+ More Than 300 Games Inside!

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EVERYONE

‘CONTENT RATE ESRB

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PlayStation

ey

The evil little tyrant is here.

i] PlayStation] it

Нез a revengeful little devil. And he wants payback

from a mad scientist who tried to dissect him alive.

But you've got to jump, glide, punch and whip his tail through I2 levels to help him get even.

ey Devil.” He's running loose in а huge 9-D environment full of mutant vegetables,

and all kinds of mind games.

(Better watch your back.)

www.playstation.com

CONTENT RATED BY RB

< >

PlayStation

HE PITCHER KNOWS IT. THE BATTER KNOWS IT. THE CATCHER, THE UMP AND THE FANS KNOW IT. BUT AT 92 MPH, IT STILL HAS THE POWER TO SURPRISE.

PROPERTY OF PLAYSTATION ATHLETIC DEPT.

ELECTRODE” Number 11.7

ADM July 1998

www.videogames.com

Jonathan Lane J. E. Funk joe funkGzd.com

John Davison john davison&zd.com

Dean Hager * dean hagerGzd.com

Crispin Boyer crispin_boyer@zd.com

Dan Hsu dan_hsu@zd.com Kraig Kujawa kraig_kujawa@zd.com John Ricciardi xem ricciardi@zd.com Shawn Smith shawn_smith@zd.com Sushi-X sushi_x@zd.com

Joe Fielder joe&videogames.com Moira Muldoon * moira@videogames.com

Chris Johnston chris johnston&zd.com Terry Minnich tricks@zd.com Mark Hain mark hainGzd.com

John Stockhausen john stockhausenGzd.com

Michael Stassus mstassus@zd.com Cyril Wochok cyril wochok@zd.com

Andrew Burwell, Jim Cordano, Scott Parus

y sincerest apologies for making use of a Huey Lewis And The News

song title to preface this, but for once a cliché speaks volumes. Thank

your lucky stars I’m not going to rant about the “Power of Love” or

other such naff-rock nonsense. At last, Squaresoft has an established

base in the Unied States, something that has been a long time coming.

After a long and healthy relationship with SCEA, we are now faced with a new company that has the creative talent of Square’s U.S., Japanese and Hawaiian design studios coupled with the distribution might of Electronic Arts. Anew “power” in gaming has been born, and ultimately it’s hardcore gamers themselves that will benefit far more than anyone else. At last...we should see the very best that Squaresoft has to offer. Could this finally be an end to half of the really cool stuff being left behind in Japan? Let's hope so. We're very pleased to provide the first official information about the initial batch of Square games on page 122.

Stuart Levy, CEO & Bureau Chief Matthew Galgani, Producer

Kiyomi Fukuyama, Editorial Manager Yutaka Ohbuchi, Deputy Editor

Jennifer Whitesides Jo-EI M. Damen, Dan Peluso

Marc Camron Dave McCracken Paul Ojeda Chris Melody Pamela Schneider

Mark LeFebvre mark lefebvreGzd.com

Cathy Bendoff

Much like the vast majority of information that we have this issue, our Square Ronee Saba feature was mainly possible due to the impending games-industry über-show, Ез (Electronic Entertainment Expo). Set to start just before this issue hits the shelves, E3 is the gaming equivalent of the Cannes Film Festival. Every publish- er, developer and manufacturer you can ever think of, plus many you probably can’t, spend millions of dollars in a three day festival of mutual willy-waving designed to woo retailers and the press alike. This year’s show is set to be particularly spectacular as some landmark events are destined to take place.

First, Sega will finally make some formal announcements about Katana. Who knows? By this time next month it may have even decided on a name for the new system. We'll certainly have some exciting news as we have already been informed that "some announcements" will be made— watch out for release dates, titles and a possible price.

In all, there are going to be more than 250 console games shown at E3, primarily on the PlayStation and the N64 we've spent the last month tracking down all of the confirmed announcements and our behemoth of a list acts as an introduction to this month's preview section on page 34.

The end of 1998 should prove to be a major turning point for video games. Two new systems are being announced (Katana and Color Game Boy) and a number of clear landmark products are set to go on show for the first time in the United States. While this issue acts as a huge preview for what is to come, watch out next month for a full report along with some spectacular exclusives. E3 starts on May 28, and if you can't wait to hear the news, check out our spe- cial Web site for the event, imaginatively going by the URL www.e3news.com.

Joan Мсіпегпеу Don Galen

Ann-Marie Mrozynski Subscription Service Number: 303-665-8930 (U.S. Only)

Ziff-Davis Video Game Group 135 Main St., 14th Floor, sant Francisco, СА 94105 Telephone: 415-357-5200 Fax: 415-351-5288

Jennie Parker Tel: 415-357-5200 e-mail: jennie_parker@zd.com

Suzanne Farrell E Tel: 415-357-5220 e-mail: suzanne farrell&zd.com

Jon Хоће же Tel: 415-357-5320 e-mail: jon yoffie&zd.com

Karen Landon Tel: 415-357-5460 e-mail: karen landon&zd.com

Anthony George Tel: 630-916-7222, ext. 242 e-mail: anthony george&zd.com

Lynn Smiley Ter 415- 381. 5443 e-mail: lynn_smiley@zd.com

Mike Darling

Steve Harris

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Shadow «Y у of darkness !”

From the creators of Tomb Raider and Fighting Force. | |

1

34 - Pre Е

This year’s E?is sure to be а blast for more than 250 reasons. See what’s on the way...

122 - It’s Hip to be Square

Square has maintained its place as a true hardcore gamer’s company. What's next?

4 Editorial

Big changes and announcements are about to be made.

16 - Letters

ould we teach our editor in chief how to speak American?

26 - News

See what new licensees Nintendo has recently rounded up.

28 - Quartermann The Q-Mann has more info on Sega's Katana, Resident Evil on Katana and the highly anticipated Donkey Kong 64.

132 Review Crew

We review Gran Turismo, Quest 64 and Burning Rangers.

PREVIEWS 48 - Nintendo 64 Previews

Updated and in-depth info on Rare's Banjo-Kazooie, Mission: Impossible and the beautiful NFL Quarterback Club '99.

68 - PlayStation Previews Our PS section is jam-packed this month. Check out the previews of Crash 3, Duke Nukem: TtK and Rogue Trip, among others.

148 - Jump Start

See the best way to go on your quest in Quest 64.

150 - Tricks of the Trade

Unlock all of the cars and tracks in Need for Speed III.

154 - Get Some!

Find out who Torgo is and how you can take digital photos.

156 - The Final Word

Read why Shawn thinks griping about game sequels can be a tricky and sometimes unfair business.

10

Contents

Electronic Gaming Monthly, July 1998, Issue 108

TIO - Saturn Previews Things are dry on the Saturn front but we still have info on imports, Vampire Savior specifically.

TI4 - Arcade Previews A full-on look at Virtual On 2 along with new Street Fighter Alpha 3 and Soul Caliber pics, among others.

107 Adidas Power Soccer 98 104 Alien Resurrection 133 All-Star Baseball '99 100 Armored Core: Project Phantasma 135 Azure Dreams 107 Backstreet Billiards. 48-49 Banjo-Kazooie 87,133 Bio FR.E.A.K.S. 64 Bomberman Hero 106 Brunswick Bowling 141 Burning Rangers 133 Bust-A-Move 2: AE 88 C:The Contra Adventure 72 Capcom Generations 1 & 2 138 Cardinal SYN 57 Chopper Attack 106 Constructor 8o Crash Bandicoot 3 94 Critical Blow 104 Dead Ball Zone 89 Dragon Seeds 88 Duke Nukem: Time to Kill 62 Earthworm Jim 3D 62 FlRacing 2 104 Fighter Maker 138 Forsaken 134 Forsaken 64 100 FOX Sports Golf 99 97 ports Soccer 99 G Shock

58 GT 64 Championship Edition 58 Gex 64

139 Grand Theft Auto

138 Gran Turismo

106 Hit Back

96 Intl. Superstar Soccer Pro '98 97 Invasion From Beyond

105 JeffGordon Racing

139 Jersey Devil

107 Kartia

92 LAPD. 2100 A.D.

94 Macross VFX 2 134 Mike Piazza's StrikeZone 50 Mission: Impossible 87 Mortal Kombat 4 98 MLBPA Bottom of the oth "99 140 N20: Nitrous Oxide 57 NASCAR 99 96 NCAA батевгеакег'99 5o NFL Quarterback Club "99 98 NHLFaceOff'o9 97 NHRA Drag Racing 68 Ninja: Shadow of Darkness 97 Рас-Мап 30 106 Poy Роу 2 135 Quest 64 58 Rayman 2 Rogue Trip 105 RPG Maker 100 Sacred Fist

105 Shadow Gunner 64 Shadowman

115 Skiers High

92 Small Soldiers

115 Soul Caliber

86 Spyro The Dragon 105 Streak

115 Street Fighter Alpha 3 115 Street Fighter EX2 64 EE

96 Syphon Filter

89 Tali Concerto

107 Tales of Destiny

139 The Granstream Saga 78 Thunder Force V 140 Tomba!

64 Tonic Trouble

95 Uprising X

104 V2000

410 Vampire Savior

114 Virtual On 2

140 VR Baseball '99

135 Wetrix

i41 World Cup 98

98 Xenocracy

141 X-Men vs. Street Fighter

Believe it or not, Crash 3 is on its way already. Wonder what's in store? Then check out pg. 80.

Game Directory

134 Kobe Bryant in NBA Courtside

70 Legacy of Kain 2: Soul Reaver

>

Coming to Americax

Squaresoft teams up with Electronic Arts to form а а new companydn the United States. We take а |

look а ће first four games оп page 122: Parasite Eve, Brave Fencer Müsashiden,

OR GET OUT

Ves, a bear has been through here (on the back of a small bird).

“Things like that happen in Banjo-Kazooie on АВА A bear and а

bitd team up for an enormous adventure through nine amazing

FD levels: They run, they climb, they fly, they talk to rodents.

- But they've got to work together to overcome the evil witch. Confused? You willbe.

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PLAYER ПОЛ СУ е) PLAYER ПО.Е

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Playstation

{SAFETY TIP} © 60

ЕРЕН, 00۰00-۰00۰66 ОО 00

Covering All The Big Issues

Something most parents don’t think about is the effect censorship has on a child. By censoring their child to certain aspects of life, the parents are only making that child want it more. | ат not condoning the viewing of explicit material by minors, but there is a time when you should educate your child on the realities of life. Even if video games portray violence or sexual content in an unrealistic way, the content is based on truth, and children need to be taught how to tell the difference between the real world and their imagination. Whether parents like it or not, their child will eventually be exposed to such things in their adulthood; they can’t keep their child a virgin, nor can they shield them from violence and death forever. Unless a parent can step in and educate a child on such topics properly, they will grow up ignorant about such situations.

On the topic of how women are depicted in games—most people don’t realize how men are depicted in any media: buff and well-built. When’s the last time anyone complained about that? Women are not the only sex objects used to sell a product.

Something people also don’t realize is the companies’ point of view. OK, we have this great game...good graphics...lots of fun...we'll call it Tomb Raider. Now, should the main character be an obese old woman or a sexy young lady? Not only is it good marketing (and common sense), but also realistic. If a woman does a lot of hiking and climbing like Lara Croft does, she is going to be well- composed. As far as letting children view it...it’s nothing they couldn't see in real life (like at the beach).

When it comes to ads, one thing people need to remember is that although EGM has to approve of the ads, EGM also has to make a profit too! Either put up with it, or pay $80 per magazine to make up for it. If the

concept of the game is based on gore, an ad like Spawn's should be expected. | think a game would give out the wrong idea to consumers if it had fuzzy bunnies jumping about instead. Advertisements like this should be considered foreshadowing of the game it's advertising. Use this to your advantage. By learning ahead of time that the content of the game is not right for you, you can avoid problems later.

So, what can be done? Well, if someone doesn't approve of the content of a game, then he/she Should take action by not purchasing the game! By not buying a game that you don't approve of, you're sending a message to the company, “Don’t make games like this." Complaining to EGM is pointless and putting the blame in the wrong place.

People need to remember that the gaming industry is becoming more widespread and covers a larger audience. Games aren't just for kids anymore. Parents need to remember that and start taking responsibility. Just like movies, games are rated and can contain adult material. If they don't want their child to see the content in Resident Evil or Mortal Kombat, then they should buy Kirby and Super Mario instead. The content is there so that customers of all types can make a choice on what they want. No one will ever force them to buy an explicit game. As far as a video game magazine, | expect to see ALL the games covered. EGM is not re- sponsible for the content in video games. To be honest, the customer is (that means you). Pay attention to what you buy or what you buy for your kids. Rent it first and play the game yourself if you’re not sure, especially as a parent. Don’t try to ruin the enjoyment of others who can handle more adult material. There are people out there that like it!

Erick Brown Apopka, FL

letters

Compiled by: Shoe

You can write EGM at

EGM Letters 1920 Highland Ave., #222 Lombard, IL 60148

e-mail: EGM_Mail@zd.com

For subscription inquiries

please call (303) 665-8930, or check out

http://subscribe.egmmag.com/service

Please note: EGM cannot and will not

personally respond to any letters, no matter how much you beg. We reserve the right to edit any correspondence for space purposes.

If you don't want your name or address

printed, tell us so (but please include your

phone number and mailing address for

Letter of the Month contest consideration).

Here We Go Again...

| can’t believe you gave 1080° Snow- boarding a lower rating than Tekken 3. EGM is biased. Ziff-Davis owns the rights to the Official U.S. PlayStation Magazine. Since Ziff-Davis doesn’t want to lose that license, EGM has to review PlayStation games great and Nintendo 64 games poorly.

| dare you to put this into your magazine. Mike Martino fmartino@csrlink.net

How could you give Tekken 3 105? Tekken 3 15 such a horrible game; it is too easy, too repetitious, and has pixelated graphics. On the other hand, it has been months since you gave an N64 game a decent rating. Just because the М64 is from Nintendo doesn’t mean you have to be so biased against it and its games. | know you will never print this letter because it complains about your so-called “unbiased” review system, but deep down | know that you can be more fair to N64 games.

ANTBOMB@aol.com

1.) Official U.S. PlayStation Magazine is a separate mag from us. Nothing they do has any influence on us, and vice versa. OPM, unlike Nintendo Power with Nintendo, is run independently of Sony Computer Entertainment America. Part of the deal

with Ziff-Davis accepting the official license is to retain publishing autonomy. Therefore, SCEA has zero say in anything we publish, reviews or otherwise.

2.) We do not submit to pressure from our advertisers (the only reason why any magazine would be biased in the first

http://www.whymilk.com

Revealing outfits and the undead. What else can’t most young guys get enough of? Calcium. But there is a mouth-watering solution. Milk. It can help provide the calcium growing bones need to stay strong. A real must. Especially if you plan on sticking your neck out.

MILK

Where’s your mustache?” .

SARAH MICHELLE GELLAR 1998 NATIONAL FLUID МИК PROCESSOR PROMOTION BOARD

е % EGM

ріасе). In fact, several major players іп the industry have pulled advertising in retaliation for our low review scores. Even though this has cost us beaucoup bucks, we stand by our basic review philosophy: No game gets any kind of special treatment. Ziff-Davis (and Steve Harris before them) believes if we serve our readers, and not the companies, then advertising will come naturally (because circulation

and readership will grow over time from our integrity).

3.) Did your selective eyesights miss out on the silver award 1080° received (and the 9.5 that Shawn gave it)? What about the three 8.0s World Cup 98 got? Those sure sound like “decent” ratings to us.

4.) If we’re so anti-Nintendo 64 and pro-PlayStation, then why did nine PS games reviewed last month score lower than the two N64 games? Open up your eyes! In your blind crusade, you forgot to see the other scores, which would prove your statements not only false, but idiotic. 5.) If you still think we're biased, then

Yoshi: “You think Electronic Gaming Monthly is a biased magazine? You must now die!”

the solution is simple: Stop reading EGM. Why should we try to change your minds?

On The Flip Side...

I'm glad you gave 105 to Tekken з and Panzer Dragoon Saga. They deserved them. Paul Herrmann pjh@home.com

I'd like to say you guys gave Tekken 3 the rating it deserves...a perfect 10! It’s the first time | saw a perfect score in your mag, and | was not even surprised. Why? Because that’s the same rating | would give it, and

What Phantasy Star V (wishful

games do you want

thinking, | know), Sonic (full free

roaming 30, like Mario 64), Panzer Dragoon (off the rails like Warhawk), Shinobi (third- person, like Tomb Raider), NiGHTS (more levels, more enemies), VectorMan (2D or 3

to see for Katana’s launch?

CENOBITE@webtv.net

=== letters

the gameplay (the most important factor) is perfect. You guys (who gave a 10 to Tekken 3) reviewed it right! Thanks!!! Carlo Carrasco carrasco@mozcom.com

How Doom 2600 Came To Be

Due to the e-mail responses | got (and am still getting) on my Doom 2600 hoax featured in issue #102 of EGM, | decided to make a Web page on how it came to be. Check it out at: www.geocities.com/TimesSquare/Arcade /[8691/2600D00M.HTM James Catalano alicat@earthlink.net

Thanks. You can also check out our behind-the-scenes story at: http://headline.gamespot.com/news /98_04/16_doom/index.html.

Gamers Against EGM

In your April issue, you printed a “bogus” code that was said to be able to let a player be any of the Bonds in GoldenEye 007.

After attempting this for weeks and finally accomplishing the requirements for this code to work, | determined the code doesn’t work. My friends and | grew very angry at your usually great magazine.

Our anger toward EGM grew and grew until we eventually formed: Gamers Against Electronic Gaming Monthly, or “GAEGM.”

To sum this story up, our demands are simple to avoid a boycott of EGM. The demands are:

1. A public apology to all members of GAEGM. 2. Ummm, that’s it.

Thank you.

Storm Front Jimmy 2nd-in-command, GAEGM sgctoc@revealed.net

І found some really cool cheats for Rampage, like all the secret cities and playing as VERN full-time as well as playing as a T-Rex. But since you guys are such bastards and published that fake all-Bonds code, the cheats are going to GamePro instead. By the way, my pissed- off followers and | have started a rebellion.

CLASSIC

3D SHOOTER IS NOW AVAILABLE

FOR THE

Also Available For Play Оп

Боз 45200-78009: ХЕ;

Remember Doom for the Atari 2600? Here's the ad James Catalano conjured up for it.

We call ourselves GAEGM (Gamers Against Electronic Gaming Monthly). We have a simple set of demands. All we ask is that you publish an apology to GAEGM. Once this demand is met, the attacks from our ever-growing number of followers will cease. Thank You. Cyber Samurai leader, GAEGM CyberSamurai@worldnet.att.net

Trust us. You don’t want to start a war with EGM. One word from us, and hundreds of loyal EGM readers will jump down your throats via e-mail. And guess what? We’ve just conveniently printed your e-mail addresses for everyone to see (long-time readers may remember Taylor Acosta and Brando Deshazo, two anti-EGMers who got more than their share of anti-them mail from EGM fans).

So here’s the compromise: You disband GAEGM right now, and we won’t ask all our readers to stuff your e-mail servers full of flames. Deal? :-)

Question of the Moment

| would love to see The Lost World (the arcade shooter). bruyere@gateway.net

A Sonic game, Sega Rally 2, Fighters Megamix 2, an NFL, NBA, NHL, baseball or soccer game and Grandia 2! BUBBA85543@aol.com

D).

| think Sega should release а Sonic RPG for Katana. Also, they should release the kick- ass Saturn games we'll never see here, like Phantasy Star Collection, Lunar 2, Grandia, Shining Force (all parts), etc...you get the idea.

Dragon Force 2. ebarnett@tgtel.com

ANYTHING! Sega just needs to make sure they stand behind Katana, so it has a longer shelf life than all their other mishaps. XVPoeXV@aol.com design@perperdesign.com

Next Month’s Question of the Moment: What big news do you hope will be announced at E3? Send your short, but sweet, responses to: EGM_Mail@zd.com with the subject heading: E3

THE RBG MHAWDEBUREDFATIAIOIN TAPAN [езшше a лава ле tion sequences

a>

PlayStation

Ethan Hawke in...Mission: Impossible???

In your preview for Mission: Impossible for the N64, you state “...Infogrames suggests the game will have Ethan Hawke making his way through five missions.” I’m going to go out on a limb and hope you meant Ethan Hunt as our IMF agent and not Hawke. Because if he’s playing the title role, my Great Expectations for this game have soured, and it’s true, Reality Bites.

Jeff LoPresto Xander_12@hotmail.com

Groan. Now this is something we should apologize for: not editing out that last sentence of Jeff’s letter. As for this Ethan Hawke/Hunt thing, that was a mistake on our part. No one could ever replace Tom Cruise (as Ethan Hunt) as the number-one field agent of Mission: Impossible. That little man could probably fit into all sorts of tight and secret places no one else could.

Sticking Your Thumb Where It Belongs

| noticed in your June issue an ad for Capcom’s X-Men vs. Street Fighter. In that ad, it says at the bottom, “Before you lay claim to having the best fighting games, you’d better have the best fighters. We do.” If they have the best fighters, then why in the world does Chun-Li not know how to hold a fist properly?! If she punched someone holding her fist like that, she would break her thumb! J. L. Zeller cmzeller&mindspring.com

Chun-Li's not a fist fighter. She's the kicking type. And you have too much time on your hands.

Homer Оп TM3

Over the last god knows how many months, | have sent numerous letters to EGM, kindly and politely requesting info on games such as Twisted Metal 3. However, time and time again, all | see printed in your letter sections are letters from a bunch of idiots (no offense to those people who write them) complaining about this or that and just writing about their psychotic problems. This has been slowly pissing me off to the point where | just don't give a damn anymore. You don't know what it's like. I’m the one out there putting his ass on the line, and I’m not out of order, you're out of order. The whole freaking system is out of order. You want the truth? You want the truth? You can't handle the truth! Because when you reach over and put your hand into a pile of goo that was your best friend's face you'll know what to do. Forget it...it’s Chinatown.

P.S. What's the deal with Twisted Metal 3?

Hailos@aol.com

All we know at this point is Twisted Metal 3 is due out in November. It will be developed by Sony and not Single Trac.

Telling It Like It Is

What kind of society do we live in where an animated woman is the focus of all young male fantasies? What kind of society do we live in where we can press a button and experience a surreal universe beyond our imagination? What kind of society do we live in that lets us pull out a plastic gun and shoot innocent members of society on our TV? What kind of society do we live in that lets us kill, hurt and love people and animals that aren’t even real?

What kind of society do we live in? I’ll tell you, a damn good one.

Brebt Timm pilotb@msn.com

Amen.

Its Too Easy

Гуе asked before, so I'll ask again. Why has your magazine shrunk? | don't mean

Letter Art

Naser Jan Ottawa, Ontario, Canada

Congratulations, your prize is on the мау--ап ASCII Specialized Control Pad forthe PlayStation. It features rapid-fire | controls for all д buttons and slow motion for those intense moments.

William Bryant—Sherman, TX

letters

depth, | mean height. | can’t use them to hide Playboys in anymore. Mark Buckingham markbuc@bgnet.bgsu.edu

*Shrunk?"...*Playboys?"...Nah. We'll resist the temptation on this one.

Bloody Right!

| would like to say fare thee well to Ed Semrad. I’ve enjoyed his editorials ever since the days of the Street Fighter || craze.

Now, | would like to welcome John Davison to the United States...although the first time he calls а French fry a “chip,” РЦ mail him some Spam wrapped in aluminum (pronounced a-lu-mi-num, not al-u-min-ium). Ray Thomas

Vernon, TX

Don’t worry, we’re making sure “Johnny England” gets Americanized, ASAP. In fact, we've already had the aluminum vs. aluminium discussion (he insists the English way is better), and just the other day, we told him it's not *arsehole," it’s...well, you get the idea...

Where creativity, your favorite video game and a stamp can make you immortal!*

Close, but no controller

Philip Shafer Fairview, TN

Put your creative skills to the test by decking out a #10 envelope {the long business type) with your own unique touch. Send your letter art to:

EGM Letter Art

1920 Highland Ave, Suite 222 Lombard, 11 60148

Jennifer Graf Tacoma, WA

You’ve never seen Chess like this before. With over 60 real-time animations these chess pieces do more than ju: across the board. They fight. They jump. They even do som Combine all of this lunacy with one of the best chess engines EVERYONE) created it has won the 1996 and 1997 World Professional Î Microcomputer Chess Championship and you've got THE chess game to own. Want to learn how to play? Let Titus the s| Fox take you on a trip from basic to advanced game strategy.

and the: Tits logo are registered t; Т D "N' logo аге registered tradi

Although the response to the Duke Nukem casting call was overwhelming, in the end ШЕГЕ Can Only be one King. The King of Carnage, Duke Nukem! He's hack, out of hiding and ready to rock.

Make ‘em history with DUKE Nukem Time-To-Kill, the revolutionary 3rd-person shooter exclusively on PlayStation® game console and rage through the ages fraggin’ every alien that ever was. Coming this fall.

Or raise the stakes with the highly anticipated DUKE NUKEM FOREVER and put out the lights in Las Vegas with the PC blockbuster for the next century! Or better yet, go for a total Nukem meltdown and get them both! See who got to wear the King’s crown for day. Behold the winners of the casting call at WWW.gtgames.com.

All hail the true King, baby! кеше RS E 1997, 1998 30 Realms Entertainment, А! Rights Reserved. ‘Duke Nukem Time To Kil ©1996, 1997, 1998 30 Realms Entertainment. Al Rights | №. H^ BT Interactive расе, Inc. Under sublicense from GT Interactive Software Corp. under license from 30 Realms Entertainment Published and distributed by GT EALM Software ~ www.

ed by Interactive Software Corp. GT andthe GT Games Logo are trademarks and GT Logo is a registered trademarks of GT Interactive Software Corp. PlayStation and the PlayStation x M logos are registered trademarks of Sony Computer Entertainment Inc. All other trademarks are the property of their respective companies, www.3drealms.com .gtinteractive.com

UBSTITUTE!

> 70”

y MENA 22 TIME TO VY.

Reverse engineered from UFOs.

©1998 Volkswagen. 1-800 DRIVE VW ог WWW.VW.Com

By Chris Johnston chris_johnston@zd.com

чы; =

= brin

Nintendo Nabs More Hit Titles for Their 64-Bit Powerhouse

hile the Nintendo 64 flounders in popular futuristic racing title Wipeout. The N64 bring two of Electronic Arts’ titles to the №64—

Japan, the system continues to gain version of this title promises to be enhanced Road Rash 3D and Nuclear Strike. DT

momentum in the United States. from its previous incarnations on other systems, Productions said the games will have visual Proving that the system has legs, two publishers with a Four-player Simultaneous Mode. The enhancements and special effects exclusive to with roots deep in PlayStationLand announced company says this game “will take the breath- the N64 versions of the games. Both will be support for Nintendo's 64-Bit cartridge monolith. taking gaming experience of the landmark released in 1999 by T*HQ.

Activision announced that its first two titles WipeOut series to new heights.” These three announcements definitely do a lot for the Nintendo 64 will be Quake Il and Additional titles from Psygnosis have yet to be to shore up any doubt about support for the Nightmare Creatures. The company has enlisted announced, but it’s confirmed that it is working N64. Every month or so there seem to be fewer the help of the same developers who handled on multiple titles, and with its large library of and fewer major players that don’t have some-

Midway’s ports of Quake and Doom on the N64 games, it can’t be long before we see titles like thing in the works for the system. That list will to bring Quake II over. Activision distributed the Colony Wars and Destruction Derby showing up surely get even shorter as E3 approaches, where

PC version of Quake || for id Software. on the N64. more announcements are likely to be made. Nightmare Creatures is being converted by Rounding out an incredibly busy month for Stay tuned to videogames.com and e3news.com Kalisto Entertainment, the original creators Nintendo 64 development announcements, Don for the latest news direct from the show as

of the game on the PC and the PlayStation. Traeger Productions has partnered with T*HQ to it happens!

Perhaps the most interesting developer that jumped on the N64 bandwagon this month is Psygnosis. Sony bought Psygnosis in 1993, but has let them stay independent and develop for multi- ple platforms. The first game the company will

bring to the

Nintendo 64 is " е e a version of its WipeOut, Quake Il and Road Rash 3D are the newest additions to the Nintendo 64 software library (PlayStation/PC screens above). 26

Videogames.com Poll

On our Web site (www.videogames.com) we run daily polls. But мете still throwing around ideas on where to feature them. Why not here? This is an exclusive look at some recent results. Maybe you voted for one of these...

If you were in charge of Sega right now you would... „„„оНег a discount on the Katana for Saturn owners. о Other 274 мо | Genesis 113 103 | NES 910 Intellivision 156 What do you think was the greatest weakness of the Saturn? | SNES 146 The hardware itself 92 Atari 2600 954 Lack of third-party support 248 Lack of support from Sega 132 Have уои еуег played а гате іп Link Моде? Yes 302 Who's your favorite video game developer? No 1274 Namco 304 Capcom Other 334 Nintendo Sega 209 Square for that particular response online.

Ever wonder what happened to that Street Fighter V contest

that we ran a few months back? Well, don't worry. We now have all of the entries and are about to select a winner. When one is

chosen, the prize will be sent out—the complete Street Fighter V collection. In the meantime, keep an eye in upcoming editions of the

It Just Doesn't Add Up...

E.

Sonic the H h Paul Hogan се Без

Abandicoot

Haveafunny or cleverequation? Well then by all means send it to the address on the back.

Sushi-X Files Explained

Many of you have sent in letters won- dering why this insert is called the Sushi-X Files, yet Shawn Smith has his e-mail up at the top. We wanted to clear this up right now. First, Shawn Smith is NOT Sushi-X. Second, since Sushi-X is so busy (traveling to and from Japan, reviewing games, etc.),

Shawn is helping him with the section. Although Shawn does have some of the same responsibilities as Sushi, he doesn't have to take long trips to Japan (which eats up a lot of time). So there's the short of it. Sushi's a busy man and Shawn is just giving him a helping hand. Keep those questions coming.

What was your first home video game system?

«Тһе numbers to the right of each response represent the number of people who voted

Sushi-X Files for more contests.

WEIRD WIDE

WEB

The Web is a very strange place. You can find info on darn near anything stuff that really has no good use in the real world. So here are some sites for you...the good, the bad and the sad':

* www.whimsyload.com

* www.burningman.com

* nebula.on.ca/creepsville/links.html * billybobteeth.com

www.mad-cow.org

* www.theonion.com

* www.phreak.co.uk

* www.refreshing.com

* www.pimpz.org

* www.ducksbreath.com

* www.suck.com

www.xmission.com/ ~ grue/whale

www.mcs.net/ - pookie/madlibs.html * www.redmeat.com

* www.lordofthedance.com

e www.winnie.acsu.buffalo.edu/potatoe * www.driveways.com

*We cannot be held responsible for the material presented on these sites. At presstime, all of the sites listed were accessible.

A young, startled Crispin Boyer

looks away from the camera. *This is a subscriber-exclusive EGM editor trading card. Cherish it.

don’t forget to check out -

(Files =

Some Call Him Eddy Cheapo

Is this man cheap?

Do you think Eddy Gordo from Tekken 3 makes the game cheap? Are his moves too easy to pull off? With some quick button-mashing Eddy does some crazy break-dancing moves and takes off a quarter of your life. Yeah, it seems a little suspicious. Well, we thought мелі do a little test with Mr. Gordo to see if he’s as cheap as some people say. We sat some non- gamers down, had them play 10 rounds against a Tekken player and jotted down just how many times they won. We also tested one of those robotic arms from Radio Shack. Note: These people basically just mashed on the buttons and blocked when they could...

