ШОШ Exclusive N64 Blitz &'Madden NFIS99 Previews

Nintendo 64° PlayStation > Saturn > 16-Bit > Handhelds > Arcade

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СојопуМ/аг5: |Уепреапсе e Metal Gear Solid Tiger,Woods 99,• Mortal Kombat 4/АБез Exodus ^

PlayStation

«Since the d. $ mes ready for the lates ction . game from the creators of Tomb Raider,

Tomb Raider II and Fighting Force.

VERA Ne e

Shadow of darkness

Most Impressive

By John Davison * john davison&zd.com

fter a Sahara-like drought of excitement in recent months we're about to see a huge great Spooge of really, really cool stuff. Not counting the fact that Nintendo has now "officially" confirmed the Color Game Boy (something I’m unnaturally gleeful about...must be the weather), we're finding that there are pant-wettingly impressive develop- ments popping up all over the place.

Firstly, there’s the fact that games on all of the existing systems are getting a much-needed shot in the arm both in terms of original ideas and technology. There are developers out there at the moment squeez- ing things out of the PlayStation that we really wouldn’t have thought were possible a year ago. Sony’s new “code optimization evaluator” (or whatever it’s called) is allowing develop- ment teams to see exactly how far they're pushing the machine, and where there are unused scraps of processing power. Sony’s own Gran Turismo was built around this—and if games were supermodels...this one would be a trouser-tightening combination of all your favorites. Future games from many developers including Crystal Dynamics, Core Design and Sony itself also make use of it, and we're going to see PlayStation games challenging the N64 in terms of graphical cleverness and fancy show-off effects. Watch out for colored lighting, hi-res 3D jiggery-pokery, particle effects (for smoke, fire and pyrotechnics) and scorching frame-rates from just about everyone in the next six months.

“Мете not kidding when we tell you that this game has all the qualities of a ‘traditional’ Disney cartoon...but in a full 3D environment.”

Тһе М64 is starting to be pushed to its limits too. As you can see from the huge great wad of information we have on Turok 2 this month, the teams that got in on the act very early are now really learning what the machine can do. Remember all of the hype about the “Project Reality” and how the thing had the graphical power of a Silicon Graphics workstation in a home console? Well, after two years | think we're finally seeing what they meant. What do you know? It wasn't B.S. after all. Believe me...Turok 2 is stunning and far surpasses the visual effects generated in just about any other home console game. It even does a pretty good job of putting 3D-accelerated PCs to shame.

For the future though, things are even more exciting. We've recently been lucky enough to see an extremely early version of a (hush-hush, secret-secret...make sure no one's listening) Katana game. Now, it was running on a really early development system, and was only a few percent complete but was, quite simply, astounding. For the past few years developers and industry "visionaries" have been spouting how the ultimate goal is to create an interactive experience with the graphical detail of Toy Story. Well, Katana may not be able to quite do that...but it's a very big step in the right direction. We're not kidding when we tell you that this game has all the qualities of a “traditional” Disney cartoon...but in a full mega-mega hi-res 3D environment. And running at some ludicrous frame-rate. The characters had fully animated facial expressions and moved with the exaggerated swagger of Mickey Mouse and his min- ions. To say it was impressive would be like saying that maybe one or two people have been to see Titanic. What's even more incredible is that what we saw was running on a very early system. We were assured by the developer that what was on show was probably less than

30 percent of what Katana can actually do. Cue sounds of jaws hitting floor and much Slobbering and salivating.

Number 11.6 June 1998

www.videogames.com

[EUE GT RO NICE (сул М ЈЕ WO WITH IVA

Jonathan Lane ШЕ. Funk * joe_funk@zd.com

John Davison john davisonGzd.com

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Crispin Boyer crispin boyer&zd.com

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Kraig Kujawa kraig kujawaGzd.com John Ricciardi john_ricciardi@zd.com Kelly Rickards kelly_rickards@zd.com Shawn Smith * shawn_smith@zd.com Sushi-X * sushi_x@zd.com

Chris Johnston chris johnston@zd.com

Terry Minnich terry_minnich@zd.com

Mark Hain * mark_hain@zd.com

John Stockhausen john_stockhausen@zd.com

Michael Stassus m_stassus@zd.com

Cyril Wochok cyril wochok@zd.com

Andrew Burwell, Jim Cordano, Scott Parus

Stuart Levy, CEO & Bureau Chief Matthew Galgani, Producer

Kiyomi Fukuyama, Editorial Manager Yutaka Obuchi, Deputy Editor

Jennifer Whitesides

Јо-ЕГМ. Damen, Dan Peluso

Marc Camron Dave McCracken Paul Ojeda Chris Melody

Pamela Schneider

Mark LeFebvre * mark lefebvre&zd.com

Cathy Bendoff

Robert Kabat

Joan McInerney

Don Galen

Ann-Marie Mrozynski Subscription Service Number: 303-665-8930 (U.S. only)

Ziff-Davis Video Game Group 135 Main St., 14th Floor, San Francisco, СА 94105 Telephone: 415-357-5200 FAX: 415-357-5288

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Lynn үү. Tel: 415-357-5443 e-mail: lynn smiley&zd.com

Mike Darling

Steve Harris

Audit Bureau Gf Circuotons

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PlayStation

HE PITCHER KNOWS IT. THE BATTER KNOWS IT. THE CATCHER, THE UMP AND THE FANS KNOW IT. BUT AT 92 MPH, IT STILL HAS THE POWER TO SURPRISE.

PROPERTY OF PLAYSTATION ATHLETIC DEPT.

98 - Turok 2

We recently took a trip to Iguana to see what this Turok 2 game is all about. With

an improved engine, incredible levels and

a Multiplayer Mode, among other additions, this sequel is one to watch for.

4 Editorial

Man oh man, technology sure does change fast...

12 - Letters

Curious about our April Fools' gags? EGM comes clean.

20 - News

More bad news for all of you Saturn owners out there.

26 Quartermann The Q has info on Final Fantasy VIII and IX, Crash 3 and a spy game based on a new version of the GoldenEye engine.

TIO - Review Crew

This month we give you Tekken 3, Panzer Saga and more!

PREVIEWS 32 - Nintendo 64 Previews

We take a look at the console version of NFL Blitz from Midway as well as the long- awaited Mission: Impossible, and more.

48 - PlayStation Previews This section is packed with big names including Metal Gear Solid, Colony Wars: Vengeance and Bushido Blade 2.

126 - Jump Start

Learn why chicken is so important while playing Tekken 3...

130 - Tricks of the Trade

Get a full-on Debug Mode for Quake 64 on the N64.

136 - Get Some!

This month we give you everything from an inflatable man to a digital camera...can you use both at the same time?

138 - The Final Word

Nintendo's games may be good, but do they focus too much on making them cutesy for the kids?

ontents

Electronic Gaming Monthly, June 1998, Issue 107

82 - Saturn Previews We're back with Saturn stuff! We preview a near-complete version of Burning Rangers.

88 - Arcade Previews Sega Rally 2 and Fighting Vipers 2 are just a couple of the games in this month's Arcade section.

m 70 m 78 112 119 64 112 44 82 64

Game Directory

1080° Snowboarding Abe's Exodus

AGH: The Atari Collection Asteroids

Blasto

Bomberman GB

Brave Fencer Musashiden Breath of Fire III

Buck Bumble

Burning Rangers Bushido Blade 2 Bust-A-Move 2

Capcom Generations Choro Q 64

Colony Wars: Vengeance Command & Conquer: Red Alert Retaliation

Dead Unity

Deathtrap Dungeon Downhill Racers

Dracula X

Einhánder

Fighting Vipers 2

Flying Dragon

Get Bass

Granstream Saga

Hot Shots Golf

House of the Dead Jersey Devil

L.A.P.D. 2100 A.D. Legend of the River King Lunar 2: Eternal Blue MLB 99

Madden NFL 99

Metal Gear Solid Mission: Impossible Moto Racer 2

Mortal Kombat 4 Mystical Ninja Starring Goemon NCAA College Football 99 NFL Blitz

Off-Road Challenge Panzer Dragoon Saga Pitfall 3D

Pocket Fighter

Power Boat Racing

Pro Pinball: TimeShock Rascal

Real Bout 2: Fatal Fury 7 Risk

Rival Schools

Rugrats

San Francisco Rush Sega Rally 2

Shao Lin

Silhouette Mirage

Small Soldiers

Soul Divide

Space Circus

Sports Car

Superman 64

Tecmo's Deception 2 Теккеп 3

Teraburst

Theme Hospital

Thrill Kill

Tiger Woods 99

Tiny Tank

TOCA Touring Car Champ. Tomorrow Never Dies WWF Warzone Warhammer Il: Dark Omen World Cup 98

World Grand Prix

Curious what the new N64 version of Madden will look like? Look on pg. 36 for the exclusive answer.

-Dino-Might!l

UP No, this isn't a retrospective story about J.J.

TTL. “Good Times" Walker’s acting career— it's an | ~ | in-depth look at the sequel that's sure to make 4 NC dinosaurs everywhere tremble in their...er, boots. | Тит to pg. 98 for а look at Turok 2.

МІСЕ BUNT, JUNIOR.

22 gh

or. FUTURE OF SPORTS „НАЗ ИТЕ TNTRODUCTNG Mos. LEAGUE BASEBA FEATURING KEN GRIFFEY JR. OVER 1500 MOTION-CAPTURED MOVES

PLUS THE REALITY BAT: THE. ONLY TRACKING SYSTEM THAT CREATES AN INFINITE NUMBER ОР REALISTIC SWINGS, AUTOMATICALLY.

ITiS ONE GIANT ЕАР FOR BASEBALL.

ұз ја Major League Baseball trademarks. and copyrights are used with permission of Major on РАК P a 4 dat ФЕ MLBPA. Official Licensee Major League Baseball Players Association. * www.nintendo.com www.majorleaguebaseball.com ^ www.bigléaguers. com, í 4

© 1998 Nintendo of America Inc. ™, ® and the "N^ logo are trademarks of (обраћа etse af 6 *

есіп letters

Letter of the Month

The Horror..The Horror...

An avid reader of your magazine and subscriber since the beginning (every issue except #100. | lapsed once. Why then, God? Why then!), | never thought | would be writing one of these letters with some insidious gripe (bad reviews, no Resident Evil in Top 100, why won't you print my letters, don't poison my son's mind, why don't you review for the 2600 anymore, how do | set my VCR, etc....) toward your hard work, but you have now gone too far.

Picture a faceless EGM reader who reads of a video game based on the film GoldenEye. Pictures within show images of all five Bonds (Lazenby, Dalton, Moore, Brosnan and Sean Connery). An avid fan of the Bond series (with the exception of On Her Majesty's Secret Service) and exuberant at the possibili- ty of pitting Connery, God among men against Pierce Brosnan, his young protégé, |, needless to say, was quite let down when it was revealed they would not be included due to copyright rea- sons (all lawyers must die).

Six months later a tired young man staggers home from work and finds a golden ray of hope, his EGM in the mail box. The wrapper is opened. The excitement builds. He thumbs through the mag reading through various articles and is most satisfied. As he reaches the Tricks of the Trade section, he glances at something long since forgotten: the missing Bonds and a method to release them from their legal prisons. Joy overcomes, tears flood his eyes and he immediately calls as many people as would be interested (one...blasphemy).

But then glancing to the cover, his dreams are crushed: "April 1998." Visions of Sheng Long flood to his brain, and he knows the horrible, horrible truth. His head gets light, his mind goes blank and then yes, he commits the ultimate sin: He purchases another mag to corroborate, one with a title that rhymes with “tame hoe." But alas, tis too late. The damage has been done, his heart crushed.

| was that young man, and the pain you have caused me is unending. My soul weeps. The bad thing you did is very, very bad.

Alex Boursier— ABoursierGaol.com

P.S. Please send me issue 100 [editor's response: NOPE] P.P.S. Best April Fools’ in a while. They were getting lame.

Congratulations. You win an InterAct ; controller. You will

be receiving a Ё Barracuda (PS), ап Eclipse Stick (SAT) or a SharkPad Pro 64: (N64).

EGM Letters gives you the chance to praise, gripe, ask, speculate or simply reflect. ЕСМ will discuss some of today's top issues in the video game industry. If you have a subscrip- tion inquiry or problem, please contact our subscription department at (303) 665-8930 or by going to: http://subscribe.egmmag.com/service оп the Web. Writing the editorial staff about your subscription concerns is futile! Note: EGM cannot and will not personally respond to any letters. We reserve the right to edit any correspondence for space purposes. You can reach EGM by writing to: EGM Letters 1920 Highland Avenue, #222 Lombard, IL 60148 e-mail: EGM_Mail@zd.com

Compiled by: Shoe More April Fools’ Feedback

You guys are the lamest. | tried the all-Bonds trick over and over and over. Finally, | went into the wonderful world that we all know and love as AOL, in determination to find out if the code was fake. Sure enough, many people ended up with the same wicked fate as me. | used to think your April Fools’ jokes were funny and they are...until it happened to me. You should have more respect for your gamers. We love you and appreciate you, but when you pulla stunt like that our respect for you goes down the drain. Just because of your April Fools’ joke, | am considering canceling my subscription (1 won’t, but I’m thinking about it).

Name and address withheld

| hate your weak magazine. I’m switching to GameFan. You guys print- ed the wrong cheat for GoldenEye 007. You guys got all my hopes up, and the code didn’t work. You guys are a bunch of pathetic, incompetant [sic] ball suckers. You guys are so stupid, you probably don’t even know what

incompetant [sic] means. Rex Lu—frex2@juno.com

Read the next letter (and the letter of the month) to see what people with a sense of humor think of the all-Bond gag. By the way, “incom- petant” is spelled “incompetent.”

We found your good ol’ April Fools’ joke. Just think—kids are actually out there, trying to get all the Bonds for GoldenEye. | don’t know how you faked those screen shots (they looked pretty real). This might have been your best April Fools’ joke ever.

Steve Conger and Shawn Boord—jsc@sgi.net

Thanks. And now for a brief all-Bond history lesson: Like Alex “My Soul Weeps” Boursier stated, Nintendo and Rare once planned to have all the Bonds be playable in GoldenEye 007. In fact, with a GameShark, you can see the intended Player Select Screen portraits of the other Bonds. Unfortunately, licensing problems prohibited Nintendo from using the older Bonds, so it never got any further than the Select Screen (i.e., you can't play as these Bonds). Check out this month's Tricks of the Trade to see how to access these pictures.

So...as what happens every year around the April issue, our mischie- vous minds went into overdrive. We took advantage of the situation and created what everyone always wanted—to play as any of the non- Brosnan Bonds in GoldenEye 007. We know we pissed a lot of you off, but hey, no one ever accused us of being a well-behaved magazine.

Besides the whole Bond thing, here are the other "official" April Fools" gags: Get Some!'s Chico and the Man, the camper's knife review and of course, the Astrod 2000 preview. Cheers to all of you who had a good laugh with our April issue. Jeers to those who wrote in and were honest- ly angry at us. It was just for fun!

A Real La-7-Boy

| read your April editorial about the lack of original games being released, and | couldn't agree more. In fact, the comment about

“La-Z-Boy” attitudes had me falling out of my chair. | happen to know a game programmer who does most of his coding on a lap top— while sitting in a La-Z-Boy! Keep up the good work. Name and address withheld

Here Comes A New Challenger

My classmates and | would like to respond to your closing remarks in the April editorial [*creating a new and innovative game: anyone out there up to the challenge?"] : Yes.

Nevil Stephens, student video game developer Red River Community College Winnipeg, Manitoba, Canada

OK, we'll keep an eye out for you.

http://www.whymilk.com

ғ Revealing outfits and the undead. What else can't most young guys get enough of? Calcium. But there is a mouth-watering solution. Milk. It can help provide the calcium growing бопев need to stay strong. A real must. Especially if you plan on sticking your neck out.

MILK |

Where's your mustache?"

SARAH MICHELLE GELLAR ©1998 NATIONAL FLUID MILK PROCESSOR PROMOTION BOARD

If you would take a moment to look at the instruction booklet for Command & Conquer: Red Alert, you will notice lines of Morse code at the bottom of each page. | took it upon myself to translate the code, and here it is: MESSAGE COM ALLIED HQS DECODE CRYPTO NORMAL RED EAGLE PASSES HAWK RED ALERT RED ALERT SOVIET FORCES... [etc., etc., the rest of the translated code is much too long to print here].

| am very confused. What does this mean?

Russell Sitka—Bowie, MD

The coded message in the Red Alert manu- al simply hints at some of the secret “ant” missions in the upcoming stand-alone expan- sion set, Command & Conquer: Red Alert Retaliation. This is just a teaser—Westwood tells us the message doesn’t have any actual meaning or usefulness. It’s just for fun.

Monkey Business Why are there pictures of monkeys in your past few issues? Steve Ebbers—Binbrook, ONT, Canada

Now, This [5 The Right Way To Do It...

April’s cover art is, in my opinion, the best yet. Sometimes, I'll look back and notice that most of the covers of EGM weren't really geared toward an older audience, despite the fact that your average reader is 24 years old. The art almost never had an adult "edge" to it. Referring back to the April '98 issue, the cover picture seemed to have that “edge.” On top of that, it's a painting! Determined to be an artist myself, | feel that painting on the cover of your mag would be a welcome addition. Real paint- ings convey character. Use the most talented

Don't You Hate It When...? (Your least favorite moments in video gaming)

bits with a remote mine?

before turning it off?

... you're in a heated GoldenEye battle, and you blow yourself to

DarkNovaog@aol.com [editor's note: Hey! You try reply-

..in old NES battery backup games, you forget to hold reset

xzsg@oak.grove.iup.edu

egm letters

artists of today. Let the best game of the month dictate the subject matter of the cover. EGM continues to be the best. Someone say something about secret messages?

Bill Jenkins Redding, CA

Just when we thought Astrod was on the out...someone pulls it back in.

A "little" Sushi Joke Exposed

[in an extra-large, self-promoting font)

“Does Sushi-X really run around in his ninja outfit all the time?”

Chad, from 1-900-PREVIEW

‘Talk Back’

Yes he does, but only in the top half.

The Reason Behind The Stats

When | read the “Kings of the Video Game Hill” article [EGM #105], it didn’t surprise me that Sony can claim #1 in hardware sales. Like me, half of the people who bought a PlayStation last Christmas had to get a new one this year because the old one broke four days after the warranty expired.

Blake Clermont—Blakc@webtv.net

Ouch!

Bruce Willis And The End-Of-Existence

| was wondering what ever happened to the Activision game starring Bruce Willis

called Apocalypse? Levi Harris—Westby, WI

Activision is currently reworking the game so Willis’ character shines a bit brighter. An Activision rep told us, “If we’re going to spend millions on Willis, we’re sure as hell going to make him the star!” (As opposed to his original role as the Apocalypse sidekick.) Makes sense. We thought maybe the game is being delayed because Mr. Willis is too busy dealing with an Armageddon to have to deal with an Apocalypse at the same time.

„уои send т a question to EGM and they don't reply? ADopeHat@aol.com

ing to 1005 of letters a day!] ...people keep carrying on about

stupid jokes? (Astrod...hint, hint) pilotb@email.msn.com

Apocalypses, armageddons... this man has come a long ways since Moonlighting.

...you've packed 48 hours into Final Fantasy МІ, only to find the next morning that your dumb-ass excuse for a nephew has deleted your game from the memo- ту card to make room fora Resident Evil 2 save? speckman86@juno.com

Readers Bid a Fond Farewell To Ed Semrad

When | read that the “gaming guru” was leaving, | was saddened. His articles gave me countless laughs and groundbreaking news. He showed me that a serious journal- ist could play games without shame. A role model for me, a journalist to the world, and one hell of a guy. Thank you Mr. Semrad. jamehaffey@juno.com

| truly admire Ed Semrad and thank him for helping make EGM happen. Too bad he’s leaving us. | wish him well in pursuing his dreams. Good luck Ed!!

Ahmad Ali—Ottawa, ONT, Canada

Hey, | just wanted to write in to thank and

bid farewell to Ed Semrad. I’ve been a long-time reader..since the beginning at least (the first couple of issues are in ту collection). 1 have enjoyed Ed's editorials over the years. l'd like to thank Ed Semrad for helping start such a great mag. Best of luck to you in the future.

Nai Saechao—nmc@cac.washington.edu

Although I respect [Ed's] decision to

accomplish his other goals in life, | will

miss his thoughts on the gaming industry. Eric Nagy —quakeplyroddball8juno.com

| am sorry to hear that one of the founding members of EGM is leaving the mag. Ed did great things for EGM over the years and will be missed by all of his readers.

Gerard Gadigian—gerardg@mediaone.net

Smarty

| just rented Mortal Kombat Mythologies for the Nintendo 64, and | would like to point out aserious mistake in the instruction manual. In the “Items” section, it is mentioned that "Sub- Zero is able to generate ice as cold as minus 500 degrees Fahrenheit by absorbing the surrounding air."

| would like to point out that this is not possible. Absolute zero is defined as "the lowest theoretical temperature а gas can reach," and is measured at minus 459.67 degrees

...people write the editori- al staff to take care of their subscription con- cerns? Don't you hate it when people don't follow the easy little instructions on the first page of EGM Letters? EGM_Mail@zd.com

Next Month’s Question of the Moment: What games do you want to see at Katana’s launch? Send your short (very short, please), but sweet, responses to: EGM_Mail@zd.com with the subject heading: KATANA

Forget every gruesome battle you have ever 7 Introducing могол 4 with е" meer weapons that will slash and bludgeon beyond imagination. And а total 3-D environment that will take your senses to dizzying new heights.

64

< 5%

PlayStation |

> MIDWAY

Darkness is calling.

MIDWAY, кои KOMBAT, the DRAGON DESIGN end өй charactor names ere tid с. Licensed by Nintendo. Playstation and the

Inc. Nintendo, Nintendo 64 and

at: 4 621998 Midway Games Inc. АП rights res idemarks of Nintendo of Amer

egm letters

Fahrenheit. Absolute zero is justified by the Universal Gas Law, which is written as the equation PV-nRT, in which P represents the pressure of a gas, V represents its volume, n represents the number of moles of gas, R represents the Universal Gas Constant, and T represents its absolute temperature. In theory, matter would cease to exist at minus 459.67 degrees Fahrenheit, so it is not possible to produce a temperature of minus 500 degrees Fahrenheit.

Charles Kinnin, Jr.— Tarboro, NC

OK, Midway...you got some SERIOUS explaining to do.

“Charles, you've certainly done your homework оп this matter" Midway responded. “Тһе reason that Sub-Zero can generate such cold temperatures is that the Outworld is a completely different dimension from ours, so what theoretically may be impossible here on Earth, could very possibly happen elsewhere. Besides, it's a fantasy-based game, so sometimes you've got to just suspend belief. Case in point: How much fun would Scorpion be if he were gath- ering mold in a coffin somewhere instead of being that revenge-fueled undead spectre that he is?

Not much."

Actually, we think a dead and moldy Scorpion is just what Midway needs to revitalize the aging Mortal Kombat franchise.

And The Award Goes To...

| want to make a suggestion for your awards next year. You should have a new category for “Best Movies in a game or Best Intro." You just have to remember the first time you saw the intro from Soul Blade, | watched it over and over or the ones from Final Fantasy VII. So, please think about it—you have almost a year to decide. Carlos Gaytan—carlos_g_g@hotmail.com

We've been giving out those types of awards for a few years now. Keep your eyes peeled for a copy of our 1998 Video Game Buyer's Guide. It has all the "fun" awards, like Best/Worst Intro, Best Cure for Insomnia, Hottest Game Babe (it wasn't Lara!), Best Use of Teats, Worst Use of Adam West and much, much more. And don't forget—late this fall, we'll be coming out with our 1999 edition. Ah...we just love these little “ins” to promote our own hard work.

WINNER

Clarence Goode III Richmond, VA

Congratulations,

Letter Art

staffers like to throw at each other's heads. Subscribers got a free decapitato (sort of) in the April edition of the Sushi-X Files.

A Couple Of RPG Oops

| just got my new EGM in the mail, and | was so happy to discover the cover story was оп my favorite genre, RPGs!! [May, issue #106] I’ve been a gamer since the days of the Atari, but Phantasy Star converted me to an RPG nut! Which brings me to my question. You listed Phantasy Star 1 and 2 among the top RPGs of all time, and you listed PS2 twice, and both listings had different years. Did you mean to list Phantasy Star 4 for the second time?

Christine Carpenter—makochan@dcarpenter.com Yes.

| was dismayed to see your “Must-Play RPGs” list did not include Ys Books | and |.

| pray this was a bizarre oversight. Charlie Maib—sarm@midusa.net

Your prayers have been answered! Yes, this was an oversight on our part. Ys Book | & Il is our #38 Best Game of All Time (see issue #100) and definitely should’ve been in our Must-Play RPGs list last month.

Bad Bets

Bet you guys 100 bucks that this letter won’t get printed. CapYoda@juno.com

D’oh! We forgot that Ys Book | & Il is a must-play.

Please make checks or money orders payable to Dan Hsu.

0075

Last month, our coverage of Parasite Eve should have included the following: 1998 Square/based on the novel: Hideaki Sena parasite EVE (Kadokawa Horror Bunko). Character designed by Tetsuya Nomura.

Where creativity, your favorite video game and a stamp can make you immortal!*

Ahh...Christmas...better late than never!

Close, but no controller

Violence Rears Its Ugly Head

As | was walking home, | saw a guy with a decapitato disc screaming, “Рт Xena, warrior princess!!!” After he threw the disk at me, | gave the boy a vicious beating. Ask yourselves, what kind of demented monster did you create? Drinkwat@midplains.com

Great. First Dungeons & Dragons, then video games, now decapitato. Pretty soon, politicians are going to start slapping ratings on decapitato!

In case any of you are

wondering, decapitato is a © flying disc we ЕСМ

your prize is on the way—an ASCII Specialized Control Pad for the PlayStation. It features rapid-fire controls for all buttons and slow motion for those intense moments.

The ASCII Control Pad Put your creative skills to the test by decking out a #10 L-N envelope (ће ШЕ type} with your own Darryl Taylor Julio Ramirez Keith Stanton unique touch, end yr letter art to: Louisville, KY Los Angeles, CA Groton, MA

M Letter Art

EG 1920 Highland Ave. Suite 222 Lombard, IL 60148

“Or at least get your name and work in the magazine and win yourself a great prize (FIRST PLACE ONLYIJ.

Developed Ву

BY GAMERS. FOR GAMERS."

~ RATING PENDING В NINTENDOS*

CONTENT RATED BY ESRB

© 1997 Interplay Productions. Game developed by and Software Engine © Vis interactive Pic.

Earthworm Jim and certain other characters © Shiny Entertainment, inc. Earthworm Jim and related marks are trademark of Shiny Entertainment, Inc. All rights reserved. Interplay Productions, the Interplay logo and “By Gamers. For Gamers."

аге trademarks of Interplay Productions. All rights reserved. Nintendo, the official seal, 64 and the 3-0 “М” logo аге trademarks of Nintendo of America, Inc. © 1997 Nintendo of America Inc. All rights reserved. PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment, Inc. All rights reserved. Windows % 95 is a registered trademark of Microsoft Corporation. All rights reserved. All other trademarks are properties of their respective owners.

tthe Tokyo Game Show, it was "busi-

ness as usual" for Sega, showing off

more than a dozen new games for the Saturn. There was no sign of Katana anywhere, and Sega Enterprises was tight-lipped as to any information about the new system, despite the fact that many developers worldwide have their hands on development stations. While the halls of Makuhari Messe in Chiba, Japan, saw Sega's new lineup of Saturn software, a series of news

Katana was RN to 0 seen at Segas Tokyo Game Show booth, just new Saturn games.

reports kept Sega’s U.S. operations in the news, and not all of it was rosy.

The whole thing began with a report in mid- March on Sega Enterprises’ financial outlook for the year ending March 31, 1998. It announced an expected parent net loss of 39 billion yen ($302 million) for the fiscal year, compared to a 15 billion yen profit forecasted earlier. However, the biggest news from the announcement were losses announced from its non-Japanese opera-

tions— 47 billion yen in total ($363.7 mil- lion), 40 billion ($309.6 million) of which /Есм» came solely from Sega of America. 20

and Dices /2

Sega Focuses On Katana, Puts Saturn In The Closet

г

Coupled with the news of the huge S losses at Sega of America came a 4 f report from Japan’s Nihon Keizai f >> Shinbun that said Sega would stop shipping Saturn hardware to U.S. retailers at the end of March. While those games already announced (Panzer Dragoon Saga, House of the Dead, Burning Rangers and Shining Force III) are still slated for U.S. release, they will be available in extremely limited quantities —a rumored 4,000 lot run of each title.

Sega of America denied the reports that they were pulling the Saturn out of the U.S. market, saying that the company would continue to ship hardware to retailers after March 31. However, when ques- tioned about the Saturn's future and any announcement of new games after those already announced, Sega became quiet, saying that future Saturn releases in the U.S. are still "to be deter- mined." With the remain- ing announced games finishing up in June, it's likely that Sega has decided to go full steam on Katana, putting Saturn behind them and focusing on launching the new platform and regaining the market they once

A

owned. At press time, the last two games scheduled for release in the U.S. are Burning Rangers and Working Designs’ Magic Knight Rayearth, both due out in May. The following week, as the Tokyo Game Show began in Japan, Sega of America announced the appointment of Bernie Stolar to president in addi- tion to his current role as chief operat- ing officer. Originally hired to assure a successful transition between the Saturn and Sega’s new hope, Stolar will now have more control over the company’s U.S. operations. Stolar's objectives are centered around three points breakthrough first- and third-party games; strong retail pres- ence; and cutting-edge consumer marketing and communications. All are important keys to the Katana's success in the U.S. The announcement of Stolar's promotion focused on the future and the launch of the new system, barely mentioning the Saturn. Stolar said, “І have always believed that Sega has the assets to capture and maintain the dominant share of the video game console market. We have the biggest and most creative software development teams in the world, some of the

Check out the latest gaming news at www.videogames.com

Tidbits...

most popular video game charac- The elusive Katana is expected to be officially ters and properties, and a brand announced in May before E? in Atlanta. Ў i || awareness that most companies Warp, who was originally developing D2 for АУЗ Моп aoaie TO 0 Mon || would kill for," said Stolar. "We're the M2 machine, passed out a flyer at TGS S SUE. | April 2t | аео going to focus our efforts to better announcing a May 23 unveiling of the title on a 10 million PlayStations in North America

since the system's Sept. 9, 1995 launch date. To celebrate, the company is giving away 100 midnight blue Collector's Edition PlayStations and 1,000 Dual Shock con- trollers in nationwide promotions in major magazines and at their Web site at www.playstation.com.

utilize Sega's core strengths so that new (unspecified) platform. Warp's relationship in working closely with our software with Sega makes Katana the likely candidate, partners, retailers and con- but speculation is that Sega will make the sumers, we will all win." official announcement about the system on or before that date. E? will give the industry and the press its first good public look at the Katana, at least on video. At TGS, a Sega spokesman told EGM the system's specs are being tailored to fit a price of around 30,000 yen ($225 at current exchange rates). Sega told us the September 1999 release date is the plan for the U.S. launch, giving in-house and third- party developers enough time to make sure there's a hefty library of games to support the system. That will mean good things for Sega fans, who have awaited the time when Sega would once again have a shot at the top of the market. d At EGM, we couldn't be more 7 excited about зе па our hands > оп the first games. For the latest news on Sega, Katana and what's going on at E", stay tuned to videogames.com, where we'll be following the Katana story. WWW.sega.com

Resident Evil 2 Scores Capcom announced that in only six weeks, the company had sold an unprece- dented 3 million units of Resident Evil 2 worldwide, with more than a million in the U.S. and 1.9 million in Japan.

EA Steps Into The Ring

Electronic Arts has announced that it has secured a five-year licensing agree- ment with World Championship Wrestling (WCW) to publish wrestling titles for the N64, PlayStation and PC. The first EA WCW titles will be released in mid-1999. A few days before EA’s announcement, T*HQ announced that they did not renew their agreement with the WCW, and will not publish any WCW-endorsed wrestling products after 1998.

Acclaim Closes Arcade Division Acclaim Entertainment is closing the doors on its Coin-Operated Entertainment division in Mountain View, Calif., shifting

key employees and resources to its Acclaim Studios division in New York.

