished version of Rampage 2: Universal Tour, and five new bonus levels. These levels take you to a variety of locations like Rampage: World Tour, except this time there are different times of day, and different types of weather to contend with. Consequently, bad weather makes taking down buildings or making your way around a level more difficult — say, if it's raining or snowing. With several new characters, going through all 125 levels will be a bit more interesting, and with the three- player mode, replay should be high. Each of the characters (including the original three: Lizzie, Ralph and George) have their own unique special moves that are quite powerful. By eating people and other food items, your power meter for this special move increases. Once it is at a respectable level, you can unleash it and do quite a bit of damage to a building, your enemies, etc. In addition to the characters available at start, look [ог hidden ones. 989 Sports 1-8 80 January Killer Game Sports 1999 www.989sports.com NCAA Final Four '99 S 989 Sports' first foray into college basketball, Final Four '99 will emphasize realistic player models, "nuance animation," TV-style presentation and 305 NCAA 1-A teams. With Killer Game behind it (creators of Face Off ~ '99), locking in these features and many more shouldn't be a problem. TV-style presentation has been quite a trend in hoops games this year. Don't expect Final Four to stop the fad. Innovative things such as black- and-white replays, multiple camera angles, authentic announcing and commentary by Quinn Buckner, all contribute to the broadcast feel. In addition, nuance animation such as booing crowds (they wave too), nervous coaches and animated referees contribute as well. As for player mo- cap, University of Kansas' Paul Pierce provides all the moves including subtle stuff—from free-throw line stretching to Rodman-like horizontal dives. While most collegiate basketball sims have traditionally been tamer than their pro counterpart, Final Four is a bit wilder. Aggressive jam animation along with cool releases —the fade-away jumper and the forward lunge look and feel authentic. At this point in the game's development it's evident the gameplay won't be a problem. Cruising around the court guarding, shooting, stealing, etc., is a breeze. Another innovative feature can be found when defending players. Hold down the triangle button and you'll automatically guard and follow the AI player of your choice. It takes some of the guessing out of defense but it's still nice. Another cool feature is the shot meter. This small, red to green meter appears as you wind up for a shot. Hold it down for just the right amount of time and your shots are more likely to go in. With all the bells and whistles in place: a 64-team tournament, tons of stats and a solid 3D game engine, Final Four will most likely be a successful game. It looks like the battle between EA Sports and 989 Sports rages. e t The Al is pretty darn good so far. Opponent teams will often set up complicated plays and execute them well. Using the sideline, low-cam reveals the competent motion-capture work. WIRELESS Wirelegs pads for 2#ріауег Р ао competition. Wired analog pad with dual “Quake 8. Shake” Rumblers. Wireless ра ог Nil with turbo-fire ang Available at leading retailers ” “everything the previous game was and more...an incredible gaming experience. -E M Flesh-eating Fleeches! Undead и Mudombies! Bone-grinding Greeters! “even better- and odder- than the original.” - Official Playstation Magazine Exoddus easily cams а phe. авео. among the PlayStations best а eo Ww. this year.” - GamePro Шар and pluses that will delight all the old fans and п : 4 T ы ! the countless new ones. Abe gets all emotional! More panic! More talking! More pleading! - GameFan “combines stunning graphics and engrossing gameplay." (x x ж * out of four) - USA TODAY ]u odd we trust Available at your local retail store. Order direct at www.gtstore.com or call 1-800-610-GTIS das NEED A HINT? 3 à 2 eS IE [С чет: 0" us fü ен CD Jw | Oc Пи YI ystation | ROM Aare Lifeforms in = Virtual Entertainment www. eae 5 Save th the Mudokons and save your game anywhere! : 4d. mestre ёзида t GT inactive Sofware Co, nts, Inc. All other trademarks are the property ot rege стране / UM ti m Bt ints, Inc. All Rights Reserved. Created by Oddworld. Published ar ia Le ente е Software бол сера е e Piston logos ar id trademarks of Sony Computer Entertainment Inc. Oddworld inhabitants Logo is a registered tra demêk of Capcom T2 9 5 February TV Tokyo/Pony Canyon | Sports 1999 WWW.capcom.com Freestyle Boardin' '99 ith the success of Sony's Cool Boarders series, the appearance of a few imitators was inevitable. Few, however, were prepared for the avalanche of snowboarding titles that have appeared for all major systems in recent months. Riding the crest of this avalanche is Freestyle Boardin' POSITION ТІНЕ LIMIT 2*7 Ф 102 '99, Capcom’s first foray into this hot genre. Following the trail blazed by Cool Boarders 2, Freestyle Boardin' "99 combines a number of real-world snowboarding events into a single extreme tournament. In addition to the traditional slalom and downhill events, would-be X-Games competitors can hone their skills in trick, halfpipe and big air competitions. Rather than improving your performance by purchasing better equipment, Freestyle Boardin' departs from most of its predecessors by allowing you to edit your rider's skills as you progress through a tournament. Up to 10 credits, which can be used to bolster your performance in five different categories: max speed, cornering, technique, power and recovery, are awarded after each event based on player performance. Aside from the game's innovative skills editor, Freestyle Boardin' '99 looks and plays suspiciously like Cool Boarders; in Look familiar? Freestyle Boardin' '99 bears more than a few similarities to the popular Cool Boarders series. Individual stunts are assigned to specific buttons, allowing them to be performed with ease. addition to the graffiti-inspired logos and alternative soundtrack, the game also has an annoying, disembodied voice that critiques your performance. (“Вађу, go home to mama!") While you're free to perform tricks anywhere on the course, Freestyle Boardin' rewards you with trick points only at well-marked ramps, as was the case in Cool Boarders. You're also restricted to the same Death Star trench-like courses, which don't even branch to allow exploration. (Can | hear a “Bogus!,” mister cool-guy announcer?) @ 1'11 be your trainer for If you want to reach the | you better master this punch! d Publisher/Developer Players/Genre % Done Release Ascii Entertainment 1-2 95 February Irem/Racdym Shooting 1999 ЅМӘІЛӘЈ Web Address: www.asciient.com а , hose of you who've been gaming Blast Off And since before the 16-Bit days will surely remember the classic arcade . shooter, R-Type. It came home for Destroy The Evil the Sega Master System, the TurboGrafx-16 and the Game Boy, 4 and spawned sequels on the Super Bydo Empire NES (Super R-Type and the awesome R-Type III) and in the arcade (R-Type Leo). Now, after an extended absence, the classic series is back in the form of R-Types, for the PlayStation. Before you get too excited, be aware—R-Types is not a new game. Instead, it's a compilation containing arcade-perfect ports of the original R-Type and its little-seen sequel, R-Type Il. Still, this is in no way a bad thing. We're talking about two of the greatest shooters of all time here. It's also got extremely high, and the gameplay is as tight as they a special library full of interesting come. Oh yeah —the bosses kick ass, too. If you're a information about the back story of shooter fan who admires a challenge, R-Type is your the R-Type series and its many ships paradise (and R-Type II is even more difficult than the and enemies. original, though it's only got six stages, compared to R-Type isn't about glitz and glamour R-Type's eight). or “twitch-style” play—it's all about R-Types is due for release this February, courtesy of learning the patterns of the enemies on Ascii. Shooter fans, you owe it to yourselves to check each stage and developing strategies to this out. It’s a true piece of gaming history, and it'll overcome them. The challenge level is only cost you around $40. Make no mistake—R-Type is easily one of the best shooters of all time. R-Type II is no slouch, either. February 1999 www.atlus.com mL AS - - Following on the heals of Mario, Mega Man transported to a coin-grabbing bonus race, the ted. NP жм” 18 WA.) апа Sonic the Hedgehog, Hudson's Bomberman perfect opportunity to stuff your piggy bank to 10:50:28 Ww —1 i ive hi | is the latest mascot character to receive his the max. dan Ч own racing game. Bomberman Fantasy Race also includes a In Bomberman Fantasy Race, players race atop Two-player Split-screen Mode and is Dual Shock 12 wacky animals, thwarting opponents with compatible, so you can feel da bombs. bombs and other unique power-ups in the attempt to grab the checkered flag. Winnings can be used to purchase faster animals and additional power-ups as well as to enter more advanced leagues. You can even clean out a friend's piggy bank with the game's unique wagering system. Each of Bomberman Fantasy Race's seven whimsical courses is filled with hidden shortcuts, pits, minefields and other hazards. Advanced riders can use the game's unique “Triangle Jump" technique to vault ahead of the competition. Come in first, and you'll be Get the jump on the competition with Bomberman Fantasy Race's Triangle Jump technique. What would Bomberman be without bombs? Collide with one, and you'll find yourself on (Ему your keister. 103 Mercenaries frequently use tanker trucks to block key roads. 104 Warzone 2100 he year is 2100. The earth is beginning to thaw from a 20-year-long nuclear winter. On a good day, the rag-tag band of survivors who recently emerged from their subterranean sanctuary can see the sun. In Warzone 2100, the new real-time strategy game from Eidos Interactive, you must help this unlikely band of survivors prosper and reclaim technologies lost during the decades spent underground, technologies essential to defeating the bands of cut-throat mercenaries who roam North America as well as punishing whoever (or whatever) was responsible for the nuclear holocaust that pushed mankind to the brink of destruction. The most immediately noticeable difference between Warzone 2100 and the horde of Command and Conquer clones currently on the market is the game's rotatable 3D landscapes, which add a brand-new level of realism and strategy to the tried-and- true RTS (real-time strategy) genre. Dig a little deeper, however, and you'll find even more innovation; in Warzone 2100, you don't simply choose from premade weapons of mass destruction — you create them. According to Eidos, more than 2,000 unique vehicles can be assembled from the game's basic building blocks, far more than the dozen or so found in your typical RTS. Eidos 1 60 March Pumpkin Studios Strategy 1999 www.eidosinteractive.com Once built, units can be given more than two dozen different commands, such as defend, patrol or pursue. Your forces can also be instructed to retreat after sustaining light, medium or heavy damage or, when the you-know-what really hits the fan, simply to “до or die." Although jaded RTS fans may think they've seen and played it all, Warzone 2100's numerous innovations and sharp 3D graphics may change a few minds. @ From the company responsible for such PlayStation classics as WipeOut, Colony Wars and G-Police comes Eliminator, a genre-bending action/racer that harkens back to arcade hits of the past. Best described as WipeOut meets Doom, Eliminator puts gamers behind the controls of a sleek anti-gravity racer outfitted with the usual assortment of lasers, cannons and rocket launchers plus one interesting addition—a ticking time bomb! To survive, players must continually add time to the clock, accomplished by destroying enemies and by collecting pick-ups. Destroy all the enemies in one arena, and you'll be granted access to a new arena, filled with bigger, badder enemies and a plethora of new pick-ups. Arenas are linked by hazard-filled track sections, which must be successfully navigated as quickly as possible. Each of the game's eight levels constitutes a different interplanetary location, from the bubbling Lava World to the underwater environment of the Tropical Atoll. Powerful bosses and eight bonus stages add even more variety. Most of Eliminator's enemies are heavily armed bipedal mechs, which, if video games have taught us anything, will be as common as Volkswagens in the not-too-distant future. Some enemies are so big, they literally must be cut down to size by successively destroying their legs, torso and finally their heads. Fortunately, your arsenal of 12 devastating weapons evens the odds a bit. Collecting credits also allows you to upgrade your current vessel or to buy an entirely new one. Fans of rapid-fire, arcade-style action definitely should check out Eliminator when it hits store shelves later this month, but hurry—time's a wastin'. == PlayStation PLAYSTATION Publisher/Developer Players/Genre % Done | Release Psygnosis 18 65 February Intelligent Games Sports 1999 Web Address: www.psygnosis.com Pro 18: World Tour Golf layStation's crowded golf simulation field is about to get even cozier with the addition of Psygnosis' Pro 18: World Tour Golf. Developed by London-based Intelligent Games, maker of PGA European Tour as well as numerous golf expansion discs for EA Sports, Pro 18 reflects the level of detail that can only be achieved after years of experience in a given genre. Leaving the traditional “three-click” interface (or “two-click,” in the case of Sony’s ultra- accessible Hot Shots Golf) behind, Pro 18: World Tour Golf employs an advanced “Professional Swing” interface that adds a release control for greater accuracy and realism. All-new aiming Hit The Links With The Worlds Greatest |... Training and putting engines further differentiate Pro 18 from the rest of the pack. If you’re looking for top names, Pro 18: World Tour Golf has those, too; the picture-perfect swings of Tom Lehman, Colin Montgomerie, lan Woosman, Dottie Pepper, Vijay Singh, Jasper Parnavik, Laura Davies and Masters champion Mark O’Meara were all filmed at top television production facilities and incorporated into the game, as was the voice of announcer Peter Arliss, adding to Pro 18’s television-style look and sound. Additionally, three top courses from around the globe— Northern Ireland's Royal County Down, South Africa's The Lost City Golf Course The green bar below the familiar strength/accuracy meter is the all-new release control. and Idaho's Coeur d' Alene Resort Golf Course (funny how the course from Idaho has the most exotic- sounding name, isn't it?) —were modeled with amazing accuracy thanks to new surveying techniques. A plethora of play modes — Strokeplay, Four Ball, Shoot Out, Skins and Tournament— should have golf fans duffing into the wee hours. PlayStation newcomers who enjoyed the unadulterated fun of Hot Shots Golf and are looking to experience the next level of realism definitely should check out Pro 18: World Tour Golf. @ While anxious shooter fans in the U.S. are eagerly awaiting the upcoming release of R-Types, Japanese gamers are already indulging in R-Type Delta, the series' first console-exclusive sequel since the masterful R-Type III was released years ago for the Super NES. Because we're short on space here, we're going to get right into the game's features. We'll be back with a more in-depth preview if and when the game is announced for U.S. release (it better be!). пет Soft. Engineering Irem Soft. Engineering Shooter First of all, there are three ships you can choose from: the R9a Delta (a modified version of the classic ship), the R13 (with its cool Anchor Force unit), and the RX (which sports a kick-ass Tentacle Force unit that practically has a mind of its own). Each ship has its own set of weapons, in addition to powerful Beam attacks (which you can charge up twice, like in R-Type III) and an all-new Delta Attack that charges up by absorbing energy from your enemies through physical contact with your Force Unit. You can now increase or decrease your speed at will, too (there are four levels in all). R-Type Delta features Dual Shock support, the ability to save your play stats (higher Scores and longer play times can open up hidden features and extra credits), and has seven beautiful stages to conquer. Hopefully someone will pick it up for U.S. release soon, because the game totally rocks. If you're an R-Type fan, you should seriously consider importing this baby. You won't be disappointed. The classic gameplay of R-Type is back with gorgeous 3D graphics. It doesn't get much better than this. s is a preview of a Japanese title that may d in the U.S. Itis designed to run on a Japanese system. Import at your own risk. Codemasters 1 Jester Interactive Miscellaneous 100 №" : еді www.codemasters.com MUSIC USIC (yep, all capital letters for some reason) is certainly something very different for a piece of PlayStation software—for a start, it's not a game, it's a “music composition, editing and mixing" application that allows you to create dance music. Those of you who have tried the "Acid..." programs on the PC will be familiar with the style of application— but for those of you in the dark, this is basically a 16-track music editor that lets you sequence four-bar riffs, beats, percussion effects and samples from a library of techno, house, trip-hop, ambient and drum-and-bass sounds. Building a music track is very simple; all of the samples are represented graphically so you simply arrange them on the grid before playing back how the different elements sound together. The initial library of sounds that comes with the product includes 3,000 different elements that range from simple bass lines to vocal lines. As if all this weren't enough (and it's surprisingly effective) MUSIC also comes with a simple graphics editing tool that lets you synchronize graphics with your tunes. 3D objects can be manipulated and lit and textured to produce simple club-style videos. As we go to press, MUSIC is yet to be signed by a U.S. publisher, but it's another perfect example of how the PlayStation is capable of attracting a broad audience by providing ideas that are somewhat more “out of the box” than standard games. Expect an announcement soon. e energetic 1235» 78 91017121319151. The sounds are all easily arranged using a simple graphical interface. Warning: This is on а PAL system. Import at your own risk. Warning: Th or may not be a preview of a Japan sed in the U.S. Iti Released in Japanese arcades last year, Libero usual overhead perspective, in Libero Grande is Namco's attempt at giving the soccer genre a swift kick in the butt. Unlike other soccer games where you control the entire team, in Libero Grande you only control one member of the team. Basically, it's like playing "real" soccer. Based on Namco's System 12 hardware, Libero Grande has made a successful leap to Sony's home system. When choosing from one of the various modes (Arcade, International Cup, Exhibition and World League) you'll take the field along with the other members of your team. Viewed from a distinctly different view than the ач 23.38 "THIS PLAYSTATION AND THE PLAYSTATION LOGOS ARE REGISTERED TRADEMARKS OF SONY COMPUTER ENTERTAINMENT, INC. DI Grande you actually feel like you're on the field. The stadiums are well-constructed, and the whole game gives you an amazing feeling of depth, meaning that the stadium feels like a stadium. Of course, this wouldn't be a Namco game unless they were to add features exclusive to the home version. In addition to the normal one-player game, an additional player may join in for cooperative play via a vertical split screen. This actually works very well as you wait for your teammates to pass the ball to you, since the perspective gives you an effective view of the field. For soccer- game aficionados who wish to sharpen their Skills, there is a mode called Challenge 9. Through various drills you are able to hone your penalty-kick shots, goal-scoring accuracy, ball-dribbling drills involving cones, etc. The only thing this game lacks is a FIFA license, but anyone with a hankering for a more "realistic" soccer game will be hard-pressed to do better than this. Although Namco hasn't announced any plans to bring this one to the States, it would certainly be a refreshing change from the usual yearly updates to the more familiar franchises. At the very least, Libero Grande remains a compelling import purchase. From the start, you can choose from 20 players. Could there be hidden Tekken characters as well? SHOCK IS A TRADEMARK OF SONY COMPUTER ENTERTAINMENT INC. A "z & E ao oO 8 a M ас A = ! м E ELECTRONIC ARTS, ELECTRONIC ARTS LOGO AND STREETSK8ER ARE TRADEMARKS OR REGISTERED TRADEMARKS OF ELECTRONIC ARTS IN THE UNITED STATES AND/OR OTHER COUNTRIES. *Actual gameplay only simulates ‘injury but trust us— it's painful just to watch. www.streetsk8er.com Grind sick handrails or grab huge air in the halfpipe. Street Tour or Free Skate modes. Over 200 moves and combinations. 20 skate decks. Any terrain. Single player or one-on-one. Sony Dual Shock™ Analog Controller feedback lets you feel the street, while fresh new skate sounds keep the beat. High speed, over-the-top, arcade-style excitement. Street Sk8er™—finally, skateboarding hits the PlayStation game console! RATING PENDING ЁШ cvectronic ARTS a= PlayStation PLAYSTATION AND THE PLAYSTATION LOGOS ARE REGISTERED TRADEMARKS OF SONY COMPUTER ENTERTAINMENT, INC. DUAL SHOCK IS A TRADEMARK OF SONY COMPUTER ENTERTAINMENT INC. MLB 2000 This highly anticipated baseball game by 989 Sports could be the one to watch for. Detailed player modeling will make the players' faces and bodies more accurate. Stadiums have been tweaked to a higher degree as well. Vin Scully is back for play-by-play along with Dave Campbell for the one-two punch. Perhaps the most radical change will be the Total Control Pitching. This crazy feature will apparently bring pitch control to a new level. By the way, these screens are extremely early, and in some cases are mock- Ups, not real shots. NBA Shoot Out '99 This year's Shoot Out looks remarkably improved. High-resolution player models along with several other graphic tricks have made the boys look really good. Along those same lines, a boat-load of new animations including signature moves (Shaq attack, Garnett's off-the-glass dunk, etc.) will hopefully increase realism. Like Final Four, a new shot meter will facilitate more accurate shooting. But for the personal touch, Total Control Dunking, Passing and Shooting will be available. This 989 Sports title is due out January '99. Look for a full-length preview in the next EGM. (These screens may be doctored as well—check out Shaq's head in the screenshot to the right!) 110 Street Fighter Alpha 3 We previewed SFA3 last month but have some updates for you. The PS version has three hidden characters the arcade version doesn't have...the male trio from Super Street Fighter: Fei-Long, T. Hawk and Dee Jay. Also, the home version will have a single-player World Tour Mode where your character can earn new skills (air blocking, heavier-hitting isms, etc.) by defeating CPU opponents. You can also take your fighter on the road with the soon-to- be-released PocketStation. All in all, the home version of Alpha 3 is shaping up to be a pretty ambitious project. 3Xtreme 3Xtreme is the third in a very successful line of Gen-X sports titles by 989 Sports. The game features a total rebuild including anew 3D game engine, motion capture from Andy MacDonald and Dave Mirras, plus a load of rad new tricks. Biking, skateboarding and inline skating are the highlighted sports. 3Xtreme has 22 courses plus 12 characters. Carmageddon Confusingly, the PS game called Carmageddon is actually a port of the PC title Carmageddon II: Carpocalypse Now (recently released in the U.S. through Interplay and developed by the same team who did the original, Stainless), which expanded upon the much-publicized controversial themes of the original. Although it looks like a racing game, it received a lot of attention for the extremely violent gameplay. Ever wanted to run people over? Well now you can. And get rewarded. = св =. с = сэ =. ® — <= PLAYSTATION Thousand Arms Recently released in Japan, Atlus’ latest RPG, Thousand Arms, has been confirmed for a U.S. release this spring. Co-developed by Atlus and Red Company (developers of the Sakura Taisen series for Sega), Thousand Arms was one of the most talked-about RPGs of the year in Japan. With 2D RC Stunt Copter characters in lush, 3D environments, one of your main goals is to get out and Midway and Shiny Entertainment's RC Stunt date women to gain “spirit” strength in order to complete your journey. Copter has veered away from its more realistic sim origins, hence the long delays. Now, this stunt copter game is more action-oriented, with mission-based objectives that are more fun and lighthearted in nature. On one stage for example, your goal is to stop a child from floating away by popping (running into) the bunch of balloons he’s holding. RC Stunt Copter should ship in the summer of 1999. Looney Tunes Lost in Time Looney Tunes Lost in Time is an upcoming 3D action/mascot/platform game which uses the cartoony but effective Jersey Devil engine (this game is being developed by Behaviour Interactive as well, but is being published by Infogrames). Bugs Bunny must use a time machine to travel through five different eras in order to get home, but villains like Yosemite Sam and Marvin the Martian are out to stop him. Lost in Time is due out in April. Broken Sword II: The Smoking Mirror On its way from THQ and Revolution Software, Broken Sword II: The Smoking Mirror takes you on a point-and-click adventure with topnotch animated cutscenes and some of the best voice work in gaming. Due out in May, this title features loads of puzzles, 50+ characters to interact with and more. APR "ТІГІ ighng ef ects .— -— — . "Immelsive.. The most addictive E game of 1998!” -Tips & Tricks “A great game that's а blast to play and comes highly recommended." \\ _ -Videogames.com “one of the most innovative entries in Playstation'st ture category." -Imagine Games Network The Award-Winning Sequel to the Award-Winning Tecmo's Deception "T Through the brutal use of brainwashing, the blue skinned Timenoids had & for centuries ruthlessly dominated their inferior human counterparts. а 2 a These immortal creatures were ingenious in their plans to create a new ҒА ERC world disorder, cunningly crafting armies of unwary human drones to infiltrate and wage war against the one race that possessed the power ,Deceptic AN to end their reign of terror — the human. Their plan backfired, though, when a young woman named Millennia, brainwashed but not brain-dead, arrived on the scene. This is her story. This is your challenge. “ 4 ~ > E = ~ € : Flare us A pe. Kagero Deception 174 © Tecmo Inc. Licensed by Sony Computer Entertainment America for use with the PlayStation game console. PlayStation and the PlayStation = logos are registered trademarks of Sony Computer Entertainment Inc. Dual Shock is a trademark of Sony computer Entertainment Inc. > The ratings icon is a trademark of the Interactive Digital Software Association. EGM Editor's Choice Silver Award™ received in EGM issue Nov, 1998. PlayStation TECMO 19260 S. Van Ness Ave., Torrance, CA 90501 Phone (310) 787-2900 Fax (310) 787-3131 visit Tecmo at www.tecmoinc.com Al Rights-Resajye US. an PlayStation antLthe a in ا‎ reais а ава ШШШ enter 1 1 clive ov vat — о и ation зро www.3do.com ж ч, "Plays fast and chaotic. Literally dozens of units can be on the screen at one time, and the battles that take place are epic." - PSM * Virtually unlimited replayability. Unbelievable destruction. * Command massive brigades of sci-fi troops, tanks, gunships and bombers. * Explosive 2-player action — unload hi-tech firepower against a friend. ш шш с deut А Pe he DR DD RD ddh hd Game Directory NBA Showtime: asketball fans are going to be in for a huge treat this spring. The team that brought you NFL Blitz has come up with the arcade hoops game we've all been waiting for. NBA Showtime is a three-on-three b-ball contest in the same vein as NBA Jam. That's not surprising since most of the developers of Showtime worked on the original arcade versions of Jam (before the franchise name was bought by Acclaim). They were among the first to use real photos of the players and paste them on the bodies to make it look more realistic and they've taken that to the furthest extreme with Showtime. The problem with current "realistic" portrayals is that the face looks real, but they're plastered onto flat heads with maybe an extra polygon for a nose. The players in Showtime have cheeks, eyebrow ridges, ears and chins resulting in a shockingly realistic presentation. Of course the other body parts are equally detailed so you can see every cut of every muscle and ripple in uniforms. The game is still early and we've only seen tape so far, but it looks like it will live up to the frantic and Publisher/Developer Players/Genre % Done | Release Midway 14 ist Qtr. Midway. Sports N/ A 1999 Web Address: www.midway.com All of the players in NBA on NBC look extremely realistic, and have signature dunks, victory poses and current team affiliations. fun gameplay of Jam and Hangtime. All the NBA teams and a large majority of the real NBA players will be available, as well as the obligatory extras like Big Heads and secret characters. This could make its way to the arcades sooner if the NBA lockout is resolved, but will see release regardless this spring. It’s showtime! @ All of the NBA players in the game have NBA on NBC will have all of the features been modeled after the actual players. you've grown to love in Jam and Blitz, The faces are the most realistic ever. including a Create Player Mode. Publisher/Developer Players/Genre % Done | Release Midway 1:4 Ist Qtr. Atari Games Action МІ А 1999 Web Address: www.midway.com War irst-person shooters have tried to make inroads into the arcades with the most recent example being Quake. The problem is that the graphics are dark and don't stand out well compared to other traditional arcade games that have more vibrant color palettes. Recently, Doom-esque games on the PC have enjoyed a bit of a resurgence thanks to the excellent graphics provided by 3Dfx cards. Since Voodoo revolutionized the PC market, more bright and innovative first- person shooters have been released and made way for the genre's entrance in the arcade market. Enter War from Midway/Atari games. This shooter is not a PC port, but an original game built from the ground up using no existing engines (such as the Unreal engine for example). The design philosophy is different as well, and it definitely shows because War doesn't look like anything we've seen on After you defeat every boss in the game, War gives you stats on how well you did in the level. All of the weapons in War are explosive in nature, including the weapon you start with, which is actually Y cRFATS FOR YELLOW f the PC. It looks like it belongs in the arcades which is quite a feat for a game TIME 2 of its type. The colors are noticeably a bazooka. brighter and the levels are less like labyrinths and more like battlefields, The overall graphics are great with smooth scrolling and little slowdown. The game is built for multiplayer and it can support up to four machines. Players can choose to play co-op or Death Match which is where War really shines. You can choose to be one of four different characters who each have a different default weapon and different characteristics like speed and defense, etc. The default weapon is very important, seeing as you can only carry one weapon at a time (to pick up another weapon, you must discard the one you have), so you will rely on old faithful fairly regularly. War is currently on test, so check it out if you can. TOTAL TIME 4 KILLS TOTAL KILLS It is very easy to aim at enemies thanks to War's intuitive control and easy-to-reach buttons. Each weapon makes a very evident change both to the look of the character and the style of combat. There are a ton of weapons in the game including rocket launchers, grenade launchers, lasers and flamethrowers. LIGHT Lv. 3 Star Wars Trilogy Plenty of new screenshots for Sega's sure-to- be-hit arcade game just keep pouring into our offices. As stated in our original preview, the game takes you through many of the well- known sites of the movies including Hoth, Yavin and Endor. SWT has space battles, speeder bike fights and Doom-style action Scenes. We told you that the finale of the game would be a lightsaber battle with Darth Vader, but you can also re-enact the sail barge scene from Return of the Jedi where you'll have to deflect Boba Fett's laser shots. This game just keeps looking better, and should make fans of the series very happy. 