ours. 22 an of Video Gamés inside Nintendo“ EC * Saturn * Super NES * Genesis * Arcade ; Dn TRONI С PCs MIN Kos Which Way tonto ap. А Ж 'Also]Featured: Quest 64 • Samurai Shodown 64 A Nagano Winter Olympics 98 қ -SF Rush: The Rocke Tomb Raider 27 Final Fantasy Tactics «Spawn Burning Rangers е Chameleon Twist ~ Panzer Dragoon Saga * Forsaken 64 o1 0992/37371 o E \ 5 N THIS is The Sony Computer Enertainment logo is a trademark of Sony Corporation, PlayStation and he PlayStatjon tagos ara trademarks of Sony Computer Etetaingt nc. Spawn a registered rademark and Tho Eternal isa trademark Мы e — * ESPECÍALLY WHEN IT BELONGS TO” Tur ӨТНЕК Guy. È * ‘Todd McFarlane Productions, Inc, Based on material ©1997 Todd McFarlane Productions, Inc. Game developed by Sony Interactive Studios America. ©1997 Sony Computer Entertainment America Inc. wu. playstation. com BLOOD-GUSHIIG, HATID- . TO-HAIID SLAUGHTER. + SECRETS, MAGIC АПР. SPECIAL KEYS. А * FIFTEEN CARHAGE-FILLED қ OPEN WORLDS. + DOZENS OF BONE-CHILLING 3-D CHARACTERS, t ONE CHANCE ІП HELL YOU’LL GET OUT ALIVE. MATURE тер a со TO HELL. ^KILL STUFF. LIVE тө TELL ABOUT n ШАҮВЕ. 2 PlayStation Bebe the d of stain- её carpets, earplugs and the ену hnown as mercy. things were generally quite crimson. What with the slow of wit and the wéak of limb m spilling their guts on a daily basi surel you can imagine + EIDOS:HINT LINE 1-900-773-4367. Cost of call 50. 95/ minute. Must Бе 18 years or ha parents permission. Touch-tone required. я Send enemies off in a Dragon’s bile blaze of gory 3-D detail. е Splatter your way through 10 torturous levels 9 of mazes, corridors, dungeons, and traps. Vex or ventilate 55 contrary denizens including Orcs, Dragons, Mummies and Zombies. Pray online with up to 4 mutually demented peers (pc version only). the grim fun youve mi ‚ Now it's lime for your bath. So plu on in or look away. but make up your mind. While you still have a choice. - www.deatht You've been warned. PlayStation- nd Edo October 27, 19% Dear Coach: I'll never forget you. The way you told me I was a fat lard. How hard you laughed at my lisp. The way you summed up my potential in two words, marching band. Coach, I can't thank you enough for telling me I'd never play NFL Football. You were my inspiration. And if you're ever in town, I'd love to return the favor and kick your hairy butt up and down the gridiron. Your former fatso, Hooper Make contact with the NFL @ www.nfl.com Acclaim's NFL Quarterback Club '98 on N64 You're never too fat to play NFL Football. EE laps т فی‎ о 1% 1 f E dm E % "й [i m = „а 2 СЕШМ, o Do you want real NFL action? Real NFL players? Real NFL battles and hard-core intensity? Well, now the NFL gives you eight great ways to Sunday. Including Acclaim's NFL Quarterback Club '98 available on Nintendo 64. So get into the spirit of the season and get your hands on some real NFL Football. 'Cause if you got a game, you can play NFL Football. (No matter what anybody else thinks.) ^GENESIS 13 mss Number 11.1 ТС ES 1 Y January 1998 S NH ПУД y Editorial — y Joe Funk * joe funk&zd.com Joe Funk * joe funk@zd.com Ken Williams • ken williams&zd.com www.videogames.com Crispin Boyer • crispin boyer&zd.com his month, we pay tribute to the founding fathers of our industry, with what may be the most comprehensive timeline ever created to chronicle the history of video games. Dean Hager * dean hager&zd.com Dan Hsu * dan hsuGzd.com Kraig Kujawa * kraig_kujawa@zd.com John Ricciardi * john_ricciardi@zd.com As this monster project came together from a variety of sources including our ی‎ SIENTE EOD friends and colleagues at GameSpot, several freelance contributors, our own edi- T tors/walking-encyclopedias and art directors plus nostalgic gaming buffs who have immortalized the classics with labor-of-love Web sites—at least two larger patterns emerged from the mosaic of contributors and contributions. Michael Stassus • m stassus&zd.com Cyril Wochok * cyril wochok Sd. com Andrew Burwell, Jason Hinman, Scott Parus, Tom DeMay First, it is the reminder that our industry has always been fueled by the twin booster John Stockhausen • john_stockhausen@zd.com rockets of technology and human imagination in search of a most pure and universal human passion: to have fun. Video games touch the kid in all of us, which explains the undaunting effort and amazing array of contributions from such a diverse background of contributors. From military engineers and officers to pimply teenagers, from Japan to the U.S. to the U.K., the evolution of video games will remain a universal endeavor. Chris Johnston * chris johnston@zd.com Kelly Rickards е kelly rickards&zd.com Terry Minnich • tricks@zd.com Mark Hain * mark hain&zd.com Chris Johnston, Helen Lee • helen leeGzd.com Next, and perhaps less apparent (yet cool) observation about the timeline: It predicts the future! History clearly demonstrates that games will absolutely, positively, contin- ue to get better. From Pong to NHL 98, from Adventure to Final Fantasy VII, from Defender to Colony Wars and from Combat to GoldenEye, the list of examples goes on and on. We as consumers are in the catbird seat as benefactors of all this evolution, and with the ability to play both state-of-the-art stuff and revisit many of those old- time favorites with museum collections of classic games, gaming is undoubtedly better than it has ever been. Ed Semrad * ed semrad&zd.com Stuart Levy, David Rider Jennifer Whitesides Jo-El M. Damen, Dan Peluso Marc Camron Dave McCracken It’s been an eye-poppin’ ride so far, and we at EGM salute the creators, the gamers and all those who have helped build an industry rich with wonderful success stories, fan- tastic failures and everything in between. While we all endlessly look forward to the next great game, take a fascinating glimpse into the past with us, starting on page 112. Paul Ojeda Chris Melody Pamela Schneider Mark LeFebvre • mark lefebvre@zd.com Joan McInerney Don Galen Ann-Marie Mrozynski Subscription Service Number: 303-665-8930 Cathy Bendoff Ziff-Davis Inc., 1920 Highland Ave., Lombard, IL 60148 Telephone: 630-916-7222 FAX: 630-916-9254 Jennie Parker Suzanne Farrell Anthony George John Yoffie, 135 Main Street, 14th Floor, San Francisco, CA 94105 Telephone: 415-357-5322 FAX: 415-357-5201 E-mail: jon_yoffie@zd.com Karen Landon, 135 Main Street, 14th Floor, San Francisco, CA 94105 Telephone: 415-357-5460 FAX: 415-357-5201 E-mail: karen landon&zd.com Amy Dellos Jessica Prentice Mike Darling Printed in the USA. ACCLAIM” ЖЕНА PLAYERSZ Save $10 on the biggest N64 experiences at Sears. Extreme-G™ & © 1997 Acclaim Entertainment, Inc. All rights reserved. All characters herein and the distinct likenesses thereof are trademarks of Acclaim Entertainment, Inc. The NFL Quarterback Club and NFL shield are registered trademart the National Football League. Team names, nicknames, logos and other indicia are trademarks of the teams indicated. TM/O 1997 NFLP. = The PLAYERS INC. logo is an official trademark of the National Football League Players. Officially Licensed Product of the National Football League Players. Nintendo 64 and the 3-0 “М logo arc trademarks of Nintendo of America Inc. © 1996 Nintendo of America Inc. All other trademarks are trademarks of Acclaim Entertainment, Inc. ™ ® & © 1997 Acclaim Entertainment. Inc. Acclaim is а division and registered trademark of Acclaim Entertainment, Inc. & & © 1997 Acclaim Entertainment, Inc. All Rights Reserved. —_ = = $10 off NEL CLUB SEARS митно" Good for 510 off Sears Funtronics Dept. regular purchase price. Valid 12/9/97- ж 1/31/98 only. Offer not good on layav с payments. Not redeemable for cash. Not valid with any ons or offers. Limit one coupon per transaction st ald where prohibited by law. Cash value БӘД or your mo R5870219$1000 Contents Electronic Gaming Monthly, January 1998, Issue 102 112 - Video Game Timeline 148 - Resident Evil 2 Trace the evolution of your favorite hobby, We take an in-depth look at what gamers from the good о/ days of Pong to the birth can expect in Resident Evil 2. Does it, of today's supercharged systems. ahem, live up to its namesake? 140 - PC Vs. Console Е What makes EGM debates the universal question (no, not ж a zombie the chicken-and-egg thing): Are games better Ё : қ, other than on PC or console, and which should you buy? PTS x rotting | ا‎ АЧЫ flesh? Find 9 ' ж out starting j on page 148. D 6 Editorial Take a walk down (video game) memory lane. 12 - Letters Reader feels that the oldies are still the goodies. 20 - News EGM pays tribute to Gunpei Yokoi. 34 - Gaming Gossip T Nintendo's favorite ape will soon be appearing on the N64! 39 - Previews 39 - Nagano Winter Olympics '98, N64 64 - Spawn, PS % 40- Chameleon Twist, N64 N 69 - Duke Nukem: TM, PS 42 - WWF War Zone, N64 zd 74 - Namco's Museum Vol. 5, PS * 46 – Forsaken 64, N64 2 е 88 - Vigilante 8, PS 48 Olympic Hockey '98, N64 92 - Xenogears, PS 50 — Puyo Puyo Sun 64, N64 98 - Rush the Rock, Arcade 56 — Panzer Dragoon Saga, Sat y 100 - Solar Assault, Arcade 58 - Lunar Magic School, Sat T қы” 102- Road's Edge, Arcade 62 – Final Fantasy Tactics, PS IER 104- Samurai 64, Arcade чөл. 152 – Review Crew Will the sequel to Tomb Raider live up to its rep? 168 - Jump Start Learn to master the levels of MK Mythologies: Sub-Zero. 172 - Tricks of the Trade Terry shows how to get to the top of the castle with no stars in Mario 64. 178 - Get Some! Command your very own two- or three-person sub. ө Game Directory 153 Aerofighters Assault 155 Arkanoid: Doh it Again 153 Automobili Lamborghini 157 Bug Riders 56 Burning Rangers 156 Bust-A-Move 3 158 Caesars Palace 64 Cardinal SYN 162 C&C: Red Alert до Chameleon Twist 153,74 Clay Fighter 63 1/3 158 Colony Wars 158 Cool Boarders 2 159 Critical Depth 156 Croc 174 Dragon Ball GT: FB 154 Duke Nukem 64 69 Duke Nukem: TM 154,172 Extreme-G 58 Falcon Classics 454 FIFA: RTWC '98 175 Final Fantasy VII 62 Final Fantasy Tactics 159/175 Formula 1: CE 46 Forsaken 159 Frogger 160 GameBreakers 98 46 GASP 155 Gretzky 98 42 Hybrid 160 Intelligent Qube 160 Је! Moto 2 69 Klonoa 58 Lunar Magic School 174 Масе: IDA 90 March Madness 98 173 Marvel Super Heroes 161 MDK 102 Motor Raid 39,73 Nagano Winter Olympics 94 Namco Encore 74 Namco Museum 156 NASCAR '98 157 МВА Action '98 48 МВА in Тһе Zone 64 161 МВА Live 98 66 Newman/Haas Racing 176 NFL Qback Club '98 161 NFS: V-Rally 172 Nightmare Creatures 48 Olympic Hockey 98 173 Pandemonium 2 56 panzer Dragoon Saga 87 Point Blank 175 PS Underground No. 3 88 Punky Skunk 50 Puyo Puyo Sun 64 40 Quest 64 102 Road’s Edge 98 Rush the Rock 104 Samurai 64 100 Solar Assault 64 Spawn 163 Star Wars: МОТК 157,162 Street Fighter Collection 162 Street Fighter EX+ 176 Super Mario 64 92 Tenchu 163 Test Drive 2 163 Tomb Raider 2 175 Triple Play '98 46 2 Axis Basketball 69 2 Axis Soccer 88 Vigilante 8 164 VS. 155 Wheel of Fortune 42 WWF War Zone Xenogears Heck, you'll even get to churn the P a just great music. EET PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. Parappa the Rapper is a trademark of Sony Computer Entertainment Parappa the Rapper. Word. agreat music-video game. America Inc. © 1997 Sony Computer Entertainment Inc. € Rodney A. Greenblat / Interlink ww w. playstation. com KORE U f зада: “с Kick "ye been working here ever sincè your mama was а baby PlayStation Only on PlayStation. egm letters Letter of the Month What Happened? Something occurred to me while | was reading your 100 Best Games of All Time. What has happened to games today? A month ago, | wondered why my interest in games had been dying slowly. | have FFVII, but beat it in a mere 50 hours. Legacy of Kain suffered a similar