b DAVIS aSOFTRAMK | Nintendo 64 • PlayStati ЕВ ЗЬ Saturn • 16-Bit • Handhelds • Arcade | you ve E 10 pages of NEW info А | spocketirishtard | ое а, Jet ae Bernt a WipeDut 64 ' m Madden NFL 99 - ISS Рго 98 MT | Parasite Eve = MediEvil = Wild 9 № B BACON FoR BREAK 7 PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment inc. Tomba is a trademark of WHOOPEE CAMP Co. Ltd. L PlayStation ISN'T JUST FAST ANYMORE. [ae зазоо ] | у Evil pigs. Hidden paths. Enchanting es worlds. And man-eating plants. Can you " _ believe what Tomba" has to go through d Z NS to conquer the evil swine? Fortunately, ` | he’s got a bunch of weapons and tons @ of spunk. Tomba’s here. And it’s the ENS first wild action game with role-playing adventure mixed in, too. (You'll love е є Tomba еуеп. тоге than a BLT on rye.) ©1997/1998 WHOOPEE CAMP Co. Ltd www.playstation.com EXPLORE. NEN WORLDS - TM BLOW THEM. op Socket-head's back on a seel-and-destroy . _ adventure. It's Bomberman Hero on N64? With 5 new worlds, 60.new levels, and an . arsenal of new gizmos to blow your mind. ` —— 07 те М ef E AIT 5 8 432 . 7M. @, and the "N" logo are trademarks of Nintendo of America Inc. © 1998 Nintendo of America Inc. *TM & © 1998 HUDSON SOFT. LICENSED,TO NINTENDO. www.nintendp.com 2 Eo Р ies ath 5 s £ E TA ELECTRONIG Number 11.9 GE IRIE September 1998 MONTY DM L/ www.videogames.com Time To Be A Little More Grown Up? By John Davison • john_davison@zd.com Dan Hsi Kraig Kujawa * kraig kujawaGzd.com Shawn Smith • shawn_smith@zd.com Со! ЕТ chris johnston@zd.com ricks@zd.com hai n@zd. com n. stockhausen@zd.com Mmstassus@zd.com Cyril Wochok * су ochok@zd.com Andrew Burwell, Jim Cordano, Scott Parus ome interesting issues have been raised т a few of this month's articles—namely that of video game censorship and also women’s roles in gaming history. You’ve probably read articles on stuff like this before, but we've tried to present both of these stories in a different light. Your typical *Girls and Gaming" piece normally pontificates the noble question of which chicks are the hottest...frequently highlighting the increasing- ly pneumatic nature of the average Lara Croft-alike's breasts. Fair enough, if there's a way of attracting a predominantly male audience, that's a sure-fire way...but there is another side you know. This month we look at how women have been involved in the development of some of the real “classic” games and examine why attitudes to the games themselves vary across the sexes. Women have a strong creative voice in the development community, yet are rarely. acknowledged as potential gamers. Hopefully, floods of mail will ensue in time for next month. Girls...this is your time to start yelling. xn Our look into the censorship issue fits quite neatly along with this month's & mem Chief Mather, t Levy CEO Producer Kiyomi Fukuyama, Editorial Manager Yutaka Ohbuchi, Deputy Editor Ann-Marie Mrozynski Subscription Service Number: 303-665-8930 (U.S. Only) cover feature too. The narrow-minded musings of certain politicians seem to be garnering more support than is strictly healthy at the moment. Our News section looks at how the games industry is defending itself against a threat that all other entertainment media has tackled before. Ignorance and panic are the unfortunate reactions to things that dare to be contentious. Metal Gear Solid is certainly a turning point in gaming in this respect. Not only is it spectacular, its content (which will no doubt be lambasted by the same ignorant politicians) is unique in the mature way that it tackles both the action and dialogue. Games have been developing in this direction for years with Final Fantasy VII and others (invariably Japanese or European titles) blazing the trail into uncharted territory. MGS is more akin to an action movie in style...there’s no denying that it’s violent, but the subject matter and dialogue would be at home in a thriller, be it a novel or a movie. How will the self-righteous whining old wind bags react to this? In presentation we have something like a good, R- rated movie—but will we have to continue to suffer the supposition that games are only played by kids? Chances are that MGS will be one of the biggest-selling games ever, proving yet again that the PlayStation is home to older gamers. Hopefully it will prove to be a landmark product, not only in the way it defines a new genre, but also as an evangelist for video gaming acceptance. Ziff-Davis Video Game Group E Main St., 14th Floor, Sani Francisco, CA 94105 Mike Darling Steve Harris ELECTRONIC GAMING MONTHLY (ISSN #1058-918X) is published monthly by ZD Inc., 1920 Highland Ave., Suite 222, Lombard, Illinois 60148. Second Class Postage Paid at Lombard, IL and additional mailing offices. Single issue rates: $4.99. The one year (12 issue) subscription rate is $24.97 in the U.S. and $40.97 outside the U.S. Checks must be made payable in U.S. currency only to Electronic Gaming Monthly magazine. POSTMASTER: Send address changes to Electronic Gaming Monthly, Р.О. Box 55722, Boulder, CO 80322-5722. For subscription service questions, call (303) Gh {665-8930 (U.S. Only) and (303) 604-7445 outside the U.S. or visit us at our subscription Web site at http://subscribe,egmmag.com/service. We periodically make lists of our customers available to mailers of goods and services that may interest you. IF you do not wish to receive such mail ings, please write to us and include a copy of your mailing label. Please include your subscription label when writing to us, It contains valuable information about your subscription that will help us. Please allow 6-8 weeks before receiving your first issue as well as for any subs: changes to take place on any existing subscription. The editors and the publisher are not responsible for unsolicited materials, Without limiting the rights under copyrights reserved herein, no part of this publication may be reproduced, stored in, or introduced trieval system, or transmitted, in any form, or by any means (electronic, mechanical, photocopying, recording, or otherwise), without the the prior written notice of 20 Inc. © 1998 20 Inc. АП Rights Reserved. Electronic Gaming Monthly and EGM аге (of ZD Inc. TM and © for all other products and the characters contained therein are owned by the respective trademark and copyright owners. All materials listed in this magazine are subject to manufacturers’ change and the publisher assumes no ibility for such changes. The Canadian GST Registration number is 140496720 RT. Printed in the USA. Aust Bureau о Она THE SECOND COMING October 1998 RATING PENDING bd Nintendo 64 and the 3-0 “N” logo are trademarks of Nintendo of America Inc. © 1996 Nintendo of America Inc. Acclaim is a division and registered trademark of Acclaim Entertainment, Inc. ® & © 1998 Acclaim Entertainment, Inc. All rights reserved. www.turok.com "NOBIAIDY ‘sdn-semod uepptu рир зраро Kay 4eno2siq 'spaJp }ә4дә$ о} мода “Ads pup yop} ‘oun oym senueue ‘j'y o|jpg 'suoissitu шрәш-иои ‘зпораргру ио әўру pup sejzznd anjos ‘Jooys 3484 Којдәшрә эраруотрэздий "sSuoissiu |рдо|8 anok ој. 1 әўрш o} 4}09 Sp упа yor 'оојәәт J4edxe зар јрцарш SD зопшеџе ио punod ‘Uequoy SD зиодрэм Ajppap чим Армр way) моја uonoy Suyysiy jong "pue әці ‘"wooq ррра '"әло}әд ззиэше]э злу əy} JOLT o} поќ о} dn s.j ‘лэлыр їхру рации} Jsijpioeds suodpam рир әјоцру әшшә} pausisep-qnj Jo әјол jonp Əy} щ 'ззеји ду) oop Áyisuejut -4514 Jo MOUS }YBIU-9}0] эц} SI siu] "Кара ‘әәицош — yer Appanyps ou },шю siu | ® чопе15Ае|4 a> juone1SÁeld | NE ам од MAN Ап “лош ayy Aq рез ш ѕјәләј 8шмо]д-ршш gz eJojdx3 эзлэмий G-£ snoəpazno 12 – Metal Gear Solid EGM has gone further into MGS than any other gaming mag. Now we show you what we saw. 130 – Hurry Up and Die So | Can Play Find out how female game designers and sound engineers feel about girls in games today. 140 — Pocket Cameron Our guide to the incredible GB Camera shows you how to build your first backyard blockbuster. 6 – Editorial John reflects on growing up and listening to old windbags. 18 – Letters Shoe takes a look at clones, monkeys and more clones. 26 — News The debate on video game violence flares up again in Florida. 38 – Gaming Gossip Dreamcast and GB color games, plus news of VF3 on the Saturn. 144 — Review Crew This month we review a complete version of Banjo Kazooie, as well as Shining Force III and Pocket Fighter. PREVIEWS 44 - Nintendo 64 Previews This month we take a look at Twisted Edge SnowBoarding, Bomberman Hero, Madden NFL 99, WipeOut 64 and many others. 58 — PlayStation Previews Just to name a few of the many: Bust-a- Groove, Tenchu, CW: Vengeance, Duke Nukem: Time to Kill and Parasite Eve. 152 – Jump Start Getting that “not-so-funky” feeling in Vigilante 8? Worry not. 154 – Tricks of the Trade Want to switch characters in the middle of a round in X-Men Vs. Street Fighter on the PlayStation? Then go to Tricks! 158 — Get Some! Dance with Space Ghost and gain the ability to see in the dark. 160 – The Final Wo Kraig gives his general disappointments with today’s system controllers, including the new Dreamcast pad. Contents Electronic Gaming Monthly, September 1998, Issue 110 102 – Saturn Previews What's this? A Saturn preview? Yes, we're happy too. Check out our international coverage of Castlevania. 104 - Arcade Previews In the Arcade section this month we give you info on Gauntlet Legends, SF Alpha ||, Daytona 2 and Soul Calibur. 96 44 As if Colony Wars didn’t look good enough before. Now it’s even higher-res Game Directory 2 Dracula X: Nocturne in Moonlight 1146,50 WWF War Zone Activision Classics Assault Banjo-Kazooie Big Air Bomberman Hero Bust-a-Groove C: The Contra Adventure Colony Wars: Vengeance C&C: Red Alert Retaliation Crime Killer Daytona 2: Battle on the Edge Dead Ball Zone Dead in the Water Deadly Arts Devil Dice Duke Nukem: Time to Kill F-1 World Grand Prix Fifth Element Flying Dragon Gauntlet Legends GT64 Heart of Darkness Iggy’s Reckin' Balls IS Soccer 98 IS Soccer Pro 98 | Jet Force Gemini | Ката Kula World Madden NFL 99 MediEvil MLBPA Bottom of the Ninth NASCAR 99 NCAA Football 99 NFL Blitz NFL GameDay 99 0.D.T. Parasite Eve Pocket Fighter Rosco McQueen: Firefighter Extreme Shining Force III Soul Calibur Spice World StarCon Street Fighter Alpha.3 Survivor Day One Tenchu Test Drive 5 Test Drive Off-Road 2 The Diabolical Adv. of Tobu Thrill Kill Top Gear Overdrive Trap Gunner Turbo Prop Racing Twisted Edge SnowBoarding Vermin Virtual Chess Viva Soccer Waialae Country Club: TGC War Games: Defcon 1 Wild 9 WinBack > WipeOut 64 than before. Тит to page 60 for the whole story. "Ч a feature about the No, this isn gun-toting chicks ог distressed lasses you find in video games. It's about the women who work on the games. Page Dg | mn | H [| | FINALLY, A REMOTE CONTROL CAR ПОТ EVEN YOUR BROTHER CAN BREAK. COMPLETE WITH 16 REMOTE CONTROL CARS AND 15 PULSE-POUNDING TRACKS, THIS GAME LETS YOU DODGE, WEAVE, AND SOAR THOUGH RICH TROPICAL JUNGLES, SUN-DRENCHED BEACHES, AND MURKY SWAMPS. EVEN IF YOU DON'T FEEL LIKE RACING, THERE ARE DOZENS OF HIDDEN PATHS AND SECRET FEATURES FOR YOU TO EXPLORE. ALONE, WITH A FRIEND, OR AGAINST THE COMPUTER, THIS GAME WILL SEND YOU THROUGH DOZENS OF COURSES -- NOT BATTERIES. пуп авіє on WINDOWS®9S CD-ROM ano PLAYSTATION® GAME CONSOLE ©1998 Gremlin Interactive Ltd. Licensed from and developed by Gremlin Interactive Ltd. All Rights Reserved. ©1998 Twentieth Century Fox Film Corporation, Inc. All Rights Reserved. "Twentieth Century Fox," "Fox" and their associated logos are the property of Twentieth Century Fox Film Corporation. PlayStation and PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. INTERACTIVE) = PlayStation “Blast the nasi in tie Wildl: West, s Ee м The Dark Ages, am Imperial Rome! 5 * s irs Sudden. Death б on гат ТРЕ in, idi single-player and two-player MaSSIVE levels? d — | “Travel through бле in an all-new NUKEM frag-fest exclusively for the Во: game console. In this revolutionary third-person shooter Duke annihilates ancient Rome, conquers the Dark Ages, tames the Wild West and lights up L.A., proving once more that the only good alien is a dead one! With a colossal arsenal of high-tech, all-new weapons and more Nukem attitude and humor than ever before, TIME TO KILL gives you тоге of what you crave. ‚ Моге hard-core action! More exploration! More shooter mayhem! More of the King of Carnage! ко арарет: о Ба = ence Hard-Co shooting, and exploration! ; 4 Available September at your local retailer. Order direct at store.gtinteractive.com or call 1-800-610-6115 GT Interactive Software = ЕО PACEM Ic Kill 61996, 1997, 1998 3D Realms Entertainment АП rights reserved. Developed by n-Space, Ino. under sublicense from GT Interactive Software Corp. under ffs Entertainment. Published and distributed by GT Interactive Software Corp. GT is a trademark and the GT logo is a registered trademark of GT Interactive Software. dia the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. All other trademarks are the property of their respective companies. <>) mons x] www.gtinteractive.com Pity | feel so bad for the person(s) who has to read all of your mail. You get more letters of complaints rather than praise, and | bet you can’t count on your fingers and toes how many “witty” people write “I dare you to print this letter.” Hats off to the enduring staff. Don’t give up—some of us still enjoy your mag. Jason Oswald Kenloquori@aol.com Thanks for the kind words. Believe it or But we do print complaint letters once in a while, just to let you all know that we do listen and to show that we're not afraid of criticism or negative publicity (by the way, the “I dare you to print this letter” thing is the lamest trick in the book—it only annoys us and lessens your chances of seeing your letter in print). Gone, But Not Forgotten What happened to Kelly Rickards? He disappeared from the last few issues and was replaced by Dean. There was no statement saying where he went. tters Compiled by Shoe You can write EGM at: EGM Letters 1920 Highland Ave., #222 Lombard, IL 60148 e-mail: EGM_Mail@zd.com For subscription problems, please call (303) 665-8930, or check out www.zdnet.com/zdsubs/egm/service/ not, we actually get way more good mail than bad. We simply don’t feel a need to print many self-serving letters of praise (maybe we should more often, if you think Please note: We reserve the right to edit any correspondence for space purposes. If you don't want your name or address printed, tell us so (but please include your phone ICHIBAN729@aol.com All we know is Dean really, really wanted the EGM fan is a dying breed). In fact, we'll usually leave out the popular “I love EGM!” or “You guys kick ass!” parts of most letters to save space for more substantial stuff. бо Whatcha’ Want? Everyday, | hear about the big debate over which system is better. Is it the PlayStation or the Nintendo 64? Well, in the video game business today, somehow or another, a 32-Bit CD-based system thrives and is dominating its competition, and it isn’t the best system out there when you're talking about specs. How is this possible? How cana less superior system be dominating over a 64-Bit system? РЦ tell you why: marketing. Sony and its associates took the knowledge they have about marketing and jumped into the video gaming business and took over. This should be a message to Sega. When they introduce their new system, they should take some to be on the Review Crew, and Kelly just mysteriously vanished one day... Seriously, Kelly left to take care of things in his personal life. We wish him well. pointers from Sony or else their system will fail even before it comes out. But if you consider the history of Sega, the system is already doomed in my opinion. They may have a bigger and better system coming out, but will people actually buy it? When it does finally come out, the PlayStation and the N64 will have taken a firm grip on the market—why would people go out to buy something that they think in the back of their minds will fail? So Sega, if you really want to succeed with Dreamcast, think about what the people want, then make logical steps to please them. Don’t take this new system and do what you want, because what you want isn’t necessarily what the people want. LEAKYP1PE@aol.com number and mailing address for Letter of the Month contest consideration). A Clone’ A Clone | have been a big fan of your magazine, but one thing continues to annoy me. You constantly refer to any 3D platform game as a "Mario 64 clone." Super Mario 64 was a revolutionary game that opened up a new gaming genre. Nobody refers to a 2D platform game as a Super Mario Bros. clone, or a light gun game a Duck Hunt clone. These new 3D platformers are simply building and strengthening a new genre of gaming. So lay off the clone crap. ryanwh@netins.net Face it. Jersey Devil, Croc, Gex...you can see direct Super Mario 64 influences in all of them. And don’t tell us that you can look at Banjo-Kazooie or Conker 64 without thinking of Super Mario 64. But don’t you worry. The catch-phrase “Mario 64 clone” will eventually wear out. After all, you don’t hear the industry using “Doom clone” that much any more. The Tardy Boys Here | have the August issue of EGM and to my surprise, no Banjo-Kazooie review. What's up with you guys lately? How can we make educated purchases if you don’t get the review in there before the game comes out? Somehow, GamePro managed to get the review out before the game was released. You better get some better connections at Nintendo because your tardiness is noticeable. John Jacobsen BLKDOG7@AOL.COM Who cares? Banjo-Kazooie's just a silly Mario 64 clone. Just kidding. Here’s the deal: Some magazines (we won’t name ©1998 Levi Strauss & Co. All rights reserved. names), in order to beat everyone to the punch, reviewed an incomplete Banjo- Kazooie beta that Nintendo showed ina press tour two months before the game was released. The game has since been changed for the final version, which we reviewed in this issue, the earliest possible review on the finished and completed Banjo-Kazooie. This is not a blind accusation; Nintendo representatives confirmed this for us. We’re not willing to compromise our review policy, even if it means getting our reviews to you a little bit late. Don’t forget, you can always go to www.videogames.com for up-to-the-minute info (free plug!). While we're on this complete/incomplete- games-for-review subject... Re-Questing Apologies I've been a loyal subscriber for two years now but after reading your Quest 64 review | had to respond. You people are completely inept, giving this great game such poor scores. | was at E3 where | played the game and talked to the developers. | asked about the game time, and THQ said it takes their best tester 25 hours to finish. But you say 15 hours! Why? Because it turns out you got an incomplete game. You should only review the completed game, not a rush job given to you because you forced THQ to send you a copy before they were ready. | expect an apology to the readers and to THQ, or at least an honest review on the completed game! Boris Nepomnichy bn691792@bcm.tmc.edu Pictured above is Crispin’s last saved game file for Quest 64 (saved right before the game's finale). He beat the full, completed, reviewable game in under 10 hours. It took the testers how long to beat Quest 64? The Quest 64 we played and reviewed was 100 percent complete, and we did beat the game in under 15 hours (in fact, Crispin beat the game in just under 10 hours — he said it was a 15-hour game to give slower players some extra time). So either the people you spoke to at E3 greatly exaggerated the time it takes to complete Quest 64 (because naturally, they want to make the product look as good as possible to you, the consumer), or we're better at playing the game than their testers are. Our reviews stand. Sega 05 And As I own a Sega Saturn and | want to play import games on it, like X-Men vs. Street Fighter. | have some questions. 1.) | have heard that GameShark lets you play import games on the Sega Saturn, but if you put the GameShark in the cartridge slot, where do you put in the 4 MB RAM cart? 2.) Is there another way of playing import games on your Saturn? 3.) Will Vampire Savior be coming to U. S. shores? What about X-Men vs. Street Fighter with the RAM cart? Howard Kwak howard@shopguide.com 1.) You can’t use the GameShark to play import games that require the 4 MB RAM cart. You can only plug in one cartridge or the other. The only way to play the import games that use a RAM cartridge on an American Saturn is to... 2.) Modify your Saturn. We can’t tell you how, but someone, somewhere can fix up your Saturn to play Japanese games without a GameShark. That will free up the cartridge slot for your RAM cart. 3.) Vampire Savior will be coming to the U.S. as Darkstalkers 3 for the PlayStation only. You won't see it, or X-Men vs. Street Fighter (or any other future Street Fighter clones) for the American Saturn. More Monkey Business In issue #107, | had my letter published in your magazine. The letter asked why there were pictures of monkeys in the past few issues. But to my dismay, | didn’t get an answer. АЦ | got was a picture with some === letters mental patient and his monkey. The monkey was biting Shoe while Crispin and Trickman Terry were in the background. Do you guys just love monkeys so much that you have to put them in your magazine? Steve Ebbers Binbrook, ONT, Canada All-Flaw Baseball ‘99 While | rarely ever disagree with your reviews, | am compelled to write you concerning your analysis of Acclaim’s All-Star Baseball ’99 for the N64. This game is filled with bugs— MAJOR bugs. It shocks me that none of your reviewers picked up on the massive amounts of flaws in this game. This game freezes up and crashes, fails to correctly load and calculate stats, offers features that have to be manually configured by the user, and most gallingly of all, also won't play a nine-inning game sometimes because it “forgets” how many innings the game is set for! If Acclaim has any kind of reputable people working behind the scenes, they. should recall this title immediately and give a refund to anyone who spent money on it. Nintendo should also be ashamed for granting this title its coveted “Seal of Approval.” Iron out the problems, and I'm sure even the most irritated of consumers would be willing to give this admittedly great-looking title a second chance. Andy Dursin dursina@worldnet.att.net We played All-Star Baseball ’99 for several days, and we didn’t encounter any of the problems you spoke of. But that’s the nature of bugs—they don’t always happen. Question of the Moment | love all the Mega Man games, but enough is enough. | think Mega Man should die in the 3D PlayStation version. tbaumann@gte.net What game franchises need to die before more sequels : come out? Sonic the Hedgehog needs to have his ass blown away. OoACESoOQaol.com Clay Fighter, Colony Wars (sorry, but it sucks), Toshinden, Bubsy, Jet Moto, Mortal Kombat and Tecmo Super Bowl. 111256@concentric.net Definitely Mortal Kombat. It’s gotten stupid now. terran@erols.com | don’t know about you guys, but 14 Street Fighter games are enough for me. | mean, c’mon, Ryu and Ken must be like 50 by now! ROB1234123@aol.com Sorry...Tomb Raider. M16Bulls@aol.com If anyone says Final Fantasy, Ill hunt them down and slit their throats. ReedSkylar@aol.com Those damn Final Fantasy games...they suck. (I’m kidding...) andyoettinger@hotmail.com Next Month’s Question of the Moment: What was your favorite moment (a.k.a. “coolest moment”) in a video game? Send your short, but sweet, responses to: EGM_Mail@zd.com with the subject heading: MOMENT ITS WHY YOU STARTED PLAYING RPG'S IN THE FIRST PLACE. t's time you met your destiny. Tales of Destiny delivers everything the true aficionado of the RPG genre T want and more. Journey the high seas in search of the lost secrets ој the ancient Aetherians. Wield weapons во powerful they develop their own intelligence and will. Cast more than roo amazing spells in real PlayStation time, making enemies and monsters pear your wrath. Soar through the skies on a fantastic dragon ship. searching-for your next adventure. Tales оф Destiny. A true RPG crafted with the RPG connoisseur in mind. TALES OF DESTINY” û © 1997 Namco Ltd. All Rights Reserved. © Mutsumi Inomata. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. We're sorry we couldn't warn you of any glitches, but our reviewable copy of this Baseball Stars clone worked fine. Believe us, if we knew the game had any problems, we'd let you know about them. We showed your letter to Bob Picunko, marketing director for Acclaim, and here's what he had to say: "Acclaim takes the quality of our product very seriously. Each product is subjected to rigorous testing procedures. All-Star Baseball ’99 was tested by Acclaim Studios in Texas, our Quality Assurance Center in New York and by Nintendo. We have received a few calls regarding issues with the game. Most problems have been attributed to the use of unofficial controllers, memory cards or accessories. We recommend using only official Nintendo accessories with All-Star Baseball ’99. “There are two situations for which we have received calls that are easily fixed: 1.) When you create a player or change your roster, you must save your changes immediately. This will create a roster on the controller pak. If you are playing a season you must save your roster and save your season separately. When you return to the game, you must load your roster first, then your season. Rosters must be resaved if you make changes throughout the season. 2.) The game does not simulate other teams' games after each game you play. It only updates the games after completing a series. For example, if you were to play the first two games of a three-game series, the standings for the other teams will not be updated. After the third game of the series the other games will be simulated. “If you are experiencing any difficulties with any Acclaim game please feel free to call our Consumer Service department at (516) 759-7800 or contact us via e-mail at techsupport@acclaim.net.” Something Nice To Say Your issue #109 cover (with Lara Croft) is breathtaking! It is the best video game magazine cover that | have ever seen! Apollo12@InfoAve.net Thanks, but we don’t deserve all of the credit—Robert Silvers, the Georges Seurat clone, made the cover image for us (you may have seen some of his other work, like The Truman Show movie poster and some Star Wars stuff). See? Told you we get nice letters. Bad News | find it very interesting that ASCII is making a game called RPG Maker (It’s about time someone came out with a creative game like that). | was wondering... XCloudPSX@aol.com We'll just stop you right there before you go too far. We have some very bad news for you. Both Fighter Maker and RPG Maker have been cancelled. Unfortunately, ASCII doesn’t have the resources or manpower to localize these two Pinball Construction Set clones. Because of the complex nature of the games, the original development team in Japan would have to fix them up for the === letters American market, and they’re currently busy working on other projects. ASCII doesn’t expect conditions to change, so the game is officially canned for release in the States. Sucks, doesn’t it? ASK SUSHI-X Who's the most hardcore gamer of th all? Why it's our very own Sushi-X, Electronic Gaming Monthly's top video game expert. If you have a specific game-related question for our mysterious ninja friend, write him! He'll pick out a few and answer them as only he knows how. Send in your questions to: Sushi-X 1920 Highland Ave. #222 Lombard, IL 60148 or e-mail: sushi x&zd.com Where creativity, your favorite video game and a stamp can make you immortal!* David Palumbo | Clearwater, FL Congratulations, your prize is on the way—an ASCII Specialized Control Pad for the PlayStation. It features rapid-fire controls for all buttons and slow motion for those intense moments. Close, but no controller Тестте sve Mark Neil Belva, WV lan Donmeyer Pine Grove, PA The ASCH Control Pad Put your creative skills to the test by decking out a #10 envelope (the long business type} with your own unique touch. Send your letter art to: EGM Letter Art 1920 Highland Ave., Suite 222 Lombard, IL 60148 F PLACE ОМУ => PlayStation ax • Turn friends into enemies in the: PlayStation™ game console’s first ` WILL BE FOUGHT ON THE - -PLAYSTATION GAME CONSOI Ы `* <“ “Innovative” = = Next Generation Online . x : и ‘gine “that meshes strategy with intense, =” . | combat in one: complete package." “7 је. M b = баперго Da Н =. * nne E "Action strategy. fans have а new war to fight.” > ч ~ = PSH |. ^.' ди adrenaline-inducing blastathon...with elements ` from both Command & Conquer as well as ,, ` . Return ares definitely а good combination. у = Tips & Тгіска i? T • Launch strategic attacks with over E different assault units. x • Command up to 8 killing machines at once and blow the WOPR’ s aranea into silicon dust. split-screen two-player combat game. ù Feel the terror of combat as detailed graphics and a true 53-D environment | bring battles to life. E INTERACTIVE- ^ CER е шу зш © eiae CON, EME D EF GaN тв WWW.WARGAMESMGM.COM PlayStation™ and ‘the PlayStation 10005 are trademarks of Sony Computer Entertainment inc. WARGAMES GAME © 1997, MGM Interactive, Inc. WarGames™ "and © 1983, Metro-Goldwyn-Mayer, ‘Inc. Distributed by MGM Home Entertainment, inc. 2500 Broadway, Santa Monica, СА 90404. All Rights Reserved. E’ By Chris Johnston chris_johnston@zd.com The hottest gaming news on the planet Pixelized Reality The debate on violence in video games is sparked by a bill in Florida that would keep minors from viewing violent games Violence in video games is hard- ly a new debate. As far back as the late '705, when game graphics were not nearly as realistic as they are on today’s systems, there was concern that violence in games could lead to real-life acts of aggression. The issue came to a head five years ago when Senator Joseph Lieberman and Herbert Kohl made headlines with a cru- sade against two games in particu- lar: Night Trap and Mortal Kombat. Out of that came the Entertain- ment Software Ratings Board, which now assigns a rating accord- ing to content. The ESRB ratings, which are voluntary (with Blockbuster being the only nation- wide chain that enforces the sys- tem), have been successful in heading off cries from politicians to ban violent games. A wide majority of the games rated are between the Everyone and Teen categories, while Mature games on consoles are few and far between, and Adults Only games nonexistent. The four or five examples of extremely violent titles that come up every year make up a small frac- tion of the total amount of enter- tainment titles available. Due to recent incidents of teen violence in schools, namely those in Pearl, Miss., Jonesboro, Ark. and Springfield, Ore., the issue of vio- a nh e руе у hir Vial ПІС Viol According to the “Children’s Protection from Virgin’s extremely violent game Thrill Kill will probably be the next game to come under fire from lawmakers for its rather explicit scenes of graphic violence. Above is just a sample of what to expect. lence in games has flared up again. This time in Florida, in the form of a bill that if passed, would levy stiff fines against arcade and business owners who displayed games con- sidered violent in view of anyone under 18 years of age. This would likely affect arcades where games like Mortal Kombat 4 are in full view of those under 18 and demos or videos at retail locations for both computer and video games, even though the bill is mainly aimed at arcades. Fines of $5,000- 10,000 would be assessed (not to exceed $50,000 total) and deposit- ed in a trust fund to treat victims of violent crimes. Sponsored by Florida Senator John A. Grant (R-Tampa) and state representative Barry Silver (D-Boca Raton), the bill—called the "Children's Protection from Violence Act”—was defeated at the beginning of May. But not before gaining quite a bit of momentum, including support from Florida Governor Lawton Chiles, who told a news conference “I'm afraid some kids won't realize that when you shoot someone in real life, slipping another quarter in the machine won't bring them back." Though defeated, it doesn't mean that this bill is a distant memory or that bills like it won't pop up in other states in the future. “We feel that it's unconstitution- 4. Grotesque cruelty, in a way such that the depiction or representation shocks the conscience of the community and exceeds the boundaries of what should be tolerated in a civilized society.” One has to wonder how you could classify a game that “shocks the conscience” of an entire community. Not the Teletubbies game! Violence Act” (which was defeated): ““Graphic violence’ means the depiction or repre- sentation of death or severe injury, including, but not limited to: 1. Decapitation 2. Dismemberment 3. Repeated instances of bloodshedding; or Four of the most violent con- sole titles-(top to bottom): Duke Nukem: A Time To Kill, Mortal Kombat 4, Grand Theft т Auto and Resident Evil 2. Check out the latest gaming news at www.videogames.com Douglas Lowenstein, president of the IDSA (Interactive .Digital Software Association), successfully led the opposition to the bill in Florida. al. We led the opposition to [the bill in Florida] and we're pleased that it was defeat- ed. We expect that it will be reintroduced and we'll oppose and fight it vigorously," IDSA president Douglas Lowenstein told us. “If we allow some of our young people to have their minds poisoned by this violence, it affects us all," Silver told the Associated Press. "This violence has affected the moral fiber of our youth." This statement was made about video games specifically, but statements like it have also recently been made about TV, music and movies. “There’s a tendency to look for the simple scapegoat, and video games are the simple scapegoat,” Lowenstein said. “There’s no question that after incidents like these there's a knee-jerk reaction—a need to find out why something like this would happen." Nolan Bushnell, regarded as the father of video games by many and currently CEO of In.10.City, an arcade/interactive learning project, told us, “I think kids can, {m afraid some kids won't realize that when you shoot someone in real life, slipping another quarter in the machine won't bring them back. for the most part, differentiate between ‘life’ experiences and behavior and ‘game’ experiences and behavior. The problem is that there are ‘edge kids’ that cannot— and what to do about this is a problem for society. There is .o01 percent that are going to be affected т a negative way. Does that damn the whole lot? It shouldn't." Factis that studies on the effects of violent games on children have failed to yield conclusive results. Like ratings systems on TV programs and parental warning stick- ers on music, the responsibility on policing content falls on parents across America and the limits and ideals they want their kids to follow. As the first amendment guarantees free speech and freedom of expression, any ban on violent games would be unconstitutional—however, that has not stopped politicians from trying to gain public favor by tackling the issue. What is Your Take on Video Game Violence? The government should enforce game ratings. Source: videogames.com main poll results for Mon July 6, 1998 GamePAC rallies the troops against politics There hasn't been an organization in the industry with the specific task of lobbying Congress to protect the interests of the electron- ic entertainment industry. Until now, that is. A number of PC developers and others have formed a political action committee, called GamePAC. Announced at E3, the committee recently released a statement about its inten- tions, “to develop a political action confederation made up of people who develop, promote and publish computer games." Another part reads: “It is time that our voices be heard. As an industry, we have more political power than we can even imagine. Except for a few voices —such as the IDSA, an industry trade association representing software publishers— our industry is not heard in Washington and state capitals. However, the voices of lawmakers who want to blame our industry for violence in our society, who want to mandate a ratings system, who pass Internet censorship laws, are heard, while we remain silent.” Among the participants involved in the inception of GamePAC were: Mark Shander, the marketing director for IcePick Games; Vince Desiderio, CEO of Running With Scissors; Gail Markels, General Counsel of IDSA; Bobby Seale, founder of the Black Panther Party and head of production for R.E.A.C.H. Cinema Productions; and Derek Smart, designer and lead developer of Battlecruiser: 3000AD. Warning: Do not inhale Hot on the heels of the recent video game vio- lence bill in Florida came accusations by some that the advertising for Fox Interactive's N20: Nitrous Oxide glamorizes drug use and culture. Ginna Marston, executive vice president of the Partnership for a Drug-Free America told the Washington Post, We're not trying to imply that anything that goes on in pop culture is going to cause drug trends to change single- handedly, but we have to all recognize the huge influence that pop culture has on kids and attitudes toward drugs." Just remember: Real gamers don't use drugs. qe? TAP сајта) GENRE O53 ЕЭ ERE a3 Check out the latest gaming news at wwwvideogames.com оп scores of magazine covers. She’s not real. Yet, if you ask the average person who Lara Croft is, they probably wouldn’t know. That is, until next summer, when Paramount releases the Tomb Raider movie. While the role of everyone’s favorite buxom polygonal babe hasn’t been cast yet, Paramount has already begun promoting the movie, which is scheduled to hit theaters summer 1999 (hope it doesn’t open on the same weekend as Episode One of Star Wars. Rare’s GoldenEye received four awards That'd be a losing battle). The posters, which started appearing on the Web and т movie at the first Interactive Achievement Awards theaters in June, ask the question “Who is Lara Croft?” ceremony, held in Atlanta during Ез. The Of course, we'd all like to know which actress will be playing her. For fans, the casting game took Interactive Title of the Year, Console Game of the Year, Action Game of the Year (Console) and Outstanding Achievement in Software Engineering. of Lara will make or break the movie. Sites like The Croft Times (www.cubeit.com/ctimes/) are following the movie closely, and so are we. Keep your eyes glued to videogames.com and future issues of EGM, and we'll Other winners include Final Fantasy report it the minute we know. Vll-Adventure Game of the Year and Role- The Tomb Raider movie is just the Playing Game of the Year, WCW Vs. NWO: first of a series of movies based on World Tour (N64)-Fighting Game of the video games that includes Doom, Wing Yes Dia) Ken Rees osa Game of the Year, International Superstar Commander and the recently Soccer-Sports Game of the Year and announced House of the Dead. Parappa the Rapper-Outstanding Achievement in Sound and Music and Outstanding Achievement in Interactive Design. As reported last month, Shigeru Miyamoto won the Hall of Fame award. Crystal Dynamics’ Legacy of Kain: Soul Reaver for the PlayStation has been pushed back to a release in 1999. The rea- soning behind it is because of the game's ambitious scope and a willingness to not sacrifice quality to make the release date. Nell McAndrew (above) is the new face of Lara Croft —for now, that is. j By the time you read this, the World Cup TOME At left is one of the promotional will be over, and so will the careers of RAIDER posters for the Tomb Raider movie. pirates trying to cash in on soccer mania. EA and its Turkish distributor, Aral Ithalat IN THEATRES EVERYWHERE 1988 Ltd., helped bust a ring of counterfeit video games worth more than $300,000 including several of EA's products (World Cup 98 included). vent б. Ғапѕ оў retro games convene A Is retro gaming your hobby? If so, it might be 30-second Blitz worth your while to trek to The Holiday Inn Casino а Kordell Stewart, starting Boardwalk in Las Vegas August 21-23 for World of quarterback for the Pittsburgh Atari, a convention dedicated to Atari and all the 3 И Steelers and spokesman for consoles of the past. Special guests include Rob " Ў $ Midway's hot arcade game Fulop of Imagic fam, John Harris (formerly with | ~ ў NFL Blitz, recently shot the Tigervision), and Howard Scott Warshaw (formerly 5 К commercial for the game їп with Atari and designer of Yar’s Revenge, Raiders Р Santa Clarita, Calif., at the of the Lost Ark and ET). 