00 тезе) gS "ВЕСЕ" 77) * ој а ME ғ Over 70 wrestlers, including 50 WCW and NWO superstars 4? Real WCW theme music » Smoother animations, better graphics, faster speed, and smarter AI к. Over 200 unique wrestling moves | TA c 4 © 1998 World Championship Wrestlir ir A "t and NWO™ are trad rid Ch intendo, Nintendo 64 апа "N logo are trademarks of © endo of Am à Zombie Zone ғ —— > One of Sega's first Naomi titles finally has an American name. Zombie - las | 1 Zone is а Resident Evil-style action game where you control one of three different people trying to stop a zombie invasion. The graphics in these new scenes are simply incredible—they definitely surpass anything seen on a Model 3 board. Power Stone Capcom’s first fighter for the Naomi arcade board (basically a Dreamcast) is here. Power Stone has an “anyone сап play" philosophy —the controls were designed with both novices and experts in mind. There are three buttons (Jump, Kick and Punch) along with the trusty joystick. With eight selectable characters and a play style reminiscent of Ehrgeiz (you can throw objects and run around in 3D arenas), Power Stone should be a hit in arcades. (му 120 SILENCE CAN == DEADLY au Ри 08: пры E ШШ jt 45 oso). I www.989studios.com аге trademarks of Sony Computer Entertainment America Inc. © 1999 Sony Computer Entertainment America inc. © By not taking from others, you are accepting your own limitations. > By not giving to others, you shall be lonely at the top. By creating new places to roam, and sharing them with those near and far, you promote appreciation fora higher level. Aul INTERAICF www.interact-acc.com (91998 InterAct Accessories, Inc, A RECOTON COMPANY. All Rights Reserved. © If you choose not to give to your j how you play now, friends, Yo WOW À you may have to give up your МР friends. cn M It is believed that will affect your gami It is now poss ђ © | — саме If you қ choose not to take from your friends, you will 00 д remain the 5 NM amateur little novice P RES. your friends SS 3 always said you were. Play. Save. 1 Greed is good. not to accept the characters that others have created, ч you will learn У f nothing, | remain stagnant, 4 and die ^N | EN an early, ^ ww painful | death. p" | (2 4 PlayStation; DexPlorer" Nintendo; 64 М : download saves at www.dexchange.net ^A time penalty will be imposed on any driver who, in the opinion of the Stewards, unnecessarily overtook another car during the first lap.” FA Sporting regulations jo Ti AFORMULAM- 2/22 OFFICIALLY LICENSED GAME Formula One “98 Rules. Official www.psygnosis.co m LC Soul Reaver 5 ас of т By John Davison Photography By Michael Sexton Goth's Will Love This... The Story of Raziel When the original Kain game was released a couple of years ago, it's arguable that no one really noticed its significance. Despite being impaired by some nasty little problems, it was the closest thing the system had to an RPG for some considerable time. The sequel has been hot news now since it was previewed at E3 in May ”98. Taking a dramatic change in style, it has been cited as revolutionary both in terms of the way it's presented and designed. Many believe the game was instrumental in Eidos' decision to invest in Crystal Dynamics back in September as the rapidly growing software giant is keen to increase its number of influ- ential and important franchis- es. If Soul Reaver is as suc- cessful as everyone seems to believe it can be, don't be surprised if it gets the full-on A full millennium has passed since the end of the first game (ВІ Tomb Raider treatment in the future. Ironically, one of the major changes between the original game and Soul Reaver is the adop- tion of somewhat more Tomb Raider-esque game- play and presentation style. The new game uses a vast- ly enhanced revision of the Gex 3D engine and offers some of the most impressive visuals on the PlayStation so far. Imagine a cross between Tomb Raider and Metal Gear Solid, and throw in some more supernatural imagery and you'll have a rough idea of the visual direction the game is tak- ing. Moody lighting and beautiful texture maps are the order of the day here...just scan through some of the screenshots in this feature and you'll see what we mean. To get a more detailed look at the first big game of 1999, we visited Crystal Dynamics' studios in Mento Park, Calif., to speak with the team. ded up by Amy Hennig, the lead designer on the previous game, the team is nearing completion on the project in time for its release early in BE the year. Loading the latest version of the game on a test station, it's immediately obvious that it has come a long way in recent months. Numerous preview screenshots have been released since May, but the project is finally coming together. Hennig picks up the story from the beginning. “Тһе ҒМУ at the beginning of the game takes place centuries after the 7 3 E К 3 À Omen) and Lord Kain (As Told Through the Developer’s Storyboard Sketches) has set his capital in the ruins of the Pillars of Nosgoth (for those of you not “in the “We've tried to таке'зоте parts like*that scene in Logan's ) Run...yotfkriow when they find all | of the old capital buildings апа they realize what's happened?" thinks that, like, five minutes have passed or something. The basic idea is pretty much like Spawn when he's cast into hell...a number of years pass in what seems to be a short space of time. He thinks he's just tumbled through the vor- tex and woken up, so when he re-emerges in the real world he sees places he thinks he only recently saw in all their glory now reduced to rubble. Part of the exposition of the story is events of the first game and you see that Kain has taken over like some kind of god. When the game starts though, even more time has passed and Raziel emerges in his mutated form. Now Kain's empire has pretty much crumbled and all of the vampires have degenerated into more monstrous forms. “Raziel falls from being cast out by Kain and when he hits the bottom of the pit he just Raziel discovering what has happened in the intervening centuries. We've tried to make some parts like that scene in Logan's Run...you know when they find all of the old capital buildings and they realize what's happened?" Early portions of the game have been around for some considerable time. EGM's sister magazine, Official U.S. PlayStation Magazine, even ran a demo of the first section (above, left): lead designer on the original Kain. Interviewed in main text. Rosaura Sandoval, producer (above, right): a Crystal veter- an of over four years. As an associate producer, Rose's previous projects include Blazing Dragons, Blood Omen Legacy of Kain PC, and Slam “№ Jam PC. М game). After recruiting six lieutenants from the Underworld, of which bf the major human kingdoms so that he could re-arrange the world to be Continued on page 130 Amy Hennig, producer/director e cL PlayStation 2 Ж,” 1222777? 27727 9 27 т Ру 77 77 ООЛО mind ОСО aclion: АЈ ЕЛ tered Reality Shifting between the material world and the spectral world is an extremely important gameplay mechanic. Сы; Very often, the shift to Д у the spectral plane distorts а objects so that Raziel can use them to reach otherwise hard-to-reach areas of the levels. The morphing from one state to the other is one of the many impressive effects "Because Of Кате! 5 undead Status, he effectively exists Within two different planes of reality. (ће ‘spectral’ world and the ‘material’ world.” As is becoming the norm for games these days, the quality of the voice work throughout Soul Reaver is topnotch. Just before EGM went to press, Hennig and the team informed us of how the voice recordings had gone, saying, “Gordon Hunt and Kris Zimmerman are our directors—| noticed that you had featured Kris in your Slick 5o last issue, for her work on MGS. Gordon is a veteran, and an amazing director. He's done a lot of TV directing including Mad About You (he's Helen Hunt's dad) and Frasier. We had a lot of the same actors back, including Simon Templeman doing Kain and Tony Jay as the voice of the "Elder God," as well as Anna Gunn and Neil Ross. The actor we're using for Raziel, Michael Bell, has been doing (617іеі-Сгоисһу Smurf in the game. voice work for years, and he did a won- derful job with the script. He's got a long resumé. (You can check it out on the Internet Movie Database: http://us.imdb.com/Name?Bell,+Mich ael). He’s done all kinds of stuff over the years, from the Smurfs (he’s the voice of Grouchy, Handy and Lazy Smurf, but you’d never know it to hear him read Raziel) to the Transformers, Voltron, Aladdin, Rugrats, etc. He’s got an incredibly versatile voice. We got some hilarious stuff of him reading our script in all his different characters’ voices. It doesn’t sound quite as dra- matic when he reads it as Lazy Smurf! I think people are going to really like the voice he's given Raziel—it’s got a wounded quality to it, but it's hard- edged at the same time." Banshees music on every radio station, jewelry with skulls, black hair dye and (eM) 130 set about a few months ago (where a location from the first game was clearly visible...a large skull that acts as a doorway). But one of the big questions that many people want answered concerns whether the new game is in fact an RPG, or whether it's been sim- plified to accommodate the 3D engine. From sitting down with the team, and from playing a series of versions of the game, it's clear things are very differ- ent this time. Gameplay is obviously geared around the opportunities presented by a 3D environment. There's plenty of action, and in fact one of the most important elements of the game is Raziel's ability to kill creatures and then absorb their souls. This is a fundamen- vampires could hang out all day and all night. Then, as he kills everyone off, he steals thq tal building block of the entire game, and it ensures there's always lots of fisticuffs amidst the more cerebral areas. Because of Raziel's undead status, he effectively exists within two different planes of reality: the "spectral" world and the "material" world. In order to keep himself in material plane, he has to ingest souls to sustain his energy. Failure to do so shifts him back into the spectral plane which is a dark and twisted version of the real world, infested with the dead. Shifting between the two dimensions is yet another gameplay mechanic though, and becomes increasingly important as Raziel's quest continues. Early in the game he shifts planes only when he is weak, or when he finds a portal. However, as he defeats more adversaries and absorbs their abilities through their souls, he eventually reaches “Тһе basic idea is pretty much liké:Spawh when he's cast into hell...a number of years: pass in what seems to be a short m space of time." Riley Cooper, designer (left): When he's not being abused on the lacrosse field, Riley can be found designing levels for Soul Reaver. Riley has been with Crystal for four years, tak- ing some time off to finish his college education. A former tester, he rose to the designer position on the action shooter Solar Eclipse. John Dumala, designer (middle): John has been with Crystal for a year now as a designer on the Soul Reaver team. John also lent his design expertise to the Unholy War and Bandai projects. Richard LeMarchand, designer (right): Richard is a Crystal veteran with gaming experi- ence dating back to his designing duties on the origi- nal GEX for the 3DO. Richard has also lent his design talents to Pandemonium!, GEX: Enter the Gecko and Pandemonium 2. Richard came to Crystal from Microprose where he worked on such games as F-15 Strike Eagle. James Guilford, lead animator (left): James has been with the Soul Reaver team for the last | year. Previously, James was an QM animator for Sega of America / and Disney. A Marc David, programmer [d " м d (right): Marc has been with N Ж. a gee 1 Crystal for a year. Before join- У > > ing Crystal, һе was а program- 4 ч mer at Konami in their arcade "WA. division. Interestingly enough, + : ы. Marc spent time at the Naval ^ ч Research Laboratory in the L— с” < у , Electronic Warfare Division 9» —- Py е. programming radar defense 4 ч %” d Ri systems...you know, spy satel- lites and all that fun stuff. amis abilities, chang ы ІНЕ өйте physically d, Kain and the lieutenants began to evolve into "Dark Gods." Kain—being a big show-off— st, with the others following a decade or so later. Unfortunately for Raziel though, he turned up a point where he can hop between realities at will. This has a number of benefits. First, and most apparent as far as gameplay is concerned, the architecture mutates between the two planes and very often presents him with opportuni- ties to reach areas in the spec- tral world he can't reach in the material world. Second, time has no meaning in the spectral plane...so Raziel can perceive the world in "freeze frame" by shifting planes. Machinery appears to stop, objects stop moving —Raziel can even throw things and switch planes so they appear to hang in midair. Finally, there are completely different characters in the two different planes—and very often Raziel will have to per- form differently in order to defeat certain adversaries. Hennig provides us with an example. *One of the bosses actually starts off dead," she Says, "so he resides in the spectral plane. The story tells you that the humans rose against him, killed him and then wiped out everyone in the town. As a result, spectral is completely infested with vam- pires. The boss himself is impaled with lots of spears and stakes in the material world so he's dead —but in spectral he's incredibly power- ful. Raziel actually has to force him back into the material world by pulling all of the stakes out of him." Each boss Raziel must face poses a different set of problems, but by defeating them Raziel becomes more and more powerful. Hennig explains, *To use just one example, Raziel can climb walls in a lot of sections of the game, but like a lot else, this is an ability he can only acquire by ingesting a soul—in this case, that of one of the bosses. The different boss characters are the mutations of the vam- pire clan leaders seen in the intro of the game, and each one has taken on certain char- acteristics. By ingesting the souls, Raziel eventually learns to climb, swim and even phase through barriers." Although his abilities change, Raziel stays the same physically throughout. "Character morphing is some- thing that we'll probably do in Carl Stika, lead programmer (above): An avid Green Bay Packers fan, Carl has been with Crystal Dynamics for the last two years as the lead pro- grammer for Legacy of Kain: Soul Reaver. Prior to joining Crystal, Carl spent four years at Raven as a lead program- mer/programmer on Necradome, Shadowcaster and Cy-Clones. ing the egomaniac ntences Raziel to being Я E Dead in the Water" is a trademark of American Softworks Corporation. OPEG 96 Limited Partnership. ASC Games™ is a trademark of American Softworks Corporation © 1998 Dead in the Water" is developed by Player 1. The ratings icon is a trademark of the Interactive Digital Software Association. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. All rights reserved. 13 ‘OFF the Hook’ characters to'choose From «9 Blazin’ aquatic tracks to tear up: “ёё p. + T *3D rendered waves like you ve never seen before. J “Ап arsenal of high powered, high tech customizable weapons and boats- MAS all Fully upgradeable. “Тууо player split screen or combat cable link. . MUSIC BY www.deadinthewater.com 136 the next incarnation of the engine," Hennig says, "but at the moment it's just too mu for the PlayStation to handle." EGM has already reported in the past that the design docu- ments for Kain 3 are under way deep within the creative bow- els of Crystal, but this would indicate that it won't be a PlayStation project. Obviously, as you'd expect at some point, Raziel must face Kain, and he in fact does 50 twice. The first encounter provides an explanation for the name of the game. “Тһе first time Raziel meets Kain he earns the Soul Reaver," explains Hennig, “which in its basic form is a sword that is his constant weapon in the spectral plane. In the material world, we tried to make the sword work like it does in Zelda where you can use it when you have full health. The health meter is always draining throughout the game (much like the blood meter in the original game), because Raziel is exerting energy simply to sustain his physical form. However, once he draws the Soul Reaver it sustains him, so then the only way it drains is if he takes damage from an enemy.” Hennig shows us an early version of the sword within the game environment, and it’s a nasty-looking thing that adds yet another dynamic to the gameplay. But will it over- simplify combat too early in the game? “The default Soul Reaver is simply a really tough weapon...if you attack the bad Не и a Bit When Legacy of Kain: Blood Omen was released way back at the beginning of the PlayStation's life, no one was really expecting it to become the huge franchise it now has the potential to be. At the time it was the closest thing to an RPG on Sony's system, and despite some crip- Like Dracula, Don't He? pling load times, massive slowdown and awkward game- play, it established itself as a quiet classic. Boasting 100,000 screens, 170 different enemies and multiple weapon and armor power-ups, it was quite the tour-de-force. For those of you who never got the chance to check it out, the game was a top-down scrolling RPG in the “tradition- al" mold that told a very Dracula-esque story of Kain— a chap murdered outside a pub who is offered the charice to exact vengeance on his attackers by returning as a vampire. Foolishly accepting this he returns, kills everyone and then wanders the land (ironically, like Kain...in a bit of a gag from Kung Fu), realizing he has made a terri- ае... ble mistake. The E game then deals >. with his ongoing | quest that is linked with an arrangement of mystical pillars. | At the end of the quest, Kain was faced with the final task, that ofthe "Pillar of Balance," where he was faced with one of two options—either returning balance to the world and relinquishing his, um, “vampireness” or taking his position as a Dark God and ruling the world. The sequel, Soul Reaver, obviously assumes the latter choice was made. he "bottomless vortex"—a big swirling watery vortex, which, as its name implies, apparently has no bottom. ou who are either Got , interested in vampires, or someone who's seen the Lost Boys will know that vamps guys with it, it makes a big impact on them so you can dispatch them quickly. However, it's not just that sim- ple, as later in the game you find a number of forges that allow you to imbue or baptize the sword with different abili- ties. These forges each tie in with the different elements that you also acquire as spells in the game. Once the sword is baptized in an element, Raziel can re-imbue the Reaver sim- ply by passing the blade through something of the same element. For example, once imbued with sunlight, simply passing the blade through a ray of sunlight allows you to turn it into the Sun Reaver. The elements for the sword and the spells are the same, but the effects are different. The sword is either hand-to-hand or projectile- based, so it's always focused on individual characters. The spells are environment-based though and only affect ene- mies if they are standing in the area that you have cast the spell. Obviously different characters are susceptible to different characteristics of the sword. For example, vampires are going to take a lot more damage from the Sound Reaver than humans are because they have far more sensitive hearing. Water- based creatures won't take damage from the Water Reaver, etc., etc." Thankfully, the game isn't just all about confrontation though. The vast majority of the gameplay is puzzle-based, often requiring some serious spatial reasoning skills. The best way to illustrate this is to simply give an example, so Hennig takes us through a typ- ical puzzle. “Опе of the more complex puzzles deals with a derelict lighthouse. If you look in through the translucent win- dows you can see that there's like a wick, or a gas jet in there. You need to get that lit to solve the first part of the puzzle. The Jason Bell, programmer (left): Jason is Crystal's very own Aussie import courtesy of Beam Software, making the trek to the U.S. over a year ago. Prior to joining Crystal, Jason helped Beam Software bring the original GEX and Total Eclipse to the PlayStation. As a member of the Beam Software team, he also worked on games such as Norse by Norsewest and Super International Cricket. Scott Krotz, programmer (middle): Scott is a huge Chicago Bears fan, poor guy. He is a newcomer to the Crystal family arriving just six months ago. Previously, Scott was a programmer at CES and Konami, contributing to such titles as Enemy and Broken Helix. ng Park, programmer (right): Another newbie to Crystal Dynamics, Hong has been there six months. Before joining the Soul Reaver team, he was a programmer for two years at 3DO where he worked on Uprising. Soul Ѕискі The ingestion of souls is whole area is geared around a what keeps Raziel fit and broader objective though...as healthy. Having killed an you explore the surroundings opponent, he removes his you see through the iconogra- cowl to reveal a soul-suck- phy on the walls that there is a ing orifice where his jaw connection between the light- and throat should be. house and another room. Basically what you'll need to do is introduce light into the room by making the lighthouse work properly and shine in through a hole in the wall." Hennig then takes Raziel to another key room in the puz- zle. "You've got this big wheel in a large chamber which is just sitting there when you walk in," she begins. "When you flick a switch though, the out that you can wheel starts cranking up and jam the wheel by you see lots of gas jets around moving a block in the chamber and in the corri- the way—so the dors lighting up. As it contin- lights should stay ues to crank, more of the gas on. Now, if you run jets light...but then eventually back outside of the the wheel slows down and room, you realize they all go out. Obviously at the lighthouse light this point the player should is on...but it's not 24% realize there's a connection facing the right à 6.) between the two and you'll way—so you need have to stop the wheel crank- to move to the next ing down somehow. Our hope section of the puz- then is the player will be zle which is where tempted to explore and figure уои work out how ""The FMV at the beginning of the game takes place centuries after 4 the events of the | first game and “7%! you see that Kain has taken over like some Kind обод..." Raziel actually hits the bottom of the vortex, exploding the myth that it was in fact bottomless. Once there ће encoun- ters The Elder who tells him of "creation, death, souls and hunger" and how he used to feed on the souls of Nosgoth (GM) 138 to rotate the lighthouse light to shine into the room." Moving down through some very realistic-looking environ- ments, Raziel is faced with another complex piece of architecture. "If you move to the bottom of the lighthouse, “Hennig continues, “you real- ize the whole thing is driven by water. There are a series of pistons and pipes following the route through all of the machinery. There are bellows and pistons and obviously some kind of water ugh... drain holes in the floor and stuff and as you explore fur- ther you realize how the whole thing is supposed to work. You need to get the water through the pipes, and as you look around you see there are push blocks lying around with pipework cut through them. If you look at all the blocks and how the holes through them fit, you can then push them and rotate them so they connect.” So...not only is it an RPG hybrid with Tomb Raider-esque leanings— it's also a 3D version of Pipedream (remember that?). As we go to press, Soul Reaver is still a few months from completion, but a number of things are assured. You'll hear a lot about this game in '99. It has the collective might of both Eidos and Sony— who's pushing it as a showcase for the PS— behind it, and the cool characters have assured a mul- titude of merchandise. Keep an eye out for a toy line, possibly by summer, and other develop- ments, too. The Kain Team: Back row (left to right): Marc David, John Dumala, Daniel Cabuco, Richard LeMarchand, Stephen Trusty, Jeff Morgan, Jason Bell, Mike Gonzales, Steve Papoutsis, Cory Stockton, Caroline Trujillo, Fred Lee, Paul Vernon, David Reyes. Front row (left to right): Hong Park, Troi Depts, Fred Mack, Carl Stika, James Guilford, Scott Krotz, Rosaura Sandoval, Mark Meier, Jurjen Katsman, Eric Elliott, Casto Vocal, John Hood, Jonah Stich, Tim Linn, Riley Cooper, Amy Hennig, Charles Martin, Adi Taylor, John Guilford. before Kain claimed them for himself. The Elder offers Raziel the opportunity to return to the material world as long as he is prepared to collect souls for him. So now Raziel has a big, ugly, soul-sucking hole where his throat used to be. (сму 139 BY COOKING + PY., T m "У F | fe." 4 Lew" UL ЈЕ ; [ % b = б ОЬ Ур први e. ve Vw SE у OI. x амы» Фа AN ФА XT zh s. ب‎ ^u ome | ( ж : ~ f y ۹ ж a. t. " eo | » ? ME 3 ji à: de ш REAL COMBAT. PLASTIC МЕН.” ©1998 The 300 Company. All Rights Re of The 300 Company in the U.S. All other trademarks belong to their respective ov 300, a logos, are trademarks or register emarks of Sony Compute Plastic Men. UM Exclusively on the ву зай game console, from 3DO www.3do.com =| vei А " HUN PlayStation Real-time body impact physics- blow off arms, legs, UR and even heads! TUROK 2° SEEDS OF EVIL™ © 1998 Acclaim Entertainment, nc: Ай rights. e TUROK: © ioa КҮП Чуй reserved. А other characters herein and the distinct likenesses thereof are trademarks of Acclaim Cómics, nc. ГА ıd the 3-D “М” logo are trademarks of Nintendo of America Inc. © 1996 Nintendo of America, Inc. Acclaim is a division of d жы LJ гү eo 1998 Ассізіт Entertainment, Inc. All rights reserved. Screen shots shown were taken from the Nintendo 64 version of the: ru. immersive and multipla ARE ТЫ “Ап absoli = d Interview by Chris Johnston Director George Romero Unearths the Dirt on the Resident Evil Movie 5 writer and director of Night of the Living Dead and its sequels, George Romero is the undisputed master of all things zombie-riffic. So it only makes sense that Capcom would seek him out to direct the upcoming Resident Evil movie. We asked Romero about the flick, his career and what exactly makes zombies so darn scary. AN EGM: How did you get started in film? George Romero: | grew up in New York loving movies. An uncle of mine had an old 8-mm camera that | used to horse around with and actually while | was in high school [I] tried to make a couple of films. My dad got a mag attachment for an old 8-mm projector, so | was able to put music on it and record over microphone. It was just garbage stuff, but | had fun and also sort of developed an understanding of how you glue a movie together. | came to Pittsburgh to go to Carnegie-Mellon, did three years in the painting and design department, but always wanted to be involved with theater or movies. So | got into a little theater group and made some friends and gradually we saved money and borrowed money from relatives and bought ourselves a couple of cameras. Basically on our own we started a little commercial production company. At the time, commercials were done on film because there wasn’t such a thing as tape, so there were film labs in all major cities and there were two in Pittsburgh. | used to hang out at both of them and | learned from editors there how to use the stuff. Our company was successful; we were the only game in town that was doing sort of creative production of commercials. At the time, the newscasters would do them live, there was very little actual production that went into commercials, and we were sort of the first guys around town to do it. So after four to five years of that, | guess I'd learned the craft enough and again, we raised money and set up this company Image 10 and made Night of the Living Dead. It was all sort of self-taught for all of us who were involved. We were all just tenacious and got it going. EGM: Why are all your movies filmed in Pennsylvania? GR: At first, it was because that's where we lived, so we saw no reason to go anywhere else. Over the years, Pittsburgh became the place to shoot movies, there were all sorts of Hollywood companies coming in here for a while. The year we did Dark Half | think was a $400 million year in Pittsburgh — Silence of the Lambs, Innocent Blood and Hoffa, movies like that. So Pittsburgh was used a lot Romero on the set of the Japanese RE2 commercial. for feature production. Still is, but not as much. Tim Burton's planning on doing Superman [here] if he ever gets it going. EGM: When is filming going to begin on the Resident Evil movie? GR: Beats me. We've just begun the process. l've only been officially working on it for about three weeks and had meetings with the production company which is Constantine Films and meetings with the Japanese group from Capcom. They've always sort of been interested in me— they asked me to do the commercial for Resident Evil 2 and | guess they thought it made sense that | should do the feature. They had commissioned a couple of scripts which they didn't like, so I’m now in the process of writing a script. Once we get that together and budgeted, we'll be able to shoot —but we haven't decided where ог when. We're probably about three months from doing anything. ЕСМ: is there any information on who’s starring in it or a projected release date? GR: No. | know Capcom would like to have it released sometime around when the third game breaks. So that’s really all | know, [but] | don’t know when that is. EGM: what's your vision for the | Resident Evil movie as a zombie expert? ‚ GR: well, just that. Рт hoping that it can just be dark and chilling h like the game, „ good zombies, f good make-up, |! good effects. | IE think | have had т the advantage doing my zombie films of not having to have them rated. This, | think for U.S. release anyway, is going to have to fall within ап “R” because it's going to be an expensive film and nobody's going to want to take the chance on letting it go unrated. But our plan is to shoot it balls out, so “...оиг plan is to So somewhere in the world there will be a harder version of the thing. Maybe...a Director's Cut or release it in certain countries somewhere in the world there will be a harder version of the thing. Maybe we can put it out on a Director's Cut or release it in certain countries where the restrictions aren't as tight. ЕСМ: will Tom Savini be doing the special effects? GR: І haven't spoken to him. I certainly would be happy to work with him on it, just for old time's sake. It would be hard to imagine being in a room with a bunch of zombies and not having him there. ЕСМ: Movies based on video games have largely been made for a younger audience and for kids, and they haven't been good movies overall— like the Super Mario Brothers movie and Mortal Kombat. What will separate Resident Evil from these other movies that are made for kids? GR: well, | don't think we're going to go just for kids. It's very often that those decisions are made after the fact, after you go into previews and see who likes it and all that. But | think our intention is to make it an R-rated film and just make it scary as hell and go more for the Scream audience rather than the young kids. | don't think the game appeals to bubblegummers as much as it does to teens 14 and up. | think that's the way we're going to go— just go for hard horror. We're going to use basically the story of the first game with the alpha team and the mansion rather than the Resident Evil 2 setup. EGM: Will you be working much with the creators of the game during the production of the movie? GR: I think they're going to want to be around and involved to [give their input] on it. І don't know what sort of legal rights they һауе. | don't think they have any creative control, | think the studio will pretty much dictate, but nobody wants to be working against those guys either 'cuz we'd like them to endorse it. | think that kind of stuff will take care of itself. They've already made some suggestions in the story conferences we've had. They're smart and they know (or they think they know) what makes their games sell. That's the way they want it. The biggest piece of input they had was that they don't want any of the human characters to show any remorse, just blam blam blam. That's fine with me. ЕСМ: ро you play video games yourself? Uh, no. | mean I’m not avid, | do [play]. My son has one and my assistant here is an avid player. I’ve played them with the kids, but I’m not hooked. | went through a phase where | was, back in the early Nintendo days. As far as | ever got was sitting there right after | made Monkey Shines with Drew Mattson, | beat the Legend of Zelda, and | thought | was hot stuff. So | quit while | was ahead. EGM: what do you think of video games now having so much gore and being able to be as graphic as Resident Evil has been? TR: | never mind that stuff, obviously if you look at my films. | don't have an opinion. І don't know. My philosophy about movies is that | don't blame that stuff for why people go out and do actual acts of violence—l think that comes from other kinds o frustration and disgust with the world or the job or whatever. So I'm certainly not on the bandwagon of blaming media for violence in the streets. | don't think it even necessarily has an enduring effect. | think it might be a fuse or it might defuse some violence. | notice in my son who's only seven that he'll play a shoot-'em-up video game that will chill him out rather than make him want to step away from the game and beat up dad. So | don't think it's as damaging as people are blaming it for being. Also, the gore is very cartoony. To me, some of the old black-and-white movies, t ! || + Night of the Living Dead (1968) | writer/director * Season of the Witch (1972) irector rixie (1973) + Dawn of the Dead (1978) writer/director * Martin (1978) writer/director + Knightriders (1981) writer/director + Creepshow (1982) director * Tales from the Darkside (1984 TV serie: director/produe * Day of the Dead (1985) writer/director * Creepshow 2 (1987) writer/director * Tales from the Darkside: The Movie (1990) writer ight of the Living Dead (1990 remake) writer/producer * Two il Eyes (1990) writer/director * The Dark Half (1993) writer/director/producer [like] On the Waterfront where Brando gets beat up, [seeing] blood in black-and-white is worse. Gore in color seems very comic booky to me and certainly in a video game where it's just graphics and not images of real actors. | think it's very comic booky and doesn't have any kind of tempting quality. It doesn't make you want more blood. | think you can either take it or you don't. Some people just don't like it, like some people don't like roller coasters. I've never found any gore scene in any film to revulse me. | giggle. EGM: what are the laws of zombies? Why do zombies eat people, why are they so slow? You've ЕСМ: what do you think of the fact that Resident kind of pioneered the zombie film genre; what are Evil was sort of inspired by your movies? Do you see a zombies to you? lot of your films and the things you did in Resident Evil GR: well, to me they're sort of the blue-collar and RE2? monsters. | had them be flesh eaters almost as GR: Yeah, no question. Those guys, the designers an allegory—the revolution of a new society of the game are willing to admit and they've said as it comes in and devours the old, and Ф in press releases апа on the Internet that they that's what it was for me. They're slow because they're us. I like the idea that they don't have any particular powers. I'm not one for glowing eyes and stuff like that. The rules in Resident Evil I guess will be somewhat different, but pretty much the same. The one thing ripped the idea from my zombies. Not just mine but all of those Italian ones that came after, the Return of the Living Dead movies. They didn't rip off any characters or ideas or anything like that, but they're doing the same kind of thing with the game. that's very hard to translate is the stuff EGM: ро you think the game works as about the game, you have to shoot them so a sort of interactive movie? many times. It’s not explicit in the game that you GR: think it works. | don't play Р have to shoot them in the head —you can get the enough of them to know what “о me...