"тш. PLAYSTATION)2|DETAILS/REVEALED:}SEE\PAGE!35; intendo 64 • PlayStation • Dreamcast • 16-Bit • Handhelds • Arcade тм, UM DUKE NUKEM: ZERO HOUR’ “4 (7 BEAVIS AND BUTT-HEAD, ° SF ALPHA: RAYMAN 2 » \ DRA: STINGER? MARVEL VS!sF* v 4 Ко: DX • a aanuary 99/56. 50 Canada ШЇЇ 0714024706960 в “I USUALLY VISUALIZE THE THAT'S ABOUT ALL PlayStation оул, INTERACT OE SURI, PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. CRASH BANDICOOT: WARPED TM & © 1998 Universal Interactive Studios, Inc. All rights reserved. Find us JUMP BEFORE | TAKE OFF. THE HELP | NEED." atwww.universalstudios.com. Developed by Naughty Dog, Inc. All rights reserved. Visit us at www.naughtydog.com 7 YOU DRIVE A TANE. - Yot DESTROY MAJOR Ts M ҮШІ RESCUE BEAUTE L WEIMER f ш WELCOME ТО THE wu : fl ud s of The 300 stan, a JS. ca trademarks of Nintendo of Ai е names belong to their Nintendo of Amer Destroy well-known cities including: Chicago, New York, Las қым 8 San Francisco. =! The ultimate in tank warfare. 17 levels. 12 enemy Tribes. Over 1,000 intense battles. Up to 4 player action, with split = TT screen modes. Supports Rumble Pak’. t's the year 2001. The world has endured a nuclear holocaust. 997 of Earth's females are dead. The surviving few have risen to the status of QueenLords, holy entities, and the only means to mankind's survival. BattleTanx™ thrusts you into the role of BattleLord, master of armored tank warfare. You rumble across post-apocalypse America, leveling cities and destroying roving gangs of desperate Tribesmen - all in an effort to save the QueenLords, and civilization itself. RATING PENDING зро www.3do.com ELECTROMIE™ Number 12.1 CARIRI January 1999 = ORG — wwwwideogames.com Jonathan Lane Happy New Year, And Stuff Like That... By John Davison • john_davison@zd.com Dale Strang J. E. Funk • joe_funk@zd.com John Davison • john davison&zd.com Dean Hager • dean_hager@zd.com Crispin Boyer • crispin boyer&zd.com John Ricciardi * john_ricciardi@zd.com Dan Hsu • dan_hsu@zd.com Shawn Smith • shawn_smith@zd.com Sushi-X • sushi_x@zd.com James Mielke * Douglas Erickson Joe Fielder • joe@videogames.com Moira Muldoon • moira@videogames.com Chris Johnston * chris johnston&zd.com Terry Minnich • tricks@zd.com Mark Hain * mark hain&zd.com Wataru Maruyama • wat maruyamaGzd.com John Stockhausen * john stockhausenGzd.com Michael Stassus « mstassus@zd.com Cyril Wochok * cyril wochok@zd.com Andrew Burwell, Jim Cordano, Scott Parus his month's Slick 50 feature is something that we've been looking forward to putting together for the past few months. So often we find that things happen throughout the year where we remember (while bumbling around at 3 a.m. on deadline usually) that we pretty much saw it coming. Every now and then an announcement is made, or a game takes advantage of a certain feature that makes us all sit up and ponder how influential it’s likely to be. After this happened so many times this past year we eventually decided that we really should stop just talking about it, and actually write the damn things down and tell everyone. Thus, the Slick 50 was born...a list of all the things we think people are going to get excited about throughout 1999. Some of them you'll know already. Some of them you'll disagree with. And some of them are no-brainers...but we think all of them will affect our lives. Not in any deep, meaningful or earth-shattering way obviously; but definitely in a *playing Zelda until your girlfriend/wife/boyfriend/husband/dog/ cat/budgie leaves you in disgust" kind of way. On top of that, they're pretty much all things that will help continue to push video gaming as an entertainment form that can sit alongside music and movies. B In a spectacular quirk of fate, this month's cover feature is a perfect example of Stuart Levy, CEO & Bureau Chief Matthew Galgani, Producer Kiyomi Fukuyama, Editorial Manager Yutaka Ohbuchi, Japanese Correspondent Jennifer Whitesides Jo-El M. Damen Marc Camron Paul Ojeda Dave McCracken Chris Melody Mark Lefebvre • mark lefebvreGzd.com Cathy Bendoff some of these "Slick" concepts in action. Regardless of the success of the mighty Robert Kabat Joan Mclnerney Shirley Viel Don Galen Ann-Marie Mrozynski South Park franchise, Iguana's creation is significant on a number of levels. Not only is it a good-looking game which will sell bucket-loads regardless of whether it's crap or not, but it's also a big step for gaming. By adhering to the same broadcast standards as the show, Iguana has produced something that is genuinely funny...because it doesn't hold back. And it's got farts in it. At last, the misconception that video gaming is entirely dictated by young kids is being shattered. Let's face it, if Nintendo will let the words "piss," *ass," *bastard" and “m**********r” (bleeped out obviously) screamed out in a game while the player is shooting a turkey in its asshole with a gun that fires toilet plungers, then things must be moving in the right direction. South Park will open the flood gates for adult gaming content next year. Hopefully, the more progressive developers will continue to recognize that *action games" can follow the same guidelines as *action movies" and we'll see all sorts of good stuff. 1998 has been a spectacular year for games and as we move into the new year we can rest assured that things will continue to push the boundaries both creatively and technologically. Game content is maturing, Zelda and Metal Gear are out and will change things forever, the Dreamcast is on the way and Sony is on the brink of announcing PlayStation 2. How much more good stuff could we ask for? Ziff-Davis Video Game Group 135 Main St., 14th Floor, San Francisco, СА 94105 Telephone: 415-357-5200 Fax: 415-351-5288. Jennie Parker Tel: 415-357-5200 e-mail: jennie parker&zd.com Suzanne Farrell Tel: 415-357-5220 e-mail: suzanne farrell&zd.com Jon Yoffie Tel: 415-357-5320 e-mail: jon yoffie&zd.com Karen Landon Tel: 415-357-5460 e-mail: karen landon&zd.com. Anthon\ george Tel: 630-916-7222, ext. 242 e-mail: anthony_george@zd.com Susan Carroll Tel: 415-357-5443 e-mail: susan carroll&zd.com Mike Darling Steve Harris ELECTRONIC GAMING MONTHLY (ISSN i 3 а Lombard, IL and US. and $40.97 outside the U.S. C 8930 (U.S. On 303) 604 please write to us and include to take place on any exis retrieval system, or transmit trademarks of ZÛ Inc. TM ani responsibility for such chang Printed in the USA. OF MR. DOMINO ADDICTION - M reported by OFFICIAL Pee MAGAZINE (“What the hell is that...?) - GONDESCENSION: (“heh heh. What a silly little game...”) = ТЕ JENIRE (“I'm only playing until the next level.") ШЕ (“I'm only playing until 1 get to the next level -and this time | mean it. DO YOU HEAR ME MR. DOMINO?!? ONLY ONE nem wo "ACE © 1998 ARTDINK. All Rights Reserved. © 1997 HAKUHODO inc. all rights reserved PlayStation and the Playstation logos are registered trademarks of Sony Computer > 1 Entertainment Inc. Acclaim is a division and registered trademark of Acclaim и PlayStation \ Y Entertainment, Inc. & and © 1998 Acclaim Entertainment, Inc. All rights reserved. i e “4 www.acclaim.net % ai am TEEN © Lucasfilm Ltd & ™. All rights reserved. Used under authorization. The “N” Logo is а trademark of Nintendo of America Inc. ©1998 Nintendo of America Inc. www.nintendo.com esae Game, System and Expansion Pak sold separately. FP rough the flight goggles of Star Wars*: Rogue Squadron". y's the Rebel flight commander, you have 5 starfighters to fly, 15 planets to save from destruction, and a hangar full of proton torpedoes, cluster missiles and laser cannons all at your fingertips. [ГЇ ом go blow the evil Empire to bits. Only you can save the galaxy on М64% Ш GE Tf OR GET OUT” А E 21! ШЕ Dd || | IN ues X ) 4 A ©? WAAR www. cidosinteractive.com — Маё if LEGOS’ came with the option — — tn mount LASERS and CRUISE MISSLES? о оо б IN WARZONE 2100, you want choose from pre-made units like іп typical strategy games. You'll build them from scratch, resulting in over 2,000 different vehicle designs." So, if you want an action-laden, blast- of-a-game that requires your own intelligence (as much as that of the artificial variety) then grab some blocks and start building your meal ticket to the future. * Nearly 2.000 more than any other strategy game. p # j E 2 я be 2109" У Studios 1998 Сапа Published by Eidos Interactive (998 ‘Al а ا‎ the РЕЂЕ lodos ай tPsdemarks of Sony Computer Entertainment Ine: TUS У“ Mlstered/trademark OF i. dPaup, iege. T e 4 A 7 a» > PRAISE tHe Lorp & PASS THE AMMUNITION: PlayStation a 9e THE END OF THE WORLD IS NEAR, You ве Bruce WILLIS, STARRING AS TREY KINCAID, NANO- PHYSICIST AND БОЕ DEFENDER OF THE WORLD. IT 5 UP TO YOU TO DEFEAT THE Four HORSEMEN BEFORE IT'S HAPPY TRAILS TO US ALL... BRING IT ЕМ. ACTIVISION. PLAYSTATION” САМЕ AN ORIGINAL STARRING Bruce WILLIS. THE Enp Becins Tuis NOVEMBER. WWW.ACTIVISION.COM Contents 152 – The EGM Slick 50 In the first of what is to become an annual feature, we pick the 50 slickest, most influential people, publishers, developers, concepts, gadgets and games. 192 – South Ра Think Acclaim watered down the South Park gang for their first N64 game? Think again. South Park packs more foul humor than your average high-school locker room. 204 – How to Cheat Like a Pro Our own master cheater Dan Hsu dives into a mountain of cheat peripherals and separates the stuff that works from the stuff that sucks. Plus, do-it-yourself cheat gizmos. 216 – He Said, She Said...Pokémon Guys dig Pokémon. Chicks dig Pokémon. Hell, everyone digs Pokémon. But what is it about Pikachu and his furry pals that appeals to the two sexes? 218 – EGM's Grudge Match What’s in a name? This month’s controversial match 6 – Editorial John D. is feeling especially pleased this holiday season. 20 – Letters Our MGS review scores prompt some reader mail. 34 – News More info on PlayStation 2 and а look а the Game Boy Color. 56 – Gaming Gossip PS 2 games, Toe Jam & Earl III, FF IX and Castlevania: The Movie. 220 - Review Crew This mo rash 3, Extreme-G 2 and Brave Fencer Musashi. 230 - Review Archive A listing of all the scores we’ve given games in recent months. PREVIEWS 66 - Saturn Previews Only one this month: MSH vs. SF. 68 – Dreamcast Previews Shots of Sonic, VF3 and Buggy Heat. 76 – Nintendo 64 Previews Castlevania, Duke Nukem: ZH, Magical Tetris Challenge and many more. 232 – Reader Reviews We're not the only ones with opinions—you got ’em, too. 246 — Jump Start Having one Bandicoot of a time with Crash 3? Look here... 248 – Tricks of the Trade Duke Nukem: Time to Kill: All weapons, infinite ammo and more. 256 – Get Some! Zelda action figures, and check out what's so rad about R.A.D. 258 - The Final Word M John R. talks about Zelda, our MGS review and Dreamcast. pits the spiritual sequel to Twisted Metal 11, Rogue Trip, against the official sequel, Twisted Metal III. 92 – GB Color Previews Tetris DX, Smurfs’ Nightmare and Gex: EtG. 100 – PlayStation Previews R4: Ridge Racer Type 4, Beavis and Butt-head, RollCage and a load of others. 170 – Arcade Previews Pics of Gradius IV and HotD: Side Story. It’s quite simple actually: Four main characters in South Park, four different covers of EGM. Game Directory 96,222 A Bug's Life Apocalypse Army Men Asteroids Baseball 2000 Beatmania 2nd Mix Beavis and Butt-head Blades of Steel Blast Radius Blue Stinger Brave Fencer Musashi Brigandine Buggy Heat Caesar’s Palace || Castlevania Chaos Heat Contender Crash Bandicoot: WARPED Dead in the Water Dirt Devil Dragon Valor Duke Nukem: Zero Hour Eggs of Steel Eliminator Extreme-G 2 Formula 198 Fox Sports College Hoops '99 Gex: Enter the Gecko: Glover Goemon 2 Gradius IV Grandia 2 Gunmen Wars Hexcite House of the Dead Side Story Hybrid Heaven Hydro Thunder Irritating Stick 2 Jeff Gordon XS Racing Knockout Kings Legacy of Kain: Soul Reaver Lemmings! Oh No! More Lemmings! Lunar: Silver Star Story Complete Magic Knight Rayearth Magical Tetris Challenge Marvel Super Heroes vs. SF Men in Black Mr. Domino Monaco Grand Prix NBA Live 99 ; NCAA GameBreaker 99 NFL Quarterback Club 99 Nightmare Creatures Ninja: Shadow of Darkness Ocean Hunter Omikron: The Nomad Soul Pitfall Psybadek R4: Ridge Racer Type 4 Rally Cross 2 Raycrisis Rayman 2 RollCage Saboteur SaGa Frontier Shao Lin Snowboard Kids 2 Sonic Adventure Street Fighter Alpha 3 Street Fighter Collection Tech Romancer Tetris DX The Smurfs' Nightmare Twisted Metal 3 Urban Chaos Vigilante 8 Virtua Fighter 3tb Wario Land II WCW Nitro All right, so you already know Crash creators Naughty Dog are slick. But who else made ЕСМ” list of the 50 trendsetting people, gadgets and concepts? Find out in our first annual Slick 50 feature. OH MY GOD! SOUTH PARK IS UNDER ATTACK! THERE'S A GIANT COMET HEADING TOWARD THE TOWN AND IT'S UP TO YOU TO SAVE THEM! (YEAH, THIS GAME'S GONNA HAVE SOME PRETTY #70 1*Z% -UP Z#$*.) WE GOT ANAL-PROBING ALIENS, BIG EVIL CLONES, DEMENTED TURKEYS, AND OF COURSE, TERRANCE AND PHILLIP IT'S THE ONLY GAME BIGGER THAN CARTMAN'S BIG FAT A**. SOUTH PARK | TM & ©1998 Comedy Central. All Rights Reserved. Nintendo 64 and the 3-0 "N" logo are trademarks of Nintendo of America Inc. © 1996 Nintendo of America Inc. Acclaim is a division CN ty pot vision and registered trademark of Acclaim Entertainment. Inc. © & © 1998 Acclaim E т This game is for mature audiences. EM x 2 THAN CARTMAK'S Hesh-eating Heeches! Undead Mudombies! Bone-grinding Greeters! Tons of cool new power-ups! Invisibility! Healing powers! And more! Мийокопз aii Saye your е anywhere! , Other heroes have swords, chainsaws, and vaporizers to deal with their monstrous enemies. In Oddworld, all you've got is gas. Abe now has the ability to possess his own farts and blow his enemies away! It's a power he's going to need if he's going to stop the Glukkon Meat Barons from making Soulstorm Brew - the only beverage made from real Mudokon tears and bones. Fart possession. No other game has it and frankly, we're not sure any other game would want it! YN odd to the last drop ? Available at your local retail store. direct at www.gtstore.com or call 1-800-610-GTIS @NEEDAHINT? — — 1-900-CALL-26T (225-5248) pe кезек о isan n Да tered: of Oddworld oe cu ame eva noz eaae ud TY. ИМ listen To Me I can't help but wonder why so many hardware companies are so unwilling to give in to the demands of the consumers. Many of us want more Japanese games to make it to American shores, like RPG Maker and Phantasy Star Collection. The major companies rarely listen to us. Sometimes they get away with it, sometimes it comes back to bite them on the ass. Remember, what happened on the infamous "Mortal Monday"? Nintendo helped Sega sell a ton of Genesis machines because the SNES version of Mortal Kombat sucked. It looks like both Sega and Nintendo could learn a lot from that point of history. А Nintendo Tale Remember the good old days when Nintendo was the number-one gaming company? Oh how the mighty have fallen. Sooner or later, great empires fall and eventually wither away, giving way to a new generation eager to build an empire of their own. Many out there know what I’m talking about, while many of you remain blinded to the fact, believing that Atlantis is still afloat. While some of you out there cry for the rebirth of the fallen console, | rejoice knowing Nintendo’s tyranny and stranglehold over the video game industry is no more. Nintendo over the past years has been falling and falling down a pit of despair ever since the betrayal of Sony, the once loyal servant of Nintendo. Nintendo’s death gave (GM) 20 The consumers аге responsible for the success or failure of a machine. | can’t help but wonder if Sega, Sony and Nintendo have forgotten that very important formula for success. Sometimes it sure feels like it. Let’s face it, Japan gets the best games, but that doesn’t mean that what | would like to play should be treated as an afterthought by the companies that | have given a lot of money to. One day, there will be a company who indeed listens to its customers, and on that day it will spell the end of the frustrations of millions of gamers like myself. | just hope it happens in my lifetime. Chris Bradley Pensacola, FL way to creative minds much of whom (developers) faced suppression under Nintendo’s iron fist. The people cried out, “No more $30 tax per cartridge!” But Nintendo’s mustached spokesman simply quoted, “Quality over Quantity...let thee starve.” The angry villagers of Square, who worked hard producing the quality products which kept Nintendo on top for so many years, revolted. Meanwhile, those camped at Sony said, “Quality and Quantity...why not have both? Those taxes be unfair. | offer thee kind folk a $1 tax per CD if you would come work for me.” The people listened and flocked to Sony’s bosom like it were their mother. And the people became prosperous once again. Those still loyal to Nintendo awaited the king’s glorious return promising 64 degrees Compiled by Dan “Shoe” Hsu You can write EGM at: EGM Letters P.O. Вох 3338 Oak Brook, IL 60522-3338 e-mail: EGM@zd.com For subscription problems, please call (303) 665-8930, or check www.zdnet.com/zdsubs/egm/service/ Please note: We reserve the right to edit any correspondence for space purposes. If you don't want your name, city/state or e-mail address printed, tell us so (but please include your phone number and mailing address for Letter of the Month consideration). of freedom. But the king’s return only brought false promises and a three-way war with long-time rivals, Sony and Sega. His decree of 64 degrees of freedom only brought on endless scourges of 3D platformers and first-person shooters as its only line of defense, while the enemy’s forces counted in the hundreds, bringing forth a dark ominous Cloud and a Squall of different gamers composed of many different genres. An attack on both fronts can prove to be disastrous for the crumbling empire. From the East, a strong resurgence in Sega’s camp will allow them to be the first to attack. Filled with 128 different promises, they will once again try to reclaim lost land. But hark, what do | hear? Sony is also not far behind—it too has a card up its sleeve. Its second attack is just over the horizon, and it has five years of experience under its belt and a sixth sense in technology. 2-5-6 are rumored to be its lucky numbers, but if all else fails, we can always Dream... Alas poor Nintendo. | knew him well. Richard Rapanut rrapanut@ea.oac.uci.edu Funny letter. But we don’t think the company that created Mario, Metroid, Zelda, etc. will be staying down forever. Mark our words: Nintendo will reclaim its former glory someday... Done And Done Will you guys do a look back at 1998? I'd like to see what EGM's memories are of 1998, both good and bad. playstation_32@hotmail.com It's already done. But you'll have to check out our 1999 Video Game Buyer's Guide to У шш М y 7 оду 984 Bue us, әр "uuo P?" see what we thought of this past year. The 1999 Video Game Buyer's Guide not only has our reviews for the current systems, but it showcases our annual Good, Bad and Silly Awards. These awards in our 1999 Video Game Buyer's Guide take a look back at, well, the good, bad and silly things that went on this past year. See in our 1999 Video Game Buyer's Guide who we thought was the hottest game babe, which game was the number-one game we love to hate and which game we thought Bob Vila would enjoy playing. Don't miss our 1999... um...well, you get the idea. On sale now. m 10 Pages of New Info from Japan «СШ 1999 ViDEL GAME BUYERS GUIDE ‘Reviews And Tricks foc So Many Games, h's Probably Not Healthy 1+ Aod Of Coursa GM's Coveted Good, Bad and Sly жегі» We worked very hard on this here book. Why don't you check it out? Princess Talk You guys were total jerks for being mean to Kim (Princess Toadstool in EGM Letters, issue #113). You weren't even sympathetic toward her situation. She gives a compliment to Crispin and you guys dog her out. What's up with that? To tell you the truth, you guys are probably those dorks in the arcade. Benny Fong fong@uakron.edu Somebody’s being a little too sensitive, isn’t he? Hitting a little too close to home for you, Benny? If you were paying attention, you could see we weren’t being mean to Kim. We were insulting the “dorks” who weren’t noticing the eye-battings of a somewhat attractive female hardcore gamer. What features Backward compatibility with the PlayStation would you like to six or eight? see on PlayStation 2/Next? More controller ports...why not ChiefAJA@aol.com | was reading EGM Letters in issue # 113 and couldn't help but remember the many happy hours | spent playing Super Mario Bros. 2 where the best character was Princess Toadstool. As far as | know, this was the first game to have a prominent, playable female character. I'll admit there was a time or two when Mario or Luigi would come in more handy, but Princess Toadstool could be used through out the game. Also, | think SMB2 was the first politically correct game in that, as stated, the best character was a girl and the last boss was defeated by feeding him vegetables. Anyway, keep up the good work. FoolOnHi@aol.com Yeah, SMB 2’s floaty Princess was pretty cool (though | preferred using Toad because he/she could pick up bonus coins so quickly for use in the slot machines). You Knew This Was Coming... | have spent the past year being sickened by your worship of Metal Gear Solid. After seeing the perfect scores you gave this game, my feeling that you are becoming increasingly out of touch was confirmed. I'm not saying that | dislike the game, but to give it perfect scores is а joke. MGS is an above-average game. Jeffrey Belmonte jnlzo718 worldnet.att.net The next Metal Gear game to come has gone to the top of my wish list, surpassing even FF VIII. Way to go Konami! BOINGO24@aol.com | would like to say Metal Gear Solid earned all the credit it got from you. It deserved all four "perfect 10's" it got from you. Barcrstony@aol.com | guess | could tolerate up to two 10’s for MGS, at most. But four? Greg Kim Staten Island, NY You really don’t want to know what happened to the last group of readers who disagreed with our reviews. We stated before that a “10” doesn’t imply the game is “perfect.” Since no game could ever be perfect in every aspect (if you wanted, you can find flaws in any game), a 10” means the game is just plain excellent...It's the best of its kind, it’s one of the best on the system, it’s one of the best period. (It’s just like how you can land an “A” in school without scoring 100% on every single assignment, paper and test the teacher gave you—you did a fantastic job, but you may not have been perfect.) Also, please keep in mind that no ONE person or entity decided to give MGS four 10's. Four separate reviewers independently gave the game a 10. We didn't know the game got 10's all around until we gathered everyone's scores for print. It's not as if we sat down and decided, “Wow, this game is so great, we're going to give it four 10's." It just so happened four reviewers individually decided, “Wow, this game is so great, I'M going to give it a 10." It All Ads Up | just read the advertisement for Activision's T'ai Fu which reads, "Who you callin' a pussy?" When | read this, | was thinking how Who you callin’ = а pussy? Question of the Moment Rewritability and more RAM liquid_snake@angelfire.com wet_paint@prodigy.net | would like a fan inside the system. | plan on buying only one PlayStation 2! Raysaber@webtv.net An option to play imports Mozippie@aol.com Sony should incorporate a five-disc changer for all those HUGE Square RPGs. The ability to download demos DreamzCast@aol.com It has to be gray! Why? Because every successful system has been gray?! Mustane@ais.net dcho27@juno.com Next Month’s Question of the Moment: What is your favorite video game of all time? (one answer please) Send your short but sweet responses to: EGM@zd.com with the subject heading: FAVE "If you consider yourself a fighting connoisseur, Guilty Gear comes highly recommended. No true fan of the genre should be without a copy." \ - PSM Online Ж. erp ie np )ا‎ Dual Shodi™ Analog Controller compatible. Кеуде GERNE p 3 e „У ЈЕ e (6; Intense Heavy Metal soundtradc РА 8B “КЇ! - Beating your opponent to a pulp at Guilty Ge : “Friends - If you have any. The person you invited ©1996 Atlus. Atlus is a registered! ar ver оман иуда; WWW.atlus.com f Guily Gear © 1998 Arc System Works Co., Ltd. АП rights reserved. Intense one on one action. Licensed by Sony Computer Entertainment America for use with the PlayStation game console. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. Dual Shock is a trademark of Sony Computer Inc, The ratings icon is a trademark of the Interactive Digital Software Association. Manufactured and printed in the U.S.A. THIS SOFTWARE IS COMPATIBLE WITH PLAYSTATION GAME CONSOLES WITH THE NTSC U/C DESIGNATION U.S. AND FOREIGN PATENTS PENDING. Ancient weapons are being unearthed for use ina brutal war without meaning or end > -- 5 i: a A young man's troubled memories hold the Stunning animé and giant fighting robots - Only on PlayStation Y Only from secret to releasing an unimaginable power a futuristic RPG like nothing you've seen SQUARE.SOF' T Citan www.squaresoft.com "Fei! I've been Published by Square Electronic Arts L.L.C. searching for you! You can use this!"« © 1998 Squore Co., Lid. Al rights reserved. PlayStation ond the PlayStation logos are registered Irodemarks of Sony Computer Entertainment inc. Square Solt is а registered trademark of Square Co., id. Xenogears is o tredemark of Square Co., Lid. US. Patent No. 5390927, 549862. The ratings icon is a trademark of the ішегіне Digitol Software Association. the f*** can they put that in a magazine that kids read? Then | figured out tiger=cat and cat=pussy cat. People can learn a lot from video game ads. Robert Preziose address withheld | was skimming through your November issue and a certain Eidos ad caught my eye. It was for Tomb Raider 3 and it pictured a very well- endowed image of the infamous Lara Croft. | looked it over for a few seconds as any average straight male would do and noticed that the white string for her pants was coming out of her belly button. Now I’m not exactly an expert on women's fashion, but I’m pretty sure that pants these days don't involve pulling the white string tie through the actual body and having it come out through their navel. Is this just a graphical error by Eidos or is it something they find unique and sexy? Sean Buck mavericki5@home.com In issue #112 on page 30, there is an ad for Tomb Raider 3 with Lara Croft on it. Take a look at her belly button. What is that hanging out of there? Is it a piece of lint? Or a cut umbilical cord? Please don’t tell me it’s a belly ring. Can you solve this mystery? Steven Nguyen NNguyengo6@aol.com We have official confirmation from Eidos that that “thing” is indeed a belly ring. Hey, she’s a happening babe...she needs to look the part, right? ! saw an ad in EGM for Electronics Boutique which showed the Zelda 64 box. I noticed the box had four controllers on it. Does this mean Zelda will be a four-player game? God, | hope so. MATTBEN@prodigy.net Nope, sorry. That was a mock-up box. Someone must’ve accidentally took that 1-4 player icon from another N64 game box. (Eom): A letters Pre-Dops Oops | just got my December issue of EGM, and | read it for about two hours straight. Just when | was Starting to think that it was the best issue | have ever read, | found myself shocked and almost fainting at the horrible thing that | saw on page 278! l've never seen anything so terrible! You labeled GoldenEye 007 as a PlayStation game! I can't believe it! What did Nintendo ever do to you? (Later | discovered that Bomberman Hero was also marked as a PS game on page 268, but Sony can have that one.) Marshall Sumrall marshall@astrosfan.net Umm...can we 5ау...оор5? We're trying a few new things (like the Tricks Top 20, Reader Reviews, Review Crew Archives) for the first time. As you can see, we have a few kinks in the system to work out. Where creativity, your favorite video game and a stamp can make you immortal!* Letter Art WINNER Carlos Lao Staten Island, NY Close, but no controller Congratulations, your prize is on the way —an ASCII Specialized Control Pad for the PlayStation. It features rapid-fire controls for all buttons and slow motion for those intense moments. Andy Madolora Wahiawa, HI Andrew Creter Cleveland, OH Put your creative skills to the test by decking out a #10 envelope (the long business type) with your own unique touch. Send your letter art to: FGM Letter Art PO. Box 3338 Oak Brook, IL 60522-3338 {All entries become the property of 70 Inc. and will not be returned!) Phillip Martin— Broomfield, CO SOMETHING SPECIAL FOR LOYAL SUBSCRIBERS ONLY! EGM 114 DOE SUSHI GIES Comments? THE SUSHI-X FILES • 2 о о о ч с л ь о N ~ Тһе Је GoldbLuml Word or Saying p» "Don't yank my crank “SWANK!” “SWEET!” “What the?!” VBM |“ "Shoot me in the poophole "Shut your рје-ћоје!" "Why?" ss in a whiny, annoying manner) “Hey gay...” " (pronounced as one word) "S'nice... What is the Jeff Goldblum Macho Walk Club, you ask? This question isn't easily answered. You have to not only see the walk, you have to experience it—feel it inside. It's more like a state of being rather than an actual walk. And it is totally hetero- sexual by the way—both men and women are welcome to join. Watch Independence Day, Powder and even Lost World to see the walk first hand. Then try hard to emu- late it...but also try to feel it. Simply cut out the card to the right, write in a member number in the space provided (e.g.- 001017, 000071, etc.) and start spreading the word. Soon our club will be millions strong Thanks and keep macho walkin' 1920 HIGHLAND Ave. STE. 222 • 10 EGM Inside References You Don't Understand Ганг LOMBARD, IL 60148 - E-MAIL: SHAWN SMITHOZD.COM Abridged Meaning Former President Herbert Hoover's campaign slogan... well, the slogan we made up for him anyway. Used in the same way one may use the word SWEET when referring to something that makes one happy. Used in the same way one may use the word SWANK when referring to something that makes one happy. Using arm motions and a goofy face, News Editor Chris Johnston coined this phrase nearly two years ago at ЕЗ. Visual Banjo [Kazooie] Music. This is the scientific term for what happens when one looks at a picture of something VERY happy (see opposite side for an example of VBMI. Used when one is very surprised about someone or something. (e.g.- “...Well shoot me in the poophole!”) Said in disgust when you want someone to stop what he/she is saying. Cake can be interchanged with pie. Used as an incredibly annoying response to a simple request when no further discussion is really necessary. It's kind of like saying, “Hey happy...” Think of it as a standard greeting when talking to a friend or a neighbor. As in "That's nice." Usually used in a very enthusiastic manner when someone or something pleases you. A Shawn Smith original z “JEFF GOLDBLUM Macho Walk Club Since 1998 AS HOT AS LAVA www.videogames.com More gaming sites for ya'll to check out. Note: These sites are not affiliated with EGM in any way. We are merely listing these sites for your viewing pleasure. Enjoy them for what they are. Word? Word. e shell.ipoline.com/~elmert/videogames/ • www.gamearchive.com • members.xoom.com/ffpalace/ffpalace.html • fly.to/nintendoforever/ • members.aol.com/mps287/NDL.html • www.rarenet.com • paul.tierranet.com/kc6794/flashback/panic.html * members.xoom.com/CyborgFly/Ghost.html * www.angelfire.com/hi/x1998 * www.lunar-net.com * www.geocities.com/TimesSquare/Chasm/6639/ * cheats.questgate.net/codes.htm (for PC users) e www.csolve.net/^rock on/index.html AS COOL AS ICE members.tripod.com/~HatPerson/weirdweb.html Thank you to all who continue to send us sites. Here they are: the good, the bad and the frickin’ weird. A very special thanks goes out fo KIDVID237@aol.com for the URL above. Alright, now the list.. • www.horror.net • www.pimpdaddy.com e www.pl8s4u.com/TP.htm • www.toshistation.com e home.earthlink.net/~guppyman/ e www.ai.mit.edu/people/paulfitz/plank/index.html e www.zoodoo.com/poopincan.htm • www.biolet.com/Auto.htm * www.clickhealth.com • www.rocketusa.com e www.spork.org • www.geocities.com/SouthBeach/Docks/8531/ • members.xoom.com/elohir/rcheese.htm e www.ktis.net/~bkmichel • www.dude.com • www.pangea.ca/~ryan_n/ *We cannot be held responsible for any of the material presented on the sites listed above. Parents or guardians may want to verify the content of the site(s) before allowing their children to venture forth. Ya’ dig? Dig. 8*x:5* Lee Saito 1998 Happiness is... Lee Saito Lee Saito is a freelancer for EGM (and former employee) and recently landed a job at Idol Minds. HOT & NOT шынын ҺЕ шынын ш шшш) ЕСМ Once again our EGM Hot & Not list is here to get f-f-f-funky on the fresh as cheddar cheese tip. With that said, we present cool stuff we've been into and other stuff we would like to see destroyed...or something bad like that. Enjoy the list and sleep easier knowing it's here. * Maxim in general * 90-hour work weeks е Richard Roundtree as the * OD. voice of Akuji * Cracker Jack prizes * Yamaha DJX keyboard * Speeding tickets * The Slick 50 * Not being able to find a copy * The Dialectizer of Pokémon ANYWHERE * Extreme Green Nintendo stuff • Not being able to get colored * Hi-res anything Dual Shocks yet * LEGO MindStorm * People who disrespect MGS * Original photography * Pan and Scan * Having а life away from work — * DIVX * Flag Football * Low-grade beef * Stop-motion Animation * Live-action Christmas TV Christmas TV specials specials * Sega's Japanese Dreamcast * Catching Dan Peluso's commercials monthly deadline cold * 64 MB RAM free with new iMacs • Stinky and smelly pillows * Dan Hsu's new home theater — * Almost all prime-time network е Barricading disgruntled television shows employees in their offices * Male vocal groups ‹ More than 200 levels of addictive puzzle madness p provide hours of challenging gameplay E Innovative 3D platforms allow you to flip the ug playing ee 360 degree, : Pick up coins, gems and fruit, and dodge E" countess Wd obstacles 1 & Test your memory against a friend in the E ihor "Copy Jt" mode HOT PRODUCT INFO: www.psygnosis.com PlayStation} |» (©1997 Sony Computer Entertainment Europe. Al Rights Reserved. Developed by Game Design Sweden AB. Published in USA by Psygnosis and licensed by Sony Computer Entertainment Europe. Psygnosis and PPaygnosis, Ltd. ALL RIGHTS RESERVED. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. | Dear Sushi, | just wanted to tell you that | was watching WCW Nitro on television and saw a sign that said, "SUSHI-X." It | was in Pensacola, Fla. Was that you _ ora loyal fan? Gerald Dalebout _ Priest River, ID Is Sushi-X advertising? | was _ watching WWF Raw Monday night, and | distinctly saw a sign that said, “Sushi-X Rules!" What's up with this? Sending people out to advertise your image...shame on you... Mike Ekert Spring Park, MN I was watching my normal diet of glorified television violence (WWF Raw), when | noticed a disturbance in | the force. Luckily | was taping it and after careful review, found the source. | It seems in the crowd, there was some guy with a sign that read “Sushi-X.” Нтт...! was wondering if he was the mysterious ninja enjoying some | bloodshed, or was it just one of Sushi's minions? I’ve enclosed the _ video clip for your review. А MyKoSiS@hotmail.com Wow! I had no idea І had such а following in the wonderful world of | wrestling. Gary Mollohan, one of our | freelancers, told me he even saw someone holding a Sushi-X sign...at an ECW event! Yes, | said ECW. Thanks for the support everybody! 1 won't forget it. That is, unless you're | holding up these signs for some other Sushi-X I don't know about. (By the way, | wasn't any of those people. If I - did go out in public, | wouldn't be advertising my identity!) | am merely an ignorant youth, unlearned in the ways of programming or marketing, and | was wondering if it would ever be possible to bring back Final Fantasy III for a different console. | say for a different console for many reasons. Namely, that many Super Nintendo machines are deteriorating so putting it on a new console would make the game available for those people who were foolish enough not to buy it when they first had the chance. For a game that came out so many years ago, it is priced rather high (no doubt because of the shortage of copies and its high demand). If there seems to be such a demand for it, why not bring it back in the form of an exact translation? WungusNoir@aol.com It is definitely possible, from a technology standpoint. In fact, Square rereleased Final Fantasy IV (our American РЕП) and V for the PlayStation in Japan, but they haven't made any announcements about redoing a Final Fantasy VI, which is the American FFIII that you're talking about. Square EA has been discussing the possibilities of bringing out older Final Fantasy games for the PlayStation here (including VI, which is again, our III), but right now, they're spending all of their energies on Final Fantasy VIII. Is it just me or would everything be a little less confusing if they would've named the American Final Fantasy games the same as the Japanese ones, like they started doing with Final Fantasy VII? What ever happened to the sequel to Return Fire for the PlayStation? It disappeared from your Coming Soon list a few months ago, and | haven't seen any more news about it. Aron Brady Point Edward, Ontario Originally, MGM Interactive was supposed to publish the PC and PlayStation versions of Return Fire 2. MGM then went through some troubled times, so Ripcord picked up the rights to the PC game (they aren't interested in the console title). The PlayStation game, which is practically finished since it uses the same game engine as the PC version (so it'll take no time to port over), is currently on hold until Prolific, the developers, can find another publisher. letters Who's the most hardcore gamer of them all? Why it’s our very own Sushi-X, Electronic Gaming Monthly's top video game expert. If you have a game-specific question for our mysterious ninja freak, er, friend, write him! He'll pick out a few and answer them as only he knows how. Send your questions to: On a side note, Prolific told me the engine runs fine on the Nintendo 64, but an N64 Return Fire 2 would have to wait for some publisher to pick up as well. In your July 1996 issue (# 84), you previewed a game exclusively for the PlayStation that was supposed to be the most revolutionary fighting game in console history. This game is (or was) otherwise known as Kumite: The Fighter's Edge. So let me ask you guys something: Whatever happened to it? For two years we've been waiting for this revolutionary fighter. You specifically stated at the end of the article that you would keep us updated on this title. Unfortunately you haven't. I think you owe me, and all of us loyal and faithful EGM fans an explanation and some information on where this title has been. Fluid638@aol.com Kumite’s gone...forever. Here’s what one of my friends at Konami, who wished to remain anonymous, told me: “There will never be a Kumite. That product as your readers know it will never see the light of day. You may see some of its ideas surface in other products, though.” Boy, | hope that isn’t Deadly Arts he’s talking about. Anyway, Kumite’s development team was dissolved, and there are other issues that “people really don’t need to know about” (according to my friend). That’s all 1 know. Sorry | can’t give you any more details about the game’s demise, but as you can see, Konami’s pretty secretive, and sensitive, about this whole Kumite thing. In your August issue, you listed Capcom Generations: 1942 to come out in September, but in the following issues, it was not listed at all. What’s the deal here? Was the game cancelled by Capcom? Name and address withheld Unfortunately (very unfortunately), yes. In Japan, Capcom Generations: 1942 didn’t sell as well as Capcom anticipated. So when it came time for Capcom to bring it out here, Sony Computer Entertainment America didn’t approve it (naturally, they are only interested in games that make money). The only way for you to get the excellent compilation now is to import it. saans НЕЙТ. c 2 5 л > JJ m й Funnin Groovin’ Dance Action! Here's the dilly, yo... It's called Bust А Groove: The fresh, competitive dance game for a funhed-up Playstation" generation. You control more than 10 club characters as they perform their super realistic dance moves to disco, house and hip-hop beats. 50 get your body movin’ with the game that's got the groove goin’ on! www.989studios.com PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc, 989 Studios and the 989 Studios logo are trademarks of Sony Computer Entertainment America Inc. Published by 989 Studios. © 1998 Metro/Frame Graphics/Avex D.D. Inc./Enix ngforce.com ar Е "ALWAYS CARRY А SPARE." | AFTER ALL, YOU MIGHT MISS THE FIRST TIME. | | Where brutal 3-D. actioh moves wait around every abandoned p So you'd better check yot surroun dings, And your aim. Because опе false move’ „апа you may пев thanthat tire. . ° | Tm 9250, I €— ARA Obtain the latest codes from: www.gameshark.com « 1.900.773.SHARK (Call costs $1.29/minute. You must be 18 years of age or have parent's permission.) Dangerous Waters Newsletter (For info call 410.785.5661) • Gaming Mags • EF ©1998 InterAct Accessories, Inc. A RECOTON COMPANY. АП rights reserved. you get the sup | he level in a single bound. Long before ABUSE the enemy, and the com also acquire superhuman strength, quires. Whether you're top dog or lways prevail. кы ; A THE M м» t 7 ..... | | с) i POWER .. ist playstation. nintendo.64 windows.95/98 game boy.pocket”/game boy. sega saturn” | By Chris Johnston chris_johnston@zd.com The hottest gaming news on the planet Dreamin’ "ТИ Fall Sega gives the press an early glimpse of its Dreamcast plans in the U.S. Sega held a Gamer’s Day on Nov. 5 in San Francisco to give the press an extended look at the Dreamcast prior to the Japanese launch and some early details on its U.S. plans. Sega is continuing its efforts with retailers and developers to gain support, changing the company’s overall image. Here’s a wrap-up of what we learned: The system itself will come with a 33.6Kbps modem in Japan, but a determination hasn’t been made yet for the U.S. market. We strongly suggested to Sega that it'd be a very smart idea to include it. Its ти ош on the back will support composite, S-Video and RGB outs and can be adaptable to work with display for- mats of the future including HDTV. GD-ROM, as a pro- prietary format, gives developers a lot more room to produce bigger, better games without having to spend more money on more CDs. One GD-ROM disc holds 1.2GB of data, double what a normal CD holds. Online gaming is serious business for Sega—it wants it to be an almost-transparent component of the Dreamcast. To that end, it is working with Turbine Entertainment to create an untitled online sci-fi RPG that takes place on an alien world that allows more than 1,000 people to play at the same time in the same world. You can explore hundreds of miles of terrain. Paul Stathacopoulos gave us an example of a part of the game: Say you see a mountain in the distance. Not only can you go up to that mountain and climb it (watching it get closer), but you can go over it and take a look at other areas from the top— each of which you can travel to. It also has a character- creation tool, which lets you come up with different characters, each with its own form, function and abilities. You can also join parties of travelers and go around the world in a group. This title will be available around the time of the U.S. launch. One of the more interesting aspects of the Gamer's Day was when Electronic Arts was brought up. Sega admitted that it is in talks with EA, and that EA has development kits. Load time on the Dreamcast is about the same as the PlayStation. There is loading time, but it's fairly transparent and quick. Sega also confirmed and showed us the Dreamcast's Main Menu in English (it’s selectable on the Japanese model) but wouldn't confirm whether or not the interface would be changed for the U.S. system. Another interesting tidbit of news is that Sega is working on resurrecting one (and only one, at this time) title/character from the Genesis days for the Dreamcast. The company wouldn't say who or what it is, instead saying that it would be interesting to see old characters in new situations/genres. Check out the latest gaming news at www.videogames.com With the PlayStation 2, Sony may have what it needs to stop Sega Amidst all the speculation about PlayStation 2 comes a ray of hope. In early November, Japan’s Nikkei Electronics Wire reported that Sony and Toshiba are working together to develop a chipset for Sony’s next console, the PlayStation 2. According to the report, SCEI will officially announce the next PlayStation console in Japan in November 1998, with a predicted end of '99 release. Тһе chipset will be unveiled at the IEEE International Solid-State Circuits Conference next February (a chip maker expo). Composed of two chips, the chipset is made up of a Digital Signal Processor (DSP) and a new RISC-based (Reduced Instruction Set Computer) processor. These two chips are believed to be for the PS2, although at this time there has been no official announce- ment regarding Sony’s next machine. The 10,500,000 transistor, 250 MHz DSP will combine 14 accumulators for floating point calculations that will help in the math processing of rich 3D graphics. Another rumor has suggested that Sony’s PS2 will use a more advanced form of 3D graphics called NURBS (or Non-Uniform Rational B-Spline), thus evolving the look of computer graphics to Toy Story-esque proportions. NURBS is a technique that allows develop- ers to specify 3D surfaces on objects in an environment. For instance, when a player is shooting at a wall, a programmer can make that surface take damage as it would in real life, creating new vertices for the polygons on the fly. This technique can create a very life- like appearance. It doesn’t mean that poly- gons are going away, it means they’ll soon look more realistic than ever and be able to generate even better game environments. Additionally, the DSP will also contain a hardware MPEG-2 decoder (used to decode DVD movies). If this report is true, gamers may be playing DVDs on a console in addition to playing games. Also running at 250MHz, the RISC microprocessor, using MIPS archi- tecture, will be two-way super scaler, with more than 100 new multimedia extensions. Internally, the RISC chip will combine an 8K data cache, a 16K command cache, and 16K of internal RAM. In comparison, the 64-Bit RISC-based SH-4 that powers the Sega Dreamcast, runs at 200 MHz. No word yet on what bit depth the new Sony/Toshiba chip will run at. May The Force Be With Nintendo Next year, Star Wars is going to be back in a big way. Among the anticipation for Episode |, Nintendo announced that it's secured a limited five-year worldwide exclu- sive agreement with LucasArts that will result in three new Star Wars titles, two of which are based on Episode 1. The games, which Nintendo will distribute, will debut on the Nintendo 64 and be brought to the Game Boy Color as well. The first game for release under the agreement is Rogue Squadron. The two games based on Episode | will feature a new cast of characters and set- tings, and will be developed and published by LucasArts, but the Game Boy Color titles will be developed by Nintendo. Nintendo will hold exclusive rights to the titles for five years following their release. Dreamcast Tidbits Kouji Okada and Kazuma Kaneko of Atlus confirmed that the company is working on a Dreamcast title, but announced very little about the game itself, saying only that it would be very different from the Megami Tensei series. They said the game would not be a 3D-upgraded dungeon RPG. They assured gamers that Atlus would reveal more information around the launch of the Dreamcast in Japan. Bizarre Creations has added a second Dreamcast title to its lineup. Furballs (origi- nally known as Drive-By) has been in develop- ment for about seven months and is a car- toony action-shooter starring six original characters, each armed to the teeth with its own weaponry and skills. The gameplay will be a mix of third-person shooting and puzzle solving. The game has not yet been signed with a publisher, and will not be published by Sega like Bizarre’s other title, Metropolis. Canadian developer BioWare is working ona sequel to Shiny Entertainment’s MDK for the Dreamcast. MDK2 will be published by Interplay in the fourth quarter of 1999. The sequel will use BioWare's Omen Engine, and it says that the sequel will surpass the original in just about every way. BioWare's previous efforts include Shattered Steel and Baldur's Gate, both published by Interplay on the PC. Panther Software will release two games for the Dreamcast. Space Griffon is an updat- ed version of the Sega Saturn first-person shooter/RPG Space Griffon VF-9. The other is a 3D action-adventure called Little Dream. A Pinocchio-like doll, Marionette Charlie, serves as the title's protagonist. Both games are slated roughly for next spring. In addition to the modem, the back of the Dreamcast includes several outlets for future expansion. The system's current serial port has undefined uses, but could easily be hooked to a number of peripherals like digital cameras, printers, etc. A multi-out on the back can be adapted to handle TVs of the future. Check out the latest gaming news at www.videogames.com Last issue, we had a special Guest Reviewer, Jay Silvey. He is a 15-year-old from Golden, Col., who has spent years in and out of hospi- tals due to kidney failure. Earlier this year, the Make A Wish Foundation granted him one wish. At first he declined, feeling others in more critical conditions are more deserving. But when the Foundation insisted that he take it, he asked to visit the offices of EGM (hey, we would’ve asked for a million dollars or to fly in the Space Shuttle, but to each his own). Jay hung out with the Review Crew for a couple of days. During that time, we had him obody Understands There's very little news coming out of VM Labs, with the exception of this tidbit. The company has officially changed the name of the platform from Project X to NUON, a name which VM Labs hopes will become synony- mous with the future of digital entertainment. To christen the name announcement, VM Labs also opened a Web site at www.nuon-tech.com to promote the technology. Lexicon, a worldwide brand- ing firm, developed the name NUON and The Beeline Group (responsible for the Nike logo) created the logo. In case you're unfamiliar with Project X—or NUON, as it's now called— it's a N 250,000 review Wild 9 as the Guest Reviewer. Besides that, we put his gaming skills to the test as we spent hours and hours playing GoldenEye 007, Blitz 99 and Tekken 3. How did he do? Well, let's just say he handed Shoe his hat in Tekken 3—Shoe’s been crying, “But | haven't played that game in months!" around the offices. "| had a great time," Jay said of his visit. “It’s exactly like how | imagined it." Currently, Jay is doing well, thanks to a kid- ney donated by his father. If this kidney coop- erates, Jay will live a long and healthy life. Everyone here at EGM wishes him the best! ur New Technology technology that will be built into DVD players, digital satellite receivers and digital set-top boxes to provide a wealth of interactive enter- tainment including movies and video games. NUON-compatible boxes will be manufactured by consumer electronics companies such as RCA and Thomson Electronics. U ON Number of gold cart copies of Zelda 64 prepurchased before retailers were told to stop taking them. Developer Profile Pictured (left to right): Chad, Dave (with bev- erages); standing — Mark, Ken, Jason, Mick, Aaron, Joel and Noel; on floor, Silvio, Jason, Chris, Christer, Johnny, Sandy and M three dogs are Tekla, Logan, and Maddie Location: Los Angeles Web Site: www.neversoft.com Gameography: Apocalypse (for Activision 1998), MDK (PS version for Playmates/ Interplay 1997), Skeleton Warriors (for Playmates 1996) Next project(s): Watch our web site, we have a couple of things going for the PlayStation for Activision next year. # of employees: 17 The hardest part about finishing an incomplete project from another team is: Apocalypse was really a perfect fit for us. We had solid PlayStation technology, and they had a good concept for a game (and Bruce Willis). We looked at what they had done and it was easy to see what they wanted. We took the ball and ran like hell. Things really came together, so it doesn't seem like it was that difficult. The most difficult aspect about putting real Hollywood actors into a video game is: When we put real actors in the game they got all testy and started talking crap about contractual obligations, union wages and the like, so we took them out and replaced them with real-time models that we did in 3D Studio. The models do exactly what you tell them to do. A couple of features that we want the most in Sony/Sega/Nintendo's next system are: a bottle opener, Internet gaming, mesh technologies and backward compatibility. During breaks from late-night programming sessions, we: watch poorly dubbed martial arts movies on laser disc, or "liberate" promo items from the local movie theaters. Our favorite game to play at the office (not by us) is: practice ollieing on the heads of the accountants below us, or watch people freak out when we target laser pointers at their heads from our roof. Story behind our name: Pun Intended Favorite snack foods: beer, burritos and bran muffins (from the gas station). Music that inspires us: Spice Girls, Cradle of Filth, Ted Nugent, and everyone's favorite... “Ka Ching.” Motto: There is no such thing as excess, or “Kamikazes Anyone?” 22 me < кесе other am vehicular combat mes look like [44 „ме have а new ng іп the уу f vehicular. pe дш ої ЖЭ) THE LATEST IN AUTOMOTIVE CARNAGE = FROM SINGLETRAC, THE MILLION-SELLING FXS Guo = = ees ¢ DEVELOPER OF CAR COMBAT! ™ www.singletrac.com (22/2 gy - e GT Interactive Playstation | a wn gigames сот NEED A HINT? (£^) 1-900-CALL-26T Rogue Trip™ Vacation 2012™,©1996 GT Interactive Software Corp. АП Rights Reserved. Created by SingleTrac Entertainment abe or hep Technologies, Inc. Published and distributed by GT Interactive Software Corp. The GT logo is a registered trademark of GT Interactive Software Corp. R Inc. All other trademarks are the property of their respective companies. iret sva Com Rogue Vacation 412 Sia anie Sg Logo ara етан ot SHATA |і AVAILABLE AT YOUR LOCAL RETAIL STORE ‘ORDER DIRECT AT WWW. GTSTORE.COM ов CALL 1 800 610-GTIS & PlayStation e January 1999 C О ПП | n HI % бате Воу А Stockhause Compiled by: John Stockhausen @ Saturn Charlie Blast's Challenge - Kemco Puzzle December Fighting Force 64 - Eidos Action Magical Tetris Challenge - Capcom Puzzle Carrot Crazy - Infograme Penny Racers - THQ Racing | Jbi S Quake 2 - Activision Action NBA Jam 99 · Acclaim Roadster 99 - Titus Racing Power Quest - Sunsoft Starshot - Infogrames Action Quest for Camelot - Nintenc Tonic Trouble - Ubi Soft Action Shangal Рос Sunsoft f Army Men 30 - 3Do Action Twouble - Infogrames Act Big Air Snowboarding - Accolade Sports Zelda: Link's Awakening ‘ Nintendo RPC Clock Tower ||: The Struggle Within - Ascii Adventure Bust-A-Move 3 - Acclaim Puzzle Contender - Sony Computer Entertainment Sports FIFA 99 - EA Sports Dead in the Water - ASC Games Action Golden Nugget - Westwood Studios Simulation Destrega - Koei Fighting Nightmare Creatures - Activision Action Eliminator - Psygnosis Action SCARS - Ubi Soft Racing Global Domination - Psygnosis Strategy South Park - Acclaim Action х Irritating Stick - Jaleco Puzzle Star Wars: Rogue Squadron - LucasArts Action Lunar: Silver Star Story Complete - Working Designs RPG Virtual Pool 64 - Crave Entertainment Simulation Animaniacs Ten Pin Alley - ASC Games Simulation Marvel vs. Street Fighter - Capcom Fighting Akuji the Heartless - Eidos Action Bust-A-Move 3 - Acclaim Puzzle Monkey Hero - Take 2 Adventure Invasion From Beyond - GT Interactive Action = Kensai - Sacred Fist - Konami Fighting қ South Park - N64 Nectaris: Military Madness - Jaleco Strategy З Army Men 3D - PlayStation T'ai Fu - Activision Fighting ^ Uprising X - 3Do Action Magic Knight Rayearth - Working Designs RPG January | Castlevania - Konami Adventure STATEMENT OF OWNERSHIP, MANAGEMENT, AND CIRCULATION PUBLICATION TITLE: Electronic Gaming Monthly. PUBLICATION NUMBER: 1058-918X. FILING DATE: 10/01/98. ISSUE FREQUENCY: Monthly. NO. OF ISSUES PUBLISHED ANNUALLY: 12. ANNUAL SUBSCRIPTION PRICE: $24.97. COMPLETE MAILING ADDRESS OF KNOWN OFFICE OF PUBLICATION: 1920 Highland Ave., Lombard, IL 60148. CONTACT PERSON: Joan Мсіпегпеу. TELEPHONE NUMBER: (630) 916-7222. COMPLETE MAILING ADDRESS OF HEADQUARTERS OR GENERAL BUSINESS OFFICE OF PUBLISHER: 1920 Highland Ave., Lombard, IL 60148. FULL NAMES AND COMPLETE MAILING ADDRESSES OF PUBLISHER, EDITOR, AND MANAGING EDI- TOR. PUBLISHER: Jonathan Lane, 1920 Highland Ave., Lombard, IL 60148. EDITOR: Joe Funk, 1920 Highland Ave., Lombard, IL 60148. MANAGING EDITOR: Dean Hager, 1920 Highland Ave., Lombard, IL 60148. OWNER: ZD Inc., One Park Ave., New York; NY 10016. Ziff-Davis Inc., One Park Ave., New York, NY 10016 and SOFTBANK Holdings Inc. 10 Langley Road, Suite 403, Newton Center, MA 02159. KNOWN BONDHOLDERS, MORTGAGEES, AND OTHER SECURITY HOLDERS OWNING OR HOLDING 1 PERCENT OR MORE OF TOTAL AMOUNT OF BONDS, MORT- GAGES, OR OTHER SECURITIES: None. PUBLICATION NAME: Electronic Gaming Monthly. ISSUE DATE FOR CIRCULATION DATA BELOW: October 1998. TOTAL NO. COPIES (AVERAGE NO. COPIES EACH ISSUE DURING PRECEDING 12 MONTHS) 619,332; (ACTUAL NO. COPIES OF SINGLE ISSUE PUBLISHED NEAREST TO FILING DATE ) 670,100. PAID AND/OR REQUESTED CIRCULATION - SALES THROUGH DEALERS AND CARRIERS, STREET VENDORS, AND COUNTER SALES (AVER- AGE NO. COPIES EACH ISSUE DURING PRECEDING 12 MONTHS) 168,994; (ACTUAL NO. COPIES OF SINGLE ISSUE PUBLISHED NEAREST TO FILING DATE) 151,400. PAID AND/OR REQUESTED CIRCULATION - PAID OR REQUESTED MAIL SUBSCRIPTIONS (AVERAGE NO. COPIES EACH ISSUE DURING PRECEDING 12 MONTHS) 200,926; (ACTUAL NO. COPIES OF SINGLE ISSUE PUBLISHED NEAREST TO FILING DATE) 245,459. TOTAL PAID AND/OR REQUESTED CIRCULATION (AVERAGE NO. 