Paramount Signs Lara Croft Paramount plans to release a live-action feature film starring Lara Croft, the buxom star of Tomb Raider. The film will be pro- duced by Lawrence Gordon and Lloyd Levin of Boogie Nights, so we can expect more than a B-grade show of cleavage and random violence (oh darn). Now the question is, who will play her?

Sega’s got plenty of game franchises that will undoubtedly show up on the Katana once it’s released. That said, we wondered exactly which series gamers wanted to see continued on the system. Below are the results of our poll on videogames.com, and we received some surprising results. It’s a given that Sonic will make one of the first appearances on the system, but Virtua Fighter and Virtua Cop made strong second-place favorites, followed by Daytona. Shockingly, Alex Kidd, Sega’s old mascot from the pre-Sonic days rallied with fans to edge out Sega Rally as.asmost-wanted game on Katana.

ALEX KIDD SEGA RALLY

SONIC THE HEDGEHOG

VIRTUA COP

Source: videogames.com daily poll for

Monday, March 23, 1998

1102 661 613 422 217 182

Acclaim Entertainment Picks Up the License To Comedy Central's South Park

cclaim announced that it has obtained the license to develop PC and console titles based on Comedy Central’s animated ratings- buster South Park, created by Trey Parker and Matt Stone. Yes— Kenny, Kyle, Stan, Cartman and Chef are coming to a screen near you. Games based on the no-brow animated series should hit store shelves in 1999. The series, which debuted on Comedy Central last August, is the most popular show on cable today. In fact, in a four-episode streak, the series drew an average of 3 to 5 million viewers and captured 50 percent

of the 18-24 age market—prime gamer territory—for the highly anticipat-

ed Mr. Hankey Christmas episode.

“South Park is not your average politically correct animated comedy, which is why it has caught the world’s attention. People can’t wait to see what they’re going to do next,” said Steve Lux, vice president of market- ing at Acclaim Entertainment.

“The addictive quality of the show’s characters and stories is great fodder for creating mature-rated video games. We anticipate we will launch these games with the same type of major marketing campaigns that were used so successfully by us with Turok: Dinosaur Hunter

Sega’ Virtua Fighter Recognized By Smithsonian

hen you think Smithsonian, Sega’s Virtua Fighter isn’t the first

thing that comes to mind. However, Sega Enterprises’ 3D

polygonal fighter series is being acknowledged in the halls of the Smithsonian in Washington, D.C. as a 1998 inductee in the institute’s Permanent Research Collection on Information Technology.

Now don’t think that the Smithsonian is turning itself into an arcade

(although they DO also host a Pong machine), but Sega has donated a Virtua Fighter 3 arcade cabinet to the museum. The 10-year-old collection, of which Virtua Fighter is now a part of, includes technical achievements from the likes of Pixar Studios (behind Disney’s Toy Story and A Bug’s Life), Nissan Motors and Rock the Vote (the toll-free dial-in voter registration program). What won Virtua Fighter the distinction of being part of the collection along with 441 other tech- nologies (but no other video games) was its “advanced graphics and inverse kinematics technology (that) allows players to move around interactively inside a real-time, high-quality 3D graphics world in a very realistic way.” Congrats, Sega. WWW.sega.com

ce Il for the PC to play, and it supports third-party 3D accelerator =| А cards. It's available at http://southpark.scoots.com/ е

Y

and NFL Quarterback. We're going to work hand-in-hand with the folks at Comedy Central to make South Park as popular in the interactive enter- tainment arena as it is on televi- sion," Lux added. www.acclaimnation.com

If you're looking for more South Park gaming action and have a PC and Quake Il, you'll soon be able to play the South Park Quake II Total Conversion. Developed by К.ОТТ. Development, it's not an official prod- uct licensed by Comedy Central or South Park's creators, but these screen shots (not from Acclaim's South Park game) are the early workings of the ~ game, which is set up for death- > match play. Weapons include Cartman's Cheesy Poof Launcher, Mr. Hankey and Chef's Double Chainsaw. It's free, but you have to have the commercial version of Quake

Hasbro Nabs Atari

Retro Fans, Prepare For A Blast From the Past

ES wish that some of the older Atari classics like Centipede,

Pong, Adventure and War Lords would be updated for the '90s?

You don't have to wish anymore, because Hasbro Interactive recently purchased Atari's remaining assets from JTS Corp. (the com- pany Atari merged with in 1996) for $5 million in cash. To put it in per- spective, Hasbro bought Tiger Electronics in February for $335 million.

What the purchase means is that Hasbro will soon be releasing a new line of updated classic games (like it did with Frogger in '97) on the PlayStation and PC, beginning in the fall with Centipede. Hasbro now owns the rights to more than 75 game properties, including Centipede, Missile Command, Pong, Breakout, Tempest, Asteroids, Battlezone, Combat, Millipede, Night Driver, Ultra Pong, Tempest, Warlords and Yar's Revenge.

*We are thrilled that the classic Atari game properties will now be a part of the Hasbro family," said Tom Dusenberry, president of Hasbro Interactive. “These ground-breaking games helped pioneer the video game industry. We intend to bring these classics back to life by updat- ing them with the latest technology and interactive game design, while preserving their heart and spirit."

There's also speculation as to Hasbro's other plans for Atari's assets, which include patents to technologies and the company's video game hardware.

Could Hasbro be eyeing the video game hard- ware market? A company spokesperson says no, but Hasbro has in the past been developing video game hardware— such as the VCR-based

Nemo system (which Night Trap was originally developed for), and a virtual-reality system. www.hasbro.com

\

<“ à

_ ITS МОТ A MASK. е

| jg \ l ГРБА MUZZLE | YOU TAKE.

YOU: STEAL. YOU SLUG. YOU" CRUSH;

YOU HIT AND RUN. YOU TRY TO BEAT THE HEAT:

AND AT THE END OF IT ALL SOME GUY IN A MASK TRIES TO YOU DOWN TO PROTECT HIS HOME.

WELCOME TO AMERICA’S PASTIME.

MIKE PIAZZA CATCHER, LA DODGERS

Мат ой в КЕ

ALL 700+PLAVERS! ALL NEW 1998 EXHIBITION, FULL-SEASON, ALL-STAR, ULTRA-REALISTIC CONDITIONS AND ROSTERS! ALL THE STADIUMS! ALL THE WORLD/SERIES AND HOME RUN DERBY PERFORMANCE. GRASS AND TURF. TEAMS! ALL IN 3D! / PIN MODES. / DAV AND NIGHT GAMES. RAIN OR SHINE.

/ / REAL FAN INTERACTION. DIG IN.

GT Interactive Software

Thumb ME Be sure to visit MLB's Official Web Site, MLB@BAT: www.majorleaguebaseball.com

IkeZone developed by and © 1998 Devil's Thumb™ Entertainment. All rights reserved. Published and distributed by GTinteractive Software Corp. Major League Baseball trademarks and copyrights are used v mission of Major League Baseball Properties, sed by Major League Baseball Players Association. Microsoft® and Windows® are registered trademarks of Microsoft Corporation. Nintendo, the Official Seal, Nintendo 64 and 3-0 “М” Logo and Rumble Pak™™ are trademarks of Nintendo of America Inc.

interactive.com

WHAT'S BEEN KEEPING YOU OFF

THE LOCAL GOLF COURSE? TRY HOT

SHOTS GOLF" WHERE YOU DON'T

HAVE TO LUG YOUR BAG OR GET

A LOT OF SNIDE LOOKS FROM OLD

MEN IN BAD PANTS. FROM TEE TO

GREEN, THE SWINGS ARE FLUID, AND

THE HAZARDS ARE REAL. PLAY A QUICK

NINE AGAINST YOUR FRIENDS - AND

WHY NOT MAKE IT A BUCK A HOLE

WHILE YOU'RE AT IT. COMPETE IN

TOURNAMENTS AS THE CROWD

CHEERS YOU ON. GO A FEW ROUNDS

OF MINIATURE GOLF. OR JUST TAKE

SOME LESSONS. BUT THE BEST PART?

YOU DON'T NEED A MEMBERSHIP.

"The graphics are so vivid, it's like watching golf on TV." -Dave Stevens

ESPN

"This game is a blast."

-Game Informer

"Hot Shots Golf is the best-looking and most-fun-playing golf game of all time."

-Paul Johnson Sport Magazine

for anybody.

Video Game Gossip & Speculation

uartermann

li he gossip is starting to flow more freely now that we're getting toward the middle of the year. E? is upon us, the Spring Tokyo

Ш Game Show has come and gone and the Q-Mann is keeping his ear to the ground hunting down every last sliver of information.

If there's one thing that Namco is rather good at...it’s fighting games. If there's another it's racing. While partying at a recent soiree, the О learned that the Japanese giant will be releasing “опе of its big fran- chise games" on Dec. 1 later this year. And which of Namco's games are historically released on that date? Why...it’s the games in the Ridge Racer series. Make of this what you will. Odds would favor a racing game with lots of words beginning with the letter ‘В’ though.

By the time you read this, SquareSoft should have made an official announcement concerning its future publishing intentions. With Етћапдег being the last Square game to be published by SCEA it's thought that all further games, including Parasite Eve and Brave Fencer Musashiden will be published by Square itself. Certainly good news for Square fans as it ensures that all forthcoming titles stand a good chance of a U.S. release. More importantly though —the Q has learned that not only is Final Fantasy VIII in development as we speak, but both it and Final Fantasy IX are being developed back to back Back to the Future style. Although only speculation at the moment, a reli- able source has succumbed to the Q's patented interrogation tech- niques and let slip that number nine will be out 9/9/99. Expect num- ber eight in October this year.

While deftly probing a number of game industry characters in the past few weeks, the Q has managed to come up with some rather juicy details concerning Sega's Katana. While the machine still doesn't have a name (this will be confirmed in early May...watch videogames.com), it would seem that Virtua Fighter 3, Scud Race and Sega Rally 2 are all tracking for release when the machine is launched in Japan. This isn't idle speculation either...one thoroughly probed individual let slip that they'd actually played early versions. Rumors also abound that Sega is working on a Panzer Dragoon game for Katana and (surprise, surprise) Sonic 3D.

Following from the Q's revelations last month concerning a Tomb Raider-style game featuring Indiana Jones coming from LucasArts the EGM spy network has heard distant rumblings that something even more exciting may be on the horizon. Do the words "Episode One" mean anything to anyone? Watch this space for more news on this hot property very, very soon.

On the “yeah, yeah...didn’t see that one coming" front it would appear that within the next month or so we'll be getting a look at the next game in the Crash series. Apparently due to debut at E, Sony has big plans for Crash Bandicoot 3. The first two have sold ridiculously well...so don't expect any drastic changes to the overall style of the thing.

Nintendo and Rare have apparently been in negotiations over forth- coming James Bond related titles. Having failed to get their hands on Tomorrow Never Dies (who knows how that happened?) they are now locked in meetings regarding the next Bond movie due 1999. In the meantime though, we can expect to see a license-less spy-shooter at Е in May which makes use of Rare's second-generation GoldenEye engine. Expect better effects, better animation and maybe higher resolution graphics.

Since shoot-'em-ups are undergoing such a renaissance thanks to the critical success of Square's Einhander, the Q is pleased to inform you that R-Types, R-Type Delta and Thunder Force V are all set to gain a U.S. release sometime this year. Rumor has it that Working Designs will be releasing at least one of the trio (Types) and announcements regarding the other two will follow shortly.

Next month should be a veritable cornucopia of gossip—the Q-lord will be jetting around the world trying to gather information before the big E? gathering in Atlanta.

im -The “Q”

Percentage of population that plays video games

1. Detroit 46.1%

2. Louisville 43.1%

3. Memphis 42.2%

4. St. Louis 41.8%

5. Salt Lake City 41.6% 6. Raleigh Durham 41.6% 7. Cincinnati 41.6%

8. Dallas/Ft.Worth 41.0% Source: Scarborough Research 1998

| A зы Color, Camera and Printer Coming to U.S. Game Boy gintendo's Game Boy is about to get a much-needed boost. IN | That's right, Nintendo of America has officially announced that Ш Wit will release the Color Game Boy, a color version of their popu- lar handheld system, in the U.S. in late summer/early fall in the U.S. and Japan. A European release is scheduled to follow in October. The system will be more expensive and = only a bit bigger than current Game Boy RS тте Pocket models, somewhere around $80-90. The Color Game Boy uses a proprietary technology developed by Sharp, to display 56 colors simultaneously out of a palette of 32,000—a vast improvement over the current four-shades-of-black-and-white display. Nintendo claims that battery life is longer than the original Game Boy Pocket—10 hours on two AA batteries.

Older games will play on the Color Game Boy using either the Super Game Boy style-palette, or a user-defined palette of 10 different hues (like using non-SGB games on the SGB). New

games designed for the Color Game Boy can be played normally on standard, black-and-white systems.

Nintendo also announced that the

CGB may have future expansion

possibilities, including a connec-

tion with the N64 (64GB Pak). Software will be priced in Japan between 3,000-4,000 yen (about $23-35, at current exchange rates), a little more expensive than current black-and-white titles.

Additionally, Nintendo will release the Game Boy Pocket Camera and Printer in the U.S. on June 1 in four colors— red, yellow, green and a new blue. In the first three weeks of release in Japan, the Camera and Printer sold close to 500,000 units. The camera stores up to 30 black- and-white digital images, and you can trade pictures with other users through the Game Boy's link cable. It comes with four mini-games and you can also animate and edit your pictures. With the optional printer, you can print out your photos on stickers to keep or trade.

The camera will retail for $49.95, and the printer will be offered separately for $59.95. Additional rolls of sticker paper will retail for just under $10. www.nintendo.com

Somethi g Special For Our Loyal Subscribers Only!

10 TRICKS

NOT TO FORGET

NES

Contra

30 Men Code

At the Title Screen, press Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start. You will begin the game with 30 теп!

Tetris (Tengen Version)

Level Select

During play, press Start to pause the game. Then press Up, Down, Up, Down, Left, Right, B, B and then press the A button to choose any level of play up to 17!

(Super NES

Super Star Wars

Secret Debug Trick

At the Title Screen, quickly press A, A, A, A, X, B, B, B, B, Y, X, X, X, X, A, Y, Y, Y, Y, B. When you hear the Jawa yell, you will know the trick worked. Press Start on controller лапа you will see that you have a choice to control Luke Skywalker, Chewbacca or Han Solo. On controller 2, press and hold the top L and R buttons while you are in a level. This will bring up the Game Debug Menu. On this screen, you can manipulate just about anything in the game, such as area, lives, health, etc. When you have made your

Stage you chose with your settings. If you want to go to the next stage, press Start on controller 2 and the screen will say "Stage Clear" and you can go to the next level. For invincibility within a side-scrolling level, take con- troller 2 and hold the A, B, Y, X and Select buttons. Let 50 of these and you will see X and Y coordinates by your character.

Super Ghouls and Ghosts Stage Select and Sound Test.

You need two controllers to do this trick. Go to the Option Screen and move the cursor to the Exit. Now instead of exiting, hold the L button and Start button simultaneously| on the second controller and press Start on the first con- troller. You will find yourself on a special screen in which you can select stages, areas, sound effects and music.

Genesis 23

Earthworm Jim

Debug Menu

Go into the game and press Start to pause. Now press Left+A, B, B, A, Right+A, B, B, A. If done correctly, you will hear, "Cheater!" This brings you to the Debug Menu. From here you can choose your level, invincibility and тоге!

Saturn

Panzer Dragoon

Invincibility

Press Start on the Title Screen that says, "Press Start Button." Next, when Normal Game and Options appear, press L button, L button, R button, R button, Up, Down, Left, Right. You will heara sound and "Invincible Mode" will appear in the middle of the screen.

PlayStation

Need For Speed Hidden Track, Rally Mode, New Car

changes, press Start on controller 1, You will go into the

When choosing your Race Type, access the Tournament

e-mail: shawn_smith@zd.com_

Mode, highlight the Password option and enter in: TSYB- NS. This will give you the hidden track, Lost Vegas. Now go back and choose any Race Type. With your track of choice highlighted, press and hold L1 and R1. The track will turn into a Rally Track (except for Rusty Springs). Now when you highlight your car, press and hold L1 and Rz. The car will turn into the Warrior, which is the fastest vehicle you can get!

Alien Trilogy

Level Select

At the Title Screen, access Options and press Start. Move down to the “Enter Password” Option and choose it. On the Password Entry screen, put in the letters, GOLVL and the number of the level you want to access. The levels go up to 34 and 35 is the ending cinema. After entering the password, move down and choose Accept. The screen will

say, "Cheats Activated.” P) N64 Сү Super Mario 64,

Find Yoshi

The final event in Mario 64 is finding Yoshi. The first. requirement is to collect all 120 stars іп the game, Once this have been achieved, proceed to the outside of the castle. The grate near the pond will now be open and a cannon will be there. Fire yourself onto the roof of the castle and there, wandering aimlessly, will be Yoshi. Go up to him to receive 100 lives and a new Triple Jump.

Turok: Dinosaur Hunter

Big Cheat Code

Access the “Enter Cheat” Option from the Title Screen menu. On the Cheat Code Screen, enter the password for the Big Cheat: NTHGTHDGDCRTDTRK. Now you will have everything you need to blow open the game including All Weapons, Unlimited Ammo, Spirit Mode, Level Select, etc.

*Special thanks to Trickman Terry for his help on these!

B usur IF

Pac-Man thought it'd be cool to change his style to be in sync with '9os fashions but failed to realize just how painful those piercings can be.

* Babylon 5

* Color Game Boy

* Game Boy Camera * Tiger from Tekken 3 * Turok 2

e ТЈ. Maxx stores

sexy evening dress * Spring Break

* Chimps * Chimps in Huggies * Vectrex

* Dung Beetles

* Aya from Parasite Eve in a

* Carmen Electra's shorts

* Tifa and Cloüd being in Ehrgiez * Buffy’s milk moustache

e www.videogames.com English people (we guess...)

* New Volkswagon Beetle

HOT & NOT

e EGM

That's right! The list is back and it's feelin' kind of funky. In case you don't know, the first column is the HOT and the second is NOT.

* No American Dragon Force II or X-Men vs. Street Fighter on the Saturn!!!

* Washington Scandals Rancid Chinese food

* Leonardo DeCappucino (or whatever that kid’s name is) Pitfall Harry Jr.

* David Letterman’s Marilyn Manson interview

* The Judge Dredd game

* Titanic, Titantic, Titanic

e www.next-generation.com

* Spice Anything

* Huggies

* Rick Springfield

* The weather in Chicago

* Sega basically pulling the plug on Saturn

uewsayes

“ul әле зртелд

"тәш 35141

"озш nof 3nd 03 op 03 aney | op зец

Ез = HEI 2% <3 53 59 з о 38

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"*JAnesoul

uus umeys Aq

DOUBLE

TAKE

The world is filled with some weird stuff and the following pics confirm this. We dug deep to give you this proof. Proof of what, we don’t know...but it’s proof nonetheless! On the left are some game systems in various positions, and on the right are what the systems resemble—be it a video game character, a movie star or a giant stone structure. Enjoy and be afraid.

Sega Saturn

Nintendo 64 (back)

Mr. Prince Fleaswallow

Р.). Berri

Space Station MIR

THE ONLY GAME THAT TOTALLY SATISFIES YOUR NEED FOR SPEED!

*Leap short distances using the Mach 5's auto-jacks. e Activate the Mach 575 deflector and periscope to race underwater. e Powerful rotary saws slash and cut a forest-full of trees. «Try to find Racer X's Shooting Star, The GRX ("World's Fastest Car"), and more!

germ

©1998 SPEED RACER ENTERPRISES, INC. All Rights Reserved. SPEED RACER is EED RACER ENTERPRISES, INC. and is used under license. Jaleco and the Jaleco logo are trademarks of Jaleco Ltd. PlayStation and the PlayStation logos are trademarks of Sor rtainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association

At right is ап actual enemy from am Mathilda's Paranoia Scape for PlayStation, shown at TGS.

hi 0 обі But dues at Lon] Tokyo Game Show

ш he 1998 Spring Tokyo Game Show was Й held March 20-22 at the Makuhari Messe in Chiba, Japan. Gaming pub-

lishers from all over Japan assembled to show

off their latest games, but this year's show had relatively few surprises. Nintendo was absent from the floor of the Tokyo Game Show again this year, but acted as a co- sponsor of the event with Microsoft.

Big games that stood out at the show included Square's Parasite Eve and Brave Fencer Musashiden, Konami's Metal Gear Solid, Capcom's Capcom Generation Vol. 2

Tidbits.*.

Be Good And Eat Your Tekken One restaurant in Tokyo began serving a very interesting item right after the release of Tekken 3 in Japan: Tekken Ramen. For the uninitiated, ramen is a Chinese noodle and a favorite casual food among the Japanese. The restaurant, called Nandenkanden, is offering Tekken Ramen in conjunction with Namco Ltd. Tekken Ramen’s not much different from regular ramen, except the laver has a Tekken 3 logo on И. (Laver is a paper-like food made of seaweed.) The restaurant is also giving away Namco merchandise to

(Ghouls ‘N’ Ghosts) and Tekken 3. A show so those who order Tekken Ramen. stacked with blockbuster titles was amazingly devoid of surprises—the only major one being Capcom’s Generation series.

Sega showed about a dozen new Saturn titles, including Sakura Taisen 2, Dragon

Force Il, “cosplay” (dressing up as your favorite game

Wachenroader, character). Some gamers sported really elab- Neon Genesis orate costumes. The crowds turned out for е Evangelion: Metal Gear, Parasite Eve, Sakura Taisen 2 and 5 Girlfriend of especially Tekken 3. Namco sponsored a huge

Steel and Deep Fear, to name a few. Sony didn't have PaRappa 2 or even Blasto at their booth, instead showing Sai (a dice puzzle game), Stolen Song (an air guitar music game), Fire Panic from Sony Computer Entertainment Europe (a Burning Rangers-style game with a Blasto-esque main character), a mountain climbing sim called Great Peak and a series of digital comics/novels.

While the first day was for the industry/ press only, the line was already forming for the public days on the second and third day. During those days, thousands of Japanese gamers packed the walkways, in some spots creating mosh-pit-like conditions —although tamer. Some devoted fans participated in

Tekken 3 tournament, the winner of which will fly to E? in Atlanta to face off against the U.S. champion.

You can find previews of some of the games shown at the Tokyo Game Show in the Previews section in this issue of EGM.

Pokemon Back on TV

TV Tokyo announced that Pokemon will resume airing in April. The show has been off the air since last December. New guidelines were set up by Japan's major TV networks in order to avoid a recurrence of the incident which gave several hundred kids epileptic symptoms.

The 10 Best-Selling Games As of March 15

ә

In

= n on B

apan

us 4 Bushido Blade 2 (Square)-PS

Mr. Bones

Sega Releases Skeleton Saturn

ega Enterprises will release a mited-edition Saturn con- sole called the Skeleton Saturn. It has a smoke-clear body, and you can see through to the inside of the machine. It will be available in Japan beginning April 4 and will retail for 20,000 yen (about $150 at current exchange rates). The release is part of Sega's "This Is Cool" Campaign. Previously, Sega

EVE: The Lost One (Imadio)-SS Dead or Alive (Тесто)-Р5 Pia Carot Welcome!! (Kid)-SS Clock Tower: Ghost Head (Human]-PS Gran Turismo (Sony)-PS Bio Hazard 2 (Сарсот)-Р5 Music School 2 (Ascii)-PS released a white limited-edition Saturn console (in addition to the silver color of the

regular Japanese Saturn system). WWW.sega.com

Xenogears (Square)-PS Zero Pilot: Fighter of Silver Wing (Sony)-PS

MESSIAH © 1998 Shiny Entertainment, Inc. All rights reserved. The Shiny logo is a trademark of Shiny Entertainment, Inc. All rights reserved. Messiah is a trademark of Interplay Productions. All rights reserved. Distributed exclusively by Interplay Productions. All other trademarks and copyrights are property of their respective owners.

“...пеуег have | experienced a дате so unique that it redefines my expectations like this one. A wonderful game..."

GameSource Monthly (on-line) September 1997

"Revives a lost gaming genre

and takes it to new heights." Game Informer, August 1997

"...опе of the deepest, most involving, and most cleverly designed games ever released on PlayStation."

ipla dia ШЇ are

“а rarity in today's sequel-studded

emere" losing their ots.

„manages to enmesh the player in engaging character and fantastical story."

GamePro, December 1996

“пе kind of unique gameplay and killer graphics that will rocket it straight into the PlayStation hall of fame."

GamePro, October 1997

"Best of the bunch 1997"

Animation World Magazine

ЕРШЕ ТЕ "Best Director of Animation CD" Ша uA а

World Animation Celebration Editor's Choice Award Top 10 Best Games 1997 1887 Best Platiorm Game PlayStation Galleria

Immersive. Intuitive. Intelligent. Inexplicably Challenging.

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Strategy Guide г.

ше мы БЫШ ODDWORLD G ALTE. К. | ніні ЧУ (face

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Oddworld Inhabitants Abe's Oddysee TM & © 1997 Oddworld Inhabitants, Inc. All Rights Reserved. Published and distributed by GT Interactive Software Corp. PlayStation and the PlayStation Logo are trademarks of ‘Sony Computer Entertainment, Inc. All other trademarks are property of their respective companies.

* NFL Blitz * World Grand Prix * Mortal Kombat 4 * Mission: Impossible * Madden NFL 99 e Bust-A-Move 2

d ==

Publisher/Developer Players/Genre % Done | Release

Midway 12 10 September

NFL Blitz о Web Address: www.midway.com

f there's one thing that №4 Midway can do better than any other game company, it’s making action-sports

Gets Hit games. While NBA Jam was

revolutionary, others such

e as NBA Hang Time and the With first Wayne Gretzky Hockey were addictive and fun when

ЅМӘІЛӘЈ

Ж they arrived. But the best (and Blitz most recent) of the bunch is NFL Blitz, the football game that took arcades and the EGM offices by storm. Since NFL Blitz is run on a PC 3Dfx card that is roughly as powerful as a Nintendo 64, we've been heavily anticipating just how good the conversion would turn out. And finally, that moment has arrived, kind of. EGM was treated to the first hands-on playable version of the game, but right now, the N64 version of Blitz is still in its extremely early stages—and we do stress early. football—passing, running, hitting and scoring—and But before we get into the nuts and distills them into an intense, over-the-top game that bolts of how the №4 adaption is anyone can enjoy. Although Blitz resembles football, coming along, it would be a good few of the rules are the same. For example, instead of idea to describe NFL Blitz т gener- 11 players on each side there are only seven, it takes зо al (for those gamers who have yards to get a first down, and pass interference is not been shacked up in a basement only legal, but encouraged. There is no daunting play- for the last six months). book, excruciating strategy, or dull moments іп the Basically, NFL Blitz is an action © game—just about anyone can jump in and at least Sports game that appeals to score a few touchdowns. Even if they aren't winning, sports and non-sports gamers. players can extract some measure of enjoyment from Why? Well it takes the most watching the humorous tackling animations, end-zone compelling elements of NFL celebrations and punishing late-hits.

зат AND 30

ON THE В.

So far, so good. We like what we see in this early rev of You might notice all the “15 on the jerseys. They NFL Blitz. will all be real by the game's release.

(7156 6 0 ~ wr ON D

FIRR

NFL Blitz is as beautiful as it is fun to play, and there- in lies the biggest obstacle for Midway in its quest to make the N64 version do the arcade game justice. Judging from this early look, the prognosis is good. Although the graphics aren’t high-resolution like the arcade, they do appear to be medium-res. Whether it stays at that resolution or not depends (it could become higher or lower) on how fast Midway can get the 3D graphics to move. Speed is one of the most important facets of Blitz, and although Midway would like to have spiffy hi-res graphics, they may prove too taxing. Otherwise, everything is looking pretty good. The player models are almost as detailed as those in the arcade, although they are missing textures and don’t look quite as sharp. Most of the animations are also in, but move sluggishly and need to be tweaked. And, as you can tell from the screen shots, there are no end zones or stadiums put in yet. All of this is sure to be massively improved and polished.

Making up for any possible aesthetic deficiencies in the end product could be accomplished by the addi- tional depth that Midway is injecting into the N64 ver- sion. A full 1998 NFL season can be played in the game’s Season Mode, in addition to the Arcade Mode where you must beat all 30 teams. Weather conditions

i

a o

Vicious tackles during and after the play are half the fun of playing NFL Blitz—not to mention satisfying.

The game is actually playable, although it isn't anywhere near

completion.

(wind, snow, rain) and time of day will be optional, and Midway is looking to work in an instant-replay feature (it wasn't implemented in the version we tried) that would undoubtedly be used frequently.

While it's premature to make any sort of solid judgement of how NFL Blitz on the N64 will inevitably turn out, we are encouraged by what we see at this very early sneak peek. NFL Blitz is an excellent arcade game, and we can only hope Midway is able to deliver the same experience to N64 players. Rest assured, we'll keep a watchful eye on this one as it develops. e

Even though most of the game isn't complete, many of the post-play taunts are fully in place.

NINTENDO 64

MK4 Comes Home In

True

Publisher/Developer Players/Genre % Done Release Midway 1-2 June Eurocom Fighting 60 1998

Web Address: www.midway.com

Mortal Kombat 4

Ithough Mortal

Kombat 4 has been

in the arcades for

some time, а

home translation,

complete with a

few additional

modes and at least one exclusive

character, is still on its way. The

new addition to the series is

scheduled for a third-quarter release on the Nintendo 64.

Midway came by the EGM offices recently with a new rev of the cart and we're pleased to say it has come a long way since we first saw it a few weeks back. In fact, Midway tells us it's now about 60 percent complete (last time we saw it, it was at 15). Most of the special effects are now in the game, as well as nearly every fatal- ity, stage and feature of the coin- ор, as well as the standard console modes of play. It was moving at a brisk зо fps, and Midway reports that it'll soon be up to 60.

As you might expect, the gameplay of the N64 ver- sion of MK4 hasn't changed all that much from what you already know and love in the arcade. There are now two types of jumping punch- es and two types of jump kicks. You have the ability to sidestep projectiles and other attacks by tapping the run button twice. The MK3 combo system has been scrapped in favor of one that is a bit more skill-based. But the main change, at least visually, is the addition of weapons. Each character can pull out a weapon specific to him/her, at any point in the match and wave it around in an attempt to separate an enemy's limbs from his/her body. Since some weapons have special moves (Sub-Zero's Ice Wand can freeze people), grabbing an opponent's weapon can be highly advantageous to a fighter's cause.

Like the older MK versions, you can straight-up dismember your opponent in the final round when his/her power is depleted. Fatalities will be the only finishing moves available in MK4 though, and each

Speaking of fatalities, here's one where Quan Chi gets back at Scorpion for

setting him on fire. Watch as he pulls Scorp’s leg off and beats him with it.

4 5 QUAN CHI WINS ^

As you'd expect, MK4 on the N64 features plenty of deadly moves, including all of the gruesome fatalities.

character will have at least two. The fatalities are among the best in the series, partially because a good number of them are 3D versions of existing fatalities. Jax rips his opponent's arms off, Scorpion still torches his victims, Sub-Zero tears off heads, etc. For more up- to-date information on all versions of MK4, take a look at www.videogames.com. @

Scorpion loves the smell of burning flesh in the morn- ing! It smells like...uh, Quan Chi І think. Pretty gross.

WALK SOFTLY & CARRY А BIG MAGIC STICK.

у f gd == “о " Б Brilon L =

" massive, n

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m provide. diehard. RPG. G play 537 newcomers to the genre with many hours of solid | gameplay."

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998 IMAGINEER CO., LTI

Hey Look, Its Licensed!

ot having an NFL license and high- resolution graphics proved to be a handicap, EA learned as their Madden 64 came to the finish line, second to Quarterback Club '98 last year. But to EA's credit, the company isn't resting on its laurels and hoping for a turnaround. Instead, it appears EA has put plenty of effort into its first NFL-licensed N64 football game.

Many of Madden 64's aesthetic "deficien- cies" (when compared with the competition) have already been addressed; the game's graphics are now hi-res, and there are many new player animations including wrap-tackles, and receivers turning their heads to watch the ball. Gameplay enhancements are a little shad- owy at the moment (we'll have tons more info on this at E), but right now EA promises a

Publisher/Developer Players/Genre % Done Release

Electronic Arts 1-4 3 0 August Tiburon Sports 1998

Web Address: www.easports.com

moves and some refinements to its very competent computer intelligence.