2 4 College of the Canyons. Tickets range in price from $25-60, depending & , In the commercial, Stewart on if you buy them in advance and what you wish 7, | practices" throwing the foot- to attend at the conference. There are a number of f é- ‘ ball. At one point he says to his activities that are limited. : | coach, “Haven’t missed опе all There will be exhibits, vendors selling classic 1 ; day." Then, as the camera pans games, an auction and more. For more informa- | з ~ и Е upward and over his shoulder, tion, visit http://www.atarihq.com or e-mail | it is revealed that Stewart’s : editor@atarihq.com. | using members of the marching А band as target practice. Stewart describes Blitz as “very physical. It’s obviously 0 of the 4,000 products rated , > | = the total opposite of what real > ў 0 Yo by the ESRB are suitable 1 : world football presents." for all audiences. ec PlayStation to get your social life back 16 `- www.tombraider.com Say What? “There are plenty of deals to be made in the $5.2 billion entertainment software industry,” -WIRED July 1998 6.07 “Home movies are a $15 billion industry, home video games $7 billion...” —WIRED July 1998 6.07 WIRED picks a number at random and writes the word billion after it when talking about the games industry. “Рт not a girl, and | don’t know how to make games for women.” —Duke Nukem project leader George Broussard, as quoted in the June 30 San Francisco Chronicle. Apparently, Broussard is aman completely at one with his sexuality. “The Web is the world. Perhaps, when Obi Wan talked about ‘The Force’ in Star Wars, he was really talking about a non-wired Web. We will probably not need wires in a few years once the satellite systems get up and we have bio implants, and then later bio transceivers genetically engineered into our DNA.” ~The internet as described to GameSpot FREE online gaming > © 1998 SegaSot Networks, the enemy is real At the Movies News by Nolan Bushnell, the father of video games as we know them. So that’s why his lips weren’t moving when he talked to us. “Рт talking about [games] where you engulf yourself in a virtual reality and pur- sue women so you can rip them all apart to the stereophonic sounds of ‘Kill! Kill!” ies (М —Boca Raton, Fla. Rep. Barry Silver proves Zombies Ate My Neighbors that he knows a lot about video games Sega's zombie shoot-em-up House of the [sarcasm off]. Dead is the latest video game to be turned into a movie. Bob Dylan’s son, Jesse (not Jakob, frontman of The Wallflowers) will direct the film. Jesse Dylan optioned the rights to the film from Sega out of his own pocket. Dreamworks is set to release the movie. Writer Mark Verheiden—who brought Time Cop and The Mask to the big screen— worked on a narrative story line with Dylan and will write the movie’s screenplay. Verheiden’s and Dylan’s House of the Dead is located in a small town where the local college’s most fashionable kids also happen to be zombies. A zombie murder at a rave sets up the invasion of the “goth” house by the film’s heroes. Hmmm...maybe it’s “loosely” based on the game. Nolan Bushnell in the days of Chuck E. Cheese. Gex Jumps onto Color Game Bo Hot on the heels of several announcements of Color Game Boy titles at E3 (including Konami's Spawn, among others), Crystal Dynamics recently announced that GEX: Enter the Gecko will be jumping from the Sony PlayStation and the Nintendo 64 onto the upcoming Game Boy Color when it releases later this year. Gex: Enter the Gecko picks up where the original Gex left off. Gex must battle his enemy, Rez, who is attempting to take over television broadcasts. So Gex is thrust into the Media Dimension where he fights off creatures in such levels as The Rocket Channel, Toon TV and Kung-Fu Theater. With Gex's next home adventure set to be released next year, this Game Boy Color excursion might just be what Gex fans need for the holidays. www.crystald.com Everyone' favorite Gecko with an attitude is set to hit the Game Boy Color later this year. How will his wise- cracking antics trans- late to the portable screen? We'll all find out soon enough. Check out the latest international gaming news at www.videogames.com _International News __ NEC Goes Daydreamin NEC reveals its first two titles for Sega’s Dreamcast NEC, whose Power VR chipset makes up the heart The game is scheduled for release on Nov. 20—the of Sega's Dreamcast system, recently unveiled its same day the system launches. first two titles for the machine in Japan: Seventh The other game, Sengoku Turb, is a comical Cross and Sengoku Turb. action-RPG title set in a fully polygonal world. The Seventh Cross, a simulation/RPG, merges 3D main character of the game is a little girl named exploration with a life simulator. As you fight and Jino-chan. During a flight through space, her ship is eat other life-forms, your character begins to forced to land on the planet Lion. On this planet, a evolve. One option allows you to choose how you war between two countries, Cat and Sheep, has bro- evolve. As you evolve, you gain access to explore ken out. She joins the war as chief of army on the more areas, such as the highlands or the sea. side of the Cat. As it sounds, there will'be lots of Seventh Cross will have more than 810,000 life- wacky, kiddy and comical battles. Sengoku Turb is forms for you to battle, eat and use to evolve. scheduled for a winter release. Sengoku Turb is NEC's entry into the action RPG category on Dreamcast. It follows a very lighthearted, wacky story line of Jino- chan, a warrior forced to take sides in a war. The Seventh Cross merges the RPG and life simulation genres. As you see here, you will take on many different life- forms along the way. Strap this kitty to your belt When Nintendo introduced Pocket Pikachu (approximately $18 at current Pikachu in Japan last March, it was a exchange rates). huge success. So much so, that now In addition to the features from Nintendo is introducing a follow-up Pocket Pikachu, Pocket Hello Kitty has starring one of Japan's most recogniz- items and events that happen through- able characters— Hello Kitty. out Kitty's life. You can also collect Pocket Hello Kitty goes on sale in various items and then use them as the Japan on Aug. 21 at an MSRP of 2,500 occasion arises. There are minigames Playing кеш is just one yen, the same price as the Pocket similar to that of Pocket Pikachu’s too. Of Hello Kitty’s hobbies. Check out the latest international gaming news at www.videogames.com Nintendo’s position in Japan will get a boost when Pocket Monsters Stadium and Zelda are released. But when talking about the Japanese N64 market, it’s hard to ignore the 64DD, which currently looks as if it’s being transformed from a game delivery medium to an enhancement peripheral. The same thing could happen in the United States. Examples are adding up of games that were originally DD only being fitted to be cart and DD*combos. Conversely, cartridge games are getting DD add-on disks or upgrades. Take for example F-Zero X, which features a randomized track generator option that makes new tracks each time you play. When the DD course editor/upgrade is released, you'll be able to edit and store these tracks to disk. EA Square's Sim Copter 64 will be released in Japan on Sept. 25. This game works in conjunction with Nintendo/HAL's SimCity 64 on the DD allowing you to fly through cities you've built. Pocket Monsters Stadium has 33 of the 151 Pokemons from the Game Boy version. It's expected that when the.DD comes out, a disc will be released which will have the rest. Mother 3, once thought to be a DD-only title will likely come as a cart and DD. The reason is that the cart can be used for the game's engine and the DD for loading extra data when necessary. This speeds up the game making any load time negligible. Finally, the Zelda 64 DD upgrade will be used for the "second quest," allowing gamers to go back into the game and get a lot more out of it. Miyamoto told Japanese magazine The 64 Dream that once the cartridge Zelda is complete, his team will divide in two: one to work.on Zelda DD, the other on a new, yet- unknown game using the Zelda engine. Even with all of this, there are still games that will be 64DD-only: Mario Artist, SimCity The 64DD Question 64DD changes from game delivery to enhancement 64 and Cabbage (Miyamoto's virtual pet pro- ject), and reportedly more than 10 from the Nintendo-sponsored company Marigul. Miyamoto also recently revealed to Kid News, the Chicago Tribune's weekly kids sec- tion that ^A sequel to Super Mario 64 is in the works. The game will be released when we feel it is completely finished and offers new and challenging gameplay experiences. The rough timing is between the end of this year and summer 1999." It's been reported that Miyamoto started work on it some time ago, but left it mid-way through to complete Zelda. It's also been recently revealed that the teams responsible for 1080* Snowboarding and Yoshi's Story are both already hard at work on new games. As an example of the immense popularity of Pokemon in Japan, ANA (All Nippon Airways) is flying Pokemon Jets this summer. Two of the airline's domestic line jets will feature popular Pokemon characters (Pikachu, Aria and Mew among others) painted on the side. Mew is the 151st Pokemon from the Game Boy titles, which was given away specially at last year's Space World expo. On a side note, it's not yet known how or if Nintendo of America will make Mew available to players. These jets took their maiden voyages on July 2. Pokemon characters will be featured inside the cabin on paper cups, seat edid STE cot uix а as ^e nium tess Aime iUm DOCKET MONSTE né covers and flight attendant aprons (but where are the Pokemon air sick bags?). Passengers will also enjoy one ofthe two animated Pokemon movies while flying. Calling All Developers Sony Computer Entertainment (SCEI) announced a general call for entries for its game developer-support program, Game Yaroze '98. Once the applicants get SCEI approval, they'll be fixed up with an office, development equipment and support for up to three years. Finished games will be released by SCEI. This is the fourth time Sony has done this. SCEI's puzzle game Xi (Devil Dice in the States) came out of the program. Nintendo, Hudson Join Up Nintendo has teamed up with Hudson, the company responsible for the Bomberman series. The companies have jointly established a software developing company called Manegi. Manegi will develop N64 games based on Game Boy titles and provide the know-how and tools to other software companies. Derby Lands on SF Japan's most popular horse-racing sim- ulator is coming to the Nintendo Super Famicom (Super Nintendo in the States) this summer. A Game Boy version will be released this winter followed by a Nintendo 64 version next spring. The series' creator, Hiroyuki Sonobe, implied that the N64 version will communicate with the Game Boy version through a 64GB cable, which enables you to use the Game Boy as an N64 controller. Gear Up, Solid Snake Can't hardly wait to play this month's cover-story game, Metal Gear Solid? If 50, this is sure to make you drool. A deluxe limited-edition package for Metal Gear Solid will be available in Japan in September for 9,800 yen (about 05580 at current exchange rates). It includes the game, a 45-page color art book, a Metal Gear T-shirt, the Metal Gear soundtrack, a Fox-Hound dog tag with serial number, a metallic sticker for your memory card, and a gear container. If you'd like this package, reserve one now with your local game importer— they might be hard to get a hold on. The game will also come with two demos: One for the sequel to the popu- lar RPG, Suikoden, which is expected to be released by year's end. The other will be the horror adventure title, Silent Hill. Konami hasn't announced a firm release date for Silent Hill yet. WORTH 20 FIGHTERS EDGE POINTS! BEFORE YOU LAY CLAIM TO HAVING THE BEST FIGHTING GAMES, " YOU'D BETTER HAVE THE BEST FIGHTERS. WE ПО. All Rights Reserved Fighter's Edge Top 20 Tekken 3 pi A Namco > Last Month NEW Last Month 1 Last Month 20 last Month 5 Need for Speed 111: Hot Pursuit р. 3 Electronic Arts 2 Gran Turismo Sony Computer Entertainment 3 1080° Snowboarding Nintendo 4 Kobe Bryant in NBA Courtside Nintendo tao 6 MLB Featuring Ken Griffey Jr. "y 7 ыа uring Ken Griffey Jr. NEW Last Month Ł 4 MLB 99 "^ Sony Computer Entertainment 1 6 Last Month m5 8 Triple Play 99 Electronic Arts “> => 35 T 12 on — pipes «E [een um 15 оин 5 Т6 nae Wiri Tur = Last Month Crash Bandicoot Sony Computer Entertainment 1 1 L 12 Last Month WCW Nitro | 9 THQ WCW Vs. NWO: World Tour THQ 2 Twisted Metal Sony Computer Entertainment Last Month 14 Last Month 18 Source: NPD TRSTS Video Games, May, 1998. Call them at (516) 625-2345 for questions regarding this list. Top 5 game descriptions written by the EGM staff. The Тор 20 Best-Selling Games of May, 1998 Tekken 3 1 | :HWOARANG. eee Dg A surprise return to number one from 5273 dareüer HHH the finest fighting game ever created. If ever a game was worthy of scoring 10's from the review crew this is it. Flawless controls, beautiful graphics and incredible animation make this a definite number one. 10 | 10 | 10 | 9.5 John D Sushi Crispin | JohnR Single-handedly responsible for revitalizing the racing genre, Gran Turismo will be a game by which others are judged for a long time. Expect this game to stick around. 1080° Snowboarding A not-so-surprising drop for Nintendo’s “different” sports title. Is it something people will remain passionate about? Or will it be a video game fashion victim? Kobe Bryant in NBA Courtside Sports-starved N64 owners vote with their feet escalating this to a good position. The highest climber on the chart this month. Will it stay with the Playoffs over? Need for Speed Ш: Hot Pursuit A sure-fire victim of Gran Turismo’s might if ever there was one. A respectable return to form for the series, but still not a match for Sony’s baby. Most-Wanted Video Games 16% E 4. Zelda: The Ocarina of Time = 2.Metal Gear Solid 3. Tomb Raider 3 4.WWF War Zone 5. Tomorrow Never Dies № 6.Turok 2: Seeds of Evil 7. Perfect Dark Source: Videogames.com Poll June 1998 UN 500009? Contest Co-sponsors: Repub by sending а SASE to: ThunderForce V Contest с/о SPAZ, | game package. “4 hnosoft Co:, Ltd. Original Game © 1997, 1998 Technosoft Co., Ltd... English Translation G Top 10 Top 10 Courtesy of Famitsu Magazine Top 10 Courtesy of RePlay Magazine Editors’ Picks Japan — 5 of june 21, 1998 Arcade as of july 1998 1 Banjo-Kazooie 5 1 XI [sai] ] Tekken 3 Nintendo Sony Computer Entertainment ES = Namco 2 Comb. Pro Soccer: Sekai Wo Mezase!! fp Axela “> 2 Marvel Vs. Capcom Capcom 3 Int. Superstar Soccer 38 — K 3 Winning Eleven 3: World Cup France ‘98 Konami Konami aS 3 Golden Tee ‘97 Incredible Technologies 4 Bust-A-Move Again Taito 4 Shining Force Ill ; 4 langrisser V: The End of Legend Sega Masaya ran Turismo \ 5 FIFA Road to World Cup 98 Sony Computer Entertainment Electronic Arts Square NCAA Football 99 2 6 "98 Koushien Metal Slug 2 Electronic Arts Dreamworks Interactive World Class Bowling Incredible Technologies 7 Int. Superstar Soccer Pro ‘8 (2558 7 Pocket Fighter Konami Capcom CBC: Red Alert Retaliation ; 8 World Cup 98 France ~Road to Win- => 8 Super Puzzle Fighter || Capcom 9 Tero Point Gamevision Police Trainer P & P Marketing Westwood Studios Sega Kartia GB Let's 6 бои All-Star Battle MAX Atlus = Ascii 1 WWF War Zone 10 Theme Hospital Acclaim Electronic Arts Square Recent probings have revealed, somewhat unsurprisingly, that an enhanced version of the PC voxel-wowzer Outcast. While neither the awful lot of developers are working on games for the two imminent PlayStation nor the N64 is capable of producing anything close to the new systems— namely the Color Game Boy (due in stores on Nov. 23) visuals recently seen at E3, Ocean is confident that the DC is capable of and Dreamcast...or DC,as Sega is insisting we all call it. While the outperforming any currently available PC when it comes to this partic- Dreamcast stuff isn't surprising, it has been particularly-refreshing ular game. Apparently shifting squillions of voxels around requires to see the excitemerit surrounding the new Game Boy. some significant processor might—something the DC has in abundance. The Q's network of spies, inspired by the promises of free booze, The-second product from Ocean will be the long-awaited secret project women and Warheads Sour candy for discovering trinkets of info, have currently running under the codename Silver. This 3D action/adventure dredged up the following. First, while there are six games düe to be game-has been in development since the days of Ocean's failed Tribe launched with the Color GB, there is a good chance that.within'spitting development team, but is destined to finally see the light of day on distance of Christmas we'll see Konami's color version of NHL Hockey, DC next year. Gex (mentioned elsewhere in News), a revamped GB version of Quest The most exciting news from the Sega camp is that there are currently for Camelot and...er, something I’m sure we're all waiting for with two versions of Virtua Fighter 3 kicking around at Sega in Japan. The bated breath, a new version of Titus the Fox. Um...yes. Can't wait for first being the widely acknowledged DC version (rumored to be a new that one. First-party stuff from Nintendo is likely to include a brand- revision of the game) —but more shockingly the second is a Saturn new Mario game (surprise), a version of Pokemon and a new version version! In an attempt to keep the Saturn market buoyant between now of Tetris, which is rumored to be so advanced that it will somehow and the launch of DC, Sega would seem to be pulling out all of the stops interface with an N64 version set for release at the same time. Not to-Keep people happy. If this does make it out it will sell out in seconds. sure how this is going to work, but the Q's sources are reliable on this Kind of related to both of the new systems, it would seem that SNK's one. On the Dreamcast side next machine, thé Game Boy-esque Neo Geo Pocket is to be Dreamcast of things, we are reliably compatible. This 16-Bit, black-and-white (although we hear there is a informed that ASC games are color version іп the works too) handheld is set to be released in Japan in now also set to publish stuff Octoberálong with а new King of Fighters game. Quite how the DC com- although no details have been patibility fits in, no one knows; some kind of VMS compatibility is likely. revealed as to what products Finally the О spies-have a few extra tidbits of info for you...watch for a are in development: Elsewhere, follow-up to Grand Theft Auto within the next year from DMA Design Ocean/Infogrames have (did you-know that DMA stands for Doesn't Mean Anything?), a possible indicated that there are to be follow-up to Pitfall 3D from Activision, maybe а console version of two DC titles on the way from Quake-alike 3D action-fest Sin and a PlayStation version of Daikatana Haj them—one of which will be an before the end of 1999. 905 Bend To The Whims of падну Шен All That Is Forbidden. „ча, Annihile lation l Designs, 18135 Clear Creek Road, Redding, CA 96001. Complete details are also available inside every game package. PlayStation and the PlayStation logos are register@@llfademarks of Sony Computer Entertainment Inc. "ELEMENTAL GEARBOLT is a trademark of Sony Computer Entertainmefff Inc. Original Game © Sony Computer Entertainment Inc 1997 This game is published by Working Designs under license from Sony Computer Entertainment Inc. English Translation © Working Designs 1998. "Working Designs’ is a registered trademark of Working Designs, Inc. All rights reserved. Shooters make better lovers! Web Address: http://wnw.workingdesigns.com For a dealer near you, call (530) 243-3417. “Electronic Gaming Monthly’ is a trademark of Ziff-Davis Inc. Rags tan be obtained at,our-web site at http:/vew.workingdesigns.com, or by sending a SASE to Elemental Gearbolt Contest Der panee је £ f to т” «i0007 U! }шәріѕәла 104 01605, ‘SWEJ 2142/84 "виојбел uapply s18A02 -sip pue өјәмә[ злалозад EE : mec A 'einseo 3109109 ‘sa FE Ray ae SA =] -jurej џобелр senosai ü 9 У 01/05 ‘ром әлцәрлә: - h Ajayajdwoo 'Bujuunis 5 Ayeoiydes6 цбпол few. | | à ` a340 1V9JH Iu ѕдпарвәц pue say - " ‘saP!|6 “әл зоцуеала 044$ 1974102 MIN LOH 5,000МАТТОН-13082 УНУТ ANY 08445 SJOAIUN MMM JE SN pui "рэллэзал цб [iv ‘DUI ‘SOIpI иип 866 L © $ WL UOGeg әщ 02405 "эц juauiureuiaju3 andi wuo09:uonejsÁe|d*MMM ‘y'7 49A0 бирнб “oe омот № uoneisAeld 995 199100 ajdund => рацтизршић ЕЕ] " у? T 4 CON CED f “шщ ио әлу paujeaJ4q олла5 зиие]5 'гобешер syaas daays pənunıbsıq "39019 3H1 GNNOUV ап 9NI9NIUdS 51109 азизнЈ-мо5уза злачпа of Auto Combat "Vigilante 8 proves to Бе MESS the best dolp- based ч combat game. yet ‚ Oh PlayStation” - - PSM Onine fF m КО, — 4g "= sons ished’ Hile is В ad king OF Cdt-nage y T cig | Р layStahen agazı ne „жк ~ ~ ~ oe ee a ia ла ^ * Eight Battle-Anywhere, Fully Destructible Arenas * Eight Character-Based Muscle Cars, Trucks and More ° Qver-the-Top Weapons and Attack Moves * Unprecedented 3-D Graphics and Effects * Two-Player Split-Screen Auto Combat • Behind-the-Wheel or Behind-the-Car Views In Stores Mow! trademarks of Sony Computer Entertainment Ic A other trademarks and trade names are the properties of their respective omers. WWW. activision.com => c=) © = Eight Months In The Making When we first saw WipeOut 64 at E? it looked like a perfectly adequate conversion of the PlayStation game. However, now that we've played it we can report that some significant changes аге in there. For a start it is incredibly fast. WipeOut XL may have been a bit sharpish- but wait until you see the fastest mode here! Also, the Multiplayer Mode really shows how much fun WipeOut can be...blowing other players away is something that few PlayStation owners ever got to really enjoy. SMa -John Davison WipeOut 64 t’s amazing what can be achieved in a few short months. WipeOut 64, which made its debut at E3 is due to be released in November this year—at which point it will have only been in development for eight months. Considering that most games these days take almost two years to produce, this is something of achieve- ment. When we visited Psygnosis’ Liverpool studio in the U.K. recently the version on show was a mere three months old and was already virtually complete. All of the tracks were finished, as were the vehicles and the underlying structure of the game. Incredibly, it’s not even the original WipeOut PlayStation team working on the product... this is a new team working on what is effectively a new installment of the franchise. This is no straight conversion of WipeOut XL... oh no. The 64 version of the game differs from the previous two incarnations in some significant areas. Obviously there is the multiplayer aspect on which we reported last issue (up to four players), but with the opportunity to look closer at the game we have learned the following. a) This is much faster than previous WipeOuts. The fastest mode with the fastest vehicle (Phantom II with Piranha) is mind-numbingly quick...in the pre-alpha version we played it was so fast in fact that the game couldn't keep up with itself. Sometimes when you crossed the finishing line it did so between frames of animation and failed to reset the timer. Obviously this will be rectified —but we're talking pretty damn quick here. Imagine five turbo strips in a line in the game we know and love...and The graphics engine for the entire game WipeOut 64 shifts fewer polygons than a single main character in Psygnosis' 3D action/RPG ODT. • F-1 World Grand Prix e Waialae Country Club: Golf Classics e WipeOut 64 e Madden NFL 99 * GT64 * Bomberman Hero * Deadly Arts Publisher/Developer Players/Genre % Done Release Psygnosis 1-4 40 November Psygnosis Racing 1998 The 64 version doesn't look particularly different from its PlayStation counterparts, although it is much faster and maybe a tiny bit smoother. then imagine what that would be like combined with a turbo power-up as well. You can jump almost the entire length of the track you're moving so quickly. b) This feels more like a hybrid of WipeOut and XL. The tracks themselves aren't particularly twisty and turny...more smooth, winding and faster paced. c) The special effects are going to burn your eyeballs out. At this stage in the cycle this is the main omission from the revision we played—there were no effects whatsoever built in yet. The team is adamant that the finished product will make use of “every trick the N64 has up its sleeve" so expect cool explosions with transparent effects and dramatic colored lighting dripping from every available texture. (8) _ ENERGY This is the important stuff...four-player action. "А sure bet for puzzler fans." —PSM PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. Devil Dice is a trademark of THO Inc. © 1938 SCEI. All rights reserved. «= PlayStation = Na вис уе See эс ш | Publisher/Developer Players/Genre % Done Release е Electronic Arts 14 70 ‘August Tiburon Sports 1998 Web Address: www.easports.com Madden NFL 99 nce again, football let The season is nearly upon us, and not 4 4 coincidentally, so Pigskin Wars is the latest version of EA’s 3 Madden football Be inl for the Nintendo 64. 0 ° Without a doubt, the most impressive thing about Madden NFL 99 is the incredibly sharp high-resolution graphics. The player models are some of the best ever seen in a sports game— they look very lifelike, their uniforms look nearly identical to their counterparts, and their names and numbers are visible on their jerseys. The amount of player animation is impressive. Receivers look the ball into their hands, and make a variety of different catches including one-handed, over-the- shoulder, and low and high grabs. Suffice to say, the days of footballs miraculously being gobbled up by receivers are over. Once in the open field, ball carriers can do jukes via the Z trigger or spin or power burst via the face buttons. If they fail to evade defenders, they'll be subject to a variety of wrap-tackles, and perhaps even a particularly nasty spill where he is picked up and tossed to the ground. During gameplay, it’s a little hard to see all of these details, but using the slo-mo instant replay gives you a chance to see everything from every angle. As there always is with Madden games, there will be plenty of new and improved features that include a Franchise Mode that lets you manage and coach a team over years (and even get fired if you do badly!) Ф = Ф = mn Wrap-tackles galore. There's tons of them, and they look pretty fancy too. This po ар i getting and a Fantasy Draft. The artificial intelligence in the a tough grab. 8 game has been further improved upon last year’s stellar game, particularly in the areas of the running game and pass defense. With such sweeping changes and improvements, it looks certain that ocn А Check out the wide receiver looking the ball into his b Б in! But the big question is whether it will be n Пени Јев better than NFL QB Club '99 or not. Look for at least part of that answer when we review it next issue. @ Here, Scott Mitchell audibles before the snap. He’s usually not smart enough to do that. "SUPERB ANIMATION AND BREATHTAKING CINEMAS... LOOKS MORE LIKE THE PRODUCT OF A DISNEY STUDIO..." - NEXT GENERATION "SIMPLY STUNNING." - GAMEPRO INTRODUCING 16 MILLION COLORS | Over 30 minutes of cinematics fluidly merge with gameplay in a thrilling storyline full of bizarre characters with a great sense of humor. Dedicated sound effects and an original score make Heart of Darkness an unforgettable gaming experience. Experience intense action as you help young Andy fight through 8 huge levels and 175 different locations in a dark world filled with mystical mazes, exotic landscapes and evil enemies, in search of his best friend, Whisky. Heart of Darkness is a trademark of AMAZING STUDIO. ©1998 AMAZING STUDIO - INFOGRAMES. All rights reserved. Interplay Entertainment Corp. is the exclusive publisher and distributor in North Americo. All rights reserved. Interplay, Tontrum, ond "By Gamers. For Gamers." are trademarks of Interplay Entertainment Corp. All rights reserved. Playstation ond the Playstation logos are registered trademarks of the Sony Computer Entertainment Inc. All rights reserved. All other trademarks and copyrights ore the property of their respective owners. PlayStation. Ае +n DARKNESS An Epic Adventure in a World Unlike Any Other X on ј just for Andy, so he moves smoothly whether he's climbing, sneaking across a bridge or swimming through murky wate г; COMING THIS AUGUST For more information call 1-800-INTERPLAY or visit www.interplay.com А qe www.heartofdarkness.com BY GAMERS. FOR GAMERS.™ NINTENDO 64 Could It Be... A Good Racer For The №42 Look Familiar? It's not really fair to compare a publisher's previous offering to its latest honey, but what the heck. On the left are scenes from Multi-Racing Championship, on the right are scenes from GT64. We'll let you compare and contrast. GT64 Publisher/Developer Players/Genre % Done Release Infogrames 12 Sept. Imagi Racing 90 1998 ‘ess: www.infogrames.net T64 is the second N64 racing title to be released by the folks at Ocean. The publishers of Multi-Racing Championship have taken their talents as racing sim publishers and ushered out a solid-looking grand-touring title. Loaded with teal drivers and cars, expandable tracks and slick powerslide fortified gameplay, GT64 could be the N64's newest racing darling. Based on popular GT-style racing in which high-revving modified sports cars compete on street and rural courses, GT strives to capture the same excitement by providing 12 licensed vehicles plus two bonus Imagineer cars. The teams of Nissan, Acura, Toyota and others are represented by their respective drivers and co-drivers. The vehicles range in power from the mild 1950 CC cars of Toyota to the wild 6000 cc Imagineer bonus car. Players may modify vehicles by means of air foils, tire compound, transmission, steering and so on. The actual tracks are few (only three—Japan, Europe, USA), but each are expandable a la Rage Racer. Of the three, the U.S. and Japanese tracks are city-based while the European course is more rural and rally-like. As far as gameplay goes, the stiff and limited handling of the vehicles in MRC has thankfully not been re-created here. It seems the developers have improved the game physics considerably, thus creating cars that actually handle like their real-life counterparts. While the speeds aren't wildly impressive, the controlled power-sliding capabilities are a lot of fun. Still, cutting loose the tires too often can sacrifice speed not to mention the tread. So all in all, improved physics means more driving skill is required and thus the game has more depth and replay value. It's all good. Are we witnessing the next wave of racing games for the N64? You know, the ones that take better advantage of the system's processing power? We think so. With the soon-to- be-released F1 World GT64 The level of graphic detail as compared to Multi-Racing Championship is much deeper. Grand Prix as well as GT64, things are looking up for Nintendo owners who love to race. Let's hope even better sims are to follow. Cornering on the city courses takes a bit of practice. Two-player is a must for any racing game. Fortunately GT64 does it well. Savage Garden Truly Madly Deeply, more. (Columbia) 21813 Usher: My Way Nice & Зои тоге. (LaFace) 20969 Brian McKnight: me (Mercury) 20974 O.C.: Jewelz (fir Payday) $ 21013 Robben Ford: Tiger Walk (Blue Thumb) £ 21019 Kenny Wayne Shepherd Band: Trouble Is... (Revolution) 21138 The Jerky Boys | (Mercury) $ 21218 Boyz и Men: Evolution = A Song For ‘Mama, more. (Motown) 21228 Next: Rated Next Too Close, more. (Arista) $ 21304 The London Symphony Orchestra: Kashmir— Symphonic Led Zeppelin (Point) 21248 Mase: Harlem World What You Want, more. (Bad Boy/Arista) $ 21345 ‘Sublime: Second-Hand Smoke (Gasoline AlleyIMCA) $ 21352 Joan Jett And The Blackhearts: Great Hits— Fit То Be Tied (Mercury) 21358 Beck: Odelay (DGC) $ 21411 Corey Glover: Hymns (LaFace) 22686 Don Henley's Greatest Hits: Actual Miles (Geffen) 21415 Korn: Life Is Peachy Black Lab: Your Во (ImmoriallEpic) 5 21834 Above Ме (DGC) 22101 Will Smith: Big Willie Willie Dixon: | Am The Style Gettin’ Blues (Legacy) 22424 Jiggy Wit It, more. Mono: Formica Blues (Columbia) 21988 (Mercury) 22533 Everything " (Epic) 22005 Jeff Beck: Best Of Beck (Legacy) 22012 The pu or ` Johnny Cash: Rage Also available Ring Of Fire Against The iz on cassette (Legacy) £ 22013 lachine: Evil Empire The Crystal Method: En) si $ 21826 Vegas (Омрозубећеп) 22108 ush: Deconstruc! VITE UT eee (Trauma/Interscope) 21520 батала Colum) = oci Pure Dance 1998 U2, The (550 Music) 22185 Cardigans, Freak Nasly, Омо, тоге. (Polydor) Alana Davis: Blame It On = = Flavors, more. 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(Ruffhouse/Columbia) Ozzy Osbourne: Diary of A Madman (Epic) 21916 Backstreet Boys Everybody (Backstreet's Back), more. (Jive) 21975 21847 Days Of The New Shelf In The Room, Touch Peel And Stand, more. (Outpost/Geffen) YES! I'd like to join BMG. Please send my 6 FREE selections now. | will then buy 1 selection at the regular Club price and choose 5 more selections FREE. That’s 12 for the price of 1, with nothing more to buy, ever! Shipping and handling will be added to each selection. [1.] RUSH me these 6 hits now (indicate by number): A 2-(0 set (xe) counts as 2 selections. CDs о Send my selections on (check one only): Cassettes © I've checked the one music category | like best (but | can change my mind at any time). 'N SYNC 1 Want You Back, more. (RCA) ) E ill Standing They Don't Dance No Mo, more. 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(Capitol) 21108 Everclear: Sparkle And Fade (Capitol) + 08975 Т. Rex: Great Hits 1972-1977— The A Sides (Chronicles) £ 18658 Deep Purple: When We Rock...(Greatest Hits) (Warner Bros.) 33887 The Very Best Of Thin Lizzy: Dedication (Mercury) _ 34826 Guns N'Roses: Use Your Illusion | (Geffen) 5 35469 Van Halen Il (Warner Bros.) 43364 Little Feat: Waiting For Columbus (Warner Bros.) £ 53296 === === == CHOOSE FROM OVER 12,000 TITLES! 1. LIGHT SOUNDS Barbra Streisand, Frank Sinatra O 2. C COUNTRY Trisha Yearwood, George Strait З.С HARD ROCK Aerosmith, Van Halen В ie (PLEASE PRINT) First Nome Initial Last Name 4. O ROCK/POP Billy Joel, Fleetwood Mac 5.0 CLASSICAL Yo-Yo Ma, James Galway 6. C JAZZ David Sanborn, Miles Davis Address m 1 7.1 METAL Megadeth, Pantera Gy 8. C R&B Erykah Badu, Usher ( ) State Tp 9. C ALTERNATIVE Everclear, Beck 10. C RAP Puff Daddy, Wu-Tang Clon КОР TEES 11. C DANCE Robyn, Backstreet Boys ZZ Top: Greatest Hits (Warner Bros.) 83411 Aliman Brothers Band: The Fillmore Concerts (Polydor) ж 01159 PickG Buy 1 at Club price within a year FREE selections 60321 HOW THE CLUB WORKS * 10-day risk-free trial * Great deals, incredible savings * Music reviews, interviews & more NOTHING MORE TO BUY, EVER! A shipping and handling charge will be added to each selection. A Great Deal. Enjoy terrific savings, free music and more! You'll start with 6 FREE CDs or cassettes now, and pick the rest later Black Sabbath: We Sold Our Soul For Rock ’N’ Roll (Greatest Hits) (Warner Bros.) 14595 Neil Young: Decade (Reprise) ж 08953 Judas Priest: Metal Works ТӨЗ Columbia] ао The Alligator Records 25th Anniversary Collection Roy Buchanan, Albert Collins, many more. (Alligator) ж 12799 The Who: Quadrophenia (MCA) ж 13585 Star Wars—A New Hope/Sdtrk. (RCA Victor) * 16831 The Notorious B.I.G. 