Gamer X using Eddy Gordo... Won: 2 Lost: 8

Gamer Y using Eddy Gordo... Won: 2 Lost: 8

Gamer Z using Eddy Gordo... Won: 1 Lost: 9

Robotic Arm using Eddy Gordo... Won: 1 Lost: 8 Undecided: 1

Decision: He’s slightly cheap but solid gameplay and skill still rule

www.videogames.com ^

age 02

Other Tekken Characters

We tried the Eddy Gordo formula with a couple of other Tekken 3 characters: Law and Paul. We heard on the Internet they made the game cheap too because of their easy-to-do moves. Out of 10 plays, here's how things turned out:

Out of 10 rounds with a non-gamer...

Out of 10 rounds with a non-gamer...

Some effect

COMMENTS?

Send them to the following address: The Sushi-X Files

1920 Highland Ave. Ste. 222 Lombard, IL 60148

if...

Paul Phoenix from Tekken got up one morning and decided not to do his hair, threw on a goofy little hat and went about his normal, everyday rou- tine? Then we'd know the truth—he's really Cousin Itt from the Addam's Family and not the King of the Iron Fist Tournament! Maybe this is an alter- nate outfit that can be found...hmmm.

* Please check out: www.addamsfamily.com for a load of in-depth Addam's Family news, info, pics and who knows what else.

HOT & NOT

@ EGM

Get ready! The list is here again with a fresh coat of paint on its juicy hide. As you know, the first column is HOT and the second is NOT.

* The fact that Katana is launching with 12 games

* Tomb Raider 3

* Our cover this month

* Square releasing four new games this year

FFVIII confirmed

* Snowmobiling

* Jennifer Aniston clearly not wearing a bra in much of The Object of My Affection

* Pudding

* The new VW Beetle

* Gran Turismo

* Beast Wars toys

* The prospect of all those new games at E?

* WCW action figures that vio lently vibrate...mmmmm.

* Hate mail regarding the All-Bonds cheat

* John's one-day-old car dumping a gallon of gas all over the ground

* The fact that the valet guy then charged him $12 for the pleasure

* WOW! potato chips claiming to cause "loose stools"

* American-made Contra games

* Pudding with lumps

* Bits of new VW Beetle falling off in the middle of South Central L.A....stupid curbs.

John D. losing $10 to Kraig at NFL Blitz (it's not soccer John)

* WCW action figures that vio lently vibrate...ewwwww.

Check out the latest gaming news at www.videogames.com

The Latest on What's Happening with Segas New System

ega has yet to officially announce anything

about their next system, but there’s still

plenty of information about it seeping through. It’s expected that Sega Enterprises will officially announce the machine in late Мау,

EGM's online counterpart videogames.com recently interviewed Sega President Bernie Stolar. When asked what of Katana will be shown at Ез, Stolar replied, “Nothing. We'll be talking to developers but not showing Katana anywhere." That disappointed many, who expected the com- pany to reveal more about the system at the show. It's still expected that the first glimpses of Sega's new machine will be displayed in late May at Warp's premiere of D2.

In the interview with videogames.com, Stolar said that Sega is currently in the process of re- educating retailers in preparation to launch the new system. "The sales people on the floor have gotten used to saying, "You've got to buy Sony... You have to have Sony.’ And when Christmas came around it was, “Оһ, you've got to buy Nintendo.' It was like Sega was off the charts. We've got to go back and re-educate those sales people." Easier said than done, and something that likely could be accomplished by a strong launch with strong game titles.

“When we launched Saturn, we launched at

Wearin’ 1080" threads =x che Clothe Yourself in N64 1080" Snowboarding Gear mi e на

earing the logos of your favorite game Wor or system used to be limited

to magazine editors or getting that limited promo T-shirt through prepurchasing games through stores. That’s going to change now that Nintendo of America has teamed with Tommy Hilfiger to design and sell special 1080° Snowboarding jackets, sweatshirts and T-shirts. This is the first time a video game company has teamed up with a popular clothing designer to design and sell clothes based on a video game.

The Hilfiger logo was prominently displayed

in the game, which has turned into a hit for Nintendo. In August, just in time for the upcom- ing school year, there will be Nintendo 64 inter- active kiosks set up in 1,000 Tommy stores in the top 100 U.S. markets, featuring 1080° and

Frogger took cen- - NS. ter stage in the TT TES April 24 episode ў U of Seinfeld. To E preserve his high score (860,630), George buys the game and tries to 5 move it without [T cutting the ES power and fails.

aying Prime-Time Lea

about 3,500 retailers. We are going to launch [Katana] at more than 15,000 retail locations date and day of the launch. We will have full retail support.” Stolar says that Sega is gearing the system to the “traditional buyer,” between the ages of 10 and 18—the group Nintendo has suc- cessfully targeted with the М64--апа not the average PlayStation owner, who is older. He con- firmed that Sega is planning on releasing the sys- tem in the United States in the fall of next year. “We will not deliver anything but quality, triple-A titles, or we will not ship them. And that’s what will be captivating for the consumer. We will deliver the promise we should have delivered with Saturn.” A recent Sega Partners Club mailing in Japan (similar to PlayStation Underground in the United States) featured the Warp’s May 23 World Premiere showing of D2. This confirms that D2 will be for a Sega system, most likely Katana. Resident Evil on Katana? Well, Sega Enterprises President Soichirou Irimajiri said at a Capcom я | event that “By all means we want our next | machine to have [Resident Evil]." While that p^ $ ~ doesn’t mean that a Resident Evil title is in the [ES works for Katana, it certain- ly indicates that Sega is lobbying for it. |

other N64 games. “Partnering with acompany such as Nintendo is the perfect opportunity to support our respective busi- ness,” says Joel Horowitz, CEO of Tommy Hilfiger USA, Inc. “We knew this was a great opportuni- ty for both of us. Kids love Tommy Hilfiger clothes and they love Nintendo video games.” www.nintendo.com Katana

9 Playable Zelda 64 Metal Gear Solid

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International News

Tamagotchi Vs. Game Boy

Bandai Gets Ready to Launch its Own Portable Game System

Tidbits...

Dr. Mario Makes House Call

he company that conceived the companies to create games for the new Nintendo Co. Ltd is releasing the Super Tamagotchi is working on a portable machine. Games will be priced in the range Famicom version of Dr. Mario (released in the game system of their own to compete of current Game Boy titles (3,000-4,000 United States for the Super NES on a cartridge with Nintendo's Game Boy. The unit is yen—about $22 to $30). The unit is aimed with Tetris) vía the Nintendo Power delivery scheduled to be released this fall, and will at casual gamers and is expected to sell system. Available at Lawson's convenience be small enough to fit into a shirt pocket. 3to 4 million units by March 1999. stores in Japan, the Nintendo Power system What separates it from the Game Boy is A Bandai spokesperson confirmed that allows you to "download" games to a memory that it's oblong square- while the company is develop- cartridge for a fee of about $30. Shaped, and can play ing a portable game system, games held both vertical- it is not known when it will Ogre Battle Goes N64 ly and horizontally— launch. "We have already This is it! The first screenshot of Quest's N64 great for puzzle games. talked about game develop- title in the Ogre Battle series. Granted, the Reportedly the unit will ment with third parties. The screen was taken with the Game Boy Pocket Sport a 2.5-inch black- price [of the unit] will be less Camera, but it's the first glimpse of the game and-white LCD screen than 5,000 yen [about $37]. in any form. Quest says more information on with more than double We want to release it as late the game will be released in late May—E3 the display resolution of as the end of this year." the Game Boy. It will use This is not the first time that AA batteries as well as the Game Boy has been chal- rechargeable batteries, lenged. Many companies have able to last more than 10 tried with limited success to hours without a battery change. The unit challenge the Game Boy. With Color Game will cost about 1,000 yen less ($10 or so) Boy mere months away, Bandai will have to than the current Game Boy models. work twice as hard to get its new black-and- Bandai plans to have 20 or so games white portable established in the market. ready when the machine launches, among Bandai has no plans at this time to them a Tamagotchi and Ultraman title. release it in the United States.

Bandai has been negotiating with other www.bandai.co.jp

time! Nintendo Picks Up, Moves 9 Nintendo Co. Ltd is moving...to a new building on ame е in their hometown of Kyoto in western japan. Тһе new seven-story home will offer 27,000-

One Womans Love for Her Virtual Pet Spins Out of Control Square meters of space, 10,000-square:

meters larger than their current T amagotchis and virtual pets have a way hospital. home. The move will be complet-

of taking over the attention of those A magistrate is investigating the accident who start them up. Some are obsessed. їо see whether charges will be brought This case is a perfect example of when against the driver. virtual pets turn deadly (attention Fox Tamagotchis and other virtual pets have executives, this could make a great > = become a worldwide fad that started in f As of April 12 topic for a new reality TV spe- å . Asia and quickly spread. Some ames As of April 1 cial). A 27-year-old woman in 4 countries have banned the tiny 1 П Marseille, France, killed опе ~ egg-shaped pets because of a р ~ 5 cyclist and injured another / " », the distraction they cause in F | р с | 1 when she apparently took à ~ schools. After this incident, = ae her eyes off ће road in an it may be necessary to а Д y attempt to save her put a label on the back Madou Senshi Gundam: Giren No Yabau (Bandai)—SS Tamagotchi in early Арт. f of virtual pets warning Tekken 3 (Namco)—PS The driver had her | 3 drivers not to care for

Tamagotchi attached toa | their pets while driving. Parasite Eve (Square)—PS key ring when it began to ж d Incidents like this may Sakura Taisen 2 (Sega)—SS emit sounds that it needed 4 make the planet's some care (for those who've newest species quickly Gran Turismo (Sony)—PS heard it, you know you can’t extinct. just ignore it). The woman 5 Wonder if she will be asked a friend who was in the sentenced to hear the inces- Pro Wrestling Toukon Retsuden 3 (Tomy)—PS car with her to take care of the vir- RE sant beeping of virtual pets if А tual pet’s needs, and in the confusion, > she's convicted. Better yet, she'll Bio Hazard 2 Capcom] es she failed to see a group of cyclists and have plenty of time to raise as many virtu- Train De GO! (Taito)—PS

rammed into the back of them, killing one al pets as she wants without fear of running

instantly and sending another to the anyone over. www.videogames.com Rebus (Atlus]-PS

The 10 Best-Selling

6 Darius (Taito)—PS

28

сосооооодда ШШШ

А

4 + £4 tat

By catching. Shooting. And beating your i Opponents to a pulp. You're the manager of а team of Minor League psycho's trying to make it to the World Championship. But be warned, in Dead ван Tone, a veteran is a guy who's playing his second game.

PlayStation

Game.com Gets Slim

Tiger Introduces а New, Smaller, Sleeker Game.com

he next incarnation of game.com hardware is here. Tiger plans to release the game.com.pocketpro in the United States this September. This smaller version of the game.com

sports a backlight and a compact design, with a slightly smaller

screen than the original. It still has all of the same features as the standard

game.com (organizer features, Solitaire, high-score saves and phone book included), minus the second cartridge slot, for a suggested retail price of $49.95. Tiger plans to release a handful of new games this year to support the game.com, including familiar game names from home systems. They include Resident Evil 2, Holyfield Boxing (which will feature a rumble pak, to give the player force feed- back), Monopoly, Small Soldiers, Madden Football 99, Sonic Jam, Castlevania Symphony of the Night, Fighters Megamix, Wheel of Fortune 2, Jeo Tiger Casino, Giga Deluxe, NBA Live 99 and Mutoids. Games sell for $19.95 and $29.95.

www.tigertoys.com

free multiplayer massacres өп >

the enemy is real

SN

=

Video бате Gossip & Speculation

uartermann

espite the very finest interrogation efforts this month, squeez- ing the necessary juicy tidbits of information from the indus- try’s more notorious blabber-mouths has been a tough job. However, by turning to somewhat more nefarious methods (such as hanging around in development studio bathrooms listening to programmers chat while they have other things, er...on their hands, 50 to speak) the Q-Man has unearthed some suitable niceties. First up; the Q-network has learned that Blasto 2 is already in development. Despite overwhelmingly mediocre reception from the press, it seems that Sony’s higher-ups are convinced of its merits as a franchise and have already commissioned the sequel. A totally new development team is rumored to have been drafted in though, with strong indications being that production is now being handled primarily in Japan. Elsewhere concerning PlayStation gossip, don't be surprised if in the very near future you'll be reading news of the latest installa- tion in the Tomb Raider series. Core Design is currently hard at work on putting together a "secret project" —so expect to see something that really pushes the PlayStation to the limits. Sony's code-opti- mization system is now in the hands of all licensees who would care to use it—so it seems fair to expect some signif- icant enhancements to the Lara experience. As they say...watch this space. Or one a bit like it. As ever, the Katana rumor mill has been churning out infrequent splats of information. We have now learned that Sega will be making some formal announcements at E3 (so watch e3news.com for the up-to-the-minute reports) and that these are likely to be a) the exact launch date of the system, b) the expected price (strongly rumored to be sub $200), c) the actual name of the machine and final- ly the fact that the U.S. launch will see 12 games released alongside the system. As reported last month, these games will include many of Sega's strongest franchises, but Sega of America is extremely keen to include a number of sports titles at launch. So, can we expect to see some revivals from the SegaSports brand?

On the third-party front, we've heard all kinds of rumors concerning game series making the jump from PlayStation to Katana, of these though the closest to being "confirmed" is the fact that the third installment of the BioHazard/Resident Evil series will premiere on Katana. Capcom is rumored to be enamored with Sega's new box and intends to support it with the very strongest properties in its lineup. Expect something beginning with the letters ‘S’ and ‘P pretty early on too then.

Moving swiftly over to the Nintendo camp, a recent stint sitting in the big N's cafeteria desperately trying to eavesdrop on conversations revealed...well, very little really. However, later probings revealed that Killer Instinct 3 is indeed coming along very nicely over at Rare in the U.K., but sooner than this there is a good chance that the first 64-Bit installment of the Donkey Kong series will hit stores in October. Quite what the game will be like is still unconfirmed, but a 3D Mario/Banjo/Conkers/everything else on N64-style action romp wouldn't glean unreasonable odds at your local bookie. Watch out for the 3D spy game that makes use of the GoldenEye engine that we mentioned last month too—that should be with us by the holidays.

Recent gushings from certain online and print media concerning the next Star Wars games to be released from LucasArts have been proven to be the very opposite of correct. The game, titled Rogue Squadron, will not feature long-time Star Wars “micro-star” Wedge Antilles as featured in the novels of the same name but will feature another, as yet un-named character. The Q-Mann's money is currently very firmly plopped down on Dash Rendar, as recent rumors have indicated that Rogue is actually а “pseudo-sequel” to Shadows of the Empire. Unlike Shadows though, Rogue is set to be published by LucasArts itself as opposed to Nintendo.

Country [Же% Never Been $ Addicting.

Harvest Moon ОВ” and Legend of the River King GB’. Two unique role playing games for the Nintendo® Game Boy.

nd sf the Kin GB is the first and only game that combines the action of a fishing game

ith a dynamic RPG story for a unique game experi- ence. However, there’s a catch. Instead of fighting the usual bunch of monsters, you'll battle with 40 different species of fish. But this isn’t drowning a few worms for fun; you're on a quest to save your ill sister. The only chance to save your sister is 10 reel in the magical Guardian Fish. To land this whale of a fish, you'll have to travel the land selling your prized catches for money. Only after buying the best equipment and gaining expe- rience, will you be able to conquer this trophy catch.

1 © 5 y 5 With hours and hours of exciting game play, once you EVERYONE Vi 4

M МЕР play Legend of the River King, you'll be hooked!

N64 Version Coming Soon

ke wi е Sun. Feed the chickens. Milk the a ie ate on't forget to go to the market...all before breakfast.

The Super NES® classic Harvest Moon is now available for ће Nintendo? Game Boy? with all of the charm of the original and many new surprises. Designed to reward hard work and smart decision making, Harvest Moon GB is a unique blend of a role playing and a farming simulation game. Since this game is compatible with the Game Boy Game Link®, you can exchange animals and seeds with your friends to create your own unique ranch. Best of all, Harvest Moon GB offers а greater variety of characters, crops and animals to choose from, making each game's outcome more fun and less redictable. Oh no! You forgot to plow the fields. ooks like no dinner tonight.

Serious Fun™

NATSUME’

(61998 Natsume Inc. ©1997 Victor Interactive Software Inc./Pack-In-Soft. All rights reserved. Natsume, - Legend of The River King GB and Harvest Moon GB are Trademarks of Natsume Inc. Nintendo Super Nintendo PUBLISHED BY NATSUME NES, Game Boy, and the official seals are registered trademarks of Nintendo of America, Inc.

Ar.

Welcome to the not-too-distant future. Where out of the ruins of our once peaceful nation, come ВЮ F.R.E.AKS. Biologically enhanced. Robotically implanted. With a mission to reunify Neo-Amerika.

One bloody chunk at a time. мому || Ы @) " www.midway.com Playstation | g

BIOFREAKS™ ©1998 Midway Home Entertainment Inc. All rights reserved. MIDWAY is a registered trademark of Midway Games Inc. BIOFREAKS, the BIOFREAKS logo and all character names are trademarks of Midway Home Entertainment Inc. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. Distributed by Midway Home Entertainment Inc. Nintendo, Nintendo 64 and the 3-D “N” logo are trademarks of Nintendo of America Inc. ©1998 Nintendo of America Inc. Licensed by Nintendo. All other trademarks and trade names are properties of their respective owners.

Become the freak of your choice.

Destruct with Pulverizing arm canons Hover in multilevel, 3-D arenas. robotic attachments. waste opponents.

1998% Ез promises to set the table for the next-generation of game consoles

o the gaming industry, no show is bigger than E3. Every year, important game and hardware announcements are made that shape the games you play for years to come. Well, actually, some E3s are more important than others (last year’s wasn’t too newsworthy), and at ЕСМ, we're betting that this one will be pivotal. But why?

Sega will almost certainly make an official announcement regarding the final name of their new system, now known as Katana. They may also give release dates and pric- ing information perhaps even more. At the very least, they'll try to woo developers into developing for their powerful new system.

But that's the future. Here, in the present, Sony and Nintendo will be showing their wares for the battle that is not yet finished. Second-place Nintendo needs to make a strong showing to demonstrate that more quality games will hit the N64. Surely, Zelda will be brilliant, but it's probable that Nintendo will unveil two surprise games, (and perhaps the Color Game Boy) as has become customary of them in past years.

Regardless, EGM is excited about E3, and with this impressive list of games we've concocted, you should be too. Check our Web site, E3news.com for frequently updated show coverage from the floor May 28-30.

Extreme-G 2

Army Men 3D Big Air Snowboarding Battle Tanks Q HardBall6 Bio Swarm Redline Uprising X StarCon

Test Drive 5

Test Drive: Off-Road 2 All-Star Baseball '99 e Batman & Robin Bust-A-Move 2 e ат Constructor НЕ Forsaken re^ e Fifth Element Iggy’s Reckin’ Balls e Tenchu Jeremy McGrath Vigilante 8 Supercross 798 NBA Јат “99 ® NFL Quarterback Club'oo Ө Shadowman @ ТигоК 2 @ WWF Warzone Ф Extreme-G 2 ©

Although NBA Јат '99 is a realistic five-on- five NBA simulation, Acclaim opted to keep the popular NBA Jam franchise label.

Turok 2

À Asteroids

PlayStation = Nintendo 64 = ® Game Boy

AeroGuage @ Knockout Kings Armored Core: L.A.P.D. 2100 Project Phantasma Madden NFL 99 @ Backstreet Billiards Moto Racer 2 Bass Landing Nascar 99 @ Clock Tower 2: NCAA Football 99 Struggle Within МНЕ 99 @ Fighter Maker Populous: The Beginning Hit Back Road Rash 3D Master of Monsters Small Soldiers Rising Zan: Tiger Woods 99 Samurai Gunman TOCA Touring Car RPG Maker Championship World Cup 98 ө Kartia Trap Gunner Ninja Omikron Tomb Raider 3 Vermin

Tail Concerto УРА

Breath of Fire III

Capcom Generations 1 Capcom Generations 2 DarkStalkers 3

Marvel vs. Street Fighter Mega Man Legends

Big Race USA

Flying Core Gold

Gary Player Golf

Pro Pinball: Time Shock!

n Last year, EA was hurt by Sony's 3D football 3 ы x Pocket Fighter graphics. Starting with this year’s Ез, they Ыб Rival Schools join the polygonal gridiron with Madden етен т

* 2 NFL 99 and NCAA Football 99. ge SAVE WSrstrect Eté Street Fighter 2 Collection 2 d 93 а = 7

Х-Меп vs. Street Fighter

Caesars Palace ca Milo’s Astro Lanes Shadow Madness NCAR Football 99

VR Pool 64

Akuji the Heartless Legacy of Kain 2 Unholy Wars

Gex 64

PlayStation = Nintendo 64 = Ө Game Boy = Satun = Ө

Mission: Impossible

Alien Resurrection Abe’s Exodus GT 64 Championship Edition @ Aliens vs. Predator Dead Ball Zone Jest ө CROC 2 Duke Nukem: Time to Kill Ф Looney Tunes e N20 Invasion from Beyond Mission: Impossible e Team Losi RC Racing Mike Piazza's StrikeZone @ snow Racer 98 X-Files Rogue Trip Space Circus e Sensible Soccer V Rally 98 Arcade 2000: Club Ed Championship Edition e Streak Viper Wetrix ө College Hoops 99 @ Кох Sports Golf Battleship

Fox Sports Hockey

Fox Sports Soccer Centipede Crime Killer. Fox Sports Tenis Jeopardy! Earthworm Jim 3D @ Life Heart of Darkness Risk Messiah Wheel of Fortune Star Trek: Klingon Academy The Wild 9

Robotech ө VR Football '99

The sequel to the best sports game ever

returns to the Nó4 as International % 4 SuperStar Soccer Pro '98. Ме can't wait to Black Bass with Blue Marlin get our hands on this one. Featuring Hank Parker

Dragon Seeds

Destreger Enigma Soldnerschild

Azure Dreams С - The Contra Adventure

Castlevania ® Deadly Arts @ G Shock

Hybrid Heaven ©

IS Soccer Pro '98

with your friends via the memory саға or fight to the death in Versus Mode.

PlayStation y @

So Gd ri d писано ај,

с, уулуу,

[^i ui usd

TIA

"Never, 1 (ей sorry for my sister but that's her fate

Caws в Talking about Fate,

what about our

‘Two different storylines complete with FMY,

Character de: spread over 30+ hours of gameplay.

of Final Fanta

(©1998 Atlus. Kartia is a trademark of Atlus. All rights reserved. Final Fantasy G/""Square Co., Ltd. All rights reserved

Licensed by Sony Computer Entertainment America for use with the PlayStation game console. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment inc. The ratings icon is a trademark of the Interactive Digital Software Association. Manufactured and printed in the U.S.A. THIS SOFTWARE IS COMPATIBLE WITH PLAYSTATION GAME CONSOLES WITH THE NTSC ШС DESIGNATION. U.S. AND FOREIGN PATENTS PENDING.

їп А World Enslaved By Ghosts Of The Past, Twisted 3s Bend To Тһе Whims Of Insanit¢

RATING PENDING

=>

PlayStation

ELEMENTAL X GEARBOLT.

Annihilation

Conipiter Entertainment IIL АЙПШЇ&

40

PlayStation =

ө Nintendo 64 = Ө Game Boy = © Saturn = Ө

8 ASM j о

Neue

m » H ji orrow. Never Dies

War Games

War Games wins the award for game most unlike the movie whose name it bears.

Konami Cont’d

IS Soccer ’98

Kensai - Sacred Fist

Metal Gear Solid

MLBPA Bottom of the 9th 99

Poy Poy 2

Survivor

LucasArts Indiana Jones Rogue Squadron

Mindscape

POWER Ee Circuit Breakers @ 00E 7,5) | Rat Attack өө

Матсо Pac-Man 3D Tales of Destiny

Natsume

Flying Dragon Ф Harvest Moon @ Legend of the River King ^^ Ө Reel Fishing 2 @

Nintendo Banjo-Kazooie

F-Zero X

Waialaie CC True Golf Classics Zelda: Осагїпа of Time

Psygnosis / Oe ТІ Adidas Ромег 5оссег “98: МС С Colony Wars: Vengeance MGM Interactive Eliminator Tiny Tank: Up Your Arsenal @ Fi 98 Tomorrow Never Dies @ Global Domination WarGames: Defcon 1 Ф орт Pro 18

i Psybadek Midway Sentinel Returns Bio F.R.E.A.K.S. Chopper Attack МКД NFL Blitz Off-Road Challenge RC Stunt Copter Rush America

поа Е Os: dii

\

Metal Gear Solid

=> = Playstation =

| eco Ө: OOO SAMOO У westwood.com

PlayStation = Ө Radical Entertainment NBA Tonight

National Hockey Night X Games Pro Boarder

Rare

Twelve Tales: Conker 64

SISA

Cardinal SYN

Cool Boarders 3

Diabolical Adventures of Tobu

NCAA GameBreaker 99

NFL GameDay 99

NFL Xtreme

NHL FaceOff 99

Rally Cross 2

Syphon Filter

Twisted Metal 3

SCEA

Crash Bandicoot 3: Warped Einhánder

Gran Turismo

Hot Shots Golf

Jersey Devil

Medieval

Spyro the Dragon

Tomba!

Turbo Prop Racing

Square

Brave Fencer Musashiden Bushido Blade 2

Parasite Eve

Xenogears

T*HQ

Bass Masters Classic: TE Brunswick Circuit

Pro Bowling

Dead Unity

Disney's A Bug's Life Disney's Mulan

FIFA World Cup 98 Granstream Saga

In what is becoming an annual event, Sony is ready to unveil the next Crash Bandicoot at E3. In the meantime, enjoy this screen- shot and others in the Preview section.

International Rally Championship

Quest 64

Rugrats

Shao Lin

Speed Tribes

WCW/NWO

Yoda Stories

өө

( е

ө

ТаКе 2

Golden Goal Soccer

Grand Theft Auto

Monkey Hero

Space Station: Silicon Valley SpecOps

Tecmo

Castle of Deception

What are you waiting for?

See all that Lara has to offer. Complete your collection today.

==

Е PlayStationi-

EEE

Tomb Raider 15 now available on PlayStation's Greatest Hits line.

ень SEIDOS

PlayStation T Е DN АЙ ч. MAS ce АЕ И ЧЕ

PlayStation logos are trademarks of Sony Computér Entertainment

PlayStation = Ө Nintendo 64 = Ө GameBoy = ^ Saturn = Ө

Buck Bumble

All-Star Tennis 99 Buck Bumble

F1 Racing 2

Hype: the Time Quest Rayman 2

S.C.A.R.S.

Shadow Gunner Tonic Trouble

Universal

Interactive Xena ©

Video System

Harrier Strike Force World Grand Prix

ا

pale

Virgin Professional Sportscar Racing Thrill Kill e

Westwood Studios C & C Red Alert: Retaliation 6

hop Working Designs

Titus Elemental Gear Bolt e Quest for Camelot СӨ Lunar: Silver Star Story e Roadster 98 СӨ Magic Knight Rayearth @ Superman @ Silhouette Mirage ө Superman 64 @ Thunderforce 5 e

Superman 64

Virtual Chess ө

VISIT

ebworld. Com/egm |

FOR AN EXCLUSIVE OFFER >. ТО OUR ЕСМ READERS)

2), or not 20

озб

RS. FOR GAMERS.” com

El

САМ

www .interplay.

BY

JIM USED ТО BE SHALLOW,

‘she iat

NOW HE’S GOT DEPTH.

After getting konked on the noggin, Jim back flips, pig-boards, and helicopter heads his way through

six neurotically insane levels of

his own unconscious brain.

Better yet, he gets to romp around freely in lush 3D environments. 6

But do you want to tell our studly hero that it's "all in his mind" or should we?

o о 8

go pig-boardin’? Groovy!

хар jut For Тһе

= Р aded Disco Zombies тті - zi ла хх... 25

gine ©.Vis'Intoractive РІС, 2 5

М Eartheiornaint ri I fic: Eaddlisronim Jim is a-tradérpark of Shiny Entertainer, trc: Alt rights. reserved. Interplay. Producto б ia1edradeibarks of Interplay Productions»AthrighIS.res: 5 Niptendo, the offical irks of-Ninfendo:ot: America, Inc. © 1998 Nintendo of América, Inc. AI rights résarved, PlayStation ®, and the Play’ е тагкв of Sony-Computer Entertainment, Inc. AlbrightSresenved.

Windows® 95 i5 a regt íc lon, All rights reserved All other trademarks are properttes af ir respective owners:

* Banjo-Kazooie * Chopper Attack Mission: Impossible NASCAR 99

* NFL Quarterback Club 99

Publisher/Developer Players/Genre % Done Release

"5

ер Nintendo 1 90 et EE

reme ә

E

€^

Banjo-Kazooie . =..."

t first glance it would Screwy be easy to call Banjo-Kazooie a childish Mario Name clone. At first 7 glance. After a mere half hour Fun of play though, the negative expectations fade away and are replaced with feelings of sheer Game joy. True, this Rare 3D action/adventure title does fea- 4 ture a load of cute char- acters, a variety of car- toony levels and a simple but fun story line, yet there’s a lot more to it than even Mario. And the childishness of the game is merely on the surface —underneath there is wealth of ( Я n B». gameplay. In fact, um there's so much to Banjo we're not sure where to begin.

Then again, we'll start where р | If it’s not the musical notes, it’s those damned puzzle the game starts, when Banjo's little sister (whose pieces! Really though, we can’t say we mind all the name at presstime was tentatively Tooty) is kid- stuff you need to find.

napped by the evil witch Gruntilda. Your job as you might expect, is to find and return Tooty safely to your home. See, told you the story was simple but fun. From the intro, уоште thrust into a pre-game training level where Banjo learns a good percent- age of the moves he'll use throughout the game. These moves, which range from head stomps to attack rolls, make the game a technique fest. Once all of the moves are learned in this fairly small area, the game opens up and there's no looking back.

After the training level, you step into the overworld. As the name suggests this is where you gain access to all of the levels

in Banjo. The size of the overworld is bigger than most games in itself, so you can imagine how

The snowmen on Freezeezy Mountain have incredible aim—they even throw just ahead of you if you're running!

With the help of Mumbo the voodoo doctor, Banjo сап transform into a variety of animals, fruits and insects.

enormous the overall game is. As you venture around in the overworld, one thing becomes clear: Finding the levels in the overworld is as tricky as beating the levels themselves! You not only have to find the button which opens the door to a level, you have to find the door itself (which is a bear... no pun intended).

As mentioned, in order to access a level its door must be opened, but it’s hardly as simple as just mashing on a button somewhere. As you’re walking

around the overworld you'll come in contact with pic-

tures on the wall, similar to Mario 64. Unlike Mario though, you won't be able to jump into them at your

NINTENDO 64

leisure. Instead, the pictures of various levels are missing a given amount of puzzle pieces. When these puzzle pieces are found within levels and placed into the incomplete pictures in the overworld, the door to that particular level opens and you're in.