Sure, it seems a little odd to be previewing next year's football game this early, but with screens that look this good,

more realistic kicking game, some new juke

Madden | NFL 99 looks like it's some-

thing to get excited

about. @

Ah, lookee there,

if it isn't a wrap-

tackle, one of the

most fundamental

'RONRNOMSI є

tackles in the NFL.

World Grand Prix

Video Systems USA, F2 70 лу Paradigm Ent. Racing 1998

www.paradigmsim.com

Getting about as far away from the cutesy Diddy Kong Racing mold as possible, Paradigm Entertainment's World Grand Prix seems squarely aimed at the hardcore racing sim fan.

This F1-style racer strives for realism in sever- al ways including a unique Story Mode which allows you to race the '97 GP season. To really bring it home, several of the actual events that took place that year have been included in the game. As for depth, 17 true-life F-1 tracks (Hockenheim, Silverstone, Monte Carlo, etc.) have been re-created as well as 11 teams, 27 drivers and their cars.

Outwardly, this one is similar to Psygnosis' Е CE in appearance only with slightly larger cars and the trademark soft edges of an N64 game. Overall it looks quite a bit more detailed than the other N64 F1 game—Ubi Soft's Pole Position. Gameplay is still a bit loose on the ver- sion we played but it seemed to have that non- forgiving play reminiscent of...well, maybe it’s in a class by itself in that category. Time will tell.

Despite the large number of options and features, setting up for race, at this time, is fast and easy. If Paradigm can continue the balance

я

of realism апа user-friendly controls апа options then maybe, just maybe the N64 will finally have a good, realistic racing sim.

The Cockpit view shows off the detail of the FI's quarters quite nicely.

ПОГАШ nnroruTA

ШЫСАЙ РПСОСЛІО

MN

ШІ

PlayStation.

66 j 4 AD eat me. Whip me. Just don't hit that Quit button? Consider it your

battle cry. Then bring-on the skeletal warriors, zombies and over 50 5

other-undead denizens. Each one isa chance to sliceand‘dice likea Ginsu

Һе gone bad. An opportunity to master the 13 death implements at^

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E H A E 5 g т E 5 E = 8 5

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эц зиәшщезләли3 зазпашо-) fuos jo зунешәрел әле 030|

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your dispo . OF pl y the P version, and leave the other on-line

ple ying ormore. Because in these 10 cavernous lev els of evil traps, Є | | OS ім iT ст. ем

its all aboát blurring that fine line bétween ple ire and pain. And j st when you think уби cant tahe it any long onsider the alternative. Youve been. warned.

= Se ee рУ М | N ЈЕ 1 || 0 04 Publisher/Developer Players/Genre % Done Release

Infogrames 1 June Infogrames Action/Adv. N/ А 1998

Web Address: www.infogrames.com

е e. Mission: Impossible А ome thought by the time the Mission: Will | Be Impossible game finally came to the Nintendo 64, Tom Cruise (the star of the film) would be old, senile and in a Wi th Th wheelchair. Fortunately for Tom and all of or e us who are anxiously awaiting the title, it looks as if the highly anticipated W 52 2 action/adventure title from Infogrames will be here аќ“ sometime іп the summer of this year...hopefully. The new info given to us straight from Infogrames suggests the game will have Ethan Hawke making his

way through five missions broken up into 20 levels—in a Shadows-of-the-Empire-meets- з к TM GoldenEye type of world. While some missions 15 different types of weapons, electronics, disguises have you shooting your way toward each ап who knows what else, to help you complete the objective, other, more-adventure based levels Various objectives given. As soon as we receive а will give you an opportunity to use your mind Playable version from Infogrames, we'll give you an in- to solve a puzzle or get out of a situation. depth update. That is, if the game actually comes out n addition to Ethan, you'll also be able to іп the summer of this year like they say. Let's hope. @ control one of several IMF team members,

each with his/her own skills. The missions will On the take you from the Russian Embassy in Prague adventure all the way to Waterloo Station in London (like side of in the movie), and everywhere in between. On things, top of the standard missions, there seems to Mil puts be an additional seven training missions. you in the These will more than likely help you get used middle of to the game's style of play and control scheme. high-power Although much of the game is inspired by dinner the movie as far as the characters, locations parties and the basic premise goes, the game is main- d ly based conceptually on the film and is not meant to be a direct translation of the film into a video game (similar to GoldenEye 007). Gadget-wise, Mission: Impossible is far from —— ا‎ me lacking. The finished product will have at least Publisher/Developer Players/Genre 9o Done Release”

Acclaim 12 June Taito Puzzle 90 1998

Web Address: www.acclaimnation.com

The ever-popular and oh-so-simple ball- Saturn versions (except for some odd reason, buster Bust-A-Move 2 is coming to the this cartridge has better music and sound Nintendo бд. Although the game is a few effects than the CD versions). We would have years old, Acclaim is hoping that the puzzle expected at least a few new modes; after all, game-starved N64 audience is willing to pick Bust-A-Move 3 has come and gone. But the this oldie up. game is the same—so if you didn't get to

Unfortunately, this Bust-A-Move 2 is no dif- check this game out the first time around, ferent from the now ancient PlayStation or here's your chance.

The premise is as simple as can be: Shoot colored balls at a stack of other colored balls to make matches of three or more. You can Score higher points for larger matches or combos (where disappearing pieces cause other pieces to be released). Be warned: As time progresses, the balls will start to pile up. If any balls reach the bottom of the screen, your game is finished. In the one-player game, your objective is to clear all the balls in each round. In the two-player game, our favorite mode of play, your objective is to out- last your opponent.

Since they realize it's an older game, Acclaim is planning on releasing Bust-A-Move 2 at a $50 or less "value" price.

Two-player Bust-A-Move is where it's at.

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Ever wondered what it feels like to take an $-turn at 180 mph? Get a grip -- because this summer you'll be able to strap yourself in to Video System's new racing sim for the №64 and get a dose. Simply awesome.

тб ...... SE os

http://www.dreamsquare.co.jp

©1998 VIDEO SYSTEM CO., LTD. / PARADIGM ENTERTAINMENT, INC. Licensed by Nintendo. Nintendo, the Official Seal, Nintendo 64, the 3-D "N" logo, and the Rumble Pak are trademarks of Nintendo of America Inc.

VIDEO SYSTEM USA, INC. 11155 Knott Ave., Suite F, Cypress, CA 90630 714-894-3355

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NINTENDO 64

The М64 version of Warzone doesn't look FAGEHEEL all that different from the PlayStation Sum, version (check the PS previews). Look for

it to hit in July of this year from Acclaim.

EU D

мәе) МӘІЛ919

аннан 1951 (aE HARKIND 3 $ 2 GOLDUST HAYMAKER / + CHEST CHÒP. АОЗОА, «us f + AD334AGLD 0

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From the info we һауе right now, 5М64 is a Final Fight-esque action/ adventure game. It's coming to us from Titus in the third quarter.

This off-road racer from Midway puts you in control of a variety of 4x4 vehicles. Environments include deserts, mountains and swampy bayous, among others. Midway promises the finished product will run at 30 fps.

NINTENDO 64

Not only does this game allow you to play in both 2D and 3D Modes, but there's also an option to change your characters from anime style to more realistic fighters. You can also build your own characters. It should be out from Natsume in June.

> с = Ф E сә = Ф mmy =

Choro Q 64 promises to be quite a racer. Coming to us from Takara, Choro lets you edit cars and courses and then race. Buck Bumble is developed by Argonaut—the people who brought us Croc. Putting you in control of a bee by the name of Buck Bumble, the game provides a colorful 3D environ- ment for you to explore. Watch for

it from Ubi Soft

this fall.

With more than 300 wacky cartoon characters to interact with and large levels to explore, this N64 title should give a load of non-linear gameplay. Coming from Infogrames, a release date some- time in the third quarter of this year is expected.

7 THE YEAR'S

"We live for big 'ol cruisin' hogs. But we still "Our gang donates with the "crotch rocket" find the time to give, one gallon at a time" method. It's effective. And, it's patented!" Dewley gangmember Kaffe Boys gangmember

Step 3 A life is saved!

PlayStation ЖЕР ATLANTIC Sounatrack ava

load Rash and Е

on logos are registered tra

“Vee like Euro-bikes. Vee are friendly to the "We're like guardian angels. Only we fight

road. Vee give plasma to the schoolchildren.” on motorcycles and stuff. And we're mean.”

—Techgeist gangmember —DeSade gangmember

Peter Plasma says: “Ya gotta be cruel to be kind!”

ROAD RAS H 3D Each of the four gangs in this intense

3-D world have their own style of bike. Their own style of aggression. ROAD RASH Even their own style of music. Like Atlantic Records artists CIV, Full i On The Mouth, Kid Rock, The Mermen, Sugar Ray, and The Tea Party.

So, is that pounding in your head a righteous tune or a billy club?

www.roadrash.com ELECTRONIC ARTS

Recording Corporation

Game Directory

Metal Gear Solid

GM recently had a

chance to visit

Konami's KCEJ

offices in Japan to

meet with Hideo

Kojima, the pro-

ducer of Metal

Gear Solid, and to get some hands-on playtime with what very well could be this year's hottest PlayStation game. What we played was only a short two- level demo—the same demo that was shown at the Spring

Tokyo Game Show just days

earlier—but it was enough to have us walking away mighty impressed.

In case you're not familiar with Metal Gear, here's the story: The original Metal Gear was released in 1987 for the MSX and later made its way to the Famicom, where it was then brought to the United States by Konami for the NES. The game (which was awe- some, by the way) starred Solid Snake, an agent on a top-secret mission to destroy a weapon known as ^Metal Gear" before it was unleashed on the world by an evil tyrant. It spawned an MSX sequel in Japan called Solid Snake which was a

lot

for t ever since

etter than the sequel that reached the

United States (Metal Gear 2: Snake's Revenge

e NES), but the series has been dormant . Until now.

The map at the top-right of the screen allows you to view the whereabouts of enemies and their viewing distances. If you walk within their range, they'll see you and alert their comrades.

Metal Gear Solid takes place several years after Metal Gear 2. A group known as Foxhound has taken over an Alaskan nuclear weapons facility and is threat- ening to wreak havoc on the world if their demands aren't met. That's where you come in, as Solid Snake. It's your job to infiltrate the facility and put an end to Foxhound's plans before it's too late. Unlike most "action" titles however, Metal Gear Solid, like its pre- decessors, features а slightly different theme: rather than go all out and try to do it Rambo's way, the key to success lies in effectively sneaking your

Sept. 1998

Konami Co., Ltd. 1 40 Japan

Action

www.konami.com ОВ www.konami.co.jp

One of the cooler ways that Mr. Kojima and his team are making the game feel more like a movie is by keeping the credits rolling early on, even after you've started playing the game.

way around and not being seen. If you try to run out and spray bullets all over the place, you're going to find yourself surrounded in no time.

Gameplay in MGS is completely polygonal, with huge 3D environments and simply gorgeous (although rather dark) graphics. While the original plan was to incorporate CG cinemas here and there, they're all gone now. The entire game's cinemas—over 2 1/2 hours' worth of them—take place in real time, using the same graphics engine as the game. This not only preserves the feel of the game, but it cuts down load times considerably.

The 3D engine provides a much more satisfying feel than the one the older games offered. While the main perspective is somewhat similar to the classic games (top-down), the first-person viewpoint (achieved at any time by pressing the Triangle Button) adds an entirely new layer of depth. And since you can now crouch and

LIFE

#4 НЕЙ ЖЕ ЛЕ | a

T.

Watch in glee as Snake smokes this guy. Speaking of smoking, cigarettes are back as a main item, though now you'll lose health if you smoke. Most objects in your path are welcome since you can launch off of them and catch some real air.

crawl at any time, there аге a lot more places for you to hide—like underneath trucks, water tanks, desks and more. You can enter the first-person view while crouch- ing too, so you can see exactly what's in front of you if you're say, underneath a big truck. A key benefit to crouching is that enemies can't hear you when you're doing it. Sound plays just as much a role in the game as sight, so if you're too noisy, enemies will hear you and they will search you out. As they say, silence is golden. For the more daring types, you can get under- neath a cardboard box (yes, the box is back!) and try to sneak your way around without getting caught. Careful though, if a guard notices something suspicious, he'll come over and see what's hiding in that box...

There are more than 20 weapons in MGS, ranging from classics like the Plastic Explosives and the Rocket Launcher to a variety of new guns and gadgets. Unfortunately in the demo we played, only a select few were usable, but Kojima was kind enough to show off a few from later in the game, like the C4 bomb (which, if you're good enough, can be attached right to the back of an enemy!) and the awesome Remote Control Missiles (which can be controlled from either view- point— first person is VERY cool). You'll even be able to

Keeping quiet is ever-so-important in MGS. It'd really stink if Solid Snake blew his cover because of a head cold or something...(cough).

DANGER

combine certain items with weapons to enhance them in various ways. Communicating with your peers is another key aspect of Metal Gear Solid. Like in the previous games, уои can communicate via а special transmitter by pressing Select at any time. Sometimes you'll receive calls, sometimes you'll want to make calls yourself to try to obtain some hints or information. Throughout the course of the game you'll deal with at least eight (maybe more) people who each have their own frequency which you'll need to find (for- tunately once you learn it, the game remem- bers it). Needless to say, Metal Gear Solid is going to be HOT. There's so much detai in the game (even in the short demo we played) that we could probably go on for another 10 pages explaining the game in- depth. Unfortunately the game isn't due out here until November (it hits Japan оп Sept. 3), but we'll be back with a bigger, badder feature in a couple of months when we get closer to the game's release. In the meantime, be sure to check out www.videogames.com on the Web for all the lat- est screens and info. @

When standing with your back to a wall, the camera changes to this viewpoint so you can see what's going on around the corner.

Solid Snake can dispose of his enemies in a vari- ety of ways, including the traditional neck-snap (ouch!). If only these guys knew what was about to happen to 'em...

Colony Wars:

sygnosis wants to make one thing abundantly clear about Colony Wars: Vengeance: It is not a glorified mission disc for the highly acclaimed original. "We've totally rewritten the AI routines, we've rewritten the collision routines, and we've optimized the code so that you'll see а 30 percent increase in

speed," said Lol Scagg, the game's producer, adding that the leaner graphics engine will allow for far more

y ШШШШШ

Capital ships have animated parts— such as rotating, gravity-generating midsections—as well as specific weak points you must target.

ships and weapon effects to appear on screen.

And that's just the begin- ning. The Colony Wars team—which has doubled in size since it finished the first game—is adding three new solar systems that'll be packed with more asteroids, more background nebulae and even distant black holes. Your ships' heads-up displays have been revamped with new shoot-assistance cues and enemy-status readouts. You now get 22 weapons, instead of the original's 15. The improved А! means your wingmen will actually help out this time around. And Psygnosis is throwing in more surprises that'll be revealed in the coming months.

The story and six-ending mission tree have been heavily tweaked, too. Vengeance continues the plot established by the origi- nal's fifth ending, which saw the League of Free Worlds sealing the wormhole to Earth. Cut off from the riches of the galaxy and with its own resources dwindling, Earth became embroiled in global civil wars until a hot-shot pilot named Kron united the planet's popula- tion. Kron's goal is simple: Use Earth's navy of space frigates and fighters to seek vengeance against the League forces.

You play a battle-hardened Earth pilot named Mertens, who'll be introduced to other supporting characters through the game's nearly зо cinemas (there's even an enemy ace, whom you'll chase in several missions). Each mission now features multiple objectives, thus upping the game's overall length. *We tried to expand the amount of time during the missions," Scagg said. "Where they used to last between two and three minutes, they're now a mini- mum of five. There won't be any more missions than the original, but they'll be just as many and they'll be longer." Fortunately, you can save between each mis- sion, unlike in the first game.

With the success of the original Colony Wars —which sold more than 150,000 copies in the United States— and with the obvious improvements in this stunning sequel, it looks like Psygnosis is building the best space-com- bat fran-

chise іп console

gaming. @

Psygnosis 1 20 November Psygnosis Action 1998 www.psygnosis.com

Ship Shapes

While the original Colony Wars strapped you into seven space fighters, Vengeance only lets you fly four. But here's the perk: You can now customize your ships, souping them up for the mission at hand. After every few missions you-earn power pods, which you can allocate to increase your ship's top speed, maneuverability and shield strength. You can also handpick your fighter's weapons loadout and even customize its paint job (we can't wait to decorate our death-dealing fighters with peace symbols and smiley faces).

It's also worth noting that Psygnosis has a new artist designing the fighters іп Vengeance. Instead of creating more of the decidedly Star Trek-ish ships of the first game, the artist-who the game's producer labels a "military buffoon"-has modeled the fighters after real-life weapons, giving each ship a truly lethal shape.

N Join.an еріс 2-player struggle where only Y < the fittest survive.Your objective? Utter annihilation.Your tactics? Outwit and outmaneuver your enemy.Then engage in fierce real-time 3D battles.The

outcome? Absolute destruction.

аи

m <>

PlayStation

OUT THINE. OUT MANEUVER. OUT LIVE. www.crystald.com

Major League Baseball trademarks and copyrights are used with permission of Major League Baseball Properties, Inc. ОМЕВРА Officially Licensed By Major League Baseball Players Association. Game Boy, Nintendo 64, the 3-0 "М" logo and Rumble Pak are trademarks of Nintendo of America Inc. ©1996 Nintendo of America Inc. All other trademarks are trademarks of Acclaim Entertainment, Inc. Acclaim is a division of Acclaim Entertainment, Inc.® & © 1998 Acclaim Entertainment, Inc. All Rights Reserved. The screen shots shown were taken from the Nintendo 64 version of the videogame.

ACCLAIM:

Е NINTENDO” Жуа

www.acclaimsports.com

Larry Walker 1997 National League MVP

EVERYONE

www.majariesqguebaseball.com

The Only Hi-Rez Baseball Game on N64

Smooth skin polygonal players in majestic 3-D rendered stadiums

The Only 4-Player Baseball Game on N64 Play 4 on a team or split up the sides

All 30 MLB Teams and Over 700 Players Track season long stats in over 200 categories

Advanced Major League’ Strategy Scouting Reports by Larry Walker, 1997 NL Home Run King

600 All New Animations

Outfielders climbing walls, 100 unique batting stances, plus Future-Throw Technology" to turn lightning quick double plays

Total Team Management" Trade, create, sign or release players and call up Minor League" prospects

1000 Play by Play and Color Calls From the Yankees" broadcast team of John Sterling and Michael Kay

Full Rumble Pak’ Support Feel every crack of the bat, home plate collision and line drive grab

ALL-STAR

BASEBALL

sweat the details

1 >

= $ EROR LEER. May

ыыы мы ымыы,

Capcom 2 go r Сарсот Fighting 1998 WWW.capcom.com

Pocket Fighter

illy moves, outra- - geous grabs and big heads...no, it's

not the staff of Electronic Gaming Monthly. It's the cast of Capcom's latest PlayStation fighting game, Pocket Fighter (a.k.a. Super Gem Fighter Mini Mix in the arcades). This game is slightly more than the typical Street Fighter rehash —if you think you've seen e it all in a Capcom 2D fighter, Әр think again. The Pocket Fighters are super-deformed versions of their full-grown counter- parts. They come from all ends of the Capcom universe: Street Fighter, DarkStalkers and even the low-profile Red Earth. The characters are armed with their standard attacks and Super Combos (Shoryu-reppas and the like, which are performed off Super Meters that can be built up nine levels). “әд” The "standard" special moves (fireballs, hurricane kicks, etc.), however, are a bit different in this game than in others of its kind. Every fighter starts off with three special moves at level one power. By beating up your opponent or opening random treasure chests, you can release power gems. These gems come in a variety of sizes (think Puzzle Fighter) and will power up a certain special move—up to level three. As these moves level-up, they do more damage or hits. For example, Zangief's Spinning Piledriver will go up higher and hit harder at level three power. You play Pocket Fighter with only three buttons: punch, kick and special, making this a relatively simple game to learn. Hitting the Special button will execute a silly but humor- ous guard crush. Akuma may swing a giant 2x4, Felicia may transform into a Mega Man form and blast you...regardless, these guard crush- es will knock an opponent back—they are unblockable— and steal gem energy. The simple gameplay may provide a novel distraction more than anything, but Pocket Fighter is still entertaining to watch and play. With several options (including one that lets you customize your fighters), lush graphics and

57 ТЕНГЕ

Some of the combos are just plain silly...but cool as hell. 54 Check out what happens when Ibuki doesn't eat her cake.

Collecting the different colored power gems will build up your special attacks. Here's Hsien-ko's (Lei-Lei in Japan) level three Ground Ghost Blade.

ridiculous attacks (just look at the screen shots on this page), Pocket Fighter may be the refreshing change of pace Capcom needed in its 2D fighters. @

Check out the cameos in the background. If you look carefully, you can see a Street Fighter and a Dark- Stalker. Sometimes, Dhalsim will even come out to wash the dirty elephant.

www.gtgames.com

Capcom 1-2 20 September Capcom Fighting 1998 WWW.capcom.com

Rival Schools

ival Schools is Capcom's arcade 3D fighting game that was well-received by gamers, in spite of its low- hype, low-key status. Now it's quickly making its way to the PlayStation, and it may have what it takes to uproot Street Fighter EX Plus о. as the 3D Capcom fighter favorite.

The game's cast is made up of 14 all-new characters (no Ken and Ryu, believe it or not). They are divided among five high Schools, making four teams of three and one team of two. You pick one high school and two of its members to fight with (one main fighter and one substitute).

Think of this game as an excellent mix of SF EX Plus о and X-Men vs. Street Fighter (except you can only sub in your teammate after the fight...for the next round). Your main character has all the Capcom frills: special moves, chain combos (like in Star Gladiator or SF Alpha), counters, air blocking, throws and super combos. You can also call in your teammate for special team combos. These are both offensive and defensive in nature. For example, one team combo may be a Double Spiraling Dragon Punch, another may heal or pump up the super meter of, the current fighter.

Although this game has a fresh look and feel to it, it's still a Street Fighter game at heart. If you're a die-hard SF fan (like many of us at EGM still are), and you missed this game in the arcades, make sure you don't overlook Rival Schools. It may just surprise you.

ENOUGH?

Calling all Buttkicker Wannabe’s.

Duke's been framed and now he's in hiding. We need a new Duke and fast! Think you've got the right stuff? Come on down to www.gtgames.com and if you can prove you're Duke enough you'll appear in The Man's next big PlayStation" hit, Duke Nukem: Time to Kill.

© Ший 1

Contest west by lagae Games at

e

Duke Nukem” 30 Realms Entertainment БТ” and the GT Comes logo” are trademarks and the GT Logo® is a registered trademark of GT Interactive Software Сар. 30 alms logo® is a registered trademark of 3D Realms Entertainment.

ST Interactive

Wwvegiterctive.com.

EA Sports 1-8 30 August Tiburon Ent. Sports 1998 www.easports.com

Madden NFL 99

Гр hile it took ЛОС Нак in the media for its 2D player graphics, Madden NFL 98 was easily the most realistic football game to ever hit a console system. Why the game wasn't polygonal to niir begin with is a good question, but EA isn't making the same mistake twice—Madden NFL 99

is now fully 3D.

One gander at these pictures, and you can tell that this year's game is enjoying a hefty aesthet- ic overhaul, even at this early stage. (It's not even summer and we're talking football already!) EA promises the fully polygonal graphics won't slow the Madden football's signature gameplay,

and that once the game is released, it will run at a smooth frame-rate. Also, the makeover is allowing them to add a host of new player anima- tions such as receivers staring at incom- ing passes, wrap-tackles and toe-drag animations (when catching balls on the sidelines).

As you might expect, graphics don't comprise the only enhancements. Madden 98's excellent computer inte gence is being improved with specific attention being given to improving the running game and the way the defense chooses to cover passes. Additionally, players will be able to make quarterbacks do pump-fakes to any receiver to throw off the coverage, and fake handoffs to running backs at any time. Ball carriers will be able to perform jukes via the shoulder buttons and bad players that try to juke will have bad things happen to them. If you want to get rid of those bad players, maybe you could do something about it in the off season with the

As you can see, players now react vividly, according to where they are hit.

With new 3D player models, Madden NFL 99's player animations are all the more convincing.

new "Franchise" Mode. This fea- ture gives continu- ity between sea- sons by conducting drafts, signings and all of the other things normally done during the NFL off season.

Considering that Madden NFL 98 made it into EGM's top 100 games of all time list, all of these major improvements (assuming there are no ill after-effects) are getting us excited about the prospects of the '99 edition. It's still too early to give the in-depth report that we'd like to, so look for more information in com- ing months. In the meantime, enjoy this rather lengthy sneak реек. @

Polygonal graphics allow for cool animations such as this fingertip grab.

www.gtgames.com

THO 1 June SCEI/Shade RPG 85

www.thg.com

The Granstream Saga

ust a few weeks after T*HQ showed off the Japanese version of The Granstream Saga to us, we received a near-complete U.S. version. Talk about quick turn- around! All of the voices are already in (and sounding surpris- ingly decent), and it seems like all that’s left now is a big clean-up job on the “Japanglish” text.

Now that we've played a bit into the English version of Granstream, we can tell you a lit- tle more about the story and some of the play elements in the game. The hero, whose name is now Eon (or at least it is in this version, anyway), is on a quest to find the descendants of four wise men who are the world's only hope at saving four floating continents from plummeting to a watery grave below. The magic power that keeps these continents floating is running out, and without the magic orbs of Wind, Water, Fire and Earth, and some help from the four descendants, it won't be replenished.

Like any other RPG, items in Granstream are found in chests and purchased in shops. Leveling Granstream's characters have a distinct up, however, is more of a set process. You don’t anime- style feel. There are several anime gain experience from battles (which, as we men- cut-scenes throughout the game, too.

tioned last month, Қ ыр

take place on the

spot in real time), but rather you'll raise levels at set points in the game or by finding special life-increas- ing items hidden in chests. This, along with the inter-

active battles makes The Granstream Saga seem a

bit more like an action/RPG than a traditional one. As you can see by the pics here, The Granstream

Saga has gorgeous 3D graphics. However, this does

come with a ргісе battles are always one-on-one,

and as far as we can tell, your party will never visu- ІН

ally increase to more than one person, which is all Prove it!

because of potential hardware limitations with the 1. Go to www.gtgames.com

PS. Still, if you’re looking for an RPG 2. Send hot of

with a (potentially very cool . 81 (SORES ot of your story, lasting gameplay feminis hest Duke impersonation cent of the old Ys games, and a А cool, innovative battle system, 3. Answer a few questions then The Granstream Saga will be about The Man just what the doctor ordered. , ; Watch for it this June. @ Show us you've got the right stuff

and you'll win an appearance in Duke Nukem's next big PlayStation” hit, Duke Nukem: Time to Kill. Come get some!

© МЕ А

Gandor. e Gott eh nagae Ganes ені Granstream’s battle system is fairly simple in design, engine but it's also incredibly polished. Enemies will dodge, AE in ae An a aat BT Interactive jump, use special attacks—even drop their equipment! А СЕН

Duke Nukem: 30 Realms Entertainment GT™ and the GT Games logo" are trademarks and the GT Logo® is a registered trademark of GT Interactive Software Сар. 30 alms logo? is a registered trademark of 30 Realms Entertainment.

MASS DESTRUCTION, ANYONE? ACTUALLY, THIS IS DESTRUCTION FOR THE SHOOTER CONNOISSEUR.

TAKE A FLIGHT THROUGH A SURREAL

* METROPOLIS, DEEP CAVERNS AND

THE COLD VACUUM OF OUTER

*

+ М SPACE. BLOW STUFF УР. BLOW *

ToS YOUR TYPICAL SHOOTER. KINOD OF: LI

EVERYTHING ОР. AND THEN PILLAGE

LJ THE REMAINS OF YOUR CHARBROILED ы LI

ENEMIES. BECAUSE YOU'RE GONNA

е NEED THAT FIREPOWER (AND SOME

CEREBRAL AGILITY) TO KEEP ALL THOSE

MONSTROUS END BOSSES FROM >.

TURNING YOU INTO SPACE GARBAGE. |_

SQUARE SOFT'

PlayStation

lo

4

$МӘЛӘ)

Big Sweaty Men In A Ring...

БІ

BACK BREAKER A1354A

s cheesy as wrestling can be, you can't help but love how over-the-top it is. For this same reason, playing a game based on the weird world of pro wrestling is just as fun. Of course, a nicely done WWF game from Acclaim certainly helps things, too. That's where WWF Warzone comes in. The first thing you'll notice about Warzone are its beautiful graphics. The characters are of a decent size and extremely detailed. The skins on each polygonal model are taken from real-life pic- tures of the wrestlers, resulting in a very authentic look and feel. Even when four play- ers are in the ring, the game still moves fairly well. The game is set up much like other wrestling games, with a variety of different modes, ranging from quick-and-dirty exhibi- tion matches to full-on season-like tourna- ments for the WWF Heavyweight belt. There is also a weapons match, which spreads chairs, tables and other foreign objects about the ring for wrestlers to use.

The characters in the game are mostly from the upper echelon of WWF's talent roster. Wrestlers include Stone Cold Steve Austin, The Undertaker, Ahmed Johnson, Golddust and Owen Hart, among others. The game's sound is sure to be a strong point—the game contains full commentary from Jim Ross and Vince McMahon, with each having a variety of

Publisher/Developer Players/Genre % Done Release

Acclaim 1-4 75 July Acclaim Studios Action 1998

Web Address: www.acclaimnation.com

EE

НАММЕКІ. ОСК A0055X

EIER

R0055X

different phrases to choose from given the situation. The game will also have several FMV sequences, including multiple rant videos for each wrestler (worth the purchase in itself).

Another cool option in Warzone is the custom wrestler builder. The name pretty much says it all, but when you select this option, you can literally create your own wrestler from the ground up. If you want a fat, hairy wrestler, you can make him. If you want a guy who wears nothing but a gold chain and army boots (and a pair of undies of course), he's yours. Then you can save this wrestler to a memory card and use him to whoop up оп your friends. Check оп www.videogames.com for more up-to-date information on Warzone.

“Gold Dust, Gold Dust...are you okay? I didn't mean to crack your skull into a million pieces on the poorly padded turnbuckle...or wait, scratch that, yes | did.”

NCAA Football 99

; EA Sports EA Sports

i-e s E d LP LP E bg I1 FORM VERTICAL

Г

i

NCAA Football 99's Coaches Camera literally draws the entire play on the field for you.

It seems that EA had a change of heart when it came to developing its college sports. Instead of having its college games use year-old game engines, the games are now being developed concurrently with EA's other sports. The first one to benefit from this is NCAA Football 99.

The most obvious difference in NCAA 99 is

that it's polygonal and has wrap-tackles and (EGM\ other things associated with being a 3D 60 football title. But the changes between this

year's NCAA Football and last year's game run deeper than the presentation of the players. Those who played last year's game will remember having an easy time with the game's bad Al, but judging from this playable version, NCAA has gotten a whole lot smarter and more realistic. QB's can now do pump-fakes, running backs can juke at the touch of a button, and defenders cover receivers much tighter. NCAA 99 will also be chock-full of new features to complement the improved graphics and gameplay. For starters, there's an offensive and defensive play editor that allows you to draw up a play, then immediately practice it on the field. Between this and the new "coaches cam- era" that lets you see the play diagram transparently drawn on the field (using a Shoulder button), it seems like NCAA 99

could teach anyone the X's and O's of the

game. There's plenty of other new goodies such as an improved instant replay cam- era, new play-call interface, and a beefed- up Dynasty Mode that actually allows you to be fired from a team if you do a bad job of coaching it. These are only the tip of the iceberg and we'll fill you in on the rest of the details once NCAA 99 gets closer to release.

Catch $10 Off At SEARS

“Тһе Best PlayStation Baseball Game Of The Year."