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COPIES NOT DISTRIBUTED - RETURN FROM NEWS AGENTS (AVERAGE NO. COPIES EACH ISSUE DURING PRECEDING 12 MONTHS) 232,471; ACTUAL МО. COPIES OF SINGLE ISSUE PUBLISHED NEAREST TO FILING DATE) 265,000. TOTAL (AVERAGE NO. COPIES EACH ISSUE DURING PRECEDING 12 MONTHS) 619,332; (ACTUAL NO. COPIES OF SIN- GLE ISSUE PUBLISHED NEAREST TO FILING DATE) 670,100. PERCENT PAID AND/OR REQUEST- ED CIRCULATION (AVERAGE NO. COPIES EACH ISSUE DURING PRECEDING 12 MONTHS) 98.38%; (ACTUAL NO OF SINGLE ISSUE PUBLISHED NEAREST TO FILING DATE) 98.31%. THIS STATEMENT OF OWNERSHIP WILL BE PRINTED IN THE January 1999 ISSUE OF THIS PUBLICA. TION. | CERTIFY THAT ALL INFORMATION FURNISHED ON THIS FORM IS TRUE AND COMPLETE. | UNDERSTAND THAT ANYONE WHO FURNISHES FALSE OR MISLEADING INFORMATION ON THIS FORM OR WHO OMITS MATERIAL OR INFORMATION REQUESTED ON THE FORM MAY BE SUB- JECT TO CRIMINAL SANCTIONS. SIGNATURE AND TITLE OF EDITOR, PUBLISHER, BUSINESS MANAGER OR OWNER: CHARLES MAST, VICE PRESIDENT, CIRCULATION. DATE: 10-1-98 play games like SiN and earn money on HEAT.NET March All-Star Tennis 99 - Ubi Soft Legacy of Kain: So Micro Machines - Midway MLB Bottom of the gth - Konami Monaco Grand Prix - Ubi Soft 0.0.7, < Psygnosis Rampage Universal Tour - Midway Rayman 2 - Ubi Soft Snow Speeder - Sunsoft February Battle Tanks - 300 Action Chameleon Twist 2 - Sunsoft Action NBA In the Zone 99 - Konami Sports NHL Blades of Steel - Konami Sports Shadowgate 64 - Кетсо Puzzle Survivor Day One - Konami Adventure Rayman 2 - Ni Crack reporter James Mielke recently had a chance to talk to Nintendo's most successful game designer at a New York event, after Zelda 64 was final and off to production. So what's life like after finish- ing the most anticipated N64 game of all time? After having spent so much time living and breathing The Legend of Zelda: Ocarina of Time, now that it's about to arrive in gamers' hands all around the world, what would you hope a person feels when playing this game? Miyamoto-san: | hope, very much, that they can say, “I have never played a game like this." | want them to feel as if they are visiting a place called Hyrule. What was the hardest part about bringing Link and Zelda from the world of 2D into the world of 3D? Miyamoto-san: The most difficult part was to realize a virtual 3D world. It's difficult to give the best 3D angle so that the players don't experience frustration. The game must remain fun to play. Once these issues have been ironed out, the rest of the process is easy. At that point, all you have to do is develop the characters and models and create the scenarios. Leading up to the creation of Zelda, you've had plenty of time to discover the ins and outs of working with the N64 hardware. During this time you've also admitted to keeping an eye out for Rare and the increasing quality of its projects, like Banjo-Kazooie. As a result, have you developed new ideas for the future that haven't been done before? Miyamoto-san: Yes. Many new ideas have come up. There have been many new discoveries. With Zelda, timing was delicate. Caesar's Palace - Crave Entertainment Duke Nukem: Zero Hour - GT Interactive [ DT Фашт Sports Simulation Action Racing Sports. Racing Action Action Action Sports Action Racing Action Adventure Space Race - Infogrames V Rally 99 Arcade Champ. Edition - Infogrames Vigilante 8 - Activision Win Back - Koei do 64 Ж» Developing this game, we would discover new things all the time, but you have to learn when to start and when to stop. If we continued to implement all of our new ideas, we would never get the game fin- ished. For comparison’s sake, Mario used about 60 percent of the N64’s power, whereas Zelda probably uses around 90 percent of the technology. There is definitely room for more. Having spent so much time on Zelda, are you going to take some time off to recharge your batteries? Miyamoto-san: (Laughs) I’m taking a break right now. | went to see the Museum of Modern Art today. After having your hands in so many of Nintendo's 64-Bit projects, like Wave Race, Mario Kart, F-Zero X, Star Fox, etc., has Zelda been the title you spent the majority of your energies on? Miyamoto-san: Actually, Mario 64 took most of my concentration. In Zelda, | was giving the ideas to the directors who would then develop them into actual gameplay. My job was to watch over the whole project and make sure all the parts worked and fit together. In closing, considering that this game is currently poised to be the most successful game ever, critically and commercially, what would you like to say to all the people about to embark on this labor of love? Miyamoto-san: | think Zelda is going to be the game where you can say, "Doing something by yourself can be really fun." Sometimes this game may be difficult, but please be patient. Although many of you might want to look at cheat books, you'll enjoy the game the most if you don't ruin the surprises in store. Exchanging information with your friends may be the best idea. ERTISEMEN Eidos 1 Crystal Dynamics Action www.crystald.com 75 December 1998 Akuji the Heartless y 2 Cents 1 don't know about you, but I'm getting a bit sick of these runny-jumpy-hitty 3D "action" games. I think that most developers have pretty much hit the ceiling on what is possible to do with the PlayStation as far as technology goes. From now on, it's the content and the ideas that are going to make even more of a difference. While Akuji is hardly innovative in terms of gameplay, at least it makes a bold Step with its content and tackles some darker and more "adult" themes than your usual Crash/ Gex/Tomb Raider wanna-be. -John Davison varied Aku Well, does 1 has co engine 50 much so that you'd be pretty har eaver enviror detailed textures c it all, it case) h sto who brought us Gex in his ises. Gex=3D action game, Akuji the Heartless, as you're no doubt aware, is being developed by Crystal 3D action game... Dynamics—the very same x with different graphics? , no (thank God) — but it the same graphics ately the team at Crystal from pushed to tell. It's not quite complete hot-rod job that the oming Legacy of Kain: Soul is, but it is noticeably nproved. Akuji's levels are filled c lighting, moody effects, dark and ’s still :tely overhauled the Gex: Enter the Gecko spooky bits—certainly not the wise-ass gecko ever "s characters and ents are also far more solid-looking with some ping up throughout. Underneath around, jum-on-things and (in this ack-them-into-tiny-little-pieces-before- hem job, but it does have a style of its rt from the deluge of similarly t the shelves this November is the subject matter. Something that a lot of games due are so many charac nd that it’s reached th release this winter will suffer from is simple overkill e point where as soon as а " forgotten about. To 3D action titles and has gone for a somewhat more, shall we say, “aggressive” tone. For an uni sure a lasting peace in the Take the story for example. Akuji is about to get narried to a girl from another tribe—their union of Mamora. plained reason, Akuji's brother doesn't like the sound of this so he sets about killing everyone at the wedding in the ay possible (the intro shows the The Gex engine has been changed to accommodate the darker, more malevolent look to the game. aftermath of the massacre with blood and goo everywhere) before ripping Akuji's heart out in a voodoo ceremony (the “heartless” —geddit?) Nasty huh? Akuji is then banished to hell— which looks uncannily like a 32- Bit 3D action game— where he must hook up with the souls of his ancestors, and | dunno, chug some beer with them or something. Oh no, he's got to use their power to break the barriers between hell and Mamora. The gameplay itself is pretty much what you'd expect: 3D environments, big spooky monsters, power-ups, simple "puzzles" (pull this lever, hit that switch) and lots of voodoo- inspired violence and magic. It may not score many points for originality, t at least it carries it off with a tain amount of style. [ Practitioners of voodoo believe that nothing in the world truly has a life of its own and that the universe is all one entity in which all things are connected. The term “voodoo” is derived from the French “vous deux," which translated means “you two,” or, as often interpreted “you too.” A-a-a-a-a-choo! Akuji learns that sneezing with a nosebleed can get a bit messy. N h wy? w / E де. Кос even the gates of Бе MA 23 сал contain your m. / ы у i | | Ё Its а grim world where your razor sharp claws slaughter the weak. Where m voodoo а incinerate E enemies. f 4 Where E тж masters devious Жыны? “ 7 У ideis | ~ N 3 pom bloodthirsty, 3-[) action. ® у" Ф. ~ -PSM —— k^ У“ == up technologically from! 5 ша titles í in im past? 7%. -&GM i3 mR i i s | E cdita б £e " Ww ie a e & фе (ы мады Uy 50013 8665 2 “214 5001 wl prey NOE ЕЕН “Через цо X39 ащ "овој пуштао | Шешек іол |" ш 2 CRYSTAL DYNAMICS * DOS www. él эшш i Bete A Ма Final Fantasy The Movie Square finally puts the Final Fantasy series where it belongs-on the big screen Square has finally made it official—Final Fantasy: The Movie will the latest in CG-animation technology," said Hironobu Sakaguchi, be coming to your local gigaplex in 2001. The company says that director of Final Fantasy: The Movie and president of Square USA. this will be the "first computer-generated, animated motion picture “With this film, | want to create entertainment that touches the with photo-real human characters," and from the looks of it, this is imagination of new generations by setting the viewer on an exciting the first step a game company has made toward making a feature- voyage of personal discovery." Production of the movie is currently length CG movie based around a game series. taking place at Square's Honolulu studio. Pictures courtesy Columbia Pictures will distribute the movie worldwide (except for www.aint-it-cool-news.com Japan and Asia). “Those of us who have witnessed the phenomenal Success of Final Fantasy VII on the PlayStation game console are delighted to be a part of bringing the film version to the public,” stated Chris Lee, president of production at Columbia Pictures. Square says that the movie will be set on Earth circa 2065 and will be inspired by the Final Fantasy series of game titles in a story about life and death. Considering the recent successes of titles like Antz and its computer animation predecessors, Final Fantasy: The Movie has the potential to be an even bigger success, especially considering the game’s long history. Square’s ambitious goal is to be the first to simulate human emotions and movements through computer graphics. “Final Fantasy: The Movie will be the realization of a dream to create a brand- new form of entertainment uniting computer games and motion pictures, using Arcade News Dear Sega, 2. Focus on making great games. Internet As a once proud owner of the Sega access, multiplayer games and keyboards all Master system, and then the Genesis, sound cool, but at the end of the day, what а 2 | want to applaud you for having the guts we really want are great games—at launch. Taito, a company. all but dead in the U.S., and the vision to re-enter the market with Godzilla and Pen Pen as launch games? yet still going in Japan, has now released Dreamcast. So БЕО look That's like Е i bringi d Taito CNET This motherboard has a come eamcast. So far, Dreamcast looks at's like Ferrari bringing out a new car ап very impressive, but then, so did the Saturn before its unceremonious fall from gaming grace. In hopes of giving Sega some hard, useful feedback before launch, | have three wishes for the Sega Genesis... er, Geniuses: 1. Don't forget about the loyal fans —who rushed out to buy the Saturn and the 32X because they believed in Sega and the quality of their products. No group would offering it as a sedan only with four cylinders. People want to see this system rock, baby, and the video game equivalent of Virtua Pong and Checkers just doesn't cut it. Remember how Saturn stumbled out of the gate? 3. Remember the media can be your friend, or it can be your enemy. The cloak-and-dagger tactics certainly didn't help Saturn's bungled launch. Nobody is more excited about a new console than those who play and read everything they can about pact design that employs the use of small cards to store games. To replace a game just insert a new card. Not only that, but the memory capabilities of this new sys- tem are far beyond that of older mother- boards. Since a standard slot is used, expanding game features is easy — Taito could potentially add levels and characters to an existing title. The first game to utilize the G-Net will be Chaos Heat. have been more predisposed video games in magazines or on to buying the Dreamcast, yet they have been (һе Web. Don't give us hype— give us hard the ones burned most by Sega's missteps. facts, show us games, let us play them and They're bitter, and are not likely to buy Sega we the press can spread accurate news and again. You might want to even consider woo- give positive feedback during the ing them back with some kind of rebate or development process. retail promotion for Saturn or 32X gear... — Joe Funk, Editorial Director, ZDVGG DAUPRESS START "uj % | j 1 IU The flagship arcade fighter tam Praon of fansi PlayStation | STREET FIGH troduced th son, Ve tand www.capcom.com © CAPCOM CO., LTD. 1998 © CAPCOM U.S.A.. INC. 1998 ALL RIGHTS RESERVED. STREET FIGHTER is a registered trademark of CAPCOM CO., LTD. CAPCOM and the CAPCOM logo are registered trademarks of CAPCOM CO., LTD. STREET FIGHTER CO 2, STREET FIGHTER Il: THE WORLD WARRIOR, STREET FIGHTER Il: CHAMPION EDITION and STREET FIGHTER II: HYPER FIGHTING are trademarks of CAPCOM CO., LTD. Fighter's Edge ® is a registered trademark of GamePro magazine, the official n sponsor of the Fighters Edge promotion. Reproduction of Fighters Edge патеЛодо in whole or рат without prior written permission by GamePro Magazine is prohibited. PlayStation and the PlayStation logos аге registered trademarks of Sony Comput Entertainment Inc. Dual Shock is a trademark of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association у Тће Real Solid Snake When we heard that David Hayter, the actor who provides the voice for Solid Snake in Konami's Metal Gear Solid, actually looks like the game’s ass-kicking lead hombre, we just had to see for ourselves. Turns out Hayter, 29, does indeed bear a striking resemblance to Solid Snake (check out his mug and see for yourself), and he’s not the So you think Lara Croft is the only video game character who makes the public a little weak in the knees? Well, then you are proba bly a guy, and although you may have played the new Konami thriller adventure Metal Gear Solid, odds are you didn’t pay much attention to the fact that stealth assassin Solid Snake is a total hottie. But here’s the news flash plenty of grrls are paying attention and the fervor is starting to get pretty intense. The grrls | talked to about Solid Snake were a little sheepish at first about owning up to the fact that not only does Snakey Boy sound like another famous Snake (Kurt Russell as Snake Plissken in Escape from New York) but he's also tremendously flirty with his co- workers and has some pretty sleek moves, especially when his back is to the wall. Snake is sexy, smoky, arty and definitely tortured — The perfect killer for hire and the kind of bad boy character for a grrl gamer to get down on. It's about time too, for women to finally have a game sex symbol of our own. Unlike Duke Nukem, Solid Snake has this raw, down-and-dirty way of speaking, the kind of voice a grrl can listen to and just drift on. | can't deny that I just kept waiting for pauses in the action so Snake could get a call in his ear and say, "What." Just the way he would say it. Luscious. only MGS cast member with a familiar face. "The woman who does Mei Ling looks exactly like Mei Ling," Hayter told us. *Meryl looks kinda like Meryl. Naomi looks like Naomi. You know, they're all attractive young girls. And Campbell sort of looks like Campbell." Hayter said the game's development staff even encouraged him to look the part during Put to the rest of the staff at GrriIGamer it was a pretty quick vote, that hands down Solid Snake was the most hubba-hubba video game character to give a grrl pause in the history of video games. So who can play Solid Snake in the film version? He has to be a bit dark, slightly sinister, slim, but muscled, in great shape, basically have the kind of body a grrl would crawl over shards of glass just to be close to. (Surprised? Yes, grrls do think like this.) Brad Pitt was mentioned but he's too blonde, too pretty, his eyes too weepy. Solid Snake has to look like he's actually killed people and suffered for it. Joaquin Phoenix was mentioned but we agreed he's a little too laconic. Finally it came down to Keanu Reeves (who could look right for the part but can't act and no one knows if he's gay or not); Skeet Ulrich, and my nomination of Val Kilmer who basically could play Snake with one hand tied behind his back. Need | mention, Val WAS Jim Morrison in The Doors movie. We predict the Solid Snake lust to increase in the future, starting as a low rumble that builds to a crescendo as more grrls turn on to Metal Gear Solid. Wouldn't it drive you all crazy if all you heard from now on about this game was how HOT Solid Snake is and how big his...snakeyness is? Call it polygonal the two-week recording session. *The Konami people gave me a bandanna to wear during the recording sessions,” Hayter said, “апа | had a little Metal Gear tattoo and everything. It was pretty funny." And if Hayter, who moved to L.A. from Canada nine years ago, looks and sounds familiar, then you probably watch a lot of TV. Hayter starred in the film Guyver Il: Dark Hero and voices Captain America on Fox Kids' Spider Man, and has also worked on game projects including a Japanese sim-RPG called FEDA II and the pilot voices for MechWarrior II. He's currently producing two films, Burn (which is executive produced by Brian Singer, director of The Usual Suspects) and a western called Wasteland. Hayter said he used his generic “tou voice when it came time to portray Solid Snake, although some obvious subconscious influ- ences were apparently at work—namely from a certain John Carpenter film starring Kurt Russell. “Somebody pointed out that | was doing Snake Plissken, although | wasn’t really conscious | was doing him,” Hayter said. “Then | kinda added some Clint Eastwood.” A PlayStation owner himself, Hayter was busy playing through Metal Gear Solid when we con- tacted him. He says that although the game is fantastic, the recording process did spoil things a bit. “Since the game was already finished in Japanese when we worked on it,” Hayter explained, “we were putting down our voices to a videotape of the cinemas, and so | now recog- nize certain scenes, like when [SPOILER ALERT] Meryl gets shot and when the DARPA chief and Kenneth Baker die....It ruins the drama a bit, but it’s not a bad payoff.” BACKLASH if you must, but | think it’s time for the Snake to come out to play. Nikki Douglas is the head grrl in charge of GrrlGamer (http:/ /www.grrlgamer.com), the world's only gaming publication for women and girls (ог етгі). With an eye for excitement and a nose for nonsense, Monkey Hero is one funky monkey. Join Monkey as he explores massive dungeons and battles legions of baddies in a crusade to restore peace among the Three Worlds. It’s a good thing he's one tough monkey. Take-Two Interactive Software, Inc. and the Take-Two logo are registered trademarks of Take-Two Interactive Software, Inc. Monkey Hero is a registered trademark of Blam! Video Game Development. PlayStation and PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. INTERACTIVE SOFTWARE да ипо] Qa TV а. 1001108 11092 нут ONY 09145 padojaAaQ “214 Sop! pue ибіѕәд 2103 |0 seWape.) әле әшри pue 5$әиәх!| зец ‘HO LIET WOO'SOIPNYS|ESIAAIUN MMM је Sn ри ‘P9۸19821 SUBJ ју ‘DUI 'sorpnis әлцәвлзәщ [ESJAAIUN) 866 LO 9 WL UOLIA әщ 01506 "эщ дшәшиерәциз зејлашог) AUOS Jo уџешаред рајај solanis алы эумзам! ausa wu02'uonejsÁejd*MMM Ert 47 "ү`1 зәло бшру6б ма ка ОО du uoneisÁeld uaas 129140 зјфапа => ІНЕ —O— HP E Fa "Iu UO әл) payjeasg 01005 ше ‘sahewep syaas daays pəanunıbsıq 18019 3H1 ампозу dfi 9NI9NIudS 51105 d3N3H1-NO09VuG злачпа Not just the same old pea-soup green video games Game Boy Color isn’t just the same old of the elements. Unfortunately, doing this Game Boy in color—not really, it’s not—it’s a gives programmers access to 7-10 colors, refinement of the older technology that will and keeps the game under the restraints result, if all goes as planned, in color games of the original Game Boy. Secondly, Dual with improved graphics over that of the orig- | Mode games can be made to work with inal system (introduced 10 years ago). This both the GB and GBC through a fork in the issue we begin a Game Boy Colorsection, so road at start-up called a Dual-Engine. When we thought we'd give you a closer look at you turn on the game, it determines which the technical aspects behind the system. system it's being played on, and then begins The GBC plays games in three different the appropriate version — monochrome or ways— Monochrome, Dual Mode and Game color. Two versions of the game engine are Boy Color. used in this case. Last is an Adaptive Mode Monochrome titles play just as you would which takes one game engine and picks expect—in the black-and-white fans of the appropriate graphic enhancements and handheld gaming have come to know all functions depending on which system it's too well. You can select from a range of 12 being played on. different colors by pressing buttons at the Titles made specifically for Game Boy system's start-up, which give standard GB Color can only be played on the GBC games color in a similar way to the Super because they use more advanced features Game Boy. only available on the GBC. The Smurfs' Then there's Dual Mode games, which can Nightmare is currently the only GBC title that be done in three ways. First is to "colorize" а — isn't playable on the standard GB. If you put standard GB game, which takes the original this type of game in a Game Boy, you'll get a programming and simply adds color to some message that the game cannot be played. So what are these enhancements that only the GBC can use? Due to its pumped-up CPU (a speedy 2.1 Mhz, double that of the origi- nal GB) and additional RAM (32k instead of 8k), games can be more complex and have smarter computer players. If you use the Game Link cable a lot, you'll be happy to know that the GBC's link port allows for a maximum transfer rate of 512/k a second, 64 times that of the original! This is in addi- tion to beefed-up video RAM, high-speed direct-memory access, and background char- acter mirroring, all of which result in a color picture that's far and away better than the pea-soup green of the regular Game Boy. Crystal Gets Shaft Crystal Dynamics recently announced that it will utilize two stars from television and film in its upcoming games, Gex 3: Deep Cover Gecko and Akuji the Heartless. Baywatch actress and March 1998 Playboy Playmate Marliece Andrada will become the voice of Gex's leather-clad sidekick Special Agent Xtra who gets kidnapped by Rez. Andrada will also help promote the title by appearing in print and in-store ads for the game. Gex 3 should be released in March '99. Shaft star Richard Roundtree is also getting into the act, providing the voice of Akuji in Akuji the Heartless, scheduled for release before the end of '98. Roundtree is known for his role as John Shaft, the star of the classic '70s action films: Shaft, Shaft in Africa, and Shaft' 5 Big Score. The actor has accumulated a sizable body of work in both TV and film and is currently working on an upcoming action-adventure TV series called Rescue 77. Tidbits Pokémon fans, there's finally going to bea way to preserve the TV show episodes in a digital format. Pioneer and Viz Video are releasing the series on DVD beginning Dec. 13 (release date subject to change). Each volume contains three episodes (approx. 75 min), plus extras such as mini- comics, stickers, cards, etc., and the full Pokérap song. Rare says we won't see the sequel to Banjo-Kazooie— Banjo-Tooie —until at least the fourth quarter of 1999. Currently it's known that the sequel will build off the first game in some way (whether it'll be DD or a lock-on game or something else isn't known). On its Web site, Rare tells players, "We'll release it when the team's happy with it.”And in a perfect world, that’s how every game’s release date should be determined. Atlus recently announced that it would bring Devil Summoner: Soul Hackers to the PlayStation in Japan. The game will be a port of the original Japanese Saturn version with enhancements such as compatibility with the PocketStation. Currently, there’s no release date. In the U.S., Atlus is polling gamers on whether or not they’d like to see Soul Hackers (an RPG in the same universe as the Megami Tensei series) come to the States. You can get more information via Atlus’ Web page (www.atlus.com) or by e-mailing SoulHackers@atlus.com. We confirmed with Interact Accessories that the Game Shark for Game Boy and Game Boy Pocket does not work on games designed for play on Game Boy Color—Tetris DX, for example. It will work with the GBC if you’re playing standard Game Boy/Game Boy Pocket titles on the GBC. Interact told us that they are moni- toring the Game Boy Color market and may decide in the future to do a Game Boy Color-compatible GameShark. That's right. We're leaving the building where we've been ever since the first issue of EGM and moving to a new, better, decapitato-arena-equipped building. If you're dropping us a line, please use the following address: THE FUTURE HAS ONE TINY HOPE FOR SURVIVAL Trouble in Dreamcast Land Early delays plague Sega’s Japanese launch Up until late October, it looked like every- thing was a go for Dreamcast on Nov. 27 in Japan. However, after numerous rumors that the first batch of launch titles were to be delayed, and that there wouldn’t be as many Dreamcasts to go around as Sega originally thought, the outlook is not quite as promising. The original plan of releasing a title a week up until the end of the year has been dropped in favor of a schedule which would give players new titles in three spurts—once at launch, a second right before Christmas (Dec. 23) and Jan. 14. You can see the full lineup of titles until mid-January as it stands now to the right on our Import Calendar. According to Sega’s official state- ment, the reason for the delays has to do with the Dreamcast’s newest feature —online gameplay. Sega Rally 2’s biggest selling point is online competi- tion, but it is taking more time than expected to establish the facilities to handle the game and make sure the game is bug-free. Since Sega Rally was going to have to suffer a delay (and International Bytes After months of wondering, Capcom has finally put the stake through the heart of Resident Evil 2 for Saturn. Shinji Mikami, the game’s producer, explained that the reason behind the cancellation is so that they can produce a bigger, better Resident Evil game on the Dreamcast instead of devote resources to bring a game to the Saturn that’s not an easy translation. “We found out that it’s difficult to achieve the same level of quality on the Saturn that the PlayStation version had,” Mikami said. Instead, he has turned his focus to Bio Hazard (Resident Evil) Code Veronica. He told gamers, “We are working like mad to make the game better than the PlayStation version visually, on the scenario side, and the overall game itself.” Can’t wait to play it, Mikami-san. Nintendo Co. Ltd. lowered the price of the Game Boy Pocket on Nov. 14 to 3800 yen (about $32). Nintendo of America says that they have no plans at this time to similarly lower the price of the GB Pocket in the U.S., but after the introduction of the Game Boy Color, they could. it wasn’t playable at TGS, so the delay is hardly a surprise), Sega decided to split up its release strategy. This puts Sonic Adventure much closer to Christmas—those who import the system and games may be able to have Santa deliver the title in time—but the delay is a negligible five days. Additionally there have been rumblings that Sega would not be able to meet the demand for the system on launch day. Apparently an unex- pected production problem has caused to be produced than Sega originally planned, and аза result, they will be shipping fewer sys- loca claimed that they have received calls from those shops saying that their order cannot be met. Still, everything is going along as planned after a slight bump in the system’s release date and plans. Let’s just hope that it’s smooth sailing afterward, and that Sony’s upcoming announcement of PlayStation 2 doesn’t rain on Sega’s parade. Wished that Nintendo would make a fight- ing game starring all of its famous characters? Your wish has been granted! HAL Labs is working on a game called Nintendo All-Star Dairantou Smash Brothers, which is just that—a fighting game starring Nintendo's characters. You can select from characters like Pikachu (Thundershock!), Mario, Ness (from Mother and Earthbound), Kirby, Yoshi, Donkey Kong, Samus, Link and other Nintendo characters. But not to worry, Nintendo hasn’t turned these characters against each other. In this title, they’re toys fighting against each other in a toy box. The game is currently slated for release in Japan in January. Ready to jump on the Banjo-Kazooie band- wagon? Well, in Japan, Rail Nishi Nihon will be running a shinkansen (that’s “bullet train”) painted with the images of Banjo and Kazooie. The train will run from Dec. 5 through Jan. 31. It’s targeted toward families and young kids, and trading cards will even be given to kids riding on the train during the campaign. fewer PowerVR2 chips tems than planned on the launch day. Some players who reserved Dreamcast systems at retailers in Japan Check out the latest international gaming news at www.videogames.com Im 11/19 11/26 12/3 12/10 12/10 12/17 12/17 12/23 12/23 12/23 Dec. Dec. 1/7 Jan. 12/12 12/18 Jan. 11/27 11/27 11/27 11/27 12/23 12/23 12/23 12/23 1/14 1/14 1/14 Nintendo 64: Pikachu Genki de Chu, Nintendo Dreamcast: Virtua Fighter 3tb, Sega (Fighting) Godzilla Generations, Sega Ridge Racer Type 4 - Namco’s fourth game in the Ridge Racer series pushes the limits of the PlayStation to the very edge. If you’re going to import, be sure to note that the JogCon controller (which R4 uses) goes on sale the same day and is actually offered packaged with the game. Everything a Ridge Racer fan could want is in this package — R4 and an enhanced Ridge Racer. Perfect for the holidays! PlayStation: R-Type Delta, Irem (shooter) Poporogue, SCEI (RPG) R4: Ridge Racer Type 4, Namco (Racing) Densha de GOI, Taito (Train simulation) Bomberman, Hudson (Action) Thousand Arms, Atlus (RPG) Ehrgeiz, Square (Fighting) Street Fighter Zero 3, Capcom (Fighting) Chocobo's Mysterious Dungeon 2, Square (Action) Tales of Phantasia, Namco (RPG) Beatmania 3rd Mix (expansion), Konami (Simulation) IQ Final, SCEI (Puzzle) The Next Tetris, Blue Planet Software (Puzzle) Bloody Roar 2: Bringer of the New Age, Hudson (Fighting) (Life Sim) Mario Party, Nintendo (Party Game) Dairantou Smash Brothers, Nintendo (Fighting) (Action) July, Sega (Action) PenPen Trilcelon, Sega (Racing) Sonic Adventure, Sega (Adventure) Seventh Cross, NEC Interchannel (Adventure) Tetris 4D, Blue Planet Software (Puzzle) Evolution, ESP (RPG) Blue Stinger, Climax Graphics (Action) Sengoku Turb, NEC Interchannel (Action RPG) Sega Rally 2, Sega (Racing) ort Calendar WHO THE "#9 | CALLIN TINY? TINY? seen on a PlayStation... е itself is a technical wonder’ -Next Generation Tiny, but Im also the only hope to save humanity from equipped with the most advanced 1 so Im not going to take | THE ADORABLE KILLING MACHINE Texas-sized hole in his gut. www.tinytank.com www.mgminteractive.cOm | TEEN PlayStation and the PlayStation. Inc. Twisted Metal is a registered trademark and it е logo аге trademarks of Sony Computer Entertainm = о € Ic} 5 val > = a WEAPONS, KILL WILL DESTRO 689), 3 LIFE ON THE ROAD 15 HELL. www.989studios.com. % Video Game Gossip & Speculation he Q-spies’ inquiries have brought up all kinds of goodies this month, but surprisingly there seems to be an awful lot of movie-related gossip-going around. Anyone would have thought the games industry had got the tinsel-town bug well and truly shoved up its ass. Pretty much any games franchise older than five years seems їо have some kind of chance ata movie deal these days. At least there are some-new systems оп the-horizon though, eh? Goodies have been coming in from all over the globe about the impending stampede of developer interest in both the PlayStation 2 and the Dreamcast...expect а lot of this news to become com- mon knowledge at the beginning of next year. The Rumor - There are already games in development for PlayStation 2. The Truth - A number of high-profile teams'are currently working on designs/for PlayStation 2. The Q's spies understand-that Naughty Dog is working closely with Sony, as are Insomniac; Jordan Mechner's team at Red Orb, and Revolution. A number of sources have already indicated that Broken Sword 3 will be an early PlayStation 2 release, and the design documeht is being worked on at the moment. The Rumor - Capcom is taking a big step away from the PlayStation to focus on Dreamcast development. The Truth - It's true that Capcom is putting a lot of its eggs.in Sega's basket. By adopting Naomi as its new standard arcade unit, it’s logical to assume that a lot of games will be easy ports to Dreamcast (as it's the same hardware). The announcement of Bio Hazard— Code: Veronica is viewed by many as a step by Capcom toward more advanced technology, and with.the company's recent concerted move into PC development it would seem that the PlayStation is being left behind. Judging from the quality of the PlayStation 2D fighters from Capcom, especially when compared to the Saturn versions...who can blame them for wanting a change of development environment? The Rumor - ToeJam & Earl will make a.welcome return in a third game. The Truth - Oh yeah...TJ&E developers Greg Johnson and Mark Voorsanger have stated that "there will definitely be-a TJ&E III! Right now, it looks like the М64-апа the Dreamcast are the most likely first versions, but there will be more. We're working on bringing you [ToeJam & Earl III] for most-platforms. We've been discussing this with several publishers, but have not yet closed any deals. Anticipated versions include N64, Dreamcast, PlayStation and even Windows." Stay funky, people. The Rumor - Final Fantasy IX is the “game of the film” currently being produced, and it will share rendered imagery and art. The Truth - Square is characteristically quiet about any plans for future work. Usually when we ask for any kind of comment from the firm on an unknown subject, the standard response is usually "Square Soft doesn't have any plans yada, yada, yada...” The movie is currently scheduled for release through Columbia in 2001, and estimated timing for FFIX would be the same year. Any connection between the two is pure speculation. We wouldn't feint from surprise though, would you? @ . же» The "Q" * PlayStation 2 development * Capcom focuses on Dreamcast * Return of the funky duo * Latest on Final Fantasy IX * Castlevania on the silver screen * Naughty Dog On PlayStation...2? The Rumor - There will be a really nasty, unrated version of the Resident Evil movie. The Truth - Romero has recently stated, “Our plan is to shoot it balls out, so somewhere in the world there will be a harder version of the thing and maybe we can put out a director's cut or release it in certain countries where restrictions aren't as tight." Resident Evil will be R rated in the U.S. when released and will be edited accordingly because of the large budget associated with it. The Rumor - In more movie-related goings:on, the film rights for Castlevania have been sold: The Truth - Apparently so, although it's not "officially" confirmed. However, the whole thing has only been “optioned” at the moment —so all that means that someone, somewhere has the option to think about possibly writing.a script based on the game...or at least think about doing it. Don't hold your breath. The Витог-- The Saturn is dead. Once and for all. The Truth - You have to ask? In an interview with the Daily Yomiuri newspaper in Japan, Shoichiro Ігітајігі, president of Sega —Enterprises, confirmed the news that development for Saturn will stop at the end of 1998. Software production for the machine will continue through to the middle of 1999. The Rumor - Early production Dreamcast hardware is defective, and won't boot properly. The Truth - Well...we played Virtua Fighter 3tb the other day...and the machine worked fine then. The Rumor - Interplay, to help alleviate some of its financial difficulties, istooking to sell the rights to Earthworm Jim 3D. Crave has.bee cited as a potential buyer. The Truth - Crave spokesperson, Jane Gilbertson, has officially denied rumors linking the company to a purchase of Earthworm Jim 3D. Interplay is funding the development of both the N64, and PC versions of the game from Scottish developer Vis Interactive and is said to have offered the property around in an attempt to redistribute its wealth. After bad sales of Wild 9 and delays for important products such as EWJ3D and Shiny's Messiah, the company is looking to regroup. Let's hope Jim's future is assured somewhere. The Rumor - Naughty Dog isn’t doing any more games for PlayStation—it will instead focus on PlayStation 2 games, апа the first of these won't be a new Crash game. The Truth - The next-game from Naughty Dog won't be a Crash game...butit will be for the PlayStation. The team is currently putting together a project that is being headed up by Andy Gavin. No details have-been released yet. The Rumor - Konami is developing Castlevania Dreamcast. The Truth - Yep, they sure are. But unfortunately, it's being devel- oped by the U.S. side of Konami, and if you remember the last two PlayStation Contras, you know what KoA's track record is with giving a great Japanese-developed series to others to make new games out of. Bad idea. Plus, our online news hounds at videogames.com have found out there's a bit of a problem in the way Konami's handling the American side of development... “Ам: EAR. ШІ ІШІ плава rl PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. Twisted Metal is a registered trademark, 989 Studios and the 989 Studios logo are trademarks of Sony Computer к Ты Entertainment America Inc. Developed by 989 Studios. © 1998 Sony Computer Entertainment America Inc. www.989studios.com Madden NFL 99 1 Electronic Arts 2 NFL GameDay 99 989 Studios Parasite Eve Square EA 4 GoldenEye 007 Nintendo WWF War Zone Acclaim WWF War Zone Acclaim NFL Blitz Midway Crash Bandicoot 2: Cortex Strikes Back а> Sony Computer Entertainment 1 NFL Blitz Midway Т Gran Turismo Sony Computer Entertainment 12 Spyro The Dragon Sony Computer Entertainment 1 Madden NFL 99 Electronic Arts 1 Twisted Metal 2 Sony Computer Entertainment 15 NCAA Football 99 Electronic Arts 1 NASCAR 99 Electronic Arts 1 Cool Boarders 2 Sony Computer Entertainment 1 Tekken 2 Namco NASCAR 9 2 Electronic Arts Tomb Raider Eidos | 0 р 2 0 Тһе Top-20 Best-Selling Games of September, 1998 => => E => NR => => Source: NPD TRSTS Video Games, September, 1998. Call them at (516) 625-2345 for questions regarding this list. Top 5 game descriptions written by the EGM staff. 8 Madden МЕ! 99 (PS) Last Month EGM's favorite PlayStation pigskin 1! game (well, except for Dean—he’s a GameDay nut) makes its way to the pero top of the charts. It'll be interesting to see whether EA's other sports cash NEW cow, NBA Live 99, can achieve the same success with the NBA lockout... 9.08.0 8.0 John R Shawn Sushi Last Month 5 | 9.0 Dean Last Month | Last Month NFL GameDay 99 For the second year in a row, 989's GameDay gets off to a great start, but still lags behind ЕА'5 goliath. Will it pull ahead before season’s end? Stay tuned. Last Month NEW Last Month Parasite Eve Square’s cinematic RPG didn’t quite live up to the massive hype, but it still made for an enjoyable, if somewhat brief experience. We want a sequel, Square! Last Month NEW Last Month 6 Last Month NEW Last Month NEW Last Month GoldenEye 007 It’s over a year old now, and it’s moving up on the list? This 15 insane! But of course, it's well- deserved. GoldenEye is one of the best N64 games out there... WWF War Zone (PS) War Zone may have taken a bit of a dive after taking the #1 spot last month, but it's still holding strong at #5. We're surprised it seems to have outsold the N64 version. What NES game would you most like to see ported to Game Boy Color? Last Month 4 Last Month NEW Last Month Last Month METAL GEAR - 34% Last Month CASTLEVANIA - 13% NEW Last Month 16 MEGA МАН - 16% Source: Videogames.com Poll Nov. 11, 1998 “Massive tricks that will: astound П ататв а Tur ادا‎ u Lis making; — пате Informer. - “another to notch те; from SingleTrac" > ^ zr ES PSR Nation ~ ү = = » i > г. зе ре à 4 Pr, MT "d = Available at your local retail store. L Á ъй + Order direct at www.gtstore.com or call 1-800-610-6TIS "у ” / Beit Т Заим Le Reject the tyranny of gravity with the power of the GEMBlade! Presenting the latest in hoverboard technology. The tool by which you will defy all laws...including the law of gravity! ШШШ» ші о" This is racing in the pursuit of pure adrenaline. к e ; No authority. No rules. No limits. Just Streak. GT Interactive ftware Top 10 Editors’ Picks 1 Metal Gear Solid А Konami > 42 Crash Bandicoot: WARPED SCEA Courtesy of Famitsu Magazine Top 10 Japan as of Oct. 25, 1998 1 Marvel Super Heroes Vs. Street Fighter «> Capcom Top 10 Arcade Picks 1 Soul Calibur Namco 2 Daytona 2: Battle on the Edge Sega 2 Slayers Wonderful Banpresto NBA Live 99 Electronic Arts 3 Beat Mania Konami 3 NFL Blitz ‘99 Midway Brave Fencer Musashi Square EA 4 Kasei Monogatari Ascii 4 Gauntlet Legends Atari Games 5 Street Fighter Alpha 3 Capcom 6 Time Crisis 2 Namco 7 Street Fighter EX 2 Arika/Capcom 8 Sega Rally 2 Sega 9 Carnevil Midway 1 0 Marvel Vs. Capcom Capcom 5 NCAA GameBreaker 99 Ae) 989 Studios 6 Xenogears Square EA F-Zero X Nintendo 8 Rally Cross 2 989 Studios NFL Quarterback Club 99 EN Acclaim 10 Street Fighter Collection 2 Capcom Wario Land 2: The Stolen Treasure H Nintendo Pocket Monsters (Pikachu Version] H Nintendo 7 Dragon Quest Monsters Sega 8 Sampaguita Sony Computer Entertainment 9 Simple 1500 Series Vol. 1: The Mahjong Culture Publishers a 1 Metal Gear Solid Konami Say What? “If PlayStation 2 is released in April, I'll grow another dick.” — Games trade paper MCV's қанд, 2 4 “ра like to thank all the Mukodons who've ing more and more prevalent now that companies Editor in Chief, Stuart Dinsey helped me get where | am today." Abe should have refined their craft. It's rumored that Namco begin practicing his acceptance speech for Oscar is working on a Tekken CG movie, and Square is “ ^ » кечо ee uae | night. Oddworld Inhabitants recently entered a already well into production on the Final Fantasy don’t kn e hat е H А short animated film based on the Abe’s Exoddus movie (see story this issue). With the popularity to do.” OW what We're БОВЕ video game into Academy Award consideration. It апа advancements made in computer graphics 5 4 у follows the quest of Abe as he tries to save his technologies, it won’t be long before more - Howard Lincoln, Nintendo of kind from extinction at the hands of an oppres- companies are America Chairman, likening Zelda 64 to the movie classic Gone with the Wind. sive society. submitting their Oddworld Inhabitants comes from a back- films to the ground in the TV and film industries. Sherry Academy McKenna and Lorne Lanning both have a back- Awards. “1 think (consumers) are bored ground in computer graphics in media, having Oddworld of the PlayStation. | think all the games, for the most part, look alike. When you go to the store and you see eight first-person shooters, what is the difference?" — Sega CEO Bernie Stolar tells USA Today what he thinks of the current PlayStation market. worked on numerous films, commercials and theme-park attractions and together at Hollywood's Rhythm & Hues Studios. CG movies based on video games are becom- Inhabitants just seems to be the first to have done it. PlayStation нй cRushers and wOrmholes (All the reasons you love to ride) @доой, you can learn 55 secret areas. If you те meone might even pay homage skills with a righteous tattoo. THE FIGHT OF YOUR LIFE. Playstation TEKKEN" 3 © 1994, 1995. 1996 Namco Ltd. All Rights Reserved. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. Who you callin’ a pussy? cL PlayStation TDREAMIWOREKS Activison is a registered trademark of Activision, Inc. Tai Fu © 1998 INTERACTIVE л fights reserved. Al other trademarks and trade names are the properties of their respective owners. C, T'ai Fu is a trademark of Dreamy s Interactive L.L.C. DreamWorks Interactive is a trademark of DreamWorks L.L.C. Published дег Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association and distributed by Activision under license. PlayStation and the PlayS; narks of Sony Strut your bad self through 20 intense levels of sweeping rivers and dense bamboo forests on your quest to defeat the Dragon Master. о Take on lethal animal enemies inspired by Chinese legend, including muscle-bound snakes and ferocious wild boar. @ Send them flyin’ with over 100 character moves and authentic Kung Fu attacks like the Leopard Pounce and the Monkey Roll. о Then, unleash your tiger attacks, and finish ‘em off with thrashing claws and razor-sharp teeth. Tai-Fu—putting the "F-U" in Kung-Fu. Wrath of the \Tiger That's Chinese For Kick Ass. www.activision.com ™ ES BEAUTIFULLY ANIMATED ADVENTURE Же. 5МОЛОЈ It had to happen sooner or later. The Saturn is finally winding down in Japan, and with it, so is our coverage. Marvel Super Heroes vs. Street Fighter is definitely a big Saturn release, but after it, the release lists look pretty grim. But fear not; Sega fans- there's good news to be had. This month, we're kicking off our brand-new Dreamcast section, with previews of all of the Japanese launch titles and more! See page 68. Unlike the PlayStation port, Saturn MSH vs. SF is 100 percent faithful to the arcade game in every way. * Marvel Super Heroes vs. Street Fighter on a Japanese system. Import at your owi his is a preview of a Japanese title that may ог may not be released in the U.S. It is designed to run. ell, it had to happen. The sun has finally set on Saturn. With the recent announcement by Sega of Japan that support for its 32-Bit system will cease in 1999, the Saturn’s gradual decline in the Land of the Rising Sun has finally concluded. Sad as that may be, one third-party developer has decided to end their Saturn career with an explosive bang: Capcom, with the Oct. 23 release of Marvel Super Heroes vs. Street Fighter, has delivered their best arcade-to-home conversion yet. Featuring all the animation of the arcade favorite (including the kaleidoscopic specials and eye-flaying background transformations) with none of the slowdown, Marvel Super Heroes vs. Street Fighter comes to the Saturn with every graphic element intact, unmarred by visible load times. Although the graphics suffer from dithering (a fault of the aging CPS2 arcade hardware from which the game was ported, not the Saturn), the game is so intensely hyperkinetic that you'll never notice. In fact, the over-the-top sunbursts and full-screen splash effects make it easy to lose track of your character in the heat of battle, lending credence to the belief that the game is “spazzy.” The sonic package is as excellent in execution as the graphics— like recent previous arcade-to-Saturn conversions by Capcom, all of the extensive voice is present, undamaged by the heavy compression and cuts seen in older conversions. The character roster is quite impressive, with 18 marquee characters and five secret ones. Notables include the fan favorites Dan and Sakura, Marvel bad boys Shuma-Gorath and Blackheart, as well as the Capcom-ized rendition of a popular Japanese comedian, dubbed Norimaro. As with the arcade version, some character animation has been toned down when compared to previous Marvel titles, presumably to allow for the flashier background and splash effects. The same combo-driven play you've come to expect from the Versus series appears in full force for this title, save for some much-needed timing changes to the air combo engine and juggles. These changes effectively prevent the infamous Release Publisher [Developer Players/Genre % Done Capcom 12 әт | ЕГІ 100 Web Address: www:capcom.cojp „~ > Marvel Super Heroes vs. Street Fighter requires Sega's 4- Meg RAM Cartridge, but the result is just sooo worth it. “infinite” combos that made X-Men vs. Street Fighter so notorious and allow for more technical play. Fans of the series generally agree that of the three Versus titles, MSH vs. SF is probably the most balanced, play-wise. Note that all this arcade excellence comes with a price—you’ll need the 4-Meg RAM Expansion (or a 4-in-1 cart) if you hope to play this title. Still, if you’re fan of Capcom arcade titles and have the ability to play imports, you owe it to yourself to pick up MSH vs. SF, and witness some of the best 2D performance ever seen short of Radiant Silvergun and Princess Crown. The Saturn is dead; long live the Saturn! @ Get ready to be immersed in the world of the pool hustlers. It's so real you'll swear that you can feel the chalk on your hand as you approach the table for another shot. So pop in your favorite cd and get ready for hours of play as you choose from a myriad of modes in Backstreet Billiards. For more information: www.asciient.com Customer Service: 650-780-0166 “> | PlayStation Ok Pops, * 5 Carom games including: 4Balls, 3Balls, Free, 1 Cushion, 3 Cushion * Grand Total of 14 different games one more time: kiss off the 5-Ball, bounce off the pacemaker, around the dentures, down the walker, over the adult diapers, across Martha’s cat, back on the table to the 9-Ball nothing but pocket! * 9 Pocket Billiard games including: 9-Ball, 8-Ball, Rotation, Basic, One Pocket, 14.1 Continuous, Bowlliards, Cutthroat, 5-9 * Music CD Option: insert an audio CD of your choosing to enjoy your favorite tunes while chalk'in up the old cue * Seven unique modes to choose from: Story, Pocket game, Carom game, Practice, Trick shot, Speed, Technical * Vibration function compatible Sonic Adventure Seems like every week leading up to the Dec. 23 Japanese release of Sonic Adventure, new screenshots pop up showing off new areas of the game. Especially amazing is the killer whale smashing its way through the dock, all in 60 frames per second. Just looking at the way the dock flies apart as the whale goes after Sonic makes you wonder what else the Sonic Team has in store for gamers. lese are previews of Japanese titles that may ог may not be released in the U.S. They are designed to топ on a Japanese system. Import at your own risk. Buggy Heat There’s been a lack of dune buggy racers these days (where’s Buggy Boogie on the N64?). CRI's Buggy Heat will soon change that. It is one of a handful of racers planned for the Dreamcast in early 1999. The game also has a four-player mode where you can make your friends eat dust! TION; ” EAP ТИМЕ TOTAL TIME: leas 99 107097376 WO9's}Jodswie|s9e MMM / / MUIVITIV dAW „dn лајв 8661 иешәгд әлә]$ E 5 1 Vd IHN 5 а OH јеџопеј LJ 66 БІЛДЕГІ THN бїтїр pue зајпрацог 'seuaJe 'sjajso4 ‘sAasıaf wea payepdy \ uoseag 66-8661 Ә 10) Apeay |99 / злаћеја aseajay pue ий! ‘apes ‘ayearg quawafieuey weal eyo) тш 105002 Jajpuey xond-uou pue биѕѕей разед |одшћо \ али paweu шешә азејејш лаћеја рәзшелру g E / Bui Ayeuad pue sAejd samod "Хоја jearsKud 10) ajAys 195 saifiajers бшцәвод paoueapy uoseas улдар 5, mm "— ЧАП ang Aajueys m anoss зшеај ۸ зај је Кеја weal auauyny 7 г 3‏ ل „злојерала зулузеј) uorsuedxa ayy DuunieaJ злаћеја 009 1340 pue ѕшеәј THN Z2 IY Blue Stinger Climax Graphics’ first DC title, Blue Stinger, is set for release on July 14 in Japan. The story goes like this: Something fishy's happening on an island just off the coast of Mexico. Seventeen years after the island first arose from the sea on Christmas night, creatures began taking over. As Eliot G. Ballad, it’s your job to figure out what’s happening. There are four main characters—Eliot G. Ballad, Dogs Bower, Janean King and Neffilim (an astral projection of a character actually in space). Warning: These are previews of Japanese titles that may or may not be released in the U.S. They are designed to тип on а Japanese system. Import at your own risk. Grandia II Game Arts’ Grandia ІІ is sure to please hardcore Saturn fans. Not much is known about the game at this time, but the level of detail in the towns as well as the graphic effects in attacks look great. Once the game is released in Japan, it'll only be a matter of time before someone picks it up to translate into English for the U.S. market. Virtua Fighter 3tb The biggest title Sega has for the Japanese launch is none other than VF3tb. AM2 has refined and rebuilt the game from the ground up, which is why some of the graphics don't look quite arcade-perfect. Gameplay is still tight and plays just like the arcade game. When Yu Suzuki's fighting masterpiece shows up on the Dreamcast in Japan on Nov. 27, it will include a demo disc of his other Dreamcast title — Project Berkely. Pret “Make your enemy feel the BAN G as you * Choose from over 60 WCW and NWO Wrestling Superstars, including beat him mercilesslv with everything from Hollywood Hogan, Goldberg, Kevin Nash, and Diamond Dallas Page! briefcases to stop signs. - Diamond Dallas Page * Signature Moves, Tons of Weapons, and the RATING PENDING www.thq.com No-Escape Justice of a 15-Foot High Steel Cage! www.WCW.com THQ • Full-Motion Video Entrances and Exclusive Rants! 1998 World Championship Wrestling, Inc. A Time Warner Company. All rights reserved. WCW" and NWO” are trademarks of World Championship Wrestling, Inc. All character: trademarks of ог used under license to World Championship Wrestling, Inc.PlayStalion and the PlayStation logos are registered trademarksot Sony Computer Entertainment Inc. тм THO TM 1998 THO INC. dare я Ye PlayStation EVERYONE BACON FoR BREAK » PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. Tomba is a trademark of WHOOPEE CAMP Co. Ltd. TSN’ Т JUST FAST ANYMORE. ©1997/1998 WHOOPEE CAMP Co. Ltd. PlayStation Gao | ә Evil pigs. Hidden paths. Enchanting worlds. And man-eating plants. Can you believe what Tomba” has to go through to conquer the evil swine? Fortunately, he’s got a bunch of weapons and tons of spunk. Tomba’s here. And it’s the first wild action game with role-playing adventure mixed in, too. (You'll love Tomba even more than a BLT on rye.) www. playstation.com Jeff Gortion XS Racing Arrives March 1999 Windows® 95 PC CD-ROM => PlayStation CELE An extreme racing experience that takes you into the future of speed, and leaves all other racing games behind. ASC батеѕ® is a registered trademark of American Softworks Corporation. © 1998 American Softworks Corporation. Jeff Gordon® XS Racing™ is a trademark of ASC Games®. © 1998 JG MotorSports Inc. Developed by Real Sports. ® PepsiCo, Inc. 1998. FRITOS @ is a registered trademark used by Frito-Lay, Inc. © 1995 PEG Limited Partnership and PEG 97 Limited па. PlayStation and the PlayStation logos аге registered trademarks of Sony Computer Entertainment Inc. Windows® 95 is a registered trademark of Microsoft Corp. The ratings icon is a trademark of the Interactive Digital Software Association. All rights reserved. SCE AMES ө www.jeffgordonxsracing.com کڪ ل 5МОЛОЈ ane In a scene reminiscent of the film Young Sherlock Holmes, a vampiric Schneider battles a stained-glass knight. тати м [LJ m ourage, don't leave.” These words escape the lips of Schneider Belmont, heir of the ancient Belmont clan of vampire hunters, as he prepares to resume his family's timeless struggle against their sworn enemy, Count Dracula. It is the late 19th century in Transylvania’s province of Wallachia. During this time of peace and prosperity, the people have become complacent and have returned to their wicked ways, stirring their evil ruler from his century-long enforced slumber. Sensing the mounting danger, Schneider Belmont sets out to meet his fate. When Konami announced the first 64- Bit installment of its popular Castlevania series would be a 3D adventure, many long-time fans were skeptical; while it might be a decent game, they argued it would be virtually impossible to retain the gothic look and atmosphere of its 2D predecessors. In short, it just wouldn't be Castlevania. Having recently received our first preview copy of the game, however, we're happy to drive a stake through the heart of such skepticism; from the opening cinema on, the game's familiar music, enemies, weapons and creepy atmosphere make it a worthy heir ofthe Castlevania name. Given their complexity, Castlevania's controls are surprisingly intuitive. While "A" and "B" still serve as Jump and Attack, any similarities to previous Castlevania titles end there. The most important new addition is a“Lock-On” button (R) that changes the focus of your attack. As N64 gamers learned in WCW vs. nWo, such a button is essential when battling multiple enemies in a three- dimensional environment. Individual buttons also are assigned for a secondary (sword) attack, special item attack, crouch/slide, item collect and camera change. As for Castlevania's ШЕ Castlevania • Magical Tetris Challenge • Duke Nukem: Zero Hour • Rayman 2 „ 2 YXtermaf меу» Fighting in three dimensions is a breeze with the game's lock-on system, which does the aiming for you. gameplay, Konami has borrowed heavily from Tomb Raider; Schneider Belmont has acquired the Croftian ability to cling from ledges and to perform lateral shimmies and pull-ups. (No word on graceful handstands, however.) Like Tomb Raider, damage from falls is proportional to height. The game also employs Tomb Raider-style cut-aways to reveal the results of pulling switches. Castlevania purists, however, needn't get too excited; the game retains far more elements from Norma ere In addition to the traditional Belmont whip, Schneider is equipped with a sword, good for close combat. SOLD 00500 - M previous Castlevania titles than it borrows from Ms. Croft's adventures. You still get to shatter endless armies of skeletons with your trusty whip, secret items still can be found inside vases and torches, and for recovering from injury and fatigue, nothing hits the spot quite like a large leg of lamb. You'll also find Such familiar projectiles as daggers, axes, boomerangs and vials of holy water. Castlevania retains many of the role-playing aspects introduced in Castlevania: Symphony of the Night; while journeying through Drac's home, you'll encounter plenty of supporting characters, including a famed vampire slayer (at least in his own mind) and a beautiful vampiress. You can also find and purchase a number of special items, including special cards that instantaneously bring on nightfall or daybreak. Time, in general, seems to play a significant role throughout Castlevania; areas that are relatively safe during daylight hours become positively nightmarish NINTENDO 64 after nightfall. Certain puzzle elements are believed to be contingent upon the time, as well. Lastly, and probably most significantly, time becomes critical if your character becomes afflicted with vampirism; not even a tanning lotion with an SPF rating of 1000 will save you if you step outside at high noon after being bitten by one of the Count's loyal blood suckers. The ability to play as a second character, a young girl named Carrie Fernandez, should greatly pump up Castlevania's replay value. Unlike the famed Belmont clan, not much is known about Carrie, except that she is gifted with great magical powers. As her story unfolds, Carrie becomes an unwitting dupe in a coven of witches' plot to resurrect the slumbering Count. In contrast to Schneider, Carrie's primary weapon is a blast of energy she fires from her hands. Carrie's secondary weapons are a pair of magical rings she can use to slash through enemies. The developers also use Carrie to provide a bit of comic relief; unlike Schneider, who can effortlessly perform baseball-style sliding attacks, Carrie's slide is an awkward belly flop. While there's already much to like about this 3D, 64-Bit Castlevania, the early build we received is not without its problems; awkward camera angles occasionally make it difficult to see enemies you are fighting and lead to many accidental deaths during platforming segments. The controls and collision detection need some work as well. Despite these flaws, however, Castlevania already looks like one of the most promising third- party N64 titles we've Seen in ages. Schneider can effortlessly hang from ledges, despite his heavy building superintendent's tool belt. The game's analog control makes nasty traps like this a bit tricky to negotiate. COMTINUES ON NINTENDO 64 N''ER A NEW PLATFORM OF "ERROR AS THE MONSTER , Hrr NIGHTMARE CREATURES BECOMES EVEN MORE CHILLINGLY LETHAL ON NINTENDO 64. WITH 16 LEVELS OF GUT-WRENCIING, ONE-ON-ONE FIGITFING ACTION, AN ENHANCED GAME ENGINE, VIVID, BLOOD-PUMPING NINTENDO 64 GRAPHICS AND RUMBLE PAK SUPPORT, You May NEVER SEE THE LIGHT OF Day AGAIN. NIGHTMARE Gee РА TI MOODY Соор TIME AVAILABLE NOW ON NINTENDO? 