fate, however it guaranteed me “1005 of gameplay hours." I'd have liked to have seen one- tenth of that because I beat it in a little over 10 hours. Other games just don't hold the same interest in me anymore. And then | realized why when I read the list: | was spoiled early on. | know what you're thinking. “Spoiled? With all the 3-D graphics and 64-Bit games?" Allow me to explain. When is the last time you sat down, and didn't get up for eight hours (even putting your bladder and stomach on hold)? FFVII did that for me, but now that l've beaten it, there's no replay value to it. No, I’m talking about old-school games, titles like Kid Icarus, Metroid, Goonies Il, Guardian Legend, Metal Gear, River Raid and Kaboom. The list goes on. | remember sleeping over at my friend's house six times a week because he had a Nintendo, and we'd be up trying to figure out how we could get the tim- ing to work to bomb ourselves into that certain room for an energy capsule in Metroid. Hell, | could spend an entire page just describing the complexity of Metroid alone, simply because there was so much to it. Those were the days of the games that challenged the mind, both in puzzles and motor skills. Try laying that claim to any game today. | guess the point of this letter is more of a cry to the big dogs out there that are making the games today: Look back over these old games. Stop trying to impress us with how two gallons of blood can spew out of a guy when you shoot him in the finger, and start going back to the basics. Perhaps the one game I'm looking forward to anymore will be Metal Gear Solid, because | know that it'll work my brain unlike anything out there today (if it is to live up to its Metal Gear name). | can't get that guarantee with anything else out there. So, until that day comes, I'll be firing up the old systems. Oh, and on a final note, those of you who say that games improve hand-eye coor- dination and help with problem solving are fooling yourselves if all you play are today's games. You need to go back in time to reap the benefits of that adage. Tym Kaywork —tymGvt.edu Congratulations. You win an InterAct controller. You will be receiving a Barracuda (PS), an Eclipse Stick (SAT) or a SharkPad Pro 6% (N64). EGM Letters gives you the chance to praise, gripe, ask, speculate or simply reflect. EGM will discuss some of today's top issues in the video game industry. If you have a subscription inquiry or problem, please contact our subscription department at (303) 665-8930 or by going to: http://www.zdnet.com/zdsubs/egm/service/ on the Web. Writing the editorial staff about your subscription concerns is futile! Note: EGM cannot and will not personally respond to any letters. We reserve the right to edit any corre- spondence for space purposes. You can reach EGM by writing to: EGM Letters 1920 Highland Avenue, #222 Lombard, IL 60148 e-mail: EGM_Mail@zd.com Compiled by: Dan “Shoe” Hsu More Cloud Coverage In your 100th issue, a reader who called herself “Terra” asked you for a picture of Final Fantasy VII's Cloud in his underwear. You did not show this picture, stating, "because of all the controversy surrounding us publishing the Nude Raider Web address, the best we can do is offer you a half-a-butt shot of Cloud, fully clothed of course." Now, ordinari- ly, this would be a plausible excuse. Yet on the following page, there is an image of Lara Croft in yet another revealing outfit (a bikini, to be exact). We (female readers) are not asking for pornography. We simply believe in equality. For every image of a scantily clad female video game character, there should also be an image of a male video game charac- ter (also scantily clad). After all, turnabout's fair play, right? P.S. | wouldn't mind an image of Cloud in his underwear either! “Celes” Columbus, OH 1. The Lara Croft picture you referred to was in a GameBrain ad; it wasn't part of the editorial pages. 2. We were just joking around. Controversy hasn't stopped us from doing anything before; we were just poking fun at all the trouble Nude Raider caused us. We don’t have double standards here. The problem is (well, not our problem, but Cloud lovers’ problem) no one has made any Cloud art- work that shows him, well...in his underwear, so we have none to show. The fact is, this is a male-dominated industry. Like it or not, you're going to find many more sexy images of females than of males. Üne Reader Comes Through for Another In regards to “Terra” of Springfield, Mass., who wrote you in your 100th issue begging you to show Cloud Strife in his underwear -H know you guys aren't hyp- ocrites, so please print the enclosed picture that | drew just for Terra and all the other females wanting to see half-dressed polyg- onal men. Darryl Taylor— Louisville, KY Well whadaya know...Cloud in his under- wear! We stand corrected. Thanks Mr. Taylor, for the...interesting artwork. Segassem Terces Excuse me, am І reading correctly? Gaming magazines like EGM tak- ing hidden pot-shots at competitors? Must be very well-hidden, indeed. Really, if | were a competing publication and saw such an insult direct- ed at me in a magazine as respected as yours, d probably sue for libel! (Unless, of course, it was so well-hidden that | couldn't find it in the first place...) Let the competition continue to meander around at the bottom of the video game magazine food chain. EGM has and will always con- tinue to be number one! (Say, exactly how are all those hidden insults disguised, anyway?) Tom Donoho—cbdb@ix.netcom.com editor, Above & Beyond fanzine Tom is referring to EGM's little joke in issue #100. He, along with a number of other readers, caught our immature prank (we can have fun once in a while, no?). And yes, it is a secret. No one here is going to print just what that secret is, so don't ask us what it is. Keep a sharp eye out for other hidden messages in future EGMs. Sometimes, we like to throw one in for the heck of it. No Tours Allowed Do you offer tours of the EGM offices? Га love to see how things аге run on a first-hand basis. Robert Semsey—rsem@telerama.com Blast the chains of slavery straight to Hell. Join the rebellion and fly the hottest ships in the stars. You'll master six unique craft in your quest, each with different flight characteristics and weaponry. You'll fly more than 70 unique missions, success or failure determining a destiny that lies along one of five different paths. The cost of freedom is high. Are you willing to pay it? e» mSETITS 18:88 PlayStation] "durer азе05 0) dui шм 0) BDUBYD в 10) uI02'SIEMÁUD]OY MM уву 20122055у egm Sorry, we don't allow tours for a couple of reasons. First, we can't have prying eyes checking out Area 52's Clean Room, where we keep all the upcoming, top-secret games. Second, we can't expose our edi- tors to anyone or anything from the outside, “real” world. That's just asking for trouble. Coming Clean Are you biased? Brian Zajac—zajac@bgnet.bgsu.edu EGM is and always has been biased. We really like good games, and we really hate bad games. Psycho Hoax of the Month A new game is available for the 2600! More info can be found on this hot new underground release at all 2600 and classic gaming sites and newsgroups. | have the cart, and it rocks! As proof that Doom for the 2600 does in fact exist, | am sending a scan of the actual box and screen shots of the game. This cart is quite illegal in terms of rights, trademarks, etc. | paid $150.00 to obtain it! James Catalano —alicatGearthlink.net Nice try, Mr. Catalano. We almost fell for it, but you forgot, we're journalists. We're going to check things out for ourselves. We discovered that this hoax has fooled several people on the Internet, as well as a couple of major software companies and gaming mags. It's just a joke, folks! Special thanks to Kevin Bowen of PlanetQuake (www.planetquake.com) for helping us in our research. A Few More Comments on the Top 100 Your top 100 list was a fair overview of all the best games from all the systems. The article sounded like it came from real pros. But that's just the problem. None of the video gamers І know ever played some of the games you have listed, because nobody owned those systems. The only people I know of that ever had a TurboGrafx-16, a Sega CD or a Neo*Geo are on the staff of EGM. But aside from listing games from practically non-existent systems, you did a pretty good job! ASIEMENS@jemam.com Oh, we're sure that a few other people have owned those systems. Do you know how to identify a Меоебео owner? Look for the worn clothes and growling stomach. Who could afford to eat when you have to pay $200+ for a game? | realize Top 100 Games lists have been done in other magazines, but you guys took it in a different direction which deserves commendation: Nintendo will make 64DD-only games. Then you'll be forced to buy this system if you want to play their games. | have seen this with too many game sys- tems, and the companies have been pulling this crap for far too long. Do you think Nintendo should be bringing out lack of memory, and the 64DD? game programmers. Thisiszaw@aol.com Тһе N64's only downfall is its 64DD, the memory of the sys- tem will be expanded. Granted they still can’t do a game like FFVII, but the extra memory would be a welcome sight for letters You based the game’s worth on how fun it is to play. How refreshing it is to see a “Best Games” list which does not have Pong anywhere on it. | know you will receive hundreds upon hundreds of mailings concerning how wrong you were to list this or that game, so | wanted to be one of the few letters in the great percentage of things which say, “Good job!” and pat you on the back. This list, for me person- ally, reminded me of all the great memories playing fun games like Flashback, Metroid апа Qix for hours on end. It has spawned me to get my old NES, Genesis and even my Game Boy and replay these games as if they were new! You know what? I’m having just as much fun as | did with Final Fantasy VII a few weeks previous. So thanks, EGM. For me, at least, the article achieved its purpose. David Horn—address withheld At first | was angry that Tetris was your best game of alltime, but then | dug up the ol’ Game Boy and played Tetris for five hours straight and understood. P.S. After reading your Area 52 article in issue 100, I’m quite scared of Crispin Boyer. Greg Tessier— Cummington, MA You better be scared, especially now that Crispin has memorized the return address from your envelope. It's easy to ascertain the average age of an EGM edi- tor by looking at their top 100 list. Nothing predates the NES. EGM claims that their list included all consoles, but it ended up just being a nostalgia trip for a bunch of young pups who weren't old enough to be really serious video gamers in the classic era. I’ve been playing since | was 13 when Pong hit the arcades. Would | rather play Asteroids than Sonic CD or GoldenEye 007? ANY DAY OF THE WEEK! Ever play two-player Asteroids on the Atari 7800? How about Ladybug on the Colecovision? Space War on the Vectrex? The Incredible Wizard (a.k.a. Wizard of Wor) on the Bally Professional Arcade? Don’t get me wrong, | own the new systems and really enjoy the games. But at the same time, I’ve never gotten rid of a single system I’ve owned. There are a number of games for my older systems that over the years I’ve gone back to again and again. These are games with staying power. Many of the Atari era games were just plain fun and far better, in my opinion, than half the titles that made your list. In conclusion: Hire some people who were driving something more powerful than a bicycle when Ronald Reagan