-Game Informer

| PlayStation d

lsc олс

CONTENT RATED BY | Е

Eon таа | 910 OFF MLE $10 OFF

SEARS esos ПІШІП

EA Good for $10 off the purchase of MLB™ 99 at Sears Funtronics Dept. regular purchase price. Valid 04/01/98 - 06/01/98 only. Offer not good

| on layaway balances, gift certificates or credit card payments. Not redeemable for cash. Not valid with any other coupons or offers. Limit one H] i

& > coupon per transaction, опе per customer. Void where prohibited by law. Cash value 1/20. © 1998 Sears, Roebuck and Co. гаи аи и иа eee __

Sony Computer Entertainment logo is a trademark of Sony Corporation. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. MLB and The Major League Club insignias depicted on this product are trademarks which are the exclusive property of the respective Major League Clubs and may not be reproduced without their written consent. Major League Baseball trademarks and copy- rights are used with permission of Major League Baseball Properties, Inc. Official Licensee = Major League Baseball Players Association. MLBPA. Developed by Sony Interactive Studios America. © 1998 Sony

Computer Entertainment America Inc.

PlayStation

Westwood Studios T2 10 August Westwood Studios Strategy 1998 www.westwood.com

C&C: Red Alert Retaliation

There’s something ironic about this Tesla Tank getting shocked to bits by these Tesla Towers.

fter Red Alert was released on the PC, Westwood expanded and improved on the game for more than а year. The result was the Counterstrike and Aftermath expan- sion discs. Finally, console players are able to reap the benefits of these add- on discs with Red Alert Retaliation, a title that wraps everything into one tidy game.

Red Alert veterans will immediately notice very few changes between this and the original, but they will find plenty of added depth, such as tons of new mis- sions. Instead of breaking them down between the old PC expansion discs, they have been regrouped into separate campaigns. You'll find that these missions аге quite a bit more challenging than those found in the original Red Alert, partly because of the game’s new units.

New units? Yes—and many of them. The Soviets have developed the lightning-emit- ting Tesla Tanks and Shock Troopers, added Nuclear Submarines (they can attack land now), and also have Demolition Trucks and M.A.D. tanks that level buildings wholesale. The Allies counter with teleport-capable Chronotanks, Demolition Trucks, and improved defensive capabilities. Suffice to say, it does a lot to change the way the game plays. But, if you want to know if the changes

are for the better, howev- er, you'll have to wait for our forthcom-

ing review.

OPTIONS

"OX 4 ы er di SE Зе ам ай

Ever since Croc and Gex 2 successfully engineered 3D platform games on the PlayStation, the floodgates have finally swung wide

into him. But aside

open for the genre. One of the first titles that will flow through these gates is Jersey Devil, a nearly complete platform game with a look all its own.

Creating a distinct look for a game is important to distinguish it from the rest, and the creators of Jersey Devil have opted to fill this need by giving their 3D game a look that is found on a typ- ical television cartoon. The main character of the game is, of course, the Jersey Devil, an odd-looking purple fellow who looks like a cross between a rabbit and a devil. But he isn't the only cartoony element in the game. Just about everything Jersey Devil faces is amusing in one way or another. For example, one of the end-level Bosses is a sexy girl not unlike Jessica Rabbit. Once Jersey is wooed by her, she turns into a mammoth monstrosity that attempts to kill him by ramming her belly

from its inter- esting aesthet- ics, the game

seemingly doesn't deliver anything out of the ordinary as far as 3D platformers go. Actions basically consist of exploring 3D cartoony worlds, while leaping over obstacles, and tail whipping Jersey's enemies into submission. To progress through the game's 11 levels, objects must be found to open the gate to the next area. Often, (and as usual) a "Boss" will await you at the end of the levels.

Although there isn't much aside from its look that set this game apart from its competition, PlayStation owners could always use a good platformer— if indeed, that's what Jersey Devil ends up delivering.

Hasbro Interactive 1-8

Мау Runecraft Strategy 80 1998

www.hasbrointeractive.com Ris 2

ІТ You have a

с “A ^ ЖІ Attack on Left Flank

In case you didn’t know, Hasbro Interactive has an old habit of taking traditional board games and spicing them up with full-motion video, new features and alternate rule sets. Risk is the latest classic to receive this friendly treatment.

This PlayStation disc has two games. Classic Risk is the game most of us are familiar with. Up to eight players can compete on a number of different stages (including the original world map from the board game and a host of new ones). You can change a number of options and rules to fit the game to your liking.

If you don't find Risk a challenging enough strategy game, then you may wantto check out Ultimate Risk. It intro- duces several new facets to the simple formula. Now, you must deal with ter- rain, weather effects, POWs and rebel forces. You can construct forts, defend capital cities, create alliances, use power-ups, create super troops, choose offensive and defensive formations, set booby traps and much more.

Hasbro has breathed new life into a

classic. If you've ever been a fan of the |

па АМ UNBEATABLE miss this totally fresh experience. This 1 isn't the Risk you grew up with. ` | TIO

Avallable Where Books & Games Are Sold

e 800-531-2343

| WWW.primagames. com

TEKKEN 3” & ©1994 1995 1996 1998 NAMCO LTD., The Secrets of the Game Logo is a registered ALL RIGHTS RESERVED. trademark of Prima Publishing. “GON” ;©1998 Masashi Tanaka / Kodansha

SHOE selects Battecard: Defensive Position.

е!

Bushido Blade 2

hen Bushido Blade 2 hit Japan in

late March, it took more than a few

fans of the original by surprise.

Instead of packing it with enhanced

graphics, new moves and all the

other bells and whistles we usually

see in sequels, developer Light

Weight simplified the game's fighting engine and over- hauled its one-player Story Mode.

Now, the one-player takes you through various stages that require you to defeat several generic ninjas (in a throwback to BB1's Slash Mode) before facing a major character from the opposing clan. You'll also run into support characters who you can control in the fol- lowing stage. If you die, you simply revert to your main character and proceed as before. Complete the stage

Publisher/Developer Players/Genre

Web Address:

Brave Fencer Musashiden

% Done Release

64

Square Co. Ltd. 1-2 Light Weight Fighting

www.square.co.jp

The fighters are more detailed than the original's. Yet— oddly enough—the backgrounds suffer massive pop-up.

as the support character, however, and he/she will be unlocked for play in all modes (including a new Wooden-blade Mode that's modeled after a real-life martial arts tournament). You start the game with six selectable characters, but you'll have as many as 18 once you open the other fighters.

Control is simplified. Only one button is used to cycle through the three attack stances, and there are now two Attack buttons and no Block button (you block by slashing your weapon the same time the enemy does). The damage system has been revamped, too. Arms can still be rendered useless, but leg wounds result in slower motion, instead of BB1’s hob- bled stance.

Square has yet to reveal whether it will bring this sequel to the United States. We expect that announce- ment at E?, followed by a stateside release this fall. @

Once Again, ки the Fate off НЕ“

PLATTE AEFI.

Ж

SQUARESOFT: 2 | | И il T

SUIS == ®

Exclusively Distributed By

licensed by Nintendo. Nintendo, the Official seal, and Gameboy are trademarks of Nintendo of America Inc. © 1998 Nintendo of America Inc. mam oe ши Sunsoft is a registered trademark of ™Sun Согрогаоп of America. © 1998 Sun Corporation of America = دک‎ u-—

Square Soft? is a trademark of Square Co, Ltd. © Square Co., Lid. All rights reserved

BAMET ЯУ

Capcom Generations

Similar to the Namco Museum series, Capcom Generations takes classic Capcom hits and brings them to the PlayStation. The first includes 1942 and its sequels, and the second focuses on the Ghosts & Goblins games. Look for them in the fall.

Tecmo's Deception 2

This one gives fans of the first a whole new experience. Besides being a female, there are better graphics, multilevel rooms and selectable viewpoints.

ж 16TH PARA] Woods 07. % ZNO SHOT

Tiger Woods 99

With the hot Tiger Woods name attached, TW 99 is sure to please golfing gamers. This one carries the official PGA Tour license and fea- tures 15 PGA Tour golfers (including Tiger, of course) and authentic PGA Tour courses.

Woods = 2нО SHOT |

Moto Racer 2

The first Moto Racer received decent scores from the Review Crew—will the sequel have what it takes to be as good? Early info suggests it’s more of || the same with better graphics. | We'll keep you posted.

к =>

TETRIS

PLUS

КС Feet

JALECO.

Also Available From Jaleco

Whether it's the addictive puzzle play of Tetris Plus, the classic side scrolling fun of Punky Skunk or the fast paced driving action of Speed Racer; Jaleco has you covered. Pick up your favorite Jaleco title at a retailer near you, now.

JALECO.. www.JALECO.com e PlayStation

©1998 SPEED RACER ENTERPRISES, INC. All Rights Reserved. SPEED RACER is a Trademark of SPEED RACER ENTERPRISES, INC. and is used under license. TETRIS™ is a trademark of the Tetris Corporation, and is used under license. Punky Skunk©1998 Visit Co., Ltd. Presented by Jaleco USA. Jaleco and the Jaleco logo are trademarks of Jaleco Ltd. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association.

EVERYONE

Mortal Kombat 4

Mortal Kombat 4 comes home from the arcade. If the PlayStation version is anything like the N64 version, it'll have all the arcade moves, two fatalities per player and deadly, player-specific weapons.

Shao Lin

What's this? A fighting game in which you can play up to four players at once? On top of this unique feature, the game has

the standard modes of play, six schools of martial arts and an action/RPG Mode. Look for it from T*HQ in November.

Abe's Exodus

The sequel to Abe's Oddysee is on its way. Since the original was part of a five- game series, Abe's Exodus continues where Oddysee left off. It looks as if you'll have to save your fellow Modukins once again—this time in all-new environments.

There's a storm coming, Wetrix. Here's the deal: Yi

above tries to destroy them with torre

rains, fireballs, bombs and the occasional earthquake. With its killer graphics and variable landscapes, it just тау be the most addictive game you'll ever play.

That pretty much covers it.

OGRAMES 12.

W.Santa Clara Street, Ste. 820 _ атмо San Jose, CA 95113

Phone: 408-289-141! Fax: 408-289-1889

www.oceangames.com

nent, Inc. Ocean, Infogrames and Wetrix are © and TM of Infogrames Entertainment, Inc. Nintendo © and TM of Nintendo of America Inc. |

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|

Small Soldiers

Based on the upcoming film from DreamWorks, Small Soldiers from EA has you controlling the characters from the movie in a variety of missions.

Prof. Sportscar Racing

Thrill Kill

Originally called S&M, Thrill Kill is a violence-ridden fighter featuring a load of strange characters. Multitap compatible, this intense beat-'em-up is coming to us from Virgin.

Treasure's innovative 2D side-scroller for the Saturn (available only in Japan) is making its way to the PlayStation with some fancy extras, including at least one new stage and improved anime sequences. Working Designs is planning to have the game out this summer. Old-school platform action lives!

The info on this one is slim, but the name sug- gests that it's a racer based on the same group that holds professional races on courses around the United States. The licenses are still under negotiation, but the game may feature cars such as the Corvette and the Ferrari, among others.

к

| Rebate 10'off at Sears

БҰАТАТНАР

q*

PlayStation

SEARS [NIN ШІ

5778780235000

Good for $10 off the purchase of D ra ars Funtronics Ое 8/ 8 only. Offer not good on Іа or credit valid with any othe:

Cash value 1/20: 1998 Sears, Roebuck and Co.

. regular purchase price. Valid rd payments. Not redeemable for ion, one per customer. Void where prohibited by law.

LEE EE

=>

DEATHTRAP DUNGEON is a registered trademark of lan Livingstone and is used with his permission. EIDOS Interactive is а trademark of EIDOS, ріс. Copyright © 1998 EIDOS. All rights reserved. PlavStation and the PlavStation loaos are trademarks of Sonv Computer Entertainment Inc. Sonv Computer Entertainment America takes no responsibilitv for this offer.

.. Dead Unity

Unity is the name of the place, and it's now dead thanks to an evil robotics corporation. Your job is to not only restore peace, but also find out about your own past. Look for it in September from T*HQ.

A

Pro Pinball: TimeShock

Originally on the PC, TimeShock pinball is coming to the

PS. This game's pretty straightforward—it’s a pinball game.

TOCA Touring Car Championship

Developed by Codemasters in the U.K., TOCA Touring Car gives you control of eight touring cars as you race in famous European circuits. The handling and physics engines are reportedly superb. TOCA should be here in the summer.

TIME @ 9 #& 1.20 18) обе 2 ә =

exeun @ 9220.00

Rugrats

The emmy award-winning animated series is making its way into the gaming world thanks to T*HQ. The 3D adventure game features the cast from the show in a slew of wacky adventures. Look for it in November.

(9 АТу/о sides to play ~ experience adrenaline producing еме нен

о command your forces ih ће“ Xa

£y, T 19) D Г о www.westwood.com жайы“

Сотишна ® Сотера а сојадыны бынан ой, ati 2 АСА Д

L.A.P.D. 2100 A.D.

Being a cop is a tough job. Being a cop in the 22nd century is even tougher. Luckily, you have a transforming assault vehicle at your fingertips. Electronic Arts is bringing us this one in the fall.

Cal алдн 32767 Невис 12767

Tiny Tank

In this game, you're an unlikely tank hero who must stop a band of evil robots ground- breaking indeed. From the creator of Ecco the Dolphin, look for it from MGM later this year.

Tomorrow. Never Dies

It would be too easy to compare this one to GoldenEye 007, so we won't. Besides, it's on the PlayStation. This title from Black Ops has Bond doing any- thing from skiing to driving, and pretty much everything in between. The different styles of play should make TND practically five games in one.

Asteroids

Strange how things work sometimes. We gave you Astrod, now Activision is giving all of us an update to Asteroids. As you'd expect, the game's essentially like the original but now in 3D.

ARMING

А МЕМ

GENERATION

OF GAMERS

the VIDEO GAME CONTROL

QUICKER Сомвоѕ FASTER LAPS TIGHTER TURNS HIGHER SCORES

Wa REALITY QUEST, s GET IN THE GAME.

1-888-96-glove ® www.theglove.com

Available at: Toys “R” Us Electronics Boutique Babbage's Software, Etc. Kay-Bee Toy Stores Best Buy Fred Meyer Reality Quest and the Reality Quest logo are trademarks of Reality Quest Corporation. Produced under license by Sony Computer Entertainment America for use with the PlayStation game console. PlayStation and the PlayStation logo are registered trademarks of Sony Computer Entertainment Inc.

PlayStation

Ф

SHINGROW PALACE

15 Р Nothing’s as good as revenge. As Red, Sa ба Fron tie Гг you'll battle Black X, the man who killed your family. As Emelia, you'll enter the martial arts tournament to avenge the ек. Just remember

death of your love to stretch before strenuous activity.

A place where you will

wander through vast palaces.

Seek salvation in lush jungles. And shop in dark cities. skills.

You will hone your magical Face malicious opponents.

And probably end up with a multiple

personality disorder.

+ achieved

Because you haven anything

u've lived the lives and completed

until yo

the quests

of 7 different people.

Red

Lute

WELCOME TO YOUR IDENTITY CRISIS.

Asellus

6 Emelia

YORKLAND

Serenity. Nature. A windmill. This is Yorkland, the birthplace of the musician Lute. But, as Riki, a millionaire gives you а ring. No, it’s not love. ИЗ one of the 8 legendary rings you need to save your decaying planet.

98 Square С of Square Co., Ltd.

МАМНАТТАМ KOORONG The busiest shopping mall. And Its a dirty metropolis and a hotbed of a prison. As Red, Manhattan is crime. As Blue, this is where you set off the beginning of the end of your on the quest to kill your twin brother. And as the robot Т260С, your lost past

quest. As Emelia, this is just the beginning of the beginning.

forces you to as

k such questions as: Who

ат 1? What is my mission? And, where can I find a good mechanic?

DEVIN

“I see a shiny new gun in your future? Small stalls offer fortune- telling services. This is also where Blue and Emelia attain some wisdom on the Rune quest.

Meet exciting people an Lose yourself in breathta No vacation would be с

Activities range from musi

Unless you die,

FACINATU RU You are Asellus. A transfusion of i

human and Mystic blood courses through:

your veins. This is resurrected, and thus begins your tragic

wandering of conflicting passions.

you'll hav

where you've been :

d shoot,

NELSON HARBOR

A military port hidden in а cave? Not the best place to get a tan, but it is where you get the best rates for converting gold to cash.

stab or put spe king views а5 you run for omplete without a priso c and sailing to killing yo

e memories that will las

Из on them.

your life.

n break.

ur brother.

t forever.

PACK YOUR BAGS

This is only a sampling of the places

you'll go with us. Aud as you vie for glory, acceptance or. just world salvation, you'll surely be thinking, “If only my. friends could see me now.”

www.playstation.com

PlayStation

d (^

SMolAd]

Burning Rangers

Battling blazes yields crystals, which serve not only as your health...

+

..but also as a power source for teleporting the scattered victims to safety.

t turns out that one of the Saturn’s final games to hit the United States is also one of the system's slickest. Recently released in Japan, Burning Rangers oozes high- production values. The intro anime, high-res front-end menus апа pop soundtrack (which sounds like something you'd hear from one of Sega's arcade racing games) are all top-notch. And the game's visuals— based on a highly modified NiGHTS engine—are among the most spectacular ever pumped out by the Saturn.

You play one of two futuristic firefighters on a mission to collect crystals and rescue trapped people. The game’s set on four maze-like levels, which in turn are made up of individ- ual stages and a Boss stage. The first level is a burning building that’s home to dangerous tanks that explode if you let the fire burn around them too long. The second level takes place in an underwater base, which contains sections that you must swim through (you’ll even come across a helpful dolphin, although we're not sure if it’s Ecco).

The third and fourth stages— both set on a doomed space station—are espe- cially spectacular. Here you'll find areas with zero gravity, forcing you to float your character carefully through burning hall- ways. All of the levels are home to enemy robots, as well as end-Bosses, which range from fire-breathing flowers to giant robotic fish. As in NiGHTS, you're given а letter grade for your performance after you complete each stage.

Burning Rangers is heavy with Japanese voice-overs. You hear other members of the team chime in constantly with status updates, and you can request radio mes-

* Burning Rangers

Publisher/Developer Players/Genre % Done | Release Sega 1 May Sonic Team Action 15 1998

Web Address: www.sega.com

A training level kicks things off and shows you the ropes of firefighting.

sages that help guide you to the next fire victim. As cool as this feature is, it's extremely unlikely that Sega will rerecord all the game's dialogue in English. Instead, the game will probably be subtitled.

Set to ship on May 12, Burning Rangers is the last Saturn game that Sega will release in the United States. Sega has stated that its final lineup (which also includes The House of the Dead, Panzer Dragoon Saga and Shining Force III) will only be available in limited quantities. No more than 5,000 copies of each are expected to hit stores, so Saturn fans looking to get in on the system's last hurrah may not want to sit idly by while the games sell out. @

PlayStation

С

Lunar 2 is coming to the Saturn in Japan in the form of another remake by Game Arts. Like Silver Star Story, Lunar 2 will feature enhanced graphics and sounds, tons of new voice and animation, plus new areas and plot twists.

9: These are previews of Japanese titl 'eleased in the United States. They are де:

Fans of Castlevania: Symphony of the Night for the PlayStation will be drooling over the Saturn port, which features two entirely new stages (with new music!), the ability to play as Maria (yes!) and more. Unfortunately, it'll never see the light of day in the United States.

Atlus has a hot new shooter on the way for the Saturn (and PlayStation) in Japan called Soul Divide. Featuring gorgeous 2D graphics, huge enemies and a variety of items and power-ups, it could be one of the big sleeper hits of the year.

" Mee pet риза Дена GET TO ЗЕЕ me `

$6 Rey ма 6 SA

www.asciient.com

customer service: 650 780 0166

THE FIGHT OF

YOUR LIFE.

PlayStation

TEKKEN™ 3 © 1994, 1995, 1996 Namco Ltd. All Rights Reserved. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association.

ki

Game Directory 7

Publisher/Developer Players/Genre % Done Release

2 Sega of America 1-8 (via link) N 2nd Qtr. Sega of Japan Racing 1998

Web Address: www.sega.com

ega Rally was released in 1995 and rede- fined the racing genre almost as much as Daytona did before that. Graphically advanced using the Model 2 board, the animation was absolutely fluid but more important, the game controlled flaw- lessly. The idea of a “rally” is pretty much off-roading with cars on tracks laid with dirt, snow and in some cases a little pavement. This makes for a “slippier” ride and makes control more of a chal- lenge than in 9o percent of other racing games. Jump to 1998 and Sega Rally 2.

This game runs on the monstrous Model 3 Step 2 board, creating a previous- ly unseen level of graphics and fluid animation. Above that, the control seems to have been tightened as well, making it even more realistic (if that's possible). Other options in the game include a handbrake for sharper turns (and you will use it), and a rear-view mir- ror, especially necessary in a fierce competition.

SR2 offers six different vehicles to choose from: Corolla WRC, Ford Escort WRC, Peugeot 306 MAXI, Lancia Stratos Gr4, Subaru Impreza WRC and Lancer Evolution 4. All of the cars are unique and have different torque and horsepower. Four difficulties make this game more challenging too—they are Beginner, Intermediate, Advanced or Extreme. Probably the best option avail- 7 able in SR2 is the Practice Mode where |

there аге no other cars, but you are required to beat the clock or it's the end of your game. The other mode is the Championship Mode in case you want the satis- faction of beating your opponent one-on-one.

SR2 is an excellent blend of superb graphics and gameplay. It is a game all future driving games will be held to, and the best part is, it'll be out by the time you read this! @

Behind the Screens

As part of an unexpected and reason-unknown publicity stunt, Slash (formerly of the band Guns *N' Roses) stopped by to sign autographs and try his hand at Sega Rally 2. It was his first try so he didn't fare all that well, especially against avid Sega дате play- er (and Sega employee) Joe Kaminkow. Slash did seem to enjoy himself, especially for someone who no doubt was partying until the wee hours of the night before like the rest of us.

TARGET

AeroFighters Assault Owners Give Game 90% Approval Rating!

"Flight^sim fans prefer realistic control and graphics, апа that's „what Gu 117 get!

VISIT OUR BOOTH AT E

"You'd be hard pressed to find

P explosions, flames, and fighting. EAST HALL 2 : 5 aircraft аз pretty as these."

BOOTH NO. 839 : о ЗЧ Ultra Game Players - "ТЕ 15 гаге that | а. Console pip a title ‘that

"stresses "realistic flight control over

_ агсаае-зеу1е action, but this is exactly what Aerofighters Assault does."

- gamepen.com -

"...a very satisfying game playing experience that shouldn't Бе missed by any N64 owner that is even remotely interested fune in flight combat games."

- bird.taponline-com -

"Aerofighters' best qualities lie in Nits six realistic, highly арс о - fighter jets(two are bonus jets).

f=) NEXT [GENERATION

Ti Tale

| NINTENDO‘

S 5 S s > Е У ©1997 VIDEO: SYSTE CQ: M-ENTERTAINMENT, INC. AEROFIGHTERS: AS 1 A, IN 7% \ Licensed. by Nintendas Nintendo; Seal; Nintendo 64 ће 3:0 "N\logo. and the Ri К

Namco's newest deluxe machine is entitled Downhill Racers. This game is a mountain bike sim that plays not unlike a previous title Prop Cycle in that you actually pedal the bike. This game is early and it is unknown when (or if) it will reach your local arcade.

Sega's Fighting Vipers 2 offers a couple new characters, a new Boss and the same basic gameplay as before. This one feels pretty good so far, reminiscent of Tekken and VF.

If you like fishing, Sega's Get Bass is THE best fish- ing game ever. Utilizing Model 3 and a very high- tech cabinet, it's as close to real fishing as you can get without actually going to the lake. The pole is hooked up to a motor that pulls the fish- ing wire when a fish is caught, simulating a fish's movement. Casting is performed by moving a strange N64-style analog around.

A change from the previous titles, Real Bout 2 features a new motherboard called Neo Giga. This means Neo games can now be up to a Gig in size, and RB2 is a whopping 600 Megs! The increased size enables SNK to have 22 char- acters in all (four new from the previous title) as well as more detailed backgrounds and a “Sway” feature (two planes to fight on).

Based on the popular Operation Thunder Hurricane game, this Konami shoot-’em-up has an alien theme. It’s not unlike Sega’s Gunblade N.Y. where you hold

a large rifle,

and spray

all visible

opponents with lead. The game should be out within а couple

of months.

What are you waiting for?

See all that Lara has to offer. Complete your collection today.

| 8 PlayStationi |

Tomb Raider 15 now available on PlayStation's Greatest Hits line.

ра EIDOS

PlayStation 3 E HE ELIS Ae? TIEN E

ion game conso PlayStation lagos are trademarks of Sony Compu’ Entertainment Ine

All eight super cars triple the speed limit. Watch out for pesky radar guns.

Japanese imports won't cut it. Only the fastest exotic cars can ditch these cops.

Playstation

‘© 1998 Electronic Arts. Need For Speed, Electronic Arts and the Electronic Arts logo are trademarks or registered trademarks of Electronic Arts in the U.S. and/or other countries. All rights reserved. PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment |

Paint swapping. Tire spikes. Road blocks. Jealous cops will always play dirty.

voo

When you're sitting in a 529hp Lamborghini," the smell of bacon is that much sweeter.

—NES-. ЖЕНУУЧУ SPEED | /

www.ea.com ELECTRONIC ARTS"

amborghini and the Bull and Shield device are trademarks of Automobil Lamborghini S.p.A.

June 1998

PLAYSTATION

Batman & Robin

Breath of Fire III Einhánder

Elemental Gear Bolt Forsaken

Gran Turismo

Hot Shots Golf

Major League Soccer Risk

Road Rash 3D

Running Wild

Team Losi RC Racing TimeShock Pro Pinball Vigilante 8

World Cup 98

Azure Dreams

Bio ER.EA.K.S

Cardinal SYN

Crime Killer

Dead Ball Zone

Fox Sports Interactive Golf Fox Sports Interactive Soccer Granstream Saga

Jersey Devil

Mega Man Legends Mortal Kombat 4

N20

Off-Road Championship WarGames: Defcon 1 X-Men vs. Street Fighter Constructor

HardBall 6

Silhouette Mirage Tomba

WWF Warzone

Bass Masters Classic: TE Brunswick Circuit Pro Bowling с

C & С: Red Alert Retaliation Heart of Darkness Master of Monsters Rebus

Redline

SATURN

Burning Rangers Shining Force ІІ Magic Knight Rayearth

Acclaim

Capcom

SCEA

Working Designs Acclaim

SCEA

SCEA

Take 2

Hasbro Interactive EA

Universal Interactive Fox Interactive Empire Interactive Activision

EA

Konami

Midway

SCEA

Interplay

GT Interactive Fox Interactive Fox Interactive THQ

SCEA

Capcom

Midway

Fox Interactive Midway

MGM Interactive Capcom

Acclaim Accolade Working Designs SCEA

Acclaim

THQ

THQ

Konami Westwood Studios Interplay

Ascii

Atlus

Accolade

Sega Sega Working Designs

May Action May RPG May Shooter May Light Gun May Action May Racing May Sports May Sports May Strategy May Action May Racing May Racing May Action May Action May Sports June RPG June Fighting June Fighting June Action June Sports June Sports June Sports June RPG June Action June Action June Fighting June Shooter June Racing June Action June Fighting July Simulation July Sports July Action July Action July Action. August Sports August Sports August Action August Strategy August Act/Adv August RPG August RPG August Action May Action May RPG June RPG Acclaims WWF

Warzone will be coming to the PlayStation and the N64. Contrary to our previous reports, both versions will support four-player multiplay.

am 6

Compiled by: John Stockhausen

Activision's Twisted Metal killer looks great so far. Vigilante 8's physics behave realisti- cally, the frame-rate is high, and the attention to detail is impressive. Look for this PS

game soon.

15 it possible the release date for Mission: Impossible from Infogrames is for real? Hopefully, since the game sounds pretty damn cool. Check out the preview in this issue on page 40 for more info.

NINTENDO 64

AeroGuage Ascii May Shooter All Star BB 99 Acclaim May Sports Bio FR.EA.K.S Midway May Fighting Deadly Arts Konami May Fighting Forsaken Acclaim May Action Mike Piazza's StrikeZone GT Interactive May Sports MLB Featuring Ken Griffey Jr. Nintendo May Sports Virtual Chess Titus May Simulation World Cup 98 EA May Sports Banjo-Kazooie Nintendo June Action Bust-A-Move 2 Acclaim June Puzzle Cruis'n World Nintendo. June Racing Flying Dragon Natsume June Fighting lggy's Reckin' Balls Acclaim June Action Mission: Impossible Infogrames. June Act/Adv Mortal Kombat 4 Midway June Fighting Quest 64 T*HQ June RPG Wetrix Infogrames June Puzzle GT City Tour Infogrames July Racing World Grand Prix Video Systems July Racing WWF Warzone Acclaim July Action Gex: Enter the Gecko Midway August Action Legend of the River King Natsume May RPG Harvest Moon Natsume June RPG Quest for Camelot Titus June RPG Disney's Mulan THQ July Action Montezuma's Revenge Take 2 July Action

Roadster 98 Titus August Sports

The most entertaining display of technology since the bug zapper.

Your Computer Channe

Introducing ZDTV;" the cable channel devoted exclusively to computing and the Internet. A tantalizing blue light on the front porch of cable television. Tune in for shows like "Call For Help"" and really get connected to your computer. Or explore the best of the web on "Internet Tonight?" Call your cable or satellite provider today and ask for ZDTV. Just say "ZDTV Me" Or visit us at www.zdtv.com.

Many thanks to our charter sponsors:

intel лы ^ omae steeper @Sun 6=

CharesSewab со DAL фонт»

©ZDTV LLC 1998. ZDTV is a trademark of Ziff-Davis Inc.

bul

the weapons are simply awesome...

the control is impeccable." ULTRA GAME PLAYERS

"Fast paced, cutting edge gameplay mixed with eye-popping visuals in а 360 degree 3D world."

N64.COM

қы

р = % | i <> А«ісіт Б пала 3 www.acclaim.net e. FORSAKEN TM & © 1997 Acclaim Entertainment, Inc. ACCLAIM is a registered trademark of Acclaim Entera а

АЙ Rights Reserved. All other logos are the property of their respective parties. Screen shots shown were ta version of the videogame.

>

ә!

John Davison

y Jess me, for the next ies months еіп, Техаз, where the ат геѕроп- the 1.3 million-selling original is hard at work preparing this much- ed follow-up for a late-

illed with obvious success. А pair of NSXs

[ equipped ом! ng into their lobby,

upholstered in

e plastic and voluminous black leather. f the firm's many teams has its own vast ea of space with meeting rooms, kitchens and ed in a sort of coders' community

n them for days on end without d to go outside. There's a huge E gym, cupboards

SEG

(

A

Somewhere that feels like it’s probably т the middle of all this is the Turok area —and tucked into the corner is Turok 2 project manager David Dienstbier's office. Wildly enthusiastic about his new project, he immediately wants to demonstrate just how much better the new game is than the old one. An original Turok cart is slapped into a nearby N64 and the now-familiar first level flashes on the screen. A soldier runs toward us and falls, gripping his neck. We watch the first raptor buy it. Then the cart is torn from the machine. Moments later, the N64 develop- ment station is revved up and we're treated to the first level of Turok 2, along with Dienstbier's running commentary.