The levels in the game are just huge, with little or no pop-up. And when there is pop-up it fades in with a nice-looking transparency effect instead of a “hey, where'd that building come from" look found in many other games. Graphics-wise the game is super sharp, brightly colored and downright gorgeous. Like other 3D action games, there were slight camera problems in this early version which may be fixed by production time. In terms of aesthetics, Banjo's music came in many shapes and sizes so to speak. If it wasn't some-

thing that sounded like a hoedown, it was a scary hor-

ror film score. Like the music, the levels are themed— some looking like a haunted house, others like the inside of an oil tanker, you get the picture.

Each of the game's nine total levels has a load of things for you to play, find, talk to and compete against, among other activities. Even though there a lot of things you need to do in the game, there are some items you must find in every stage to effectively "beat" that level. In the game's levels you must find 100 musical notes, eight Jingos (little animals who apparently are friends of Banjo), 10 puzzle pieces (one of them is given to you when all of the Jingos are found), large honeycombs (which increase your life bar when six are discovered) and plenty of other goodies. There are mini-games for you to play as well, most where you shoot eggs from Kazooie's butt into buckets or at targets. Fun!

Banjo also features Boss characters but they really take a back seat to the rest of the action. The main thing this game focuses on is quantity—a large quantity of fun tasks to accomplish in every level. There's a lot more to this game than we can fit here though. You need to experience the game first-hand

to appreciate it. So until June, enjoy all of these pics. @ у

Give Blubber the hippo this gold and maybe he сап use the booty to slim down his own booty.

Some characters are easily as big as the screen. In fact, you can go inside some of them!

Mumbo’s hut is a strange place. Thanks to his magic, you can change into some-

thing new and get to places you couldn’t before.

d

SN9IA9J

NINTENDO 64

Mission:

me is delayed, all we know

Starring Hunt, Not Hawke

Ahhhh, the old poisonous gas in the keyhole trick. You gotta’ love those cool IMF gizmos and gadgets.

That's all well and good, but there's

nothing quite like actually playing the

game to see what it's all about. And

that's exactly what we were able to do with Mission: Impossible recently when Ocean stopped by the ЕСМ offices.

rate of the title. The preliminary version we originally

saw some eight months ago ran at roughly

five or 10 frames per second —best described as really poor stop-motion animation. Thankfully, this new revision did a complete 180° turn around. This time it ran at a much more respectable frame-rate, which should be tweaked even more by production time.

As mentioned last month, you control Ethan Hunt as he makes his way through a variety of action and adven- ture type of levels. These missions

is what's on the press releases.

The first thing we noticed was the increased frame-

% Done

80

Publisher/Developer Players/Genre Release

June 1998

Infogrames 1 Infogrames Action/Adv.

Web Address: www.infogrames.com

loosely follow the movie's plot but have a fair amount of artistic freedom included. Something you won't find in the game is unnecessary violence; big guns and splattering guts are out—the license wouldn't allow it. Nonetheless, the missions have you making your way through areas not only duking it out but also communicating with an array of people. You'll get info from different contacts, set gas bombs in air

ducts while no one is looking, knock out ambas- sadors and use their faces to gain access to restricted areas, and much much more. Other levels allow you to take control of other members of your IMF team to help Ethan through a level or take control of a turret on the top of an attack boat. The finished product should be quite interesting. For more info on the game, check out last issue (EGM #107). @

у Acclaim Studios 14

Sporting high-res graphics and ап exclusive NFL license, NFL Quarterback Club '98 managed to beat Madden 64 in a hotly contested match. Despite this major victory, QBC ’98 was far from a perfect game. In fact, Iguana openly admits that the game had some nagging gameplay and artificial intelli- gence issues. The good news is that they are going through pains to correct them.

First and foremost, Iguana is giving lots of atten- tion to fixing the computer's АІ. With a great game engine already in place (QBC '99 uses a new one that debuts in All-Star Baseball 99), the company's primary focus is to make sure that this year's game plays like real football (as opposed to last year's, which EGM feels did not.) *We have three program- mers whose only job is to work on the game's АІ,” stated Russell Byrd, Director of Acclaim Sports. They will no doubt be quite busy digesting all of the information that N.Y. Jets Offensive Coordinator Charlie Weis fed them. Brought in as a consultant, Coach Weis tutored the ОВС '99 team on how defenses and offenses work right down to the smallest detail. Now, the only challenge is to translate and make their newfound pigskin knowledge work on-screen.

(EM 50

And judging from the early look we’ve been given, what's on screen will look pretty damned good. Hi-res as ever, QBC '99's graphics are already better than last year's, thanks to improved player models and more detailed textures. Iguana also promises more motion- captured moves that will run smoother than their predecessors, and a few more end-zone celebrations. Those of you who noticed last year's sluggish game speed and floaty ball physics will be pleased to know that Iguana is confident that the improved engine has fixed all of those problems.

If Iguana delivers every- thing it's promising, NFL Quarterback Club "99 will be a vastly improved game. Suffice to say, with EA pouring resources into the next Madden, this year's Мед pigskin fight looks to benefit sports gamers.

Ди. ATH OTR DB 24 DEM 20 18T AND 10

“This looks way better than Twisted Metal 2” - PSM Online

шек: ng ACTIVISION.

Get опре Вы 8

“...be prepared for actual environment scarring, car-crash realism, and heavy duty 3D explosions.” "Twisted Metal fans will freak out when they see Vigilante 8!"'

- GAMEPRO

"this game has more explosive potential than a two-gallon jug ШШ of nitroglycerine...” д

- PS Ехігете

“...the sweetest drive-and-destroy game for the PlayStation thus far." - ULTRA GamePlayers

"The graphics in this game are nothing less than stellar...the car physics are extremely accurate and the gameplay looks like it's going to be intense."

- PS Extreme

===>

Www. dctivision.com

PlayStation

"this game is one of the finest we've seen in a while." - EGM

“...enough new twists and technical innovations to take the genre another step forward in excellence. Vigilante 8 is a technical tour-de-force for the PlayStation."

- PSM

"Badass PlayStation combat in Vigilante 8."

- Gamespot.com

"Vigilante 8's screen-filling explosions, weapon acquisition system and sharp graphics are almost guaranteed to make the game а hit...” = Official U.S. PlayStation Magazine

„already а contender for the driving combat crown...” - Next Generation

NINTENDO 64|:

Publisher/Developer Players/Genre % Done | Release Midway 1 June Seta Action 90 1998 Web Address: www.midway.com

Chopper Attack

ringing the attack helicopter

experience to the N64, Chopper

Attack blends mission-based

objectives with fiery destruction,

impressive weaponry and even

some strange Rambo humor.

Being clear of the restraints of

a serious sim, this action shooter gives you lots of freedom to simply roam around and blow stuff up. Its simple controls, forgiving gameplay and massive destruction appeal create quite a *search-and- destroy high." With serious amounts of armor and shields on each chopper, getting whacked by a few enemy missiles won't slow you down. Master the art of missile launching while avoiding enemy tank fire and you're on your way. Power-ups appear from the burning remnants of destroyed buildings and can be accessed by flying just above them. Weapons include area bombs, lock-on missiles and homing clusters and are available at the onset of each mission. Buy up as much as possible to fend off the legions of attacking enemies. Once your skirmish is completed a cash reward allows you to buy bigger and better weapons. Mission objectives (eight in all) include: escort- ing presidential jet liners, destroying radar installations and hostage rescue.

While it's quite clear Chopper Attack takes a lot of liberties in the realism department, it's actually quite fun to play. Action/shooter fans should be on red-alert for this chopper inferno. @

Full-Scale Mission-Based Destruction

One of the more “normal” choppers takes aim оп а missile base. Seven wackier ships are also available.

Bo, Seay ыз 9551 1755 3 21 Ј

EASps 14 Stormfront Racing

www.easports.com

Hoping to improve on the success of NASCAR 98, EA has made the jump to the №64 with their next edition—NASCAR 99. The launch will coincide with the PlayStation release of the same game. Both titles will feature entirely new physics models and a few other surprises as well.

What’s in store for NASCAR fans this time around? Beyond the obvious (an №64 version),

enemy < Eme у

EA has incorporated such things as night races, more in-depth crew-chief radio instructions, and a whole host of new motor noises. The sampled engine noise will be tone specific depending on the view—inside the car will be muffled, chase view a bit louder, etc.

Expect the №64 to really bring out the vibrant colors of the 31 different cars available in the game. Along with the cars are the actual dri- vers including the likes of Bill Elliot, Mark Martin, Jeff Gordon and Dick Trickle. As a spe- cial option commemorating the 5oth anniver- sary of NASCAR, you may race as past legends Richard Petty, Cale Yarborough, Davey and Bobby Allison, and Benny Parsons. Take any of these good ol' boys down 18 sanctioned tracks from Charlotte to Bristol Motor Speedway.

While the game is too early to play, we have very high hopes for NASCAR 99. It's painfully obvious the N64 is lacking in the racing sim department (among others— i.e., sports titles) and it would seem EA's NASCAR franchise would be a natural for the system. Let's hope EA added just enough bells and whistles to the new edition while retaining the same winning formula that produced the original.

NINTENDO 64

Crystal Dynamics’ wise-mouthed lizard is coming to the N64 courtesy of Midway with two brand-new levels not found in the PlayStation version.

=> == єр =, ср = m -

Ubi Soft’s lovable limbless hero is finally getting his sequel after numerous delays. The shocker? Now the entire thing is in 3D. Cool!

Infogrames’ racer features 12 vehicles and three tracks that take you around the world.

An array of modes and realistic weather conditions makes GT 64 one to keep an eye out for fairly soon.

www.asciient.com

customer service: 850 780 0168

©1998 ASCII Entertainment Software, Inc. Е d. аге tréderherks of. AOI Entertainment

trademarks of their respective

zi нме OVER MEON. ș.

сумм BRIDGES, Turo oe, (НЕ MOST ELEC Tag, = <>

қон

GET TO SEE веб, 4 ig а e

S64, Se. 2 %, %

Major League Baseball trademarks and copyrights are used with permission of Major League Baseball Properties, Inc. ©MLBPA Officially Licensed By Major League Baseball Players Association. Game Boy, Nintendo 64, the 3-0 "М" logo and Rumble Pak are trademarks of Nintendo of America Inc. ©1996 Nintendo of America Inc. All other trademarks are trademarks of Acclaim Entertainment, Inc. Acclaim is a division of Acclaim Entertainment, Inc.® & © 1998 Acclaim Entertainment, Inc. All Rights Reserved. The screen shots shown were taken from the Nintendo 64 version of the videogame.

ACCLAIM” Ја

www.acclaimsports.com

NINTENDOS^

GAME BOY

Larry Walker

1997 National League MVP

EVERYONE

Www.majorieaguebaseball.com

Тһе Опју Hi-Rez Baseball бате on N64 Smooth Skin polygonal players in majestic 3-0 rendered stadiums

The Only 4-Player Baseball Game on N64 Play 4 on a team or split up the sides

All 30 MLB Teams and Over 700 Players Track season long stats in over 200 categories

Advanced Major League Strategy Scouting Reports by Larry Walker, 1997 NL Home Run King

600 All New Animations Outfielders climbing walls, 100 unique batting stances, plus Future-Throw Technology" to turn lightning quick double plays

Total Team Management” Trade, create, sign or release players and call up Minor League" prospects

1,000 Play by Play and Color Calls From the Yankees" broadcast team of John Sterling and Michael Kay

Full Rumble Рак Support Feel every crack of the bat, home plate collision and line drive grab

ALL-STAR

BASEBALL 7, 9 9

Earthworm Jim’s coming out of retirement to fight evil, except this time he’s in a completely 3D world. The style of graphics still looks as cartoony as ever, and the Nintendo 64 is sure to help with fancy effects.

m.. B Бе

The specifics of this Ра гасег coming to us Кот Ubi Soft are not yet known, but early info tells us the game features 16 tracks,

a variety of courses and a bunch of real Formula 1 drivers. Look for it sometime in October.

Here’s another racer from Ubi Soft except this time it’s set in the future. Inside sources tell us this one might feature animal drivers, flashy weapons and a galaxy full of courses. The graphics look incredible, and if you’re able to race all over the place, it may be something unique. As new info comes through, we'll pass it 01:53:64 along to you.

pun

«(¢

There’s а storm coming, and its пате is Wetrix. Here's the deal: Youxbuild dams, dikes and lakes and some unholy ‘being from above tries to destroy them with torrential rains, fireballs, bombs and the occasional earthquake. With its killer graphics and variable landscapes, it just may be the most addictive game you'll ever play.

That pretty much covers it.

cru INFOGRAMES ENTERTAINMENT, INC.

(ЧОО 333 W.Santa Clara Street, Ste. 820 Вто ПЕШ San Jose, СА 95113

Phone: 408-289-1411 Fax: 408-289- |889 www.oceangames.com

NINTENDO:

21998 Infogrames Entertainment, Inc. Ocean, Infogrames and Wetrix are © and TM of Infogrames Entertainment, Inc. Nintendo © and ТМ of Nintendo of America Inc.

Little is known on this 3D action game from Konami, but screen shots suggest it will play a lot like Broken Helix (a similar-looking game released on the PlayStation). As you can see, the shots are from a very early version of the game.

Perhaps after E3 we'll have more info on this one.

Based on Acclaim’s dark and mysterious comic book, Shadowman is а 3D action/adventure title that makes use of some stunning but macabre visuals.

The recently released Japanese sequel to Bomberman 64 is more of a platform-style game than its predecessor. The good news? Nintendo is bringing this one here too!

7777777 * 06700 8 ~ ~

You control а weird-looking диде named Ed who has really screwed up. Ed accidentally dropped some strange tonic on this world, and now things are all fudged up. Coming to us from Ubi Soft in September, the game features 40+ hours of Mario-esque play.

WALK SOFTLY 8 CARRY A BIG MAGIC STICK.

EVERYONE

gone

Amassi, nbifttraditional a ventu ire RPG.

6% p^

_..Will-set tlie standard for 3D qim 3

= Мймепао Рошег | Es ; FENCE ..will provide dichard RPG. m "ind newcomers to the g "nre with many fours of solid | gameplay." pem 4 ? “к? 22

ge.

| “Incredibly "E eet arap me г

MASS DESTRUCTION, ANYONE?

ACTUALLY, THIS 15 DESTRUCTION

FOR THE SHOOTER CONNOISSEUR.

TAKE A FLIGHT THROUGH A SURREAL

* METROPOLIS, DEEP CAVERNS AND

THE COLD VACUUM OF OUTER

* SPACE. BLOW STUFF UP. BLOW *

а YOUR TYPICAL SHOOTER. KIND OF. E

EVERYTHING UP. AND THEN PILLAGE

*. THE REMAINS OF YOUR CHARBROILED ad s ENEMIES. BECAUSE YOU'RE GONNA hd NEED THAT FIREPOWER (AND SOME

CEREBRAL AGILITY) TO KEEP ALL THOSE

ARTT

| ~ Saas. TURNING YOU INTO SPACE GARBAGE. |“ ___ ® —Ж

i

SQUARE SOFT'

PlayStation

nog ae ie

Му 2 Cents

Initially, it has to be said that we did expect great things from Ninja. Early previews of the game shown last year at Е? and ECTS іп London proved to be a little disappointing. Unusually though, the team seems to have turned things around. By moving development over to the PlayStation and going back to basics with the gameplay, our impres- sions now are of something much more promising. A definitive case of “simpler being better.”

-John Davison

The creatures that you're up against vary from people to strange demons.

(Есм) 68

riginally billed simply as Ninja, Core Design has had this on the go for some considerable time. Initially intended as a Saturn title, the reason that it’s been so long in coming has been primarily down to the fact that it switched formats early last year. Now а PlayStation-only game, the team is currently in the process of refining both the gameplay, and the multitude of PlayStation-specific effects such as transparent textures.

A pure and simple action game at heart, Ninja is very much of the “old school” in terms of concept. You control the eponymous Ninja as he wanders the land (like Kane from Kung-Fu) performing simple adventuring tasks while kicking the seven shades out of anyone that happens to stumble in his way. While many have feared that this would be a bizarre hybrid of Tomb Raider and Fighting Force, it has actually turned out to be something quite distinctive. Your view of the game is different for starters, and coupled with the combat system, it manages to summon up images of old classics like Streets of Rage, or for those of you that ever owned a Commodore 64, The Last Ninja.

The basic aim of the game is to get from location to location, following a pretty linear route. Along the way there are objects and weapons to collect, simple puzzles to figure out and fights to be had. The puzzles are all your fairly basic “flick this switch and see what happens” fare, but they do add a little variety to the proceedings. What's nice though is that many of the puzzles are linked in with some reasonably elaborate traps. Blow darts fly from walls, spears drop from ceilings and huge wooden logs roll down hills to provide old-style platform game action.

“Old style” would seem to be pretty much the key here. While the graphics are excellent in places,

Game Directory

Eidos Interactive 1 Core Design Action

www.core-design.com

Combat is an important element and the camera moves to make sure you get the best view of the proceedings.

and there are some very elaborate polygonal models, the underlying idea is really back to basics. The combat system provides a simple kick, a punch, throwing knives (that can be powered up) or weapon-based combat with sticks and swords that you find lying around. Coupled with this though, there is a more advanced magic system which, while making use of some spectacular effects (and some very cool lighting), is fundamentally just a posh smart bomb. Build up your magic bar, let rip with a spell and watch the bad guys drop dead.

Like all of Core Design’s other games, the game is pieced together to tell a story very effectively. Something that the game shares with Tomb Raider is the way that it makes use of the game engine to provide scripted “in-game cut scenes.” As you arrive at a Boss’ lair, or at a particularly important section, the game takes over for a few seconds to ensure that the story continues as seemlessly as possible. @

«super ADDICTIVE TWO-PLAYER COMBAT

videogames.com

Join an epic 2-player struggle where only

à the fittest survive. Your objective? Utter қ annihilation. Your tactics? Outwit and outmaneuver your enemy.Then engage in fierce real-time 3D battles. The

outcome? Absolute destruction.

PlayStation

рс CD-ROM OUT THINK. OUT MANEUVER. OUT LIVE. Изи А

Crystal Dynamics 1 40 October Crystal Dynamics Adventure 1998 www.crystald.com

Legacy of Kain: Soul Reaver

e've been following the progress of Crystal Dynamics' Legacy of Kain: Soul Reaver very keenly over the past few months. Since seeing itin a very early stage and giving you the screen shots in our preview gallery in issue #106, we have sat down with the game again and seen it in a much more playable form. As you can see from the screen shots here, it's looking very impressive indeed. Running in PlayStation high resolution (512x240) throughout, it's arguably one of the best-looking games currently in development on the system. At the moment the game is moving very smoothly, but we're assured that the final product will be able to move these beautiful backdrops around, with all of the effects, a 550 polygon central character and a full population of 300+ poly bad guys—at 30 frames per second.

Kain: What Happened Next?

After vanquishing the wardens of the mystical pillars, Kain proclaimed himself ruler of all that was left of the world. Drawing six vampire lieutenants from the underworld, he began to re-create Nosgoth while destroying the major human kingdoms. Once tamed and turned to vampires, the human Slaves were forced to construct a huge shrine in which furnaces belched out thick smoke to shield the land from the effects of the sun.

As the years passed, Kain and his lieutenants began to evolve into "Dark Gods"- vampires with vast power. Kain, as the leader, always evolved first-but on one occasion one of the lieutenants, Raziel, evolved first...he grew wings. For this he was damned-and cast into the bottomless vortex where water burned away his flesh.

Beyond the vortex Raziel encountered "The Elder," a creature who feeds upon the dead souls of Nosgoth. As Kain has turned most souls to immortal vampires, The Elder no longer has the sustenance he needs.

In return for a right for vengeance, Raziel agrees to collect souls for The Elder

by killing his former brethren...and that's (GN where the game starts. 70

Many of the rooms are enormous, and the effective lighting gives them a claustrophobic feel.

Moving blocks around eh? Not seen that before in a 3D, third-person adventure game.

By using the PlayStation's High Resolution Mode, the artists on the Soul Reaver team have been able to produce some extremely detailed textures.

Speaking of effects, this is a game that is sure to be chock-full of them. The 3D engine, which is a vastly enhanced interpretation of the Gex engine, allows for dynamic lighting throughout, along with some beautiful reflection mapping and particle effects. Walking alongside a pool of water, you can see light sources reflected in the surface, and then these reflected again into patterns of light dancing on the ceiling.

All of the creatures and characters are built using segmented skeleton and single skin technology. What this means is that none of the ugly polygonal "joints" that you see in games like Tomb Raider are evident. The "skin" textures all morph to fit around the animated skeleton within to give a truly stunning effect.

As far as gameplay goes, Soul Reaver is filled with good ideas. The environments are all filled with interactive scenery (blocks can be pushed, objects can be moved around) as well as intelligent non- player characters which all employ some very convincing self-preservation tactics. Bad guys will run away, work in groups or even attempt to ally with Raziel in order to survive. Should this fail though, the combat includes multiple hand-to-hand, grapple and weapon-based moves to keep things interesting. @

The water is particularly well rendered—it “wobbles” realistically and also reflects light sources.

DELICIOUS!

“Like Lara Croft, (ROC has more moves than you can shake a stick at.” -PSM-PlayStation Magazine

“Move over Mario. . .and cruise by Crash. . CROC rocks!” - GAMEPRO

“CROC is looking to be one of the best 3D platform games for the year!” -PSExtreme

Ж 4 Windows® A "a Тм кездік 95 EY HEE стат LEGEND OF ТНЕ 608805

TM TM

CROC © Argonaut Software Ltd, 1997. All rights reserved. CROC and CROC: Legend of the Gobbos are trademarks of Argonaut Software Ltd, 1997. © 1997 Twentieth Century Fox Film Corporation. All rights reserved. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment, Inc. Sega and Sega Satum are trademarks of Sega Enterprises, Ltd. Windows and the Windows® 95 logo are the trademarks of Microsoft Corporation. All Rights Reserved.

Сарсот 12 50 Sept. Capcom Compilation 1998 www.capcom.com

Capcom Generations 1 & 2

The 1942 series (below) was

quite popular in its day.

Since these three classics,

two newer sequels have

emerged as well: 1941 and 19XX. Hopefully we'll get to see them on the PS soon...

ҚҰЛЫН У [

rum

tsure took 'em long enough, but Capcom has finally decided to jump aboard the classic compilation bandwagon with its new classics series, Capcom Generations. The series will expand over at least five volumes, the first two of which have been formally announced and are headed our way later this year. Capcom Generations Vol. 1 features perfect ports of three of Capcom's classic arcade shooters: 1942 (the basic, but addictive overhead vertically scrolling shooter which turned into their very first console game back in 1985 for the Famicom), 1943: The Battle of Midway (the sequel, with improved graphics and sounds, new weapons, a power bar and special attacks) and 1943 Enhanced (which was released only in Japan as 1943 Kai—a slightly improved version of 1943 with some minor gameplay enhancements in addition to new graphics and music). A solid lineup, for sure (shooter fans will certainly enjoy), but nothing mindblowing.

The second compilation, Capcom Generations Vol. 2, has us much more excited. This one packs three of the greatest side- scrolling action games of all time—the entire Ghosts ’N Goblins series. That's right— arcade-perfect renditions of Ghosts 'N Goblins and Ghouls 'N Ghosts, as well as a port of the classic first-generation Super NES sequel, Super Ghouls 'N Ghosts. The Ghosts 'N Goblins series has long been a favorite of many ЕСМ editors, dating right back to the early days when Ghouls 'N Ghosts won Game of the Year for the Genesis, and we can't wait to get our hands on the first ever arcade- perfect home ports of it and its predecessor (which was last seen on the NES many, many moons ago).

The coolness doesn't stop there, however. Both Capcom Generations discs will feature

a special "Collection Mode," which will Showcase posters, illustrations, artwork and other assorted goodies from each game (sort of like the Namco Museum series). And taking things one step further, every game on both

The classic Ghosts ’N Goblins games were known for their awesome level design, fantastically challenging gameplay and hauntingly cool atmosphere.

Super Ghouls ’N Ghosts for the Super NES was one of the best games of its day, despite being plagued by immense slowdown. Will the PlayStation version be able to avoid this problem? We sure hope so...

Volumes will be compatible with Sony’s new Dual Shock pad, meaning Dual Shock owners will be shaking all about every time they down a huge aircraft or drive a lance through a demon’s heart. Groovy.

Both Vol. 1 and 2 of the Capcom Generations series are due for release this fall. @

THE FEEL OF REAL !

Ever wondered what it feels like to take an S-turn at 180 mph? Get а grip -- because this summer you'll be able to strap yourself in to Video System's new racing sim for the N64 and get a dose. Simply awesome.

http://www.dreamsquare.co.jp

©1998 VIDEO SYSTEM CO., LTD. / PARADIGM ENTERTAINMENT, INC. Licensed by Nintendo. Nintendo, the Official Seal, Nintendo 64, the 3-D "N" logo, and the Rumble Pak are trademarks of Nintendo of America Inc.

VIDEO SYSTEM USA, INC. 11155 Knott Ave., Suite F, Cypress, CA 90630 714-894-3355

С 0 MIN G | Exclusively = the " FALL Sony Playstation? game console Call 1-800-INTERPLAY for more information

© 1998 and rw Shiny Entertainment, Inc. Al rights reserved. Distributed by Interplay Productions. PlayStation and the PlayStation logo are registered ‘trademarks of Sony Computer Entertainment, Inc: А! rights reserved. All other trademarks and copyrights are the properties of their respective owners.

3

www.shiny.com

Fry him ‘til he’gg@RISP! У у

۴

Му 2 Cents

This is a definite improvement over what the team at SingleTrac has produced before with this kind of game. The big issue now though is what Sony can possibly do with the Twisted Metal franchise to ensure that it stays as popular as it has been before. Rogue Trip has everything that you'd expect from TM3: innovative ideas, good visuals and most important- ly, humor. The next six months should prove very interesting. What's more important? The name or the game?

-John Davison

Rogue Trip

t begins with a commercial. Big Daddy has taken over all the resorts, all the vacation spots and he’s charging outrageous sums of money to get in. The world is a wreck, barren and ugly, and everyone feels a desperate need for a vacation, though few can afford it.

In the true spirit of free enterprise, an association of auto mercenaries has taken it upon itself to interrupt one of Big Daddy’s commercials to advertise its own services—mercenary/warrior drivers who will break into desired vacation spots and take tourists to key photo-op locations...on the cheap. Predictably, you’re the driver and you have no worries about killing other mercs, or for that matter blowing up buildings and doing whatever it takes to get your passenger to his desired destination.

So...check out the screen shots. Look familiar? Sony owns the Twisted Metal name now, and it’s putting out Twisted Metal 3 later this year, but the team who created the original pair of classic games is at SingleTrac working on what can only be described as the “spiritual successor” Rogue Trip. It’s taken the TM2 engine, streamlined it and improved the performance by approximately 35 percent. Graphics are more detailed, frame-rates are faster and the game exudes an air of refinement over its predecessors.

Environments range from a SoCal haven to

Washington, D.C., to an airport terminal (the first level). There are 12 vehicles to choose from and these range from the Meat Wagon (an Oscar Meyer weenie mobile) to Pyro (a fuel truck) to Rock ‘n’ Rule (a souped-up '57 Chevy). Each car has its own driver and its own special weapons, and power-ups are available in the form of upgrade points in return for cash.

Earning cash is easy— just blow the other guys away and make sure you get the tourist into the back of your car and take him to the tourist spots. While the tourists can't die, the car that they are in is vulnerable so the game is basically a frantic blasting frenzy aimed solely at a) hanging on to the holiday makers (there's only one on each level) and b) blowing the crap out of everything.

Speaking of destruction, Rogue Trip follows the Twisted Metal theme pretty closely, but it has something TM and TM2 didn't have—completely destructible environments. Control towers and large airplanes beg for your independently controlled

Like Activision's Vigilante 8, you get to have fun in a school bus. But this one's driven by a nun...in leather.

GT Interactive 12 40 October SingleTrac Action 1998 www.gtgames.com

The graphics are a dramatic improvement over Twisted Metal 1 & 2...everything moves along at a very slick frame-rate.

missile's attention. Feel free to shoot Lincoln's head off the Lincoln Memorial and watch it roll to the ground. If finesse is your forté, you may want to try the carefully timed shot that “frees Willy" and sends the captive killer whale in SoCal straight into the ocean. And feel free to shoot the tourist —you can't kill him, but you can redirect him. If another car is getting close to picking him up, simply shoot the poor sod and he'll jump away, making it much harder for the other guy to grab him. You have to have a moderately good health meter reading to be able to pick him up yourself, and if your health ever drops below 25 percent, the "premature ejectulator" will launch your passenger out of the car for his own safety. SingleTrac says the AI will learn from your moves and begin to counter appropriately. And if you take the tourist from one of the other auto mercenaries, he's sure to hunt you down in anger. This should add to the replay value of the game, as will the fact that there will be multiple modes to choose from, namely three Single-player Modes (standard, deathmatch with tourist and deathmatch without tourist) and four Two-player Modes (deathmatch with tourist, deathmatch without tourists, Cooperative Mode with tourists, and cooperative shred fest). e

Е"

_ Бог those of you who can’t make it to

France this .

summer

Olink combinations of over 60 different special moves, made ир of over 350 new, otion-taptured animations, perform super shots and hysical attacks «

es Psygndsis йй are" or © and © фән, ш АЕ ‘of Sony Computer Entertainment.

PLAYSTATION

The Classic Series Lives On

In Japan, TFV for the PlayStation is called “Thunder Force V: Perfect System,” since it contains slight upgrades from the Saturn version.

Publisher/Developer Players/Genre % Done Release Working Designs 1 80 July TechnoSoft Shooting 1998

Web Address: www.workingdesigns.com

Thunder Force V

efore having their little falling-out with Sega, Working Designs was planning on bringing the Saturn version of Thunder Force V to the United States late last year under its new Spaz label (see our Inter- national Preview in EGM #100). Unfortunately, things didn’t go as planned, and the game’s U.S. release was cancelled. That’s the bad news. The good news is that the game’s developer in Japan, Technosoft, has since decided to port the game to the PlayStation with some modest tweaks and enhancements, and Working Designs has once again stepped up and will be bringing the game stateside this summer.

Thunder Force V takes the classic shooting series into the realm of 3D, with a mixture of 2D gameplay and gorgeous 3D graphics

(similar to Square’s Einhander or more recently, Taito’s G Darius). Gameplay-wise, it’s not much different from past Thunder Force games, but the weapons system is entirely new, as is the ship you command. This time there’s five different weapons you can collect and store, which you can switch between at any time. Each has different qualities, and each can be powered up three times with the help of special CRAW units (Constituted Ray Art Weapon units) that you collect during play. In addition, you can use a special attack that will drain your CRAW energy but unleash wickedly destructive blasts for a short period of time. One of the nicest features of TFV is the ability to customize your control setup so that you can assign each of the five weapons to different buttons on the pad, rather than having to switch between them with the L and R buttons. You can also change the speed of your ship at any time during play. OK, so right about now youre thinking,

Thunder Force V takes the classic series to the next level with 3D polygonal graphics, huge Bosses and some truly dazzling weapon effects.

“| knew all of this already—| read the preview of the Saturn version back in issue #100.” Well then wise guy, check out these improvements that are being made to the PlayStation version: First of all, the slowdown that plagued the Saturn version is expected to be nearly non-existent (the early version we have now still has slowdown, but WD says most of it’ll be gone by final release). Next, the CG animation sequences have been improved, and the game will support Sony’s Dual Shock analog controller. And best of all, there’s going to be a new Boss near the end of the game (possibly the final Boss) which wasn't in the Saturn version. Add to

all this increased difficulty for the U.S. version (the Japanese version had a rather easy Kids Mode which is being replaced by a Training Mode that won’t allow you to pass Stage 3), and a Digital Viewer that lets you view artwork and other neat stuff from the game, and youve got another clear winner on the horizon for PlayStation shooter fans. Watch for it this summer. Ф

Your ship сап carry up to five different weapons in Thunder Force V each with uniquely different traits and abilities.