was elected president. Get some perspective. One last thing. | couldn’t agree with you more about the number-one game. Tetris is truly everything that a great game should be. Jayson Hill—jlhill@ix.netcom.com Hello Mr. Bitter-Old-School-Retro-Gamer-who-believes-his-opin- ions-are-the-only-ones-that-count. We were wondering when you were going to write us and complain about the Top 100. FYI, a few 2600, If the 64DD takes off, Nintendo needs to make sure they don’t forget their loyal N64 customers who won't be buying the add-on. deborahr@flashnet.com If Nintendo keeps with tradition, the 64DD will never come out. Remember the Super NES CD-ROM drive? | waited two years for that thing... dilbert256@juno.com with the reviere_david@colstate.edu Next Month’s Question of the Moment: What are your thoughts on censored “Director’s Cuts?” Send your short (very short, please), but sweet, responses to: EGM_Mail@zd.com with the subject heading: Q of the Moment: Cut cuts VENGEANCE NOW 10 OFF. ONLY AT SEARS, Eram. сері ESRB SLUS-00319 Visit www.colonywars.com for a chance to win a trip to Space Camp. CLIP THIS COUPON AND PRESENT IT AT PARTICIPATING SEARS STORES TO RECEIVE $10 OFF YOUR PURCHASE OF COLONY WARS Sci Wears" SEARS heme EPIC SPACE CONFLICT Good for $10 off single Sears Funtronics Department purchase equal to or exceeding $10 regular price. Valid 11/15/97 through 12/31/97 only. Offer not good on layaway balances, gift certificates or credit card payments Not redeemable for cash. Not valid with any other coupons or offers. Limit one coupon per transaction, one per customer. Void where prohibited by law. Cash value 1/20 cent. ©1997 Sears, Roebuck and Co. Satisfaction guaranteed or your money back R5?7701115$1000 ICC a i ша ы um A .. 8 sis and the Psygnosis logo are trademarks of Psygnosis Limited. ©1997 Psygnosi, Ltd. А! rights reserved. The PlayStation logo and "PlayStation" are trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of he Interactive Digital Software Association. І І L Colony Wars, Psy egm letters Intellivision and Vectrex games were nominated for the top 100 (but since those systems were out before we were even born, we really couldn't vote their games in). Seriously, we did consider every video game ever made (and yes, we've played just about every one of them from Pong on). Don't jump to the conclusion that we are all too young to remember just because we didn't want to take that trip down memory lane with you. Can anyone help us identify this old game? Us youngins can't remember anything BM (before Mario). Premature | have a question about your three pack-in posters (showing all 100 covers of EGM). For the 100th issue, the poster showed a different cover than what actually came out; is this an alternate issue that we could obtain through a back-issue order? If so, | must have it! loucifer.fudal.com@juno.com If you’ve noticed, issue #99 had the same problem. The last poster had to be printed a few weeks before we started working on issue #99. So, we fudged it a little and put in mock-up covers in issue #99’s and #100’s places. Sorry, you won't find any actual EGMs with these covers. It Doesn't Add Up І have a slight problem with the pie graph you put on page 16 of the 100th issue: *EGM's 100 Best Games the list broken down by system." Super NES got 23.3 percent, N64 got 6.8 percent, etc. Where did you get the fractions? Since there are exactly 100 games on the list, and assum- ing you did not put fractions of games on the list, why are the percentages not whole num- bers? Are you saying that 23.3 games of the 100 best games of all time are for the Super NES? Ben Cheng— address withheld Nope. If you take a look at the list again, you'll notice that Some games are on multiple systems (example: #19 is Madden NFL 98 for the PlayStation and the Saturn). That's how it's possible for the WINNER Tobias Ruffin Jamaica, NY Congratulations, your prize is on the a b way —an ASCII paia 5 ( e Specialized Control e list actually had more than Pad for the 100 games in it). PlayStation. It features rapid-fire controls for all buttons and slow motion for those intense moments. Quit Shouting Regarding Resident Evil: Director's Cut, in no mode does the game include the extended shot of the severed hand hold- ing the gun in the intro, nor is the severed head included in the very first computer-rendered zombie-munching scene which ends with the zombie turning his head toward the player. Obviously you guys did- (Есм\ n't review the FINAL сору, 16 Letter Art contrary to what you've said in previous issues about not reviewing demos deemed as "reviewable" by the company. Tom Allen —FOFTomQaol.com We DID review the FINAL copy (last issue, where we DID talk about the missing footage). You аге mistaking issue #97’s PREVIEW (where you saw the uncensored scenes) for a review. A PREVIEW is almost always on an incomplete or Japanese version of a game. It goes without saying, PREVIEWS are early coverage of games that are SUBJECT TO CHANGE when the game is finally released. That's why our PREVIEW showed scenes from RE: DC that eventually got taken out of the final. We do not REVIEW games that are not deemed REVIEWABLE by the publisher. GOT IT? Good. The Ultimate Trick When you said in your 100th issue that the most exciting feature in Super Mario 64 was seeing somebody get to the top of the castle with- out getting a star, | was fascinated. My friend and I tried and tried until our eyes hurt and fingers were numb, but we could not succeed. Is this Statement true? If so, can you give us a hint as to how it's done? MIGYMACQaol.com We received an overwhelming response (all four or five of you) to our bold statement about reaching the castle roof in Super Mario 64. It's an extremely difficult trick (only a select few EGMers can do it), but it is possible. Trickman Terry will show you how in this issue. OOPS In our review of Virgin Interactive's Golden Nugget (October, issue %99), we apparently missed a few features of the game: We complained about the heavy card animations (they can be turned off in the Options Menu) and the game not pointing out poker winners (hitting Select will display who won). To be fair, we took Golden Nugget through the entire review process again, but came to the same conclusions as before. Because of this, we are not re-running the review (If the score changed we would have). We regret these over- sights and apologize to Virgin. Where creativity, your favorite video game and a stamp can make you immortal!* di «hp; Josh Nickerson Homer, LA Dwayne Bragg Westminster, CO Duy Tran San Diego, CA "Ür at least get your name and work in the magazine and win yourself a great prize (FIRST PLACE ONLY!). pull oft radical stunts ane psycho cyclist. 250 extreme errands. à whole city of hurt. ¢ v у Gn € $ EXCLUSIVELY FEATURING ° Bicycles 8 PlayStation Courier Crisis 7421997 New Level Software. The New Level logo is a trademark of New Level Software. (52071 JS rom BMG. Interadi Т E Ct ТЕ 00 is a trademark of BMG Music, All rights reserved. Distributed by GT Interactive Software Corp. GT is a trademark and ume 61 s tered trademarieo S jon Logo are trademarks of Sony Computer Entertainment, Inc. Sega Saturn and the Sega Saturn Logo are trademarks of Sega Entra d. All other tradeimar 1 i 2 rd ighting Force, Hawk Magse Sher Jackson, Macg Daniels, Alana McKendrick : d Eidos Interactive are 1801997 Eidos gn and thg PlayStation logo are tradema fainment l IN А GAME WHERE JUST ABOUT ANYTHING 2 $ CAN BECOME A WEAPON, IT'S МСЕ TO KNOW YOY 2 CAN STILL FIND — AIO cum $ “ ——— % “ж HERE, THE INNER ÊITY, STREETS ARE LITTERED , э WITH WEAPONS OF ALL SORTS. ў . SOME OF YOUR OWN MAKING. | ) ж | OTHERS READY-MADE AND BANNED IN MOST STATES. | ж — 1 ; a \ = | Аш: PRÓVIDE ENDLESS HOURS OF A i EXPLOSIONS, GUNFIRE, AND MISERY am fammi , OF THE HIGHEST OUALITY. 4 Мо WONDER HIS CITY NEVER SLEEPS, Q Ву Chris Johnston chris_johnston@zd.com Î Video Game News The hottest gaming news on the planet Farewell, Game The man behind many of Nintendo's biggest hits passes away ® n Oct. 4, gamers lost one of the indus- try's most influential creators. Gunpei Yokoi, the man behind many of Nintendo's biggest successes in the video game industry, was driving with an associate when they hit the car in front of them. The two got out of their car to inspect the damage when another car sideswiped the two. While his associate suffered only a fractured rib, Yokoi was pronounced dead two hours later at a local hospital at the age of 57. Yokoi was one of Nintendo's most talented designers, creating their first toy -- the “Ultra Hand" —in 1970. Through his early days at Nintendo, Yokoi created several more toys in the Ultra series and headed up Nintendo's first steps into the electronic games market with the hugely successful Game & Watch series. When the Famicom (a.k.a. the Nintendo Entertainment System in the U.S.) came out, Yokoi's R&D 1 development team at Nintendo Co. Ltd. came up with some of the system's best games under his direction. Metroid, Kid Icarus and others went on to be some of Nintendo's early hits. The biggest success in Yokoi's career at Nintendo, of course, was the creation of the Game Boy. Small enough to fit in a pocket, the Game Boy was an instant success in Japan and the U.S. Launched in 1989, the Game Boy is still popular worldwide, eight years later. Driven by the success of games from all of Nintendo Co. Ltd.'s R&D divisions, Nintendo rereleased the Game Boy in 1996 as the Game Boy Pocket. Today, the system is beating even the Nintendo 64 in sales in Japan and continues to be strong worldwide. - Ultra Hand Ultra Machine ve Tester Wild Gunman Shooting Trainer - Game & Watch Series Boy After creating the Game Boy, Nintendo president Hiroshi Yamauchi called once again on Yokoi to create another machine for the company. Called the Virtual Boy, this machine would not mimic the Game Boy's success. A not-so portable "virtual-reality" game system, the Virtual Boy was a market failure due to its high $200 price tag and its red-and- black screen. The VB died despite software support from Nintendo's best. When the Virtual Boy turned out to bea flop, Yokoi split from Nintendo after more than 30 years to form his own company, Koto Laboratory. Koto was designed as a haven for toy design- ers, and already the company was hard at work to produce LCD keychain games and other items. At the moment, their only product is a keychain game called “Kunekuneccho.” It's not known how his death will affect the future of the small company. The staff of EGM would like to extend their condo- lences to Yokoi's family. www.nintendo.co.jp www.koto.co.jp ‘ong (Producer) 1990 - Metroid II (Producer) Dr. Mario * Famicom Controller Donk - Mario Bros. (Producer) - ROB Robot Metroid (Producer) Kid Icarus (Produc: - Game Boy Jr. (Producer) oid (Producer) Virtual Boy Panel De Pon (a.k.a. Tetris Attack) Game Boy Pocket Betting On a Better-Built Bulky Concern grows that the introduction of the 64DD will split the Nintendo 64 market in two f you've followed Nintendo for the past two years, you know that delays often plague their N64 releases. At this time last year, gamers had their fingers crossed that Zelda 64 would be out before the end of 1997 and hoped that the 64 Disk Drive (64DD) would come and finally put to rest the idea that the N64 would always be cartridge- based. It's 1998 and there's no 64DD under the world's N64 systems. Now, with the cartridge Zelda 64 not hitting U.S. shelves until mid-1998, the DD seems further away than ever. After delaying the Japanese launch of the 64DD to March 1998, it became apparent