(seeing) guy in the head eight times and he still comes at pushes my buttons, but for me it you. It's very hard to translate that into a movie. works. l've never played the whole So we're going to probably go back to my old rule thing, but my assistant actually which is get them in the head and they're dead. played the whole game to its х conclusion and taped it so I’ve been EGM: Why are people so afraid of the able to sit through the whole game, es у m ~ and | think it works great. As | say, some * | don't know, man, you can philosophize of the rules aren't very distinct, but that's : about that. Dead things, they're like ghosts or all right for me too. И Соге іп color mummies. There's something creepy about that 1 idea. To me it's much more frightening than any EGM: what's your next project after seems very comic monster I’ve ever seen— it's the neighbors, Resident Evil? booky to me and they're pretty frightening. GR: don’t know, I’m working on a . К 2 EGM: 5 ^ ^ couple of other things right now. You never certainly in a video GM: po you think the zombie movie genre know which one's going to pop first. I'm h EUM lo otten а fair shake in Hollywood? working with Richard Matheson (who | game where it's just TAX; No. There's never been one—what has ripped off when | did Night), and мете graphics and there been? Omega Man? Those are vampires 1 working on a project called Something guess, but...there really hasn’t been one except Outside. | delivered the first treatment on not...actors....(it) in the old old days, the Lugosi days, and all that that and am waiting to hear. I’m working m Ys чыын SS the me. is with the guys at Miramax and Joel Silver's doesn't have any there haven't been any Hollywood-made company on another Tales From the Crypt 1 4 zombie flicks. idea. They own that franchise and Miramax kind of tempting Жер has the distribution rights now and they're i * EGM: what do you think is the most looking to switch it over from the kinds of quality. It doesn't г important element of scaring the audience and making sure they're terrified in their seats? films like Demon Knight and Bordello of make Blood, and they'd like to elevate it and use the franchise for more straight-ahead, GR: That's also hard to Say. | don't think of cross-over horror films. Dawn of the Dead for example as a scary movie; | think of it as a comedy. | think if EGM: ive heard of Twilight of the Dead, is that | you're going to really scare someone, night something you're working on? | works best for me on that level. It's mostly GR: don’t even know where that title came from. | craft, setting up a familiar environment and might've said it jokingly at a press conference or something. warping it out a little bit. Beyond that it's There's no script, there's no title. Га actually love to do one—I timing— scares are like jokes in that regard. wanted to do one while it was still the 'oos. | don't know if I'll It's all in how you tell it, how you spin it, how get to with Resident Evil. It could be that Resident Evil takes us much time you take and how you spring into '99. | don't know if l'Il have time to do another the punch. The Exorcist and the original ` Dead flick for the "905. Alien, those make you very nervous, which is a whole other thing; it just keeps you primed so when the shocks hit they hit that much harder. It's like having a sensitive nerve. I’ve never had a subject, a topic, a story that I’ve gotten to actually make into а film that has had those same kinds of elements with a believable enough situation and budget to craft something finely. So уе just sorta relied on my skills as a commercial and documentary guy and done things on instinct. ЛӘ] aaa TveasH 1214002 MIN LOH S.G00MA110H-140H2 VUV'1 ANY 0HAdS рәйојә! "ула Sopi3 pue ибіѕәд 9102 Jo ѕіешәред әле әшеи pue ssauayi| зец ‘HOI LIET "02 SOIpnisjesja'um MMM Te Sn ри `рәлм!ә$ә1 SY w02'uonejsÁejd-MMM 152. 'V'1 49^0 бшру6б so. 4% uoneis/eld uses 129140 ejdund <р peynuepiun ‘sabewep 57895 daays pajjunsbsig 38019 3НІ aNnouv dfi 9NI9NISdS 51103 d3IN3H1-NO9VuG 31dUnd АТА 150 : 9.0 9.0 9.0 9.0 Review Crew Scores Я e Review Crew Scores F-Zero X's Here's the great superior visuals thing about this manage to game's control: capture the look It's spot-on of the Super perfect and allows for plenty of finesse and The reviewers technique-yet at were torn on the the same time it music. While we seems to keep all dug the you on the verge remixes of the of losing control. original tunes, It's that subtle some thought balance that the heavy-metal makes the game tracks were 50 darn exciting cheesy. Still, the when you're music gets your riding near the blood pumpin'. track's edge at blazing speed. Graphics Sound Control The advantage here has to go to F-Zero X. Not only does it deliver a lot of tracks (six per cup for the first three cups, then a fourth cup of randomly generated courses), what's here is amazing. The tracks pack loops, snaking tubes, tunnels, jumps and sudden drops. Put simply: This game will churn your stomach. Tracks F-Zero X's fluid graphics, tighter control and better tracks make it the clear winner, although WipeOut may be more your thing if you crave combat from your racers. They're both ultra-fast hovercraft racing games with fine pedigrees, but which delivers the most stomach- churning thrills for the buck-F-Zero X or WipeOut 64? We put 'em both to the Grudge Match test. " SELECT MACHINE 22 д abut е ce ac Î F-Zero has 30 vehicles, each with its own characteristics that go beyond just weight and speed. And they come in a greater variety of styles, too. You get fat ones, skinny ones, long ones, and each handles in its own unique way. Vehicles The randomly generated tracks in the X cup alone make this the clear winner in the multiplayer category, since you and your pals will never race the same courses twice. But beyond that, the frame-rate stays fast and fluid with four players, while detail remains appreciably high. Multiplayer Combat's not a big part of the gameplay, although ramming gets crucial in later levels, when you need to kill rivals. The Death Race Mode is pretty decent. Combat The Winner Is... | QIEH Even with 29 other cars on screen, this thing screams along at 60 frames per second. Although WipeOut's a bit faster in later tracks, you just get a better sense of sheer speed here. rmm SUPER HEROES ER HERD as x ZA “14 E í {П уф, 1 Join the ranks of the world's fighting elite in Capcom's Fighters Edge* Collect Fighters Edge points when you buy specially marked packages of Capcom's Fighters Edge games or via authorized special offers with partici- pating retailers. 15 easy to join! Just fill in the coupon below and send it to: Capcom Entertainment, 475 Qakmead Parkway, Sunnyvale, СА 94086 NAME ADDRESS CITY STATE ZP DATE OF BIRTH PHONE It's All You Need To Кошу ELECTRONIC" Dos БАМЕКИ GAMING SM 0000090 трату a SOFTBANK company www.videogames.com Star Wars: Rogue Squadron WCW/NWO Thunder Contender Game Boy Color The Legend of Zelda: Link’s Awakening DX The Legend of Zelda Ocarina of Time 5 Nintendo 64 ~ Nintendo Nintendo 64 Hardware with Atomic Purple Controller GoldenEye 007 Nintendo Nintendo 64 Nintendo Super Mario Kart 64 3 Banjo-Kazooie 2 Nintendo 64 Nintendo 64 Nintendo Nintendo oc UO Е m =ч = — Е ое i 3 o eu 4 5 Ы жаш E Ruins ; ame Boy Color Game Boy Color Quest For Camelot Nintendo Hardware Game Boy Color Ee Boy color STAR. WARS; „ГТ Game Boy Color Nintendo (ер НОЈЕ SQUADRONS) Nintendo - Pokémon Red Game Boy Nintendo all 1° 800 • 800 • 566 for a store 39.99 Each Only 3499 шо 49.99 Each 39.99 Each D 00 Discount EN 00 Discount “Э.О Coupons Coupons Oniy 4.99 fore Only 1490 Coupons be. OE MEMOR, Caro., Bs DEX Drive Massive Memory | Memory Card 32X Nintendo 64 Card 1440 Slots Nintendo 64 Interact Playstation Performance Performance ~ Wy. | -10.00 Em Ultra Racer ҮЗ Playstation Steering Wheel Playstation Playstation Interact Interact 0090 cach 45 00 Disco 40. 0 бес Y.V V Coupons [0 009 After Only 10 00 4% Coupons Only 3 Coupons V3 Dual Steering Wheel : Ultra Racer Playstation & Nintendo 64 GameShark 22, Nintendo 64 ааа» Interact ® Playstation Interact ee a ameShark те шаюы | new $10.00 $10.00 — $500 КОШУ $500 OFF Receive $19.00 OFF FF OFF RECEIVE $5.00 OFF OFF One of The Following Products with This Coupon: One of The Following Products with This Coupon: Game Shark for Ninten D. MUTARE an station rive tor Ninte Game TA Massive Memar Card for Playstation V3 Racing aysta V3 Racing ШЕ for Бозша а! Nintendo 64 TEC a moy, ard for Nintendo 64 ay not ba СА tra Racer for Playstation or Nintendo 64 Қау sales ud for comp! ete 2 dela. May not be combined with any other offer. $10.00 ese" $10.00 5.00 $5. 00 See sales =й hr p comp lete details. OFF ж жн OFF OFF eero d Boutique’ OFF Interact Duke Nukem Time to Kill PlayStation GT Interactive Oddworld Abe’s Exoddus PlayStation GT Interactive TAL meroon Oddworld Abe’s Oddysee orginal Classic Edition PlayStation PlayStation GT Interactive GT Interactive itt 99° E March Madness 99 ESPN Pro Boarders PlayStation PlayStation Electronic Arts Electronic Arts OS CQ ==: ee f) = сл ч= С) == VU Brave Fencer AE Musashi Ka Xenogears PlayStation z ~ | Bend Squaresoft quareso’ қаш m м А c Playstation Game a Yotation 2 . Console a with Dual Shock _... 22 ne Controller > PlayStation El. о S.C.E.A. D P. С. * Ф. 6:8 NBA Shootout 99 pu PlayStation S.C.E.A. Metal Ill А Bug's Life PlayStation j PlayStation S.C.E.A. Contender S.C.E.A. PlayStation ONS O = m Q = Mt су i PlayStation|/! БЫ Bust А Groove PlayStation S.C.E.A. Crash Bandicoot 2 PlayStation let Moto 2 PlayStation S.C.E.A. (001 Boarders 2 PlayStation PlayStation S.C.E.A. call 1° 800 • 800 • 5166 for a store near you! | 1998 Readers' Choice Awards Yep, it's that time of year again-time to put down your joypads and vote for the best of the best of 1998. But you gotta act quick. Complete your ballot and zip it back to us by Feb. 15 (sorry, photocopies not accepted). Or screw the post office and vote online at www.videogames.com. Don't like our nominees? No problem. Write in your own picks in the space provided; just make sure to choose games released in the United States between Jan. 1 and Dec. 31, 1998. Check the April issue of EGM for the winners, as well as the editors’ picks for the best of 1998. Send ballots to: EGM Reader's Choice Awards Ziff-Davis Video Game Group P.0. Box 3338 Oak Brook, IL 60522-3338 Game of the Year: All Systems O Banjo-Kazooie O Crash Bandicoot: WARPED O Gran Turismo O The Legend of Zelda: Ocarina of Time O Metal Gear Solid O NLF Blitz O Panzer Dragoon Saga O Resident Evil 2 O Spyro the Dragon O Tekken 3 Write In: 44 We Game of the Year: Nintendo 64 O Banjo-Kazooie O F-Zero X O The Legend of Zelda: Ocarina of Time O NLF Blitz O Turok 2 Write In: Game of the Year: PlayStation © Gran Turismo O Metal Gear Solid O Resident Evil 2 Game of the Year: Saturn O Burning Rangers O House of the Dead O. Magic Knight Rayearth О Panzer Dragoon Saga O Shining Force || Write In: Action Game of the Year О Banjo-Kazooie O Crash Bandicoot: WARPED O Spyro the Dragon O Tomba! O Turok 2 Shooter of the Year O Asteroids (О Етћапдег О CG.Darius O Star Soldier: Vanishing Earth O Thunder Force V Adventure Game of the Year O Heart of Darkness О Мега! Gear Solid O Oddworld: Abe's Exoddus O Resident Evil 2 O Tomb Raider ||| Write In: Strategy Game of the Year O Bringandine O C&C Red Alert: Retaliation O FF Tactics О Kartia O Tactics Ogre Write In: _ 52 Sports Game of the Year O Hot Shots Golf O Madden NFL 99 (N64/PS) O NBA Live 99 (PS) O NFL Blitz (N64) О NFL GameDay 99 Write In: Sa Fighting Game of the Year O Dead or Alive O Destrega O Rival Schools О Street Fighter |! Col. O Tekken 3 Racing Game of the Year О F-Zero X O Gran Turismo O Moto Racer 2 O Need For Speed III O Rally Cross 2 RPG of the Year О Breath of Fire III O Panzer Dragoon Saga O Parasite Eve O Tales of Destiny О Xenogears Gad Write In: Action RPG of the Year О Alundra (О Brave Fencer Musashi (О Granstream Saga O Magic Knight Rayearth O The Legend of Zelda: Ocarina of Time Write In: tw T > Puzzle Game of the Year О В-А-М 4 O Devil Dice О Lemmings & Oh No, More Lemmings! O Roll Away O Tetris DX Write In: - е Best Graphics О Banjo-Kazooie O Crash Bandicoot: WARPED O Gran Turismo O The Legend of Zelda: Ocarina of Time O Metal Gear Solid O The Legend of Zelda: Ocarina of Time O Metal Gear Solid O Rogue Squadron Best Sound Effects O Oddworld: Abe's Exoddus O Gran Turismo O The Legend of Zelda: Ocarina of Time O Metal Gear Solid O NFL Blitz Write In: | believe in technology B. Gamespot TV weekends, @ 9:30AM EST Me If you've got the-moves but you just can't seem to get any action, we've got the show for you. It's called "Gamespot TV," one of many programs you'll find on ZDTV,™ the 24-hour television network dedicated to computing and the Internet. Here you'll find new-product reviews and previews, plus tips, news and insights into the world of console and PC gaming. 0п our accompanying Web site you'll also find ап archive of cheat codes and downloads — everything you need to get the most out of your computer. Who knows, it may turn out to be the best date you'll have all year. To request ZDTV, call your cable or satellite company or go to www.zdtv.com/getzdtv. TV Television About Computing" ds DIRECTV. You can watch ZDTV on DIRECTV (channel 273) and DISH Network (channel 191). MUS © ZDTV LLC 1998. ZDTV is a trademark of Ziff-Davis Inc. Gamespot TV is a trademark of ZDTV. DIRECTV is a registered trademark of DIRECTV, Inc., a unit of Hughes Electronics Corp. DISH Network is a trademark of EchoStar Communications Corporation. Television About Computing is a registered trademark of ZDTV. Platinum Awards go to games that get four 10's, the best possible review a game can get. Gold Awards go to games whose average score equals 9.0 or higher. Games that average at least an 8.0 receive Silver Awards. OUR PHILOSOPHY EGM rates games based on how they compare with other titles on the same system. The highest score we'll give a game is a 10. When a game receives a 10, you can rest assured it's one of the best games ever made-a revolutionary title that truly stands above everything else in its genre for its time. At the other end of the spectrum sits the lowest score à game can receive: a 1.0. This is the kind of game you want to avoid at all costs. It's pure crap, as our scale (above) explains. In the middle lies the average grade, 5.0. We repeat: 5.0 IS AN AVERAGE GRADE. Simple, ain't it? Current Favorites Zelda: Ocarina of Time Turok 2: Seeds of Evil Nectaris: Military Madness Rogue Squadron Favorite Genres: RPGs, Action John Davison Crispin Boyer This month was the busiest of the year for Cris-and everyone else on the Crew-thanks to the mile-high pile of review games that avalanched on the office before Christmas. But rather than burning out, Cris has actually been walking around with a smile on his mug. Very few of the games he reviewed turned out to be crap. And even the few stinkers couldn't ruin his mood after beating Zelda 64. Current Favorites Zelda: Ocarina of Time With the surprising number of games with bugs in them this holiday season, John's capacity for imaginative and uniquely English swear words has become more apparent. EGM's brand-new headquarters is a Pac-Man-like maze of cubes and offices through which his abusive bellowing echoes late at night. At least it adds a homey air to the new digs. Thank heavens we can give him Tetris DX to keep him quiet. Turok 2: Seeds of Evil Tetris DX Bust-A-Move 99 Favorite Genres: Action, Adventure Current Favorites FIFA 99 NBA Live 99 Rally Cross 2 Qix (Game Boy) Favorite Genres: Sports, Racing Shoe is mad-both crazy mad and angry mad. Crazy mad because of Jungle Madness (from deadlines, of course) and Tetris Fever (you know, where you start daydreaming Tetris pieces falling over and Dean Hager After enduring the recent relocation of EGM HQ, Dean realized that he hates moving! To him it's right up there with root canals, opera- tions and parking tickets. Other things he doesn't like: rats, car repairs, Meatloaf (both kinds), Rush Limbaugh, tattoos and crappy games that waste his time. Things he does like: football, vitamins, guitars, absurd humor, liquor, re-runs of Good Times and great games. Dan Hsu Current Favorites Zelda: Ocarina of Time Zelda: Link's Awakening R-Type Delta (Japan) Street Fighter Alpha 3 over...). Angry mad because some fool is impersonating him on the AOL message boards (thanks for catching that, MadHader). Shoe only makes an occasional post on Usenet, as Shoe EGM, just so you know... Favorite Genres: Strategy, Puzzle Current Favorites Zelda: Ocarina of Time Zelda: Link's Awakening Rogue Squadron R-Type Delta (Japan) Favorite Genres: RPGs, Action Shawn Smith John Ricciardi These past few months have made John very happy. First it was Metal Gear Solid. Then, Game Boy Color. Then came Zelda 64. And then, R-Type Delta. Then, Dreamcast. Then, R4: Ridge Racer Type 4 arrived. And then Rogue Squadron and Turok 2 hit. Soon after, Link's Awakening DX showed up. And finally, Sonic Adventure is expected in any day now. Was this an amazing year or what? Here's to a great '99! Current Favorites Zelda: Ocarina of Time C heating pads for "other" parts of his chilly body. Current Favorites Street Fighter Alpha 3 Virtua Fighter 3tb Destrega Zelda: Ocarina of Time Favorite Genres: Fighting, RPGs Shawn doesn't like the cold. It reminds him of his childhood, locked down in that basement so far away from the other children. But that's way too much information. Luckily, the arrival of a FINISHED Zelda: Ocarina of Time in the office has warmed Shawn's heart beyond belief. onsequently, he has been using our treasured gold Zelda cartridges as Destrega Turok 2: Seeds of Evil Metal Gear Solid Favorite Genres: Action, Adventure Sushi-X Sushi gets spoiled so easily. After weeks of playing VF3tb on the Dreamcast, he’s been having a hard time looking at anything else. His favorite fighting game companies such as Capcom and Namco are signed оп for Sega's new console, so it gets kind of annoying having to listen to his wishing out loud that they'll continue their franchise titles like Tekken and Street Fighter on DC. Hang on, Sushi! BATTLETANX Developer: 300 3DO has achieved something truly unique— they've produced the world's most average game. So average is BattleTanx, it will be held up as an example for years to come as a shin- ing hope for all people striving for mediocrity. A moderately enjoyable but simple tank game with average graphics, adequate sound, average controls and a story line akin to something John Carpenter would have produced when going through the crap phase he had that spawned Escape From L.A. It's not at all bad...it’s just that if you ever wanted a perfect definition of a game that was destined for rental, this is it. As a single- player game it's OK. | wouldn't want to go overboard about it or anything, but it's an adequate way of killing a few hours if you've got nothing better to do. As a multiplayer game, though, it is actually pretty enjoyable. Those of you keen on Namco's Tokyo Wars will appreciate it's "big tanks, big bangs" theme. However, just like Tokyo.Wars, you soon learn that although all your average guy needs to amuse himself for five minutes is the opportunity to blow the crap out of some- thing, this amusement doesn't really last longer than five minutes. Rent it. Really...you may.even end up renting it a few times if you dig the whole apocalyptic vibe. Just. don't buy it. It's not worth the investment. John D As a one-player game, Battletanx is a decid- edly ho-hum experience. And the story line itself—which involves saving female queens from the ravages of post-apocalypse America—is so ridiculous it’s nearly funny. But it's the two- to four-player modes that kept me playing this game. You get quite a. few modes here, as well as the-option [ог team play. Multiplayer lends the game a very much-appreciated Tokyo Wars feel; Cris 1 in | kind of like this one for the same reason I like Chopper Attack— mindless.destruction. After that it's pretty mediocre; The thrill is in blowing stuff up, rather than in trying to win the game. "тло! sure if that’s good or bad, but even mindless destruction gets old after awhile. Multiplayer is really the best way to play the game, although it’s tough to read the radar screen. Overall | could see buying this for its decent multiplayer action. Dean BattleTanx may seem like a below-average, play-it-once-and-forget-about-ittype of action game, but once you make it into some of the middle levels, it gets decent. Granted, blowing:up tanks and placements becomes repetitive at times. But the varied objectives. and scenarios in each level helps spice things up. The graphics and sounds are decent; what this game relies on is solid gameplay and an addictive multiplayer mode. Shawn ssaake}g JO 1одшпм s8ueg 319 ‘sung 819 :aunjeay 3seg 3uounedaq Алалз щ гделалу :әлпуеә 3510/4 шоу орсммм BUST-A-MOVE 99 num 4 PLAYER 2 PLAYER 0 SCORE 0 SCORE 0/4 INS л VIRS 3 PLAYER 30 SCORE D eren AX без un wa Y А Developer: Taito/Distinctive Developments Two Bust-A-Moves turned up for review this month, and although at first look they're pret- ty similar, it's ironic that number three (99) seems to offer a bit more than number four. There's a fairly justifiable argument that there wasn't actually anything wrong with Bust-A- Move 2, and that messing with any of it is just a waste of time. | was actually a pretty stoic supporter of this line of thought until about 2 a.m. the other morning when four of us sat down and played BAM 99 for hours on multiplayer. Many of you surely have played four-player games in the past...and it's pretty damn fun. The only problem is that it Squeezes all four play windows into a hori- zontal line along the middle of the screen, which is a bit strange. It bumps the resolu- tion up to do this too...and while it looks impressive, | think the "traditional" four cor- ners approach might have been friendlier. On a small TV (even a 20") it's a bit flickery and it can:be difficult to see the difference between orange and yellow bubbles. It’s not just multi- player that's improved, though. The single- player “puzzle” games are pretty complex. It doesn't have the combo system of BAM 4, but it has new bubbles that can trigger chain reactions, and it also requires you to do Some fancy bouncing to.complete puzzles. Definitely better than BAM 2: AE. John D The Bust-A-Move games haven't improved much through the years and have offered nothing but minor upgrades, That is, until this one..Bust-A-Move 99 is really BAM 3 in disguise, but with one very nice exclusive fea- ture: four-player simultaneous play. While it’s not the most exciting four-player mode in the world (once you're out, it may be a long time before the other players finish), it's definitely a nice addition to this aging series. Dan Don't just stand there— bust a move...again... with the same cute characters and bouncy Japanese feel, along with a few new game- play changes and modes. The new character- unique garbage blocks make things tricky. and the four-player multiplayer mode is a. blast— although you'll need to play it ona TV bigger than a 20” to avoid ruining your eye- balls. At first | thought this one was more of the same, but it’s pretty decent. Shawn It’s really impossible to dislike a Bust-A- Move game, and this one does pack enough cool new stuff to warrant its purchase if you already own BAM 2. The characters and their garbage blocks liven up the multiplayer aspect—as does the exclusive four-player mode, Of course, if you're still happy with BAM 2, you may want to pass on this install- ment and hope Acclaim eventually-licenses BAM 4 and brings it to the N64. i ү-1 :5лаћеј 4 JO ләдшпМ apow лекеја-апоз :запзео4 1598 jeu'uej22e'MMM 1eKe|q-1no4 Buung jjeuis ооу SMOpUIA :әлпзеәј 3540 Go, go power heroes! | was expecting a pret- ty poor fighting game in Dual Heroes and for the most part, | was right. Dual Heroes has а small amount of attacks and the fighting engine is very generic with collision problems and unbalanced combos. The funny thing is, some attacks seem to just have a couple of frames of animation, but special moves, throws and winning animations have about 20. It tends to make the flow of the game uneven, with most of the match being choppy with some odd moments of fluidity. If you watch the ending credits, you'll see the amount of motion-captured actors they used to achieve the many fighting (and dancing) moves that make up the fighters' arsenal. What saves Dual Heroes from the abyss of dismal fighters like Deadly Arts is the funky Power Rangers-like characters complete with their own theme music. Dual Heroes is also good fun with two players (as all fighting games should be) because the characters: have exaggerated moves just like super- heroes. | wish there were more characters and'that more happened in the Story Mode. If you're not into the weird Japanese-style superhero action motif, you should pass on this altogether. Without the campy music and characters, you're leftiwith a very average fighter with limited play value: Sushi Man, | can't believe how many poor games are coming out for the N64 lately. Dual Heroes is just about the blandest fighting: game l've ever played. The characters look like Power Rangers. The graphics are ме below par for ап N64 game and the game- play is unresponsive and clunky. That about covers it. Oh yeah, the fighting modes are weird-Robots, Virtual Gamers? | can't think of any reason to recommend this one, Dean Like most of the recent, distinctly Japanese N64 fighters (ixe., Flying Dragon’and Deadly Arts), Dual Heroes tries to bring something quirky to the fighting game genre but man- ages \to disappoint on nearly every level. In this case, you get a weird robot-training mode that has you teaching an android the basics of brawling, but the fighting engine is so dull and uninspired that | quickly lost interest in the whole thing. i How many N64 fighting games are so incredi- bly crappy that the CPU-controlled players can actually fall out of the ring after they've beaten you? One. Dual Heroes. It's up there with Deadly Arts competing for the title of “worst game ever." The graphics are terrible, the sound is appalling and the controls are unbearable-why use the analog stick if it's not taken advantage of? Pathetic.. Rubbish. Dreadful. Avoid...like cooties: - :saahe}g JO 49quinN SAAOW paunjde-uonoy :an3eoJ 3594 Кејдашесу yea :әлпдеәј 3540 dfoo'uospny MMM FIFA 99 VICI ли 2 1) 5; Publisher: Electronic Arts Developer: EA Canada Featured In: EGM #112 Another year, another FIFA. In 1998, EA tried to pull a fast one on us with World Cup 98, a nearly identical game to Road to World Cup 98. | lost faith in the FIFA series because of WC 98, so | wasn’t really looking forward to FIFA 99. I'm happy to say, 99 brings to the table a significant number of improvements, enough for me to give this game a healthy recommendation. Overall, FIFA 99 is a lot tougher and more realistic than its prede- cessors. It's now easier to avoid slide tackles, a traditionally guaranteed turnover-creator in FIFA. The defensive АІ is much smarter, forc- ing you to take longer shots— you can't drive right up to the goal as often as the older FIFA games let you. (While this takes away a little of the arcade-level excitement of soccer video games, this definitely creates a more realistic soccer experience.) The goalies' behavior is also more lifelike. They don't make as many ludicrous dives for easy saves, and they come out:of the goal more often forthose-one-on- one situations. Overall, I'd have to say I'm very pleased with this year's FIFA. It's the most realistic one yet. Non-soccer enthusi- asts, however, may want to pass. The tough Al сап make for some pretty frustrating, pret- ty low-scoring and uneventful games (@gain...just like in reablife). Now, if EA could only smooth out the damn frame-rate... Dan FIFA finally makes that tiny step forward that places it in alongside 15598. Їп fact, it's now very much like Konami's classic, only with proper license stuff. The new features bring some much-needed AI tweaks to the game; and the new system of volleys, headers and chest trapping makes for a more natural feel. The semi-auto goalies seem tobejust about (ћеге том, апа thesfakesiand jukes are a wel- come addition. Also, it looks great. John D This FIFA series continues to take big strides with every néw edition. This year’s standouts include the juke, chest trap and header abili- ties. The movements look fluid and realistic, and add а load of defensive and offensive abilities for your player. Smarter Al puts your teammates in better positions to make through passes, and using them-for fast breaks is great fun. This is by far the deepest and most entertaining FIFA yet. Dean FIFA 99 is easily the best FIFA game yet, with obvious improvements not onlyin the game's Al and controls but in its aesthetics too. Тһе frame-rate is finally solid (unless you've got a RAM Pak, in which case | recommend you steer clear of the choppy “Super High” reso- lution mode), and the many new moves you can execute are not only useful, but fun. The more'Sim-oriented.IGM and IGT features аге surprisingly user-friendly, too. John R VISUALS SOUND INGENUITY REPLAY 8 8 7 8 y-1 saae}d JO 1equinN Pay :94n3ea3 )598 ure3y-"23ey-aUIe4J :әлпуеәу 3540 uio»'5340dsea'MMM Publisher: Electronic Arts Developer: Westwood Studios Featured In: N/A Remember how lame the original Golden Nugget for the PlayStation was? After you got through the sluggish interface and the multi- tude of options, you were then forced to interact with...Adam West!? Uhh...OK. Well, apparently someone at Westwood Studios got the message. Golden Nugget 64 is a lean, mean gambling machine. No FMV, no inane story mode and no Adam West (no offense, Batman). It's stripped down to the bare essence of gambling, and it's simple to play. Check in, select your purse and shoot off to the tables. The menu interface is amazingly functional, as are all the games. The crisp 3D graphics lay out the detail of the tables nicely, although occasionally it's hard to dis- cern clubs from spades. Still, no big deal. And while you need to think of gambling games in a different way, this one does more than sim- ply teach you the games— it's actually fun on its own merits. | found the Poker and Blackjack games to be most enjoyable: Тһе dealers distribute the cards quickly and keep the overall pace of the game speedy. The voice work is spot-on as well. The two-player mode is tricky; some of the games (Poker, Texas Hold 'Em) can't support multiplayer. due to card exposure problems. Still, this is the best gambling game i've played. It got me so pumped, | wanna go to Vegas! Dean Golden Nugget 64 gets kudos for packing in so many games. Texas Hold "Егіз especially пісе; віпсе you don't see it too often. The four-player mode is great as well, especially for gamesitike Roulette, where players have their own window in which to examine the table and bet. The presentation is а yawn- fest though—all you do is methodically pick a game and play it..No story mode, no virtual casino (which would've been ideal). Dan What can you say? It really is everything you'd want from a casino with the exception of free drinks and old ladies playing the slots at 4 a.m. There are more than enough different games, and they're all presented in a,clear and easy-to-understand way. Add the excellent presentation, great speech and the mellow music and you have a fine gambling experience. It won't tickle everyone's fancy, but it’s fun...especially multiplayer. John D For a casino video game to be long-lasting and worthwhile, it has to have some sort of angle—some sort of hook. If it doesn’t, all you do is play a bunch of rather boring casino games. Unfortunately, Golden Nugget 64 doesn’t have any of these so-called hooks. At times this is nice because you can jump right into a game without having to worry about extraneous options and such, but then a little something extra would've been nice. Shawn VISUALS SOUND INGENUITY REPLAY w 7 wy 8 yN Developer: Nintendo p-1 :52әКеја JO 1едшпм Iy 2nsijeay :aanzeay 3528 420g 1aÁejdisjnw ом :24n3824 3810M шоу га MMM у: ZELDA: OCARINA OF TIME | 9 ы. „© zi * у > А Y (pem Game of the Month Publisher: Nintendo Featured In: EGM #113 | :5ләЛе]4 JO 1aquinN | can't say I'm surprised іп the least at how incredible Zelda: Ocarina of Time turned out to be. I've always had extremely high expec- tations for the Zelda games, and I’ve never been let down once. Why should things be any different this time? Once again Shigeru Miyamoto and the wizards at Nintendo have delivered a truly epic gaming experience that no one should be allowed to miss. The game's creators have managed to take every- thing that was great about the 2D Zelda games the exploration, the puzzles, the dungeons, the loads of hidden secrets, etc.