CRAW units сап be used to temporarily power up your main weapons, allowing for some devastating attacks.

Fighters Destiny will take everything

you have, and throw it right back at you. > оке Fighting Options than any of the competition. Period! "m A

> If you're a tight sim fan, this is your golden moment. Play the game llextbeneration calls "The BEST playing 3-D tighter for the 164."

> Dozens of moves combos tailored to each contestant.

> Five unique Special moves you can learn from "The Master.”

> Rumble-Pak enhanced: Маке your opponent feel the punishment your character dishes out.

> Save your character’s combos tn a Save Бате pack and take them over

to a friend and challenge their saved characiers.

Visit your local retailers, ur c 1-408-289-1911 [Für orders

For game ШП mn

Mh nto Imagineer

Ocean of America, Inc. 333 W Santa Clara St. Suite 820, San Jose, СА 95113 (01997 Ocean of America, Inc. Ocean is а registered trademark of Ocean Software Ltd. All rights reserved. ©1997 Genki 00 imaginer Co., Ltd, All'rights reserved. All

Crash now has a slew of new moves, like the Super Spin, which tears around wildly, hitting everything in Crash’s path.

Nov. 1998

SCEA 1 Naughty Dog Action

N/A

www.playstation.com

Crash Bandicoot 3

CEA's flagship mascot is back for a third run. Once again, he's out to thwart the sinister plans of Cortex. Now, Crash must travel through several time periods to prevent Cortex from messing around too much with history's timeline.

At first glance, Crash Bandicoot 3 looks like it's offering more of the same. Advance through fairly linear levels. Break open crates. Collect fruit. Run from Bosses. But Naughty Dog is throwing in a few new features that should make Crash 3 as big an improvement over Crash 2 as Crash 2 was over the original.

Most of the changes so far are nothing to shout about, but are great additions to the series nonetheless. Crash Bandicoot 3 will get all the frills you'd expect in a Crash sequel: improved graphics, new humorous animations, new moves, new vehicles (including an underwater craft) and new mounts (like a baby tiger or dinosaur). Crash 3 will also let you play as Coco for some of the levels (we're not sure at this point how Crash's sister will play differently from her brother). The biggest change, however, is in the works right now (see sidebar).

All we have to show you right now are these few screen shots. As soon as we get a playable demo, we'll give you an in-depth update to how Crash Bandicoot 3 shapes up. @

You can now play as Crash's spunky sister, Coco. Below, she poses for a shot with her pet tiger.

Be warned: Don't touch the deadly puffy fish lest ye be puffed.

A lesson from Mario 64

Although they were always in 3D, the Crash games lacked one thing: full freedom to roam around where you wanted. Everything was front to back, back to front or side to side...

Crash Bandicoot 3 looks like it'll be breaking old habits. According to early reports, some levels may be completely open, giving you 100 percent freedom of movement in a non-linear environment... sorta like Super Mario 64. As of press time, these stages are currently being tested by the development team.

We say, it's about time! But shouldn't the entire game have full freedom of movement? The linear thing with Crash is starting to get old...

Should Crash Bandicoot 3 stay linear or have open area levels like in Super Mario 64?

Stay linear: 426 Have open area levels: 1,505

videogames.com main poll results for Friday, May 8, 1998

LH © ӨШІРЕ TOU MASTERING GRAN ТОРО КО

GETTING STARTED

Wanna see the other 99 cars? Play the game.

So you think you're a good driver? Can you thread the needle at Choose from arcade mode, go head-to-head or compete on 140 mph? Up forthat? C'mon, leadfoot, put yourskillstothetest ^ the GT Circuit. That's where the racing experience really comes with the most realistic, in-depth, graphically rich racing game ever to life as you drive for cash and then modify your car to go designed for the PlayStation'(orany gaming system): Gran Turismo’ as fast as you can handle. Real racing pales in comparison.

AN INSIDER'S GUIDE TO MASTERING GRAN TURISMO

The Gran Turismo

GRAN TURISMO ® Competition инә 1998 _/

circuit is so compet-

itive you can’t even

Michael "Iceman" Janse 340 Main street Venice, СА 90291

leak a drop of oil on Mute Haars

the track until you’ve earned your license through a grueling qualifying

series. Be sure to practice. Trust us, you'll need it.

Use a clock as a reminder of correct hand positioning on your controller. Your left hand should be at 9:00 and your right at 3:00. Note Avoid digital clocks and

watches for this exercise.

Underpass

Fig. 1: Oversteer Fig. 2: Understeer

Start/Finish «em

Tunnel 3

Tunnel 1 UTD,

Fig. 3: Correct Tunnel 2

Hope you paid attention in physics class. Because the racing in GT is so real- istic, it's based on the actual suspension, braking and engine systems of over 160 cars, as well as the dynamics of the track. Don't oversteer (fig. 1, rear wheels

sliding out) or understeer (fig. 2, plowing with the front wheels). Find the right

apex (fig. 3, correct turning angle) and accelerate vigorously (kick major tailpipe).

Map the turns and braking paths before you hit the tarmac. Then test your car on а! 11 tracks with- out the threat of competition around. You're trying

to learn the course, not how to lose. Here’s a tip:

Take Trial Mountain’s first two turns at full speed.

PlayStation and the PlayStation logos are registered trademarks CT of Sony Computer Entertainment Inc. Gran Turismo is а trademark of Sony Computer Entertainment America Inc. All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyright material of their respective own- ers. All rights reserved. 1998 Sony Computer Entertainment Inc. 1-4

$ТЕР 6

RACING FOR COLD, HARD CASH

QZ As a winning

È ), GranTurismo

> = driver, you'll

find your bank account

growing with every race.

ADVANCED RACING TACTICS

But don't treat your friends to lobster and caviar just yet; you'll want to sell that Subaru

wagon you're driving

and buy anew, faster car.

Like a Dodge Viper. And

Vipers don't come cheap.

The more you win, the more money you make.

Тће тоге money you make, the faster you go.

The faster you go, the more you win.

A. ENGINE Get a new engine or tune ‘one to your personal specs with a turbo kit or gear ratio adjustment. Don't be afraid to get your hands dirty.

б. BRAKES Spending an inordinate amount of time staring at the wrong side of a pile of tires? Check the brakes. You don't

B.TIRES Improving splits may be as simple as making a pit stop for a quick tire change. The time you sacrifice is often made up with the control you gain.

have to be a crew chief to know that.

D. SUSPENSION Adjust your spring ratio, soften your damper or decrease your camber force. Don't know what all that means? Learn fast or lose.

Spend some of your winnings on upgrades for your car. Try new brakes, a stiffer suspension or a turbo kit. Then machine-test your car to see how it’s improved. Or not. Store all your customizations ona PlayStation memory card. It's a small price for a checkered flag.

ENGINE 600hp, 8.0 те TIRES F285, R3:

SUSPENSION MAX SPEED PRICE $1:

PlayStation

@ www.playstation.com

"a" [| "a" "a"

"2" “ии инн

Any driver worth his salt can pass in the straights. It takes skill to rule the turns. For an inside offensive move, take a late apex and use your exit speed to pass. Or watch

your opponent's defensive line and

OFFENSIVE

DEFENSIVE

pass when you spot a weakness.

STEP 10: GO HEAD-TO-HEAD

All your long hours of practice will be rewarded when you thrash your bud- dies in GT's two-player mode. And with PlayStation memory cards, you and your friends can race cars you've customized in your own personal garages. The action is just as fast,

but the victory is twice as satisfying.

ненен шт,

STEPS UPGRADE TOUN SYSTEM o

Bony

DUAL SHOCK” ANALOG CONTROLLER

The new Dual Shock Analog Controller brings

the thuds and crunches of racing to life.

Skid-out and it squirms in your hands. Crash

into a pile of tires and it whips violently. And

GT is just the first of many, games that will

change the way you feel about PlayStation.

THE RACE IS ON.

наннан.

take advantage of this new technology. It'll

AN INSIDER'S GUIDE TO MASTERING GRAN TURISMO

STEP 9: LEARN THE LINGO

“рт driving the big yellow bus that’s gonna take you to school.”

“You’re more Gran- Ma material than Gran Turismo.”

“You spend so much time in my exhaust you must enjoy the aroma of my stinky tailpipe.”

"You drive like #!$@”

THE SWEET TASTE ОҒ VICTORY

Relive your winning races, or defeats,

again and again with GT's replay

mode. Be sure to enjoy your moment

of glory while you can, because vic- tory is fleeting and, as the adage goes, second place is just a nice way of

saying you're the first of the losers.

Yo Quiero Spyro the

Dragon

In the spirit of recent PlayStation releases featuring recognizable and famous voice acting talent, Spyro employs the talents of one Carlos Alazraqui. Who is he? None other than the voice of the chihuahua in the Taco Bell adverts.

Effects wise, Spyro really pushes the PlayStation and the whole thing remains at a slick 30 fps throughout.

SCEA 1 Insomniac/Universal Action

September 1998

50

www.playstation.com

Spyro The Dragon

s if there weren't several hundred other games in the genre already, SCEA's next

*big thing" is yet another take on the 3D

platform game. Does the world really need another game like this? Well, maybe one more wouldn't hurt...as long as they get it right. We still have yet to see the definitive title on the PlayStation.

Insomniac Studios is not necessarily a developer name that will immediately spring to mind. The more astute of you may recall the fact that they were responsible for the wonderfully executed but relatively unsuccessful Disruptor for Universal Interactive/Interplay a couple of years ago. Early indications then were that the team was capable of producing some stunning effects on the machine, and Spyro further compounds this.

Insomniac's president is one Mark Cerny, a long- time industry veteran whose design credits include Marble Madness, Sonic 2 and Crash 2. As you'd expect, with a pedigree of that nature behind it, Spyro is unlikely to be too shabby.

Very much in the mold of Mario 64 or Banjo- Kazooie, Spyro is a 3D action title that superficially looks fairly childish in nature. Its cute, cartoon-like characters and Disney-esque animations give a really kid-friendly feel to the overall experience. However, underneath this there is a seemingly well-designed product that involves you taking on the role of Spyro as he embarks on a quest to free other dragons who have been imprisoned by an evil wizard.

Spyro can perform all of the moves you'd expect of an action/platform game star—he can run, jump, roll and attack—but by making use of his inherent dragon-ness he can also breathe fire, attack things with his horns and also glide with his stumpy little baby dragon wings. These different moves are all used to good effect throughout the levels, and as you

All of the wizards are very important to the structure of the game. Their powerful magic is what holds Spyro's levels together.

The 3D engine is actually comprised of three separate engines—the character renderer, the scenery renderer and a system that builds a textured dome over the whole level.

progress through the non-linear structure of the game there are subtle changes to the gameplay that allow Spyro to take advantage of his different skills.

Although the version of the game we saw at SCEA’s offices was only very early, the game already has a very immersive “Disneyland” feel to it. While many 3D games fail to suck you into the world and make you feel part of a living and breathing environment, Spyro feels vast and the wide variety and generous number of bad guys roaming around make you feel like you really are in the middle of something with a purpose. If you take a quick peek at the screens, something that will become immediately obvious is the fact that not only are the graphics beautifully drawn, there is also a distinct lack of fogging. The draw distance for the backgrounds is unlike any other game of this type on the PlayStation. How often can you actually see all the way to the horizon in other games like this?

Alongside Crash 3, Spyro is one of SCEA's big games for later this year, so don’t be surprised if you hear more about him soon.

0: Which of the following characters would you most like to see as Sony's official mascot?

Croc 1% Blasto 5%

Crash 17% esee Gex 49%

C Lara Croft 28% =

Despite the fact that the system has no "official" mascot, we wanted to know which character you liked the best. Surprisingly Crash Bandicoot rolled in third with Crystal Dynamics' Gex storming ahead as the overall winner, substantially beating Lara Croft. Can Spyro win your hearts this year though? Or is he just another character to add to the list?

videogames.com main poll results for Thur. April 30, 1998

hat's he up against?

Мійнау 12 June Saffire Fighting 80 1998

www.midway.com

Bio F.R.E.A.K.S.

ortal Kombat 4 may be hogging Midway’s fighting game spotlight right now, but a wilder game is rearing to get its share of the attention. Bio F.R.E.A.K.S. is a violent 3D fighter that has more blood and special moves than you can shake a cybernetic limb at.

Each of the eight warriors is loaded with attack options. We're not kidding when we say these fighters than most of Midway's other attempts (remember

have a lot of moves—they have more special attacks War Gods?...or would you rather forget?). If you're and combos than any character from any MK or looking for unrealistic and violent action, you may SF game. The Bio F.R.E.A.K.S. characters have want to give Bio F.R.E.A.K.S. a try.

everything in their arsenal: projectiles, throws,

juggles, sidesteps, combos (of the tap-tap variety)...they can even sever limbs or kill with one well-placed move (called mutilations). All the fighting takes place in open arenas. You can fly around and hit your opponent from just about anywhere. Some stages have damaging factors (like lava) and some have multiple tiers (like in Bushido Blade). While Bio F.R.E.A.K.S. is a far cry from being a solid technical fighter, like Dead or Alive or Tekken 3, it has plenty going for it. It certainly looks and plays better

Decapitato!!!

The PlayStation version of Mortal Kombat 4 is well on its way. The beta that we're playing looks promising: The speed, animation and graphics are right on par. In fact, with a few minor tweaks (including fixing some slowdown), MK4 can end up being one of the best-looking polygonal fighting games on the PlayStation outside of Tobal No. 1.

Everything about the gameplay is intact: the moves, combos, fatalities and weapons. The PlayStation version will have a few extras, including new modes of play and secret characters (so far, Midway tells us Goro and Noob Saibot will be in).

WINS: 0

Uncle Festers (that’s Quan Chi to you and me) giant green skull heads straight for some Scorpion meat...if you catch our drift...

d

SN9IA9J

fterthe fully 3D (and very disappointing) Contra: Legacy of War was shunned by press апа hardcore Contra Ғап5, the Appaloosa development team has opted to take the next game in the series back closer to its roots kinda.

С: The Contra Adventure is а mixture of 2D апа 3D gameplay whose environments аге similar to those found in the SNES Contra game. The first stage, for example, resembles the SNES’ metallic city level, but this time polygonal backgrounds and foregrounds provide the ledges, obstacles and scenery. The gameplay mechanics are the same, but the look is entirely different. There are also two different types of 3D levels. One is eerily similar to Legacy of War, because you view the action from overhead in a 3D environment. Many of the jungle levels are presented in this fashion and have different paths that can be taken by jumping onto raised hills and pathways you open up by blasting down gates. The second type of 3D level design is vaguely similar to Tomb Raider, but strictly linear. Again, SNES players will immediately recognize the 3D fortress interiors where electric gates

Contra Goes Back To lts Roots

RGETS. LOOKOUT FOR MINES

а

The Basic Training Mode will get you used to things quickly. д 61 Interactive п-$расе

Publisher/Developer Players/Genre % Done Release

Konami 1 70

Appaloosa Action

August 1998

Web Address: www.konami.com

and enemies must be mowed down before progressing to the next area. If any of this seems

a little overwhelming, don’t worry, there’s a Basic Training Mode that will step you through the game’s 3D mechanics.

With most of us being avid Contra fans, мете glad to see that Appaloosa is developing Contra while keeping an eye on the original. But it is a little frightening because there was no Two-player Mode in the version that we played. This is almost mandatory in a Contra game, and we hope that it gets implemented by the time we review it.

1-2 50 October

Action

www.gtgames.com

Duke Nukem: Time To Kill

Duke Nukem: Time to Kill is an all-new action game starring everyone’s favorite bad-ass. This time, the aliens have resorted to the old use-time-travel- to-destroy-everything-in-the-past trick so prevalent in today’s games (see Crash Bandicoot 3, Rascal, etc.). Duke Nukem must visit four different time periods, ranging from modern day to Roman Times, to save humanity.

The highlight of Time to Kill is the different themes

Duke takes on when time travelling. In the Old West, for example, he'll be wearing а cowboy outfit and using dynamite, six- shooters and Gatling guns. When Duke visits the Medieval period (a prerequisite era in any time travelling game), he’ll have to face off against sorcerers and pig cops wearing kilts (which Duke isn't too happy about— don’t worry, he's not afraid of voicing his opinions on these matters).

Time to Kill, unlike Duke's previous adventure, will be played from a third-person perspective. To insure Duke's body won't get in the way of any action, the programmers have put in a "ghosting" feature, which turns Duke translucent when you need to see through him. Also, the game will have a free-look Sniper Mode. This gives you pinpoint accuracy when targeting any opponent on the screen.

So far, A Time to Kill looks like it'll have everything a Duke fan could want: carnage, attitude, skimpily dressed women and much more. As long as Duke Nukem keeps his rough personality and unique charms, we're sure the game will be a hit.

Bandai 1 50 4th Qtr. Bandai Action/Adv. 1998

Tail Concerto

ust when you thought the world was filled with too many 3D action/adventure games, Tail Concerto comes over from Japan. This title takes place in a kingdom called Playlia which consists of a bunch of floating islands populated by dogs and cats. The story revolves around a mystical crystal with special powers a gang of evil cats wants to recover. And like most stories of struggle, if this

www.bandai.com

powerful crystal gets into the wrong hands, bad Legends. There's plenty of story to go through as well things will happen. Luckily that's where Waffle, a via incredible-looking anime FMV, but the version we member of the Kingdom police, comes in. He's received was in Japanese so we missed the dialogue. strapped into a strange mech-like vehicle with floppy The characters in Tail Concerto were designed by the

arms, bubble gun and other wacky items. same people behind the anime TV series Vision of

The gameplay is fairly simple and consists Escaflowne from Bandai Visual. On a side note,

of exploring 3D worlds, capturing evil cats Tail Concerto should support Sony's Dual Shock

and defeating Bosses every now and again. controller. @

As mentioned, the idea is to stop the Black

Cat Group from finding the crystal which The camera in

awakens the strangely named Huge Iron God. some areas

As you walk around, cats throw bombs from is fixed on

airships which you can in turn pick up and the wall and

throw back at them to stun the little bastards. pans as you

Then you simply throw the dizzy cats in your walk back

teleportation backpack and they get shipped and forth. off directly to prison. Most items are gained by breaking boxes you come in contact with. Even items inside people’s houses can be picked up and broken, although none of the tables and chairs we destroyed yielded any power-ups. The environments are brightly colored and have a definite Japanese look to them. In fact, some areas look very similar to Mega Man

In one area your mech suit is fitted with a jetpack. Now the game's like PilotWings.

game you create a different dragon. The second way is by creating strands of DNA using keywords. Each word determines the strength and ability of your dragon fighter.

There are two modes of play —Story and Battle. In Story Mode you work your way up the ranks through each fighting division. Wins nab you credits with which to purchase power-ups. Battle Mode is for two-player matches.

Dragon Seeds' battle system is turn- based, not real-time. Both fighters a choose two moves and then the dragons Some dragons don't resemble execute them. Dragons can reflect more _ dragons at all, like this flying powerful attacks, block, advance, retreat insectoid dragon. or strike with its weapon. Depending on how skilled or how evolved it is, it can attack and evade quickly. The dragon left standing at the end or with the most energy left over is the victor.

If you like virtual pets or are a fan of Tecmo's Jaleco has yet to announce if Dragon Monster Rancher, Jaleco's Dragon Seeds might be Seeds will make its way stateside. right up your alley. Creating your dragon, much like with Monster Rancher, can be half the fun.

There are two ways to create Dragon DNA. One is If both dragons execute the same by reading save games off of a memory card. In each attack at the same time, both

dragons will suffer damage.

Once you have entered two commands for your dragon, the commands are executed. Watch out for powerful energy attacks, which can be devastating if they connect, but can be reflected back at your opponent.

Warning: This is a preview of a Japanese title that may or may not be ed in the U.S. ltis designed to гип on a Japanese system. Import at your own risk.

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MEN. PlayStation , (91998 Тһе 300 Company. All rights reserved. Army Men, 300 and their respective logos are trademarks of The 300 Company in the U.S.

1. REAL COMBAT. PLASTIC

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Small Soldiers

Some power-ups allow youto transport in your Gorgonite chums. You don't control them but they can definitely help you out in a pinch.

Publisher/Developer Players/Genre

Web Address;

ou've heard of the movie. Soon you might be playing the game. The thing is, the game isn't really much like the movie. After all, if you see the movie when it comes out, the game's plot would be ruined. That's why DreamWorks is taking advantage of the characters' ready-

to-use backstories and is making a game out of those.

Basically the game takes place on what would be the toy characters' home planets if they had such things as home planets. You have the good guys called the Gorgonites and the bad guys called the Commando Elite. Each of the levels has certain objectives you must complete, while destroying any commandos who get in your way.

On top of all the characters from the film, DreamWorks is making a few additions of its own. On the Commando side you'll see an array of mechs and on the Gorgonite side, a variety of strange creatures.

% Done Release

Electronic Arts T2 DreamWorks Int. Action 30

WWW.ea.com

One of which is best described as a whoopee cushion filled with noxious gas. Gun turrets and big mechs can actually be used by jumping into them.

On top of big guns like the ones on the mechs and turrets, your main character has a bunch he can find. Since the Gorgonites use a lot of spiritual energy, their weapons usually consist of some sort of energy bolt or wave. Because of this, the game has a load of colored lighting and special effects. Other items and power-ups can be found as well, one of which allows you to bring a Gorgonite ally into the action. Depending on what type of Gorgonite you summon, the help you receive can be more defensive or offensive.

Small Soldiers also sports a variety of two-player modes for extended replay. Like most “deathmatch” games, Small Soldiers gives you a Frag Mode where you simply have to search and destroy the enemy. There's also a Capture the Flag Mode and two other modes which add a little strategy to the mix. ®

The levels in the game represent Los Angeles in the future. Strange, but isn’t this how it looks right now?

WHE МО EXPERIENCE ЕМЕК

eel Fishing features amazing full-motion video sequences and a variety of « the banks of fish-filled rivers, streams, and lakes. You'll feel the excitement о! ing them, and the anguish of “the one that got away." And no other game offers catches іп fully-equipped aquariums where you can name them, feed them, and

“IF YOU'RE A FISHING FAN, THIS IS A MUST HAVE."

-PSX POWER ON-LINE

“REEL FISHING IS SIMPLY STUNNING.”

-EGM GUIDE TO SPORTS VIDEO GAMES

“AWESOME.”

-EGM GUIDE TO SPORTS VIDEO GAMES

Serious Fun™

= =>

PlayStation

PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. 21996 PACK-IN-VIDEO ©1997 Natsume Inc. 21997 SVG Distribution

Bandai 12 Bandai Visual Action 20 1999 www.bandai.com

Macross VFX 2

ven the most die-hard Robotech/ |

Macross fans will agree that Macross |

Digital Mission VFX released last уеаг

in Јарап (where it tanked) was а lousy

game. But Bandai looks to be fixing

everything that was wrong with the

original for this sequel, and this time

the game’s coming to the United States.

Like the first game, VFX 2 has you a flying one of several Valkyrie fighters in V dogfighting and ground-based missions, except now the graphics and controls are much improved. You have more freedom of movement with your fighter, the combat areas are much larger and the new lock-on camera makes it easier to track enemies. VFX 2 also packs more selectable fighters—at least 10, from the entire Macross series. As before, each can transform into its three modes.

The graphics in the early version we played are stunning, with incredible lighting effects accompanying every explosion and weapons launch. Expect no shortage of the detailed robots and helter-skelter missile swarms that are the hallmark of. the anime series.

Your fighter's arsenal includes lasers, grappling beams, missiles—even nukes.

р m p SPEED 439

character from scratch. You can't pick the type of clothing

From the get-go Critical Blow seems to be very average. The graphics are sharp but simple, the moves are Street Fighter- inspired and there's only one Kick and one Punch button for most moves. But there are some unique additions to Critical Blow that

94

make it an interesting 3D fighter. Besides the Punch and Kick buttons there are the Action and Card buttons for more moves. The Action button lets you do rolls and throws, while the card button is used in the Trading Mode to pull off technique moves. There are the usual modes of play but there is also a Theater and Trading Mode added. The Theater Mode puts you in control of Rickey (the main character of sorts) who seeks revenge for the death of a loved one. As you might expect, there are FMV sequences which change into polygons when the fights begin. The other mode, the Trading Mode, is where Critical Blow really shines. The Trading Mode allows you to essentially create your

he or she is going to wear, but you can pick and choose most of his/her offensive and defensive attributes. After picking one of the characters available in the other modes, you start the Trading Mode trying to obtain cards from your opponents after beating them. These cards can be used to gain different attributes such as Auto Guard and Slow Motion. This is where the Card button comes into play. Some cards allow you to pull off special moves which can give you a speed, power or health boost. One of the coolest things about this Trading Mode though is you can save your beefed-up character to a memory card and use him/her in the other game modes or against a friend.

300 T2 30 Ath Qtr. Cyclone Studios Action/Strategy 1998

www.3do.com

Uprising's complexity on the PC made porting it to the PS a tough task. After all, it's pretty hard to translate so many keyboard commands and controls, and we're pretty sure that's why 300 opted to make Uprising X a more action-oriented game. But don't worry, that's not necessarily a bad thing at all. Hopefully.

Uprising X puts you in the cockpit of a tank-like "Wraith" that has the ability to morph when it picks up new weapons. Although this vehicle can do plenty of damage as it roams about the 3D landscapes, Uprising X's complex missions require you to use infantry, gunship, tanks and bombers to complete your missions. Different views will enable you to see the action, and there's sure to be plenty of it. 3DO promises that the computer's artificial intelligence will be “smarter than you are," and that should make for some interesting battles. If you're not keen on taking on the difficult computer Al alone, team up with a friend using the Two-player Cooperative Mode.

Uprising X will be an interesting game to watch. The version that we played was very early, but it gave us a good feel for the game. We'll do another preview once it gets closer to being finished. @

PRIMA + |

F- = "d w^

COMBINATION.

_ Available Where Books & Games . Are Sold

1-800-531-2343

wwW.primagames.com

TEKKEN 3" & ©1994 1995 1996 1998 NAMCO LTD., The Secrets of the Game Logo is a registered ALL RIGHTS RESERVED. trademark of Prima Publishing. “GON” ;©1998 Masashi Tanaka / Kodansha

Syphon Filter

Playing as secret agent Gabriel Logan you'll have to stop biological terrorists who threaten the world with a deadly virus called the Syphon Filter. Not your ordinary virus—it kills selectively. Look for this action/shooter in November.

International Superstar Soccer Pro '98

How do you improve upon a game that's already near-perfect? Such a challenge may sound impossible, but we have faith that Konami will find some way to make it better. We suggest smarter goalies and an official license if possible.

NCAA GameBreaker '99

A stronger 3D engine in addition to Dual Shock capability are just some of the features included in the new GameBreaker. Plus, more of the stuff that made it great the first time: 111 teams, 113 stadiums and a whopping 2,200 plays.

Pac-Man 3D

This game has been in the works for quite some time. Pac-Man 3D from Namco gives the old-time mascot a true polygonal makeover As you can see, the game looks a lot like Croc with bright, colorful graphics you'd expect from a Pac-Man game. Since it was being talked about at last year's E3, hopefully it'll be closer to completion this year.

NHRA Drag Racing

Soon available for the PC, this RMC Interactive title will also be ported over to the PlayStation. Expect much more than simply keepin' it straight down the line.

FOX Sports Soccer 99

Very interesting. Fox makes a sports game when they don't have it on TV. This product is still very early in development— watch for more shots soon.

United States Mexico

Invasion From Beyond

It's hard to tell if you actually control the craft in this sci-fi shooter or if you just man the guns. Whatever the case, the graphics look incredible as do the lighting effects. What's with this guy's moustache?

Xenocracy

Play the part of a U.N. officer try- ing to keep the peace between Venus, Mercury, Earth and Mars. Developed by Simis and pub- lished in Europe by Grolier, this has yet to find a U.S. publisher.

MLBPA Bottom of the 9th "99

Konami’s Bottom of the 9th series has been up and down in terms of quality. Hopefully this will be an “up” year. Baseball fans should note the lack of an MLB team license.

NHL Faceoff '99

Sony tells us the new FaceOff will look even prettier with a state-of-the-art game engine, twice the amount of textures and 20 percent more polygons. We can't wait to play this one with the Dual Shock controller. The game is due out in November.

-— |

ı1 AFTER HE COIN TOSS, ANYTHI

50

COMING|JULY 15.

PLAYSTATION

Did somebody say Treasures of the Deep? From what we've seen 6 Shock from Konami puts you in the fins of a diver who goes on a variety of underwater adven- tures. Little is known about the title but the graphics are looking quite nice so far.

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SSS SONAR

If you’re wondering what this game will play like, try VR Golf. This is a version of Gremlin’s sequel VR Golf 2.

What seems to be an Armored Core add-on of some sort comes from ASCII and puts you in 17 new missions with more weapons, arms, torsos and legs for your mech. It supports all of the modes found in original Armored Core and has the same graphics.

Konami's next fighting game is still very early in development and few details have been released as we go to press. Expect Dead or Alive style gameplay with hi-res visuals.

ТЕЕМ

MIDWAY

www.midway.com

[xpi ESRB Licensed to Midway Home Entertainment Inc. by Seta Corporation. © 1998 Seta Corporation. MIDWAY is a trademark of

Midway Games Inc. CHOPPER ATTACK is a trademark of Midway Home Entertainment Inc. Nintendo, Nintendo 64 and the 3-D “N” logo are trademarks of Nintendo of America Inc. ©1998 Nintendo of America Inc. Licensed by Nintendo.

@_SELECT.PLAYER

тып NAME KOLINSKY

Ez TENE

Eight different choppers to choose from.

TARGET за

Seven types of weaponry, including five types of missiles.

ETT some

60008100

TARGET as

Mission 2: Rescue the hostages.

TARGET 24

More than ten different types of enemy aircraft and tons of ground targets.

You don't have time for polishing porcelain. You need to be taking on eight of the deadliest missions ever handed down to a pilot. Rescuing POWs under enemy fire. Protecting Air Force One from being blown out of the sky. Taking out terrorist installations. Tell your recruiter the haircut will have to wait. You're busy.

Alien Resurrection

Fully 3D and loaded with movie cut-scenes, this Aliens game should be much more enjoyable than the disappointing movie. We must admit, these screenshots make it look pretty good so far.

Dead Ball Zone

From GT Interactive. In the future, after the outside world has been decimated, humans live in geospheres. Out of boredom, they create a brutal soccer-like game where anything goes.

Seeing as how just about every developer has made a fighting game, why can’t you? ASCII's Fighter Maker lets you design moves for a huge variety of character templates, then save 'em to your memory card. Still, we doubt Capcom and Namco will be quakin’ in their boots when FM hits this winter.

This 32-Bit update to the Amiga classic, Virus, has you saving civilians from aliens while researching weapons. Developed by Elite program- mer David Braben, it is without a U.S. publisher.

Streak

This is а hoverboard racing game that plays like a hybrid of Cool Boarders 2 and WipeOut. Developed by SingleTrac, it’s looking very impressive for a preview next month.