“Тһе obvious chal- lenge was the inherent problems involved with doing a sequel," he begins. "You're a year later, the market's become more saturated with games and people may not be into your game anymore. We had to Sit down and really think out how we were going to attack this. First we needed to decide what was wrong with the original Turok. We had to fix those problems and then see what we can do to make the new game twice as exciting. The first thing you'll notice is the visual stuff. When

Turok 2 Project Manager David Dienstbier

GC yee)

5 Of еу! the Iguana team for some hands-on game with Turok 2. What we saw was a spectacular

uel that does more than take the dino-hunting out of the jungle—it's also one of the first titles

you see Turok and Turok 2 side by side you see how dramatically different they are." He's not kidding, either. Level One is a visual feast of clever effects and imaginative design. Turok begins in a harbor, on a jetty with a huge galleon docked to one side. Moving forward into the city, Turok finds himself in the middle of a war. As he advances, boxes and buildings explode all over the place, leaving trails of fire and debris in their wake. Cool lighting effects spatter every nook of the terrain. “When you begin the level there’s a lot of environmental stuff going on,” Dienstbier continues, “and there’s a lot of interaction with the environ- ment. You'll hear lots of screaming and shout- ing and see people running around—and you'll notice that the graphics are very different f anything you've seen before. The lighting i: used very effectively. There are subtle shadows and flickering light sources to add to the atmosphere. Мете using real-time shadows on

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After using the Chronoscepter to defeat the Campaigner in the original game, Turok realizes that the device is too dangerous to exist. In an attempt to save the future, he travels to the largest volcano in the Lost Land and throws the

Chronoscepter in, destroying it. (Like he couldn't just break it over his knee or something. Noooo, he's Turok—he has to throw it into a volcano.) Still, there are repercussions for such grandiose actions. Unknown to Turok, the Chrono- scepter was originally built from parts of a spacecraft (not necessarily the first thing you'd expect, but you can never tell these days), whose origins can be traced back billions of years to a crashed ship lying dormant at the heart of Lost Land, with a single occupant trapped inside. By destroying the scepter Turok has unwit- tingly released the Primagen, a nemesis ho is the embodiment of the Lost Land, a being of vast power whose alien body, mind and soul have melded with the fabric of the land. His destiny is inextricably linked with the Turok lineage. Now, Joshua Fireseed, the latest Turok (and understandably pissed off with his predecessor for being so stupid) must destroy the Primagen in order to save the universe. Though still trapped within his craft, the Primagen has used the power of his mind to affect simple creatures (Taco Bell drive-thru workers are notable in their absence) from around the Lost Land in a way that will make them serve him. Aware that the Primagen is a threat, the elders of the Lost Land— called the Lazarus Concordance (silly name, important job) —have erected vast energy totems in critical areas of their realm. These totems and their immense power keep the Primagen imprisoned. But as his power increases and his servants swell in number, the totems are under threat from attack. Turok's job is to protect the totems before traveling to the spacecraft and killing off the big bad guy.

< Playstation

COMING

FALL Exclusively for the Sony Playstation" game console

1998 and Shiny Entertainment, Inc. АЙ rights reserved. Distributed by Interplay Productions. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment, Inc. All rights reserved.

D NORD : * ^

TE re

www.shiny.com

А Whole New World

Speaking of environments, what can we expect this time? Is it more of the same jungle and temple stages of the original? This ques- tion catches Dienstbier on something that is clearly close to his creative heart. *There is no jungle level in this game," he says. *One of the first rules | set down when we started was this game was to break new ground. | didn't want to see us repeating our- selves and just doing what you tend to see elsewhere. What you often find with sequels is that you just get a cookie-cutter sequel. We want to outdo ourselves."

As we move through some of the other, less-complete levels in the game, it's immediately clear that Turok 2 is very different from its predecessor. As the levels unfold, there's a definite sense of progressing through different domains. "The first two levels are slightly different as you are pursuing this force through the environments," explains Dienstbier. ^By level three, though, the player is thrust into environments that are

the domains of the individual creatures. Turok travels to lands where the creatures come from and you'll see unique graphics sets that represent each of these environments. We have dark underground caves, primitive cities, alien environments. There's even a level set on a space ship. All of these are completely unique, and each level looks completely differ- ent in terms of its geome- try, the textures and the creatures that roam around.

In Turok we shared graphics sets between levels. In Turok 2 there's none of that. Every level looks unique, and also you'll find that each level has its own indigenous species of enemy that's unique to that level." Some of the levels really are spectacular. As we walked around |еџапа'5 numerous offices of graphic artists, pro- grammers and animators, we were treated to some truly stunning creations. We saw vast, dark caverns flowing with extremely convincing-looking water and filled with dank vegeta- tion. We saw titanic alien spacecraft with huge chambers, long wind- ing corridors and computer screens at every junction. We saw cavernous insect egg chambers filled with pulsating larvae and acres of straight- from-Alien pods. All the environments make dramatic use of lighting and particle effects along with some stunning examples of trans- parent textures. The alien levels, for example, feature walls with curved, bulbous windows, behind which you can see other animated textures. Most impressive though will be the insect larvae squirming within their transparent egg sacs. Gross? Sure. Cool? You betcha.

AE

Nice Ass

“Ooh...there’s something else you need to know about," Dienstbier adds. *Turok has a special friend this time around who acts as an advisor to him. Her name is Adon, the ‘Speaker

“Obviously we’re awore that the cool (weapon) effects were very mucha part of the original, 50 you can expect some cool guns.”

of Forever Light,’ and she'll help Turok out, tell him what he needs to be doing, help him save games—even provide some health or ammo. She’s not actually an in-game character, but she is an integral part of the game. She tells you the story basically. lm really very happy with the way she worked out...and she has a really great ass doesn’t she? Look at that.”

An early model of Adon is brought up on Dienstbier’s PC. “She’s not going to be there to baby-sit you,” he says, “and | want to make sure we control her in such a way that there’s a discernible relationship between her and the player. There won't be any romantic entangle- ment crap—she's just going to be a friend that you depend on."

A Question of Self Control

Another issue that is doubtless on the minds of anyone who's a fan of the original Turok is, "Are there going to be more control options this.

ЕМЕМҮ МІМЕ

Turok was notorious for its gory the enemy. A shot to the head will It's not just the way foes react after deaths and fabulous animations—so do more damage than a shot to the being shot that's changed; enemy А! you'd expect more of the same in the shoulder." Also expect to see even is much more advanced, too. Now sequel, right? *In Turok we had two more of the amazing death anima- there's a hierarchy within each race— classes of death: regular deaths and tions that made it so much fun to noticeable leaders who control groups violent deaths," explains Dienstbier. blast baddies in the original— of creatures as they attack. Some will *This time we have three classes: although Dienstbier promises the ambush you as you go about solving regular, violent and extreme, where effects won't be overdone. "If you mission-related problems. Others will you can find huge chunks of the use the bow and fire an arrow at an simply try to overpower you with enemies being blown off with blood enemy, the guy will flinch and you'll sheer numbers. "You have to be and gore and stuff just flying every- see the arrow actually sticking out of clever with a lot of the creatures in the where. It's a lot more to do with bodily him,” he explains. “Now, we don’t game," says Dienstbier as we round a dismemberment." want to do any ‘ow, you shot те іп my corner to be faced by a pack of rap-

Fortunately, the team is taking care big toe’ animations like in some other tors. "With a lot of the more vicious to make the combat as realistic as games, but we do want the creatures guys, you're not going to out-run possible, too. "We are generating to react to where they've been shot. them. Creatures like the raptors are impact flinches in real time this time We just don't want to break the bigger, faster and more violent than around,” he says, “and we're calculat- rhythm of the game. That's really the player. You have to get yourself ing impacts based on the geometry of important to us...” into a position where you can kill

them, but they can't get you."

The А! extends beyond basic behav- ior, though. Enemies incapable of ranged attacks will dart in close and attack you hand-to-hand. And get this: Some can even unleash combos,

Killer Instinct style, complete with fin- ishing moves. But what about Bosses? “Oh yeah,” Dienstbier adds. “You wouldn’t believe the Bosses we have. They’re huge...and much more intelli- gent and dynamic than they have been before. We don’t have them all

in place at the moment, but we’ve really outdone ourselves.” 105

1

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obviously include Joshua (Turok) апа Adon; along with a Pur-Linn (the large ogre-like creatures from Turok and Turok 2); a Sloth, which is a kind of undead Pur-Linn that slops around the place; a Flesh Eater, who will be a point-for-point match with Turok; and Gant, a dinosoid creature. Finally there will be a hidden character that will probably be a Raptor. In addition, expect lots of cool power-ups, weapons, etc., that can ONLY be found in our death- match game. The level graphics will indeed be more basic in design (less geometry than the single-player environments) in order to ensure fast, smooth multiplayer gaming fun. We are really excited about our four- player capability. You can expect itto be the best on the ne bya long shot!”

Out-GoldenEye GoldenEye?

Now that’s one heck of a claim, especially considering that arguably the best multiplayer game currently on the №64 is another first-person shooter, GoldenEye 007. So obviously we have to fire off the final ques- tion—have any other games influenced the way the Turok concept has advanced? “We don’t want to get into a situation where we're trying to out-GoldenEye GoldenEye,” Dienstbier says. “They have their game and we have this. One of the mistakes people often make is, say, to try to out-Quake Quake. It's like trying to out-id id. We just want to make a marked improvement over our original game. e

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LETHAL WEAPONS

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Review

OUR PHILOSOPHY

EGM rates games based on how they com- pare to other titles on the same

system. The highest score we'll give a game is a 10. When a game receives a

10, you can rest assured it's one of the best games ever made-a revolutionary title that truly stands above everything else in its genre for its time. At the other end of the spectrum sits the lowest score à game can receive: a 1.0. This is the kind of game you want to avoid at all costs. It's pure crap, as our scale (above) explains. In the middle lies the average grade, 5.0. We repeat: 5.0 IS AN AVERAGE GRADE.

Gold Awards go to games whose average score equals 9.0 or higher.

Current Favorites Tekken 3

Einhánder

Breath of Fire Ill

Hot Shots Golf

Favorite Genres: RPGs, Action

Crispin Boyer

Cris wanted to use his bio to squeeze in more Tekken 3 comments, 50 here goes: The Сб intro and endings are as cool as Tekken 25 (wait till you see Mokujin's super-silly finale). All the arcade's pre- fight poses, rolling demos and school outfits are intact. The remixed music is incredible. And the Theater Mode—which is way slicker than the one hidden in Tekken 2—15 the ultimate thank you to Tekken fans.

John Davison

Experiencing the very extremes of emotion that reviewing games for the Review Crew can induce, John is still reeling from his time with VR Sports Powerboat Racing and Pitfall 3D. Having justifi- ably savaged them both, not even a trip back to his native England for next month's super-secret exclusive cover story (and a good cup of tea) could satiate his anger at their сгарріпе55.

Current Favorites Panzer Dragoon Saga

Rival Schools: UBF Shoe has been steadily climbing up the NFL Blitz rankings. He's

Current Favorites Tekken 3

Rival Schools

Einhander

Need For Speed II!

Favorite Genres: Action, Adventure

NFL Blitz (Arcade) Death Tank Zwei

Favorite Genres:

currently #5 overall among the entire office (including OPM and ЕСМ). He was so giddy...until Kraig snapped his 11-дате win streak. So an angry and confused Shoe proclaimed that he could beat Kraig in a game of Panzer Dragoon Saga any дау. Uhh...Shoe? We hate to be

Strategy, Puzzle the ones to tell you this, but Panzer Saga a one-player RPG...

Kraig Kujawa

Lately, Kraig has decided to expand his gaming horizons a bit, and venture into the world of Role-Playing Games. Thankfully, he's had a pretty good time rediscovering the genre, even though he's increas- ingly amused by the roughly translated stories and turn-based "hit me, then I'll hit you" combat systems predominately found in those games. Oh well, every genre can't be perfect, can it?

Current Favorites Panzer Dragoon Saga Tekken 3

Einhander

NFL Blitz (Arcade)

Favorite Genres: RPGs, Action

addicts, it's a wonder that John gets any sleep these days. He's

Legends when he returns (whenever that 15...).

Kelly Rickards

With summer arriving and the addictive NFL Blitz finally out of his sys- tem (ed: blasphemy), Kelly has entrenched himself at the local arcade in search of the “Next Big Thing." Capcom's Rival Schools is still his favorite, but with rumors of Sega's new console flying around and hints of an arcade version on the horizon as well, Kelly is keeping an ear to the ground. For now, he'll pass the time with the PS Rival Schools.

Current Favorites Panzer Dragoon Saga

Current Favorites Panzer Dragoon Saga Einhánder

NFL Blitz (Arcade) Breath of Fire IIl

Favorite Genres: Sports, Strategy

Between daily bouts of NFL Blitz with the rest of the staff and seem- ingly endless Tekken 3 faceoffs with Crispin and the other Tekken

already headed on another vacation (lazy bum), but he's looking for- ward to digging into Azure Dreams, Granstream Saga and Mega Man

Current Favorites Rival Schools

Need for Speed III Pocket Fighter

NFL Blitz (Arcade)

Favorite Genres: Fighting, Racing

Shawn Smith

1080” Snowboarding Tekken 3 NFL Blitz (Arcade)

Favorite Genres: Action, Adventure

Ever since Shawn saw The Big Lebowski he has wanted to grow his hair and goatee long, wear his robe around town and drink Half & Half out of cartons at the grocery store. It's like he's obsessed or something. In fact, he's been calling game companies and asking if they'll make a Big Lebowski game. Let's hope he regains his sanity. On another note, check out Shawn's review of Panzer for a surprise.

Sushi-X

Sushi’s sure he'll take ribbing from readers who think he’s too set in his ways (see his review of Tekken 3, in which he admits he'll always

Current Favorites Street Fighter Collection Panzer Dragoon Saga Street Fighter EX 2 (Arcade)

Games that average at least an 8.0 receive Silver Awards.

prefer 2D fighters). But the X-man's not about to apologize. He says any fighter that lets newbies get by with random button mashing will never be tops in his book. And most 3D fighters, he says, fit that description. Right now he's praying for a Katana port of SF Ill...

Tekken 3

Favorite Genres: Fighting, RPGs

1080° SNOWBOARDING ( 88 | WORLD CUP 98 буғ pb Аа | А 2 ыш

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Developer: EA Sports Developer: Digital Eclipse

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There really isn't much wrong with 10809 || So what's different this time? Well, World Cup Snowboarding. The overall graphics are the | 98's goalies seem a bit better than before. best on the system, and.all the problems | у They're no longer fazed by headers and seem have with the cart are minor. Note that it i to react a lot quicker to the action. There are takes a LONG time to master the controls— ч || some adjustments to the moves that the and you'll have to master them if you expect 1 players can make too. It's now easier to stop to beat the game. Maybe it's just me, but the the ball running off, but more importantly the game's Expert Mode leaves little room to | || whole tackle system has been overhauled to screw up. When playing, | get annoyed when | || stop the game from descending into a sliding seem to be perfectly lined ир to land, but I | || tackle fest. As you'd expect it's ап interna- end up flipping over for no apparent reason | || tional affair, and the attention to detail is (even after the experience of 20+ plays). | || impressive throughout. The French stadiums Another minor problem is the hit detection. are all beautifully rendered and the teams аге Once in awhile I'd come close to a rock and || all wearing the correct 1998 strips. A histori- Still hit it even though I didn't seem to be that cal game feature opens up once you've taken close. This seems like nitpicking, but when a team through and won the Сир that allows you're trying to win a race, every little mis- | || you to play famous matches from history.

|| take can count toward your possible loss. | Some of these are even presented in black-

Also, don't expect much from the 2P Mode— M || and-white and have Kenneth Wolsten-Holme it could be better. Still, as you can see, these А commentating (the man who said, “Тһеу problems don't affect my score all that much. 1 think it’s all over!”). Gripes? The controls are Апа yes, there are plenty of good points. The | || stilla bit tough to get used to—and this is graphics are magnificent. When you're com- marred further by the fact that the N64's ing over a ridge and the sun pops up, causing Control Pad just wasn't designed with this lens flare just as powdery snow blows in front kind of thing in mind. Passing is still a bit ofthe camera—it's just awesome! When you | || erratic—but at least you сап pass into space take the graphics and put them with the || and hope the player select system realizes incredible sounds and Rumble Pak support, || what you've done. It's still not as good as it seems like you're actually on the slopes. | Konami's 15564.. Би this is definitely the

It rocks! Shawn | сха EA has come so far. John D

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I’ve always been a big proponent of collecting collections. After all, you get several games on one disc, usually for a very reasonable price. The Atari Collection 2 is one of the bet- ter ones out there. All the games were fairly popular in their times: Crystal Castles, Marble Madness, RoadBlasters, Gauntlet, Paperboy and Millipede. | liked all of these games when | was а kid (except | never was a big Paperboy fan— maybe because І was never good at it). Playing these today give me that warm and fuzzy nostalgic feeling. Thankfully, Midway and Digital Eclipse were kind enough to support every peripheral you'd ever need for these six games. You can use the mouse, the Dual Analog, neGcon and even steering wheels with pedals. Best of all, you can use the multitap to play four-player Gauntlet, my favorite game in the bunch. If only more com- panies were willing to provide this kind of support. All of these games play just as good a$'the'origirals; assuming уошсап deal. with. not having a rollerball for the rollerball games. Warning: If you're too young to remember these classics, then you probably won't like this compilation. These games aren’t terribly fun nowadays. They’re strictly there for us old-timers’ sake. Otherwise, assuming you liked:these games like | once did, pick this compilation up! Dan

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10809 Snowboarding is like the icy equivalent i | can sum up this review real easy; Read my of Wave Race 64, but with less courses and а | Мед FIFA: Road to World Cup.98 review (issue much steeper (and potentially frustrating) { || #102). This is basically the same game, learning curve. The graphics are beautiful, -g || touched up with a few negligible enhance- and the control is almost perfect, but with ments. The frame-rate still stinks, and the only six courses total and a select few || goalies still act confused (although less. Secrets to open up, you'll be begging Гог j often). Don't get me wrong: This is still a fine more after just a few days of play. Still, the | soccer game. But ҒА is ripping you off with Two-player Mode is fun, and what IS here is | || this so-called update. If you own RtWC 98,

А awesome. If only it was bigger... John R | A subtract seven points from my score. Dan

This collection looks good on paper—until you sit,down.and play these classics that at опедіте seemed so amazing іп the arcade. RoadBlasters and Crystal Castles are OK, but they're notiexactly timeless. Control is anoth- er problem. Although there's Support for ana- log and mouse setups, nothing beats using a trackball for Marble Madness.and:Millipede: And half.of Paperboy's fun іп the arcade was using those fancy handlebars. Cris D in

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1080 is а decent game (and a lot less stress- | World Cup 98 is only а marginal improvement fulthan learning the real thing—at least for over Road to World Cup 98 (which was:

me). The game has solid graphics, intuitive | released just a few short months ago). EA controls and lots of variety. But a little more | || should've just incorporated all of WC's fea- variety would've helped. The half-pipe is the || tures into RtWC in the first place and saved only event I really loved; doing tricks is the gamers a good $50 or so. But to be honest, best part of the game. | would've liked to. А || it's still a great game, and if you don't own have seen multiplayer гасе („па required | В РМС, | highly recommend it. The In-Game tricks. A Four-player Mode would've been i || Management feature is a nice addition, and пісе as well. Otherwise, it’s notbad. Dan the new Classic Mode is cool. John R

This is a pretty solid compilation pack. But really, попе of the games still appeal to me aside from Millipede and especially Gauntlet. (I and the other Review Crewers һай a.good time withrit):It was also good to see Marble. Madness again, but | found that not having the trackball ruins it for me. Basically, if you like what's in the pack, get it..Personally, | would have liked to һауе seen more extras included like Namco's compilations. Krai 1

У While 108075 cosmetic appeal is obvious, it’s not until you realize some of the subtleties of the gameplay that this truly proves itself. The controls are virtually flawless —while the boards are hard to control at first, the game таКев you feel rewarded when you master: they didn't improve some of the things that. stunts. Couple this with the incredible way || begged for it, such as the game's frame-rate. the Rumble Pak conveys the different tex- | || There's no excuse—if 15564 can run that tures and you realize just how good Nintendo || smooth, so can this. Nevertheless, if you is at creating an overall experience. John D | A don't own RWC 98, 1 recommend it. Krai 1

2 VISUALS SOUND INGENUITY = REPLAY О МЕДА SOUND INGENUITY REPLAY |

Sporting slightly improved graphics, game- play and presentation, this is а ЊЕ more pol- ished version of FIFA: RTWC. On the other hand, a few things have been removed such as indoor soccer. But what's annoying is that

What сап | say, classic games hold a special place in my heart, and these six are definitely oldies but goodies. The game selection offers a good mix of action, adventure, shooting, driving and puzzle titles, and each game looks and sounds exactly like the coin-op originals. For me, Paperboy is worth the price of admission alone, butgreat games like Gauntlet andMillipede таке ња the more worthwhile as well. Kell

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BLASTO

Developer: Sony Interactive Studios Developer: Capcom Developer: Eidos U.K.

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| can’t say Blasto is completely worth the Breath of Fire III is a traditional RPG that has I'll forever remember Deathtrap Dungeon as а wait. Nor is it worthless. The game does something for everybody. Fans of the Super poor man's Tomb Raider in the claustrophobic present some fun challenges and interesting NES BoF games will find a world filled with confines of a dungeon. The game even goes levels, but overall it is far from being all that familiar town and character names, as well as so far as to include multiple characters, one special. Sure, Blasto looks good and the the fishing minigame. You also get the same of which looks like a more kinky Lara Croft. sound effects are sweet, but ultimately the good-ending and bad-ending finales It isn't a bad concept, but unfortunately, in game comes off as being average. Phil (although the good ending ain't all that this case, the execution doesn't do justice Hartman as the voice of Blasto fits really well great—and if there's a hidden third ending to the idea. Most of Deathtrap Dungeon's (although | have to admit I'm kind of tired of like there was in BoFll, | couldn't find it). This gameplay consists of finding a switch to

the wise-cracking hero type of thing), but that is one long RPG. It'll take you at least 50 activate a lift that takes you to another switch certainly doesn't save the game. So what hours to finish —and that's if you don't dally that...you get the idea. The whole tedious really pushes this one far from the 10 spot? too long fishing, messing around with the process gets old very quickly, and the bland Blasto's problem is bad control. Avoiding town-building minigame or hunting for environments aren't compelling enough to enemy fire is way too hard and falling to your secrets. (Each character has a special ability make you want to keep pulling and finding death is way too easy, even when using the that lets him/her open hidden areas.) The Switches. Heck, you can't even see your Analog pad. No one wants to die in an action game's story is gripping, yet it never takes on character pull the switch, it just automagical- game by falling either—they want to die get- the epic proportions of Final Fantasy VII. As in ly happens as he/she stands there. One of ting eaten by a tentacle beast with fangs! I'm Wild Arms, you get plenty of ways to build ир the things that could have helped this game really surprised there wasn't something they your characters; you can learn new skills іп is fun swordplay, and short of being able to could have done to make the control a bit combat, apprentice your members to scat- hack off enemies' body parts, it's pretty

more user-friendly. And smaller things stem tered masters, inoculate yourself against cer- uninteresting and awkward. The control is an Тота ЋЕ control problem. The game's аппоу- tain magic attacks and collectand combine absolute mess, and makes it feel ке. well; ing difficulty in later levels may have been numerous dragon genes to alter the powers you're not entirely in control. Battles often alleviated a little with better control. Maybe of your half-dragon hero. Тһе 3D graphics аге consist of struggling to turn the right way to there аге so many power-ups and 1-Ups nothing-great (they seemed more impressive face an.enemy, and then exchanging random because they knew people would die a lot a year ago), and | did get tired of fiddling with swings until someone crumbles into a heap due to the control. Another minor problem is the camera to find hidden stuff (Capcom went of blood and body parts. If you're looking you.can only save to one slot per memory a little overboard with that trick), Some of the for.a.3D adventure, | advise that you don't card. What if you мап о. го back and check game's puzzles get tedious in the random venture into this gloomy and frustrating more of the level out? Rent it first. Shawn battle-ridden dungeons. Tomb Raider wanna-be. Krai П

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As far as traditional, linear RPGs go, you really can't go wrong with ВоЕШ. However traditional, the twists and turns in the story keep the game fresh, in addition to your. character's ability to morph into a variety оғ different dragons. The graphics and sound. are above-average (with particularly cool Spell animations), but there isn’tanything too aesthetically mindblowing. Nevertheless, thisis a long and satisfying RPG. Kra

Unfortunately DD's well constructed levels and thoughtful quests are marred by erratic camera movement and sloppy feel. In places the camera seems to somersault over your head іп a puke-inducing high speed maneu- ver. If you persevere though —it's OK, er... ish. Don't play it expecting Tomb Raider— Red Lotus. may be a dead ringer for Lara, but the controls, gameplay.and graphics аге поу/һеге near a match for Core's classic. John D

Blasto's levels are fairly simple and don't offer anything particularly new or revolutionary,

but it's all carried off with enough humor and pizzazz to keep you reasonably absorbed. My only major gripe is controlling Blasto as he jumps/from platform to platform—it can get a bit hit-and-miss which is quite stupendously annoyíng. The enemy АІ is top-notch though. It's refreshing to see bad guys dodging out of your way in an intelligent fashion. John D

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Blasto almost has what it takes: He's a hip Breath of Fire IIl takes а few hours to really Deathtrap.Dungeon offers decent puzzles wisecracking.character backed by great Phil get going, but once it does, you won't be able and а good amount of action, but a few Hartman voice-overs (he's not as hip as бех to put it down. The story is surprisingly good detaíls keep it from gaining classic status. | though...). | even like the simple, yet sharp, (not quite FF7, but far better than the.sleep- found myself struggling with the jerky. graphics: What | don't like, however, is all the inducing Wild Arms), and the characters camera angles. Because of this, the flow іп platform jumping business in'a game that develop very nicely. The writing isn't very DD's gameplay has a noticeable “stop and doesn't control all that great. I’ve cursed polished, and some of the Bosses have lame 80” feel. With solid, 3D graphics and a cool, Blasto on more than one occasionwhen | Al, but the well thought-out, enjoyable medieval theme, Deathtrap Dungeon has its missed important jumps. Blasto is fairly fun, gameplay is a worthy trade-off. Fans of the {| pluses, but the annoying camera angles

but it can get a bit frustrating. Dan BoF series will not be disappointed. John R AA really put a damper on things. Kell

Blasto is a slightly above-average 3D platformer that could’ve been a lot better. Personally, | like the clean look of the poly- gons, but others may be put off by the.rela- tive lack'of'texture mapping. However, there

Breath of Fire Ill is а solid RPG and a great buy for any fan of the genre. Тһе graphics; even though they're a pseudo 3D, still main- tain an old-school look. The magic spells are where the special effects come into play. The places, especially when there are big ene-

are two things that annoy the heck out of me story line is really interesting, and the mini- mies on the screen and the enemies all look

in Blasto. First, the default camera angle games threw enough variety into the mix to badly designed. The gameplay's not particu- makes it difficult to judge jumping:distances, keep me battling. | still would've liked to see larly wonderful either. The levels-are nicely and second, Blastovis too slow, making explo- more ingenuity though. After all, | get bored constructed, but thé puzzles simply involve, ration on big stages a tedious affair. Kell with the same old, same old. Shawn pulling levers. Not great. Sushi

Why didn’t Eidos use the Tomb Raider engine for this? The graphics are all seriously chop- py and the level of detail is questionable

throughout. The frame-rate can really drop in

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EINHANDER

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Developer: Square

Without a doubt, the first thing you'll notice about Einhander is its beautiful presentation. Although it plays like a 2D shooter, Einhander’s 3D aesthetics are absolutely top-notch because it embraces, not abuses its polygonal graphics. The environments are stunning and the enemies are rendered to near-perfection. Because they are 3D, bits and pieces of them can be blown off in spectacular fashion. When I’m in a cruel mood, | love destroying an enemy’s legs so he crumbles to the ground, or shattering his head so he bumbles around harmlessly. But enough about my fragile mental condition. Dissecting your enemies is actually a big part of Einhánder's ingenious gameplay—you can use your grappling arm to pick and choose from the enemy’s weapons and use them for your own purposes. And trust me, you'll need as many as you can get. Einhánder's elabo- rate Bosses are awesome, and fun to kill. Моз о them.can be destroyed іп various ways, and how you do it is half the fun. There's plenty of levels, and each has the tone set by an excellent accompaniment of music and violent sound effects. Square has really applied what they do best to this genre —making immersive worlds, Іп fact,

so well that Einhandersupplants R-Type іп my book as the best shooter ever. Кга

Einhánder rules. The graphics аге incredible, the’Bosses are AMAZING, апа (һе епету А!

is superb. If you're a button-masher, prepare to get eaten alive these guys will do any- thing they can to corner you and make quick work of you. The level design is sweet; the music rocks, and the entire gameplay system is innovative and fun. Einhánder is easily the best.Shooter to come along since R-Type. It’s just too bad there’s no 2P Mode. John R

Етћапдег is the most cunningly designed shooter I’ve еуег played. Enemies seemingly cooperate to make you crash into obstacles or their own walls of blaster fire. You.get more than enough cool power-ups (and using them demands just as much strategy as R- Type's Force Units). The numerous Bosses are spectacular, relentless and attackintelligent- ly. Einhánder's also much longer Папе recent crop of too-Short shooters. risp

Now this is how to make a next-generation 2Dyshooter. Einhánder clearly beats all of its competition. Not only does it look good (I mean real good), but it has everything a shooter fan would want: huge and intimidat- ing Bosses, a tough challenge level, multiple ships, a good variety of weapons (including. secret ones) and technique. Einhánder shows just,how well mixing polygonal graphics in with 2D gameplay can work. Dan

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520519 Developer: Camelot

For the most part, golf games have been dull, Slow and clunky. After years of waiting, golf players finally get a reprieve in the form of the wonderfully different Hot Shots Golf. So what's so unique about this game? Well, for starters, it turns a potentially slow and methodical sports video game into a fun, but realistic one. Just about anyone can jump in and get acclimated to the game within a few holes and actually do pretty well. The con- trols are very intuitive while offering the extra nuances that advanced players seek in golf games. Graphically, Hot Shots excels. The courses are well-rendered in 3D graphics that don't take themselves too seriously. The cast of cartoony golfers cry or cheer according to how events unfold. When a shot is made, the camera glides gracefully around and follows the ball until it finds its resting place. If it finds a preferable landing, such as near the pin, the crowd reacts favorably or not (if you're over par). Most impressive'isthe sheer amount of play modes available. In addition to having tournaments on five different courses, several modes of “betting” are avail- able such as Skins matches or just getting the longest drive. As if that's not enough, there's even a nice Minigolf Mode..With such depth and great gameplay, this is quite sim- ply the best next-gen golf game yet. Krai

No wonder this game’s such a huge hit in Japān. HSG has all the complexity and options of the PGA Tour games, except it's not nearly as clunky. And the game's arcadish feel.makes it perfect for armchair golfers like myself, who don't dig real-life golf. The Training Mode, extra golfers and putt-putt course are all nice touches on this well-rounded.title; This game is perfect to play with three buddies on lazy weekend afternoons. ispi

Hot Shots provides hours of fun play, but mastering your short game and avoiding shanking may be tricky. It seems all too easy to be slightly off on the gauge and end up in

a sand trap or lake. The graphics are pretty cool—a nice change from the super-realistic golf games—and the courses are interesting. There аге a lot of cool secrets.and plenty to do in the One-player Modes, but multiplayer golfing is where the real fun is. Shawn

Hate golf games? Well maybe you just haven’t met the right one yet. Hot Shots Golf is seam- less, fast-paced golf tempered with great gameplay and a lighthearted approach that makes the game surprisingly enjoyable. The sptite-based graphics are exceptional and the 3D modeled courses are incredibly detailed.

| only wish more players and courses were available right from the start, but | guess opening them up is part of the fun. Sushi

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f HIT PWA Developer: Sony Interactive Studios

While Triple Play 99 does a better job cater- ing to the statistical freaks and those who prefer a more all-around realistic game of baseball, MLB 99 is definitely the more “action-packed” arcade-style game. That’s not to say MLB 99 doesn’t try to be realis- tic—it certainly does. You’ve got players that bear their real-life batting stances, heavily detailed 3D modeled stadiums, “total con- trol” batting and fielding, and so on. The new Spring Training Mode will appeal to create-a- player junkies. But on the whole, MLB does- n't come even remotely close to Triple Play іп terms of overall realism and "feel." Still, MLB 99 is a lot of fun to play, particularly with a friend. The game engine is smooth as silk and the fielding controls, while still not perfect (you need to practically swallow fly balls in the outfield or you'll miss narrowly), аге а lot better than those in Triple Play 99. Where the game loses points is in the unbalanced play (the-CPU hits.FAR too many homers during a season and has near-perfect fielders) and in the batting system, which would be nearly perfect if it weren't for the annoying guessing game brought.about by Total Control batting. And oh yeah, Vin Scully's play-by-play will put you to sleep (err, no offense Vin). On the. whole though, М1В.99 15 а great game—it's just better suited for two players. John R