— and translate it all into 3D flawlessly. The game's beautifully detailed world is so vast and immersive that you'll find yourself con- stantly losing track of the real world. The con- trols are excellent, too. The auto-jump feature helps add to the immersiveness (it's far bet- ter than | expected it to be), and Z-Targeting makes combat a snap. You'll have no prob- lems with the-game's length, either. It'll take an average gamer about 40 hours to beat, and trust me—there'll always be something to do, even after you've finished the game. I do have a couple of minor fanboy-ish gripes, but I'll get into them some other time when | have more space. Oh, one last thing—this game has the coolest final battle/ending ѕиоәЗипд e|qipaa2u| Ajaynjosqy :әлпдеәј 3528 sequence of any game ever. John R This game packs amazing visuals, beautiful music, a superbly crafted story and rock-solid gameplay, but what amazes me most about Zelda 15 just how satisfied | felt after beating it. | mean, it delivers on so many levels. Aside from the epic quest, you get so many little side jobs and puzzles that you'll never get bored. And the dungeons are masterpieces of level design. Heck, even watching the sun rise over Hyrule fills me with awe. Cris пі This is a legendary game. Everything Zelda offers —the'engaging story, the vast areas to explore, the beautifuumusic—you wouldn't believe could fit on а cart. There's not one gamer to whom | wouldn't recommend i¿ðISNW ерје7 21552) 2Y1 SIYM :04n3224 3540 Ocarina of Time. While it isn't perfect (controls take a little getting used to, graphics aren't up to Banjo's standards), Zelda has worlds of gameplay going for it. This is-one of gaming's best. Do not... repeat...DO NOT miss it. Dan Graphics: wonderful. Sound Controls: perfect. Atmosphei it the finest game ever made? Quite possibly. Only Miyamoto seems to be able to bring out the kid that lives deep down inside everyone, allowing you to enjoy his games exactly as he intended. It's an incredibly enjoyable experience, impossible to play for short periods of time.:.you'll.get sucked in so much you'll always play for hours. John D VISUALS SOUND INGENUITY REPLAY 10 10 10 9 шоэ'ориәзиш'лмлм Publisher: Capcom Developer: Capcom Featured In: EGM #114 Tetris has been around for a while. It's been cloned, refined, rereleased, pirated...you name it. For those reasons, any new Tetris should have nothing but improvements. Magical Tetris Challenge is a great game that offers an interesting twist, but a few short- comings prevent this version from being the best one out there. Let's start with the good. Magical Tetris is a lot of fun, especially head- to-head against a friend. The new Obstacle and Counter Blocks add some competitive Spice to the original formula. Players can't help but go for huge clears, just to screw opponents with big and clumsy garbage pieces. If this new stuff isn't your thing, you can always fall back on regular Tetris, an already flawless game. The bad? | don't like having to race for the one shared "next piece." | also don't like any words like “Tetris” or “Pentris” obscuring the playing field, even if it's only for a brief moment. Also; the game should let you turn off Quick Drop like you can do with the Temporary Landing System (both are cool features that should be optional). Finally, why doesn't the game let you save data (most lines cleared, high scores, etc.)? That's an obvious feature that needs to be in every Tetris game. Oh well. These minor.negatives don't change the fact that overall, this is a fun cart. Dan If you're an N64 owner who's been itching for a good version of Tetris to come along, MTC is definitely for you. The differences between Magical Tetris and classic (“Updown”) Tetris are subtle, but they make for an interesting (and fun) twist on the classic theme, The. combo system adds a new level of strategy to the game, while the Instant.Drop.and T.L.S. features make Ғогеуеп tighter control. Watch out forthe cheesy story, though. John R With several interesting innovations, a load of new and extremely tricky blocks and good old-fashioned Tetris gameplay, Magical. Tetris Challenge is a sure buy. In fact, the only reason | сап see to not make this опе a permanent part of your N64 game library is if youlhave something REALLY against ће goofy (no pun intended) and somewhat child- ish Disney characters inthe game. Aside from that, this one's as solidas a rock. Shawn I'm not crazy about the Disney characters, but hey=this is still Tetris, and it still packs limit- less replay value. The Magical Mode adds Capcom’s trademark flash to the standard Tetris formula, not to mention some truly bizarre garbage blocks and the ability to clear more than four rows at a time. Multiplayer’s fun but perhaps not frantic enough for those used to the more hectic gameplay of Puzzle Fighter or Tetris Attack. Crispi VISUALS SOUND INGENUITY REPLAY 6 7 5 10 T-L :51әКеја JO 48quinN $920}q aBequey мәм :aunjeay sag әс) :әлпуеәу 3510/4 sy»ojg a8equey мәм Ә50Ц1 Ag 31 шохшообеуммм MILO'S ASTRO LANES | | a 2 Publisher: Crave Entertainment Developer: Player 1 Featured In: EGM #113 Ahh, and | thought Glover was a weird соп- cept for a game. If anything, this one takes the prize for best follow-through on a weak premise. At first | thought the bowling bit could be just one small piece of a large and involved game. Nope, it's really just bowling. Not ordinary bowling either; it's bowling with aliens! What went wrong here? When you think about how deep an N64 game can be, like GoldenEye for example, and then you see this, you just have to wonder. What makes it even sadder is the fact that the bowling isn't good either. There aren't any traditional bowling physics involved. It's all “wacky” stuff: ramps, voids, hills and valleys. Special power-ups make it even loonier by allowing your ball to shrink, expand and even explode. That's about the extent of the flavor in this game. Otherwise it's a series of matches against a slew of mildly amusing aliens. You're Milo, an aspiring galactic bowler. It's your dream to defeat every interplanetary. species you can. It's a quest for glory, indeed. (That was sarcasm, by the way.) The story line seems simple and thrown together, but | still can’t justify this as a kid’s title. | think they'd get just as bored as any other person. In fact, I'm not sure who this game is geared toward. If you have.a'bowling jones, you'd be better off doing the real thing. Dean If you are a child —a very young child who is amüsed by colorful graphics and snappy quips, and who also happens to be into bowl- ing—then Milo's Astro Lanes may interest you. |Буоште not one of these strange chil? dren described above, then don't bother with this one. In fact, MAL isn't even worth rent- ing—it just isn't fun. The only:thing | enjoy about this game are the offensive and defen- sive power-ups you can pick up. Shawn Hey! Wouldn't it be great if you could have, like, bowling...only in space with aliens and stuff—and with power-ups and crazy lanes? Err...no. | did try. Honest | did; But no matter whichiway | looked at it, | don't recall ever actually enjoying myself with Milo’s. | like being able to interfere with opponents” throws, but ultimately it just didn't:do it for me. Rent it with friends if you don't like “real” lanes—in any sense of the word. John D Bowling? With power-ups? On miniature golf- type lanes? Sounds like fun, doesn't it? Unfortunately, the concept scores higher than the execution. The graphics aren't sharp. enoügh, the controls aren't precise enough, and the physics aren't real enough. Those three factors turn Milo's into a game that uses more luck and chance thamany type of skill. This game is better suited for children who don't know any better. Dan VISUALS SOUND INGENUITY 4 3 6 5 ‘aunjea4 3596 d Зипјез ou JO punos ayy : әзішәл4 г>едб Ayre :a4n3e34 35404 шо>зәшеЗәлеіуммм REPLAY Publisher: Acclaim Developer: Iguana Featured In: EGM #113 This is quite a surprise. As much as | liked Kobe's NBA Courtside, | knew there had to be another N64 game that would satisfy my roundball needs. NBA Jam 99 is not perfect, but it's certainly the best simulation avail- able on the N64 in my opinion. The А! of the computer is pretty good, maybe even better than Kobe's. Jam 99 has good player rota- tions and nice animations overall. Of course being that this is a Jam game, the dunks look and feel great. You can unleash the trade- mark monster jams in the "no rules" arcade mode, which is great when you just want to go nuts. The only downside is that you can't quite go as nuts as you'd like and the arcade mode retains too much of the game's sim aspects. If you wanted a direct follow-up in the tradition of the Jam series, you'll be dis- appointed. The sim modes are where the main action is, which is fine by me. If you've watched countless NBC basketball telecasts likexmyself, you'll either love or'hate the com- mentary by Bill Walton (one of the two com- mentators available). He says some of the most idiotic comments ever heard in a tele- cast, but | love it. Jam 99 has a tendency to repeat phrases quite a bit, but so does Bill Walton in real life. Perfect! The season mode is great, and the CPU: will.give you a pretty good run in the harder difficulties. Sushi NBA Jam 99 has a totally different vibe than Courtside or.NBA Live 99 (the system's cur- rentybest). To be fair it doesn't look that bad. The detail is nice and sharp, much better. than most N64 games. The animation is pret- ty good as well. But, it certainly doesn't have the same level of gameplay as Live ог Courtside. Single-player is OK, but not nearly as fun as the two-player Jam Mode. Bottom line—]Jam 99 is a rent-first title. Dean І don't know what Sushi's smokin', but there's no way Jam 99 comes even close to topping Courtside or Live 99. (Then again, how many ninjas do.you know who've got any skills on the court? Yeah, me neither...) Jam 99 isn't bad by any means, but aside from its pretty: hi-res graphics, it's a decidedly average b- ballgame that's a bit too slowforits own good. The Jam Mode feels nothing like the old Jam games, either. Disappointing. John R NBA Jam 99 isn't very NBA Jam-like, is it? Acclaim and Iguana have toned down the arcade-style of play, making it nowhere near as intense.as it used to be. It basically plays like а regular game with all penalties turned off. There's a simulation mode also, but it's not very solid either—fans of b-ball games: probably won't like it. Overall,.NBA Jam 99 has a nice-looking exterior but that's about it, l'm afraid. Look elsewhere. VISUALS SOUND 8 7 6 шоу |! :әлпуеә4 3598 faeyuauiuo) әліуіҙәдән suo3jeA |118 :n3eaJ 35404 jeu'ue|22e'MMM escapes to revenge against the tyrannical League who | defeated them 100 years ago. i 2 PlayStation Wr Colony Wars: Vengeance. Psygnosis and the Psygnosis logo are ™ or ® or © 1990-8 Psygnosi Ltd. ALL RIGHTS RESERVED. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark ot iha Interactive Dig = “GCLEIVEIMATICIU i = ў © ~ | ! r № ui 5 pace and land-based missions ¢ 19 acts, 6 endings * Spectacular dog fights E systems | NHL BREAKAWAY 99 Developer: Iguana West Featured In: EGM #12 Uh-oh. Did someone from Midway get a job over at Acclaim? Breakaway 99 suffers from the same problem that Midway's Gretzky "98 and Olympic Hockey '98 did: It’s EXACTLY the same as its predecessor. A year ago, Breakaway was definitely solid, and since EA's NHL series hadn't arrived on the N64 yet, it was actually the best choice for hockey fans. Well, this simply isn't the case anymore. Breakaway 99 is still plagued with the same amateurish problems it had last year (floaty puck physics, questionable control, shoddy goalie Al, etc.), and it doesn't even come close to competing with EA's far superior NHL 99. It's literally the exact same game as last year, except for the slightly revised menu screens, the adjusting of the crease and the addition of the Nashville Predators (they also updated the All-Star teams so they're no longer Eastern and Western, but rather North America and the World). Heck, lis exactly the same, unchanged! in Mey h. Stats are updated and the akaway with the lere's no quel? Aside from some real- changes, there's absolutely nothing Ко top it off, EA's NHL 99 isa ich better game anyway. Breakaway 99 isn’t ter Dut | think of A у ап ‘later. Breakaway zish play controls ШУ) | Al is pretty 1!) especially easy 't bad, but} 5 5 2 № p-1 :52ә/е}а JO ЈәдшпМ 3| Ang ој әлең уџод под :әлпзеәј 1528 ТИМ 51003 1004 auios :әлпдеәј 3540 зәи'шіејеммм PENNY RACERS Position IS Publisher: THQ Developer: Takara Featured In: EGM #111 Mario Kart 64 has the multiplayer cart racing game locked down. Diddy Kong Racing brought the one-player game up to speed. Now Penny Racers attempts to move into Nintendo’s and Rare’s territory with a new racer that, amazingly enough, isn’t a blatant rip-off. The best feature Penny Racers has that the other two games don't is the acces- sories system, where you can take valuable car parts from last-place opponents. Without this, | would have little to no reason to play Penny Racers. It's rather fun trying to beat Someone on a street level, just so you can steal his/her snow tires for use on the ice lev- els. And it's extremely gratifying playing the same easy levels over and over against the tough and cheap CPU AI just so you can steal all of its cool items. Obviously, this game has potential. Too bad the single-player game gets old real quick (because the Circuit Mode only has nine tracks). How's the multiplayer (the realifeason to play cart rácers)? 7 Frusifatingly lacking. With four players, you- beable to create tracks, they all Share е environmental graphics, making | You have to like Mario Kart to really appreci- ate Penny Racers. They're similar both in | gameplay characteristics and graphics. The kiddie element is a little too stror wi h strategy. The huge amount of car mods jog cannibalizing thing are testimony: Although the control and tracks here aren't nearly 5 good as those in Mafio a shortcomings in other ways. Your ability to customize your car adds an incredible amount of replay value. And it really adds to the multiplayer aspect, too, since winners can swipe parts from their loser pals. A A more aee] would be nice run 5 , but (позе can't be ust standard circuits againstthe CPU "Sushi VISUALS SOUND INGENUITY 7 6 7 8 Ұс ~ p-1 suake}g JO saquiny $ә110$$әээәү ле Suipeay :әлпуеә4 3528 ƏPOW 3/0210) uj 549841 uSnou3 ON :әлпуеәу 3540 Wo» buy MMM REPLAY SOUTH PARK Publisher: Acclaim Developer: Iguana Featured In: EGM #114 Although derived from the Turok 2 engine and very obviously a third-person game, don’t be mistaken into thinking South Park is your typical 3D blaster. It really is much simpler than that. At its heart it’s a really, really old-school shooter that happens to be presented within a 3D environment. It’s so old school in concept that the bad guys come in “waves.” Wander around the well- presented cartoon looking environments for a bit and then BOOM all of a sudden you're faced with a horde of bad guys. Wander a bit closer to your goal and you’re faced with another, and another, until you reach the bigger bad guys who are converging on the town of South Park. It’s like Galaxian and Missile Command mixed with Doom, but with some sick humor thrown in. The presentation really is superb, the graphics—although suf- fering from some overly zealous fogging—are great throughout, especially | in hi-res with the iractel BONS: та hile—at least once E f the show will no doubt be satisfied. John R simple—it's just a big : | итог and silly weapons ma great party зате аке anyi you all with my pissballs of death! Sushi VISUALS SOUND INGENUITY 7 9 5 V-L:s1aÁe]d JO 1едшпм зошпн JO әѕиәс̧ Haed unos :әлпдеәј 3sag (м азен под д) 4ошпң 30 asuas 4124 unos :24n3e24 3540 3ou'urej22e'MMM Publisher: Electro Brain Developer: Hudson Soft Featured In: N/A Star Soldier is a tough game for me to rate. On one hand, І can see people loving it for its extremely well-balanced gameplay and in depth combo/scoring system. On the other hand, | can see people hating it because you can run through it on the Beginner difficulty in about 45 minutes. Unfortunately, | have a feeling most people will end up going with the latter, which is too bad because at its core, Star Soldier: Vanishing Earth is an excellent shooter that provides some serious challenge on the harder difficulty levels (specifically the Master level). Yes, | agree—it could've been longer. There are actually three hidden special missions, but chances are most people will never even see them. But on the other hand, if you're into playing for high scores (which has always been a staple of the Star Soldier series, espe- cially in Japan), | can't see how anyone could dismiss this game in only one rental period. There's just too much depth (оће scoring system. And on top of that, there are two very cool time;trial modes that give you either two or five minutes to rack up as many points as possible before time runs out. The bottom line is this: If you're into shooters that require more than just quick reflexes to master, you should check this,outeThe lack of. a.two-play- er mode does kinda stink, though. John R Normally I'm prepared to tolerate some bad presentation, especially for a shooter, but Star Soldier's graphics work against the ^ gameplay. Sometimes it looks so bad, you can't see what's going on. It pretends to be all lever and 3D, but ends up just being а confusing mess.of similarly colored back- grounds and sprites. Not the.greatest exam- ple ever...it's real old school and doesn't com- pare well with other recent efforts. John D 1 don’t think I’ve ever played such an aver- age shooter in my life. Sure, Star Soldier has a few secret paths, some flashy graphics and a combo system for points, but it just.doesn't have enough oomph to be long-lasting. It actually reminds me of some no-name arcade shooter.For $10-15 I'd consider picking up 55 50 I could have a shooter оп my-N64, but it's probably better offas а rental—you should be able to beat it ina day or two. Shawn | never thought I'd see an old-school shooter on the N64, so I'm especially pleased (0 <ау this first entry for the system is pretty darn good. You get classic top-down gameplay: here with a cool twist that’s unique to the Star Soldier series. Achieving a high score is the ultimate goal, and—as in Einhánder—you earn major points by stringing together kills for massive combo bonuses. It all makes for a surprising amount of strategy. Cris Н VISUALS SOUND INGENUITY REPLAY 6 7 4 6 L:saake}d JO 1едшпм шәдѕ/с̧ 301102 /одшоу 36215 :aunjeay 3598 340US JO pury 51 риу чаеја-омј ON :2Jn3e34 3510 df'o2'uospny MMM - STAR WARS: ROGUE SQUADRON | 277 Publisher: Nintendo/LucasArts Developer: LucasArts/Factor 5 Featured In: EGM #111 While | would have preferred a dogfight game set in space rather than based on the first level of Shadows of the Empire, Rogue Squadron still captures the feel of the Star Wars flicks—and that alone is enough to pump up the game's score. The music, radio chatter (featuring a Mark Hamill sound- a-like) and sound effects are all phenomenal, but it's the graphics that really shine. Vehicle models are amazingly detailed, while the rolling terrain (which you can scorch with your blasters) is littered with sprawling cities, Imperial bases, even scurrying stormtroopers you can strafe. And while Rogue Squadron looks fine in standard resolution, you'll дећ- nitely want the RAM Pak to play the game in hi-res—although the frame-rate suffers a bit and the virtual-cockpit view is too choppy. The 16 missions —all of which are inter- spersed with slick in-game cinemas—offer a decent variety, often mixing multiple objec- tives'Such as.escort and search-and-destroy. While most of the first 14 missions offer a decent challenge, the last few are insanely difficult. You'll need to destroy every struc- ture in previous missions to gather weapon: upgrades, but you'll want to refly them any- Way to earn Gold Medals (no easy feat) and access the three kickeass bonus missions. | only wish it had multiplayer. Cris n It makes sense—take the best part of. Shadows of the Empire and make an entire game out of that style of gameplay. Ah, but in addition to this, Rogue Squadron has incred- ible hi-res graphics, tons of voice and an overall solid feel. On the downside, some of the missions get a bit repetitious but luckily Others have more interesting objectives that help to get things moving again. Still, I think Rogue Squadron is worth a buy. Shawn It really is just like the first level of Shadows of the Empire blown out into a full game. The attention to detail is stunning throughout, with some brilliant subtle touches that.suck you in to the Star Wars ambience. It's tough, but it's extremely rewarding if you go out of your way to get perfect results on each level. lf there was ever a way of rewarding diligent gameplay, giving bonus Star Wars stuff has to rank up there with the best. John D Rogue Squadron is easily my favorite console Star Wars game yet. | wasn't expecting too much from it, but to my surprise the game Is actually a lot of fun to play, and the graphics and sounds are awesome. The missions are diverse and challenging (the bonus ones rock), and the whole presentation is sweet. | wish there was a multiplayer mode,butaside from this minor oversight, I'm quite satisfied. Be sure to play w/the Expansion Pak! John R VISUALS SOUND INGENUITY 10 9 7 7 N 1 :5ле ће] 4 JO 49quinN soiydesy pajreyaq :әлпуғә4 3528 soSe3s јешу JO A3]n214J!q әшәлухэ :aunyeay 35404 шо>ориәјшиммм REPLAY TUROK 2: SEEDS OF EVIL MATURE Publisher: Acclaim Developer: Iguana Featured In: EGM #112 Easily one of the most visually impressive games on the N64 (especially with the 4MB Pak), Turok 2 is a significant improvement over the original. Obviously taking some cues from the likes of GoldenEye (especially for the multiplayer stuff, which is a good laugh— especially Frag Tag), it’s certainly one of the most ambitious console games of this style. | don’t want to spoil this and sound too nega- tive, but there are some problems that detract from the fun of it all. As any honest girl will tell you, size really does matter—and T2 doesn’t suffer in any way in that depart- ment. It’s huge! But to keep with the analogy for a moment, it’s not just about the size, it’s what you do with it that’s important—and in places T2 is downright clumsy. Mostly it’s just too damn big, and it can be pretty unforgiv- ing. | must say | object to the way some of the “adventure” elements are spaced out— and there really aren’t enough save points. Be prepared to leave your N64 on for days. There are also some frame-rate issues when there's a lot of action. Not usually that much ofa problem, but when it drops too low it becomes impossible to aim your weapons. Also, in multiplayer mode, we saw the game crash twice...which we can't forgive. Despite the flaws though, it'sjajgreat şame 4 just not 25 good as it could ve been. Shame. John D This may seem like an odd complaint, but I'm actually annoyed that Turok 2's levels are so damn big. If you could save anywhere, I'd be happy, but the limited amount of save points couplediwith the fact that it's really easy to: get lost in the game's huge levels really irks . Still, the game's atmosphere and graph- ics kick ass (despite some slowdown), and the four-player modes are fantastic. I'd buy it for the multiplayer stuff alone. John R Despite all its little flaws—namely, choppy frame-rates, afew bugs, some tedious bits and a lack of save points—Turok 2 15 still just the epic, spectacular-looking game N64 own- ers need to fill the void after Zelda. And as with GoldenEye, you'll be playing Turok’s mul- tiplayer modes a year from now (the insanely fun four-player Frag-Tag monkey:Mode nearly made me miss deadline). Not quite as good as GoldenEye, but close. Crispi Turok 2 is an excellent example of how to make a proper sequel. Everything about the game is bigger MUCH bigger. Bigger graph: ics (thanks to the RAM Pak), bigger levels (that'll really piss you off, quite frankly) and bigger enemies both in size and intelligence. My main two gripes are the distance between Save points and the somewhat touchy analog control when moving and aiming. Still, it's a VERY impressive title, | Shawn VISUALS SOUND INGENUITY 10 9 7 8 N y-1 :5лаћеја JO 48quinN (яға WVU) ѕә1цаело səy-IH :aınqeay 1598 $зшод глеб May ооу :әлпуеәу 3510 REPLAY wer o Publisher: Crave Entertainment Developer: Celeris/Interplay Featured In: EGM #113 Once you get used to the general inaccuracy ofthe aiming and physics systems in Virtual Pool 64, the game actually gets pretty good. But that's the problem. If this title is truly a simulation of pool—one that creates a "virtu- al" environment—then nothing should be compromised...you shouldn't have to get used to anything. When I line up a shot that would do the job in real-life pool, | expect the ball I’m aiming at in the game to do the same thing— not almost make it into the pocket and then bounce off of the cushion. And |ме played a lot of pool—enough to know when a ball should go in. Now don't get те wrong...| didn't miss every shot | took because of the game's aiming system and ball physics—there's just a certain amount of error that occurs. But | think you get my point. Now, the game's overall feel is pretty good other than the physics/aiming problem. There are Шету of game types and play er used in most gun mfortab SOUND INGENUITY 5 7 8 =| :s49Ke]d JO 49quinN sapow Леја JO /зиә\4 :әлпзеәј 3528 = a 4 т 3 3 = Е ЕЗ 5 P о 3 ә о = 5 2 =. о 5 в = L3 э Е = 2. а а шо>зәшедәлеіуммм REPLAY Developer: Saffire Before you dismiss this one as just another wacky game—think again. Remember, it uses the same game engine as the original Ten Pin Alley, which in my opinion, has the most accurate bowling physics of any game on the market. Spin control as well as power and release point provide a simple, yet effec- tive interface. In essence, you can develop your own style, be it heavy spin, arc or just straight-down-the-line. That control element alone makes the game really good. On the other hand, the cartoon theme is a bit over- the-top. Everything from the sound effects to the silly Animaniacs lineup screams cartoony goodness. Top it off with several wacky venues and this lighthearted package is com- plete. If you haven’t guessed, the game is heavily geared toward the young folks. If you already own Ten Pin Alley, don’t think of this as a sequel. Basically it’s been heavily modi- fied to incorporate the Animaniacs characters and сагоопу environments ата та about all. While it's out of the ordinary fora game to gor“kiddie,” it’s done rather ме here. The play mechanics are solid, the characters are mildly amusing, and it’s easy to learn. Why wouldn't kids like it? I'd even take it over Brunswick Bowling (I don't care what Sushi Says). Kids should like'it-quite а bit, but oth- erwise stick with the original ТРА. Dean There's really no reason to buy this game if you already own Ten Pin Alley —unless you're a big-time Animaniacs freak. But even these characters aren't a big draw; they're crudely.modeled and spout lame one-liners. Still, underneath this lies Ten Pin Alley's ultra- fun gameplay and party-game appeal. If you don’t own the original, well, get it. Otherwise buy this update for your kids or if you can’t get enough of the Animaniacs. Crispin | think if you’re gonna make bowling into a video gdme, then it's best to make it as wacky as possible. And that’swhy | really get a kick out of this game's easy-to-learn inter- face andilightfeel. It may be simple to play, but it allows for a lot of finesse, too—not to mention it’s a great multiplayer game. Trouble is, | liked the original Ten Pin Alley just as much. I'm not an Animaniacs fan, so | see по reason to buy this update. Dan As some of you know, I'm a big bowling fan. And, while really like Brunswick Bowling. believe Ten Pin has a lot to offer as well. Animaniacs TPA is just like the original Ten: Pin Alley:onty.with different characters (obvi- ously). They've also taken liberties with the alleys, making a few of them look like attrac- tions at a fun house. The gameplay is solid which is the most important thing but it's too juvenile for me. Kids will loveit. Sushi 9-1 :5лаћеја JO sequin 5215444 Зшумо9 poog :әлпдеәј 3598 әшо$ 104 Áuoo34e) оо} ag Aew :an3e3J 3540 шо>зәше8ә5е ммм Developer: Enix/Metro It was only a matter of time before we saw another title that capitalized off of the rhythm genre PaRappa pioneered. Lucky for us it happens to be a good one. Bust A Groove has excellent dancing animation and some great music. One of the things | have to say right off the bat is that the translation of Japanese lyrics into English is pretty sad. The words just don't seem to fit the music too well. Fortunately, the majority of the music was already in English or had no words at all, so the tunes are still infectious. The nice thing about Bust A Groove is that it has lots of replay value both as a one-player game and a two-player game. Each character has an ending and there are several hidden charac- ters to unlock. Advanced players have the option of playing without the buttons dis- played on the screen which is really the way to go. Each character has a set routine that has its own separate branches and possible combo Combinations which require some-tim- ing and a good. memory. It's pretty cool when you have two good players going at it without the on-screen buttons, because you're not sure what kind of move one guy (or gal) will bust out against the other. The only thing | recommend is that you make sure you like the songs because you'll be hearing them а lof. Overall, a fun, fun game. Sushi For a PaRappa (a personal favorite) clone, Bust А Groove sure falls short. This dancing game doesn't have anywhere/near the per- sonality, fum or quirkiness of SCEA’s rappin’ gamezThe best thing Groove's got going for it is the dancingianimation—the moves are incredible. The music, for the most part, isn’t badveither, But outside of that, nothing is cry- ing out, “Keep playing me!” or “Come back for more!” Boring and repetitive. Dan | think it’s pretty safe to say that if you liked PaRappa the Rapper, you're gonna like Bust A Groove. While it doesn’t дине have the same overall charm as PaRappa does, it’s more fun to play, particularly because of the surpris- ingly enjoyable two-player mode. The music is very good (some stupid lyrics though), and the animation is great. This is one of those. games that even non-gamers will easily get into. You just better have rhythm! John R It really frickin' frustrates me that | find some of the stages in this so damn hard. I've got a pretty good sense of rhythm. I’m no John Travolta, but | can tap my foot in time and | сап count to four (very important here). Catching the “groove” in some of the songs in BAG seems impossible though. Shockingly, in Places it made me feel like my dad trying to appreciate “modern music” (a horrible reve- lation). Great party game though. John D T-L ssaahe}g JO A2quinN s3uos әшос̧ UO 521111 pidnyg :aan3ea 3540 (Apsow) aisn 38215 :24n3824 3598 шо>501рпҙ5686 MMM JBUSTAM OVE 4 Developer: Taito Does the world really need another Bust-A- Move? Maybe. | mean, | can’t deny that this is the best Bust-A-Move yet. The pulleys add a little variety to the seemingly endless amount of one-player levels, and the Chain Reaction System forces you to play the game a little differently than you have been playing it for the past several years. So? These two features are relatively minor. That’s under- standable from the game designers’ point of view—why mess with a good thing? Well, you should mess with a good thing because