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At BMG you'll always get the best value. | Reply Card Missing? Please write to: BMG Music Service, 12. C CHRISTIAN Bob Carlisle, Point Of Grace 14. O GOSPEL God's Property, BeBe & Cece Winans 15. C CHRISTIAN ROCK Jars Of Clay, de Talk 16. C LATIN Graciela Beltran, Olga Tañón Signature 6 months [0 Year = о = > о с с > [=] = = ке o cn ^e = == Є: => с > аз [7] о о Uum c Lote charges will ave you bought anything else by mail in the past: [0 Never We reserve the right lo request additional information, reject ony application or cancel any membership. Local taxes, if ony, will be added. il be added fo past-due bills. Offer available in continental USA and under special arrangement in Alasko, Hawai, Puerto Rico, 51, APO and FPO. Offer and product selection may vary in Canada: BMG Music Service, PO Box 6070, Mississauga, ON LSA 4K2. MS 715 [HJ2FA PO Box 91001, Indianapolis, IN 46291-0002 $ Parental Advisory - Contains explicit lyrics and/or artwork. ж 2-CD set (counts as 2 selections). £ Not available on cassette. BMG. Dog and Horn are trademarks of General Electric Company, USA. The BMG logo is a trademark of BMG Music, 6550 E. 30th Street, Indianapolis, IN FESD 46219-1194 ©1998 BMG Direct satisfaction guaranteed Matchbox 20: Yourself Or Third Eye Blind How's It Going K-Ci & JoJo: Love Always Marcy Playground Sex And Blink 182: Dude Ranch Dammit (Growing Up), more. (MCA/Cargo) $ 21465 Lee Roy Parnell: Every Night's A Saturday Night (Career) 18824. Robyn: Robyn Is Here Do You Really Want Me, more. (RCA) 18 Supergrass: In It For The Money (Capitol) 18917 John Lee Hooker: His Best Chess Sides (Chess) 18936 En Vogue: EV3 (EastWest) 18941 Someone Like You ЗАМ, Real То Ве, more. (Elektra) _ 18608 All My Life, more. (MCA)18950 Candy, Saint Joe On The School World, more. (Atlantic) __16207 AC/DC: Back In Black The Best Of Mountain el Bus more. (Capitol) ^ — 21438 Sheryl Crow (A&M) _ 00022 (Atco) $ 05828 (Columbia) 11405 © Barenaked Ladies: Rock Tonic: Lemon Parade Yes: The Yes Album Molly Hatchet: Spectacle (Reprise) _ 16322 (Polydor) 00167 (Atlantic) 05836 — Greatest Hits Styx: Greatest Hits десетш OE (Epi) _ 11419 Remastered, enhanced CD! (АВМ) — — 00403 — (Greatest Hits] Seream The Essential Charlie Parker (ЕЛО бы ао (№) 00902 Django Reinhardt: Verve Jazz — (Epig 11521 Creedence Clearwater Revival: Masters (ene) _ 07034 FET ET. Picture Chronicle—20 Greatest Hits Jimmy Page & Robert Plant: Пана f (Fantasy) 01520 Мо Quarter (Unledded) Shaken Nectar (Atlantic) 06336 — Your (Elektra) Shania Twain: The Woman In Money- 1636; Me (Mercury Nashvile) 08835 — maker a The Who: Live At Leeds — mer- Razorblade me Wre: Live At Leeds о el BEER ОЮ с с E (Trauma) 16559 a ed Band Of CREE Us& L7:The Beauty E Them Process—Triple Radiohead: The Bends —Sym- Platinum (Capitol) 08299 — phonic (Slash) ___16888 temm e А Lost Highway/Sdtrk. А ar Aso available үсе ОИЫН Version (Elektra) — $0847 pj Oroh. Reznor, featuring NIN, ШШШ Hank Williams: 24 Greatest Hits (Pont) Smashing Pumpkins, (Mercury Nashville) 08654 @ 11971 more. (Interscope) 16956 Bob Marley: Exodus The Very Best Of Otis Rodding. Kiss: Live: Secret Samadhi (Tuff Gong/Island) 01679 (Rhino) Unplugged (Radioactive/MCA) _ 16961 Alice Cooper: School's СЗ Meat Loaf: Bat Out Of на. (Mercury) 12216 Fn ae CED ory (Warner Bros.) 018 (Epic) The Verve Pipe: таза а ч 51 sabes Villains Includes ‘collective Soul: Discipline В МО т The Freshmen, lots Breakdown (Atlantic) 16984 Warner Bros.) 02091 әде AgalnstThe 7 ا‎ 12485 Jonny Lang: Lie To Me The Harder They (EplclAssociated) % 10094 Mother Earth: Scenery (A&M) 18093 (Mango) 02175 Вор Dylan: Highway 61 __ And Fish (Capitol) 12536 The Best Of Joe Pass Falth Hill: t Matters To Ме Revisited (Columbia) 10577 Dave Matthews Bandi (Pacific Jazz) __ £ 18097 (Warner Bros.) 02190 ^ Stevie Ray Vaughan: ces Cs MESSER Tom Petty & The Texas Flood Star Trek Sound Effects (Interscope) 18108 Heartbreakers: Greatest Hits (Epic) 10711 (ONP Crescendo) 120960 Triumph In Concert M 02380 The Essential Chet ‘ing Biscuit Flower Hour A TT ere Greatest НІЗ atkins (RCA) 12988 (king Biscuit) @ 18153 The Wallflowers: John Coltrane: Blue Train Spiral (Interscope) _ $02767 Charlie Christian: The a The Best Of Frank Zappa: Of The Electric Guitar Bringing Donn Dire bonae ЫРЫ RIEN commercial (Legacy) 2 10946 (interscope) 13022 (Blue Note) £ 18230 (Rykodisc) ош Marilyn Manson: Mary J. Blige: Share My World ере Of Badge Smells Like MCA) 18325 оте & Get Children i (Capitol) 02863 (Nothing/ © (Interscope) ee СЕП Kiss Reverend Horton Heat: ee) 092 Liquor in The Front AER. Erie Johnson: Venus George Strait: (Sub Pop/interscope) _ 03380 Steppenwolf: Isle (Capito) 15814 Love With Me Jewel: Pieces Of You 1 ‘Deana Carter: Did! СА Nashville) 18482 (Atlantic) + 03972 fone ШУ) Shave My Legs For Faith No More: Black Sabbath: Paranoid Moa SD. This? (Capitol до Year (Warner Bros.) 04222 ОШ 9MM: Nashville) _ 15819 (Slash/Reprise) 18612 EE ‘Osbourne: Т! ragic > = Iron Butterfly: бө ‘Cometh Best of, (atlantic) 14288 | BEL a fier: Revolution 18657 In-A-Gadda-Da-Vida plus rarities. (Epic) 22004 Radiohead: ze Showroom 2 (Rhino/Atlantic) 2 04270 Ozzy Osbourne: Pablo Honey ей) 1595 Abra Moore: Strangest Places Kiss My A*'—Classic Kiss Of Ozz (Epic) (Capito) ^ 5 15318 ОИ (Arista Austin) 18728 Regrooved Tribute to Kiss with Sublime peak A Dead ^ Muddy Waters: Lenny Kravitz, Gin Blossoms, Stevie Ray Vaughan: Greatest (Gasoline Alley/ EA peret His Best, 1956 To 1964 others. (Mercury) $ 04907 Hits (Epic) 223 MCA) 41559 _ LY (eru) 16034 (Chess) £ 18754 Celine Dion: The Colour Of My Living Colour: Vivid Nirvana: Nevermind PaulaCole:This Edwin McCain: Misguided Love (550 Music/Epic) 05133 (Ер) 11283 (бейеп 15600 : Roses (Lava) 18769 ( ) Fire | Боп! Want мыт hes ‘AC/DC: Dirty Deeds Done The Best Of Taj Mahal Derek & The Dominos: Layla To Wait, more. Bruce Dickinson: Accident Of Dirt Cheap (Atlantic) 05813 (Columbia) 11312 — (Original Mix) (Polydor) 15710 (Imago) * 16096 Birth (CMC International) 18822 Play Н Loud Korn (Immorta/Epic) $ 05310 White Zombie: о 2000 (Geffen) $ 0843 Prong: Cleansing (Epic) AT Danzig: Thrall Demonsweatlive (American) $ 11632 Sepultura: Roots (Roadrunner) + 12540 Pantera: The Great Southern Trendkill (EastWest) $ 12779 Biohazard: Mata Leão (Warner Bros.) $ 13375 Anthrax: Among The Living (Megaforce/ Island) _ + 14754 Local Н: As Good As Dead (island) $14855 Motörhead: Sacrifice(CMC International) 16014 Overkill: The Killing Kind (CMC International) Marilyn (СМО) Manson: Antichrist Ѕщ v (Interscope) 16097 Sick Of It All: Built To ee (EastWest) 8003 GWAR: Carnival Of es (Metal Blade) + 18204 Iron Maiden: Virtu; Mapa det Cryptic Writings, (Capitol) Flotsam & Jetsam: High (Metal Blade) f£ 18984 Judas Priest: Jugulator (CMC International) 21214 Sacred Reich: Still Ignorant Live (Metal Blade) € 21476 Yngwie Malmsteen: Facing The Animal (Mercury) 21945 The Best Of Suicidal Tendencies: Prime Cuts (Epic) + Corrosion Of Conformity: Wiseblood (Columbi Two: Voyeurs Rob Halford's latest, produced by Trent Reznor. (Inter- scope) 22420 Barred—Live (Roadrunner) $ 22763 Coal Chamber (Roadrunner) 22764 Bruce Dickinson: Accident Of Birth (CMC International) 18822 Machine Head: The More Things Change (Roadrunner) 22787 Fates Waming: A Pleasant Shade Of Gray (Metal Blade) 2 18331 Туре О Negative: Bloody Kisses (Roadrunner) + 22807 г======== = BMG. т иа” пал ДЕДУ = SERVICES BUSINESS REPLY MAIL FIRST-CLASS MAIL PERMIT NO. 5071 INDIANAPOLIS IN POSTAGE WILL BE PAID BY ADDRESSEE BMG MUSIC SERVICE PO BOX 91001 INDIANAPOLIS IN 46209-9637 Puff Daddy: No Way Out With II Be Missing You, more. (Bad Boy/Arista) $ 18964 ‘Sarah McLachlan: Surfacing ‘Sweet Surrender, more. (Arista) 20052 Blues Traveler: Straight On Til Morning (A&M) 20067 Rush: Exit...Stage Left (Mercury) 20110 А Ride, Good Riddance, more. (Reprise) $ 21134 Sugar Ray: Floored Fy, RPM more. (Lava) + 20349 Scorpions: Blackout (Mercury) 20471 Martina McBride: Evolution A Broken Wing, etc. (RCA) 20476 Busta Rhymes: When Disaster Strikes Put Your Hands Where My Eyes Could See, more. (Elektra) $ 20564 Smash Mouth: Fush Yu Mang Walkin’ On The Sun, more. (Interscope) $ 20575 ABBA: Gold—Greatest Hits (Polydor) 20679 Aerosmith: Get A Grip (Geffen) + 20814 Julian Bream: Popular Classics For Spanish Guitar Music of Albéniz, Falla, Villa-Lobos, more. (RCA Living Stereo) — £ 20832 Overkill: From The Underground And Below (CMC) 209 Ska Island Skatalites, Fishbone, Toasters, more. (Island) 20963 NO POSTAGE NECESSARY IF MAILED IN THE UNITED STATES Ма о а а а а а а] Bomberman Hero nother 3D Bomberman game is coming to the Nintendo 64, except this time the game has more action rather than puzzle elements. What's more surprising is the lack of multiplayer support—is it even legal to have a Bomberman game without a Multiplayer Mode? Yes, but only in two states. Still, the one-player game is fun even in this early version Nintendo recently dropped by with. The stages have more of a side-scroller feel to them instead of the true 3D ones from Bomberman 64. Of course, you can still walk around in 3D but the camera can’t rotate fully around. Most areas are laid out in either a horizontal or vertical format. Other stages (which resemble Star Fox and Snowboard Kids to a certain extent) allow you to use a jetpack, snowboard and marine propeller, among other devices. The object in each stage is to collect crystals (and the standard Bomberman power- ups) and find the exit without getting knocked around too much by enemies and obstacles. To beat the game you have to do something you've probably done a million times: Rescue а princess. As you might expect, this Bomberman world is filled with an array of strange robotic enemies, and big ol’ Bosses like other B-man games. There are a number of puzzle elements in the game but most are quite simple, like hitting a switch to reverse a conveyor belt or using a bomb to make an elevator rise. @ Should A Hero Carry Bombs? Each of the this molten 2800 . ж Many of the levels in Hero аге set high atop winding catwalks ue with moving platforms. Кыша Копатї If there’s one thing the №64 doesn’t have it’s many fighting games. If you're a fan of the genre then you’ll surely welcome most anything that comes along as long as it’s good. Well, it’s too early to tell if Deadly Arts from Konami is truly good, but it definitely is a 3D fighter with some decent graphics and a де Baas Some arenas have eerie, dark lighting effects making your wily opponent all the more menacing. couple of interesting features. Deadly Arts has the standard “fighting game” modes of play, which makes the game seem quite average at first. What makes this game different from most fighters on the N64 is the game’s Create-A-Fighter Mode. Similar to WWF War Zone, Flying Dragon and Fighter's Destiny, Deadly Arts allows you to choose many of your fighter’s attributes and then ave the character to your memory pak. After training your character, you can take your fighter to a friend’s house and kick his/her butt with your very own customized fighter. As you progress with this fighter and beat adversaries, new moves can be learned. Customizing your own player may be а welcome option since the ones in the game are more or less fighting game stock. Although the 12 players in this version looked good as far as graphic quality and animation goes, they certainly weren't very original. Many of the anime-style characters looked similar to some in Toshinden, Street Fighter and Virtua Fighter. But since the fighters have motion-captured animation and true-to-life fighting styles, it's what's inside that counts. NINTENDO 64 levels has a certain look to them. In fact, level looks a lot like the one in B-man 64. 252. On top of the big ones, Bomberman Hero has Bomberman-sized, bomb-tossin' Bosses. 1-2 Fighting www.konami.com Environmental effects make for some snazzy visuals. Isn't it too cold for a skirt? d || | N TE N [) 0 64 Publisher/Developer Players/Genre % Done “Release Nintendo 1-2 95 August Video Systems/Paradigm Racing 1998 5М9 ОЈ 0 • f you’re keeping track at home, this is the third A Serious Sim For time we've previewed this game. It's unusual but we feel this title is worthy of a gameplay update. H We already know this F-1 title is packed full of Serious Racers detail and interesting options like Story Mode and season racing, not to mention a load of real drivers, teams and their racing vehicles. But having played a near-final version recently we were quite impressed by the competent gameplay and decent frame-rate we witnessed. Not only do the cars handle well, they react realistically to bumps, spin-outs and the occasional drive across the lawn. All this and looking very good graphically! In addition, the hefty amount of car mods, weather options and general | ©. BERGER € | BENETTON ~ i An interesting angle, just slightly Unparalleled detail (for an N64 game) makes this game QC [o ETT ° М! higher than the driver view. a bit more special than the average. depth gives this game quite a sim mentality. And yes, мете ready for a serious racing sim on the system— sorry Diddy Kong. So it’s safe to say the N64 finally has a realistic racing game to call its own. And while other N64 racing games have come and gone without much fanfare, we have high expectations for this one. Let's hope it's just the beginning of a whole landslide of great second-generation N64 racers to com M. SCHUMACHER 49 E 102.3 " R. SCHUMACHER D» тавла! © Цу. у | јовван (0) E Nintendo 1-4 Т&Е Soft Sports 90 Waialae Country Club: m= — True Golf Classics Nintendo’s latest acquisition from Japan is Not bad. At the tee, you can make adjust- their newly reworked Waialae Country Club: ments to your golfer’s stance, hit point 1998 True Golf Classics. Based on T&E Soft’s (exactly where on the ball you make con- Harukanaru Augusta: Masters '98, but tact) and shot power, and on the green you featuring the famous Waialae Country Club can bring up a grid that lets you more ac- course instead, WCC: TGC is the first N64 curately realize the terrain around the hole. golf title to reach the States. WCC: TGC supports the Rumble Pak and Let’s get the bad news out of the way is due out in late July. While what is here first—Waialae only features one 18-hole isn't bad (though the frame-rate gets course. There's really no way to say anything choppy sometimes and the ball physics nice about that, so we'll just admit it —this aren't very realistic), it's hard to imagine sucks. Fortunately though, T&E has tried to that much will change (or more importantly, make up for the glaring lack of course be added) between the writing of this variety by offering a good amount of preview and the release of the game. gameplay options, including six different Check back next month for our reviews. modes of play (Waialae Open, Tournament Play, Stroke Play, Match Play, Skins Play and F Practice Play) and the ability to create and E Setup Data edit golfers and clubs. That’s right, not only | _ im can you completely customize up to 10 Jose А3 ао Заве different golfers (possibly more in the final ова Pitter. | оараг й version), but you can even alter the attri- — butes of each club in your golfer's arsenal. Fight spherical characters from silly to sinister. Pink and perky Q-Tee says flattery will get you nowhere but “flattening” will get you everywhere. That’s exactly what she does as she races to the top of over 100 towering tracks, grabbing up all the bombs, mines, and pickups she can find. % Whether she’s racing against you in а 4-player free-for-all, ог turbo-rolling you into the acid baths below; she's the kind of girl who'll make your rumble pak rumble as she blows you a kiss and whizzes by you to the finish line. = 2 Og og des سے‎ AKlaim ` ‚„ Chatter i 5 Charlie y www.acclaim.net Iggy Мате Amanda Rob-ERT г NINTENDO 64 Мәе) мәл Top Gear Overdrive This one from Kemco and Snowblind Studios not only gives you intense racing action, it also allows you to pick up power-ups and items and use them against your enemy. Look for it in the fourth quarter of ’98. Twisted Edge SnowBoarding This one from Boss Games and Kemco puts you on slopes that only look like those in 1080". The rest of the game is quite different, and possibly even better thanks to varied courses, players and a user-friendly trick system, among other features. Look for it sometime in October. Winback Action and adventure await in this one from Koei. With a Resident Evil/Metal Gear Solid look, it may be something interesting for Nintendo 64 owners. Look for it around Christmastime this year. Survivor: Day One Konami is promising “a milestone in gaming excellence” with the Ол release of Survivor. Featuring solid mesh character skins (no joins on the textures) and “real” vertex lighting, it should be a graphical tour de force. Expect Fade to Black-esque 3D action. Jet Force Gemini Rare has still to show any playable code on its next 3D action adventure, but it certainly seems to be something of a departure. No cute animals this time...the stylized, cartoon-like graphics show a degree of realism that surpasses even Banjo-Kazooie. Over 100 towering tracks make it a challenge to keep your ball bearings. * Follow the bouncing ball through five modes of play! P cow. 4 heads are better than one! Get in on the 4-player action. He's a "T-Wrecks" tearing up over 100 twisting, towering tracks! He's a rumblin’ rollin’ reptile with turbo action! He's Iggy, the head honcho of the ballsiest racing game you've ever seen. Race, roll, and bounce to the top of Pushie, Stompie, and Spikie infested towers. So, all you bigheads, warheads, and blockheads- tap into IGGY’S RECKIN’ BALLS and ‘Reck the Joint! ININTENDOS IGGY'S RECKIN BALLS" & © 1998 Acclaim Entertainment, Inc. Al Rights Reserved, АП other = characters herein and the distinct likenesses thereof are trademarks of Acclaim Entertainment, e Inc. Acclaim is a division of Acclaim Entertainment, Inc. & & © 1998 Acclaim Entertainment, am Inc. All Rights Reserved. Developed by Iguana Entertainment. Nintendo 64 and the 3-0 “N logo are trademarks of Nintendo of America Inc. ©1996 Nintendo of America Inc. ЕАО Highlight-film ЕЕ In-your-face tackles. Jumbo-size players. PlayStati laystation | 'eague. ru Licensed Product of the National Football League. Officially Licensed Product of Players Inc. Distributed by Midway Home до is a registered Madama ofthe NEL Players. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. Nintendo, Nintendo 64 marks of Nintendo of America Inc. ©1998 Nintendo of America Inc. Licensed by Nintendo. All other trademarks and trade names are properties of their respective owners. Tackles Hard Very Hard Knock You Into Next Week QB Sacks Slight Memory Loss Temporary Memory Loss Who Am I? несе (high-scoring games) 1 SCs (secret codes) KORDELL Stewart QUARTERBACK FOOTBALL PLAYERS PUMP IRON. BLITZ PLAYERS HAVE IT FOR BREAKFAST. Death From Above In a CG sequence that puts Godzilla to shame, the grotesquely villainous Eve takes on U.S. Navy jet jocks-who learn the hard way it's best not to tangle with mutating hotties. Let's watch: ШЕ f you've been keeping up | with our coverage of Parasite Eve— Square's next big thing—for the past few months, you already | know it's the collaborative ! effort of Final Fantasy VII's main development staff and a group of Hollywood digital- effects gurus. You already know its gripping story—featuring the seemingly X-Files-inspired exploits of NYPD detective Aya Brea—is based on a best-selling Japanese sci-fi novel. You already know it runs off a highly modified FFVII engine, with 16-Bit color backgrounds and art by Tetsuya Nomura, character designer for FFVII, FFVIII and Brave Fencer Musashiden. And you already know you're probably going to buy the dang thing when it ships in September. s So what's left to tell? Well...lots. After playing through a beta English version of the first disc in this two-disc adventure, we've found PE to be Square's least conventional RPG to date (well, at least if you ignore some of the stranger pre-32-Bit titles Square released only in Japan). In fact, PE— which Square is labeling a “cinematic RPG"—has even more in common with the Resident Evil games than we originally believed. Let's tick off the similarities, shall we. Like Resident Evil 2, PE is set in the true-grime cityscapes of a modern American megalopolis (well, OK, maybe PE's Manhattan is a bit bigger than RE2's Raccoon City). And, sure enough, Aya traipses through where-have- l-seen-that-before settings such as a besieged police station and morgue, deserted city streets and sewers. There are even a few points in PE where monsters burst suddenly from behind two-way mirrors and other hidden areas, thus creating some of the crap-your-pants suspense of the RE games. Aya also wields, among other things, a rocket launcher that can dispense acid and incendiary rockets. Cripes, even the games’ names— Parasite Eve and Resident Evil—sound similar. But then there's the RPG side to PE. Beyond just Game Directory Square Electronic Arts LLC 1 Square Co. Lid, RPG 1998 Move over Lara—there's a new kid in town. And Aya Brea doesn't need two titanic, er...guns to attract attention. "195/203 = Magic in the game takes the form of Parasite Energy, which Aya can wield with spectacular results. earning experience points and gaining levels from successful battles, Aya also earns bonus points. These you can allocate to quicken the pace of Aya's battle timer or increase the number of items she can Another innovation in this already unconventional RPG is the battle system, which combines the “Active Timer” turn- based combat of FF VII with the keep-your- feet-movin' battles of The Granstream Saga. When you encounter a party of monsters (which usually happens only once per area, instead of randomly), Ауа'5 attack timer immediately begins priming. You can move her wherever you wish in the combat area, dodging the attacks of the baddies, who can also roam freely. A tap of the X Button snaps Aya into Fight Mode once her gauge is full. Now she can attack any enemies in range (the limits of which are shown by a green geodesic hemisphere), target multiple baddies (most guns shoot more than one bullet) or summon Parasite Energy spells. Keep Aya moving to dodge most attacks— then run in close for the kill. Let the monsters surround you, though, and уоште screwed. ck And Move PE's gory FMV doesn't pull any punches. This tasty shot is actually from one of the tamer sequences. carry in her inventory. You can even spend the points on Aya’s various weapons and armor, making them more effective. Speaking of weapons, Aya will come across a varied arsenal of bang-bang gear, including handguns, shotguns, rifles and machine guns (as well as clubs and other melee weapons). Each weapon has its own range and shots-per-turn characteristics. But here’s the cool part: A special tool item lets you strip parts off one gun and add it to another, giving you the ability to modify and supercharge your favorite firearm (at the expense of trashing other guns). The same tool also lets you modify armor, too. Our run through the first disc revealed numerous plot twists regarding the relationship between Aya and Eve, PE’s mitochondria-mutating supervillain. But we're not about to spoil your fun by revealing them here. You'll just have to wait until the game's September release to see just how exciting—and weird— Manhattan can get on a Christmas Eve. @ egic Пан Museum Hospital XPD. #17 Central Park Some of Manhattan’s famous buildings serve as the “dungeons” in PE. The temperature in degrees at which humans spontaneously combust and melt to goo, according to the game. My 2 Cents Die-hard RPG purists may cringe at Parasite Eve's less-than-epic length (about 12 hours from start to finish, with a special "Extra Mode" opening when you beat it), and they might chide its fack of depth when compared to typical Square fare. But keep in mind PE is as much a Resident Evil clone as an RPG. The plot, filled with scientific mumbo- jumbo that'd be right at home in Akira or an X-Files episode, is gripping, while the CG cinemas are absolutely amazing-and absolutely gory. PE isn't as edge-of-your- seat scary as Resident Evil 2, but it's every bit as difficult to put down once you start playing. Oh, and there's just something totally соо! about an RPG that's set in modern-day New York City. —Crispin Boyer 1 Action/Sim Psyonosis : Psygnosis 1998 WWW.psygnosis.com My 2 Cents Having spent some time with Vengeance at Psygnosis in Liverpool it was hard to come away unimpressed. The team has clearly listened to and acted upon all the comments made about the original Colony Wars. Although the obvious changes are cosmetic, there are many subtle differences in the gameplay and the "feel" of the game. This game looks to be the definitive space combat game on any system. -John Davison raphically, the , original Colony | Wars was hard to fault. It had some of the best graphics ever _ > seen on the PlayStation—and even managed to wiggle its perky, well-defined young bottom in the face of a number of similar titles on the PC. As if that wasn’t enough, a mere eight months later we now have a sequel well on the way in production ready for release before the end of the year. A recent trip to Psygnosis’ Liverpool-based studio in the U.K. revealed a significantly improved game. Comments made about the original have been noted and acted upon and we now find something that the team hopes addresses any of the complaints that people may have had the first time around. We've discussed the story line to the new game in some detail in a previous issue of EGM (see EGM #107), so | won’t bore you with that now. What you need to know about though are the new features. The whole thing is now much friendlier to control— the HUD now includes a number of flight sim-inspired features such as weapons tracking, enemy shield strength and even a target indicator showing you where you'll need to fire in order to hit the zippy little League ships as they hurtle about the cosmos. The controls have been subtly refined too in order to make the new-style missions easier to accomplish. While spending some time with the game we saw missions that required you to cut away sections of a capital ship before it explodes, and then collect tumbling items of cargo with your grappling hook which can be hurled at enemy craft in order to deplete their shields. Most significantly though...you’ve probably already clocked the screen shot by now...there are planet- based missions this time. The producers have indicated that there won’t be many—but players will be required to take out ground-based targets ina number of missions with a new Drop-Ship. Watch for Colony Wars: Vengeance more details soon. @ The extra detail added to planets and spacecraft makes Vengeance even more impressive-looking than its predecessor. Land-based missions are the most significant addition to the Colony Wars game engine. The number of weapons that are now available. The original Colony Wars provided only 15. СЄ А сап sately say this îs going to be а big mis ZH | — Патет ИЯЦӘЛПЕ HERE U ill beg EE tet гш Tus = же. Strap yourself in for the fastest, mast stomach-churning racing game ever! CIRCUIT BREAKERS is like no other racing game on earth! Up to four players can battle head-to-head on over АЙ roller - coaster race tracks in any of 8 spectacular 30 worlds. № namby pamby ‘corridor’ racing, each track features hair-raising banked corners. heart-in-the- mouth, jaw-dropping dips and drops - all in spectacular 3D. Each track has its own array uf lethal power-ups — so if you cant overtake ‘em, blast ет off the track. Plus, for а real drive by the ч seat of your pants’ experience, an ingenious dynamic camera zooms in and => nut of the action, keeping all jostling competitors in full view. Best of all, А CIRCUIT BREAKERS is astonishingly easy to play — select your options by literally driving straight through ‘em in а unique 3D агепа! INDSEAPE NTERTAINMNENT www.mindscapegames.com ©1998 Mindscape, Inc. All rights reserved. Mindscape is а registered trademark ‘and Circuit Breakers and the Mindscape logo are trademarks of Mindscape, Inc. ‘The Supersonic logo is a trademark of Supersonic Software, Ltd. Developed by ‘Supersonic Software, Ltd. Licensed by Sony Entertainment America (ог use with the PlayStation game console. PlayStation and the PlayStation logos are registered Developed by trademarks of Sony Computer Entertainment Inc. All other trademarks and Л Supersonic registered trademarks are the properly oftheir respective holders. A concert goes horribly wrong when the Mysteriously, the evening's sole survivor is Now she must hunt the killer down – audience suddenly bursts into flame. Lieutenant Aya Brea, N.Y.PD. or become them. Wege lies within THE CINEMATIC RPG A chilling new adventure that could only SQUARESOFT come from the creators of Final Fantasy? VII. www.squaresoft.com Published by Square Electronic Aris LLC. MAT! Xenogears” (playable) == Bushido Blade” 2 —| PlayStation ESRB) ® Brave Fencer Musashi and ype © 1997, 1998 Square Co, Ld. Al rights reserved. PlayStation and the PlayStation logos ore registered FINAL FANTASY” VIII trademarks of Sony Computer Entertainment Inc. Final Fontasy ond Square Soft are registered trademarks of ‘Square Co, Ltd. Porosite Eve, Xenogears and Musashi ore повела of Square Co, Ld. Based on the novel: Hideoki Seno “porosite EVE" (Kodokawa Horror Bunko). Character designed by Tetsuya Nomura. © 1997, 1998 Square (о, Ltd./ Lightweight Co., Ltd. Bushido Blade 2 is a trademork of Square (о, Lid. U.S. Potent Но. 5390937, 5649862. The ratings icon is о trademark of the Interactive Digitol Software Association, Wild 9 “Shiny Shiny Entertainment Action 60 www.interplay.com У ou could say Wild 9 is an important title for Shiny Entertainment. Partway through Wild 9’s production schedule, Shiny President David Perry kicked out the programming staff and started development all over because the game ended up looking too much like a generic platform side- scroller. But what we have now is a game that may do for Shiny now what Earthworm Jim did to them in the 16-Bit days: Make them lots of money. Why? Wild 9 offers variety and unique ideas not seen anywhere else in today's market of copy-cats and clones. You play as Wex Major, a 21st-century adventurous teen. He, along with eight other alien teens (hence, the *Wild 9") must free the Andromeda Cluster from the evil tyrant Karn. To do so, you must advance through several stages that are filled with alien enemies and dangerous obstacles. Sounds like standard gamefare, but believe us, it's not. Most of the levels are done in 2.5D (2D gameplay in a polygonal 3D environment, like Pandemonium! or Klonoa). On these stages, you are armed with a weapon called the Rig. This unique item is a laser beam you can use to grapple or to move around items and enemies. Here's the fun part: See those spinning blades up ahead? Toss a Bounty Hunter into them to break the motor and stop the blades. Got a Shocktropper you want to get rid of? Grab him and snuff out a pesky fire with the body. In fact, you can use the Rig to slam, impale, asphyxiate, drown, torch and torture your enemies any number of ways. It's not all: for gruesome show— you have to use a bit of creativity and imagination in killing your enemies to get past obstacles and move on in the game. The other members of your group will come in on certain stages to add new elements to the gameplay. In the Gulag prison level, for example, you have to pick up your friend Nitro, y who is explosively allergic i to being touched. М A iu E 2 4 Basically, you have to et Rcs MI А NEA use the Rig to carry him through certain areas. => J without letting him get in contact with anything. In the Labyrinth level, you must manipulate lights, switches and spotlights Spike pit in your way? No problem. Properly placed enemy corpses can prevent any serious foot injuries. шн кл Ба i So COMALETE to keep your friend Crystal illuminated (because she gets her energy from light). As you can tell, Wild 9 has some pretty funky ideas that can change the face of platform gaming. The game is still being tweaked as you read this (Wild 9 is currently going through some heavy focus group testing, and Shiny won’t let the game out until their test groups think the game’s perfect), but you can expect to see it sometime late fall or early winter. The theme of the day is torture. Here you see Wex grabbing an enemy and depositing him in the mangler. It’s gruesome fun for the whole family. MILD 9: 50% COMPLETE <> PlayStation westwood.com Ah, we think this is a first in football video games— hand-shaking before the contest. mo емо, An all new play-call interface has been put into GameDay. Looks pretty snazzy, eh? September 1998 989 Studios 1-8 989 Studios Sports 70 ess: WWW. playstation.com #91 ROBERT PORCHER HAS 1 SACK TODAY THIS ONE FOR А 10 YARD LOSS I aving accomplished the feat of being the top-selling PlayStation game in 1998, the developers (now called | 989 Studios) of NFL GameDay 99 have the challenging task of staying | ahead of EA two years in a row. After playing quite a bit of their newest football game, EGM has a good idea on how they plan to do it. GameDay stunned players last year by bringing out the first polygonal football game and this year's game looks even better thanks to a new graphics engine that enables GameDay 99's players to sport 350 polygons per player as opposed to last year' 150 polygons. Furthermore, detailed texture maps give these polygons great depth and detail such as player numbers, names and logos on the jerseys. Then, additional lighting and shading effects do the rest. One of the things this series has always lacked is a good presentation, and this year, 989 Studios is concentrating on making this part of their game much better by making NFL GameDay feel more like a television broadcast. Veteran announcer Dick Enburg and newcomer Phil Simms will be calling the game, and some of their commentary will even be spoken during the plays. Multiple 3D cameras will be used before and after plays in television-esque fashion to show quarterbacks walking to the line of scrimmage, or zooming in to show а receiver after a big catch. If you don’t give a damn about these sorts of things, a simple button press will abort the spiffy camerawork. Aesthetics don’t comprise the only improvements, however. 989 Studios is aware that last year’s game took some criticism for its artificial intelligence, and promises that GameDay’s new Al will be much better (See sidebar) and that the game’s statistical tracking will be unmatched. Additional features such as defensive line shifting before the play and some new special moves are also being implemented to give the gameplay more depth. With such comprehensive improvements across the board in NFL GameDay 99, it looks like football fans will be pleased with the next installment of this popular pigskin franchise. Look for a review of the game in next month's EGM. @ The TV-style presentation zooms to show players after they've done something notable. NFL GameDay 99 | =н |-| 02:50 | от Behind the Screens “Authentic Football Intelligence” One of the things GameDay 98 was criticized for was its questionable intelligence. Now, GameDay 99 is back with what is dubbed “Authentic Football Intelligence.” But what does that really mean? Kelly Ryan, producer of NFL GameDay 99 described some of the specific adjustments: - Players will always be tied into the action. For example: In the past, a linebacker would drop into his zone by turning and running to an area, not aware of the action that surrounds him. This year as he turns to run, he will maintain visual contact by turning his head back to the offensive backfield and will read the backs and receivers going out into their routes. 7 Our zones аге more sensitive to receivers entering and leaving. Special attention was given to the halfbacks and fullbacks. Players in zone defenses will attract earlier and ride the receiver into the next man's zone; there the receiver is released to another defender. S - The return teams will form a wedge that is relative to where the kick returner receives the ball. e Over 40 sinister enemies to engage. • Four main characters to control. >. _• 16 spells; four deadly weapons, and. . endless fighting combos to master. . ^ ө мули, psygnosis.com/odt to see mon. $ Escape This October.. Or Die Trying '0.D.T., Psygnosis and the Psyonotis logo are TM or ® and © 1998 Psygnosis Ltd. ALL RIGHTS RESERVED. The ratings icon is а registered trademark of the Interactive Digital Software Association. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. | PlayStation i. PlayStationi p ~ He's а revengeful little devil. And he wants payback from a mad scientist who tried to dissect him alive. ve But you've got to jump, glide, punch and whip his tail through 12 levels to help him get even. Meet the Jersey Devil" He's running loose in а huge 3-0 environment full of mutant vegetables, / nasty bosses and all kinds of mind games. (Better watch your back.) == PlayStation www.playstation.com ^" 8 Behaviour Interactive Inc. 7 ае evil little tyrant is here. he graphics are а bit rough (again like he first and even. d Tomb Raider) ely a natural fit the 3D action The number of animations (including jumps, slides, side-steps, flips, ledge- grabs, etc.) Duke Nukem, his friends and his enemies have in Time to Kill. Time to Kill GT Interactive Duke Nukem: mme eah, you know who Duke Nukem is. 7 He's that wise-crackin' take-no-mess У kind of guy who likes fast women, 9 unfiltered smokes and heavy artillery. | All he thinks about is kickin’ ass and | chewin’ bubblegum. Basically he's the С guy we all would like to be but luckily мете all smart enough not to go that far. With that said, there’s not a thing wrong with playing Duke ina video game. After all, that’s where we go when we want to play make-believe. Enter Duke Nukem: Time to Kill from n-Space, published by GT Interactive. The first thing we should mention is this version of Duke Nukem isn’t a first-person shooter. It’s more We here at EGM think the exploitation of women is wrong, like Tomb Raider with a very Duke Nukem style about but when you're dealing with Duke anything goes. it. In fact, the project name is Duke Raider, which pretty much sums the game up in two words. But we should also mention the team working on Time to Kill believes the similarities to Tomb Raider are only on the outside, and from what we've played so far we have to agree. The story behind Time to Kill starts around the same time as the alien bastards from previous Duke games decide to travel back in time to, as n-Space President Erick S. Dyke puts it, *prevent Duke from kicking their asses." Since Duke can't have this, he jumps through time right along with them. While in different time periods (the Old West, Ancient Rome and Medieval, among others) Duke and his friends, enemies and weapons all fit the era. For example, Pig Cops wear armor in the Medieval period while Duke uses a crossbow. Thanks to the various time periods, Duke has easily more than a dozen different kinds of weapons to blow away alien scum with. Is that Lara Croft's gear? Probably, because here Duke Besides weapons, Duke has a whole array of new says, “Eww, skanky outfit." moves similar to those in Tomb Raider. Instead of - just being able to jump ee around and crouch like in the first-person Duke, he can now do running dives from platforms and grab on to ledges just before he falls to his doom. On top of this, he can wade and roll and sidestep — the list goes on and on. So are you worried about weird camera problems inherent in 3D action games of this kind? You shouldn't be. The camera in Time to Kill is pretty smart and when the camera goes behind Duke obstructing your field of view, Duke becomes semi-transparent. This transparency effect also occurs when you go into *Look Mode." By holding down R1 you can aim anywhere on the screen with the help of a little red pixel and blow away your enemies from a distance. What Duke game would be complete without a multiplayer mode? None, which is why Time to Kill features a Two-player Split-screen Mode. It is not yet known whether or not this mode will have Al bot characters though. For more info on Duke Nukem: Time to Kill be sure to check on Videogames.com (www.videogames.com) for their Designer Diaries. e The Two-player Split-screen Mode makes for a good opportunity to see Duke's outfits. НАМЕ: RIPLEY ELLEN INGIZNI THE GAME ©1998 Twentieth Century Fox Film Corporation. All Rights Reserved. d Publisher/Developer Players/Genre — % Done SCEA 1 SCEE Action Web Addre: Release E October 1998 www.playstation.com 5М9ЛОЈ MediEvil is an oddball 3D adventure that’s best described as either a slightly gothic Gex: Enter the Gecko ога happy-go-lucky Soul Reaver. This imaginative 22-level title starts out as a hack-and-slash action game, although its later levels are heavy with platform and puzzle elements. You guide an undead skeleton warrior—named Dan, of all things—on a quest to terminate the evil sorcerer Zarok, who has awakened the world’s deceased and unleashed them against the hero. You can play through the game two ways, either by simply hacking your way from the start of each level to its exit (collecting coins along the way to repair your sword) or by clearing each stage of every enemy. Accomplishing the latter will grant you access to the Hall of Heroes, a bonus level where Него Is Bad To The Bone MediEvil’s later platform levels get tricky. Fortunately, misplaced steps only result in lost health, not lost lives. charge your blade for a super attack. Dan can choose new weapons. Armaments include several different types of swords, a massive war hammer, crossbows, lightning rods—even a chicken drumstick and Dan’s own left arm. Most weapons have а secondary attack (for instance, you can either swing the axe or hurl it at baddies) and by holding the Circle Button you can The levels are set in both indoor and outdoor environments. Puzzles abound in the later stages, though you'll find plenty of hack-and-slash action throughout the game. The indoor and outdoor level locales include graveyards, castles, various villages, a flying ghost ship, caves and the winding tunnels of an ant hill—all of which are guarded by Bosses such as an enormous dragon and a bizarre pumpkin monster. Exceptionally well-composed music and several CG cinemas complete the package. e October Accolade T2 85 1998 Pitbull Syndicate Racing Web Address: www.accolade.com Test Drive 5 Full-time high-res graphics, split-screen racing, cops, four-wheel physics and many new tracks head the list of improvements in TD 5. This time around nearly twice as many cars are available as well (28) including the ’70 Chevelle, '69 Charger, '67 GTO, TVR Cerbera and lots more. Pd P ne, а Night driving looks really good. Headlight illumination is your only guide. Running in high resolution gives the game quite a boost graphically. In fact, it could easily give Need for Speed 3 as well as Gran Turismo a run for their money. Four-wheel physics provide individual handling traits as {= well as awesome wipeout scenarios. Speaking of handling, Arcade Mode is much more stable than last year’s offering, specifically when cornering. Spin-outs are not nearly as prevalent and a greater sense of control is evident on all the tracks. Other graphic niceties include MultiDynamic environment mapping. Basically a means of providing pretty shadows on the cars as they pass under trees and other objects. Night driving looks pretty good as well. Add short-cuts, a kickin’ soundtrack featuring real bands, plus a more comprehensive Drag Race Mode to the list too. Give Pitbull Syndicate and Accolade credit for handling their sequel with care. The new ~ = = features and improvements are well-placed Ss Se ee and don’t seem to jeopardize the integrity = €: ofthe game. Kicking it on the cobblestones in Russia—Storm clouds approaching. vivid image ©1998 Vivid Image. Graphics and sound effects Ubi Soft Entertainment. /Nivid Image. Ubi Soft © & @ 1998 Ubi Soft Entertainment, Inc. All rights reserved. All other trademarks are the property of their respective holders. PlayStation and PlayStation logos are fest trademarks of Sony Computer Entertainment, Inc. Multi-tap required for 3 or 4 players on the PlayStation® Game Console. Nintendo and N logo are registered trademarks of Nintendo of America Inc. ©1996, Nintendo of America Inc. “Ubi Soft / ENTERTAINMENT NINTENDOS* You'll do plenty of shooting and swinging, sure, but most puzzles have you tinkering with the environment. Tantrum/Interplay Amazing Studio Adventure : www.heartofdarkness.com Heart of Darkness ow here’s a game with a history. Five years ago, when the creative minds behind the revolutionary classics Out of This World and Flashback began developing what they hoped would be a video game work-of-art, they originally intended it to be a PC title. Then Sega took a shine to it, and for the briefest of moments Heart of Darkness seemed a Saturn sure thing. Now, in what is most hopefully the final chapter of the game’s marathon development cycle, Heart of Darkness is nearly ready to go gold for the PlayStation (as well as the PC). So what's to expect from a game that's half a decade in the making? Well, it sure is pretty. Heart of Darkness is a 2D masterpiece, with 24-Bit color backgrounds, real-time shadows, thousands of frames of animation for each of the bitmap characters and 30 minutes of CG animation so spectacularly cinematic even Stevey Spielberg was reportedly impressed. Nearly every one ofthe game's more than 150 screens packs some sort of animated bit of scenery, such as leaves that blow in the foreground or waterfalls that dip in the distance. And the game even sounds good, with an orchestral score composed by Bruce Broughton, who created the music for Miracle on 34th Street, Lost in Space and other flicks. Of course, such lavish details are probably to be expected, given the location and artistic tendencies of developer Amazing Studio. *They live in Paris," said Alan Pavlish, head of Tantrum, the game's publisher within Interplay. *They go to museums all the time. These guys aren't just game makers; they're artists." OK, so it looks and sounds nice, but how's it play? Heart of Darkness certainly shows its Out of This World/Flashback roots. The game offers eight levels of one-screen-at-a-time puzzles, much like Abe's Oddysee. And as in Abe, quick spurts of FMV will pop up now and then to seamlessly plop the game's protagonist—a kid named Andy who's on a quest for his kidnapped canine— into the next puzzling situation or further the game's story. Most puzzles require some manner of interaction with the environment (shimming up walls, Swingin' from vines, ducking for cover in Swamps, swimming past carnivorous aquatic plants). Andy will also run into an army of baddies in his trek through the Kingdom of Darkness, Can you find the young hero in this picture? Sometimes ducking for cover is the safe way out. You learn how to get past puzzles by dying, often quite a few times. Hint screens pop up if you die too frequently. including shadowy ghouls, kid-eating lake monsters and the rest of the usual residents of every childhood nightmare. @ A Fine Pedigree... Years before Abe began his Oddysee, a french development house named Delphine Software International blazed a trail for all such screen-by-screen puzzle games to follow (while, earlier still, Jordan Mechner's Prince of Persia put the whole idea in - motion). Old-school gamers по doubt remember Delphine's multiplatform Out of this World and, later, Flashback-both released in the early '905. And if Heart of Darkness seems to share much in common with those games...welf, it should. Нор _ Developer Amazing Studio was founded by Eric Chahi, who designed and programmed OotW, and Frédéric Savoir, the Genesis programmer of Flashback. Нор is the duo's first game since forming Amazing Studio, and their effort is joined by several other artists and programmers who worked on the Delphine classics, as well as the PlayStation game Fade to Black. Delphine polygonal Out of this World (above) and more visceral Flashback left) were the elegantly brutal predecessors to Heart of Darkness. РЫ “ONE OF THE TOP AFTION GAMES OF '98." ~GAMEPRO à РА 1 i Г 7 4 & к Ц i Р ГА \ і P4 PlayStation |. ا У Е.