Aside from a few new features and better graphics, it doesn't seem like MEB 99 has improved very much over last; year's game. Regardless, even without wholesale improve- ment, MLB 99 is still the best baseball game on the PS because of its quick, fun gameplay and moderate realism. There's still some problems, such as hitters being thrown out at first base on base hits and too many-HRs, but these annoyances сап be tolerated. Krai 1

MLB is more fun than most baseball games I've played on the 32-Bit systems. The com- mentary 15 cool in that it makes you feel like you're ata baseball game, but kind of bland too because it’s not all that varied. Besides that minor annoyance, the game's pretty solid. The graphics are great, the animation is smooth and the crowd noise-and'organ tunes make for a great environment. Nowonly if the

game was a little bit easier. Shawn

MLB 99 is a great-looking, fluid-moving base- ball sim...just as it was last year. New flash includes a Spring Training Mode which lets you create and take a player from the.farm to the majors—very cool feature. Sadly, hitting

is a bit predictable with way too many reoc- curring pop-ups, fouls and grounders. Yet, at other times it’s an all-out slug.fest. More bal- ance is needed. But even with its batting woes, it’s still the best around. Sushi

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Developer: Activision

Words fail me in explaining just how utterly appalled 1 am at the quality of this game. It's not that it's uninspired, or dull, or boring. It's not that Activision has taken a sacred totem of video game history (and a particular favorite of mine) and unceremoniously nailed it up and crucified it. It's not that, although the graphics are excellent in places, it's all basically stuff that you've seen in previous Pitfall games crowbarred into 3D. It's not even that while Bruce Campbell has a cool voice...the lines he croaks are crass and downright tacky. No...it’s the fact that as far as gameplay is concerned, Pitfall 3D is cheap, nasty and annoying. The perfect example occurs early in the game; you are facing “out” of the screen and a moving platform is moving in and out of view. You can’t step onto it. You can’t drop onto it. Both actions cause instant and infuriating death. The only way to get onto the damn thing is to make a near:blind jump and hope for ће ебі. Even VCS game designers stopped.doing this kind of thing nearly 20 years ago. It's SO UTTERLY IRRITATING. It's not big, or clever...it’s cheap and horrible and | bloody well hate it. This kind of nasty and infuriating thing happens all the way through. Take this truly awful thing away.from me:before | get any more

annoyed with it. John D

Pitfall 3D looks good and has some fancy Bosses, but beyond that, it’s apiece of work that taints this sacred game's name. Pitfall 3D comes off as a very amateur effort since it suffers from obvious design mistakes: bad camera angles, jumping mechanics and con- fused level design. In fact, after playing too much of this game, | put in the code to play the original Pitfalland had much more fun. That pretty much speaks volumes. Krai 1

Pitfall 3D suffers the same problems that plague most other 3D platformers. Awkward camera angles make leaping from platform to platform a chore. Add to that the game's knack for switching camera angles at bad times as well as its jerky animation —and. you have all the ingredients for how not to have fun in a 3D environment. Without the Pitfall name and Brüce Campbell's voice, this game's not worth а second look. Crispi

І really enjoyed this game. The frame-rate сап bea bit jerky at times and (һесатега some- times zooms in a little too close for comfort, but otherwise, Pitfall 3D is surprisingly fun. Every level offers a new challenge, which helps move the game along nicely. | like how P3D is an action-oriented adventure game, but some of the other stuff (like Harry's annoying Gex-like'commentary) сап get real old, real fast. Not great, but not bad. Kell

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Developer: Promethean Designs

Good grief this takes the term “Бад” to com- pletely new and previously uncharted territo- ry. What went wrong? After the stunning mediocrity of Sony's Rapid Racer | was half expecting VR Sports to learn from their mis- takes. But oh no...this is worse. The graphics are atrocious. The wibbly-wobbly water toss- es your inadequate-looking boat this way and that as you cruise through the terrain admir- ing the scenery. Or you could if the camera wasn't set in such a way that you feel like you're leaning backward and staring at the sky. The screen is made up of one quarter watery "track" and three quarters wild blue yonder. Also, this thing takes pop-up to a whole new level. Important areas of “track” are absent from view until you're right on top of them. So how ат | supposed to see where I'm going? I'm staring at the sky and half the stuff is invisible until the last minute. D'oh. As far as gameplay goes, forget it. It may ћаме те courses and 16 different boats, but the *unique handling characteristics" mean that things vary from barely controllable to completely uncontrollable. The courses are all filled with Wave Race-style “jumps” clearly put in to spice up the otherwise bor- ing action—but these just make controlling your progress.even.more difficult. The bottom line? It sucketh. Monumentally. John D

Usually I’m very patient with racing games. | try to find at least a few qualities to focus in on. Unfortunately I'm really grasping here. Gameplay is just barely tolerable and.gets boring very fast. The courses are interesting, but too narrow and often confusing. But, more than anything else, the water effect just doesn't seem realistic at all. Wave:Race has spoiled us all or maybe the PS just isn't capa- ble. Either way, pass on this one. Kell

Powerboat Racing could’ve, and probably would've been a very cool game if not fora few major gameplay issues that really hurt the game, The track designs are very cool, and/aside from some annoying pop-up, | think the graphics are pretty good. However, the controLis awful.(far too sensitive - analog control would've helped a lot), and the cam- era angles are awkward, making it harder to see what’s ahead. Bad music, too. John R

l've got a soft spot for original games, but in the case/of Powerboat Racing, my predisposi- tion changed quicker than it took for the Titanic to sink. The game suffers from subpar graphics (including first-generation caliber pop-up) and barely average gameplay. Cool Boarders.did a much better job two years ago of taking а fairly new concept and turning it into something quite playable and enjoyable. Powerboat Racing does neither. Sushi

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Developer: Traveller's Tales

Rascal only proves one thing: Some people (I'm talking about the game designers and producers here) still think graphics are the most important thing in video games. Rascal is Traveller's Tales’ pretty demonstration of technological feats...nothing more. It looks fantastic, it runs ultra-smooth and it has a high-res look (even though it's not). In fact, in the eye-candy department, Rascal wins big. Now let's talk about what's bad (i.e., the rest of the game). Two ingredients are necessary to the success of any 3D platformer: good camera work and decent controls. Rascal combines poor camera work with horrible controls to give us one of the worst 3D plat- forming experiences yet. Even with analog control, you'll find yourself missing jumps, hitting enemies and doing everything else associated with a poorly controlled game. The crazy and inconsistent camera angles only add to the frustration. Even if these two huge minüses were fixed, I'm not'convinced Rascal would be all that much fun. The levels are all pretty straightforward. You simply. have to move from room to room— no big secrets, no real technique, no real challenge (except those caused by the problems men- tioned above). The lesson to be learned here: work on making a funvand solid game first... nice graphics can come later. Dan

Deary, deary, deary me. This could have been such a great game...but it's not. The graphics are truly gorgeous; without a doubt some of the best on the PlayStation. Unfortunately the gameplay is atrocious. The camera makes controlling the thing near impossible, and the controls feel awkward and clumsy, It supports analog, but doesn't.reconfigure the system to make use of the stick effectively. Very, very, very disappointing. John D

What a waste of good graphics. Rascal’s hor- rendous сопіїо! setup and unbelievably bad camera movement make it one of the most unplayable games I’ve been forced to play in гесепіруеагв. It’s really a shame, because

the graphics are very nicely done and the game wouldn't be half as bad as it is if only the-darn thing controlled better and had a decent camera. Don’t even bother renting

it it's not worth the frustration. John R

Rascal could easily fool anyone. The game’s graphics'are some of the best on the Playa Station to date. Problem is, that’s pretty

much where Rascal’s good features end. The camera is the worst problem since it seldom gives you a good view of the action. Because of this, easy jumps and enemies kill you time and time again. Later levels look incredible, but good luck getting there. Also note the control is awkward w/o the Analog. Shawn

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SAN FRANCISCO RUSH

Developer: Climax

To be honest, the PlayStation version of San Francisco Rush doesn't hold a candle to the arcade game. That in itself is not a crime, but in truth, San Francisco Rush on the PS is a lit- tle too watered down for my liking. The main problem | have is that all of the excitement and tension of the coin-op game is much

less intense and exaggerated in this version. There is a fair amount of the dreaded polygo- nal pop-up we've all come to know and hate, and the fade-in effect of the fog isn't very convincing at all. On the other hand, the con- trol is responsive and the music is fairly good (much better than the N64's trashy music), but on the whole the game just fails to keep me interested for extended periods of time. Another problem | have deals with how crash- ing the car can be used as an advantage. If you blow up your car, the game sometimes puts you back on the track far ahead of where you crashed, so if you wreck at the right'spot (like just before the slowest part of the track, for instance), you can ват а huge advantage. You could do this to а lesser extent in the arcade game, but the way it's used їп the PS one takes all the fun out of it. In the end this version of Вий iS an average racer.with cool jumps and shortcuts, but it doesn't quite live up:to:the much more pol- ished N64 and arcade versions: Kell

The PS version of Rush is a far cry from (һе arcade and N64 versions of thegame, but it didn't turn out to be quite as/horrible as | thought it would. Climax did а good job turn- ing What could’ve been а huge disaster into а moderately playable game with better music than the. N64 version and опе nice advan- tage—a two-player link option. The load

times are pretty bad though and overall the game just ÎSÊ much fun. А rental. John R

I'm not a big fan of S.F. Rush, but І can tell you that/this doesn’t play or looK much like the arcade game. The graphics are average, containing pop-up-laden tracks, and unattrac- tive/cars: Even worse, the physics feel differ- ent from the arcade, and the music is down- right terrible. Rated as its own racing game, it might have fared better, but it’s definitely not а good conversion «Unfortunately, it.looks like Midway rushed it into stores. Krai 1

Who forgot to finish making this game? It suffers from massive load timezGraphical glitches pop up constantly. THe textures are ultrasblocky. Analog control 15 so touchy it's useless. And the Two-player Split-Screen Mode has many camera problems. If you can overlook.all these gripes, the actual game- play isn’t too horrendous. But it certainly lacks the arcade feel of Midway’s port of Rush for that other console.

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ТЕККЕН 3

Developer: Namco

Tekken 3 is the best fighting game ever made. It takes an already proven fighting engine, ramps up its rapid-fire speed, then builds on it with new moves and counter blocks, improved collision detection and the best use of sidestepping l've seen. It all adds up to gameplay so insanely deep it takes weeks to master any one of 21 characters. And this is, hands down, the coolest roster of fighters to ever unleash 10-hit combos. As with the previous Tekkens, no two combat- ants are alike. But it's the fighting styles and on-screen presence of the new crew that's especially superb. As if Hwoarang's and Ling's multistance moves weren't stylish enough, you get Capoeira dynamo Eddy Gordo, whose lethal dance is a hypnotic piece of flawlessly motion-captured art. No, the PS version isn't a poly-per-poly, copy of the coin-op. Some bits of animation are miss- ing. The fighters aren't quite as beefy. The backgroundS'aréiboxy апар No.big whup. Namco managed to squeeze in enough visual perks to make you think you're playing the arcade game (you can still see individual fin- gers on some characters, for instance). Then there are the extras. The secret characters and Tekken Force and Beach Ball Modes add even more replay valüe to this endlessly playable masterpiece.

Rather than tell you everything you already know about Tekken 3 (it's practically arcade- perfect, it's got several extra modes not found in the arcade version, the cinemas are fantastic, ete.), РИ just get right to the point: This game ROCKS. Never before has there been a fighting game that’s this deep AND this amazingly fun to play. Without a doubt, the absolute best fighting game available for

the PlayStation, bar none. John R

There have been some classics in the past year, but Tekken 3 just.oozes quality from every beautifully crafted pore. The graphics are exquisite, the character design better than ever, the moves graceful while fear- some and the control system near-perfect. Add the wonderful secret bits and you have a thoroughly rewarding experience. Worth buying just to see Eddy perform—the most

graceful thing in PS history. John D

What сап | say? Tekken 3 is phenomenal, the best, most exhilarating 3D fighter there is;

But Pll always take classic 2D gameplay over the Tekken Series’ button-tapping mayhem. Nevertheless, Tekken fans have absolutely nothing to complain about here. Everything that made the coin-op such a perfect 3D fighter is here: | must say the Tekken Force Моде із a cheap pain in the ass, Би а bonus 50 | really shouldn't complain. Sushi

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THEME HOSPITAL

Developer: Bullfrog

All the Sim (City, Earth, etc.) and Theme games have one thing in common: You create something to watch it grow and prosper. Theme Hospital builds on the same idea, improving in some areas and lacking in oth- ers. Where the game works well is in the "cute and fun" department. Like Theme Park, Theme Hospital has a lot of character and personality. When you water the plants, they perk up. To cure a “bloaty head,” a doctor pops, then reinflates it. The game is just too cute. But Theme Hospital does not capture the same magic that some of the other games in this genre have. The rigid nature of the game limits your creativity. In Theme Park you can build anything, anywhere —that's why the game was so much fun. In Theme Hospital, you only make a few design deci- sions: how big to make the rooms and where to put all the furniture and items. No matter how far you get in the game, most of your hospitals'will end up looking similar. This. makes the game feel more repetitive than it really needs to be. Too bad, because building the hospital.is the best part (the business aspect is kinda boring). Theme Hospital may entertain you for the first day or two, but you may find the design limitations too...limiting; Now if we can only take care of the “bloaty heads” around the EGM offices... Dan

If you want an example of how badly mouse- based gameplay transfers to the joypad- driven PlayStation then this is it. Everything from the PC original is here бе English humor, the'cartoon look, the bizarre illnesses and the fact that it gets boring after a certain point. It’s a reasonably tough game, but with the additional problems caused by

the over-fiddly controls I guarantee that

you will get frustrated. John D

It's hard not to like Theme Hospital's surreal mix of in-depth sim and goofball humor. Just like Тһете Рагк, the game forces you to experiment constantly with different hospital layouts;;staff, types of research, etc. And the goal-based stages make for addictive зате- play—for a while, at least. After a few levels, I got to the point where | had.seen enough quirky diseases and wasn't all that excited about reaching the next stage.

| wasn't sure what to think of TH when I first bootedst ирье heard good things about

the РЄ one, but | still thought it might be

lame (Since it takes place in a hospital)..| was wrong. Тһе game's a lot of fun to play and has a very unique feel, even though if pre- sents challenges similar to other games in

the genre! Оп top of this it’s really-funny, like all the gross things patients do while they’re sitting around the waiting area. Shawn

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Developer: Electronic Arts

At heart this is a fairly simple skirmish-based strategy title—winning battles furthers the overall story and earns cash which can be used to hire new soldiers. Initial units include basic cavalry, archers and artillery —but after a few good wins under your belt you can hire more experienced troops as well as wizards capable of more spectacular attacks. All units (grouped into squads) are controlled with a simple point-and-click interface (it supports the analog pad too) for both combat and movement across the relatively small maps The combat Al is nothing particular to write home about...units can make use of the undulating 3D terrain and buildings for cover, but once you actually start a punch up, things get a bit hit and miss. Strength in numbers seems to be the key to a lot of fights, and you soon find that the biggest problem with the game appears when you lose a few men. To keep ground troops alive, you һауе о-ріск off flanking enemies With arrows Of magical fireballs or you're screwed. But becatse of the way the combat engine 15 built Youoften find yourself firing into the middle of a fight and risking your own men aswell as the enemy. Not the greatest RTS game, and not а match for Red Alert. Warhammer fans mayrenjoy the rich. atmosphere that it conveys. John D

| was pretty excited about playing Dark

Omen. Тһе story seemed cool, and the intro rocked? My excitement ended when the

game actually started. The programmers

tried to make the interface and controls as user-friendly as possible...but they failed. | had а lotof trouble getting my troops todo What | wanted. Everything moves:around too sluggishly at оте ро те, too fast atiothers (a speed Setting would've been nice), Dan

Dark Omen reminds me of a lot of the old PC wargames, but with better graphics. Once you learn how to use the 3D terrain to out- flank your.enemy and outmaneuver them, youll find thabDark Omen isn’t too hard to learn (despite looking very complex.) | enjoyed it forthe first few missions, but then ibgota little boring. Perhaps еге was а bit more interactivity ога better presented story, it would Бе more interesting.

Dark Omen’s 3D graphics certainly look cool and there are some nice ideas thrown in throughout, but there’s something about it that just.doesn’t seem right. 5 not particu- larly challenging and as you fight your Way through the Ore-infested levels you soon find yourself aimlessly overpowering the enemy withshundreds of your troops, It’s a nice looking game, but ultimately a bit boring. Dot expect too much ofa thrill: Sushi

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THE HOUSE OF THE DEAD | е ww ЖТ

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Publisher: Sega

Developer: Sega

Featured In: EGM #105

The arcade version of House of the Dead is one of my all-time favorite gun shooters, and while | wasn’t really expecting the graphics in the Saturn version to hold a candle to the Model 2 coin-op game, I'm still a little disap- pointed with the results. Compared to other Sega arcade conversions (like, say, Virtua Fighter 2 or Virtua Cop 2), HotD’s graphics are really muddy and very pixelated. House of the Dead relies on graphic imagery more than most games, so the pixelated textures in this version do negatively affect the whole experi- ence. It really isn’t hard to see what’s going on, but the graphics definitely could’ve been better. As far as the gameplay is concerned, the Saturn version really does stack up. At times, the shooting action is fast and furious, but of course you've still got to be careful not to shoot the innocent folks. This alone keeps you on your toes and prevents you from blindly shooting everything that moves. There is a certaimjamount of branching'inthe'game so chances are you won't play the same game twice. In fact, the Saturn Mode mixes up your.progress іп an entirely different Way than the arcade game. If you like Virtua Сор» Style shooting games and enjoy destroying zombies (and you know | am allover destroy- ing zombies), you can't'go wrong with The House of the Dead. Kell

House of the Dead was a great game in the arcades...almost as good as Jurassic Park. Büt'someone obviously rushed this game to the Saturn. It looks horrible. Normally graph- ics wouldn't be a big deal, but these textures are eyesores. Virtua Cop 1 looked better. But the game {5 exciting, with multiple paths, unique enemies and challenging gameplay. The Saturn Modes a bonus too, Ifyou can look past ће graphics, get this game. Dan

One of my favorite gun games in the arcade, | had big hopes for this. As faras gameplay goes, things are very much intact. The Bosses are cool and the levels break off into enough different paths to keep things interesting. The extra Saturn Modes (Boss Mode, etc.) add а Ще much-needed variety. The graph- ics could be better though = е textures look unfinished throughout and some ofthe ani-

mation could be better. John D

| suppose if you play this pitiful-looking port from 10 feet across the room and squint your eyes, it may look half as decent as the arcade game. The.seemingly super-low-res back- ground textures are sometimes so bad you can’t even tell what you're looking at, while the monsters themselves look little better. Still;underneath all the ultra-blocky visuals lies a pretty decent gun game, and the new characters are а nice touch, too:

VISUALS SOUND INGENUITY

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PANZER DRAGOON ЗАСА >

Publisher: Sega

Developer: Sega

Featured In: EGM #105

Panzer Dragoon Saga is so utterly fantastic, | really don't know where to start. The graph- ics? Awesome. The music and sound effects? Awesome. The story line? Awesome. I can go on and on. Panzer Saga is just a unique RPG experience that must be played to be believed. At first | was skeptical. | thought this would be a cheap RPG cash-in on a great action game franchise. But as the excellent 10-minute long intro drew me in, | knew | was in for something mind-blowing. Panzer Saga's brightest feature has got to be its battle sys- tem. Many menu-driven RPGs can drag on when you find yourself fighting every other minute. Panzer is the first RPG I’ve played in along time that has toned down the random encounters to a reasonable rate. But the bat- tles are actually quite fun to get into. Instead of methodically selecting menu options (as in most other turn-based RPG fights), you have to manage your time, position yourself cor- гесцу and strategize. This іп(егасноп makes the battles much more exciting than those of any other RPG. This is my favorite 32-Bit RPG...yes, I think it’s even better than the, almighty Final Fantasy УІІ (blasphemy!

The only drawback is the game's length: It’s) pretty short if you play it straight.through (if you skip the'secret;stuff), Beyond that, | can’t recommend this game highly enough. Dan

This is an absolutely brilliant RPG that is exceptionally innovative and addictive. From the very start, Panzer база’ lavish graphics and atmosphere suck you into the game’s dragon-laden world and don’t let go. So much that it was really hard to tear myself away so | could/perform necessary bodily func: tions. Between the game's greatyaesthetics andextraordinary battlélinterface, this is a title that no RPG fan should miss. Kraig

Panzer Dragoon Saga is one of the best RPGs l've'ever played, and believe me I've played: "ет all. Many companies have said that sub- titling Japanese voices is a bad idea; to.them Пау, “Shut up and play this dame." The | sense of being in another world is magnified

by the non-english dialogue, and the entire | gameplay system is magnificentlyinnova- tive.and fun. The müsic isjphenomenal and

the battle system wreaks of style. John В

This game is hands-down my favorite RPG of all time. Infact, | like it;better than, Final Fantasy Vil, mainly because the battles are way more interesting, The graphics are good but not fantastic, but that minor flaw is coun- tered by the game's slick design, robust story line and unique battle system. In most other RPGs | mindlessly click through battles, but in Panzer I'm drawn into nearlyevery one | fight. Buy it, you WOR be sorry. Shawn

VISUALS SOUND INGENUITY

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It's pretty hard to make а bad Bomberman

|| game. As long as you have a solid Ваше

|| Mode, a decent Story Mode and good graph- ics, the rest should fall into place (the rest being classic gameplay). This Game Boy ver- sion of B-man has all of those things and a tad more. The graphics are standard Game

|| Boy stock unless of course you use it with

|| your Super Game Boy. When you use it with the SGB the in-game graphics remain the same but the cutscenes look much better in a multi-color cartoon style. Outside of graphics, the game presents plenty of challenges. The Story Mode seems tricky until you learn some

|| techniques, which you gain as you make your way from world to world. Most of these tech- niques are pretty standard but everything in

|| the game has an interesting Indiana Jones type of theme, so instead of getting a glove

|| to push bombs out of the way you get a whip.

Also, you can pick between two modes

|| before each:world. Each mode gives you a

|| completely different style of play. And get

this—it uses the SNES multitap for the Battle

Mode. Unfortunately the playing area is a bit

small. Still, all of the game's unique features

make this Bomberman one to pick up. Keep.

in mind that playing the One-player Mode on

the little Game Boy.screen can be a bit of a

strain on your eyes. Shawn

I've always thought that a good single-player version:of Bomberman would be perfect for the GB, and sure enough here it is. | like how each World has two different objectives you сап сһоове from, and the various themes through each stage keep things fresh and "interesting. On the downside, the special items you get are mostly just.glorified power- ups from older B-man games, and the Ваше Mode, while fun, is impractical. John R

f 20 Bomberman is 2D Bomberman. You've played it all, you’ve seen it all. This one, how- ever, adds a great new idea: the ability to choose how you want to beat each level. Depending on which option you pick, you сап play each level in a unique fashion, greatly adding variety and replay. The game is also. challenging (especially the Bosses), so veter- ans won't get bored. Bomberman on the g0? Hey, you won't find me complaining. Dan

Where Wario Blast tried to be a decent one- player Bomberman Game Boy game and failed, this new installment succeeds. admirably. The levels are much more interest- ing, with lots of quirky obstacles, as well as cool new power-ups. Enemy Al is adequate but never brilliant, and the two different play modes add to the replay value (as does the always-awesome,multiplayer gamez if you have a Super Game Boy). i

SOUND

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This game is to fishing what Natsume's Super NES farming-RPG Harvest Moon (also due out on the Game Boy) is to raising crops and cat- tle. Unfortunately, this ultra-dull fishing RPG isn't nearly as fun. Although it's certainly an original idea to tack an RPG quest onto a fishing sim, your adventure is never anything to get excited about. It's mostly a matter of collecting the right fish and items so you can move on to the next lake, where new types of fish await (the ultimate goal is to bag a magi- cal fish called the Guardian, whose powers can save your ailing sister). And it'll take you a good while to finish this quest, since you'll spend 9o percent of the game sitting on your kiester, waiting for the fish to start biting (oh, and nothing's worse than catching a pail full of fish, only to be killed by a monkey, an eagle or some other beast on the way to the save-game point). Legend of the River King borrows heavily from Natsume's PlayStation fishing sim Reel Fishing, which is from the same developer. It controls about the same, has many of the same rod, lure and bait options—it even has the Tamagotchi-inspired aquarium that lets you raise your own fish. Of course, much of Reel Fishing's relaxing charm came from its laid-back tunes and richly detailed streams попео! which translates to the Game Boy. i

Games like this don't help the Game Boy's image. It has the fishing elements similar.to Reel Fishing on the PlayStation with an RPG overlay. But instead of getting something unique and fun, you get a strange, makeshift adventure game that leaves you either scratching your head or just plain bored. One thing to note is that the graphics look pretty nice (for a GB game mind:you) on the Super Game Boy. It's still a strange one. Shawn

| wasn't a big fan of Natsume's Reel Fishing, and seeing as how this is essentially a stripped-down version of that game with a lame/RPG quest thrown in...well, you see my score, I just don't see the fun in sitting by

the water for hours, just to catch a few fish and open the next part of the quest. | sup- pose this game’s for you if either you liked Reel Fishing or want a Game Boy title to help bore you to sleep on long car trips. Sushi

There’s good original game concepts, and thefe are bad ones. This, my friends, is ап example of the latter. River King combines two of the most methodical things you can do in a game—RPG’ ing and fishing—and mesh- es them into a bore-a-thon. There’s just noth- ing compelling about fiddling with lures and hooks 50 you can catch fish, sell them, and then гип їп the forest to kill spiders and chimps. Well, the chimps part is cool. Krai

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Developer: КСЕ Nagoya

Featured In: N/A

There are games on the Game Boy that show just how versatile it is, and there are games. that effectively demonstrate what a basically primitive piece of kit it actually is. Last month's Game of the Month (Nintendo's Wario Land II) was certainly the former...and Mystical Ninja Starring Goemon is the latter. Design-wise this is about as 8-Bit as they come. Run from room to room slapping bad guys, picking up objects and occasionally popping into a shop to replenish health or weapons. Whoah, careful. Any more excite- ment and 1 might fall off my chair. The graph- ics are tiny, fiddly and not particularly detailed, and the music is a perfect illustra- tion of why you rarely hear anyone playing on a Game Boy with the sound turned up. Опа more positive note though, the game is fairly big and there are a number of sub-games featured throughout that break up the tedium à bit. Also, some of the translation from the Japanese is hilarious. “Тһе Black Ship gang are from the Black Ship." Really? Who'd have thought that? With Goemon back at the fore- front.of people's minds you can understand why this game is here—it's just a shame that it was slapped together with such apparent. lack.of concern for whether ог not it should be an enjoyable experience. Games shouldn't

be a chore to play. John D

You're gonna need patience to get anywhere inthis vaguely,Zelda-esque adventure. The game's stingy with its health power-ups, forc- ing you to creep onto every new screen.and ауоіфепетіеѕ, not fight them. Otherwise, you'll wind up:dangerously low on health way before you near the next password point. And there's never a big payoff Гогуоигрегзеуег- ance. Every stage is a dull maze of screens after screens after screens.

The Game Boy version of Mystical Ninja might've been:a decent game. wif it came out in 1990. The game engine is archaic, with a very high difficulty curve that doesn't stem from challenging enemies or dungeons, but rather from poor control that makes it annoy- ingly difficult to get around without getting hitonfalling into a pit. The minigames are

fun, and:the music isn't bad, but what good

is that if the control stinks? John R

Mystical Ninja on the Game Boy is straightfor- ward enough. The graphics, sounds and gameplay are all average, which make it very simple but still fun. This little cart is pretty hard mainly because health recharges аге so few and far between. You get stuck on the walls a bit much, making yourself an easy targetfor most of the enemies. A Save fea- ture would've been nice, too, but then it may һауе made the game too easy. Shawn

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QUAKE” ©1996, 1997, 1998 Id Software, Inc. All Rights Reserve dway Home Entertainment Inc. under sublicense from GT Interactive Software Corp. Quake" is a registered trademark and ће 7” Id Software" name, the Q™ logo and the id™ logo are trademarks used under sublicense. MIDWAY” is a registered trademark of Midway Games Inc. GT""is a trademark and the GT logo’ is a registered trademark of GT Interactive Software Corp. Nintendo, 0

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PICKS OF THE MONTH 22222:

June 1998

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OVERALL

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Editors' Choice Award А # Consecutive Months On The Chart

Rank Number

Red eyes, achy hands, six cases' worth of empty bee...er, bev- erage cans—all were the result of 48 hours of straight Iron Fist mayhem, after the review guys got their hands on the first beta of Tekken 3. Once they got over the game's jaw-dropping graphics and beautiful cinematics, they got to work on opening up all the extra characters, hidden modes and other assorted goodies (Crispin nearly went mad trying to unlock Xiaoyu's schoolgirl outfit, only to discover it wasn't in our early version of the game). Two weeks later—when the final copy came in— they had to begin the process from scratch. It's a dirty job...