Shadow Gunner

Ubi Soft prepares to take the mechwarrior

RPG Maker genre to new levels. Shadow Gunner, due

^ zn та Every RPG fan’s dream t th ; Will lve fi ff: e " 42, Ou is summer, will involve fisticuffs as isto HARE hie OTT 24 >> ~

ell as plain ol’ shooting. C" pe 8 НЫ own grand adventure, 1 / ШТ, $ E p right? Well now, thanks NN Г (Ge) ГІШ)” Е] | ازز کا‎ ы to ASCII, that's going to und ÁN сы & be possible. Coming РЕ“ بج‎ 4 —3 later this year, RPG di et E Maker allows gamers ы Y

to create an RPG from &

scratch. You can design | 7 N i "АҒУЫ. ы

your own characters, ` 4 (| |

magic spells, monsters, < 12 7 7

dungeons and so оп.

Sounds awesomel

Jeff Gordon Racing

As the name suggests, this racer from ASC Games features Jeff Gordon's NASCAR racing in a variety of tracks (some even at night apparently). The game also seems to have some nice graphic effects as evidenced by these early development station shots. Exclusive info coming soon.

Constructor

Constructor puts a comedic twist on the classic SimCity formula. Hire могкег5, collect rent and construct buildings...all while working with the mob. Acclaim will be porting this addicting PC game to the PS.

Poy Poy 2

This sequel to Konami's original multi- player blast fest is on its way. Part two features new levels and characters and multi-leveled environments.

Hit Back

The first word that comes to mind when viewing Hit Back is WEIRD. The levels seem to take place everywhere from an Egyptian tomb to the inside of a computer. This one's coming from ASCII at the end of this year.

With the exception of ASC's Ten Pin Alley, bowling sims are quite rare. Brunswick Bowling shuns the silliness and offers а serious sim complete with direction, spin, velocity and English controls.

106

Tales of Destiny

Namco's Tales of Destiny is the company's first major U.S. RPG, and the sequel to the popular Super Famicom RPG, Tales of Phantasia. The game features gorgeous anime artwork, vast lands and a unique side-scrolling battle system unlike anything you’ve seen before. Watch for it this fall.

Adidas Power Soccer 98

This new sequel will spotlight a lot of new features. Among them: 60 special combo moves, 34 fully ren- dered stadiums, 350 all new motion-capture animations and a whopping 450 club and national teams.

In addition, a huge player stats database includes 10,000 real- life players.

Backstreet Billiards

There hasn't been a good pool game in some time. Backstreet Billiards from ASCII pretty much has it all: A quest mode where you can compete against a range of players (and then use your winnings to buy new equipment), a Trick Mode, 3D graphics and an option where you can insert your own music CD.

Kartia

Formerly known as Rebus, Kartia is Atlus' first original entry into the world of Strategy/RPGs (like FFT). The character designs are from Yoshitaka Amano

TYes, it’s over, 1 8 (artist from FF I-VI).

A TWO-TON TRUCK ISNT THE ONIY LOAD YOURE ABOUT TO DROR а

A MeENSE 16, BRIVE DM

RACE EACH TRACK INDIVIDUALLY OR TRY YOUR LUCK ON A CIRCUIT.

EIGHT m. TO CHOOSE FROM, EACH PERFORMS ig a OVER ШОП TERRAIN.

WIN UPGRADES FOR EXTRA TURBO BOOSTS, > MORE*ACCELERATION, BETTER TIRES, BETTER SHOCKS, gir * "

à á sur KU. ког 10 MENTION A Daren,

MIDWAY

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Saturn Vampire Savior reproduces every single frame of animation from the arcade game gorgeously.

* Vampire Savior

a preview of a Japanese title that may ау Not be released in the U.S. It is desig Japanese system. Import at your own

Publisher/Developer Players/Genre % Done | Release Capcom Co., Ltd. 12 100 Now Capcom Co., Ltd. Fighting Japan

Vampire Savior

s the schedule for new Saturn games in the U.S. finally reaches its end, it’s time for the die-hards to start looking elsewhere to keep their Saturn appetites satisfied—like Japan. Over there, new games are still arriving weekly, and thanks to

the new 4-Meg RAM cart that debuted last November with X-Men vs. Street Fighter, Capcom fans are still getting near-perfect (literally) ports of all of Capcom’s great 2D fighting games. The latest of these is Vampire Savior, the third installment of the DarkStalkers series.

Unbeknownst to many (but knownst to us), there were two newer DarkStalkers games releaséd in Japan that never came here— Vampire Savior 2 and Vampire Hunter 2. Both were mere minor upgrades to VS, but featured the return of characters from DarkStalkers 2 that didn't make it into Vampire Savior— Huitzil, Pyron and Donovan. Fortunately for DS fans, all three characters are immediately available in the Saturn version of Vampire Savior, along with a couple of hidden ones.

The gameplay is similar in many ways to Night Warriors, but there are several new features that haven't been seen before. For one, there's the new Impact Damage Gauge system. Instead of having three-round fights, now everything takes place in one extended continuous round. Sort of. You see, under- neath each character's life meter are two bat-shaped icons. When your energy bar is completely drained, you'll lose a bat, and your bar will refill. If your bar gets drained again, you lose. Also new. with the life bars is “permanent” damage and “temporary” damage. Now there are some attacks that will make your life bar turn white instead of red. These white areas of damage can slowly

regenerate, allowing you to get back some lost energy. Any part of your bar that turns red is lost for good though.

The other new feature of Vampire Savior is the ability to perform “Dark

Force” maneuvers. These special moves, which use up part of your special bar (they're activated by pressing P+K together) unleash different effects depending on which character you're playing as. There are six different types of Dark Force maneuvers in total.

As you'd expect, thanks to the 4-Meg RAM cart (which is required to play the game), everything about Vampire Savior is arcade-perfect, and load times are virtually non-existent. Best of all, once

Web Address: www.capcom.co.jp

The new Dark Force maneuvers have varying effects, depending on which character unleashes them.

you beat the game, you can access a special Options Screen that lets you switch the language of the game from Japanese to English! If that's not a perfect reason to import, then we don't know what is. If you're a Capcom arcade fan and own a Saturn that can play imports, we strongly suggest you look into Vampire Savior— you won't be disappointed.

qe нед? са UU

The #1 arcade blockbuster tears into the PlayStation® game

console! X-Men vs. Street Fighter | pits Marvel's bone-crushing mutants against Capcom’s legendary fighters in a slugfest of epic proportions. Perform outrageous moves from Aerial Guards to amazing Chain Combos. Engage yourself in Capcom’s signature control and lightning quick responsiveness. - X-Men vs. Street Fighter. | The collision of two explosive universes in one fantasy fighter.

Playstation

MES Me WOLVERINE, STORM Edge ® is a registered permission by GamePro Ма Station logos are registered trad

n. Copyright © 1998 М sor of the Capcom Fighters Edge promati ERVED. STREET FIGHTER and CAPCOM a sociation,

Р

The Biggest Names in the World Wrestling Federation’ Steve Austin, Shawn Michaels, The Undertaker, Kane, Ken Shamrock, Rocky Maivia, Triple H and more!

The Only Wrestling Game on N64 with 640 x 480 Hi-Rez" Graphics Photo-realistic polygonal wrestlers and 3-D environments.

Create-A-Wrestler Customize a wrestler's gender, body, face, strength and costume.

Over 300 Motion Captured Maneuvers from the 775 Finest Finishing moves like “The Stone Cold Stunner” and Shawn Michaels’ “Sweet Chin Music.’

"e

The Only Professional Wrestling" Game with 2-Man Commentary ie Vince McMahon and Jim Ross bring you the action from ringside.

Wrestle in Multiple “True To The Ring" Matches Steel Cage, Gauntlet, Weapons, Royal Rumble and ү Challenge.

4-Player Action | One-on-One, Tag Team, Three- and Four-Player War Mode.

ZONE

УМ 2 . GAMEBOY

Features listed refer to Nintendo 64 and PlayStation versions. For more information on game ratings contact the ESRB at 1-800-771-3772 “Е World Wrestling Federation and its logos are trade- marks of Titan Sports, Inc. © 1998 Titan Sports, Inc. All rights reserved. Nintendo 64, Game Boy and the 3-0 “М” logo are trademarks of Nintendo of America Inc. © 1996 Nintendo of America Inc. PlayStation and the PlayStation logo are registered trademarks of Sony Computer Entertainment Inc. Acclaim is a division and registered trademark of Acclaim Entertainment, Inc. ® and © 1998 Acclaim Entertainment, Inc. All rights reserved. Screen shots shown are from the Nintendo 64 version.

ACCLAIM’.

www.acclaimsports.com

Stone Cold Steve Austin" World Wrestling Federation® Champion

Virtual On 2

Lots of new mechs with lots of cool weapons await you in Virtual On 2. Hopefully the game will actually come to the States. Стоп Sega...

114

irtual On did not sell all that well in the States. The concept was original, especially for the time it was conceived. A fighting game like no other: Two robots do battle on a huge 3D playing field with a wide array of armaments, including the ability to fly for a short time. Just because the game didn’t do as well as Sega had anticipated, didn’t mean the game wasn’t enjoyable. Nor did it mean that people didn’t eventually explore all VO had to offer.

Enter VO2, one of the best-looking games yet to appear on Model 3 Step 2, and arguably the most fun (with the possible exception of Sega Rally 2 for racing fans). The basic game controls used in the original remain the same: two joysticks, each equipped with a trigger and a turbo button.

The left joystick controls the weapon attached to the robot's left hand and the right joystick controls the weapon attached to the right hand. A variety of joystick and button combinations can be executed to create more than double the number of attacks than the previous game.

VO2 does offer significant improvements over its predecessor, in more than just spectacular graphics. Four more Virtuaroids (not to be con- fused with their evil counterpart, The Hemorrhoids) have been added to the selection, making a total of 12 you can choose from. A couple of the new robots are larger with excellent weapons but slower speed. While the other two are smaller with mediocre weapons and excellent speed.

All the Virtuaroids have a couple of

added abilities as well. The Dash remains the same (simply push joystick in the direction you wish to dash and press the turbo button, hit the turbo again to cancel in mid-dash), however one new ability is side-stepping. To quickly move around to your opponent's side, get in close and then press both buttons on the stick at the same time. This added ability makes close range combat more realistic as opposed to running up, slashing with a sword and running away again. Another new ability to help you kick ass is the Mid-Air Dash. While jumping, press the joystick in the direction you want to dash and the turbo button. Press the trigger at the same time to do a mid-air dash attack. This helps with air

Game Directory.

Publisher/Developer Players/Genre % Done Release Sega of Japan T2 2nd Qtr. Sega of America Fighting М А 1998

Web Address: www.sega.com

Thankfully the flashy effects that made the first one so fun are back. But there’s more that makes VO2 so good.

maneuverability and adds a possible sneak attack.

Last off, Virtual On 2 offers more backgrounds to fight on. These backgrounds are incredibly detailed thanks to the hardware, and include more indoor/ outdoor arenas and spacefaring backgrounds. There is a possibility this game will not reach the states, but with the hype in arcades and newsgroups around the globe, it would be а huge mistake on Sega’s part. VO2 is a masterpiece, pure and simple.

Street Fighter EX 2 just keeps looking sweeter. Besides the addition of “Custom Combos” and Vega and Blanka, there are two new characters. The newbies are both women, and their attacks look pretty deadly and the returning characters all have new moves as well. SFEX2 is on test now, with a nationwide release after that. We should have more info on this one soon.

Possibly the best-looking SF yet, FA3 has four classic characters returning to the fold: Cammy, Vega, Blanka and Honda. A new aracter is present as well; her name is Karin. It also appears that all characters from previous Alphas ill be returning, for grand total of 23 haracters! Woo hoo! Not much else is known about this monster SF game, except that it will be extremely awesome (| mean, come on, Blanka's in it!!)

Soul Caliber

The follow-up to Namco's Soul Edge is on test right now. Almost nothing is known about it as of press time, however from released screens, we can tell that Voldo and Sophita are returning and there are new characters and weapons.

eisah ottest ma more! Lot: yearly prii B&N, Bi Can't fi

~~ TN.

.infoemixxonline;co у= тіз жрк

www.mixxonline.com

OR via the wire ~ ۵

Some superhero. He doesn't even know the definition of fearless and courageous.

No х-ғау еуез. Мо fancy-schmancy belt. What's so

special about this guy?

The Sony Computer Entertainment logo is a trademark of Sony Corporation, PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. Blasto, Captain Blasto and

Why does this wiseguy get all the glory?

A superhero should eat his protein. Not ride around on it.

ШЕ PlayStation!

What kind of superhero hangs around with floozies?

Free-roaming 3-D gameplay. Fully interactive sound and envi-

ronments. Hard-core action shooting and open exploration. Classic 5 І AS: 10

platform elements. And the occasional intergalactic wedgie.

the "B" logos are trademarks of Sony Computer Entertainment America Inc. Developed by Sony Interactive Studios America. ©1998 Sony Computer Entertainment America Inc. www.playstation.com

Ішу 1998

PLAYSTATION

Azure Dreams

Batman & Robin

Bio FREAKS

Crime Killer

Dead Ball Zone

Elemental Gear Bolt

Fox Sports Interactive Golf Fox Sports Interactive Soccer The Granstream Saga Jeremy McGrath Supercross 98 Jersey Devil

Mortal Kombat 4

N20: Nitrous Oxide

Vigilante 8

WarGames: Defcon 1

WWF Warzone

X-Men vs. Street Fighter Adidas Power Soccer 98: WC Constructor

MLBPA Bottom of the gth '99 NFL Xtreme

Pocket Fighter

Thunder Force V

Tomba!

Bass Masters Classic: Т.Е. Brunswick Circuit Pro Bowling С: The Contra Adventure

C & C Red Alert: Retaliation Cardinal SYN

Circuit Breakers

Eliminator

Golden Goal Soccer HardBall 6

Heart of Darkness

IS Soccer Pro '98

Kartia

Sentinel Returns

Shadow биппег

Silhouette Mirage

Small Soldiers

Team Losi RC Racing

Turbo Prop Racing Battleship

Capcom Generations 1 Capcom Generations 2 Castle of Deception Earthworm Jim 3D

Fox Sports Interactive Hockey Fox Sports Interactive Tennis International Rally Championship LA.PD. 2100 A.D.

Lunar: Silver Star Story Master of Monsters

Mega Man Legends

NFL Blitz

NFL GameDay 99

Ninja

Poy Poy 2

Rival Schools

Spyro The Dragon

Tales of Destiny

Wild 9

Tiger Woods 99

TOCA Touring Car Championship Unholy War

Wheel of Fortune

SATURN

Shining Force III Magic Knight Rayearth

Konami

Acclaim

Midway.

Interplay

GT Interactive Working Designs Fox Interactive

Fox Interactive THQ

Acclaim

Sony Computer Entertainment Midway

Fox Interactive Activision

MGM Interactive Acclaim

Capcom Psygnosis Acclaim

Konami

SISA

Capcom

Working Designs/Spaz Sony Computer Entertainment THQ

THQ

Konami Westwood Studios SISA

Mindscape Psygnosis

Take 2

Accolade Interplay

Konami

Atlus

Psygnosis

Ubi Soft

Working Designs EA

Fox Interactive Sony Computer Entertainment Hasbro Interactive Capcom

Capcom

Tecmo

Interplay

Fox Interactive Fox Interactive THQ

EA

Working Designs ASCII

Capcom

Midway

SISA

Eidos

Konami

Capcom

Sony Computer Entertainment Namco

Interplay

EA

EA

Crystal Dynamics Hasbro Interactive

Sega Working Designs

June June June June June June June June June June June June June June June June June July July July July July July July August August August August August August

- August

August August August August August August August August August August August September September September September September September September September September September September September September. September September September September September September September September September September September

For an insanely up-to-date release list, check in the news section of

nm 6

Compiled by: John Stockhausen

www.videogames.com for the Videogames.com Game Calender.

RPG Action Fighting Action Sports Light Gun Sports Sports RPG Sports Action Fighting Shooter Action Act/Strategy Action Fighting Sports Simulation, Sports Sports Fighting Shooter Action Sports Sports Action Strategy Fighting Racing Action Sports Sports Act/Adv Sports Strat/RPG Puzzle Action Action Action Racing Racing Strategy Compilation Compilation Adventure Action Sports Sports Racing Action RPG Strategy Action Sports Sports Action Action Fighting Action RPG Action Sports Racing Action Simulation

Sushi-X is finally going to play a game he can really relate to. Ninja from Eidos is coming to us in September for the PlayStation, and features fancy graphic effects with an old-school action/adventure feel.

It's been so long since we've seen an Earthworm Jim game, we kind of forgot what Jim looks like. Seriously though, look for part three com- ing in September from Interplay on both the

PlayStation and the N64. Banjo-Kazooie Nintendo June Action Bust-A-Move 2 Acclaim June Puzzle Chopper Attack Midway June Action Flying Dragon Natsume June Fighting Mortal Kombat 4 Midway June Fighting Off-Road Challenge Midway June Racing Quest 64 T*HQ June RPG Virtual Chess Titus June Simulation Wetrix Infogrames June Puzzle GT 64 Championship Edition Infogrames July Racing Mission: Impossible Infogrames July Act/Adv Waialaie CC True Golf Classics Nintendo July Sports World Grand Prix Video System July Racing WWF Warzone Acclaim July Action Deadly Arts Konami August Fighting F-Zero X Nintendo August Racing Сех 64 Crystal Dynamics August Action 15 Soccer '98 Konami August Sports Buck Bumble Ubi Soft September Action Earthworm Jim 3 Interplay September Action NFL Blitz Midway September Sports S.CA.R.S. Ubi Soft September Racing Superman 64 Titus September Action Tonic Trouble Ubi Soft September Action Harvest Moon, Natsume June RPG Quest for Camelot Titus June Action Disney's Mulan THQ July Action Montezuma's Revenge Take 2 July Adventure Small Soldiers T*HQ July Action Roadster 98 Titus August Racing

These are preliminary release dates and are subject to change.

VIDEO GAMES: PLAYSTATION Time Retease PRICE Tme RELEASE PRICE Tme RELEASE PRICE Tm REuEAsE PRICE ACT Gunz Shooter 04/98 $1499 FIFA Soccer 98 12/97 $42.09 NFL Quarterback Club 98 06/98 $44.99 Suikoden 2 06/98 $46.99 Akuji the Heartless 07/98 $46.99 FOX Sports Soccer 99 06/98 $4299 NHL Hockey 98 09/97 $41.99 Supercross 98 05/98 $42.99 Alien Resurrection 08/98 $46.99 Fighting Force 11/97 $42.99 Need for Speed 3 03/98 $36.99 ТММ MS Hard Core 4x4 2 03/98 54459 Alundra 01/98 $42.99 Final Fantasy Tactics 01/98 54099 ОН Road Challenge 06/98 $44.99 ТОСА Tour Car Champ 06/98 546.99 Apocalypse 06/98 $4499 Final Fantasy VII 09/97 $51.99 Ogre Battle 08/97 $49.99 Tactics Ogre 05/98 $45.99 Aqua Prophecy 06/98 $4699 СЕХ2 04/98 54399 Omikron 08/98 $43.99 Tales of Destiny 07/98 $49.99 Army Men 06/98 $43.99 бате Shark 03/96 $34.99 PSX Controller 09/95 $22.99 Team Losi RC Racing 06/98 $46.99 Blades of Rage 06/08 $44.99 Grand Theft Auto 04/98 $49.99 PSX Memory Card 09/95 $18.99 Тесто5 Deception 2 05/98 $45.99 Blasto 04/98 $39.99 Granstream Saga 06/98 $44.99 РТОЗ 06/98 $49.99 Tekken 3 04/98 $44.99 Bloody Roar 03/98 $38.99 Hardball 6 06/98 $44.99 Parasite Eve 08/98 $69.99 Test Drive 4 11/97 $4499 Breath of Fire 3 05/98 54399 Heart of Darkness 06/98 $46.99 Pitfall 04/98 $43.99 Tiger Woods/PGA Tour 06/98 $44.99 Broken Sword 03/98 $46.99 Legacy Kain Soul Reavr 10/98 $46.99 Pocket Fighter 06/98 $4499 TimeShock Pinball 05/08 $39.99 C&C Red Alert Retal 0898 54699 MLB Pennant Race 99 04/98 $42.99 Populous 3 07/98 $46.99 Tomb Raider 2 197 $47.99 Cardinal Syn 06/98 $42.99 Madden Football98 08/97 $34.99 Power Boat Racing 04/98 $36.99 Tomorrow Never Dies 12/98 $46.99 Castle of Damned 05/98 $54.99 Master of Monsters 04/98 $4299 Quake 06/98 $45.99 Triple Play 99 03/08 $42.99 Colony Wars 2 Vendetta 09/98 $46.99 Masters of Tera Kasi 11/97 $49.99 Rebus 09/98 $47.99 Turok Dinosaur Hunter 2 05/98 $48.99 Cool Boarders 2 11/87 $42.99 Меда Man Nova 05/98 54299 Resident Evil 2 01/98 $49.99 Uprising 05/98 $44.99 Crime Killer 04/98 $44.99 Metal Gear Solid 07/98 $46.99 Return Fire 2 07/98 $46.99 ҮЙ Baseball 99 04/98 $42.99 Criticom 2 06/98 $46.99 Metal Jacket 05/98 $49.99 Rival Schools 12/98 $45.99 WCW Nitro 01/98 $4299 Cyberbots 06/98 $44.99 Monster Rancher2 09/98 $46.99 Road Rash 30 05/98 $43.99 WWF Warzone 07/98 542.99 Darklight Conflict 03/98 $44.99 Мой Racer GP 2 09/98 54699 Saga Frontier 03/98 53899 WarGamesDelcon! 06/98 546.99 Dead or Alive 04/98 $4499 Motor Mash 06/98 54699 San Francisco Rush | 04/98 $3999 Warcraft 2 08/97 $31.99 Death Trap Dungeon 04/98 $4499 Myst 2: Riven 02/98 $52.99 Silhoutte Mirage 08/98 $4399 Warhammer 2 Dark Omen 04/98 $44.99 Diablo 03/98 $4399 N20 Nitrous Oxide 06/98 $46.99 Sony Playstation Sys 09/95 $159.99 Wayne Gretzky Hockey 98 12/97 544,99 Duke Nukem Time Kill 09/98 $4299 NASCAR 98 09/97 $42.99 Space Circus 10/08 $43.99 Wing Commander 4 05/97 $3499 Einhander 05/98 $4299 МВА Shootout 98 03/98 $42.99 SpecOps 05/98 $46.99 World Cup 98 05/98 $44.99 Elemental Gearbolt 05/98 $43.99 NBA in the Zone'98 02/98 $49.99 Speed Racer 04/98 $46.99 X-Men Child Atom 03/08 $35.99 Exodus. 06/98 $4299 NFL Blitz 09/98 $44.99 Strike 08/98 $4499 Xmen Vs Str Fightr 05/98 $44.99 VIDEO GAMES: SATURN Albert Odyssey 07/97 $33.99 НРА Soccer 98 12/97 54499 Mortal Kombat Trilogy 08/97 54699 Saturn Core System 12/95 $139.99 Blast Chamber 09/97 $19.99 Fighters Megamix 05/97 $49.99 МВА Action 98 11/97 $46.99 Беда Ages 11/97 $39.99 BrainDead 13 02/97 $29.99 бате Shark 03/96 $42.99 МВА Live 98 12/97 $44.99 Shining Force 3 05/98 $46.99 Burning Rangers 05/98 $46.99 Here's Adventures 07/97 $3899 NFL QB Club 97 09/96 $29.99 Shining Holy Ark 07/97 $46.99 Contra:Legacy of War 05/97 $19.99 House of the Dead 05/98 $44.99 NHL Hockey 98 01/98 $4199 Sonic R 1197 $42.99 Courier Crisis 01/98 $39.99 Last Bronx 10/97 $46.99 Nascar 98 11/97 $4499 Steep Slope Sliders 02/98 $42.99 Croc 11/97 $4899 Lost World 10/97 $44.99 Nights 08/96 $34.99 Теп Pin Alley 11/97 $44.90 Crypt Killer 04/97 $19.99 Madden FB 98 11/97 $43.99 Panzer Dragon Saga 05/98 $45.99 Touring Car Championship12/97 $46.99 Cyberbots 06/98 $49.99 Magic Knight Rayearth 05/98 $52.99 Quake 11/97 $39.99 True Pinball 01/97 $19.99 Darklight Conflict 08/97 $44.99 Manx T.T. 08/97 $44.99 Racers Megamix 06/98 $49.99 Virtual Pool 06/98 $49.99 Die Hard Arcade 04/97 54409 Marvel Super Heroes 10/97 $42.99 Rampage World Tour 12/97 $46.99 World Series BBall 98 07/97 $46.99 Duke Nukem 30 10/97 $44.99 Меда Man x4 10/97 $38.99 Resident Evil 10/97 $39.99 Worldwide Soccer 98 11/97 $44.99 VIDEO GAMES: NINTENDO 64 || HINT BOOKS

1080 Snowboarding 04/98 $5499 GEX2 08/98 $69.99 Off Road Challenge 06/98 $69.99 Albert Odyssey 0997 57.99 Аегодаиде 05/98 $54.99 GT Racing 06/98 $56.99 Quake 04/98 $61.99 Alundra 02/98 $12.99 All Star Baseball 99 05/98 $64.99 Golden Eye 007 09/97 $6699 Quest 64 06/98 $69.99 Banjo-Kazooie 07/98 $899 Banjo-Kazooie 06/98 $54.99 Int'l Super Soccer98 07/98 $66.99 Rampage World Tour 04/98 $50.99 Breath of Fire 3 04/98 $13.99 Castlevania 64 09/98 $69.99 Кеп Griffey Jr Basebl 05/98 $54.99 Rev Limit 06/98 $65.99 Castlevania Surv Gde 10/97 511.99 Chopper Attack 06/98 $62.99 Knife Edge 06/98 563.99 бап Francisco Rush 11/97 $62.99 Diablo 03/98 512.99 Conker's Quest 04/98 $56.99 Legend Mystical Ninja 64 05/98 $59.99 SimCity 64 10/98 $66.99 Final Fantasy Tactics 01/98 $11.99 Cruis'n the World 09/98 $54.99 Legend of Zelda 09/98 $79.99 Snow Board Kids 03/98 $53.99 Final Fantasy VII 1197 $14.99 Deadly Arts. 06/98 $62.99 Major League Soccer 09/98 $64.99 Star Fox 64 07/97 $64.99 Legend of Zelda 64 06/98 $13.99 Diddy Kong Racing 12/97 $52.99 Меда Man 08/98 $69.99 Street Fighter 06/98 $69.99 Mortal Kombat 4 06/98 $11.99 Doom 64 Absolution 06/98 $74.99 Metroid 64 06/98 $66.99 Super Mario 06/98 $76.99 Ogre Ваше 08/97 $11.99 Dual Heroes 07/98 $69.99 Mission Impossible 05/98 $72.99 Superman 64 05/98 $72.99 Quest 64 06/98 $10.99 Duke Nukem 30 11/97 $49.99 N64 Controller 10/96 $26.99 Tomorrow Never Dies 09/98 $66.99 Resident Evil 2 02/98 $11.99 Earthbound 09/98 $69.99 N64 Gameshark 12/97 $42.99 Tonic Trouble 06/98 $79.99 Secret of Evermore 01/96 $1099 F-Zero 64 06/98 $6299 М64 Memory Cart 11/96 $19.99 Turok Dinosaur Hunter 2 08/98 $76.99 Soul Blade Unauth Gde 04/97 $10.99 FIFA Soccer 98 12/97 $65.99 Nintendo 64 System 09/96 $159.99 Virtual Chess 64 05/98 $62.99 Tactics Ogre 03/98 512.99 Fighter's Destiny 02/98 $59.99 МВА Courtside 04/98 $52.99 WWF Warzone 07/98 $64.99 Temo Deception Unauth 02/98 $10.99 Flying Dragon 06/98 $62.99 МВА in the Zone '98 02/98 $62.99 Walalae Country Club 07/98 $53.99 Tekken 3 05/98 $11.99 Forsaken 05/98 $66.99 NFL Blitz 09/98 $69.99 World Cup 98 05/98 $60.99 Tomb Raider 2 11/97 $12.99 | BOARD GAMES ia COMPUTER GAMES

Awful Green Things 0596 $17.99 Necromunda 11/95 $59.99 Daikatana 09/98 $3999 Might & Magic 6 05/98 $4699 Axis & Allies 11/94 $39.99 Robo Rally 01/96 $33.99 Diablo2 09/98 $49.99 Myst 2: Riven 11/97 535.99 Battleforce 2 02/98 $29.99 Samurai Swords 04/97 $38.99 Duke Nukem Forever 12/98 $48.99 NFL Gameday 99 08/98 $39.99 Car Wars Deluxe 07/96 $21.99 SilentDeath Dix 07/96 $42.99 Final Fantasy VII 06/98 $39.99 Powerboat Racing 03/98 53959 Critter Tek 09/95 $12.99 Space Hulk 05/96 $59.99 Force Commander 11/08 $49.99 Str Trk Sort Vien Fry 08/98 $48.99 Dinosaurs Lost World 01/95 53099 расе Marine 11/94 $50.99 Hardball 6 0498 $45.99 Tomb Raider 3 11/98 $41.99 Hobbit Adventure 06/95 $29.99 Star Fleet Battles 11/94 $25.99 Heretic 2 12/98 $49.99 Total Annihilation 2 12/98 $48.99 Lost World Jurassic Prk 05/98 $22.99 Warhammer Fantasy 10/96 55999 Mechcommander 07/98 $52.99 World Cup 98 05/98 $45.99

COLLECTIBLE CARD GAMES 1 | ROLEPLAYING GAMES

Battletech Starter 11/96 MTG Sth Ed SD 03/97 5799 Call of Cthulhu 02/95 $1899 Jovian Chronicles 04/98 $24.99 5899 MTG Exodus SD 04/98 $799 Conspiracy X 09/96 $21.99 Rifts Hardbound 08/96 $26.99 C/23 SD 04/98 MTG Fallen Empires BP 0995 $1.99 Cyberpunk 2020 05/95 $17.99 Robotech 04/95 511.99 $4.99 MTG Mirage SD 11/96 $7.99 Deadlands Rulebook 10/97 $27.99 Shadowrun 2nd Ed. 12/94 $20.99 Doomtown 1 & 2SD 04/98 MTG Portal SD 04/98 5799 Earthdawn 06/95 $18.99 StarWars Revised 01/97 $25.99 $7.99 MTG Stronghold BP 0398 5299 GURPS Rulebook 02/95 $20.99 Vampire 2nd Ed 02/95 $24.99 MTG 5th Ed BP 03/97 MTG Tempest SO 09/97 $7.99 Heavy Gear 08/95 $25.99 Warhammer Fantasy 06/95 $24.99 5249 MTG Visions ВР 0297 5299 Hercules 8 Xena 04/98 $26.99 Werewolf 02/95 $24.99

The "per order" charge is charged once per order placed, the "рег item’ charge

Visa, MC & Discover accepted. Checks held 4 weeks. Money Orders under $200 same as cash. COD $8. Price, release, availability, shipping times & offer not guaranteed & are subject to change at any time. Hardware may require added S&H. Within 10 days defectives repaired or replaced at lour discretion. After 10 days the manufacturer's warrantee applies. All sales final. S&H calculated on a per order, per shipment, and per item basis.

| а andad Priory Express Express MalTo МТ is charged once for each item ordered and the ‘per shipment charge is S fiat dgy Bes tees Мида Me Мола charged опсе for each shipment we make to уои. Рог each US огдег 510.00 2303 2080 Іру 47 1-14 Days ill be allocated to а 12 issue subscription to computer games strategy plus. | и 0100 3000 8200 slao 000 50 Call for details. Per Пет $0.75 %0 5400 5200 $2.00 5800

1998 CHIPS & BITS, INC.

"MORTAL KOMBAT 4' One- thousand years ago the gods fought the war between good and evil. The war would decide the fate of the world. Мом, after the defeat of Shao Kahn, the war is being fought again. But this time it can only be won by mortals!