that, at least for the time being, cartridges would have to satisfy gamers hungry for N64 games. But with Sony boasting in Final Fantasy VII ads that “if this game were available on cartridge, it'd retail for around $1,200," the 64DD could be the kind of thing Nintendo needs to give developers the space to make bigger games for less money. With 64 megabytes of space, there's enough room to put a game equal to eight Mario 64's on one DD disk. Or four Banjo- Kazooies. The extra space will give devel- opers more freedom to give games more levels, graphics and sound. Nintendo's chairman Hiroshi Yamauchi has con- firmed that the drive will have a modem port so that new levels, characters and stats can be downloaded over the phone, at least in Japan. However, even with all of its advantages, there's still one hurdle that cannot be overcome easily— the 64DD is an “add-on.” Add-ons to video game systems have not done well in the past, splitting the N64 market into two categories: gamers who have the upgrade and those who don't. *The problem that Nintendo is going to face is the same problem that's faced every hardware manufacturer since Sega's CD drive hit the streets: It’s extra," says Shiny Entertainment's David Perry. “Nobody ever wants to pay extra, and by releasing Zelda on cart, Nintendo may be shooting itself in the foot, because Mother 3 isn't going to get Americans rushing out to spend another $200 on a peripheral-not when all the great games are avail- able as a cart, right now, and for no extra charge." Originally supposed to be a DD release, Zelda 64 is on cartridge half the size of the proposed 64DD format. Does this mean that in the near future, carts could get as big as a DD? If it is possi- ble to get 512 Megabits on a cartridge (and the Neo*Geo proved that big carts are possible, if pricey), then releasing the 64DD offers little advan- tage in terms of increasing the amount of storage Space available to N64 developers. Instead, the DD would have to rely on the selling point of cheaper manufacturing costs, modem capability and writability to keep it viable. “Modem capability is much overrated, as Sega found to their own cost with the Saturn NetLink. Having said that, if anyone can pull it off, it's the big N, but it's asking consumers to pay a premium for something they really don't, and probably won't ever, need," says Perry. The biggest advantage, in the eyes of third parties anyway, would be the decreased cost of producing a cartridge versus a DD disk. A 64 megabyte DD would be cheaper than producing a cartridge half that size. That would be more than enough to persuade game companies to jump on the DD bandwagon, but getting consumers to buy into it would have to mean strong software sup- port from the beginning. Judging from the almost full year it has taken third-party companies to get good N64 software to market, the chances that third parties would be able to support the DD quickly with quality software is low. The 64DD is much more important to Nintendo in Japan than it cur- rently is in the U.S., with Mother 3 and the latest Pocket Monster incarnation scheduled among the first DD titles to launch with the system. “Personally, | think the 64DD will not be that good,” says Colin Gordon, of third-party Nintendo 64 developer Boss Game Studios. “We are already considering 128 Megabit cartridges, so Nintendo will be look- ing at even bigger carts. Unless DD disks are really inexpensive, and can be manufactured here in the U.S., then the disadvantages will outweigh the advantages.” Nintendo hasn’t given any information on the peripheral since last spring. At last year’s Shoshinkai (now known as Nintendo World) in Japan, the system was little more than a mock-up. The DD will be officially unveiled at this year’s Nintendo World show. But since the standard cartridge configuration has already taken hold of the American market, there’s a chance that a DD release will only split Nintendo’s previous N64 success. Developers and gamers remain skeptical about the system, but if Nintendo plays its cards right, they could be the first to launch a successful add-on. We'll have more details next issue. Classic System Gets New Shell Nintendo redesigns and repackages the Super NES for a new generation hile the war this holiday season will be waged on the 32- and 64-Bit front, there's still room for gamers who want a solid library of games on a system with a cheaper introducto- ry price than the current genera- tion of systems. Finding a system and games for cheap is going to be easier than ever since many retailers have instituted discounts on 16-Bit hardware and software, making it easier than ever to get into gaming on the ground floor. Nintendo, realizing that there's still a large (albeit declining) market for 16-Bit hardware, is now rereleasing their Super NES in a more streamlined package for the holidays. This *new" system is smaller than the original, and missing a few of the things its older, bulkier brother had. Gone are the RF Output and the Eject button, moved to the left side are the Power and Reset buttons. Players hoping for that slight chance of a Super NES CD-ROM can now put it to rest. The new system does not have the Picking Up the Spare expansion slot that the original Super NES had at the bottom. For those doubters who always held a candle for the add-on, it is now most certainly DEAD. Also immediately noticeable is that the system is super light— weighing not more than the heavi- est N64 cartridge. Talk about amazing! Gone is the Super Nintendo logo from the con- troller, replaced with a generic embossed Nintendo logo. This new Super NES may also be appearing in Japan as a sleek- er (and cheaper to manufac- ture) Super Famicom. The new Super NES will cost you about $99.95, and comes packaged with Yoshi's Island. Quite a good deal for those who missed out on the first round of Super NES stuff or for those who are looking for a cheaper Ten Pin Alley inducted into Bowling Hall of Fame ever before has such an honor been bestowed upon a video game. ASC Games recently announced that the International Bowling Museum and Hall of Fame has selected Ten Pin Alley for induc- tion in their historic halls. The game now has a place in the St. Louis Hall of Fame com- plete with an interactive kiosk Bowling Hall-of-Famer Dick Weber gets defeated 219 e» to 27 in Ten Pin Alley. where gamers and bowlers can check out the most realistic of all bowling sims. “It is a privilege to have Ten Pin Alley enshrined in The International Bowling Museum and Hall of Fame,” said ASC presi- dent and COO David Klein. “We wanted to create a game that simulated the total bowling expe- rience, capturing all of the subtle nuances of America's No. 1 indoor participation sport. This honor serves as a testament to the suc- cess we attained in creating the most realistic and coolest bowling game ever!" WWW.ascgames.com alternative to the new systems. In addition to new games like Kirby 3, Nintendo has also been rereleasing games under the Player's Choice series. Super Metroid, F-Zero, Zelda: A Link to the Past, Donkey Kong Country and Tetris & Dr. Mario. www.nintendo.com Tidbits... M?'s Second Life Matsushita announced in October that they have started to take orders for their M2 machine. Instead of a video game system, the company is marketing the hardware as an indus- trial system capable of custom multi- media applications for simulations. They plan to have 200 ideas for appli- cations this year and turn out 20-30 percent of those into real product. Hajime Tachibana, of Matsushita's Electronics Interactive division, was quoted in Japan's Asahi newspaper { + $ indicating that using the M2 may not be entirely out of the picture as a video game machine. “We have learned about 3-D in the process, so we have to think about how to use it,” he said. “[The] market changes in five-year circles, so we might retry using it as a game machine, depend- ing on the situation.” Rugrats Crawl to Console T*HQ recently announced they have inked a deal to create and publish games based on Nickelodeon’s Rugrats series. The games will be released for the PlayStation and Game Boy in 1998, with a Nintendo 64 title scheduled for release in 1999. Each of the titles will be developed by Orlando-based n-Space Inc. Now which company will be the first to announce a South Park game? 5о Million Strong Sony celebrates production of 50 millionth disc he release of Final Fantasy VII did more than just make RPGs go 2 3 f Miles mainstream. It's also helped to push the number of discs that Sony Disc Manufacturing has produced over the 50- million mark. The PlayStation library is slated to have over 300 titles by the end of 1997, becoming the soft- ware leader of the 32-Bit-and- higher systems. Thirty-five million game discs and millions of sampler discs later, the PlayStation is the current leader in the industry. “Much like the way the compact disc has changed the manner we listen to music, PlayStation is redefin- ing our perception of home video games," said SDM president James M. Frische. "PlayStation is the market leader and we are proud to celebrate this milestone in optical disc manufacturing." In fact, if you stacked up 50 million PlayStation discs one on top of another (and man, do they ever TIP!), the stack would be over 37 miles high. That's a lot of discs! www.playstation.com Windows® 95 zu ت‎ SEGA SATURNm LL Mass Destruction" is a trademark of BMG Interactive International, a unit of BMG Entertainment. ©1997 NMS Software, Ltd. ASC Games" is a trademark of American Softworks Corporation. ©1997 American Softworks Corporation. Mass Destruction” is developed by NMS Software, Ltd. The NMS logo is used under license from BMG. BMG is a trademark of BMG Music. Play Station” and the Playstation logos are trademarks of Sony Computer Entertainment, Inc. Windows” 95 is a registered trademark of Microsoft Corp. Sega and the Sega Saturn" logo are trademarks of Sega Enterprises, Ltd. The ratings icon is a trademark of the Interactive Digital Software Association. All rights reserved. a> PlayStation. лм. т“ тм. Activision and PITFALL! are registered trademarks and Pitfall 3-D: Beyond the Jungle are trademarks of Activision, Inc. © 1997 Activision, Inc. Licensed by Sony Computer Entertainment America for use with the PlayStation game console, PlayStation and = = а о c gc 2 в B = 9 Б S „ s S d C 4 5 = o S $9 с m 5 = 5 в o v = В 2 © 4 g E: © B $9 E > Е 5 s sgg ш Ф Ф = 38 б 5 ЕЕ = = Е F = 2 9 = S = E = о 55 vb LUE D PA ee = S ۶ = 2 E PlayStation logos are trademarks of Sony Computer Entertainment, Inc. All rights reserved. The ratings icon is a trademark of the Interactive Digital Software Association. al other trademarks and trade names are the properties of their respective owners. Ivision.com www.acti Blasting the Airwaves orget "Blast Processing." These days, it's not hardware features that are moving systems off store shelves. It's software. Each of the big three is making its impressions known with large advertising budgets to spread the word that they have the best-looking and playing software. In the fourth quar- ter of 1997, there have been more adver- tisements on TV for video games since the peak of 16-Bit This isn't small potatoes; companies are spending millions of dollars to get their messages across. Nintendo's "Get N or Get Out!" campaign is a hefty $90 mil- lion effort. Sega spent $25 million on pro- moting their Saturn and PC products dur- ing the fourth quarter and Sony spent the majority of their $100 million advertising budget in the fourth quarter of '97 too. Add to that millions of dollars