peo- ple are tired of the same ol' old thing. The marginal improvements won't give many BAM fans reason to rush out to buy part four, if they already own BAM 3. Sure the optional Chain Reactions are cool to execute and watch, but these easy-to-come-by combos will happen so often by accident, you won't really appreciate the thought and strategy that goes into setting one up. Picture poor Shoe (thát's me) carefully preparing a large Chain Reaction Combo to drown out a fellow Review Crew opponent. All of a sudden, the son of a.bitch hits Shoe with а huge chain, totally by accident and blind luck (skill-less Jerk). But if you're new to the series, or you haven't played BAM since parts 1 or 2, then. BAM 4 тау be the ball#buster you're looking for. And I mean that in a good way. Dan At the risk of getting repetitive, | have to say thatwhen allis said and done, Bust-A-Move 2 never really needed a sequel. It had pretty much got the whole concept sorted, and | for one was quite happy with it. The new combo system adds an extra bit of strategy to the proceedings, and all of the new features are пісе but, I dunno, why mess with some- thing perfect? At its heart it’s still the same really enjoyable game though. John D І don't know how necessary it is for this game to come out. | mean, it's a Bust-A-Move gamé—and as such, it's a lot of fun— but it doesn't really bring much to the table as far ag ingenuity-goes. So, if you're a big fan of the Bust-A-Move series and its sickeningly cute characters and crazy Japanese sounds, then look into this sequel. But if you hap- pened to pick up thé last one, there are only a couple of new features in this one. Shawn The Bust-A-Move games are fun, but is this new installment really different enough to be worth the cash? Yep. The developers have added plenty of perks to appeal to every puzzle-game fan. The Chain Reaction combos in'Versus Mode give the gamê a Puzzle Fighter feel, while the pulleys add a cool twist to the gameplay. You even getaypuzzle editor. And none of this gets in the way of the classic reflexes-before-brains gameplay. Cris D i -| :5ле ће] 4 JO 4equinN yuawiasjay Зшмегм ag pjnous selJag :aJnjeaJ 3seg 3045 Áse3 3241 Su!ss!WY :әлпуеәу 3540 U02'euinsjeu'MMM T... жатты? En, Developer: Player 1 It's hard to believe that with all the Twisted Metal clones out there, it didn't occur to more people to take the genre to new envi- ronments. Dead in the Water does a decent job of capturing the frantic action of the vehi- cle combat genre with some original twists that could only be done in water. The races are interesting and add play value, but the Battle Mode is where the game shines. There are a wide variety of characters to choose from and each has special attacks as well as weapons that can either be bought or picked up during battle. Sadly, the game falls short in some key areas. The graphics are fraught with glitches making it hard to follow the action at times. My other big gripe is the long load times which break up the action for what seems like an eternity. Aside from these com- plaints, | like Dead in the Water, and find it to be above-average, though a far cry from greatness. If ASC could have tightened up the graphics'and improved the loadstime, this. could have easily gotten a higher score. It's possible the PS just couldn’t handle а of the stuff that.was being thrown at it (the wave physics attempt to be quite realistic), but then you think of technological marvels like Crash 3 and that theory goes out the window. DitW had some nicevideas, but overall it doesn’t quite cut it. Maybe next time. Sushi It’s Power Boat Racing with guns! Seriously, | don't like the way this game feels. The 3D) environments are OK, but not very inspired, and certainly nothing new. The speed and agility of the boats are hindered by the wacky physics of the water, or more aptly the water effects..More importantly, the combat just isn’t fun. Chasing down the elusive boats gets boring too quickly— lost interest. For boat combat I'll play Ship Wreckers. Dean This game earns style points for letting you launch weapons into the arena grandstands and blast screaming spectators from their seats, but otherwise Dead in the Wateris a shoddy clone of the Twisted Metal games: The rolling water looks nice (well, at least up close; we've got.some major draw-in prob- lems here), but the waves reallysthrow off your control. The Racing Mode is a bit more | fun than Battle, but not much. DitW is a bit like Twisted Metal, only with boats instead of cars. My, my. HOW spectacu- larly original. Gameplay is what you'd expect; racing and shooting on a wobbly surface with plenty of power-ups. It's niceto see there are races AND battles here, so in that respect it's arguably.more fun than TMII[—but it’s noth- ing special. Graphically it's a bit weak, but more importantly itlacks any original ideas. Another “те too" game. John D -| :5ләКеја JO 1едшпм 1әзед щі 3ng 'језауџ рәзїмү 2I :2Jn3e3 3528 582315 je2iude5 JO 5301 :24n3e24 3540 Ul05'saure85se'MMM Developer: Omega Force Even from its early stages | knew Destrega was something special...or at least some- thing different from most 3D fighters that come out and get lost on store shelves and in discount bins. What strikes me as the most interesting and winning feature is being able to fight at every point in a battle, no matter where you are in relation to your opponent— even with the arenas being as big as they are. Consequently, this allows for some real strat- egy if you're willing to take the time to learn Destrega's unique fighting/magic system. And if you do take the time, chances are you'll appreciate the game that much more, and get more out of it. Destrega isn't without flaws, mind you, but it's very solid. But since we're on the subject of flaws, | should point out a couple. First, the voices plain suck. Talk about overacting and poor casting...even when the characters grunt! Luckily, the story is strong and holds up through the lame act- твигабо thought the fighting inthe Story Mode was a bit repetitious and dragged on at times— in part because of the acting. Be aware оҒа few graphical glitches that pop up eyery now and again, too. Overall, Destrega will end up being a sleeper hit even with its. minor flaws. On a final note, be sure to listen closely to Rohzen in the Story Mode —he sounds like Tom Brokaw. Shawn Destrega seems rather simplistic at first, but once you get accustomed to the game's con- trots, you'll find that there's actually a lot of depth to the fighting system. There are plen- ty of single-player modes to keep you busy (Story Mode is a must at least once, just to hear the cheesy dialogue), and two-player fights are surprisingly fun. Thesup-close fight- ing could've изедзоте тоге polish; but it's hardly worth complaining about. John R Koei surprised me once with Dynasty Warriors, and now they've surprised me again with another decent fighting game with а totally different style of play. Destrega plays like a solid combination of Ehrgeiz, Unholy War and Psychic Force. The fighting engine is fairly Simple and straightforward...perhaps too much so (you won't see the deep game- play and strategy/found in most other fight- ers, including Dynasty Warriors). Dan Koei is becoming a force in fighting games! Destrega borrows many elements from other fighters and even other genres and combines them into a highly enjoyable experience. The Story Mode is long and challenging although the story and dialogue are only so-so. Each Character has a nice selection of attacks and has a lot of detail for a game withysuch rich environments. Ра love to see this series refined and expanded. А keeper. Sushi U-L:s2oKeld JO 4equinN 53484 Gf әзиәзи :a1n3eaJ 3598 Sunoy a210۸ Ásəəy) :әлпуғә4 35404 шо>зәшейәоуммм ЧУ ЧУ ЧУ У ЧУЧУ NA NP. VY Y UWY Developer: EA Canada OK, we all know that FIFA has improved dra- matically in recent releases, but a number of things spring to mind when looking at this. First, this is the third FIFA game this year so how can EA Sports possibly have done any- thing different? Second, ISS 98 was about as good as soccer games can get, so is EA focusing on the wrong stuff? And finally, what's new? The answers are surprisingly as follows; yes, no and...a big long list that | won't go into fully, but here's the important stuff: New defense and attack А! that makes the teams react as a whole more effectively. Enhanced semi-auto goalies. Over 240 teams from 12 territories (including the United States). A European "Dream League" with all the best "real" soccer teams (let's face it, U.S. teams are crap). Fakes and jukes, 155 98-style. A new chest trapping feature that is cool, but the animation for which pops up FAR too often. Greater control in the air; bicy- cle.kicks, Volleys, better headers (although: it’s so subtle you only notice it if you've played a lot of console soccer). Also the graphics are a bit better, with nice lighting, etc., though again — you hardly notice it. Oh yeah, and the players aren't all the same height any more. Subtle, but sort.of impor- tant guess. So is it better than 15598? Um, well, you know — might be. John D FIFA, like just about every other EA Sports. series, keeps getting better and better. | par- ticularly enjoyed this year's edition because it plays much more realistic than the older FIFAs. The biggest thorn in EA's side, howev- er, is the same thing that bugged me about the last few FIFAs: the choppy frame-rate. The game moves and plays ји пе, but I'd sacri- fice a few of the stadium and player details for more frames of animation. Dan FIFA 99 is easily my favorite soccer game on the-PlayStation so far. I'm finally happy with the graphics (the frame-rate in World Cup 98 was a little questionable, but not here), and the control is better than it's ever been. The new moves (like the jukes) are actually quite useful, and the А! (on Professional level and above) is excellent. | just hope we don't get a repeat of last year, With another “sequel” three months from now. We'll see... John R To me FIFA 99 is about as good as a soccer game can get for the PlayStation. With the huge amount of licensed teams, options, players, etc. it's hard to imagine wanting more. Of course it's the solid gameplay that holds it all together. It's still easy to get away with slide-tackles but strangely, it makes the game more intense. New juke.moves аге use- ful as well for faking out opponents. I'll take this one over 155 Pro 98 anytime. Dean punoay |у 122205 1528 :aıneay 1599 иә} ооу 3eaday suoneuiuy әшо$ :asnjeay 3510 UI02'5340dse3/MMM Developer: The Collective The idea of making a classic board game into a video game is not necessarily a bad one. But making the Game of LIFE into one should be. | bring The Game of LIFE up on several charges, including: A) Failure to produce sig- nificant excitement, B) Lack of interesting options or features to bring the game up to the '9os era, and C) Forcing players to hand off a single controller while playing multiplay- er. Furthermore, the defendant is guilty of disturbing the peace with repetitive bubble- gum music and mundane cinematic clips. And finally, a slap on the wrist to the folks at Hasbro Interactive. They actually thought this inherently social game would make a good single-player experience (thanks to John Davison for pointing this out). Seriously, I’m a big fan of board games so I'm definitely not biased against these games. In fact, | really like Monopoly for the PS. The difference is Monopoly can still be interactive and cerebral asya video game. Playing LIFE'as a video game is more like watching a cartoon. It doesn't feel like you have significant control over what's happening in the contest. Several of us played multiplayer with hardly a mum- ble about who was winning or losing. No excitement whatsoever. Strange, especially for us. Unfortunately, | can't recommend this sterile version of LIFE to anyone. Dean OK, now we're venturing into a realm of video gaming that really doesn't interest me—or, | imagine, most hardcore gamers. If | want to play ШЕЕ, I'll open my copy of the board game. | don’t feel any need to play it on the PS, particularly because the cheesy anima- tions, annoying music and other “enhance- ments” are a turn-off. | suppose it makes a decent party game; but Ра just as soon have a Tekken 3 tournament instead. Crispin Sometimes these things manage to capture the spirit of the board game pretty well, but The Game of LIFE doesn't quite make it. Sure, allthe recognizable stuff is there, but the pre- sentation is way too cluttered, it's a bit slow, and it's all accompanied by the most annoy- ing music imaginable. By its nature this is a Social.game—so there's no argument for "playing alone." Buy the board game. It's more fun...and it's cheaper. John D To be honest, I’ve never really been a big fan of LIFE (the game, that is), so obviously I'm not all.that excited about the/PS version. It plays just like the board game, it’s got some mildly humorous animations and for the most part, it’s a good port. But so what? If I'm going to.play it at all, I'll play the board game anyway. There's no reason to play it alone (unlike say, Jeopardyl), so. unless you've got a ton of bored friends, Id say pass. John R -1 :5ләКеја JO 19quinN soiydesd jnj10j0) :24n3e3 1598 Зимод ершу :asnjeay 3510M шоз'әлуәеләзи! т $'00"00 10443050 + + + Developer: Saurus/Takara You know, | couldn't come up with a more apt name for this game. Who would have thought moving a metal stick through an electrified maze would be so damn irritating. But | think our news editor, Chris Johnston, best summed up this game when he said, “For a game that sucks, Irritating Stick sure is addicting." It's not just the huge variety of obstacle courses that kept me playing; | found myself wanting to master the tricky controls. You can adjust the speed of your Stick, but you never really get used to just how touchy this thing is (and you definitely want to use analog to achieve maximum con- trol). | can't count the number of times I'd be cruising through a maze, trying to reach the next checkpoint before the time expired, only to careen into a wall at the last second because control seemed to just slip away from me. You get more than enough courses, including a group that adjusts their difficulty to match your skill. And you сапа your own courses, too. Above all, Irritating Stick is a just plain weird game that'll no doubt appeal to kids and make a great diversion at parties. The two-player and tournament modes are really the best way to play (if for nothing else than to make fun of the goofball announcer), but Irritating Stick is just too frustrating to really enjoy solo. Fondly referred to as “Irritating S***” by most people that spend longer than 30 seconds with the thing, | can honestly say | can't think of any reason to own this game, apart from to show people how bad it is. | can't remem- ber what the buzzy-wire thing it’s based on is called, but at least it’s more fun. And the “forfeits” it wants you to do? Forget it. At some point in development this underwent some kind of funectomy. John D This is a really tough call. At first, Irritating Stick seems totally inane. Guiding a dot through several different electrified mazes trying to avoid touching the sides seems like a weak premise. Not to mention incredibly frustrating at first. But low and behold, it draws you in like so many simple games do. It's that conquest thing in actionsBottom line, it's mildly fun but not $50 fun. IF it's priced. under $20, maybe —otherwise no. Dean This is a prime example of a game that should never have come ошкоп either side of the Pacific. The game tries.to capture the wacky nature of the offbeat Japanese TV show, but it loses a lot when you don't see an actual guy getting SHOCKED. Sure it's chal- lenging, but so is trying to collect a ball of lint in my mouth. | can’t even recommend renting this just to satisfy your curiosity. Stay away from the Irritating Stick. Sushi TL :s4ake}d JO 49quinN *"Sunoippy Aja8uedgs :24n3e34 3598 Sun] әйт) о5үу 39477 :24n3894 540 ЖА. шоз'оәјеГммм «у ЧУ ЧУ ЧУ ЧУ U «у ЧУ ЧУ ЧУ ЧУ ЧУ JEOPARDY! Alone Li View. ПИЕ ДЯ Үү WHO IS ? LEE SAITO. Publisher: Hasbro Interactive Developer: Artech Studios Featured In: N/A None of the previous console versions of Jeopardy! has been stellar (most suffered from the nasty habit of repeating answers too frequently). Strangely enough, however, | enjoyed them all, and this new version is easily the best yet. Sure, the hi-res presenta- tion is pretty slick, but—more importantly— the developers have stuffed this thing with enough categories and answers (more than 3,000) to make repeats less likely. In fact, we played this game steadily throughout the month and encountered only a few incidents of repeated answers. Jeopardy! contains pret- ty much all the options of its past incarna- tions. You can dummy down your computer opponent's skill, or switch on a new adaptive- А! feature that makes opponents smarter and more apt to buzz in if you play well. You can also switch on spelling aids that save time by guessing what you're trying to type. New to Jeopardy! is Speed Mode, a опе- Dar no- Jeopardy! I h ency to NOT VISUALS SOUND INGENUITY 7 7 5 9 ж. £-1 :saake}d JO 1едшпм ""$48Msuy JO spuesnou| :әлпзеәј 3sag ° :e4n3e94 ом ©з с > o = 4 > ә [*] A а ы ЕА о 3 ы ж @ 5 ® 2 а E KENSEE SAGRES Е FIST | Publisher: Konami Developer: Konami Featured In: EGM #114 Konami makes great games, but they just can't manage to get the fighting genre right. Kensei borrows heavily from both Tekken 3 and Dead or Alive with similar-looking combos and control methods. The problem is, they added all the flash and none of the depth of those two fighters. Even worse, the cool parts that Kensei imitates aren't pulled off quite right. The characters range from decent to very poor, design-wise, which doesn’t make you want to play as any of them. While the animation during combos is pretty good, the controls are sacrificed, making it hard to string combos consistently or even coherently. There’s also a lag between your button inputs and the movements of the characters which is inexcusable in a fighting game. In some instances, it feels like the fight is going on without your input. Another problem is the head tracking (when a character will move his/her head in the direction of REIS ile the fighters іп Ке à " control ho hey're turni ing effects — you; у, nine characte VISUALS SOUND INGENUITY 2 _ 1-1 :51әКеја JO 1едшпм 5о4шо) JN :әлпеәј 1598 $sjo13uo? 51896 :a4n3eaJ 3540. шооішеиоуммм REPLAY 8 7 6 6 4Р___ NECTARIS: MILITARY MADNESS = Attack Stats | Епа ET Publisher: Jaleco брига x8} Developer: Hudson Soft Featured In: EGM #112 You don't need to be a fan of the original Military Madness to dig this PlayStation update. Heck, you don't even need to be a fan of strategy games. That's the beauty of Nectaris: It's incredibly easy to pick up and begin strategizing without worrying about lots of little details. As you progress through stage after stage of turn-based combat, you're gradually introduced to more than 20 ground and airborne combat vehicles —each with its own movement and attack parame- ters. The real thrill is surrounding enemies and using the terrain to your advantage to win battles in which you're vastly outnum- bered. And trust me— you'll be outnumbered in most battles. That's one of the drawbacks to the 32 missions of the new campaign, which become extremely tricky by the sixth mission. Beating that campaign opens up the classic missions of the TurboGrafx-16 original, and gud де ing the campaigns you can VISUALS 6 6 6 8 SOUND INGENUITY >) T-L :ѕ2әҝеја JO 1едшпм лаззеуј ој рлен ‹шеәт оу 1523 :oun3e24 Җәя әліп) Ауупоцу а дәәз$ :әлпҙеә4 3540. шоу озоје ГАМА REPLAY RUGRATS: SEARCH FOR REPTAR Developer: n-Space Rugrats is one of those cartoons that is made for kids but appeals to people of all ages because of the jokes thrown in and its originality. Well, unfortunately the game isn't like this. Sure, it features some of the same humor and situations from the show, but I’ve found Rugrats to be more fun to watch than to play. | should note: THQ is aiming this game at kids —which is why many of the minigames and levels this title consists of are so easy, and why the graphics are so simple-looking. Fair enough, but a solid game is a solid game no matter who it's geared toward. So here's the question I have: If this game is geared toward 7- and 8-year- olds, what 7- and 8-year-old likes a camera that's as dumb as a horse, and control as loose and sloppy as...well, you get the idea. The answer is simple. | suppose it's fun to control Chuckie or Tommy or one of the other "rats around their house and in other loca- tions, finding puzzle pieces and doing various activities if you're a Rugrats fanatic. But then the game ends up being more of a novelty item than an actual video game—just anoth- er poster or window sticker. | suppose this would be fine if the game had a decent cam- era and a better feel. | label this. one a rental...unless уоите а BIG Rugrats fan and want some more memorabilia. Shawn As kid's games go, I think n-Space has pretty much nailed it.with Rugrats. It's'simple, easy to get into and, most importantly, there are a lot of different activities that will keep: young minds occupied. The crazy golf and some ofthe racing sections of the game are worthy of particular note. The graphics, although a bit clunky in places, capture (һе TV show well, and the speech is topnotch throughout. A good kid's game. John D If you know a youngster (say, under the age of 8 ог50) Who is a Rugrats fan AND has а high tolerance for video games with poor camera angles and controls, then you've. found the perfect game. Don't get me wrong, Rugrats is plenty fun with its wide variety of interesting minigames and simplistic game- play, but the subpar 3D enginewains on the parade a bit. Despite that, Rugrats is a great addition to a child's PlayStation library. Dan Although Rugrats is aimed at a much younger audience, | found a lot to like-about the title. It could be because I'm a fan of the show and the characters have the real voices of the actors. Basically, what you have here is a collection of minigames dressed up with a nice story. | know | would dig this game as a younger kid and | dig it as a slightly older one. The graphicsaare sloppy in places which make for jumbled play at times. Sushi s1aKe|d JO 1equinN 1 W JO 5301 :24n324 3528 ѕәше81и! уломеләшед PUY 51013007 1004 :әлпугәј 3510/4 (REPLAY © MULLIGAN Developer: EA Sports Tiger Woods 99 is basically a PC-style golf sim pumped up with “hip” music, flashy arcade elements and the one and only Tiger himself. While Mr. Woods remains as stoic as ever, elements around him are “wacky” and arcade-like. For example, hit the ball with full force and he turns electric with power. Magically steer it in midair by applying direc- tional spin. All this while listening to Tiger’s own scratch-mix soundtrack (sounds like Living Color—remember them?). To the game’s credit, the pace is quite a bit faster than your average golf game (excluding Hot Shots). If you choose to use the spin control you can compensate for bad shots by steer- ing the ball toward the green. It’s cheap, but effective and adds a new twist to a boring genre (in my opinion). The innovative “ball cam” is nice but shows off the game’s choppy frame-rate more than anything else. It's not a hindrance though. It just looks a little herky- jerky at times. Overall the lack of “classic” golf game detail and the infusion of cool quick-play elements is a nice change. It’s fun to nail full-power shots for 300+ yard drives. Quickly line up the next shot and go again. It's like speed golf or something. Just remem- ber to turn off Tiger's dry, monotone com- ments. I'd still rather play Hot Shots, but Tiger Woods 99 is not far behind. Dean This sim offers more play modes than you could ever Want and packs an arcade feel (you'can even guide the ball in midair). But when it comes down to its interface and pre- sentation, Tiger Woods is nowhere near as. slick and fun as Hot Shots Golf. The clunky graphics and choppy frame-rate certainly don't help matters, either. The standard swing meter works fine, although I never got used to the optionalanalog meter. Cris 7 іп While Tiger Woods 99 isn't quite as. рад as | expected itto be (watching Dean play was. about as exciting as watching weeds grow), it's still not a game I'd ever consider sinking any money into. | don't care if it has all the features in the world, if it's sluggish, boring and devoid of any fun, then what's the point? The frame-rate stinks, the ball physics are poor...do | need (о во on? If you want a good golf game, go with Hot Shots Golf. John R It's great to see that EA has gotten back on the right track with their golf franchise, and with none other than Tiger Woods. The sim aspects of TW are topnotch and the graphics have received a major revamp. My main gripe is thatthere's no ambient sound if you turn off the “hip” background music. It seems pretty sparse when playing.through tourna- ments where you. expect some atmosphere. A solid title, but it needs refinement. Sushi ү-1 :5ләЛе|4 JO 19quinN әлиф 916 :әлпуеәу 1528 шу Áddou» :an3ea4 3510. 11 “юеші ә>юд ,,/83014, 5198! woo'syuodsea МММ Developer: Appaloosa Interactive Tiny Tank is a pain in my arsenal. This game is plagued with horrible enemy АІ, sloppy graphics and a frame-rate that slows down to snail-speed when lots of graphical stuff is going on (which could've been avoided if par- ticle and lighting effects weren't added to EVERY explosion). In addition, Tiny (the char- acter) repeats the same annoying thing again and again and again, often not making much sense. He sounds like a poor man's Dana Gould (of Gex fame). Now, the radio show that's going on in the background actually is pretty good—informative to a certain extent and funny—when you can hear it over the sound effects. And the rendered cutscenes made me laugh more than once. More on the good end of the spectrum: Each of Tiny Tank's levels offers a different feel from one to the next. For example, in the first level you just ride around and find the boss— rather straightforward. But in other levels you make your way around on a conveyor belt, or in another via а Tron-like wire system, solving different puzzles. Unfortunately, after making your way through m se interesting levels, а predictable and rather easy boss awaits. Tiny Tank wouldn't be a complete waste. of money if you picked it.up, but it’s nothing compared to'some of the other stuff headed our way soon. Rent it first. Shawn $|әләт Sunsa103u| :aunyeay 1528 Although not the greatest 3D shooter, | must say that Tiny Tank breaks some new ground as far as presentation. By injecting the genre with some much-needed humor, the guys at Apaloosa have taken the game from being an above-average shooter to being a gen- uinely funny piece of entertainment. Sure, the controls are a little oversensitive and the premise is a bit silly, but the scripting for the “radio show” soundtrack is fab. John D y Addojs :әлпзеәј 3510/4 OK, I'll admit some of the stuff Tiny says is kind of funny, And the radio show sound- tracklis darn creative as well. | wouldn't put the game on my top-10 list but it does war- rant some good praise. The gameplay is solid enough—especially Tiny’s ability to elude and destroy enemies simultaneously. It’s an easy romp through most of the levels, yet strangely captivating at the same time. Tiny Tank won't astound you, but it's good. Dean Tiny Tank has many interesting and even innovative elements to it, but they don’t quite come together in an enjoyable way. Tiny Tank also suffers from some bad control as well as weak level design. This makes for some frus- trating gameplay, especially in the later lev: els. Speaking of which, it’s the second half of the game where it all falls apart. The game becomes unbearably tedious. А fewmore tweaks and it could’ve been good. Sushi U02'9AI2493UIUI SUMMAM ЧУ ЧУ WP U ЧУ ЧУ ЧУ ЧУ ЧУ ЧУ VP ЧУ UPRISING X TOMB RAIDE ® Zi 7? 27%; Developer: Core Design | wouldn't go so far as to call Tomb Raider ||| a misstep for the franchise; it just doesn't make a broad enough leap in graphics or gameplay to get me overly excited about Lara's third outing. Yes, the hi-res visuals are an improvement, but not by much, and some areas are just too dark (I hate having to rely on flares). Avoid the analog control at al costs, too. It feels like an awkward analog- digital hybrid, and the calibration even glitch- es at times. In fact, the entire game suffers from little bugs, making me think it was rushed for the holidays (th i-lame end- ing is even more proof). So, what TRIII really falls back on is its level design, which is mostly excellent—at least once you get past the horrible India levels. The London an Area 51 stages are extremely atmospheric and just seem more real than the environ ments of the previous games (you'll see what mean when you reach the subway, although that train retty annoying Pacific packs some cool Lost World-style s prises, aswell, and Anta romping Temple of Doom rip- haven't changed much from ti es/pull blocks variety (altho MGS-style stealth antics fall the 19 levels hold.another marathon ture that'll keep you busy forevei І was prepared to love TRIII, but it wouldn't let me. The story is great, but the gameplay (with its silly "cheap" tricks that kill you too often) isn’t quite as accommodating as TR or TR II. Also, the camera does some ridiculous things to confuse you, and there's a bug that causes invisible walls. The new a log control system is weak, and:sometimes the calibration get$ 50 screwed thatit aff the view. Good — just not a classic. John D Tomb Raider ІІІ gets my vote for most obvi. ously rushed PlayStation game of the year. The gameplay is totally unbalanced (cheap is probably а better word), the control still sucks (analog doesn't help one bit), and the frustration factor is at an all-time high. And why'd they take out the ability to save am where? Hello? The vehicles are. ty coo and some of the stage layouts are nice, t overall TRII was much better. John In addition to some questionable glitches, Tomb Raider III just isn't that memorable. | think it’s about time Lara retired,..or at least went and got herself a makeover. Besides, this third installment has one too ny examples of cheap deaths. If you're a fan of Tomb Raider you'll appreciate the size and variety ofthe levels, and (ће лем additions (both to the gameplay and graphics). Overall, check it out but be on your guard Shawn алеја JO 1едшпм 1 ѕұшәшиоллиз $пошлоиз :әлпуеә4 3528 ЛА Mag 35114 IYL шо>зорәммм Developer: Cyclone Studios Just when | thought the whole “scoot across the landscape in a mech/tank" genre was going to die out, in comes Uprising X. To be fair, Uprising has lots of neat things to offer fans like a wide variety of battlefields and two-player support. One of the things Uprising promises, but fails to deliver on is the enemy Al. While the computer offers up a good challenge, it's mainly due to the sheer amount of action that is taking place rather than the enemies being smart. In fact, if you keep escaping to safe ground and observe the enemies and your own support forces, you'll see that they look ridiculous. They look like they're being piloted by blind people. Of course once you get near them, they'll swarm you, but is that really smart AI? In addition to piloting the Wraith craft, there are portions where you man a tower and shoot a turret gun. This part of the game could have been executed a whole lot better and it's just plain tough with ай the fog. The overall graphics leave a lot to be desired and the story is very corny and generic. I'd say that this would've been a neat first-gen game, but | couldn't even recommend it over Krazy Ivan. Most everything in Uprising has been done before and.done a lot better. The two-player mode does at least salvage the game from being a complete wreck, though. Sushi Uprising X is quite a nice surprise. When | tly versions, | was very'unimpressed. "ve actually played the final version for a decent amount of time and hav n able to get immersed into its ry line, | feel the game is definitely above-average. Be aware: The graphics are jagged-looking in most spots, and the gameplay has some rough edges, but.