64 NINTENDO 64 Tetris With A Twist When your Magic Meter fills, everything above the top of your meter gets wiped off of your playfield. Nice! K, so maybe it’s not Street Fighter III or Resident Evil 64, but you have to admit—it’s nice to have Capcom finally making N64 games. Their debut title may be a bit of an odd choice, but puzzle fans will be delighted to know that Magical Tetris Challenge is definitely one of the better home conversions of Tetris. Magical Tetris Challenge features three modes of play, two of which are accompanied by a Story Mode that features Disney characters and a relatively cheesy, made-for-kids story that unfolds as you progress from stage to stage. The three Modes are: Magical Tetris (an all-new version of Tetris), Updown Tetris (the classic version that we've all played a zillion times) and Endless Mode (Magical Tetris or Updown Tetris without the Story Mode attached). There are a few unique gameplay features that differentiate Magical Tetris from classic Tetris. First up are the new Magic Pieces. Whenever you clear two or more lines, that number of Magic Pieces are sent to your opponent's playfield. They get stored on top of the playfield, and fall down in place of normal blocks. Since they come in all-new odd shapes and sizes, they can really cause trouble if not placed properly. If you have Magic Pieces waiting to be dropped on your field, you can counter them by clearing lines on your side. This sends them back to your opponent's field, only bigger. You can counter blocks back and forth Publsher/Developer Plaers/Genre % Done — Release Capcom 1-2 January Capcom Puzzle 100 1999 Web Address: www.capcom.com It ain't Street Fighter Ill, but Magical Tetris Challenge is still a surprisingly fun game nonetheless. (uh oh). You can also score major points for “doubling up,” which is basically clearing two or more lines several times in a row. It’s like a reward for unleashing combo attacks. There’s also a new Magic Meter that builds up as you clear lines or when your opponent attacks you. Once the meter fills up, your playfield clears to become even with the height of the meter (the meter grows each time you clear it). Even better, you're left with a vertical line to get you set for a big comeback. Finally, there’s the new Temporary Landing System (T.L.S.). Designed by Arika (the Street Fighter EX folks), T.L.S. allows you to see where your block will fall before you drop it. As simple as it sounds, it’s extremely useful—it’s a wonder nobody thought of this feature sooner. Of course, Tetris purists can turn the T.L.S. off if they wish. Magical Tetris Challenge supports the Rumble Pak and is due out in January. If you're a Tetris fan (and who isn't?), watch for it. @ Magical Tetris Challenge features several new types of blocks, known as Magic Pieces, which are used to try to screw up your opponent's playfield after you've successfully cleared lines. They start off small, but if countered, they'll return to your end in even bigger form. Shown here is a selection of some of the most common Magic Pieces. until they grow to huge 5x5 blocks —then, whoever gets the 5x5 pieces is stuck with 'em He's the one who always messes up Can't you see that you’ ve been Ж 21 Неге you can see the T.L.S. in action. Тһе transparent image below the falling piece allows you to see exactly how it would land if dropped there. 7 Nothing has been able to touch the sa savage brutality of TUROK": Н DINOSAUR HUNTER. Until now. This display diorama features а life-like jungle environment with TUROK battling a blood-thirsty Raptor—poseable and ready for action in ferocious, adrenaline-pumping stances. Once you've. slain the Raptor, continue the legendary TUROK lineage with three articu- lated action figures—the heroes and villain from TUROK 2: Seeds of Evil. But hide your fear. Because to win this battle, you'll have to hunt them... before they hunt you. /AXlaim жей © 1998 Playmates Toys Inc. TUROK*2: SEEDS OF EVIL™ © 1998 Acclaim Entertainment, Inc. All rights reserved. TUROK* & © 1998, GBPC, Inc. All rights reserved. All other characters herein and the distinct likenesses thereof are trademarks of Acclaim Comics, Inc. All rights reserved. Acclaim is a division of Acclaim Entertainment, Inc. ® & O Acclaim Entertainment, Inc. All rights reserved. Time To Kill On N64? Nope... 41,444 Duke is a popular boy. This is the number of Web sites we found devoted to him on the Web. This game makes Nightmare Creatures on the N64 look a bit silly. Still, it looked a bit silly anyway. Publisher/Developer Players/Genre % Done Release GT Interactive 14 50 March Eurocom Action 1999 Web Address: www.gtgames.com Duke Nukem: Zero Hour 4 B oud be forgiven for thinking that Zero Hour looks just a bit like the recently released PlayStation title, Time to Kill. Both games star Duke, both are full-on 3D fests and both could be pinned with the tag “Duke Raider." Upon closer inspection, the similarities are even more pronounced...both games are third-person action/adventure hybrids (although Zero Hour can be played in first-person mode too), both games have a lot of speech, and both deal with time travel as a major plot point. But they aren't the same game. The story deals with aliens screwing around with the fabric of time in order to take over the world, and yet again (Time to Kill-style), one of their major goals is to kill off all of Duke's ancestors. As you'd expect from a multigame franchise star like Duke, his ancestors have all been terribly important figures in conveniently action-oriented periods of time. Cowboys, posh-people and Victorian dapper folk all make an appearance throughout the game as Duke is faced with variations on Pig-Cops decked out like native American warriors, outlaws and alley-dwelling muggers with switchblades. Play through the Victorian London level and you'll eventually end up on a certain overexposed ship just before it has its tiff with an iceberg. The action doesn't just take place in the distant past though, Duke also has to travel to the streets of L.A. as seen in Duke Nukem 3D (the whole first level is in there) as well as present day and futuristic, post-apocalyptic streets of New York. As far as the gameplay goes, this is looking to be pretty much what you'd expect from the Duke-churning-out- machine. He runs, he jumps, he shoots stuff, he blows stuff up, he wisecracks...he runs through a one-player adventure, or he lets you death(Duke)match with up to four players. It's nothing unexpected...but that's nothing bad. The Duke ain't broke, so there's no need to fix him. Yet. It has to be noted that The new graphics engine is much sharper than many N64 3D shooters; the lighting is slick too. the graphics engine employed by developers Eurocom is actually pretty impressive. All of the locations in the game give a good impression of scale, with the streets of New York being worthy of particular note. Running along the streets and looking up at the sky really shows off the engine as the skyscrapers reach upward in a very convincing manner. Everything appears to be running in a resolution higher than your standard N64 blur-o-vision, and the team at GT assures us the game will support the 4-Meg pack to give the graphics an even sharper and smoother edge. Fourplay Fun Festival Duke Nukem wouldn't be Duke Nukem without some multiplayer options thrown in, would it? Well, just like Duke 64, Zero Hour features up to four player action, but this time there are a variety of modes offered. Not only can you battle it out in the now traditional Dukematches, but there are also co-op games that make things just a little bit more interesting. Ubi Soft Ubi Soft Action Address: www.ubisoft.com ayman is coming back to consoles for the Nintendo 64, PlayStation (both around February/March) and Dreamcast (to be determined) next year after a long time away from the video screen. A true sequel to the original Jaguar, PlayStation and Saturn game, Rayman 2 takes Ubi’s mascot to the third dimension. This time around, Rayman must fight for freedom against a horde of evil space pirates who have enslaved his friends and are out to destroy him. There are a total of 30 levels in Rayman 2, which range from exploration to fast-paced action. Ubi told us that they have tried to make most of the game fast-paced, much like Indiana Jones. The result is a mix of having to run-jump-swim-dodge, etc. and having to actually explore each level. Your objectives change as you go through the game as well. In one level, for instance, you have to waterski behind a snake, making sure to take the right turns and hit jumps without breaking your line. In another, you swim after a whale, collecting air bubbles it gives off until you’ve gotten to an underwater entrance to a pirate ship. Another has you riding a walking missile, being careful not to crash into anything. The graphics are nice, but still seem to have that N64 blurriness to them in some areas. This time, Rayman’s joined by a supporting cast of characters which includes the pirates, their secret weapons and bosses and Rayman’s new friend, Globox—there are some cameos here as well from another Ubi Soft game. Cinemas in the game will run in real time, and the game’s designers have really made Rayman 2 look like an interactive cartoon (and Ubi Soft is actually doing a Rayman CG-animated TV series in France that may eventually make its way stateside). Just like the first game, Rayman has a variety of moves to aid him in his quest, including his patented helicopter technique, which on a few levels can be used continuously. He also now shoots a ball of light which destroys his enemies. Rayman 2 uses a new version of the Tonic Trouble engine, and looks promising even at this early stage. Ubi Soft has not decided whether the game will utilize the 4 MB RAM Expansion Pak or Rumble Pak. Lacking music or sound effects, the game played just as you would expect a 3D version of Rayman to play. It’s still early and there’s tweaking and polishing to be done, but you can expect to see Rayman 2 on shelves next spring. Фф The backgrounds in Rayman 2 are finely detailed and make good use of the N64’s texturing. 6 extra powerful motors respond to PlayStation vibration function and | N64 Rumble Рас! games 4 vibration sequence settings allow уои to _ choose the action Adjustable 4 straps—one. size fits all PlayStation and N64 vests sold separately. Patent pending. Nuby Holdings Corp. 35 Main Street Peterborough, NH 03458 www.nubyonline.com For. more information e-mail us at info@nubyonline.com PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. N64 and Rumble Pack are registered trademarks of Nintendo of America Inc. © 1998 NUBY HOLDINGS CORP. іш HAKE, BAKE, DRIVE, HESITATE, PENETRATE, ELEVATE, DOMINATE. (REPEAT.) Welcome to NBA ShootOut ‘99, Where you don’t just test other players’ skills, you test their manhood. Are you ready to run the Bull's Triangle Offense? Can you shut down Utah's pick-and-roll? Got what it takes to bang the boards + with the league's widebodies? This year, e NBA ShootOut '99 returns to the court with all-new player and arena graphics, Authentic Basketball Intelligence" that has players and teams running the floor just like they do in the NBA, Total Control Shooting: for ultimate shot control, and play-by-play from NBA announcer lan Eagle. NBA ShootOut '99. Find out what you're made of. ~ ^ * БУ, Ф p^ PlayStation! > "ue үз www.989sports.com WCW Nitro Featuring over 60 WCW and nWo wrestlers (with their signature moves and taunts), real arenas and two-man commentary from WCW announcers, among other features, WCW Nitro from THQ is bound to be a hit with fans of the...um, sport. For those of you who have played the PlayStation version, expect the same game. It’s scheduled for release sometime in the first half of 1999. Snowboard Kids 2 Snowboard Kids 2 is on its way from Atlus in the first quarter of ’99. In this one, race underwater, uphill and outer space in addition to the standard types of terrain. Other new additions include a modified control interface, an improved multiplayer mode, new courses, an array of new boards, four new selectable characters and new boss characters. Vigilante 8 N64 owners out there who feel left out by all of the intense car destruction happening on the PS, prepare to get a healthy dose of automobile action in the form of Activision’s Vigilante 8. The game is similar to its PlayStation cousin as far as gameplay and overall feel goes, but it has improved graphics, a four-player mode and other tweaks suggested by fans of the PlayStation version. For example, in the N64 version of V8, the alien character has its own story line to play through. Look for this N64 version of V8 sometime in March "99. шл. ` ы ) F n PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. NBA Shoot Ou ar 989 Е of NBA Properties, Inc. The NBA and individual NBA Team identifications used on or in this product at а N TET : 5 4 PlayStation Б PRODUCT NINTENDO 64 Goemon 2 Remember Mystical Ninja Starring Goemon? Well, this is the sequel, except now the game plays mostly like a 2D platformer and has a two- player mode. Expect more of the same wackiness inherent in all of the Goemon games, along with varied types of gameplay (you still control Impact in some cases, and play several minigames). All four characters from the Goemon series are selectable. Look for it before the summer of ’99. Blades of Steel Monaco Gran Prix This F1 racing speed-fest being published and developed by Ubi Soft features over 20 of the world’s top drivers, 17 true-to-life tracks and a load of race modes. In addition, Ubi Soft says the game features “super-advanced” Al for computer opponents with unique behavior. Surprisingly, there is only a two- player mode, and no four-player. It’s slated for a release in March ’99. Hybrid Heaven Scheduled for March ’99, Konami’s Hybrid Heaven gives you a mix of gaming genres—a little action, Remember Konami's NES classic, Blades of Steel? Well it’s back, better adventure and RPG—in a rather futuristic 3D than ever. Don't look for any sprites here, though. BoS is a fully polygonal, environment below New York City. What sets this 3D hockey sim with an emphasis on speedy gameplay and nasty fighting game apart from similar games is its interesting, action. A full NHL license is expected as well as authentic stadiums, mysterious story and mix of genres (similar to players and logos. Parasite Eve in a sense). There are a number of cutscenes done with in-game graphics. In short, kill the freaks, save the president and go home happy. Шек 100 / 100 You are Ethan Hunt, operative for the IMF... Your mission, should you choose to accept it, is to work your way through five perilous missions with twenty levels of heart- pounding action. Impossible? You decide. . . Five missions for twenty levels of action and adventure! Experience the intensity of an international whirlwind of adventure and intrigue. An array of mind-boggling gadgets and weapons are at your disposal, including the illusion-inducing Face-Maker! Dazzling multiple third-person perspectives with zoom puts you right in the middle of it all! Features the classic Mission Impossible theme music! INFOGRAMES ENTERTAINMENT, INC. 333 W. Santa Clara Street, Ste. 820 San Jose, CA 95113 Phone: 408.289.1411 Fax: 408.289.1889 www.INFOGRAMES MISSION IMPOSSIBLE game design and software code 61998 INFOGRAMES ENTERTAINMENT inc. MISSION IMPOSSIBLE ™ and (©1996 PARAMOUNT PICTURES. АП rights reserved. "MISSION IMPOSSIBLE THEME" written by Lalo Schifrin ©1966 (renewed 1995) by Bruin Music Company. INFOGRAMES ENTERTAINMENT Inc. authorized user. Licensed by NINTENDO. NINTENDO THE OFFICIAL SEAL, NINTENDO 64 AND THE “N” LOGO ARE TRADEMARKS OF NINTENDO OF AMERICA INC. ©1996 NINTENDO OF AMERICA INC. q m “” | تر‎ 7 * B E. \ CHALLENGE 7; cast of Disney’ characters ‹ the magical world of Tetris", the worlds’ most addictive puzzle game, to challenge your mind. It's deceptively simple... Uncover different story lines featuring Mickey, Minnie, just put the falling blocks into Goofy or Donald place as they fall. Play as Mickey, Minnie, Goofy or Donald as the mysterious story behind the Magical Tetris Gem unfolds. Battle Pete, Weasel, the Big Bad Wolf...and relentless falling blocks Experience progressive stories or go head-to-head against a friend to score Tetris wins! MADE " 475 OAKMEAD PARKWAY, SUNNYVALE, C 6 CAPCOM Tetris? 1987 Elorg. Magical Те 1998 Elorg. Original Concept & Design by Alexey Рај! Challenge? licensed to The Tetris Company and sublicensed www.capcom.com Capcom Co., Ltd. Magical Tetris Challenge™sublicensed to Capcom Co. by The Tetris Company. All Rights x | s, storyline, animation, art, sound, music Disney. АЦ ri Ltd. T.L.S. (Temporary Landing System) design by AKIRA CO., LTD. NINTENDO. NINTENDO, THE OFFICIAL SEAL, NINTENDO 64 AND THE “М” LOGO 5 OF NINTENDO OF AMERICA INC. 91998 NINTENDO OF AMERICA INC Tetris DX Each of the four gameplay modes in Tetris DX is as addictive and fun as the next. Perhaps the best new feature of Tetris DX is its ability to save game data. Now the competition can really heat up! 5 TOTAL 2333 LINES t was 1989 when the original Game Boy made its debut, and right there alongside it (actually, bundled with it), was the system’s very first game, Tetris. Now, nearly 10 years later, Game Boy Color is finally upon us, and not coincidentally, the first available game for the system is none other than the latest update to Alexey Pajitnov’s classic—Tetris DX. Fortunately, Nintendo didn’t just update Tetris on a graphical level. They also went and added four new modes of play and some useful features to enhance the gameplay. First of all, and most importantly, Tetris DX allows you to save your game data. Not only does the game save all high scores across each mode of play, but it also allows for up to four players to enter their names and save their personal stats to the cartridge. This is great for competitive Tetris junkies like most of us on the EGM staff. Oh, and best of all—if you want to stop play and continue later, just press Pause during play and turn off the power. When you return to play later, the game will ask you if you'd like to continue your previous game. Sweet! OK, now on to the four game modes. First there’s Marathon, which is pretty much the A-Type game from the original Tetris. You pick a starting level and play for as long as you can to rack up the most lines and/or points. Next up is Ultra, which gives you three minutes to score as many points as possible. Simple, but fun. Then there’s до Lines Mode, which is similar to the old B-Type game. Basically, you adjust your starting level (1-9) and height (1-5), and then try to clear до lines as fast as possible. Finally, there’s the Vs. Com Mode, which is probably the most fun of all the modes. It’s set up just like the two-player mode, except you can choose to take on any of three CPU opponents (Easy, Normal or Hard), OR CPU versions of any of the real people whose names are entered at the Entry Screen (since each player is given a Power rating based on his/her overall performance, the CPU will play according to how well that user’s rating is—a very cool feature). Of course, two-player play via the Link Cable is loads of fun, too, but remember—you need two Game Boy Colors, two copies of Tetris DX, and of course, a Link Cable, before you can play. Ultimately you may be wondering if Tetris DX is > Nintendo 12 Nintendo Puzzle November 1998 www.nintendo.com «ГІМЕГІІ-Г:! DE m [ч ге [ч [ч [ч [ч ң Ги [5] Tetris is back, and better than ever! Ironically though, Tetris DX is a wee bit easier in IP mode than the original Tetris was. Why'd they do this? No idea... really worth it if you already have Tetris. The answer depends on what you're looking for. If you're the competitive type, it's great because of the various modes and the fact that it saves all records. Then of course, there's the color factor. If neither of these factors matter to you, you may as well stick with good old Tetris. It still is, after all, EGM's pick for number- one video game of all time. @ The two- player Vs. Mode is what it's all about. This is the mode where true Tetris masters can strut their stuff and really thrash their fickle opposition. Do it! Bea playa-hater! Tetri . Tetris Judge for yourself! Tetris DX Tetris # of Game Modes: | Me en CER AMENS Ce - Ж of Music Choices: | _____3 (Амегаде) З (Very Good) NOS EEN SNo si Е uec ades m 295 EE et. Score a Tetris, it sounds like: A siren A goat having a really good time NOW AVAILABLE FOR YOUR М Bir?" pame 9167 My Caes c rp reet, Bit Máx re risum Mg fase ік. 18) ВАР. |а мегі кб ||| ___ > Kast. rtl ойи?! CUNT Шек Саве к. И s меч eri unb, De Улан Кор amd d СС ane rt rears Mag Games ік Сел b vcn bragas esd Mr Ман Strat ік. by rama fy aet іс. Mart anat 1 a rear of ty Мен rane a Rampage Wer Toar "À CUR Mt mes ік. AA е serve. ee! y Ge Tt ік red by Pit Ге. assueti узе! Меат Gre uc Beet Wy Ба зе аве i йе Sense. ee vatur e Раа: pi Dey reci aeg. Ба rac d Dum Асау УСТА Jam Ganes area. rg rex. (а facic Res Dre ce & a rater И A Gaes реч. Ber Wy Mea Мо Бате bc се Кин cmd Н Жей Све Ge By, rei mí tr ica sn уч regret ratem И erit d йеті hc CIS ийт d шел ж. Dad Мені Ram trama bc rte Kat. INIT 6 1 rear e кт Ses іс Crave Entertainment | 95 IMS Action 1998 Gex: Enter the Gecko f you've played a Gex: Enter the Gecko on any system, then you know the general feel this Game Boy and Game Boy Color version of Gex: Enter the Gecko has— except it's not in 3D, of course. As you'd expect, Gex is out to prevent his archenemy Rez from taking over the world's television broadcasts. Like the other games, Сех must find his way through a variety of levels — each being a parody of popular TV shows and movies— ultimately taking down Rez. This 8-Megabit GB cart works on any version of the Game Boy, but is specially adapted for use on the Super Game Boy and, of course, Game Boy Color (you z know: color, extra memory and a faster _ The number of things CPU). The game features over 26 levels www.cravegames.com . Dana Gould says in of gecko goodness. Crystal Dynamics о _ the Game Boy Color insists Gex: Enter the Gecko for the | version of Gex. That's Game Boy will be *one of the largest o о o a good or bad thing and most complex Game Boy games а | depending on your available." Gex has all of his standard % % 1 perspective. fighting moves found in other versions x including tail whips, spins and bounces, fly eating, karate kicking and wall 4 climbing, among others. And he'll need every one of them against the more than 20 different types of enemies he'll encounter (many of those found in the X PlayStation and N64 versions of the game). Of course, there is no Dana бе ge Gould voice in the little cart since that is next to impossible. @ No funny Dana Gould clips here. Although if there were, he’d probably say, “And I thought Jaws was ugly.” bm елы se Not only is Infogrames’ The Smurfs’ Nightmare are gorgeous. If this is any sign of what’s to come one of the first third-party GB Color games, it’s also with the Game Boy Color, мете all in for a treat. one of the first to support the GBC’s Dedicated The Smurfs’ Nightmare features 16 stages of Mode. This means it’s designed to take advantage platform action over six levels, each with puzzles, of most, if not all of the GB Color's new features, hidden secrets and lots of weird enemies. As and it won’t run on any previously released Game Hefty Smurf, your goal is to travel through each Boy system. At this point the game itself seems world in an effort to free your fellow Smurfs from “OK” (it’s a basic platform game), but the graphics a sleeping spell cast on them by the wicked Gargamel. Generic? Of course. But still, for a portable game that’s aimed at a younger crowd, it definitely could’ve been worse. There are two difficulty levels (Easy and Hard), and a password save system, too. (Why not institute a save feature? Passwords are 50 1989...) The Smurfs’ Nightmare is nearing completion (the version we played seemed finished), and will be available this winter. From the publishers who brought you Kartia, Persona, Ogre Battle and Tactics Ogre. The Legena of Forsena Ж ше over 50 monsters to aid you in your quest to unify the continent! Mp polygonal fight scenes enhance your perception of reality! Engage in massive battles to alter the course of your country's destiny! Ж. Enjoy оуег 50 hourstof gameplay with each of the five characters! haracter Design ©1998 Yukitoshi Houtani, ©1998 You ts of Sony Computer Entertainment Inc. The ratings icon It a DLES WITH THE NTSC U/C DESIGNATION U.S. AND FORE Wario Land II Here we go! One of the best Game Boy games of 1998 is now re-emerging on the Game Boy Color in...color! (What a concept!) No firm release date has been set yet (it’s out in Japan already), and there doesn’t seem to be much new to the game aside from color, but it sure does look nice. If you don’t own it yet, definitely wait for the GBC version. Lp ра pam ра pint меке: pi m г. Hexcite Men in Black Hexagons unite! In this Game Boy Color-compatible strategic puzzle Get jiggy with it in this Game Boy Color adaptation game from Ubi Soft, you must fill a of the MIB cartoon. In Men in Black from Crave variety of hexagons by inserting Entertainment and Tiertex, you control a rookie agent various shapes into the correct while kicking the goo out of a load of aliens—many slots to gain territory. There is also of which are from the cartoon and/or the movie— a two-player Link Mode as well. with movie-inspired weaponry. Men in Black uses Hexcite is scheduled for a release the Game Boy Color’s 56-color palette. It’s by the end of ’98. scheduled for release some time in the fourth quarter of ’98 at this point. 557 эк. a Aj Pitfall: Beyond the Jungle Pitfall from Crave Entertainment puts Harry in a variety of environments, similar to those in other Pitfall games, and uses all 56 colors of the'GB Color's palette. This, like many upcoming GB Color titles, is a side-scroller. It's scheduled for release late in '98. У 4 * i Ltd. An 19 mu a One Administration Limited. All ‘Sony Computer Entertainment Inc. The ratings n the 50% logo are ™ or ® of by Formul by: ars 1; | £ ў i $ y i f 524 nre PET ag * al the FIA Formula One World @ (91938 Psygnosis Limited. Developed by Visu: icon is a trademark of the Interactive’ Officially licensed by the Fédération Internationale de l'Autom (FIA) All 16 international courses, and all 11 teams from the 1998 Formula 1 World Championship season including McLaren and Ferrari - Multi-player mode: 1-4 player (split screen PlayStation SC RN and link cable) with 10 cars on the track * New racing simulation engine with a representative physics model = All new features include G-force driver head movements, animated pit stops, race replays, and more. Game Directory R4: Ridge Racer ~ ei s= me e touched on many of the new features in the latest Ridge Racer last month, but with each week we are learning more and more details about what is sure to be one of the first “big” games of 1999. After seeing the game at the Tokyo Game Show, the reports of R4 being the PlayStation's finest hour seemed less like hyperbole and more like fact. It truly is a gorgeous-looking game, but besides the extremely obvious cosmetic changes, Namco would appear to have pulled out all the stops in an attempt to establish R4 as the finest racer ever. Graphically it's certainly one of the most beautiful games on the system with amazing-looking visuals greatly enhanced by The new graphics engine is reputedly the very best Namco expects anyone to squeeze out of The number of cars some of the most realistic looking lighting on any E available in R4. PlayStation game. Rumors abound that this may the PlayStation. E well be the last “AAA” PlayStation game from Namco None of these are because the teams can no longer push the hardware any further are yet to be confirmed, but it is hard to based on real cars imagine many other developers surpassing the though, and many quality of this in the future. As has been previously reported, R4 doesn't feature mue diirerent any official car licenses. While this initially seemed combinations of somewhat disappointing after the precedent set by SCEI with Gran Turismo, having played the game it body style and doesn't really matter that much. There are, in fact, chassis. more than 300 different car "styles" on offer here, mostly made up by combinations of car manufacturer and race team management influence (which affects body style and weight implications). Full details are yet to be announced as to how this will 100 specifically work, but we can report that the PocketStation will feature in the gathering of all the cars (see sidebar “Моге than а game"). This sounds like it should be quite unique, but we'll wait and see before we pass judgement on the viability of this system. The game will be released in Japan in early December, so we will report on how well the system works next month. Aside from the massive leap in the number of cars on offer, there is also a jump in the available number of tracks. Again, none of them are based on "real" courses, but the increase to eight available raceways will ensure that things are more interesting than Rage Racer. In terms of gameplay modes, the most significant addition is the new Grand Prix Mode. This will act as the main section of gameplay and will be significantly more than just a series of races. The mode places the player as a (to quote Namco's recent announcement) “freelance racing driver" who jumps into the fray by signing a Moody lighting plays an important part throughout all eight of the game's tracks. As if all this wasn't enough, R4 will also come with a second CD containing a rerelease of the original Ridge Racer. So what? Well, alongside the original there will also be an enhanced version running in hi-resolution mode and at 60 fps! Two players, split screen on each system...link them together and play four-way. Cool. contract with one of four different racing teams before moving on to sign yet another contract with a car manufacturer. Performance in races is directly affected by combination of team and builder and the management of each. Once the player has the contracts, the racing begins and victories are rewarded with further cars being opened up. The quality of the new cars is apparently directly affected by performance and the general condition of the team within the Grand Prix. Obviously the big question hanging over the success of R4 will be whether or not it is significantly better than Gran Turismo. It's obvious that Namco has taken a good hard look at the competition and has chosen to produce a very different kind of game, despite dealing with similar subject matter. While GT is very much a strict simulation set within a realistic play environment, R4 would appear to be going for a more "arcade" feel with a greater sense of progression provided directly by the game. [2] Extra hardware support... Along with the impressive list of features the game itself boasts, R4 will also be the first game to make use of a new controller, Namco's JogCon. This isn't all though, it's also set to be one of the first games to make use of the PocketStation too. The JogCon is a new steering controller that features a VCR- style "thumbwheel" in the center of the unit. Units aren't available for us to look at yet, but rest assured we'll review the unit alongside the game when it ships in the U.S. next year. The PocketStation support is even more interesting. Apparently the game is being designed so that the only way it is possible to collect all 300 of the featured cars is to swap specifications and body styles using the PocketStation. This will bring an unusual Pokémon-style twist to a genre of gaming that you wouldn't expect to see it in. 101 = = PlayStation ОО F ac 1 d Discover what it takes to send shivers down your soul. Plough through five continents with extreme Че launcher. prejudice. And q grena Check your gut in manic, eyeball-blistering action. Enjoy international diplomatic immunity with a set of 9mm’s as your passport, Annihilate your way through 15 levels of high-res mercilessness. Capcom 1-2 March Capcom Fighting 50 1999 www.capcom.com Street Fighter Alpha 3 apcom fans who own a PlayStation are in for a huge treat. After the disappointing X-Men vs. Street Fighter, we'll soon get a great version of Marvel vs. Street Fighter and an unbelievable version of the hottest arcade fighter out today, Street Fighter Alpha 3! We recently got our hands on a very early version of SF Alpha 3, and even at this stage the level of graphic quality and animation is easily the best yet for a 2D fighter on the Sony console. Then there's the control...silky- smooth and responsive. This isn't as much of a surprise as the graphic quality because the entire Alpha series on the PS has controlled as perfect as the Sony pad will allow. A great conversion is not the only Love him or hate him, Blanka is back in all his cheap thing to be excited about. In case you glory. Watch out for his electric shock and rolling ball. didn't know, Alpha 3 marks the return (or is it the debut? SF III/Alpha continuity is all screwed up) of some old favorites. The wild Brazilian Blanka, the sumo warrior Edmund Honda, the rough boxer Balrog and the vain Vega are just a few of the new additions. Following in Guy's footsteps, Cody from Final Fight joins the action along with two brand new saucy female characters. Old favorites like Ryu, Chun-Li, Ken and Bison come back with a few refined moves. As with any update in a fighting game series, there are new backgrounds and new music. So far, the background environments look great, - қ but the music has yet to be implemented ЕЕ SIF into the game. Adding to the depth of each character is the ability to choose from three different special meter options. There was а similar system in Street Fighter Ill, but it seems to have much more effect in Alpha. You can be sure we'll have more on SF Alpha з soon. @ T eem With the addition of Vega (pictured on the left) and Balrog, the original bosses are all пк eee PERS) back from SFII. Although almost all of the new characters you see in Capcom fighters were designed internally, one of the saucy female fighters in Alpha 3 was not. Karin, the pig-tailed girl in the school outfit was designed by artist N. Masahiko who currently does a Street ыа Fighter comic that runs іп the Japanese 4 3 sana = é > amg, arcade magazine Gamest. Check out his Си а ма Ў cost; p а] stuff at: www.bekkoame.or.jp/n-masahiko/ Capcom 1-2 50 February Capcom Fighting 1999 www.capcom.com Marvel Super Heroes vs. Street Fighter Street Fighter improves upon its predecessor X-Men vs. Street Fighter, and provides a great stop-gap before we move on to Marvel vs. Capcom (confused yet?). he next edition in Capcom’s popular Vs. series is almost here. Marvel Super Heroes vs. Marvel Super Heroes vs. Street Fighter stars Street Fighters Ryu, Ken, Chun-Li, Akuma, Zangief, M. Bison, Dhalsim, Sakura and Dan. The costumed hero cast consists of Cyclops, Captain America, Hulk, Wolverine, Spider-Man, Omega Red, Shuma-Gorath and Black Heart. In this PlayStation version, you pick one primary fighter with a back-up teammate who only comes in during Variable Counters (where your partner knocks the opponent back while you’re blocking), Variable Combinations (team super combos) and the new Variable Assists (you can callin your teammate for a quick attack, which you can use in conjunction with your own combos). Unfortunately, these are the only circumstances where the teammate comes into play. You still can’t freely switch between fighters during battle, because the PlayStation only has enough video memory to store two sets of characters’ moves per loading session. To help make up for this, MSH vs. SF has a Crossover Mode, which will let you tag team. The catch? Your opponent has to use the same two characters as you. This game will have its limitations. Slowdown, no tag teaming and other drawbacks will keep MSH vs. SF from being a perfect arcade experience that it should be. Still, if you’re a fan of the PS versions of Marvel Super Heroes or X-Men vs. SF, rest assured, you will yper Cancels Yeah it's a bit cheesy, but you gotta admit, Hyper Cancels are fun. The PlayStation MSH vs. SF, like the PS X-Men vs. SF before it, lets you interrupt one super combo to chain in another. Check out Wolvie's three- tiered Weapon X/Berserker Barrage X/Fatal Claw combo. If you pull it off successfully, you can dish out more than 37 hits! enjoy this game. The Crossover Mode (two characters vs. the same two characters) lets you play the game as it was meant to be played: with free swapping of tag-team partners. Mech Gouki (Gouki is Akuma's Japanese name) is the game's final boss. He is one serious son of a &!+@#. ome while... Mind if | cut - — _ “Immersive... The most addictive PlayStation game of 1998!” 4 - “Tips & Tricks “A great game that's а blast to play and comes highly recommended.” \\ ! fs $ -Videogames.com "пацов" ы Ш “one of the most innovative entries in Playstation’s venture category." -Imagine Games Network The Award-Winning Sequel to the Award-Winning Tecmo's Deception Through the brutal use of brainwashing, the blue skinned Timenoids had for centuries ruthlessly dominated their inferior human counterparts. ғ g These immortal creatures were ingenious іп their plans to create а new world disorder, cunningly crafting armies of unwary human drones to 4 ћ Zh. * р infiltrate and wage war against the one race that possessed the power | ^" 3 шы * to end their reign of terror — the human. Their plan backfired, though, LE 4 КММ when a young woman named Millennia, brainwashed but not brain-dead, > we arrived on the scene. This is her story. This is your challenge. DECEPTION Н 7 ‹ к. й Kagero Deception II © Тесто Inc. Licensed by Sony Computer Entertainment America for use with the PlayStation game console, PlayStation and the PlayStation logos ore registered trademarks of Sony Computer Entertainment Inc. Dual Shock о trademark of Sony computer Entertainment Inc «<> The ratings icon is a trodemark of the Interactive Digital Software Association. ЕСМ Editor's Choice Silver Award" received in EGM issue Nov. 1998. Playstation TECMO 19260 5. Мол Ness Ave., Torrance, CA 90501 Phone (310) 787-2900 Fax (310) 787-3131 visit Tecmo o! www.tecmoinc.com Experience the rush of full-throttle 3D off-road racing as never before with ten all new, fully-customizable rally Cars and trucks, eight extreme courses, killer sounds from Guttermouth, Wick and One Hit Wonder, plus complete compatibility with the Dual Shock" Analog Controller. Create your own off-road experience or edit an existing course with the revolutionary Rally Cross 2 track editor. Think you own the road? You may be right. 1 Clits fee YOUR RULES. urent 0 12.53 PlayStation D o J 7 K. М F. LY Lt D. Г rd T www.989studios.com PLAYSTAT : 0 N Publisher/Developer Players/Genre % Done Release GT Interactive 1 40 February New Level Adventure 1999 Web Address: www.gtgames.com Beavis & Butt-head eavis and Butt-Head are not role models. They’re not even human. They’re cartoon characters. Some of the things they do would cause a person to get hurt, expelled, arrested, possibly deported. To put it 7" another way: Don't try this at home. Well, actually, you can try it at home now. Although already stars of some latter-day SNES and Genesis games, Mike Judge's gruesome twosome have finally made the jump to 32-Bit. It was a long time coming, but it looks like developer New Level has gotten something of a handle on the whole thing. My 2 Cents Humor is obviously the most important 1 element of any game starring these two. Yes ou need the graphics to be recognizable, but 4 It had the potential to ыо їйї icing you а to ensure |65 Beavis and Butt-head and what appears to be a man be absolute trash (let's that the underlying game is rooted firmly in dressed as a cactus. faced cepeeigamesilike adolescent, ridiculous humor. And thankfully this can descend into B&B Get Big...wood (ho, ho) has been things don't get stale too quickly. We are assured that crappiness very easily), designed very much with this in mind. Set in literally hours of dialogue has been recorded so that but from this early look, Hollywood after the guys have finished work ^ as you go through the game you don't get completely it would appear that New on their next movie, they find that they don't sick and tired of the same “huh-huh-huh” sample Level is going about have any money with which to get home, so playing over and over. things the right way. they have to take odd-jobs on the film sets in Keeping the humor level order to make cash. Conveniently, there are all қ high, and using speech sorts of movies being made, so B&B can Environments throughout to convey this travel through some varied environments with are small is key to the B&B vaguely “filmy” themes. and contain experience, so let’s hope At its heart it’s a fairly simple 3D graphic a number there are enough samples adventure with smallish locations that each of elements in the final game to make contain tasks that meld platform elements that contri- sure it doesn't get too old, with puzzles and stupid jokes. The gameplay bute to too quickly. in itself isn’t particularly hilarious (although an overall some of the puzzles are reasonably chuckle- puzzle. -John Davison worthy) but what really shines is the interaction between Beavis and Butt-head. BUTT-HEAD You don’t just control one character or the other, you actually control both. By switching between the two, you can manipulate objects, lure things, push things around and distract people. It’s 5 отпе | mportant not spectacularly original in concept, but it’s refreshing to see the idea used in this context. What makes it all so much more fun : though, is the fact that the two guys аге Learn the lingo... constantly abusing each other. And | Bunghole Your butt-hole mean constantly. If they’re not slapping с 5 5 Я ut the Cheese То fart. Break wind. Let опе rip. n о РАИ РА Сеча Pull My Finger A game Beavis and Butt-head play Phrases “buttmunch,” they’re The 3D characters look surprisingly good, considering the 2D nature of the original art. venting their anger out of the game toward the player. “Can’t you get someone cool to play this instead?” is one of the hundreds of insults that gets thrown around if you dare to make even the slightest mistake. Thankfully, like this month’s cover-star South Park, enough speech is being recorded to ensure - BUTT-HEAD 4 sometimes. One of them will ask the other to pull his finger, then let loose a fart when he does. (See also: Cut the Cheese) SBD “Silent But Deadly.” A really nasty fart that makes no noise. Very high stink quotient. Spanking your Monkey Masturbation. (Also choking your chicken, shining your helmet and many, many others.) TP Toilet paper. As in Cornholio’s shouting of “I need TP for my bunghole.” Woodrow An erection. Other terms used are “Morning Wood” (waking up in the morning with an erection), “Stiffy,” “It’s high noon on my sundial,” “The Morning Glory,” “Having a Baby’s Arm” and “Getting a Boner On.” 4% 2 ұғ” жесі. “#1 STEERING МАО CATZ. THE ONLY RACING WHEEL ENDORSED BY MARIO ANDRETTI. Кү" Get behind the wheel of the most realistic driving experience outside of Indy. Just ask | Mario Andretti. Mad Catz Dual Force Racing Wheel for PlayStation® features built-in Dual Force” vibration, hand-stitched simulated leather grip, one digital and two analog modes, 270 degree Mario wheel turning radius, plus stick and foot pedals. : Andrett The Mad Catz Wheel for Nintendo® 64 features built-in Force Раск“ rumble, 270 degree wheel turning radius, stick and foot pedals. But hurry, they're going fast. Get yours at Best Buy today. т----------------------------- OFF PURCHASE OF A REGULARLY PRICED ` MAD CATZ N64 STEERING WHEEL FROM BEST BUY BEFORE 1/31/99 00035'!12318 5 OFF PURCHASE OF A REGULARLY PRICED 55 6 МАО CATZ PSX STEERING WHEEL FROM BEST BUY BEFORE 1/31/99 i aaa a a aa aaa | PLAYSTATION The Future Of Stock Car Racing 133mph 4035rpm ath Your car's rear spoiler automatically extends during high jumps, allowing your car to glide to a soft landing. 130 ph 548Brpm grd a Auto ГАН Publisher/Developer Players/Genre % Done Release ASC 12 March RealSports Racing 50 1999 Web Address: www.ascgames.com ang fenders with three-time Winston Cup Champion Jeff Gordon in ASC’s futuristic new racing game, Jeff Gordon XS Racing. Rather than a true | NASCAR simulation, which many initially expected it to be, the game is a an imaginative forecast of the future of stock car racing; ultra-aerodynamic cars travel at speeds in excess of 300 miles per hour, screaming through dangerous corkscrews and hurtling over towering jumps on their way to victory lane. The game’s branching, high-banked courses have more in common with slot-car tracks than the typical NASCAR oval. In addition to the aforementioned jumps and corkscrews, each of the game’s eight tracks is filled with colored and directional lighting effects, while each car is adorned with sharp-looking Gran Turismo- style environment mapping and spectral highlights. There’s plenty of track-side eye- candy, too, including famous monuments, neon signs and roller coasters. Somewhat unusual for a racing game, all of the action in XS Racing takes place at night. According to the developers, this decision was made to show the game's advanced lighting effects to their best advantage. In addition to acting as the game's co- designer and co-producer, Jeff Gordon also appears in the game. Initially acting as the player's mentor and driving instructor, Jeff eventually becomes your fiercest competitor. An avid gamer since the age of five, Jeff is taking a hands-on approach to the game's design. In addition to offering advice on track and car designs, Jeff plays every successive build of the game, offering expert feedback on control and handling. The main thing Jeff hopes to convey is the sensation of speed and the rush of adrenaline one gets while behind the wheel of a stock car. Accurate engine sounds, tire squeals and track noise also have been added to enhance the illusion. Jeff Gordon XS Racing's gameplay is highly arcade- like, favoring flat-out speed over technique. The game's cars are highly stable, allowing players to “bump-and-run” while jockeying for position, just like stock car racers of today. On tracks with branching cloverleaf segments, the player can opt to stick to the center oval or to utilize the outer loops, which Jeff Gordon XS Racing XS Racing's ultra-wide tracks allow up to three or four cars to race side by side. Note the 7-Eleven billboard in the distance. are longer but contain speed boosts. On particularly high jumps, your car's rear spoiler extends to become a makeshift wing, allowing you to log some serious flight time. At this juncture in the game's development, XS Racing still has a few wrinkles in need of ironing out. Control is a bit stiff, and the sluggish frame rate, which seems to hover around 25 frames per second, could use a boost. As a point of comparison, Fox Interactive's recently released Motorhead, another futuristic racer, manages an impressive 60 fps while racing among a four-car field. (The frame rate dropped to 30 fps, however, if the player opted to race against seven opponents.) Count on Jeff Gordon's considerable star power and name recognition to give XS Racing an added sales boost when it hits stores this March. @ Jeff Gordon, Game Boy An avid gamer since the age of five, Jeff Gordon takes a PlayStation with him on the road while traveting from race to race. When asked at a recent press conference what he might like to do when he retires from racing, Jeff half-jokingly replied he'd like to develop games full-time. Having recently won his third Winston Cup Championship, however, Jeff probably won't be making any career changes in the near future. PlayStation i e sis and the Psygnosis logo are ™ or ® and © 1998 Psygnosis, Lid, ALL RIGHTS RESERVED. re registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the The classic blockbuster hit is back with two games in one for g ES ( the PlayStation? game console! Wrap up the original, fun-filled puzzler Lemmings and its super sequel, Oh No! More Lemmings, for the perfect holiday present! * Take on 209 fur-flying 2 levels with ever-increasing challenges. FN A e Help thousands of Lemmings dig, climb, float, mine and build their way to safety. e Enjoy hundreds of hours of fast-paced, irresistible gameplay for all ages. Perfect for the whole family! чушш | RTA | а LT ta s ы же Қа ji www. psygnosis.com Ф Ф 2. Ф © © d 9 3 | : 5 | 20 | о || Ф | = | [ji | 5520 | 58 робу Ф 8 Hey! these cats are pretty hip tonight! Ен 5 You gonna turn on the stage? о т pe = МОЈА ом | © | » Guarded 8 x 5 Normal VINER Aggressive PlayStation Exupur] [7] «x shadow, | but now you damn well better try. piles of dust where . And you've got to put a stop to it | before it puts a stop to you. It's an epic RPG with complex battle scenarios. [= o = E سد‎ л > ع‎ as Customizable weaponry. And three styles of magic. Because you’re gonna need all the help you can get. Shadow Madness strikes in February 1999. Konami 1-2 Now Konami Miscellaneous 100 Japan www.konami.co.jp Beatmania 2nd Mix Ascii has made a Beatmania controller which mimics the layout of the arcade machine. It'll set you back 4990 yen (about $43), but it's a much easier and natural layout for the game. Although expensive, getting two might be a good idea when you want f you've always wanted to try your hand at dee-jaying, with Beatmania, you can. Konami's entry into the music game genre is almost all but unknown here in the States (where it can be found in arcades as HipHopMania), but in Japan, the craze is on, with some arcades featuring three or more cabinets of the game. The concept is simple— press the keys on the keyboard or scratch the turntable as corresponding bars fall from the top of the screen, much like a player piano plays. The game features three modes— Practice, Normal and Expert, with over 25 tracks, including Hip-Hop, Reggae, House, Techno, Ambient, etc., each varying in difficulty. Luckily there's also a Training Mode to help hone your DJ skills, and a Free Mode that lets you play all the songs in any order after you've unlocked them (play them once, they're unlocked). BPU 143| * то BPM COUNTER | 4 to play with a friend, or if While the graphics in Beatmania 2nd Mix aren't high- you want to play Чајна or РА өрелі and pressing any tech, they're still fun to watch. You won't notice some key in any order. While in some cases you Japanese- can add extra touches to the songs, the of them unless you're watching someone else play. 2227016 objective is to play them right. There’s а БО volume meter, like an equalizer оп a stereo, both 5 that gauges performance. Get into the red, ан and you're rappin’ cool. Stay in the green 20d and get booed off the stage. New stages are unlocked based on your score on the keyboards. main disc, and based on which songs you B 1 g m choose for the included "Append" disc. Graphically, Beatmania isn't that impressive. Let's face it, CD+G discs are more high-tech —but that's not what Beatmania's about. It's about music, and in that respect, Beatmania excels. Konami also plans on releasing expansion discs for Beatmania 2nd Mix. The game itself comes with an Append disc that features new songs, including a remix of the Metal Gear Main Theme. The 3rd Mix arcade game was released in Japan last summer, and a disc for that will hit Japan before Christmas. Unfortunately, Beatmania will not be released in the U.S. for the PlayStation, so [X grab the import if you can. & Beatmania is so popular in Japan that there are already three revisions of the original. The second (which the PlayStation version is based on) and the third "Mix" have swept across Japan's arcade scene, with some arcades having as many as three to four machines. Next up? A Beatmania machine with three black keys and four white keys. PERFORMANCE ГІТ NOW PERFORMING L Warning: This is a preview of a Japanese title that may or may not be released in the U.S. It is designed to run on а Japanese system. Import at your own risk. 16 As you tap the keys, you'll be rated on your performance. Don't tap too quick! Beatmania also has a Training Mode where you can watch the computer play. LONG AGO, A SMALL COUNTRY WAS SESTOWED MYSTICAL OBJECTS PUSSESSING MYSTICAL POWERS. BUT THESE OBJECTS, RELICS, WERE MUCH 700 POWERFUL. EVENTUALLY, THE {TS SECRET FÜR ETERNITY. 1000 YEARS LATER, ONE MAN HAS UNLEASHED THE POWER AND ONCE AGAIN, THE CONTINENT FACES TOTAL EMPIRE DESTROYED iTSELE SEALING 115 Sc DESTRUCTION. PIT RELIC AGAINST RELIC AS 12 INDIVIDUALS FIGHT- РОК -РЕАСЕ, POWER, GREED AND PROSPERITY. OBJECTS OF POWER FAIL, BUT THE SCARS REMAIN w» бы муул", „= . Y FROM THE | CREATORS OF e DYNASTY WARRIORS. ER : ESTREGA ^ 8: PlayStationi | Piaystation |. E DESTREG WWW.KOEIGAMES.COM Behind the Screens Army Men for the PC As you can see from the screenshot below, the PC version of Army Men is more of a traditional 2D real- time strategy game, although it still revolves around The Sarge’ character. When designing the PlayStation version, 3DO decided to play to the system's strengths by making it three dimensional. 18 Army Men 3D 300 1-2 January 300 Action 50 1999 www.3do.com ou melted them as a kid. You also blew them up and tortured them in other unspeakable ways. They're little plastic army men, and they're back for revenge in 3DO's Army Men 3D. A marked departure from the PC version, a tongue-in-cheek Command & Conquer, Army Men 3D, as the name implies, is a 3D action game. Tan forces are mobilizing for an all-out invasion, and it's up to you to protect the Green way of life! The game stars all of your childhood favorites, including bazooka guy, flamethrower guy, about-to- heave-a-grenade guy and (my personal favorite) crawling-on-his-belly-like-a-reptile guy. While they aren't eternally frozen in a single position like their plastic brethren, these small soldiers do strike some mighty familiar poses during combat, sure to bring childhood memories flooding back. The game also includes a number of popular vehicles for you to commandeer, including jeeps, troop transports, tanks and those rolling death traps—half-tracks. The player primarily controls The Sarge, who must traverse three deadly environments— Desert, Alpine and Bayou —to put an end to the Tan menace. Mission objectives include releasing Green POWs, traversing deadly minefields, knocking out communication towers and—this one is priceless—robbing an enemy. plastic stockpile to manufacture reinforcements! Travel deep enough into the game, and you'll also encounter your brothers-in-arms, the Grays, in addition to those crafty guns for hire, the Blues. (Gray and Blue, in case you don't remember, were two other popular colors for army men.) While they're fewer in number than the Green or the Tan armies, the Gray and the Blue forces may prove powerful enough to tip the balance of power, so use them with caution. While Army Men 3D won't provide as much of a mental workout as the PC version, your fingers will have to perform double duty; The Sarge can perform an impressive range of motions— including squatting, rolling, cowering, crawling and throwing. As in Konami's Metal Gear Solid or Activision's Tenchu: Stealth Assassins, players must use the terrain to remain unseen and/or to provide cover from enemy fire. Army Men 3D is chock-full of humorous sight gags, too. When hit with a flamethrower, enemies writhe in agony, ultimately ending up a harmless puddle of plastic. Additionally, close inspection of The Sarge's back reveals a small Circle, the same mold A campy opening newsreel perfectly sets the tone for the rest of the game. Use the flamethrower to reduce several nearby enemies to puddles of molten plastic. imprint found on real plastic soldiers! Having completed the basic game engine and created the principle art assets, 300 plans to use the remaining time to add even more sight gags and inside jokes. As fun as the one-player game sounds, two-player contests promise to be even more involving. The developers are cramming in 10 two-player maps, including a Gulliver-sized child’s bedroom, which the players are free to customize. Players must strategically deploy their limited troops and vehicles in addition to instructing them to assume an attack or defend posture. Then they are free to kick some plastic booty with their primary soldier. While they never entirely disappeared from toy shelves, plastic army men are enjoying newfound popularity with a brand-new generation of kids thanks in part to DreamWorks’ CG-animated film Toy Story. Such exposure can only benefit a game like Army Men 3D, which is scheduled to invade stores early this year. @ Tanks can kill with one shot, so beware. Commandeer one of your own to turn the tables. Eidos 1 40 February Crystal Dynamics Adventure 1999 www.eidosinteractive.com Legacy of Kain: Soul Reaver ne of the most celebrated games at last year’s E3 was Legacy of Kain: Soul Reaver, the long- awaited sequel to one of the PlayStation’s darkest, most original RPGs. Soon, gamers everywhere will be able to see for themselves what all the fuss was about when the game finally hits store shelves next month, courtesy of Eidos Interactive. The events of Soul Reaver take place 1,000 years after the conclusion of the first game. A vampire apocalypse lead by the evil Kain has transformed the world of Nosgoth, interrupting the cyclical flow of life energy. The player assumes the role of Raziel, a former lieutenant of ж | Kain’s out to restore balance to Witelegs pads ТОЁ 2splayer the universe as well as to wreak revenge against his former master а ође coifipetition. for severely mutilating his body. One of Soul Reaver’s most unusual play mechanics is the ability to | Raziel obtains “shunt” or travel to a parallel Spectral World, a warped mirror-image sustenance by of Nosgoth. The laws that govern physical reality are vastly different inhaling the souls of in the Spectral World, allowing Raziel to perform feats he wouldn’t defeated enemies. ordinarily be capable of. Only by traveling between the two worlds can Raziel solve some of the game’s more perplexing puzzles and ultimately defeat Kain. \ i Unlike Legacy of Kain’s protagonist, who fed ааа on the blood of the living, Raziel feeds on the souls of Nosgoth’s living dead, which he sucks through the cavity in his deformed face. Should Raziel run out of this life energy, he is automatically transported to the Spectral World, Witted analog pad with dual from which he must find an exit. “О ЕБ. Shake” Rumblers. Soul Reaver's expansive 3D levels spool directly У from the disc, eliminating the annoying disc access that plagued the original. The elimination of save points and inventory screens also should make Soul Reaver one of the most seamless, immersive role-playing experiences to date. The Wig 22222 Raziel gains new abilities such as swimming by Although he can’t fly, Raziel can use the defeating the game's five clan leaders and stealing tattered remnants of his wings to glide, their powers. Spyro the Dragon-style. Available at leading retailers vt not taking Teonvothiers, you are ACERS TING your own limiranons. BY not giving to others, Vou shall be lonely at the тор. AOE creating new places TO roam, and sharing ahem with HOSE hear and far, ! МА promote appreciation fora eher level ©1998 InterAct Accessories, Inc, A RECOTON COMPANY, Alt Rights Reserved. a in the Realm of gaming, choos: қ itis believed that not to vive TO your how you play now, friends, will affect your gaming later. you mot S z have ro It is now possible To achieve give up your diving video game status, friends, E and be worshiped. aso deity among play ers eueeumlrere, © 1f you with rhe рер. rhe ulrmote стор cord, Choose no о ^ Lu ОЗОТ POI beyond Mere CANC SES. \ give To your 2 2 2 friends, rr allows youto upload saves Ы gounil тооке peso others can download v remain the 2 р АРА and begin where ом Је oft. novice Apd they con reciprocate. your friends rake levels, characters; Окыу го тес always said you were. off the web and rake your аи even Meher play- saye riade, Greed is’ 4000. BUT 5018 genecosiny. Because inthis life; and the veut, what goes around, comes acound; if you choose nO} то accept the characters that others have created, you will learn nothing, remain stagnant, and die an early, painful deorh. PLAYSTATION мелее- келе же ес Psygnosis 12 March ATD Racing 80 1999 Web Address: www.psygnosis.com rom developer АТО, the U.K.