spent by third-party publishers —GT Interactive spent $10 million promoting Abe's Oddysee worldwide—and it's easy to see the industry is waging an all-out assault on the eyes and ears of potential buyers. All this to attract new people to gaming. "| think there are two reasons you're seeing [so many ads on TV]. One is because there's intense competition going on, so the advertising dollar is going to be a big factor this Christmas," says James Lin, an analyst at Wedbush Morgan. “Second, | think that as we see games contain more of the so- called ‘mainstream’ elements, a little bit more sex, a little bit more profani- ty, | think the advertising and market- ing is going to reflect the kind of audi- ence they’re targeting.” Making advertising fast and sexy is only part of the battle. Companies like Eidos Interactive, GT Interactive, ASC Games, Activision and Psygnosis are doing more than advertising their latest and greatest titles. They’re also gaining name recognition with players. “I think what we're seeing is a lot more advertising on the more high-profile titles. You don’t see a lot of advertising for the middle-of-the-road product,” says Tony Gikas, an analyst for Piper Jaffray. "We're moving into a period now where the installed base of PlayStations and Nintendo 645 are so significant that it makes sense for these companies to really develop a material budget and start doing this type of advertising." The mainstreaming of the video game industry is also an indication that the industry is broadening its spectrum. There are more and more products out there that are different from the "norm" of what were considered video games in the past. With Final Fantasy bringing gamers into the fold with its cinematic story line and the N64 spearheading a revolution in multiplayer console games, the general public is now more aware of video games than ever. Nintendo tells gamers to Get N or Get Out. * Pull Out Weapon: B, B, LP. * Flying Knee: D, F, HK e Lift: F, D, f. HP. * Slam (in lifted): B, F, D, LK * Dive Kick (in air): D, LK. * Spin: F, D, LP * Pull Out Weapon: F, F, HP * Ball: B, F, LK * Up Ball: F, D, F, HP * Black Drop: B, D, B, HK * Blade Projectile: D, B, LP. * Pull Out Weapon: D, F, HP * Fireball: D, F, LP * Dash Punch: D, B, LP e In-Air Grab: BLK * Ground Pound: F, F, D, LK Johnny Cage: * Pull Out Weapon: F, D, F, LK * Shadow Kick: B, F, LK. * Shadow Uppercut: B, D, B, HP. * Nard Punch: BLK, LP Low Fireball: D, B, LP High Fireball: D, F, HP * Pull Out Weapon: D, B, LP * Up Fireball: B, B, HP. * Down Fireball: F, F, LP. • Flip Onto Hands: BLK+LK е Spin (on hands): Hold ІР * Mule Kick (on hands): HK * Mule Kick (on hands): LK * Flying Punch: D, F, HP. Key to Moves: B: Back F: Forward U: Up D: Down HK: High Kick LK: Low Kick HP: High Punch LP: Low Punch BLK: Block Moves List рап! * Pull Out Weapon: B, F, LK e High Fireball: F, F, HP * Low Fireball: F, F, LP е [n-Air Fireball: F, F, HP. * Flying Kick: F, F, HK * Bicycle Kick: F, F, LK Quan Chi: * Pull Out Weapon: D, B, HK * Skull: F, F, LP * Stomp: F, D, LK * Side Dash: F, F, HK * Weapon Steal: F, B, HP. Raiden: * Pull Out Weapon: T, B, HP * Dive: F, F, LK * Torpedo: F, F, LK * Lightning: D, B, LP. * Teleport: D, U Reiko: М ° Pull Out Weapon: D, F, HP * Teleport: B, B, LP. * Throwing Stars: D, F, LP. * Phantom Warp: B, F, LK * Flip Kick: B, D, F, HK Reptile: " * Pull Out Weapon: B, B, LK * Crawl: B, F, LK * Spit: D, F, HP * Iron Palm: B, F, LP e Invisible: BLK+HK * Pull Out Weapon: F, F, HK * Spear: B, B, LP * Teleport: D, B, HP * Air Throw: BLK * Fire Breathing: D, F, LP Wanna fight? Fight me! Shinnok: Fujin: F, F, B, HK * Jarek: B, B, B, LK • Jax: F, D, F, HK * Johnny Cage: D, D, D, HP e Kai: F, F, f. LK * Liu Kang: B, B, F, HK * Quan Chi: F, B, F, HK * Raiden: D, F, F, HP * Reiko: B, B, B, BLK * Reptile: F, F, B, BLK * Scorpion: B, F, LP. * Sonya: F, D, F, HP * Sub-Zero: D, B, LP. * Tanya: B, F, D, BLK * Pull Out Weapon: F, F, LK * Leg Grab: D, BLK, LP. * Cartwheel: B, D, F, LK * Square Wave: F, B, HP * Bicycle Kick: B, B, D, HK * Energy Rings: B, D, T, LP. е Fireball: D, F, LP Sub-Zero: 4 * Pull Out Weapon: D, F, HK x * Slide: BLK, LK, LP * Freeze: B, D, F, LP e ice Klone: F, D, B, LP e Pull Out Weapon: F, F, HK * Drill Spin: F, F, LK е Fireball: D, F, HP In- Air Fireball: D, B, LP * Split Kick: F, D, B, LK SUSHI-X FILES (And in this corner... | EGM was thinking, with all of the hub-bub about fight- | ing games lately, it'd be neat to follow suit by present- ing some of our own match-ups. We figure if Capcom can do it, so can we! Here's our top 10 faves: | 10) EGM vs. Next Gen | 9) Street Fighter vs. ЕСМ | 8) X-Men vs. Kirby | 7) Lara Croft vs. [any female] nee... 6) Rudy Ray Moore vs. Mr. T we wisn 5) Nintendo big-wigs vs. Sony big-wigs | 4) 2-D games vs. 3-D games an epic vae... 3) Crash Bandicoot vs. Mario yoga plumber: 2) Sega of America vs. Sega of Japan ( 1) MK vs. Street Fighter „an Did You Know? кай». Richard Divizio, the guy who plays NR 1 Quan Chi іп MK4 (and MK Trilogy > consequently), is the same guy who ? plays Kano in the original Mortal Kombats. After his chilling perfor- mance in MK Trilogy, maybe now Hollywood will start calling. HOT...for a render, that is. A What-Ality? Mortal Kombat started a whole crazy way of knocking off your opponent, and we couldn’t be more thankful. Admittedly though, sometimes things can get out of hand and a little silly (i.e., Babe-ality). So in the same vein the creators of MK fol- lowed, we thought we’d try our luck at some “Alities.” Here’s what we came up with: © Immortality You just stand there and never die...BORING! © Slipality Your opponent doesn't really die, they just slip and fal. © Babe-ality Not like the old one—now your victim turns into a hot chick! • Tokenality when you do this one, the game asks for three more tokens. • Inebriality the enemy offers you a drink. but only if you're 21 or older! © Porkality a herd of wild hogs runs by and tramples you to death. © Croftality Lara croft stops by..theyre so amazed at her beauty they die! © Safeality For some reason a safe drops from the sky and crushes them. © Killality You kill them so bad they actually die! Go figure... © Fate-ality You dont do anything...fate takes over and life goes on. To the consoles? The question is whether or not MK4 is going to come to the consoles. Right now the official word is that MK4 is coming to the PlayStation in ’98. If МКд is coming to the N64 is another question though, but there’s a good chance it will. You can count on one thing: When it comes out on the console end, it'll be less detailed than the arcade version. Hopefully Midway will come through. News Tidi A New Look... It's no secret that the new Mortal Kombat is a little different than ones in the past. In fact, this is the first time Mortal Kombat is in full-on 3-D. The characters still have the same feel, but now are even more realistic than ever before. Instead of being digitized versions of actors, now the actors have been put into 3-D wire frames. The animation is still top-notch as usual, except now you can jump into the foreground and background. This is a whole new way to play MK. READY TO WEAR E PtAYVSTATION" GAME: CONSOLE " Reality Quest's Glove takes peripherals to a " The coveted Glove whole new level. " is a truly revolutionary - Мехі en ` TheGloveis controller." Online 1997's most - PSM PlayStation unique October 1997 ти PlayStation" peripheral." MN 100% Compatible January 1998 with the Standard Controller for the s PlayStation" Game Console Digital, Analog, and қ Simulated Analog 8 Modes Intuitive, Natural Wrist Motion Controls On Screen Adion Arcade Style Button Layout У 52 the VIDEO GAME CONTROL REALITY QUEST,, € = Ш ФА == AVAILABLE АТ FINE RETAILERS EVERYWHERE FOR MORE INFORMATION AND AVAILABILITY; CHECK OUT М W W.THEGLOVE.COM OR CALL 1-888-96-GLOVE Licensed by Sony Computer Entertainment America for use with the PlayStation game console. CL and Reality Quest are trademarks of PlayStation and the PlayStation logo ore trademarks of Sony Computer Entertainment Inc Reality Quest Corporation. Tidbits... Konami Heads West Known as one of the biggest Japanese developers with plenty of titles under their belt, Konami is now expanding their expertise into U.S. game development. The company has transferred the few existing consumer development teams to the West Coast, and plans on ending up with as many as 10 (I) teams all working on consumer product for home systems such as the N64 and the PlayStation. The new Konami Computer Entertainment America studio, based in Redwood City, Calif., will split from the company's coin- op development teams which will remain in Buffalo Grove, Ill., with Konami's North American operations base. Coin-op development in the U.S. is also being expanded, from the current two to three teams to about 10. Gamers probably won't see games come out of the new U.S. development teams until late 1998/early 1999. Dragon’s Lair Goes DVD In the early '80s, games weren't as blessed with fancy graphics as they are today. Companies looked for a way to store video on a format that wouldn't degrade easily. They turned to laserdisc. The ability to skip to dif- ferent video tracks made it possible to make a game comprised complete- ly of video sequences that a player had to control to see the whole story as it played out. Dragon's Lair has been released for just about every home video game con- sole and PC system in existence, includ- ing the Super NES (as a side-scrolling adventure game), 300, Sega CD and Jaguar. Now the game is coming to a new format— DVD. Digital Leisure, a Canadian company formed by ex-employees of Readysoft (the company that used to handle the Dragon’s Lair titles) has acquired the rights to produce the games for the DVD- ROM and DVD-Video formats. The DVD- ROM version should be out by the time you read this, with the DVD-Video version following it in early 1998. The company has also acquired the rights to produce DVD versions of Space Ace and Dragon's Lair Il: Time Warp. Those will be coming in 1998. Don't forget to visit GameSpot News for the latest in video game headlines! http: // headline. gamespot. com РС5 With ТоКеп Slots omputers haven't always been serious competition for the attention of gamers, especially when it comes to arcade games. But if Intel and their group of supporters are successful, arcade gamers will be looking straight at the Pentium II processor when drop- ping quarters into the coin-ops of the future. That's because Intel has formed a consortium called the Open Arcade Architecture Forum (OAAF) to put their PC architecture into arcades everywhere. If it succeeds, the coin-op industry could potentially see a big resurgence. Since the OAAF was first announced in April, over 80 developers, arcade operators and manu- facturers have lined up behind the initiative, and the first Pentium l- based coin-ops should be in arcades before the end of 1997. At the AMOA Expo in Atlanta in October, Microsoft officially announced that they are backing the OAAF as a charter member, giving it the biggest weight of all. Microsoft said at the show it will encourage DirectX developers to help support the system. The first games to be produced under the Intel OAAF were also shown at AMOA. The four titles shown there were the 3-D driving game Ultim@te Race Arcade from Hanaho APC and Kalisto Entertainment; the World War II flying game Plane Crazy from Inner Workings; and the soccer simulator Kick-It (where you kick a real soccer ball toward a virtual goalie) from Interactive Light. LBE Systems had an arcade version of Quake, which will allow