МКА is the first fighting game to feature true weapon kom- bat, where players battling hand-to-hand can decide to use their unique weapons at ant time. These weapons can be picked up, dropped, or stolen by opponents. Fifteen selectable characters includ-

PSX ing 3 hidden characters. Midway (Fighting) МЕ, Release 7/98

H for the №64! Over 700 players, B real team uniforms, & realistic 3D В renderings of every Major League B stadium. Expansion teams, hid- den secrets, simulation or arcade modes, player editor, fantasy Й teams, real player trades, drafts, 6601 & free agents. Realistic conditions (grass & turf, day& night, rain or shine) affect game play.

2 GT Interactive (Sports) Release 5/98

N64

"NINJA' Dodge deadly traps and fight vicious enemies in the myth- lic Japanese setting of Ninja! Featuring all the action of Tomb Raider, and using the same famil- iar interface, makes Ninja a must @ have title!

ЖУ {

Eidos (Adventure) Release 8/98 PSX

"WORLD CUP 98” features all 32 teams competing this year, plus 8 additional & 16 “classic” teams, in 10 World Cup stadiums. Four | “real time game tactics” & enhanced offside logic. Dynamic | weather & field condition | response, one-touch passing. handicapping system, & сеге-

monies. EA Sports Release: 5/98 PSX

N64

‘OTHER LIFE AZURE DREAMS’ combines traditional RPG ele- ments with monster raising & city building. Search through the tower of monsters to fulfill multi- ple quests. Hatch & raise mon- sters, and trade items to earn money to expand the city. Build structures (theater, horse race track, bowling alley, casino, library, etc.) & furnish them.

Konami (Roleplaying) Release: 6/98 PSX

“LUNAR SILVER STAR’ Join Alex as he begins a quest to save Lunar from the Magic Emperor. Explore dungeons and fight terrifying monsters as you advance toward the explosive combat that will keep you challenged until the end.

5

Working Designs (Roleplaying) Release: 9/98

PSX

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PlayStation.

MIKE PIAZZA CATCHER, LA DODGERS

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| TRIES TO TAKE YOU DOWN

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Designed ror NO Rumble Pak" Be sure to visit MLB's Offcial Web Site, MB

DI) at

ALL 700+PLAYERS! ALL NEW 1998 ROSTERS! ALL THE STADIUMS! ALL THE TEAMS! ALL IN 3D!

2 | ка

SIMULATION TO ARCADE GAME PLAY WITH TONS OF HIDDEN SECRETS!

Historical:

BAT 40° POW 10 {SPD 3 DEF 3 N

EXHIBITION, FULL-SEASON, ALL-STAR, WORLD SERIES AND HOME RUN DERBY PLAY MODES.

4 ULTRA-REALISTIC CONDITIONS AND 721 PERFORMANCE. GRASS AND TURF. DAY AND NIGHT : ie GAMES. RAIN OR SHINE. REAL FAN INTERACTION.

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GO INTO THIS WAR ALONE AND YOU VE GOT TWO WAYS TO COME QUT.

DEAD. OR WISHING YOU WERE.

OUR PHILOSOPHY

ЕбМ га\е$ games based on how they compare to other titles on the same system. The highest score we'll give a game is а 10. When a game receives а

10, you can rest assured it's one of the best games ever made-a revolutionary title that truly stands above everything else in its genre for its time. At the other end of the spectrum sits the lowest score а game can receive: a 1.0. This is the kind of game you want to avoid at all costs. It's pure crap, as our scale (above) explains. In the middle lies the average grade, 5.0. We repeat: 5.0 IS AN AVERAGE GRADE. Simple, ain't it?

Gold Awards go to games whose average score equals 9.0 or higher.

Games that average at least an 8.0 receive Silver Awards.

Current Favorites Tomba!

Azure Dreams

The Granstream Saga Burning Rangers

Favorite Genres: RPGs, Action

Crispin Boyer

Reviewing three time-consuming RPGs in addition to all this month's other games taught Cris several new skills, such as the two-minute shower, the pizza-delivery speed dial and how to nap under his desk between dungeons. Fortunately, next month won't be so RPG heavy, so he'll have plenty of time to enjoy Е? and-best of all, for the rest of the staff's sake-longer showers. Can you spell P-U, Crispin?

John Davison

Screams of abuse have been filtering through from the crack under John's office door this month as he wrestles with the knowledge that N64 games don't seem to be improving. Quest 64 produced some par- ticularly colorful language thanks to its numbing gameplay. Thank God for the release of Bust-A-Move 2: A.E. It may be old, but at least John's

wife will get a chance to destroy his gameplaying dignity in multiplay.

Current Favorites Gran Turismo

Tekken 3

Burning Rangers Bust-A-Move 2: А.Е.

Favorite Genres: Action, Adventure

Current Favorites Kobe B. in NBA Courtside Gran Turismo

All-Star Baseball 99

NFS 111: Hot Pursuit

Favorite Genres: Sports, Racing

Dean Hager

We recently had to pull Dean out of retirement (remember Team EGM?) to fill in the latest gap in the Review Crew. Fortunately for us he wasn't too bitter about standing by and watching a year's worth of excellent sports and racing games pass under his nose. To quell his inner turmoil we let him review just about every sports title this month. Now if we could only get him to start wearing pants to work...

Dan Hsu

Shoe is all ready to party at this year's E’. He's going а few days early "to review the various drinking establishments in Atlanta." He's also. excited to see all the decked-out booths and the new games. He hopes to get a peek at anything 64DD- or Katana-related. Speaking of DD, Shoe is looking forward to seeing the babes of E", especially the Crystal Dynamics twins. Wait until Wendy (his better half) reads this!

Current Favorites NFL Blitz (Arcade) Gran Turismo

CEU: surprise announcements and big games from everyone. It's an Einhánder Р 29 у

Current Favorites Panzer Dragoon Saga Azure Dreams

Kobe В. in NBA Courtside X-Men vs. SF (Saturn/JP)

Favorite Genres: Strategy, Puzzle

Kraig Kujawa

Е? is almost here, and Kraig can't wait for the fancy parties...err

exciting time of the year for the EGM crew. Hopefully there'll be some Katana sightings throughout the show floor, along with some juicy info. Kraig is supposed to be doing some TV spots from the

All-Star Baseball '99 Favorite Genres:

Sports, Strategy

John Ricciardi

John's totally psyched about Е?, but he's even more psyched about the impending official announcements of both Final Fantasy VIII and the Sega Katana (or whatever they end up calling it), both of which should be over and done with by the time you're reading this. He's been in an abnormally good mood lately, most likely due to the fact that his Yankees are off to their best start in more than 40 years. Go Yanks!

Current Favorites Gran Turismo

Burning Rangers Banjo-Kazooie

show floor, so maybe you'll see him on your local news. Scary, eh?

Current Favorites Gran Turismo

Tomba!

All-Star Baseball '99 Panzer Dragoon Saga

Favorite Genres: RPGs, Action

Shawn Smith

Two words...er, two letters...no-one letter and one number-are the only things on Shawn's mind as of late: E". That's right, the biggest

video game show this side of the world is going to show all (well, almost all) of the games he’s been waiting for. Outside of gaming, Shawn is very much looking forward to the new Beastie Boys album which will be on store shelves very soon. Took ‘em long enough...

Tomba!

Favorite Genres: Action, Adventure

Sushi-X

Ever since Sushi headed out to Japan last month to visit his friends at Sega НО and sneak a peek at the Katana development system, he

Current Favorites SF Alpha 3 (Arcade)

Street Fighter EX 2 (Arcade) Rival Schools: UBF (Arcade)

hasn't shut up about how great the system's going to be. He says the demos he saw were "amazing," and the first batch of games (in Japan, anyway) are going to knock our socks off. Is he delusional? Or is he on to something? Or is it the fact that Capcom is...err, never mind!

Panzer Dragoon Saga

Favorite Genres: Fighting, RPGs

TAR BASEBALL '99 [ГЇ

анд ||

Because of my displeasure with NFL QB Club "98 last fall, | was а little worried about how All-Star '99 would turn out. Well now that ме

played the daylights out of it, I'm glad to tell you that this time, Acclaim's got a real winner on their hands. So far, ASB '99 is my favorite

|| baseball game this year on any of the home

|| systems (though to be fair, we haven't

|| received a finished copy of Griffey yet— look for a review next issue). The game is packed

И with everything baseball fans want—beauti- ful hi-res graphics and superb animation (for the most part—occasionally some anima-

|| tions are inexplicably choppy), backed with

|| solid, realistic gameplay and a wealth of

|| stats and options, including one that we know Griffey lacks Create A Player. The game controls really nicely aside from baserunner control, which took me a while to get used to. The batter/pitcher interface in particular is very nicely done (being able to seeva batter's hot and cold zones is great), and the computer А! is real good—almost too good, in fact. My only gripes are that some of

|| the game's physics are a bit weird (the ball

|| travels to the wall far too quickly, some run- ners аге too fast, etc.), and the batter anima- tions at the plate are way overdone. Also, 4P play isn't as fun as you'd expect. Still, overall

A I'm very pleased with this game. John R

If All-Star has good depth and very intuitive gameplay. It's tough to master especially the batting interface but the rewards аге great. Animation is as smooth and life-like as

|| "ме seen іп a baseball game (or any game for

|| that matter), and more than anything else, it's simply gorgeous! The high-res graphics are outstanding. Downsides? The pitcher takes. too long between pitches, which slows down

Ñ the game. Also no instant replay. Dean

It feels strange to call a baseball game gor-

|| geous, but there's no other word to describe All-Star Baseball. Even better, it actually plays just as good as it looks. After many innings

|| logged in, All-Star clearly stands up as a

|| great-playing game in addition to being a

|| pretty accurate baseball simulation. Shy of a || few choppy player animations-and lack of

|| stadium atmosphere, All-Star is a very:

impressive baseball game. Kraig If all sports games could look this good, we'd

|| have no need for more powerful systems.

|| All-Star "99 is one of the best-looking games

|| around. Thankfully, it also plays extremely

|| well. The game's batting/pitching interface is vety detailed and well-designed. In fact, the. entire game seems so realistic, that it may turn off those of you who are used to more

|| home run-heavy, action-oriented baseball games. Baseball fans don't miss out. Dan

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Publisher: Midway

Featured In: ЕСМ #105

Another N64 fighting game, and yet another mediocre review. What the hell is going on? Although superficially a fairly original look at the whole fighting genre, the end result with Bio F.R.E.A.K.S. is little more than a 3D take on Rise of the Robots mixed with a splash of War Gods and added gore. The graphics are pretty slick throughout and there are some nice touches; interactive meat-grinder scenery and bodily dismemberment both rep- resent wholesome entertainment values, but unfortunately the game is let down by sloppy controls and dull gameplay. As with many games on the system, Bio F.R.E.A.K.S is par- tially let down by the fact that the N64 con- troller just isn't designed for this kind of thing, but the troubles run far deeper than that. I've always had my doubts about fight- ing games with guns. Projectile attacks are fine when used in a Street Fighter style, but having an easily accessible machine gun/rocket launcher/laser just makes for cheap gameplay. Sure you can blow some- one's arm off and watch the blood run down the Screen...but so what? It makes building up combos fairly easy, but it doesn't sit well with the clumsy punch-and-kick combat. Only a couple of the characters feel right, and ironically they're (һе опе without the ranged weapons. Another one to avoid. John D

Bio ER.E.A.K.S. is a spastic fighting game on steroids. It's pumped up full of more special moves than you'll ever need. You could spend a great deal of time memorizing all these moves, but you'll find: 1.) A lot of them аге useless, and 2.) А few of them are too useful (i.e., they are cheap). This game is devoid of any real technique and only serves its pur- pose asa flashy and particularly bloody

A brawler. Slightly fun...totally mindless. Dan

I really like the characters and the ability to fly around in Bio F.R.E.A.K.S., but I'm afraid those features just aren’t enough. The fight- ing is far too sluggish, and as good as.the graphics look, they often have this awkward chunkiness to them. The amount of speech they put onto the cart is quite impressive but емеп 5 , that isn’t enough. Overall I'd buy this cart at a low price, but a few rentals is

definitely a better idea. Shawn

Button-mashing, cheap, simple-combo, crap- py, 3D-splattering trash. The easily activated weapons ruin Bio's gameplay and the blood and gore just seem to be a cheap way of cov- ering up the fact that the gameplay is terri- ble. Sure, you can jump around all over the place and there.are some nice blocking moves, but at the end of the day this will seriously frustrate anyone who considers themself a true fighting game fan. Sushi

VISUALS SOUND INGENUITY REPLAY

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Featured In: EGM #107 2

After reviewing Bust-A-Move 3 on the Saturn a few months ago, it feels a little odd to play a newly released Bust-A-Move 2 on the N64. Even though it is a little old, the lack of puz- zle games on this system makes Acclaim's decision to bring BAM 2 a sound one. Even better, BAM 2 just happens to be a very

|| addictive puzzle game that just about anyone can learn (if my mom can play this game reli- giously, damn near anyone сап!). Now, launching bubbles to match them up and make them explode may not seem like a rousing concept, but once you learn the

|| game, you'll find that there's plenty of tech- nique involved. There are a few different game modes (including Two-player and a

|| Time Attack) that give the game some wel-

|| come variety, but Acclaim should have added a few more. It certainly wouldn't have been too hard to do, especially since BAM 3 has so many great ones. Graphically, BAM 2 is iden- ticalto the arcade (hence the Arcade Edition name), which is to say it's very colorful and anime-esque. And if you're curious, it is much sharperthan the PS version, and the music and sounds are better too. If you're looking

|| fora puzzle game, | strongly recommend giv- ing Bust-A-Move 2 a try. It’s not as complex or graphically impressive as say, Tetrisphere, but it can be just as addictive. Krai 1

I've never been a huge fan of ће Bust-A- Move series. | don’t consider them “real” puzzle games (they don’t require too much thought...just good aim). To make matters

worse, BAM 2 is 2 years old, and it's an exact port. Acclaim should've added а few new features. This is an old chapter of an aging series. If the N64 is your only.system, then this тау һе worth your money. If not, get ВАМ 3 for the PS or Saturn instead. Dan

lll tell you something about Bust-

{ 2...there have been occasions where my wife

|| and | have settled arguments with it. That's.

|| what a fantastically competitive experience it is. Who's doing the washing up? First one to 10 gets to sit around while the other slaves. It's such a playable game and anyone can get to grips.with it. Even the irritating music has a certain charm. If you don't already own a version on some system, buy it. John D

f If you can overlook the lack of anything inter-

|| esting or new in this rehash of BAM, it's worth the purchase (especially since you can’t find it anywhere for the PS). But there's still a lot of room for improvement. Why couldn't they have added neat effects, a new soundtrack or polygonal graphics? I’m sure the N64 could've handled most. anything they added. The price may be reasonable but I still don't think it's much ofavalue. Shawn

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Publisher: Acclaim

Developer: Acclaim Studios

Featured In: EGM #102

With its colored-lighting effects, fantastic futuristic environments and 30 fps fluidity, Forsaken 64 is a fine game to look at. If only its gameplay were as spectacular. It’s not that the control is bad; the N64 joypad is well- suited to this type of dash-in-all-directions action. It’s just that this Descent clone gets repetitive—and difficult—far too quickly. Missions mainly come in three varieties: kill all the enemies, collect items or take out Bosses. The occasional escort duty or bounty hunter duel is tossed in, but each stage essentially has you getting lost and blasted by hoards of cheap enemies (worse among them: the tiny fighters who nail you relent- lessly with lasers, no matter how much you zig, zag or circle strafe). You can only save every five to seven missions, too, making the loss of your last life four missions past the save point poignantly frustrating. Forsaken does deliver plenty of missions, which are set up in a branching path similar іозЅќаг Ғох 64. Meet certain conditions in certain missions and you break off into another mission path (beating the game opens bonus play modes, too). The Multiplayer Modes (deathmatch variants only—no cooperative) are a tad disappointing; although frame-rate remains reasonably smooth, it's hard to distinguish other players from power-ups. tris 1 in

Although {һе idea behind this гате тау sound.a bit dull (finding your way through a number of underground facilities), Forsaken 6415 surprisingly decent. Problem is, the game is ridiculously hard due to lack of save points. Still, the graphics are awesome, the frame-rate is high and the levels are vast. The Four-player Mode is more confusing than it

is anything else the Two-player Mode is much better and more fun. Shawn

| would've liked to have seen some more involved gameplay here. The StarFox-esque branched missions offer too little too late. Most of the levels are very combat-oriented with few. püzzles to break up the chase-and- shoot gameplay. Enemy Al is a bit dumb throughout the vanilla missions, but it makes a good stab at things in the mixed human vs. drone Multiplayer Mode. An attractive, but

Ñ ultimately mindless experience. John D

Forsaken is very similar to Descent, but not as well. designed. Sure, it looks fancier (thanks to oodles of lighting effects), but once you stop gawking at the eye-candy, you'll become. bored with the shallow game underneath. There are no clever puzzles, and most of the action consists of trying not to get lost in labyrinths while dodging hordes of repetitious enemies. Still, it's fun fora while, and it looks nice. | suggest renting it. Kraig

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Developer: Left Field

Featured In: EGM #106

The difference between a sports game being great or just good is often decided by a few, important gameplay tweaks. NBA Courtside is one of those games, though it has the mak- ings of a winner: Good graphics, computer intelligence, frame-rate and options. What it doesn't have is balanced gameplay, some- thing that often happens to brand-new sports games. Courtside's biggest problem is that the action inside of the paint is just all wrong. Let's say you drive in the lane. If you touch any defender along the way, your momentum is automatically stopped and you're in no man's land as defenders con- verge. Then your only choice is to take a jump. shot (or make a risky pass), only to have it blocked. Which brings me to another point— too many blocks. In Courtside, blocking dunks is one of the easiest aspects of the game, sometimes happening three or four times per possession. How often does that happen in the NBA? But despite these gripes, | still like Courtside. Its halfcourt offense is executed well (so well in fact that you'll find yourself needing to use the playbooks) and the game feels and looks solid. The 3D player graphics probably could have been a lot more detailed, but what's on screen looks pretty good. Just plan to-ignore its many unrealistic and annoying aspects. Krai 1

NBA Courtside has great graphics, major depth and fantastic Al (easily the best of any b-ball game to date), but it's also got one glaring problem that really hurts play; It's nearly impossible to drive to the hoop. Every time you run into a defender, you stop dead

in your tracks, Why can't you dribble through anyone? What happened to momentum? Aside of this silly flaw though (which hope gets fixed for 99), it's a great game. John R

Courtside has raised the bar in several ways. А) Great Al actually requires skillful maneu- vering to drive the lane. B) The skill level Settings are very accurate. C) Combo moves flow together nicely and look awesome when done correctly. And finally, the graphics are quite good. Sounds great doesn't it? It is with one exception—bumping defenders stops

you cold! It's frustrating, but easy to forgive

in light of the overall stellar package. Dean

Out of the dozen or so basketball games I've played in my life, Courtside is definitely the best. The Al is among the best out there. The gameplay is balanced better than most hoops games: dunking, stealing and driving to the lane untouched is all kept to a very tolerable level. The only complaint 1 have (and it's.a pretty big complaint) is when.players pick up. their dribble after someone bumps into them. It's a very frustrating flaw!

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Developer Devils Thumb Entertainment

Featured In: EGM #105

Even after playing this game for countless excruciating hours, I still can't believe that a game could play and look this bad on the N64. In fact, StrikeZone is so amateurish that it could almost be mistaken as a bad 16-Bit game. There’s so much wrong with the game, Pll restrain myself and stick to a few key points. The game presentation is horrible from the graphics to the sounds. The menus, statistic boxes, and interface are ugly, and (even more importantly) the sparsely detailed and horribly animated 3D players are laugh- able. Pitchers throw the ball with what seems to be about three frames of animation and the bat swings aren't much better. The game also has some really goofy camera angles, the worst of which is the pitcher/batter duel that is presented in a very uncomfortable fashion. Unfortunately, the gameplay is just as bad, mostly because of the flawed batting and pitching mechanics, and (to a lesser extent) choppy player animations: Playing just one game was nearly unbearable. Strike- Zone was supposed to be a fun action-orient- ed baseball game, but evidently the develop- ers didn't know that's not done by just adding light-green ball trails and 900-ft. home runs. The concept was executed miserably, sadly making StrikeZone one'of the worst baseball games I've played in years. Krai 1

I'm befuddled after playing this one: so many weak elements in one game! The 3D graph- ics look flat and void of any good detail. A strange skewed view from behind the batter makesiit hard to tell where the pitch is going. Finally, the game can't decide if it's a sim or an arcade offering (see the 850-foot home runs). Оһ yeah, where's the commentary? There’s just too much to list. They really need to go back to the drawing board here. Dean

The first word that comes to mind when playing StrikeZone is ROUGH. The graphics are simple if not just plain lame and the

music and effects are low-fi and often muf- fled-sounding. On top of this, the control, ani- mation and interface are all sub-standard. Get the picture? Compared to All-Star Baseball this doesn’t even seem finished. | know the N64 is capable of great baseball games, and StrikeZone is not one of them. Shawn

| really had high hopes for StrikeZone, but unfortunately the final ргодис 5 shockingly lackluster. The batter/pitcher/interface is ter- rible (not only is the animation awful, but the controLis unresponsive and there's hardly any depth to hitting), and the ball physics in the field aren't even remotely close to being realistic. If you appreciate annoyingly simplis- tic, unrealistic play, check it out. Pll be busy playing All-Star "99 or Griffey.

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QUEST 64 на 207/307. ү |

As {һе system’s first RPG, Quest 64 is а dull, overly simplistic, overly short (no longer than 15 hours) adventure that at best might enter- tain the grade school crowd. The game fails in its attempt to mix RPG subgenres. It stinks as a traditional RPG because of its lack of @ character development: You never upgrade your weapons or armor, every item you find is good for one use only and level building is handled behind the scenes. Quest 64 stinks as an action/RPG, too; sure, you can move around a bit during the random, turn-based battles, but rarely can you dodge enemy attacks. Battles pop up way too often, too. Sometimes you can’t take three steps with- out jumping into another fight. Even the magic system, which once looked so promis- ing, is а joke. Although you can build an arsenal of more than 50 spells, you only need || three to breeze through the game (the || Healing, Magic Barrier and Avalanche spells). || The story is a muddled mess of mini-quests that totally falls apart toward the end. The ending itself—a brief scroll of text— absolute- ly sucks; The only payoff here is the occasion- ally stunning scenery, which just makes it that much harder to wait for Zelda 64. Worse yet, Quest 64 seems unfinished (highly prob- able, considering the game is not due to hit Japan until later in the year).

If Quest 64 (innovative name, eh?) had so much potential. The game engine is really solid for a traditional RPG (a 3D one, anyway), but the game itself is sooo stale and simplistic апа

|| just downright boring that it's hard to stay

|| awake while playing. The story is lame and

|| the writing is weak (the ending is pathetic), and the fight-every-three-steps battles get

|| old real quick. It’s painfully obvious that this was rushed to market. Too bad. John R

| really didn't enjoy this at all. For me to enjoy an/RPG I have to at least A) like the story and B) care whether or not the character makes it through. Well...the story is your usual .clap- trap, and frankly І couldn't care less whether Brian and his stupid haircut make it to save. his Dad or not. The combat system is simple апа ипресһасшаг, the graphics are repeated endlessly and the bad guys look frequently ridiculous. Wait for Zelda. John D

Quest 64 may look promising at first (the graphics in some areas are decent), but then

|| the game breaks down into a monotonous

|| journey through mostly monotonous terrain,

|| with battles that occur so often that getting anywhere is а chore. The story never really goes anywhere, either. Your only real goal is to hunt down the scattered, magic-building crystals, and that just ain't enough for me. The game just seems rushed.

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|| You сап say I'm a puzzle game freak. I’m also

big on games that are innovative and com- pletely original. Wetrix is a puzzle game. Wetrix is also innovative and completely origi- nal. Unfortunately, the game just doesn't do much for me. The concept of building lakes to contain water sounds good on paper, but її doesn't make for а terribly exciting game. АП

| you до is build walls and do damage control,

over and over...and since each stage looks pretty much the same (except for the few in

| the Handicap Mode) the game gets real repet-

itive, real quick. Larger or different-shaped playing fields would’ve been nice. OK, so how about the two-player game? | thought per- haps competing against humans would make

|| Wetrix a little bit more enjoyable (I love the И thrill of stomping my co-workers down in

competitive puzzle games). Unfortunately, the

M two-player Wetrix experience isn't a whole lot

better. Since you have to play on split

|| screens, it’s slightly difficult to place the

pieces exactly where you want them to go (and “slightly difficult” can translate into

| “very frustrating” in a puzzle game where || the slightest gap could spell doom—a prob-

lem that’s also present in the one-player

|| game). In the end, Wetrix is a unique game || that offers great ideas but falls short in the Щ “fun” and “addictive” departments.

When | first started playing this | had high hopes for another excellent puzzle game in. the vein of Tetrisphere (a personal favorite). Unfortunately though, it falls a bit short, Му biggest problem with it is that the balance seems all off. The blocks you have to arrange and the water that you have to contain

|| seems to be distributed far too randomly. То || add to the annoyances, once you get things \ going it becomes too repetitive.

John D

Wetrix is a refreshingly different puzzle game that's extremely pretty, but not as hopelessly

|| addictive as | had expected. | can’t seem to

stay interested for more than three or four games at a time. The challenge is there, but the excitement isn't, especially in the disap- pointing Two-player Mode, which lacks the: fever and depth of most classic puzzlers' 2P Modes. The game is polished, and it's not

1 bad, but Ра rather play Tetrisphere. John R

f This puzzler gets points Юг most creative изе

of the Tetris block-dropping concept. Building pools to contain falling water doesn’t quite match the intensity of the faster stages of Tetris, but it’s not bad. | would’ve liked it more if the falling blocks could be snapped into place quicker. As it is the game is slower due tovalignment time. Two-player play is OK, but nothing earth-shattering. The words “solidly

A average" could best describe this one. Dean

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Developer: Konami

You gotta respect ’em: RPGs that don’t follow any of the traditional rules, RPGs that intro- duce new and entertaining ideas, RPGs that can keep you up for days. Azure Dreams is one of those RPGs. On the surface, it may look like a repetitive hack-and-slash adven- ture. But if you give Azure Dreams a chance, say more than 10 hours of gameplay, you'll find a deep game that could really grow on you. In the beginning, | hated the game. It has a goofy save system (which | won't get into here...just make sure you read the instructions before you lose hours of work like | did). | also hated (and still hate) the five item carrying limit when entering the monster tower. | also didn't like (and still don't like) starting my character over at Level 1 each time | enter the tower (but | understand why the game was designed this way). But if you can get used to Azure Dreams' unconvention- al ways, you'll find a brilliant RPG under- neath: The monster companion.system (your. familiars) is very cool. The interaction between you and the town's denizens is always interesting (and always changing to suitthe current game conditions). Building üp the town and pursuing love interests are just icing on the cake. This is not an RPG for everybody, but if youwant something very different from the norm, check it out. Dan

Azure Dreams reminds me a lot of the Mysterious Dungeon series from Japan, only with much more to do and a much larger amount of possibilities within gameplay. The graphics are a bit of a turnoff (talk about ugly), but the game's depth is admirable,

and once you dig in for several hours, things Start to get real addictive, real fast, Being forced back to Level 1 all the time stinks, but it’s understandable. Nice game. John R

This titanic role-playing/strategy/Monster Rancher hybrid has you doing so much stuff, it might seem intimidating to RPG newbies. Turns out Azure Dreams is easy to get into and very addicting once you've spent some time in the tower and collected a few mon- sters. And there's so many critters to collect, side quests and in-town activities that the game never really drags. Its non-linear nature may not be for everyone, though. Cris 1

Whether or not you like Azure Dreams is going to depend a lot on which you value more in a game— content or presentation. Building your own little town and raising monsters is addictive as can be, but the graphics and sounds in this one aren't going to impress anyone. If you don't mind mixing a little Monster Rancher into your RPG, you'll love Azure Dreams; If you're more of a tradi- tionalist, you may want to pass. Sushi

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NOTHING OUTRUNS THE LONG ARM OF THE LAW.

In the 21st century,-adicense to kill and heavily armed, turbo-charged patrol vehicles are all you need to keep the peace. Just don't get blown to pieces in the process.

И

EX: PIXELOGIC

jets.” are trademarks of Interplay Productions, ^ i ieir respective owners, All rights reserved. |

|| |

E ©

PlayStat

== Patrol the streets at a breakneck speed of 60 frames per second ee [— ромба non et or lal weapons ike Be Vulcan Came теше» tg Asie rcs und

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ne-pumping high- an a pursuit асле = а! caught on interior or exterior cameras

=> 1 ог 2-player split screen action.