-based lesser gravity makes Expect team best known for supporting the racing particularly Jaguar with games like Cybermorph, interesting. Of " comes RollCage, an extremely snazzy- course, it also packs Extreme б 5 looking racer with some even snazzier а two-player split- gameplay twists. For starters, уои сап screen mode, as well flip your indestructible car and still as a Battle Mode that continue on as if nothing happened, thanks to its opens once you clear oversized tires that let it ride upside down. Even each circuit. @ better, you can race up and along sheer canyon walls and along the roofs of tunnels, as long as you maintain a sufficiently high speed. And that’s just the beginning. You can also use projectile power-ups—or even the ramming force of your own car—to topple the buildings that line the raceway. As these structures smash to the ground, they blast apart in an explosive shockwave that can push your car along and send opponents flying. You can also carry two power-ups at once, each one keyed to a Shoulder button. Hence, you can unleash two weapons at a time, or even kick on two turbos for a mega-screen-blurring boost of speed. RollCage’s courses are set in four Explosions in RollCage are a good environments, including a futuristic city, a thing—when they're behind you. Their hilly coastline and even Mars, where the shockwaves will give you a boost. And To Think Some People Collect Stamps. OK, you've started collecting Pokémon" and you're on your way to becom- ing à master trainer and you want to catch ‘em all. How do you do it? Grab a Game Boy? Game Link? cable, grab a friend, hook up and start trading. It's that simple. So what are you waiting for? Pokémon: © 1995, 1996, 1998 Nintendo/CREATURES, INC./GAME FREAK, INC. ™ and ® are trademarks of Nintendo of America Inc. € 1998 Nintendo of America Inc. Game Boy, Games and Link cable sold separately. Psygnosis 1-2 85 February Psygnosis Action 1999 game as successful as Colony Wars is bound to have imitators, however you wouldn't expect it to come from the same company. Blast Radius looks so similar to CW that it could pass as a mission disk for it. You play as a character named Kayne who is a mercenary working for an alien race ; Ew я called the Vorn. You're pitching in Planets, asteroids and other distinctive space objects look great. Some of these cast neat lighting effects. against some bad guys named the Kotan-Kai armed with the best weapons the Vorn can muster. You can choose between nine different spaceships with a total of 13 unique weapons. There are 37 types of enemy craft littered across 4o missions which make up 10 full sectors. Of course there are differences between the two space shooters and they happen to be quite cool. There is a two-player Link-up Mode that lets you and a friend play cooperatively or an all-out deathmatch with four deathmatch-specific areas in addition to the regular arenas. It should be noted that Blast Radius Colony Wars? No, no, no—it just looks looks quite good and has some very nice effects. It's like that other Psygnosis space flight-sim. just that they look like...well, you know. @ ie www.pokemon.com & ASC Games 12 85 December Player One Action 1998 www.ascgames.com Dead in the Water he ultrapopular vehicular combat genre hits the high seas in ASC’s Dead in the Water. After receiving an invitation from а nebulous organization whose headquarters lies in the center of the Bermuda Triangle, 13 of the world’s most anti-social boat captains gather for a winner- takes-all competition. The prize: the revelation of an age-old secret (plus a boat-load of cold, hard cash). Alex’s quest begins in his hometown, which is preparing for an annual festival. Unlike Twisted Metal or Vigilante 8, Dead in the Water offers two unique modes of play: Race and Battle. In Race Mode, players employ over a dozen weapons, secret shortcuts and any other under- handed tactics you can think of to cross the finish line first. The object of Battle Mode is even simpler: kill anything that moves. Both modes can be played as a single competition or in a tournament. Dead in the Water’s nine unique courses span such diverse locales as the Amazon River, Loch Ness and the Bermuda Triangle. Each arena is filled with power-ups and secrets, discovered by smashing through billboards, slashing through icebergs and blowing up temples. In addition to your cutthroat opponents, you'll also have to battle the game’s 3D waves and currents, which toss your boat around like a cork. The water also reacts to your weapons, producing huge geysers Story Complete One of the few bright spots during the brief life of the Sega CD was Game Arts/Working Design’s Lunar: The Silver Star. The game's involved story line and memorable cast of characters made it a favorite among owners of Sega’s short-lived peripheral. The game, however, never really received widespread recognition due to the Sega CD’s relatively low installed base. Fortunately for fans of classic role-playing action, a newly updated and expanded version of the game, entitled Lunar: Silver Star Story Complete, is coming stateside courtesy of Working Designs. Originally released for the Sega Saturn in Japan, the game tells the story of Alex, a young man obsessed with the legendary warrior, Dragonmaster Dyne. Accompanied by his friend Ramus and a wise-cracking baby dragon, Alex sets out to find the legendary warrior, who Alex hopes can rid their world of an evil sorcerer named Ghaleon. In addition to improved graphics, Lunar: Silver Star Story Complete contains new cinemas, radically altered scenes, more supporting characters and more verbal jousting between lead characters ЖУ The вате? violent waves make it possible to vault above or “submarine” below enemies. while assuring constantly changing race conditions. In addition to the standard armor, engine and weapon upgrades, a number of bizarre accessories, such as fuzzy dice and wiggling hula girls, can be purchased at the game’s shop. When bought in certain combinations, this so-called “funky stuff” has humorous and unpredictable effects on your craft. Dead in the Water also offers two-player link and split-screen action, creating an unprecedented number of ways to play. @ Publisher/Developer Players/Genre % Done Release Working Designs 1 50 Kadokawa Shoten/Work D. RPG January 1999 Web Address: www.workingdesigns.com than the Sega CD version, making it well worth a look, even for gamers who completed the original. Originally intended for release last year, Lunar's U.S. PlayStation release was delayed by Japanese developer Game Art's decision to rewrite the game's entire script. (Apparently, they were never completely happy with a few of the game's minor plot points.) Anime fans will be interested to learn Lunar: Silver Star Story Complete also has over 45 minutes of theater-quality animation, making it one of this year's must-play RPGs. Publisher/Developer Players/Genre о Done Release Jaleco 1 Jaleco Puzzle Web Address: www jaleco.com Irritating Stick Ж Thats A Nice Stick You ve bot There! 70 There are over 70 different levels to challenge your stick- handling skills. Easy does it! Easy does it! No! No! No! My 2 Cents It's amazing to think that you can make a game like this for the PlayStation. But hey, funnier things have happened. 1 can imagine it would be great for families with young children. Definitely not for the hardcore, but who knows? -James Mielke January 8 5 1999 t seems as if they’ll make a game about anything these days. Based on an old Japanese television show, Irritating Stick can loosely be described as a puzzle game. The premise of the game is to navigate a stick through a labyrinth without touching the sides. If you touch the sides, you'll receive an electric jolt, and you'll have to start over at the beginning, hence the irritation. For maximum effect, this game is best played using a Dual Shock controller. The PLAYSTATION Mai HOUR eet analog stick makes maneuvering through the maze change from the Japanese version, the simple premise much easier, while the Dual Shock vibrates like mad is easy to grasp and may prove to be a hit when it when you screw up. arrives in January 1999. e If this weren't wacky enough, there's a variety of play modes that will help add longevity to this title. There's a Television Mode that re-creates the feeling of the original game show, and an Al Mode that increases the level of difficulty depending on how well you do. Finally, there's a Course Edit Mode that These are the lets you design your own courses, which can be virtual hands arranged with windmills, churning pistons, moving that hold the chambers and more. With over 70 courses and a two-player mode, Irritating Stick might be the perfect party game for families with lots of kids. Although some things may stick. Strangely, they disappear when you start the game. THE NEW ALBUM FEATURING "PRETTY FLY (FOR A WHITE GUY)" «——— The New Kind lo Auto Combat | “Vigilante 8 is ап immediate classic... the best game of its Tye on PlayStation” к - Next Generetion ACTIVISION. = ‚Наз Been Crowned. = Babbages Coming Seoh far \intendo’ 641 рі hs and trade names are the properties of their respective owners, WWW. activision.com Baseball 2000 Contender It seems like everyone is trying to outdo each other when it comes to sports games—even boxing. While EA has taken the sim route with Knockout Kings, Sony and Victor Interactive's Contender features classic arcade boxing action. The title offers до different boxers each with his own signature look, style and strengths. While Contender may not have real boxers, the producers promise it's very playable and exciting right out of the box. There is also an option to build and save your own boxers for custom two-player matches. Look for this one sometime in January '99. Baseball 2000 (sounds especially futuristic with that 2000 attached, eh?) from newly renamed Interplay Sports is quite an improvement— at least graphically, thanks in part to new hi-res characters—over previous versions. Besides the Create-a-Player Mode and a Tournament Mode (where you can draft your team from all existing MLB players), the game gives you tons of new animations, signature moves and a real-life announcer (whose identity is still unknown). Eliminator Developed by Psygnosis' Liverpool office, Eliminator gives you fast action in the form of a futuristic racer. You'll have access to a large variety of flashy weapons and over 30 types of enemies to use them on. In addition, the game features eight levels of play and 16 different events to work your way through. Expect a pumping soundtrack and a load of special graphic effects. Saboteur Saboteur from Tigon and Eidos has unique elements that make it stand out from other 3D action/adventure games out there. For example, it is said to have a strong story line that focuses around a main character who is a ninja, and a variety of secondary characters to interact with, who then work with you against the enemy during gameplay. It should make it out in the second quarter of 1999. Urban Chaos Coming from U.K.-based Mucky Foot (see Slick 50 feature), this 3D action/adventure looks set to redefine the technological boundaries of the PlayStation. Like Gran Turismo, this game has been designed around the PlayStation Analyzer to ensure that there are more special effects than any other game of this type. Expect a blend of combat and adventure. Dragon Valor Namco is bringing us Dragon Valor, an action/RPG for the PlayStation. You’re a warrior who travels to a variety of locales, doing battle with dragons. DV is in full 3D, with an RPG feel, but it also combines other genres. The plot is fairly nonlinear, allowing you to control several characters throughout the game's many chapters. A U.S. release date has yet to be established. n9 Shao Lin Polygon Magic and THQ will be bringing us Shao Lin, best described as a playable kung fu flick, sometime in March '99. With four- player support, the game’s ability to have numerous characters on screen at once and six realistic fighting styles, Shao Lin should be quite intense. In addition to its regular modes of play, this one features an RPG Mode which brings adventure/ RPG elements into the mix. Omikron: The Nomad Soul Enter a parallel universe known as the Phaenon in Omikron: The Nomad Soul from Quantic Dream and Eidos, coming to the PlayStation in the first quarter of '99. In this 3D action/adventure game you control a variety of inhabitants of SaGa Frontier | | Omikron, trying to make sure the evil Astorath doesn’t take over the world. А unique feature of Omikron is its virtual reincarnation. After dying, you become the last person you touched—whoever that may be. The object, of course, is to work your way to Astorath and kick the snot out of him. The game is said to have a proper fighting engine in addition to its adventure elements. Square’s latest RPG announcement comes in the form of SaGa Frontier ||, the sequel to last year’s not-so-well-received PlayStation epic. This time around however, things are definitely looking up. баба Frontier 11% graphics аге а sight to behold, with beautiful hand-drawn illustrations taking the place of the prerendered backgrounds that were commonplace in the original game. The multiple quest format is back, and the battle scenes have been revamped as well. A U.S. release is TBD. - LOVEN, бое ж A MIGHTY MARTIAN ARMADA SEEKS TOTAL DOMINATION OF EARTH! 4 JOIN A BRAVE GROUP OF LONE HUMAN DEFENDERS AGAINST THE RISING | аи 4 secret levels, ships and weapons! MARTIAN OFFENSIVE! TURN BACK THE RED TIDE OF A MONSTROUS 30+ missions of fast paced shooter action! INVASION FROM BEYOND THIS IS EARTH'S GREATEST HOUR. EARTH'S LAST STAND! Available at your local retail store. Order direct at store. gtinteractive.com or call 1-800-610-GTIS (ONEED A HINT? \ 1-900-CALL-26T i j Sense-shattering 3D explosions à mammoth alien armada at an incredible 50 FPS! Еу З x Of varied spacecraft! ШЕТ” gigames.com www.gtinteract Invasion From Beyond ™ ©1998 GT Interactive Software Corp. All Rights Reserved. Created by King of the Jungle Limited, Published and distributed by GT Interactive Software Corp. Invasion From Beyond uses Quick3D technology. Copyright © 1997 King of the Jungle Limited. GT and the GT Games Logo are trademarks and the GT Logo is a registered trademark of GT Interactive Software Corp. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. All other trademarks are the property of their respective companies. : >>» PlayStation and the PlayStation logosware segistéred trademarks of Sony Computer Entertainment Inc: Coo]Bodrders-is a registered PlayStation trademark of Sony Computer Entertainment America Inc. Designed and developed by Idol Minds, LLC. Published by 989 Studios. 989 Studios = and the 989 Studios logo аге trademarks of Sony Computer Entertainment America Inc. ©1998 Sony Computer Entertainment America Inc. Packed solid with insane tricks and treacherous downhill runs, CoolBoarders" 3 is so realistic it'll turn your living room into a half-pipe. Lock into an authentic Burton" ог Ride? snowboard and you're ready to thrash through 34 courses, 5 challenging mountains and 6 world class events. Feel the wind rushing by as you pull off thousands of combinations with sick moves like Misty Flips, Melancholy's and Sad Air. Throw in intense fighting action and 2 player split-screen racing and your teeth willbe /УВО/. STUDIOS chattering long after you've left the slopes. A cool Boangens | REAL COMBAT. PLASTIC MEN.” ІК! Т. Exclusively on the PlayStation® game console, from 3D0 www.3do.com ©1998 The 300 Company. All Rights Reserved. Army Men, Real Combat. Plastic Men., 300, and their respective logos, are trademarks or registered trademarks of The 300 Company in the U.S. and/or other countries. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc All other trademarks belong to their respective owners. | PlayStation Robot Type: Super Robot apcom has always been the king of the 2D fighting game. Unfortunately, innovation has pretty much laid down for easy dollar signs as we are subjected to endless Street Fighter clones involving all but the Spice Girls. Recent news reports have stated that Street Fighter Ill: Third Impact and Street Fighter Alpha 3 are the end of those respective series, and Capcom is moving on to new stories (not that those games had much of a story anyway). Plus the arcade industry is slowly, slowly moving away from The matchless robot secretly created by Junpei's father and grandfather has both destructive power and solid ironclad armor. It's invincible due to the super metal "Orihalconium." The origin of the metal is unknown. the fighting genre. Those fighting games that do succeed in today's market must at least offer something significantly different to keep people interested. Enter Tech Romancer. Virtual On was one of the first games to incorporate a basic fighting engine into more of a 3D realm. Throughout the past few years, games like Ehrgeiz and Die Hard Arcade are taking on more of an action game feel, and yet you as the player are still mindlessly bashing enemies with an The difference is the world in which the game is presented. At this year’s AMOA Show in Nashville, games like Sega's Spikeout, House of the Dead Side Story and Dynamite Deku (Die Hard Arcade) 2 took this action/adventure/fighting game idea to never-before-seen levels. Tech Romancer is Capcom's attempt to enter this “new” genre, and it looks very cool. Created by Shouji Kawamori (the god of animation who created Macross, or Robotech to us mainlanders) and Studio Nue, this game has elements of an action She's a beautiful female robot that fights to defeat the evil Goldibus who desires to rule the world. Shockwaves and Optical Weapons are her speciality, and she takes pride in her high-tech midair mobility. Robot Type: Super Female Robot Type: Defender array of punches, kicks and special attacks. Game Di ctory Capcom T2 Fighting Capcom БОЈ Release Ist Qtr. 100 1999 The characters in Tech Romancer are all unique—to a point. Some of the characters and their moves look a little like Star Gladiators. The newest model of the Federation-it's still on trial runs. Equipped with various close to midrange bombs and a Fixer Cannon for super long-range attacks. This type of robot is known for its orbital fighting ability. Robot Type: Combinable It's a link-type robot controlled by twin brother and sister. Combining two fighters transforms them into the giant robot Twinzam. The two very different fighters make for a robot with an array of fighting capabilities. % game, a fighting game and an RPG. The gameplay feels very much like Virtual On, where two 3D mechs duke it out on а battlefield. The mechs vary in size, piloting skill and weaponry. As in Virtual On, the larger the mech, the slower it is but also the more powerful. Each of the eight mechs has its own purpose, whether it be a defender, a military robot or even a transformer a là Robotech (anyone remember the walking F-14?). There are even ways to make your mech stronger. Tech Romancer offers a variety of items you can pick up to enhance your mech. You are able to stock up five items in all and are equipped with three to start (two weapons and one offensive power up). Three types of items can be acquired: Recovering Type Items (Repair Module for damage repair, Armor Module for Armor Repair and Special Module to increase your Special Attacks Gauge), Ability Type Items (Offense Up Unit, Defense Up Unit, Speed Up Unit and Hero Booster for Special abilities) and last, Weapon Items of weapons for each character). The power- ing up, recovering or usage of weapons is as important as selecting which items to stock. You can turn the tide of any battle using skill. To find power-ups, you might crash into an obstacle or knock down an opponent to take his stock. Some power-ups help you more in one mode of play than the other. Tech Romancer also offers two different game modes. Story Mode leads you through a different story depending not only on the character you choose, but the way you fight. Every move you make influences how the story develops. A selectable story line leads you to a different tale, animation and ending, making for brilliant replay (and this is a Capcom game!). Hero Challenge Mode pits you against 12 opponents to rate your ability to become a “hero.” The game will evaluate and rank you after every battle, and your rank will determine what sort of hero you are able to become. All in all, Tech Romancer sounds like an incredibly innovative game from the company who is also known as the king of fighting Quite a few of each robot's weapons have enough power to blow your opponent away. He suddenly appears to correct the crisis on Earth. With origins unknown, its purpose in fighting to save the Earth is a mystery. The only known fact is that it's not a robot but a complex organism part Robot Type: Living Mobile " mechanical/part living. Robot Type: Various Tactical (there are three types Belonging to the Air Force of the SHTO (Southern Hemisphere Treaty Organization), Rafaga is a variable strategic fighter that can change modes: Fighter, Combat and Soldier, according to the fighting situation at hand. Each robot has a wide range of attacks as well as plenty of weapons. game clones. @ A military-type robot of the Army's Special Forces that can fight under any conditions, Wise Duck is equipped with a wide caliber cannon, multidispenser, "Bull Breaker" and more. Its huge body is constructed of weapons and heavy armor. Robot Type: Military Robot Type: Super Patched Romancer has two modes of play: Story Mode and Hero Challenge Mode. A girl from the unknown "world of magic,” she used her powers to create a patchwork robot. Since every part of the robot is made from buildings, the body itself is heavy but sturdy. Chaos Heat Publisher/Developer Players/Genre % Done Release Taito 12 Available Taito Action 90 Now Web Address: N/A Final Fight ls Becoming The New Street Fighter The game style is similar to Die Hard Arcade, with graphics far superior. et one more in the realm of 7 action/adventure is a game from Taito called Chaos Heat. This game is the first to utilize a new system entitled Taito G-NET. An SNK-inspired system, G-NET employs the use of a small card that plugs into a new Taito-standard harness, These cards hold the entire game and are easy to replace. Game memory has been increased, and expanded game features such as a level expansion or the addition of new. characters are as simple to implement as plugging in the next card. There seems to be the possibility of upgrading via a network, so no one even has to open the cabinet. Chaos Heat plays a lot like Spikeout or Dynamite Deku. You can choose from one of three characters: Rickrider, Mitsuki and Vogt. All of the characters have attributes and abilities that make them special. They also have individual weapons: Vogt's flamethrower is powerful, but only able to be used at mid- to close range; Rickrider's energy weapon is powerful and has a better range; and the all-around best weapon is Mitsuki's machine guns, with sustaining firepower at decent range. All ofthe characters can pick up items throughout the game that will help you complete the adventure. The special weapons you can pick up are powerful, and some may even kill you if used in close quarters (such as the Pod and obviously the Launcher). An intriguing story line changes depending on what character you are, who you defeat and what paths you take. The levels ofthe game are set up in "divisions," and your Success is rated on how well you complete each of those divisions. Chaos Heat's graphic engine looks the same, if not better than Naomi's House of the Dead Side Story. This is impressive considering the significant power behind the Dreamcast derived hardware. The bosses in Chaos Heat are going to be difficult. They will, however, have discernable patterns. Close Attack: Knife Basic Weapon: Flamethrower Attacking Method: Speed Type 138 Rickrider Close Attack: Punching Basic Weapon: Energy Launcher Attacking Method: Power Style Weapons and Items Projectile explodes upon impact Powerful electrical charge effective in water Sensor projectile destroys enemies after impact Enemy seeking projectile Impact detonated projectile Fire impact projectile Life Pack Recover life Guard Vest Damage shield Speed Pack Gun energy recovery speed up Cooling Pack No gun energy depletion Close Attack: Kicking Maneuvers Basic Weapon: Forearm Machine Gun Attacking Method: Balanced Type Over 70 wrestlers, including 50 WCW and NWO superstars Real WCW theme music Smoother animations, better graphics, faster speed, and smarter AI Over 300 unique wrestling moves ‘World Championship EN" logo are trademark >) il |І № PlayStation | _ ® Our ames JO (on 3 Licensed from ESP by Working Designs. Огісіпа а Р 2) ed trademark of Working Designs, Inc. All rights ге РИ Arts! Studio Alex 1992 Reprog 3B Reduz! Web Address: Мир “www vro Hydro Thunder An All New Meaning To The Term Wave Race he Story Hydro Thunder is run by an underground group called the Hydro Thunder Racing Association. This group, of course, is not endorsed by the official racing circuit. People are told about the race, they meet and are handed a map simply showing where the finish line is. Sounds like a plot ripped straight from The Cannonball Run, doesn't it? By performing a “Mighty Hole,” you are invincible for a short time and can smash your opponents! Publisher/Developer Players/Genre Midway Midway % Done Release 1-4 January Racing N/ А 1999 Web Address: www.midway.com ydro Thunder is the result of 18 months of hard work on a game engine developed from scratch. Created by Midway’s San Diego team, this game is the ultimate in super boats —an area of racing mostly overlooked in the arcade industry. “I have looked at several boat simulators, mostly on the PC,” states Steve Ranck, head designer. “Even though they say on the box they use realistic physics, nothing stands out.” He’s right. Most “boat simulators” put you in the cockpit of a stationary object as tons of sprites and backgrounds come racing toward you. Hydro will be different. What looks to be the ultimate boat sim focuses on three types of boats: Catamarans (a cool speed boat with two pontoons), Super Boats (your basic V-hull power boat) and Hydro Boats (those awesome two-pound boats that always look like they're about to flip over). There are also a few secret boats, one of which will be a hovercraft, and another is a concept speed boat created by the team. This leads into the levels of difficulty. HT has three difficulty levels: Beginner, Intermediate and Advanced. Unlike some games where a ramped-up difficulty simply means harder competitors, HT offers more control over your boat. In the Beginner level, your vehicle is very stable. As you advance, you get into faster vehicles like the Hydro Boats, and you learn how to use waves to get to boosts hanging in the air or to jump to a higher placement. The controls are simple enough as well. The steering is controlled by an almost airplane-style wheel. You either push the wheel in to go faster, or pull it toward you to slow down. Cool stunts can be performed by hitting turbos as you are pulling back on the wheel. Some boats are incredibly fast from the start, but do not utilize the hydro boosts as well as others. The other Hydro Thunder looks a lot like Midway of Chicago's Hyperdrive game. More impressive, however, is the attention paid to the physics engine. boats may not be very fast to start, but really cook when hitting a boost. The boosts are controlled by a meter, which can be extended if Balloon icons are picked up. There is also a special boost called the Mighty Hole performed by simply holding turbos for a while. During the Mighty Hole, your boat will flash white and for a time you will be invincible. At this point you can bash your opponents as much as you want. Midway created each track from scratch. There will be a minimum of nine straightforward tracks, a couple secret ones and possibly two loop tracks. Locations include Lake Powell in Utah, a lost island complete with tropical settings and exploding volcanos, the Arctic Circle where you get to pull a Titanic and dodge icebergs, the Greek Islands, Venice, the Far East where you race in China and an awesome ship graveyard where military battleships have long been laid to rest. Hydro is linkable for up to four players, and it just looks awesome. The development team really seems to know what they are talking about when it comes to boats. Time will definitely tell if it will be as good as it looks right now. & ә”, Es = > | IEEE У “У 8 h === УРА | EVERYONE a м * Full details сап be obtained at our web site at http://www. workingdesigns. PlayStation ЕЕ 18135 Clear Greek Road, Redding, CA 96001. Complete details а! PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. "THUNDER FOF Co., Ltd. Original Game © 1997. 1998. This game is published by SPAZ under license by Technosoft Co., Ltd. "Working Designs" and "SPAZ are regis signs, Inc. All rights reserved. If t ARCADE Raycrisis Raystorm has been out for a while for the PlayStation, and now the awesome-looking sequel is on its way to the arcades. The graphics are very clean and crisp, and there are no where near as many distractions on the screen at once. The bosses all look unique as well. Raycrisis, like Raystorm, has a more 3D look to it rather than a top-down view. The weapons are all very cool with some spectacular effects. => === єр =. ср = e с ~. Ф сер <= ЗЕГОЛ | EMNI 05985 $ “ШТ Gradius IV If you don’t know what Gradius is, stop reading this and buy it for the NES. Originally an excellent arcade shooter, Gradius has seen many sequels over the years including the ever popular Lifeforce. Recently, Konami released a 3D version of the game called Solar Assault. Not to say that game was bad, but we're glad to see Gradius IV is 2D. The game is pure Gradius with weapon advancement, options and cool-looking bosses. 144 TM A Stow Waltz Charlie's: Eggcellent-Adventure o vm 5 * < Original compositions featuring - Salsa, “The jie eel 1 —— өн NN Up-beat-Jazz, Surf and Polynesian. -Р5 Eggstreme 1 E LJ “РИ A you ар? К^ у M a Vd / | -Sunny E of timen, /” 4 2 ~ = T - | “Its full of уйл (е ml: ica NS т =< ZRoger Engbert of The kr ‘wast г 43 levels, 12 Bosses & 48 Timedlocks to punch. \ ? * : 30 Minutes of the world's best, full screen #1 ; е full-on,graphicanimation. || H , ‘A tasty Жыл: treat? ы -Sue;Flay, Гоой иіс for the Herald. Edgsarmifierae * | Ais each stage is cleared, a new movie advances the дате; PlayStation Ar Rhyl себ € http://www.atlus.com Gunmen Wars Gunmen Wars is reminiscent of other Namco games like Cyber Sled and, more . . recently, Tokyo Wars. You, with several of your friends in Link Play, search for Dirt Devil one another in an arena-style setting to kill each other. A cool addition to Gunmen Wars is the fact that it takes your picture and posts it above your Sega Rally had a strong following, despite never character in the game. reaching Daytona’s star status. When the sequel was released, it seemed Sega had hit the pinnacle of off-road racing. Wrong! Dirt Devil looks spectacular. With tougher vehicles (especially compared to the sports cars in Rally) such as Hum-Vees, dune buggies and the like, Dirt Devil will probably surpass Rally in gameplay as well as graphics. => = єр =. Ф = e с> m. D — < House of the Pe Dead Side Story Ocean Hunter This game should be in arcades when you read this. Here are more pictures and some artwork for this upcoming Resident Here’s a look at some more enemies you'll run into. Evil-style game. The Naomi hardware allows for graphics superior to a Reports indicate that if you stop some of these “fish” Model 3 board as you can tell by these pictures. All of the backdrops from killing people, you will gain items or points. It is are generated in real time, offering a far greater degree of freedom than important to note, however, that you can’t save previous games like this. everybody. In the first couple of minutes of play, you can’t prevent the shark from eating the diver. co = ут, Ж» The Herd is attacking and exterminating Earth's native insects! Only Buck Bumble, the mosteadvanced fighting beesever and the baddest bee in the hive, can save the day. Use Buck's cybernetic implants and stockade.of deadly weapons to unmask the power behind Тће Нега! | Ubi Soft egt ои Seitware LU. KÎ Elik kesered. ШЕ Уі Seii ено in т ӨШ ıe 3-D "N^ lege eve vademacks et Wintende ei Aetice Шы 971996 Nintendo gif Tete > 4 The "Officially Licensed Collegiate Products” label is the exclusive property of The Collegiate Licensing Company. The "Collegiate Licensed Product" label 5 the prop: erty of the Independent Labeling Group. All names, logos, team icons, and mascots associated with the NCAA, universities, bowls, and conferences are the exclusive property of the respective institutions. Н an Memorial Trophy and likeness of the actual trophy are registered service marks owned by the Downtown Athletic Club under registration numbers 9: and 935,852, respectively. Heisman and Heisman Trophy Award are service marks owned by the Downtown Athletic Club of New. York City, Inc. Developed by 989 Studios and Red Zone Interactive, Inc. GameBreaker, 989 Sports and 989 Sports logo are trademarks of Sony Computer Entertainment America Inc. ©1998 Sony Computer Entertainment America Inc. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. OT ENOUGH EMOTION IN PRO FOOTBALL? MAYBE THAT’S BECAUSE THE PLAYERS SPENT IT ALL DURING COLLEGE. There’s nothing in the world of sports quite like college football. And there’s nothing in the world of sports video games quite like NCAA GameBreaker 99. This year, GameBreaker returns with a host of features its competition can’t touch. Compete for the Heisman Trophy, build your own dynasty with the blue-chip recruiting mode, and listen to the legendary Keith Jackson call the action. NCAA GameBreaker 99 from 989 Sports. It's college football at its best. nu GAME: BREAKER gg j жи ДМЕ BRE ДЕ, EJ E 2 5 Eu ее” a a www.989sports.com PlayStation PSYGNOSIS SERE Colony Wars: Vengeance, Psygnosis and the Psygnosis logo are ™ or 6) or © 1990-8 Psygnosis Lid. ‘ALL RIGHTS RESERVED. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark at i а а space and land-based missions • 19 acts, 6 endings * Spectacular dog fights Softy Each year, we see a number of significant innovations that truly change the way we think about video games and the games industry from that point on. These trendset- ters can involve anything from the rise in power of a particular developer or publisher, the acceptance of a new technology, the dawning of an entirely new concept or even the actions of an individual, and each year as we look back it's possible to pinpoint the Slickest, most important elements in video gaming. Well, with our new Slick 50 feature, EGM is looking to jump the gun a little bit by lay- ing out our own set of predictions for what will be affecting the video game community over the next 12 months. From what we've seen so far, all of the people, gadgets, games and concepts that we highlight over the next 26 pages are significant enough to change the face of both the industry itself and how you are likely to interact with it. Whether it's Miyamoto's influence over game design or the integration of cyber life into more and more games, everything you read about here will be either a catalyst for future developments or settle into becom- ing more of the norm as opposed to the exceptions to the rules. Above all, if you haven't heard of some of the things on our Slick 50 list, we're certain you'll be familiar with them by the end of 1999. There's just no escaping this stuff. Sure, not everything on our list is a brand-new gadget or concept or star developer you've never heard of before. Several entries are people and ideas that have been around for years— although their influence on the industry has yet to be fully recognized, until now. Then there were the dozens of slick nominees we had to weed from contention. But alas, there can be only 50, and we'll know if we picked the right 5o in 12 months. Each year we'll return to the list and look back on whether we actually got it right or not, before again looking forward to future developments. Check back in 12 months to see our next batch of the EGM Slick 50. We'd be foolish to overlook one of the most influential game producers of 1998, Metal Gear Solid guru Hideo Kojima. Having worked as producer and director on his epic for more than four years (and before that, the equally cinematic Policenauts and Snatcher, as well as the previous Japanese Metal Gear games), he is one of the first producers to truly apply movie-production values to interactive entertainment. And that only makes sense, considering Kojima origi- nally wanted to work in the movie business. Never losing site of the fact that it is a game, and not a movie, he was creating, Kojima provided us with a game that is arguably the most perfect piece of PlayStation software to date —and how many people can you say that about? There is no denying that Metal Gear Solid is a work of creative genius, and we expect it to have a serious effect on the way games are presented in 1999. Watch for more thor- oughly researched content, better scripting, characterization and camera effects in Metal Gear Mastermind games along with a more mature treatment of adult themes and acting. A true innovator paves the way for others to follow, and Kojima may have singlehand- edly opened the flood gates for truly “mature” game content. Finally we may see "action games" following the same road map as "action movies." In other words, at last we may see producers refusing to hold back on violence, sexual content and swear- ing in games, and Kojima has certainly been a catalyst for this. Mucky Ever Hear of Them? You Will Formed by former Bullfrog stalwart Mike b Diskett (the head guy on Syndicate Wars), U.K.-based Mucky Foot is already establishing a solid reputation. You may not have heard the name until now, but—trust us—in 1999 it will be one of "those" teams that people always remember. Its forthcoming PlayStation game, Urban Chaos (snapped up by Eidos), is being devel- oped using Sony's performance-boosting PlayStation Analyzer, and even in its early stages this beat- 'em-up looks set to push the technolo- gy to the limits in terms of both graphics and gameplay Al. Linkups Look, Ma— No Cables! With Sony's PocketStation (formerly the PDA) and the Color Game Boy being the only game gadgets making use of it right now, infrared-transmission technology is still a new, untested concept. And even though it has its drawbacks —namely, limited range of less than a foot or so—we see lots of potential for link- ing things together, sans wires, for short bursts of data exchange (real-world RPGs on the PocketStation, which would let you take on enemy characters miles from your PlayStation, is our favorite idea). Heck, we wouldn't be sur- prised to see infrared linkups built into Nintendo's and Sony's next consoles. PlayStation Poppa b Video gaming today wouldn't be the same without Ken Kutaragi. In 1995, few thought that Sony could issue a challenge to the two-contender video game hardware market, let alone design what would become the dominant system worldwide — but that's exactly what happened. Kutaragi is the father of the PlayStation, and his invention has become Sony's most successful product ever and a household word, with a system in one in every 10 U.S. homes. Heck, this guy's baby has done what no other console could accomplish: The PlayStation has granted video games a sense of mainstream coolness on par with the Discman and MTV. Kutaragi also serves as CEO and chairman of Sony Computer Entertainment America— not only insuring continued success in the U.S. market but preparing for future conflicts with the other guys' consoles. When PlayStation Next is made public in 1999, it will carry his seal of approval. He recently told EE Times, “Our goal is a film-like graph- ics quality that won’t make viewers con- scious of or annoyed [by the fact] that they are indeed looking at computer graphics.” | -anyes Мише pue aouep uayaiyo saiydes6 „7Әң-1Ң Guruuim-puemy ч ш02"511015Ш1Е[22Е'МАМ 5% b Lo 2 (777752 — MIVTIIV yo uguiiuuno TAN dAW TAN AWIL-E 91484 paag Suuojiun pue syoogfejd ша) қ 'sauoe02 'sjaÁejd имо 1nof 342319 „лшашабеиеуу wea, |0101 yonsfof Bojeue ay) usn јолџоо ssed xoinb-Burujufir] uajsKg Buisseg MƏN-IIY 55019 Apuey pue оед DIN шолу Кеја Aq Гаја цдоо9 узезреола uejy ому MaN-IIV а аз сиопездајао Jafe|d ѕиоцешіиү разпудеј-иопојј MaN-II 007 J9AQ Slay aipieu) лојешраоо) мешају) ар x10, мәр Aq padojanag азџабуујази jeraynay TAN MƏN-IIY “1334 10] ajoym е 106 ЕСІ 9N uo әшеб |14100) L au] Кбојоицодј uoneJauar риозәс Jason Rubin, president and founder of b Naughty Dog, and Andy Gavin, head programmer and co-founder, and the rest of the Naughty Dog team developed Crash Bandicoot, the best-selling PlayStation game of all time. That could be why they're on this list. Crash Bandicoot combines impressive visuals with incredible gameplay that delivers a classic gaming experience. The first Crash has sold just under 2 million units in the United States to date, and Crash 156 2 is just as successful. Rightfully so. Now Crash Bandicoot: WARPED is here and we're getting more marsupial goodness. But that doesn't mean the Naughty Dog is closing its doors and retiring of course. "There's more the PlayStation can do,” Rubin says. Apparently, the Naughty Dog team is going to get 20-30 percent more out of the PlayStation with there next title than they did with Crash 3. Their next title, which is not a Crash game and has a tentative = 8 x © л © в 5 Е > 5 > = 5. A E] 2 5 dE & release date of Christmas of '99, is some- thing no one will expect from Naughty Dog, according to Rubin. The team has come a long way considering Rubin and Gavin's first game together was on the Apple II, landing them a $250 profit. And who could forget their cult classic Way of the Warrior on the 300. Who knew? How do they continually wow us with their games? “Our strength is our focus,” Rubin adds, “мете going to keep it tight.” = 8 x $ a = E = > = > = 5. 3 bo 2 s Е = Get reacquainted with an all-new GEX. And his Miss Adventures. • All-new intuitive camera system guides you through hazardous 3D missions • Over 25 all-new disguises with new abilities like scuba diving and snowboarding e All-new full-motion video link to Baywatch's Marliece Andrada as Agent Xtra • An all-new GEX spits fireballs, controls tanks, crocodiles, burros and more • Over 1,000 all-new celebrity impressions and funny wisecracks Е: CRYSTAL www.eidos.com www.crystald.com EIDOS Movies of Games b Let's be honest: Nearly every movie based on a game sucked. Double Dragon Sucked. Street Fighter: The Movie sucked. And Super Mario Bros. —which packed too much snot-like fungus for our tastes — really, really sucked. And we understand completely if you were so traumatized by these celluloid disas- ters that you'll avoid the cineplex altogether and wait for any future game flicks to hita 1 a.m. slot on Superstation WTBS. But then you just might be missing some- thing. With several high-profile, big-budget vid-game movies in the works — most notably Tomb Raider, Resident Evil and a CG Final Fantasy flick, with a possible Duke Nukem and Doom also planned — games are finally getting the proper Hollywood treatment they're due. We're betting a few of these films might (gasp!) actually be worth the $8 admission. Here's why Solid Snake, the 30-some- thing, cold-blooded “professional” of Metal Gear Solid, is the baddest hombre to blast bad guys in any game ever: He smokes in places clearly labeled as non-smoking areas. He snaps necks on a daily basis. He fights enemies so powerful they can read memory cards. His voice is a gravely mix of Snake Plissken's and Clint Eastwood's (thanks to voice actor David Hayter's excellent portray- al). He thinks strapping C4 to an enemy's back is funny (OK, maybe only we get a kick out of that). Oh, and we hear he likes the ladies. Best of all, he does it all with such a remark- able sense of stoic, it's-just-a-job duty that we not only admire the guy, we wanna be him. The ending of MGS left Snake's survival in question. We're bettin' he's tough enough to survive and kick more booty in the next game. Originally a monster designer on Final b Fantasy V, Tetsuya Nomura has long been regarded as one of the finest character artists in the business and is certainly one of the most creative weapons in Square's arsenal. Chances are you're aware of his work—and probably have some strong feelings about many of his characters. Nomura's most Furby Creepy Cool Fuzzball b Taking Tamagotchi technology to the next level, Furby is sure to be one of the must- buy toys in early 1999. Nauseatingly cute and yet undeniably ingenious, Tiger's Gizmo look- alike is a perfect example of technology for the masses. Sit two of them together and freak out as they begin to communicate. ~ Tetsuya Nomura famous include the cast of Final Fantasy VII, and since then he has been responsible for Aya and the gang in Parasite Eve, as well as the characters in Brave Fencer Musashi. His current project is certainly what will be the biggest PlayStation game of '99, Final Fantasy VIII, for which he is providing more realistic characters than those of previous FF games. Over Exposed You can never get enough of a good thing, right? Wrong. The games business is crammed with slick ideas that—thanks to multimillion-dollar ad campaigns and per- sistent marketing people—just come on way too strong. This stuff is everywhere. There's no escaping it. And all we can do is shout, "All right, enough already!" Lara Croft Sure, Lara's sexy, but if she keeps sticking her T&A in our faces all year long, people are gonna start think- ing she's desperate. Eidos Eidos is huge and swallowing companies in single gulps. Run for your lives! David Perry Mr. Perry, we know you're an innovator. We know you have a fast car and a heli- copter. You don't have to keep reminding us. Crash Bandicoot Crash stars in some great games, but we can't help thinking he's a Sonic wanna-be. Where's all the hype for poor PaRappa? Lara Croft Oh, did we mention Lara? Namco Sega’s Foe Turned Friend b Namco's not the most prolific developer/ publisher of console games out there— especially for such a high-profile arcade-game developer— but its few releases each year are nearly always solid gold. We're talkin' 'bout the Tekken and "Racer" series, not to mention the ultrafun Point Blank and Klonoa. And with R4 and kitschy-cool Pac-Man 3D in the works, we see no stinkers ahead. And although Namco has jumped on board with Sega a bit late to do for the Dreamcast what it did for the PlayStation, we're salivating at the thought of what lies ahead from Namco's Dreamcast developers. b You may not have heard of Nintendo's outspoken gaming guru before, but that's because most of what he does goes on behind the scenes. But don't think that he's any less important to Nintendo's success than Howard Lincoln, Minoru Arakawa or anyone else. Ken Lobb is the mastermind behind Nintendo's Treehouse product-testing depart- Nintendo Visionary ment, where Nintendo's best game testers spend a majority of their time testing, tweak- ing and providing feedback on Nintendo's first- and second-party games. It’s because of Ken and his team that many of Nintendo's games (including Rare's) turn out to be so darn polished in the end. Too bad not every game company has someone like this guy. Serial Games b Shining Force III was the first major game to show off just how cool a multipart RPG could be (even if parts 2 and 3 never did make it to the U.S.), and now Capcom's on deck with a 24-part serial game for the Dreamcast, to be unveiled next year. This new style of gaming is one that we hope takes off big-time. Imagine an RPG along the lines of Zelda, but spread out into a dozen 10- to 15-hour “chapters” that release over the course of a year. Would that not rule? N64 RAM Pak Plug Me in for a Good Time With its 4-Mb Expansion Pak, Nintendo is attempting a feat that has failed so often in the past: the release of a performance- enhancing add-on deep into a system's lifes- pan. But we anticipate only good things from this $30 gadget, due for release Nov. 23. So far, developers are using the extra RAM to pump game visuals into hi-res mode, which at least keeps the N64 from looking too dated next to the Dreamcast. But we expect enhancements to Al, sound and texture quali- ty once developers get used to the thing. PLAYSTATION Tme Вашае Рик Te Виш Pree Tme Resse Price ТИМЕ Release Рас ASCII Aftershock Wheel 10/98 $49.99 — Diablo 03/98 $3499 Капа 08/98 $44.99 Rival Schools 10/98 $42.99 ASCII Sphere 360 10/98 $42.99 Dolphin's Dream 11/88 $44.99 Kawasaki Motocross 03/99 $39.99 Road Rash 30 06/98 $42.99 Alien Resurrection 01/99 $44.99 Dragon Warrior 12/98 $46.99 Kensei Sacred Fist 11/98 $44.99 Rogue Trip 10/98 $44.99 American Deer Hunter 12/98 $44.99 Duke Nukem Time Kill 10/98 $44.99 Knockout Kings 11/98 $4299 Rugrats 11/98 $44.99 Animaniacs 10 Pin Alley 11/98 $39.99 ESPN X Games ProBrdr 10/98 $44.99 — Koumeiden Saga Zhuge 11/98 $48.99 бада Frontier 03/98 $42.99 Apocalypse 11/98 $39.99 Earthworm Jim 3 12/98 $4299 Lander 02/99 $44.99 — Sentinel Returns. 10/98 $29.99 Armored Core Proj Phan 10/98 $36.99 Eggs of Steel 11/98 $44.99 Legacy Kain Soul Reavr 01/99 $46.99 Shadow Gunner 10/98 $46.99 Asteroids 11/98 $39.99 FIFA Soccer 99 11/98 $39.99 Looney Tunes Space Race 04/99 $46.99 Shao Lin 01/99 $44.99 Attack of Saucerman 02/99 $38.99 FOX Sports Hockey 99 11/98 $42.99 Lunar Silver Star Story 12/98 $54.99 Silent Hill 01/99 $44.99 Backstreet Billiards 10/98 $36.99 РОХ Sports Tennis 99 11/98 $42.99 MLBPA Bottom 9th 99 08/98 $3299 Silhoutte Mirage 01/99 $43.99 Bass Master's Clsc: TE 11/98 $44.99 Fifth Element 10/98 $39.99 Madden Football 99 09/98 $42.99 Small Soldiers 11/98 $42.99 Battleship 01/99 $39.99 Final Fantasy 8 08/99 55499 MediEvil 10/98 $4299 Snow Racer 98 12/98 $4499 Beavis/Butthead Holly 02/89 $44.99 Final Fantasy VII 09/97 $52.99 Меда Man Legends 09/98 $39.99 болу PSX 7000 06/98 $139.99 Big Air 11/98 $4299 Flying Saucer 02/99 $44.99 Metal Gear Solid 10/98 $46.99 — Soulbringer 01/99 $52.99 Black Bass/8lue Marlin 11/98 $44.99 Formula 1 98 11/88 $4299 Мопа! Kombat 4 06/98 $44.99 South Park 11/98 $44.99 Blast Radius 01/99 $36.99 Freestyle Boardin 99 11/98 54299 NASCAR 99 09/98 $42.99 Sports Car Supreme GT 11/98 $44.99 Blues Brothers 2000 12/98 $44.99 Future Cop LAPD 09/98 $39.99 МВА Fastbreak 99 11/98 $44.99 — Spyro the Dragon 09/98 $42.99 Body Harvest 11/98 54698 G Police 2 02/99 $38.99 МВА Live 99 11/98 $42.99 Suikoden 2 12/98 545.99 Bomberman Phantasy Васе01/99 $44.99 бате Shark 03/96 $39.99 — NCAA Football 99 09/98 $42.99 Syphon Filter 11/98 $42.99 Brave Fencer Musashi 11/98 $46.99 — Global Domination 11/88 $4299 NHL Hockey 99 09/98 $4299 TaiFu 11/98 $39.99 Breath of Fire 3 05/98 $41.99 Godzilla 10/98 $43.99 Ninja:Shadow Darkness 10/98 $44.99 TOCA Tour Car Champ 10/98 $44.99 Brigandine 11/98 $44.99 — Grand Theft Айс 07/98 54299 OddWorld Abe's Exodus 11/98 $44.99 Tales of Destiny 10/98 $44.99 Brunswick Bowling 10/98 $44.99 — Granstream Saga 07/98 $44.99 Other Life Azure Dreams 07/98 $46.99 Tenchu 09/98 $44.99 Bushido Blade 2 10/98 542.99 Guilty Gear 11/98 $44.99 РӘХ Controller 09/95 $21.99 Test Drive 5 10/98 $43.99 C&C Red Alert Вега 09/98 $42.99 Hardball 99 11/98 $43.99 Р5Х Memory Card 09/95 $18.99 Thrill Kill 10/98 $46.99 C:Contra Adventure 09/98 $24.99 Heart of Darkness. 09/98 $42.99 Parasite Eve 09/98 $49.99 Tomb Raider 3 12/98 $49.99 Centipede 11/98 $39.99 — Hot Shots Golf 05/98 $42.99 Pool Hustler 10/98 $36.99 Tomorrow Never Dies 03/99 $46.99 Civilization 2 01/89 $39.99 Indy Jones Infernal Mach 04/99 $46.99 R4:Ridge Racer Typed 03/99 $46.99 Twisted Metal 3 11/98 $42.99 Cool Boarders 3 10/98 $42.99 Jeff Gordon Racing 01/89 $46.99 Redline 11/98 $43.99 Uprising X 12/98 542.99 Crash Bandicoot Warped 11/98 $42.99 Jeopardy 10/88 $39.99 Reel Fishing 11/97 $45.99 WCW NWO Live 12/98 $45.99 Croc 2 12/98 $44.99 K-1 Revenge 03/99 $46.99 Resident Evil 3 12/98 $51.99 Wild 9 10/98 $44.99 Death Trap Dungeon 04/98 $29.99 — Kagero:Deception 2 10/98 $43.99 Risk 05/98 $39.99 Xenogears 10/98 $46.99 | NINTENDO 64 SATURN BOARD GAMES 4x4 Mud Monsters 01/99 $64.99 Knife Edge 11/98 $49.99 Burning Rangers 06/98 $49.99 Advanced Squad Leader 12/94 $37.99 AirBoardin' USA 10/98 $54.99 Legend Mystical Ninja 64 06/98 $59.99 Crypt Killer 04/97 $19.99 Airlines 08/98 $34.99 Banjo-Kazooie 07/98 $52.99 Legend of Zelda 11/98 $62.99 Dark Savior 12/96 $26.99 Axis & Allies 11/94 542,99 Battle Tanx 01/99 $56.99 Madden Football 99 09/98 $53.99 Fighters Megamix 05/97 $39.99 Battletech 4th Ed. 12/94 $21.99 Blues Brothers 2000 12/98 $66.99 Місто Machines 11/98 $52.99 — House of the Dead 05/98 $44.99 Car Wars Deluxe 07/96 $21.99 Body Harvest 10/98 $58.99 Mini Racers 01/99 $59.99 Legend of Oasis 08/96 $45.99 Cthulhu Cults Across Amer.09/98 536.99 Bomberman Hero 09/98 $52.99 — Monaco Grand Prix 02/99 $59.99 — Madden FB 98 11/97 $4399 Grand Prix 06/96 $21.99 Buck Bumble 11/98 $59.99 — Mortal Kombat 4 06/98 $52.99 Magic Knight Rayearth 11/98 $52.99 History of the World 12/94 $27.99 Castlevania 64 02/99 $56.99 — N64 System 09/96 $139.99 Маге! Super Heroes. $42.99 Hobbit Adventure 06/95 $32.99 Conker's Quest 01/99 $53.99 МВА In the Zone 99 02/99 $56.99 Mass Destruction 7 $29.99 Knightmare Chess 2 0698 513.99 Cruis'n the World 10/98 $52.99 NFL QB Club 99 11/98 $64.99 — Maximum Force 7 $4499 Lionheart 10/97 535.99 Deadly Arts 10/98 $56.99 NHL Hockey 99 10/98 $54.99 Меда Man X4 7 53799 — Monopoly Deluxe 05/98 $29.99 Dual Heroes 11/98 $56.99 Penny Racers 01/99 $52.99 МВА Live 98 $34.99 Monsters Ravage America 08/98 $32.99 Earthbound 02/99 $66.99 Perfect Dark 02/99 $62.99 NHL Hockey 98 $41.99 — Necromunda 11/95 $59.99 F-Zero 64 10/98 $52.99 Roadsters 98 11/98 565.99 — Nascar 98 $36.09 Опсе Upon а Time 06/98 $12.99 F1 Racing Sequel 10/98 $66.99 — Snowboard Kids 2 02/99 $56.99 Panzer Dragoon Saga $52.99 Risk 03/96 $32.99 FIFA Soccer 99 12/98 $54.99 Star Wars:Rogue Squad 12/98 $54.99 Rampage World Tour 12/97 $45.99 Robo Rally 01/96 $36.99 Fighter's Destiny 02/98 $59.99 — Superman 64 11/98 $68.99 Road Rash 06/96 $44.99 Samurai Swords 04/97 $39.99 Fighting Force 64 11/88 $59.99 — Survivor Day One 11/88 $56.99 Romance 3 Kingdoms 4 10/95 $34.99 Starship Troopers 03/96 $29.99 GEX2 09/98 $58.99 Топіс Trouble 01/99 $59.99 Shining Force 3 08/98 $42.99 Stratego 07/96 $19.99 Golden Eye 007 09/97 542.99 Тор Gear Overdrive 11/98 $54.99 — Sonic Jam 09/97 $36.99 The New Acquire 06/95 525.99 Јен Gordon Racing 03/99 $66.99 Turok Dinosaur Hunter 2 10/98 $64.99 Touring Car Championship12/97 $39.99 Warhammer 40K 11/94 $59.99 Jet Force Gemini 02/99 $62.99 WCW/NWO Revenge 10/98 $64.99 Worldwide Soccer 98 11/97 $29.99 Wizards Quest 01/95 $19.99 ~ T COMPUTER GAMES & HARDWARE || HINT BOOKS Computer Games Fallout 2 10/98 $44.99 Scrmn Demons Europe 11/98 $45.99 ArmoredCoreProj Phntsm10/98 511.99 1943 Euro Air War 10/98 $45.99 FIFA Soccer 99 11/98 $4299 Sin 11/98 $45.99 Bomberman World 10/98 51099 Alpha Centauri 01/99 $43.99 Final Fantasy VII 06/98 $32.99 Star Trek Kling Наг Grd 10/98 $44.99 Breath of Fire 3 06/88 $1399 Army Men 2 02/99 $39.99 Flight Unlimited 3 11/98 $45.99 Starsiege 11/98 $45.99 Brigandine 12/88 $11.99 Axis & Allies 09/98 $39.99 Grand Prix Legends 10/98 539.99 Starsiege: Tribes 10/98 54399 Crash Bandicoot 3 1198 $11.99 Baldur's Gate 11/98 $44.99 Grim Fandango 10/98 $39.99 Test Drive 5 11/98 $37.99 Final Fantasy VII 11/97 $1499 Beneath 02/99 $48.99 Half Lite 10/98 $48.99 Thief: The Dark Prict 11/98 52999 Legacy Kain Soul Reaver 01/99 $10.99 Blood 2 10/98 $39.99 Heavy Gear 2 11/98 $45.99 Tomb Raider 3 11/98 $39.99 Legend of Zelda 64 11/98 $12.99 C&C2:TiberianSun 11/98 $48.99 Heretic 2 11/98 $47.99 Unreal 06/98 $3499 — LunarSilverStar Complete09/98 $11.99 Caesar 3 10/98 $29.99 Indy Jones Infra! Mchne 02/99 $48.99 WW II Fighters 11/98 $44.99 Metal Gear Solid 11/98 $10.99 Carmageddon 2 12/98 $44.99 Interstate 82 02/99 $45.99 Hardware. Mortal Kombat 4 06/98 $11.99 Centipede 1098 53799 KO8:Mask of Eternity 11/98 $48.99 ATI Rage Fury 32MB 10/98 $279.99 Silent Hill 01/99 $10.99 Civ 2 Test of Time 11/98 $48.99 Lands of Lore 3 11/88 $44.99 Canopus Spectra 2500 10/98 $189.99 Spyro the Dragon 1098 $11.99 Civilztn Call to Powr 01/99 $45.99 Links LS 99 10/98 СН EXL 500 Racing Set 09/98 $52.99 Suikoden 2 11/98 $1299 Daikatana 02/99 $39.99 Luftwaffe Commander 11/98 Diamond Viper V550 PCI 01/99 $189.99 Tekken 3 05/98 $11.99 Delta Force 10/98 $37.99 Madden NFL 99 10/98 Ота Mnstr Fsion AGP16 10/98 $149.99 — Thrill Kill 10/98 511.99 Descent 3 1298 $48.99 Might & Magic 6 04/98 Dmnd Mnstr 30 II 12MB 06/98 $199.00 Tomb Raider 3 11/98 $11.99 DF Jedi Knight W/ Sith 09/98 $39.99 Nascar Racing 3 03/99 Май Catz Panther XL 01/98 $62.99 Tonic Trouble 1198 $10.99 Diablo 2 03/99 $48.99 МВА Live 99 11/98 Matrox Mystique 6200 10/98 $149.99 Turok 2 10/98 5999 Drakan 01/99 $39.99 Need for Speed 3 09/98 MS SideWinder FF Whi 10/98 $169.99 Unholy War 10/98 $11.99 Duke Nukem Forever 12/98 $48.99 NHL Hockey 99 09/98 Saitek Cyborg 3D Jstk 09/98 $5299 Vigilante 8 06/98 512.99 EverQuest 01/99 $44.99 Quest for Glory 5 11/98 Saitek R4 Fro РЫК WI 10/98 $169.99 WCW/NWO Revenge 10/98 511.99 F15 03/98 $38.99 Rainbow Six 08/98 Saitek X-36 Cont Sys 05/98 $107.99 WWF Warzone 10/98 $12.99 F22 Total Air War 11/98 $38.99 Return to Krondor 11/98 TM F22 Pro 10/96 $129.99 X-Men Vs. Street Fighter 07/98 $10.99 Falcon 4.0 12/98 $52.99 Revenant 03/99 TM Месг Fre GT Reg Whi 09/98 $149.99 Yoshi's Story 64 04/98 59.99 Visa, MC & Discover accepted. Checks held 4 weeks. Money Orders under $200 same as cash. COD $8. Price, release, availability, shipping times & offer not guaranteed & are subject to change at any time. Hardware may require added S&H. Within 10 days defectives repaired or replaced at jour discretion. After 10 days the manufacturer's warrantee applies. All sales final. S&H calculated on a per order, per shipment, and per item basis The "per order" charge is charged once per order placed, the "per item’ charge is charged once for each item ordered and the "per EC TTA | m charged once for each shipment we make to you. For each US order $10.00 210 раз 2305 2 10; 41 Days will be allocated to a 12 issue subscription to Computer Games Strategy Plus. | аи 50 ҰМ ҰШ 50 8000 5200 Call for details. Per item $0.75 _ 5100 _ 5100 5200 _ 5200 5800 Standard — Prior US. Mail US. yrity Express Express Mail To Майто Ма PT Ce ТІ anada Тһе World ©1996 CHIPS 8 BITS, INC. “UPRISING X'Futuristic war immersion, with an intense blend of action I & quick paced battle ig tactics in vast, stunning Ez 3-D worlds. Command troops, tanks, gunships © the battlefield of the ice] future. Travel to war- Miet torn planets & build v your army's power. Over 25 levels, one- player campaign mode with unfolding story, fJ two-player co-op mode, & two-player а death matches. 