м G°EA N € & COMING. THIS NOVEMBER ` “М ` “a THE BEST SPACE COMBAT IN CONSOLE GAMING.” -EGM WWW.PSYGNOSIS.COM % а. SPECTACULAR... EPIC...GET EXCITED.” -PSM RIGHTS RESERVED. PlayStation and the PlayStation logos de registered trademarks of Sonylgomeuter Ente: ken NFL XTREME." A HIGH-SCORING, 5-ON-5, IN-YOUR-FACE, GRIDIRON WAR. THERE’S NO RULES, NO PENALTIES AND NO BOUNDARIES. IT’s A HELMET-POPPING, TRASH-TALKING, LATE-HITTING FREE-FOR-ALL. ENJOY. (© zens PLAYERS PlayStation PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. NFL isa registered trademark of the National Football League. Officially licensed product of the NFL Players and NFL Properties. The NFL shield design is a trademark of the National Football League. Team names, nicknames, logos and other indicia are trademarks of the team indicated. TM/© 1998 NFLP. Players Inc Logo is an official trade- mark of the NFL Players. ©1998 Players Inc. Developed by 989 Studios. “After the coin toss, anything goes” isa trademark of Sony Computer Entertainment America Inc. ©1998 Sony Computer Entertainment America Inc. AFTER THE COIN TOSS, ANYTHING GOES? Thrill Kill November 1998 1-4 Fighting Virgin Paradox Development 65 www.vie.com t’s a given that for a fighting game (at least one that’s not part of a franchise) to gain any attention these days, it has to offer something a little different from the norm. Well, Virgin's Thrill Kill, easily the most abnormal fighting game ever, won’t have any problems turning heads— mainly because its 11 oddball characters are darn good at lopping ’em off. This game is so amazingly ultra-violent and its roster—a mix of S&M freaks, cannibals and psychos—so dangerously bizarre you almost feel guilty for playing it. But all that's obvious from the screenshots. Odder still are the play mechanics. Instead of a life meter, each character has a Kill Bar that fills as he or she inflicts damage on opponents (kinda like MK's Aggressor Meter). Once the bar's maxed out, the fighter earns a kill power and can decapitate the next character he or she touches. If there's only one opponent left in the arena, the player earns a special “Thrill Kill” power and is treated to an even more visceral finishing move. And that leads to Thrill Kill’s most novel feature: It supports four-player combat. With a Multitap in place, four combatants can either abuse each other in Team Mode or simply cut loose in every-psycho-for-himself combat. Most moves are of the tap-tap-tap variety, with throws and counters available as well. Each fighter will also have five unique Thrill Kill finishers, as well as „ш an FMV ending. & As far as we know, TK is the first game in which contortionists pummel midget leather freaks in the groin. If you’ve seen the movie Fifth Element then you know the basic premise of the game by the same name. Of course, Kalisto (the developers behind Nightmare Creatures) have taken some artistic freedoms with this PlayStation title. Fifth Element uses a modified version of the Nightmare Creatures engine as you control one of two characters through 15 3D levels inspired by the film. At start you can pick either to be Korben Dallas (Bruce Willis’ character) or Leeloo (the super-hot model-turned-actress Milla Jovovich). Each of the characters has his/her own to the rest. Cops, scientists, aliens and strange test-tube freaks await you in Fifth Element’s many levels. Now kill them. special fighting abilities as they solve puzzles, explore and take down robots, aliens and cops, among other enemies. The goal, as was in the movie, is to retrieve four sacred stones, enter the sacred temple and stop the sacred...er, unholy evil approaching our beloved planet. In this early version of the game the worlds were fairly large with difficult but not annoying jumps, and a good number of puzzles (that were really too simple for any seasoned gamer). Fifth Element is one of many 3D action/adventure games coming to the PlayStation, so it'll be interesting to see how the final version stacks up Play as Korben and you'll have access to high- powered weapons... Leeloo has а slew of nice fighting moves. Most are quite provocative...for polygons. PlayStation RATING PENDING The Sequel to Tecmo’s Award-Winning 3D Trap-Battle Game Kagero Deception 2" ©1998 Tecmo Inc. TECMO® is a registered trademark of Tecmo, Inc. Licensed by Sony Computer Entertainment America for use wilh the PlayStation game console. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment inc. The ratings cor: и a trodemark of he Interactive Digital Software Association. For additional rating information call 1-800-771-3772. ТЕСМО 19260 S. Van Ness Ave., Terrance, СА 90501 Phone (310) 787-2900 Fax (310) 787-3131 visit Тесто ot www.tecmo.co.jp. November 1998 989 Studios 989 Studi _ Adventures of Tobu t’s a strange name and a strange game, but The Diabolical Adventures of Tobu—developed by du oig the newly named 989 Studios (formerly Sony Interactive Studios America)—looks to be a clever blend of the platform- and flight-game genres. You guide Tobu, whose strap-on wings give him full freedom of movement in more than 30 expansive worlds, all of which lead off an enormous central-hub world (as in Gex: Enter the Gecko). Repeated taps of the X button keep Tobu aloft (think Joust), while another button applies airbrakes and brings the winged hero into a hover. Tobu burns energy when airborne, so you'll need to land him on a platform every now and then to rest his weary wings, otherwise he'll plummet to his doom. Your goal in each stage is to track down at least seven lotus leaves. Ideally, though, you'll want to uncover every hidden leaf and thus “perfect” each level. Put out fires and fight robot drones in this Blasto- meets-Burning Rangers 3D action game. ri Hovering platforms often provide the only safe perch for Tobu—but only if he can avoid the traps and obstacles. Complicating matters are a variety of flying enemies and platform guards who try to prevent you from landing for a breather. You'll even come across baddies who follow scripted routines, such as a soaring sumo wrestler who chases you through an airborne obstacle course. Later levels — particularly the indoor ones— pack some heavy puzzles, while most of the outdoor stages emphasize exploration. e For those of you who can't. make it to France this j summer < o Link combinations of over 60 different special moyes, => PlayStation inosis logo are ™ or ® and © P: fed trademarks of Sony Computer Eni [THE STEALTH NINJA RIKIMARU, AS SEEN BY THE VOCAL CORDS OF А PALACE GUARD. | ACIIVISION. Move without sound. Merge with air. Strike with precision and stealth. You are a ninja in sixteenth century Japan and your first mission is to assassinate the evil merchant Echigo-ya In each of the ten missions assigned, your opponent has numbers, but you have something he doesn't skill, cunning and a closet-full of over twenty different fatal weapons and spel quit So, if you're good, the first time anyone sees you, will be the last. And your enemy will learn that silence isn't actually golden, but rather, blood red LIVE BY HONOR. KILE-.BY STEALTH. fo © 1998 Sony Music Entertainment (орат) Inc. Tenchu is todemork of Sony Music Entertainment pan) Inc. Published ond ditibuted under | division, Inc Activision Б о registered trademark ond v, Inc. Al ig tre registered trademarks Inc. All other nc id PlayStation к. Al other fr E s: www.eidosinteractive.com he first game that’ll come screamin’ to mind when you play Vermin will undoubtedly be Namco’s Dig Dug. As А = in that classic, Vermin has you digging [ Bn tunnels (this time through 3D human rds flesh and organs) and fending off zm baddies (now with a stun ray rather пп than an air hose). And keeping in tune with its old- оное school theme, the most basic goal in Vermin is to achieve an astronomic score. Set in a nasty alternate future where technology never advanced past the 17th century, Vermin is an unusual 3D platform title that mixes shooting action Your character can walk vertically up walls to burrow through fresh new areas of tasty decomposing flesh. with exploration. You play one of three parasitic vermin who invades larger host organisms and burrows through their decomposing bodies while processing tissue into pupae. Aside from the more practical goal of building a high score, your ultimate duty in Vermin is to defeat the evil Dr. Cautious as he develops inoculations to rid the world of vermin forever. The gameplay promises to take on а silly bent, while the graphics come to disgusting life with real-time lighting, animated backgrounds and particle effects (expect lots of splashing guts and goo). Dead in the Water Publisher/Developer Players/Genre % Done Release Weh Address: all, it has combat racing modes in addition to head-to-head combat, giving it a much wider scope. As a result, its levels (found in locations such as Hong Kong, the Grand Canyon and the Arctic) double as both tracks and battlefields. As you might expect, the cast of combatants is quite colorful. Headlined by funky Ebony Justice (who drives a Cadillac converted into a boat that's armed to the teeth), there are a variety of villains who each has his/her own specialized craft. Each boat has its own special weapon and can pick up additional ones during racing or combat. Extra armaments can also be bought in-between levels with money collected previously during battles. These weapons (missiles, mines, grenades, machine guns) trigger some eene » Tons of cool lighting effects create the explosions and carnage during battle. Accel Vehicular combat games are all the rage on the PlayStation, so it’s not surprising that we're seeing even more of them. The latest one, Dead in the Water, is being made by ASC games, and could be most easily described as Twisted Metal on water. There are some key differences between Dead in the Water and the rest of the pack, however. First of (EcM) 84 incredible effects such as small nuclear explosions, and miniature tidalwaves that can capsize your opponents. Indeed, ASC has some very cool things in the works with Dead in the Water, let's just hope they turn it into a seaworthy game. Armor eee Speed 5c Gunso ү k. Р; I. gap ЛҮК КҮЛ: o M m Moo гаманза SINT vd G/N али IHL НИМ $310$02 3WV9 NOLLUISAVTd Ним T8LLYGIUO 51 38341305 SIME V:S 1 21 ш) i д у збира: аш гоц шгшщгигщдигийин 7 Щр! вле овој uoneysheye ай} pue ЧЕЛА "ојозноз ошеб ире Еа aus ЧИН i 7 7 ЖДИ ппу 8661 0 EA Stormfront Racing 70 1998 NASCAR 99 1 A's NASCAR has gone through a lot of changes. Most notably a new physics model, motor sounds and several more car setup options. At this point we could make an argument for the “If it аша ain't broke, don’t fix it" philosophy Se == but we'll keep our fingers crossed. While we're missing the throaty roar of the sampled motor sound (used in NASCAR 98), the new artificial motor sounds have an interesting bellow as 20 well. New eye candy includes night races and lots of Sie age dynamic lighting and shadowing effects (used този! ] >: 0 A couple night races on the cars). Also noteworthy ds the changes in d eh 285 0060 38 have been added this racing gameplay. The ability to pressurize all four tires year - Bristol and differently as well as adjust torsion bars, air foils and New suspension physics require a bit more driving skill Charlotte. individual shocks creates quite a variety of pre-race when entering and exiting corners. setups. As a result of the modifications, the cars tend to jostle and swing a lot more than they did last year. As for the tracks, Indy has been added as have night races at Charlotte and Bristol. Otherwise look for the standards—Daytona, Texas, Sears Point, etc. For the nostalgic fan, past greats Richard Petty, Cale Yarborough, Davey Allison and Benny Parsons will be available to race. Look for a head-to-head comparison of NASCAR 99 and its N64 counterpart when the two are released in September. @ А Flipping the Hummer around Forget about last year’s decent but boring is no problem in this edition. Off-Road offering, this year’s edition has been В completely rebuilt from the ground up. Now, before the game is fast even while you cringe, here’s the good news. Basically traversing obstacle-laden Catchi E Accolade took the game engine from Test Drive 4, tracks. For effect, breakable stuff including. А СИЛЕ и ћ tweaked, buffed and shined it and built an off-road exploding barrels, fences and trees are scattered amounts [auo the game around it. Imagine the frame-rate, physics about the roadway. Look for monster jumps and boulders is just one of У (modified for four-wheel drive) and gameplay of impressive tire stands when jostling about the the many new features in Test 4 but this time you’re driving a Hummer, a road. Speaking of tracks, 12 are available, located Off-Road 2. Dodge Ram or a Jeep Wrangler (to name just afew). in strange places like Hawaii, Switzerland, Wales, There are 20 cars total, 10 of which are licensed. etc. Each will feature indigenous terrain, Much of the terrain is filled with water pools, Hawaii-beach, Switzerland-snow and so on. jumps, hardened lava, mud and other objects to While this is only a preview, and we only wish to test the four-wheel physics. And while the hazards give you the facts, it's obvious even at this stage do wreak havoc, the momentum stays high Off-Road 2 is a lot of fun to play and a great providing good speed emulation. In other words, improvement over last year's game. More control. Less controller. Big things come in small packages. What's "big" about the UltraRacer™ is the overwhelmingly huge control this small steering controller puts in your hands. The analog steering wheel and throttle control trigger give you all the response and handling you need. Blow past everyone on the straightaway, breeze through the tightest hairpin turns and stop on that proverbial dime. When you're fighting for first place, there's no room for sloppy control. The UltraRacer" from InterAct". PERFORMANCE" ipg, == RIBS eu PlayStation® PC www.interact-acc.com © 1998 InterAct Accessories, Inc. A RECOTON* COMPANY. All rights reserved. TRAVELON J ELECTRIC | MP YOUVE REN WARNED!" GT Interactive 12 80 Now Rage Soft. PLC Action/Sports Dead Ball Zone uturistic sports games always seem to have a couple of things in common: great graphics and a healthy (or unhealthy) dose of violence. Dead Ball Zone is the latest contender with those two qualities. Its gameplay also follows the standard futuristic sports game formula: get the glowing ball into your opponent’s goal by any means necessary. The court is set up like an indoor soccer arena, with eight players to a side (including one goal The graphics and animation keeper). Instead of kicking the ball around, however, are reminiscent of Psygnosis players actually carry it (GT Interactive describes Dead futuristic sports game, Ball Zone as *a cross between hockey, soccer and P.U.L.P. football.”). Once you have possession, you can pass or shoot—you can even do one-timers. On defense, the game gets a bit crazy. When you have defensive maneuvers called *Pile Driver," "Activate Chainsaw" or *Death From Above," you know you're not playing your typical EA Sports game. Each move can do different amounts of damage and will affect the opposing team in a different way. @ MISMO. EUROS Me ЖУ DIMITRI AS TES | If you've ever played Contra on the old 8- and 16-Bit | commando or a combat-savvy female. | | machines, then you know how Assault plays. Now Each character has his/her own selection | think of One from ASC and you pretty much know how of high-powered, flashy, upgradable | the game looks. Although the version of Assault we weapons as he/she makes his/her way | received is far from being finished, the game could through multi-pathed levels. The | | very well be a decent nonstop action title when it graphics in Assault look to be a step | | actually hits the PlayStation. below One at this point, but this beta | | You can choose one of two heroes—a hulking is obviously not anywhere near | | completion since it only showcases the first third of the game or so. Later revisions may prove otherwise. The game has a certain Sega Genesis quality to it at this point—not in graphics mind you, but more in its overall feel and definitely in sound. The opening music (which may change) sounds so much like a Genesis cartridge it's eerie. Old-school sounds aside, the game itself has some cool-looking alien enemies reminiscent of Contra on the NES and SNES. Bosses are usually huge, taking up a good portion of the screen. Most have bits of flesh and goop flying off of them as you fill them with electrical blasts or other hurtful measures. Thankfully, there's also a The Bosses in Assault are huge. Here, destroying Two-player Mode which promises to the alien pods makes the ugly-ass alien queen a be a hearty blast-a-thon. little peeved. Over 80 wrestlers, including 50 WCW and NWO superstars Real WCW and NWO theme music Smoother animations, better graphics, faster speed, and smarter AI Over 300 unique wrestling moves Devil Dice. It’s colorful, it’s cute, but it’s definitely not easy. Devil Dice September Puzzle 20 1998 wwwthg.com e’re beginning to see a trend of puzzle games straying away from the traditional colorful-cascading- blocks formula. Like Intelligent Qube (also on the PlayStation), Devil Dice is a simple yet challenging wonder, and it is revolutionary in its own little way. The concept is easy: push or flip dice around the playing field to line up matching numbers in a way similar to dominos or Shanghai. The number of dice needed for a match equals the face value. For example, you can put together two 2’s for four points (2 x 2), but if you want to piece together 6’s, you have to put six of them together (giving you 6 x 6 = 36 TINE fag" SCORE — ТАНЕ RECORD | 000041 1:49 LIMITED G 004210 Чањ Publisher/Developer Players/Genre % Done Release Web Address: points). But for us puzzle-combo freaks who like to show off, you can do a match and then connect more dice for score multipliers. So after you touch six 6’s together, you have a few seconds to add more 6’s to the mix, increasing your score dramatically. Devil Dice supports several modes, including Trial (keep going to see how high a score you can get), Puzzle (make predetermined matches within a given number of moves), Battle (first player to score four different matches wins), and War (one to five players start with 100 points—every time you score, you knock your opponents’ points down). The game sounds obscenely simple, but believe us, Devil Dice is much harder than it looks. Luckily, the disc includes helpful tutorials, hints and strategies. If уоште looking for a game that’s easy to learn, but will take a loooonnng time to master, you may want to give Devil Dice a roll. @ O.D.T. It may look somewhat Tomb Raider-y, but O.DT. has quite a bit in common with some of the more simple RPGs out there. The smooth texture effect is produced using “skins” rather than individual textures for polygons. THE INTENSOR SURVIVAL GUIDE (Because we're not always going to be there to hold your trembling, sweaty little hand There's never been anything like Intensor. So feedback. It's being able to see, hear and feel in order to survive it, you need to understand the game you're playing like never before. All a few things. Like to begin with, you need to you have to do is hook it up to the audio jack know what a Sensory Gaming Experience is. of any system, play any game and hold on. It's complete immersion. №5 intense tactile You may also want to say a little prayer. [um Ue = г || # ITEM | | Left 2" Mid-range Directional | | | 2 | Right 2" Mid-range Directional | S 3 | 5.25" Center Mid-range | | | 4 | 5.25" Low Frequency Tactile Driver | | 5 | High-range Tweeter | 6 | Sound Volume 7 | Tactile Intensity | 8 | Electronics Unit 8 9 | Heavy Duty Single Cord Connector | T | 10 | Optional Office Chair Base سے‎ | П | Optional Subwoofer = 5 — С у | 12 | Headphone Jack Fig. 1. A breakdown of what you're up against. Not everyone will have what it takes to loud. So for the neighbors’ sake, you may handle Intensor’s patented audio system. want to use the headphone jack — which you After all, we're talking 5 high-performance can do without losing any tactile feedback. built-in speakers with 108dB output. But keep in mind — if your ears start bleeding, Technically speaking, that means it's really you should probably turn the thing down. Fig. 2. At 19 pounds, Intensor is designed URSI т for quick evacuation in the event things 105 dB 108 dB get ugly. (Shaky hands will appreciate the built-in molded carrying handle:) Й таят тняЕЕ | ` Ducking, dodging, whimpering _ _ and other useful gaming skills ` you might want to perfect. _ engine rev, every explosion, every kick will seem more real than you may want it to. So . it's important to note that under this type of extreme duress, screaming in high-pitched tones for one's mommy is quite common: Kidney.Punch Crushed By Falling Piana LE TELELE‏ ی p——] Ш Intensor weil Torn Apart By Wild Dogs Fig. 3a. The Dodge Fig. 3b. The Weave ` ы Fig. 4. Artist's conception of Sensory Gaming s effect on the human heart. Those with heart conditions should. proceed at their own risk. Fig. 3c. | The Duck From movies and CDs to all your favorite games, Intensor isn’t just compatible with your current system tually transforms it. It may also do the same to you. Once you take a seat, there's a new awareness, | Pant rour | Any game. Any system. Any medium. After this, nothing will ever be the same. Fig. 6. Intensor has been known to induce shock. In such cases, place victim flat on back, elevate legs 8 to 12 inches and call for help. (If victim begins vomiting, place him or her on one side to allow fluid drainage.) Sensory Gaming Experience Fig. 5. Note: Players attempting to negotiate Intensor on anything less than a good, stiff spine may be reduced to a vegetative state. And there’s no going back. It’s the gaming version of the thousand-yard stare. You'll recognize it in others who've "been there? Seek them out. Talk to them.This therapeutic approach can help preserve your sanity. In the event of nervous breakdown, seek help at www.intensor.com Assuming you've read this carefully, proceed to your favorite gaming retailer. A product of BSG Labs, Inc. • • Big Air Right now Big Air has official board and clothing licenses, and a variety of play modes. Boarder Shaun Palmer is helping add realism to the title as well. Pitbull Syndicate and Accolade are bringing us this one later this year. Activision Classics How does 30 Atari 2600 games on one PlayStation disc sound? This huge compilation has a bunch of classics, like River Raid, Chopper Command, Kaboom! and Boxing. Be warned: These games are pretty ugly by today’s standards... NFL Blitz We’ve been goin’ nuts waiting for the console versions of our favorite arcade game to arrive. While the N64 version is darn close to completion, Midway just sent over these early PlayStation shots to taunt us. The two editions will be largely the same with the exception of the graphics. Tenchu Like Konami's Metal Gear Solid, Tenchu (by Activision) is a 3D action game where stealth and technique matter more than brawn and power. This ninja simulator is full of realistic animation and gore. To download a movie preview of Tenchu in action, go to www.Videogames.com. Bust-a-Groove A PaRappa clone of sorts, 989 Studios' Bust-a- Groove is a dance simulator/Simon Says game. Press buttons and tap the control pad to bust moves so dope, they'll turn Michael Jackson green with envy (which may actually give himya healthy glow). IOST > PAIN РОМ: ы 14 ud wit к ^4 КИЛ e ТА, | МШЕ м (TES Blast off for revolutionary game play action with KEMCO® Knife Edge: Nose Gunner™ for Nintendo 64! Knife Edge combines the fast-paced action of a sci-fi shoot-em-up with the thrilling joyride of an arcade-style flight game. Beautiful 3D polygon-constructed extraterrestrial environments fill the screen. The pioneer colonies on Mars are invaded and you have to shoot your way through enemy craft and ground defense placements. KEMCO's innovative game pass generation system computes the player's choice of assault craft, navigator character, difficulty level, and enemy kill ratio to open up new branches and routes through the hostile environments and introduce new enemy attack configurations. Knife Edge offers a new game play experience Wer Coming Soon On N64: usivel tributed By: Microware Distributing, Inc. Viva Soccer OK, soccer games normally have a lot of depth but this is outrageous. More than 900 teams, 16,000 players, 2,000 different uniforms and 250,000 player attributes. Virgin is putting the screws to the soccer competition this fall. Kula World Tra p G и n ne r From Psygnosis, you become “the world’s coolest beach ball” as you make your way through more than 150 puzzle-filled levels. Although it may sound strange, А 3D action free-for-all (from Atlus) in which it’s certainly one of the more original titles this year. It’s coming in September. compassion for your enemies is severely frowned upon. Trap them and blow 'ет up by several methods including: gas, bombs, guns and special weapons: Spice World Ever want to control the Spice Girls? Well, now’s your chance. Mix original songs, dance around and basically have a good time. Look for it soon. StarCon Based on the popular Star Control franchise, StarCon from Accolade gives more of an action- packed experience rather than a strategy one. Fly in giant 3D starships or in speedy fighters to destroy one of several alien races. Look for it early in '99. шен к ony лу Studio = Official Video Preview | of the year’s biggest hit. Ninja plus | Metal Gear come (QO? =" Tem F ALL : : | Exclusively for the d : P PlayStation® game console : RATING PENDING ү тэл = Call 1-800-INTERPLAY for more information «= з Eu E © 1998 and "^ Shiny Entertainment, Inc. All rights reserved. Distributed by Interplay Productions. PlayStation and Jhe PlayStation lagos; are registered ESRB PlayStation @ trademark? of Sony Computer Entertainment Inc. All rights reserved. All other trademarks and copyrights are the properties of their respective owners, Dagan Or th Devapitater | will get you Hirs d CÓ ЅМӘІЛӘЈ The Skeleton Leader is the sole new Boss on the Saturn. Nothing special, but his area (the Garden) is cool. aturn owners now have yet another. reason to start importing games from Japan. Konami’s awesome PlayStation game, Castlevania: Symphony of the Night (Dracula X: Nocturne in the Moonlight in Japan) is now available for the Saturn in Japan, and it’s got everything the PS version’s got and then some. Dracula X2, as it’s commonly known as overseas (it’s the sequel to an incredible PC Engine game that was never released here), isn't just your average portover. The Saturn version features all of the levels and areas from the PlayStation version, plus two entirely new areas (The Underground Garden and The Cursed Prison) that were originally going to be in the PS one but never made it. Even better, the Saturn version allows you to play as Maria in addition to Alucard and Richter (all three are selectable right from the beginning), and there are some new weapons, items, monsters and even a Boss that weren't found in the PlayStation version. Like Richter, Maria doesn't raise levels or collect items. She does however, use magic (it's nothing special), and she has the ability to triple jump in addition to sporting several other special maneuvers (many similar to Richter's). Alucard is more or less the same, though there's a new piece of equipment (Alucard's Boots) that allows him to run at double his normal speed. That's not all, though. The Saturn Dracula X also features several new tunes that were especially remixed just for this version (many of them are remixes of classic Castlevania tunes), as well as a Sound Test at the main Title Screen that allows you to listen to all of the game's music. A Voice Test becomes available as well, once you beat the game. Item management is a little better now too. You can assign an item to the L button so that you don't have to unequip yourself in order to use a regular item. So is there anything bad about the game? Well, for one, most of the transparencies are either totally gone or just look really bad. Also, there's a bit of slowdown now and then that gets really annoying. Maria, while cool (she can take more damage than Richter), is hardly a big deal and seems like more of an * Dracula X: Nocturne in the Moonlight This is a preview of a Japanese title that may or may not be released in the U.S. It is designed to run on a Japanese system. Import at your own Release Publisher/Developer Play ers/Genre % Done “Konami Co, Ltd, — KCE Nagoya Now you can choose from any of the three characters right from the beginning of the game (Maria too!). As you can see here, some of the graphical effects didn’t quite port over all that well. afterthought. And despite those innovative CD loading rooms, the game still stops to load after certain areas, which is disappointing. Finally, some of the remixed music could’ve been a lot better. But overall? Any Saturn owner who’s a fan of Symphony of the Night should definitely check this game out. It’s one of the higher quality Saturn games out there, and since it’s budget priced in Japan (3800 yen, or about $27 as of this writing), it shouldn’t be too expensive to import. @ ї гөй sorry for my sister. ber fate,” ay first! Trade special items igns by Two different storyli with your friends via the memory card ог. ГЕЙ sy 2 fight to the death in Versus Mode. www.atlus.com 21998 Atlus. Kartia is a trademark of Atlus. All rights reserved. Final Fantasy ©, "Square Co.. Lid. Alt rights reserved PlayStation Licensed by Sony Computer Entertainment America for use wilh tne PlayStation game console. PlayStation end the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is а trademark ot the Interactive Digital Software Association. Manufactured and printed in the U.S.A. THIS SOFTWARE IS COMPATIBLE WITH PLAYSTATION GAME CONSOLES WITH THE NTSC U C DESIGNATION. L.S. AND FOREIGN PATENTS PENDING. Publisher/Developer Players/Genre % Done Release October Atari Games T4 м А 1998 Atari Games Action Gauntlet Legends he original Gauntlet was released in 1985 and went on to become one of the greatest arcade games ever. Atari Games is hoping the sequel will fare as well. Gameplay is basically the same, but players now have multiple Bosses to contend with, 13 runestones to find, experience levels to boost, puzzles to solve, tons of new power-ups and a complete story line to enjoy. Quite a bit of what you know about Gauntlet has been carried over from the original, but there are also plenty of new innovations that will make this game rock. First of all, the Elf character class has been replaced with a female Archer class. There Magic can be used with the turbo button for different effects. е... 7B 1 VALKYRIE | собу Нена 0 692/10: INE Unlike the one Boss in Gauntlet 2, Legends has four Bosses, one for each kingdom in Ataria. are also four different versions of each class—one for each kingdom. You'll find a ton more changes in the world of Gauntlet including power-ups like 3 and 5-way shots, Soul Calibur When we played the test version of this game, our collective jaws dropped to the ground. The graphics have to be the best for Namco so far, and are coming close to Virtua 3 detail. The best part is that the gameplay has been highly improved from its predecessor to be more Tekken-like. Daytona 2: Battle on the Edge New news for this one. It appears that there are three tracks similar to the original as well as.three cars. to choose from for extra difficulty possibilities. The “Novice” car is the white Chums Gum Racing vehicle, the “Intermediate” car is the yellow Scorpio Plasma Racing vehicle while the “Profes- sional” car is the awesome- looking black Phantom car. time stop and x-ray vision. There is even a shop where you can buy items and attributes. You will hear more about this one soon. @ Street Fighter Alpha 3 First, there was Haggar in Slam Masters, then came Guy in Street Fighter Alpha. Now the newest Final Fight champion turned Street Fighter is Cody. Seems that Cody killed one of his worst enemies, and is now a convict. Coming in September PlayStationit www.thg.com ] H www.brunswickbowling.com E PlayStation WINDOWS’ 'Чы == owing and ProStaf are trademarks of Brunswick Bowling and Billiards Corporation. Brunswick Circuit Pro Bowling is a trademark of THO Inc. ©1998 THO Inc. PlayStation and the PlayStation logos are registered trade: 'ompuler Entertainment Inc. Brunswick is a registered trademark of Brunswick Corporation. Danger lurks around every corner and from every direction in an action packed 3-D worl You'll love * Bis— — the new | 3-р graphics, deadly weapons and non-stop action. (Unless, of course, you're a boss). Capcom’s famed video game hero jumps into 3-D in the most incredible Mega Man adventure yet! Tackle classic Mega Man shoot-’em-up action...with even more of the huge bosses you expect, a riveting storyline, and all the depth of the hottest RPG. Explore a vast 3-D world in your quest to find the treasure of all treasures, the Mother Lode. It’s Mega Man like you've never seen him before! Е www.capcom.com “Hey, MegaMan! Соте E to check up on те, September 1998 | n 8 soon Compiled by: John Stockhausen NINTENDO 64 PLAYSTATION C&C Red Alert: Retaliation Westwood Studios August “strategy Bomberman Hero Nintendo August Action. : The Contra Adventure Konami August Action — Deadly Arts Konami August. Fighting Cardinal SYN 989 Studios August Fighting Fa World Grand Prix Nintendo August Racing Circuit Breakers. Mindscape August Racing Flying Dragon 2 Natsume August Fighting Heart of Darkness Interplay August. Adventure бехба | E Crystal Dynamics August Action. 