multiplayer deathmatching using its SparkyNet OS arcade network software. The idea is simple: Arcade games running on PC hardware are cheaper to set up, replace and operate than the expensive custom hardware commonly used now. Under the new system, games would not only be easier to maintain, but when a new game is released, replacing older titles means little more than installing a new game just like you would on a PC. "A common PC infrastructure will lower our customers' cost of business, by providing reusable hardware for many different games," said Peter Betti, chairman of coin-op distributor H. Betti Industries. “It should allow us to offer our customers a wider variety of games." Using a standard, it makes it easy for devel- Opers to use arcades as a test market for prod- uct that in a matter of a few months could hit shelves as a consumer product as well. Instead of having to port an arcade game made for proprietary architecture to PC hardware, the hardware would be the same. "The equipment is getting so expensive that the market we can put it in is shrinking," says Craig Johnson, a past president of the Amusement and Music Operators Association (AMOA). “If we want to keep it available to the public, we have to go to a model that isn't so expensive every time we want to change it, and go to a model that allows for more creativity." Intel's Open Arcade standard be used for stand-alone machines found in corner arcades, but also in big location-based entertainment simulators and games. Intel's goals for the results are broad, but not unattainable: an open, non-proprietary PC- compatible architecture; investment protection through upgradability, reusability and reconfig- urability; great graphics and video; realistic sound; flexible input device architecture; net- work connectivity; simple and unsubvertable user interface; maintainability; low cost and low wattage. If anyone can make it happen, it's Intel This brings into question the ability for developers to make games that fit the arcade mold. Command & Conquer wouldn't make a good arcade game, but Quake could. *Can every [computer game] fit into it? Absolutely not. Are there some that fit into it? There's been some that have been designed for the PC that are bet- ter adapted to a commercial environment." With top names like Acclaim, Angel Studios, Eidos Interactive, Gremlin Interactive, GT Interactive, Interplay, Namco, Sega Gameworks, Sony Development and Ubi Soft behind the pro- ject, it's virtually guaranteed that the software will be there. The only thing that remains to be seen is if the top developers in the coin-op industry will embrace the standard. If the likes of Midway, Capcom, Konami and Atari offer the OAAF their support, then arcades will be more interesting places in 1998. P mn Do YoU HA VE THE BALLS? GAUSE LUEVEIGUT. THE GAMEI Б? T ll Your. Racket Is Your Only Weapon KIDS ш 1 С. PlayStation — | nte rn at io n a і № ews By John Ricciardi john_ricciardi@zd.com Jö uu A Nintendo Gears Up For Space World ’97 Preliminary Games List Unveiled, Many Surprises Expected intendo Company Ltd. recently announced their plans for this Not to be outdone by its 64-Bit year’s Nintendo Space World exhibition (formerly known as big brother, Nintendo’s resurging Shoshinkai or Famicom Space World on the public days). Game Boy Pocket will be on hand Nintendo Space World ’97 will take place from Nov. 21-23 at Japan's as well, with an additional 20-30 Makuhari Messe Convention Center, and will feature the long-awaited games that are expected to be debut of Zelda 64 in playable form (now known as “The Legend of Zelda: displayed. The most important of The Ocarina of Time” in Japan), as well as several other marquee NCL these, obviously, are the latest titles, including F-Zero X, Yoshi’s Story and more. games in the wildly successful In addition to these games, there are over 30 third-party titles Pocket Monsters series, Pocket planned to be on display, not to mention several games that, according to Monsters Gold & Silver. Word has it Nintendo, "won't be announced until the first day of the show.” Chances that some kind of new “Pak” for the legend of Zelda: The Ocarina of are good that most of these unannounced titles will be 64DD games, as N64 controller will be unveiled that Time is expected to be the high- one of the areas of the show floor is being called the “N64DD Corner,” allows gamers to send and receive light of Nintendo Space World '97. but we won't know for sure until the day of the show. In addition to the data from Game Boy cartridges, and 64DD titles, there’s a strong possibility that Capcom will finally unveil the Pocket Monsters games are their initial М64 games (or at least plans) at the show as well. surely the reason for it. On a related note, some Japanese game maga- zines have reported that the N64DD may have additional Pak ports (like the one on the back of the N64 controller) on the actual unit itself. As far as third-party Game Boy support goes, there will be several new titles that have a good chance of making it to the States, including Pocket Bomberman, Bugs Bunny Collection and a new Castlevania game by Konami (Castlevania: The Dark Knight Prelude), starring the first-ever female Belmont, Sonya. Even though the show will be wrapping up by the time you read this, you'll still be able to get up-to-the-minute updates on N64: everything that has transpired at Nintendo Space World '97 by Diddy Kong Racing (Nov. 21, 1997/128 Megabits) pointing your Web browser to VideoGameSpot's News site Yoshi's Story (Dec. 21, 1997/128 Megabits) at the following URL: (http://headline.gamespot.com) Legend of Zelda: The Ocarina of Time (December 1997/256 Megabits) F-Zero X (Tentative Title/1st Quarter 1998/Size N/A) Banjo & Kazooie's Great Adventure (March 1998/128 Megabits) Vertical Edge Snowboarding (Tentative Title/No Date/Size N/A) МВА Courtside (Tentative Title/No Date/Size N/A) Game Boy: Wario Land 2: The Stolen Treasure (January 1998/Size N/A) Donkey Kong Land 2 (4th Quarter 1997/Size N/A) Pocket Monsters Gold (4th Quarter 1997/Size М/А) Pocket Monsters Silver (4th Quarter 1997/Size N/A) (Note: These are Japanese names and release dates are subject to change) The 10 Best-Selling Games As of Oct. 26 New PlayStation Unveiled Sony’ Latest Model Includes CD Light Show, New Pad 6 ony Computer Entertainment released а new model of the PlayStation Game De Hakken!! Tamagotchi 2 (Nintendo)-GB Pocket Monsters (Nintendo)-GB Japan Pro Wrestling Featuring Virtua (Sega)-SS Moon (ASCII)-PS exclusively in Japan on Nov. 13. The new model, SCPH-7000, retails for 18,000 yen (about $150), and comes with a couple of minor enhance- ments that weren't previously available. The first is SoundScope, a feature that adds a kaleidoscope-like light show to the PlayStation's CD Player Screen, and the second is the new Dual Shock analog controller that comes bundled with the unit. The Dual Shock is an enhanced version of Sony's analog controller that has dual left and right vibrating capabilities (the U.S. version of the analog controller that was released doesn't have the vibration feature that the original Japanese version had because it was buggy), as well as a sleeker, more comfortable pad design. The Dual Shock pad can also be purchased separately, and will work with any model PlayStation— new or old. Currently there are no plans for a U.S. release. Everybody's Golf (Sony CE)-PS Street Fighter Collection (Capcom)-PS Front Mission Second (Square)-PS Dead or Alive (Tecmo)-SS Super Robot Wars F (Banpresto)-SS 0000000000 BioHazard: Director's Cut (Capcom)-PS eupreBeui nsywey ApyeeM jo Kseyinoo орі ro level : гей й i: 2 e re. сой old days: wit p^ sareen 229 slithering с ird alligators, 2. lakes, biting birds a unch of other brand ni d www.frogger.com А їй Шолу ош апа ready 10 bop- (©1997 Hasbro Itc, ік. Frogger is o Irodemork of anni (о, Ш. ©1981 Konomi. AN Rights Reeve. PlayStation and he PlayStation logos are trademarks o Sony Computer Бізге Inc Windows ond Wines ore ademas of Microsoft Corporation. The rains icon is a тайтай, oF the Interactive Digitol Зайне Asoc, Presenting Masters of Teras Kasi, an all-out fighting frenzy featuring 9 Star Wars characters and introducing a new villain masterfully trained in the ancient martial art of terás kasi. Battle through 9 action-packed arenas. Engage in weapon-to- weapon or hand-to-hand combat. Wield lightsabers, blasters, flame throwers and battle axes to engage in the ultimate conflict. Heck, even the m Empire never struck back this hard. 9,480 1897 Lucasfilm Lid. and LucasArts Entertainment Company. Al Rights Reserved. Star Wars and the LucasArts logo are registered trademarks, and Masters o Teräs Käsiis a trademark of Lucasfilm Lid, used under authorization. PlayStation and the PlayStation logos ае trademarks of болу Computer Entertainment Ic. — — — ROAR GSS — — — — UKE SKYWALKER ARDER LYN Video Game Gossip & Speculation ‘day quartermates. I've finally taken my long-deserved vacation in the Land Down Under, enjoying the sun, _ surf and scenery of Australia. While admiring ту tan in the bathroom mirror of my hotel room, | decided to hop a plane over to the Larid of the Rising Sun and give my man in Јарата hand. After rendezvousing with * 64DD Games from Midway * DKC64, KI3 coming soon? * Dural power struggle? * More LiDo 239 snippets * 64-Bit Sega in arcades? * The Masters of 2-D go 3-D you so much NEC for all your business." Where does this leave poor 3Dfx? .... Well, that is another story altogether... O dolce HITS THE HOME STRETCH (Twycross, England) Our 1 European agents have unearthed additional information on some of Rare's upcoming games for the Nintendo 64. First Terry-Aki at Noritá airport, we scooted off to Terry's —of all, a 64-Bit version of Donkey Kong Country has been confirmed to be in secret HQ/Batcave in Shinjuku. This gave me a a chance to peer into his famous bag of tricks and test out his he EGM Mark II satellite communication device. With the SCD in Hand. Terry апа | can communicate in realtime with the Q-crew anywhere in the world, even while we're running away from Nintendo's trained Doberman Pinchers... development at Rare. Due out the 4th 01:98, DKC is a single-player, 3-0 action game in the style of Mario 64 and Conker's Quest. Donkey Kong will be the main character and our sources said to expect to see cameo appear- ances of other Nintendo characters in the game. Rare has been working on the title for over a year now and is said to be using every hardware and ain't technology grand? I'm taking а little breather to report on what: the software trick they know (and that's alot) in this game: Supposedly, the Q-crew dug up this month... © июнлү'$$ЕснЕт racer (Chicago, Ш.) With games/like GoldenEye 007,Mission: Impossible — and the jaw- dropping Metal/Gear Solid making headlines recently; it^ 5 по ѕигргіѕе thaf espionage games are suddenly еп vogue. Spy Hünter Returns is one driving game Midway i is said to be bringing to the N64 somewhere around 4th Qtr. '98 to 1st Qtr. 99. As опе could expect pf an N64 racer, SPR will be in 3-D, but the game will also feature advefiture/élements,, fast action and, of course, gadgets galore. In fact, we heat that Midway i i$ look ing to license the Peter бипп theme used in the original arcade game че, № will utilize different versions of that recognizable theme, GoldenEye 007- / style. On a related note, Midway is looking to support the 64DD in a big Y. way, and Spy Hunter Returns is thought to be one of their key ие to utilize Nintendos add-op. | \ Y @ ксл DURAL он rac HORIZON \ (Tokyo, Japan) Terry and І have zeroed