3D0 (Strategy) Release: 12/98 PSX P "EARTHWORM JIM 3D' Earthworm Jim worms his way out of 2D А games for his debut in - و‎ D! Features over 30 5 19 any enemy characters \ 4 ~ 8 4 loony levels loaded r 4 with games. Includes all тшме" | Jim'S signature moves plus tuck’nroll, jump'n- W shoot, hand-over-head helicopter head, pig- Interplay (Adventure) sliding, the pocket rock- Release: 12/98 et and more. N64 W|'STAR WARS: ROGUE SQUADRON’ ШЕ Defend the Rebel Alliance in X- Wings, Y-Wings, A-Wings, & V- Wings against TIE Fighters, AT-ATs & AT-STs. Many missions ranging from 4 rescue to reconnaissance, dogfights to search & destroy. Explore the plan- ттен ets Kessel, Tatooine & Mon-Calamari. EI x Multi-objective missions & precise control make this game stand out. Lucas Arts (Simulation) N64 12/98 PCCD 11/98 “TOMB RAIDER Ill’ Lara's off to more exotic locations, from the deserts of India to the islands of the South Pacific. Choose your destiny by selecting the order in which you play each of the 4 adventures. Revamped game engine, new reflection system, vastly improved Al, new special effects (rain, snow, fire, & тоге), Eidos (Action) PSX 11/98 PCCD 11/98 M ‘ALIEN RESURRECTION’ brings you dangerous levels of firepower, frightening aliens, death, destruction and may- hem. Race against the clock through the foreboding corri- dors of the research vessel 4 Auriga, while destroying Aliens sand trying to prevent the | extinction of the human гасе Fox Interactive (Shooter) Release: 1/99 PSX "LUNAR SILVER STAR’ Join Alex as he begins a quest to save the land from the advance. of the Magic Emperor. Explore dungeons, fight monsters, & gather information as you advance toward confrontation with the Emperor himself! Features menu-driven combat & over 45 minutes of awesome animation sequences! Working Designs 1% li ion (Roleplaying) Release 12/98 PSX PlayStat LucasArts Use the Franchise, Luke b Let's see how long we can go before mentioning that LucasArts controls the most lucrative franchise in the galaxy. Hmm. Well, LucasArts did publish that Ballblazer Champions game for the PlayStation, which was kinda fun. And then there's Herc's Adventure, not to mention a PlayStation Indy Jones game in the works and, umm... Oh, there's just no denying that LucasArts' bread and butter is Star Wars. More specifi- cally, the company is developing at least two games based on Star Wars Episode One: The Phantom Menace, the mucho-anticipated Star Wars flick set to premiere May 1, 1999. And while we're all looking forward to Star Wars: Rogue Squadron—the last LucasArts game set іп the classic Star Wars universe — it's the thought of playing a prequel-based game that no doubt has most gamers feeling the Force. Set to be released exclusively for the Nintendo 64, these titles are yet more proof that, yes, a new wave of Star Wars movies, games and merchandise is on the way for a new generation of gamers. Why, it's enough to bring tears to the eyes of old- School gamers who grew up with the Trilogy. Oddworld Inhabitants It's an Oddworld After All Started in 1994 by industry newcomers Sherry McKenna and Lorne Lanning—both veteran special-effects artists —Oddworld Inhabitants broke onto the gaming scene with the PlayStation hit Oddworld: Abe's Oddysee. After playing the game and taking part in its engrossing story (which was both moving and humorous at the same time), no one could deny how cool the Oddworld experience was. Now Абе” graced our PlayStations and we couldn't be happier. Exoddus has Oddworld Inhabitants' corporate philosophy has always been to make games that give every type of gamer an all-encompassing entertain- ment experience, one that is artistically engag- ing but also with funny, embarrassing and iron- ic human-type qualities. Lanning mentions, "The game industry...is the most powerful entertainment medium that has ever hit this planet." With this mentality, the future should be bright for Oddworld Inhabitants — although we'll have to wait for the proper sequel to Oddworld: Abe's Oddysee to come out. Current technology just can't handle it yet. Bringing RPGs to the Masses b The Midas touch of Square doesn't appear to be showing any signs of going away. For every Bushido Blade 2 that tarnishes an otherwise perfect record (and it wasn't really all that bad of a game), there are plenty of Xenogears, Parasite Eves and Brave Fencer Musashis to ensure that everyone's lust for quality RPGs is satiated. And that's without even mentioning, un- Square-like games like Еіпһапаег. Raising the bar both in terms of produc- tion values and, more importantly, scripting and storytelling, Square has virtually sin- glehandedly made the RPG genre fashion- able again in the United States —thanks entirely to the amazing success of Final Fantasy VII. And things are only gonna get better for fans of the EA-allied developer. Over the next year we should hear an awful lot from Square, as Final Fantasy VIII is still set for release in Japan in the first quarter of next year, with a U.S. release still sched- uled for around September '99. Watch out for news on the Final Fantasy movie too, as Square once again pushes RPGs further into the realm of cool. 7: GAME! Essential P| = The YourBe What is Expert Gamer? * Codes*TipseStrategies "лос апа codes for all systems! • Incredibly detailed M l 342113 Б АМЕР © сыш” ЖЕР Formerly EGM? • Playing Tips and Strategies from the Тарс Á Ж... experts themselves. 1 1 / Huge Maps Show all Є е Features оп special fy, Controllers and қ OCARINA OF TIME Peripherals. үйү / | Deme On Newsstands Everywhere Mission Objectives All the Creatures, TMs, HMs and Badges Revealed А Secrets Found in Both Time Class Zones А Dungeon and World Maps! A Boss Fight Strategies МІ Abilities and Deathblows detailed Items/Boss Lists! complete Walk-through vith all Cups Found! ilicon Valley sameDay 99 soul Calibur Madden 99 fenchu Ninja ON NEWSSTANDS NOW: e 1999 Video Game Buyer's Guide е EGM's Player's Guide to Video Games for the Nintendo 64 | PlayStation ee С Are one pAct WWW.FOHINTERACTIVE.COM Corporation, Inc.All rights Reserved. “Twentieth Century Fox,” "Fox" and their associated logos are the property of Twentieth Century Fox Film Corporation. All rights reserved. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. NASCAR is a registered trademark of the National Association for Stock Car Auto Racing, Inc. and Nasa is a trademark of the National Aeronautics and Space Administration. This product is not in any way associated with NASA or Nascar. ©Digital Illusions CE AB 1998. All Rights Reserved. Under license to Fox Interactive from Gremlin Interactive, Inc. ©1998 Twentieth Century Fox Film У A -PS5 EXTREME MAGAZINE God’s Gift to Video Games He’s the most successful and influential b game designer in the entire world, and it could be convincingly argued that his list of credits reads like a substantial laundry list of the greatest video games of all time. He's the father of Mario, Zelda, Donkey Kong and a host of other video game characters that are known and loved around the world. Did you somehow think he wasn't going to make this list? Originally hired as Nintendo's first staff artist in 1977, Shigeru Miyamoto has gone on to become one of the most recognizable "talents" within the video game industry. Frequently cited in just about every kind of forum you can imagine, his incredible game- design skills are appreciated around the world. Recently this talent was recognized in full, as last year he was commended by being the first-ever recipient of the Academy of Interactive Arts and Sciences' Hall of Fame award for his contributions to gaming. Certainly his most applauded gifts are those for attention to detail, perfectionism and an ability to create believable and absorbing worlds for players to immerse themselves in. More than any other games designer, Miyamoto appreciates the impor- tance of suspension of disbelief—his games offer a degree of "completeness" that few others can compete with. By placing the experiences of the player ahead of every- thing else, his input into Nintendo's first- party lineup has always been visible. When it comes to the N64, he has had a hand in most of the system's classics with everything from Super Mario 64 to F-Zero X boasting some kind of input from him. This year, his talents will be brought to an even broader audience, as arguably one of the most influential and important video games of all time is released. The Legend of Zelda: Ocarina of Time (as EGM goes to press) already has more than 250,000 pre- orders and is well on target to break the 2 million sales mark, before Christmas—and that's just in the United States. Aside from recognizing his talent as a designer, storyteller and "world builder," next year we'll no doubt be looking back at Miyamoto as the man who "saved the N64." Shockingly, for an area of entertainment b with its feet very firmly rooted in "fun," there has been a distinct lack of humor in the majority of games. For years now, everything seems to have been taken far too seriously, but thankfully, as we move into 1999, some chuckles are on the horizon. The obvious suspects for subversion are South Park and Beavis & Butt-head, but we are seeing a welcome "loosening" in terms of silly voices, funny scripts and unusual juxta- position of images and sound in other games, too (such as in the retro sci-fi antics of Invasion From Beyond, from developer King of the Jungle). At last — we're seeing games that will intentionally make you laugh out loud. Although it's had its pitfalls, the marketing b label best symbolized by Madden's aging mug and the phrase "If it's in the game, it's in the game" has done more for sports video games than anyone else. Besides just making great sports games, they paved the way for comprehensive sports licensing, made multiplayer sports gaming a standard, and raised the bar when it comes to complementing gameplay with great, in-depth features. Their latest feats include creating the best hockey game (NHL 98), engineering the most realistic football artificial intelligence (Madden NFL 99), and most recently releasing the PlayStation's first serious boxing simula- tion (Knockout Kings). Although InterAct has put out some low- b quality products in the past, this leading third-party peripheral manufacturer is blazing a trail for others. Not only does the company sell more accessories than Sony or Nintendo themselves, but this giant is bringing to the table some devices that will forever change the way you play games. The DexDrive, for example, will let you e-mail and download saved-game files, and future N64 and PS GameSharks will allow you to create your own cheats. InterAct's aggressive business model and innovative thinking have made it the fifth largest company in the gaming industry, only topped by EA and the big three. Plus, they make some pretty kick-ass ads. Game Boy Color > One is a seemingly immortal portable that’s finally gotten its ultimate upgrade—a color screen. The other is a lit- tle digital camera combined with a surpris- ingly comprehensive photo- and animation- editing package. Both are slick on their own, but together, the Game Boy Color and the Game Boy Camera make the ultimate toy. Forget about the camera’s silly ability to modify your pictures with goofy clip art noses, eyes and such. The real draw here is its animation program, which lets you slap together short flicks packed with cheesy special effects—eye beams and stop-photo animation being our favorites. Nintendo calls the whole process “Funtography.” Sure, we'll buy that, but more than being just fun, the Game Boy Camera lets you flex your imaginative muscles more than any mere game. It's the kind of thing we imagine James Cameron and Steven Spielberg would have treasured as kids, and we can only wonder what future filmmakers will credit Funtography for their fortunes. Game Boy Camera Coolest Toy Ever And while the Game Boy Color doesn't col- orize your pictures (well, other than adding Turnervision-esque hues), the system's super-crisp screen does make a huge differ- ence for anything you slap into the cartridge port, whether it's an old game or one of the new color titles. (We can finally enjoy scrolling-intensive action games that were just too blurry on the previous Game Boy incarnations.) It's just the gimmick needed to keep the most successful system ever on top for who knows how many more years. Younger than 18 years old must have parents’ permission Call our Phone Line! REMOTE WIZARD WIRELESS FOR PS BOOMERANGÓ4 REALITY VEST FOR PS X-WIRE WIRELESS FOR N64 арнаны cicer dud CALL N OW AND WIN! www.nubyonline.com ELECTRONIC, GAMING, МОМЕНТУ, BU GAMER Listen to Quartermann Gossip Before It's in EGM! Call and Test Your Knowledge of Video Game Trivia! Get the Latest Expert Gamer Codes & Tricks Hear Review Crew Members' Game Ratings! Product names are registered trademarks of NUBY HOLDINGS CORPORATION ia questions and leave your name, address and phone number as instructed. Winners will be determined by judges whose decisions are final. One winner per household per nisdirected responses. 2. Prizes: Winners will receive one (1) of the following at Ziff-Davis' sole discretion: Remote Wizard, Boomerang64, Reality Vest, X-Wire Wireless Controller. will be notified by mail. Prize(s) are non-transferable. No substitutions of prize(s) are allowed, except at the option of Zif-Davis should the featured prize(s) become unavailable. loid in Maryland. compliance with the time parameters contained herein or return of any prize/prize notification as undeliverable will result in disqualification. Winners or their legal icceptance within 5 days of receipt or forfeit prize. Employees of ZD Inc., NUBY HOLDINGS CORPORATION and their respective affiliates are not eligible. Neither ZD Inc., NUBY, nor nsible for any damages, taxes or expenses resulting from this contest. Winners acknowledge that ZD Inc. has neither made nor is іп any manner responsible or liable for any war- rize including but not limited to its quality, mechanical condition or fitness. Winners accepting prizes agree that all prizes are awarded on the condition that ZD Inc., its agents, rep- ny injuries, losses or damages of any kind resulting from acceptance, possession, or use of the prizes. 4. Winners List: For a list of winners, send a stamped, self-addressed envelope to "Preview 38. Allow 3-4 weeks for delivery. 5. Restrictions: Void where prohibited or restricted by law. Al federal, state and local regulations apply. Toys Vehicles Sold Separately > It’s about time we hard-working gamer types are getting decent action-figure versions of our favorite video game charac- ters. And it only makes sense when you think about it—most video game characters look like cartoons or toys anyway. Ah, but there was a time when good- looking video game-related toys were only available by import from Japan, if then. Nowadays—thankfully—companies like Game F McFarlane Toys, Resaurus, Playmates, Toy Biz and others allow us to get our paws ona slew of highly detailed and generally pleas- ing figures. Even better, you usually only have to spend around $10 to do it. Some upcoming collectibles to note are Metal Gear Solid figures from McFarlane Toys (which will undoubtedly be the coolest video game-inspired toys to date), Zelda assortments from Bensussen Deutsch, Turok 2 and Lara Croft sets from Playmates and Resident Evil 2 figs from Toy Biz, among others from several new companies. Already available are Resident Evil toys from Toy Biz and Crash Bandicoot and Duke Nukem packs from Resaurus, with Quake 2, Gex and possibly Castlevania on the way. These toys are just another way for us to willfully spend our money on stuff “normal” people consider a waste. Reflections riving in Style team that produced both Destruction Derby Although not particularly well-known, developer Reflections was actually the games for Psygnosis. Building on the immense success of these, the team has since been working on Driver— an incredible “get- away-driver simu- lation” that makes use of some very accurate city maps for level layouts coupled with an awesome 3D engine. Driver will undoubtedly be responsible for a sudden leap in quality of this style of game on consoles. Expect to hear the name Reflections a lot next year. Oh, and check out that cool logo. DMA Design > time to time a developer turns things upside Originality is a quality sadly lacking in many of today’s video games, but from down by producing something unique. In the past year Lemmings-developer DMA Design has brought us Grand Theft Auto, Body Harvest and Space Station: Silicon Valley—a trio of excep- tional games that illustrate how far you can push game- play ideas. And from what we've seen of next year's titles, the DMA creative pool is far from dry. Oh, and DMA stands for Doesn't Mean Anything, for those of you interested. (GM) 174 Video games are no longer a niche mar- » locked іп their rooms. More and more compa- ket for anti-social teens to play while nies are capitalizing on gaming’s appeal to casual gamers, developing games that appeal to a mass audience. Take PaRappa the Rapper, for instance, which caught on not only with Games for Cool People No More Geeky Kid Stuff hardcore gamers but also women and music fans. Puzzle games, meanwhile are the easiest lures to video gaming. 989’s Bust A Groove, Konami's Japanese hit Beatmania, Tetris, Devil Dice and cinematic games like Final Fantasy VII and Metal Gear Solid are drawing more and more casual players into the fold as well. Sonic the Hedgehog Little Boy Blue b So what if he no longer rules over an Sonic's still the coolest game critter around, animal kingdom of mascots in waiting. and Sonic Adventure may be the Dreamcast's killer app. Now let's hope we don't see Aero the AcroeBat, Bubsy and other dude-with-tude wanna-bes popping up in Dreamcast games. Whether it’s a major success or not, Dreamcast is going to be the name on everyone’s lips over the next 12 months. Sony may sell 50 squillion PlayStations and Nintendo may dis- creetly step back for a while, but every- one is going to be squealing about what the Dreamcast is capable of doing. To quote Mucky Foot’s Mike Diskett: “For Sega to fail to take a huge chunk of the console market will take a cock-up of Atari-like proportions, ora Sega Dreamcast à 4 Better Than Blast Processing worldwide recession leading to the end of civilization as we know it.” Luckily, neither scenario seems likely. The development community appears to be very firmly behind Sega this time round, and the easy portability of PC and Naomi code to the Dreamcast is going to help ensure a steady flow of titles throughout the system’s first year—something that Sega desperately needs. This combined with the system’s terribly fashionable online element should ensure success for Sega, Sonic and all his furry friends. Despite a few apparent hiccups over the Japanese launch (rumored game delays, a shortage of systems, etc.), we fully expect the U.S. roll-out to be a huge affair with all the appropriate bells whistles and, most importantly, games. Mark our words—Sonic will become a household name again, and everyone will wonder how we ever went so long without Sega in our lives. die гт BEING BETRAYED BY YOUR CREATOR DOESN'T JUST MAKE $ As Raziel, stalk on the souls of T Engage your creator, Kain, in an epic struggle for dominance + Dark gothic story + No load times PIT MAKES FOR BLOODSHED. Suzuki King of Fighters Illustration by Alan Ditzig Illustration by Alan Ditzig Just as Nintendo has its extremely b short list of game-design gurus, so, too, does Sega, whose Yuji Naka and Yu Suzuki are the brains behind the Dreamcast's biggest, most important games. Heck, if it weren't for Yuji Naka, the Sega Genesis wouldn't have had a key component that made it a hit stateside. Naka is widely recognized as the Father of Sonic the Hedgehog, Sega's mascot and blue blur that gave the company the right "attitude" it needed to challenge the behemoth known as Nintendo. During the days of the Saturn, he headed up Sega's NiGHTS and Burning Rangers, neither of which reached the level of popularity Sonic did. Nevertheless, Naka and Sonic Team are Sega's best bet to over- take today's industry behemoth —Sony. Yu Suzuki is the other high-profile game director at Sega. Suzuki is a celebrity in Japan, the driving force behind the most successful Sega arcade development team —AM2. Suzuki's gameography is easy to remember, since it's essentially the list of King of Hedgehogs major Sega arcade hits, including Hang On, Space Harrier, Out Run, After Burner, Power Drift, Virtua Racing and the most popular of his creations, Virtua Fighter. The game was considered so revolutionary that it won a place as a 1998 selection into the Smithsonian's collection of innovative infor- mation technologies in Washington, D.C. Suzuki's influence on Sega's new Dreamcast system is evident in its highest-profile launch title, Virtua Fighter 3tb. Expect to hear a lot more about both men in 1999. 179 180 PDAs > Sure, none of the console PDAs are really gonna be called PDAs anymore, but мете still gonna use those initials to identify the slick, pocket-size portables being readied for the PlayStation and the Dreamcast. And since the Dreamcast was developed with its tiny plug-in VMU system as part of the overall con- cept, мете sure to see numerous games that allow you to integrate gameplay elements that can be transported back and forth between both Dreamcast and Naomi arcade environ- ments. Developers seem very receptive to the system, and the majority of early DC games utilize the VMU in some way. Sony’s PocketStation (formerly known as the Sony PDA) is also catching on. There are already 31 titles in development for the tiny system with concepts varying from fighter training to play editing and—our favorite— RPG character development. As each new idea is introduced throughout 1999, it will only serve to strengthen the concept and ensure that future consoles will adopt transportable elements as readily as they have adopted rumble technology. Som sia SLEEP. MODE Raziel b Think of him as a Solid Snake for the undead crowd. Raziel, the renegade soul- sucking star of Legacy of Kain: Soul Reaver, is just the type of bad-ass, take-no-guff, not- quite-a-hero hero we like to see in our games. The key to this guy is more than just his rugged, rotten looks. Raziel's got a backstory so completely deep and sinister he's sure to become the poster boy for the Goth genera- tion. Once a trusted lieutenant of the evil vampire king Kain (your alter ego in the first game), Raziel is now an exiled, scarred shad- ow of his former self who must suck souls to survive. Heck, he's a bad guy even bad guys are afraid of. Oh, and his game's really cool, too. In fact, Soul Reaver looks like such an amazing sequel, we expect to see lots of similarly dark games starring similarly dark characters. tricks. Graphically, this game is stunning, and you already know about its brooding Crystal Dynamics hero, featured above for his own slick- ness. With Soul Reaver, Crystal Dynamics has raised the bar in visual standards, The New Weapon in Eidos' Arsenal and we're sure Soul Reaver will force Crystal Dynamics seems to do no a few competing developers to rethink b the way they're programming on the PlayStation. wrong. This forever-strong developer keeps bringing out solid titles and has so far avoided the crap that most companies are occasionally prone to pushing. This past year, Crystal D treated us to a great 3D update of Gex for the PlayStation (let's ignore Gex 64 for a moment here...) and The Unholy War, a modern-day version of Archon (a true classic). But what we're really psy- ched about is Crystal's upcoming Legacy of Kain: Soul Reaver, a game that really has Crystal D reaching deep down into the PlayStation's bag of Rewritable Media Save the World Despite suffering something of a major setback with the delay and subsequent U.S. cancellation of the 64DD, the idea of rewritable media for games on consoles (rather than PCs, where it's a matter of course) is flourishing. Memory cards are being used more imaginatively in the short term, but expect future generations of consoles to incor- porate ways of saving large amounts of data such as custom levels, stats, characters and maps. MiniDisc for PlayStation 2 perchance? alliances have developed —the most high numerous others. profile of which has been the Gathering of These alliances are striving to ensure that Developer Alli | а n ces lisher. Elsewhere, though, the Scottish United They Stand Games Alliance, which includes DMA Design, Vis Interactive and Red Lemon Developers, something that has since game design continues to develop as a cre- mutated into a “United Artists” style pub- ative and universally accepted art while at the same time striving to gather new talent by pushing for specific educational b After years of being overshadowed by resources for aspiring designers. the bureaucracy of the publishers, the Studios, has true talent of the game industry — ће devel- opment community —has lately begun grow- ing significantly in power. A handful of teams are already in powerful positions; id, Bullfrog, Shiny, Naughty Dog, but others are learning that they need to unite to establish creative authority. In the past couple of years a number of emerged along with ESP in Japan, a group that gathers Treasure with GameArts, Sting and Real Bands In Games Bang Your Head Because of budgetary limitations, the b adoption of bands to provide games Soundtracks has been a slow, creeping road. But ever since White Zombie exploded from 3DO's Way of the Warrior we've seen numer- ous artists handed over to game developers by more forward-thinking music labels. WipeOut was obviously a major catalyst in this area three years ago, but this year we are seeing more examples than ever. Accolade's ` SCOTTISH GAMES ALLIANCE new games use Gravity Kills, KMFDM, PitchShifter and SevenDust, while Rob Zombie (pictured left) rears his video gaming head yet again in Twisted Metal 3. Elsewhere, in a sur- prisingly non-metal move, GT Interactive has signed the Mighty Mighty Bosstones for Rogue Trip to lend a somewhat jollier, less stereotypical ambiance. Until now, like many movie soundtracks, most game scores have been simple cut-and- paste jobs with well-known tunes. It’s only a matter of time before we see unique remixes and even complete songs produced specifical- ly for a game. Who knows— something as nau- seating as Aerosmith’s “Don’t Want To Miss A Thing” could be produced for Resident Evil 4. 182 Yoshitaka Amano Many times, the artwork behind a video > inspired as the game itself. One artist in par- game can be just as beautiful and ticular stands out in our minds for two rea- sons: First, his art has a distinctly unique, refreshingly rich style unlike any we’ve seen before, and second, he’s responsible for the design of some of the most well-known char- acters in the video game universe. Do the names Cecil, Rosa, Kain, Golbez and FuSoYa ring a bell? How about Lock, Terra, Shadow, Edgar and Sabin? Or for those of you who are more import-savvy, do you recall some folks named Butz, Lenna, Galuf and Faris? All of those characters (and many, many more) hail from the Final Fantasy universe (FF I-VI, to be exact), and all were designed by this man, Yoshitaka Amano. Although he stepped down from the role of character designer for the FF series when Square made the jump to polygonal charac- ters (Tetsuya Nomura’s the new man in town), Amano still does select art for the games. He's also been involved in other pro- jects (most recently Atlus' Kartia), and is rumored to be working on art for a new Dreamcast game. His artwork is beautiful, his dedication is obvious, and his creations have touched the hearts of millions of gamers everywhere. Game Customization something we'd like to see more of. We're talking about in-game customization, those special modes that let you design your own tracks (as in Moto Racer 2 and Rally Cross 2), craft unique puzzles (see Have it Your Way Bust-a-Move 4) and even build charac- b It'S not exactly a new idea, but it is one and more games lately—and it's definitely that seems to be cropping up in more OREATE The N64’s Tyrant Lizard b Acclaim's "in-house" development studio third-party is increasingly becoming the premier the N64. Singlehandedly bringing Acclaim back from the developer for brink with the original Turok, the team has con- sistently built on past successes. Aside from the increasingly impressive sports lineup (most notably NFL Quarterback Club 99), Turok 2 has shown once and for all that teams other than Miyamoto's are capable of squeezing every last drop out of the system. With this as a baseline it's something of a no-brainer to consider the impact that the team is going to have on developments throughout 1999. Don't forget Iguana is responsible for the South Park game too; somehow it has man- aged to convince Nintendo that adult humor can be acceptable in a game for the N64. With any luck it will also have been singlehandedly responsible for moving both Nintendo and the video game market in general toward more mainstream entertainment values. ters. In fact, it's WWF War Zone's insanely fun Custom Wrestler Mode that, more than anything else, has us craving more cus- tomization in our games. (And if you need proof of that, check out Elephant Sak, our favorite custom wrestler, to the left). With Ascii’s “maker” series — which includes RPG Maker and Fighter Maker— canceled in the States, it looks like in-game customization met with a bit of a setback here. Let's hope someone else picks up this very cool idea and runs with it. py i Aya Brea Blue-eyed Girl We figure Aya Brea, the fair-haired star of Square's Parasite Eve, is hardly your typi- cal NYPD rookie. For starters, she unravels a gore-filled mystery so convoluted and crammed with so much sci-fi mumbo jumbo that even we had a hard time following it at times. (Of course, she did have a few flash- backs and her own mutations to help her along.) And on top of all that, she's not exactly hard on the eyes, either. But that's what makes Aya so slick. Unlike some buxom other female game characters, Aya's appeal is driven by more than just long legs and massive measurements. She's a smart, sexy, deep character, and, fortunately, future game gals seem to be following in her diminutive footsteps (instead of going the total T&A route). Take Joanna Dark, for instance. The star of next year's N64 sure-to- be blockbuster Perfect Dark, Joanna exhibits the same poise, beauty, smarts and style (at least from the screenshots we've seen). Aya, it looks like you're on to something, girlfriend. 183 tS" adifféreni ^ every time yo iks or registered КЕШ. Те 300 Company in th her. ademi pg 10 their 4 he smell о of pur Dri however T. 240 never С ore’ | | е 4 И ( ! Џ t v ij & ji) | Ж И SS Бы Pi ~ ! / 4 m ^w wl 4 % N А a = AN "e, 3 Bry? >” “Plays fast and chaotic. Literally dozens of units can be on the screen at one time, and the battles that take place are epic.” - PSM • Virtually unlimited replayability. Unbelievable destruction. • Command massive brigades of sci-fi troops, tanks, gunships and bombers. a PlayStation зро www.3do.com • Explosive 2-player action — unload hi-tech firepower against a friend. ааа an S. ses, ШИЕ PlayStationi је E] е » т » е = = е p = p x » = е | = Slick Disasters Sometimes, the only thing that keeps a cool gadget or concept from becoming a slick sensation is a little bad luck. Hence, for those of you who slow your car to gaze at traffic accidents, we examine these spectacular failures that were only a few degrees from becoming slick... 64DD те) game customiza- tion being such a cool thing, we really want- ed to see the DD. Now мете just getting real- ly big carts instead. Intensor A bass speaker posi- tioned near your crotch? Sounds like the greatest idea ever. Too bad the chair’s a pricey piece of crap. Saturn Not enough games, a lousy launch, weak 3D hardware, shoddy marketing—the Saturn had a rough life. The end. Game.com It’s a slick little system with a cool touch screen that plays ter- rible games. It does play a mean game of solitaire, though. Dreamcast Launch So the DC’s launch in Japan isn’t really a disaster, Dreamcast. but game delays are never a good sign. Still, the U.S. launch will rule. Rumble Technolog Shake, Rattle, Roll Nintendo pioneered this idea with the Rumble Pak, and then everyone refined it until it reached its pinnacle with the Sony Dual Shock. Effectively bringing a third sense into the gaming experience, being able to "feel" things in a game ups its immersiveness and * , ,MGS Dialogue b In most games, we're usually lucky to get dialogue that at the very least isn't laugh- ably bad. Then Metal Gear Solid came along and singlehandedly transformed game dia- logue and voice acting to an art form. The credit here goes partially to freelance transla- tor Jeremy Blaustein, who spent six months translating the screenplay-like script, as well as co-directed the voice-recording sessions. (Blaustein's credits include the translation for Castlevania: SotN and the upcoming Suikoden 2.) Kris Zimmerman, a veteran voice director based in L.A., directed MGS's recording ses- sions, which lasted two weeks and involved nearly 20 actors (most of which she chose for the parts). Of course, Konami deserves the ultimate credit for not skimping on MGS's translation and voice work. We're hoping other developers will follow Konami's lead. =. y». assists the suspension of disbelief. Simple rumblings are all well and good, but the coming year will see sensory feedback become far more integral with the gameplay as seen in Metal Gear Solid or Zelda. Audio and visual cues will be supplemented by feedback that will help point out weak spots in an enemy, or the location of hidden secrets. And Namco's new "jog" controller (released with R4) will up the ante in console force-feedback techni- cal sophistication. гі It stomped Tamagotchi like a 500-foot > to grow in popularity. Nintendo’s Pokémon Gila Monster on steroids and continues (that’s a shortened version of “Pocket Monsters”) has spawned a hit TV show both in Japan and the United States and a multi- billion-dollar industry of toys, comics and records in Japan (not to mention some of the craziest marketing and ad campaigns we've ever seen). While Nintendo 64 sales are lean in Japan, Nintendo is bulking up on anything and everything Pokémon and living high off the fat of these cute little monsters. It’s still too early to tell if Pokémon will be as big a hit in America as it is in Japan (where it’s sold over 10 million copies), but it surpassed Nintendo’s own expecta- tions when it was released here in September, selling 200,000 copies in the first two weeks of availability. The cartoon show supporting the title is a hit by itself. One day in October, it beat out The Today Show, CBS This Morning Catch Them All or Face Ridicule and Good Morning America in ratings in the New York market. The Pokémon phenomenon shows no sign of slowing, either. In 1999, a Game Boy sequel as well as another N64 title 4 аге coming to Japan. If popu- | lar, those games 5 р will likely show up in Z the States too. Just goes to 55 Ё show, never underestimate а mall, yellow, electric rat. les 187 188 Nintendo’s Best Pal b We imagine that at least once a day, Nintendo's corporate structure kneels and every executive in the upper echelons of gives thanks for Rare. Funded by Nintendo, Rare is by far the best N64 developer next to the big N itself. (If more N64 games were as good as Rare's, the system would be unstop- pable.) With an amazing track record that includes Banjo-Kazooie, Diddy Kong Racing and—of course— GoldenEye (and that's not including the more than 90 games Rare created for Nintendo's 16- and 8-Bit systems), these guys do not make crap. Rare's mastery at game design no doubt has much to do with its development phi- losophy— which, appropriately enough, mirrors Nintendo's: Rare will not release a game until it's ready. That means delays, sure, as the various Rare teams tinker and tweak their games for months on end. It also means that when their games finally do hit, we're treated to a nearly flawless gameplay experience. It almost makes the wait for Conker's Quest, Jetforce Gemini and Perfect Dark— perhaps the N64's last great game— bearable. Almost. Let's face it, robots are just plain rad. > tle mechanical friend at your side that brings There’s just something about having a lit- back warm memories of the movie Short Circuit...or maybe not. Seriously, back in the day we had Verbot—which was a pretty sweet robot at the time—but he was really just a klunky piece of plastic that took about as many batteries as the Space Shuttle (well, if the Shuttle used batteries for power, that is). magotchi Grows Up Creatures you can breed, warriors you can train, Al that learns from simple stim- uli—call it what you like. A-life, Cyber Life or Artificial Life, this is something that has been creeping into games for the past couple of years in multiple guises, from Monster Rancher to Tamagotchi. The coming year should see it finally flourish further as more mainstream games embrace the technology. We expect the VMU and PocketStation to boost Cyber Life's popularity, as well. These days, with the arrival of such products as R.A.D. from Toy Max (see this month's Get Some! for more info), the incredible LEGO Mindstorms and Sony of Japan's eerie but awe- some Entertainment Robot (an oddball 'bot with varied appendages that Sony may eventu- ally bring to the States), it looks as if robots are once again coming into the mainstream. No, these crazy, fairly expensive items may not be directly related to video games, but they certainly do look cool, and if you can program them—as you can with LEGO's Mindstorms and the Entertainment Robot —then there's certain- ly an interactiveness to them. Let's just hope the little fellas don't get too smart, though. Remember Runaway's acid-shootin' spiders? Arcade Revolution Allis Not Lost b Let's face it. Arcades just aren't what exciting industry is now a stagnant pool of they used to be. The once bustling and rehashed sequels and clones. But that's all about to change. With the help of arcade PCs (a technology with potential although so far underutilized) and Sega's new Naomi board (which is basically a Dreamcast), arcade game development is easier and more enticing than ever. Now when developers create games, they are actually doing it on two platforms for the Do-it-yourself Cheats j Cheaters Always Win After a generation of 8- and 16-Bit Game > 64-Bit GameSharks, мете now ready for the Genies and another generation of 32- and next step in cheating: devices that let you find your own cheats in video games. The current GameBoosters and Game Boy GameShark already let you make cheats for many Game Boy titles (as will future Nintendo 64 and PlayStation GameSharks), and accessories from companies like Rocket Game Products (namely, the SharkLink and Cheat Factory) and USA Blaze (Xploder) will allow you to hack into your favorite PlayStation or Nintendo 64 game with the help of your PC and blaze your own trail of 1-Ups, unlimited lives, level skips, Easter eggs—any cheats you want. Make sure to check out this month’s How To Cheat Like A Pro feature for more info on cheat devices. price and efforts of one. (Hey, if you’re going to make a DC fighting game, why not make it for Naomi as well? It’s practi- cally already done.) Plus, мете seeing console/coin-op hybrid technology, like the Blitz 99 N64 Memory Pak reader and Naomi VMS compatibility, that can only help rekindle gamers’ interest in arcades. Link The Last Boy Sco Of all the game characters we’ve dubbed “slick” in this feature, Nintendo’s Link is the most squeaky clean. He doesn’t smoke. He doesn’t swear. He doesn’t make crude remarks to chicks. He doesn’t brandish assault weapons and fire off cheesy one- liners. Heck, despite appearing in four games, the guy has barely grown past puberty (the oldest we've seen Link is in the new Legend of Zelda: Ocarina of Time, in which he time warps to 17-year-old near adulthood). And you know what? We wouldn’t have it any other way. Link’s boyish looks, goofy clothes and golly-gee attitude help bring out the kid in all gamers. Shigeru Miyamoto's Zelda games are so immersive that, when we play ’em, we are Link. We are kid explorers in a fantastic, dangerous world. We can put down our virtual guns, declare cease fire on the typical alien-monster-type bad guys of most games and just be kids again. 189 НІ) THEY РЕТ DIE WEL. necropotent porportions and your — "Look here Son, | WI as an anchor and your ын" мм 45 a seat cushion” -Officer J.B.Nightstick “We're like t prepared to like — all umm... 9 know ? so like totally get Dead in the Water™ is a trademark of American Softworks Corporation. PEG 96 Limited Partnership. ASC б is а trademark of American Softworks Corporation © 1998. Dead in the Water™ is developed by Player 1. The ratings icon is a trademark of the Interactive Digital Software re Association, n. PlayStation and the PlayStation logos are registered trademarks of Sica omputer Entertainment Inc. Alll rights reserved ‘OFF the Hook’ characters to'choose from‏ 13ء - 9 Blazin’ aquatic tracks to tear ир. *3D rendered waves like you've never seen before. Tul “Ап arsenal of high powered, high tech / customizable weapons and boats- KAS all Fully upgradeable. Two player split screen or combat cable link. зе f MUSIC BY ть XS a „ www.deadinthewater.com “In the past year South Park has “Now tt's time Spawned a second Tor соме. Searles, o. moVte, 2 deal, a Video and Police DVD lineup, Land brutality.” more merchandise -oRfi than the average Осе blockbuster...” Barbrady “ooh, you're, So naughty... you're asking for a drive- by slapping.” -Big Gay Al “I'm going to Clone you | а. new ass.” -Mephisto SOUTH PARK COMES 10 THE N64 “DUDE, THAT'S PRETTY F #@%ED UP RIGHT THERE! By John Davison omedy Central president Doug Herzog was quoted in the February '98 = issue of Rolling Stone as saying, "South Park is the Michael Jordan of basic-cable series." At the time it was the network's biggest show by a considerable margin and was drawing a massive share of the all-important 18-24 age group. The 1997 Christmas special drew 4.5 million viewers, more than seven times the typical audience for a Comedy Central show. At the time there were two distinct camps when it came to passing judgement. There was the vast majority of people over the age of 14 and under the age of до with an even remotely puerile sense of humor who thought it was great, and then there were people who just didn't get it. Usually these were the parents of the other group. Back in late '97 and early ’98 people were chucking the word “zeitgeist” around in connection with the show like they actually knew what it meant. The same people were also speculating that the show would burn itself out in no time at all while also using the expressions “paradigm shift" and “youth-cult phenomenon" with equal pretentious abandon. Well..they were wrong. And they still probably don't know what zeitgeist really means. In the past year South Park has spawned a second series, a movie deal, a video and DVD lineup, more merchandise than the average blockbuster, an album with a budget of $2 million that features Master P, Primus, Devo and Isaac Hayes and, most importantly (for us anyway), a video game. The gaming rights to the franchise were actually being touted around at about the same time as that early article in Rolling Stone and were soon snapped up by Acclaim with its typical franchise-snagging fervor. The aim: presumably to get a game out quickly, just in case the South Park bubble burst. Gamers and fans of the show around the world, elated that a game had been signed, were equally disturbed by the news at first. Let's face it, most games of license products like this are, not to put too fine a point on it, crap. And Acclaim has had its fair share of barrel-scrapers in this particular area. Batman anyone? e “YOU WILL RESPECT MY AUTHORI-TAY” — Cartman Fortunately, Acclaim put its best team to work on the project. Fresh from the success of Turok on the N64, Iguana was being pushed to produce a number of new products that would help signify the “new Acclaim,” not least of which was Turok 2. South Park is a huge product for the team, but is by no means an easy one. And not just 'cause one of the first systems it is to be available for is the N64. Erm...isn't Nintendo going to be just a bit touchy about the words "fat ass," “piss” and “crap” slotting in alongside even stronger stuff that's bleeped out? Surely you can't do a South Park game without the dialogue? "Nintendo was obviously a little concerned about the title at first," offers project leader Neill Glancy, “especially concerning the adult nature of the game, and we negotia- ted with them for a good few weeks about some of the finer points. We ended up reaching an agreement where we got to say everything that we wanted to within the game. It was something that might have been a sticking point, but Nintendo worked with us—they realized the importance of the integrity of the product and the importance of letting us do what we needed to. After negotiating with them, we came to a conclusion where everyone was happy, and where we didn’t have to make any compro- mises. We had a number of phrases that we thought Nintendo would have some objections to, and they did air some concerns to start with, but ultimately the integrity of the South Park license was held to and Nintendo was terrific. | think you'll be surprised.” The game is shockingly close to the series. As we booted up an early version in the EGM offices, there was an audible sigh of relief from the gathered throng of onlookers as the expressions “Dude, that’s pretty f****d up right there" and “Oh my god, they killed Kenny. You bastards!” were aired within the first minute of game time. “There'll be things in the game that will make you think, ‘Wow, we didn’t think they’d be able to do that,’ but ultimately we didn’t want to produce a watered- down product,” continues Glancy. “We can’t let 1 down the fans of the show." Considering the short time period between contract signing and playable product, the game is surprisingly impressive. Anyone with concerns that a) it's not going to be funny and b) it's going to be a really crap game, can rest assured— there's nothing to be worried about. By taking the essence of the series and shoving it kicking and screaming into a simple, 3D action environment, the team has achieved an excellent balance. Matt and Trey were quoted in Rolling Stone as saying, "There's this whole thing out there about how kids are so innocent and pure. That's b******t man. Kids are malicious little f*****s. They totally jump on any bandwagon and rip on the weak guy at any chance. They say whatever bad word they can think of. They are total f*****g bastards..." Fortunately, the game manages to convey their feelings just as effectively as the show. There's no holding back here. Think Doom/ Quake/Turok and imagine the essence of that gameplay mixed with simple but very clear cartoon- quality visuals, a broad selection of very vocal characters, and an even broader selection of bizarre and sadistic gadgets. “It’s been a very quick project to put together," offers Glancy. "It's been only about nine months in development. We've been using the technology from the T2 [Turok 2] engine as a base and then we've basically added to that. Destructible buildings, lip syncing, facial expressions...we altered the engine so we could make the game play like a show." TERRANCE b (GM) 194 “WELL SPANK MY ASS AND CALL ME CHARLIE...ISN’T THIS EXCITING?” — Mr. Garrison “The story deals with several days in the life of the town,” Glancy continues. “There’s this evil meteor approaching the Earth that has something of an influence over certain creatures and characters within the South Park universe. The basic premise of the gameplay itself, though, was always to produce something with a lot of action. We wanted to produce something of a twitch game that was fast-paced and fun with lots of funny, wacky gadgets and amusing comments from the kids. “We got to do a lot more with the one- player aspect of the game than we thought we could. It basically has the kids starting at the town, and they have to make their way out toward the enemies who are heading in with the intention of destroying South Park itself. The kids simply have to stop the threat before it destroys the town. “The enemies themselves are broken up into two distinct character types. We have the standard minion enemies. If we use the first level as an example, it leaves us with a turkey analogy; you have the standard turkey minion, and then you have the next layer up, which is the kind of ‘tank’ enemy, which in the case of the turkeys is the Braveheart turkey. The larger tank enemies move through the landscape, navigating the terrain (using a special pathfinding Al routine that we wrote) toward the town. As they do so, they are constantly spawning off the smaller enemies along the way—so the object is to destroy the tanks before it’s too late. You have to nuke the big guys to stop the little guys.” As first levels go, South Park kicks things off in as surreal and amusing way as it’s probably possible. The player starts off in a really believable 3D interpretation of the town before heading out into the wilderness to face the turkeys. Now, throwing snowballs at turkeys is a pretty damn weird start to any game, but throw in the fact that most of the sound effects are the voice actors imitating certain sounds—rather than actual sounds—and things get even funnier. The turkeys are nothing short of hilarious as they scream “gobble, gobble, gobble,” while the kids hurling their usual torrents of abuse around only add to the genuine humor of it all. And when the tanks start firing stuff out of their asses...well, it may be childish, but it is Funny. As you progress through the levels, the available gadgets for wiping out the bad guys get more and more elaborate and sadistic. Although still to be confirmed as we go to press, everything from drain plunger-firing weapons to pissballs (snowballs...with, well, y’know) and a yet-to-be-confirmed cow-firing implement are on offer to supplement the more “normal” arsenal of snowballs. “At the end of each chapter,” continues Glancy, “you get a tally of how many of the big tanks got to the town, and how many you destroyed. | think if | was forced to give a most basic analogy of the idea behind the game it would be Missile Command, only in a 3D environment. You're protecting a location from enemies who are heading toward it, and you are rated on how much of the threat you manage to eradicate. “Not every level involves the tank-style strategy though. Some levels are simply all-out action, while in others you find some more covert elements. For example, in episode three you are encountering the alien visitors for the first time, as well as the cows that they are affecting. The level is really mad because the aliens are abducting the cows and flying off with them, so sometimes you'll see characters wandering around and cows are falling from the skies onto their heads. In the third chapter of episode three the kids encounter the alien mothership and it's a really huge object in the landscape. As the chapter begins you see that the mothership is being patrolled by the alien visitors, so the only way to get in is to take these guys out from a distance. Fortunately at this point you are given one of the game's special gadgets, the sniper Chicken, a covert weapon where you can zoom in on the enemies and knock out the bad guys without them seeing you." 195 IT ALL BEGINS WITH A RAY OF LIGHT EXPOSING A WORLD YOU EITHER RECOGNIZE ов Must LEARN. WITHOUT EVER FORGETTING... ONE WRONG BLINK AND YOU'RE DEAD. cL PlayStation TOMB RAIDER III RNED: RNED EEN WAKNED b % ША» KENNY 2 es “PM HELLA COOL.” — Cartman Much of the concept work for the game is very much in the spirit of the show (let’s be honest—would you be surprised if a chicken was used as a sniping weapon in the show?). So, was all of the work done by the team at Iguana, or did Matt Stone and Trey Parker play a big hand? “When it came to piecing the whole concept together,” explains Glancy, “we came up with the skeleton story and split the whole thing into five different episodes in which there are further individual chapters or levels. We wanted each of the different episodes to have its own individual story, while at the same time contributing to the whole global idea behind the thing. Once we’d done that, we came up with a basic script kind of thing with some of the elements that we knew we needed the characters to say, and then we submitted that to Matt and Trey through Comedy Central.” So what happened then? “The two guys were actually very helpful, indeed. They’ve been extremely involved in the whole project and have overseen a lot of it. | spent a lot of time speaking with them to discuss different aspects and to try to make the whole thing fit in with what they wanted it to be. They are actually both very big games players themselves so it was really fun to work with them because they knew what they were talking about.” Did they change much of the project as it was developing? “What happened was that they went away and rewrote portions of the script and fed suggestions to help with the overall flow of the thing. They actually suggested each of the individual episodes should end with an amusing closing scene with the characters where they could put in South Park creators Matt Stone (left) and Trey Parker (right) have played a significant part in the creation of the game. Both big game fans, they reworked much of the script, recorded original voice work for the majority of the characters and provided suggestions for the product. some funny one-liners. That was easy for us to do, because we could just produce it using some of the tools we have in-house for producing cinemas from within the engine. “Each episode will begin with an opening scene setter, where the boys go and talk to Chef and he tells them the basic idea of what they’re going to be doing. They then go off into the level to perform the tasks at hand and they’ll eventually find that Chef lives in a special location within the map. If you find him again he'll impart various pieces of advice and tips and there’ll be a lot of witty stuff thrown in, too. There's a lot of stuff that was written specifically for the comedy element alone. Once all of this was scripted, the four voice actors (Matt, Trey, Mary Kay Bergman and Isaac Hayes) went into the studio to record it all for us. There isn't any speech in the game that wasn't recorded in a custom session for the product. Everything in there was recorded for the game. It was a lot of work to get that done, but it's made a huge difference." One of the many concerns that fans have about the transition from TV show to video game is the way the speech will be handled through- out. For a start, no one wants any- thing where the script has to hold back—and this seems to have been addressed, but how can you possibly get enough speech into an N64 cart? "It goes without saying that the speech in the game is a very large part of the experience," begins Glancy, clearly proud of what the team has achieved, “and it was Something that we were very conscious of getting right. We didn't want to kind of wimp out on the speech and do a half-assed job. We dedicated an awful lot of cart space to the speech and sound. We're going to ship on a 16Mb cartridge, and of that about 9Mb of that is going to be just speech. A good proportion of that is actually RAX'd too...RAX is our proprietary compression technology for speech (and l've no idea what it stands for) so | think we worked out that if you had all of the speech samples uncompressed, it would be, | dunno, about 25Mb of sound." It shows too. The variety of SOUTH PARK DEVELOPMENT TEAM . Justin Norr . Cheesey Poofs . Peyton Duncan . Cow . Neill "Alien Overlord" Glancy . Gregg Hargrove . Marc Schaefgen . Carl Wade . Scott Brocker 10. Chuck Lupher 1. Jeff Everett . Randy Buck . Kris Pelley . Darren Mitchell . Jim "Jimbo" Richardson . Jon Mayfield . Jonny Garrett . Mat Kraemer . Chuck Karpiak . Dave Smith 21. Trevor Lemoine 22. Kim Lum 23. Cubbie 24. Joe Willis 25. Mike Janke 26. Mike Daubert comments spewed from all of the game’s characters’ mouths is impressively diverse. Every single character has a number of “stock” comments as you cruise around the environments, but they also have certain expressions that they will make when faced with different situations. It's all pretty cool. “We’ve implemented a lot of our own custom technology to let us do things that weren't previously supported [in the T2 engine] such as lip-syncing from within the engine and adding emotional states to facial animations," adds Glancy. "Basically what we do when we get the speech back from Matt and Trey, and then of course Isaac Hayes and Mary Kay Bergman, is go through all of the scripts and flag what ki of emotional state a character needs to be in as they say it. So, if Cartman is saying, ‘Quit that you butt-licker,’ his facial expression is appropriate for what he's saying. This way, as they're walking around and interacting in different ways, their facial expressions and ‘moods’ appear to be correct. “The speech in the game is all split into two main sections. The one-player game is the proper 'story' mode and this has the kids talking to each other, Chef helping you out and basically all of the work that the four voice artists performed. Then we have the second module, which is the speech for the multiplayer mode. This is basically the introductions for each of the numerous characters that we've put in there, of which there are about 20, as well as additional quotes for hits, flinch reactions and stuff like that. When we were planning the multiplayer mode, we simply submitted a list of characters that we wanted to put in there, along with a list of phrases that we'd like to see crop up. Pretty much all of the favorite characters are in there. Every character has original dialogue and there are numerous secret characters th be accessed. Based on the version of the game we've had here at EGM, there are already some firm favorites. Hearing Big Gay Al mince his way through the levels has to be heard to be believed (*Ooh, you're so naughty...you're asking for sensores | SOUTH PARK EPISODE GUIDE make a welcome appearance too. “There are a lot of multiplayer levels,” continues Glancy. “In fact, Season One Season Two there are nearly 20 different Cartman Gets an Anal Probe Terrance & Philip in “Not without my Anus” maps which are set in the Weight Gain 4000 Cartman's Mom is Still a Dirty Slut town, and some are arenas Volcano Chickenlover that you uncover in the Big Gay Al's Big Gay Boat Ride Ike's Wee-Wee one-player game. There An Elephant Makes Love to a Pig Conjoined Fetus Lady are even sections out in Death The Mexican Staring the wilderness and Pink Eye Frog of Southern Sri Lanka even in the alien Damien City on The Edge of Forever mothership. There's a Starvin' Marvin Summer Sucks variety of both indoor Mr. Hankey, The Christmas Poo Chef's Salty Chocolate Balls and outdoor levels." Tom's Rhinoplasty Roger Ebert Should Lay off the Fatty Foods Thankfully, it would Mecha-Streisand Clubhouses seem that Iguana has Cartman's Mom is a Dirty Slut Cow Days pulled off a multiple- Chef Aid coup with South Park. Not only is it shaping up to be a more than respectable 3D action game, it's also one of the most honest and daring licensed games we've seen on just about any system. Add in the fact that it's yet another game that supports both four-player fun and Nintendo 4Mbit RAM Pak (for hi-res), and it would seem to be guaranteed success. In the words of the South Park kids... "This kicks so much ass." та РАНТА wee oer Yi e SET THOR if you don't FIN this PEARL WIN INSTANTLY! Look in packages of 0.D.T. for the chance for you and 5 of your friends to compete in the North American 0.D.T. Paintball Championship.” PRIZE PACKAGE INCLUDES: • Round-trip air fare to and from Chicago, IL from any international airport in North America. • 2 nights shared accommodation in Chicago * Round-trip shuttle bus service between hotel and BlastCamp USA. * Entry to BlastCamp and use of paintball equipment and facilities at North American O.D T. Paintball Championship. x: MAXX HAVOC: A loner with incredible strength & endurance r; THE FIELD: BLASTCAMP USA, CHICAGO. America's most unique painthali field! An ex-military Nike Missile Site with Barracks, Radar Towers, Ammo Dump, Target Range, Bunkers, Fortifications, Foxholes, Trenches...and much more! "Contest rules and information available in stores, іп 0.0.7 packages and at www.odt-game.com cb d У ^ <> w^ + PlayStation The citizens of Calli are about to he wiped out hy a deadly epidemic. But to find the mystical green pearl that can save them, you must run a suicidal gauntlet through a massive tower. There are only two ways out: Alive and very dead. And there are plenty of hideous creatures in your way whe are voting for dead. One thing's for sure, survival isn’t pretty. OR DIE TRYING • Plunge into the bizarre 3-0 worlds of > Make your way through 8 intricate + 0.0.T. is an intense action adventure ° Confront your own mortality with 0.0.1. It's part magic, part mayhem. levels and more than 70 treacherous game that lets you choose from four endless fighting combinations, including sectors. characters — Lt. Ike Hawkins, Julia hand-to-hand, weapon or spell combat. Chase, Maxx Havoc and Solaar — with different strengths, abilities and special moves. How-To— Round Four... This month, мете going to take a close look at the multitude of cheat tools on the market. Need to play a bit unfairly? We'll tell you what you'll need. Keep watching for more How-To features in upcoming issues of Electronic Gaming Monthly. SCORE: 5авеевеоовеовво By Dan Hsu хә f course уои and | don’t cheat. None of us does. We’re all hardcore gamers, and we all play our games fair and square. No way would we ever resort to cheating. Cheating is for wimps. | mean, you bought that new GameShark because you needed some invincibility codes, right? Not because your skills are lacking, mind you. No, of course not. You bought the thing because those damn game developers are making their video games too artificially tough. How dare they! Luckily, we have good people at companies like InterAct and Rocket Game Products who are willing to provide tools to fight against unfair Al being pro- grammed by the malicious game designers of today. Luckily, we have people looking out for us. These companies are putting out more cheat products "Тапки рма Daol- com www. devicetonte. co. uk Like a Pro than ever. It’s a multimillion-dollar industry, after all. InterAct is selling four and a half times more GameSharks than it was a year ago. Rocket Game Products is putting out more cheat memory cards than you can cram in your trunk. And a new player on the field, USA Blaze, is about to stir things up with its own hopeful GameShark killer. With so many of these cheat peripherals on the mar- ket, it could get pretty daunting shopping for one, so we thought we'd help you wade through the mess. Here's a look at some useful (and some not so useful) products that can help you get past that certain pesky boss or help you finally see that elusive ending from the bitch of a game that you could never quite beat. Some of these devices have just about every cheat imaginable for your favorite games, but wait until you see the newest line of peripherals that will allow you to create your own cheats and codes for games. It's a cheater's world, my friend. Might as well learn how to do it with the best of them. (By the way, just so you know...