15 Soccer Pro '98 Konami August Sports 1ввуѕ Reckin’ Balls Acclaim August Action NCAA Football 99 EA August Sports IS Soccer ‘gê б Konami August Sports Pro-Pinball: Time Shock Empire Interactive August simulation NFL Quarterback Club 99 Acclaim August Sports Sentinel Returns T Psygnosis August Action WWE Warzone Acclaim August ‘Action Thunder Force V: Perfect System Working Designs/Spaz August Shooter Cruis'n World Nintendo September Racing Unholy War Crystal Dynamics | August Action/Strategy ‘GT 64 Championship Edition Infogrames September Racing Battleship Hasbro interactive September Simulation Madden NFL 99 EA September Sports Brunswick Circuit Pro Bowling THO September Sports NFL Blitz MidwayN 64 September Sports Caesar's Palace 2 Interplay September Simulation All Star Tennis 99 Ubi Soft October Sports Deception 2: Castle of Deception Tecmo September Adventure Buck Bumble Ubi Soft October Action Devil Dice THQ September Puzzle Bust A Move 3 Acclaim October Puzzle Duke Nukem: Time to Kill GT Interactive September. Action Charlie Blasts Challenge Кето October ‘Action Fifth Element Activision September Action Extreme G 2 Acclaim October Racing Fox Sports Interactive Hockey Fox Interactive September Sports FderoX Nintendo October Racing Fox Sports Interactive Tennis Fox Interactive September Sports F-1 Racing Simulation Ubi Soft October Racing 6. Darius THQ” September Shooter Fighting Force 64 Eidos October Action. HardBall 6 Accolade September Sports Knife Edge Kemco October Sports Kula World: Mind Bending Madness - Psygnosis September Puzzle 2 NBA Jam 99 Acclaim October Sports LAPD. 2100 EA September Action Penny Racers THQ October Racing Lunarsilver Star Story Complete Working Designs September RPG Rush America Midway October Racing Madden NFL 99 EA September Sports S.CARS. Ubi Soft October Racing Master of Monsters ASC September Strategy — Silicon Valley. “Take 2 October ‘Action Mega Man Legends Capcom September Action Superman 64 Titus October Action Moto Racer 2. EA September Racing. Turok2 Acclaim ` October Action NFL Blitz Midway September Sports Twelve Tales: Conker 64 ` Rare October Action NFL GameDay 99 989 Studios September Sports WCW/NWO Revenge THO October Action Parasite Eve Square EA September RPG AirBoardin’ USA ASCII November Sports Rosco McQueen Psygnosis . September Action Body Harvest. Midway November Action S.CARS. Ubi Soft September Racing Earthworm Jim 3 Interplay November Action Shadow Gunner i Ubi Soft September Action Glover Hasbro Interactive November Spyro The Dragon Я Sony Computer Entertainment September Action Golden Nugget Virgin November Tales of Destiny — Namco September. RPG Milo's Astro Lanes Crave Entertainment ` November TOCA Touring Car Championship 300 September Racing Rat Attack Mindscape November Action Trap Gunner Atlus September Action Rayman 2 Ubi Soft November Action Wild 9 Interplay September Action Roadster 98 Titus November Racing Activision Classics. Activision October Compilation. Star Wars: Rogue Squadron Lucasarts November Action All Star Tennis 99 Ubi Soft October Sports Tonic Trouble Ubi Soft November Action Armored Core: Project Phantasma ASCII October “Action Top Gear Overdrive Kemco November Racing Assault Midway October Action Twisted Edge Snowboarding Midway November Sports Black Bass with Blue Marin. нов October Sports VR Pool 64 Crave Entertainment November Simulation Bomberman World Atlus October Action Wipeout 64 Psygnosis November Racing Centipede —— Hasbro Interactive October Shooter Zelda: Ocarina of Time Nintendo November Action/RPG Cool Boarders — 7 989 Studios. October Sports Dead in the Water ASC Games October Action Dragon Seeds Jaleco October Fighting Ел Racing Simulation © UbiSoft October Racing А Formula 198 Psygnosis October Racing а ВО HaSOIG NES Dicen Simulation Magic Knight Rayearth Working Designs Saturn August RPG International Rally Championship THQ October Racing Jeopardy Hasbro Interactive October Simulation MediEvil Sony Computer Entertainment October Action Metal Gear Solid Konami К October Action Motorhead Fox interactive October Racing National Hockey Night Radical Entertainment October | Sports - NBA Tonight Radical Entertainment October Sports NCAA Gamebreaker 99 989 Studios October Sports. Disney's Mulan SEHR THQ ў August .. ion NHL FaceOff 99 989 Studios. October Sports ‘Small Soldiers THQ August Action Eidos October Action Cool Hands Take2 ‘September Simulation кушке October Action Montezuma's Revenge Take 2 September Action Е THO ЕИ Pokemon Nintendo September RPG SOE eran October Fighting Reservoir Rat Take 2 September Action Rogue Trip. — GT Interactive. October Action Disney]Pixar A Bugs Life. THQ November Action Ааа Midway GAS [ena Quest for Camelot. Nintendo November Adventure. Silhouette Mirage Working Designs October Action ш: is NEDEN ВЕНЕ Small Soldiers EA October Action Rugrats LO ЫШЫ Action Team Losi RC Racing Fox interactive October Racing HERES [us ене a Tenchu Activision October Action качон WS (EISE ES Test Drive Accolade October Racing VR Football 99 Interplay October Sports Wheel of Fortune Hasbro Interactive. October Simulation X Games Pro Boarder Radical Entertainment October Sports Xenogears Square EA October RPG ! WARNING ! THRILL KILL™ CONTAINS EXTREMELY GRAPHIC AND VIOLENT SCENES AND SUBJECT MATTER. TERMS AND CONDITIONS • You must be at least 18 years old to view or play this game. • You must not find images of adults engaged in violent acts to be offensive or objectionable. • You must understand and take full responsibility for all decisions made in regards to this ad if you breach these terms and conditions. | AGREE TO THESE TERMS AND CONDITIONS AND PROCEED AT MY OWN RISK. I САМ NOT IN GOOD CONSCIENCE CONTINUE TO VIEW THIS ADVERTISEMENT. Will Kil ia ра о rately gpg. Y mes рва а AM hardened iso qms гето ù UP an take notice. ©1998 Virgin Interactive Entertainment, Inc. Virgin is a registered trademark of Virgin Enterprises, Ltd. Virgin Interactive Entertainment, Inc., 18061 Fitch Ave., Irvine, CA 92614 U.S.A. Licensed by Sony Computer Entertainment America for use with the PlayStation game console. PlayStation and the PlayStation logos are trademarks of Sony С‹ i 5 icon i аге Association. Manufactured and printed in U.S.A. THIS SOFTWARE IS COMPATIBLE WITH PLAYSTATION GAME CONSOLES WITH THE NTSC ШС DESIGNATION. U.S. AND FOREIGN PATENTS PENDING. PlayStation i [3 5 not often that we come away from by John Davison spending time with a game absolutely certain that it’s - > something new, fresh and truly incredible. You may have Cris pin B o Уз ү am d read the proclamations in numerous magazines that Metal John Ricciardi Gear Solid will be the “last great PlayStation game.” But after having spent an entire day with the finished Japanese version of the game, we can safely say that this is nothing that final. If nothing else, MGS offers a new ray or hope for gamers in that it actually defies description. And what does that mean? Well, Hideo Kojima and his team at Konami may well have created a completely new genre. By now you're probably aware of the basic Premise of the game. , it shows. 1000 hours 6/30/98 Konami building z Redwood City, СА Having arrived at Konami’ ат sure that we got ШОЛ qu thrillers and anything vaguely Tom Clancy-esque. Before we ERR begin we are shown exactly how complex a product this is— by means of examining the screenplay. Now, | don’t know if you're aware of this or not, but a screenplay for your average Hollywood blockbuster makes a pretty sizable thunk if you drop it on a coffee table. They’re normally big ring-bound efforts about an inch and a half thick and contain all of the dialogue, screen direction and scene-setting comments that will help a director build the appropriate experience. They vary in size (the Godzillas of this world are obviously a bit vapid, although the Aliens screenplay was apparently a mere 16,143 words) but on average, an inch thick or so is good. If you were to drop MGS’ screenplay on a coffee table, it would probably break it. Ring-binder number one is a good two inches thick, and when this is joined by the weight of ring- binder number two—another inch or so thick—you're in for some furniture-threatening action. As with everything else on this project, the screenplay is strictly top-secret, all 100,000 words of it. But we did manage to come away with the first few scenes. If you've never seen a screenplay, take a gander at Metal Gear Solid’s... 01 INFILTRATION Scene 01-1 Infiltration Intro Demo Ohio-class nuclear submarine Discovery *The USS Discovery, deep at the floor of the ocean in Alaska's Bering Strait." Discovery Command Room Campbell speaks into the codec, his face illuminated by the inorganic light. Campbell: *The nuclear weapons disposal facility on Shadow Moses Island in Alaska's Fox Archipelago was attacked and captured by Next-Generation Special Forces! being led by members of Fox Hound." сине get See how every detail of what is happening on screen is planned out in exquisite detail? So we can assume that MGS is pretty big then. 1030 hours... .6/30/98 Having taken a ее «2:28 the screenplay, мё 1% ой to play the newest demo of the game. At Ез Konamishewed: the first few 5сепФ аай р to the point where Solid Snake crawls into a ventilation duct. We are the first magazine to play any further than that. These first scenes shouldn’t be dismissed though; they may have been seen by many (and there’s a brief video on the current cover disc with our sister maga- zine the Official U.S. PlayStation Magazine), but there are some incredible details that have been overlooked in other early previews. In keeping with the more “adult” content of the game, even the dialogue takes a more mature angle. Early scenes include radio messages (which as in the previous games are very important; different support | characters transmit on different radio frequencies and offer vital information through- out the game) between Snake and Dr. Naomi (see character overviews elsewhere in this feature) where the two flirt with each other to the point that they discuss giving each other strip searches. Sexual innuendo = The intro ep loesnet-erop, up too often in video games, so shows it's refreshing to see something that tackles Snakeashe dialogue like a movie rather than а game. is fired from The game begins with Solid Snake swim- a torpedo mingisfiore in order to infiltrate the base in tube. Alagka, Once he gets out of the water (which ~ causes an incredibly realistic-looking distor- tion effect on the graphics) he removes the тоге cumbersome of his Scuba gear, and must find his way to an elevator, Having crept toa dark.corner, he hides against a wall as a &gugtd walks Ву ugifighis radar he сай ее nogonythelWbefecabouis of ан ејецака5 оп ра б: alsoltheit field ef Vision and their state of àware- ness to his presence. As the guard THOVEs, he Stops, stretches and breaks into a yawn. Looking at the radar, Snake notices the guard's field of vision is changed (people close their eyes when they yawn, you know) and sneaks past. As an indication of the attention to detail in MGS, this Sequence is merely an early sign of what is to come. The Al system employed is completely unlike anything we've ever seen—especially on the PlayStation, which many devel- opers claim is too limiting when it comes to memo- ry requirements for Al design. Further explo- ration of this early level also reveals just how “aware” the enemy guards actually are. Running through the snow produces footprints; natu- rally. If a guard on patrol notides tHe prints he will break his patrol pattern and chase after them. Getting really clever though, Snake can crawl along on his belly and wipe some of the footprints away in order to throw the guards completely offthe scent. It might not sound like much, bùt have you ever seen anything like that before? Secondly, you're to investigate. From there on you'll have to swim. "mm Game characters who appear to be fully aware of their environments? In another throwback to the past Metal Gear games, Snake can even hide underneath a cardboard box (and walk around with it on his head for added comedic value). Switching to First-person Mode even gives you a view through the cut-out handholds on the box. Move around too much like this though and the guards will wander over to find out what’s going on. Guards throughout the game are even @ aware of sounds. Running through a puddle will alert them to your presence. Or if you're feeling daring you can hide in a corner _ nd then knock on the wall to attract their attention. As they come around the corner it's then just a matter of grabbing them around the neck, dragging them into a dark corner and either A) beating the crap out of them or B) simply breaking their neck * with a deft little twist. 39—1130 hours. . .6/30/98 By now we’ve wowed at the early stages of the game. Меме watched the now-infamous “Hind scene” where Snake watches as а huge helicopter lifts off— complete with speed blur „ and focus effects produced using the in-game polygon engine (something that is used И * F< throughout with spectacular effect...more in a bit). And we got to the bit we've been waiting ¢ ~~ for. The new bit. The virgin territory. Snake The Al makes virtually all other PlayStation games look simple by comparison. Here, we see an example of the line-of- sight and “realism” systems working beautifully together. As the guard is on patrol he stretches and yawns. In doing so, he В closes his eyes for a moment giving Snake а brief opportunity to pass. crawls into the ventilation duct and alerts a gaggle of rats which scuttle into the dark- ness. Working his way through the labyrinth, Snake finds himself in a large room containing two tanks under construction. The room is guarded like a fortress, but Snakey-boy knows that he has.to find his way to a prison cell where he can release Donald Anderson, the chief of DARPA (Defense Advanced Research Projects Agency). Working through the area and listening in on guards' conversations (again, sound is very important throughout) we know where we've got to go; more ventila- tion ducts must be crawled through to get to the cells. By this point we've found a number of fun weapons to play with and are using them to some considerable Serious as a Heart Attack... The heart attack scene early in the game is an excellent example of how Kojima and his team E have integrated the Dual Shock pad into the overall experience. Rather than simply communi- i cating low-frequency sound effects, it provides a 4 genuine tactile element that adds to the tension and drama of the scene. = BON tee => > BY GAMERS. FOR GAMER: 8 www .interplay.com JIM USED TO BE SHALLOW, NOW HE'S GOT DEPTH. Jim back flips, pig-boards, and helicopter heads his way through But dó you want. ur studly hero that it's "all in his m nd” or should we? SVoll.Ge@ ШИШИ Hi Recognize these guys? jinstallments of Metal ШП ТЕГЕРЕ sn The HLVOLVLH ОСОМ А ип nut and spaghetti- western fan, RO is a for- mer KGB agent who joined Fox Hound and / became Liquid Snake's right-hand man. Louw Sat. The leader of the rogue Fox Hound agents who have taken over Shadow Moses Island, а Liquid Snake is Solid Snake’s equal. Under the tutelage of MIs, he learned battle techniques and became fluent in seven languages. He's also one of Fox Hound’s new breed of genetically enhanced soldiers. You saw ’em in earlier Gear, and now they’re.... CAMPBELL The ex-commander of Fox Hound, Campbell is to Snake what Col. Troutman is to Rambo, the only man who can track down Snake and lure him out of retirement. Before Liquid Snake’s revolt, Campbell rebuilt Fox Hound. Now he’s sending Snake in to deal with the traitorous Fox Hound rogues. Miller served as Fox Hound’s survival instructor and is one of the reasons Solid Snake is so darn deadly. He contacts Snake via radio to offer survival hints and strategies. PIS POSS Before he turned traitor during the Outer Heaven crisis and was defeated by Snake, Big Boss served as Fox Hound's com- mander. Believed to be dead, BB will no doubt turn up in MGS. New Crewg MEL Liu Ling developed the high-tech | communications |^ gear Snake uses on | his mission. А stu- dent of MIT, she's Snake's flirtatious communications life- line to home base. 1 р SILVER SUR G Hi- Campbell's teen niece, Meryl has no combat experience—although she's itchin' for a fight. She's also one of the few genetically enhanced Fox Hound soldiers not to revolt, making her a valuable ally for Snake (as well as a love interest). WR MS He's a mystery wrapped up in an enigma encased in a skin of high-tensile alloy and plastic. Is this cyborg ninja a friend or foe? Is he even human? Hell if we know. Dirik You proba won't see | of her sinc shoots fro side the s but don’t t Sniper Wo ly. ће a ing genius can aim а gets for n thanaw without | or drir HOLI Це МЕКЕ А зо-зоте та genius, super spy and bona-fide badass, Snake is your alter ego in MGS. Konami’s own PR material cites him as “the man who makes the impossible possible, who can enter any place under any situation.” He speaks six languages. He’s an expert in skydiving, free climbing and Scuba diving. After the Outer Heaven and Zanzibar incidents, Snake sought solitude in the Alaskan wilderness. Will he leave retirement for this final mission? WR. Kags “The medical chief of Fox Hound, Naomi Hunter conducts gene-therapy NEH БАКЕН The president of E ArmsTech, one of the organizations [uA working on the experiments on the omer ап Metal Gear project. group's enhanced is Td | Fox Hound has kid- soldiers. name, На! Emmerich, we don’t know much about Octacon— other than he’s roughly Snake's age and is an American. napped Baker and is forcing him to complete Metal Gear. WELL О Дону 7 His previous job as а Hollywood actor and special-effects artist helped Decoy Octopus hone his current abilities as Fox Hound’s master of disguise. Expect the unexpected with this guy. dub Li Ai ЫН ECT Anderson is chief of the Defense Advanced Research Projects Agency (DARPA), one of the military contrac- tors building the Metal Gear nuke-hauling robots. Like Kenneth Baker, Anderson is NT ё peng ee Поза by Fox дно MANJIS FE y E. f) Hound and forced to use This ultra-creey operative S RE гше served asapsychic agent | - for the KGB until the Soviet МЕ Union collapsed. He emi- АЕН b | aê лын HOMA ERO cases for the FBI—a јо! | atasha is a military analyst who that drove him to become | specializes in high-tech weapons. j | МОМА HAVE a disturbed murderer | Oh, and she apparently loves £ 1 An Alaskan native, Vulcan Raven jj himself. Fox Hound then nuclear weapons and smoking cig- is Fox Hound's heavy-weapons hired him as a freelance t : arettes. Born in the Russia's specialist. He can relate to both espionage agent. ы ) Ukraine region, Natasha now lives {f E Solid Snake and Liquid Snake, in Los Angeles. с since— like Raven—the two men || have Japanese blood in them. The C4 uses grenad play ha radar-based de } as the зиме а! that are сгорр! i ularity. А ћапаћ grenades have exactly what th can, while my until this point, allows you to stick the'exp different room. Once in the ventilation sys through the ducts. Crawling Crawling further he looks down and sees Donald Ande ше appropriate buttons, drop down into the cell and с most impressive use of cinematics in a game | have ем elsewhere, but the effect has to be described in som get the message across. The conversation between Anderson, and the ensuing scene, is a defining mo not even interactive. Here’s a play-by-play: The camera pans back drops into the room. He introduces himself an Cut back to Snake and Anderson. The camer: conversation between the two is continuing and the reverb effect on the voices is chang camera moves from point to point. Anderso! as well as the most recent version of the Metal with which to deploy it. (Metal Gears are big wal history. It's a major black-ops project denied by governments concerned.) By kidnapping the heads of the two organizations working on the rorists are hoping to produce the ultimate threat—and their first target is the White House. the guard in the corridor, who apes noises and comes to check биг. Cut back to the cell: Snake hides and Anderson.speaks to the ~ / guard. When the guard leaves, Anderson continues his story as the (this is all геа те, remember, and is still i a new angle. Very cinematic. Then... erything changes. Along with the voi e can now hear the faint sound ef a Й effect on the unsuspecting ing upon | corners with increasing reg- favorite Up been effectively used thanks to an inge- nious remote detonation;system that _ osive play- | dough to just about anything — and then ignite from the safety Snake crawls along and looks down ne sees Meryl Silverburgh working out, doing sit-ups on her bunk. We've outlined the finer details of this scene with screen shots video gaming. In the future this scene will be used as an example of when game design changed forever—and it's idly pans around the pair as they size each other up. The camera cuts to Meryl’s cell next door as she hears noises. тот the ground and pans over Snake's shoulder. The that the terrorists have the ability to launch a nuclear attack on any city in the world; they have the arsenal mech-like tanks for those of you who don't know the Metal Gear project, DARPA and ArmsTech, the ter- саћега continues to move from point to point using the in-game polygon engine). As each ortant point is made, the camera snaps A Snake's Life. a remote а Eom th Metal Gear Solid’s epic story is expected to refer detonation ? ү = [ө k E to bits of Solid Snake’s past paramilitary experi- system that EOS OE ч Р ences. So, for the benefit of Metal Gear newbies, allows you ISE VE OU we've culled the ol’ Konami archives and assem- to place it a SOCOM ашо bled this timeline. Note that we didn’t record the anywhere 3 ЊЕ ЫЧ wana events depicted in Snake’s Revenge for the NES, and then E NE Bs since it wasn't a Hideo Kojima project. ы extremely useful. j | Elsewhere мле GEETE | found зоте:сћа es, which voc with any vices, such nce cameras 1970 Solid Snake born Liquid Snake born ul of stun proven to do ey say On:the 1980 The nation of Outer Heaven formed in South Africa 1990. the C4, has ofa. The Fox Hound Space Seals, T a high-tech spec-ops group, is formed by the UN to com- bat global terrorism. tem again, over one cell Fox Hound sends newly recruited Solid Snake to Outer Heaven to defeat Big Boss and Metal Gear, a giant nuke-carrying mech. rson. We hit ue the single er seen. e detail to Snake and ment in The mercenary republic of Zanzibar forms in the Middle East and begins ing nuclear stockpiles. as Snake d the camera Fox Hound calls Solid Snake back to active duty to infiltrate Zanzibar, topple its government and rescue the kidnapped Dr. Kio Marv, thus ruining Zanzibar’s plan to control the world’s oil supply. а moves up = P РРУ. throughout ing as the п reveals 2000 Solid Snake retires from Fox Hound and returns to his solitary life in the Twin Lakes area of Alaska’s mountains. Gear lking all Fox Hound begins subjecting its members to gene therapy in an effort to produce superior soldiers. Rogue Fox Hound members, led by Liquid Snake, occupy Shadow Moses Island off the Alaskan coast, where the U.S. government stores its Metal Gear robots. The rogues say they will subject the world to nuclear winter if their demands aren't met. Once again, Snake is called out of retirement. He reluctantly agrees to infiltrate the Shadow Moses base and neutralize the threat posed by his former Fox Hound comrades. ces, " * NINTENDO: customer service: 650 780 0166 | heartbeat—along with a slight shud- der from the Dual Shock pad. Anderson is clearly in pain. He lurches...the camera cuts quickly to a different angle and the screen goes red fora moment, then it blurs out of focus. The Dual Shock shudders again. The heartbeat gets stronger and louder, the Dual Shock shakes in time. The camera cuts again with masses of motion blur. The heart- beat builds and builds. Anderson is having a heart attack. The Dual Shock vibrates faster and faster. Finally, as the pad is lurching in your hand and the beat is thudding ferociously, Anderson falls to the ground. The screen blurs in slow motion as he falls. The Dual Shock gives one last thud as he hits the ground and then buzzes as he convulses before dying. Silence. ~ 1400 hours...6/30/98 By now we've spent a few hours SEEN with the game. And although ini- digessit tially a bit difficult to get used " to, the controls after an hour offer something of an epiphany. So for the The first time you last three hours we've been having a ball. experience this it is Unlike many games that support the Dual utterly incredible. Never Shock, MGS actually has the whole before has a video pad active at all times. You сап томе game bombarded every around with either the analog or digital available sense with such pads, but once you've adjusted to the dramatic input. hyper-sensitivity of the analog pad you'll " learn to appreciate it. Switching to First- person Mode with the binoculars, the infra- red goggles or even unaided allows 1430 hours...6/30/98 you to look around wherever Snake is standing. The analog pad obviously lends itself beautifully to this, and later in the game when you com- bine this with the sniper weapons it makes pinpoint sadism a viable option. Speaking of weapons, we've seen some more since we men- tioned them earlier on. Although we can't show you pictures yet (you'll have to wait for next month when we follow up with more information), we Caimtell you about some of thé соо! stuff. Coolest of the cool has to be the Nikita. Not sure if this is a “real” piece of mili- tary hardware (although nearly everything else is, SO it's a distinct possibili- ty) but it's fantastic. Shove the thing up on your shoulder, brace yourself, pull the trigger and watch the mini-missile hurtle toward its target. Hmm, OK, seen that before. Anyone seen Resident Evil 2? Switch into first-person view now though, and you find yourself control- ling the missile —and мете Hot just talking wiggle from side to side here. You can fly this baby anywhere and then let rip at just about anything. p Further into the game we are treated to some more spectacular scenes that show off the cine- matic qualities of the game. As Snake walks into a corridor he hears screams of pain coming from behind a door. Ф | © wee ВН 5 ха d BY = J — VIDEO GAMES: PLAYSTATION Бай ТЕ RELEASE PRICE Tme Release Price ТЕ RELEASE РАСЕ Тт Release PRICE [ти] ASCII Aftershock Wheel 09/98 $49.99 — Dragon Warrior 12/98 $46.99 Madden Football 99 1198 $44.99 Pro 18 World Tour Golf 10/98 $42.99 ~ Alien Resurrection 08/98 $4499 Duke Nukem Time Kill 09/98 $41.99 Master of Monsters 08/98 $4299 Quake 06/98 $45.99 с. 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Explore dun- BOARD GAMES COMPUTER GAMES 5 geons, fight monsters, & gather Avis & Allies 11/04 $39.99 Knightmare Chess 2 06/98 $13.99 Alpha Centauri 1208 $47.99 MechCommander 08/98 54999 || мм шл GB WU 20009 Battletech 4th Ed. 12/04 $21.99 Lionheart 10/97 $35.99 Baldur's Gate 08/98 $46.99 NBA Live 99 11/98 $44.99 | ETÀ (ОЛЕШ ШӘ Goo кошо Car Wars Deluxe 07/96 $21.99 Monsters Ravage America 07/98 $32.99 — Daikatana 11/98 $39.99 Need for Speed 3 1068 54499 || п 2081 tke ШШ uuu Critter Tek 09/95 $12.99 — Necromunda 11/95 $59.99 Duel: Mage Wars 0998 $48.99 Small Soldiers 06/98 $2899 A и Е Cthulhu Cults Across Amer.06/98 $36.99 Robo Rally 01/96 $33.99 Оше Nukem Forever 12/98 $4899 Str Tk Sert Vien Fry 08/98 $48.99 Ј Н Dragon Dice 09/95 $999 Samurai Swords 04/97 $38.99 Final Fantasy VII 06/98 $39.99 Тото Raider 3 tue $41.09 | > maron RT Desi Epic WH 40K 10/97 $65.99 Space Hulk 05/96 $49.99 Heroes ofM&M3 11/98 $44.99 Ultima 9 Ascension 12/98 $52.99 || ДУ) “(Role УОП) Hobbit Adventure 06/95 52999 Warhammer 40K 11/94 55899 LEGO MindStorms 11/98 54099 XWngVTeW Bic Pur 0988 53990 || шш ERE COLLECTIBLE CARD GAMES ROLEPLAYING GAMES La Battletech Starter 11/96 $799 MTG Portal SD 0498 $7.99 AD&D DM Guide 02/95 $2099 MERP2Softcover 10/95 $16.99 ‘METAL GEAR SOLID’ redefines 623 SD 06/98 $499 МТБ Visions BP 0297 $299 Ars Magica 4thEd 08/95 $25.99 Macross 2 04/95 $1199 the action/adventure genre on Doomtown 1 & 2SD 04/98 $799 MTG Weatherlight BP 07/97 $2.99 Call of Cthulhu 02/05 $18.99 Mechwarrior 07/95 $1399 Playstation. It's a spy action MTG Sth Ed BP 03/97° $2.90 Middle Earth Wizard SD 12/85 $8.99 Conspiracy X 09/96 $21.99 Pendragon áth Ed. 05/95 $1999 ИУ thriller that involves covert activi- MTG 5th Ed SD 03/97 $7.99 Star Trek NG Hdeck Adv 06/98 $2.99 Cyberpunk 2020 05/95 $17.99 Shadowrun 2nd Ed. 12/94 $20.99 EY ties, and tons of weapons & com- MTG Exodus SD 05/98 $799 Star Trek TNG SD 07/95 $8.99 Deadlands Rulebook 1097 $27.99 StarWars Revised 01/97 $25.99 munications gear. The movie-like MTG Fallen Empires BP 09/05 $1.99 Star Wars Jabba Palace BP06/98 $2.99 GURPS Rulebook 02/95 $20.99 Vampire 2nd Ed. 02/95 $24.99 plot puts you right in the middle of MTG Mirage SD 11/96 $799 X-Files Starter 11/96 $8.99 Heavy Gear 08/95 $25.99 Warhammer Fantasy 06/95 $2498 friendship, betrayal, & even The "per order" charge is charged once per order placed, the "рег item" charge (Visa, MC & Discover accepted. Checks held 4 weeks. Money Orders under $200 same as cash. COD $8. Price, release, availability, shipping times. & offer not guaranteed & are subject to change at any time. Hardware may require added S&H. Within 10 days defectives repaired or replaced at lour discretion. After 10 days the manufacturer's warrantee applies. All sales final. S&H calculated on a per order, per shipment, and per item basis. romance, as you attempt to accomplish your military mission. ES PlayStation! lis charged once for each ilem ordered and the "per shipment’ charge is Bu gie ems Epress paimo Мм, Konami (Shooter) charged once for each shipment we make to you. For each US order $10.00 HOS ET Ai Ma jd Ый +в E Release 10/98 will be allocated to а 12 issue subscription to Computer Games Strategy Plus. |Per Shipment $125 иш 50 $1300 $200 50 Call for details. Per Item 5075 1.00 $1.00 5200 _ 5200 _ $600 PSX (©1998 CHIPS & BITS, INC. PlayStation A SURPRI ELA QUEE ФЕ? “NAGI ~ Gunfire rattles out and sounds of carnage continue before falling back to silence. Upon opening the door, Snake is faced with a corridor full of massacred sol- diers. There’s blood everywhere, corpses are sliding to the ground from a standing position while others are twitching their final death throws. The camera cuts quickly from corpse to corpse, flashing briefly as it aggressively surveys the room. Snake steps in and walks through the carnage. The view now changes to a survivor huddled in fear in a corner. “G-g-ghost,” he whispers as a form moves in front of him. Before he dies, he wets himself, the dark patch spreading across his uniform and onto the floor. The “ghost” moves into the next room, distorting the camera’s view just like the cloaking effect produced by the Predator (remem- ber that?). Snake continues further, stepping into a large office area, and as he does so the Ninja uncloaks in front of him wielding his huge sword. A huge fight ensues with office materials scattering about the room, glass smashing and bullets ricocheting off the walls. The Ninja, somehow able to deflect bullets with his sword, makes an absolute mockery of us and swiftly destroys any game playing dig- nity we had up to this point. It was all over so quickly. One minute he was there, the next he was smashing through a window and slashing at Snake's throat. VN ë e 855888338235 The History of The original | Metal Gear, ж- released for the | MSX computer in Japan in 1987, was Hideo Kojima’s first game with Konami. The game took place in the late 1990s ina small country on the outskirts of South Africa called Outer Heaven, where a ruthless mercenary ruled with 3 ап iron fist. Fox Hound sent one of their F best agents, Grey Fox, to OH to find out Release Date: 5/87. what was going on after rumors began to m fly about some kind of super weapon being in development on the island. After several days, however, Fox Hound lost contact with Grey Fox. His last message was simply a muttered two words: “...Metal Gear. In order to find out just what happened to Grey Fox and what exact- ly this Metal Gear was, Fox Hound sent another agent, Solid Snake, to Outer Heaven to infiltrate the enemy's HQ and get to the bottom of the mysteries at hand. Ironically, at the end of the game, after destroying Metal Gear, we find out that Solid Snake’s biggest enemy was the man who sent him into Outer Heaven in the first place—Fox Hound’s leader, Big Boss. —1500 hours. ..6/30/98 Our time with the game is nearly up, but surely we can see one more section without revealing too much about the story? Our man at Konami concedes and shows another beautifully crafted scene. This time we see Snake and Meryl (from the cells earlier... remember?) working as a team. As they creep from room to room they are h aware that something is not ri Looking around, a faint distortion is visible in the scenery around them, until they step into a huge office. Snake walks in first and as he steps forward the graphics are breathtaking. The room is huge, with polished marble floor reflecting everything from the bookshelves to the desk with crystal clarity. Suddenly the camera cuts to Meryl’s point of view and she watches Snake walk ahead of her. The view distorts with the now-signa- ture motion-blur effect as the view quickly 5 meu | DES Metal Gear Metal Gear 2: Solid Snake for the MSX was one of the largest games for its time, weighing in at a hefty 4 Megabits. This time, the year is 1999, and trouble begins when a new nation known as Zanzibar Land is formed in the Middle East. While the rest of the free world is doing away with nuclear weapons in hopes of a peaceful future, the operatives of Zanzibar Land are out robbing nuclear disposal sites around the world that haven't yet destroyed their weapons. The result: a newly formed nuclear power with more destructive potential than every other nation combined. To top things off, a new microorganism has been discovered called Oilix, which refines ultra-pure oil from crude oil. The man who discovered it, Dr. Kio Marv, was abducted and taken to Zanzibar Land while en route to North America for research reasons. The now-former Fox Hound member Solid Snake is called into action once again, this time to head to Zanzibar and rescue Dr. Marv. Title: Metal Gear 2: | Solid Snake System: MSX Release Date: 7/90 Е snaps back to Snake. A second later the view snaps again to Meryl, but this time it’s black- and- white, and the camera gradually rises, look- ing down on Meryl and Snake as they both move forward. Suddenly the camera pulls back and the Predator-like distortion is back, hurtling around the room, scattering papers before it settles on top of a desk, hovering gently for a moment. As.the room settles, the distorted form moves before gradually solidifying into the form of Psycho Mantis. He stands up on the desk, resplendent in his weird leather gear and his gas mask, with his arms outstretched in a cruci- form. Like a bizarre homage to Marilyn Manson he just stands there an “Right, that’s your lot,” мете told as the PlayStation is clicked off. But...but...but...that bit was looking so cool. “If you see any further it'll give a massive bit of the story away, and we can't have that." About a half- year after the MSX version of Metal Gear was released, a version was made for the Famicom (Japan's NES) with slightly updated visu- 3 , => A als, newly | Title: Metal Gear METE TETEA A+ System: j, and overall improved play. ٤ n The main story was exactly Famicom/NES the same as inthe MSX version, Release Date: but in this 12/87-6/88 МА case the же Й ` game managed to make its way to the United States. thanks to the popularity of the NES. It was released as the first game under Konami’s Ultra Games label, and has since gone on to become one of the most popular NES games of its day. Until now, this is the only true Metal Gear game to reach the United States. 1600 hours. ..6/30/98 So there you have it—a hands-on account of Metal Gear Solid, set for release on Sept. 3 and not a minute too soon. Hopefully next month we'll be able to bring you more infor- mation concerning deeper aspects of the story, along with new weapons and some screens of the vehicles you can commandeer much further into the game. № Snake's Revenge was Konami's attempt to cash in on the popu- lar Metal Gear franchise after the realization set in that the MSX sequel in Japan (Solid Snake) was never going to ‘Title: Snake's Revenge d make it to the Famicom. In other System: NES Е words, while it bears likenesses from M the series and the same general look Release Date: 4/90. and feel of the first Metal Gear, it's — М not a true Metal Gear game. Snake’s Revenge had a lot more action in it than the first Metal Gear, and the overall story and game weren’t nearly as good as the original. Not a horrible game by any means, but much in the same way that recent Contra games on the PlayStation just don’t feel like Contra, this one just didn’t feel like Metal Gear. Some of the terms Konami USA came up with for this one are rather laughable (or sad, depending on how you look at it). For example, the game takes place near the land of “Ishkabibil.” The main bad guy’s name is “Higharolla Kockamamie.” The manual says that one of the main girls Snake deals with (Jennifer X—no relation to Sushi) is rumored to be the younger sister of Ginger from Gilligan's Island. Quite pathetic, eh? LES th Л ЕИ ing:Force and Eidos Interactive are trademarks о! Send chills down their freshly exposed vertebrae. i Force. der and Fighting 4 | the creators of Tomb Rai From eee DIU. о "eto $ 7 С n didn't dig thought wome iin [ we көр Turns out they es sud T em them for men € ae all the times t d... fellow gamers have snappe By Lauren F ielder Ot every girl dreams of being a video game Cheerleader, dressing the side of an arcade machine spoke with Several of the Prominent names Producing, Programming, designing and conceptualizing console and arcade titles, in hopes of In the end we found that Perhaps it’s true that the old, Set-in-its-ways Saming-development beast is finally kicking its gender шапа that _ contributing to tl video games?” "Sp and even 64-Bit systems, presented opportunities and - about зо percent female. Alexander and partner Mark Long p d _ Linley Storm joined tl were constantly | their friends and degree, it was hz М riginated is Шей first step. “Video games started out i stigma,” Firth, said. “When video games first came out, they were placed in bars—typically a male hangout—and they were games of skill that relied on fast reactions. Without the practice and the a ‘tricks’ it was impossible for you to win. Atari even had a requirement that forced the games to get dr after 90 seconds of play. What woman is going a bar all day just to get good at But long before the days of "This misplaced belief is really at the heart of a lot of what you see in the meetings for the games, and just in the general flavor of the whole community.” “I think people still assume men are making all of the decisions, all of the important ones.” Zombie VR Studios Girl Powered: Pitfall Sega 32Х 004235 companies recognized that the untapped female market wanted to explore any way to improve sales. Meninsky was approached, on occasion, by the CEO of Atari, who spoke with her about creating women's titles, such as shopping | and soci ng games. According to Meninsky, this showed — a compl. te lack of understanding what women wanted — Р даз іп games. p iP Meninsky left her last industry position, programming. and designing 3D game engines for Electronic Arts, a year ago to start her own company, RLO Consulting, in which she provides 3D graphics consulting. She suggested that, ultimately, perhaps the best way for women to get ahead in this industry is to blaze their own trails. у One such trailblazer is Joanna Alexander of Zombie VR Studios, a Seattle-based development house that’s notably started the company in 1991, and three years later producer x e staff. Storm and Alexande philosophical likeness to the remarkable number c their development teams, and, likewise, to underst; ding women and games. EGM asked them what they think women want from games. | *| think a lot of women, when they enter a game, want to — her own philosophy on this. “I t "For a woman with an advanced degree, it was hard to justify that you were spending your life contributing to the delinquency of minors." Dodg'em Atari VCS Warlords Atari VCS Star Raiders Atari VCS Road Rash 3D PlayStation Zombie VR Studios come away with something,” said Alexander. “Either an understanding, or the satisfaction of solving something or acquiring some kind of new skill. And even though they're not looking for educational games, one that's more contemplative, more intellectual, is much better received by women than the twitch-factor ones." But aside from the wants of developers and game consumers, there are other factors involved. The gaming press is largely male. Yet the public relations side of the game industry is largely female, and the products are generally marketed to, and packaged for, a male audience. Storm has ink people still assume men are making all of the decisions,” she explained, “all of the rees. “This misplaced belief is really at the heart of a lot of what you see in the game meetings, and in the general flavor of the whole community,” she said. But the decision maker at Odd World Inhabitants (developer of Abe's Oddysee) is CEO Sherry McKenna. McKenna spent years in the Hollywood special effects industry, and thought . her partner, Lorne Lanning, had gone crazy when he spun her a yarn about his video game "concept." But when he promised superior image quality and storytelling, the Oddworld Quintology was born. y Coming from the movie business, McKenna’s experiences are not the same as many of the video game programmers, designers and producers we've interviewed, but admittedly, she says, "It's not called a man's world for nothing." According to McKenna, her first game, Abe's Oddysee, garnered double the standard female sales figures for the Sony PlayStation when it came out. So McKenna seemingly tapped into something. Her recipe, simply, was to “Make the games taste good." McKenna's solid beliefs against animal testing, and for healthful living were hand-sewn into the Abe's Oddysee framework. However, McKenna believes the cure to everything is communication, and that is quite obviously the key element of gameplay within her titles. But what really makes the Abe series interesting, is its broad appeal— notably the big “something” game companies are reaching for, and perhaps the reason the industry is becoming more accepting of female developers. Not only did the title attract a lot of female players; it attracted just as many males. EGM asked McKenna what the recipe was. “If you want to shoot down everything [in Abe's Oddysee], you could go ahead and do it," she said. "We weren't going to stop you—this is a game. However, we won't reward you for doing it. And you don't get to beat the game." Expounding on the character's appeal, McKenna said, “We want you to empathize with Abe. We want you to care for him. When I look at Lara Croft, and everyone's saying how enlightened this game is, | say, ‘Are you serious?’ What are we crazy? Not only is Lara in shorts that are so tight and carrying these big, ridiculous breasts, she shoots every endangered animal on the planet, and we reward her for it. We say, ‘That’s really cool. What a great game this is!’ There is an innate caring about women. Why? It simply goes back to our species. If we care about the character, we realize that there's a purpose." McKenna believes women and girls will play games if the purpose is distinct. But regarding the survival of women in the "The cure for everything is communication." GT Interactive Girl Powered: Abe's Oddysee PlayStation Abe's Exoddus PlayStation Munch's Oddysee PlayStation “1977 made me the geek I am today." Crystal Dynamics Girl Powered: Blood Omen: Legacy of Kain PlayStation Legacy of Kain: Soul Reaver PlayStation game industry, she said, *As long as we single ourselves out by creating great games with great content, we'll be accepted. If we want to single ourselves out just because we're women, then we shouldn't expect to be taken seriously by anyone other than other women." Amy Hennig, the producer/director of Crystal Dynamics’ Legacy of Kain: Soul Reaver, has played games since she begged for an Atari 2600 when she was a kid. But she stumbled into the industry by accident when she landed an artist position on Electrocop, a finished yet unpublished Atari 7800 title, while she was in film school. Hennig’s ideas somewhat contradict McKenna’s, in that she believes character identification is not the key to luring women and girls into gaming. “Unlike male gamers, whose appreciation of a game is often about wish-fulfillment (the thrill of being James Bond, or of being behind Lara Croft), women generally aren’t playing for character-identification or fantasy,” Hennig explained. “1 think the industry is on the wrong track if they’re simply looking for characters who girls can identify with.” She also believes the real issue isn’t to question why there are so few women developing games, but rather why there aren’t more women playing them. “I think of something a male friend said to me once,” Hennig said. “Men wear clothes, men like clothes, but men do not shop for clothes. Women play games, women like games, but they don’t shop for games.” Hennig also thinks that games tend to enter women's lives accidentally. She continued: “No matter how much Mom loved Tetris, she doesn't go to the store to see if there are more games like it. Why? | don’t know. The same reasons men don’t shop for clothes.” Overall, Hennig agrees with most female developers in that women are more prone to play games that involve mental stimulation and critical thinking, but admits that being a woman in this industry is not an issue that she feels confronted with constantly. “I think my obliviousness to gender gives me an advantage; if you behave in a natural, straightforward manner, you put other people at ease,” she said. Sandi Geary, director of sound for SingleTrac, has a different approach to this industry. She originally intended to create electronic music but instead received a degree in electrical engineering and worked as an EE for 10 years. Her opinion on © The #1 football game on N64 just got a whole lot better. Brett Favre 3-Time NFL МИР ACCLAIM JA H | ~ № | | www. acclaimsports.com WIN 05 NINTENDOS* PLAYERS 3. For more information on game ratings contact the ESRB at 1-800-771-3772. The NFL Quarterback Club and NFL shield are registered trademarks of the National Football League. Team name teams indicated. TWO 1998 NFLP. Officially Licensed Produc of the National Football League Players. The PLAYERS INC logo is an official trademark of the National Football League Players. ‘America Inc. © 1986 Nintendo of America Inc. Al other trademarks are trademarks of Acclaim Entertainment, In. ^ ® & © 1998 Acclaim Entertainment, Inc. Al rights reserved. Screen shots SWR Second Generation Technology | Award-winning Hi-Rez" graphics boasts more polygons and colors KC All-New NFL Artificial Intelligence | Game strategy written by New York Jets Sm Offensive Coordinator Charlie Weis р | Choose from 30 team specific playbooks like the 49ers Y West Coast Offense and Steelers Ground Attack РЕ io Over 400 All-New Motion-Captured Animations | Popular player celebrations like the М chicken dance, punching bag and army salute — = A All-New Two Man Broadcast Booth Play by play from Mike Patrick and olor commentary from Randy Cross “All-New Passing System AUS 3 Lightning-quick pass control Es using the analog joystick EE a тып Total Team Management" “SUPER. BOWL TRIBUTE à она _ Create your own players, coaches, = ан изини teams, playbooks and uniforms Turn Back the Clock Replay key moments om all 32 Super Bowls “My home computer really only has games, music and Quicken on it.” Single Trac Girl Powered: WarHawk PlayStation Jet Moto PlayStation Twisted Metal 2 PlayStation Critical Depth PlayStation Jet Moto 2 PlayStation Outwars PlayStation Rogue Trip PlayStation Streak PlayStation the whole thing? “I believe that since video games are perceived as games guys design for guys, women are reluctant to consider game development as a career possibility,” she said. “When this is combined with the general hesitancy of women to enter a technical field, such as engineering or computer science, | believe it is reflected in the low number of women game developers.” Geary agrees that the game industry, like any industry, is looking to expand its appeal. “There is a huge potential market of women and ‘non-traditional gamers’ that developers and publishers would love to tap,” she said. “Titles like PaRappa the Rapper indicate a willingness to take a risk and see what the market will support. | believe that as this appeal expands, the number of women who play and develop games will also grow.” Attracting women to the industry seems to be the single most baffling issue on developers’ minds. Geary agrees that women are attracted to games that stress cognitive skills and involve a challenge. But she also believes that the phrase, “women in gaming” conjures up more of a hard-edge image than is really there. “After being in the industry, | know that the women involved in game development are not very different from other women | know who work in traditional fields such as nursing,” said Geary. Another point is that the industry certainly doesn’t end at the U.S. border. In fact, it doesn't even begin here. EGM examined the issue from the Japanese game industry г {Gt МЛМ perspective through Mie Kumagai, a programmer for Sega of Japan. Kumagai has created some of the largest heavyweight arcade games around, such as Rail Chasers, the Lost World: Jurassic Park and Gunblade NY. Kumagai’s philosophy is concise: “Because there are so few women who like to play games, there are very few who want to make them.” Such words speak volumes, because, of course, working is best if you have personal interest in what you do. Yet Kumagai also agrees with her U.S. associates, in that game companies want, and need, a larger audience. Kumagai does notice, however, that gender plays a role in her work in that she feels the media pays attention to her and her projects because she’s female, except for the U.S. market, which she says does not notice her or credit her for her work. Kumagai also spoke of a perception that “people who play games are generally looked down on by others,” she said, “because it’s the bad students who hang out at the arcade and all games are barbaric and a hindrance to education.” However, she continued that “the mere fact that women in the industry are trying to make games more appealing to the female consumer gives way to expanded genres—and content that female gamers will respond to.” But Kumagai, like others, credits her individual effort, not her education, for getting where she is. “I’m really content,” she said. “As long as the situation allows me to work here, I'll work in this industry." Looking at the industry from the perspective of those working within it is one angle, but, naturally, investigating the inspiration to get into games in the first place is telling of the "| play at home, of course. | like to play games as much as going to the movies and reading." EMEN owered: Rail Chase 2 Saturn Gunblade NY arcade DecAthlete arcade/Saturn Lost World: Jurassic Park arcade Winter Heat arcade/Saturn 255. 255; Mine and my husband's roles are far from those which are traditionally | gender-based. The power У tools are all mine!" Student Girl Powered: Student at DigiPen Nintendo school of game design trends. The education behind game development is a great ‚ place to start. EGM spoke with Rilla Jiagga, one of only three women to grace the halls of Redmond, Washington's DigiPen University (a Nintendo-backed college-level institution that offers bachelors, masters and associates degrees for game development). We asked what inspired her to leave her career as a professor to get into this field. “Having always been involved in art, music, dance and theater, teaching finance left me with the feeling that none of my creative potential was being tapped,” she said. “Here was a way to create my own imaginary worlds that were interactive and combine my love for art, music and even mathematics." Even though Jiagga is new to the game industry, perhaps it's her economics background that allows her to see that there's clearly market potential that has not been actualized from the female audience. “Producers are beginning to realize the availability of a huge, untapped consumer niche," she said. “The notion that a good half of the population has been virtually ignored as potential consumers is quite a staggering one. Combined is the increased participation of women in the workforce and their willingness to move away from traditional occupations." Ultimately, there's no such thing as the introduction of women to the video game industry, as if they're a rare species of bird that's frail and inexperienced. They've been here all along. And while programmers, developers, artists and producers have not had an easy time acclimatizing, times are changing—and fast. The video game industry is realizing the potential of tapping into the virtually unexplored female market, and who better to tell the companies how to do it than the women who are behind the computers, making things happen. In short, women and girls are here to stay, and all we want is equal billing, equal time. No more “hurry up and die so | can play" falling from the mouths of our male counterparts. We're taking the controller and not giving it back until the last Boss is laid to rest. @ Just the Facts, Ma'am Video game players throw around opinions like loose change — whether about games or another person's ability to play them. And if females are lucky enough to be on the receiving end of these tenets, they're usually not complimented. But are guys really better than girls regarding spatial orientation, object memory, reaction to objects entering the line of vision and everything else it takes to topple video game baddies? Obviously, the ideal method of answering these questions would be to scientifically test the theories. However, not being psychologists ourselves, EGM contacted Dr. Elizabeth Loftus, author of the 1983 book Mind at Play: The Psychology of Video Games and professor of psychology at the University of Washington, Seattle. She's. one of the leading experts in memory psychology, having written 18 other books and provided expert testimony for the Rodney King and Menendez trials to name a few. Loftus gave EGM a little background, stating that women usually outperform men in tests of verbal ability, males outperform Loftus women in tests of spatial skills, and recent studies show that women are better with face recognition. We asked Loftus if the notion of females outperforming males in verbal-memory tests could be translated to video games. “Depending on the type of game, yes,” she said. “You could create games that capitalize on verbal skills as opposed to spatial skills, and you might expect to see female superiority." Now, think of Abe's Oddysee. You beat the game if you could effectively communicate with your fellow Mudokons. The game was successful among females— many of whom didn't know why they liked it but just did. So, if you consider an adventure game or even à platform game in which object location and placement can make or break your success level, according to these studies, men may excel. But if verbal communication is put into the mix, as in Abe's Oddysee, women's chances of competing evenly increase. Then, say you introduce the unexplored area of face recognition, and women may routinely outperform male gamers. Or not. Remember, these are averages, folks. According to this line of reasoning, perhaps “female content" such as the shopping and socializing sims companies have thought to create may not be the answer. Perhaps addressing the innate abilities of females— instead of trying to appeal to learned stereotypes — might open the market. So the issue seems to always revert back to content, and Diane Shohet, the executive producer for Hasbro Interactive, clarifies this a bit. She heads up the development of games for girls at Hasbro and says, quite simply, “ think that for women to play games, they need to have played games as girls. And girls’ play patterns are different from boys. But let me stop here to say that | absolutely don't think girls’ games should be restricted to hairstyling and dress-up. Girls’ play patterns involve storytelling, fantasy, puzzle solving, creativity and cooperation. There is a lot to explore in these areas.” Whether women gamers’ whims hinge on psychology, philosophy, neurology, communication or face recognition, one thing’s for sure—people are finally taking female gamers seriously, recognizing the potential of this undernourished demographic. And while мете still not sure exactly what © female gamers want, мете trying our damnedest to find out. Dr. Elizabeth Î Eas Diane Shohet EPISODE LXIV “НАЗ ANYONE SEEN Fox MULDER'S SISTER, E | E с = Я as • FREE- ROAMING • HILARIOUS ONE-LINERS • ROUNDHOUSE TAIL [о] 360-DEGREE GAMEPLAY DELIVERED BY COMEDIAN ATTACK AND FLYING ALSO ON DANA GOULD KARATE KICKS Windows. 95 Compatible e EVERYONE Playstation К СЙ ^* . www.midway.com Midway is a registered trademark of Midway Games Inc. Distributed by Midway Home Entertainment Inc. under license from Crystal Dynamics, Inc. Crystal Dynamics, the Crystal Dynamics logo, GEX America Inc. ©1998 Nintendo of America Inc. Licensed by Nintendo. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. All other trademarks and trade NOW AVAILABLE “3 1/2 out of 4 stars” “99% Platinum award • ALL-NEW DEEP-SEA SWIMMING LEVEL CRYSTAL DYNAMICS’ www.crystald.com and the GEX character are trademarks of Crystal Dynamics, Inc. ©1998 Crystal Dynamics, Inc. А! rights reserved. Nintendo, Nintendo 64 and the 3-D «№ logo are trademarks of Nintendo of names аге properties of their respective owners. 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Nintendo, Nintendo 64 and the 3-0 "№" logo are trademarks of Nintendo of America Inc. ©1998 Nintendo of America Inc. POLICE LINE DO NOT CROSS. e peenu Left Thumb Left Finger A э» PS Lefi Finger В тїрїї о — Left Finger D yq9eoxogSur4u9T4 Review Crew OUR PHILOSOPHY EGM rates games based on how they compare to other titles on the same system. The highest score we'll give a game is а 10. When a game receives a 10, you can rest assured it's one of the best games ever made-a revolutionary title that truly stands above everything else in its genre for its time. At the other end of the spectrum sits the lowest score a game can receive: a 1.0. This is the kind of game you want to avoid at all costs. It's pure crap, as our scale (above) explains. In the middle lies the average grade, 5.0. Current Favorites Banjo-Kazooie Shining Force IIl Parasite Eve Kartia Favorite Genres: RPGs, Action Crispin Boyer Like everyone else on the staff, Crispin isn't too crazy about Banjo the bear, but he does dig Kazooie and her bad-bird attitude. In fact, Cris wonders why Kazooie even hangs out with the dim-witted fur- ball. She's probably in it for all the fleas, ticks and other tasty para- sites that live in Banjo's fur, Cris figures. And if Banjo and Kazooie ever split up...well, poor Banjo would probably до mad from the itching. Current Favorites Metal Gear Solid Incensed by England getting knocked out of the World Cup by Argentina, John spent much of his reviewing time trying to re-create the ill-fated match. To help compensate, he then decreed that because Independence Day was only observed because it was a celebration of English arse being kicked, July 4th weekend would be cancelled at EGM. And we thought he was kidding! He wasn't... Banjo-Kazooie Int. Superstar Soccer ‘98 Gran Turismo Favorite Genres: Action, Adventure Current Favorites Road Rash 3D. NCAA Football 99 15 Soccer Pro '98 WWE War Zone Favorite Genres: Sports, Racing Shoe wanted to use this space to brag about how he won the office NFL Blitz tournament (upsetting the heavily favored Kujawa). But what he didn’t want us to tell you is just how much time he spends creating wrestlers in WWF War Zone-iit's like watching a giddy little girl play dress-up Barbie for hours. His favorite creation is an evil blue ninja named "Blueballs." Is it a Freudian thing? Current Favorites NCAA Football 99 Madden NFL 99 (PS) NFL GameDay '99 IS Soccer Pro '98 Favorite Genres: Dan Hsu Dean Hager Still totally immersed in Road Rash 3D, Dean's been wearing nothing but a leather coat, boots and chaps to work for the last two weeks. He claims it's just comfortable and has nothing to do with the game (yeah right...). Hopefully EA's NCAA 99 will end his biker phase, not to mention prime him for the landslide of football games coming soon. Also on his must-play list: Rally Cross 2 and Moto Racer 2. Current Favorites Banjo-Kazooie Metal Gear Solid WWF War Zone Kartia Favorite Genres: Strategy, Puzzle Kraig Kujawa Now begins the time of year when Kraig locks himself in the office and does nothing but play the new year's crop of football games. Right now, he's really into NCAA Football 99. In fact, he just narrow- ly beat John Ricciardi in a nail-biting game that went triple over- time. At least all of this pigskin play will be put to good use with the Sports, Strategy next EGM Guide to Sports Video Games right around the corner. John Ricciardi John's had quite a busy month. Не spent most of his free time playing through Shining Force ||| (great game), before heading out to chilly California (yes, chilly-go figure) with Boss England to check out the final Japanese version of Metal Gear Solid (it's sweet!). Now that this issue is finished, he's getting ready to sit down with next month's biggies-Parasite Eve and Mega Man Legends. Life is good... Current Favorites Shawn Sm Banjo-Kazooie Metal Gear Solid Shining Force 111 Red Beans & Rice tive for him. He told us that “Driving to New Orleans from the Chicago area is like playing through Banjo-Kazooie from beginning Current Favorites Metal Gear Solid Shining Force Ill Banjo-Kazooie NCAA Football 99 Favorite Genres: RPGs, Action h Shawn's recent road-trip to New Orleans put distance into perspec- to end-except in Banjo you don't drive an Oldsmobile." Yeah, some- thing like that. Now that he's recovered from the "authentic New Orleans sausage" in his gumbo, he's thinking about going Vegetarian. We repeat: 5.0 IS AN AVERAGE GRADE. Favorite Genres: Simple, ain't it? Action, Adventure Gold Awards go to games whose average score equals 9.0 or higher. Sushi-X We haven't seen very much of Sushi since E3 came to a close. Word on the street is that he's been hit by Cupid's love shuriken, which would easily explain the smell of perfume lingering around his area at the office. Problem with Sushi is you can never tell if it really is a new woman in his life or just another rare piece of Street Fighter || merchandise. Something tells us it's the latter this time...again... Current Favorites Metal Gear Solid Pocket Fighter Shining Force IIl Games that average at Kartia least an 8.0 receive Silver Awards. Favorite Genres: Fighting, RPGs Note: This month’s Review Crew pics were created using WWF War Zone’s player editor. || Banjo 15 the best 3D action/adventure game || to date. Around almost every corner there's something that simply floors me. For instance, in one level you enter a large water- filled room where a giant mechanical shark is anchored. The thing easily takes up the entire || screen and is really awesome-looking. In another level, you can fly all the way to the || top of a huge snowman and then take a sled down his scarf. The levels give me a feeling of great depth. This coupled with the interac- tiveness of the levels makes Banjo one to buy. | haven't played a game in a long time that offers this much gameplay. You have to use all of the moves you learn in order to truly complete each level. There's musical || notes, Jingos, puzzle pieces, a number of minigames and adventures, characters to meet up with and many other objectives. Experienced players may beat early levels in less than an hour each, but beginners will definitely take а lot longer. Withinine levels'of || modest size, the game is a formidable oppo- № nent. The graphics are easily the best on the System, and the music is a lot of fun. The sound effects on the other hand are just damned annoying by the fourth level or so. Why the*game is so sickeningly cute | don’t knowy but it’s nonetheless the best game in the genre by far. Go on and buy it! Shawn What Rare has delivered here is solid-gold gameplay—better, even, than Mario 64. The dual-character dynamic is ingenious, the fog- free graphics are flawless (the N6q’s best), later stages are superbly challenging and the amount of things to do and secrets to discov- er is immense ~ almost daunting. You'll spend a'long time lost in B-K’s,world if you || wantto perfect each level. But you'll spend time fighting the camera, too. Crispi W B-K's graphics are truly beautiful and the game design is. just exquisite. The sense of || enormous scale is incredible and the sheer number of available objectives within each level probably outdoes any other game out || there (even Mario). So is it the perfect game? No. There are two problems —one creative || and one'technical: 1) Banjo himself is a tough || character to really care about, апа 2)'Сатега Al is frustratingly bad sometimes. John D Simply put, Banjo-Kazooie is wonderful. It’s grand, it's beautiful, it’s addicting and most importantly, it’s fun. The game is bigger and better-looking than Mario 64. It gives you so much more to do in terms of gameplay, explo- ration, secrets and technique. The challenge level'is pretty high in some stages (almost to || the point of frustration becauseyou have to || recolléct items if you die), Overall, exquisite A game design. This 15 a must-buy. шоз’ориәјшиммм You have to kind of admire this for trying to do something different with the fighting genre. Unfortunately though, in trying to pro- duce something that has a little bit of every- thing (“Flying Dragon is ALL fighting games in one!” proclaims the press release), Culture j Brain has somehow managed to instead pro- duce something which fails to excel in any area. It’s a 3D fighting game, and a 2D fight- ing game...only both modes look virtually identical. It has “proper” characters and || super-deformed characters. It offers Tourna- ment Modes for up to eight players (also team play) and a Story Mode...and each of || these offer more features than most fighting games. The most important and ambitious feature of the game though is the Monster Maker-esque character development found in || the Super-Deformed game. Winning fights provides credits which can be used to pur- chase and upgrade more than 200 pieces of equipment? Building up this gear makes а fighter more powerful...and a more formida- ble fighter when taken back to the tourna- ments.(by saving to a Controller Pak). You can customize controls, you can use combos, specials and counters...you name it. Shame it looks, sounds, and plays like а real dog. The animation is appalling;and gameplay-wise— this really ain't no Tekken or VF. John D Flying Dragon’s “all things to everyone” idea has fallen on its face. The 2D Mode looks just like the 3D Mode! The fighting is imprecise || and sloppy with lots of cheap stuff, little technique and a lot of button mashing. The SD Mode is standard fare, only slighty more tolerable.due to,its building appeal. But the treasures are inane—special headbands, loin cloths, etc, that enable better throwing!? C'mon. А s0-so fighter for the N64. Dean | hate to dump on Flying Dragon, since it adds new tricks to the fighting-game mix, but the game plays, looks and sounds so darn terrible. The simplistic fighting engine is a cinchyfor button-mashers to master. Aside from a few counters, there's not much tech- nique here. And while control is precise, the awfulicollision detection makes some attacks || seemingly а matter^of luck. Too bad;many of the game's modes are cool ideas. Crisp У The idea of building up a fighting game char- acter RPG-style is certainly ambitious and:l’m surprised no one has tried it before. Flying. Dragon has to be commended for trying something new, but at the end of the day this || really isn't an enjoyable game. The controls are bad, the presentation is terrible and || whenvall is said and done the whole thing comes across as being something of a joke. К Another bad N64 fighting game. Sigh. Sushi wy :aunjeay 3599 шоу ошпје MMM | Developer: Iguana Even though we don't read each other's || reviews before going to print, I’ve got a pretty good idea that my Reckin’ Balls score'll be lower than anyone else's. I've already heard everyone's arguments as to why they dig this game, but nobody's been able to sway me on it—it's just not my thing. Don't get me wrong, Reckin' Balls is hardly a bad game. Puzzle fans will definitely enjoy it for its depth alone (there are more than 100 stages, not includ- ing hidden stuff that | haven't found yet). It's got a pretty good Multiplayer Mode too (for racing), but the Battle Mode is boring and uninspired and nowhere near as fun as most || N64 games’ Battle Modes. My problem is that the game just doesn't do anything for me. The characters are lame (they're like | Madballs rejects with horrendous voices), the weapons are substandard and | just can't find | the fun in mindlessly grappling your way M through level after level of endless track. It's likeUniracers; but without а ће cool stuff (the tricks, the speed, etc.). For four-player racing, | can slightly recommend it; for a fam- M ily-type game that the kids might be amused with, I can probably recommend it a little bit more — but as far as “must-have” N64 games go, this just ain't one of 'em. Not for me, any- way. Definitely get out'and rent it if you can before committing to a purchase. John R | don't get why Ricciardi doesn’t like Iggy’s that much. It's one of those games that looks || overly simplistic and boring, but once you sit down to play it, it really grows on you. The || best part of the game is the excellent level || design. Each track has a unique layout, keep- ing the pace frantic and the challenge level I] high. Multiplayer, as expected; is а lot of fun. This is no Mario Kart by any means, but А you should still check it out. Dan This is a really weird action/racing/puzzle game that turned out much better than | thought it would. Once you learn all of the: different.techniques, the One-player Mode is a lot of fun—if you can ignore the repetitive music and lame voices. As far as the Multiplayer Modes go, Iggy is good for two players. Anything higher makes the viewing || screens too small: advise renting this— it's Ка game you'll either love or hate. Kraig | hate its characters—and | despise the sound effects—but otherwise lggy’s Reckin" Balls is pretty fun. Its gameplay is best described as a 3D take on Uniracers (minus И the tricks), and as in that game you need to learn the tracks before you start having real fun. IRB’s fast pace makes for some confus- ing moments— particularly when you tangle with several other balls. Multiplayer racing's a blast, but Ваше Моде a bust. Cris in y-1 :злэКе]а JO 19quinN 548153 |әләт |00) :aunyeay 3528 This may well be the finest soccer game ever created. As far as gameplay goes it blows EA’s recent FIFA exploits out of the water, which is saying something because World Сир 98 was the finest FIFA to date. So why 15 ISS ’98 so good? And why is it better than its also-wonderful predecessor? Well, | don’t think I’ve ever played a sports title where you feel so in control of what is happening on the field. The controls are virtually perfect and pulling off feints, lobs, one-twos, charges and volleys has never seemed more natural in a soccer title. You can even force fakes when taking free kicks, something I’ve never seen before. Add to this the incredible degree of control you have over the strategy your team plays and you have a near-perfect soc- cer experience. Individual players can be edited and given specific skills so you are forced to “know” your team. On top of this, actions you make as manager, such as chang- ing.captains mid-game, can alter ће overall morale of the team. All of this isn't just fluff either...the teams do behave differently in these situations. If | have any complaints it's that the: gameplay suffers a little in multi- player games. Two-player stuff is fine, but Three- or Four- player sessions can make the game confusing (it-slows down too). This: aside though, ISS '98 rules. John D ISS '98 doesn't feature any sweeping improvements over 15564, but the Al has been improved (especially goalie AI) and there are some cool new animations and graphical tweaks (like a vertical camera: angle, for example). There's some slowdown when playing with four people, and some licenses this time would've beemnice, but these are minor complaints. ISS is still the best soccer game around, bar попе. Kraig 155 ’98 is as solid as last year, with a few tweaks and adjustments (like new player ani- mations, and more stadiums). Normally that would be boring but ISS is the exception (sports game of the year ’97). Not only is the gameplay top-notch, but the amount of depth is amazing. Setting formations and tactics as well as gauging individual players"abililties makes for limitless replay value. 4P play is a little slow but otherwise it’s golden. Dean While the new ISS does admittedly seem like more of an update than a true sequel, it's still a fantastic game and it’s still got the best gameplay, by far, of any soccer game to date. Most of the improvements won't be immedi- ately recognizable (much of it is behind-the- scenes stuff), but the Al is better than last year and the aesthetics have been improved as well (better play by play, too). Nota huge leap, but why toy with greatness? John R p-L :54эКе]а JO лэдшйм 101300) әјҹірәлощ :э4пзеэ1 3529 шо иецо MMM Suisnjuo) 325 saweg лэ^е]4-р puy -c :94n3e9J 3540 М. [oro oM o ротата u n Step one: Turn on Virtual Chess 64. Step two: Turn off its ridiculous battle-chess anima- tions. These repetitive, crudely animated Scenes are more annoying than entertaining. You'll want to switch to the 2D board view, too, since the 3D board can make for awk- ward perspectives. Such gripes aside, the rest of VC64 is a surprisingly deep and com- prehensive chess game. The charm here is in the options. You get a tutorial that covers everything you'd ever want to know about chess, including basic moves and terminolo- gy, advanced strategies and classic blunders to avoid. You can also practice several end- game scenarios or sit back and watch play- by-play analysis of famous chess matches, some more than a century old. The tutorials are strictly no-frills, with scrolling text to highlight on-board goings-on. But hey—we're talkin’ chess here, not GoldenEye. VC64 offers 14 difficulty levels, including Beginner Modes that force the computer to play like an idiot. Still not being a chess genius myself—l found the easiest level to be pretty tough. At the highest difficulty level, the CPU can com- pute up to 3,000 possible moves per second (Titus! chess engine has won several world- class tournaments). Chess masters won't be disappointed, and newbies have everything they need to get into the game. Cris 7 in This is one fairly impressive cartridge. The extensive and comprehensive tutorials have taught me things | never knew about the game of chess. The Al is also pretty damn solid. | had trouble beating some of the easy levels (though I’m no chess expert by any stretch of the imagination). | found the 3D Mode painful to play and watch, so | ended up just playing plain ol’ 2D chess. The battles are pretty weak as well. Dan This kind of reminds me of Battle Chess, except it isn’t nearly as good. The battles displayed when chess pieces collide are real- ly cheesy..|. understand that there's limited cartridge space, but most of them are pretty lame. You can turn off the animations and make the game into a plain vanilla Chess. match: If that's what you're looking for, this is.good enough to serve those needs. Just don't expect anything too fancy. Krai 1 | wasn't expecting anything too flashy from Virtual.Chess 64, but if they're going to have animated battle scenes similar to Battle. Chess they should at least be as good as the ones in Battle Chess. Other than that, the only problem | had was the slow play. Still, Virtual Chess 64 is fun and straightforward. If you're looking for something simple, try it out. But.don't expect VC64 to spice things up too much in the chess arena. Shawn T-L :52ә6е] 40 JequinN зиоцецииу 55э4-э133е9 :э4пзеэ4 350M suondo үемозпу :э1п3еэ4 3529 Wo'saureSsnyiy MMM If you're a wrestling fan, there's no doubt about this game being a good buy. It has plenty of wrestlers, signature moves, modes of play and great graphics. For those of you out there who are like me though (who think wrestling is alright but nothing spectacular), don’t expect this game to bring anything all that innovative to the table. It’s not going to change your mind about the fake...er, dra- matic sport of professional wrestling. In fact, the most innovative feature of this title— something | think is simply incredible—is the Create Player Mode. 1 haven’t had this much fun since | made tracks in Excitebike! Sure, a lot of it is just for laughs but isn’t that what gaming is all about anyway? | think so. Picture this: A scrawny 100-pound dude wear- ing nothing but an eye-patch, suspenders, bow-tie and leather knee-high boots fighting against the massive Undertaker. Now that’s what | call comedy. Another impressive fea- ture is the game's audio. A few times I forgot it was all on a cartridge—it’s quite impressive in both quantity and quality. | can’t say the control is all that intuitive though. Trying to hit one of the C buttons along with A or B to do a move is a little tricky when you're also trying to position your guy properly. Still, the game is all about fun. We laughed for hours on end while playing this one. Shawn By now you should know that we here at EGM are all suckers for great multiplayer games. Well, let me tell ya —- WWF War Zone ranks right up there with the best of 'em. The engine isn't quite as solid as WCW Vs. NWO, but the gameplay is more exciting, the modes are more interesting (Weapons and Cage Modes rule), and the Create Player feature is just. totally awesome. If you're into four-player games, this really is a must-own. John R Think what you will of professional rasslin'. If you take the time to learn the myriad of moves in War Zone (so you're not just mind- lessly mashing on buttons), you'll find.a great game, with great controls, great voice-work and great animations (so realistic, they'll make you cry out “ouch” more than once). Tons of modes and a sweet Create Player feature gives WZ incredible replay value. Collision detection is a bit iffy at times... Dam Aside from the smoother textures, and the addition of a couple of modes, this is essen- tially the same as the PS War Zone. It doesn’t seem quite as responsive but that could just bean analog thing. Multiplayer is great fun, and the Create Player Mode is fantastic. The Training Mode and instant moves lists are very helpful too. | never thought a wrestling game could be this hilarious and fun-(in mul- tiplayer), but believe me, it is! Dean J9]1594M-V-23891) :әлпуеәу 3599 0) 1004 :91n3e24 3540 39U WIE MMM | suppose C is the best 32-Bit Contra game, but that’s only because 1996’s Contra: Legacy of War was a disaster. At least C attempts to be a Contra game—in a few places, anyway. It starts out promising enough, with a 3D side-scrolling “remix” of the first level of Contra III for the Super NES; But even this stage is ho-hum, lacking the tiny touches (exploding cars, collapsing buildings, etc.) that put so much personality—and soul— into the Super NES game. C's remaining eight lev- els slide downhill from there. These monoto- nous 3D stages at times play like an unin- spired Tomb Raider clone, other times like Legacy of War (blah!). A few levels do rip pages right out of Contra history. One decent stage is reminiscent of the forward-scrolling bunker-busting portions of the original NES Contra. And C's final level—this one also side- scrolling—is home to a classic Contra Boss. | Still, it takes more than familiar weapons, enemies atid-flashing red доо таке à Gontra game. You need top-notch control; Which C often lacks. And you most definitely need.aJwo-player Mode, which this also: lacks. Like Legacy of War, C was developed by Appaloosa Interactive. OK, Konami, you gave this.team two tries, neither of which worked out. For the sake ofithefranchise, please develop the next Contra in-house! Cris 7 in What's the deal with this one? Is it that hard to do a good Contra game? It'shouldn't be. The first level makes you think the game might be alright —it has somewhat of an old- school feel. But then the game goes on апа. tufs into something completely different. Кате catch-phrases spouting from your char; acter’s mouth, unimaginitve enemies and Bosses attacking frém every angle and a lack of decent gameplay await you. Shawn | don't know about you, but when Lupgraded frof a SNES to a PlayStation three years ago, one of the reasons | did so was to play better games with better graphics and, you know... more “oomph.” This has about as much “oomph” as a plastic spoon. The graphics suék big time, and to be honest Contra 1 both looked and played much better. It's dull, unimaginativecand a'disgrace tothe Contra franchise. Avoid like the pox John D Yet again, Konami has brought out another lamé game that shouldn't have been called Gontra, The gameplay is incredibly annoy- ing—too Пага їп some spots, too easy.in oth- ers. Worst of all, it’s too repetitious even though it has different 2D and 3D levels. The graphics and sounds are pretty average, but thesgun effects and explosions-arerreally bad. please бине outa real Contra game Kraig C: THE CONTRA ADVENTURE Й 1 :54эАе4 JO saquiny 1042$-әр1$ :әлпуеә4 3599 9513 ЗицзЛләлз :э4п3еэ4 3540M WOD"1WeUOy MMM Originally designed as a PC add-on disc (called Aftermath), Red Alert: Retaliation has been substantially reworked to stand on its own as a sequel to the best real-time strategy game on the PlayStation. Retaliation offers 34 completely new (and more difficult) missions, 100 new multiplayer maps, and a ton of new units to make it play somewhat differently from the previous Red Alert game. The new units are quite welcome and add some depth to gameplay, but they don’t present anything that we haven’t seen before in one form or another. For example, there are Tesla Tanks that simply shoot Tesla bursts from their turrets instead.of shells and Shock Troopers that shoot the same bursts instead of bullets. Suffice to say, if you’re looking for all-new and fancy units, you might be a bit disap- pointed. Graphically, the game is identical to the original, but at least there are 16 new techno-tunes to wage war by. As you can see, theré'are a tot of additions, but.jüst as many things that are the same. Because of this, my recommendation for this game is two-fold. If you don’t have Red Alert or do and are a die- hard fan, it’s a good idea to buy Retaliation. But otherwise, it’s probably a much better idea to rent it and try out some of the new levels to.see if it's reatlyworth buying what is essentially the same game twice. Krai | If C&C; Red Alert only served to whet your appetite, themprepare for a fullscourse meal. Retaliation is a great package for any real- time strategy fan. This two-disc set has tons of missions, lots of new units and more maps (for Skirmish and 2P Link Modes) than you'll ever need—over 100! The intuitive controls take no time getting used to, although on larger maps, it gets'really tough trying to coordinate everything properly. Dan If you're.a fan of the previous two PlayStation C&C games, then Retaliation іѕ:а must-buy. And that's appropriate, seeing as how this. game's intense difficulty is geared toward C&C veterans. The new units, more puzzle-like missions and secret scenarios (Egad! Giant ants!) make this more than just a glorified mission pack (well, it’s actually two PC mis- sion packs). But best of all are the Multiplayer Battle and Co-op Modes. Crispin I'm a big fan of the C&C series, and yet again Westwood seems to have done the trick. The formula may be getting a little old these days, but for PlayStation strategy gaming this is still one of the best series. Retaliation isttougher than.previous C&Cs, but there's enough new stuff to keep you interested. The new units are basically old RA:units stuck: together;i.e., Tesla ТапК.