Also Jaguar,

Available 300 and CD

“TEKKEN 3" features the original arcade cast of charac- ters as well as GON the dinosaur, a popular Japanese

Tme Retease Price Time RELEASE Price Tme RELEASE PRICE Tm Release Price comic book character, Battle your way to the top using ASCII Mach 1 Steer WhIO9/97$49 Disc World 2 10/97 $46 NBAFastbreak 99 11/98 $44 _ RoadRash3D | 04/98 544 spacial moves and РО ЖЕП BIOS ASCII Grip V 04/97 $29 Duke Nukem Time Kill09/98 $42 NBAShootout98 0398 $42 Running Wild 05/98 $44 Namco (Fighting) Alpha Storm 07/98 $49 Dynasty Warriors 06/97 $46 МВА in the Zone 98 02/98 $49 Rush Hour 0597 $46 Release Date: 4/98 PSX $44 Alundra 01/98 $42 Earthworm Jim 3 0598 $46 NFL Blitz 0998 $44 бада Frontier 03/98 $44 + Apocalypse 06/08 $44 FIFA Soccer 98 1297 $44 NFLOBClub98 06/08 $44 San Francisco Rush 0398 $42 , К Armored Core 10/97 $42 Final Fantasy Tactics 01/98 $44 NHLFaceOffOB 1097 $42 Shadowmaster 03/98 542 DS GI GS ШУ teo ОА ete viewpoint rotation to reveal hidden pathways, items, Battle Sport 2 05/98 $44 Final Fantasy VII 09/97 $54 Need for Speed 3 0398 $44 Skull Monkeys 03/98 $44 ен Eo Beast Wars 1297 542 Forsaken 05/98 $44 Newman Haas Racing03/98 $42 Sony Playstation Sys 09/95 $159 ОСЕТЕ ОЕЕО. E Beyond the Beyond 09/06 $49 GEX2 0308 $42 ОН Road Challenge 06/98 $44 ^ SpecOps 05/98 $46 special abilities |5 Blades of Rage 06/98 $44 бате Shark 03/96 $42 Ogre Batlle 08/97 $50 Speed Racer 04/98 $46 басат (Вв 8 Bloody Воаг 03/98 $43 Grand Theft Ашо 04/98 $51 Other Life Azure Dreams04/98858 Star Gladiator2 11/98 546 Release Date: 4/98 PSX $44 аф Broken Sword | 04/98 $46 Hardball 6 06/08 $44 РбА Tour 98 10/97 $46 Star Trek Generations 06/98 $49 5 a Cardinal Syn 06/08 $42 Heavy Gear 04/98 $44 РХ Controller 09/95 $22 Suikoden 2 06/98 $46 н , = Castlevania 10/97 $46 Hyperblade 0498 $44 РӘХ Meg Memory Card05/96 $34 Supercross 98 0498 542 MORTAL KONBA Que озова «ano ШЕ Clayfighter 3 04/98 544 Је Moto 2 11/97 $42 РӘХ Метогу Card 0995 $24 Tactics Ogre 04/98 $46 gods fought the war between good and evil. The war Colony Wars 14/97 $39 Кіп) Field 2 11/96 $49 PSX V3 Racing Wheel12/97 $46 Тесто Super Bowl 2 07/98 546 would decide the fate of the world. Now, after the Command & Conquer03/97 $36 Klonoa 03/98 84 PaRappa the Rapper 210/98 $44 Тесто Deception 2 0408 $45 | efeat of Shao Kahn, the war is being fought again. Contra:Legacy of War 11/96 $46 Lode Runner 03/98 $44 Рас Man: Ghost Zone 05/98 $44 Theme Hospital 03/9 $44 | But this time it can only be won by mortals! Cool Boarders 2 11/97 $42 Lunar 08/98 $46 Parasite Eve 05/98 $69 Тото Raider2 11/97 $48 КАЈ (Fighting) PSX $62 N64 Covert WARS. 04/98 $44 Madden Football 98 08/97 $39 Point Blank 0498 $50 Тіре Pay99 03/98 $44 elease Date: 6/ 562 N64 $79 Crash Bandicoot 2 1197 $38 Master of Monsters 04/08 $42 Populous 3 07/98 $46 Turok Dino Hunter 2 05/08 $48 sah te : ; Crime Killer 04/98 $44 Masters of Tera Kasi 11/97 $49 Power Boat Racing 03/08 $42 WWF Warzone 07/98 542 NINJA’ Dodge deadly traps and fight vicious enemies Criticom 2 06/98 $46 Mega Man Nova 04/08 $42 Quake 06/98 546 WarGames Defcon 1 06/98 $46 in the mythic Japanese setting of Ninja! Featuring all Cyberbots 06/98 $44 Мег! Gear Solid 07/98 $46 Rally Cross 02/97 $39 Warcraft 2 08/97 $34 the action of Tomb Raider, and using the same familiar Darklight Conflict 0998 $44 Metal Jacket 03/08 $49 Rampage World Tour 10/97 $46 ^ Warhammer? Drk Omen04/98S49 interface, will make Ninja а must have title! Dead or Alive 04/98 $46 Monster Rancher 2 09/98 $46 Resident Evil2 01/98 $52 World Cup 98 05/98 $44 Eidos (Adventure) Death Trap Dungeon 03/08 $44 Myst 2: Riven 02/08 $52 Return Fire 2 07/98 $46 X-Men Child Atom 0398 $39 Release Date:8/98 PSX $44 Diablo 03/98 $46 NASCAR 98 09/97 544 RevelationsPersona 12/96 $49 Xmen Vs Str Fightr 05/98 $44 OD UST ОЕ encounter energy fields and morphing beasts. Using Albert Odyssey | 0797 $46 DragonHeart 0197 $29 Mechwarior2 0497 $36 Saturn Core System 12/95 5160 | true 360 degree exploration, scramble through city Blast Chamber 09/97 $19 DukeNukem3D _ 10/97 $44 Mega Man X4 1097 $38 Saturn/Nel Link Pack 02/97 5229 Tuins, trek through an active volcano, and escape а Bomberman 1097 $39 АРА Ѕоссег 98 12/97 $44 МВА Action'98 11/97 $46 беда Ages 11/97 $40 prison colony. Attack real-time 3-0 creatures using Burning Rangers 05/98 $46 Fighters Megamix 05/97 $49 МВА Live 98 12/97 $44 Shining Force 3 05/98 546 never before seen Weapons. Contra:Legacy of War 05/97 $19 бате Shark 03/96 542 NHL АП Star Hockey 9810/97 $46 Shining Holy Ark 07/97 $46 Activision(Adventure) Courier Crisis 01/98 $39 Grand Slam Baseball 9708/97 $29 NHLHockey 98 01/98 $46 Shining Wisdom 06% $42 Release Date: 4/98 PSX $44 CrusaderNo Remorse12/96 $29 Hexen 04/97 $19 Nascar 98 11/97 $46 Sonic R 11/97 $46 Я р Crypt Killer 04/97 $19 Ноџѕе of the Dead 04/98 $44 PGA Tour 97 12/96 $39 Steep Slope Sliders 02/98 $39 BATTLETECH" The year is 3049, and the universe is at Cyberbots 06/08 $49 Hyperblade 04/98 $49 РТО2 11/96 $49 ирег S.F. 2 Collection12/97 $38 war! You pilot the ultimate weapon of the ега, а Dark Legend 11/95 $19 Last Bronx 10/97 $46 Panzer Dragon Saga 05/98 $49 Virtua Fighter 3 06/98 $54 BattleMech. Take over an enemy planet or lose an Dark Savior 12/96 529 Madden FB98 1197 $46 Оше 1197 $44 WWE Arcade 05/96 519 | empire. Standing over 30 feet tall and weighing over a Darklight Conflict 08/97 $44 Magic Knight Rayearth04/98 $52 Racers Megamix 0498 $49 Winter Heat 98 03/08 $44 hundred tons, these walking tanks clash on battlefields Die Hard Arcade 04/07 $44 Маге! Super Heroes 10/97 $42 Rampage World Tour 12/97 $46 World Series BBall 9807/97 546 across the galaxy! Dragon Force 12/96 $46 Maximum Force 11/97 $44 Resident Evil 1097 $44 Xmen Vs Str Fightr 06/98 $46 ГАБАН NOW BOARD GAME $21 1080 Snowboarding 04/08 $54 Hexen 64 07/97 $69 Quest 64 06/98 576 Alundra Authorized 03/98 515 ‘CONSPIRACY X' In a world of dark secrets, the only Aerofghtr Assit 1197 $59 Intl Super Soccer 98 07/98 $66 На! Racing 11/98 $66 Breath of Fire3 04/98 514 certainty is nothing is what it seems. The president may Aerogauge 05/98 $54 Lamborghini Am Chall12/97 $66 Rampage World Tour 03/98 $50 Castlevania Surv Gde 10/97 $12 not be human. The sign carrying paranoid on the street АП Star Baseball 99 05/98 $66 Legend MysticalNinja 6404/98S64 Road Rash 64 1098 $66 Death Trap Dungeon 04/98 512 ranting mind control satellites may be right. | Banjo-Kazooie 06/98 $54 Legend of Zelda 09/98 $79 бап Francisco Rush 11/97 $62 Final Fantasy Tactics 01/98 $12 New Millennium (Pen/Paper Roleplaying) Biofreaks 07/98 $75 Mace: The Dark Ages 10/97 $52 Snow Board Kids 03/98 $53 Final Fantasy VII 11/97 514 Release Date: NOW RPG $21 Blast Corps 03/97 $59 Madden 64 10/97 $65 Star Fox 64 07/97 $66 Lgnd Zelda 64 Sur 680698 $14 у ч Castlevania 64 09/98 $76 Mission Impossible 0598 $72 Super Mario 64 09/96 $39 Mortal Kombat4 06/98 512 GEX: ENTER THE GECKO’ All-new 360-degree free Chopper Attack 06/98 562 Multi Racing Champ 03/98 $72 Super Mario Kat R 02/97 $39 Ogre Batlle 08/97 $12 roaming 3D gameplay. Whip cracking tail attacks, suc- Conker's Quest 0498 $56 N64 System 9/06 $159 Tetrisphere 08/07 $59 Questói 06/98 $12 tion cup paws, flying Karate kicks, and tongue lashing Cruis'n USA 12/96 539 М64 Controller Gray 10/96 $32 Turok Dinosaur Hunter 208/98576 Resident Evil2 02/98 $12 help GEX prevent Rez from taking over the country’s TV Cruis'n the World 07/98 $54 N64 Gameshark 12/97 $42 Twisted Edge Snowbrd11/98 $75 Star Fox 64 Surv Gd 11/97 512 broadcasts. Over 125 moves, 3,400 frames of fluid Diddy Kong Racing 12/97 $52 N64 Memory Cart 11/96 $19 Unreal 11/98 $76 Suikoden 02/98 $13 Mayo and “turn and talk” lip-synching. Doom 64 Absolution 06/98 $75 М64 V3 Racing Wheel12/97 $46 Virtual Chess 64 0598 $62 Tactics Ogre 04/98 $13 Duke Nukem 301197 S NBACourside 0098 $54 WWF Warzone 0798 $64 Tuck? 05/98 sro | Release Date: 8/98 N64 $69 PSX $42 Earthbound 0998 $76 МА. Blitz 0998 $69 Мг Gods 05/97 $62 Vandal Hearts Unauth 06/97 $12 FIFA Soccer'98 12/97 $65 NHL Breakaway 98 03/98 $66 ^ Wayne Gretzky 98 12/97 $62 ^ Warcraft 2: Drk Saga 06/97 $12 ‘MLB FEATURING KEN GRIFFEY JR. N64’ comes Fighters Destiny 02/98 $60 Off Road Challenge 06/98 $69 ^ World Cup 98 05/08 $60 X-Men: C of Atom 03/98 512 packed with over 1500 motion-capture animations and GEX 2 08/98 $69 Quake 03/98 $63 Yoshi's Story 64 03/98 $54 Yoshi's Story 64 03/98 $10 a Sadi Tet ХАБ; Ерот Сора, Em АЛШ ШІ specially pitches. Four modes of play, including exhibi- tion, half or full-season, Pennant race, or World Series. Nintendo(Sports) Advanced Civilization 12/94 $25 Hobbit Adventure 06/95 $29 Baldur's Gate 8/98 $45 МВА Live 98 10/97 $39 Release Date: 5/98 N64 554 Axis & Allies 11/94 $39 Knightmare Chess 05/97 $13 Daikalana 09/98 $39 NHL Hockey 98 09/97 545 P Battlespace 12/94 $26 Risk 03/96 $27 Duke Nukem Forever 06/98 $48 Populous 3 06/98 545 "MEGAMAN 64" Mega Man is back and better than ever Battleforce 2 02/98 $30 Robo Rally 01/96 $33 Dune 2000 05/98 541 Оџаке2 12/97 $44 before. Save the famous Hidden Treasure, master new Battletech 4th Ed. 12/4 $21 Samurai Blades 0696 $22 Final Fantasy VII 06/98 $39 Starcraft 03/08 $44 weapons, explore huge 3-D environments, battle Car Wars Deluxe 07/96 $21 расе Hulk 05/96 $65 Heavy Gear 11/97 $44 Starship Troopers 05/98 546 treacherous enemies, and find secret paths and devas- Colonial Diplomacy 01/95 $42 ^ Space Marine 11/94 $50 Mechcommander 07/98 $48 Star Trk Scrt Vien Fry 08/98 $48 tating secret weapons. Incorporates RPG elements Gettysburg 12/94 $15 Star Fleet Battles 11/94 $25 Myst 2: Riven 11/97 $39 Ultima Online 09/97 549 while maintaining fun game play. It's all here as a whole Grand Prix 06/96 $19 Warhammer Fantasy 10/96 $59 Nascar Racing 2 12/96 $38 _ World Сир 98 05/98 $45 ШЕ chapter in the rah Man series unfolds! apcom (Adventure: Release Date:8/98 N64 $74 Battletech Starter 11/6 $8 МТС Tempest SD 0907 $8 AD&D DM Guide 0295 $20 Macross 2 0495 $1 DoomTrooperSD 06/95 54 MTG Visions BP 02/97 52 AD&DMonstrous Manl02/95 $20 Маде 2nd Ed. 02/05 521 ‘MAGIC THE GATHERING 5TH EDITION’ This deck MTG 5th Ed ВР 03/97 $2 MTG Weatherlight BP 07/97 52 Ars Magica 4th Ed 08/95 $26 Mechwarrior 07/95 $13 contains 60 tradable game cards, randomly assorted, MTG Exodus BP 06/98 52 Monty Python Holy Gr ВР07/9653 —— Bloodshadows 02/95 $25 Robotech 04/95 $11 plus a rule book. Each player must have a deck. This MTG Fallen Empires BPO9/95 $1 Star Trek NG Hdeck Adv06/98 $2 Са! of Cthulhu 02/95 $18 Shadowrun 2nd Ed. 12/94 $20 deck may be enhanced with more cards sold in MTG Mirage BP 11/06 $2 StarTrek INGSD 07/95 57 Cyberpunk 2020 0595 $17 StarWars Revised 01/97 $25 booster packs. MTG Portal SD 03/98 $8 Star Wars SD 01/96 $5 Earthdawn 06/95 $18 Traveller Hardcover 03/97 $25 Wizards of the Coast (Card Game) MTG Stronghold BP 03/98 $2 X-Files Booster 11/96 $2 GURPS Rulebook 02/95 $20 Vampire 2nd Ed. 02/95 $24 Release Date: NOW CG $7 MTG Tempest BP 0907 $2 X-Files Starter 11/96 $9 Herc & Xena 03/98 $26 Wraith 02/95 $24 Visa, MC & Discover accepted. Checks held 4 weeks. Money Orders under $200 same as cash. COD $8. Price, release, availability, shipping times & offer Standard Priority Express Express Майто Майто not guaranteed & are subject to change at any time. Hardware may require added S&H. Within 10 days defectives repaired or replaced at our discretion. US. Mail U.S. Май Canada Тһе Work After 10 days the manufacturer's warrantee applies. All sales final. S&H calculated on a per order, per shipment, and per item basis. The "per order’ charge | pe, order Ме Eia о Ши че DUM is charged once per order placed, the "per item" charge is charged once for each item ordered and the “per shipment’ charge is charged once for each ship- | Per Shipment 51:25 5100 5500 51300 $200 5200 mant ura maka tn unn Enr pach ПС ardar ІП AN will ho allanaterd tn a 19 iceno сиһегтіпнеп tn oinmnuiter патос ctrateny nine Call for rletailc Per Item 5075 5100 5100 $200 $200 $6.00

NOTHING OUTRUNS THE LONG ARM OF THE ШИ.

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Compete for Championship Titles Win big bucks and use the dough to buy upgrades and repairs.

Revolutionary Track Editor

Create and store 30 custom tracks on a single Memory Card with Track Editor.

Death-Defying Moves Jumps, stunts, hairpin turns, and bone-crushing wipe-outs.

Furious All-Terrain Racing Sand, mud, water, gravel, and ice effect handling and speed.

Race Against a “Ghost Rider”

Compete against a ghost rider simulation of your best time.

Get a Grip Plug in a Sony Analog Controller for precise handling.

JEREMY MCGRATH

CROSS

Jeremy "Showtime"McGrath 7-Time AMA Motocross Champion

ACCLAIM”. 107 www.acclaimsports.com

Supercross 98 is a registered trademark of Acclaim Entertainment, Inc. PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment, Inc. All other trademarks are trademarks of Acclaim Entertainment, Inc. TM ® and © 1998 Acclaim Entertainment, Inc. All rights reserved.

To get the Debug Menu for this game, simply go to the Load Screen from the Main Menu. When asked for a controller pak, choose “Do Not Use Pak." Then the Password Screen will appear. Enter all Q's for your password. It will tell you that you have entered an Invalid Password. Now press the B button to exit. Go into the Options Screen and “Debug” will appear above Boca the other options! Go into ‚сөз this new option and you will be able to choose Start Map, God Mode, Weapons TUNE Suo VRE 099% and Target (the enemy can't сав aua See you).

Jonathan Farrow Regina, CA

(FREE ТҮСЕ

ALL AROUND

NOENTRY NOENTRY

| А log Up, B,

Right, Left-C, Start. You will then hear

1 пуоп nd see a new type of board called Special.

y Choose a Battle Race or Time Attack from the _

Chicago, IL

Auto Destruct ғ

This trick will give you option to receive АЦ a Debug Mode for the Weapons, toggles for game. In the middle of Debug Text, Speech Text

the game, press the Start апа Collisions! - = 4 button to pause. Now Putting the cheat overview on will give you stats of the batter.

press the following but- tons in this order: Up, Right, Left, Down, Circle, La, Ra, Ra, L1, Circle, Down, Left, Right, Up. You will hear a sound

and the words “Debug dh peg Ser А Configuration" will appear . underneath the Quit S у

Game Option. Access this Choos >

The User Cam cheat will let you. zoom in and out of the field.

Duke Nukem зр 2 Skullmonke ATH TANK GAN UM LIVES, FREE HALO

(Note: You must also have that pits tiny tanks against

the Saturn version of each other. Win each game

Quake to do this trick.) To and collect power-ups for

find a hidden game in your tanks. It’s a blast! ria ы А Duke Nukem 3D, you must ) *

first have a saved game from Quake in your Saturn memory. Now go to the Main Menu Screen in Duke Nukem 3D and you will see an extra option at the bot- tom called *Death Tank." Access this option to get a hidden multiplayer (up to six with a multitap) game

DUET TES . correct code for the lives or halo.

A free halo is your reward when you enter the correctly.

1080" Snowboarding ©

Right before a race begins, wait for the announcer to say, “1” and as soon as that number fades out on the screen, press Up for a quick start that will get you a jump ahead of the competition.

ЧАМАМ

УМЕ TE HAUNTED АИБА, PAUSED

RESUME

GameShark

Codes

N64:

JEOPARDY! Р1 Always Has $50,000 81058122C350 JEOPARDY! P2 Always Has $1,000 810581240000 SNOWBOARD KIDS 1 Гар Race do1222880000 801222880009

PS:

ARMORED CORE Tin Mechs 801a29880000 801a2af80000 801a2c680000 801a2dd80000 801a2f480000 801a30b80000 NEED FOR SPEED III Start On Lap 4 (Tournament) do11dd300000 801144300003 101100300000 801114300001 8001d83803e7

о

VARIQUS CODES

Level Skip - Pause the game, then hold down L1 + Ка + L2 + R2 and press Triangle, X, Square, Circle, Circle, Circle. Invincibility - Pause the game, then hold down L1 +

R1 and press жт Triangle, pA Triangle, X, X, мт Square, Circle. Invisibility - Pause the game, then hold down

L1 + R1 and press Square, Square, Circle, Circle, Triangle, X. All Power-ups - В) Pause the game, then hold down L2 4 R2 and press Triangle, Circle, Square, X, Triangle, X.

All Items - Pause the game, then hold down L2 4 R2 and press X, Square, Circle, Triangle, Square, Circle. ы a Р Reset Physical а

Ability - Pause !nvincibility will help you in

the game, then fights, but only lasts a short time. hold down L1 +

R1 and press X, Circle, Triangle, Square,

X, Circle.

Reset Magic Ability - Pause the game, then hold down L1 R1 and press Triangle,

Circle, X, Square, Triangle, Circle.

TAVSED

At the Pause Menu in the middle of a game, enter the codes.

The Invisibility code will make you transparent in the game.

TRIPLE PLAY '99 La+R1 at Stadium Select for Hidden Stadiums do1174900600 8011200001 TRIPLE PLAY '99 La For 3 Outs doo892b60200 3008ecb10003 TRIPLE PLAY ’99 L2 For o Outs doo892b60100 3008ecb10000

See—the Bond actors' famous mugs really are in the game.

Now, if only you could play as them in deathmatch...

Pitfall 3D

AWESOME PASSWORD CHEATS

At the Title Screen, highlight and access the “Password” Option from the Main Menu. From the Password Screen, enter any of the following codes for the results shown: GIVEMELIFE - Adds to lives to the next game launched. PLAYMOVIES - Plays all movies.

PITFALLCOMIC - Plays all

of the original comic-style cutscenes.

STEVECRANEME - Gives the player 99 lives.

2DHARRY - Causes Harry

to be displayed in 2D. ZEROGHARRY - Causes Harry to float and twist

in the game.

BIGHEADHARY - Makes Harry's head really big. STOPTALKING - Turns off in-game quips.

CREDITS - Password to

gain access to the

Credits sequence. CRANESBABY - Password to gain access to the Original Pitfall game.

On the Password Screen, enter any of the codes as shown.

With PITFALLCOMIC, you can see all of the cartoon cinemas!

Within the Original Pitfall game, you can do a variety of codes:

Ri+R2 - Toggles “Gary”

head (programmer of the 2600 version).

Ri+Circle - Toggles “Elvira” head (daughter of lead programmer).

R1+Triangle - On the screen with the crocodiles, it makes the one on the right say,

“Hi Mom!”

L1+L2 - Toggles infinite lives. Pitfall Credits: Holding the R1 button at the end of the last credit (“Thanks to families” Screen) brings you to self- congratulatory credit.

Enter STEVECRANEME to start your player with 99 lives!

Фоче + 10:00

К

Put іп CRANESBABY to get Pitfall original, and then change the graphics with the buttons!

GoldenEye 007

BOND PHOTOS (VIA GAMESHARK)

You've heard the rumors; this one has come partially true! This GameShark code reveals pictures, on the Selection Screen, of three of the four James Bond actors from the movies. Using a GameShark, create a new code called All Bonds (or any other name you like). Then enter this code:

Ao02B19B oo _ For the two spaces, enter 01 to see Roger Moore, 02 to see Timothy Dalton or 03 to see Sean Connery. Begin your game with one

of the codes on, and then begin a mul- tiplayer game. Sadly, you can't play as the Bond actors, as the programming was removed from the game.

Official

PlayStation

Magazine теккеп OF Us

e Gex: Enter the Gecko e Klonoa

ELECTRONIC " ө Official came ЕСМ? PlayStation

It's All You Need То Know

"2 | ZIFF- “DAVIS. —videogamespot

Тоу$ Gadgets Electronics Cool Places New Media

Cool stuff you could probably live without, but shouldn't

ncm a © Take Me to Your Reader

то Auıen Gonract Believe if you will, not all alien experiences are with the big-headed dudes with the almond-shaped eyes made popular by TV shows. Faces of the Visitors attempts to FAGES OF THE sort out the alien types people report through a series of short accounts. Each case details the experience and VI ITORS offers a police-type sketch of the aliens in question. The authors also rate each account from one to 10 on their > ВӘ / credibility scale. OK, so some of these guys look like Unabomber suspect sketches but it’s still a fun read.

Price Around $12 For More Information www.amazon.com © * - <

H О Waiter, There's a Fly in My Soap Finally a Glycerin-based soap that does more than just deodorize your body! That's right, the more you bathe with these wacky bars, the closer you get to releasing the plastic critter inside.

Price Around $5 each

For More Information www.rei.com Phone (425) 255-8908 Glycerin Gardens Styles may vary from soaps shown

А

© It’s Time For a Beat Down Gone are the days of disagreeing with a referee's call and not being able to do anything about it. With the Ref Bop Bag from a guy named Gordon Wren, if a ref makes а bad call you can beat the living hell out of this inflatable vinyl doll instead of a real person. Hey, it's all in the name of peace!

Price Around $13 Phone (602) 966-6034

© Star Wars Invasion Force

Looking for a new way to experience the magic of Star Wars? Check out the full line of flying model rocket kits and ready-to- fly offerings from Estes Industries. Old farts may remember the X-Wing Fighter and R2-D2 kits from their childhood, but have no fear as these new kits let you fly the Death Star, the Y-Wing Fighter, Darth Vader's Tie Fighter and the Star Destroyer. These models are launched from a reusable pad and are powered by one-shot solid rocket propellant engines (sold separately). Flight altitude can range from 200 to 600 feet after which a parachute safely returns your model to the ground ready for another flight. If you really want the full experience you can hum the Star Wars theme during liftoff!

Price From $5-50 For More Information www.hobbylinc.com Phone (800) 372-6565

I'm glad they blew up your damn planet!

е (е) Hey, | Wanna Leia... Each of the recently released Princess Leia Collection sets from Kenner gives you an important scene from the Star Wars films in action-figure form. As shown, one set includes R2-D2 and Leia, like the scene in the movie when she records her secret message for Obi Wan. Other sets include Cloud City Leia & Han, Leia & an Ewok and Coronation Luke & Leia. There are four sets total, available at toy stores now.

Price Around $12

For More Information starwars.hasbro.com/toy/

Han and Leia's first post-nuptial fight. E-mail kenner_support@hasbro.com

138

Тһе

Нпаћ

by John Ricciardi

john ricciardiGzd.com

|

Enough With The Kid Stuff, Nintendo!

"l| never forget that night back in November 1987 when | finally convinced my parents to let me get an NES. After nearly two years of having to explain to them why the ancient Intellivision just wasn't gonna cut it anymore, they finally agreed. Needless to say, | was one extremely happy camper.

While it was the Intellivision that drew me into gaming (1 never was a big 2600 fan; all the good sports games were on Intellivision), it was Nintendo and the NES that really made me an addict—a "hardcore" gamer, if that term still exists. That first Christmas, | got my hands on Zelda, SMB, Kid Icarus and a few other first-party NES games that just floored me with their brilliance. It was games like these that made me realize how amazing Nintendo was, not because they monopolized the console hard- ware market and infiltrated millions of homes with NES systems, but because of the incredible games that they, as a software pub- lisher, managed to create.

Being the poor little person that | was (| was 12 and on a salary of about $7 a week), | had to find ways to get my hands on all of the hot NES games that came out. 1 somehow talked my brother into buying me Metroid. | cleaned the house for probably а month straight to get the money for Mike Tyson's Punch-Out!! out of my mom's wallet. I took а rain check on a birthday present to get Zelda II when it finally came out in late November (my birthday's in May). This went on for years. І of course picked up quite a few third-party games as well, but nobody made 'em as good as Nintendo did.

Later when the Super NES came around it was like the same thing all over again—only this time | had a job and could afford games on my own. Nintendo continued to pump out truly amazing games on an alarmingly con- Sistent basis, and all was well. Super Mario. World, Zelda: A Link to the Past, Super Metroid, Yoshi's Island—all of these games were (and still are) at the very top of their respective genres.

EGMs John Ricciardi pauses for a photo with his idol, the legendary Shigeru Miyamoto, last fall in Japan.

Anyway, getting on to the point, these games, which were all so fantastic, appealed to me when | was 12, and they still appeal to me now. They appealed to both older and younger gamers alike, and were (and are) pretty much timeless classics that transcend beyond “target” age groups. They could easily be classified as “games for kids of all ages,” even if Nintendo marketed them toward the younger crowd in their ads (which is just what they did).

This leads to my growing concern with the Nintendo of 1998—the Nintendo that's fail- ing miserably with the N64 in Japan, where they've always dominated; the Nintendo that insists on sticking to the dated, inferior car- tridge format (don't believe the hype—two years ago it may not have been inferior, but today, with the costs of RAM and CD technology plummeting, carts are hardly a viable format, and the 64DD's current specs are already out- dated). Most impor- tantly, though, I’m concerned about the Nintendo that gave us the long- awaited sequel to

one of the best ШЕ platformers ever (Yoshi’s Island), but watered it

down and made it so annoyingly simplistic that we “older” folks couldn’t enjoy it nearly as much as its prequel. Did kids have a problem with the first Yoshi? No. Would they have enjoyed Yoshi's Story as much if it were larger, more challenging, and had more depth to its gameplay? Of course they would.

Yoshi's Story is a very isolated “incident,” so don't get the wrong idea here. Nintendo Still pumps out amazing games, and I still have enormous faith in the company to pro- duce this industry's hottest titles. But Yoshi was definitely a wake-up call to us old- schoolers who have become complacent in our adoration of the Big N (after all, like I said, it was Nintendo that really got me into gaming), and I’m not about to sit by and watch all of my beloved game franchises head downhill because the only people in Japan that'll buy N64 games are 8-year-olds.

Whatever you do, don't forget about us, Nintendo.

йом»

ZIFF-DAVIS INC. CHAIRMIAN AND CEO Eric Hippeau

Chief Financial Officer President, ZD Publishing

President, ZD Market Intelligence

President, ZD Comdex and Forums

President, ZD Brand and Market Services

President, ZD Internet Productions

President, ZD Education President, ZD Television

Senior Vice President, Human Resources

Senior Vice President, Planning and Development

Vice President, Information Services

Vice President, General Counsel and Secretary

Vice President, Controller

Vice President, Human Resources, Operations

Treasurer

CORPORATE SALES Executive Vice President

ZD MEDIA NETWORK Executive Director

Executive Director Managing Director ZD BRAND & MARKET SERVICES Vice President,

ZD Brand Marketing

Vice President, Client Marketing

Vice President, Corporate Research

Vice President, ZD Brand Management

Vice President, Corporate Relations

Timothy O'Brien Claude P. Sheer Bob Brown

Jason Chudnofsky Terri Holbrooke Dan Rosensweig

William Rosenthal Larry W. Wangberg

Rayna Brown

Daryl В. Otte

Steve Gladyszewski J. Malcolm Morris

Mark Moyer Tracy Nadi

Thomas L. Wright Joe Gillespie

Jeff Bruce

Scott Murphy

Rita Burke

Brooke Correll Michael Perkowski Elda Vale

Herb Stern

Gregory Jarboe

20 Publishing

President

Executive Vice President Executive Vice President Executive Vice President Executive Vice President Executive Vice President Executive Vice President Senior Vice President Vice President

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Vice President

Vice President

Executive Director, Licensing

Director, Benchmark Operations

Director, 20 Labs

Ziff-Davis Inc., A SOFTBANK Company

Claude P. Sheer Don Byrnes

Chris Dobbrow Jack Dolce

Al DiGuido Thomas McGrade Michael J. Miller Nancy Newman Bob Bader

John Dodge Kathleen Goodwin Roger Herrmann Jonathan Lane Eric Lundquist Bill Масһгопе Jim Manning Charles Mast James F. Ramaley Paul Somerson Mark Van Name Sam Whitmore

Gertrud Borchardt Bill Catchings

Lauren Black

« 2 277. IU T IZE

CALL)1-900-PRE-VIEW) FOR

THE LATES Tg СРЕ 11 (00 вх / А"! Е

900 71244494 Norman Quinn, IL е Mark Kruger, SC е Егіс Blackwell, ІМ e Peter Мана, IL Dean Lay, PA Justin Johnson, KY е Elihaj Oguma, HI Dan Rossman, NJ *

David Drucker, SC * Jonathon Huggins, OK Jerred Hunsicker, е Patrick Quinn, IL ¢ Fred Hard, MA * Cameron Crump, NY John Sanders, ТМ Tory Lee, СА е Jon Randolf, MO Joseph Watley, OH * Chris Martorina, NJ

New ЇЇ! pa O SIs,

Winning is really fun! To play, just enter our contest area and answer a series of cool & easy video game trivia questions!

HERES THE STOFF

CAMINE EGM? m... A

=—/MONTALY,

(2) Listen to Quartermann Gossip Before It's in ЕБІМ/ Сез Call and Record Your Own Reviews & Tricks! у (о) Get те Latest ЕСІМ? Tricks, Codes & Strategy! у WES

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You know, sometimes it's really hard writing this Next Month col- umn because there's a surprise or two coming up that we want to tell you about now, but just can't quite yet. We do think you'll be pleased.

But, of course, there are plenty of things we can tell you about such as our big E? show preview that

Was Metal Gear tops at the Tokyo Game Show?

Next month, OPM takes SCEA's Gran Turismo for a comprehensive test drive to see if it really is the most realistic driving sim ever. Plus, find out how this much- anticipated title stacks up against the competition as we divulge PlayStation's heralded 10 Greatest Racing Games.

"АП editorial content subject to change.

Nintendo isn't known gei 0 I for its sports sims,

J so it'll be interesting to see how NBA Courtside fares.

Or did Parasite Eve infect the hearts of RPG fans?

will reveal some early tidbits about the biggest gaming event of the year. Aside from surprises and pre-show coverage, you can look forward to an updated preview of Banjo-Kazooie, and reviews of NBA Courtside, Forsaken, Mega Man Legends, Shining Force ІІІ and the long-awaited Burning Rangers.

June 1998

Mega Man takes his 2D look to the third dimension with Mega Man Legends. We'll make sure you won't miss a secret or lose to a Boss.

We loaded up the fishin' boat and went all the way to the Tokyo Game Show to get some trigger time on Metal Gear Solid and Parasite Eve. Look for huge, hands- on previews of these hot titles plus part two of our Tekken 3 strategy guide. And oh ya, lots of cheeky humor all in the next issue of OPM!

ELECTRONIC

(Су 4

IMIM

Burning Rangers is one of the last Saturn games, but is

it any good?

E' is such a big show, it only makes sense to do some pre-show coverage, right? Well, that's what we're gonna do.

No more good Saturn games? You haven't played the action/ RPG epic Panzer Dragoon Saga— we'll have a total walk-through.

While folks may tell you to go outside and enjoy the sun, we've got something better!

How about 3D action games? From Nintendo's Banjo-Kazooie, to Capcom's Mega Man Legends and also Sega's Panzer Dragoon Saga, we'll have complete strategies to help you blow these games out.

OPM checks under the hood of Gran Turismo, $СЕА% hyper-realistic new racer.

——JMONLHLVA4 July 1998

It might Бе, it could be...Banjo- Kazooie! EGM? will have the first strategy guide on this eagerly awaited 3D adventure.