Developer: Kronos

Why Sony even bothered with Cardinal SYN is beyond me. It may have some interesting characters and a decent FMV intro, but underneath its fancy-looking facade is a below-average fighter. Sure, the graphics and sounds may be up-to-snuff but neither of those things can sell this game. The combos are far too easy to pull off, the Al is awful (either being way too easy or way too hard) and the spikey environments kill me as many times as the CPU opponents do. | do like the ability to run around, crack open a chest and get some health or a power-up but then you get into some polygon break-up problems. On top of this, the sword power-up found in at least one chest per arena makes you (or the enemy) way too powerful. | guess it’s good since it makes beating your opponent easy, but who wants to win so cheaply? Not this kid. In the case of Cardinal SYN, innova- tive ideas just didn’t come off as originally planned;'One specific good pointithat а ке to mention is CS’s final Boss Kron. This huge, incredible-looking dragon is one of the coolest end-Bosses I’ve ever seen. He practi- cally fills the whole screen. Still, as a two- player game it may be one to rent, but as a one-player game Cardinal SYN just doesn't cut it. With Tekken gyavailable, avoid buying this one at all costs! Oh well... Shawn

So often we see games that are a bunch of lost opportunities. This could have been а superb weapons-based combat game, but it 15 severely let down by a clumsy control sys- tem and a selection of moves which, while prolific in number, actually feels very limited. An example of a "button masher" if ever there: was one, The graphics are stunning though—and the 3D interactive scenery is а

nice change from the norm. John D

This horribly ho-hum weapons-based brawler dredges up too many bad memories of Mace: The Dark Age (not to mention Iron & Blood) and not enough good memories of Soul Blade; Enemy АІ is dumb as a stump one second, insanely cheap the next. The anima- tion is so fast and choppy that blocking is often:a matter of luck rather thanyskill. Many moves are difficult to pulloff, too. Atleast the

arenas and the fighters look cool. @rispii

Kronos must’ve thought “Let’s make another 3D fighter Sushi-X really won't like.” If so, | should congratulate them опа job well done. First there was Criticom, then there was Dark Rift, and/now Cardinal SYN comes out and it's тоге of the same flashy graphics with crap- py gameplay. On top of this, there's nothing 1 hate:more than cheap button-mashing and lame Al. | don't even recommend renting this one. Save the money for a Coke. Sushi

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FORSAKEN

Developer: Acclaim Studios

| probably would’ve given Forsaken a higher score if all | did was sit and watch somebody else play it. The graphics are simply incredi- ble—the best I've seen on the PS so far. How did they squeeze that much power out of the PlayStation and still maintain a speedy frame-rate? But alas, our job here isn’t as simple as sitting down and looking at pretty graphics. And that’s why Forsaken ended up getting a score just above average. Why? First, the enemies are ridiculously hard, often outmaneuvering me by leaps and bounds. Should enemy ships be that skilled? In later levels maybe, but not in the first few. Luckily the password system helps alleviate some of that difficulty. The enemy Al may not have mattered as much if the control (which takes a very long time to get the hang of, by the way) was better. Even after repeated plays | would still spin around, missing the enemy or get stuck on a wall while a bad guy pounded away atmynear-lifeless husk. Either waye! was disoriented enough to lose over half of my life. On the plus side, the weapons in ҒогваКеп аге really cool. | like how there аге just so many different kinds of weapons you can pick up—it’s hard to keep track of them all. Overall, lm excited about this game from a technical standpointonly; it has excellent

graphics but little gameplay. Shawn

By the time you’re done playin’ this decent Descent rip-off, two things'll stick in your mind: its incredible graphics and its incredi- bly cheap enemies. Even on the easiest diffi- culty setting, Forsaken's flying baddies аге true aces who can easily dodge your attacks. Part of the problem here is the control, which takes about an hour or so to get used to. Otherwise, the levels are a bit more interest- ing than those in the N64 version. Crispin

If it were scored on graphics alone, Forsaken would have been rated incredibly high, but as you know, that’s not how we do things around here. Forsaken is simply not а very fungame to play. It’s bad enough that the game isn’t as good as Descent, but the ridicu- lously complex game control just does not work well with any PS controller that I’ve tried. Basically, Forsaken is a fancy game to look at, but that’s just about it. Kraig

This actually looks one hell of a lot better than the N64. version we looked at this

month. The graphics are much sharper and some ofthe effects are more defined than

the *smears" that the №64 produces. The gameplay itself suffers though...this rev is even more linear (no branching) and seems

to be trying even harder to Бе еселі. You're going to NEED а Dual Shock to get to grips with the difficult controls too. John D

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Developer: SCEI/Polys Entertainment

Ignoring the hype that surrounds the enor- mous number of dream (and Honda Civic- esque not-so-dream) cars, the equally prolific track options, the incredible graphics and the beautiful animation —at its heart this is a game that is tuned virtually to perfection. Everything seems to handle just right. Power- ful cars “feel” like untamed beasts bearly kept in check, while smaller sportsters allow you to throw them around bends with scant disregard for the laws of physics. The cars respond with over- and understeer just as you'd expect them to, in a way that no other game has managed to convey. This isn’t just a quick-fix racer, though. After getting your thrills in the Arcade Mode you can switch to the more complex “meat & potatoes” side of things—the Simulation Mode. Buy yourself a clapped-out old banger, take it to the Sunday races and begin your career. Win some money, upgrade your jalopy and eventually find yourself in a position биу a GT-R рес Acura NSX capable of snapping knicker elas- tic at a hundred paces. If | have any quibbles with the thing it's the overly fussy way that you have to earn a racing license to compete in different events. It's a great idea, but the procedure is a little long-winded. Aside from that,-this is wonderful; Gran Turismo really is

the definitive racer. John D

Get used to this quote, 'cause you're gonna hear it a lot: Gran Turismo is the best racing game of all time. GT is loaded with so much depth, so many options, so many CARS, so much variety— it just literally destroys any- thing that's come before it. Everything about the game 15 just about perfect, except for the lame fact that many cars still.have:their Japanese names and likenesses. Aside from that, however, GT just rocks. John R

GT is arguably the best racing game out right now (don't forget NFS 3). hm amazed at the number of cars they packed in this title (over 160). They're not cookie-cutter, either. They:

all handle differently, not to mention being REAL (I can race my CRX-very cooll). Imagine the high-adrenaline gameplay of Daytona dis- tilled into a realistic, contemporary racing sim —а дат good mix; There's just not enough space to give this one its due praise. Dean

As good as Gran Turismo is (I love it dearly) l've'got to complain about a few facets of this brilliant game. First, getting the different licenses is annoying. Га rather have access to more things much quicker. Also, there should be more American cars. | һауе an Acura Integra, and I’m disappointed they only have the Japanese styled one in the game. Despite ту зйрез, every racing fan should almost feel obliged to buy this game. Kraig

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Developer: Visual Sciences/DMA Design

Any game that swears at you, makes lewd remarks and handles some of the more “mature” issues out there is OK by me. A top-down, scrolling action-fest throughout, some of the mechanics for Grand Theft Auto can probably trace back their roots to the 8-Bit days...but don’t let that put you off. You start out on foot, and must commandeer vehicles and weapons that you find in the streets. Anyone that gets in the way can be bumped, squashed, shot or simply run off the road. Any vehicle on the road is fair game— cars, motorcycles, buses, limos—whatever. Just stand in the street, run up to the vehicle, throw the driver out and then tear off toward your objective. Missions vary from blowing up police stations with bomb trucks to taking drug lords and their stash to safety. If noth- ing else, you have to admire this for its balls. For years we've been talking about games taking on more adult themes and táckling.the same issues as/Rzrated movies...well this is it. While visually not the most stylish game ever, its simple controls and sequential mission-based gameplay make it quite enjoyable. Add to this a truly. awesome soundtrack and you have some- thing well worth checking out. Think of it as the video game equivalent of The Big:

НИ. .ощу without Marky Mark, John D

Bringing new meaning to “politically incor- rect gaming," Grand Theft Auto may become a sleeper hit. While challenging at first, using the overhead view to execute|the mini-mis- sions штесі ош! to be rather cool. | really got into the ambience of the game, especially the urban atmosphere. The attention to detail (music, language, etc.) helps.a-lotzA map option would've been nice but no biggie. Action-adventure fans will eat it up. Dean

Let’s face it. This game’s hype is based 100 percent on its so-called controversial and “mature” content. Without the swearing and the criminal activities, GTA would have very little draw. Thesaction does have an old- school arcade feel to it, which is a plus. And

| have to admit, | had fun carjacking and cruising around the city. GTA is definitely worth checking out;..if for nothing more than seeing how naughty this game can get. Dan

At first | thought Grand Theft Auto was lame. | figured the violence and foullanguagéwas just covering up a mediocre/game. Well, Im not saying GTA is the best game around but it definitely brings something new to the table. GTA may be hard as hell and the graphics

less than perfect, but it’s still enjoyable. The size and variety of missions make СТА a

game to check out; Рог ћозе with tender

ears, note the hardcore language. Shawn

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THE GRANSTREAM

Y

Developer: SCEI/Shade

Something about The Granstream Saga really hooked me. It’s not incredibly deep, nor is it a very long game (it doesn’t have a counter, but I'm sure it took me no more than 25 hours to beat), but the story kept me interested right to the very end. It's not FF-caliber, but it's definitely worth playing through at least once, if only to see how the game ends (it's a shocker, believe me, and there are two differ- ent endings, each entirely different from the other). The graphics are awesome, but they come with a price: You never have more than one person in your party, and you never fight more than one enemy at a time. Normally this would suck, but the game's very cool real- time battle system makes up for it. The soundtrack is excellent, as are the anime cut scenes interspersed throughout the game. Even the voice acting is good, save for one or two characters that are insanely cheesy. My main problems are as follows: 1) Aside from healing magic; all of the spells:áre Worthless. You really never need to use magic in com- bat, which is а shame. 2) Тһе dungeons, while large, are extremely linear and basic in design. 3) The writing is average at best, and a good deal of the emotion was lost in the translation, Still, overall | can’t complain—! enjoyed the time Jsspent with Granstream, and Ға REALLY like to see a sequel. John R

TGS isn’t a complex—or even lengthy—RPG; its inventory, magic and level-building sys- tems аге all simple. It’s justya fun, fully polyg- onal, pretty RPG that’s easy to get into. The novel combat system is a refreshing change from the tap-buttons-with-your-eyes:closed battles of most RPGs, and the FMV-driven story is vety cool (despite some less-than- gripping dialogue): А few trial-and-error puz- zles make the quest drag at times. Cris pii

If Granstream were 10 hours longer and more challenging it would be one of my favorite RPGs of alltime it's A LOT of fun to play. Problem 15, there's little or no challenge most of the time. It's really a shame. The graphits are sweet (even though nobody has facial/features) and the music fits really well. The battle system kept me interested in most every fight as well; TGS is definitely.nice— just don't expect too much from it. Shawn

Aside from its very unique battle system (which, while cool, was not exploited to its

fult potential at all), there's not much along the lines,Öf innovation in The Granstream Saga. However, somehow the game still manages to keep you captivated throughout, whichis more than | can say for most cookie- cutter RPGs these days (in Japan, anyway). The story is interesting, the graphics are pret- ty and the game iS easy to get into. Sushi

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JERSEY DEVIL

Developer: Malofilm Interactive

Jersey Devil is a hard nut to crack. Even though the graphics are rough, the camera angles need work and the controls are a little loose, the game is still fun to play. And when it comes down to it | guess that's what counts. Still, 1 can't overlook the number of glaring problems this game has. First, even though it's hard to judge where to jump and when to hit enemies, the game is surprisingly easy. In fact, in the first two areas of the first level | rounded up 15+ free lives, my all-time high being 25. That's a bit overboard I'd say. Unfortunately you'll need most of the free lives you find due to cheap, fall-from-a-ledge deaths. Next, too many times enter a room through a doorway and the camera would stay behind me in the other room. Where'd Jersey Devil go? I’m not sure. | could've sim- ply moved and the camera would've followed, but if you're in a room with deadly falls, that's a risky move to say the least. Lastly, the graphics remind me of a nice-looking first- gen game—some style but mostly chunky visuals. One time while | was playing, | fell tight throughia wall straight to my death; Talk about a costly glitch! Stuff like this really shouldn’t make it into the final version of a game, On the good side, the animated intro, musical score and sound.effects are just plain awesome. | say rent it at best. Shawn

Jersey Devil comes close to being a good 3D platform game, but doesn't quité make ІСІМу biggest gripe with it is that its technical shortcomings interfere with gameplay. All too often; Ifound myself wrestling with the camera or trying to judge perspective before killing an enemy or jumping. Otherwise, the graphics are pretty good, and it takes a while to finish, so it’s probably worth renting if you've already finished Gex or Blasto. Kraig

Another perfectly adequate 3D platform

game hits the PlayStation. The graphics ate OK, and the gameplay incorporates various mechanics plagiarized from just about any other platform game you can think of. Run, jump, do “spinny” attacks on things, move boxes, pick up objects...etc. Being "original" doesn’t seem to be high on its list of priori- ties. Remember Aero the Acrobat ол һе Genesis? Now imagine it in 3D. John D

Looking for some 3D platform action? Blasto just doesn’t do anything for you? Well, you may want to give Jersey Deyil a shot, While it’s no Gex or Mario by any means, JD has plenty going for it. Most of the levels have interesting puzzle elements (rather surprising for such a simple-looking game). The control is also dead-on. Unfortunately, JD is missing

a free-look feature and is a bit on the easy side. Otherwise, it’s а decent game. Dan

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N20: NITROUS wm cvy m

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Developer: Gremlin Interactive

Like Nanotek Warrior and Tempest 2000, N20 is a retro game hidden inside a flashy, psy- chedelic package. Yet this title is more repet- itive than it is addicting. Despite the variety of insectile enemies, special weapons and tunnel terrain in the more than зо levels, what we have here is a pretty simple shooter. Since high scores аге М20% goal, much of its fun comes from putting together mega-point- building strategies. Should you simply blast the same bug type repeatedly to achieve a score-soaring streak? Should you let certain enemies slip past you so you can face tougher and more valuable incarnations ahead? Or should you concentrate on nab- bing coins and buying smart bombs and shields? Score bonuses and bonus stages abound, too. Replaying the levels (you can save before each one) and trying these differ- ent strategies is what kept me into N20, although the game never got me pee-in-my pants excited; Visually, N20 і а hires, 60 fps masterpiece: The tunnels whiz by, undulate, and spin with all the pizazz of an Amiga demo. Just aSjcool is the music, a thumping techno mix featuring five tunes by The Crystal Method. The split-screen Two-player Mode (don't.play the Same-screen Modes it's worthless) is а fun feature I'd like to.see in more 32-Bit shooters. Cris ІП

Nanotek Warrior...Tempest 2000...N20...you know what it's all about: scoring big and see- ing how far you can get. N20's not bad for an arcade shooter. It offers a little more tech- nique than |061 shoot-everything-you-see.

The trippy visuals are nice and the sound- track rocks (the music actually kept me com- ing back for more!). All | want-to-know js, what kind of drugs were the programmers taking when they created this вате? Dan

Part Nanotek Warrior, part Tempest 2000, the colorful and trippy N20 is «ће тозе psyche- delic game I've ever played: Loads of lens flares and light-sourcing are as big a part of the experience as its gameplay, so much so that N20 lets you tweak them for maximum enjoyment through the Options Menu. Тһе Crystal Method soundtrack completes the experience in thisymindless and repetitious (but strangely enjoyable) game. Krai 1

For those of you big into the whole electron- icthing, N20 is for you. It does a good job at mimicking Tempest with its trippy effects, Electronica soundtrack and flashy graphics, but it also has enough original ideas so as

not to be called a rip-off. The gameplay is fairly repetitious, but keep in mind the idea here is to give you an arcade experience and not a complex stofy,line. The main drawback is the difficulty...good luck. Shawn

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ТОМВА!

Developer Whoopee Сатр

It comes as no surprise whatsoever that the main man behind Tomba! (Tokuro Fujiwara) is the same man who played a large part in the development and creation of many of my old- school favorites, including Mega Man, Ghouls Ghosts and Bionic Commando, back in the "805. His latest creation, Tombal, is packed with the same kind of innovation and chal- lenge that made video games fun in the first place, and it’s certainly one of the best 32- Bit platformers out there, if not THE best. Tomba! takes the “2D gameplay in a 3D envi- ronment” method of platforming to the next level, with multiple levels of play (foreground and background), a variety of weapons, items and power-ups to find and utilize, and numer- ous goals to achieve throughout the game (more than 125 in total—many of which over- lap as the game progresses). In fact, you could easily get away with calling Tomba! a “platform/RPG.” The graphics and sounds are very'impressive (great soundtrackl), апа ће light humor sprinkled throughout is refresh- ing and funny (many times bordering on bizarre). My only (minor) complaint about Tomba! is that with all of the overlapping sub- quests that occur, sometimes it’s easy to lose track of what you need to do. Still, overall Tombal is а fantastic. ате, and one that is destined to become a classic. John R

Tomba! is one of the most surprising games I've played this year. Quirky, and full of very m...interesting quests, this platformer has а unique feel and personality. The combination of 2D and 3D graphics is incorporated very well into the game, and there's plenty of real- ly cool places to explore. There’s even some RPG elements such as talkingsto:townsfolk and gathering items. If you like platform games, you've gotta try this one. Krai 1

Don’t be fooled by Tomba’s kooky exterior. Underneath its childish and wacky shell is a complicated action title with more than 100 mini-adventures to go on. And that's exactly what | like about the game— it has some weird stuff that keeps you rolling on the floor but it also presents enough challenges to keep you busy. Tomba! is one of those games that's worth a purchase even though it's not up to today's high graphical standards. Shawn

Like Klonoa, Tomba is a state-of-the-art side- scroller, an almost perfect marriage between sprite-based characters and polygonal envi- ronments. But there's a heck of a lot more to itthan running and jumping; This game is rich with RPG elements, and it packs so many lit- tle tasks and sidequests that it's hard to keep track of them all. Tomba is also satisfyingly longshot to mention one of the most'humor-

ous games ever made. in

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VR BASEBALL '99

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Developer VR Sports

VR Baseball ’99 has probably surprised me the most of this year's baseball games. It's definitely the most improved of the big three (Triple Play, MLB, VR Baseball), and even though it still has some problems, I’ve found it to be the most realistic PS baseball game so far this year. Since I’ve got a lot to say here, I'm going to be as concise as possible. First of all, here are my problems with VRB 99: 1) You can’t create or edit players. That's a must these days. 2) Pressing Select to bring up the Pitch Menu becomes rather annoying after a while. 3) Some outfielders have seem- ingly bionic arms. 4) Like MLB '99, there are too many homers. I’ve had several high-scor- ing games where the only runs scored were HRs. 5) Finally, while | actually like the bat- ting system— I'd prefer it if there was ап option to have a cursor to aim your swings (and pitches, for that matter). OK, that's it for problems —now the good stuff: 1) The graph- ics and sounds are much improved over last year's VRB (no play-by-play though). 2) The game has very nice Al. Рош balls are actually frequent, errors are called when you screw up plays (not at random), the CPU takes advan- tage of your stupid moves, etc. 3) Most importantly VRB '99 is fun. What else mat- ters? If the series.continues to improve at this pace, lll be quite satisfied. John R

While | still prefer MLB "99 for PS baseball, this much-improved sequel is-definitely іп the hunt. Most notable, the Al and gameplay are really solid, making games a lot of fun in both One- and Two-player Modes. Actual game- speed is very fast, something other baseball games should aspire to. The animation is good if not a bit choppy, and the sounds аге nice. | only wish there was targeting in the batting interface and Create A Player. Dean

VR Baseball '99 is a very solid baseball game. It has almost everything it needs to compete in this tough market: plenty of options, great sound (except no play-by-play) and decent graphics. Sometimes, it’s hard to get base runners to go exactly where you want them to go, and sometimes, it’s hard to differentiate a high-bouncing one-hopper from a pop fly. This game isn't superstar material; but it's pretty good, nonetheless. Dan

As of right now, VR Baseball is probably the most improved sports franchise. The first one was horrible, but VR '99 is quite good. The strength of this game is that it's fun and realistic, There's a few too many home runs, but it's something that сап Бе lived with. The game's major problems lie with its passable, but bland graphics and sound. Luckily, the gameplay is good'enough to makesthis base- ball game second only to MLB "99. Kraig

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WORLD CUP 98 X-MEN VS. STREET FIGHTER Жа HIPS TAN,

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BURNING RANGERS | >

EVERYONE

Publisher: Sega of America Developer: Sonic Team Featured In: EGM #107

Developer: EA Sports

Developer: Capcom

FIFA: Road to World Cup 98, oops, | mean Let's get this straight: if you've played the World Cup 98 is a shameless attempt to cash Japanese Saturn version, or if you're expect- in on the current real-life World Cup hype. ing a close-to-perfect arcade translation, you Whoever heard of releasing two versions of will NOT like this game (see my preview in one game within one season? Don't get me issue #106 to see all the areas in which the wrong, it's still a very solid game. But the PS version is lacking). BUT...if you're new to minor improvements don't warrant spending the series (and you enjoy flashy, combo-rich any amount of money on this game (that is, if 2D fighters like Marvel Super Heroes), then you already own RtWC 98). Let's break it you might really enjoy this game. On its own down. The good: The passing is a bit more merits, the PS X-Men vs. Street Fighter isn't realistic (where some passes lead the receiv- bad. With 17 unique characters, dead-on con- er). The voice play-by-plays are the best in trols and an insane variety of combos (manu- the business. They are amazingly accurate al, super and team), you won't grow tired of and comprehensive, giving you a true "live" this one anytime soon. It's still worth repeat- feeling. For example, the announcers know ing, however, that this version is a horrible when the game's a real blow-out; they even translation of the awesome arcade game

do great commentary on the old-time classic (Capcom asked us not to make this “unfair” games. The bad: the cruddy frame-rate. Boy comparison...oh well, too late). Because the do | hate choppy animation (is it just me?). PlayStation is so weak in the 2D department, When the screen gets real busy, especially this game suffers from some tremendous near the goals, it sometimes becomes diffi- slowdown, long load times and worst of all, a cültto follow the action. The ба tendsito lackofatag team feature. Although this ver- jump around all over the place. Also, the sion plays much better than X-Men: CotA, it goalkeepers (although much improved over still is far from being ideal. Also, the addition RtWC 98) still behave irrationally on осса- Of super сапсе|5 and steroid-boosted combo sion—they are very inconsistent, even on the meters, to be frank, sucks. They are both highest difficulty setting. The ugly: watching compensatory afterthoughts that don’t work the boys dance around in the middle of the too.well for this game. X-Men vs. Street:

field after winning:the World Cup. Talk about Fighter ain't too Баа һаг is, if you don't

a bunch of fruitcakes! Dan think about what you're missing. Dan

Burning Rangers is revolutionary right from the get-go, but not because of anything you can see. The cool thing here is what you hear—an incredible amount of well-acted radio chatter that guides your every turn. These vocal cues work so well | hardly ever got lost in the maze-like stages. Beyond that, you can definitely tell BR is Yuji Naka's handi- work. Like his NiGHTS, it emphasizes player performance over game length, grading you on how many victims you save, the time it takes to kill Bosses, etc. Yet as short as NiGHTS was, BR is even shorter. It delivers only five stages (not including the final Boss level and a shooter stage that's reminiscent of Sonic 2's half-pipe bonus rounds). And since BR's Bosses are easy to defeat, you'll likely breeze through this game in four hours. Of course, you're expected to replay the game for a better grade, and the few levels here are sensational. Set in a building, aquar- ium lab апа

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problems. Control is perfect 90 percent of the time, But there are a few places (Such as underwater, іп zero-G or on the last level's scaffolding) where it's a bit iffy. The front end and anime cinemas/are all top-notch. | only wish there were more sfages:

Unfortunately, EA has once again made a PlayStation soccer game that has such а shoddy frame-rate that the matches might as well be played in mud. Frankly, this is. getting allittle tiresome. World Cup 98 could be such a great game if EA would pull back a little on the graphics, juice up the game speed and make the player animation moreysmooth. But as it stands this is a game loaded with fea- tures, but lacking in gameplay. Krai 1

I'm a big fan of the Vs. series, but XMvSF on the PS just doesn’t cut it at all's bad enough they had to cut out the two-on-two tag play of the arcade, but what’s worse is that the game suffers from INSANE amounts of'slowdown. The extra modes are OK (Training.in particular is at least useful), and | actually prefer being able to cancel supers, but the slowdown just kills it а for me. Too bad Saturn’s dead, Capcom fans... John R

pled with some excellent level design and characterization, this is a very enjoyable expe- rience. The whole game may be a bit linear, the graphics may tear and break up and the Camera may have some small problems...but despite this, it's a great game. Тћеге а sense of. ürgency and tension throughout that makes you want to get to the end. John D

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Although not as pretty as the №64 version we | can't tell you why this version of X-Men Vs. reviewed last month, this is possibly а slight- SF doesn't let you control your.teammate

ly more playable version of World Cup 98, during a battle. Sure, they can come in fora probably because of the PlayStation joypad super but that's it. Still, the game is pretty being more suitable. Underneath all the fun to рїаў Му major complaint is the anima- World Cup gloss it’s still basically only an tion. Since when do moves only require what enhanced version of RtWC, but some signifi- seems to be three or four frames? | always cant changes are apparent. The goalies seem thought they were more fluid than that.

a touch smarter, and the tackling system Whatever the case, it's not great, but it is. feels far more precise. John D worth checking out. Rent it first. Shawn

BR has really rough controls and even rougher'graphics. Good thing it has other positive features going for it. The action is always frantic (if not a bit frustrating due to the controls); The voice-overs keep things exciting and running smoothly. The entire Concept is very original. Just be warned: BR

is short. The value isn't in ћомлопв the game is; it's in.replaying the levels to get a;better grade (remember NiGHTS?). Dan

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It looks as if EA heard the complaints of those of us who felt Road to World Cup was 100 easy, because the AI in World Cup 98 is noticeably improved. Still, gameplay-wise, there's not enough different in WC98 to real- ly'warrant shelling out another $50 unless can’t. It's slowvand has terrible animation.

you don't already own RtWC 98. If you don't Worse, the best feature of the original, team though, don't think twice about this game— play;is out! This game shouldn't be on the it's excellent all around and as always with PlayStation. You should modify your Saturn EA, the presentation is fantastic. John R and import the Japanese version. Sushi

I'm ап old-school SF purist. You all know that. These 30-hit super combos, aerial raves, super jumps and screen-clearing special. moves аге a real turnoff sometimes. | can tol- eratejthé arcade X-Men vs. SE The PS one |

Burning Rangers is a fairly short but incredi- о! al game. There really aren't many bad points. The graphics may be a little chunky bát the effects are definitely.pushing the зашт to its limit. Besides this, the cam- era angle can be quite erratic when close to a wall. And that wraps up the negative points. Everything else in the gamejsawesome: The overall gameplay,Speech, control, missions and level design. This is one to get. Shawn

VISUALS SOUND INGENUITY REPLAY

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шоз'5улод5ра МММ шоз'шозде ммм шо>е3э МММ

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ELECTRONIC” ° Official camme EGM? PlayStation

"It's Мате" Need To Know

0000090 ZEE DAVIS, “DAVIS,

EUR PICKS OF THE MONTH

July 1998 OVERALL

ЈЕСМЋ ин 2

SN 5 12% = Using а powerslide to take the last really tight bend іп a Gran

Editors’ Choice Award A Turismo race absolutely perfectly, cutting in on the leading car and finishing first...it’s a tough one to pull off, but the first time # Consecutive Months On The Chart you manage it, it gives you a great sense of achievement. Take

the racing line into the bend, let off the power a bit, turn in tight and accelerate just enough and let the rear wheels pull the back end of the car around. Pull off on the power, line up with the straight and hurtle across the finishing line. Now watch your replay with a true sense of pride.

Rank Number

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All the popular tricks, : All the Latest N64 Tricks & VR codes and PlayStation MINNIE IS MAGAZINE! THE MOST Tons of in-depth strategies ј ic

for the most popular ||

PlayStation games plus ап EVER!

incredible collection of the о Gomes!

best PlayStation tricks m

and codes.

All-Nintendo coverage by the editors of Electronic

Filled with the latest reviews, lots of new N64 tricks and blowout strategies for Yoshi's Story and Mystical Ninja. PLUS a new Zelda 64 update.

ө. 49 жүр ep .

Forget every gruesome battle you

have ever waged. Introducing Mortal Kombat 4 with newly forged weapons that will slash and bludgeon beyond imagination. And a total 3-D environment that will take your

senses to dizzying new heights.

ie eats е

Windows® 95 CD-ROM

MIDWAY

^ www.midway.com

Mortal Kombat? 4 ©1998 Midway Games Inc. All rights reserved. MIDWAY, MORTAL KOMBAT, the DRAGON DESIGN and all character names are trademarks of Midway Games Inc. Distributed by Midway Home Entertainment Inc. Nintendo,

All other trademarks and trade names are properties of their respective owners.

/

imhions the Vultures.

Ke m #29 4 тшер” у T г y 5

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Darkness is Calling.

Nintendo 64 and the 3-0 "N' logo are trademarks of Nintendo of America Inc. ©1998 Nintendo of America Inc. Licensed by Nintendo. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc.

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Kobe Bryant

in NBA Courtside e МЧ This is an easy trick, but it will reveal three hidden teams not normally found in the game. While you’re at the Main Menu Screen, highlight Pre-Season and hold the L button. While holding it, press the A but- ton. At the Pre-Season Matchup Screen, scroll to the right until you reach the symbols of three new teams.

They are the Nintendo Gamers, Nintendo Plumbers and the Left Field Lefties.

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Ту Lebert Juneau, АК

А 85

STATISTICS p ge

ш ROSTERS 19 5 | PREFERENCES OG = У ке =| СЕТ шш

Тһете Hospital

From the Main Menu, access the Password Option. Enter the button codes for the levels as shown here: Level 2 - Х, Circle, Square, Triangle, Triangle, Circle, Square, X S

Level 3 - Circle, Circle, Triangle, Square, X, Triangle, Circle, Triangle.

Level 4 - Square, Triangle, Circle, Square, X, X, Triangle, Circle. A

Level 5 - Circle, Triangle, Square, Circle, X, Triangle, Circle, Square.

Level 6 - Square, Triangle, Square, Circle, X, Square, X, Circle.

Level 7 - Square, Triangle, Triangle, Circle, X, Square, Triangle, Circle.

Level 8 - X, Triangle, Square, Circle, Triangle, Circle, Square, X.

Also, to get a clean hospital, save the game and reload it again when

the hospital becomes full. АП of the garbage and patients will disappear,

allowing a fresh start. Steven Schohn Pittsburgh, PA

Star Wars:

Shadows of the Empire

After a long wait, а debug code has finally been revealed for this game! This code is diffi- cult and will require one very flexible person, or two people to make it work, First, you must enter your name as _Wampa__Stompa (one space before Wampa and two spaces before Stompa). Now begin playing a level and press Start to pause the game. Now press and hold the following but- tons simultaneously: L button, R button, Up-C, Down-C, Left-C, Right-C,

Z, and Left on the D-pad.

With all of these held (here comes the tricky part), press the analog stick halfway to the Left and wait until you hear a low beep. Then press halfway to the Right and wait for the low beep. Press halfway to the Left again and wait for the beep, and then again halfway to the Right. Do it once more

Diablo

Po

TY -v Î pigs ھ‎

[EC

After getting enough gold, save

the player and begin a two-player.

JKLMNOPQR f уто vz aras вэ

halfway to the Left, and then you will see pink text above all the other options on the top of the screen. Use the L and R buttons or Left and Right on the D-pad to switch between the available debugging options such as Invincibility, 50 lives, get all stuff, antialias- ing, texture, lighting, fog, next level, kill dash, and much more! Resume your game to take advantage of any of the debug options. To get the Debug Menu

е again, pause the game

and press L button, R button, Up-C, Down-C, Left-C, Right-C, Z, and Left on the D-pad. With all of these held, hold halfway Left on the ana- log stick and the debug text will reappear.

GET ALL TRICKS EASY

select өзек

Load your previously saved character with the new one.

the Options and move to

0 0 a Оп «ће Main Мели 5сгееп, atime) enter one of the codes shown.

Now you can start and play as Enzo throughout the game!

Rascal

@ From the Title % "

Screen, access

OPTIONS у

A

the Key icon. Press X T^ and then you will { be able to entera password. Now, enter the word, HOUSE. It will tell you that you have a valid password. Now go back to the Title Screen and start your game. Now press Вл to cycle through the available levels, and R2 to choose the specific room of that level. Now hold R1 and you will jump to that specific stage!

Фест

When both the різуег һауе money, the transfer is easier.

p]

Hes cm pieces це CD СЕ,

Drop the gold you've collected and let the other character get it

Quake

At the Main Menu Screen, ассе55 the Options. Within the Options Screen, put in these codes for various results:

All Weapons Added - With “Customize Controls” highlight- ed, quickly press В, X, L, Z, L, В, Y L R, Ys

Paul Mode - With “Customize

Controls” highlighted, quickly press R, L, X, Y, Z, R, L, X, Y, Z. Easy Difficulty - With “Music Volume” highlighted, quickly press R, L, X, Y, Z, R, L, X, Y, Z.

Once the code has been entered, a confirmation message will appear behind the Options Menu.