= Tesla Tank, but it still makes for an exciting game: T-L :5лэАе]а JO 1oquinN $иип мом :э4пзеэ4 3528 sjuouoAo1dui uSnou3 0N :э4п3еэ4 3540 U02'po0MjsoWMMM John D | lost count of the number of times | threw down the joypad and screamed, “I hate this f$#@&4! game" while playing it. Frustrating just isn’t the word. It may have high-speed graphics that zip along at a reputed 6ofps, and it may be filled to overflowing with lens flare and colored lighting, but it has a nasty habit of killing you five seconds before the end of a mission. Control of your futuristic cop vehicle (car, bike or hover-plane thingy) is extremely responsive, but at no point makes any kind of attempt at trying to be even the remotest bit realistic. The high- speed high jinks are fun at first, but can make hurtling around the smallish city maps fairly tough in places. All of the mission goals sent to you by police dispatch (destroy this, pacify that, blow this up...etc., etc.) result in script- ed bad-guy movement patterns and you don’t get the impression that there is really any Al driving the enemy responses. Targets always turn up пиће same place and then follow the same route every time, though it does seem to throw objectives at you in a random order. Woo-hoo. Careful, such variety Will makeme giddy. Yet another PlayStation game that exhibits a preference for style over content. Nice graphics engine, duff gameplay. For the big kids among из however—there’s a button for the siren sound... John D Crime Killer gets points for being real fast (60 fps) as well as graphically sharp. Honestly, the gameplay isn’t that bad either. The prob- lem is the.premise—rooting around a.city playing cat and mouse with criminal vehicles gets old quick. Too much radar watchin’ and not enough variety in the levels contributes to the:malaise. | could see the game's engine being used more appropriately for a'straight racing sim, though. Dean There’s a lot of futuristic driving action games out there, and Crime Killer doesn’t do enough to set itself apart from the mediocre pack. The graphics are good and the frame-rate is fast, but this sort of unoriginal gameplay is getting a little tired. The mission-based com- bat gets repetitive and tedious, though there are-awariety of vehicles and weapons to help spice things ир а bit. In the end, #ћіѕ;іѕ ап above-average, but forgettable title. Krai 1 | like to drive fast and blow stuff ир аз much as the next guy, but Crime Killer almost takes the fun out of offensive driving. The 15 missions are so mindless and repetitive that! quickly lost interest in the game and its hap- hazard plot. CK is more like a ground-based G-Police.with randomly generated missions and really, really stupid enemies. Most bad- dies, in fact, seem tó justicircle the block, waiting for you to kill them. Crispin TL :5лэКе]4 JO saquiny 1y Ашаиз JO 4227 juaseddy :әлпдеәј 3540M saiydesy ujoouis sey :aunjeay 3599 що>'Ае] Члэзигммм IS SOCCER PRO "9 While it’s not as healthy as its N64 counter- part, ISS Pro ’98 has a great balance of realis- tic and arcade gameplay tempered with a swell amount of stats and options. Variable game speed comtrol and a bunch of difficulty levels are especially useful in this competent game. In general the game feels like an improved version of Goal Storm ’97 (which is a great compliment by the way). There’s no World Cup license but with play this good, who cares? Player animations are decent if not a little jerky-looking when in motion, but head movements, hand gestures and defen- sive moves all look nice. The ball and game physics in general are believable. There are no crazy half-field goal shots or other such “money plays.” Slide-tackles are realistic—no 20-foot blasts when the player is barely mov- ing. Little things mean a lot too, especially tactics like the through- and long-pass. The through-pass is especially instrumental in keeping thegame momentum onthe speedy side. А well-executed fast break using noth} ing but through-passes is a beautiful thing to withessin 155 Pro '98. As far as negatives go, the weather effects are a little cheesy (espe- éially rain) and while | personally don't agree, Ricciardi seems to think the goalie Al is on the weak'side. For пе Р5.! would rank 155 Pro :98 near or at the top of the heap. Dean My testing of this game involved а re-creation of £figland’s failed World Cup game against Argentina. Fortunately my game didn’t result in a travesty of free kicks and penalties. It did however, reveal that ISS Pro ’98 is probably the best footie game on the PS. It doesn’t feel quité,as solid as the N64 version (the controls‘don’t feel as reliable) but the flexibil- ity ofthe game makes ир.Гог this. Who cares if the player names are wrong? John D It's not. as. good as the N64 version, but this verSion of ISS:for the PlayStation is the best Soccer game onthe system, easily topping any of the other soccer games in playability. The graphics are very good, particularly the smoothly animated players that move about at a brisk pace. Again, as always with Konami games, the game lacks licensing to make it the complete package. But nevertheless, this is the PS soccer game to get. Krai 7 Even though the graphics and animation іп ISS Pro 98 are superior to those in EAS World-Cup.98, | still prefer the latter overall. Passing and defense are overly dominant in ISS Pro; to the point where it becomes fris- tratingly difficult to make any swift advances on thé net...and when you do, more than half the time you'll have no problemvscoring (the goalie Al is prettyslame)a Definitely.a very solid вате, but | prefer WC98- $-1 :5зәЛе]4 JO saquiny Aejdawiey 43005 :aanyeay 3599 5322343 аэцзезлА AdyYOH :э4пзег1 3540 шоэә'"шепо}] MMM KARTIA 2 Soldier Kartia may look like another Tactics-style clone, but it looks and plays different enough from its brethren (Final Fantasy Tactics, Ogre Tactics) to warrant a serious look...assuming you like these kinds of games enough to fig- ure out the nuances of each one. To start off, Kartia is beautiful— not quite up to FFT stan- dards, but the art and music are grade A. The suspenseful story line also kept me engrossed. | had a hard time putting down the controller because | wanted to see what events would unfold after finishing each bat- tle. But the game's best side has got to be its strategy engine. It's extremely simple to learn (making Kartia a little easier to get into than FFT, in my opinion). But the nature of Kartia's battle system also forces you to really think and plan out your fights. The on-field factors (weapons, unit-type, terrain, magic) can be so integral, you can spend 10-20 minutes before each scuffle preparing your army (yet allthe details never bog the game down since the gameplay is so intuitive). On the down side, the story line is 190 percent linear, with nosinteractivity, and the human charac- ters have no great distinction between them (Kartia doesn't have character classes like. Mages ог Archers — everyone draws from the same pool of weaponsvand spells, making them very generic). Dan Kartia was developed with the promise that itdíbe easier to get into than the deeper FF Tactics and Tactics Ogre. And, sure enough, the game's rock-paper-scissors combats user-friendly yet still challenging to fans of this RPG subgenre. But your ability to create Weapons, mix magic and monster types and preplan for battles means Kartiais:anything but shallow. The Two-player options-are а great рек much better than 10's. Crispin Kartia fooled me. At first | thought the game wotild be а standard strategy/RPG. | was wrong. It may not have the flashiest of graph- ics or the most well-written dialogue, but the story is engaging, the music is great and the battles are challenging. The Vs, Mode is the game's best feature. All games of this sort Should have a two-player Mode like Kartia’s. No, Kartia isn’t the best game in its genre but it’s one to seriously look into. Shawn If you liked Final Fantasy Tactics or Tactics Ог, Ката Should be right ир ўойг alley. Thanks to the simplicity of the battle system (it's not too simple, but it’s much less com- plex thai either of the above two games), it's really easy to get into Kartia, and the story (actually two stories) will keep you hooked. The 2P battle is a nice addition, and the Amano art is gorgeoüs (the man's a genius). This is the next step for FFT ѓапѕ. Sushi 1-1 :злаКе}а JO AaquinN әшЗиз АЗазелз$ әлгипуц| :ainjeay 3528 Sqo(/sasse| 1әўэ®лецгу ON :э4п3еэ4 1540 шоэѕпе'ммм New game, same story. It’s time for this game series to grow up. The latest addition to the Bottom of the oth series is by far the best of the bunch, but it still suffers from most of the same problems that hurt the previous few editions—it just doesn’t feel like a com- plete game. There is no MLB team license (there are real players though), the menus look pathetic, and the game’s features are very sparse, save a cool Training Mode. Thankfully, the game is pretty fun to play. It takes some getting used to, but BotN’s tight gameplay gives you the feeling of being in total control of the action. To ease your way into gameplay, you can change a few options to make many of the hardest parts of the game happen automatically such as fielding, or aiming your bat. The 3D graphics аге а mixed bag. The player models are decent, but lack major detail. In fact, they’re probably the least detailed of any recent PlayStation base- ballgame. Most of the animations агемегу smooth-and look real, but on occasion there will be some slowdown or one that just does- n't looktight. In all, BotN '99 is а good game, but one that’s difficult to recommend given it’s meatier competition. If you don’t give a damn about tons of features, atmosphere and team licenses;then give this one a shot. Otherwise, just play MLB '99: Krai f BotN '99 has a couple of very cool features (Scenario айа Training Modes).tfiat barely keep the game from falling into the pit of mediocrity. As a baseball fan, 1 have to ask— why bother'releasing a game that’s lacking ateam license and most of the ballparks when the competition has all that and mare AND (in most cases) better gameplay? With the righttweaks, BotN could be a real con- tender, but for this year, РЇЇ pass. John R I'm diggin’ this one. Bottom of the oth '99 is a fast, competitive and very easy-to-learn base- Ба game. Sure there's no team license and the statsaren’t heavy, but I'll take gameplay over stats any day. The ambience is good, as are the player animations and the classic bat- ting interface. Granted it allows you to hit a lot, but it does keep things:exeiting. For a fun, arcade- quite-good. Give ita try: Bottom of the oth is a very safe baseball гате for those of you who don’ care much about stats and realism. Since | don't care about that stuff the game’s almost perfect for те. This one gives good play. The graph- ics and animation are solid, the voice-over and music Keeps things moving and the game's ease-of-play is quite impressive. Since а want оц.бЁ a baseball game is some fun, BotN is the one for me. Shawn 2-1 :s4ahe}d JO Јәдшпм Кејдошео 3se4 :aanjeay 1599 чопејигзала Xe3A :э4пзеэ4 3510M UIOD'IUPUOJ'MMM NCAA FOOTBALL 99 sher: Ele Developer Tiburon 8-1 :5аћеја JO дэдшим It's amazing what EA can do when they put some real effort into it. Instead of just throw- ing their college football game together this year, they gave it its own development team. The result is that NCAA 99 is much better than last year’s game. The most obvious change are the polygonal graphics. EA did a great job of making the players look and function in 3D, without letting them suffer from the typical boxy and rough-edged look associated with polygons. This is because the player models are very good and the textures on each player are so detailed that they hide many of their rough edges. Additionally, there are tons of new animations (wrap tackles, low, high and one-handed grabs) that make the players come to life. The only downside 15 that the frame-rate drops a bit sometimes (particularly when there’s lots of players mov- ing on-screen), although it doesn’t hurt the flow of play much. NCAA's gameplay is very good'and easy to learn. The artificial'intelli- gence is pretty good, and there are tons of learning aides available to help newcomers become comfortable with the game. The amountiof features in NCAA 99 15 just unbe- lievable. The Dynasty Mode and number of college licenses it has are unrivaled, and it evenshas а play editoizIf.you're a college football fan, be sure to get this game! Krai 1 Чздәп әј!рәләц :э1п3еэ4 3529 Detailed polygonal players, a play editor, clas- sic/&ames of the past and improved player animation all shine bright in NCAA this year. Strong Al prohibits unrealistic play (running left and then throwing hard right, ete.), which 15а big improvement. The game is Very sim- like, almost to the point of frustration, but it Still retains some flash. My big-complaint— the tackles still look unrealistic. Otherwise thisis a greatly improved game. Dean This is what I’ve been waiting for. Last year's NCAA game had plenty of options and depth, but the Al was just far too shoddy. Now we get a much better engine, far more options and features than last year, and best of all great Al that rivals last year’s Madden games. As always with EA, the game's presentation is fantastic; and the gameplay is as solid as everslf you're a fan'of college football, you must check this out. Great game! John R ayey әшел щ doq |ец015е220 :ainyeay 3510M EA Sports’ first polygonal college football game is nice. It is a very comprehensive title. In fact, NCAA Football 99 has.so many fea- tures, you'd think you'd never need to buy another football game. This one has a play editor, historic'games, a Dynasty Mode, etc. The gameplay is solid too, except tackling takes getting used to, and the animation isa bit sluggish. It’s about time EA Sports left the ugly world of sprites behind them. Dan U02'5340dseo'MMM A pint-sized, super-deformed version of Street Fighter was inevitable. Thankfully, Capcom gave Pocket Fighter (Super Gem Fighter Mini-Mix in arcades) a decent treat- ment. Unlike some other “Kids” games, Pocket Fighter offers a lot of new and inter- esting ingredients to the old SF formula. Perhaps the best is the use of gems to power up individual special moves—now, instead of just straight fight-to-the-death rounds, you have to worry about collecting gems to build up your fireballs and dragon punches. This leads to some fun and frantic matches as you and your opponent race around trying to gather all the gems on the screen. Pocket Fighter has a certain magical quality to it, because everything is so...cute. Ken’s Shinryuken leaves him charred, Chun-Li pass- es love notes and Felicia transforms into a feline Mega Man, er, Mega Kitty. But once you've seen all the wackiness, Pocket Fighter may leave уой feeling a little empty. The. gameplay, despite having counters, roll- aways and other features, is very simplified. The worst offender is the tap-tap combo sys- tem (any moron can pull three or fourhit combos off with minimal effort). This is a fun game, and Street Fighter fans should check it out, but it may be:better suited for younger, less hardcore fighting game fans. Dan 1-1 :5лэАе4 JO saquiny puy ѕшәс) :элпзеэ4 3598 Pocket Fighter isn’t exactly the most in-depth fighting game Capcom’s ever made, but it reatly does have a lot more to it than just cutesy graphics and hilarious animations. The gameplay is fast-paced and fun, and the Guard/Crushes and special combos add a lot to the game’s appeal. The Edit Fighter Mode does nothing for me at all, butitdoesn’t take away anything from ће game, so what the heck. Capcom fans will eat this up. John R soquio) dej-dej :aunyeay 3510 Maybe it’s the ludicrous over the top.presen- tation or the bizarre sense of humor evident throughout—{ dunno—but this is very cool. The graphics and animation are superb, and while the gameplay itself is more of your “disposable” Variety rather than hardcore Street Fighter action, it does have a distract- ing quality that makes it enjoyabe. Don’t take it too seriously and you'll. have а good time—and that’s what's important. John D Pocket Fighter surprised me. Underneath the childish graphics and silly combos (Akuma swinging a giant 2x4? Yes!), found a solid and decent fighting game. Although Pocket Fighter,takes considerably less skill to play than any of the grown-up SEs, it's still fun. The Edit Mode, however, should’ve been left out. This Create-your-own-fighter Mode had potential, but whaf's the point if you can't Sushi шо»'шозде MMM play as your own character? ЧУ ЧУ ЧУ ЧУ ЧУ ЧУ ЧУ ЧУ ЧУ ЧУ ЧУ ЧУ TURBO PROP RACING <} Turbo Prop Racing reminds me a little bit of Jet Moto. Both games are kind of fun (or at least competent) but they don’t quite take it over the top. In other words, they’re middle of the road, or perhaps just mediocre. That’s not to say TPR doesn’t have some nice fea- tures and redeeming value ’cause it does— especially when compared to Interplay’s less- than-stellar Power Boat Racing (don’t get them confused). | won't even go there...but | will say TPR does a much better job of creat- ing the sensation of speed and agility on water than PBR did. Granted the water effects are still well below Wave Race 64 quality, but they’re not bad, especially in light of the PlayStation’s leaner processing power. | found most of the courses playable, with the empha- sis on the racing gameplay rather than the aesthetics of the courses. That, to me, is why you play a racing game. (Go figure?) Unfortunately some tracks (Canyon and Glacier. Baypfor example) are justtoo'danin narrow and volatile to race well. These аге а loss as far as I'm concerned. Still others pro- vide the perfect water-way for flat-out speed and competition. Most importantly the game- play and the frame-rate are both pretty good. Without these elements Turbo Prop would be below раг, but happilythey’re present, making this а decent water racer all around. Dean T-L 5лаћеја JO 10qunN paads Jo чоцезиаб :24n3eaJ 3529 The first thing that strikes me about Turbo Prop Racing is its graphics. There’s not much bad about them other than the polygonal break-up that occurs at times with the.water. Вика we all know graphics only go so far. The game's control just doesn’t feel right in both Analog and. Digital Modes, and in а rac- ing game control is everything:-lalways end up getting spun агойпа for по good:reason. It's one to try—=not one to buy. Shawn әше әлү sasıno) әшо$ :әлпуеәу 3810M This forgettable, vaguely WipeOut-ish racer just doesn't do anything for те: Its Al is frus- tratingly cheap. It needs more tracks. And it most definitely needs better control. It took me an unreasonably long time to get used to my boat’s squirrely handling—and even then | found it too easy to get thrown into the wrong:direction. On the plus side, you get some cool multiplayer options, and the hi-res graphics look very nice. 1 | remember when this came out in the U.K. a year ago under the name Rapid Racer...and as far аз | can tell, nothing has changed apart from.the name. Turbo Prop is significantly better than Powerboat Racing (that's not say- ing much), but it still suffers. | mean, really, who's interested.in racing boats? Imagine a slow-ish car racing game with-terrible han- dling and blue, wobbly tarmac and you'll know what to expect. John D шо’ иоцез<Ае] MMM WARGAMES: DEFCON 1 f m WarGames: Defcon 1 is a slick little package. It combines the mayhem of games like Mass Destruction and Return Fire but throws in a mission structure scaled down from one of the Strike games. Still, the game didn't hold my attention all that long. Although WG has interesting objectives in some missions, what they usually come back to is the same old thing: semi-mindless destruction (1 say semi- mindless because there is a certain amount of strategy involved with what vehicle is best against what enemy). Sure, destroying a slew. of mechanized ships and troops has a nice ring to it but it gets quite repetitious. For example, missions will have you take out enemy forces which have secured an area. Once you do that, an e-mail pops up saying something like, “Good job, but now the enemy has secured a similar location up the road,” and the cycle starts over. And it's like that on both the Norad and WOPR side. Even withithat те гате is fun because of its.sim- ple Return Fire feel. Also be'sure fo try the Two-player Mode —it adds some replay to the title. | do like the Co-op Mode better than the deathmatch mode though, mainly because, again, the Deathmatch Mode is a bit too mindless for me. One other gripe is the long load times beforedevels. WarGames isn't bad, but it's not exactly a müst-buy. Shawn TL :54эАе]4 JO 49quinN ѕәріцәд JO Jequinw :on3e94 3599 Despite the ridiculous use of the classic movie license, this is a very cool action- strategy wargame that is very reminscent of Return Fife. The gameplay is well-balanced between shooting and thinking, and will keep you busy for a long time since you can choose from two different sides. The graph- ics, sounds and music arenitspectacular, but they аге good enough to make this-a surpris- ingly challenging and fun game. Krai 1 Кејдәшес) aAaday :э4п3еэ4 3510 1 don’t appreciate that MGM thinks us con- sole gamers need a dumbed-down action- oriented strategy game (compared to the PC version, that is). We're “smart” enough to play Red Alert, no? Still, Defcon 1 is enjoy- able. The game’s best features are its frantic gameplay and co-op missions. The games worst features are its long load times and idi- otic movement AlUnitsiget stuck in the ter- rain all ће time —it’s very frustrating). Dan Despite a few niggles, WarGames is actually pretty good. The graphics aresperfectly ade- quate and the mission structure is simple but effective 165 all a bit Return Fire-ish—but that’s not necessarily a bad thing. The prob- lems аге centered on the truly pathetic Al. Issuing one of the few, simple orders to your units frequently results in absolute anarchy. They can’t even find their way back«to base if there's Something їп the way. John D ЧУ ЧУ ЧУ ЧУ шоз'әл!уәеләуииш8ш:ллм WWF WAR ZONE Developer: Iguana Any game that can make me want to play as huge men in tight outfits for hours must be a good one. WWF War Zone is such a game. It rather surprised me how great a time | had playing War Zone. Sure the animation is top- notch—some of the best ever seen on the PlayStation. Sure the game has a wide variety of moves and wrestlers—even ex-WWFer, Bret Hart. Sure the game has lots of different modes, from Tornado to Weapon Matches. But it’s not until you get a couple of your friends and start bashing each other’s skulls in (video game speaking, of course) before you truly appreciate this game. We all hada blast playing War Zone here. From Shawn and me cage tag-teaming up against John R. and Dean, to having a television smashed over my head (again, in the video game world— quit your wishful thinking!), we all played for hours and laughed our heads off. The best part, by far, is getting to create your own wrestler fróm.scratch. How сайўбй Eo wrong with a game that lets you create а 50046. hairy freak show named “Elephant Sak” (Shawn's child)? The game could've scored higher had the engine been tweaked. The €ontrols are a bit sluggish, but worse, the col- lision between multiple wrestlers.seems non- existent at times, a.slight.downer in.those frantic four-player slugfests. Dan p-1 :здэКе]4 JO 49quinN 49]1591M- V-93€21) :94n389J 1599 This game is hilarious. You can have just as muh fun withthe Create Player Mode as you can actually “wrasslin’.” The graphics are nice and are as life-like as I've seen for such a game; It's definitely a multiplayer title though, | don’tknow if I'd play it much 18, but man is it great as a four-player contest. Creating a slew of whacked-out wrestlers is half ће ил, while the engaging gameplay and thrill of the fight is the other. Dean 1102 1004 :aanzeay 3540 WWF War Zone is one of the best multiplayer games out there. Come to think of it, it's actu- ally the best wrestling game on the PS so far, too. №5 а little bit lighter on features than the N64 version, and the graphics are a little weaker, but gameplay-wise'it’s just as much fun and a total blast with four people. The Create Player feature is too.muchrfuri—you can literally spend'hours making your own wrestlers (we did). Check it out. John R If you take War Zone for what itis, then you should have fun with it...I did. At first I thought to myself, “Oh man, another wrestling’game,” but this one really.offers а lot. What really does it for me is the Create Player Mode. Since | саге lêss about real wrestlers, this mode lets you make charac- ters you can relate to (in my-case:a superfat guy named Bubba Jones won ов War Zone is а blast, especially multiplayer. Shawn ЧУ ЧУ U ЧУ зәи'ште|әәе' ЛАЛА Publisher: Sega of America Developer: Sonic Software/Camelot Featured In: EGM #104 Рт going to start this review by making a direct request to Sega of America: Please please please please please please please please please please please bring Scenarios 2 and 3 of Shining Force III to the U.S.!! How else are you gonna keep your fans busy until Dreamcast launches next year? Anyway, back to the review: Shining Force III is awesome. If you're a fan of the series, don't even bother reading the rest of this review—just go buy the game, now. It's not enough that this game has awesome graphics, an incredibly smooth. 3D engine, a great soundtrack and intense battles— it's also got the best story of any SF game yet, and surprisingly good writing, too. The one big downside to Shining Force III is that it's part one of a three-part series in Japan, and the chances of us seeing parts two and three are pretty slim. It's too bad, since they each tell the same story as this one does, only from the eyes of a different icter (Prince Mediond in Scenario 2, , the music i Шу draws уо! {Не game's Бай VISUALS SOUND INGENUITY L:suake}g JO 49quinN Клоз$ 3215 :24n3e34 1598 5 E) 3 % = 5 s Е £ & Ej > 5 Ei 5 = 5 P | 8 3 Е ЊЕ 5 E] кә go ~ s wo2'eBas MMM REPLAY 9 9 7 6 WINA HOME CONSOLE GAME SYSTEM! Page 75 SUMMER GAMING Your GUIDE TO THE BEST VIDEO GAMES, ARCADES & INTERACTI a Take the ultimate road trip to the nation's | hottest high-tech playgrounds. Read about i | coolest arcades near you! | | We also preview every console game set to hit stores this summer, including blockbusters NFL Blitz and Banjo-Kazooie! Our roundup on portable systems shows which handheld is a must-have | on long car trips. Read about the hottest arcade | games and more inside! | Buy one before they're gone! се о се Со аа ШОНЫ Á i “Official All the popular tricks, PlayStat Magazine 7 codes and PlayStation All-Strategy Special Issue! strategies! Tons of in-depth strate- PlayStation games plus an incredible collection || of the best PlayStation | tricks and codes. | All-Nintendo coverage by | the editors of Electronic Filled with the latest reviews, lots | of new N64 tricks and blowout | | strategies for Yoshi’s Story and | | Mystical Ninja. PLUS а new Zelda | 64 update. | Abe3eJS "deu au} јо мед Jaujoue 0} пол уяцм pue "js ay} и! 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UMeds zey} suodeəm ayy :sua3| au) злоду узима 11edoy uodeaM Лиу 1е12э4$ Луис euin r Кио yeneds dn-1amog Aug әш r dn-1amog Код шә *Әә$0|2 00} ешоз о] suaddey oym эцолие 340 ҳо! ue» пол *se»xuemue ay) је SBN} лега dn jas под j| '(g) 103елэиэ9 1эмод eu pue (у) 193497 SJO}SIA a4} Je 5104 usnquie }рәл8 OM] эле әләц | 'олоц ом JIM SSuly) Auew os и!ел1э3 JO әиел apim e 531005 3| "521961 Зиэлэзир NO Зщ/д 10} 3594 eu JO auo s! |әлә| 5141. weq J9A00H $и013е207 шә} шеа J9A00H Vs. Street Fighter Now there’s finally a way to switch characters in the middle of the game! On the Main Menu Screen, quickly press Triangle, Triangle, Right, Circle, L1. The EX Option will appear. Now you can choose from Original Mode or EX Edition (the normal PlayStation version). You can also choose a Full Hyper Combo Gauge that resets to Level 3 every time you use it in the game! To be able to switch characters, choose “Original” Game Mode and press Start. Now you must choose Versus Mode from the Main Menu, as the trick only works for two players. On the Character Select Screen, both players must pick the same characters, but in opposite positions. For example, if player 1 picks Ryu and then Ken, player 2 must pick Ken and then Ryu. Once you do this, choose your options and go into the game. To switch characters in the middle of play, press L1+R1 simultaneously. If you configured the buttons differently, press. both H.Punch and H.Kick buttons at the same time to switch. - Joey Lugo Brookfield, WI eerie жеге Loa 1 On the Main Menu Screen, do After this mode appears, the code for EX Option. choose "Original" Game Mode. Have both players choose the Both H. Punch « H. Kick can be same characters, but switched. used to change characters! Vigilante 8 MANY INCREDIBLE CODES Hidden Vehicles—From the Main Menu Screen, access the Options. Choose Game Status and then press the Circle button for the passcode. Enter this password: WMNNWLHTSCUCLH. After pressing X, all of the vehicles will be revealed in Arcade Mode, including the 64 Luxo Saucer. Monster Wheels— From the Main Menu Screen, access the Options. Now choose Game Status and then press the Circle button for the passcode. Now enter this password: MONSTER. WHEELS. Every vehicle's tires will now be huge! Deadly Missiles— From the Main Menu Screen, access the Options. Now choose Game Status and then press the Circle button for the passcode. Now enter this password: DEADLY MISSILE. Your inter- ceptor missiles will do more damage. Lighter Cars— From the Main Menu Screen, access the Options. Now choose Game Status and then press the Circle button for the passcode. Now enter this password: REDUCE. GRAVITY. The vehicles will jump higher. Invincibility— From the Main Menu Screen, access the Options. Now choose Game Status and then press the Circle button for the passcode. Now enter this password: 1 WILL NOT DIE. You will now be invulnerable to all hits. _ Same Vehicle—From the Main Menu Screen, access the Options. Now choose Game Status and then press the Circle button for the passcode. Now enter this password: SAME CHARACTER. In Arcade Mode, you can choose opponents that are the same as your car. Increase Difficulty— From the Main Menu Screen, access the Options. Now choose Game Status and then press the Circle button for the passcode. Now enter this password: HARDEST. OF ALL. Your opponents will now be more aggressive and the game will be more difficult. No Enemies— From the Main Menu Screen, access the Options. Now choose Game Status and then press the Circle button for the passcode. Now enter this password: GO. SIGHTSEEING. This allows you to pick “no enemies” in Arcade Mode. . Play Your Own CDs— When you are in the middle of playing the game, press Start to pause. Now press the Open button on the PlayStation. Replace the . All of the hidden vehicles will be revealed in Arcade Mode. Or = BO $ — + IN Somes Enter MONSTER_WHEELS at the Game Status option. © Every weapon has two secret moves. One move for each weapon is revealed in the manual. Here are the rest: Interceptor Missiles - Halo Decoy: Up, Up, Down, Fire Machine Guns. Cost = two missiles. Bull’s-Eye Rockets - Stampede: Up, Down, Up, Fire Machine Guns. Cost = five rockets. Sky Hammer Mortar - Turtle Turnover: Down, Down, Down, Fire Machine Guns. Cost = two shells. Bruiser Cannon - Cow Puncher: Down, Up, Up, Fire Machine Guns. Cost = two shells. Roadkill Mines - Cactus Patch: Left, Right, Up, Fire Machine Guns. Cost = one to six mines. Secret Moves Enter the passcode: WMNNWL- HTSCUCLH under Game Status. GAME STATUS CHOOSE PLAYER Ө» em 6 This passcode will also reveal the hidden '64 Luxo Saucer! GAME STATUS This will give any car or truck huge, monster truck tires! Mortal Kombat 4 DEFAULT GUNPOD WEAPONS From the Main Menu, choose “Arcade” Mode. Now choose one-on-one Kombat. On the Fighter Select Screen, press Start on controller two. This will join in a second player. Now take controller one and move to the “Group” icon at the bottom of the screen. Choose this option and let player 2 choose his/her character. Now player 1 must defeat player 2. Then player 2 must press Start (at the Falling Screen) to continue. Repeat the same process on the Fighter Select Screen with player 1 choosing the group select, and player 2 choosing a character. You will notice that player 1 will be playing as a different character in succession each time you do this. Keep doing this process until you reach the last character in the Fighter Select Screen (Sonya). After the Group Select chooses her and you defeat player 2, have player 2 continue and go back to the Fighter Select Screen again. Now have player 1 choose any character (not from the Group select this time). Meat will appear in place of your chosen fighter. He will have the same moves as the fighter you chose from the Select Screen. As long as you continue, you can play as Meat with any other character. Choose "Group" and let play- er 2 choose his/her character. Defeat player 2, and press Start at the Falling Screen. MINOS MM: 00 EE komo ng плмез лаби Pick any player and fight. You'll be playing as Meat! Repeat this and have player 1 keep defeating player 2. Panzer Dragoon HIDDEN ROOMS There are a pair of hidden rooms filled with tons of goodies in the URU Underground Ruins. Once you have beaten this level, go to the ruins with your dragon and make your way down one level to level B2F east. Once there fly to the large room to the north (the one with all of the unfinished monsters hanging from the ceiling). Between the large room and the hallway is a shadowed space that you can target and enter. Once you enter you will find yourself in a secret Head to B2F east (map), then fly north to the large room. Vigilante 8 CD with any standard music CD of your choice. Now you can choose the track you want to play in the game. The only drawback to this is that you have to swap the disc again when the level ends. area marked B?F. There you will have to leave your dragon behind and go for- ward on a floater to gather all of the cool stuff. In order to get everything, you must go back and forth to this area five times. On one of the branches you will even find an entrance to a second hidden room, B??F. On one of the branches, you'll find another area called B??F. Enter the shadowed space. You'll see an area called B?F. Jersey Devil EASY T-UP LOOP When you first begin your game, jump on top of the water spray in the fountain. There you will find a 1-Ир. Now when facing City Hall, take the path to the right. When you reach the dead end, punch the fence in front of you. It will fall down and reveal a pipe. Go into the pipe and you'll be in Knarf's Forest. As soon as you get there, backtrack through the pipe again to exit the level. Now go back to the fountain and the 1-Up will be back! Collect it to get another life. Repeat this process and you will have a plethora of lives to begin the game! N20 MANY CHEAT CODES At the Main Menu, scroll through the choices until you see “game options.” Access this option and inside this Options Menu, scroll until you see "enter code." Now access this option and . enter the following cheats for the results shown: Firewall Cheat - X, X, Square, X, X, X, Triangle, Triangle. Weapons Cheat - Square, X, Circle, Square, X, Square, Circle, Square. Infinite Lives - Circle, X, X, Triangle, Square, Triangle, Square, Circle. Access any Level - Square, Triangle, Circle, Triangle, X, Triangle, Square, X. < © 906 Go back апа forth through the pipe collecting the 1-цр. Get the 1-0р on the fountain, Rob Keller - Toledo, ОН then go right, past City Hall. J ENTER CHEAT | “= отиши ABCDEFGH) JKLMNOPOR OSTUVWXYZ Tee PRPPAPLYR ABCDEFGHI JKLMNOPOR STUYWXYZ Bonus Ship - X, X, X, Square, Triangle, Circle, X, Triangle. Bonus Level Access - Square, Square, Square, Triangle, Circle, Triangle, Square, Square. Water Effect On - Circle, X, Square, Triangle, Triangle, Circle, Triangle, Circle. No Bonus Reset After Death - Square, Triangle, X. Triangle, Circle, Square, Triangle, X. Disable Cheats - Square, Square, X, Circle, Circle, Circle, Circle, Triangle. lé ct evel m puc Another code lets you access a level select. One of the codes reveals access to a fifth ship. Enter one of the button codes on this Password Screen. © Flemental/GearboltiContest| Grand Prize ( First Prizes (2): $10,000 Elemental Gearbolt™ Assassin Case with Gold GunCon® Runner-up Prizes (10): One-Year Subscription to EGM Entry Deadline: Jan. 15, 1999 To Enter: Send a legible photograph or a video tape showing the final - — status summary screen from the Single-Player Normal Mode (sample ET m у Г depicted at left) of the PlayStation® game Elemental Gearbolt, along = with a 3x5 card or paper containing your name, address, age and phone number to: Elemental GearboltTM Contest c/o Working Designs, 18135 Clear Creek Road, Redding, CA 96001. For a complete list of.rules, ligibility, and trictions send I AI You Need To Know — ELECTRONIC GAMING == MONTHLY ev PlayStation "95. eacccdfe Gadgets Electronics Cool Places New Media Cool stuff you could probably live without, but shouldn’t О What's All the Buz About? 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То tenter ur est ie | 1 Get the Latest Expert Gamer ттеу ond 1 pu — Tricks, Codes & Strategy! № ° Hear Review Crew Members’ minute You п 18 years old EIS parents’ permission minute а aly sewen spo Brain Warp Andra Kerr, Newark, NJ * Michael Cherney, Carona, CA • Matthew Stollman, Farmington Hills, MI * Donald Jones, Detroit, MI • Jim O'Donell, Crescent City, CA Lights Out Antoine Jones, Los Angeles, CA • Rich Westendorf, Arvada, CO • Cody Gyao, Jacksonville, FL • Jesse Yeung, Sunnyside, NY • Sean Thomas, Imperial Beach, CA Light Wars Tyrell Gordon, Inkster, MI e Matt Richenburg, Braintree, MA e Nicolas Page, Rochester, WA e Albert Mungu, San Diego, СА • Joshua Bowden, Idaho Falls, Idaho Raymond Carnasciole, Bayville, М) game.com Allen Thomas, Los Angeles, СА • Justin Johnson, Covington, KY • Ricardo Montes, Chicago, IL • Allen Green, Madison, NC e Sam Litt, Pittsburgh, PA PRIZES PROVIDED BY: "PIT ‘5914012913 1661] Jo зрешерел! рејејибан. www.tigertoys.com EGM Shirts and Hats Shown Here May Vary Slightly From Ones Awarded 4), Entry. 