The 3D train doesn't stop there: Check out other big-name titles such as Eidos' 3D exploration title Deathtrap Dungeon (with tons of secrets) and Sony’s fighting game Cardinal SYN (with tons of hidden characters). We've also got 2D shooter Einhánder and 3D shooter Forsaken on the hibachi! Yum!

ЕВЕ INDEX

ЕСЕСТКОМСК CAM WGI AMON mH DY

AE AET 5, 52-53, 96-97, 128-29 www.acclaimnation.com

ASCII Entertainment ......................... 85 www.asciient.com

BREISOflWare алое res 143 www.bresoftware.com

(CAPCOM шке ЭБ есе д 66-67, 148 WWW.capcom.com

Chips;& Bis? 7... МКТИ cr и 123 www.cdmag.com/chips.html

Crystal Пупатісв............................ 51 www.crystald.com

Eidos. .

sinteractive.com Electronic ВИЗ ouis s eis ewe Ае 46-47, 92-93 www.EA.com

NOW!

r) : Then dea Ragin шере, > 1] y Official 2 one PlayStation

All-Strategy Special Issue!

Game Express. www.gexpress.com GT Interactive Ent. . www.gtinteractive.com Interact Accessories

www.gameshark.com 1 tof Interplay Productions....... 18-19, 29, 102-03, 124-25 Г s 1] v. \ www.interplay.com > [ ) >. TEE pesce CROIRE RIDERE EID UOS 27,69 1

|

www.jaleco.com Japan Video Games .........................

www.midway.com Milk Processor's Promotion Board. www.whymilk.com Namco ..

www.namco.com

SPECIAL SECTION: АП the Latest N64 Tricks & Tips NINTENDO DOES NOT ENDORSE, SPONSOR, NOR OTHERWISE AUTHORIZE THIS MAGAZINE!

www.oceangames.com Prima РиМі5һіпр............................ 63 www.primagames.com

Reality Quest's анына ауылы. йаа ЈЕ 79 www.theglove.com Rocket Game Products . .

find one for sure at

WWW.sony.com Мо и Праве на неона ВО ВИ 7

www.tecmo.co.jp 1 НОС а мерна 35, 83 Kmart, Wal Mart, www.thq.com H 2 Му ETE ТИТА 41, 89 Electronics Boutique, www.dreamsquare.co.jp.

Westwood $їшйїо$........................... n Waldenbooks, Target,

www.westwood.com Working Designs

Borders, Crown Books, * Quest 64 Rampage: World Tour е World Cup 98

1080° Snowboarding NBA Courtside e Cruis'n World Flying Dragon B arnes & М obl e

www.zdtv.com

Crusin' World (US) US N64 Titles Grandturismo US PlayStation Titles

АН Star Baseball'99 Apocalypse

: 5 еі И У Alien Resurrection NYC area Inquires call: Banjo Kazooie білет è Bass Master TE Y Y Bio FREAKS xu ~ Cardinal Syn Crusin' World m PUR Constructor Deadly Arts у і Grandsteam Saga Mission Impossible 7 Heart ої Darkness 136-04 Northern Boulevard, Flushing, NY 11354 Tel. 718-321-8747

r "3 Hot Shots Golf [UR - Медатап Моуа General info а:@хрге$$.сот enge ч Motoracer 2 5 64 5 i ki Mortal: Kombat‘ orders: order@gexpress.com 7 Tw Populous === = =

Import №64 Titles E Mim Art of Fighting Twin ~ wiglante 9. Bomberman Hero ^ 3 X-Men vs Street Fighter F Zero 64 U.S. Saturn Titles Hybrid Heaven Burning Rangers Kirby's Air Ride House of Dead Legend of Zelda . Magic Knight RayEarth x 2 Import PlayStation ЕШ Panzer Dragoon Saga 4 Titles : Shining Force 3 Advanced VG2 Brave Frencer Choro Q Marin Crisis City Evangelion: Steel Girlfriend Final Fantasy 5 3 3 King of Fighters ‘97 (KYO) Import Saturn Titles 7 ps Macross: VF-X2

Dracula X 1 + Master of Monsters Kids Dungeons & Dragons Coll. Metal Gear Solid

King of Fighters ‘97 Ў \ у Pocket Fi Д ighter 1 Phantasy Star Collection 2 R-type 4 б More Game Music av. Sakura Wars 2 $ Е Super Adventure Rockman FF VII 4 CD soundtrack

Shining Force Ill - Senario 3 [cesse : у ! Ultraman 3 King of Fighters 97 Tpundertores:s: Evangelion: Steel Girlfriend FF Tactics 2 CD soundtrack FF МІЗ CD soundtrack

‘Vampire Savior E Soundtrack Available Chronotrigger 3 CD soundtrack

|

ddr M

New Location!

Action Figures and OVER 2500 TITLES IN STOCK, LOWEST PRICES WEB SITE: www.gexpress.com Model Kits Still Available.

Direct all Inquires & Payments to the Fax. 212-290-0432 Showrooms:167 Glen Cove Rd., Carle Place, NY 11514 Tel. 516-248-4911 : 163-18 Jamaica Ave., Queens, NY 11432 Tel. 718-739-5045 : 534 86th St., Brooklyn, NY 11209 Tel. 718-833-0598 2537 Decatur Ave., Bronx, NY 10458 Tel. 718-295-4886 32-59 Steinway SL, Astoria, МУ. 11103 Tel. 718-728- 1464 Rockaway Pkwy., Brooklyn, МҮ 11236

Price and availabilty are subject to ithout notice. We accept а! major credi d C.O.D. iness days for shipping when paying by per detective items with thesame title. Games Express Inc. is not responsible for misprint. NY residents add 8.25% sales tax to your order. АП tradenames/tradem: their respective

ick. АН o final, we will only repla

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Tuxedo Mask 11" Dolls $29.99 ea.

Action Figures v.1-7 as low as $7.50 and up. Call for Availability. F.F. VII H.G. Keychains 14 Characters, 3" Tall; $9.99 for a set of 2

F.F. VII 6 pc. Reg Keychain Set $19.99 ea. shown below Е а Е.Е. VII Posters: all 7 char. avail. 1st $7.00; еа. addtl. $5.00 ea.; COMO SUN 5 Ee ы АЛ 1% ж RR AT "ài ЕЕ. VII International Post Card Book (30 Cards, 2 Stickers) $24.99 р Ч Ма ш шш ш шш

E m Posters: 1st $7.00; ea. addtl. $5.00 ea. Й $29.99 Action Figures Petite Figures v.1-9 $19.99 ea. ra 6 Piece Collectors Set Music CDs $19.99 ea. AS RRA % T Cloud, Aerith, Barette, Tifa, SSailormooniPower-Belt$24.99 w/6 discal | w we we ws ЕН ми ме us жа ти Frog, Chocobo l'Cfilbifagon Make-up Compact $24.99 ф || 5 ij IT gu a | ^ E ^ a Й Rh mn mn mmn ma mum

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Price Drastically Reduced! **while supplies last 12

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episodes 17,18,19 episodes 20,21,22

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Action Figures (shown below) $19.99 + up. Eva-01 Berserker, Eva-04 Silver, 3rd Angel & 14th Angel Model Kits are available.

Cyclops vs. Bison

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ge = Rogue vs. Zanglet Juggernaut vs. Chunli

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$5.00 ОҒҒ

Return this coupon with your next mail order (not valid on phone or online orders)

and receive $5.00 OFF your purchase. Please list alternatives when ordering by

mail. Not valid with any other offers, Sales or Specials. This coupon is valid through І

6/30/98. No copies accepted. If we can't fill your order within 30 days, we will [КШ your order, payment, and this coupon to you. EMG

Send us your old games/systems

Receive a check back or purchase other titles of your choice - Prices in this ad good thru May 31, 1998 New Games Available for PlayStation and Nintendo 64 - Call for latest titles and items not listed below ое 0 оа #0 То Buy Games To Sell Games/Systems

DARK FORCES. 29951400 2995/1200 DARKUGHTCONFUCT 19881000 ELT DAMGTAERS 24951009 34581400 1. On a full sized piece of paper, write your name, 1. On a full sized piece of paper, write your name, complete address, phone number UM bro Ато) complete address, phone number and a lst of all and a list of all ће games/systems with the buy back prices you are selling. DEATH RAP DUNGEON 3950000. 39951800 the games you would like to order. To speed 2.lfyou would like to purchase games with the money or credit received, list the titles И КЕ Бүт processing of your order, list an alternative foreach yOu would like to order on the same piece of paper. err. MEM ВЮ tile you are ordering. 3. Pack your games, all paperwork and any coupons in а box. Send the box to ће 2. Calculate the toal lor he games you wish toes below by UPS or registered ml. Be sure o include һе Dept # on he outside of your package. Packages not addressed to the Dept # below or receive feed handing charges ($2.0) ater the dale isted below wil be issued our current catalog prices. Alaska, Hawaii, PR, APO, FPO, PO Boxes add 4. You will normally receive your check within 7-12 business days after we receive

DIABLO 38980000 25620 DEHARDTALOGY 35991400 2495/1000

$5.00). California residents add 7.75% sales tax, YOU" Package.

3. Allow an additional 21 days for personal checks Send your Games/Systems/Orders to:

DISCWORLD КО КАНЧ DISCWORLD HSE 192580 DISRUPTOR 249611200 Er] Doom EE WORLDCUPGOLF 2998/1400

to clear- send money order for fastest processing.

Allow 40 days to receive orders placed with money BRE Software

orders and 60 days to receive orders placed with Dept. EM6

personal checks. 352 W. Bedford Ave, Suite 104 Fresno, СА 93711

DRAGONBALLGT 39952000 WORMS 2998/1400 4. Send your order to the address to the right. comin ваја зто

00 DRAGONHEAAT 29951200 WRECKING CREW | 28991400

DUKE NUKEM 34551500 WWFARCADEGAME 24551200 DYNASTY WARRIORS 34991500 WWF IN YOUR HOUSE 29581400

SURVIVAL GUIDE YOLUME FWO

EARTHWORM JM 3 XCOM 1995800 сокова, Db olo 6 [^L]

BRE Software

Credit Card Orders: (209) 432-2684 24 Hour FAXBACK Information System: (209) 432-2644 E-Mail: info 9 bresoftware.com

vs WAR HAMMER WARHAMMER 2 WARCRAFT II WARGAME WARGODS WCW NITRO. мому WORLD WILD 9S WILD ARMS STRATEGY GUIDE WING COMMANDER 3 WING COMMANDER 4 WIPEQUT WIPEOUT XL

MARVEL SUP. HEROES 3495/1500 REBOOT MASS DESTRUCTION 29951200 REBELASSAULTII MASTERS TERASKASI 34991600 RED ASPHAULT MAXIMUM FORCE 2941400 REEL FISHING MOK 34581500 RELOADED 2951400 MECHWARRIOR2 34951400 RESIDENT EVIL 29941200 MEGAMAN 39951500 STRATEGY GUIDE 995200 MEGAMANNEO 38951800 DIRECTORSCUT 29951200 MEGAMAN X4 39951500 RESIDENTEVIL2 39952000 MICROMACHINES 24951400 STRATEGYGUIDE 995200 MKMYTHOLOGIES 34951600 RETURN FIRE 24551000 MKTRILOGY 2995/1400 RIDGE RACER. 1995800 MLB 24951000 RIDGE RACER REV. 2995/1400 MLB 9 34554800 RISK 34951600 34951400 RIVEN 78581400 ROAD RASH 19991000 ROAD RASH 3D 2885/1400 ROM. 3KINGDOMS 4 24581200 RUNNING WILD 39951500 RUSH HOUR. 24951200 34551400 SAGAFRONTIEA 34951600 SAMURAI SHODOWN S3 29551400 3495/1400 SAN FRANCISCO RUSH 34951400 3495/1400 SENTIENT 24951200 34581400 SHADOWMASTERS 3495/1800 31951400 SHIPWRECKERS | 2499/1200 29951200 SIMCITY 2000 39991500 24951200 SKELETON WARRIOR 1995800 29591400 SKULLMONKEYS —— 2995140 39991800 SLAYER 34951400 2995/1400 SOUL BLADE 29941400 19951000 STRATEGY GUIDE 995200 3495/1500 SOVIET STRIKE 24991200 24951200 SPACE JAM 24951200 24581400 SPAWN 29951400 31951500 ‘STRATEGYGUIDE 995200 19951000 SPIDER 24991200 19951000 SPIRITMASTER 32951600 d

Ма meem ЖШ SATURN

25748 BRE nen GAMES

Send us your old

31951600 29951400 2995140 39651800

PlayStation

We Sell Used [We Ви Д 2xTREME E SD BASEBALL

MONOPOLY MONSTER RANCHER MORTAL KOMBAT3 MOTO RACER MOTOR TOONG P. MYST

NAGANO OLYMPICS NAMCO MUSEUM VOLUME 1

VOLUME 2

VOLUME 3

VOLUME 4

VOLUME 5

NANOTEK WARRIOR. NASCAR RACING NASCAR RAGING 98 NBA FAST BREAK NBA HANGTIME

NBA IN THE ZONE 98 NBA JAM EXTREME NBA LVE 98

NBA SHOOTOUT $ NCAA FOOTBALL $6 NCAA GAMEBRKR 38 МЕСНОСОМЕ.

NEED FOR SPEED. NEED FOR SPEED 2 NEED SPEED V-RALLY NEED FOR SPEEDS. NEWMANN HAAS РАС, NFLGAMEDAY мисе. NHLBREAKAWAY 98 NHL FACEOFF 98 NHLPOWERPLAY 98 NIGHTMARE CREAT. NORSE BY NORSEWST NUCLEAR STRIKE ‘ODDWORLD

‘OFF WORLD INTER, OGRE BATTLE ‘OLYMPIC SUM. GAMES

39952000 3495/1400 39952000 14950200 34951600

BSA O EINHANDLER. 39952000 XMEN CHILDREN ATOM 31951500 ELEMENTAL GEAR BOLTA 9916 00 XMEN VS ST FIGHTER 39952000 EPIDEMIC 19951000 ХЕЛОШ$30 1955800. ESPN EXTREME GAMES 29557400 YOUNGBLOOD 3499/1400

Ба Аи САЕН

AUENTRLOGY ‘ALLSTAR BASEBALL 97 1925740 ALLIED GENERAL

ALONE IN THE DARK

ALUNORA

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APOCALYPSE

ARCADES GREAT #1

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AREASI

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EXODUS. 3495/1600 EXTREME PINBALL 19951000 FANTASTIC FOUR 24951200 FELONY 11:78. 29951400 FIFASOCCER96 19981000 FFASOCCERS] 29951400 FIFA WORLD CUP 98 FIGHTING FORCE FINAL DOOM

ATARICOLLECT. #1 AUTO DESTRUCT ‘AZURE DREAMS. BASEBALL 99 FINAL FANTASY Vil BASS MASTERS CLASS. 39951800 SURVIVAL GUIDE BATMANA ROBIN 2999/1500 OFFICIAL GUIDE BATMAN FOREVER 24951200 FINAL FANTASY BATTLEARENATOSH2 24951200 TACTICS

BATTLE ARENA TOSH3 29951500 OFFICIAL GUIDE ВАТПЕЗРОЯТ 29951400 FORMULA 1 BATILESTATIONS 2998/1400 FORMULA 1 CHAMP ED. BEASTWARS 28981400 FORSAKEN BEYOND THE BEYOND 2995/1400

BIGBASSWRLDCHMP. 3995/1800 BLASTO. 34951800 BLAZING DRAGONS 2495/1200 BLOODY ROAR 345800 BOGEY DEAD. 29951400 BRAHMAFORCE 24951200 BRAVO AIR RACE ‘BREATH OF FIRES BROKEN HELIX BROKEN SWORD BUBBLE BOBBLE BUBSY 30 BUGRIDERS BUSHIDO BLADE BUSTA MOVE 2 BUSTER BROS COL CAESARS PALACE CARDINAL SYN ‘CARNAGE HEART CAROM SHOT.

CART WORLD SERIES CASTLEVANIA CHESSMASTER CHRONICLES

OF THE SWORD CITY OF LOST CHILD. CLAYFIGHTER EXT. CLOCK TOWER GODE NAME: TENKA COLONY WARS COMMAND &CONQUER REDALERT CONSTRUCTOR CONTRA LEGACY WAR COOLBOARDERS. COOLBOARDERS 2 COURIER CRISIS COVERT WARS CRASH BANDICOOT, CRASH BANDICOOT 2 CRIME KILLER. CRITCALOEPTH | 3499/1500 CROC 3495/1500 CROW CITY OF ANGELS 22951500 CRYPT KILLER 2495/1200 D 23551200

No Boxes? No Instructions? No Problem!!!

ann We are now buying Genesis, Super Nintendo, PlayStation and Saturn games without boxes or instructions. The

39951600 34991400 29951500 39951800 125820 12955300

39950000

12955800 1995/1000 29951400 34951400 34951500 2395/1400 34951600 34951500 34951500 3495/1400 24581200 39951600 39991800 3498/1400 39952000 39951800 32951400 34851400 3495/1400 29951400 34851600 29951400 32951400 2095400 29951200 24991200 24581200 34991600

3995800 3455/16 00 1995000 34981600 31951600 39951800 КОШ 19951000 19951000 1995/1000 34551600 LEAGUE OF PAN 19951000 LEGACYOFKAIN 29951400 LETHAL ENFORCER 182 29951200 LOADED 19951000 LODE RUNNER 3495/1600 MACHINE HEAD 1995800 MACHINE HUNTER 1995800 MADDEN 98 29951200 MAGIC CARPET 29951200 MAGIC GATHERING 385/1400 MARCHMADNESS 79951200

SURVIVAL GUIDE VOLUME THR

We Sell Used | We Buy 49.95/24.00 49.95/24.00 44.95/22.00 49.95/28.00 44.95/22.00 44952200 34.95/16.00 49.95/28.00 49.95/24.00 34951600 44.95/22.00 44.95/22 00 44.95/20.00 34.95/16.00 49.95/22.00 44.95/22 00 49.95/26.00 54952400 34554600 449512000 49.95/28.00 39.95/20.00 44952200 34554500 44952200 34.95/18.00 49.95/28.00 44952200 34.95/16.00 44.95/20.00 54.95/24.00 44.95/20.00 49.95/26.00 34.95/15.00 54.95/24.00 49.95/24.00 44952200 44952200 44952000 44952000 54.95/26.00 54.95/26.00 49.95/24.00

1080 SNOWBOARDING AERO GAUGE AEROFIGHTERS ASSAULT ALL STAR BASEBALL 99 BOMBERMAN 64

CLAY FIGHTER 63 1/3 CRUISIN USA

DEADLY ARTS

DIDDY KONG RACING DOOM 64

DUKE NUKEM EXTREME 6

F1 POLE POSITION

FIFA SOCCER 64.

FIFA WORLD CUP 98 FIGHTER'S DESTINY FORSAKEN

GOLDEN EYE 007 HEXEN INTLSUPERSTAR SOCCER KEN GRIFFEY JR BASEBALL KILLER INSTINCT GOLD LAMBORGHINI 64

MACE THE DARK AGE MADDEN 64

MARIO KART 64

MIKE PIAZZA'S STRIKE ZONE MK MYTHOLOGIES SUB ZERO MK TRILOGY

MULTI RACING CHAMP MYSTICAL NINJA

NAGANO OLYMPICS

NBA COURTSIDE

NBA HANGTIME

NBA INTHE ZONE 98

NBA POWER FORWARD NFL Q-BACK CLUB 98

NHL BREAKAWAY 98 OLYMPIC HOCKEY 98 PILOTWINGS 64

QUAKE

QUEST 64

RAMPAGE WORLD TOUR

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2495/1000 STREET RACER 3481400 STRIKE POINT 29941000 SUIKODEN, 29581000 SUPER PUZZLE FIGHT. 24581000 SWAGMAN 31951400 SWIV 2991200 SYNDICATE WARS 31951400 TACTICS OGRE 3458140 TAIL OF THE SUN 19957.00 TECMO STACKERS 39581500 TECMO SUPER BOWL 78581200 TECMO WORLD GOLF ONE 3495/1400 TECMO DECEPTION OVERBLOOD. 29551200 ТЕККЕН PACMAN GHOST ZONE ЗА 95/1400 TEKKEN 2 PANDEMONIUM ^ 2495/1000 TEKKENS PANDEMONIUM2 29951200 TEMPEST X PANZER GENERAL 29951200 TEN PIN ALLEY PARAPPATHERAPPA 29551200 TENNIS ARENA PEAK PERFORMANCE 2495/1000 TEST DRIVE 4 PERFECTWEAPON 1995800 TEST DRIVE OFF ROAD PERSONA 29351000 TETRIS PLUS PGATOURGOLFSS 24951000 THE FINAL ROUND PGATOURGOLFS7 29951000 THEME HOSPITAL PGATOURGOLF'88 29591600 THEME PARK PITFALL 3D 39552000 THUNDER ТАСК RALLY POINT BLANK WIGUN 44952200 TIGERSHARK POPULOUS 3 38952000 TIME CRISIS WGUN PORSCHE CHALLENGE 29951400 TNN HARDCORE 4X 4 POWER MOVE WREST. 2995/1400 TOBALNO. 1 POWER RANGERS ZEO 24551200 TOKYO HWY BATTLE POWER SLAVE 24581200 TOMB RAIDER POWERSOCCER? 3495600 STRATEGY GUIDE ‘POWERBOAT RACING 3488/1800 TOMBRAIDER2 PRIMAL RAGE 19951000 STRATEGY GUIDE PRO PINBALL 24581200 TREASURES OF DEEP PSYCHIC DETECTIVE 24951200 TRIPLE PLAY 98 24581200 TRIPLE PLAY 99 2995/1400 TRUE PINBALL 39952000 TWISTED МЕТА. 29581400 TWSTEDMETAL2 28581400 VANDAL HEARTS 34551500 VIGILANTES 39581800 VIVID RACING 2995/1400 VIRTUAL POOL 3458140 VMX RACING 1895800 VR GOLF 97

39951500 24951200 24951200 24581200 39952000 29851200 22951200 19991000 991400 32991500 24:991000 2995/1400 3952000 24951000 29951200 29351200 34951400 1898120 34951400 29351200 34551600 29951200 24951200 1995800 49552500 34951400 2495/1200 2495/1200

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New Accessories

29351400 44952400 29951400 2095/1500 2995/1500 29951400 29951400 34991500 20951400 29951400 39952000 34951600 29951400 31951600 2357400 3495/1400 34991400

systems

"loin bata posso

Genesis Super Nintendo Saum Sony PlayStation (Price based on styie/seriai number) Ов зу (МАСАЛУ jacks) Serial #U510000X, U60000, 500000 $20 Serial #UTX0000%, UBJ00000, ВКХ sio New Sye (no RCA AV jacks) 570 The serial number сал be found on the bottom ol your PlayStation. Iyou have any questions about the serial number or how much you wil receive for your PlayStation, please сай BEFORE sending your system. Nintendo 64 Systems must include 1 Original Convoi Pad, AC Adapter and AVIRE Cable. Genesis systems must include (CD connector cover. Additional controler also purchased. Detective systems ий bo returned at your ‘expense ($10.00 minimum). 5800нй be deducted for each missing or detctve controler, AC adapter or AVIRF саће.

32 $15 E]

29951400 2995/1400 34581500 3495/1400 24951000 31951600 349511400 39991800 34951600 (859400 24551200 31951600 29951400 31951600 19951000 23991500 34951600

Py PlayStation

Sony Memory Card

Pelican Memory Card Pelican 32 Meg Memory Card Sony Control Pad

Pelican Control Pad Controller Extension Cable Third Party Link Cable

Third Party S-Video Cable Third Party RF Cable Replacement AC Power Cord PlayStation Game Shark

24951200 24951000 31951600 29941200

1995800 22951000 29581200 31991600 31951600 34551500 34551500 2995/1200

Strategy Guides and Hint Books

PlayStation Survival Guide Vol. 3 $14.95 Includes: Bushido Blade, Clock Tower, Crash Bandicoot 2, Madden S6, NFL Gameday 98, Оббо, PaRappa the Rappa, Resident Ev 2, Time Crisis, Tomb Raider 2 pus Tips 8 Tricks for 89 games.

PSYCHIC FORCE PUNKY SKUNK QUAKE

RAGE RACER RALLY CROSS: RAMPAGE WORLD ТА. RASCAL

RAY STORM

RAY TRACERS RAYMAN

following are prices for cartridge/disc only.

Nintendo 8 bit (cartridge опу)" Game Boy (cartridge only) Game Gear (cartridge only)

Genesis (cartridge only)

$1.00 $2.00 $1.00 $1.00

Castlevania Survival Guide Final Fantasy VII Survival Guide N64 Survival Guide.

$12.95 $14.95 $14.95

Includes: Cruisin! USA, Kiler Instinct, Мало Kart 64, Mortal Kombat Тору, Piotwings 64, Shadows of the Empire, Star Fox 64, Super Мало 64, Turok, Wave Race 64, Wayne Gretzky Hockey

N64 Survival Guide Vol. 2

$14.95

ROBOTRON 64

SAN FRANCISCO RUSH SNOWBOARD KIDS

STAR FOX 64 (NO RUMBLE PAK) STAR FOX 64W/RUMBLE PAK STAR WARS SHADOWS OF EMP.

34.95/16.00 49.95/22.00 39.95/20.00 34.95/15.00 44.95/20.00 34.95/18.00

Nintendo Rumble Pak Quake Pak (2 Rumble Settings)

Quake Pak Super (2 Rumble Set, 4X Memory Card)

18.95 14.95 29.95

SUPER MARIO 64 SUPERMAN 64

34951600

Indudes: Bomberman 64, Diddy Kong Racing, Fighters Destiny, Golden Eye 007, Mischiet Makers, Madden 49.95/26.00

Super Nintendo (cartridge only) 5400 256K Memory Card (Standard) 1295 улса ns, NFL О Back Cub 58 San Francisco Rush, Wayne Geta Hockey 28

Saturn (disc only) PlayStation (disc only)

Nintendo 64 (cartridge only)

* All Nintendo 8 bit games except Super Mario, Duck Hunt, Gyromite,

$2.00 $5.00 $12.00

Hogan's Alley and other zapper gun or power pad games,

The above prices do not apply lo demo discs, special offerfimited packaged games (Virtua Fighter Remix, etc.) and games that were included with systems, Miscellaneous/extra PlayStation boxes and

ur Genesis,

instructions will be purchased for $.50 each. Send

Super Nintendo, Saturn and PlayStation games without boxes or

instructions to the address above,

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Yoshi's Story Survival Guide

$12.95

Tels you where ALL the melons are. Complete walkthrough and strategies lor every stago. Dotalod maps

forthe entre

Final Fantasy Tactics Official

Tomb Raider 2 Official Strategy Guide

Resident Eri 2 Official Strategy Guide uide

Call for more Guides/Hint Books

Ask about used Guides/Hint Books

show you where important objects аг. For beginners and advanced players ава.

$12.95 $9.95 $14.95

The above strategy guidesfhint books are BRAND NEW factory fresh.

www.bresoftware.com

TETRISPHERE

TOP GEAR RALLY

TUROK DINO HUNTER WAVE RACE 64

WAYNE GRETZKY HOCKEY WAYNE GRETZKY '98 WCW VS. NWO

WHEELOF FORTUNE YOSHI'S STORY

39.95/20.00 44,95)22.00 349811600 34:95/16.00 34.95/16.00 39.95/20,00 49.95/24.00 44952200 49.95/24.00

1 Meg Memory Card (4X) 5 Meg Memory Card (20X) Nintendo Control Pad Pelican Control Pad Controller Extension Cable Third Party RF Cable Nintendo 64 Game Shark

19.95 34.95 26.95 17.95

9.95 14.95 44.95

Call for Items Not Listed

FREE 56K Modem Drawing Monthly

Budget Priced Games

Tiles PALICS are newer and тау or may not be avaiable, pease cal for aval, AN games mustinclude box jewel case, instructions, end алу hint books/maps that were included with he game, We wil deduct $2.00 foreach Nb cartidge without a cardboard insert $5.0 for broken Satu plasie boxes and $1.00 for broken CD jewel cases. Games without box, instructions, etc will be returned at your expense ($5.00 minimum). Cartridgesldiscs not in resellable condition ог with evidence of rental store stickers wil be returned at your expense ($5.00 minimum). All games are Used, include a 90 DAY WARRANTY and are subject to availablity. We reserve the right to refuse any sale or purchase. Allow 40 days to receive orders placed with money orders and 60 days to receive orders placed with personal checks. No refunds or exchanges on gamesisystems. For shipping, add 58.00 for the first 192 games and $1.00 for each ав опа. Аазка/НанаіРАІАРОЈРО Boxes 80450. Сай. Res add 7.75% tax. We do not ship outside ofthe US. Prices are for mail order only and based on 1 сору per ile, to buy or sellin quant contact our wholesale dept. Limit ol 1 дате СО per tile accepted without proof of purchase. If we do not receive your package by 6/30/98 or your game tiles are not listed in this ad, you will be paid from our current catalog. To receive prices in this ad you must include the ‘Dept. from this ad on the OUTSIDE of your package. If you are unclear about any of our policies, procedures or prices, please call. indv! tes are кабетай ol he spect строе. Рау5а and te Patton go are radenars ol Sony Compter Entertainment n. aga Satur s a registered trademark ol Sega of Amarica, с. Super Nando, Niardo 6 and НБ arrested тйлй so Nintendo o Amarica с.

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Create your own PlayStation™ Cheat Cartridges Use your PC asa giant memory cartridge - at least 10,000 saves! Hundreds of cheats supplied Send and receive game saves over the Internet

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GameShark™ enhancement CD

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Each individual cartridge contains loads of built-in cheats for the biggest and best games Gain best times, maximum scores, super strength, extra weapons or access those vehicles you only ever dreamed of racing and much more.

Specific versions available for Final Fantasy VII™, Resident Evil 2, Racing and Combat Champions contain fantastic cheats for the most popular racing and combat titles.

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This powerful enhancement CD adds a new range features to your GameShark™ on the PlayStation™

Contains the latest cheat libraries, version upgrades, game save type

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The system includes

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Power Ram increases N64™

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includes several powerful utilities making this

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Plays standard

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Built-in card - 4 times the capacity of standard cards LED data display

* Interactor adds Force feedback to your N64™, PlayStation", Saturn™, TV, VCR - In fact, any console/ audio visual unit that has audio output * Punches, kicks & i coliisions feel real * Complete with the Са Interactor Jolt Ы Converter enabling the use of Jolt effects from within "Rumble' software titles

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IMPORT e Cloud, Tifa, Aerith, Barrett set of 4 for $49 ‘Sailor Moon Super 5 $79 URABON 518589 Vincent, Sephiroth $20/ea. DBZ Super Battle e f: Collection Action ed © У х Р ч Ө 4 3. Figures Volume, > ж а do Ақ Y 1 8 а А 8-32 Price From A ] X A ya УМ yw за 28 2 АЯ Ji R n $12 to $18 EA. ms ws mm mn wown| | ШИ wit Lis мо миша шю VOLZI VOL 22 VOL Z3 VOL 24 VOL 25 oe mz wm шз ши ши

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Obtain the latest codes from: www.gameshark.com 1.900.773.SHARK (Call costs $1.29/minute, You must be 18 years of age or have parent's permission.) Dangerous Waters Newsletter (For info call 410.238.2424) Gaming Mags INTER/ICE Coming soon for PC. ©1998 InterAct Accessories, Inc. A RECOTON COMPANY. All rights reserved. (17; 5

А Mysterious Ро n Уз wat „АЛ —* Ап У пуки eae o "i B. dtu А Crassic ADVENTU

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Unleash the power of Fire Blast and 50 Choose yovr allies well. Gain experience Release the dragons inside...transform into

other spectacular magic spells. and master the skills needed to survive in many different forms, each with unique this epic 3-D world. speciol abilities PlayStation © CAPCOM CO., LTD. 1998 © CAPCOM USA., INC. 1998 ALL RIGHTS RESERVED. BREATH OF FIRE is a trademark of CAPCOM СО, LID.

CAPCOM is а registered trademark of CAPCOM CO., LTD. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. WWW.CGaG pcom .com

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