- via the Internet

Enter your name using one of

GameShark Codes

PS:

ARMORED CORE Have All Heads 800318940101 800318960101 800314980101 80031а9а0101 80031а9с0101 ARMORED CORE Have All Cores 80031а9е0101 80031аа00101 ARMORED CORE Have АП Агт5 80031аа20101 80031аа40101 80031aa60101 80031aa80101 80031ааа0101 80031aaco101 80031ааео101 80031ab00101

050000

б

ARMORED СОВЕ Have АЦ Generators 80031ad20101 80031ad40101 .80031ad60101 ARMORED CORE Have All Boosters 80031aeco101 80031aeeo101 80031afo0101 BLASTO Full Power Blast-o-matic doooe22aooff 800cd4340002 JET MOTO 2 Unlock Enigma Racer 8016bodeooo1 8016b1300001 JET MOTO 2 All Courses Open in Single Track 8016afo60301 MLB '99 Press L2 For 2 Outs doob19000001 800cd7080002 MLB '99 Press R2 For o Outs doob19000002 800cd7080000 MLB '99 Press L1 For 2 Strikes doob19000004 800cd70a0002 MLB '99 | Ргеѕѕ R1 For o Strikes | doob19000008 | 800cd70a0000 NBA SHOOT OUT '98 Infinite Creation Points | 8015bbbcoooo | 800105780064 | POINT BLANK Infinite Lives P1 in Arcade Mode 800b732c0005 POINT BLANK Always Infinite Bullets P1 in Arcade Mode . Вооадлав7 POINT BLANK Quick Level Gain in Quest Mode Ра 800b76a8ffff SAN FRANCISCO RUSH Drone Cars Cannot Drive dooo74bcoool

800560440000 ~ N64:

1080 SNOWBOARDING Must Ве On deooo4000000 1080 SNOWBOARDING Infinite Lives 8026b1cbooo3 1080 SNOWBOARDING Enable All Levels i 8125508800ff SNOWBOARD KIDS Enable Sinobin 8110ae5e0100 SNOWBOARD KIDS Gold Medals 810eca220101 810еса240101 810еса260101 810еса280101 810еса2а0101 810eca2co101

Trickman' S Reference Guide

This guide is a reference to all of the game codes printed

within the last six months

of EGM. Note: This does not include GameShark codes

or any other codes that use a peripheral attachment. Look for the update in next month's Tricks of the Trade.

Issue #102

Clay Fighter 63 1/3 Dragon Ball GT: Final Bout Extreme-G

Final Fantasy VII

Formula 1: CE

Масе: The Dark Age

№4 PlayStation Underground No.3 Р5

PS Street Fighter EX + Alpha №4 Super Mario 64

PS Triple Play ‘98

PS

N64

P5 N64 P5

Colony Wars Duke Nukem 64 Fighting Force Final Fantasy VII Frogger 6-Police

PS Test Drive 4

N64 Time Crisis

PS Tomb Raider 2

Aerofighters Assault

Cart World Series

Courier Crisis

Dragon Ball GT: Final Bout Duke Nukem 30

Duke Nukem 64

One

Robotron 64

Sonic R

Street Fighter Collection Wayne Gretzky 98

War Gods

Monster Rancher

Moto Racer

PlayStation Underground No. 4 Star Wars: МТК

Marvel Super Heroes ERIS NFL Quarterback Club 98 N64 Nightmare Creatures PS Pandemonium! 2 PS

Auto Destruct PS WCW Nitro GoldenEye 007 164 Jet Moto 2 Micro Machines V3 PS Mortal Kombat Trilogy к Nfl Quarterback Club 98 np4 Red Asphalt ps Resident Evil 2 ps Street Fighter Collection ps

Bloody Roar Bust-A-Move 3 Critical Depth Extreme-6

GEX: Enter the Gecko Ghost in the Shell GoldenEye 007 NASCAR 98 Skullmonkeys

Here are some codes for the cool tank game, Steel Reign! Invincibility - At the Main Menu Screen, press L2, L1, R2, Circle, Square, Circle, Circle, 11, L2, L1. You will hear a sound to confirm the code worked. Now you will be invulnerable to all enemy fire! Get all Tanks - At the Main Menu Screen, press L1, L2, L1, Circle, Square, Circle, Circle, 12; и R2. Hidden Level - At the Main Menu Screen,

Square, Square. You will be exploring the surface of Mars!

Steel Reign

D

press L1, L2, L1, L2, R2, R1, Square, Circle,

Last Bronx Wild Arms Monster Rancher NBA Live 98

Nuclear Strike

1080" Snowboarding Auto Destruct

Duke Nukem 3D GEX: Enter the Gecko GoldenEye 007 Pitfall 30

Quake 64 Skullmonkeys Snowboard Kids Spawn

а FnUIUI Њим ү, а 4 ANACONDA 4

ANEW CAME ONE PLAYER NEW GAME TWO PLAYER LOAD OPTIONS e t

їз

Get all the tanks for access to the Anaconda super tank!

At the Main Menu Screen, enter any one of the codes.

И

Explore the surface of Mars with the NASA probe.

This one has an unlimited supply of ammunition!

To i five WE ЖЕЕ to mitur | ected cinema, “һе level from the Pause Menu.

Gadgets Electronics п Македҹг Cool Places E

Cool stuff you could probably live without, but shouldn't

fi Fas fios fps

Ө The Electric Chair pens

If you consider yourself a die-hard gamer and techhead, the Intensor chair from BSG Labs is for you. Not only does the seat work with your console systems, it also lets you jack-in any of your audio and video components. Five speakers make for a crystal-clear bass-filled romp through any game or movie. The detached subwoofer shown is optional.

Price $300-600 For More Information www.intensor.com

Ө Iron Comic Phone N/A Think about this: the Tekken story done in comic-book form. Yeah, it makes a lot of sense to us too. This full-color comic from Knight Stone Publishing gives an illus- trated version of the Tekken 2 story. Look for a Tekken 3 comic in upcoming months.

Price Around $3

For More Information |

www.knightstone.com à - |

Phone N/A | | о Glamour

| оу5 rs id Virtual ==. + Makeover by Segasoft works this well оп Mystery Science \ t EGM Review Crew members, imagine Theater 3000. \ Е : £ what it can do for you! All you need is a

digital photo and you're ready to go. The easy point-and-click interface will let you try many women AND men’s hairstyles on yourself and friends. Weird, but damn fun!

Price Around $40 For More Information www.segasoft.com Phone (888)734-2763

Ө The Master Says...

Rhino Home Videos gives what so many fans of MST3K have wanted: a high-quality collection of MST3K episodes on tape. Sold individually or in a set of three, the set gives you a look at two classic episodes and an exclusive blooper reel: Manos: Hands of Fate, Gunslinger and Poopie (the bloopers).

Price Around $20 each For More Information www.rhino.com

Phone (800)432-0020

Super Shooter

Although this baby is going to suck AA batteries faster than you can

suck air, the Polaroid PDC-3000 is one of the best digital cameras in its class. The PCD-3000 delivers superb color and image quality with a maxi- mum file size up to 1,600 x 1,200 pixels! Although it does not have an LCD color preview screen, the camera will accept removable, almost quarter- sized media cards which act like rolls of film. A 20-megabyte card can hold up to an amazing 36 maximum-quality or 180 compressed images. This cam- era can compete toe to toe with low-end pro cameras costing up to $7,000.

Price $2,500

For More Information www.polaroid.com Phone (800)552-0711

У 2 7 / dd FPN

CALL:1:900-PRE-VIEW, FOR

FNFFE/L/ZANESSNFZG/BBPINPSIMES / IMFO 2

= Andra Kerr, Newark, М) е Michael Сһегпеу, Carona, СА Matthew Stollman, Farmington Hills, MI。Donald Jones, Detroit, MI * Jim O'Donell, Crescent City, CA 5 Antoine Jones, Los Angelas, CA * Rich Westendorf, Arvada, CO Cody буао, Jacksonville, FL

Jesse Yeung, Sunnyside, NY * Sean Thomas, Imperial Beach, CA Tyrell Gordon, Inkster, MI * Matt Richenburg, Braintree, MA Nicolas Page, Rochester, WA е Albert Mungu, San Diego, СА Joshua Bowden, Idaho Falls, ID е Raymond Carnasciole, Bayville, М)

Allen Thomas, Los Angelas, CA Justin Johnson, Covington, KY Ricardo Montes, Chicago, IL е Allen Green, Madison, МС Sam Litt, Pittsburg, PA

New Rate! a

Winning is really fun! To play, just enter our contest area and answer a series of cool & easy video game trivia questions!

45; THE УЛУУ

camine ЕСМ?

Listen to Quartermann Gossip Before It's in EGM! Call and Record Your Own Reviews & Tricks! Get the Latest EGW Tricks, Codes & Strategy! * Hear Review Crew Members’ Game Ratings! Brain агра PRIZES PROVIDED BY

TIGER ELECTRONICS LTD. www.tigertoys.com

LightsOut™

Lite 3™

Shirt Front and سے‎

Emblem Detail Shirt Back EGM Hat!

Product Nam Registered Trademarks of Tiger Ele

EGM Shirts and Hats Shown Here May Vary Slightly From Ones Awarded

decisions are final. Or ner per household per month.

merchandise. Priz п approximate retail value of е at the option of Ziff-Da atured р пада. Void in М Non- а herein or return of of eligibili о { В а Етріоуе clive ай о onsible ог d on the

трей, self-addi

Game Developers, Their Style and Sequels

hink about this for a second: You are anxiously awaiting the new album from your favorite band, but when you pick it up, you find the songs on the disc sound a lot like the ones on their last album. But since this band is your favorite, you welcome their style. In this case, more of the same is a good thing.

With that said, why are so many people hard on game sequels? Specifics aside, we usually gripe they're too much like the last game that particular developer made.

But why is this bad

when all they may be doing is maintaining their style just like a musical group does?

When you think about it, there isn’t much difference between, say the team at Rare and the Beastie Boys, even though one group makes games and the other makes songs. So instead of looking at game developers as compa- nies who make games, think of them as groups who make fun and interac- tive pieces of art. It’s the

by Shawn Smith

shawn_smith@zd.com

only cost $15 a pop, whereas games are easily $40 each.

Technology and cost aside, for me it’s a matter of mindset. Take Tekken 3 for instance. It’s the best fighting game on the PlayStation as far as all of us at EGM are concerned. Now let’s play make-believe: With the knowledge that Tekken 3 is the best fighting game out right now for the PlayStation, if a Tekken sequel by Namco came out and was nearly the same, would we gripe that it’s too similar to the previous Tekken game? No, because we loved Tekken 3 so much, this “pretend” sequel would be equally as good.

On the flipside there’s the Tomb Raider series. The first Tomb Raider was excellent: It had nice-looking 3D graphics, large levels, cool puzzles, etc. Tomb Raider || came along and offered many of the same things but with some improvements. Some people thought it was too much of the same though. Wasn’t Core merely maintaining its style while improving the game's content?

The way | look at it, most game sequels are about retaining style without sacrific- ing quality content.

same way The idea

утају If you like the Beastie Boys, you don’t mind one bit when “style”

look at the қ Е and how they retain their unique style from album to album. What :

Beastie b 15 though? Where d tyl n? it affects

Boys: as about game sequels though? Where does style come in? game

recording sequels

artists. Don't get me wrong, | don't want to look at game companies as people who make snobby "fine art" but there is a definite art to it.

Maybe it's a technology issue. АП you need to play music is a CD or tape deck—the technology hasn't changed in quite some time. But with games, there is always a new tech around the corner; therefore, developers may be

constantly changing their unique style.

Or maybe it's a cost thing. Music CDs

is something to be considered when judging a sequel from a development team responsible for a lot of games— especially ones of a high caliber. It's not unreasonable to think of games as a form of art since "style" plays a big part. If you agree with this, maybe it won't be as easy to pawn quality games off as just "more of the same." Remember, you don't have a problem with your favorite band retaining their unique style.

ZIFF-DAVIS INC. CHAIRMAN AND CEO Eric Hippeau

Chief Financial Officer Timothy O'Brien

President, 20 Publishing Claude P. Sheer

President, ZD Market Intelligence Bob Brown

President, ZD Comdex and Forums

Jason Chudnofsky

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President, ZD Television Larry W. Wangberg

Senior Vice President, Human Resources

Rayna Brown

Senior Vice President, Planning and Development

Daryl R. Otte

Vice President, Information Services Steve Gladyszewski

Vice President, General Counsel and Secretary

J. Malcolm Morris

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Vice President, Human Resources, Operations

Tracy Nadi

Treasurer Thomas L. Wright

Corporate Sales Executive Vice President Joe Gillespie

ZD Media Network

Executive Director Jeff Bruce

Managing Director Scott Murphy

ZD BRAND & MARKET SERVICES Vice President, ZD Brand Marketing Brooke Correll

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Vice President, Corporate Relations Gregory Jarboe

ZD Publishing

President Claude P. Sheer

Executive Vice President

Don Byrnes

Executive Vice President Chris Dobbrow

Executive Vice President Jack Dolce

Executive Vice President АІ DiGuido

Executive Vice President Thomas McGrade

Executive Vice President Michael J. Miller

Senior Vice President Nancy Newman

Vice President Bob Bader

Vice President John Dodge

Vice President Kathleen Goodwin

Vice President Roger Herrmann

Vice President Jonathan Lane

Vice President Eric Lundquist

Vice President Bill Machrone

Vice President Jim Manning

Vice President Charles Mast

Vice President James F. Ramaley

Vice President Paul Somerson

Vice President Mark Van Name

Vice President Sam Whitmore

Executive Director, Licensing Gertrud Borchardt

Director, Benchmark Operations Bill Catchings

Director, ZD Labs Lauren Black

Ziff-Davis Inc., A SOFTBANK Company

Тһе post-E3 issue of EGM is always be full of surprises, so we really recommend you take a look- see. There will plenty of new never- heard-of-before games, and we know for a fact that Nintendo will be unveiling at least two new ones (probably both made by Rare). EGM will also have the first official

The Post-E3 issue of EGM promises to be packed with tons of hot and spankin’- new information.

information about Sega’s exciting new Katana system (if it even keeps that name) and the biggest PlayStation game this Christmas. With so many new games to cover at E3, there’s no need fora precise list, but we can tell you that this will be one of the most important issues of the year.

ЕГЕСІ)

ОМТС»

GAMING

The Review Crew will see how Ken Griffey stacks up to All-Star Baseball.

At long last, official Sega Katana information will be revealed. We'll be playing games like Virtua Fighter 3 at home in no time.

MON THEY,

August 1998

The second part of our Gran Turismo strategy guide kicks into high gear—including info

It'll be yet another Nintendo 64 sports bonanza with the arrival of Mike Piazza's

July 1998

Take to the streets for real with SCEAs superb racer Gran Turismo.

Іп July's issue of OPM, you'll find an in-depth feature preview of Legacy of Kain 2: Soul Reaver, a game that’s certain to change

the way gamers look at the PlayStation. You'll also find a preview of Rogue Trip, the game that's being hailed as the unofficial successor to Twisted Metal. Also

"АН editorial content subject to change.

Don't become a fatality: Join the ranks of expert (| Mortal Kombat 4 players with our strategy blowout for this bloody N64 brawler.

Check out one of the

most unusual platformers yet to hit the PlayStation.

included is a comprehensive list of every PS game scheduled to be shown at this year's E3 in Atlanta. All this, and a demo disc, too! This month's disc includes Blasto, Tomba, NBA ShootOut 98, and the incomparable Gran Turismo! PlayStation owners, why would you buy anything else?

on how to beat all the licenses!

Are you looking for some Nintendo 64 games? We've got them! First off comes the home conversion of Mortal Kombat 4— does it play like the arcades?

Find out first with our strategy.

Next for the Nintendo 64 are a slew of summer sports games, such as Mike Piazza’s StrikeZone and

July 1998

We peek behind the scenes into the design process

of Legacy of Kain 2: Soul Reaver, the sequel to Crystal Dynamics’ dark RPG.

StrikeZone and World Cup 98.

World Cup 98. Our strategies reveal what make these games tick.

The PlayStation comes well repre- sented too, with strategy guides for the 3D RPG adventure The Gran- stream Saga (a #1 hit in Japan) and the second part of our Gran Turismo strategy. That’s just for starters: We've got more surprises up ahead!

ирег Robot War Е Complete Sakura War 2

Thunder Force 5 $59 Shining Force 3 II $54

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NEO GEO CART NEO GEO CD Fatal Fury Real Bout Special 2 King Of Fighter 97 Blazing Star Last Blade

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mail. Not valid with any other offers, Sales or Specials. This coupon is valid through

7/31/98. No copies accepted. If we can't fill your order within 30 days, we will Leen your order, payment, and this coupon to you. EM7

Send us your old games/systems

Receive a check back or purchase other titles of your choice - Prices in this ad good thru July 31, 1998 New Games Available for PlayStation and Nintendo 64 - Call for latest titles and items not listed below

BRE Software

Credit Card Orders: (209) 432-2684 24 Hour FAXBACK Information end (209) 432-2644 E-Mail: info @ bresoftware.com

DARK FORCES DARKLIGHT CONFUCT DARKSTALKERS DEAD BALL ZONE DEADOR ALIVE DEADUNTY DEATH RAP DUNGEON DESCENTMAXMUM 2 DESTRUCT. DERBY DESTRUCT. DERBY2 DIABLO DIEHARD TRILOGY DISCWORLD DISCWORLD 2 DISRUPTOR OOM DRAGONBALL GT DRAGONHEART 00 DUKE NUKEM DYNASTY WARRIORS 24581500 EINHANDER 3993700 24951200 ELEMENTAL GEAR BOLTS4 9916 00 uer 35706 EPDEMC 1999800

Er ESPN EXTREME GAMES 23561400 алат EXCAUGUAZSSSAD 55400 32952000 EXODUS 3491600 Basia EXTREME PNORL

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FELONY 11-79, FIFASOCCER ST FIFA WORLD CUP FIGHTING FORCE FINAL DOOM FINAL FANTASY VII SURVIVAL GUIDE OFFICIAL GUIDE FINAL FANTASY TACTICS OFFICIAL GUIDE FORMULA FORMULA 1 CHAMP ED. FORSAKEN FROGGER GPOUCE GALLOP RACER. 0 GAME SHARK W/BOOK 3 GEXENTER GECKO GHOSTINTHE SHELL GOAL STORM 97 GOLDEN NUGGET GRAND THEFT AUTO. GRANO TOUR НАС 98 GRAND TURISMO GRANSTREAM SAGA HEAVY GEAR

EET

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MAXIMUM FORCE MOK MECHWARRIOR 2 MEGAMAN 8 MEGAMAN NEO MEGAMAN X4 MICRO MACHINES MKMYTHOLOGIES MK TRILOGY

MEY

MLB 99

MONOPOLY MONSTER RANCHER MORTALKOMBAT 3 MORTAL KOMBAT 4 MOTO RACER MOTOR TOON GP. MYST

NAMCO MUSEUM

VOLUME 1

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VOLUMES

VOLUMES NANOTEK WARRIOR NASCAR RACING NASCAR RACING 96 NBA FAST BREAK NBA HANGTIME NBAINTHE ZONE NBA JAM EXTREME NBA LIVE 98

NBA SHOOTOUT 98 NCAA FOOTBALL 98 NGAA GAMEBRKR 98 AIECRODOWE

NEED FOR SPEED NEED FOR SPEED? NEED SPEED V-RALLY NEED FOR SPEEDS NEWMANN HAAS RAC. NFLGAMEDAY 98 NHL S8 NHLBREAKAWAY 98 NHL FACE OFF 98 NHL POWERPLAY 96 NIGHTMARE CREAT. NORSE BY NORSEWST NUGLEAR STRIKE ‘ODDWORLD OFF WORLD INTER. OGRE BATTLE OLYMPIC SUM. GAMES ONE OVERBLOOD

19991000 23581400 31951600 349511400,

PlayStation

We Sell Used / We Buy 2TREWE аш SD BASEBALL ADIDAS PWR SOCCER ‘NR COMBAT ‘AGE COMBAT 2 AUENTRILOGY ALLSTAR BASE: ALLIED GENERAL ALONE INTHE DARK ALUNDRA ANDRETTI RACING ARCADES Gi ARCADES GREAT 12 AREAS ARMORED CORE ATARICOUECT. #1 AUTODESTRUCT AZUREDREAMS 39952000 BASS MASTERS CLASS. 39951800 BATMAN & ROBIN

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2995400 2995/1400 39951800

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prn 3495/1400 3498/1400 PANDEMONIUM 29951400 PANDEMONIUM 2

0 PANZER GENERAL

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РЕАК PERFORMANCE PERFECT WEAPON PERSONA PGA TOUR GOLF 96 PGA TOUR GOLF 97 PGA TOUR GOLF 68. PITFALL 30 POINT BLANK WGUN POPULOUS3 PORSCHE CHALLENGE

MOVE WREST. POWER RANGERS ZEO POWER SLAVE POWER SOCCER: POWERBOAT RACING PREDATOR RACING PRIMAL RAGE

BUSHIDO BLADE BUSTAMOVE2 BUSTER BROS COL CAESARS PALACE CARDINAL SYN CARNAGE HEART CAROM SHOT

GART WORLD SERES

HOT SHOTS GOLE INCREDIBLE HULK 'REDIBLE IDIOTS INDEPENDENCE DAY NTELLIGENT QUBE IRON & BLOOD IRON MAN X-O MAN SACK NICKLAUS 98 JEREMY MCGRATH SUPERCROSS 98 JERSEY DEVIL JET MOTO, JET MOTO 2 JOE BL JUDGE DREDD JURASSIC PARK LW, K ARENA FIGHTERS. 3995800 KING OF FIGHTERS 34991600 KINGSFIELDI 29951400 KLONOA 2495/1200 LEAGUE OF PAIN 1600 LEGACY OF KAIN 23581400 LETHALENFORCER 142 2995/12 00 LOADED 19951000 LODERUNNER 29851400 MADDEN 98 29951200 MAGICCARPET 29951200 MAGIC GATHERING 3481400 CROC MARCHMADNESS 29991200 CHOW CITY OF ANGELS 28: MARVEL SUP. HEROES 24581400. CRYPT KILLER MASS DESTRUCTION 29581200 0 MASTERS MONSTERS 24551600 DAREDEVILDERBY 2D 954400 MASTERSTERASHASI ЗЕ

No Boxes? No Instructions? No Problem!!!

We are now buying Genesis, Super Nintendo, PlayStation and Saturn games without boxes or instructions. The following are prices for cartridge/disc only.

Nintendo 8 bit (cartridge only)* Game Boy (cartridge only) Game Gear (cartridge only) Genesis (cartridge only)

‘Super Nintendo (cartridge only) Saturn (disc only)

PlayStation (disc only) $5.00 Nintendo 64 (cartridge only) $12.00

* All Nintendo 8 bit games except Super Mario, Duck Hunt, Gyromite,

Hogan's Alley and other zapper gun or power pad games.

The above prices do not apply to demo discs, special offer/limited

packaged games (Virtua Fighter Remix, etc.) and games that were

included with systems. MiscellaneousJextra PlayStation boxes and instructions will be purchased for $.50 each. Send your Genesis,

Super Nintendo, Saturn and PlayStation games without boxes or

instructions to the address above.

EET] 23951200

COE SWORD CITY OF LOST CHILD. CLAYFIGHTER EXT. CLOCK TOWER.

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RAY TRACERS

RAYMAN

REBOOT,

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$1.00 $2.00 $1.00 $1.00 5400 52.00

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PACMAN GHOST ZONE 3495/14 00

29581400 REDASPHAULT 2958140 REEL FISHING 29581400 RELOADED. 38581500 RESIDENT EVIL 39951800 STRATEGY GUIDE 39951500 DIRECTORS CUT 34581400 RESIDENT EVIL2 3495/1600 STRATEGY GUIDE 2995/1200 RETURN FIRE 19951000 RIOGE RACER 31951800 RIDGE RACER REV. 34951500 АБК

2995/1400 МЕМ

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SHADOW MASTERS. SHIPWRECKERS, SIMCITY 2000 SKELETON WARRIOR SKULLMONKEYS

34951400

19281000 34951500 24951200 3495/1400 3495150 19951000 19251000 31951600 29954 290951400 3495/1500 39941800 341400 24951000 2995/1400 29951000 29951000 24951000 29581200 28551200 34951400 3495/1400 1596700 39951500 29551200 29950400 29891200

SPACE JAM SPAWN ‘STRATEGY GUIDE SPIDER, SPIRIT MASTER STEEL REIGN. STREET FIGHTER ‘ALPHA

ALPHA2 SFI COLLECTION STREET FIGHTER ЕХ» STREET RACER STRIKE POINT SUIKODEN SUPER PUZZLE FIGHT. SWAGMAN. EA SYNDICATE WARS. TACTICS OGRE TAILOF THE SUN TECMO STACKERS ТЕСМО SUPER BOWL TEMO WORLD GOLF TECMOS DECEPTION ТЕККЕ TEKKEN2 TEKKENS TEMPEST X 29941200 TEN PIN ALLEY 2995/1200 TENNIS ARENA 24941000 TEST DANE 4 1995800 2991000 24951000 29951200 39951600 3495/1400 1955250 39952000 9/40 23951400 24581200 24891200 3499160

51000 29951200

TETRIS PLUS THE FINAL ROUND THEME HOSPITAL THEME PARK THUNDER TRCK RALLY TIGER WOODS PGA TR. TIGERSHARK

TIME CRISIS WGUN TNN HARDCORE 4X 4 TOBALNO 1

TOKYO HWY BATTLE TOMBRAIDER STRATEGY GUIDE TOMBRAIDER 2 STRATEGY GUIDE TREASURES OF DEEP 24951200 TRIPLE PLAY 98 24581200 TRIPLE PLAY 98 2995/1400 TRUE PINBALL 39952000 TWISTED METAL 29951400 TWISTED METAL? 70581400 VANDAL HEARTS 2958140) VIGILANTES: 3495/1600 VIVID RACING 2485/1200 VIRTUAL POOL 3458110 VMX RACING. 1995800 VR BASEBALL 99 31951600 VRGOLF 97 2995/1400 VS.

PlayStation Survival Guide Vol. 3 Includes: Bushido Blade, Clock Tower, Crash Bandicoot 2, Madden 98, NFL Gameday 98, Oddworld, PaRappa the Rappa, Resident Evi 2, Time Crisis, Tomb Raider 2 plus Tips & Ticks for 89 games.

Castlevania Survival Guide Final Fantasy VII Survival Guide N64 Survival Guide

ncudes Cii USA, ier ntt, Майо Ka 64, Мола Kombat Tiogy Род: 6, Shadows ol he Emp, Sar Fox 64 Super Maro BA, Turok, Wave Race A, Wayne Gretzky Hockey N64 Survival Guide Vol. 2 Includes: Bomberman 64, Diddy Kong Racing, Fat а, Mystical Nija, NPL Вэс См 38, San Francisco Rush, Wayne Gretzky Hockey 8 Yoshi's Story Survival Guide Tels you where ALL he melons are. Complete walvough and sralages for every stage. Detaled maps

2995/1400 32951800 23951400 2495/1200

24581000

1995800 29551450 31951800

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1995800 29951200 34951400 343811400

1995800

1898800 БЕЛІГІ 39951500 21951200 24951200 24951200 32992000 29951200

24991000 2995/1400 39952000 21951000 29951200 29951200

TESTORVEOFFROAD 2

34991400 29991200 31991600 29951200 21981200 32950000 1995800 49552500 34991400 24991200 24991200 24951200 995200 34582000 935/200 2495/1200 24951000 3495/1600 29991200 1995800 29951000 29991200 31951600 51600 31951500 34951500 31951800 23951200 29951400

WARHAMMER WARHAMMER

DARK OMEN WARCRAFT I WARGAME WARGODS WCWNITRO. WCWVS. WORLD ГРЕЧ WILDARMS

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CALL FOR

UA ALMA

SATÜRN GAMES

Send us your old systems

The loloving are buyback prices ony Genesis Super Nintendo Saum Sony PlayStation (Price based on styejseral number) Оа зуе (МАСА AV jacks) Serial FUSIXXIOK, VEKON, 00000 $20 Serial UTX00000t, УХО, (25554 $70 New Sie (no RCA AV jacks) 570 The serial number can be found on the botom ol your PlayStation. Нури have any questions about the serial ‘umber or how much you wil receive for your PlayStation, please call BEFORE sending your system Nitendo 64 ‘Systems must тое 1 Original Control Pad, АС Adapter and АНЕ Cable, Genesis systems must incudo CD connector cover. Addtional controðers also purchased. Defective зузөтв wil bo retumed at your ‘expense (51000 minimum). 5800 wil bo deducted foreach missing or defectve controler, AC adapter or АНЕ cabe

Strategy Guides and Hint Books

$14.95

$12.95 $14.95 $14.95

$14.95

Destiny, Golden Eye 007, Mischief Makers, Madden

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To Buy Games

1. Ола Ш sized piece of paper, write your name, complete address, phone number and a list of all the games you would like to order. To speed processing of your order, ist an alternative for each tile you are ordering

2. Calculate the total for the games you wish to order, including shipping 8 handing charges ($8.00 for the first 1 or 2 games, $1.00 for each additional. Alaska, Hawaii, PR, APO, FPO, PO Boxes add $5.00). California residents add 7.75% sales tax.

3. Allow an additional 21 days for personal checks to clear - send money order for fastest processing Allow 40 days to receive orders placed with money orders and 60 days to receive orders placed with personal checks.

4. Send your order to the address to the right.

To Sell Games/Systems

1. Onafull sized ресе of paper, write your name, complete address, phone number and a list of all the games/systems with the buy back prices you are selling.

2.If you would like to purchase games with the money or credit received, list the Ше you would like to order on the same piece of paper.

3. Pack your games, all paperwork and any coupons in а box, Send the box to the address below by UPS or registered mail. Be sure to include the ‘Dept # on the outside of your package. Packages not addressed to the Dept # below or received after the date listed below will be issued our current catalog prices.

4. You will normally receive your check within 7-12 business days after we receive your package.

Send your Games/Systems/Orders to: BRE Software Dept. EM7

352 W. Bedford Ave, Suite 104 Fresno, CA_93711

cnr 1. a tes

NINTENDO 64

SURVIVAL GUIDE | үзе

SURVIVAL GUIDE VOLUME THREE

We Sell Used / We Ви)

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FIFA WORLD CUP 98 FIGHTER'S DESTINY FLYING DRAGON FORSAKEN

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Titles in TALICS are newer and may or may not be available, please call for availability. All games must include box, jewel case, instructions, and any hint books/maps that were included with the game. We will deduct $2.00 for each N64 cartridge without a cardboard insert, $5.00 for broken Saturn plastic boxes and $1.00 for broken CD jewel cases. Games without box, instructions, etc will be returned at your expense ($5.00 minimum). Cartridges/discs notin resellable condition or with evidence of rental store stickers will be returned at your expense ($5.00 minimum). All games are Used, include a 90 DAY WARRANTY and are subject to availability. We reserve the right to refuse any sale or purchase. Allow 40 days to receive orders placed with money orders and 60 days to receive orders placed with personal checks. No refunds or exchanges on gamesjsystems. For shipping, add $8.00 for the first 1 or 2 games and $1.00 for each additional. Alaska/HawaiPR/APOIPO Boxes add $5.00. Cal. Res add 7.75% tax. We do not ship outside the US. Prices are for mail order only and based on 1 copy per title, to buy or sell in quantity, contact our wholesale dept. Limit of 1 game/CD рег tle accepted without proof of purchase, If we do not receive your package by 7/31/98 or your game titles are not listed in this ad, you wil be paid from our current catalog. To receive prices in this ad you must include the Dept. # from this ad on the OUTSIDE of your package. If you are unclear about any of our policies, procedures or prices, please сай. nial ies are татай le respectivo compares. Раба and he Рау коо re radars o! Sry Comput Entertaiment nc Sopa Satur s registered adem o Saga o Алуа, пе. Super Nintendo, Nintendo Б and NSA ar gt rdama эй Nintendo o Arca ne.

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