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Restrictions; Volo: Where prohibited on restricted! by law, All federal; state and local regulations apply. | SOFTBANK ZIFF-DAVIS ZD INC. e CHAIRMAN AND CEO Eric Hippeau by Kraig Kujawa Chief Financial Officer Timothy O'Brien kraig_kujawa@zd.com President, ZD Publishing Claude P. Sheer President, ZD Market Intelligence Bob Brown President, ZD Comdex and Forums Jason Chudnofsky President, ZD Brand and Market Services Terri Holbrooke President, ZD Internet Productions Dan Rosensweig President, ZD Education William Rosenthal President, ZD Television Larry W. Wangberg Senior Vice President, Human Resources Rayna Brown Senior Vice President, Planning and Development Daryl R. Otte Vice President, Information Services Steve Gladyszewski Vice President, General Counsel and Secretary J. Malcolm Morris | Game Controllers: _ | Progression or Regression? Vice President, Controller Mark Moyer Vice President, Human Resources, Operations Tracy Nadi Treasurer Thomas L. Wright iur Bee uring my tour of duty through a small number of tweaks to | nm b in the Review Crew, fix its flawed shoulder buttons that qu USE Joe Gillespie | | I've noticed one very were devoid of tactile feedback. | B annoying thing: | Unfortunately the quality of their digi- ZD Media Network Executive Director Jeff Bruce I5 often play inferior ver- tal pad decreased, and finally the latest | sions of games on one rev of their controller is pretty solid. | 56 Ў system because the Sega also did nicely with their analog | 58 ЕР standard controller оп controller. They learned and adapted — the system with the superior game just or did they? Managing Director Scott Murphy ZD BRAND & MARKET SERVICES Vice President, 20 Brand Marketing Brooke Correll | doesn't work very well with it. The base As impressive as the Dreamcast’s Vice President, Client Marketing Michael Perkowski | controller of a system should never be hardware is, the controller isn’t. Yes, , | so offensive that it keeps you from the PDA will add a gimmicky and new Vica President Corporate азга ЕШ Vale playing certain games, but it’s definite- dimension to games, but the pad is Vice President, ZD Brand Management Herb Stern ly panned out to be that way. definitely a regression in design. It is The biggest offender is the Nintendo bulky and has only four face buttons Vice President, Corporate Relations Gregory Jarboe 64 controller. Sure, it revolutionized and two shoulder buttons. With such ZD Publishing console game control with an analog sophisticated hardware, it seems stick, and the press went goo-goo over imminent that games will need many President Claude P. Sheer | it. But frankly, after playing а lot more buttons —something. Executive Vice President Don Byrnes | of games with it, its major | Dreamcast's controller won't | Executive Vice President Chris Dobbrow | weaknesses are incredi- | | provide. It doesn’t even | bly apparent. The digital = | | have force-feedback— | рад is way too stiff, the aggre | | | = that’s something that | controller has too few = Sa G & everyone has right now! | shoulder buttons, and Е = & | Ironically, the сотра- worst of all, the face- ^A ny with the least amount button configuration p of gaming experience is with the small and unin- k tackling these issues tuitive yellow “C” buttons Ў best, albeit not perfectly. Sony's PlayStation con- is abominable. It's obvious Nintendo troller has its minor short- Executive Vice President Jack Dolce Executive Vice President Al DiGuido Executive Vice President Thomas McGrade Executive Vice President Michael J. Miller Senior Vice President Nancy Newman Vice President Bob Bader designed this Е А comings, but it is Vice President John Dodge quirky controller We wish this Dreamcast controller the best all-around и implicitly to work had at least two more buttons. pad. Furthermore, Roos ок ae well with games Sony has shown Vice President Roger Herrmann like Mario 64, Banjo-Kazooie and amazing skill at quickly adapting to the x = GoldenEye, and indeed it does. But evolution of controllers and then one- ا‎ tare) what about fighting games and sports upping the competition in delivering it Vice President Eric Lundquist games—two genres that simply do not to consumers. For example, Nintendo е К A get along with stiff digital pads and brought out the Rumble Pak to much Vice President Bill Machrone small buttons all labeled “C.” This fanfare and Sony countered with the Vice President Jim Manning is even more interesting when you superior Dual Shock, now packed in consider that those are two of gaming's with their systems. Sega was proud to Vice President Charles Mast most popular and best-selling genres. show their PDA as one of Dreamcast’s Vice President James F. Ramaley What were they thinking? new wonders, and Sony was quick to To their credit, Nintendo has shown a steal that thunder by showing a PDA Vice President Paul Somerson great deal of pioneering spirit by forg- that works with their existing Vice Presiden (Mak Ven Nome ing new ground with analog control PlayStation. and their Rumble Pak—| just wish they Hopefully, this demonstrates that Vice President Sam Whitmore put as much attention into the overall game control isn’t just about gimmicks, ЕО ее Garcon design of their controller. bells and whistles, but rather sound, NA Drictor селе ne а БЫЧ Sega seemed to have just as much fundamental design. While game hard- Director, Benchmark Operations Bill Catchings trouble with their Saturn controller ware is quickly progressing, it’s unfor- 3 and may continue to do so with their tunate that in many ways game con- Director, ZD Labs Lauren Black Dreamcast. The Saturn controller went trollers are regressing. ZIFF DAVIS A SOFTBANK Company ‘hh L; EXPERT, ” d Formerly EGM* E Most Memorable of All Time!4 ER, Formerly EGM* What is Expert Gamer? Ds of tricks and j codes for all systems! e incredibty detailed ; reveal every secret and item! s and from the реп themselves. © Features on special ELEGTRONIC: GAMING: Next issue is gonna be big and packed with tons of information headlined with LucasArts’ next N64 game, Rogue Squadron! Obviously, you'll want to hear those Star Wars tunes in grand style, which is why we're also going to have a com- plete guide on how to build the Ultimate Gaming Rig. Whether PERT, We'll show you the many impressive new features in GameDay 99. There’s a couple of really cool milestones that we'll be celebrat- ing in the September issue of OPM: There's the three-year anniversary of that little gray box known as the PlayStation and a full year of the Official U.S. PlayStation Magazine (12 issues and demo discs in the bag!). *All editorial content subject to change. Twisted Metal 3 is finally here. We'll have an in-depth look at this long- awaited sequel. Thunder Force V is almost here. We'll bring you the latest juicy details. you're shoppin' bargains or looking for a setup that'll rival the cost of a car, we've got the information you're looking for. We'll also have previews of Twisted Metal 3, and more Metal Gear Solid to go along with reviews of Parasite Eve, Madden NFL 99 and NFL GameDay 99! So you think you've found ALL the secrets in Banjo- Kazooie? Read X65 next issue and think again! Expect plenty of cool information worthy of these two stellar occa- sions aside from the requisite *Happy Birthdays To You." And before you take your party hat off, check out our previews of NFL GameDay 99, Thunder Force V and DarkStalkers III plus reviews of Parasite Eve and МАМЕ Warzone. September 1998 September 1998 The football wars are here! Check out reviews of this year’s Madden and GameDay. LucasArts’ latest Star Wars Nintendo 64 game, Rogue Squadron promises to be hot. Find out all about it next issue. XGs next issue will show you which weapon works best during certain situations in Elemental Gearbolt. Expert Gamer takes you back to school with some exciting and detailed guides on today’s challenging video games. First, if you thought last issue’s Banjo guide was extensive, just wait until September’s. It will provide more helpful tips as well as a few “unexpected” surprises. Explore a darker side of gaming with Squaresoft’s apocalyptic RPG Parasite Eve, and save humanity while you're at it. -MONTA DY October 1998 With a mixture of 2D and 3D, C: The Contra Adventure could leave gamers topsy-turvy—if they don’t have the XG guide. Elemental Gearbolt’s main theme could be kill or be killed. However, XG’s guide will make you the victor by pinpointing the Bosses’ weak points as well as how to use each weapon to its fullest. Also next month, we'll have а strategy guide on С: The Contra Adventure for Contra fans. Bart + 007 ~ KERMIT = EGM quota: Reprinted from Е Е * мма! Dynamics. © 1998 Crystal Dynamics. Al Ri Crystal Dynamics, the Crystal Dynamics logo, GEX and the GEX character are trader — GamePro “Killer looks, intricate “The best 3-D “99% Platinum levels, a wry sense of mascot/ platform Award... More humor... There's a new game on the personality than platform king on the PlayStation” any video game PlayStation RM character. — GamePro — PSExtreme PlayStation; U.S. Pocket Fighter Ninja: Shadow Dark : War Zone Crime Killer Mortal Kombat 4 1M Sakura War 2 Dracula X Evangelion S.G.F. Deep Fear Princess Crown Pocket Fighter Gun Griffon 2 1 Lunar 2 Samurai Shodown 3 & 4 Cooman [еп Ше Langrissier 5 Real Bout Е Е Special : E quu Racer 2 Gardian Force d Dragon Ball Z Legend $49 Еш Legend Dungeons & Dragon Collection M [ês of Desti Super Adventure Rockman = Nido. RII Radiant Silvergun AB 3 Sega Ages Galaxy Force 2 ark Stalker Astra Superstars ОУБ & Dragon Super Robot War F Complete |$ Metal Gear Solid Grandia Satum mete Phantasy Star Col. $49 | 6% E IMPORT Metal Gear Solid Gundam Battle Master 2 $65 Brave Fencer Musashiden Rival Schools Real Bout Special Dominated Mind и Bomberman Phantasy Race д The King of Fighters Kyo Sol Divide Super Adventure Rockman Eternal Wings Silhoutte Mirage Choro Q Marine Boat Over Blood 2 Puzzle Bobble 4 Gunbaar (Gunbullet 2) Capcom Generation Star Ocean 2nd Story Crisis Beat Sokaigi Xenogear Tenchu = 5 The Lengend Of Heroes-1&2 : —— King Of Fighters 97 E Final Fantasy 8 (Coming In Nov.) G-Darius $59. 5 $29 Import) F Zero X а ibl Super Robot Spirits Ms ш Choro Q 64 wW E Warzone Ragugakids. 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ORDER HOTLINE DEALER & WHOLESALERS WELCOME (02 88 Фе - DD 710-1 W. Las Tunas, San Gasnier, СА 91776 « Fax: 626-458-6845 vis pe ит ма ма ми MS ME мо ма та ma BRE Software me EXAMS] dg Ait У Return this coupon with your next mail order (not valid on phone or online orders) Credi it Card Orders: (209) 432- 2684 and receive $5.00 OFF your purchase. Please list alternatives when ordering by 24 Hour FAXBACK Information ed (209) 432-2644 | mail. Not valid with any other offers, Sales or Specials. This coupon is valid through А 9/30/98. No copies accepted. If we can't fill your order within 30 days, we will E-Mail: info @ bresoftware.com turn your order, payment, and this coupon to you, EM САЗН for your old games/systems Receive a check back or purchase other titles of your choice - Prices in this ad good thru Sept 30, 1998 New Games Available for PlayStation and Nintendo 64 - Call for latest titles and items not listed below - DARKSTALKERSS 34851600 MAGIOCARPET 29991400 RAYMAN 1988800 UNHOLYWAR 9495/1600 OUEST Er pesosaazone 350100 низссктећна iq REEELASSALLTH asam имао ею puPrcewonom saaw CASH for сыл Pneus qup ео о тү сай еи ra eg uides DEAD UNITY 3451500 MARVELSUP.HEROES 343/1400 AEBUS 4951400 VIRTUALPOOL 3498/1500 SAN FRANCISCO RUSH 39992000 DEATHRAPDUNGEON 3495/1400 MASSDESTRUCTON 24851200 REDASPHALLT 2965/1400 VMDAACNG ‘3488/1800 SNOWBOARDKIDS 24991400 5 stems BÉGEPTONI Зао MASTERSHONSTERS ИБ REDLINE зидао VIKRAGING 38591500 STAR FOX 66 14398.00 NASTERSTERASKASI 29991400 REONECKRAMPAGE? 39282000 VRBASERHLLU] 179580 NORUMGLEPAK ун "- DESCENTMAKMUM 295957400 MOK 23951400 RELOADED 2198120 VAGOLF 87 2498/1200 STARWARS omer EB 5 DESTRUCT.DERBY 178580 WECHWARRIOR2 2289400 RESOENTEVIL 1869000 VS 2899400 SHADOWS OF EMPIRE A91600 SS 5 [Alundra Hint B PlayStation „ Запаљени: sey MENS 31981500 STRATEGY GUDE 99520 WARGODS 1995840 НА ЕО Sow PlayStation 0 Alundra Hint Book $1495 ^ DEML DIGE 20951500 MEGAMANLEGENDS 39951800 DIRECTORSCUT 24981200 WARHAMMER 29851400 SUPERMAN О ущелий | Breath of Fire III Strategy Guide $14.95 DBLO 2899/1400 MEGANANXA 3495/1500 RESDENTEVL2 34591600 WARHAMMER пете елый Ok sh PCA AV acs) Castlevania Survival Guidt We Sell Used /We Buy DEMROTALOGY 2495/1000 MICROMACHINES 2098/1400 STRATEGYGUDE 999200 САЛОМЕ 24981200 томе daspan заливе, | castlevania Survival Guide $1295 We St Ne Buy озоното 2895/1400 MKMYTHOLOGIES 29991400 RETURN FIRE, 1999800 WARCRAFT 195100 тракту 90000) LIX ‘70 | Final Fantasy Tactics Official Guide 51495 IHE DSOWORLDA 31991600 MKTHLOGY 2499200 REVOLUTIONX 1439600 WARGAMES ED Tonocono HUNTER Gen умна $9 | Forsaken (PlayStation) Strategy Guid $1495 папа Operon SED SPENT RACE 1489600 не ED MANGAS Журо (UROKDNOHUNTER aeoo Mey svonaa swa o Se | Forsaken (PlayStation) Strategy Guide OOM 2351400 MLB $8 1935800 RIDGERACERREV. 29981400 WARRIORSOFFATE 34951600 ШЕК 44 3E2800 Tiesela untere tetuer. | Mortal Kombat 4 Strategy Guide $12.95 DRAGONBALLGT 3952000 МВФ 2995/1400 RISK 31951600 WCWNITRO 2995140 WAR GODS 28941200 © botom of your PlayStation. | Quest 64 Official Guid $12.95 ЗАО DRAGONHEART 29951200 MONOPOLY 3498/1500 AVAL SCHOOLS 29991400 WCWVS.WORLD 29351400 wavepaceea муп YU Rave any questons about he 5 аш : ALIE TREO. 1289000 DUKE NUKEM 29351400 MONSTER RANCHER 2495/1200 RIVEN 34981600 WILDS 39952000 WAYNE GRETZKY pet 1309 efel number or how much you wil J Resident Evil 2 Official Strategy Guide $9.95 О rer 185580 TMETOKUL 39582000 NORTALKOMBATS 1753800 ROADRASH 2995/1400 WILDARNS 24251200 WAYNE GRETNY 28061800 оу Раба posse || сада Frontier Strategy Guide $14.95 ALLSTAR BASEBALL ST 1999700 OYNASTYWARRORS 7889400 MORTAL KOMBAT 4 095/000 ROXDRASHOD = 1699/1600 STRATEGYGUIDE 339200 WAYN 308981800 cal BEFORE sending your system, || Saga Front ny Aue 1 AED GENERAL 22631400 EARIHHORMIMD 38952000 MOTORACER 28980400 ROBOPIT 14951600 WINGCOMMANDERS 24851200 WOWVS.NWO 44992000 Nintendo 64 57 || Super Mario 64 Survival Guide $995 ALONE Е ЭЗ MOTORACERZ 34891600 ROBOTRONX 178560 WING COMMANDERS 2028190 WET 39850 tons muet nate тош [T.i Ogre Hint Book $1295 NOM ong 2571420 ELEMA GEARBOLT ANAND MOTORTOONG?. 1800800 ROMSKNEDONSA 98700 WPEOUT Тою WELOF FORTUNE 0000 Cure AC Arle and g : | лн Аш EDEN 195800 MYST 34951500 AOSCOMCQUEEN 34951600 WPEOUTXL заза WORIDOURSS 2400 A Cale, Cones Stems | Tekken 3 Strategy Guide $12.95 ARCADES GREAT 2081400 ESPNEXTREME GAMES 2495/1200 NZOMTROUSOMDE 34551600 RUNNING WILD diim WORDCUPS меш WORLD GRAND PRIX 448572400 Shane systems wil be renmed | Tomb Raider 2 Official Strategy Guide $12.95 к 29590 EXOALEURZSSSAD 10091400 NAMCO MUSEUM RUSH HOUR 2495/1200 WORLDCUPGOLF 29881400 WHE WARZONE 49892800 ратара [S1200 minimun, ! 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ЕСИ 29891400 FFAWORLDCUP 98 34291500 NANOTEKWARROR 2489200 SHADOWNMASTERS 24851200 XCOM 1755600 о Бохе$ Combat svategies and ps essenial for survival, Over 500 captioned pictures 1o But AUTO DESTRUCT 2495/1200. FIFTH ELEMENT. 3495/1600 NASCARRACING'S8 29951400 SHELLSHOCK 1495/00 XMENCHILDREN ATOM 34.9514 00: best strategies and secrets. FIGHTINGFORCE 2998/200 NASCARRAGNG ЗӨ 5289000 SHIPWRECKERS 24951210 XMENVSSTFGHIER 49/1800 PlayStation Survival Guide Vol.3 51495 AZURE DREAM. 30552000 Final Doom 2995400 NBAFASTBREAK 1995800 SILVERLOAD 1495600 XEVIOUS 30 38. N | t ti 2 у бокко Ена T M rS NO Instructions?|ocececu ЫЫ BALLBLAZERCHAMP 1499800 SURVIVAL GUIDE 1295/300 NBA IN THE ZONE 1495600 SKELETON WARRIOR 1995800 п о E TE оен No Problem!!! [шины и SS A0 SLAYER prom] ЫШЫ | №64 Survival Guide $14.95 H T 95/1400 NBAJAMEXTREME — 1995800 SMALL SOLDIERS 34951800 " n includes: Cii USA, КВ Instinct, Mario Kat 64, Mortal Kombat Тоу, Ромни ВАТМАН aoa 20851200 OFFICALGUDE 1235200 NBAJAMTOUREDIT. 1799800 SOUL SLADE 299/1400 We buy the following games without адий тин Sar Fox Soper Tok Ware Paco d Ways Cty GATTLEARENATOSH, 1299600 FOATNGRUNNER 1498600 ВАШЕМ 1499600 SOVETSTAKE 24891200 boxes or instructions. 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ASSAULT 5459050 бате Boy (cartridge only) $2.00 || Gretzky Hockey 98 BEYONO THEBEYONO 2995/1400 FCG OOF аи NECE ЧӘ 34251600 ASCOT E ALLSTAREASEBALL че 42952500 Game Gear (cartridge only) $1.00 | Yoshi's Story Survival Guide $12.95 BGEASSWRLDCHMP 36081800 Gps т) $1.00 | Тёзумздеваштепевгиив. бана ard srtegeslo eroy tene pan aisat GPOUCE 2995/1400 NEEDFORSPEED2 SPYROTHEDRAGON 31981600 ВОЕН КӘ g эго Super Nintendo (cartridge only) $4.00 | 02 maps fo tie entr gave show you where рова ches are. For beginners Eum 4390500 GALOPRACER __ Пё NEEDSPEEDV.FALLY SHAGUDATOR 1795800 BLAST CORPS Ern ват Em) | cba Eyes 10:99600 GAMESHARKW/BOOK 34931500 NEEDFORSPEEDS ‘STARFIGHTER VS М О БЕЛО, aturn (disc only) > Call fc Guides/Hint Book: poner 200980 GEX 1998800 NEWMANN HAAS RAC. 'STARWINDER 17:95600 pee 3552000 PlayStation (disc only) $5.00 all for more Guides/Hint Books паја апааа еа сцену а MENO ‘ао Nintendo 64 (cartridge only) $1200 | Ask about used Guides/Hint Books 28991400 GHOSTINTHESHELL 2998/1400 NFL GAMEDAY 97 STEELREIGN 199500 BUSTAMOVEI 49592400 Ni rtridge only) dissi GHOSTRIDER ore ee NELGAMEDAY O 1095800 STREET FIGHTER RE IPEA EE ES A Notat jue ен Supe Mario, Duck. nu The above strategy guides/hint books are BRAND NEW factory fresh. =: jh (EL 19.95 jromite, Hogan's Alley and other za у) siio COAL STOR SOCCER Ee NLORHOKCUUDST ED Ме 2020 E o тө i Dip dads " 4 24981200 NFL XTREME 31951600 SFCOLLECTION 3498/1400 3 пао Th Ni A BOTTOM OF TEST 37 ВО areo e д ppp ВАР eee ited pots ames (tue Figner Rent ele = W с sorle PRAHMATORCE 2408/1200 GRAND SLAN BASEBALL 1499600 NHLEREAKANAY 8 1925700 STREET RACER- 1989800 DARKRFT Ges games that vere induded with systems. 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On a full sized piece of paper, write your name, complete BURNNGROID „1494800 HEA EAR 34951400 OGREBATILE TEGNOSTACKERS 29581200 FFAWORLDCUPSS 44682000 address, phone number end a ISt Of all пе games you would E tires 2495200 HERCSAOVENTURE 34951400 OLYMPIC SUM. GAMES 1995800 TECMOSUPERBOWL 1995800 FIGHTERSDESTINY 3498/1600 [ke to order. To speed processing of your order, list an PlayStation STANCE а S неди 34351400 ONE 24481200 TECHOWORLDGOLF 23981400 FLYING DRAGON 24950400 ЦӘ 1001001. Т0 hie vou ore ake $ у M 299910 некен 2495/1200 OVERBLOOD 24851200 TECHOSDECEPTON 34551500 FORSAKEN дю Alternative for each tle you аге ordering Жз) OCTANE 1495600 PAC MAN GHOST ZONE 3485/1400 TEKKEN 1995800 GAME SHARK 2. Calculate the total for the games you wish to order, including | Sony Memory Card ал20 HOTSHOTSGOLF 34951600 PANDEMONIUM 1995800 TEKKEN2 2885/1400 WITHINSTRUCTONS 349511500 Shipping & handling charges ($8.00 for the first 1 or 2 games, || Pelican 1 Meg Memory Card 29991200 IMPACT RACING 1855800 PANDEMONUM2 ^ 23951200 TEKKENS. 3895/1800 GEXENTER THEGECKO4A4 952100 $1.00 for each additional. Alaska, Hawaii, PR, APO, FPO, PO 4 Pr INCREDIBLE HULK 2495/1200 PANZER GENERAL 24951200 TEMPESTX 1995/800 GOIDENEYEO — 49952500 Boxes add $5.00). California residents add 7 75% sales tax, | Pelican 32 Meg Memory Card 17RD REDE DOE E AMEN TEE PS AP ADD ETE ALLE QUA ATIS Cue 49390800 3. Allow an additonal 21 days for personal checks to clear - | Sony Dual Shock Control Pad 9951400 INTELIGENTON a e NA. 2495/1200 НЕХЕН 29591200 send money order for fastest processing. Allow 40 days to || Pelican Control Pad INTELUGENTOUBE 24891200 PERFECTWEAPON 1869800 TESTDAVES а pans pee Д п кА ЭПА wri TRACK AFIELD 1945800 PERSONA 22951400 TESTDRVEOFFROAD 28951200 о алаш (вое orders placed wih money orders and 60 caysto receive Û Controller Extension Cable Pelican Multitap 400 RONEBLOOD 25397200 PEATOURGOLF9S 183480 TEIRGPUS ма orders placed with personal checks. 2899180 IONMANXOWAN 25991200 PGATOURGOLFS 2995200 THEFNALROUND 28991200 YenGapreynesaLLessezace 4. Sed YOU order to the address below. Bare Анов Seve AG Sonem ТОСМО Siena RENE азаю Pelican Link Cable 2 rp Do D uu Balam : To Sell | CODENAME: TENA 24841200 ‘SUPER о PIAL Missi таа sno ны 399600 о ое Third Party S-Video/AV Cable COMMAND a CONouen 281000 JERSEVDEM e PITPALLID ND THUNDERTRCKRALLY 24991200 cen sy Peet) Third Party RF Cable HE DONE roma qum emus team шиша еа Games/Systems | "етет несов ки S332000 Joe BLOW 8160) FONTELANKWIGUN 49982500 ТМЕСОММАНОО 1995800 МАО КАЯТ ЕА sh PlayStation Game Shark JOHNNY BAZOOKATONE 1495600 POPULOUSS 30050000 TNECAISISWGUN 40982500 reese шш, 1. On a fll sized piece of paper, write your name, complete CONSTRUCTOR 3485/1600 JUDGEDREDD 24951200 PORSCHE CHALLENGE 29951400 TIMESHOCKPNBALL 34951600 а JCONTRALEGACYWAR 24991200 умр FLASH 1499800 PONERMOVEWREST. 2393/400 TANHARDCORE 4X4 29891400 MSCHEFUAKERS 28851200 address, phone number and a ist of all the gamesisystems Ni 4 ОСАО ОО Е eee Mr 28891800 MISSONIMPOSSIBLE 44952500 with the buy back prices you are seing. Intendo CooLBOARDEAS2 2490150 MGA, 1799800 POWERRANGERSZEO 24991200 TOSLNO T. . 24881200 MKUYTHOLOGIES = 18842000 2 Ifyou wouid Ike fo purchase games wih the money orcredi |È COUAERCHSS 249200 үлпа РСС ааа POMER SOOGER SASEN TONOM BATTLE 81800 MKTRLOGY 3495/1600 received, list the titles you would like to order on the same | Nintendo Rumble Pak 16.95 CRASH BANDICOOT, S o KARTIA 30952000 POWERBOATRACING 29951400 TOMB RAIDER 1795800 MORTALKOMBAT4 4995/2800 piece of paper. Quake Pak (2 Rumble Settings) 14.95 CRASIBANDEGOT, 1799800 KLEAKONAMPER, 1485600 FAEDATORRACING 34081600 STRATEGYGUDE 888200 MULTIRAGNGCHAMP 3052000 3, Pack your games, all paperwork and any couponsin abox. || Quake Pak Super (2 Rumble Set, 4X Memory Card) 2995 CRASHEANDICOOT? 25540 LUNS ZONE 1785800 PRIMAL RAGE, 1055800 TOMBRADER2 . 2495/50 MYSTCALNINJA 44952400 Send fhe box to ihe add ess below by UPS or registered mal р ; y $ тесен 20881200 KINGOFFIGHTERS 1995800 PRO PINBALL 2496/1200 STRATEGYGUIDE 995200 NAGANOWINTEROLY. 39991800 Ba sure to include the Dept #'on the outside of your package. | 206K Memory Card (Standard) 9.95 RINGS FIELD 1885600 PROJECT HORNED OWL 1429600 TOWBRAIDERS 20952000 NASCAR ЗО dao Возле оошо не ое ао: [ 1 Meg Memory Card (4X) 1995 CRITICOM. 1499800 KING'S FIELDII 24951000 PROJECT OVERKILL ^ 1495600 TOMBA 3495/1600 NBACOURTSIDE 39952000 снос 94140 age SIR НИСКИМ 248000 TO GUN. 1630809 NBAMANGTME 495/500 the dale listed below wil be issued our current catalog prices. || 5 Meg Memory Card (20X) 3495 CROW CITY OF ANGELS 29951400 KRAZY VAN 1499800 PSYCHICFORCE 2499/1200 TOTALECUPSETURGO 1498600 NBAINTHEZONESS 40952400 4. You will normally receive your check within 7-12 business CRUSADERNOREM. 1985800 LEAGUEOFPAIN 1795800 PUNKYSKUNK 24951200 TREASURESOFDEEP 2495/1200 NBAPOWER FORWARD 4995/2400 days after we receive your package. pene Con Ea 26.95 CRYPT KILLER 1939800 LEGACYOFKAN 29951400 QUAKE 34981800 TRPLEPLAY'S7 1499800 NFLBUTZ 49550800 Controller Extension Cable 7.95 (меч 1455600 LETHAL ENFORCER 182 2965/1200 RAGE RACER 2995/1400 TRIPLE PLAY SS 1955800 NFLO-BACKCLUBSS 3495140 Send your Games/Systems/Orders to: Third Party RF Cable 14.95 E rg СЕРЕ АТОО ARAN IDE ER RC je deeem аала ао een ene ава ВНЕ Software Terre sare $ UNTEF 1495 1 19.958 | КОШОК OMED К ию TURBOPROPRACNG ASEO ООС ио Dept. EM9 HU ae олат 2888 sj MADDEN 98. 1995600 RAY STORM 2495/1200 TWISTED METAL 1798800 PILOTWINGS 64 39952000 352 W. Bedford Ave, Suite 104 Call for ltems Not Listed DARKLIGHT CONFLICT 1995800 MADDEN 99 34.9518.00 RAY TRACERS 2995/1400 TWISTED METAL2 29951200 QUAKE 39.95/20.00 Fresno, CA 93711 FREE 56K Modem они 42е Www.bresoftware.COm оо nonny Secure Ordering Titles in /TALICS are newer and may or may not be available, please call for availability. All games must include box, jewel case, instructions, and any hint books/maps that were included with the game. We will deduct $2.00 for each N64 cartridge without a cardboard insert, $2.00 for broken Saturn plastic boxes and $1.00 for broken CD jewel cases, Games: without Бох, instructions, etc will be returned at your expense ($5.00 minimum). Cartridges/discs not in resellable condition or with evidence of rental store stickers will be returned at your expense ($5.00 minimum). All games are Used, include a 90 DAY WARRANTY and are subject to availability. We reserve the | fight to refuse any sale or purchase. Allow 40 days to receive orders placed with money orders and 60 days to receive orders placed with personal checks. No refunds or exchanges on games/systems. For shipping, add $8.00 for the first 1 or 2 games and $1.00 for each additional. Alaska/Hawaii/PR/APO/PO Boxes add $5.00. Calif. Res.add 7.75% tax. We do not ship outside the US. Prices are for mail order only and based on 1 copy per title, to buy or sell in quantity, contact our wholesale dept. Limit of 1 game/CD per title accepted without proof of purchase. If we do not receive your package by 9/30/98 or your game tiles are not listed in this ad, you willbe paid from our current catalog. To receive prices in this ad you mustinclude the Dept. #from this ad on the OUTSIDE of your package. Il you are unclear about any of our policies, procedures or prices, please call. вби ае ratenshs detecte empiri. PSs ard е Раба ogo are rfen ol San Сорин Enns c. Saga бла а тарзан! падать o Sega ot nic. Super intendo, Nintendo band MB ara ged aden ol Nendo ot Aneta е. Introducing Pocket Fighter the Rome version of the arcade game featuring diminutive versions of several of Capcom's best-known video game characters. Such аз Morrigan from “Darkstalkers”, "Ryu and Chun Li from “Street Fighter’, as well as other characters from Capcom games. The object of the game in single-play mode, is to beat all of the other characters and gather the gems and power-up that your opponent loses every time he or she are hit or kicked by their opponent. Pocket Fighter is going to be the best fighting game out this year. For the Sega Saturn. Introducing Radiant Silvergun, the newest vertical shooter from Treasure, the company that brought you Contra. This newly released title features charac- ters animated by the artists who designed Guardian Heroes, this is a truly unique 2 person, 2D shooter. Introducing “Deep Fear’, currently the hottest Saturn game in Japan. This underwater adventure game, features the same type of elements that made “Resident Evil’ a best seller. The adventure begins when a Top Secret Nuclear Submarine crashes into a Top Secret Marine Base. When a search and rescue operation is dispatched, all hell breaks loose. Victims begging to be killed moments before they are transformed into monsters. It all adds up to an incredible adventure, the likes of which have rarely been seen on the Sega Saturn. TURE 0 1“ For the Sega Saturn fA The 4M Turbo = is an adapter to Sg ed Saturn games. Ideal for games like "X-Men vs. Street Fighter, Vampire Savior and King of Fighters '97. oMMÓ Î style wrestling rings. The most exciting fighter for the Sega Saturn, erfect translation of the arcade. With the added advantage of a 4 meg ram cartridge there are almost NO loading times, and RE best of all, once you beat the game, you @ 4 can access an p option that wil let | eu ay it in nolishi This is fight ing at its ultimate. X-Men vs. Street Gamers have been awaiting for this hot arcade | game to be released for the Saturn, and its | finally available and g& 1 with the 4 meg ram cart, їз a dream @ | FIRE PRO-WRESTLING | This all time favorite 2D wrestling game fea- turing 6 player battle royal, and 3 different Plus each charac- EE ters have their own B wrestling Bs styles and awesome B maneuvers. — This E game is a must have |- for wrestling fans. 8 МЕС call for more import titles and accessories for the Sega Saturn™, N64 and Playstation Systems. ST-KEY For the Sega Saturn STKey is an adapter that plugs into the cartridge port Î to allow the Saturn to play imported software. Ideal for Japanese and European games. (Converter does not translate the texts). For mail orders and inquires: (626) 839-8755 کے‎ Fax: (626) 839-8751 email: tommogames @ aol.com Tel: CLASSICS SERIES Real Bout Special SNI KS 5 Real Bout Fatal Ригу is another one of SNKs best known and hot-selling 2D fighting game, which is being released as part of SNK's classic. This game features awesome combos, trademark animation and countless fighters. Real Bout Fatal Fury Special has become a staple for fighting game fans. Samurai Samurai Spirits, the second game of the series to be avail- able for the Sega Saturn, and it is now being released as part of SNK's classics series. The game is beautifully animated, its graphics are clean and drawn in the "anime" style. It features many different gameplay as well as language options, so it is never boring. "DEAD or ALIVE Virtual Pro-Wrestling ^^ Dragon Ball Z Legend A great wrestling Ч). „о game that game by the makers т ~ х. features the most of “King ог Fighters’ i ae | popular animated series. The game fea- character "In The tures some of Japan's | World". The game best Pro-Wrestler battling out it in this | awesome 3D wrestling game. | features 3D spec- | trum fighting with 2D ] animated characters. Import Saturn games now в" available at: у software брварраде == [Ида о То" ADVERTISER GAMING, MONTHLY 989 Studios. www.playstation.com : 7,53, 55, 134-35 www.acclaim.net Activision 10-11, 42-43, 82-83 www.activision.com ASCII Entertainment www.asciient.com www.atlus.com BRE Software www.bresoftware.com BSG Laboratories WWW.capcom.com Chips & Bits www.cdmag.com/chips.html Crystal Dynamics www.crystald.com www.eidosinteractive.com Electronics Boutique www.ebworld.com Fox Interactive www.foxinteractive.com Funco www.funcoland.com Game Express WWW.gexpress.com GT Interactive Ent www.gtinteractive.com Interact Accessories www.gameshark.com Interplay Productions www.interplay.com Japan Video Games www.levis.com MGM www.wargamesmgm.com Microware. www.justplainfun.net Midway www.midway.com Mindscape www.mindscape.com Nintendo of America... . www.nintendo.com Psygnosis www.psygnosis.com Rocket Game Products www.rocketgameproducts.com Sega of America www.sega.com SegaSoft. www.heat.net Sony www.sony.com Squaresoft www.squaresoft.com Tecmo, Inc UB So ft. www.ubisoft.com Virgin Interactive www.vie.com Westwood Studios www.westwood.com Working Designs www.workingdesigns.com ‘Ore 1000’s More Titles Available! Want Something? Can't Find It? WE'VE GOT IT! We Sell Previously Played Video Games, Decks & Accessories at Great Prices. We also Sell New Products! 612-946-8102 Bubble Bobble Contra Excitebike 4 Hogans Alley Б Kung Fu Mega Man Fi Operation Wolf PlayStation Rad Racer Super Mario 3 fecmo Bowl -il Alien Trilogy $13 Wheel of Fortune Yoshis Cookie palo Arena Tohshin $15 Zelda 2 Gex $35 Independence Day $19 Jet Moto $18 John Madden 97 $15 Killeak-DNA $11 Mortal Kombat Trilogy $19 Nascar $29 Ogre Battle $39 Aerobiz $25 Primal Rage $25 Donkey Kong Cy — $18 Resident Evil $39 Griffey Baseball $11 SimCity 2000 $35 Home Alone $15 Tekken 2 529 Lion King $25 Wipeout $19 Mario Kart $25 NBA Jam $n Ogre Battle 565 PGA Golf $29 Rom3Kings2 $19 Sup Mario All Stars 519 Nintendo64 TMNT 4 $i WWF Raw $25 X-Men $13 Yoshi's Island 529 Cruis n USA $29 Doom 64 $29 GameBo FIFA Soccer 97 $35 E Et Gretzky 64. $29 y S Golden Eye 007 $59 Killer Instinct Gold — $35 Mario Kart 64 $35 Ви 2 Mortal Kombat Ti 539 Ser En oe Pilotwings 64 $35 Fortress of Fear ‘$9 Star Fox 64 529 Е 1 Star Wars Shadows $29 John Madden 96 $22 SS со Jurassic Park $19 War God 320 Kirbys Dreamland $24 Wave R 5 335 Metroid 2 $15 eve Race. NBA Jam $21 Pipe Dream $12 Super Mario Land 3 $25 Tetris 5 TMNT $15 Zelda Link $19 Online Ordering!! For the Hottest Tips & The Hottest Games at the Hottest Prices Check us out! http://www.funcoland.com We Accept: = То purchase: Call for Current Prices, send check, > money order, or credit card number to Funco, Inc., 10120 All Games Come With a West /6h Street, Mpls, MN 85344. Add $1.99 per item ($3.99 er contol Em L4 shipping and, $4.00 handing 90 Day Warranty! Charge, For Canada, Guam, Puerto Rico, and Virgin н у Islands please double the per item charges. Please cal ONE YEAR Warranties are Available forall oiher ntematonal orders. CA, CT IL. IN, KS, MA, € MD, MI, MN, MO, NJ. NY. OH, PA, Rl, Tx, VA, WA & Wi : -Fri 9: residents please add applicable sales tax. All prices Hours: Mon-Fri 9:00am to based on US funds. Most games delivered within 7-10 B Business days. Generally games don't come wih bores 7:00pm Central ог manuals. We are sorry but we can't accept requests for them. Rush delivery is available. All sales are final. Defectives replaced wilh same item. All prices are sub- =, - jectto change. We reserve the right to refuse any pur- chase or sale. TR US N64 Titles S Buck Bumble Choro Q 64 Я Madden NFL 99 NFL Blitz Off Road Challenge Space Circus Superman 64 Turok 2 Import N64 Titles Import Saturn les Advanced VG 2 Code R D & D Collection Deep Fear **Dracula X: Nocturn in the Moonlight Grandia: Digital Gallery Langrisser V Lunar 2:Eternal Blue Pocket Fighter Radiant Silvergun Shining Force Ш/ Sen 3 Super Tempo Soul Divide Wachenroder Bio Tetris Dracula X 3D *F-Zero X Fighting Cup King Hiru 64 Legend of Zelda 64 Snow Speeder Super Robot Spirits Import PlayStation Titles Advanced VG2 B.L.U.E. Legend of Water "Brave Fencer Cygenetic Empire Destrega Dragon Quest VII Ehrgeiz Estopolis 3 (Lufia) Macross Digital Mission VF-X2 Metal Gear Solid Metal Red Overblood 2 **Star Ocean: The 2nd Story Vision of Ecsaform Ultra Man3 OVER 2500 TITLES IN STOCK, LOWEST PRICES Direct all Inquires & Payments to the GE Headquar Showrooms; 167 Glen Cove Rd., Carle Place, NY 11514 Tel. 516-248- 4911. С 163-18 Jamaica Ave. Queens, NY 11492. Tel. 718-739-5045 - US PlayStation Titles 'Abe's Exodus Oddysee 2 Asteroids Capcom Generations Dead Unity LAPD 2100 A.D. Men in Black Moto Racer 2 Parasite Eve Pocket Fighters Pro Pinball Time Shock Rival Schools U.B.F. Sihlouette Mirage Small Soldiers Starcon Tecmo Deception | Thrill Kill Tomorrow Never Dies Tiny Tank The Unholy War WEB SITE: www.gexpress.com Blowout Systems Jaguar System Jaguar CD System w/3games .......... SEGA CDX System w/9 games ....... 32X System w/Starwars Arcade .... $19.99 CD Model 2 System w/3 games .......... Genesis System W/6 Games .......... Genesis Core System w/any *Genesis Game Purch. $39.99 ("Games start as low as $19.99) Blowout Games PlayStation Agile Warrier Air Combat Black Dawn Chess 5 Command & Conquer. . Disruptor .......... Ў Mass Distruction ....... Odd World: Abe’s Oddysee Nascar Racing ......... Tomb Raider Price shown does not include shipping & handling charges General questions answered on: info@gexpress.com Questions about current orders: order @gexpress.com Orders 534 86th St, Brooklyn, NY 11209 _ Tel. 718-833-0598 2537 Decatur Ave., Bronx, NY 10458 Tel: 718-295-4886 * 32-59 Steinway St., Astoria, N.Y. 11103 Tel. 718-728-1318 • 1464 Rockaway Pkwy., Brooklyn, NY 11236 • 136-04 Northern Boulevard, Flushing, NY 11354 Price and availabilty are subject to change without notice, We accept all major credit cards, Money Orders and C.O.D. (some restrictions may apply). Allow 14 business days for shipping when paying by personal check. АП sales are final, we will only replace defective items with the same tile. Game Action Figures v.1-7 as low as $9.99 + up (BANDI’s last limited run. This will be the absolute last time you can get your hands on this great collectable figure.) Individual Packaging (Japanese) Boxed Set (U.S.) F.F. VII H.G. Keychains 14 Characters, 3" Tall; $9.99 for a set of 2 (Set 1 not shown) F.F. VII Int. Memorial Album Book $39.99 (not shown) VII 6 pc. Reg Keychain Set $19.99 (shown below) VII Posters: all 7 char. avail. 1st $7.00; ea. addtl. $5.00 ea.; VII International Post Card Book (30 Cards, 2 Stickers) $24. > F.F. МИ Stationary Kit $29.99 (not shown) b № #7 Sephiroth # | 6 Piece Cloud, Ра Barg е X Ся Panzer Dragoon Saga Original Soundtrack Bust A Move Express Inc. is not responsible for misprint. NY residents add 8.25% sales tax to your order. АП radenamesitrademarks are the properties of their respective owners. ailormoon ђ $29.99 ea. (not shown) all Scouts available Chibimoon Super S 8” Doll $29.99 ea, Sailormoon Super S 11” Doll $29.99 ea. Posters: 13787 09, ea. ада. $5.00 ea. Ф| ples v h iA: 99 ea. (shown): are own) j| | ACTION FIGURES $14.99 + up ea. s Super Battle V. 35 and 36 (not shown) DBZ Japanamation VHS Tape Series $14.99 (3 episodes per tape) Movies $19.99 Playstation. Tekken 3 Original Sountrack ve Г Lunar Eternal Blue Prelude Soundtrack This N64™ cheat development system has been designed with the ¢ in M games on your Nintendo®64 size on your Play all Play your old manesi in f Nintendo gen monitor or ту зе es including many mind. The system includes the N6 ™ and the РО cartridge that fits into the Ram Expander port. Power Ram in memory to а Used with the SharkLink"™ system to create a powerful GameShark™ em allows you to ane black & white GameBoy™ graphics into fantastic color graphics Full Stereo Sound Support cludes several Е] powerful utilities *Requires а GameShark & PC *N64 version requires Cheat Dev. system. • *Shark Link gives you the power to search your PlayStation™, *N64™, or d adds Force Feedback to ALL Saturn games, and create 1 GAMES and brings the Negru your own fantastic controller to life GameShark cheat codes Built-in 1 RY card - 4 • Windows '95 compatible times the capacity of standard cards Program CD LED data display • Package includes Program CD, interface and cable to allow you to connect your games console Create your own PlayStation™ Cheat Cartridges Use your PC as a giant memory cartridge - at least | 10,000 saves! Hundreds of cheats supplied Send and receive game saves over the Internet deadly serious Loads of built-in cheats for the biggest and best PlayStation™ games status indicator hidden characters, gain maximum scores and much more! Features over 100 cheats! | GameKiller | Racing Champion | Combat Champion | Final Fantasy тм Resident Evil 2™ | $29.99 ..... |519.99|519.99 toaPC Shark Link package Е E] 5 Е Е G v © а 5 2 о © Е 8 Racing e Combat FF7e Resident Evil? Champion Each individual cartridge contains loads of built-in cheats for the biggest and best games Gain best times, maximum scores, super strength, extra weapons or access those vehicles you only ever dreamed of racing and much more. Specific versions available for Final Fantasy VII™, Resident Evil 2, Racing and Combat Champions contain fantastic cheats for the most popular racing and combat titles. This powerful enhancement CD adds a new range features to your GameShark™ on the PlayStation™ Contains the latest cheat libraries, version upgrades, game save type cheats & much much more Simply place this CD into your PlayStation™ and add a new dimension to your GameShark™ ay 1 Rocket 13131 56th Court Suite 303 Clearwater, FL 33760 www.RocketGameProducts.com email: sales@RocketGameProducts.com ™ All Trademarks are recognised as the property of their owners. |519.99|519.99 TEL: FAX: (813) 572 1455 $49.99 ......„ * Interactor adds Force feedback to your N64™, PlayStation™, In fact, any console/ audio visual unit that ® has audio output pad * Punches, kicks & collisions feel real E] Interactor Jolt || Converter enabling the use of Jolt effects from within ‘Rumble! software titles Disk drive storage system Plugs directly into Memory Card slot Uses standard H Е Upto per disk functions ШШ Disk Drive 7 days delivery on stock items 813) 572 1548 Pedal touching metal. Engine roaring. RPMs And you're still eating dust, Appea A video game enhancer crammed That's nintendo 64° svi. gameshark com • 1.900.773.SHARK (Call costs S1.29/minute. You must be 18 years of age or have parent's permission.) Dangerous Waters Newsletter (For info call 410.238.2424) • Gaming Mags + LATERMIIGF Obtain the latest codes from: w Coming soon for PC. ©1998 InterAct Accessories, Inc. А RECOTON COMPANY. All rights reserved. THOSE WHO CAN'T FIND PA "EDGE ‘An orphan, Edge was raised by the Hunter Clan. After witnessing the killing of his mentor and the abduction of a mysterious girl, ‘el, he swears to avenge his mentor's death, break the rebel- lion, and uncover. Azel’s ancient secret. With the aid of a mor- phing dragon, Edge must ful- ~ fill his quest to save mankind. INSTRUCTIONS: Cut out along dotted lines and strap mask to face using rubber bands. Then run around your neighborhood flapping your arms imagining you're riding a morphing dragon and your journey has begun! Hey look! That's not a fire hydrant, it's a power-up! That's not a rock, it's Azel! Watch the magic unfold as you become amaster of make- believe! NZER DRAGOON SAGA SEE BELOW } VISIT WWW.SEGA.COM TO DOWNLOAD THESE OTHER PANZER DRAGOON SAGA MASKS \ = - БЫ шш Our goal is fo preserve classic video game magazines they are not lost permanently. People interested in helping out in any c please visit us af www.retromags available from the publishers themselves. _ [f you come across anyone selling releases from this site, please do not support them and do let us know. Thank you!