in on more info. CNN Sega's new 64-Bit Dural console. As far as titles are concerned, Sega i is working on several new, high-profile games including Virtua Fighter 3.5 (Said to be a version of Virtua Fighter 3: Team Battle), Super 67+ and a brand new Sonic role-playing game. VF 3.5 and Super GT+ are thought to be launch titles for the Dural (late 1998), and Sonic RPG will arrive sometime іп 1999. The Dural is due in the States around the 4th Qtr. '98, and we now hear a modem will be built into the system. although the unit should retaifor — under 30,000 yen in Japan (around $242 U.S.), Sega of America is trying to get the machine's price don to $200 U. S. Sega of Japan is also organizing a software team to develop games specificallyfor а coin-op version of Dural. On a related note, some of SoJ's execs are said to be wining and dining the bigwigs at Capcom. Terry's informants claim Sega is trying to woo Capcom into developing games for the Dural coin-op board. Although nothing is etched in stone, apparently a.gentleman’s agreement between the two has been met. If this deal comes to pass, perfect home translations of these games (а la Star Gladiator and Street Fighter ЕХ» Alpha) should be а snap....Meanwhile, our international spies report that'Microsoft hasa much bigger role in the Dural project than was first realized. According to our sources, Microsoft is helping to fund the Dural project (perhaps even paying for the whole thing) and is the secret grand puppeteer behind this entire mega-deal. In return for funding the Dural project and designing the OS, Microsoft will get a cut on every Dural game sold...but wait, there's more.. We hear it was Microsoft, not Sega nor NEC/Videologic, that caused | the 3Dfx (Black Belt) deal to go sour. Why would they do such a thing? Well for one, NEC is one of the world’s largest manufacturers of PCs, notebooks and handheld computers and as such are dis of Microsoft's most-valued customers. Every one of the millions of computers NEC ships every year has some sort of Microsoft software (someti imes several) included as stan- dard. Those in the know claim Microsoft used Sega to be the bearer of bad news in Sega's "choice" of the Power VR chip over the 3Dfx voodoo tech nology...can you say SCAPEGOAT? Think of it as Microsoft saying, "Thank game is a 256- ‘Megabit cart and is the first N64 game to тип at 60 frames per second while in. high-res (640x480). Look for Nintendo to make mega- noise about this title at next year's Ез expo. A. Rare is also fat into the devel- — —epment of Killer Instinct 3 for the 6400. КІЗ, once again, uses prerendered characters in a pseudo- 3· O background. A few ‘of the older characters are already up and running on screen, and players may be able to use the 64DD writability feature to edit their own fighters, In addition to these games, Rare is also Working on an ultrasecret project using the GoldenEye /007-game engine., Back in the States, we hear Toby Ferrand (formerly of Ibo and head of the M2 project) is meeting with the heavy hitters of NoA. According to Terry, Nintendo is in Turbo Mode on the LiDo 239 project and is shopping around for some established talent from the hardware industry. could Toby be the | newest member of LiDo 2397. stay tuned... / CAPCOM STUFF) | (Osaka, Japan) Those busy Capcom guys are at it again. The newest “game to hit thé arcade scene is a game called Rival Schools United By Fate, a 3-D team-üp fighting game with Japanese high school students and teachers duking'it out. This game is the first to run on the newest version of Capcom's playstation arcade board. Unlike version 1.0 (Star Gladiator. Street fighter EX), this new 1.5 PlayStation board is more powerful than Namco's System 11 board (Soul Blade, Tekken 1 and 2) which itself was basically an arcade version of the Playstation. confused yet?. don't be.. the new board is not as powerful as Namco’s system iz, a board Capcom insſders describe as a version 2. o PlayStation afcade board, hence the name 1.5...whew...I’m glad that’s over. Capcom is planning to release more 3-D fighters on this new board including Star Gladiator 2, Akira Nishitani’s newest game; Street Fighter EX 2 (which is said to feature Sagat and Blanka) and an unnamed secret 3- Dfighter sporting brand-new characters. In other “arcade news, Capcom is working on a sequel to Puzzle аны another fighter using, the Men fighting engine... © — Universal Interactive-is thought to be branching out with a new sports line. Details are sketchy right now but the group is rumored to be working on a soccer title at the moment....Nintendo’s long-overdue N64 basketball game finally has a name: NBA Courtside. As first reported in Q-Mann (EGM #95), NBA Courtside will be published by Nintendo and is said to be devel- oped by one of the big М% second-party developers (possibly Angel Studios). . Bandai is working dn two N64 titles in Japan. The first game is rumored to be a 3-D game set in the Gundam universe....Namco's next 3-D fighter on their system 12 hardware will be Soul Edge 2. Apparently the game will include all-new characters except for Mitsurugi....Talk is spread- ing like wildfire that Capcom is looking to rerelease their classic titles on a series of compilation discs, Namco-style....Well, that wraps it up for this month's installment of Q-Mann. Next month Terry is coming to the U.S. to camp out with me at Sony's U.S. headquarters in sunny Foster City, Calif., — and spy on the white shirts at SCEA. Until then remember: No matter where | Ihe future Is flhaut In Become History Nr Journey tothe far future to save the distant past, Ваше anl 10 тапи Solve intriguing puzzles: Wield powerfiflimagic. Explore а huge 3D WON. " a mission; retrieve the legendary sword "Excalibur. Featuring over: 200 locations, 60 different characters, ІШІ d and incredible realis light-sourcing, Excalibur.2555 is ап absol J = could well do for.3D action adventures what Tomb Raider did for 3D platiormers” — Edge Excalibur 2555 is one pf the most unique 3D games ever,. a really, really cool game’ == Diehard Gamefan SIRTECH 5 Tel.: (315) 393-6633 Fax: (3/5) 393-1525 To order, visit your retailer ог са!! 1-800-447-1230 ОМ www.sir-techhcom /^| PlayStation | 11 Laugh while you frag, from Hollywood to outerspace! Bag some aliens with over a dozen hi-tech weapons! An all-out overload of non-stop carnage! ve d D DUKE МОКЕМ TOTAL MELTDOWN i Duke's іп tawn. And theres nothing he hates morethan 77 * an army of alien punks crowding his Space зд levels j Of freak-smashing 30 mayhem should see td it. 4 24.7 Gigantic guns Gruesome enemies! Total interaction! * 2 = and al dut devastatiunt Dont mess with the Man! 2% e c fa Y : д Ø { 1 TORA е PlayStation ON РРР T sa ee = T EET: ту d = T. 2-2 8 2 Developed by > 3 " — - 4 z З n E à / = ы, / ^ 2 2 / - е 2 аваа B E L € РЕ і i \ LV 2 n — f™ Www.3dreatms.com 4 { E d. = 2:41 = > Duke Nukem: Total Meltdawii! 81996, 1997 30 Realms. АН Rights Reserved, Oyke Nukem 64™ ©1996, 1997 3D Realms. Al Rights Reserve GF js afrallgmarii Ё — ^ PlayStation and the PlayStation Log jademarks of Solty Comput, Enter Ж С E: ғ z^ wal, VS * 4 » V WS дынан — a) Ў Bi weapons and bigger bosses Tor a fun-filled frayfest! Earthquakes, exploding buildings and working subways! ра 8 Eour-player, split-screen Dukematch action. DUKE NUKEM 64 И From LA to the moon — 32 towering levels of UU interactive carnage! On film sets, in bars, on moving Subways. по buttugly alien is sate from the лай пке! Grenade Launchers. shrink Rays. Hardcore 3D action. And graphics to kill tor! Pe luke s coming to take aut tire garbage! Need а reason to get surround sound? You're about to flip through pages of them. ©1997 Sony Electronics Inc. А! rights reserved. Sony is a trademark of Sony Publisher/Developer Players/Genre % Done Release * Nagano Winter Olympics '98 Konami 1-4 85 January e Chameleon Twist Konami Sports 1998 * Quest 64 * WWF War Zone Hybrid Heaven * Forsaken 64 Z-Axis Basketball * GA SI! Fighters’ NEXTream * Olympic Hockey '98 * NBA In the Zone '98 Classic Gameplay With An Olympic Theme Web Address: www.konami.com ans of Konami's Track and Field series have a lot to be excited about. Not only do they get a whole new line of cool winter events to play, they get to experience them like never before, thanks to the N64’s polygonal punch. Nagano Winter Olympics '98 features 12 real winter Olympic events: alpine skiing, ski jumping, freestyle skiing, snowboarding, speed skating, four-man bobsled, single luge and curling. While most of the events will be familiar, snowboarding and curling are new this year. Curling is like shuffle board on ice. One person slides a large puck toward a target on the ice while two teammates sweep a path for it to slide. Players have 16 countries to choose from along with two different modes of play. They consist of Olympic, where single events are played for a medal or Championship Mode where players partici- pate in a series of events for a final score. The same button-tapping tech- nique is used throughout the game only some events, such as speed skating, call for more rhythm than speed. Still others (snowboard- ing) require quick button combos to complete tricks. Button smashing aside, most of the events (bobsled and giant slalom skiing for example) simply call for the quickest Й 17235718. Bobsledding is one of the few events to use the Drum Roll Button smash to get started (top). time to win and don't require continuous but- ton pounding. Needless to say, multiplayer is the most entertaining way to play this strenu- ous game. On the downside (no big deal), there is only one view available per event and the game is not Rumble Pak compatible, which is surprising. It should be noted that the PlayStation ver- Sion ofthis game was done by a different divi- Sion of Konami Japan and has a few more events as well as a slightly different look to it. Differences noted, sports fans as well as any- one who played any of the Track and Field games of the past should definitely take a look at this game. & * Puyo Puyo Sun 64 With 1997 at a close, Nintendo is focusing their attention toward the new year. The N64 is entering the middle of its second year in great shape. Third-party developers have become more familiar with the system, which is going to mean more high-quality games, less mediocre crap. Nintendo, as well, has picked up steam and will be releasing a handful of games during the first quarter. Yoshi's Story, F-Zero X, Banjo-Kazooie, Ken Griffey Baseball and Legend of Zelda: The Ocarina of Time will all appear within the first half of 1998. As far as the last half of the year goes, we'll be getting our first glimpse of what's in store at the Nintendo Space World '97 Expo in Japan. Check back next month for a full report. 