£GM editors do NOT use any types of cheats— via codes, hardware or any other method —during the review process.) ou See if you can identify these famous cheaters in American society. Girl, You Know It's True This queer, long-haired duo cheated their way to a Grammy award, then later fessed up and admitted to lip- syncing their “music.” Lame. In 1994, this athlete had her body- guard take a stick to the knee of her Olympic teammate. Seems people will do anything to win a champi- onship or medal these days. or Official into a few snags. First, the GameShark’s money code didn’t work on our saved games; we had to ' 1 : : ВТР start а new game from scratch to utilize that par- IF you're looking fen something that will supply а gazillion ticular cheat, Second, we tried using some unoffi cheats fer a gazillion games, then the following peripherals cial codes we've found at various fan sites. They are For you. Some «һе better than others though... worked all right...until we had to swap game discs. When using game codes, your best bet is to use official ones released by the companies. If you want to input user-found codes, be warned that things can go wrong later in the game, especially Systems: N64, PS, Sat, GB on multidisc games. Price: $49.99 (N64, PS, Sat), $29.99 (GB) Distributor: InterAct е Use Only Not all of these products will work 100 percent of the time. Some of them will work some of the time. None of them will work none of the time. Let me tell you a little story. When we were test- ing GameShark codes for Final Fantasy VII, we ran What does it do? The GameShark is the ultimate cheater's tool. It provides hundreds of pre- assigned codes that'll do everything from letting you Always Rap Cool (PaRappa The Rapper) to letting you play Paint Ball (GoldenEye 007) to letting you wear a Monkey Suit (Shining Wisdom). Plus, you can input more codes that can come from several sources: game magazines (like say, oh | don't know...EGM?), InterAct's 9оо#, www.gameshark.com and Dangerous Waters, InterAct's bi-monthly newsletter. You can permanently save these new codes (complete with names and descriptions that you assign to them) directly to your N64, PS or Saturn GameShark, so you won't have to reinput these codes each time you play. GameShark Enhancement CD а m ч $ Does it do it well? Yes. Very well. Since the h е te S GameShark's been around the longest (of the current batch of cheat machines), InterAct has worked out most of the kinks. And because the They dre: GameShark is doing so well at the moment, you | : know that InterAct will be backing it for a while to come. Don't worry about your GameShark becoming outdated anytime soon. What else should І know? • You can update some GameSharks without having to spend 50 bucks for a new one. For the PlayStation version, you can obtain upgrade CDs that load new codes right into the flash ROM. You can send the N64 GameSharks in to be programmed up to date. • The N64 GS has compatibility problems with a few titles. It'll still work, but you may have to enter a special keycode to get | She is: your games to work. Milli Vanil their faces. • The PlayStation GS lets you customize saved game icons. Useless, but fun. • The Saturn GS lets you play most Japanese games on your American Saturn (provided the game doesn’t need the 4-Meg cart). Just stick the import disc in and start the game without any enhancements. | z • GameSharks aren’t the most Disgraced Olympic skater Tonya hearty of peripherals меме seen. Harding (on the left) with teammate We have had a couple poop out on Nancy Kerrigan. us over this past year. Poll No, | would never cheat 23% Do You Use Cheat Devices (Game Genie, GameShark, etc.) When Playing Video Games? Yes, l use cheat devices, but I don't consider that cheating videogames.com online poll results for Sept. 18, 1998. Xploder System: PS (N64 version coming soon) Price: $39.99 Distributor: USA Blaze What does it do? Xploder is the first major cart to go after GameShark’s title as king of the cheat cartridges. It offers pretty much the same features: hundreds of codes for a wide variety of PlayStation games and the ability to enter (and save, with names and descriptions) thousands of your own. You can even use GameShark codes on the Xploder (the few we tested worked great). Does it do it well? Yes. And no. A lot of cheats are cool and work well, but we found several that didn’t. For example, the Resident Evil 2 codes are absolute crap—half of them have no visible effects while the other half produce some Mickey Mouse changes (like alternative costumes). Compare that with the PS GameShark v. 2.3, which can give you the super weapons and infinite health. It’s too early in this cart’s lifespan for us to recommend it. If you decide to be an early Xploder adopter, you're taking a big chance. Who knows when updates are coming? What else should | know? • This thing has “unprofessional” written all over it. Gran Tourismo? Command & Conquer 2 (that’s coming out for the PC later this year, boys)? Misspellings, vague descriptions for codes, etc. all plague this cart. • Their Web site, www.xgeargames.com has по new codes. Yet. e You can get new codes via XPLOSIVE!, the bi- monthly newsletter for Xploder. Or so they say (we didn’t get an issue in time for print). • You can also get codes from а non-premium rate phone line. It may be a long-distance call, but it’s much cheaper than InterAct’s 900 line. • The biggest thing Xploder has going for it is Xlink. Xlink is freeware you can download from ж. ж ыз. аў < i xis Gane Coor Carioce ™ t ~ cb қамды cl * The World's Most Powerful Game Code Cartridge. For codes. vint our meleste мастила, — 14 haer hotline i (P4) S83 1201. P$ Xpleder the XGear Web site. The program, with the help of a standard printer cable (which connects the Xploder to your PC's LPT-1 port), will allow you to do all sorts of fun stuff: create cheats, save games to your hard drive, e-mail save game files, download new cheats and more. Sounds good, right? Sure...if the software were ready... At the time of this writing, XLink is still under construction. * USA Blaze and InterAct are undergoing legal warfare. InterAct claims USA Blaze is using GameShark technology. USA Blaze says that's bull (some of the team responsible for creating Datel's Pro Action Replay, which is the GameShark in the U.S., broke off and created Xploder). Bottom line: If things go InterAct's way, Xploder will have a short-lived life here in the U.S. market. Systems: N64, PS Price: $49.99 Distributor: Rocket Game Products What does it do? The GameBooster lets you play Game Boy games on your N64 or PS. Included in the carts are a ton of Game Boy codes and a Game Trainer, which lets you create your own cheats. Does it do it well? The playing-Game-Boy- games-on-the-N64 part? Yes. The playing- GB-games-on-the-PS part? No. The pro- viding-tons-of-cheats part? Yes. The Game-Trainer part? So-so. The GameBooster, like the Game Boy GameShark, has an easy-to-use cheat creator. Unfortunately, it doesn't always work when you think it should. It'll take а lot of practice and a lot of trial and error to find the cheats you want. But at least it's much easier to use than the Cheat Factory's cheat maker. What else should | know? * Both GameBoosters don't play sound effects. The N64 one plays the most annoying looping music you've ever heard in your entire life. The PS one lets you play music CDs, which is an awesome feature. Too bad the PS GameBooster runs GB games like crap. amous heaters Shagadelic, baby! This English actor got caught being paid “lip service” by a Hollywood ho. We still don’t get why he’d want to cheat on his hot, supermodel girlfriend... The Queen This woman got in serious trouble for tax evasion and mail fraud. Hey, it’s not her fault she cheated on her taxes. “Only the little people рау taxes.” у 5 ы S | = M em Е + Real-time body impact physics— blow off arms, legs, and even heads! IN тм Hunt other players ind пе of three A multiplayer пећина lc modes A АУА AR EN AOA: © Me اک کر‎ mieten ү » i ee = | AE E | | Eu dy “The best first-pefson shoote for the NGS ГЕ Zpamero К iN y % JOE ~ TUROK 2" SEEDS OF ЕМА "м © 1998 Acclaim Entertainment, Incz All rights говегива, TUROK: Ф & © ДЮ. All rights reserved. All other characters herein and the distinct likenesses thereof are trademarks of Acclaim Comics, Inc. Ду» тезеп та the 3-08" logo are trademarks of Nintendo of America Inc. © 1996 Nintendo of America, Inc. Acclaim is a division of кой -Entgptairir 9 & © 1949 Acclaim Entertainment, Inc. АЙ rights reserved. ‘Screen shots shown were taken from the Nintendo 64 version of the vi Л P А ТА - An НОУ E SEIN б Қ) у E 24 aevastating Weapons- We Sar the: War Blade 10... `- : ; the Cerebral, Воѓе. < “An oo Tuve" Rating: Xxx» WWW. шок сот сот System: PS (requires PC) Price: $39.99 Distributor: Rocket Game Products What does it do? This very cool device is a PlayStation memory card that has a long cable that plugs into your PC’s serial port. With the included software, you can transfer save game files back and forth between your computer’s hard drive and the Cheat Factory, modify files (to cheat, of course), alter memory card icons, re-label save files and generally cause a lot of havoc with your saved games. (Please back everything up before giving anything the Cheat Factory treatment.) Does it do it well? Yes, once you get the hang of things. The lack of thorough documentation and a tutorial means you'll be learning about the Cheat Factory through a bit of trial and error. But once you do figure things out, the Cheat Factory can be a great tool...for everything but creating cheats itself. You see, the online instructions never properly explain how to create cheats in a friendly manner. All the instructions do is warn you about the dangers of messing with powers you can't comprehend. So the Cheat Factory really gives you no direction on how to modify files to your advantage (but it does explain in detail how to make your own animated save- game icons...). Use this thing to help you cheat by trading save game files with your friends. Why bother trying to open up tracks in TOCA when your friend has done it already? ӨР” зе ma) Leona Helmsley, the Queen of Mean What else should | know? • Make sure you have a free serial port. The box gives no warning about this. • This same box also claims thou- sands of cheats are available on the Internet. That may be true, but none of them are from Rocket Game Products (their online Code Archive at www.rocketgame- products.com is “coming soon” at the time of this writing). No way I’m gonna download cheats that came from some Internet hacker dork named DickCheese327. The software comes bundled with a bunch of cheats, but they suck big-time. They aren’t labeled, they’re poorly organized, some are duplicated, some are use- less and some are actually corrupt. | loaded up 10 different Tekken 3 game files only to find three useful ones (all characters, all movies and Ball Mode). And who on Earth would want 28 Tenka cheats??? The Little • You may run into a few snags copying these included cheats from the Cheat Factory to your normal PlayStation memory card if you already have saves there from the same game. The Cheat Factory's Tekken 3 file didn’t want to copy to my personal memory card, until | deleted my own Tekken 3 save. Bous IF you want something simple that'll help you out with just a few select titles, take а look at these memory cards. They're а much cheaper alternative to the "Big Boys.” SharkByte Systems: N64, PS Price: $19.99 Distributor: InterAct What does it do? The SharkByte, as you can guess from the name, is a dummied-down GameShark. It’s a memo- ry card/controller pak that holds a few select cheats for a specific title. Current ones out there include Mortal Kombat 4 (PS, N64) and Quest 64. Does it do it well? For Mortal Kombat 4? Absolutely not. For 20 bucks, the MK4 SharkByte will give you 127 continues, let you KEY For use with the Nifenda* 64 video game system Nintendo 64 SharkByte fight only one round to win, and let you per- form easy fatalities (the PS SharkByte will also let you view the cinemas). That’s almost all but useless in our book. Spend the extra dough and get a grown-up GameShark. But what about Quest 64’s SharkByte? That one’s a bit more useful, since it provides a variety of save points with a more experi- enced Brian. But it’s Quest Ки 64. Who cares? What else should І know? • Don’t save a game to these SharkBytes by accident...you'll write right over the stuff you paid good money for. * Upcoming SharkBytes will cover better games, namely Konami's Metal Gear Solid and Eidos' Tomb Raider 3. Systems: N64, PS Price: $19.99 Distributor: Rocket Game Products What does it do? The Game Champion, like InterAct’s SharkByte, provides cheats and saved games for one specific game. Right now, you can get for the N64: Quest 64, WWF War Zone and МКд. For the PS, you can get a Game Champion for WWF War Zone, MK4, Gran Turismo, Tekken 3, Final Fantasy VII, Tenchu, Resident Evil 2 and Metal Gear Solid. Does it do it well? Yeah. Very well. We only got to test the RE2, Final Fantasy VII and Tekken 3 Game Champions, and they all worked great. For $20, you really get a bang for your buck. You can play the Hunk or Tofu missions, get a lot of weapons, or skip around the stages in Resident Evil 2. You can also skip around in FFVII. You can start the game with an omnipotent level 99 Cloud, or you can skip right to the Northern Cave. And for Tekken 3, you can open up all the secret modes and every character. This little card will even open up your Tekken 1 and 2 cast! What else should | know? * Nothing much, only that these are the best one-game cards we've found. Game Killer System: PS Price: $29.99 Distributor: Rocket Game Products What does it do? The Game Killer has a couple of good cheats for a specific group of games: Cool Boarders 2, Resident Evil 1 and 2, Rebel Assault 2, Soviet Strike, Masters of Teras Kasi, Tekken 1- 3, Tomb Raider 1 and 2, WCW Nitro and WCW vs. The World. Does it do it well? Sure, but you only get one, maybe two or three codes for all ofthe above listed games. Is that worth the money? Not really. Why not just splurge for a GameShark and get more codes for a more up-to-date roster of games instead? What else should ! know? * If you want cheats for any one of the games we listed above, you're better off looking elsewhere. See if a Game Champion for that title is available instead. System: PS Price: $19.99 Distributor: Rocket Game Products What does it do? Like the Game Killer, the Racing and Combat Champion cards provide a couple of cheats for a group of games—this time by genre. Racing Champion covers some pretty crusty games: Destruction Derby, Micro Machines V3, Need For Speed ||, Porsche Challenge, Rally Cross, Ridge Racer, Ridge Racer Revolution, Peak Performance, Jet Moto and Motor Toon Grand Prix. Combat Champion covers crust as well: Toshinden 3, Loaded, Soul Blade, Tenka, Star Gladiator, Tobal No. 1, Alien Trilogy, Tekken 1-3 and Duke Nukem: Total Meltdown. am heaters No Heart and Seoul This Canadian athlete was stripped of his 1988 Olympic Gold Medal | us when he tested positive for drug use. He failed another drug test five Does it do it well? Umm...sure. But see our notes for Game Killer. years later. What else should | know? * If you're still playing the above games enough to where a Racing or Combat Champion would come in handy, it's time for you to start saving money to update your PlayStation software library. The Con Man He's a con man. He's a card shark. He basically cheats his way through life. This 1950s’ TV Western charac- ter was revived for a 1994 movie. © © IF you want the ultimate cheating tools, look no Further. The hardcore gamers at the Ziff-Davis Video Game Group сап get you through just about anything you can imagine. Hey, а little shameless self-promotion never hurt anybody. What else should | know? • Trickman, along with Sushi-X and Quartermann, have been with EGM longer than anyone with an actual name. Why do you think | insist people call me “Shoe”? It’s all about job security. Systems: All of them Price: $100 an hour. Or you can throw Trickman an obscure Japanese puzzle game once in a while. Distributors: Trickmom’s and Trickdad’s loins. Ewwww... What does it do? Trickman Terry gathers all the codes, tricks and cheats for Electronic Gaming Monthly and Expert Gamer. That’s a lot of work, you know. At least that’s what ol’ TT tells us. Does it do it well? Sure! All you have to do is tell the thing how many pages of tricks you need, and voila...the pages appear, full of new codes, minutes before deadline is up. It’s uncanny. Systems: Anything and everything Price: $4.99 an issue. Or look for those annoying subscription cards for special deals. Distributor: Ziff-Davis Publishing What does it do? XG gives you the most up-to-date codes, tips and strategies for tons of games each month. In here, you can find maps, secrets, GameShark codes and a whole slew of other stuff the average gamer will never see in his/her games. Ben Johnson: sprinter, steroid fan and big-time cheater Does it do it well? It better, seeing how half the XG staff live in our ћ һ ? Bret Maverick, played on TV by МЕДА James Garner and on the big screen by Mel Gibson offices and never bother to go home. If they spend that much time here, the strategies better be good. Plus, they have several industry veterans working there. • Remember what ме said about the XG staff never going home? Well, we don’t have show- ering or bathing facilities here in the office. hatever Happened Тө... Remember the Game Genie? Galoob’s little accessories for the 8- and 16-Bit systems were the most prominent cheat devices around in the U.S. before InterAct’s GameShark came and ate up the market. Game Genie made it big when the famous SNES Street Fighter II “air moves" code (C4A4- 6767) first appeared in the pages of EGM (issue #43, February 1993). Eventually Galoob bowed out. They told us they didn’t go after 32-Bit business because they were too unsure of the next-generation market to know whether they would do well or not. Should we tell them that InterAct has sold over 1 million GameSharks in the U.S. to date? Nah. DO JULI Codes :Tips: Strategies 31717 GAME, ж” tomey EGM? VWF WAR ZONE den & Most Lethal Moves fall WWE Wrestlers! меу; ZA и Special Moves Rated ith Step-by-Step Combos dax Out Ship i Obtain Every Ending! Reeve | aps Expose ай Secr "lying Dragons vasite Eve Самые Rr, Shin to Еж You put the two together (if you dare). At least you know the guys working on the strategies that you're reading are dedicated. Maybe a bit too dedicated... he РС Connection You may have seen these toys at a local import shop: the PC Link or PC Comms Link. Datel makes the official one. You might also see another ver- sion that comes ina cheap box (pictured to the right) that reeks of Third World black market-ness (look for the misspellings and poor grammar on the packaging). Anyway, the PC Link is an ISA card with a cable that plugs into a PlayStation or Saturn Pro Action Replay (the international version of GameShark). It’s supposed to let you upload and download game saves, find and create cheats and more. Would we recommend it to you, the aspiring cheater? In a word, no. With the new wave of cheat devices coming out, you really don’t need this contraption. You can find a lot of the PC Comms Link’s features in newer, more user-friendly products like Rocket Game Products’ Cheat Factory. co | ШИ Systems: Anything current Price: Free with Internet access. Whoever heard of paying to visit Web sites? Oh wait, we know of a few... Distributor: Ziff-Davis and GameSpot Media What does it do? www.videogames.com gives you in-depth game guides, codes (including those for GameShark) and more. Does it do it well? What do you think we’re going to say here? :) Anything associated with Electronic Gaming Monthly must be da bomb. What else should | know? • Everything videogames.com covers is archived, so when you visit the site, you can look up cheats and strategies for older games. Handy, ain’t it? Systems: N64, PS (requires PC) Price: $39.99 Distributor: InterAct What does it do? Like the Cheat Factory, the DexDrive allows you to transfer save-game files to your hard drive. From there, you can e-mail them to your friends (or strangers, if уоште into that sort of thing). Unlike the Cheat Factory, the DexDrive does not have to be hooked up to your gaming system. This portable device simply plugs into your PC’s COM port and accepts your memory card or controller pak. How will this help me cheat? Think about it. You’ll be able to send and receive any number of save-game files to and from your friends. Plus, InterAct is working with a few major publishers to provide saved games for you to download. Someday, you might be able to download a super team for Madden or a super car for F-1 2000 onto your memory card/controller pak. Check www.gameshark.com for some of the plans InterAct has for the DexDrive. What else should | know? • The DexDrive will come bundled with DexPlorer, a Windows Explorer-like interface for Windows 95 that will let you move files around real easy-like. Shark Link Systems: N64, PS, Saturn (requires PC; N64 system requires the Cheat Development Kit as well) Price: $49.99 Distributor: Rocket Game Products What does it do? A bunch of things: create GameShark codes, transfer save-game data back and forth from your PC, and even upgrade your GameShark via downloads. Should | get it? We don’t know yet. We haven’t seen one in action. What else should І know? • Rocket Game Products is a licensed InterAct distributor, so don’t be afraid to buy GameShark-related peripherals from them. There are unlicensed products out there that interact (no pun intended) with your GameShark, but we would shy away from those, as most of them probably come from some unmarked factory/warehouse in the jungles of Southeast Asia. you'll never have to play Fair again. We can't analysis Csince we didn't det these items in tin we ean give you an idea of what th ey're promising. Cheat Development Kit System: №64 (requires PC and Shark Link) Price: $89.99 Distributor: Rocket Game Products What does it do? The Kit has a cartridge that allows the Shark Link to communicate with your Nintendo 64 games. Will it be useful? Preliminary info indicates the Cheat Development Kit doesn't do any- thing on its own. But it will give you access to the Shark Link's features. What else should | know? * This Kit is supposed to include a 4MB Expansion Pak * |t doesn't take a dummy to figure out this Kit really costs $140, since you'll need the Shark Link for it to do anything useful. But since we know that there are some dummy gamers out there, we thought we'd point out the big, combined price tag. You're welcome. amous heaters So Here's to You... In a 1967 classic flick, this married Dustin Hoffman’s character, who ends up falling in love with the woman’s daughter. Smoke "ем if You Got 'em | woman has an affair with young | Cigars. The Oval Office. 'Nuff said. Where's. next: N For more info on the products covered in this Feature, visit the Following Web sites. You сап also catch these companies’ ads in current issues of FGM. Happy cheatin’! Home Search Netscape itp: v изени} som remet | @ vs rea ANTER Video Game Systeme „0 NREING МИШ THE SHARES «ж PLAYSTATION New codes j NINTENDO 64 WINDOWS SATURN The FUSE Has been litt GAME BOY RETAILERS SUPPORT The Rantings of CodeBoy A forum for our lead programmer to ansver your questions or just blow off some steam. LINKS CLICK HERE This veek Kato reviews Colony Wars Vengeance from Psygnosis for the Sony PlayStation. Mrs. Robinson (played by Anne Bancroft) in The Graduate The Profession So just how exactly do you cheat like a pro? We thought we'd ask a real-life professional cheater: Bill Kaufman, a.k.a. “CodeBoy,” lead product support specialist for InterAct Accessories. This is the man who hacks into the games you and | play, to create cheats for America’s most popular cheat machine: the GameShark. We went to visit CodeBoy at InterAct's corporate headquarters in Hunt Valley, Md. There, in his bleak and barren workspace, the man with the tell-tale tattoos and a strong online following talks to us about the GameShark, hacking, and taking dumps. ЕСМ: How does a GameShark create cheats, like an invincibility code for instance? CodeBoy: It tracks down the memory location in the game where it stores information, like health for example. Let's say we find the line [in the game's data] where it stores the info for health, and it reads 100. The GameShark writes to this line so it always reads, and has a value of, 100. ЕСМ: So the GameShark is always overriding game code— it’s not finding original program- mer debugging code and accessing those? CodeBoy: It really depends. It’s a lot easier for us to go in and narrow down what the values are for health and such and overwrite those. It’s very uncommon for us to find debugging code. It’s not an easy thing to dig up. EGM: How would you then go about looking for that line that tells you what health is? CodeBoy: We first download all of a game’s memory (take a dump of the full memory) when you have full health. Then we take a sec- ond dump after you’ve taken a few hits and lost a little health. We take a dump of all this memory again and compare it to the first. We then look at the values that went down. By comparing what stayed constant and what changed, we're able to narrow it down to what is health. Our software can figure all of this out for us. ЕСМ: How long does it take you to get every GameShark code for a particular game, like infinite lives, infinite ammo, etc.? CodeBoy: If there аге no problems...| got about 50 codes so far for Metal Gear Solid, and that took me maybe an hour. But then you have problematic games. Some games are pro- grammed quite interestingly. They're not quite as easy to figure out. War Gods was absolutely hideous. That was the worst game | had to hack. The game took, I think, 50 lines to figure out the players' health, and then it would run a random number generator to pick, for each round, which line would hold the health infor- mation. The number for health was constantly jumping around. EGM: Why would the programmers do that? To mess with you? CodeBoy (laughing): I have no idea. I'd like to think that it was for me, but I doubt it. Seeing the rest of War Gods...[that messiness] was on par for that game. EGM: So how long did it take you to find all the GameShark's War Gods codes? CodeBoy: It took me two weeks to find six codes. | ended up using some of the programmers’ cheats. EGM: Will InterAct be releasing the software you use to find cheats? CodeBoy: The Game Boy GameShark has hack- ing software built in. That seems to be doing well. We hope to incorporate something like that in future versions of GameShark. ЕСМ: Does it worry you that more and more cheat devices are letting people do at home what you basically do for a living? Are you worried that your job will no longer be necessary? CodeBoy: I’m not worried about that at all. 1 actually brought someone in from the GameShark Code Creator's Club, which is a bigger site than ours on the Internet right now. He got our software, was a great hacker, so | brought him over. And the more people hacking, the better the GameShark will do. ЕСМ: Do you ever cheat on games that you play for fun? СодеВоу: Every once in a while. But I’m really more of a pool and pinball type of person outside of work. You can say hi, am to CodeBoy at www.g: ЕСМ: Are you looking at the Dreamcast for another GameShark? CodeBoy: Heh...we're looking at it... ЕСМ: How did you become a professional cheater? CodeBoy: When we first got the GameShark, we used to buy the games, ship them to England, have them hack them then have them returned to us so we could test the codes before releasing them [editor's note: Datel Electronics in England created the Pro Action Replay, which became GameShark here]. That whole process took about two weeks, so | just decided to give it a shot. It was a lot quicker to hack the games here. ЕСМ: Is it easier to work with the PlayStation or the Nintendo 64? CodeBoy: The PlayStation is easier. The mem- ory dumps are about half the size, and since it has been around longer, the programming's a bit cleaner. EGM: Last question: Have you ever cheated on a loved one? CodeBoy (laughing): Well, let's just say Гуе visited extra levels one time... @ Resident Pokéboy Ye : and EGM News Editor ДЕ = Trading Pokémon is cool. ike collecting and trading sportscards, you can't complete a Pokémon - collection without trading with a friend. Trading is serious business, and like a sportscard collection, you don't want to give away a Jordan rookie card without getting something good in return. Plus, trading puts your Pokémon's volution on the fast track to becoming more powerful. | You can’t be a master without training. ~ Once you've got a Pokémon collection, you have to build them up by 2. training and teaching them attacks if you want to become the best. Did | Mike Tyson become the best overnight? No. Training in the game is no different. Teaching your Pokémon new and different attacks can help make those tough battles a cakewalk, and it varies your attacks and skills from 7 other trainers. There's nothing like doing а victory dance after destroying an opponent with one attack. р Defeating trainers earns Ба ез. 5 522 Whether it's Cub Scouts, Boy Scouts or Indian Guides, or maybe just gold stars 4 “in third grade, we guys like to be recognized for our achievements. In Pokémon, for defeating each gym leader, you get a corresponding badge to 2 show that you've schooled someone in the ring. You can also show off your 3 „collection of badges to trainers who haven't yet reached that level. Conclusion e world of Pokemon із fun and b, but it being pom when we шере young (like ame that can > Seven Reasons Why Guys And бич Vip Pokémon: 4H en Ape be perfectly happy like Final Fantasy VII or Metal Gear. You've got to have someone else to trade and battle with. Plus, there's always the possibility of having a massive "Grrls vs. Guys Tournament" at school or work for the title of Champion of the World. Who knows, maybe the person you'll end up playing У а дате of Pokémon with will be а grrl, and there's nothing more attractive 7 than one who trains Pokémon, don't you agree? Fit For Pokemon supremacy is fun. Fighting over who's going to take out the garbage? Who's going to wash the dishes? Who gets to claim shotgun at work? She won't let you go out and buy 2 that expensive high-tech stereo system? Why not decide among couples, 7 siblings or friends through a Pokémon duel. Strategy and knowing what 4 attacks to use against which Pokémon is all part of becoming a master trainer. ^ Linking up and battling is a lot easier way to decide things like this than say, Rock Paper Scissors or flipping a coin. -— Bip, bad Battin’ Beasts. Screw cute. Pokémon are made to be evolved into vicious, госк“'ет, sock-'em Ж fightin’ machines! Squirtle may be small and "cute," but Blastoise, his evolved 4 А form, kicks ass and takes names. Sure, you could stop evolution, but why would 7 4 you want to trap а powered-up Pokémon into a tiny body? Big and powerful Pokémon can easily crush any opponents and are intimidating in battle. Of © course, there's no shame in keeping a Pikachu from evolving into Raichu or blurting out “Pika pika!” once in a while, is there? Hunting elusive Pokémon is in our nature. As men, we're the hunters, and in the world of Pokémon, hunting and catching them all is what it's all about. There's 150 Pokémon to be found and captured, and running up and hugging the cute ones won't make you a master (unless you've got a vicious hug). Capturing them in Poké Balls is also much more humane than using traps or weaponry. Asa mature '90s man, you have to be “sensitive” to the needs of the animals you're trapping. Prom Capulean Poké Balls + ? An EGM Point! 7 > The Game Boy is so tiny! Let's face it-grrls like cute, tiny things. Game Boy Pocket is the most wee little thing, and the little characters and Pokémon on the Screen are adorably diminutive. It make us want to squeal really loudly and hug them. D» Pokemon are collect itle. Remember your sister's Barbie collection? Didn't it drive you crazy and make you wonder when you might have time to introduce Mr. Tonka Earth Mover Truck to Barbie's pretty little head? Well get ready to be annoyed again! Grrls are collectors, and Pokémon are highly collectible. Obviously some of us would rather be collecting diamond jewelry or Ferraris than Pokémon, but the fact that Pokémon are collectible and you can trade them with your friends makes them that much more appealing. P> Pokemon can trounce on boyfriends. Seat left up? Underwear hanging on the doorknob? Towels left on the floor of the bathroom? Wet towels? Well, here is the chance all grrls have been waiting for-a way to settle the battle of the sexes without having to call 911 at the end. Just hook up those Game Boys and do battle, a grrl's best Pokémon against the guy's best. This works ‚ equally well if a дгг! has found out that a guy is cheating on her with her best friend or sleeping with her Uncle or something completely „terrifying. Though those Pokémon have to be careful they don't end he up as guests on Jerry Springer, shouting out from their monochrome screens, “Ме were just PAWNS in their sick masquerade!” Pokémon comes in Mus op ped. А US ; бгг\$ love color choices, because frankly some colors look better on e cus than others. And really the Game Boy is kind of an accessory, с ДР © nance “right? A grrl's ability to accessorize is, after all, what separates us му а 3 from the beasts. Now that it comes in different colors, grrls want to j, make sure pe they are not clashing or у. x» ж > Pokemon are un ique. > Pokemon need nurturing. ni kki oed ublisher апе com | Exclusivity and status are great fun too! Imagine being able to say to your best bud, “Ha! | got the cutest and most nasty, unique little Pokémon and YOU don't!” What a way to taunt your friends. Pokémon is nothing if not a social game! > Pokemon Bitch € iphts. | 7 { Say an ex-best friend steals a grrl's boyfriend. Do they duke it out > outside of a trashy dance club called Twits with press-on nails a К / blazin’? Or do they fire up their Game Boys and go head-to-head іп х. the ultimate grudge-match Pokémon fight? The double benefit to this 2 x is a grrl's manicure stays safe and по one breaks a sweat, ‘cause that 4-2 д would be, like, gross. » And grris just love to nurture, right? In fact, few things are much тоге satisfying than training your adorable little Charmander to become a precisely trained Pokémon bully! It's great to see that nurturing put to good use, like making other harmless little Pokémons faint all over the place. Oh, to be a mom. Sigh. Conclusion ately is the kind of Pokemon ult tame that beh Pokemon. This is d ves love the А OF pame and can't bel eneub Pokémon, that is. 9.0 8.5 9.0 8.0 .. N eo ә“ e о N = Rogue Trip's e dated visuals e are its main = fault. Sure, the өз game looks OK, 5S but it woulda = been nice if SingleTrac gave the graphics engine more of an overhaul. Review Crew Scores Graphics ШТ With songs from Nashville Pussy and The Mighty Mighty Boss- Tones, RT goes for a lighter, sillier tone in the music department. This is fine, considering the game never tries to be anything but goofy. Sound effects are solid, standard stuff. Sound obvious innovation here is the collect- the-tourist gameplay twist, which, goofy as it sounds, is fun-especially since you earn money to upgrade your weapons. Of course, those seeking straight-up deathmatch action can always choose Challenge Mode. Play Modes RT's 12 arenas pack the wild design and wide assortment of destructible structures that we expect from SingleTrac. Unlike in TM3, these stages sprawl and are crammed with hidden areas. RT's arenas are also larger and a heck of a lot more interesting (heck, you even dodge Lincoln's stone noggin at one point). ds The outcome's clear. Rogue Trip's bigger, quirkier arenas, complete multiplayer package 218 arcade control and crazy secrets pin it as the true heir to the Twisted Metal name. Here's the story so far: SingleTrac, the developer of Twisted Metal 1 and 2, was bought by GT Interactive in 1997 and lost the rights to TM3. Instead, the publishing and development duties were turned over to Sony's 989 Studios. Flash forward to today. With SingleTrac's suspiciously TM-like Rogue Trip and 989's TM3 now in stores, which game delivers the real Twisted Metal experience? This month's Grudge Match answers the big question. Rogue Trip Producer Scott Campbell says “Because we created this genre, it has naturally put us in the ultimate position to develop the most addictive car combat game ever-Rogue Trip. We have optimized our game engine and perfected key components such as controls, Both games feature identical control setups, but RT's cars handle much better. For starters, you can turn your vehicle when it's standing still or in midair (things you can't do in TM3), and the game's arcade feel is just more fun and truer to the TM series. Control RT builds on the multiplayer modes that SingleTrac "stuck into TM2. The Co-op Mode returns for the Vacation (tourist) part of the game, and you can now use the link cable for four-player deathmatches. Our favorite is the two-player Getaway Mode, in which you both go after tourists. Multiplayer Not surprisingly, both games have similar weapons, although RT's track a little better. But what really sets RT apart is your ability to upgrade your weapons on the battlefield with the cash you find or earn. Weapons environment design and weapons. In addition, we added a strategic gameplay element with the tourist character that totally complements the mayhem and destruction. RT KICKS ASS! But don't just take my word for it, play it and be your own judge." Aside from all the wacky stuff you can find by blowing nearly everything up, RT also packs two cool bonus courses and five secret vehicles (including a helicopter gunship and several bosses). Heck, we just like killing the killer whale in the SoCal arena. Secrets * The concept behind the Twisted Metal games originally came from 989 parent company Sony, and Dave Jaffey, producer of TM 1 and 2, served as a consultant for TM3. The Winner Is... Platinum Awards go to games that get four 10's, the best possible review a game can get. Gold Awards go to games whose average score equals 9.0 or higher. Games that average at least an 8.0 receive Silver Awards. OUR PHILOSOPHY EGM rates games based on how they compare to other titles on the same system. The highest score we'll give a game is a 10. When a game receives a 10, you can rest assured it's one of the best games ever made-a revolutionary title that truly stands above everything else in its genre for its time. At the other end of the spectrum sits the lowest score à game can receive: a 1.0. This is the kind of game you want to avoid at all costs. It's pure crap, as our scale (above) explains. In the middle lies the average grade, 5.0. We repeat: 5.0 IS AN AVERAGE GRADE. Simple, ain't it? Current Favorites Crash Bandicoot: WARPED Brave Fencer Musashi Magic Knight Rayearth Mr. Domino Favorite Genres: RPGs, Action Unhappy that final, complete and reviewable copies of Zelda and Turok 2 were unavailable before we went to print (despite what you may read elsewhere), John has been consoling himself with the fact that, from what we've seen so far, people buying the games in late November won't be disappointed. Both look set to more than fulfill their potential and will help make for some very happy holidays. Merry Xmas! Current Favorites Knockout Kings NCAA GameBreaker 99 Rally Cross 2 NCAA Football 99 Favorite Genres: Sports, Racing Crispin's been calling Shoe a cheata ever since Shoe started working on this month's Cheat Like a Pro feature. This is driving Shoe, who's never touched a GameShark before this feature, a little crazy. Combine that with 100-hour work weeks, and we have a seriously demented fool on our hands. The only thing that can cure his Jungle Madness is Wendy buying him a Game Boy Color for X-mas (hint, hint). Current Favorites Zelda: Ocarina of Time Metal Gear Solid Brave Fencer Musashi Crash Bandicoot: WARPED Favorite Genres: RPGs, Action Shawn Smith Crispin Boyer Since Crispin's cubicle lies across from Dan “Masta Cheata" Hsu's, Cris had to put up with the unsettling sight of Shoe's incessant cheating for an entire month. Now Cris wants to make it clear that he refuses to use cheat devices except for the occasional nude code. To make matters worse, Shoe's Jungle-Madness-induced fits of insanity made napping particularly difficult for Cris during deadline. ohn Davison Current Favorites Metal Gear Solid Zelda: Ocarina of Time South Park Brave Fencer Musashi Favorite Genres: Action, Adventure Dean Hager Dean's not one for cheating in games unless you count some of the early GameDay and NCAA Football titles. Even then it wasn't really cheating. It was just extensive use of "money" plays. Now that the Cheap plays have been cleared up, Dean has to do it with real skillz. That's fine, it's better preparation to take the Cornhuskers all the way in the office-wide, NCAA Football 99 tourney, he says. Current Favorites Zelda: Ocarina of Time Metal Gear Solid MSH vs. SF (Saturn) Castlevania (N64) Favorite Genres: Strategy, Puzzle John Ricciardi John's not a big fan of cheating, though he did rush out and get an NES Game Genie on the very day it hit stores. C'mon! Can you blame him? Who didn't need to find out exactly what lurked beyond the flagpoles in Super Mario Bros.? John's all for using cheat devices to breathe life back into old games, but for new ones, it's all about play- ing through on your own-the way the games were meant to be played. Current Favorites Crash Bandicoot: WARPED If Shoe's the Masta Cheata than I’m a monkey's uncle! I've seen Shoe cheat on just about everything, and although he's quite good, he's no Masta. He's around the Semi-Pro level at this point, and has like one or two more belts until he makes it to the Masta level. Anyway, I'm working my way up the circuit right now and hope to take Extreme-G 2 Zelda: Ocarina of Time Metal Gear Solid Favorite Genres: on Shoe sometime later in the year. World of Cheatas unite! Current Favorites Virtua Fighter 3tb Street Fighter Alpha 3 SF Collection 2 Tenchu Favorite Genres: Fighting, RPGs Action, Adventure Sushi-X Sushi has been going through an emotional roller coaster as of late. Last month ће was doing backflips over Activision's Tenchu, which did a great job of simulating what Sushi does best. This month how- ever, he's been moping around, hanging his head in shame over the travesty that is Eidos's Ninja. “I can't believe anyone would associate this loser with me" said Sushi. Poor guy. That's just plain playa-hatin'. evenvone 7 Developer: Probe .. Featured In: EGM #112. 1 have to say, I’m surprised at how much of an improvement over the original XG this is. It's still not up there with the likes of F-Zero X, but this is certainly a good step in the right direction. It has a few problems, like some erratic collision detection, but | don't think it warrants the degree of hatred Dean is venting at it. The particularly maddening features of the first game are all pretty much gone. There's none of that infuriating grinding to an absolute halt that we had before, but this does seem to have been replaced with an odd tendency to flip you round so that you're facing the other way. The tracks are all well- designed, and feature a few alternative routes, although basically they're pretty simple. Visually it’s up there with the likes of Forsaken; moody lighting and industrial- looking levels fly by at considerable speed, and usually do so pretty smoothly. The game is so fast in places that it gives you that sense of reckless abandon you. feel on а par- || ticularly mad roller coaster. The only problem А mode, which gets terrible. with this though is that sometimes the action is a touch.too fast for the graphics engine to keep up, especially if you have a high-speed crunch, and things get really choppy in the frame rate department. If you want to see choppy though, check out the four-player John D If you liked the first Extreme-G, then you'll dig this sequel—even if it does suffer from a few new problems. It just seems а bit choppier than the original, although the graphics are improved. Draw distance has been increased, the bikes themselves look much better and the busting-the-sound-barrier effect is very. cool. Battle Mode gets a makeover of sorts, but it's still boring! Many power-ups are use- 1 less and you'll end up ditching ‘em. Crisp If I'm probably in the minority here but I'm not { very impressed with Extreme-G 2. Yes there | like the original Extreme-G better. quick. Still, it’s worth a look. are more bikes, more options and many more courses but || seems choppy, and its appear- ance is overly grainy. On top of that, the courses don’t have that intense roller coast- er-like feel. Also, the turns are too sudden, making it tough to keep a constant speed. Sure, breaking the sound barrier is cool but | The more | play Extreme-G 2, the more | like it. There are areas in the game when the frame-rate gets quite choppy (in tunnels, when a lot of bikes are on the screen, and basically all of the time in the four-player тоде) but overall the game's impressive. The control is solid once you get used to it, although flipping around whensbarely tapping an obstacle or tunnel wall gets old.REALLY p-1 :ѕләеја JO 1адшпм ayey-awiesy Addoy) Á|jeuoise22Q :a4n3ea4 3510M зәггшероеммм Ке|дәшех) 524 Ayjeay ‘Ajjeay :әлпцеәј sag A FS COLLEGE HOOPS 99 forts „ү. Ясон Developer: Z-Axis Featured In: EGM #112. It’s getting increasingly hard for the little developers to nudge in on the “big two” sports video game publishers. I’m speaking of EA and 989 Sports. Their dominance of the genre is growing to the point of MONOPOLY!! That's fine, they put out great games. It's just that publishers like Fox Sports Interactive have really got their work cut out for them. College Hoops 99 tries to resemble NBA Courtside but | wouldn't put it on the same quality level. This Freshman entry has more than a few problems. For starters, the appearance of the polygonal players, while not horrible, is not as advanced as Live 99 or NBA Courtside. The player animation is a bit “herky-jerky” as well. When a man is defend- ing a ball handler they can appear very stiff and stick-like. The game's Al is the most guilty. Often computer players don't seem to be in the game at all. They hover near their man, block him out and then the two lay back апа watch'the action. When twovor three:sets of players do this, it starts to look like league night at the YMCA-not much action. The game isn’t terrible by any means. Advanced moves such as the first-step and alley-oop combos are very cool. The on-the-fly defense option is nice as well. If Z-Axis can clean up the Al and advance.the'animation a bit, next year this title Could be decent. Dean Fox Sports College Hoops 99 has one thing going for it: It's the only college hoops game available on the N64. Unfortunately, even if you're the biggest college b-ball fan in the world; tliere's no way | can recommend this stinker. The graphics are OK, butthe anima- tion is horrid (the frame-rate stinks!), and the Akis:totally unbalanced. Both.Courtside and NBA Live are MUCH better games. If you must play ball, don’t play it here. John R You know something’s wrong when people are laughing their heads off...while playing a basketball sim. This game is that horrible. The ball physics and players” movements аге unrealistic and erratic. The frame-rate is terri- ble. 125 impossible to steal the ball (you'll foul at almost every attempt). The dunks look ludicrous. Anything fun here? Sure... watching the players go through their ridiculous ani- mations before shooting a free throw. Dan Ever since Nintendo's impressive NBA Courtside came out, the bar has been raised for N64 roundball sims. Unfortunately, Fox Sports College Hoops doesn't come any- where close to that bar. The control isn't that good, and there are Al problems which real- ly bring.the experience down, The graphics are also disappointing and lack any serious. visual punch. It's not as bad as In the Zone *98, but it’s still pretty bad. Sushi T-L 842Ke}4 30 sequin auaydsowy ə3ə))0) :aunjzeay 3528 UI02'9A1328493UIXOJ'MMM IV 1ueuoddQ :әлпдеәј 1540. GLOVER EVERYONE -Е Publisher: Hasbro Interactive Developer: Interactive Studios Featured In: EGM #113 As sloppy as Glover is at times—mostly thanks to a crappy camera—and as lame as lj the story may be, it's still pretty fun. Glover ll combines a little bit of action with adventure and throws in a dash of puzzle for good mea- sure. But this same culmination of genres is what makes the game lose its identity. | wish it would’ve been just a puzzle game, or just a 3D action/adventure. And really, that’s how the entire game makes me feel in general. 1 found myself saying, “I wish this game had...” often, whether it was in regards to a more solid feel, a better camera, more inter- esting enemies and bosses, or one of the game's other letdowns. Glover himself is a great main character and is quite original, but the world he lives in is just too sloppy for me. Good points? Glover has an awesome con- cept, and as tedious as controlling the ball is sometimes, | like it because it's different. Also the levels have loads of puzzle elements and are.designed well, generally#But then the camera comes back to haunt me. It often: ends up causing a fall to either you or your ball—either.way, you're dead. It's too bad. I imagine the sequel to Glover will be pretty: darn good, and | hope there is опе...