óoverall Uprising Xis a title that’s worth looking into. Shawn І could do without the camp science fiction story line and the silly names in UX. It all seems old and cliché in the world of video games. Otherwise, for a roam-and-destroy "MechWarrior" experience you could do worse. But not by much. If you have patience for overly deep story lines and don't mind repetitive play and non-inspired graphics, then this is for you. Overall it needs more action and less story. Rent first. Dean If real-time strategy games on the consoles are your thing, then you may.want to tout Uprising X. While it lacks the playability, depth and diversity of the 2D RTS games like WarCraft II and Red Alert, it offers something else in return: a first-person view of the action. The interface is friendly and the gameplay is simplified, so getting into RTS in this new 3D perspective isn't as confusing and disorienting as one would think. Dan uon y JO 5301 :34n3e94 3528 әлізізәдәу Алад :91n3894 3540. Developer: Inland Productions For the hardcore WCW freak, Thunder is a must-buy. Why? It's the most feature-packed WCW game on the market (well, the only competition it has is Nitro and the М64%5 Revenge...). Fans will dig the huge roster of wrestlers, from the trendy Raven's Flock to the idiots at nWo White. And as big as the roster already is, the game has tons of secret characters to open up (final count: over 60 wrestlers). WCW fans will also enjoy the FMV taunts, personalized Might Meters (so each character has his own advantages and disad- vantages) and the ability to change one's group affiliation (so you can always have your roster current with what goes on in the weekly TV shows). But if you're not that big into WCW itself, where the above features mean little to you, you probably won't find this game as fun to play as WWF War Zone. The controls take d to, and many times, moves yo cute just won't come ош Add to oose priority system (where а weak wrestler can sometimes pull offfancier moves than you сап), and you have а game that has more features than Solid gameplay. At least the game has a ton of moves , ensuring a lot of replay value as you take the time to learn the various maneu- vers. Thunder is decent; but itis definitely better suited for WCW fanatics: Dan I'm not thrilled about the graphics in this game. They're chunky, a bit washed out and not nearly as good as War Zone's. Also, the proportions don't look right. The wrestlers appear too big for the smallish ring. Another gripe, the guys move too fast. It doesn't look realistic when they're shootin’ around the гіпе 50 quick. Fact is, | could live with the flaws if the gameplay was good. Sadly, it’s just average. l'll stick with War Zone. Dean If you’re a hardcore fan of wrestling, WCW/nWo Thunder is the game for you. | haven't seen a wrestling game yet which cap- tures so accurately the...um, unique culture (or sub-culture?) of wrestling like Thunder does. Of course, that doesn’t mean | like wrestling. In fact, | think it’s incredibly silly but this game does a smashing job at what it is, with loads of moves, plenty of wrestlers to choose from anc a solid feel. Shawn Wrestling games should be fun, especially for multiplayer mayhem, but Thunder just isn't my cup oftea. The game engine isn't tight enough for my liking: Some moves seem easy to pull off while others don't seem to work at all. And even though this game is the fastest wrestling game on the market, the sluggish controls make it feel like the slowest. | would recommend War Zone over Thunder any day. It simply plays much better. Sushi 1-1 5зләЛе]4 JO 19quinN шеә101 SƏAOW JO 5307 :әлпеәј 1599 $]043U0) 1004 :әлпуеәу 3510M Ahh, good old Game & Watch. TI & Watch Gallery was pretty good, sequel really hits the mark. There games in total— Parachute, Helmet, Chef, Vermin and Donkey Kong, plus one hidd! game (Ball—the first Game & Watch game ever made)—and each one is as challenging and addictive as the next. Personally, l'm not too keen on Donkey Kong (I guess I'd just rather play the real thing, which is also avail able for the Game Boy), but otherwise I really love every game on this cart. The Classic ver- Sions are decent, but they can get old rather Quickly, s rns seem to гесе! er you reach certain scores. The Modern ver- sions, however, are excellent. E 1 new twists to the gameplay, updated graphics and of hidden stufi score on any you collect more Stars, more things open up (ће Gallery portion of the game has а Note 1 Board, a Music Room, a Museum, etc.). At Stars, the Classic version of Ball opens up, and later оп you can open the Modern опе too. And don't worry about getting too good— if you score 1,000 points on any game, itll open up an even harder difficulty level for you to try. If you're into addictive minigames, you've gotta check out G&W 2 John R 5 Game & Watch Gallery 2 is fun in the same way old 2600 games are. For the first 15 or 20 minutes, you'll thi Wow...this is great." But then you'll realize just how simplistic the games in this pack are, and how repetitive they become after a while. Still, this collec- tion is a nice one to have on your shelf when you're bored. And for the right price it тау be worth picking up. Just be careful—don't expect it to be an epic Shawn 1, you'll find few games more mindless the ones packed on this cart, but you know what? Some of them are pretty fun— and addicting. | especially like the Parachute and Chef games, both supremely challeng- ing twitch experiences. The secrets you get by earning high scores lend this compilation some lasting power, too. Even the ultra-primi- tive "classic" modes have a novel— albeit short-lived—appeal Crispin It's great to compare the old with the ne in this case it's not worth it. The updates are certainly prettier, but still the same incredibly simple games they were years ago. Granted they can be somewhat captivating, but when broken down, the only one worth playing long term is modern Donkey Kong. To me, зисћ ітріе fair is not worth (ће сазћ. On the other hand, if you have fond memories of these, then G&W 2 should satisfy. Dean s1aÁe|d JO Јәдшпм әлізірру ÁAuSIH :әлпҙеә4 1598 әшо$ 104 21351|4ші6 оој ag Áeyy :Әлп)еӘ4 35104 шо>'ориәши ммм Developer: Hudson Soft Pocket Bomberman is a good game to have for the Game Boy Color, even though it's not the most memorable game I’ve ever played Strange thing is, it doesn't bother me that this version of Bomberman doesn't have a multiplayer mode in it, which means the game enough going for it to make it worth playing even without the ever-so: important multiplayer stuff. Still, there is one thing to note: Pocket Bomberman, like so many games on the Game Boy and Game Boy Color, is somewhat mindless. It's a game you could play while you're in the john, or while you're waiting at the doctor's office. To me, it's not a game you'd want to sit down and beat in one sitting. Another interesting obser- vation: Pocket Bomberman is better than the one-player modes in N64 Bomberman games. Goes to show you just how good those games are! Anyway, graphically, PB is decent enough, although not nearly as impressive as other recent GB Color games (like The Smurfs' Nightmare). It basically has regular Game Boy graphics with a little bit of color added. Lastly, the Jump Моде і an interest- ing puzzle-type of game but I didn't like it all that much—it's more of a minigame to me. Overall, this B-man is not the best GB version around, but it's good considering that it does- n't even have a multiplayer mode. Shawn This variation of Bomberman is fairly fun. The classic Bomberman theme translates well to the adventure/platform game arena. As usual, bombs are used to find hidden items, kill enemies, etc. like that kind of simplicity in a game. The usual assortment of cool power-ups can be found and used (Remote Control is still the best). | found most of the levels to be interesting, albeit a bit short. You could probably beat it in a few hours. Dean І guess it's kind of cool that Hudson decided to try to make a "different" kind of B-man game, but they forgot one thing: to make the game fun. Pocket Bomberman is a decidedly average borefest of a platformer that offers nothing innovative whatsoever. The only bit of challenge lies in the boss battles; every- thing else seems like it's there just to pass the time away. To make things worse, there's no multiplayer mode. Yawn. John R A pleasantly surprising mix of platform-style play and all of the gameplay ideas you'd expect from Bomberman. It's simple, fun and effective —and it's worth noting that it's all considerably more entertaining than the trashy N64 Bomberman games that we've been forced to tolerate in recent months. It doesn't take that much advantage of the GB Color's enhanced palette, but it's bright and clear. A good little bit of fun. John D 1:5әХе|4 JO saquiny uie] 33244 5] opoy duunf :aungeay 3510M Кејдәшео pios :әлпуеә4 3598 шоу орџојш тммм TETRIS DX GR Developer: Nintendo The Game Boy version of Tetris has always been my favorite of them all, so naturally | was very excited to get my hands on Tetris DX. As many of you probably already know by now (yes, this review's a little late— please blame Nintendo, not us), DX is an excellent upgrade to the original Tetris. First of all, and most importantly, the game now has a save feature, so you can save and attempt to beat your high scores. This is a must in a competi- tive game like Tetris. Next up, the control has been refined to near-perfection. Tetris DX eas- ily has the best control of any Tetris game out there on any platform. All it's missing IMO is a quick drop button, similar to the one found in Magical Tetris Challenge. Each of the sin- gle-player modes are just as fun as they've always been (trying to top your best times in 40 Lines Mode is feverishly addictive), and as you'd expect, the Link-Up Mode is fantastic. So are there any downsides to Tetris DX? Well, kinda. Tetris pros will notice the single- player game is easier than it was in the origi- nal. The distribution of blocks is less erratic now, meaning you're less likely to get stuck without a particular piece at any given time when you might need it. This isn't bad, but it means high scores may be higher than they used to be. Also, the new music is lame. Otherwise, this is a great update. John R TL :заћеја JO 1одшпм Кеја dn-yur sake}g-omy :aanzeay 3598 Гуе always thought that, when it comes to pure gameplay and replay value, nothing. beats Tetris. And the original Game Boy ver- Sion has always been my favorite (I mean c'mon— you can play the most addicting game ever on the crapper). So of course I’m mucho pleased with this sharp color update. The new play modes are cool, sure, but | real- ly like being able to save high scores. Some day l'Il beat Ricciardi's record. Cris Di SANG ершу э$пү{ MƏN :aanzeay 3540 A few colors, a sharper look, new modes and the ability to save high scores make Tetris DX a worthwhile purchase. That is, if you're still a Tetris fanatic who could still play the game for hours today. But if you own the original black-and-white version, and you really don't play the game too much, you may want to. Save your money. After all, Tetris is Tetris. This version doesn't play any different from the others (but that IS a good thing...) Dan This is a great update to Tetris, with a good selection of gameplay modes. At some points, the tiny Game Boy Color screen makes things difficult, but that's no fault of the game's. The ability to save your progress and pick up right where you leave off is sim- ply incredible—like this game needs any more when it comes to replayability! If you have a Game Boy Color and dig Tetris, you'd be silly not to purchase this game. Shawn шо>'ориәшиммм WP Y YUYU ЧУЧУ ЧУ ЧУ ЧУ ЧУ ЧУ ЧУ LIMITED-EDITION VIDEO GAME MAGAZINES! Ss Dreamcast: 40 Pages of New loo from Јара еони : GE NINTENDO 64) / Over Nos ; Reviews Эм The Most ЕСМ” Crack EGM Reviews Every Comprehensive | staff pulls no N64 Game This Year, Strategies and : punches as they Plus a New Look at Reviews of i tell it all Turok 2 and Zelda 64! the Hottest Sports | in the Annual Tons of New Tricks Games | Video Games and Game Reviews! | Buyer's Guide. gn. 1999 EDITION! Playstation = Mintendoéa + Came Boy i The Best | Compilation of | Tricks, Codes and | Cheats Ever | Published PiayStation Wicks ^ Strategy Special 1998 pire 1996 Shadows of the Em; 4441.35) Check Your Mag! Simply check off which magazines you want and send in the order form (photocopies accepted) Tomb Raider Special 1998 Nintendo 64 #4 along with a check made payable to: Ziff-Davis for the amount indicated for each magazine plus shipping and handling—add $2 for U.S., $3 for Canada and $5 for foreign orders—in U.S. funds only for each magazine! Orders should be mailed to: Ziff-Davis Back Issues, Р.О. Box 3338, Oak Brook, IL 60522-3338 Ell OE GZ 02 Код eueo | vonejsÁeld Ж unes NH ms 01 vl 59 09 09 St £l 49 Gl 68 0% £u G9 49 09 07 ul 08 “6 06 06 Ell сс 67 07 07 vil 04 09 49 0: У 06 06 06 “6 Ей 49 9/ 04 49 ди 06 06 6808 Vil 07 GS 48 66 £l 09 09 08 SL 21 09 Of 09 08 vil 09 49 0168 У 08 08 6868 ЕЦ 09 Sv 07 G9 е! 69 уз 07 09 bil 08 09 G7 08 Ell Or SS 09 0% e са GG 06 0S ГД 01 09 GI GG Ell 0c 0t GS SP Vil Ov 09 Sb OF е! Gl Gl 08 GL д 08 58 G8 SL Ell се ба 09 09 ell G9 98 67 S4 д 08 S98 6868 e 04 07 OS OL е! 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Z peoy-4o әла 1591 G ӘЛІ 1591 suissessy ujjeajs :пузџој Aunseq jo sae C) 2 uonoajjo) 1941011 19916 years uobeiq әш 01/46 (С) 5181105 |ІРШ5 %%4У25 рим бшиипу Чы anboy әдеу Ла PƏPUN 5100025 jeAni UoIsJaA 2005 JENG :2 |ІЛ3 }UƏPISƏY 255012 Ayjey yapeqAsd J9J]5nH 1004 2.3 aj!seed snppox3 s,aqy :риомрро © 140 ішк 66 40 9324 THN 66 HN 66 Aeqawied 14М 2918 14N 66 Joyea1gauie9 VV)N 66 ӘЛІ VEN 66 8У25ҮМ ошшод ЈИ Peaysojow 2 19284 00W ріоЅ 1Р99 |Р)ӘДІ spuafa] uey ebaw ШЕШЕДІ 66 14N USppew eyn] Ayon] isbuuwa] 310W jON YO S збишшој ѕбшу 3noy20uy |! џоддезед :0:әбғу (5) Ssauyjeq Jo JeaH 66 IIEGPJEH 439 Ауд snueq9 Ө 86 | РІПШІ04 e < OOOO e Ө PlayStation o Game Boy & Nintendo 64 © Saturn Here’s your chance to vent your views on recently released games. If you have something you think needs to be said about either one of our reviews or a game you've recently bought, e-mail us your thoughts at review_crew@zd.com or write to us at the following address: EGM Reader Reviews, P.O. Box 3338, Oak Brook, IL 60522-3338 Reader Reviews NFL QB Club '99 What we said: “QB Club is infinitely smarter than last year’s game (which wasn’t very smart)....It's not quite a Madden 99 killer, but it’s close....This year’s game is much better graphically, and a lot of the gameplay flaws have been fixed up as well....At this rate, by next year it should be awesome.” How we rated it: 8.0 8.0 8.0 8.0 What you said: First of all, let me say that your reviews of QBC '99 were pretty much right-on (it seems like you're the only magazine that knows anything about N64 sports games). | do think you should have been a little harder on the game's realism, though. Last year's QBC stunk when it came to realistic play, and even though the new one is better, it's still pretty dumb. Acclaim's N64 games look great, but | wish they'd spend more time on the gameplay. Darren Lehrmann Beaumont, TX Does the fact that just about any quarterback in QB Club '99 сап run for 400 yards per game have anything to do with the QB Club license? Hmm, | wonder. Terence Wells (Address Withheld) Crash Bandicoot: WARPED What we said: “А game with tons of character, a load of gameplay and some of the best PlayStation visuals ever seen....It really is impossible to not like a Crash game....It's classic platform action, but it's done right." How we rated it: 9.5 9.0 9.0 What you said: When | saw your review | knew instantly your *worst feature" would be that this game is WAY too short. Boy was | surprised! You guys didn't even mention the game's length! Sure the game was fun and never got old, but heck | ran through it in just about two hours! | know you get a different ending for getting all 100+ crys- tals, but no payoff or reward for such a hard task is hardly what I call worth it! (сму 182 9.0 Adam Santos Houston, TX | suppose that Crash Bandicoot 3 pretty much deserved the ratings you guys gave it, but | think the series is getting a little old, even though there are some very origi- nal levels in Crash 3. Eric McAnally ericmac33@hotmail.com DarkStalkers 3 What we said: “The only people who should stay away are hardcore Capcom heads who demand absolute perfection....The port is very nicely done....but the game itself isn’t all that spectacu- lar....In my opinion, the series is get- ting a bit old." How we rated it: 7.0 6.5 6.0 What you said: You guys gave DarkStalkers 3 a good review. I'm a big fan of Capcom games and | have 053 and I strongly agree that the game doesn't meet expectations. It's not like Street Fighter, and the moves are hella lame. The only good thing this game has going for it is the characters and the graphics, but the game plays like an average fighter. It's good for a (DS) collector but don't expect to be playing it for a long time... (Name Withheld) FObPnoy916@aol.com 7.0 NBA Live 99 What we said: “NBA Live 99 incorporates all the fan- ciest bells and whistles in the book and somehow manages to be a great- playing simulation....EA seems to have finally gotten it right....Honestly, this thing looks and plays better than any other basketball sim on any plat- form....Nothing but improvements.” How we rated it: 9.5 9.0 9.0 What you said: The graphics are just beautiful and the Al has totally improved from last year. The thought of facial expressions and emotions is brilliant. Crossovers, stutter- steps, fake passes, EVERYTHING about this game is PERFECT. Even though the rosters aren’t updated because of the lockout, it’s still the best game out. NBA Live 99 will definitely put Shoot Out '99 to shame. 8.5 Geraldine Mitchell 3983@bellsouth.net Wow. | really have to take you guys to task on your NBA Live review. | know other b-ball games have been mediocre, but this game is a step down from other EA sports games. The Franchise Mode is a big letdown. Madden 99 had it right, with the player retirements, free agency, draft, etc. Unfortunately, no such thing here. Also, once again, it’s too !%&%@ easy to score. It's good, but not no 9.5. More like a 7.5. Billy Castillo Houston, TX Twisted Metal III What we said: “TM3 falls well short of the standards set by the previous Twisted Metal games....Level design is particularly disappointing....The cars don’t handle anywhere near as nice as they did before....The multiplayer mode fails to impress....Where once the series was an innovator, imitated by many now it’s just another cookie-cutter combat game....Certainly not as good as Rogue Trip or Vigilante 8.” How we rated it: 6.0 5.0 5.0 5.5 What you said: | totally agree with your Twisted Metal III ratings. That game sucks so bad. The levels are tiny and poorly designed. And what the hell is up with the cars flipping over every three seconds? This is my main pet peeve. | mean, you spend more time on your vehicle’s back than you do on its wheels. 989 should have never made this game. It’s a shame they did. Long live SingleTrac. Matt S. stickyfingaz69@juno.com Where does “real life” come into play in a game of mass destruc- tion? After flipping over 20 times | was about to throw my controller through the TV. Richard “Quijibo” and Cy “Sasquatch” first_to_die@yahoo.com It was my birthday. | was in an EB with my girlfriend and | saw it sit- ting there...the game | had been waiting for for so long, Twisted Metal Ill. So she bought it for me. | took the game home and played it, and the first thing that crossed my mind was how badly 989 Studios BUTCHERED this awe- some series. | regret ever getting this game. Please 989 Studios... stick with the sports games. Tom Carbaugh vexer979@hotmail.com | am just about the biggest Twisted Metal fan there is and | was waiting for you guys to review TM3 so you could show 989 Studios what garbage they released. This was clearly a panic release before Christmas to com- pete with Rogue Trip. | was truly surprised it didn’t get a lower combined score from the Crew. Bruno Simone brunos@aracnet.net | loved the series but this game sucks!! Your scores were too high. | would have given it a 3.5. Ryland Early yoshimitsuoo7@hotmail.com | have to agree with the scores you gave Twisted Metal III. When | first heard about the physics model being implemented into it, | thought it would be cool. But when І played it, those assump- tions were shattered by the ridiculous controls of the game. Something as easy as driving up a ramp can be very hard. One thing I can say about the game is it still retains its fun factor. However, the bottom line is that the “real” physics make what would’ve been a good game a game that pretty much sucks. Adam Tarter (Address Withheld) Magic Knight Rayearth What we said: “Тһе quality of the voice acting in Rayearth is not up to par with WD's usual high standards....Everything from the characters to the terrain is amazingly crisp, colorful, detailed and just plain beautiful....The main prob- lems are how short and easy the game is.” How we rated it: 7.0 7.0 7.5 What you said: І can't believe dubbing this bad is considered "professional." Seishun Shitemasu's semi-porno- graphic fandub Ranma 1/3 had better acting. The translation in this is better than in previous WD efforts, but it doesn't flow because of the hack job on the voices. We waited three years for this? I’m glad | kept the import. Christian Nutt kaoru@systorm.com 7.0 review_crew@zd.com PJ Whitner, Horn Lake, MS • Kim Smith, Woodland Hills, СА" Kyle Rhines, Allentown, PA • John Mannes Staten Island, NY * Jean Sassen, West Covina, CA * Chris Long, Marietta, GA + Zaiad Dailey, Norville, KY Eric Boll, Lake Forest, IL * Rebecca Satterlee, Laughlin, NV * Jimson Apuyan, Corpus Christi, TX Jack Brown, Memphis, TN • Angie Denist, Orange, CA • Micky Moomau, Mount Jackson, VA Sam Cadwell, Pleasant Hill, OH * Eric Hoitsma, Hammond, IN * G Jones, Colorado Springs, CO Ryan Gastinger, Louisville, KY • Tommaso Banker, Eugene, Or • Matt Benson, Danville, AR * Paul Robson, Bay Shore, NY • Michael Hayes, Lubbock, TX + Brandon Gilbert, Detroit, МІ Call our Phone Line! REMOTE WIZARD WIRELESS FOR PS BOOMERANGÓ4 REALITY VEST FOR PS X-WIRE WIRELESS FOR N64 CALL NOW CA] fiis Younger than 18 years old must have parents' permission WWW. КУ onm: com TAIRNE LIÉ Listen to Quartermann TH E H OTTE S T SS ekz = Gossip Before It's in EGM! Call and Test Your Knowledge of Video Game Trivia! Get the Latest Expert Gamer Codes & Tricks Hear Review Crew Members’ Game Ratings! Product names are registered trademarks of NUBY HOLDINGS CORPORATION TRIVIA CONTEST RULES: 1. Entry. To enter, correctly answer six consecutive trivia questions and leave your nat will be determined by judges whose decisions are final. One winner per household per month. Zif-Davis assumes no responsibilty for unintligible, incomplete or misdirected responses. 2. Prizes: Winners wil receive one (1) of the folowing a at Zif-Davis' sole discretion: Remote Wizard, Boomerang 64, Reality Vest, X-Wire Wireless Controller. Prizes have an approximate retail value of at least $25.00. All prize winners will be notified by mail. Prize(s ‘transferable. No substitutions of prize(s) are allowed, except at the option of Zif-Davis should the featured prize(s) become unavailable 3. Eligibility: Contest open to residents of United States and Canada. Void in Maryland. 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Then you will return to the Main Menu. Now begin a game and quit. When you begin a game again, you will have an : unlimited amount of your character's PLAYER 1 special weapon. ien eos ENTER рабе йок Play as Міпіоп: Enter Right, Right, Right, Left, Left as your password. Then you will return to the Main Menu. You can now select Minion at the Vehicle Selection Screen. Play as Sweet Tooth: Enter Left, Left, Left, Right, Right as a password. Then you will return 10 the Main Menu. You can now select Sweet Tooth at the Vehicle Selection Screen. Club Kid's House Level: Enter Left, Left, Left, Square, Square as a password. Then you will return to the Main Menu. Now select “Deathmatch,” then choose any level and vehicle to begin at Club Kid's House bonus level. Warehouse Level: Enter Square, Square, Square, Left, Left as a password. Then you will return to the Main Menu. Now select “Deathmatch,” then choose any level and vehicle to begin at the Warehouse bonus level. Demo Level: Enter Up, Up, Up, Left, Left as a password. Then you will return to the Main Menu. Now select “Deathmatch,” then choose any level and vehicle to begin at the Demo level shown in the background at the Main Menu. * Ed SETTINGS? + Enable Memory Card: Enter Start, Start, Start, Start, Start as a password. Then you will return to the Main Menu. Now configure your settings and begin a game. Before the game begins, you will be prompted to save. Frank Sferrruzzo Trenton, NJ Win Games and Accessories for Your Tricks! If your trick is selected as the section, you will win a free game. Trick of the Month, you will win NOTE: If you send your trick by a free GameShark provided by e-mail you mi the kind people at InterAct. if name, addre: you are given credit for zip code. submitting a hot trick in this. See page 188 for details. => Incredible Cheats In the middle of the game without pausing, enter any of these cheats as shown: МІ Weapons: L2, R2, R2, L2, L2, L2, L2, R2, L2, R2, R2, L2, R2, R2, L2, L2, R2, L2, L2, R2. You will hear a scream. Jungle Time Taken 00:02:00 Secrets Found Oof | Hits Health Packs Used Distance Travelled ® Continue Fill Energy: R2, R2, L2, R2, L2, L2, L2, L2, L2, L2, R2, L2, L2, L2, R2, L2, L2, L2, L2, L2. You will hear her grunt. Level Skip: L2, R2, L2, L2, R2, L2, R2, L2, R2, L2, L2, L2, L2, R2, L2, R2, R2, R2, R2, L2. Lara says "Мо." МІ Secrets (access АІ Hallows): 12, L2, L2, L2, L2, R2, L2, L2, L2, R2, L2, R2, L2, L2, R2, L2, L2, R2, L2, L2. Lara will sigh. Gives You Race Key at Lara's House: R2, L2, L2, L2, R2, L2, L2, L2, L2, L2, L2, R2, L2, L2, L2, L2, L2, R2, L2, L2. Lara says "No." => Cheats and Codes To enable cheats, pause the game and hold down the L1 button and then input the code. Invincibility: Down, Up, Left, Left, Triangle, Up, Right, Down. МІ Weapons: Square, Circle, Up, Down, X, Square. Unlock Levels: Triangle, Up, X, Down. Debug Info Cheat: Down, Down, Triangle. => Multiple Codes For all the codes below, begin a new season and input the codes at the Enter Name Screen. Note: The Tracks, Difficulties & Cars code doesn't unlock all the tracks; you'll also need the individual track codes. All Tracks, Difficulties & Cars: moobmoob Hillside Track: bsirhc Dusty Road Track: mit Rock Creek Track: kcin Dry Humps Track: cire Little Woods Track: foster Frozen Trail Track: nivek No Car Collision: incorporeal Low Gravity: airfilled High Gravity: leadshot Restore Gravity: mooney => Dance Preview: Finish the game under the Normal difficulty setting with any character and you'll open the Dance View on the Main Menu Screen. You will be able to view dance moves, mess with camera angles, etc. with any of the characters who completed the game. Make sure you save! Alternate Characters: Highlight a character from the Player Select Screen and hold the Select button. With Select held, press X. You'll get that character's alternate costume. Play as Capoeira: Finish the game under the Normal difficulty level with any character. Now you can choose Capoeira. Play as Robo-Z: Finish the game under the Normal difficulty level with any character after you acquire Capoeira. Play as Burger Dog: Finish the game under the Normal difficulty level with Hamm after acquiring Robo-Z. Play as Columbo (the mouse): Finish the game under the Normal difficulty setting with Shorty after acquiring Robo-Z. Begin With Money If you would like to start out the game with extra money, just do this. When the game asks you to Name Her, go to the Name Input Screen and erase the current name that is there. Now put in Astarte for your name and then choose OK. When asked "Is this Name OK?" choose Yes. On the screen where Yocal is talking to King Eclypse, press Start. Look at your total ark and you will see that it is already at 2800! Password Cheats Here are some password cheats for Colony Wars 2: (all are case- sensitive) Invincibility: Vampire МІ weapons: Tornado Primary weapons available: Dark Angel Infinite secondary weapons: Chimera Infinite afterburners: Avalanche Infinite money: Hydra МІ ships: Thunderchild ҒМУ and Mission select: Demon КІ missions, all ships, infinite secondary weapons, etc: Blizzard Disable Cheats: Stormlord Many Codes => АП Tracks in One-Player Mode: If you want to have all the tracks in 1 player mode, just start a race then pause the game. While paused, choose OPTIONS/SOUND then go to FX and press 11412. Better Engine in Two-Player Mode: When you're about to select a track, press X + Square + Triangle + Circle. A picture of an engine should appear at the bottom of the screen if you are successful. Jumping Bean Cars in Multiplayer Mode: When you have chosen your vehicles and selected a circuit to race, you can enable this cheat. As soon as the circuit has loaded and the “3, 2, 1 60" countdown has started, simulta- neously press Circle and Left. Race at Night: When you're about to select a track, just push L1+L2+R1+R2 to play at night. Reverse Tracks in Multiplayer Mode: On the Circuit Selection Screen, choose the circuit you wish to race on and press Select. As the cars start to drive into the tunnel, quickly press and hold X and Square. While holding them down, press either Left or Right. If the cheat is successfully activated, the cars will spin around and drive into the tunnel backward. Upside-Down Tracks: When you're about to select a track, press L2+R2+X+Down. A sweeping arrow should be drawn at the bottom of the information panel. Many Cool Codes Enter any of these codes at the Enter ойр, о?д.5 T u умо v z om рунда. нош р STORIE Cheat option on the Main Menu Screen, or when paused, access the Enter Cheat option and enter a code. OK, masta cheatas, here are some funky codes to plug in yer GameSharks. PlayStation BRAVE FENCER MUSASHI Infinite BP. 80078eb60172 80078eb80172 CRASH BANDICOOT: WARPED 99 Lives d005beecf64c 800b5d4c6300 dO05beecf64c 800681586300 Enable All Powers 80069178003f TWISTED METAL 3 Ammo Never Decrease for All Players 80033ed62400 Infinite Lives РІ 800d300c0002 Infinite Lives P2 8004309с0002 XENOGEARS Infinite HP. 8006d8ec03e7 8006d8ee03e7 Infinite EP 8006d8f00063 800648120063 Quick Level Gain 8006d8e40001 Infinite Gold 8006ef5a000 Nintendo 64 BODY HARVEST Infinite Greece 810521180098 810520139671 F-ZERO X Enable Code (Must Be 0n) de0670000000 Infinite Lives 800e5ed90005 Unlock Everything 800cd3c80001 Infinite Shield 812c4b484326 Infinite Shield 812c4b4c4326 Have Boost From Start d02c4dac003f 802c49250050 Access the Cheats option to turn on the cheats of your choice. To get Big Head Mode enter: UBERNOODLE To get Stick Mode enter: HOLASTICKBOY To get Big Hands and Feet Mode enter: STOMPEM To get Tiny Mode enter: PIPSQUEAK To get Pen and Ink Mode enter: IGOTABFA To get Gouraud Mode enter: WHATSATEXTUREMAP To access Juan's cheat enter: HEEERESJUAN To access Zach's cheat enter: AAHGOO To access the Blackout cheat enter: LIGHTSOUT To make your characters wear frooty stripes enter: FROOTSTRIPE Rush 2: Extreme Racing USA I Cheat Menu and More Cheat Menu: At the Setup Screen, hold L*R*Z. While holding these, press all four C-Buttons. A "Cheat" Menu will appear. LAP PAS жұр» Massive Mass Cheat: In the Cheat Menu, highlight the Cheat and hold L+R and press Up-C, Down-C, Left-C, Right-C. Killer Rats Cheat: In the Cheat Menu, highlight the Cheat and hold L*R and press Z, Z, Z, Z. New York Cabs Cheat: In the Cheat Menu, highlight the Cheat and press R, L, Z, Up-C, Down-C, Up-C. Resurrect In Place Cheat: In the Cheat Menu, highlight the Cheat and hold Z+Left-C, and press Right-C. Then hold Z+Right-C and press Left-C. Frame Scale Cheat: In the Cheat Menu, highlight the Cheat and hold Z*Down-C, and press Up-C. Then hold 188 Shar NBA LIVE 99 Home Team Scores 150 801434510096 Home Team Scores 0 801934510000 Away Team Scores 150 801940140096 Away Team Scores 0 801440140000 NFL QUARTERBACK CLUB '99 Infinite Time Outs Home 8004c0b60003 Infinite Time Outs Away 8004c62e0003 No Time Outs Home 8004c0b60000 No Time Outs Away 8004c62e0000 WCW/nWo REVENGE Infinite Time 800faf870000 Extra Characters 8107f07¢3f03 Maximum Spirit РТ 800f9d2500ff No Spirit PT 800f9d250000 Maximum Spirit P2 00fa0d500ff No Spirit P2 800fa0d50000 Maximum Spirit P3 800fa48500ff No Spirit P3 800fa4850000 Maximum Spirit P4 800fa83500ff No Spirit P4 800fa8350000 Infinite Time Out of Ring 800face80014 EXTREME G: XG2 Extra Characters 801839cf0001 801839430001 801839470001 ROGUE SQUADRON Infinite Lives 80130b100008 Infinite Secondary Weapons 8010ca320008 99 Kills 80130b850063 99 Saves 80130860063 All Levels/Ships 80130b4d007e Extra Shields 81137е7с4316 Z*Up-C, and press Down-C. Tire Scaling Cheat: In the Cheat Menu, highlight the Cheat and hold Z+Left-C, and press Right-C. Then hold Z*Right- C, and press Left-C. Auto-Abort Cheat: In the Cheat Menu, highlight the Cheat and quickly press Up-C four times. Game Timer Cheat: In the Cheat Menu, highlight the Cheat and hold Z+Left-C, and press Up-C. Then hold Z*Up-C, and press Down-C. Batreme-G: қа Many Cool Codes To get any of these codes to work, just get to the Bike Selection Screen and press the R button to get to the Customize Screen. Now move over to the "Enter Name" Option, access it and put in the passwords for the results shown below: SPIRAL: Causes the track to spin around. 2064: Use paper airplanes/wipeout style ships in place of cyber bikes. LINEAR: Wire Frame Mode XXX: Unlimited Nitros SPYEYE: Overhead view WCW/nWo Revenge Cool Codes м Nitro Arena Trick: When fighting in the entranceway throw your opponent into the black door at the very end. He will disappear for several seconds and then will come running out like he just hit the ropes. Playable Managers: Go to One-on-One Exhibition match and choose wrestlers that have Contest Rules: s. No f Peas Мену: enter send a В or email us at: tricsQud com. iame, address, and phone number. of any money is пес per household. Entries m by jan. 15, 1999. Ай ent Sponsors and will not Sponsors assume no responsibilty for los iegible, incomplete, pos 3 Odds of Winning: The number of winners andthe odds of ‘winning will be determined by number of valid entries received. | agents, Managers. After play begins, press Z on the third and fourth controllers and you will take control of the managers. Play as THQ Man: Highlight AKI man and press C-Down. THO is similar to Black Ninja from WCW vs. NWO. Steal Opponent's Taunt: To steal your opponent's main taunt, rotate the analog joystick counter- clockwise. Example: If you're playing Goldberg against Disco Inferno, and do this, Goldberg will begin to get funky and do a disco dance. Try this with everyone for different (hilarious) results. NFL Quarterback Club "99 қи Cheat Codes and Hidden Character Cheat Codes: MRSHMLLW: Fat Players HSPTL: More Injuries TTHPCK: Skinny Players SPRTRBMD: Turbo Running RLSTN: Opponents Score 0 SHTOUT: Start with 12 points Hidden Character: At the Main Menu push the buttons C- Up, C-Down, C-Left, C-Left. C- Right, C-Left, C-Up. Then a new player will appear under Emmitt Smith of the Cowboys and his name will be "The Good Mr." 4. Eligibility: Contest open to residents of United States and Canada. Void in Quebec. Non-compliance with the time parameters contained herein or return of any prize prize notification as undeliverable will res 1 Winners or their legal guardians shall sign. eligibility release of lability/prize a days of receipt or forfeit prize. By acceptance of prize, winner) agree to the use of their name and/or likeness for purposes of advertising, trade, or promotion without further compensation, unless prohibited by law. Employees э! 2D inc., InterAct Accessories and their respective affiliates are not eligible. Neither ZD Inc. interAct Accessories nor their respective affiliates, subsidiaries, companies are responsible for any expenses that consumers might incur лебі or receipt of prize. Winners prizes are awarded on the ct Accessories and their i employees will have no losses, or damages of. possession, or use of natives, liability whatsoever for any any kind resulting from ace the prizes. 5. Winners List: For a list of sed envelope identi ers, senda sapped, self of next month following the on Allow four weeks for delivery of C Reston: Void where prohibited or restricted by law- All federal, state and local regulatio This contest is sponsored by 21 eA Acessories, Inc 0999 2D Ie. AN Reserved. Printed in USA. ENTER ТНЕ _ WORLD OF THE UNDEAD! LEGACY of KAIN" ШШЕ In Crystal i eo, Dynamic's sequel to Legacy of Kain. for the PlayStation this year, Soul Reaver features dramatically evolved gameplay. Players will experience high resolution, — incredibly fluid graphics in a full free- dom 3D environment, dynamic game- | play mechanics such as gliding and | soul-feeding to maintain life, unprece- dented interactivity with objects within the game, an innovative hand-to-hand combat system, and Predator Al featuring intelligent non-player characters which remember ап. react to players’ actions. ` "This is easily one ~ of the most impressive games we've seen on the PlayStation. "EGM Watch for it this February TEEN N ow that you've taken down the tree, eaten the last of the holiday chocolate, and mastered TOMB RAIDER III, take a breather and get ready for the first hits of 1999. The pairing up of Eidos and Crystal Dynamics has set the stage for the release of some of 1999's best titles. Starting with Akuji in January, revenge by voodoo has never been so much fun. Get ready to come back from the grave and unleash your voodoo power to destroy those who betrayed you. Hot on the heels of Akuji, Crystal follows up with . sequels to two of the most successful PlayStation games of all time: Gex 3: Deep Cover Gecko and Legacy of Kain: Soul Reaver. 2 amas EIDOS Crystal Dynamics. the Crystal Dynamics logo. Сех, the GEX character. Акиј the Heartless and Legacy of Kain: Soul Reaver are trademarks of Crystal Dynamics EIDOS and EIDOS INTERACTIVE are trademarks of Eidos Inter The ratings icon is a trademark of the Interactive Digital Software Association. And with the ever growing popularity of strategy games on the PlayStation, Eidos will release Warzone 2100. Hear directly from the source about this exciting new game in the following interview with the game developers from Pumpkin Studios. 1998 All Rights Reserved. ive, Inc. All rights reserved E М Mis Adventures: a. DEEP COVER GECKO GEX makes a triumphant return in GEX 3: Deep Cover Gecko. As an international secret agent for hire, GEX s next mission is to find the beautiful Agent Xtra who has been kidnapped by GEX’s arch nemesis, Rez. Full of even more tongue-in-cheek references to pop cul- ture, television and movies, GEX 3 artfully . combines humor, stunning 3D graphics and all-new gameplay mechanics. sS) CRYSTAL VDYNANMICS/ EIDOS GEHIN 4 Baywatch vixen Marliece Andrada joins forces as Agent Xtra l GEX sports over 25 in the latest all-new GEX adventure. all-new character costumes and new Everyone s Favorite,wisecracking gecko is back with game mechanics. over 1,000 all-new one-liners, in-game hints, and celebrity impressions from comedian Dana Gould. All-new vehicular E band Bonis Private GEX charges th н hold i rivate charges the enemy strongno! Find and unlock secret playable Аар Ба ' characters including GEX's A modla d overweight leopard gecko cousin. ШЕТІН nli camels and more. GEX receives mission briefs in all-new бэ” full motion video starring Baywatch's Marliece Andrada;as the beautiful Agent Xtra. Deep-sea explorer Jock GEXsteaw All-new intuitive 3D camera, system: All-new worlds based on new media ІҢ шы Tail Stalk the night as DracuGEX and pop culture parodies including: gue, у ҮРУ) Ree through 30 levels • Saving Private GEX through and over 60 intense military missions * Twisted North Pole with crooked Santa and his evil elves all-new enemies. * GEX Capone as the CLODFATHER * Cowboy Clint GEXwood blazes saddles through The Wild West. Clint GEXwood rides his MUN burro, Al Nino the PlayStation and the Nintendo 64. Allnew costume specific character mechanics like scubadiving, gliding, snowboarding, rocket launching, burro ae X Navy Diver GEK: "Don't call me Frogman" г ~! 4 У | ы; | Ж Ил 5 Кыл Ж И» ТА. iy. Afters са murdered +,“ “ һа” P " Ж. not, even t rystal Dynamics, the same people who brought you the blood soaked epic- Blood Omen: Legacy of Kain, have another grue- some hit on their hands with Akuji the Heartless for the PlayStation. Crystal explores new depths of the 3D action- adventure genre by introducing voodoo into the mix. TEB HEARTLESS ~ „ д М can contain your fury 9 С ү”, E W^ 3 a а " ж CR етті As the story goes, Akuji is a powerful voodoo warrior about to be married to Kesho, eldest daughter of a rival voodoo clan. In a fit of jealousy, Akuji's brother Orad sends his demonic minions to disrupt the ceremony. After murdering the wedding guests, they turn their attention to the groom. Akuji's heart is ripped out of his chest and sealed with a cursed wax to assure that Akuji on your weddíng day, he % mo ‘ ђ г, а Ж ' Voodoo and blood sacrifice n. thís:action title over, the edge! will spend eternity in the under- world. With Akuji out of the picture, Orad kidnaps Kesho with the inten- tion of sacrific- ing her to the gods. Akuji awakes to find himself in the first vestibule of hell. To escape, Akuji must solicit the help of Baron Samedi - a pow- erful voodoo god of the under- world. Akuji’s only hope to return to the land of the living and exact revenge upon his brother is by serving the Baron. To enter a new must deteat a warden, ie. a boss. What сап we sav? There are four of ‘em. АП big and all His task: To scour the underworld tor the spir its ot his ancestors. Akuii the Heartless is powered by а smooth 3D engine. The worlds exude voodoo; grimy nasty, Animation is blood splattered tex- smooth! Akuji can do tures, eerie skulls, the typical run and abandoned temples, and dank swamps. This the ability to creepy underworld is climb ladders and populated with 30 dit- swing hand-over- hand JCTOSS chasms. ferent types of enemies ranging trom disem- w lets talk game boweled zombies that play, Akuji is armed whip you with their with razor sharp claws exposed spines to mys- and he knows how to terious cultists armed use them. Jab the with deadly sevthes. attack button and vestibule of hell, Akuji crouch. But he also has Akuji will execute a deadly slash. With a lit tle practice vou can pertorm rolling attacks. Jab the attack button and Akuji will execute a deadly slash! We've found that the rolling attack is very effective against bosses. Hand to hand combat is tun, but Akuji alse has the ability to cast voodoo spells. АП vou have to do is ruin over an icon and you're ready to go! Spells run the gamut trom shield ot blood (a protective spell) to hell blast qa пету offensive attack). There are two options tor spell castings Шып © 5 standard third persena = view or a snipez afode. ^ Sniper m ie rot niper точе га! дай into а first person per spective equiped with cross hairs. Perfect tor eliminating hard to reach baddies. To round out the game, Crystal hired Richard Roundtree tor the voice ot Akuji. Fans ot 208 tilms will remember Roundtree as the tough private detective John Shatt. Roundtree" stoic delivery really brings Akuji to lite. Definitely worth a plav! EIDOS AND PUMPKIN STUDIOS TARGET THE UNTAPPED STRATEGY GENRE WITH THE UPCOMING RELEASE OF WARZONE 2100. WE ARE TALKING WITH E IE | DIRECTOR OF 1 PROJECTS AT PUMPKIN STUDIOS, ОМ THE GAME THAT PROMISES TO OPEN THE EYES 0Ғ PLAYSTATION GAMERS WORLDWIDE. TELL US ABOUT WARZONE 2100. Warzone 2100 is a strategy game presented in full 3D with in-depth gameplay and blisteringly fast action. The graphical effects are stunning and make use of every aspect of the 3D technology. The 3D technology is used to create a very vibrant game world where artillery shells arc over mountains while Strike VTOLs (Vertical Take-off and Landing Aircraft) roar overhead. With this feature you can order a VTOL strike and follow them through the valleys and around the mountains as they fire rockets at their target. Once you're used to rotating, zooming and tilting the map, and tracking your units with the camera, there's no going back to static 2D displays. The special effects are also pretty cool. Rockets fire with a smoke trail, artillery and cannon shells explode gratuitously and flamers ignite enemy units and structures. When units take damage they emit smoke — the more damage, the more smoke. When they explode, shards of metal and concrete fly across the screen. You can always spot where the action is by the amount of smoke and explosions going off! SPECIAL ADVERTISING SECTION What are some of the key features? Warzone 2100 is set after the nuclear holocaust so the main drive in the game is the recovery and research of artifacts from before the nuclear holocaust. As these are researched, new weapons, propulsions, structures, etc, become available to the player. As a result, players can decide what technologies they want to research as the game progresses. And as artifacts are researched, new vehicle types can be designed. The design sequence is very easy to use. It uses three components: Turret, Body and Propulsion. As research progresses, new components become available, making for thousands of different vehicle designs. Each weapon has its own characteristics. Flamers set enemies on fire, but are vulnerable to enemy attacks. Cannons are great for damaging other tanks and have great damage resistance. But for killing infantry and cyborgs you can't beat a machine-gun. Anti-tank rockets do lots of damage, but are slow to fire — you soon learn to use hit and run tactics with them. Mortars can fire shells over hills, and howitzers can fire over large distances. The propulsions add even more options. Wheels make for very fast vehicles, but with low damage capacity. Put tracks on your vehicle and your tank doesn't move as fast, but it can take a lot more damage. Hovers give you increased speed and zoom across water, but are very vulnerable to enemy attacks - keep them moving and you'll survive; let the enemy-guns lock on and you're dead. Another key featuresis the fully expanding campaign where your base lasts throughout the first campaign. The first mission is to establish your base. In subsequent missions you upgrade the base and add more defenses and fortifications to it. We achieved this by using large maps that expand as the game progresses. Once the first mission is completed, the map expands to the south. We then fly in a transporter that lets the player fly units to mission sites on different maps. While on an away SPECIAL ADVERTISING SECTION | mission you still have access to your factories, research facilities and units back at home base. You can produce more tanks and have them flown in to the away maps as reinforcements. So you get to select what reinforcements you need, deciding on the tactical situation and your own style of play. I've always wanted to do a more open-ended game where units increase in experience and go from one mission to another. The open- ended campaign system makes this a reality. It's possible for the first few units that you start the game with to achieve efft&-status and still be alive at the end де ће game, But by recycling your veteran units. you can transfer their experience to bigger and better vehicles as the game progresses! What have you done to ensure that Warzone 2100 will be a good PlayStation game? Sweated blood and gone through many different approaches to ensure that it's fast and fun. To date too many real-time strategy games have been straight ports from PC to PlayStation. Warzone 2100 has been developed simultaneously on both formats to ensure that the best use is made of each machine. In the PlayStation MANY WILL DIE BEFORE THE PARASITE IS FINALLY DEFEATED AND THE WORLD IS MADE SAFE. Version, You drive units around with the directional buttons and fireat'énemies'using the X button. The speed of the game has been upped to emphasize its arcade feel, and units are tougher to reflect the faster pace of game, Other than graphical eye candy, how do you utilize the 3D terrain? The 3D terrain is vital to the game play. It gives Warzone 2100 true line-of-sight and fog-of-war effects. Until you drive around the hills and mountains you can't see what's hidden behind them. Enemy mortar batteries may be lurking there ready to fire their shells over the hill onto your base. All they need to do is get a sensor unit to see your unit and they can bomb away, safe behind the hill from your fire. VTOL aircraft make great use of the 3D terrain - they fly down valleys, then break over the mountain to fire their missiles onto their targets. It looks very cinematic and gives you a great feeling as the tank hunter missiles take out the enemy armor. Meanwhile the enemy anti- aircraft batteries are filling the sky with flak and SAMs. It's real touch and go whether your VTOLs will make it out of the target zone or not. nol style 2D isometric games your aircraft are just a group of sprites moving, over the landscape. In Warzone 2100, aircraft really do fly! Why is the unit design so important to the game? The research and design sequences in Warzone 2100 really open up your options as a game player. You're never restricted to the units we give you! The 3-part design system of Turret, Body and Propulsion offers over 2,000 possible combinations. Using this you can create fast scout vehicles, lumbering main battle tanks, strike aircraft, and amphibious hovercraft. жіне” It gives you the opportunity to computer parasite that seeks to survival in a hostile world ruled by What, roughly, is the split Create lots of different vehicles to enlist your help. When you initially -à mad computer virus. Welcome to between resource manage- | ШЕ suit your style of play and current. defeat it, the parasite reappears in Warzone 2100. ment and warfare in —— mission objectives. Even similar the Northern Sector, this time Warzone? TEL vehicles will perform very controlling an even more advanced From al I have seen of the Warzone 2100 e differently if you change the turret enemy force. _ дате, there seems to be а from a heavy cannon to an anti- ‘strong emphasis on action/battle. Was this a con- aircraft battery. It no longer As the game progresses, its hatred А a functions as a battle tank, but as a for you grows, as does its armory of Missio me e pes which СУ very effective airc NUBE Uni weapons, It gains access to nukes fom strotegy:gemas WIS have become bogged down in producing and researching hundreds of units? and fires them against you — the action. uts, Те йог! your very шта to move P your combat units. Warzone 210Qstarts with the ~ nuclegeVOlocaust that wipes out ý b А > : h mpkin Studios? i player is part of a 4 у у шт ысы ors who take shelter doned military base wait out the nuclear 5 ater you emerge to ject — a plan to a New World from shes of the old. Yo Team Alpha, one of three expeditionary ир company with a long track record. Nick Cook and I set up Pumpkin Studios in August 1996. |n previously at MicroProse Where Nick was our Head of к го, in August. Other AA teams sent out by the Project to Still it plots and seeks revenge members of the team joined shortly recover artifacts from before the against you. Its true identity is afterwards in September - January. Collapse. Your first missions take slowly revealed, as are its motives, Маггопе, 2100 we e wanted 19 Other team аа joined us ^d you to the Western Sector where and its ultimate power to corrupt following summer. To be honest your search for artifacts quickly everything it comes into contact most 14 out of our 18 staff at one turns into a battle for survival. A with..... And once it has you, it's Мосту, i ne or other previously worked at more technologically hard to escape! Many will Prose on many different advanced force is also present in before the parasite is finally — jects, so some of us have been the Western Sector and seeks your defeated and the world is made. t gether longer than we care to destruction. This force is being safe. It's a story of nuclear strikes, remember. ні controlled by а self-aware titanic battles, and a struggle for artifacts needed to further your. research, and find the resources required to expand your base. You need to scout out the maps, then attack and capture key locations. In Warzone 2100 you cannot simply sit back and amass hundreds of units, Your technology will remain at a low level and your power supplies will not be up to-it — get out there and fight!. - Тоу5 Gadgets Electronics New Media Accessories ыс Stu 9* could probably live without, but shouldn't McFarlane Gear Sellin' What more needs to be said? They're McFarlane Toys. Coming in February of "99, the MGS set is made up of eight figures—those shown to the left from ем шус au] and Liquid Snake, Meryl Silverburgh, Revolver Ocelot and Vulcan Raven, each with а variety of accessories. Also look for a contest to win a set in next month's EGM. Price: Around $10 each www.spawn.com | \ Release)List: Phenomena: Special Edition Shaft January: 891/898 e a Armageddon Evil Dead: Special Edition Truman Show Exorcist: Special Edition February: BASEketball Planet of the Apes A Fish Called Wanda Good Will Hunting Beneath the Planet of the Apes Kingpin Vampyros Lesbos Escape From the Planet of the Apes Ronin Leprechaun 2 Conquest of the Planet of the Apes Rounders Gamera The Invincible Battle for the Planet of the Apes Give Me Some Skin Smaller and thinner is almost always cooler, but the takes this to a new level. Measuring in at a ridiculously thin 3.9 millimeters...or 3/20 of an inch thick, the Skin watch is a technologi- | cal marvel as well as a boss wayto | tell time thanks to sweet design. | Price: Around 580 | www.swatch.com Time Bandits: Special Edition Rex Is In Full Effect The is an ultra-slim, credit-card-sized organizer capable of storing up to 6,000 records tion, the Rex can hook up to a PC via an integrated PCMCIA connector or by way of a docking station (depending on the model) and sync up to popular soft- ware packages like Outlook and Act! Price: $100-230 www.franklin.com thanks to 512K of on-board RAM. In addi- е | • „ 1 See Spot Be Cool Never in the history of Get Some! have we covered such an awesome item. from Sony of Japan is a robot with various plug- and-play appendages and features all kinds of sensors for light, color and motion. Although it's not for sale yet, there is a possibility that it will be in the near future. For more info and some incredible movies, check the Web site. Price: N/A www.sony.co.jp by Dean Hager 7“ dean hagerGzd.com Word @ SOFTBANK ZIFF-DAVIS ZD INC. CHAIRMAN AND CEO Eric Hippeau Vice President and Timothy O'Brien Chief Financial Officer Chief Internet Strategist Claude P. Sheer President, ZD Market Intelligence Вор Brown President, ZD Events Jason Chudnofsky President, ZD Brand and Market Services Terri Holbrooke President, ZD Publishing Michael S. Perlis President, 20 Internet Productions Dan Rosensweig President, ZD Education William Rosenthal President, ZD Television Larry W. Wangberg Not-So-Deep Thoughts About Kid's Games Executive Vice President, International Aymar de Lencquesaing hat the hell is a kid's innocent bystanders in the game. Senis Vice Prestdenit game anyway? A game I'm not an expert but one of the few Human Resources Rayna Brown designed with the men- games I've seen a kid really take to is Senior Vice President, General tal capacity of a child Putt Putt Goes to the Moon (no joke). Counsel and Secretary J. Malcom Morris in mind? Or is it just a The game was available for the 3DO a рп Ор DEAN. Daryl R: Otte developer's half-assed few years back and featured a talking Senior Vice President; guess at what a young person might dune buggy. The premise was to Communications Charlotte Rush enjoy? Or worse yet, a regular game explore several minilevels in search Vice President, Corporate Real so horribly ill-conceived and screwed of parts needed to operate the moon- Биз алаған ез an Cs up it suddenly “becomes” a kid’s title bound rocket. A simple premise but it АРА ЕТ near the end of its development? Seemed to work well. А Vice Président; Controller: Mark Mover Some would argue that all video In my opinion, Putt Putt is a good games are for kids— example of a legitimate Medi te eS Tracy Nadi probably the same guys who start wear- ing slacks and sensi- ble shirts in their mid-20s with a mini- van and a nagging wife soon to follow. We know better. Video games are for everyone, including really young kids (4-8 years old). The kid's game. At no time did the publisher try to pass it off as anything else. It was aimed at chil- dren because it was made with them in mind. More recent titles like Running Wild and Animaniacs Ten Pin Alley have provided decent kid fare. Simplistic gameplay, a Vice President, Treasurer Thomas L. Wright Corporate Sales Executive Vice President Joe Gillespie Vice President, Marketing Michael Perkowski Executive Director Jeff Bruce Executive Director Scott Murphy Executive Director — Rita Burke ZD Brand & Market Services President Terri Holbrooke Senior Vice President, Communications — Charlotte Rush Vice President, Brand Marketing Brooke Correll Vice President, Corporate Research — Elda Vale problem is, while few variables and one терісі КУЕ Hat Sim the PC industry has been churning out objective make them natural candi- kidware for years, the PlayStation and dates. For good ol' wholesome gaming, ZD PUBLISHING N64 are relative virgins to such action. retro titles Frogger and Activision President Michael S. Perlis Even more problematic are developers Classics fit the bill. Executive Vice Presidents. (chris Dobbrow and publishers putting out "gray area" Now for a few bad examples. The Executive Vice President Jack Dolce games. Gray area meaning a title that recently released Eggs of Steel appears seemingly is aimed at young kids but to be aimed at younger ages. But its Бесін ее President: ‚АЫ may very well be botched product. strange layout, multiple paths and gen- Executive Wice President, (сайт tare Some poor tot ends up getting some- eral weirdness are guaranteed to con- АВА И و‎ тота астана thing originally conceived for an older fuse. Also in that category is Psybadek. Executive Vice President Michael J. Miller player. Why is this? Most likely a pro- It certainly looks like a cute game (at Executive Vice President Jim Spanfeller ducer takes a hard look at an unfin- least from the package). But again, its Senior Vice President Nancy Newman ished project and decides anyone buta layout is so disjointed and hard to fol- Vice President John Dodge young kid will find it to be complete low the average kid isn't gonna get it. Vice President ‘Rathlean Goodwin crap. At that point they'll add some Even if he/she could, it wouldn't mat- Vice President Roger H ү T 2 ger Herrmann goofy music, take out the violence and ter. The game isn't good enough to ДЕЕ President hope for the best. It's a cheap way to hold anyone's attention. а ae ЧИЗ get a clunker on the shelves. It's a sure bet crap titles will continue ма У ша In the past year, at least five different to disguise themselves as kid's games Vice President Jim Manning PS and N64 titles have hit the market while legitimate young-age titles will Vice President Charles Mast waiving their kiddie flag high and be few and far between. As long as the Vice President James F. Ramaley proud. “Look, parents, a game you can potential for a quick buck is out there Vice President Paul Somerson buy for your little kid." It'll be fun, cap- it'll keep happening. Hey, developers, Vice President Mark Van Name tivating etc., etc. Well, at best a kid's give kids some credit, they’re smarter Director, Benchmark Operations Егіс Hale game will keep a child quietly occupied. than you think. The only people you're Director ID labs. те At worst it'll send him/her into crying actually fooling are the well-meaning 2 fits of frustration inevitably involving but unwitting parents. Director А Gane pil Catehings Director of Communications Gregory Jarboe Ziff-Davis, A SOFTBANK Company МЕД Order back issues of: July '97 gu aps January '98 Gex 2: Enter the Gecko Resident Evil 2 Resident Evil 2 m Quest 64 Extreme G b Samurai Shodown 64, Return Fire 2 < Nagano Winter Olympics Nightmare Creatures 2 SF Rush: The Rock MLB 98 7 », Tomb Raider 2 MK Mythologies Final Fantasy Tactics Lamborghini 64 € Spawn Tonic Trouble т ӨЙ Burning Rangers Issue #96-%6.00 August "97 a У February "98 Masters of Terás Kasi o қ Best Multiplayer Games SSF 2 Collection Fg Tekken 3 Youngblood Monster Rancher Air Combat 2 Robotron 64 Dragonball GT A> Quake RE: Director’s Cut AeroGauge Madden NFL 98 5 Fighter's Destiny ReBoot Breath of Fire III Ghost in the Shell (E Tonic Trouble Issue #97-%6.00 September '97 March '98 Tomb Raider 2 Banjo-Kazooie Last Bronx GoldenEye 64 Conker's Quest Sonic R Disney's Hercules Tetrisphere Blasto Yoshi's Story Rebus Snowboard Kids Point Blank Resident Evil 2 Klonoa War Games Diablo Mystical Ninja Issue #98-%6.00 Issue #104-%6.00 October '97 go April "98 Mortal Kombat 4 Tekken 3 Castlevania: SotN Blasto Fantastic Four Cruis'n World Madden 64 Bio FR.E.A.K.S. 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Remember to add postage and handling of $2 for each magazine ои purchase ($3 Canada and Mexico, $5 foreign). brices and availability subject to change without notice. Thanks for your interest! ELECTRONIC GAM’ July '98 Parasite Eve Xenogears Bushido Blade 2 Brave Fencer Musashiden Rayman 2 Gex 64 Spyro the Dragon Gran Turismo Tomba! M % 2% "$ Issue #108-$6.00 August '98 Tomb Raider 3 Perfect Dark Final Fantasy VIII Oddworld: Abe's Exoddus Zelda 64 Rogue Squadron Elemental Gearbolt Conker's Quest Game Boy Camera Issue #109-%6.00 September "98 Metal Gear Pocket Fighter Jet Force Gemini WipeOut 64 Madden NFL 99 ISS Pro 98 Parasite Eve MediEvil Wild 9 Issue #110-$6.00 October '98 Rogue Squadron Final Fantasy VIII Xenogears NFL Blitz 99 Metal Gear Solid Crash 3: WARPED F-Zero X Spyro the Dragon Rival Schools Issue #111-$6.00 November '98 Sonic Adventure G-Police 2 Ridge Racer Type 4 Jet Force Gemini Perfect Dark Twisted Metal 3 Zelda 64 WCW/nWo Revenge ^ Bug's Life Issue #112-$6.оо ELECTRONI December '98 Zelda 64 Cruis'n World МВА Live 99 Rush 2: Е.В. USA WipeOut 64 Bomberman World Bushido Blade 2 Metal Gear Solid Pokémon Issue #113-$6.00 Please send check or money order to: Ziff-Davis Inc. Back Issues Р.О. Box 3338 Oak Brook, IL 60522-3338 Christmas is just a distant happy memory. Visions of sugar plums have turned to horrific scenes of depravity. Silent Hill has arrived! Take a peek at this promising new title from Konami. Also in the spotlight is the other half of Konami's one-two punch — Castlevania 64. Find out if 3D graphics have been kind to this classic. Month Could a 3D version of Castlevania possibly be any good? Let the Review Crew fill you in on this highly anticipated game. ELECTRONIC) GAMING: — MONTHLY, John “Zelda” Ricciardi and the rest of the Review Crew bust The Legend of Zelda: Link’s Awakening DX wide open. On sale Feb. 9 This Metal Gear Solid/Resident Evil È - hybrid could very well be the creepiest game of all time. EGM takes you on a surreal trip into the heart of Konami’s Silent Hill. March 1999 Time to put a new crop of peripherals through the paces. Some of the new designs for '99 will surprise you. We'll even show you one that doubles as a bondage mask...don't ask. We'll have more info on 989 Studios' potential Sleeper hit Syphon Filter. Also, the Review Crew reveals their plan to open a specialty sandwich shop. XG's South Park guide will be Febru ary 1998 so huge that it'll be hella cool! | secrets to Zelda 64? On sale Jan. 26 In the February issue of Expert Gamer, we'll finish the Tomb Raider 3 strategy with more detailed maps, helpful tips and lots of secrets. Speaking of secrets, Zelda 64 contained plenty and XG will highlight a few next month. See if you found them all or were If the Force can't help you, turn to the Rogue Squadron strategy guide in the next issue of Expert Gamer. зими SAE POUND мини мит. Konami's Silent Hill continues to give us nightmares the more we play it, but it's a small sacrifice to pay to bring you a pre- view of this spookily great game. The February OPM will also take a critical look at the highly addictive Bust-A-Move 4. February 1999 loads of great games. We have mas- On sale Jan. 19 sive coverage of the PlayStation's next, best racing game, R4: Ridge Racer Type 4 along with previews of Silent Hill, Syphon Filter, NCAA Final Four, Street Fighter Alpha 3 and Clock Tower 2. Also, look for reviews of Bust-A-Move 4, Animaniacs Ten Pin Alley II, FIFA 99 and WCW Thunder. Now that all of 1998's games have been released, it's time for the inevitable. Don't complain, you knew it was coming. That's right, prepare yourself for OPM's annual awards for the best and worst games of 1998. Even if you're not in the mood for fancy-schmancy awards ceremonies, the February issue of OPM is just teeming with We'll tell you all there is to know about Namco's awesome R4, including how it works with the JogCon and Pocket Station. *All editorial content is subject to change. £150 (4 Did you really find all the surprised by a few. With numerous levels and craft to choose from, the Rogue Squadron strategy will show you how to complete each mission, details of each craft and more! And let's not forget about our mega South Park guide. You'd have to be a damn hippie to miss it! mT f Se ira BRESoftware.Com Credit БҰШ «ИТЕ E-Mail: info @ bresoftware.com / Automated Info: sales @ bresoftware.com Car d Win a Dreamcast Orders | Receive an additional $10.00 when you sell back 5 or more complete | PlayStation and/or Nintendo 64 games. This coupon must be included І with your games/paperwork. Not valid оп previous buybacks. We must receive your package by February 28, 1999. Not valid with any other See Details and Enter on our website (559) 432-2684 offers. No copies accepted. 1 coupon per customer per month. EM2BB CASH for your old games/systems Receive a check back or purchase other titles of your choice - Prices in this ad good thru Feb 28, 1999 New Games Available for PlayStation and Nintendo 64 - Call for latest titles and items not listed below All Used Games COURIER CRISIS 1995800 JET MOTO 1798740 PAC MAND 24551500 SYPHONFILTER 34951600 BUSTAMOVEI WAYNEGRETZKY 29951200 H Include Original COERTWARS зя 88100 JETMOTO? 1988800 PACHANGHOSTZONE 34567500 TACTCSOGRE 17981800 BUSTA MOV WAYNE GRETZKY зе ЗО ew Accessories иде Original CRASHBANDICOOT 1739700 JOHNNY BAZOOKATONE 17870 PANDEMONUM тіні 3458800 CAESARS PALACE WOW VS NWO Boxes, Original CRASHBANDCOOT2 1798700 JUDGE DREDD 1798700 PANDEMONIUM 2 TALOFTHESUN 2995/1400 CASTLEVANIA WORLD TOUR 34291800 play Stal Instructions and CMSHPANDCOOT3 34952000 JUMPNGFLASH2 1798700 PANZERGENERAL 2981500 TALESOFDESTY 37941800 CHAMELEONTWST WOW VS NWO layStation CRIME KILLER. 29951400 JURASSICPARKLW. 1995800 PARAPPATHERAPPA 29951400 TEAMLOSIRCRACING 24951200 CHARLIE BLASTCHALL 34957500 REVENGE 4795280 | Game Shark 39.95 а 90 Day Warranty. CRITICAL DEPTH 1995840 KI ARENA FIGHTERS 1995800 PARASITE EVE 37982000 TECMOSTACKERS 27951200 CHOPPERATTACK 27951700 WETRIX 39952000 CROC 24951200 KAGERO CASTLE PEAK PERFORMANCE 1925800 TECMO SUPERBOWL 2 24551500 CLAY FIGHTERS 19 37951700 WHEELOFFORTUNE 32952000 | Game Shark Enhancement CD (req. Game Shark) 19.95 CROW CITY OF ANGELS 2795/1400 OF DECEPTION | 34981600 PENNYRACERS 34951600 TECMOWORLDGOLF 23551400 COMER St WIPEOUT 64 ‘4952500 | Sony Memory Card (15 Blocks) 1495 CRUSADERNOREM. 1995800 КАРТА 39951800 PERFECT WEAPON 1795700 TECMOSDECEPTION 3495/1400 CRUISIN USA WORLD CUP 98. 44952200 T CRYPT KILLER 1985800 KENSEISACREDFIST 34951800 PERSONA 29981400 TEKKEN 1795600 GRUSIN WORLD WWE WARZONE 44992500 | Pelican 1 Meg Memory Card (15 Blocks) 995 5 28981200 KULING ZONE 17970 POATOURGOLFNS 1884600 ТЕКЕН? 1954800 DARK RIPT STRATEGYGUDE “452% | Pelican 8 Meg Memory Card (120 Blocks) 1795 DAREDEVILDERBY30 71995800 KING OF FIGHTERS POATOURGOLF 7 24991000 TEKKENS 285814 DEADLY ARTS YOSHISSTORY. 