опе that's better than the original. Overall, Glover isa good game thatycould’ve been better. Д Definitely rent it —you might like it. Shawn To me this is really an annoying concept for a game. Learning to manipulate.the hand and ball through Mari e environments is like using chop-sticks to eat soup. I'm sure the idea is to get really proficient but | finally lost interest after futilely batting the ball against || the side ofa pool for 10 minutes, To me it's another game that hides under the cloak of the “kids’ game" genre. Is it boring because it's for kids or is it really just boring? Dean Glover comes as a pleasant surprise — and not just 'cause it's one of those outta-the- blue games that just happens to be really fun. This addicting hybrid is big on puzzle and exploration elements, with a heavy: dollup of Marble Madness plopped in. It all makes for a surprisingly deep game with lots of secrets and techniques to master, even if the steep learning curve throws you into the thick of things a bittoo quickly. Cris n I'd love to be able to wholly recommend this for its original perspective on a.tired genre, but it's let down by niggles that can't be ignored. The controls seem to rely more on luck than judgment, not in the least because Glover himself and the ball seem to operate under different laws of physics. On top of this the camera system is incredibly obstructive. and often makes solving the simple puzzles more difficult than necessary. John D 1 :sıaKe|d JO 18quinN (дојзелец) 241) зәлојо) :әлпдеәҹ 3528 ewe) pidngs ayy :әлпдеәј 3540 UI02'9AI)2€49]UI-0JqSE('MMM эн QUARTERBACK CLUB »| к ate ^) I'm really surprised that Acclaim waited this long to bring out QB Club, but at least they didn't rush it out the door. They've addressed most of the problems that we had with last year's game, and fixed them with varying results. Acclaim brought in Jets' coordinator Charlie Weis, and it appears to have paid big dividends. QB Club is infinitely smarter than last year's game (which wasn't very smart), even though the improved AI still has some major flaws. No matter which quarterback you use, you can still consistently scramble out of the pocket for sizeable gains. Also, some other oddities hurt the game such as horrible clock management by the computer, weird ball physics, and flawed play calling (a QB sneak on ist and 10?). Aesthetically, the game looks beautiful. The graphics look even better than last year's game, even though the frame-rate is still a little too choppy. And while you can use the new Expansion Pak, it doesn’t do anything to improve the jerky player animations that stick out like a sore thumb. Still, the atmosphere of the game is surprisingly good thanks to loads of com- mentary by Randy Cross and tons of other Sounds ranging from crowd noise to QBs barking audibles. If you're all about realism, buy Madden, but otherwise QBC is probably the best bet for most football fans. John R QB Club 995 Al is much improved but there's still a few oddities, most obviously the quar- terback rollout. Simply call Shotgun and roll out right or left for 10-20 yards a pop. Plus, punt and kick returns can be unusually long due to the "train" effect. Overall though, I'm impressed with the graphics, the new engine and the killer animation. Create-a-Team is fun as is using the European clubs. It's not quite a Madden NFL 99 killer, but it's close. Dean Acclaim took its time bringing this out and for the most part it looks like time well spent. This year's game is much better graphically, and a lot of the gameplay flaws have been fixed up as well. The atmosphere is much bet- ter than Madden 99's—there are more sound effects, better audio commentary, and the players look much sharper. Now if they could only make the graphics less choppy, this would be a fantastic football game. Dan I like playing my football sims aggressively. QB Club 99 is great for the long bomb passes and impressive running plays. It's a little cheap though—you can pull off some long runs just by using the Turbo button. It’s fun, but not very realistic. As far as graphics go, it’s top-notch. You'd be hard-pressed to find a better looking high-res game. | like the improvements made thus far. At this rate, by next year it should be awesome. Sushi p-1 :saahejg JO 49quinN soiydesy snoa8s05 :aunjeay 3528 39U WIE] MMM IV 2Y1 Ш ѕәјон әшо$ |1135 :әлпдеәј 3540. MATURE | wasn't exactly thrilled with the PlayStation version of this game, so you can imagine my delight at having to play through it again on the N64. Adding to my dismay is that both the camera and control seem to have suf- fered in the porting process. Instead of being floaty (a forgivable flaw of the PlayStation original), your character’s movement is now jerky and imprecise, particularly when it comes to jumping and locking on to enemies. And while your special moves are all still easy to perform, battling more than one enemy is a supreme chore. The camera rarely knows which monster to focus on, and your charac- ter turns sluggishly to face other threats. Visually, Nightmare Creatures has improved several notches. The textures look particular- ly clean, and the fog and short draw distance only add to the game's creepy, dark appeal. Monsters look especially good; the game’s nearly worth playing just to see these H.P. Lovecraft-inspired beasties leap out from the scenery. The levels themselves are true to the PlayStation version, meaning they're mostly straightforward excursions from point A to point B, with lots of combat, a few switch- based puzzles and some annoying platform bits in between. It makes for mindless beat- 'em-up action with a few cool frights, but not much else to keep you playing. Cris in When Nightmare Creatures was released on the PS it could be forgiven for being a failed attempt at trying to blend Tomb Raider with RE. As a second attempt on the М6 though, it's just unforgivably crap. The graphics are OK, but you end up fighting the atrocious camera system more than you do the tedious 3D Final Fight-style gameplay. Run, hit, run, hit, run, hit, yawn. Forget it. It sucks. Big- time. And the monsters look silly. John D Besides the graphical changes to Nightmare Creatures, there isn’t much that’s changed from the PlayStation version. Consequently, | realized | don’t like this game. The enemies are ridiculously hard, the control could've been much better, the camera sucks 90 percent of the іте апа the overall feel leaves much to be desired. It just isn’t fun to play. | do not recom- mend buying this game. Save your dough for something good, like Zelda. Shawn A fan of the PlayStation original, | expected to be similarly pleased with this port. Too bad. The N64 version suffers from herky-jerky con- trol and animation, making it tricky to lock on and battle enemies. The numerous fighting moves are still easy to pull off—as long as you use the digital pad —but jumping attacks are as useless as ever. Still, half the reason I like this game is for its creepy atmosphere, which is well-portrayed in this port. Sushi 1 :заћеја JO 49quinN TIRE 5шејдола елешеђ :олпјеој 3510M soiydery энәцбзошуу :aunjeay 3598 е” Publisher: Sony Computer TT Developer: Traveler' Tales Featured In: EGM #112 Like most movie-licensed titles, A Bug's Life packs hefty production values— namely when it comes to the music and voice acting, which have been ripped right from the flick. (Still, the main character's repetitive quips get old quick.) Oh yeah, and also like most movie- licensed games, A Bug's Life sucks. If | didn't know better, I'd say the person in charge of the control scheme here never played a video game before. The hero, plucky ant lad Flik, has a nasty tendency to keep on movin' after you let off the joypad. You're thus forced to anticipate where his momentum will take him when you near a ledge and let off the stick extra early. Fun. The camera has a serious attitude problem, too. It never seems to look where you need it, forcing you to tinker with it about once every 10 seconds. And it pans so slowly it makes the sluggish camera in the Tomb Raider games seem turbo-charged. Most of the levels are tedious, with annoying puzzles that involve you dragging seeds everywhere, while the bosses themselves are about as stupid as real bugs. At least the graphics are nice. Actually, they're downright amazing, even if the game suffers from occa- sional slowdown that bogs gameplay into surreal slow motion. The cinemas hit every plot point, too, so don't play A Bug's Life till you've seen the movie. Crispin This game annoys me most because it actu- ally could've been a decent kid's game if the damned camera worked right—which conse- quently makes controlling little НІК а real pain in the gastor. Well, then there's the respawning enemies (did somebody say annoying?) and the below-average graphics. OK, so | guess the game does-have its share of problems. Overall, | might recommend this to kids, but not serious gamers. Shawn Obviously this game is cashing in on the appeal.of the movie rather than its own quali- ty. To be fair, it’s good-looking and the control isn't horrible or anything. It's just too simple and repetitive. Many of the bosses simply stand still letting you to pummel them to death. Plus, little bees and well-placed clues practically solve the levels for you. It's a little too cross-promotional for me. Naturally, little kids may like it anyway. Go figure. Dean Being from the old-school, | know games based on Disney-animated movies can be worthwhile. So what happened here? There's nothing | hate more than some average 3D action/adventure that | won't remember a few weeks from now. Maybe little Sushis out there will get a kick out of all of the cartoony insects but | sure didn't. | like to think of myself as open-minded, but there’s no way | can recommend this, even to kids. Sushi VISUALS SOUND 7 6 5 5 L:saake}g JO 49quinN soiydesy Калпа :aanyeay 3598 ]043u0) 1004 :алпзео 3 3540 INGENUITY REPLAY APOCALYPSE Publisher: Acti Developer: Neversoft Entertainment Featured In: EGM #111 Considering the game's troubled, delay- ridden history, | wasn't really sure what to expect of Apocalypse. Turns out | was pleas- antly surprised—at least at the beginning. Apocalypse's first few levels whip along at an explosive, rapid-fire pace and work extremely well with the Robotron-style control scheme (for which you'll need the Dual Shock to fully appreciate). The rooftop level at the game's midpoint is easily the best stage, with lots of crates and structures to blast apart (this level will certainly appease every gamer's desire to blow stuff up). Then the whole thing turns to crap. Later levels become way too platform intensive — especially for a game that likes to shift camera angles when you least expect it. Heck, the developers seemed to even antici- pate players making a frustrating amount of misjudged leaps, because you often find extra lives at the beginning of tricky platform bits. L:saahe}g JO 49quinN |2۸27 do3jooy :әлпдеәј 3528 ASTEROIDS Publisher: Activision Developer: Syrox Featured In: EGM #113 The PlayStation version of Asteroids is basi- cally the original game, with a couple of new features and snazzy graphics. Other than the slightly repetitive gameplay and an unfortu- nately lame two-player mode, Asteroids is a blast. It provides the simple but surprisingly addictive feel of the arcade classic, while updating the visuals by leaps and bounds. Though honestly, vector graphics compared to pretty much any other graphical style is a major improvement. The addition of power- ups—some of which look incredible when unleashed —and all of the various kinds of asteroids and debris also add a lot to this title’s longevity. But like | said, blowing up. asteroid after asteroid can get a little repeti- tious after awhile. Luckily, all of the fancy effects and nice-looking backgrounds in this update add a great deal to the mostly aver- age arcade Asteroids experience (which is X с, T-L :5лаћеја JO 19quinN BRAVE FENCER MUSASHI 2 a 1 non —_ Yu Publisher: Square EA Developer: Square Soft Featured In: EGM #111 Although not a particularly radical product, BFM really is something of a departure from the usual sprawling, lengthy and linear efforts that we have seen from Square recent- ly. Having more in common with Goemon an Final Fantasy (right down to a cast with silly hair), the action is a hybrid of explo- ration and simple puzzle-solving with old- school arcade action. By throwing a mixture of game styles at you with some regularity the game rarely gets staid, and like all Square games there are frequent ‘set piece’ scenes that show off both the imagination and the graphical talents of the Square team. Some spectacular boss fights see you throw- ing creatures through walls and smashing up scenery, while a white-water rafting scene typifies the kind of welcome arcade action that follows the often plodding and dull peri- ods of exploration. Like all Square games, 1 :s4aAe}g JO зәдшпм Кеудәшес) әлізгірру :a4n3e34 1528 It's the final stage that really hurt this game's you are expected to stick with the story— here are atrociousl what this 3D version ultimately boils down. 5ә|5ҙ6 Кејдәшес) JO /зәмед :aunyeay 352g incess and a gay libraria о the proceedi ETÀ 5 and interact from getting too отоло 598 шаојзеја :әлпдеәј 3510M apow 1әЛе|д-ому :aunzeay 3510M азмапрпу Зипод рлемој рајадлеј 103$ :әлпдеәј 3540 И Е xu UIO2'UOISIAH2E'MMM UIO2'UOISIAH28'MMM шо»'ујозалепђу MMM VISUALS SOUND INGENUITY REPLAY VISUALS SOUND INGENUITY REPLAY VISUALS SOUND INGENUITY REPLAY 7 7 6 6 8 7 6 7 8 8 7 4 BRIGANDINE Publisher: Atlus Developer: Hearty Robin Featured In: EGM #113 Atlus touts Brigandine as a hybrid of Ogre Battle and Dragon Force, but I'd say this game is more a combination of Dragon Force's world map and Master of Monsters" battle system. The result? A strategy/RPG that is as easy to get into as it is engaging. | fell in love right away. The overworld part of the game is so similar to Dragon Force's, fans of that excellent Saturn title will feel right at home. | would've liked to have seen visual indications of armies moving around the con- tinent (but if Brigandine had that, it'd be too much of a DF rip-off) and a more efficient, more intuitive interface (it's very clunky— managing and studying your armies involves too many menus, sub-menus and button presses). The combat system will remind you of Master of Monsters' fights, only much improved. Now the battles play out in 3D, and if you choose to skip the fight anima- tions, you can see how much damage i is VISUALS SOUND INGENUITY REPLAY 4 7 6 7 = 1 :5ла Ке] 4 JO 19quinN Кејдашесу 3ui8e8u3 ‘daag :aunyeay 3528 {ѕәле) очМ 3ng ‘sr1ydesy :әлпдеәј )510М4 шоу оп)јеМММ CAESAR'S PALACE II 4th ой малы Y CN Publisher: Interplay Developer: Rune Craft Featured In: N/A = Е 3 ст ә 5 о > = ы < 5 a 1 was really critical of the original Caesar's > ы (which | gave a 3.0 to in issue #102). Caesar's 1115 much improved. Interplay addressed many of the shortcomings | pointed out. This time around, you have many more games to play and many more variations of them (I had no idea a basic game like Keno could be played in so many different ways). It’s also nice to see a healthy variety of slot and video poker machines this time around. The best improvement for this series is the Live Coaching option. If you want, you can have the CPU (as authenticated by a Ph.D. expert statistician) tell you if you’re making a good bet or not. This handy feature can actually teach you how to real-life gamble more wise- ly, if that’s possible (although on a few осса- sions, | didn’t agree with his video poker advice...but who the hell am | to argue with a If | were actually that good at га! | probably wouldn’t be here reviewing right now). So on al e is a big impro SaWeD JO 5307 'sdij Su!y2e0) :әлпуеә4 3528 stead of different video · load times са а чоцеҙиәзәл4 Кад :әлпуеә- 3540M = = = 5. а E 5 ~ <= 5 S 3 VISUALS SOUND INGENUITY 6 7 5 8 Б. 4 AE Developer: Naughty Dog EVERYONE ig Game of the Month Publisher: Sony Computer Entertainment Featured In: ЕСМ #111 Jason Rubin, president of Naughty Dog, once 1 saake}d JO 1адшпм said Crash: WARPED (or Crash 3) is the game Naughty Dog set out to do four and a half years ago —that it's the ultimate Crash Bandicoot product. After playing the game, | believe him. If you want a game with tons of character, a load of gameplay and some of the best PlayStation visuals ever seen, then get this game. It’s overall the tightest, most solid action game of this sort on the PlayStation. | had more fun playing Crash 3 than | did making my way through Spyro the Dragon, and | liked Spyro quite a bit. Sure, the majority of Crash 3 may not be free- roaming but | don’t care. The game is a hell of a lot of fun, totally free-roaming or not. And that’s what it comes down to in my opinion. Besides, the new levels that are totally 3D (including the motorcycle, jet ski and bi-plane levels) kick major arse. Also, there aren’t too many games on the PlayStation that give you әлэщ :24n3e94 1598 Kejdaureo 3811 A) aurer) use1) 35215300 Ауцдпем :aanzeay 3540 uio»'uoneysKe]d:'M MM VISUALS SOUND INGENUITY REPLAY 9 9 8 8 p — «E» DARKSTALKERS 3 => Featured In: EGM #109 = Е 3 = 4 о = = = = % 2 Don’t let that score lead you into thinking | - ~ didn’t like this game as much as | did. Darkstalkers 3 is one of the top 2D fighters to come out for the PlayStation, rectifying the horrid version of the original Darkstalkers that was dumped on us earlier. The action is fast and controls are as they should be. Darkstalkers is one of those games that needs outrageous animation, and although there is quite a bit intact, it loses much of its punch with the larger characters. That said, the overall colors are very rich and take full advantage of the large palette. The music is haunting and in line with what we've been accustomed to from the earlier installments of the series. There is a nice Training Mode that’s not available on any other system too. Many characters are available for the choos- ing, including the ones from the Japan-only arcade “half-sequel” to Vampire Savior. Considering there hasn’t been a great version alkas јемудел у :aungeay ysag 5501 иоцешіиу ашоб :34n3e34 1540 шо»'шозде ммм REPLAY VISUALS 7 6 5 7 SOUND INGENUITY EGGS OF STEEL —] Rafter Laughter $ z £ 3 4 Publisher: Atlus о Developer: Enix/Rhythm & Hues ES Featured In: N/A s % To truly appreciate Eggs of Steel | think you Lid either need to be drunk, on medication or very young—not that those things should ever go together. It’s just that this game is so weird, that being in another state of mind or not having a fully developed brain is the only way | can imagine somebody could enjoy playing it. EoS is a strange cross between an action and a puzzle game, kind of like Lost Vikings— except а lot more insane. There's a certain comedic appeal to EoS but that cer- tainly isn't worth the time and energy— not to mention the cash— you'd have to sink into the game to go through it. Granted, EoS is mostly designed for children in mind but even with that said, the game's just not that good. Besides the game's sub-standard graphics you have its poor excuse for gameplay. You have to punch a series of time clocks and secure four keys in order to ultimately reset machines in the mill (you're an egg night пән sy Ачипз puy Ayre :a1n3e34 1598 r but that gives it е surreal level de: рәм 001 уд V 2g 48 И :әлпуеә 3520 aimed at kids, | fou ithe several hou the game's stra! er entertaining, in a шо>ѕпдеммм VISUALS SOUND INGENUITY REPLAY М. 6 5 8 6 FORMULA 1 98 Я М Ва iac Publisher: Psygnosis Developer: Visual Sciences Featured In: EGM #111 Unfortunately new developer Visual Sciences has had a tough job making any obvious improvements to this series. F1 97 was probably about as good as you're ever going to get with a PS F1 game. It was fast, smooth and packed with all the necessary goodies. So why buy this? Well, the new sea- son is in there—so if you subscribe to the current sports mentality, chances are you'll want all the right teams, cars and drivers. Fair enough. Here they are. And if you're in the market for your first Fi game— you might as well get the most timely. But new stuff? Well, the split-screen, link-cable combo for four players is a fine addition, but the new graph- ics engine is nasty. There are some serious texture warps and polygon tears that detract from the fact that this is one of the fastest- feeling racing games around. Ben and Jerry would be proud of the number of different gameplay flavors, although Arcade Mode is e, taking shortcuts: pushing my oppon: VISUALS SOUND INGENUITY REPLAY 7 8 7 7 T-L s4ade}g JO задштм ea ио8Ауод puy Зшазед 21n3x3J :aanyeay 1540 EP IV 28A Q 996 :aangeay sag uo»'sisouSÁsd:'MMM KNOCKOUT KINGS => Publisher: Electronic Arts Developer: Press Start Featured Іп: EGM #112 1-1 :ssahe}g JO зодшпм While this is no Punch-Out!! (my personal favorite boxing game), Knockout Kings is pretty good on its own merits. It reminds me a little of K-1 Fighting, only much more responsive and playable. The sheer number of real boxers packed in this thing as well as the create-a-boxer option votes well for EA's reputation for "sweating the details." The only thing is, people seeking immediate, arcade-like action (like | was initially) will be disappointed. This is like a boxing chess match. You really have to be mindful of keeping your guard up, throwing the right punches, dancing around, and so on. It has a slug-fest option but it's not as wild as others I've seen. So really, knockout Kings is as close as there is to a real boxing sim for the PlayStation. It fits easily into that genre. The gameplay and mechanics are tight enough to capture the feel of the sport quite nicely. Connecting with a good punch is no easy task 5лаход JO чопзајаб 3215 :әлтдеәј 1598 Зимод ершу Áed зәЛе|д-әису :asnyeay 3540. = = = m È 3 © 2 = a 5 3 VISUALS SOUND INGENUITY REPLAY 7 T 7 7 LEMMINGS! & OH NO! MORE. at. MEM iy Еш реми: Developer: Distinctive Developments М d лө NS АТ (КАЛЫ TR US Mj ema e Publisher: Psygnosis Featured In: N/A I'm a bit embarrassed to say this, but I'm new to the whole Lemmings thing. | never played any of them (except for Adventures of Lomax, the side-scroller spin-off), so what you're reading is a fresh perspective from a new addict. Yup. 1 love this game. It's kept me up until the wee hours of the morning. It's made me late for work. It's made me forget to eat. The game is really that addicting. Some of its charm comes from the wide variety of level designs. The two games included in this package, Lemmings and Oh No! More Lemmings, give you over 200 levels to play with. Almost every one has a completely new look and layout to it, which constantly forces you to think up new strategies. In other words, this game never gets old. But it does get frustrating. | mean, really frustrating. Part of that is due to the nature of the gam Lemmings never stops to let you think. You'll fnd yourself replaying many of ШЕ stages 55 Lemmings) a e exact solution VISUALS 4 5 6 8 SOUND INGENUITY REPLAY | :5s42Áe]d JO 1одшпм зрело] JO SNOL :31n3e24 3598 5]043U0) ред Sd :24n3e24 3540. uio»'sisouSÁsd'mMM Developer: Artdink MR. DOMINO У á d Publisher: Acclaim Featured In: N/A 1 :5лаћеја JO 1адшпм Mr. Domino brings something new and refreshing to the puzzle game genre. Despite its unique gameplay, however, this game never seriously hooked me as some other, more traditional puzzle games have. Mr. Domino plays a bit like a racing game, only you have to lay down domino pieces behind you. If you can place them efficiently, they'll knock each other down and activate certain switches, which can cause another row of dominos to fall. The goal is to hit all the Switches in a level, but it's really no fun unless you hit them in one massive chain reaction (where falling dominos hit switches that will cause more dominos to fall which hit more switches...). With that in mind, I found the game to be overly strict. You can tell the programmers had very specific paths in mind for you to perform these chain reactions. Mr. Domino really gives no room for freedom or choices: either run this "racing line" or score ззизшиомлиз әЗед$ :24n3ea4 3598 Kejdaureo 321135 :әлпуеә4 3540. stages, ov'll ke Ші дәггшероеммм VISUALS SOUND INGENUITY 7 7 8 8 NBA LIVE 99 Developer: EA Sports Yes! | was thinking | would never see a great basketball game until the new systems came out but here’s one right on the PlayStation. NBA Live 99 incorporates all the fanciest bells and whistles in the book and somehow manages to be a great-playing simulation. The control is classic Live with new tweaks that take advantage of the Dual Shock. Everyone has some type of “showtime” but- ton, but Live takes it several steps further. You can perform fake crossovers, fake pass- es, shots—just about anything. The cool part is, it works. There’s also a new move that lets you back into the defender, then execute a quick turn and leave him in your dust. This move isn’t automatic and takes skill to mas- ter, especially in tougher Al levels. The play- ers look great with lots of animation and even facial features like grinning and opening their mouths. | can go on and on about all the neat little touches, but all of it wouldn’t mean diddly ifthe game didn't play right. The Al, the controls and the overall speed of the game are down pat. | feel like I’m gushing a bit too much, but you just can't understand how frustrating it's been playing through. games like Shoot Out and Kobe Bryant and knowing how close those games were to being truly great. Luckily, Live has stepped in and showed them how it’s done. Sushi After several years of having ridiculously easy CPU Al in their.NBA Live games, EA seems to have finally gotten it right. Not only have they improved their game on all aesthetical levels (the player faces are a kick, even if they're not very useful), but they've actually made it somewhat challenging, too. The new moves are easy to pick ир, and make offensive con- troLeven better than before. Too bad (һе lockout is killing my enthusiasm. John R Wow, I’m impressed. First off, the players look great. Extensive shading along with teal facial expressions make them look very con- vincing. New mo-cap animation has done wonders for realism as well. But more impor- tantly, the “easy gameplay” syndrome of the past has been fixed. No more repetitive cheap jams, it’s all strategic now. Honestly, thisthing looks and plays better than any other basketball sim on any platform. Dean EA’s NBA Live series always has taken a step backward for every one forward, but Live 99 has nothing but improvements. It comes packed with a ridiculous amount of features, great-looking graphics (the players even. change facial expressions), and a smart com- puter opponent. The only major fault with the game is that the player animationsiand frame-rate are a little choppy. This is the best PS basketball simulation out there. Dan 21n3e3J 152g 8-1 :51аћеја JO 1equinN Iv pa^oidui iiSAW3 4apea]182q) uSnoug JON :2n3834 3540 Ul02's310dse3/'MMM GAMEBREAKER 99 Developer: RedZone Interactive GameBreaker 99 has undergone the same polygon pump-up as its big brother GameDay 99. The engine is all-new, and a bunch of new animations were added as well. So at this point you know the drill —"If you like GameDay 99, you'll also like GameBreaker 99." For the most part that's true, but I’ve found a few minor flaws in the game. Some of the play formations in the Selection Menu don't match up with the actual plays. For example, you may choose a play in anticipa- tion of throwing to a certain wide receiver but when they line up, he's not even on the cor- rect side. This is also evident in defensive plays (mostly goal line stuff). It's not a big deal but it does throw one off a bit. My other complaint has to do with quarterbacks over- throwing their receivers. Occasionally, on long pass plays, your QB will throw far ahead of the intended target. Most often into a crowd of defenders. One last bitch— players slidetoo famafter a tackle. OK; ме purged ту system of complaints. Now let me reassure you—GameBreaker 99 is a lot of fun to play! l've been a big fan since the first edition and ! can honestly say this is the best yet. It’s hard- hitting and a bit exaggerated but that's the best part of the game. Poppin' a receiver hard after a catch is awesome. The game plays like butter my friends. Go get it fast. Dean GameBreaker was my favorite pigskin game last season, and '99 is just as good. For the casual football video game fan like myself, this game is great — it's well-animated, it con- trols well and it's exciting. | wish 989 would stick in a few minor features, such as letting you know what the results would be if you accepted or declined penalties. Otherwise, this is a great game, even if it isn't dramati- cally different from last year's chapter. Dan Man, what a year for College Football fans! First EA's awesome NCAA 99, and now this. GameBreaker 99 is a big step up from last year's game in every way. The graphics and animation are excellent, the presentation is much-improved, and the gameplay is fast- paced and exciting. As far as realism is con- cerned, | still prefer NCAA (money plays still haunt батеВгеакег), but for multiplayer play, GB is a blast. John R Usually, | prefer the college pigskin games to the pro ones, but this year that’s not the case. GameBreaker starts off great, but as | got further into my season, | started to find a lot of holes in the Al that led to some totally unrealistic stats and scores. But oh well, the main reason | play these games is for multi- player play, and in that respect, GB 99 rocks. The engine'is fast and fluid, and it's just a lot of fun to play. Sushi 8-1 5121] 4 JO 19quinN Aejdawes Визин-рзен :eungeay sag 5шај дола џоцешлој :34n3e34 )510/4 шо>501рпҙ5686 MMM Developer: Core Design Sometimes things can conspire against you. 1 got stuck with having to provide the big review of this mainly because of my image. So now | have to sit through hours of this tedious garbage. You may already be unfortu- nate enough to own a copy of Ninja...with it's impressive pedigree (of being developed by Core Design) you'd expect something special. The game's been in stores for well over a month now, and I'd like to take this opportu- nity to apologize for us not reviewing it soon- er. It seems that Eidos was concerned that we'd think the game sucks, so told us that it “wasn’t reviewable” last month...and then we found it in our local store a couple of days after deadline. Seems that Eidos’ concerns were right though. It really does suck. It’s a linear, badly presented and poorly executed 3D update of Shinobi. Unfortunately though, it doesn’t have the excuses that Shinobi had when it comes to technology. The camera angles are terrible; half the time you can't see what's going on, and besides that the graphics are mostly atrocious. The characters are badly drawn and the bosses all look com- pletely ridiculous. Add in the cheap gameplay elements—traps appearing out of nowhere, enemies pushing you off platforms, etc.—and you havea really unenjoyable experience. Core should be ashamed Sushi Now | see why Sushi's been so upset. Ninja could've Бееп соо! (taking a game like Shinobi and trying to provide an updated variation) but it's not. The gameplay is cheap and irritating throughout, especially the “cunning” traps that only seem to be in there to annoy you. Graphically it's all a bit "first generation" with only the magicaleffects really raising things above the level of “bad.” Not what you'd expect from Core. John D This game is the epitome of God-awful game design. Cheap, unavoidable hits, poor camera angles, imprecise controls...this is a decent idea for an arcade-type game turned really bad. A well-designed game tests your skills and reflexes—this game tests your patience. You'll know it when you die for the hundredth time. because some incredibly.cheap and lame invisible trap sprung on you. And why the hell can't this Ninja swim? Dan In Ninja, you control a—you guessed it— Ninja whose mission is to apparently put you to sleep. OK, maybe that's not the real point ofthe game but it might as well be. The. game's just not very good. Playing it is kind of like cleaning your room or apartment—you don't necessarily want to but...ah, you might as. well. You know, kind of a mindless activity. Plus Ninja has a lame camera and an overall sloppy look and feel. Don't bother. Shawn L:542Áe]d JO 48quinN 532833 |е!2ә®$ YO auios :asnjeay 1528 Aejdawey deay) :a4n3ea4 3540 шоу алеје ушорга MMM PSYBADEK ө} Developer: Psygnosis There’s someone at Psygnosis who is under the delusion that this is actually fun. Whoever thought that strapping a plank of wood to the feet of two characters in a bad Crash Bandicoot rip-off, under the misappre- hension that it was “cool,” needs stringing up. We watched Psybadek throughout its development and had some serious worries about the gameplay mechanics from day one. Believe me. They weren't sorted out. Is it A) a snowboarding game? Is it B) a platform game? Is it C) a tedious, repetitive, boring, misguided and pathetic attempt at cashing in оп the snowboard fad? I'll have a C) please. At some point it was obviously thought that the naff, linear levels needed spicing up—so a "trick learning" feature was thrown in. You can't do tricks like in a "nor- mal" snowboarding game you see...Did that make it interesting though? No. To make things even more "fun" a bunch of brain- numbing "different" bits were chucked in. Frankly, the first one will bore you into sub- mission; spinning in a circle and shooting 6o (yes...60!) penguins kind of sets things up for the entertainment-void to come. If you sur- vive beyond this without having some kind of aneurysm, you're treated to further “mini- games" that. will have you begging for mercy. | hate it. | hate it. | hate it. John D Psybadek is comprised of a hodge-podge of ill-conceived puzzles and races loosely con- nected by one overall objective—to fight the final boss. Kind of nebulous to say the least. In factthe whole game seems like it was. pieced together rather haphazardly...that’s to say nothing of the poor graphics and sus- pect gameplay. To cover for the weirdness It’s supposed to be “psychedelic.” Соте оп, you can’t blame this one on drugs! Dean Psygnosis had the right idea, but technical- ly, it didn’t work out too well. My main gripe is with the controls. The game wants you moving forward all the time, but | found myselficonstantly stopping because | missed a jump, or missed a pick-up icon, etc. The game needs Crash Bandicoot's continually flowing style of gameplay and accurate yet forgiving controls. This game does have а lot of levels and very cool music though. Dan | think this game could’ve done without hov- erdecks, Why? When I’m on опе, | want to. race, not stop to pick up items or to pounce on enemies. Identity crisis aside, the game’s pretty boring. Nothing in it makes me want to go back and play more. Also, what's up with the poorly designed stunt meter? It’s too sim- plistic (they should’ve used controller com- bos), but at the same time, it’s hard to land the exact stunt you're looking for. Sushi 1 :5лаКе | 4 JO 49quinN 95U22I] sue, :aunjeay 3599 aday :әлпдеәј 35404 Кеудәшео deay puy әл wo5'sısou3Asd MMM Developer: Idol Minds Here's an example of a sequel done well. RC2 retains all the flavor of the first edition while improving in almost every category across the board. New things like better cars, a track editor and sharper graphics are nice, but are overshadowed by the much-improved game- play. The frame-rate is so much better, it makes the first edition seem slow. It wasn’t though, it’s just RC2 is just that much faster. For proof (should you decide to buy this game), fire up the old jungle track, which has been included. You'll be amazed at the differ- ence. Also making a major impact is the vehi- cle physics and collision detection. The cars are much stiffer and don't bounce around as much. Nor do they get hung up on walls or fences as badly as last year. As far as Al goes, most races are kept relatively tight even when all seems lost. A few good laps will usually get things close again. That's not to say it's too easy, it's just balanced well. And while it may not be the most realistic rally game, the excitement of launching off ramps, power- sliding and flipping over bumps and hills overrides any realistic elements that may be lost. The 2P Mode works well. Not much slow- down, if any at all. | miss the four-player option but it’s no biggie. It's a tough call, but | actually like this game better than Sega Rally, which was my former favorite. Dean I was completely taken aback at how great this turned out to be. | wasn't a particularly big fan of the original, but this is superb. Graphically it’s not the greatest thing ever (the art's not great, and there's a ton of poly- gon tearing) but it's smooth, and more impor- tantly, it's fast and the controls feel great. The thing that really brought a smile to my face though was the track editor — it's easy to use, and adds hours of life to the game. John D 1 wasn't too happy with the first Rally Cross, and even though Rally Cross 2 is obviously a big improvement over the original, I’m still not all that blown away by it. There's plenty of depth (lots of cars and tracks), and the game is well-balanced, but I don't like the touchy feel, and | can’t stand how the cars flip over. It was lame in RC, they should’ve cut it out entirely for RC2. On the other hand, the Track Editor is real impressive. John R Rally Cross 2 is a very impressive improve- ment over the original, which wasn’t a bad game in the first place. The sequel’s faster, smoother and most importantly, more fun. In particular, I like the track designs. You сап race them in a fairly straightforward fashion, but you can really spend some time learning the tracks’ nuances to improve your times. Nice, clean graphics and controls only add to this already solid package. Dan T-L :s29feld JO 49quinN Aejdawey Surrey :әлпуеәі 158g sng диоџиу :елпјеаа 35404 шо2'ѕ01рпдѕ6686 MMM SF COLLECTION 2 RÀ CHUN LI қ 34 м тазы» Developer: Capcom This is the collection fans have been waiting for. Street Fighter Collection 2 is certain to evoke many memories of intense arcade excitement that defined the Street Fighter II craze. Follow that wave of anticipation as you progress to Champion Edition and then on to the big daddy, Street Fighter |! Turbo. Each game is pretty much arcade-perfect and you'll notice detail you never knew was there. Of course the biggest gripe | have is that most people will have to play with the standard Sony pad which is not the best controller for six-button fighting games (although it's not nearly as bad as the N64 one). Break down and get a joystick like you did for the SNES versions and you'll be a much happier camper. Capcom went and added a nice amount of extras like art and misc. informa- tion that can be accessed right away along with a few more that can only be unlocked by beating each title in the collection. This is a great incentive to play through each game repeatedly and get back in touch with your old-school roots. It's funny but this second collection which features much older games than the first SF collection stands the test of time better. | can't recommend this collection enough although most people who didn't live through this era тау not.enjoy it as much. Grab a friend and hit familiar turf. Sushi I've stated before that | think the two Street Fighter collections could've been arranged а little better. Regardless, this is one excellent compilation. Hyper Fighting is one of the best SFs ever (if not, THE best), and the original, which is still fantastic in its own right, is included. These are games that everyone Should have in their software libraries. They are as much a piece of video game history as Pac-Man or Pong. Dan There are lots of other must-buy games out now, but you'd be making a mistake if you ignored this compilation. After all, the origi- nal SFII is such a legendary game — both for its gameplay and its place in history—that it almost seems a crime not to own it. Just hearing the old tunes and rediscovering the Boss-beating patterns такез (ће experience worthwhile. Plus, Hyper Fighting isthe most solid installment in the series. i Crispi Street Fighter Collection 2 is definitely worth your while if you're a fan of the series. The three games aren't different enough to make the collection stand out (why play SFII ог SFII: CE when you can play SFII Turbo?), but then again, we are talking about ће most popular, respected fighting series of all-time. The little extras (art, fighting.tips, character bios, etc.) are all pretty cool, adding to an already historic package. John R L T-L :ззәЛе]4 JO 49quinN w 5 2 4 т в = Е ЕЗ e? a Б 8 2. а P £ = 5 2 5 = a = = 5 > А = 5 з 1192135 у Ang—sa}}043U0} 54 ayy Sursp :aanyeay 3540 шо>шоэдеуммм ЧУ ЧУ VU ЧУЧУЧУЧУ g U UY WYU Developer: Accolade Well...it’s a significant improvement over last time. Making effective use of the Test Drive 4 engine, things both look and feel a lot better now. This isn’t to say that everything is par- ticularly peachy though. TD: Off-Road 2 is а reasonable racing game, but it enjoys some unique little, erm, quirks. This isn’t a “simu- lation” by any stretch of the imagination. While it's full to overflowing with trucks you'll recognize from Ford, Jeep and others, I’m not aware of any 4x4 that can leap 100 feet into the air before crashing nose first into the ground. Maybe a Hummer? Dunno, never driven one. Anyway, this is all about sliding around in the muck and jostling for position at hair-raising speeds of up to 40-50 mph. Reading the long, linear courses takes a cer- tain amount of skill—you have to keep an eye on the "road" textures to stay on a race- able line, but once you get the hang of it, you can win races with relative ease. | did suffer some unüsual problems thoughatlike running out of time, even though I was in first place (which you don't see often) and being persis- tently blocked by some weird-ass, vindictive opponent Al. Aside from this, not being able to reconfigure the controls enough was a real pain. I like analog steering, but don't like the throttle to be on theysecond stick, and you can't set things to be otherwise. John D Like Test Drive 5, it's way too easy to fall behind from one little mistake in Test Drive Off-Road 2. The game is a definite improve- ment over the original ТООК, but it still does- n't have what it takes to leave a lasting impression, The analog control is way too sensitive even after adjusting it, and the vibration of the Dual Shock actually makes my hands feel numb. Thankfully you can turn it off. Don’t buy this one rent it. Shawn This edition of TDOR is improved thanks in part to much quicker, recycled Test Drive 4 game engine. It's a good thing too—to race these super long tracks at a slower pace. could possibly induce a coma. They're OK, but shorter with more variation would've been better. TDOR 2 attempts to be a real sim, and won't provide the kind-of excite- ment Rally Cross 2 will. it's solid, if not a little boring, but worth a look. Dean Test Drive Off-Road 2 is 10 times better than the original which sold an ungodly amount due.fo its low price and Hummer jeep on the cover. Capitalizing on the happy fluke, Accolade went and made a pretty good dri- ving game. The cars look and control nicely. The tracks are varied and are fun to drive through. IMO the game plays.too slow unless you play in the first-person view. A solid, although not outstanding racer. Sushi T-L :5лаћеја 30 1одшпм syonay 81g JO 5301 :aunjeay 1598 Iv Ayaind :әлпуеәу злом шоз'арејоззеМММ Developer: 989 Studios Although | won’t answer the burning question of which is better—this game or Rogue Trip (turn to page 218 for that answer) — will say that TM3 falls well short of the standards set by the previous Twisted Metal games. Level design is particularly disappointing. Some of TM3’s arenas are just plain boring—such as the mega-dull Washington, D.C. stage, which is basically a big rectangle—while the larger levels pack predictable secrets or downright cheap mega weapons. Instead of the I-wonder-if-I-can-blow-that-structure-up style of puzzles in TM2, this sequel relies more on scattered destructible switches that grant access to the mega weapons, disable enemy regeneration, etc. They're fun to figure out the first time through, but become more of a chore when you replay with other charac- ters. I'm not too keen on the control, either, which is supposedly built off a more accurate physics engine. The cars wobble too much, making.aiming extra tough, and.they practi- cally/flip over every time you hit a speed bump. Visually, TM3 is a step up, with a more rounded, natural look to the levels. The four- player split screen works wellif you turn off CPU opponents; otherwise, it's a choppy unplayable mess. TM2 is just lacking overall. With only two hidden tracks and two extra cars, it needs more secrets. While I’m happy to see the Twisted Metal series finally get an upgrade in-graphics, I'm not too happy with the new physics engine, The cars.don't handle anywhere near as nice as they did before. | especially hate the way the cars flip around so much—it’s an open- ing for mucho cheapness (just use the freeze burst:on the helpless victim). The lackluster arenas don't help this score. Decent, but extremely disappointing. Dan Sure, the graphics are a bit better this time and the music sure is cool (Rob Zombie is OK in my book), but underneath the gloss TM3 is slow, sluggish and tedious. The level design is uninspired at best, while the new "realistic physics" engine seems utterly redundant. Even the multiplayer mode fails to impress. Where once the series was an innovator, imi- tated by many; now it's just another cookie- cutter combat game. A shame. John D Twisted Metal 3 isn't a bad game but it's not very good either — certainly not as good as Rogue Trip or Vigilante 8 (although both of those games had their own unique prob- lems). First, the control in TM3 is too real for my liking. 989 is using this “true physics” thing that ends up causing the game to lose some о! its fast, arcade feel. Also, the levels could've been much more interesting and larger as well. | wouldn't buy TM3. Shawn ІЛ Ч3о0ш6 :әлпдеәј 3528 ѕеџәлү әшет :әлпдеәј 3540 n35686MMM MAGIC KNIGHT RAYEARTH > Publisher: Working Designs Developer: Sega Enterprises Ltd., CLAMP Featured In: ЕСМ #106 It’s been a long wait, but finally, Magic Knight Rayearth —the last Saturn game—is here. So was it worth the wait? Well, yes— but I'm not entirely satisfied. Let me explain. First of all, the Japanese version of Rayearth was unique for having tons of voice throughout the game at nearly every key story bit. Unfortunately, 95 percent of it is gone, replaced by an option to have the characters “speak” their diary entries at the sub-screen. This is a waste. Yeah, it’s cute at times, but only after playing through both the Japanese and then the U.S. versions of Rayearth did | realize how badly | missed the voices. Much of the drama, espe- cially later at crucial parts of the game, is gone because of the omission of the voices. Speaking of voices—the quality of the voice acting in Rayearth is not up to par with WD's usual high standards. They range from weak (the main girl, Precia) to just plain terrible (Zagat, Clef, Alcione). 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If you have something you think needs to be said about either one of our reviews, or a game you've recently bought—e-mail us your thoughts at review_crew@zd.com or write to us at the following address: EGM Reader Reviews, P.O. Box 3338, Oak Brook, IL 60522-3338 Reader Reviews F-Zero X What we said: “This game’s got everything an F-Zero fan could ask for....It's nice to see a game with so much depth....There's just something totally cool about zipping around its wild tracks with 29 other racers jockeying for position all around you....F-Zero X is thankfully one hell of a challenge....Graphically, 1 could’ve been more impressed.” How we rated it: 9.0 9.0 9.0 What you said: | love and hate F-Zero X. It’s (sort of) more F-Zero but | dislike being maimed by the guitar-lord/comic- book aesthetics the brain-dead designers employ. It’s quick, it’s fun, it’s painful. 9.0 Christian Nutt kaoru@systorm.com F-Zero X does justice to the origi- nal, and is proof that gameplay transcends graphics. Andrew Pfister acpfiste@students.wisc.edu WipeOut 64 What we said: “Some of the best music ever on the system....While the gameplay is nippy, the graphics engine doesn’t seem to be able to keep up and there’s some nasty pop-up on the more complex tracks....It’s even faster (in some cases, a lot faster) than F- Zero X....Multiplayer is fun (though 4P is a bit cramped)” How we rated it: 75 8.0 75 What you said: WipeOut 64, while having ostensi- bly the same mechanics and design that fueled WOXL, lacks the punch and character that made that game interesting and fresh. The music, this time around, is a bunch of no-talent table scraps instead of great tracks from good artists, and the courses, while decent, do not seem inspired. It’s a limited rehash of WOXL that seems to lack the developer's interest. Christian Nutt kaoru@systorm.com 75 Bushido Blade 2 What we said: “Its tweaks —namely, simplified control and easier blocking— put a fresh spin on the fighting engine....there’s an awful lot missing—like any challenge... The environments are way too limited (they were cooler in the original)....despite the obvious depth in the game's fight system, it just isn't all that much fun to play." How we rated it: 7.5 8.0 6.0 What you said: Square have really hit it with this sequel, as it's quite easy to lose а few hours of your life playing the Vs. Mode. This is a refreshing departure from the endless fight- ing games on the market today. Greg Sewart gsewartGhfx.andara.com 6.0 | liked the original Bushido Blade better. Square seems to have got- ten a bit lazy with this one. Mike Cetta (Address Withheld) Metal Gear Solid What we said: “Easily the most cinematic master- piece of game design on any system ever....the gameplay is crammed with one heartstopping encounter after another....An absolute master- piece....so full of innovation, so full of surprises, so full of fantastic design....It’s so much more than a game— it’s an experience." How we rated it: 10 10 10 10 What you said: 12 to 15 hours for the average gamer is plenty of time for the type of game MGS is. If it gets longer, then it gets tedious. I find it the right length, with plenty of reason to go back, as well as plenty of things to do that you didn't the first time around. There are other issues | could complain about, but game length isn't one of them. A lot of games of this type are around this length. Why does everyone expect it to be an RPG length of 40 hours? Marty Chinn vidsourc@netcom.com Metal Gear Solid is all about the experience. The melancholy music, gloomy settings and Hollywood-caliber scripting com- bine to form one of the most engrossing games | have ever played. It’s a game for the intelli- gent, mature gamer. Despite its shortcomings (guards who can only see 20 feet ahead), MGS manages to immerse players in this world of high-tech espionage, government conspiracy and nuclear warfare, all while chal- lenging them to question the direction of their own lives. From the opening cinemas to the very last line of dialogue that makes you say “Oh wow,” MGS is the benchmark of gameplay that all future titles should be judged by. Andrew Pfister acpfiste@students.wisc.edu MGS definitely doesn’t suck, but is it perfect? No. Jeff Marchiafava (Address Withheld) Konami’s monumental MGS has generated a tremendous amount of hype—moreso than last year’s so-called “must-own” Final Fantasy МІІ--апа rightfully so. Right from the start, MGS exudes high production values. Never before has a video game immersed the player as beautiful- ly as this. That’s not to say MGS isn’t without its faults, however. As quickly as the mission begins, it soon ends; and the hold-your- hand approach—telling you exactly what needs to be done, and exactly where to do it—will likely assist those whose IQ can be displayed on one hand. Toward the end, the game whit- tles down to nothing more than an anti-war campaign, and it struggles to find meaning. Other than these flaws, MGS comes closer to perfection than anything we've seen on the PlayStation. Don't pass this one up. Zach Iniquez iniguezGsparc.isl.net If you like running back and forth for keycards, REALLY like stupid Al, which seems to be common for most game players, and enjoy the frustration of not having a choice, then MGS is all for you. If you like being stealth-like and killing without being seen or heard, toss this game in a bucket of paint and go get Tenchu. (Name Withheld) sethdied@aol.com After all the hype settles down, and the anticipation builds as you anxiously open the plastic and pop in the first disc of MGS, you're immediately dropped into the plot. The intro flows along and the cinematography takes ahold of you. You know this is not just a game, but an experience. From the beautiful slow-motion blurs to the superb voice acting, you're immersed into Hideo Kojima's vision. MGS has a few flaws, but the parts are greater than the whole. What you're left with is a game with personality. Even when you're done, you'll still find more things to do. The attention to detail is unbelievable in MGS. Jason Rainwater jnrs549@hotmail.com While MGS has gotten a perfect 10 from the editors at EGM, there is a heated debate in the online gaming community concerning the game's length and to some extent, its interactivity. Average play time for MGS virgins sits at a liberal estimate of 12 hours, which is appropriate if one con- siders MGS as more of an adven- ture game rather than an RPG. No other game combines action and cinematics with such tight execution and artistic flair. For all of KCE's ambition, hard work and genius, MGS rightfully deserves a score of 10. Che Chou chespace@concentric.net Xenogears What we said: “Easily one of the most sprawling and contentious games yet on the PlayStation....It may be for the hardcore RPGer, but the story's so good you'll want to get through it....One of the greatest RPG stories of all time....an already great-playing game that not only looks beautiful, but sounds it as well....Being able to rotate the world is great, but | wasn't too keen on the muddy graphics." How we rated it: 9.0 9.0 9.0 What you said: This is a return to the Square Soft we grew to love on the SNES. Using a combination of polygonal locales and hand-drawn charac- ters, Xenogears has achieved a look all its own, with none of the confusion that used to arise when navigating through FFVII. The best part of Xenogears, though, is the fact that it explores issues previ- ously taboo in Square Soft titles, particularly what happens when two religious sects clash. | only hope the overwhelming hype surrounding MGS won't hurt Xenogears' chance of success. Greg Sewart gsewart@hfx.andara.com 8.5 review_crew@zd.com f mm. ni f^ «у. Те “.. ; PlayStatio арта УА С © = ГӘ p іл >. 0 5- МІ Н | Dual Shock Controller Playstation Game Console PLAYSTATION w/ Dual Shock Controller S.C.EA, PLAYSTATION SCEA. NBA ShootOut 99 Color Memory Cards STATIO PLAYSTATION S.C. E.A. » PLAY N S.C.EA: 4 АД ^ "Twisted Metal ЇН = i \ PLAYSTATION Crash Pie ези ayStation|i. 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Swesgstakes pn to ірі residents LS. To enter бан any scene По the “ied Wetal IN" videogame on a standard sie envelope (0571425 кё seri vith у ane ades, date o Бой an phone number 1: led Meta NI SESS 8592 Verio d Las Angeles, CA 9034-2549, Each entry must be тай separately staged ene and be postmarked by 1/24/99 and ced by 2/1/39. Sponsor assumes vo egest rs, ste, incomplete, sree, пайа, "еде г postage йя не, М entres кане become the che property o е Ss әң none wil be rune. AI entries mus be the etn’ orignal wr otis од sang hese бог Rules wil be automaticaly deque. 2. DOING CRITERIA M М entes ced ий be joie b pane! des vi ore on te development o! he “Tested Meta ИГ дерле. dg f he өле wri begin oo about 2/8/99 with a fnal decision o be made on or about 5/30/99. The decison o е judges wil be fra and nón in al aspects. By participating, estrats age lo be bound by he Oficial Rules, ogg Cte: (1) neatness- 33.3% (2) ret ably 3338 and (3) cet 33.3%, Entries must be he orignal, neh sol wrt ol the entrant. Sponsor resis RENE to else any tres аи totes боло valence or sexua ean or positie dictions of aol or aem. ALPRCIS DIG: е (1) Grand К кізе wil генге Hh у Sel System lo be determined by Sponsor, an auth apy ot “Twisted М "venga (гола еді va af S800 00). Fe (5) Fest Рае winners wi receve an эй Ate et фале pial reta va of S150 ech Ла (10 Second Pie immers w кебе an authenti "Tested Metal Tit (ge vel S20 each). A appara ses arf NL. Odds f матар depend upon e number of ай entries ced. М przes кй De awarded and winners wil be oie by тә or telephone. How 6 weeks for dey ot pree, Meta II ain jachet экз Draw-to-Win Sweepstakes So you think you're Creative? Well [е the judge of thot! With whatever tool of your desire (pen, pencil, pastels, etc.) drow your favorite scene from TWISTED META® ILL on the back ofa Standard Size Envelo (4 dts + 1/1. Your masterpiece will le scrutinized by the very people who designed and produced Twisted Metal IIL. They will judge you on your Creativity, artistic obilty ond neatness. We need your entries by February 1, 1999 ond you will be notified by Tune 1, 1999. Don't forget your norme, address, dote of birth ond phone number and чет it off to: Twisted Metal IIL Sweepstakes 4582, Venice Вуд. Los Angeles, СЛ 90034-2544 З PRE RESTRICTIONS: Шай one prt prinia ors, һақ are по тавбае o stis are alowed excep by Sun due to waaay which ase pree substtytions wil be d aqual or greater vee I e Gand Ку wa by a minor, t wil be awarded be rane o the рама багат Pe wien (or paret ec urn fir wins) may be idt s an afiat ot у rele wit dogs of naan atemp! Fre o retum he а in the tme noted wil res deqalcan of the etry and an teat ene wil be selected. Nether е Sponsor oor her ales, dares, из. parent or related companies are eso for ry damages tanes or expenses that inners might пол asa realt o is sweepstakes or receipt of prize. By entering DiS sweepstakes entrants agre be bound by these res and consent to Spr’ use o er тале or gag Spa's айна ruby pores withoe further ndn cept whee prot by эк Entrants бег Sponsor, ts руе, біп, обону, ants sar parent and ated companies, and zach of their loses ron any ard al cls өйү п connection wth be topi à s rote oe te эсек ar use afany rae. & ШОВ. Open ny tle resents he US, except engloyees or agents of prs, sare ins aes parent compas and members d бе пева fanis ol each. Sweepstakes vod а Porto Re and wherever rabbit Vald only п te US. ТЕ LIST. For бе names he prine winners, sand a tanget st afte воре Def 6/10/99 17 Sresstals" and send lo the ates sted ade. Pease alow 6 weeks for deiner ol winners ist ове) STUDIOS => 4 8, Sponsar 989 Sos Foster Oty, CA S404, Tustt Metals а regstered trademark. and 989 Ss and е 989 Sos go же ем of Sony Computer Entertaiment веха і. 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Will these new systems have tricks? How will the new controllers work with the tricks? These questions and more are plaguing the Trickman’s mind. You can let Terry know that change is a good thing, and just so he doesn’t worry, keep sending in your best codes, tricks and secrets to: Tricks of the Trade, P.O, Box 3338, Oakbrook, IL 60522-3338 or send e-mail to: tricks@zd.com TRICK OF THE MONTH Duke Nukem: Time to Kill 2, Appearance and Cheat Codes Big Heads, Little Heads: To change Duke's and the enemies’ appearances, pause the game and enter one of these codes: Big Head Duke - RI, RI, R1, RI, R1, КІ КІ, RI, Ri, Up. Tiny Head Duke - RI, R1, RI, RI, RI, RI, RI, RI, Ri, Down. Big Head Enemies - RI, RI, R1, R1, RI, КІ, RI, RI, RI, Left. Note: If you have Big Head Duke and want it to be Tiny Head, then just enter the Big Head Code again and Duke's head will shrink back to normal and you can put in the Tiny Head code. Otherwise it will not work. Do the same for Tiny to Big. - COLLECT THE ENERGY, CRYSTALS. - ACTIVATE THE ALIEN TIME PORTAL - MEET SOME BABES [MET ME TU MET ME Cheat Codes Pause the game and enter these codes at a slow but even pace. If you enter them too fast they might not work. BIG HEAD DUKE Infinite Ammo - L, R, L, R, Select, L, R, L, R, Select. All Weapons - L1, L2, Up, L1, L2, Down, RI, Right, R2, Left. All Inventory - RI x 5, L2 x 5 All Keys - Up, Right, Up, Left, Down, Up, Right, Left, Right, Down. Invisible - Ll, RI, L1, RI, L1, Ri, L1, RI, LT, RI. Double Damage - L2, R2, L2, R2, L2, R2, L2, R2, L2, R2. Temporary Invulnerability - R1, L2, Ll, L2, RI, Li, Ri, L2, И, L2. с Super Weapons - Right, Right, Left, Right, Right, Left, Right, Right, Left, Select. @RESUME @LOAD @OPTIONS Level Select While playing, pause the game and press Down nine times and then press Up and it should say Level Select. Now quit the game and on the Main Menu you will see a new option that says "Time To Kill." Select it and press Right or Left to choose the level you want to go to. Press X to start playing. Anthony Driver Jr. Hayward, CA ۹ If your trick is selected as the section, you will win a free game. A ; the kind people at InterAct. If name, address, city, state and Trick of the Month, you will win NOTE: If you send your trick by GAME you are given credit for zip code. Win Games and Accessories for your Tricks! a free GameShark provided by e-mail you must include your real SANE submitting a hot trick in this See page 255 for details. Many Cheat Codes Input the combinations on the Main Menu Screen. Level Select - Left, Up, Right, Square, Square, Triangle, Triangle, Down. Unlimited Lives - Up, Right, Square, Triangle, Right, Left, Square, Triangle. 2) отон LOAD GAME FRsINING EMER HUNING f то иктин @ TO PL т стат PLAY MOMOVIE $ та мист eut @ To seer © то qur Unlimited SuperBombs - Square, Square, Right, Down, Down, Left, Square, Triangle. Super Machine Gun - Right, Right, Square, Triangle, Right, Left, Down, Down. Movie Player - Triangle, Triangle, Down, Square, Up, Up, Left, Triangle. Secret Characters, Battlefields and Maps There are only three cheats in the Unholy War; all of which use the same code, though in different places. The code is as follows: Press the Circle+Square button simultaneously. Press the Select button four times. Press the Start button three times. Press the Square button two times. Press the Circle button once. Press the Circle+Square button simultaneously again. To Unlock secret Characters, highlight "Set Teams" on the Mayhem Selection Screen and perform the code. To Unlock Secret Battlefields, highlight "Accept Teams" on the Mayhem Selection Screen and perform the code. TEKNOS A ARCANE , ы! To Unlock All 1-player Strategy Maps, highlight "Set War" on the Strategy Selection Screen and perform the code. Bonus Cars and Cop Chase Mode From the Main Menu, choose Quick Race or under the Full Race option, choose the Drag Race and get a good time that will get you a high score. Once you finish the race, exit ENTER YOUR: МАМЕ = ENTER YOUR NAME ^ SELECT RACE TYPE SINGLE RACE TIME TRIALS CUP RACE CONTINUE GUP DRAG RACE COP CHASE the game and choose "Quit." On the High Score Screen, enter your name as NOLIFE. This will get you three bonus cars: Chris’ Beast, Pitbull Special and Behold the Mighty Maul! To enable the Cop Chase, get a good time and on the High Score Screen, enter the name, VRSIX. Now go back to the Main Menu and choose Full Race. On the Select Race Type Screen, choose the Cop Chase option. Now you can choose from four different types of police cars. In this mode, your object is to arrest as many lawbreakers as possible, while gaining points along the way. Use the R2 button to use your siren and disable your enemies by running into them. Hidden Vehicles At the Transmission Selection Screen (both for Single Race and World Tour), hold Select and enter ACCEPT WASHLECT the following button sequences: Li, Up, L2, Down, Down, L2, L2, R2 7 Drive as a school bus R2, L2, L2, Down, Down, L2, L2, КІ 7 Drive as an ice cream truck Cheat Codes Cheat Codes Enter these codes at the Password Screen. BIGBIG - All the players are big BRAINY - All players have big heads EAEAO - Activates the EA Blades Team Gane Goaltending ifi Ouerall Ut Advantage Hidden Bowlliard Mode This trick will reveal the hidden "Вом ага" Mode. At the Title Screen, press Up, Up, Down, Triangle, Triangle, X, X, Left, Right, Square, Circle. Now go to the Main Menu Screen and you will see a new option in the middle called Bowlliard, which combines the qame of bowling and billiards. tricks Check here each issue for tricks that work with last month’s 20 best-selling titles. WWF War Zone BU Play as the Trainer and Big Head Mode On the Main Menu Screen, press L1, Ri (it may take a few tries to get it to work). This will take you to the basement, where hidden characters and modes are accessed after they are unlocked. Here are two of them to get you started: Wrestle as Training Mode wrestler. Go to Training Mode and from the screen where you choose wrestlers, select "Custom" followed by "Trainer." Big Head Mode: Win the WWF title in Challenge Mode on the medium or hard difficulty level with British Bulldog. (2) WWF War Zone 727 New Features and Modes Burp and Fart Mode: Beat WWF Challenge with Mosh or Thrasher on any difficulty to get Burp and Fart Mode. Whenever you get hit or hit someone, you'll hear a burp or a fart! Ladies Night Mode: Beat WWF Challenge with Triple H or Shawn Michaels to get access to female bodies in the Create-a-Wrestler Mode. Play as Sue: Beat the Challenge with Owen or Bret Hart to access Sue (the ring girl). Once you've opened one of the features or modes, press L, then the R button at the Main Menu Screen to move down to the basement. From here, you can access all of the cheats you've opened! (3) Banjo-Kazooie 777 Cheat Codes First, start a new game or access a saved game. Go to Treasure Trove Cove without changing at Mumbo's hut in Mumbo's Mountain. Get to the Sand Castle, then enter the word CHEAT on the floor tiles. You will hear a mooing sound for each letter of CHEAT you enter. Next, enter one of the following codes on the floor right after you enter the CHEAT letters. You will not (ESM 249 SCARS. 2 Cups, Cars and Modes On the Title Screen, press Start. On the Player Select Screen, choose your number of players. On the Game Select Screen, highlight and choose the Options. On the Options Screen, choose Settings. Now move down and highlight the “Password” САМЕ SELECT T 0 *- “GRAND PRIN CHALLENGE TINE ATTACH OPTION SETTINGS CANE SPEED LAPS YS CATCH UP option and enter one of the codes as shown for various results: GLASSX - Activates the Crystal Cup. ROCKYY - Activates the Diamond Cup. ZDPEAK - Activates the Zenith Cup. XPERTS - Activates the Challenge Mode. - DESERT - Activates the Scorpion Car. RATTLE - Activates the Cobra Car. RUNNER - Activates the Cheetah Car. MYSTER - Activates the Panther Car. ALLVID - Activates the Codes. (Ес) т d tricks. соп! hear any confirmation sound until you finish each code: E BANJOBEGSFORPLENTYOFEGGS (Infinite eggs) LOTSOFGOESWITHMANYBANJOS (Infinite lives) NOWYOUCANFLYHIGHINTHESKY (Infinite red feathers) ANENERGYBARTOGETYOUFAR (Maximum honeycombs) AGOLDENGLOWTOPROTECTBANJO (Infinite gold feathers) Note: You must learn the wonderwing in Clanker's Cavern before entering the gold feathers code. Also, the “CHEAT” code may | not work in all circumstances of all saved games. Make sure you enter the word CHEAT every time before putting in any of these codes. NCAA Football 99 Find Codes! Can you find codes for this game? If you do, send them in! You can score a free On the Multiplayer Options Screen, go to the Characters Option and move to your last available character, which will be Mishkin or Moonraker Elite. Now hold the L+R buttons and press Left-C, left go and hold L button and press Up-C, left go and hold L+R buttons and press Left (control pad), hold L button and press Right (control pad), hold R button and press Down (control pad), hold L+R 5 button and press Left-C, hold L button and press Up-C, hold L+R button and press Right (contro! pad), hold L+R button and press Down-C, hold L button and press Down (control pad). Now you will see that you can select from a number of new characters (31 to be exact)! [6] Gran Turismo р, Find Codes! Can you find codes for this game? If you do, send them in! You can score a free game for the system of your choice! Waialae Country Club: True Golf Classics +. Find Codes! Can you find codes for this game? If you do, send them in! You can score a free game for the system of your choice! The Fifth Element Cheat Menu On the Main Menu Screen, press L1, L2, R2, RI, Select. You will hear a sound. Then choose “New Game" and the Cheat Menu will be displayed. Now you can choose from plenty of options such as your beginning level, shields, all weapons, objects and more! +. Future Cop: L.A.P.D. + General Password Cheats DISYFISLFY - All Crime War and Precinct Assault missions completed. DITIFISLFL - All Crime War and Precinct Assault missions locked completed. DYPYFASRHR - All Crime War and Precinct Assault missions completed. All Easter Egg Weapons SIFRGYBERR - No Crime War or Precinct Assault missions completed. Invincibility allowed. SYMRGOBRRL - No Crime War or Precinct Assault missions completed. All Easter Egg Weapons DYSIFASRHY - All Crime War and Precinct Assault missions locked completed. All Easter Egg Weapons DYTIFASUHL - All Crime War and Precinct Assault missions locked completed. All Easter Egg Weapons. Invincibility allowed. (Please note that certain conditions, once set, are not cleared by passwords. These conditions are: All Crime War and Precinct Assault missions locked completed. All Easter Egg Weapons. Invincibility allowed.) In Game Cheat Codes These passwords have to be entered while the Adjust SFX Volume entry is selected in the MAP Menu. Once the password has been typed, you have to QUIT (validate YES). If the password is valid, the game won't quit (except for the quit successfully). Most of these passwords will affect the player who actually typed it: Reload Shield - Square, Select, Circle, X Quit a crime war mission successfully - Square, Circle, Square, Circle, X, Select, X, Select Blue player = Black - Square, Select, Circle, X, X, Circle, Select, Square Reload weapon 0 - Square, Circle, Select, X, Select, Х, Circle, Square Reload weapon 1 - Circle, Х, Select, Square, Circle, X, Select, Square Reload weapon 2 - Square, Select, Square, Circle, Square, Select, Х. Power up weapon 0 - Circle, Circle, Circle, X, X, X, Circle, Select Power up weapon 1 - Square, Square, Square, Circle, X, Circle, X Power up weapon 2 - Square, Circle, Square, Select, X, Square, Circle Add 200 points to the player (in precinct assault mission) - Circle, Square, Circle, X, Select, Square, X Invincible (allows zone bypass) - Circle, Circle, Select, Select, Circle, X, Square Walker can super jump (allows zone bypass) - Circle, Circle, Circle, Circle, Square, Square, X, Select, Square, X, Select, Circle Set the maximum shield to the max (32767) and reshield (might allow zone bypass) - X, X, Select, Circle, Circle, Select, Square, Square, Select Secret Super Power-Up а E " n Press the Action button 10 5 , i کا‎ " times in lower-left corner of Ч : - е plaza. tli с k 5 Press the Action button 10 ajo Sura cont. times in lower-right corner of F ёа} OPTIONS Ta-daaaa super reloader HOW то (8) Madden NFL 99 P losses BLAY Cheat Codes Level Specific Passwords At the Main Menu Screen, move down, о апі oe in Normal difficult PASSWORD access the "Code Entry" option. On the Code Entry dba Шы > END screen, press X on New Code and enter any of these setting, Single Player Crime Completed ” codes for the results shown: War. а La Broa Tar Pita New Teams m: n k i Change Zone: + + ed Griffith Park Finished: Accept Zona: X BESTNFC - All-Stars NFC TAFRGYBLRR — а: AFCBEST ~ All-Stars AFC Zuma Beach Finished: SGT FUCUGYBIMI BELLBOTTONS | А Tis ат BOO EE i) => Start at Level 10: HEREANDNOW - All "90s team La Brea Tar Pits Finished: ERE" 2 [L SUHUGYBIDR M andi es Vale Be aie щт - 75th anniversary team 'enice Beach Finished: SLAY af 67 i WELCOMEBACK - 99 Cleveland Browns SICUGYBLLI stead MM hers INTHEGAME - EA Sports Team Hell's Gate Finished: lio дык SICRRYBLLI — Secret Stadiums TAFUGYBLLR. = E i Start at Level 10: Studio City Finished: or т TIFRNYBLSR EA STADIUM - EA Sports CRGUGYBLLY DOGPOUND99 - Cleveland — LAX Finished: 3 — THEHOGS - RFK Stadium Washington, D.C. т - Umm 7) шш) Hollywood Keys OURHOUSE - Tiburon FUMUGYBLLL ё а 5 B Start at Level 5: Long Beach Finished: рген Papas КК SIFYGYBISR ч | J NFL Xtreme P | | өзге = шык s А Precinct Assault - Single Player Alterations Player Passwords - Venice Beach From the Main Menu Screen, choose the Rosters Normal Difficulty Start at Level 5: option. In the Rosters Screen, choose “Create SICRGLBLLI ' Free Agent.” On the CreateFreeAgent Menu, enter Urban Jungle Start at Level 10: the following first and last names for the results Start at Level 5: MIFRGIBLSR — as shown: MONKEY MICKY - All players have huge arms. TINY TOM - All players are tiny. BIGHEAD BOBBY - All players have big heads. Mission: Impossible Weapon Codes 1 Enter all of these codes during = 7 \ the Mission Select (level select) Screen: Right-C, Left-C, Right-C, Down-C, R - Gives you Uzi with 30 rounds. R, L, Left-C, Right-C, Down-C - Gives you a Mini Rocket Launcher with 30 rockets. Up-C, L, Right-C, Left-C, Up-C - Gives you 7.65 Silencer with 50 rounds. R, L, Down-C, Up-C, Up-C - Gives you 9mm HI POWER with 30 rounds. After you enter a code correctly then you will hear ГП т қ ” Ethan say, “There, that's better.” D | A BO LU Е US | NFL GameDay 99 ы = Easter Eggs ! ^ From the Main Menu Screen, highlight and access the Options. On the Options Menu, highlight є 4 and access the Easter Eggs option. Now choose to add an entry and put in any of the codes as shown: 3) 4 | EVEN TEAMS - Both teams аге evenly matched DAMSIRUNG = Blow a hamstring after using speed ur: WEAK - Bad coverage BLINDERS - No penalties BIG HITS - Harder tackles DAVIS - Better running ROCKET MAN - Longer dives FLEA CIRCUS - Tiny players GRUDGE MATCH - Different colored field and по шаан Goal Posts STAMINA - No fatigue — Space Station Silicon Valley Ni Hidden Level From the Saved Game Select Screen, press Down, Up, Z button, L button, Down, Left, Z button, Down. If you did it correctly, you will hear a “ping” sound. If not, keep trying until OC you hear it. Select your saved game and the Infinite Gilder Zone Select ring will appear. Press Left to 801dd824270f back up one zone and you will see the hidden Steel Flail level! (Thanks go to Jennifer Kolbe at Take-2 801dd8580001 Interactive.) Ice Wand 801dd8680001 Fire Wand 801dd8700001 Earth Book 801dd8e00001 Water Book 801dd8e80001 Infinite Magic 801dd8200004 801dd8220004 99 Keys 801dd9240063 Legend Sword 801dd8500001 Fire Book 801dd8f00001 Wind Book 801dd8f80001 GameShark Codes PlayStation: -2 Alundra 1.1 Infinite Health 801ac70c0032 801ac7100032 $10,000 | Elemental Gearbolt™ Assassin Case with Gold GunCon® One-Year Subscription to EGM Dragon Seeds Infinite Gold 8008451741 Infinite HP 800eedf803e7 800846aa03e7 Infinite Special Attacks 800ee5bc0009 Max Special Strength 800846b603e7 Max Attack Strength 800846400063 Max Muscle Strength 8008466203е7 Max Speed 800846ae03e7 To Enter: s Chalice6-ta: This chalice is located on the feft wall, right before you enter ‘one of the final hallways on the sixth stage. You will want to use your Wind weapon and will want to aim at the center of the feft wall, This pic shows the location of the chalice. Chalice6-1b: shows the chalice coming towards you. Chalice6-2a: This chalice is located on the rock in the lower right-hand corner of the screen in the area where ‘you first come across the second of the three end bosses for the sixth stage. You will want to use your water weapon and aim for the lower right- ‘hand corner of the rock. This pic shows the chalice being found. eftrasea: 2 ту Chalice6-2b: shows the chalice coming toward you. Chaliceó-1c: shows the chalice in ‘your inventory. — | Chalice6-2c: shows the chalice in ‘your inventory. Duke Nukem: Time To Kill Infinite Throwing Knives 800d74600001 800d746203e7 Infinite Throwing Axes 800474640001 800d746603e7 LIMITED-EDITION VIDEO SOME Eos EXPERT «wm 3 COD: EBOOK E ER IEEE € E ‘All-Star Baseball 99 « Wot Shots Gal = TOCA Н tc ene ey ite Ts rs Kiler ‘Touring Car > Brunswick Bowling > Road Rash 3D 4 . For So Many Games, It's Probably Not Healthy { enn wm And Of Course ЕАУ Coveted Good, Bad and Silly Awards The Most Comprehensive : EGM's Crack staff pulls no | The Best De РИ of Strategies and Reviews of i punches as they tell it all in | Tricks, Codes and Cheats the Hottest Sports Games | the Annual Video Games i Ever Published i Buyer's Guide. Strategy Special 1998. b 3 3 5 E : i 2 Б Fb Bai БА cg E 22 | à ЦД Check Your Mag! Simply check off which magazines you want and send in the order form (photocopies accepted) along with a check made payable to: Ziff-Davis for the amount indicated for each magazine plus shipping and handling—add $2 for U.S., $3 for Canada and 55 for foreign orders— in U.S. funds only for each magazine! Orders should be mailed to: Ziff-Davis Back Issues, P.O. Box 3338, Oak Brook, IL 60522-3338 Tekken 3 +. Find Codes! Can you find codes for this game? If you do, send them in! You can score a free game for the system of your choice! (3) Super Mario 64 уй Helicopter Shortcut Go to the Cool Cool Mountain Stage and make your way to the edge of the cliff past the snowman without a body. You will see a creature shaped like an egg with a flower on top of its head. Go to the edge of the cliff, let the enemy follow you and jump onto it. You will begin to spin like a helicopter. Press and hold the A button to spin faster, and to guide yourself off the edge. Maneuver Mario close to the mountain, but if you hit it, you will fall. You will see a crevice on the lower part of the mountain. Aim for this opening and try to land on the platform right underneath the mountain. Once you land there, it will be easy to find one of the more difficult stars, “Wall Kicks Will Work.” Mario Kart 64 ўй Rainbow Shortcut At the Game Select Screen, choose a IP game. Then choose to begin the Time Trials. Choose your driver and on the Map Select Screen, access the Special Cup. Move down and select Rainbow Road. When you begin the race, accelerate down the middle of the track and when you start going down the hill, press Left on the controller and the R button at the same time. You will jump over the edge of the track and fall toward a lower part of the course. If you do it correctly, you will land on the track below, This will save you a massive amount of time, and assure you of a great lap and record time. If you happen to miss the track after jumping off, just pause the game and choose the Retry Option. Practice enough, and you'll get it right in no time. (5) Mortal Kombat 4 nye Cheats Menu From the Main Menu, access the Options. In the Options Screen, highlight the “Continues 3" option. Then hold the Block+Run buttons at the same time for around 10 seconds, or until a secret menu appears, Once you see the secret “Cheats” Menu, you will be able to turn on and off endings, fatalities and level fatalities! (16) Tomb Raider +. All Weapons Go to the Inventory Screen by pressing Select. Now press the following buttons: L1, Triangle, R2, L2, L2, R2, Circle, L1. You will hear Lara make a sound. Now press X. Go back into the Inventory Screen with Select and you'll see all the weapons! (сму 254 Infinite Arrows 800d746a03e7 Infinite Pistol Ammo 800d746e03e7 Infinite Shotgun Shells 800d747203e7 nfinite Rifle Ammo 800d747603e7 Infinite Gatling Gun Ammo 800d747a03e7 Infinite RPG Ammo 800d747e03e7 infinite Flame Fuel 800d748203e7 Infinite Energy Ammo 800d748603e7 infinite Freezer Ammo 800d748a03e7 infinite Pipe Bombs 800d748c0001 DUKE NUKEM: TIME TO KILL Infinite Pipe Bombs 800d748e03e7 DUKE NUKEM: TIME TO KILL Jet Pack 400474100000 DUKE NUKEM: TIME TO KILL Jet Pack 80007400001 DUKE NUKEM: TIME TO KILL Infinite Jet Pack Energy 800474126000 Super Eagle 800d746c0009 Super Shotgun 800474700009 Мо%о Басег 2 Start On 2nd Lap d00cf8260700 800cf8260701 NASCAR 99 One Lap to Race 800ede480009 90110е/с0000 80110efc0008 Infinite Fuel 800f02ecO0dc Always have Good Tires 8009d83e0275 800948420275 800948460275 8009d84a0275 NFL Blitz Fast Pass 80099c300001 Tiny Players 80099b9c0001 No Interceptions 80099c0c0001 Infinite Turbo 80099c040001 Smart CPU Opponent 80099bcc0001 NHL 99 Infinite Creation Points d00b84340013 80008434е121 900084360441 800584360802 Home Team Scores 50 800426560032 Home Team Scores 0 Trickman's Reference Guide To order these awesome back issues see the ad on page 259. Issue 108 1080° Snowboarding (N64) Auto Destruct (PS) Diablo (PS) Kobe Bryant in NBA Courtside (N64) Lode Runner (PS) Need For Speed 111: Hot Pursuit (PS) Quake (SAT) Rascal (PS) Reboot (PS) San Francisco Rush (PS) Star Wars: SotE (N64) Steel Reign (PS) Theme Hospital (PS) X-Men vs. SF (PS) Issue 109 AeroGauge (N64) Bust-A-Move 2: Arcade Edit. (N64) 800426560000 Away Team Scores 50 800426900032 Away Team Scores 0 800426900000 Ninja Infinite Lives 8002c0522400 Infinite Bombs 8006d07c0009 Infinite Money 8006d044ffff ү | TENS y МАНИ 1S ” w sÀ JE ^s >: LES Мија А Reduces the d Parasite Eve Infinite Health 800b8a2c03e7 800b8a3c03e7 Rogue Trip Enable Nightshade 301b39a90001 Infinite Specials P1 301d824f0063 Infinite Stingers P1 301482500063 Infinite Blasters P1 301d82510063 Infinite Stalkers P1 301982520063 Infinite Upgraded Stingers Р1 301d82590063 Infinite Upgraded Blasters P1 301d825a0063 Infinite Upgraded Stalkers P1 Deathtrap Dungeon (PS) Mortal Kombat 4 (N64) Need For Speed III (PS) NHL Breakaway 98 (N64) Tennis Arena (PS) Issue 110 All-Star Baseball ’99 (N64) All-Star Baseball ’99 (N64) Jersey Devil (PS) Mortal Kombat 4 (PS) N20 (PS) Panzer Dragoon Saga (SAT) Road Rash 3D (PS) Vigilante 8 (PS) X-Men vs. SF (PS) Issue 111 CART World Series (PS) F-1 World Grand Prix (N64) Gex 64 (N64) Hot Shots Golf (PS) Kobe Bryant in NBA Courtside (N64) 301d825b0063 Infinite Cash P1 801d8784ffff Infinite Specials P2 310d8b070063 Infinite Stingers P2 310d8b080063 Infinite Blasters P2 310086090063 Infinite Stalkers P2 310d8b0a0063 Infinite Upgraded Stingers P2 310d8b110063 Infinite Upgraded Blasters P2 310d8b120063 Infinite Upgraded Stalkers P2 310480130063 Infinite Upgraded Scorches Р2 310d8b140063 Infinite Cash P2 801d903cffff Tenchu Shuriken 3001040d0063 300104240063 Caltraps 300104060063 300104210063 Health Potions 300104010063 300104210063 Grenade 300104100063 300104300063 Smoke Bomb 300104110063 300104310063 Mines 300104120063 300104320063 Poison Rice 300104130063 300104330063 Colored Rice 300104140063 300104340063 Madden NFL 99 (PS) MLB Featuring Ken Griffey Jr. (N64) Mortal Kombat 4 (PS) NCAA Football ’98 (PS) NFL Blitz (PS) NHL Breakaway (PS) NFL Extreme (PS) NFL GameDay 99 (PS) NFL Quarterback Club ’98 (PS) Pocket Fighter (PS) Resident Evil 2: Dual Shock (PS) TOCA: Touring Car Champ. (PS) TurboProp Racing (PS) WarGames: Defcon 1(PS) World Cup 98 (PS) Issue 112 Cart World Series (PS) F-1 World Grand Prix (N64) GEX 64 (N64) Hot Shots Golf (PS) Kobe Bryant in NBA Courtside (N64) Madden NFL 99 (PS) MLB: Featuring Ken Griffey Jr. (N64) Mortal Kombat 4 (PS) Sleeping Gas 300104150063 300104350063 Shadow Decoy 300104120063 300104320063 Super Shuriken 3001041b0063 3001043b0063 Ninja Armor 300104110063 300104310063 Test Drive 5 All Tracks Open 8009db720202 8009db740202 8009db760202 8009db780202 8009db7a0202 8009db7c0202 8009db7e0202 8009db800202 8009db820202 8009db840202 8009db860202 8009db880202 8009db8a0202 8009db960202 8009db980202 Unholy War Infinite Health P1 8005643c5918 Infinite Health P1 800564300801 Wild 9 Infinite Rig Power 800766300374 800706380001 Infinite Continues 8007b35c0004 NCAA Football ’98 (PS) NFL Blitz (PS) NFL GameDay 99 (PS) NFL Xtreme (PS) NFL Quarterback Club '98 (PS) NHL Breakaway ’98 (PS) Pocket Fighter (PS) Resident Evil 2 (PS) TOCA (PS) Turbo Prop Racing (PS) WarGames: Defcon 1 (PS) World Cup 98 (N64) Issue 113 Banjo-Kazooie (N64) C а C: Red Alert Retaliation (PS) Heart of Darkness (PS) Iggy’s Reckin' Balls (N64) Metal Gear Solid (PS) Nascar 99 (PS) NFL Blitz (N64/PS) Spice World (PS) Tenchu (PS) WWF War Zone (N64) Nintendo 64: ми Bomberman Него Extra Gems 901652410000 801652410046 BOMBERMAN HERO Press GS Button For All OD Bombs 8805749500ff 8805749600ff 8805749700ff Cruis'n World Enable Code (Must Be On) de2ad4000000 812fe5ec2402 812fe5ee0001 Always Place Ist РІ 803ce0230001 Infinite Time 813d0d3c4296 Deadly Arts Extra Characters 8оодеза он GT 64 Always Place Ist 801608d80001 All Races 1 Lap 8015fc350001 Always Have 99 Points 8015fd090063 Madden 99 Infinite Time Outs Home Team 8005cf890003 No Time Outs Home Team 8005cf890000 Infinite Time Outs Away Team 8005fa490003 No Time Outs Away Team 8005fa490000 Home Team Scores 50 8005cf870032 Home Team Scores 0 8005cf870000 Away Team Scores 50 8005fa470032 Away Team Scores 0 8005fa470000 NHL 99 Infinite Creation Points 800e73d900b0 Home Team Scores 50 810908fa0032 81092c700032 Home Team Scores 0 810908fa0000 81092c700000 Away Team Scores 50 810909380032 810924600032 Away Team Scores 0 810909380000 810924600000 Contest Rules: s. No Purchase Necessary: То enter send alette o standard sze postcard yo best ek codes fr any video game о АКУ 1920 Highland 5. Eligity Contest open to residents of United ‘Sates and Canada. Void in Quebec. Non- time parameters Toys Gadgets Electronics Accessories New Media The Ocarina of Figures These from Bensussen Deutsch & Associates are available both 7 individually and in а set of three. The figures include Ganandorf, Link and Princess Zelda, and come with various accessories. They're just in time for the game! Price: Around $10 www.bdainc.com Want to be a musician? Then consider the powerful from Yamaha as a start. It uses Yamaha's XG MIDI industry- standard format, and works with any MIDI device (like a computer). The built-in LCD display and minikeyboard makes programming a cinch. Price: Around $600 www.yamaha.com Just Call Me Slim Panasonic’s new superslim gives you an incredi- ble 65 hours of playback on just one recharge- able battery and one regular AA. It features 15x high-speed access, an aluminum lid plus casing and a four-key remote that attaches to your headphones. For a tape player it’s cool. Price: Around $150 www.panasonic.com — онім ane A ths Ne دک‎ али ( | Exorcist: Special Edition Dec. 2 Shaft Dec. 8 Misery This Is Spinal Tap Scream: Director's Cut: Special Edition Рес. 9 Planet Of The Apes ГЕЙ); Beneath The Planet Of The Apes Talkin Data Escape From The Planet Of The Apes The 56K V.90 Conquest Of The Planet Of The Apes Battle For The Planet Of The Apes from Multi- Tech Systems allows you to simultaneously send data and voice over most phone Dec. 15 Lethal Weapon 4 lines, as long as the party Вее on the other end also has a Basket Case DSVD-compatible modem. Price: Around $180 Dec. 22 www.multitech.com Blade (DTS & AC3) Dec. 29 Halloween: Нго (DTS & AC3) ái “ "e 5 Dec. 3 Arms Opening" in Praise of R.A.D. Art Of Fighting Desperado: Special Edition d ee s А Wondering what this big robot is all about? Simply put, El Mariachi: Special Edition from Toymax is the coolest Kingpin remote-controlled item we've ever seen. It stands a whopping License To Kill 18-inches tall, has “all-terrain” treaded wheels, can open and Live & Let Die: Special Edition close its arms, move its torso and travel in any direction, Living Daylights thanks to its tank-like controls. The best part is R.A.D. Octopussy blasts soft foam missiles from its chest when the Super Speedway: IMAX Fire button on the controller is depressed. Price: Around $100 Jan. 5, 1999 www.toymax.com Armageddon Jan. 12, 1999 Truman Show Jan. 26, 1999 ncess Bride Tekken My Achy, Quakey Toys New from Resaurus— makers of Crash Bandicoot and Duke Nukem assort- ments— comes their newest line, . Each set comes with various accessories and has a gritty, Quaked-out look to them. Price: Around $8 www.resaurus.com Droppin’ Science For an interesting look into the strange phenomena on the hit d TV series The X-Files, take a bs, ABE look into №, from The Berkley +. ~~ Publishing Group. In its 250- Р plus pages, the book exam- ines just how possible some of the bizarre situa- tions on the show are. Price: Around $12 www.berkley.com by John Ricciardi john_ricciardi@zd.com Get This Guy Some Zelda, Quick! ather than hit on any one topic in particular this month, | thought I'd instead ramble on about several things that have been on my mind late- ly—namely Zelda, Metal Gear Solid and a certain little piece of hardware called Dreamcast. Zelda's Finally Arrived As | write this, it’s Sunday, Nov. 8, and Zelda 64 is but a few short weeks away. We're expecting our office copy in a day or two, and needless to say, | can’t wait. All | can think about is Zelda. l've been а die- hard fan of the series ever since the original was released in 1987, and since then every we apologize for being so late. The good news is, as you can see, we're well aware that this is a problem, and we're already in the process of making sure it doesn't hap- pen again. | did play about seven or eight hours into the preview version myself, and | can at least give you my early opinion: If you don't buy this game, you're nuts. :) MGS Too Short? Uhh...No As you can probably imagine, we've been getting a LOT of feedback about our scores on Metal Gear Solid last month (if you missed it, MGS received four 10's). | can't speak for the other reviewers, but | can say that personally, | find the claims of MGS being “too short” to be totally absurd. 12-15 hours new Zelda release has ла Cinan ишиди: + for а first-time through 15 been like a major holi- day for me. Since the last Zelda game (Link’s Awakening), I’ve spent the time building up my Zelda collection (1 now own every version of every game in the series—Japanese and American, disk and/or cartridge), and waiting not short. Four hours a second time is, but who cares? Was the original Zelda not the exact same way? Did anyone complain back then? | play games for the experience involved—the excitement, the drama, the release, etc. It usually depends on the individual game, but in patiently for a new Can you believe it’s been 11 years (ңе case of MGS, every Zelda to arrive. since we first experienced Zelda? waking moment that | Finally, after five long years, my wait is over. These last few weeks, I’ve been getting myself ready for Zelda 64 by listening to the double-CD Zelda soundtrack from Japan (it’s out of print now, but if you’re a Zelda fan you need to try to track down а copy—it’s amazing), watching quicktimes of the Zelda 64 trailer that’s now showing at movie the- aters, and basically counting the days, min- utes and seconds until Zelda arrives. | even bought those cheesy action figures! I’m like a junkie who needs his fix. (OK, so I’m really just pathetic.) Thankfully, by the time уоште reading this, my five years of anguish will have finally come to an end. Unfortunately, you may have noticed that we didn’t review Zelda this issue as original- ly planned. Well, we're just as unhappy about it as you are. Because of Nintendo's strict policies on giving games to the press before release (in a nutshell—they don't), we were unable to get ahold of the game in time for the entire Crew to play through it for review. Yeah, we could've rushed you out a half-assed review based on the оо per- cent version we played a few weeks ago (several EGMers played pretty far into it, only to find that it wasn't entirely finished and several items were going to be moved around before release), but that's not what we're about. We review finished games, and because of our strict policy on this, our review is running way late. We do realize that this is hardly convenient (if | were a reader, | certainly wouldn't be happy), and spent with that game, | was completely absorbed. | can’t give a game a higher compliment. While | do expect to enjoy Zelda more, it’s for different reasons than MGS. That’s because (shock) they're different games. Just like you and several hundred thousand others out there, | went out and bought my own copy of MGS on Oct. 22, and | don't regret the purchase one bit. If | thought | would, there's no way I'd have given the game а 10. Dreaming of Dreamcast Finally, Dreamcast. | realize a lot of people are skeptical about Sega, considering their past track record in the U.S. Me? l've always admired them more than Sony for the sim- ple fact that they're a video game company at heart, and they could theoretically survive to some extent with strictly first-party software (Sony would sink faster than the Titanic in the same situation). More importantly, | like the games they create. Therefore, I'd like to see the Dreamcast succeed. But will it? We'll see how SoA does. In the past, they've made some pretty stupid mistakes (I'm being polite), but after hearing their plans for Dreamcast in the U.S. several times now, | honestly feel that they're back on the right track. They actually Seem to understand the market they're going after, and they know what needs to be done to take it back. Will they? Time will tell. At the very least, they've already won back one former fan. Now it's time to convince the rest of the world. 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EM1BB CAS$H for your old games/systems Receive a check back or purchase other titles of your choice - Prices in this ad good thru Jan 31, 1999 New Games Available for PlayStation and Nintendo 64 - Call for latest titles and items not listed below All Used Games BUGS LIFE ESPN EXTREME GAMES 2495/1200 MICRO MACHINES. 29951400 RELOADED 24951200 TRIPLE PLAY 98 0 MICROMACHINES 44952400 = Include Original {USHOOBLADE EXCALBUR 2555 AD 29591400 MKMYTHOLOGES 24981000 RESDENTEVIL 245971000 TRIPLE PLAY SS MLOS BONLO AMA 2552200 lude Original BUSHIDO BLADE 2 5518.00 EXTREME PINBALL 2495800 MK TRILOGY 1995800 DIRECTORS CUT 1995800 TRUE PINBALL MISCHIEF MAKERS _ 2995/1200 Boxes, Original SUSTAMOVE TANTASTCFOUR 1998800 MLS % 1798700 DRCUT SHOCK) 1798700 TUNNEL Bt WSSON IMPOSSIBLE 30952000 Қалық ақ and SUSTER BROSCOL ону 2920 MLB YE 2995/1400 RESIDENTEVLZ 29891400 TURBOPROP RACING MKUYTHOLOGIES 31891400 x C CONTRA ADVENTURE 24/1000 24951200 MONKEYHERO SASNGOO RES EVILZ(SHOCK) 24881200 TMSTED METAL MK TRILOGY 99120 а 90 Day Warranty. 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On а full sized piece of paper, write your пате, complete address, БЕЗІ Не ELMOSNUMBERADV. 29951200 KINGOFFIGHTERS — 18 PITFALL O 24951200 TEKKEN 1795800 CRUISIN WORLD Call for Titles Not Listed || phone number and a list of all the items you would like to order. To speed ELA EPIDEMC 1895800 KING'S FIELD POCKETFIGHTER 24951200 TEKKEN? 1998800 DARK RIFT processing of your order, listan alternative for each title you are ordering. KING'S FIELD Il POINT BLANKWIGUN 49952500 TEKKENS 9951400 DEADLY ARTS I for the маз ny S Е 2. Calculate the total for the games you wish to order, including shipping & CE [E ESL umm Or 2 KLONOA 349531600 POPULOUSS 39990000 TEMPESTX 1995600 DOCH ss handling charges ($8.00 for the first 1 or 2 games, $1.00 for each additional. o Boxes? "tures HSE ӨС СИЕ RTA Алде 199500 СЫН бри Alasca, Haval, PR, V, Guam, APO, FPO, PO Boxes add $8). Сай KULA WORLD. 34951600 POWERMOVEWREST. 24991200 TENPINALLEY2 34951600 EXTREMEG Systems | ет отте" sales tx No Instructions? EE yam POWENSUWE пева "тоға 72620 ELO 5 3. Alow an additional 21 days for personal checks to clear - send money Б B ў EGY GU 200 F ZEROX ing. Al receive order қ * ES POWER SOCGER2 SEO) TEMMSARENA с ОЛО лш ¢, ote or ates processing, Alow 40 days o receive orders place wi LEMMINGS 299571400 POWERBOAT RACNG 20981400 TESTORVE4 1995800 FIFAINTLSOCCERGA 28981200 Super Nintendo А, ч} - No Problem!!! LEMMNGS30 249/1000 POYPOYA 280400 TESTOAVES 34591600 FIFA ROAD TO THE Set Send your order to the address below. fee LETHALENFORCER 182 98200 PREDATORRACNG 5455/1600 TEST DANE OFFROAD 1999600 WORLDCUP9E 44950206 Di Suton LOADED PRO 1BWORLDGOLF 34500600 TESTDRVEOFFRD2 3495/1800 FIFA 99 44950800 ‘Now Se (no ACA AV acis) We buy the following games without boxes or instructions. || LODE Runner PRO PINBALL 1995800 TETAISCHALLENGE 3455160 FIGHTERSDESTINY 29951200 New Stie Dua Shox 95 The following are prices for cartridge or disc only. LUCKY LUKE. TIMESHOCK 34981600 TETRIS PLUS 1995800 FIGHTING FORCE 44980600 The serial number can be toundon | 1. Оп a full sized piece of paper, write your name, complete address, 2 пак Рамон ан EFLNO DNAN Поа О UA Те таттан cea . Nolo So eril a юз Де ONEN DAMES. 9491800 OmU. МШШ тента кита бум | Chone number anda lato alle gamesiystes win he buy back pices PSVCHICDETECTWE 24981200 THEMEPARK 24981200 FOXSPORISHOOPS 4502400 omnl будто abot ne seral бале Boy (erige oni) $2.00 || мазсслат 20551400 PSYCHCFORCE 24981200 THALL КШ 31951600 GAME SHARK for your PayStason pase cat | & you would ike to purchase games with the money or credit received, Game Gear (cartridge only) $1.00 || MAGICGATHERING 29551400 PUNKY SKUNK 24581200 THUNDER TACK RALLY 2495/1200 WITH INSTRUCTIONS 24951600 BEFORE sending your ston ist the titles you would like to order on the same piece of paper. Genesis (cartridge only) $1.00 || WUORLEAGUESOC. 29500400 QUAKE? 34981800 THUNDERFORCEV 34981600 GEX ENTER THE GECKO 39 95/20 00 T 3. Pack your games, all paperwork and any coupons in a box. Send the Super Nintendo (cartridge only) $3.00 || MARCHMAONESS o 173370 RAGE RACER SAD DGENMOODSPGATR RMN GLOVER 425250 1 orga’ | box othe address below by UPS or registered mai. Be sure to include Salum (discon) $2.00 || NEU emoes mium micros юваш EO сонет E (бошо На AG Adan ad. || пе Deptr'on те outside you package” Packages no adaresedio PlayStation (disc only) 5800 | уз STREETAIGHTER 29690000 RAMPAGEWORLDTR 29981400 TMECHSSWIGUN 49950500 GTRAGNG 86000 musi noude CO comes cover, the Dept # below or received aftr the date listed below wil be issued our Nerd S carriage nb) MP cR C MEE пр веша менон 3 - T e A "А Nintendo 8 bit games except Super Mario, Duck Hunt, | MASTERS MO AC zd x zu талт ou wil normally receive your check within 7-12 business days ater we Gomte, Hogans Ашу ала оће zappergunorpomet | i ERS aeo пи аа Па i Basis We Бана | с pad games. MOK r RAYMAN2. 34991600 TOKYOHWYBATTLE 2495/1200 KEN GRIFFEY. АС adapter or AV/RF cable. un ы рї E not арру to (ее к special | VECHWARRIOR2 ACSTUNT COPTER 34951600 TOMB RAIDER 1795700 KILLER INSTINCT GOLD 34951800. Send your Games/Systems/Orders (0: erfimited packaged games (Virtua Fighter Remix, ес) | мере. EBELASSAULTI 29951400 TOMB RAIDER? LAMBORGHINIGA 3489/1800 and games that were included with systems. Extra | WEGAMANS |, REBOOT 2498200 TOMB RAIDERS MACE THE DARK AGE Call for BRE Software Nintendo 64/PlayStation boxes and instructions will be | MEGAMAN LEGENDS 5 See Пили MADDEN GA дечү lip Pu о г MEGAMAN X4 REDASPHAULT 24951200 TOMBA MADDEN 29 Game Boy Dept. EM1 purchased for васп, Send your Genesis, Super METALGEARSOLID 39952000 REDLINE 34951600 TOP GUN 9 MARIO KART 64 34951800 352 W. Bedf А 104 Nintendo, Nintendo 64, Saturn and PlayStation games | MISSONHANDBOOK “996200 REDNECK AAMPAGE? 39595200 TRAP GUNNER MIKE PAZZAS Color Games . Bedford Ave, Suite 10: without boxes or instructions to the address to the right. J STRATEGYGUIDE 896200 REELFISHING. 3951600 TREASURES OF DEEP 1200 "STRIKE ZONE 095200 Fresno, CA 93711 Online Specials FREE 56K Modem yore iid WWW. B H E 5 О f. twa ri е. сот Drawing Monthly ites in ITALICS are newer and may or may not be available, please cal for availabiity, Al PlayStation games must include box jewel case, instructons, and алу hint booksmaps that were included wi the çame, we wil deduct $1.0 for broken CD jewel cases. For N64 games, we wil deduct $3 00 for each missing/damaged box, $3.00 for each missing/damaged instruction book and $2.00 for each missing cardboard insert. PlayStation games without box or instructions will be purchased at the "No Box/No Instructions" price above. Games notin resellable condition or with evidence of rental store stickers will be returned at your expense ($6.00 minimum). Al games are used, include а 90 DAY WARRANTY and are subject to availabilty. We reserve the right to refuse any sale or purchase. Allow 40 days to receive orders placed with money orders and 60 days to receive orders placed with personal checks. No refundsjexchanges on opened games. Add $8.00 S&H for the first 1 or 2 games and $1.00 for each additional. Alaska/Hawail/PR/Guam/V/APO/PO Boxes add $5.00. Сай. Res add 7.75% tax. We do not ship outside the US. Prices are for mail order only and based on 1 copy per title, to buy or sellin quantity, contact our wholesale dept. Limit of 1 game per ttle accepted without proof of purchase. If we do not receive your package by 1/31/99 or your game titles are not listed in this ad, you will be paid from our current catalog. To receive prices in this ad you must include the ‘Dept. # from this ad on the OUTSIDE of your package. If you are unclear about any of our policies, procedures or pices, please call. панба ше are vademarks ol ber тесе cranes, PlayStaton and he Pl Saton Оў ar rademarks Soy ConpurEnranmen, лс Sup Neco Nrteno Sar МА are реб radera sol Nintendo o Anarca nê 1 1 1 1 1 1 1 1 1 1 1 1 1 1 ig бата Chari $19.99 ШЕ 9 : Game Champions" are cheat cartridges preloaded with cool cheats and game saves for the biggest and best Playstation® and N64” games. Gain best times, maximum scores, super strength, extra weapons, and access those levels and vehicles you only ever dreamed of playing! Simply plug into your memory card slot, load the save and play to win!!! GAME CHAMPION Cheat Library includes: WWF Warzone” - PSX Quesr 64” - N64 WWF Warzone” - N64 © Mortal Komear™ 4 - PSX • GRAN Turismo” - PSX • Mortal Komear™ 4 - N64 TEKKEN 2” - PSX • FINAL Fantasy VII" - PSX © TENCHU: STEALTH Assasins™ - PSX e ResipeNt Evil 2" - PSX Мета. Gear Souio™ - PSX wie 2 "n три 7] 0107 Available for: СМ | Њу | ( | ~ Bl GameBoy” & 4 ABUSE THE POWER! GAMESHARK” . Eye access to new levels and weapons with the press of a button. Even the odds with М" Sega Saturn” = $42.99 plus бан infinite health, endless ammo and unlimited time. GameShark™ А GameBoy Pocket” - $29.99 plus se takes you where you want to go! млчеатг = NEW * GAMESHARK™ Upgrade Service $19.99 pus sah If you don't have a GameShark” Version 2.0 or higher you are missing out on cheats for the hottest games, cool utility programs like Memory Manager. CD image viewer, movie player. and Rocket's GameShark Enhancement CD's! © Upgrade your PS", & Sega Saturn " GameShark” to the latest version! * We'll upgrade your GameShark” cheat code library! Simply send us your GameShark” in a package titled " Rocket Upgrade” to the address below, and we'll do the rest in 14 days or less!!! the rest! **Call to find out latest version upgrade available! • PSX GAMEBOOSTER - $49.99 pus seh Its true, now play all your favorite GameBoy. games on your PlayStation® console! Games are viewed full screen in full color! Loaded with GameShark codes to help beat your favorite Game Boy» games, code creation software, and much more. © SHARKLINK ~ $49.99 plus seh The hacking tool the pro's use to create unique and powerful GameShark” codes for N64”, Playstation” or Sega Saturn ", copy and transfer game save data from your console to your PC and vice versa. and upgrade your GameShark” to ће latest version from the web! “Requires IBM compatible PC with expansion slot and Win 95 ТШТУ systems requires Cheat Development КА. ee 4 create your own N 64 GameShark codes. The Development Kit includes 4MB RAM expansion (increasing your N 64 memory to 8Meg!). and a special cartridge for connecting SharkLink to your PC. У "Requires SharkLink Package, PC that is ІВМ compatible and Win'95. * INTERACTOR VEST - For any console or home computer. - $29.99 pus ser f Add force feedback to your favorite МЕД". РХ”, Saturn or home computer games! Punches, kicks and collisions now feel REAL! Complete with jolt interface to release ° Jolt’ effects from within N64™ "Rumble titles. "Requires TV. Console or Home Computer to have audio output jacks PLAYSTATION • GAMESHARK™ ENHANCEMENT CD - for psx $19.99 plus seh This CD adds a new range of features to your PSX* GameShark”, Contains the latest cheat librarie version upgrades. е save cheats & much more! Simply load the CD and your GameShark does squires Version 2.0 GameShark” or higher • CHEAT FACTORY e Game Champion Compilations - $19.99 pus sun Racing Champion « Combat Champion cheat Cartridge. 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SO адын dba а iano nae Бену 4-5, 134-35, 184-85 www.3D0.com 989 Studios . . . 29, 54-55, 57, 84-85, 87, 108-09, 132-33, 148-49 wwww.989studios.com АСС oasis as eres 7, 16-17, 69, 155, 208-09 www.acclaim.net O з улеа TETTE 267-69 www.accolade.com ACEIVISION a viso visse iar reati 12-13, 64-65, 78-79, 126-27 www.activision.com AfiSta/ DOGS ns vo và ci ih ea orta ain t aa e o 6I 164 119 ASC Games www.ascgames.com ДӨСІГЕТТЕПӘІПШЕП зараван вера t i nie dus 67, 105 www.asciient.com LT es vae morie E FRU A as Ta RA PRA қалан www.atlus.com BRE SOÍDWABIB с, ichs vod v е petri n 261 www.bresoftware.com САНИ pine ne hiis Shed odio descr is с өледі 45, 90-91 www.capcom.com Chips & Bits ...... РОВЕРС EE 163 www.cdmag.com/chips.html Гауе СЕ RAIN NENG. oa ore vio itio eoe ni escis 114-15 www.cravegames.com Crystal. DVfIamlts-.. s» eoo vorm tttm 40-43, 158-59, 176-77 www.crystald.com BIGOS РЕ едан азе 10-11, 30-31, 102-03, 196-97 www.eidosinteractive.com Electronics BOUTIQUE «ied кееде жене itd 233-44 www.EBworld.com POM ПЕСМЕ она isis eiie agros PH RU E ЛКК Т 166-67 www.foxinteractive.com Funco WWW.gamecave.com (T Interactive Ent. „ъз ъз nre 18-19, 37, 59, 131 www.gtinteractive.com infOgrames ENING. аьели scrive қанын» 89 www.infogrames.net Interact AGcesSorles. „аьаа Dine aie 32-33, 120-21 www gameshark.com Japan TSO. GAMES € 260 Mad Catz.... www.madcatz.com MGM www.whymilk.com Namco Hometek www.namco.com . Niatendo ا‎ as ueeroiberst ek Rh 8-9, 122-23 www.ninten Nuby..... www.ni Playmates www.playmatestoys.com Psygnosis ... WWW.psygnosis.com Rocket Game Products ST OAD ease iets www.sega.com SegaSo! www.heat.net ONY cei ixi iie vro ov HPV WERT P RO WWwW.sony.com Sony Music WWW.sonymi SquareSoft, In www.squaresof Take 2 Interactiv www.take2game Tecmo, Inc. www.westwood.com Working DESIGNS ааа кесене се eiat аек ties www.workingdesigns.com Y А " . OW m" SunceLand Superstore 1000’s More Titles Available! Want Something? Can't Find It? WE'VE GOT IT! We Sell Previously Played . Video Games, Decks & Accessories at Great Prices. We also Sell New Products! 612-946-8102 Bubble Bobble Contra Excitebike Hogans Alley Kung Fu Mega Man Operation Wolf P laySta n Rad Racer Super Mario 3 Tecmo Bowl Alien Trilogy $15 Ма исе Batle Arena Tohshin 51 Yoshis Cookie D 5 сар бех $19 Independence Day 519 Jet Moto $7 John Madden 97 $11 Killeak-DNA $8 Mortal Kmbat Trilogy $13 Nascar $25 Ogre Battle $39 Aerobiz $13 Primal Rage. $18 Donkey Kong Cy $19 Resident Evil $29 Griffey Baseball $13 SimCity 2000 $28 Home Alone $13 Tekken 2 519 Lion King 515 Wipeout $18 Mario Kart 525 NBA Jam $5 Ogre Battle $59 PGA Golf 55 Rom3Kings2 $13 Sup Mario All Stars 519 $8 Nintendo64 TMNT 4 WWF Raw $25 X-Men $n Yoshi's Island $25 Crus n USA $29 Doom 64 $19 ни Fer PE retzky y Golden Eye 007 598 Б Instinct Gold = апо Kart 64 38 Mon 2! Mortal Kombat Ti 505 EE y Pilotwings 64 $35 Fortess of Feat 57 Star Fox 64 $25 M Your Face $ Star Wars Shadows $25 John Madden 96 518 мы с Jurassic Park $17 War God Ed KrbysDreamland — $18 Wave Ras Metroid 2 $13 кае 9 NBA Jam $19 Pipe Dream $8 Super Mario Land 3 524 Tetris $13 TMNT $12 Zelda Link $19 Game Gear Online Ordering!! We Accept: For the Hottest Tips & The Hottest Games at the Hottest Prices Check us out! http://www.funcoland.com To purchase: Call for Current Prices. send check money order, or credit card number to Funco, inc., 10120 West 76th Sireet, Mpls, MN 55344. Add $1.99 per item (53.99 per control deck) for shipping and $4.00 handling Charge. For Canada, Guam, Puerto Rico, and Virgin islands please double the per item charges. Please call for all other international orders. CA, CT, IL, IN, KS, MA, MD, МІ, MN, MO, NJ, NY, OH, PA, RI, TX, VA, WA & Wi residenis please add applicable sales tax. “АП prices based on US funds. Most games delivered within 7-10 business days. Generally games don't come with boxes ог manuals. We are sorry but we can't accept requests for them. Rush delivery is available. Ali sales are final. Defectives replaced with same йет. Ай prices are sub- ject to change. We reserve the right to refuse any pur- chase or sale. TR All Games Come With a 90 Day Warranty! ONE YEAR Warranties are Available Hours: Mon-Fri 9:00am to 7:00pm Central 612-946-8102 Game Ca Ve Secure Online Ordering http:/Iwww.gamecave.com Sega Dreamcast System: PlayStation Import "А dream come true" Who would have thought? Advanced Racing $62.99 A Bugs Life $40.99 Armed Fighter $58.99 Abe's Exoddus $43.99 Rulers of the world of — | Beatmania 3rd Mix $58.99 Akuj: Heartless $43.99 coin-op would conquer the Brave Saga $58.99 American Deer Hunter $43.99 home console market. виді $58.99 Animaniacs Ten Pin Alley $39.99 пе Dreamcast Own it, or find a new hobby! Capcom Generations Vol. 4 562.99 Apocalypse $39.99 Capcom Generations Vol.5 $62.99 Assault $40.99 Call for price. Chocobo Racing $62.99 Asteroids $39.99 Chocobo's Dungeon 2 $67.99 Backstreet Billiards $35.99 Dance, Dance, Dance $58.99 Blast Radius $36.99 DBZ Legends $38.99 Brave Fencer $46.99 DBZ Ultimate Battle 22 $38.99 Bust A Move 3 $43.99 Ehrgeiz $62.99 Centipede $39.99 Exodus Guilty $62.99 Dark Stalkers 3 $36.99 Genso Suikoden 2 $62.99 Dead in the Water $38.99 Legend of Legaiya $63.99 Destrega $46.99 Lunatic Dawn 3 $58.99 Diabolical Adventures of Tobu $41.99 M.S. Gundam Char's Attack $63.99 ESPN NBA Tonight $45.99 Macross Digital Mission $38.99 ESPN X Games Pro-Boarder $43.99 Macross VFX 2 Call Ғ1 Racing Sim $47.99 " шт Meremanoid $62.99 FIFA Soccer 99 $39.99 And you thought | went away for good PoPoRoGue $62.99 Formula 1 '98 $41.99 The hibernation of the hog is OVER. We are proud to Rising Zan $58.99 Invasion From Beyond $36.99 introduce the most astonishing event in video game history R-Type Delta $58.99 Kensei-Sacred Fist $44.99 | Saga Frontier 2 Call Knockout Kings $42.99 emis DES mm Tales of Phantasia $58.99 Lunar Silver Star Story $43.99 Thousand Arms $63.99 Masters of Monsters $41.99 Men in Black $43.99 Monster Seed $43.99 Motorhead $43.99 Dracula X $33.99 Myst Greatest Hits $22.99 ш RR Type 4 comes м/а Grandia $59.99 МВА Shootout '99 $41.99 Зун 60 FPS version of Ridge King of Fighters Collection $58.99 Psybadek $41.99 Racer! Namco Jogcon Monica's Castle $58.99 Quake 2 $41.99 controller sold seperately. Monster Maker Holy Dagger $52.99 Rayman 2 $45.99 Features the first ever true Vampire Savior $48.99 Resident Evil2 DualShock $41.99 force feedback steering Xmen vs Street Fighter $44.95 ақы reat cits : ug Rats 44. mechanism. 339.99 reamcast Import Shanghai $43.99 ай ADU Silhouette Mirage $43.99 : » D2 $59.99 Streak $44.99 КА Bio Hazard Code Veronica Call Street Fighter 2 Collections 2 $37.99 Blue Stinger $59.99 Superman $41.99 Climax Landers Call Tai Fu $39.99 Elemental Gimmick Gear $59.99 Thunder Force 5 $36.99 Evolution $59.99 Tiger Woods '99 $42.99 ЕШ Geist Force $59.99 Tomb Raider 3 $49.99 A Incoming $59.99 Twisted Metal 3 $41.99 B July $59.99 Uprising X $42.99 King of Fighters Saga $69.99 Wrecking Crew $23.99 ^ m Monaco Grand Prix $59.99 X Games Pro Boarders $42.99 Street Fighter Zero 3 (Import PSX) | Marvel vs. Street Fighter (Import ss) Outcast — $59.99 $58.99 $52.99 Pen Pen Triathalon $59.99 Saturn 4 meg 4 in 1 $18.99 Psychic Force 2012 $59.99 with your purchase of Marvel Sega Rally 2 Call Pocket Baseball Stars $39.99 vs. Street Fighter (SS) Shienryu 2 $59.99 Pocket Samurai Spirits $39.99 МЕОСЕО ОСКЕТ Virtual On Oratoriotangram Call Pocket Metal Slug $39.99 Game Cave has now added a complete line of U.S. merchandise to our existing SNK Neo Geo import product collection. In addition to this new feature, Game Cave's web site Pocket System now Offers user friendly, secure online ordering. To place your order through a with representative, please call our toll free number. Specials are limited to stock on y ^ hand and in most cases quantities are limited. Prices are subject to change without King mes notice. Shipping and handling are extra. Returns are subject to evaluation and a re-stock fee. Import PlayStation titles are not compatible with newer systems. Artwork copyright their respective companies. All rights reserved. $138.99 Caltour intoJine 1-(626) 930-1300 Game Cave CT Toll free (orders only) 1-(888) GAME CAVE Wholesale Direct Line: 1-(626) 303-6399 Biohazard 2 Complete 2 Disc $28.99 Biohazard Symphony 2 Disc $24.99 Brave Fencer Original 2 Disc $24.99 Bust a Move Original $12.99 D2 Dreamcast Original $28.99 Dracula The Best $19.99 Dracula The Best Vol. 2 $27.99 Dracula X PSX Original $19.99 Dragonball Z 18% Special $13.99 Elemental Gearbolt PSX Orig. $28.99 Escaflowne "The Best" $19.99 Evangelion Anime Vol. 1 $13.99 Final Fantasy 7 Orig. 4 Disc $46.99 Final Fantasy 8 Original 5 CD Call Final Fantasy Tactics 2 Disc $32.99 Ghost in the Shell Anime Orig.$13.99 Ghost in the Shell PSX Orig. $13.99 Gran Turismo Rock Edition $29.99 Grandia SS Original $38.99 King of Fighters 98 Arranged $29.99 Macross Plus Fans Only $13.99 Macross Plus Sharon Apple $13.99 Panzer Azel Complete 2 Disc $38.99 Parasite Eve "The Remixes" $28.99 Parasite Eve PSX Orig. 2 Disc$28.99 Radiant Silvergun SS Orig. $24.99 Капта? Best Collection $13.99 Sailormoon Music Collection $13.99 Sailormoon Orgel Fantasia $13.99 Tekken 3 Battle Trax $28.99 Tekken 3: Seven Remixes $32.99 Tenchu PSX Original $13.99 Xenogears Original 2 Disc $28.99 Dragonball Z (50* prints) $17.99 Escaflowne (4 prints) $19.99 Evangelion (30* prints) $17.99 Final Fantay 8 (GC Exclusive) $17.99 Ghost in the Shell (20* prints) $15.99 Macross (10+ prints) $15.99 Ninja Scroll (2 prints) $19.99 Parasite Eve (GC Exclusive) Pokemon (2 prints) R. of Lodoss War (3 prints) Капта? (20+ prints) Sailormoon (40+ prints) $17.99 Street Fighter (10+ prints) $19.99 N64 Game Shark $39.99 N64 Pelican Quake Pak $7.99 N64 Peli. Quake Pak *1meg $15.99 PSX Game Shark $39.99 PSX Orig. Dual Shock $26.99 PSX Orig. Multitap Adapter $26.99 PSX Peli. 8 meg Memory $17.99 PSX Peli. Dual Wireless Controllers (Set of 2) $26.99 PSX Peli. Jolt Gun w/ Pedal $45.99 PSX Pelican Multitap Adapter $23.88 SS 4meg4in1 $32.99 $18.99 $15.99 $17.99 $17.99 Buck Bumble Bust a Move 3 Chameleon Twist 2 Charlie Blasts Territory Dual Heroes FIFA Soccer '99 Fighting Force Fox Sports College Hoops Golden Nugget 64 Knife Edge Micromachines Milo's Bowl-A-Rama Monaco Grand Prix NBA Jam '99 NFL Quarterback Club '99 NHL Breakaway '99 Penny Racers Quake 2 Rayman 2 Roadsters '98 Rush 2 Extreme Racing Scars South Park Star Soldier Superman Tonic Trouble Top Gear Overdrive Turok 2: Seeds of Evil Twelve Tales Conker 64 Twisted Edge Winback Zelda: The Ocarina of Time Nintendo 64 Import E Brave Spirits 2 Doraemon 2 Gonbare Goemon Knife Edge North Gunner Ogre Battle 3 Dragonball 2 Vol. 1-27 Dragonball GT Vol. 28-39 Macross Batroid Vol. 1-6 Macross Gerwalk Vol. 7-12 Resident Evil 2 Figures Rockman X All X Rockman X Spinning Blade Rockman X Tornado Fang Rockman X Iron Buster Rockman X Vajurilaff Rockman X Repliriod Rockman X Max Type Rockman 8 Iron Buster Sailormoon Petite Vol. 1-11 Tekken 3 "Jin" Tekken 3 "Ling" Tekken 3 "Nina" Tekken 3 "Paul" Vampire Savior "Bulletta" Vampire Savior "Jedah" Vampire Savior "Morrigan" Vampire Savior "Victor" SOUTH I $59.99 $42.99 $52.99 $42.99 $55.99 $53.99 НЕ Akuji: Heartless (05. Р5Х) South Park (U.S. N64) $51.99 $43.99 $65.99 $48.99 $51.99 $59.99 i: $58.99 е = zm | ДАМ $5999 FINAL PANE VII | $51 99 Dear GC Gamers, It is our undying pleasure to $51.99 announce a landmark event $56.99 in Gaming History. Responsible $61.99 for the movement: The Sega $51.99 DC, the other? - $56.99 Your looking at it! $59.99 Call for price! $65.99 $53.99 $61.99 $59.99 - $54.99 m Purchase any 2 $59.99 y wallscrolls and $53.99 т receive any other 245 y wallscroll for $59.99 © У қ Only 4 €4 QQ Sum 5 E d $62.99 $58.99 = 5 т $6799 Music CD Holiday Special )———е Purchase any 3 single music CD's and receive the 4th CD for Only $2.99 $12+up $12+up $14+up $14+up $9.99 $19.99 “ чоч Applies to non-direct CD's only $18.99 ere Artbooks у 5 Capcom Illustrations $32.99 $18.99 Dragonball Z World $23.99 $1 3*up Evangelion Adam $19.99 $9+up J Evangelion Eve $19.99 $9+up | Evangelion Special Collection $32.99 $9+up Ghost in the Shell "The Making” $27.99 $9+up || Ghost in the Shell PSX $29.99 ri King of Fighters Perfect $29.99 {чйр 1 SNK Illustrations $28.99 Sailormoon Art World $32.99 $28+up Шы Иш m би FEN |] © gay Month GAMING, eni February 1999 Open season on dinosaurs begins in | February as EGM's Review Crew sets their sights on Acclaim’s Turok 2. Should readers believe the hype? Will Zelda really stand up to the Review Crew standards? On sale Jan. 12 Fey Victus! ЕСМ dives into Crystal Dynamics’ Legacy of Kain: Soul Reaver and tells players all the “gut-wrenching” details of what can be expected. Zombies on the brain! EGM gets face to face with writer/producer George Romero in the long-awaited interview about his upcoming production. So many dinosaurs, so little time, the Review Crew takes a stab at the multi-player capable Turok 2: Seeds of Evil. Our February issue lets readers stand out and voice their opinions with our Readers’ Choice awards. Tell us how you feel the 1998 titles stacked up to your expectations. Is it a coincidence our new platinum award looks like a triforce? The question is: Will Zelda be sporting one or just weeping by the wayside next month? ™ Experience the plus side of road Our Turok 2 update recaps the rage with Expert Gamer's strate- first few levels then takes you gy guide on Twisted Metal 3. to the end and victory. January 1999 On sale Dec. 22 What a great way to celebrate the new year than with a lovely lady on your arm, especially if the lady is Lara Croft. Our first issue of "99 will have a complete guide on Tomb Raider 3. If tomb raiding isn’t your style, take to the streets to blow up your opponents in the third installment of the Twisted Metal series. Our guide will have the status on each car as well as some secrets. Don’t forget to check out the update on Turok 2 as well as see what won our Best and Worst of 1998 awards. The categories include Best Ending, Toughest Boss, Hardest Level, etc. If you thought the first two |j games were hard, you bet- ter be prepared for round three—meaning you better have Хб Tomb 3 guide. We take another look at Legacy of Kain: Soul Reaver, and it seems to get better every time we see it. Also, we'll tell you if 989 Studios brought the Twisted Metal games to the next level in car combat games with our review of Twisted Metal 3. January 1999 The January issue of OPM will On sale Dec. 15 give you plenty reason to want to will be previews of Marvel vs. Capcom, Street Fighter Alpha 3 usher in the new year. First of all we'll have the scoop on the sultry new sidekick who will accompany Gex on his latest adventure in our Gex 3 preview blowout. You'll be quite surprised. Further setting the table for 1999 "All editorial content is subject to change. and an update on Legacy of Kain: Soul Reaver. It's gotten even better since you've last seen it. And finally, we'll give you hard-hitting reviews of games that include Twisted Metal 3, NBA Live 99 and Tomb Raider 3. We pull Gex away from his new lady friend long enough to put together our tell-all feature on Gex 3: Deep Cover Gecko. “Test Drive 5 is coming your way and it looks amazing” -PSM Magazine “The high resolution graphics 4 will blow you away!” -PSExtreme uj 28 real licensed vehicles — ultra-fast sports cars and souped up muscle cars = 17 real world tracks Killer high resolution graphics mode = 2-player split-screen racing = Shortcuts and alternative paths Ass kicking soundtrack featuring Fear Factory, Gravity Kills, Junkie XL, KMFDM, and Pitchshifter = 2-player drag strip racing Cop chase mode — you're the cop = More big crazy jumps, wild cop chases, cross traffic and racing mayhem 42” Е rw 5 É 5 rd == = & TESTDRIVE S 1 EVERYONE TC вртелетутер opitchistifier JUNIKIE XL ар © WKS) Test Drive is a registered trademark of Accolade, Inc. Test Drive 5 ©1998 Accolade, Inc. All rights reserved, developed by Pitbull Syndicate. All other trademarks are of their respective companies and are used under license by Accolade, Inc. PlayStation® and PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. PlayStation o CONTENT RATED BY ESRB 42” “Test Drive 5 іс coming your way and it looks amazing” -PSM Magazine " E = b “The high resolution graphics 4- ) will blow you away!” -PSExtreme ui ХОССАОЫ AMT ACCIU. 28 real licensed vehicles — ultra-fast sports cars and souped up muscle cars = 17 real world tracks @pitcishifter JUNKIE P. Y Ё ар Жару RECORDS Te Killer high resolution graphics mode = 2-player split-screen racing = Shortcuts and alternative paths 3 PS don Ass kicking soundtrack featuring Fear Factory, Gravity Kills, Junkie XL, KMFDM, and Pitchshifter = 2-player drag strip racing кене 2 Cop chase mode — you're the сор = More big crazy jumps, wild cop chases, cross traffic and racing mayhem Test Drive is a registered trademark of Accolade, Inc. Test Drive 5 ©1998 Accolade, Inc. All rights reserved, developed by Pitbull Syndicate. All other trademarks are of their respective companies and are used under license by Accolade, Inc. PlayStation® and PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. You built yourself one hell of a tower. Luxury condos, sushi restaurants and a subway station ten stories down. You thought of everything. Except the service elevator. Now the maids can’t get to the hotel rooms and you're charging execs two grand a night to bunk with cockroaches. Probably not the best way to get a five star rating, huh? www.yootpc.com VOOT Tower [YOU BUILD IT. vou DEAL WITH ІТ. they are not lost permanently. People interested in helping out in any c please visit us at www.retromags.c No profit is made from these scans, nor do we Offer ar available from the publishers themselves. [f you come across anyone selling releases from this site, please do not support them and do let us know. Thank you!