39982000 DARKFORCES 2998/1400 KNGSPELD UAE Мар TEENS, AIAN CELTS AES МИ эш Û Pacan 32 Meg Momay Card (480 Bloc) 24.95 DARK GUNS S491800 KINGSFIELDI PITFALLS 24991200 TEMPEST X 1995800 DOOU ба 27961200 ZELDA 48983000 | Sony Control Pad 1495 DARKUGHT CONFLICT 1998800 KINGSLEY POCKETFIGHTER 24951200 TENPIN ALLEY 1795720 EARTHWORMJMSD 24942400 STRATEGYGUIDE | 895200 Y 5 И OARKSTALKERS | 199580 KLONOA PONTBLANKWIGUN 49950500 TENCHU 3498/1800 EXTREMEG 34951600 CallforTitles Not Listed | Sony Dual Shock Control Pad 26.95 3498800 KNOCKOUT KNGS 92 POOLHUSTLER 995/400 SIRATEGYGUDE 98520 EXTAEMEG2 4980500 Pelican Control Pad 995 1 29961500 LEAGUE OF PAIN POPULOUS 3 39952000 TENNIS ARENA 24951200 F ZEROX 44952200 icar 5 т PlayStation „ 20%тен жул LEGACY OF KAN PORSCHECHALLENGE 2981300 TEST OANE тюш Game Pelican Dual Jolt Analog Pad 1995 25800 DEADORALVE / 24981200 (ЕАСУОЕКАН? POWERMOVEWREST. 24981200 TESTDRVES 3495/1800 FFAINTLSOCCERS 29951200 DEAD UNITY AES LEGENDOF LEGA POWERRANGERSZEO 24981200 TEST DRIVE OFF ROAD 1995800 FIFA ROAD TO THE Controller Extension Cable. 795 DEATHTRAP DUNGE 1200 LEGK POWER SLAVE 1995800 TESTORIVEOFFAD2 34951800 WORLDCUPSE | 44950200 r We Sell Used | We Buy LESCENTMAXNUM ^ 21350400 LEMUNGS POWERSOCCER2 3498600 TETRISCHALLENGE 34941600 FIFA Y9 4952500 Boy Poean Нота GE (MURD) ar КЕЕ DESTREGA 3495/1600 LEMMINGS 20 POWERBOAT RACING 2395/1400 TETRIS PLUS 1899800 FIGHTERS DESTINY 299120 Sony Multitap 3795 HOMIE DESTRUCT. DERBY 1794800 LETHALENFORCER 142 2896720) POY POY? 29951400 THEFINALROUND 29961200 FIGHTINGFORCE 0950600 а | Pelican Link Cable 1495 "739700 DESTRUCT. DERBY2 1999800 LOADED 1738700 PREDATOR RACING 3495/1600 ТМЕМЕНОЗРТА. 34981500 FLYNGDRAGON (450400 Color 28/400 DEVILOICE 24951200 LODE RUNNER 24981200 PROI8WORLDGOLF 34951600 THEME PARK 2498/1200 FORSAKEN 4495/2400 Pelican RF/AV 5 in 1 System Selector 19.95 29991400 DABLO 29851500 LUCKY LUKE 2495/1000 PRO PINBALL 2495/1000 THRILL KILL 3498/1800 FOX SPORTS 7 S-Video/AV Cable 1695 25149 бирй.сл.лоувтов/ л) LUNAR 350m PROECTHOMEDOM TSE MUNDER Teckel MENE 90087 све изнио We Sell Used Ме Buy wg SDI ED MALDEN Se 1495500 PSYBADEK THUNDERFORCEY HITED GAME SHARK [тл шш VANO Replacement AC Сога 795 1400 MADDEN 99 24981800 PSYCHIC DETECTIVE 3 TR 2796180 WTHINSTRUCTIONS 34981500 4806507 19562 814% DISCWORLD? 34581600 MAGICCARPET | 29551400 PSYCHIC FORCE TIGERSHARK 1828800 GEXENTER THE GECKO 38952000 BUGS BUNNY Cooling Station (keeps PlayStation cool) 29.95 430% DSRUPTOR 1954800 MAGICGATHERING 2955400 PUNKY SKUNK TMECOMMANDO 1995800 GLOVER 44950200 CRAZYCASTLES 17941000 | Game Booster (play Game Boy games on PlayStation) 44.95 DOLPHINS DREAM 34951600 MAJORLEAGUESOC 28981400 QUAKE? TMECRISSWIGUN 48952500 GOLOENEYEU? 27991800 CARROTCRAZY 17951000 2851400 DooM 1934800 MARCHMADNESS 99 4591600 RAGE RACER TIME SHOCK GOLDENNUGGET 49982800 CONKERS Dex Drive (req. PC compatible/Windows 95) 37.95 DRAGON SEEDS 29251400 MARVEL SUP. HEROES 28505 RALLY CROSS РРОРМВАЦ 29851500 GT RACING POCKET TALES 18981200 | Nintendo 64 эу DRAGONBALLGT 958200 MARVEL SUPERHEROES "RALLY GROSS 2 1800 TY TANK. 3495/1800 HEXEN DEFENDERUOUST 17381000 ok Sfi DRAGONHEANT БЕЛО VS STREETFIGHTER asanto PAPAGE WORLD TR тн мяосояеаха 185800 котонеокн цца Masoem CAWA, 789000 | Game Shar 39.95 " 495120 MASS DESTRUCTION 2501200 RASCAL TOALNO 1 24281200 NTLSUPERSTR SOC Sat 2/2200 н анла ETOK ла MASTERS MONSTERS так ToCATOURINGCAR ЛЮ JEOPARDY Sessa GALE?" wenoo | Game Booster (play Game Boy games on N64) | 4795 REO DUNGEONKEEPERI 345960) MASTERS TERAS KASI БЕРІ TOROMRYSATLE 2458420 KEN GRIFFEY ABBA 55750 GEX 2% | Dex Drive (req. PC compatible/Windows 95) 37.95 ИЛО DYNASIYWARRORS 299897400 МАМАМ FORCE RAY TRACERS TOMB RADER 1735700 KILERINSTINCT GOLD 3459180 HEXCTE Pelican 256K Memory Card 995 24351200 Баттенопилизр 39982000 MOK RAYMAN TOMBRADER2 2498/200 LAMBORGHNIGA 3498/1600 LAS VEGAS COOL HANDIT 95/1000 MONEO EGGSOF STEEL 2 MINGO MECHWARAIOR2 ACSTUNT COPTER TOMBRADERS 39850200 MACE THEDARKAGE 29/1200 LOGICAL 17000 | Pelican Quake Pak Super (1 Meg/2 Rumble Settings) 19.95 SIE ENHANDER 2980140 MEDIEN PEBELASSAULTI STRATEGYGUDE 954200 MADOENGA meom МИЊА 19881200 | а Meg Expansion Pak 2495 Expo ——r o ED EU ARMS RLA ЛЛА [e Meg Exp А 25951400 ELOS LETTER JOUAN 25740! MEGAMAN LEGENDS REBUS TOP GUN 1995800 MAGICAL ТЕТАБСНА 44:80400 MORTAL KOMBAT” 19251200 Жы LUGS NUMBERADV. 2299140) MEGAMAN Xe REDASPHAULT 2498200 TRAPGUNNER 2981400 MAROKARTEA -= МУШ NOLIN THEZONE 17991000 No Boxes? 2991400 Ehpeuc 1895800 MEN N SLACK ВЕЛЕ HED TREASURESOFOEEP 24981200 MEMORY EXE PAK 24891200 МИДЫ 189820 Н 38790 ESN ТЕРЕ GAMES Mes ETA GEA SOLD REDNECK RAMPAGE? 2855240 TRPLEPUY 98 1698/00 MIE PAZZAS жала есе ES 6 EICAUBURZSSSAD 256040 "MISSION HAN REELFSHNG 77 99480 TAPLEPLAY® 29881000 SIRKPZONE 29851200 NAL ELADES OF STEEL 1798000 BOTE BLAN таймер. АЗ Ш мои RELOADED OMS IRUEPMBAL БЕЛ MCRONACHNES ЫИ ИТАП PEUT] o Instructions? BALLBLAZERCHAMP 1795800 FANTASTCFOUR 1798700 MKMVIMOLOGES RESIDEN 24991000 ТАМЕ 81 24800 MLOSBOWLOWAMA 23552200 POCKET BOMBERMAN 17381000 SASS ANON, ng 050000 FELONY 70.” 2498200 MKTRROGY DRECTORSCUT 11895800 TURBOPAOPRACING MECHEFMAKERS . 2998200 POMWERQUEST 1790100 n BASSMASTERSCLASS. NEMO гғз000епо 481200 MAG RESDENTEVL? 208140 MSTEDMETAL MSSONMPOSSBr 59580000 QUESTFORCAMELOT 1726100 No Problem BAN asao TFAROWOTOTNE оо МЗ ЖЕНЕ RETURN FIRE 1998800 TWISTEDMETAL2 WAMITHOLOGIES 3495400 RAMPAGE 17951000 әзе 1 {1400 MONACOGRANDPRI 5495/1800 AIDGERACERREV. 24281200 TMSTEDMETAL 3 METRILOGY 29981200 RATS тїш РАСА А ЭЕ MOMEYMERO —— 34981600 RISK 34051600 UNMOLY WIR MONACO GRAND PRIX 449905 0 SAN FRANCISCO RUSH 1958120 We buy the folowing games without boxes or instructions. [ae чик 24351200 MONOPOLY AVAL SCHOOLS 54951400 UPRISING X WORIALYOMBAT4 - 449872200 SHADONGATE 17957000 The folowing are prices for cartridge or disc only. BATRESTAT BEAT] 24351200 MONSTER RANCHER ANEN VANDAL HEARTS MULTRAGNGCHAMP 344150 SHANGHA/POCKET 179910, к BATTLESPORT Pro] MONSTER SEED. ROAD RASH VIGILANTE 8. MYSTICAL NINJA SPAWN 13961200 Nintendo 8 bit (cartridge only) $050 TERT КЕШТЕ ДО MORTAL KOMBAT ROAD RASH 3D VRTUALPOO. NAGANO WATER OLY Sev HUNTER. Game Boy (cartridge only) $200 BEATAE ap 20180 “OFICIAL GUDE MORTALKOMBAT 4 ROBOPT VIVA SOCCER MASCAR 9 MOONPATRO. 17981000 || Gane Boy Color (arvidas only) 50 HIE FNAL FANTASY STRATEGY GUDE ROGUE TRIP VVIDRACING NBA COURTSIDE TETRSOX irom G ^ = Saanen TACTICS MOTORACER ROLL AWAY MX RACING NBA HANGTIME TIUS JR. 17951000 ате Gear (cartridge only) ў. NE FORUA MOTORACER2 349/1800 ROULIKNGDOSA VRSASEBALL 99 S000 NGAIN THE ZONE 99 TOPGEARPOCKET 19851200 || Genesis (cartridge oniy) $1.00 ЖЛЕ FORMULA ICHAMPED. 1998800 MOTORTOONGP. 2499/1000 ROSCO MCQUEEN отед ova 179871000 || біре Nintendo (cartridge only) 3300 MoO FORMULA S8 MOTORHEAD RUGRATS. AGO КЗ г 1739700 Satum (isc only $2.00 34551200 FORSAKEN MA DOMINO RUNNING WILD vs NBA POWER FORWARD A 952400 V- 1781000 Û Рао (diet onl i 4381800 Fox SPORTS GOLF 99 MYST RUSH AMERICA WAR GODS NEL BUTE 4495/2400 WARIOLAND2COLOR 1999/1200 layStation (disc only) $6. 2506 FOX SPORTS HOCKEY N20 NITROUS OXIDE RUSH HOUR. WARCRAFT I ; NFLOBACKCLUBSB 29951200 YODA STORES | 17981000 Nintendo 64 (cartridge only) $1000 Жа EOX SPORTS soccER NAMCO MUSEUM SAGAFRONTIER а WARGAMES DEFCON NIORAXGUBSS 4095800 ZELDALNKSAWAKEN 19857200 Ё * All Nintendo 8 bit games except Super Mario, Duck Hunt, Gyromite, SPORT DOWN: WARHAMME NHL 99 44952200 Call for Titles Not Liste 1 V's All ai батат тан, ANE VOLE ESR Misemo EES Hoga Aley and other zapper Qun cr power Pd games. 29381400 FROGGER 25840 VOLUMES SCARS DARKOMEN 2498/1200 NGHTMARE CREAT. 4552000 prices dà not spel to би pod FUTURECOPLAPD 29981500 VOLUME: E WARMAMK2 SANGO ODT. 6250 ОГ | ресс games (Viua Fighter Remix, etc) and games that were TAWTASVRACE 3495600 GDARUS 2995/1400 VOLUMES. SENTINAL RETURNS. WARRIORS OF FATE 34981800 OFF ROAD CHALLENGE 39952000 included with systems, Extra Nintendo 64/PlayStation boxes and E ME ОРКЕ Hagia Ж аА Tete Ж ОСОО, c E [os uc Cate instructions wil be purchased for $,50 each. Send your Genesis, Super. Ў Марм VS WORD 1998800 PEMMYRACERS 44 952400 in ER GALLOPRACER 34951600 NASCARRACINGSS 2455120) SHADOW MASTERS WOWVS WORLDTHUNSAS2000 PILOTWINGS64 39950000 у: ms Nintendo, Nintendo 64, Saturn and PlayStation games without boxes ПИКЕТ ЕТІ WHEELOF FORTUNE. S600 QUAKE БІЗДЕ ar instustons to the address below. BRAVOARRACE, 2459100 GAME SIARKWBOOK Ж МАТОШ HOCKEY AT p мо РЕНЕА РЕДУ ӘЖАТССВНЕЗ зле Ge 1389600 NAPAST BREAK 90 EUR Mb seus Ал еті РБ TO BUY GAMES 799800 GEXENTERGECKO 290871190 МАНАСТЫ ИДЕТ wrace STRATEGY GUDE 9620 Ясно AN 12020 GHOSTINTHESHELL 24951200 NBA INTHE ZONE 99 ‘SIMCITY 2000. WING COMMANDERS 24981200 RAMPAGE WORLD TR. 3895/2000 1. On a full sized piece of paper, write your name, complete address, жшлш GHOSTRIDER о РЕДАК EXTREME SKELETON WARRIOR WNGCOMMANDERA 2295/1400 RAT ATTACK phone number and a list of all the items you would like to order. To speed ۸ NBA LN m wi x 28951400 ROADSTER 98 sing of your order, list an. yr each titie dering Ала LOME DOMINATION 3435060) NANE вен SLAYER WORLDCUP ЕТІҢ Бенун) we | B Cause to olor he panes you wisn eer Обл Soong жөн GOALSTORMY > ееш млела тею ЗА SOLDERS MORDQUPGQUE ЖО RUGRATS food nd ate ¢. Calculate the total for he games you wish to order, ong shipping & 74440 GOLDEN GOAL SOCCER SS60 NBA SHOOTOUT 99 34951500 SOULBLADE 5 WORMS 29951400 RUSH 2 EXTREME RAC, ei ling rges ( ) ү үсү. е; iion: ЗАПА GOLDENNUGGET ` 34991500 НСА РООТВАЦ 98 1755500 SOVIET STRIKE WRECKING CREW 29951400 RUSH AMERICA "увеле must halde 1 орла?) |j Alaska, Hawai, PR, VI, Guam, APO, FPO, PO Boxes add $5). Calf жек GRANDTOURRAONG 24520 медом 193450 SPANN U WWENVOURNOUSE 175080 лары Һары 21 oye V IN YOUR HOUS AVIRF Cable Allow an additional 21 days for personal checks to clear пе pc pu uu E pc Uo мылы Greece, Ел Дон л ое ee MASSIMO GRANSTREAMSAGA 30951600 NEED FOR SPEED 195080) SPIDER X GAMES PAOBOAADER 2516 00 SNOWBOARD KDS2 tyo expanse S1000 niu). | TONEY Orders and 60 days to receive orders placed with personal checks IE STRATEGYGUDE 9987200 NEEDFORSPEED? 2455120) SPAITMASTER X MEN CHILDREN ATOM 29951400 SOUTH PARK 0800 wi be avaused fr each” || 4. Send your order to the address below. ZO GULYGEA MiB NEEDSPEEOVAALLY 9970 SPORTSCAN XMENVSSTPGHIER 8544 SPACE STATIN сз 3991800 GUNDAM 34581600 NEEDFORSPEEDS 3498/1600 SUPREMEGT XENO GEARS 7981800 SIUCON VALLEY AC adapter or AVF cabia. TO SEL L GA S жен қаудан е ANAD қалы s 379060) ЗДО DRAGON Call for Titles Not Listed WO Aust r Titles Not Listed WORUMBLEPAK 29951200 SIT " 2889800 FEACSADVENTURE 208940) STAATEGYGUDE 79501 STARGLADATCR ИМЕК 89150 New hone murna and а n йа HERCULES 29951400 NFLGAMEDAY 98 1795600 STAR TREK STAR SOLDIER 4952400 [4 games/systems wit ју back pri BENS ы ЖЕНЕ NENA arso d N 6 SAIS rr иман СЕЗІ Сга | инони, saa дима уније ney ced octet Jena Жа 887 y “ үшін with the money or credit receiv IGGYSRECKN'BALLS 2895/1400 NHL 98 1995800 STARFIGHTER STAR WARS PlayStation list the titles you would like to order on the same piece of paper. пиле MPACTRACNG | оке нізе 29/44 STAANNDER НОНЕ OF ENPRE AS51400 соматсммеон, птоз | 3. Pack your games, al paperwork and any coupons in e box Send he Joi NONONUEHU. 24991200 NH: BLADES STEEL 99 2338740) STEEL HARBINGER PERAN 3591800 CRASHBANDICOOTS | 1755 || box to the address below by UPS or registered mail. Be sure to include 89400 DEPENDENCEDAY 20991400 NHLFACEOFF98 —— 1785700 STREAK We Sell Used / We Buy SURvvORDAYONE 39952200 ӘЖКЕМЖЕМТЫМЕТОКЫ. 1785 || the ‘Dept# оп the outside of your package. Packages not addressed to 34551200 INTELUGENTQUBE 24951200 NHLFACEOFFSS 29951400 STREET FIGHTER 1080 SNOWBOARDING 39952000 TETRISPHERE 3995100 GAME KILLER т || te Dept # below or received after the date listed below wil be issued our Eur cr n AEROMGHT ASSAULT TEN TOP SERRA 34800800 GRAN TUASUO ШУ Кт A С = AEROFIGHT ASSAULT 34551800 RALLY 34551600 1795 h 1 н 37941800 SOOCER SO 28991409 NORSEBYNORSEWEST 24851200 COLLECTION ARBOARDM SA. 14860800 TOP GEAR OVERDAVE 4980800 GOO 1735 4 Yo wii лот receive your check within 7-12 business days alter we cure 28991000 INTL TRACK8 FIELD 1955800 NUCLEARSTRE 2458120 COLECTON2 ALL STAA BASEBALL 99 3995/2000 TUROK DINO HUNTER 3495/1500 НОТА КОМБАТ пе x 9 pA Б ES Senn вани дира Ж MERERI AES ; MEE E o rol EE c C o E Ro E TERENS 38 | Send your Games/Systems/Orders to LIO АЙШЕ МЕСИНЕ ANC Епоним E зашо Г en А Е 5 TOMB RAIDERS Us En tW oot БЕТТ AD SOFREN aSa : BRE Soft eee ona SE GF onan Ob ARS E g ак нене 8 ortware JEOPARDY 34581600 OGRE BATTLE 3995/1800 SUPER PUZZLE FIGHT. 29951200 BODY HARVEST 4495/2600 Nintendo 64 Dept. EM2 JEREMY MCGRATH OLYMPIC SUM. GAMES 1995800 SUPERMAN 34951600 BOMBERMAN 64 27951600 WAIALAE GOLF 44952400 WWF WARZONE 1795 Вей! А SUPER CROSS 38 34951600 ONE 19958 00 SWAGMAN 24951200 BOMBERWAN HERO 39952000 WARGODS 28981200 ZELDAOCARINAOF TIME 1795 352 W. Bedford Ave, Suite 104 JERSEY DEVIL ^ — 3491600 OVERBLOOD 24951200 SYNDCATEWARS 24991200 BUCKBUMBLE | 44940200 WAVERACESS УСО Call for More Fresno, СА 93711 Online Specials | FREE 56K Modem secure onine oe WWW.BRESoftWare.CcOm vs monthiy Tiles in ITALICS are newer and may or may not be available, lease сай for availabilty. All PlayStation games mus indude box, jewel case, instructions, and any hintbooks/maps that were included withthe game, we wil deduct $1.00 for broken CD jewel cases. For N64 games, we wil deduct $3.00 for each missingldamaged box, $3.00 for each missing damaged instruction book and $2 00 lo each missing cardboard insert, Al Game Bo Color games must dude orginal box insrucions Play Staton à GameBoy Color games wihout bor & instructons wil be purchased athe No BoxNonstuctons pice above. Games nat ineselate condition or wih өнеге of rental store stickers wil be гете at your expense ($6.00 minimum). All games are used, include a 90 DAY WARRANTY and are subject to availabiity. We reserve the right to refuse any sale or purchase. Allow 40 days to receive orders placed with money orders and 60 days to receive orders placed with personal checks. No refunds/ exchanges on opened games. Ada $8.0) SAH or the frst or 2 games and $1.00 for each additonal. Alska/HawaiPRGuamV/APOIPO Boves add $5 00 Call Ве adt 7.75% tr. We do nol ship outside he US. cesare or тай older oiy and based on T Фури ite, to buy or selin quar contact our wholesale dept Limit of 1 game per tile accepted without proof of purchase. If we do not receive your package by 22896 or your game tiles are not isted in this ad, you wil be paid from our curent catalog. To receive prices in this ad you mustinclude ће Dept. # from this ad on ће OUTSIDE of your package. If you are unclear about агу of our policies, [procedures or prices, please call belore sending your games or order, панда tes are vader ol Тег respective companias. Play Staton and ne Рај ал og are rear c Sony Computer Entertainment, Inc. Зури rane, Gane Boy, Game Boy Coler, Nintendo ла Nb are registered таатай ol Nintendo ol Americ rc. 2; 1----4-4-4-4---.214-..-.................1................----.-.-.......................................-....-.-.. ‚Rocket Game Champions $19.99 plus s&h ———— 2 ~ ABUSE THE POWER!!! Game Champions" are cheat cartridges preloaded with cool cheats and game saves for the biggest and best Playstation MN ы Take gaming пен levels of and N64” games. Gain best times, maximum scores, super strength, extra weapons, and access those levels and vehicles GAMESHARK’ Тагы бана you only ever dreamed of playing! Simply plug into your memory card slot load the save and play to win!!! Available for access ts ni Uil ан "e GAME CHAMPION Cheat Library includes: WWF Warzone” - PSX © Quest 64" - Né weapons with the press of WWF Warzone” - N64 • Mortal Комват“ 4 - PSX • Gran Turismo™ - PSX • Moral KomBar™ 4 - N64 Төкен 3” ~ PSX • FINAL Fantasy VII" = PSX • TENCHU: STEALTH Assasins” - PSX Resipext Evi 2” - PSX Мети. беда 50.0” - PSX Мод" а button. Even the odds with Sega Saturn” = $42.99 plus S&H infinite healt, endless ammo GameBoy" & and unlimited time. GameShark” GameBoy Pocket” = $29.99 plus ан takes you where you want to go! 4 PLAYSTATION ; > GAMESHARK” ENHANCEMENT CD - for psx” $19.99 pus sth - м/а T'S New. - This CD adds а new range of features to your PSX* БЕН ~, Contains wes cheat libraries, n GAMESH АЯК” Upgrade Service $19.99 pus seh version upgrades, game save cheats & much more! Simply load the CD and your GameShark does = » the rest! "Requires Version 2.0 GameShark” er higher If you don't have а GameShark™ Version 2.0 or higher you are missing out on cheats for the hottest games, cool utility programs like Memory Manager. CD image viewer, movie player. and Rocket's GameShark Enhancement CD's! * Upgrade your PSX®, & Sega Saturn” GameShark” to the latest version! - * Well upgrade your GameShark” cheat code library! Simply send us your GameShark” іп a package titled " Rocket Upgrade” to the address below, and we'll do the rest in 14 days or less!!! | **Call to find out latest version upgrade available! 3 : 4 я e Game Champion Compilations - $19.99 pus seh Racing Champion & Combat Champion Cheat Cartridge. A classic compilation of. • PSX GAMEBOOSTER - 549.99 pus seh mend parm ers ip Hed p FAE a Cia punte We pe c Its true, now play all your favorite GameBoy» games on your designed for the racing or combat fanatic! PlayStation® console! Games аге viewed full screen in full color!! Gamekiller - $29.99 jus sen Loaded with GameShark codes to help beat your favorite Game Boys games, code creation software, and much more. A classic compilation of KILLER game saves for dozens of the biggest and best Playstation? games. Skip levels, meet hidden characters, gain maximum scores! * CHEAT FACTORY - For use with ІВМ compatible PC and PSX* console $19.99 plus seh Create your own cheat cartridges with this powerful utility.Select from the hundreds of game save cheats supplied or download from the Internet. Send and receive game saves over the Internet and much тоге!!! © SHARKLINK = $49.99 pus stt | The hacking tool the pro's use to create unique and powerful GameShark” codes © GAMEBOOSTER - for nés“ = $49.99 plus sah for N64", Playstation" or m Saturn”, copy and transfer game save data from Play all your favorite GameBoy " games on your Né" system. Games your console to your PC and vice versa, and upgrade your GameShark” to the are viewed ful screen in full color! Loaded with GameShark codes, latest version from the web! code creation software, and much more. | “Requires IBM compatible PC with expansion slot and Win "95. © SHOCKWAVE - $29.99 pus seh "на" systems requires Cheat Development Kit Force feedback brings your N64” controller to life. Punches, kicks, collisions now feel real! | © N 64 CHEAT DEVELOPMENT КІТ - $89.99 plus sen Compatible with ALL НЫ” games!! | А powerful cheat training system for a GameShark” owner. When combined with SharkLink. you'll have the ability to [| create your own N 64 GameShark codes. The Development Kit includes 4MB RAM expansion (increasing your N 64 [ memory to 8Megl). and a special cartridge for connecting SharkLink to your PC. [| “Requires SharkLink Package, PC that is IBM compatible and Win 9. * INTERACTOR VEST ~ For any console or home computer. - $29.99 plus seh ] Add force feedback to your favorite N64™, PSX, Saturn” or home computer games! || Punches, kicks and collisions now feel REAL! Complete with jolt interface to release © | Jolt effects from within N64” ‘Rumble’ titles. f “Requires TV. Console or Home Computer to have audio output jacks arso әменеесе ==ом ӘСКЕ ә) ___ INTERACT GAMING ACCESSORIES N e В PSX * Arcade Shark - Allows precision control in ANY • Light Blaster - Auto-fire, Auto-reload. Intelligent reload, Special type of game. Offers removable joystick, Four way reload knob, Set mode, Hyper button, and Memory card slot rightat Ш ps! Ц view control. Independent your finger tips! $22.99 pus sth | auto-fire, and much тоге! * PS Arcade - REAL arcade joystick control and giant fire buttons you can pound on! $4, 99 plus sth * Barracuda - "Total control controller" NEA jae analog stick that can be used _ | in dit james. ћ NS ҮЙ Shark Pad Pro 64 ~ encompasses al ofthe TS 59 features of the Shark Pad Pro 64, this time around with | a unique stingray эин easier analog * Program Pad ~ 10 easily programmable fire buttons, | control during gameplay! — $24, 99 plus sth programmable digital direction control, slow motion and more!! | $1 9.99 plus s&h MULTI PLATFORM © Ultra Racer 64 - For Nintendo 64 and PlayStation Combines analog steering with digital control. Features а Controller Pak" slot V3 Racing Wheel - For Nintendo 64 and PlayStation300 degree wheel rotation, adjustable wheel positioning, programmable fire buttons and separate analog foot pedals. i j a, CONES. 51.99 get ORDER ONLINE мом/ == i L Call for Shipping & handling rates. WWW. | ro 1 1 Mail your check/money order to: email weed пат није о ек NOW. ' Rocket Game Products TEL: (727) 572-1 096 П 13131 56th Court Suite 303 j P 1 Clearwater, Florida 33760 7 days delivery on stock items FAX: (727) 572- 1 455 Please include: Your name, = | return address, telephone number, EXCHANGES ONLY product and type of game system. Ш Cards ` ADVERTISER INDEX 19, 28-29, 114-15, 140-41 MONTHLY www.3DO.com 989 Studios www.989studios.com Acclaim www.acclaim.net Activision www.activision.com AD Vision www.advfilms.com Arista/Doc's ASC Games www.ascgames.com ASCII Entertainment www.asciient.com 41, 78-79, 121 www.atlus.com BRE Software www.bresoftware.com Capcom www.capcom.com i C2-3, 36-37, 83-85, 92-93, 128-29, 189-96 www.eidosinteractive.com Electronic Arts www.ea.com Electronics Boutique www.EBworld.com 17, 105, 152-53, 208 www.funcoland.com Game Cave www.gamecave.com GT Interactive Ent www.gtgames.com Interact Accessories www.gameshark.com Jaleco www.jaleco.com Koei Corporation www.koeigames.com Lucas Learning www.lucaslearning.com 24-25, 31, 100-01 122-23, 206-07 www.mgminteractive.com Namco Hometek www.namco.com Nintendo of America www.nintendo.com Prima Publishing www.primagames.com Psygnosi www.psygnosis.com Rocket Game Products www.heat.net Sony Computer Entertainment www.sony.com Take 2 Interactive www.take2games.com TECHNO, [TICs а ove eee бст ауа tete батыры 113 www.tecmo.co.jp THQ, www. Working Designs www.workingdesigns.com 20ТУ. www.zdtv.com SunceLand 2 1000’s More upersiore Titles Available! Want Something? Can't Find It? WE'VE GOT IT! We Sell Previousl Video Games, Decks Played Accessories at Great Prices. We also Sell New Products! 612-946-8102 Bubble Bobble Contra Excitebike Hogans Alley Kung Fu Mega Man Operation Wolf Rad Racer Super Mario 3 Tecmo Bowl Wheel of Fortune. Yoshis Cookie Zelda 2 Aerobiz Donkey Kong Cly Griffey Baseball Home Alone Lion King Mario Kart NBA Jam Ogre Battle РбА Golf Rom 3 Kings 2 Sup Mario All Stars TMNT4 WWF Raw X-Men Yoshi's Island Alleyway Baseball $11 Dr. Mario $11 Fortress of Fear $7 In Your Face $7 John Madden 96 $18 Jurassic Park $17 Kirbys Dreamland — $18 Metroid 2 $13 NBA Jam $19 Pipe Dream $8 Super Mario Land 3 524 Tetris $13 TMNT $12 Zelda Link $19 We Accept: imc CS To purchase: send check, money order. ог credit card number to Funco, inc., 10120 West 76th Sireet, Mpls, MN 55344. Add $1.99 per item ($3.99 per control deck) for shipping and $4.00 handling charge. For Canada, Guam, Puerto Rico, and Virgin Islands please double the per item charges. Please call for all other international orders. СА, СТ IL. IN, KS, MA, MO. М, MN, MO, NJ, NY, OH, PA, RI, TX, VA, WA & Wi residents please add applicable sales tax. АІ prices based on US funds. Most games delivered within 7-10 business days. Generally games don't come with boxes or manuals. We are sorry but we can't accept requests for them. Rush delivery is available. АП sales are final Defectives replaced with same item. А! prices are sub- ject to change. We reserve the right to refuse any pur- Chase or sale. TR PlayStation Alien Trilogy $15 Battle Arena Tohshin $11 D 25 Gex $19 Independence Day 519 Jet Moto $17 John Madden 97 51 Killeak-DNA $8 Mortal Kmbat Trilogy 513 Nascar $25 Ogre Battle 539 513 Primal Rage $18 $19 Resident Evil 329 $13 SimCity 2000 $28 $13 Tekken 2 $19 $15 Wipeout $13 $25 $5 $59 Ed 13 " 5% Nintendo64 $25 $n $25 Cruis n USA $28 Doom 64 $19 FIFA Soccer 97 $25 Gretzky 62 $15 Golden Eye 007 $38 Killer Instinct Gold 529 Mario Kart 64 $38 Mortal Kombat Tri $25 Pilotwings 64 $35 Star Fox 64 $25 Star Wars Shadows 525 Super Mario 64 $35 Turok $25 War Gods $15 Wave Race $39 N aae‏ 50م Online Ordering! ` For the Hottest Tips & The Hottest Games at the Hottest Prices Check us out! http://www.funcoland.com All Games Come With a 90 Day Warranty! ONE YEAR Warranties are Available Hours: Mon-Fri 9:00am to 7:00pm Central 612-946-8102 Rulers of the world of соіп-ор would conquer the home console market. Bugi Abes Exoddus (U.S. PSX) $43.99 $38.99 Lunar Silver Star Story (US. PSX) 02 Akuji: Heartless (U. 5. PSX) $35.99 $38.99 2 July Ridge Race Type 4 (Import PSX) $57.99 $38.99 SNK Neo Geo Pocket System with King of Fighters R-1 $128.99 Capcom Generations Vol. 5 Chocobo's Dungeon 2 Eo it, or find a new hobby! Dance, Dance, Dance DBZ Legends Call for price. Ehrgeiz Genso Suikoden 2 M.S. Gundam Char's Attack Macross Digital Mission PoPoRoGue R-Type Delta Saga Frontier 2 Thousand Arms Dracula X Grandia ! King of Fighters Collection Monster Maker Holy Dagger 552.99 Vampire Savior Xmen vs Street Fighter KINGS Dreamcast Import сточни Aero Dacing All Japan Pro Wrestling 2 Bio Hazard Code Veronica Blue Stinger Carrier Climax Landers Dynamite Robot Elemental Gimmick Gear Evolution F-1 World Grand Prix Geist Force Grandia 2 Great Buggy Incoming King of Fighters Saga Mobile Suit Gundam Monaco Grand Prix Outcast Pen Pen Triathalon Power Stone | Project Berkley ž i Psychic Force 2012 “ — Puyopuyoon Kensei - Sacred Fist (U.S. PSX) Sega Rally 2 Shienryu 2 Speed Busters V-Force Virtual On Oratoriotangram $59.99 Game Cave has now added a complete line of U.S. merchandise to our existing import product collection. In addition to this new feature, Game Cave's web site now offers user friendly, secure online ordering. To place your order through a representative, please call our toll free number. Specials are limited to stock on hand and in most cases quantities are limited. Prices are subject to change without notice. Shipping and handling are extra. Returns are subject to evaluation and a re-stock fee. Import PlayStation titles are not compatible with newer systems. Artwork copyright their respective companies. All rights reserved. Secure Online Ocderiog http:/www.gamecave.com Ей Sega Dreamcast System: PlayStation Import “A dream come true" Who would have thought? Armed Fighter Brave Saga $58.99 $58.99 $58.99 $62.99 $67.99 $58.99 $38.99 $62.99 $62.99 $63.99 $38.99 $62.99 $58.99 Call $63.99 $33.99 $59.99 $58.99 $48.99 $44.95 $52.99 $59.99 $59.99 $59.99 $59.99 $59.99 $59.99 $52.99 $59.99 $52.99 $59.99 $59.99 . $62.99 $52.99 $52.99 $59.99 $59.99 $62.99 $59.99 $52.99 $59.99 $59.99 $52.99 $59.99 $49.99 $59.99 $52.99 $52.99 $59.99 n Р 4 лоне 3 m 716 8 А Bug's Life 77 $34.99 Abe's Exoddus $38.99 American Deer Hunter $25.99 Animaniacs Ten Pin Alley $34.99 В. & Butthead Do Hollywood 938.99 Backstreet Billiards $31.99 Blast Radius $31.99 Brave Fencer $40.99 Bust A Move 3 $36.99 Centipede $35.99 Dark Stalkers 3 $31.99 Dead in the Water $34.99 Destrega $46.99 Diabolical Adventures of Tobu $41.99 ESPN NBA Tonight $38.99 ESPN X Games Pro-Boarder $38.99 F1 Racing Sim $38.99 FIFA Soccer '99 $38.99 Formula 1 '98 $35.99 Game of Life $35.99 Invasion From Beyond $31.99 Jeopardy $35.99 Kensei-Sacred Fist $38.99 Knockout Kings $38.99 Lunar Silver Star Story $43.99 Masters of Monsters $36.99 Men in Black $35.99 Monster Seed $35.99 Motorhead $35.99 Mr. Domino $24.99 Myst Greatest Hits $22.99 МВА Shootout '99 $35.99 Psybadek $37.99 Quake 2 $41.99 Rayman 2 $38.99 Resident Evil 2 Dual Shock $35.99 Rug Rats $37.99 Shanghai $35.99 Silhouette Mirage $39.99 Streak $37.99 Street Fighter 2 Collections 2 $35.99 Superman $41.99 Tai Fu $33.99 Thunder Force 5 $32.99 Tomb Raider 3 $44.99 Twisted Metal 3 $34.99 Uprising X $36.99 Wheel of Fortune $35.99 X Games Pro Boarders $37.99 Last Blade $39.99 Pocket Baseball Stars $39.99 Pocket Metal Slug $39.99 Pocket Samurai Spirits $39.99 Real Bout Fatal Fury 2 $39.99 Call our.infoJline. 14626). 92, 1300. Game Toll free (orders only) 1-(888) GAME CAVE Wholesale Direct Line: 1-(626) 303-6399 ломе“, price? Biohazard 2 Original $17.99 Battle Tanx $49.99 Biohazard Symphony 2 Disc $24.99 Buck Bumble $54.99 | Daytona 2 Dreamcast Orig. $32.99 Busta Move 3 $36.99 Deep Fear SS Original $29.99 Chameleon Twist 2 $46.99 Dracula The Best $19.99 Charlie Blasts Territory $37.99 Dragonball 2 18% Special $13.99 Dual Heroes $46.99 PME de Ehrgeiz Original 2 CD CFP FIFA Soccer '99 $47.99 Turok 2: Seeds of Evil (U.S. N64) South Park (U.S. N64) Evangeion End of Eva $17.99 Fighting Force $50.99 $59.99 $56.99 Evangelion Anime Vol.#1 $17.99 Fox Sports College Hoops $48.99 Evangelion Anime Vol.#2 $17.99 Golden Nugget 64 Evangelion Death & Rebirth $17.99 Knife Edge Final Fantasy 1987-94 $17.99 Micromachines Final Fantasy 8 Original5 CD Call Monaco Grand Prix Final Fantasy Grand Finale $17.99 NBA Jam 99 Final Fantasy Pray $17.99 NFL Quarterback Club '99 Ghost in the Shell Anime Orig. $13.99 NHL Breakaway 99 Ghost in the Shell PSX Orig. $13.99 Penny Racers Grandia SS Original $38.99 Quake 2 King of Fighters 98 Arranged $29.99 Rayman 2 Macross Plus Fans Only $13.99 Roadsters '98 Macross Plus Sharon Apple $13.99 Rush 2 Extreme Racing Star Wars Rogue Squadron (U.S. N64) Ehrgeiz (Import PSX) Pokemon Anime Original $12.99 Scars $54.99 Pokemon Game Original $12.99 South Park $56.99 $57.99 $59.99 Капта? Best Collection $13.99 Star Soldier $46.99 "үтү" Sailormoon Music Collection $13.99 Star Wars Rogue Squadron $57.99 —Q Sailormoon Vocal #1 $17.99 Superman $61.99 Sailormoon Vocal %2 $17.99 Tonic Trouble $54.99 | Secret of Mana 2 Original $17.99 Top Gear Overdrive $48.99 Sokaigi Original $12.99 Turok 2: Seeds of Evil $59.99 Tekken 3 Battle Trax $28.99 Twelve Tales Conker 64 $53.99 Tekken 3: Seven Remixes $32.99 Twisted Edge $50.99 X 1999 $17.99 Winback $56.99 Y's The Best Ever $32.99 Zelda: The Ocarina of Time $59.99 * Nintendo 64 Import 4 — ~ | Wallscrolis | Street Fighter Zero 3 (Import PSX) Marvel vs. Street Fighter (Import SS) Dragonball Z (50+ prints) $17.99 Brave Spirits 2 $62.99 $57.99 $52.99 Евсапомпе (4 print) 21988 а ens epe A z Wall. Il Hol S Evangelion (30+ prints) $17.99 { nime Wallscroll Holi ial )ÀA———e Final Fantasy 8 (GC Exclusive) 517.99 Ogre Battle 3 $67.99 d3 SBE Ghost in the Shell (20+ prints) $15.99 = Macross (10% prints) $15.99 8 A Ninja Scroll (2 prints) $19.99 Evangelion Action Fig Series 924.99 ze А th Pokemon (2 prints) $15.99 Final Fantasy 7 4 Раск $29.99 m (ECE апу оше В. of Lodoss War (3 prints) $17.99 Macross Batroid Vol. 1-6 $14+ир т wallscroll for Ranma’ (20+ prints) $17.99 Macross Gerwalk Vol. 7-12 $14*up 5 Sailormoon (40+ prints) $17.99 Resident Evil 1 Action Figs $8.99 Jane А. Sakura Wars $17.99 Resident Evil 1 Tyrant $8.99 N |, Only Street Fighter (10* prints) $19.99 Sailormoon Petite Vol. 1-11 $13+up e ей v $4.99 Accessories RA ee N64 Game Shark $39.99 Capcom Illustrations $32.99 = т 5 N64 Pelican Quake Pak $7.99 Dragonball Z World 52399 Music CD Holiday Special )---ф N64 Peli. Quake Рак +1meg $15.99 i == en Evangelion Adam $19.99 PSX Game Shark $39.99 Evangelion Eve $19.99 Purchase any PSX Orig. Dual Shock $26.99 Evangelion Special Collection $32.99 3 single music PSX Orig. Multitap Adapter $26.99 Ghost іп the Shell "The Making" $27.99 CD's and receive the 4th CD for PSX Peli. 8 meg Memory $17.99 Ghost in the Shell Depot #1 $39.99 PSX Peli. Dual Wireless Ghost in the Shell Depot #2 $39.99 Controllers (Set of 2) $26.99 Ghost in the Shell PSX $29.99 PSX Peli. Jolt Gun w/ Pedal $45.99 King of Fighters Perfect $29.99 PSX Pelican Multitap Adapter $23.88 Sailormoon Art World $32.99 SS 4 meg 4in 1 $32.99 SNK Illustrations $28.99 Applies to non-direct CD's only [oc game ABUSE objective: you winning big. Wheels; weapons, real estate and health. Everything is for sale and you've got money practically falling out of the sky. Smell cash; breathe cash, spend cash. It just keeps coming. It’s yours for the taking and no one's around to stop you. You've paid your dues, now pay for everything else. THE REMEDY | ЖЖ. көм | Sy QUEEN, | POWER | T | EXHA SSNE = ІМУІ5-АВАЛҮ PERPETUAL CASH Мопеу 15 power. Money runs the World, "Money is yours. Deepen your pockets and your sense of greed with GameShark. It’s a video game enhancer with {Obtain the latest codes from: www.gameshark.com • 1.900.773. SHARK (Call costs $1.29/minute. You must be 18 years of age or have parent's permission.) Dangerous Waters Newsletter (For info call 410.785.5661) * Gaming Mags * A, ©1906 Interact Accessories, Inc, А RECOTON COMPANY. AI rights reserved Ul027U02d MMM ¡SULM зијај 21025 01 роја бишеј ssayjuayas puo pom peg 6:9 әм \aseaM "әзәд emeg 'spjojun wag иә] језбеџј au putuaq Клод5 snouejsÁu au se рјеџод 10 Қоо9 'ошицу Кори se Леја “ey Адуј se eed озщ 599014 Sure} au 3nd 3snf “vadus Кәліҙдәзәр $37 “pugu 4noÁ eBuajjeu 03 “әшеБ ayzznd eAuptppe ysow 5рџом aux “sujal JO pom језбеш ay3 Jojua злајзедецо Aeusig 10 1522 рәлојәд au] "aum 35) atq 104 they are not lost permanently. People interested in helping out in апу c please visit us af WWw.retromass.c No profit is made from these scans, nor do we Offer ar available from the publishers themselves. [f you come across anyone selling releases from this site, please do not support them and do let us know. Thank you!