39 М | N I EN DO 64 Publisher/Developer Players/Gemre % Done Release Sunsoft 1 December Japan System Supply Action М А 1997 Web Address: titan.co.jp/jss Chameleon Twist hameleon Twist may be one ofthe most heavily into play in addition to remembering which ] t A B bizarre games to make it to the rooms have already been explored. US oy Nintendo 64 yet. Originally planned for Multiplayer will be an option and should prove to be release only in Japan, Sunsoft and a lot of fun due to the search-and-destroy theme of the And His Nintendo thought the kids іп the U.S. game. So limber up that tongue and get ready for might enjoy a 3-D action game starring action, soldier. e a cute little creature and its multipur- . pose tongue...and who wouldn't? ы Ми Ititalented Basically you're set loose in a luminous 3-D atmos- oe by phere where you must make your way from room to 0 h f 7 ſon Ue room while avoiding a host of obstacles and strange ch m the creatures. Tons of smaller enemies nip at your heels. challenge. while the big Bosses require your attention and fight- Master the ing concentration. The interesting part is that your only tongue and weapon is your long, talented tongue. Sounds tough, everything will fall neatly into place, Grasshopper. but when you consider how many things your tongue can do, it's much more fathomable. For most enemies you can hold down the B button and aim to lasso and swallow them whole. Afterward, you can spit them back as powerful projectiles. Other tricks the tongue can help you perform include vaulting over dangerous ground and Replays can be interesting swinging from platform to platform. to watch from any angle. Fighting is not the only thing you will have to contend with while adventur- ing through the handsome 3-D environ- ments. Puzzle solving also comes An example of a few ofthe It’s amazing just how talent- creatures our boy encounters ed the tongue is. Just look onhisadventures. at that extension! Thanks to T*HQ, N64-owning RPG fans will have ^ battles to fight. Hopefully we'll have more info a lot to look forward to early next year, as the on this one in the coming months, as it seems to company has already begun translating be turning out quite Imagineer of Japan's upcoming N64 3-D role- nicely. (And hope- playing game, Quest 64. Quest 64 stars a gifted fully T*HQ'll come young lad named Shanjaque who can сопіше up with a more up the forces of nature with a special power innovative name known as “Spirit Taming.” With this power, he before its release!) sets out to free the Island of Seltland from a - strange darkness that is consuming the land. As in any RPG, The gameplay takes place in an entirely 3-D conversing with world, and there are numerous characters to people in the vari- interact with, spells and items to earn, plus Ous towns is a must. As you can see here, Quest 64 has some incredibly sweet graphics for an RPG. Magic spells are sure to be plentiful along the course of Shanjaque's journey. ONE /TOP HOLIDAY (HOP — NAKI is proud to introduce a печь line of gift-bundles for this year 'S: Holiday Season! , ‘lel Bundle БАС Vers ‘a =. B_BLAYITATION: Pa cial, Holiday Git Set" ee .QWe yw Bundle Pack МАКІ International Professional Video Game Accessories for all the major Platforms. P.O.Box 399, Sun Valley, California 91353-0399, U.S.A. WEB PAGE: http://www.nakiusa.com e-mail: nakiusa @ nakiusa.com phone: (818)252-0722 / (800)626-6254 (NAKI) fax: (818)252-0723 of SEGA® Enterprises Ltd. PLAYSTATION?" is a registered Trade Mark of SONY® Computer Entertainment. This is а NAKI product. itis not endorsed, manufactured No Really, Theyre Not Acting! There are plenty of wrestlers to choose from in War Zone. Goldust pins Ahmed to the mat as the crowd goes wild! — — essen m — =, س‎ S m Publisher/Developer Players/Genre % Done Release Acclaim 14 2nd Qtr. Iguana West Sports N/ А 1998 Web Address: www.acclaimnation.com ince the days of Pro Wrestling on the NES, armchair athletes have enjoyed plenty of wrestling action on console machines. While fighting games like Street Fighter Il and Tekken have strayed rom the drama and action that only wrestling can provide, there are still a few games that capture the style and technique of the real thing. Acclaim hopes that their WWF War Zone will capture the essence of the sport and please wrestling fans everywhere, giving them the ability to become their favorite warriors. Taking full advantage of the N64's multiplayer capa- bilities, up to four players can duke it out in this wrestling battle royale. Acclaim has assembled a dozen wrestlers for players to take control of, including Undertaker, Goldust, Ahmed Johnson, Mankind, Steve Austin, Bret Hart, Shawn Michaels, British Bulldog, Faaroq, Rocky, Hunter and Shamrock (who will appear only in the N64 version of the game). Each character is armed with his signature fighting style and finishing moves. You can also create wrestlers from scratch, cus- tomizing them to be the ultimate brawling machine. The game's 3-D environments and polygonal wrestlers are highly detailed with photorealistic textur- ing, making it look just like the real thing. Hoping to capture the essence of the sport, Acclaim is putting an extra emphasis on fighting technique, assuring that instead of a “hit- the-buttons-as-fast-as-you- can” game, War Zone is a game where skill and combos will determine the victor. There's a handy Training Mode so you can hone your skills before beginning the road to the championship. True to form, War Zone pits the good guys versus the bad guys— clock your opponent when he's not looking. War Zone also has multiplayer options as well, allow- ing up to four people to choose a wrestler and get in the ring. Now you can gather a bunch of your buddies, choose your favorite character and duke it out when there's no WWF action on cable. & The action heats up as Shawn Michaels and Mankind square off in the ring like manly men. ath tr. 1998 N/A Action/RPG ET, resulting in feuds, grudge matches and gimmick matches like the ladder and cage. On the N64, players can also duke it out in a royal rumble or gauntlet match. What wrestling game would be complete without weapons? In War Zone you can grab Konami has started work on a potentially exciting action/RPG, Hybrid Heaven. Unfortunately, very little is known about the game at this point. What we do know is that game- play takes place in full 3-D worlds a variety of props and weapons to (similar to Nintendo's own upcoming action/RPG, Zelda 64). Hybrid Heaven takes place in a dark and distant future. Early screen shots of these environ- ments look extremely realistic and promising. As you explore the open worlds, you will run into some not-so- friendly creatures. The game will then shift to a separate screen to act out the battle sequences. From early looks, the graphics in Hybrid Heaven look incredible. Here, you'll be able to punch, kick, shoot or use any number of other moves and techniques to win (the game will also include a special Two-player Battle Mode). You will have full 360-degree freedom of movement. We will keep you updated on this interesting title as the game progresses. Ah, one of the best of the classic moves in all of wrestling—the almighty belly flop! “SAY HELLO T YOU WANT TO BE A HERO? DOGFIGHT BOGIES AND BOSSES OR GO HEAD-TO- HEAD IN TWO-PLAYER COM- BAT IN STUNNING GRAPHIC ENVIRONMENTS TO SAVE es RB THE EARTH YET AGAIN. THERE ARE 10 LEVELS OF FAST ACTION THAT DEMAND — Distributed by 3 W VIDEO SYSTEM ҚЫ = ЖЕТЕТІНІ © VIC TOKAI, INC. ER o E BATTLE IN THE ONLY GAME © 1997 Video System Co., Ltd /Paradigm Entertainment, Inc. AeroFighters is a trademark of МСОНІМЕН, Inc. (Video System U.S.A., Inc.) Licensed by Nintendo. Nintendo, the Official Seal, Nintendo 64, the 3-D "N" logo, and the Rumble Pak are trademarks of Nintendo of America Inc. THAT MATTERS. ©1996 Nintendo of America Inc. NINTENDO 64 Forsaken 64 . | | | | Prepare For Descent To A Lovely Post- Apocalyptic Earth ans of the PC and console title Descent will immediately find plenty of similari- ties between that game and Forsaken 64. An experiment gone awry sends a shockwave tearing through the solar system, leaving Earth a barren, lifeless planet, pounded by the sun’s radiation. The system is deemed “up for loot,” and so bounty hunters and the scum of the universe show up to rob the planet of any redeeming value it has left. the You control one of 15 characters, each with its own attributes and bikes. Take control and fly through 15 different levels, grabbing weapons and items and blasting those who would stop your progress. The game moves at a speedy 30 frames per second, even though the levels are amazingly detailed and complex. By lightsourcing individual objects, Forsaken allows you to detect enemy shadows around corners by firing your weapon down the game's corridors. Levels include a Nuclear Research Center, Ancient Temple, Bio-Sphere, Military Research Base and a Thermal Power Station. You'll find yourself blasting through doors (some of which grow back), avoiding traps and pitfalls and other Z-Axis Z-Axis 154 Qtr 1-4 Sports Му А 1998 Z-Axis Basketball Not much is known about Z- Axis' unnamed basketball title, which is one of only two shown N64 basketball games (although Nintendo’s NBA Courtside has been announced, and EA's Live 98 is rumored). For a first effort, the graphics look very good- especially the highly detailed texture-mapped player faces. Which company will publish the game and when it will arrive are both up in the air, and once that is decided, a real title for the game should follow shortly. Of course, we'll keep this round- ball title, and let you know more about it as soon as we do. The detail on the players’ faces is quite impressive. As it should, the motion- captured action gets frantic under the hoop. Publisher/Developer Players/Genre % Done Acclaim 14 First- Probe Release February 1998 N/A Person Web Address: www.acclaimnation.com obstacles to survive. Add to that plenty of computer-controlled enemies that adapt to your strategy. There are also eight unique multiplayer lev- els so you and three friends can battle to death, stealing your friends’ weapons after they're dead. & Watch as Forsaken's dynamic lightsourcing effects make the corridor light up. This N64 game is still very early. In fact, the name of this Konami 3-D. fighter isn't even set in stone! The game puts players in a variety of three-dimensional envi- ronments ranging from the back streets of an inner-city to the aisles of what seems to be a church. The arenas have items scattered about them, but instead of just being stagnant back- ground objects, players can use them to bash the opponent's head in. Another nice feature is customizable characters which you can save onto a memory pak and then challenge friends with your very own fighter. Up to four players can jump on pioncycles and square off on a desolate Earth. „өф м H s 9 im After the fight, jump in your Winnebago and take a much-needed cross-country trip. L: p d w: G It's one thing to take a bullet like a man but how does one take 3-foot long, razor sharp scissors? How will you avert decapitation and keep your entrails from spilling out over the kitchen floor? This will surely be your fate unless you can outwit Norway's most lethal killer-Scissorman. You'll have to become a master of stealth and deception to avoid being cut to ribbons in this blood-soaked horror adventure. Ж Five playable characters and ten different endings for super-extended replay value. ж Amazingly detailed, horrific graphics and special effects. © Bone-chilling sound effects. So grab your copy f Clock Tower", turn out the lights, and pra. PlayStation vent, Clock Tow e Clock Ta are trademarks of ASCH Entertainment ‘omputer Entertainment е ademark of he Interactive Dig red trademarks spective holders NINTENDO 64 E opm Midway 14 January Trey Arch Sports N/A 1998 Web Ac Olympic Hockey 98 idway has dazzled us with some of the fastest, most exciting N64 sports titles to date. NBA Hang Time as well as Wayne Gretzky's 3-D Hockey have shown us that arcade hits can be ported to the N64 while keeping all the necessary elements of good gameplay and graphical splendor under the hood. Now Midway is taking one of its best game engines from Wayne Gretzky's 3-D Hockey and making yet another hockey game just in time for the ’98 Winter Olympics. Olympic Hockey '98 will take everything that is good about Gretzky 3-D Hockey and mix it up with an inter- national lineup of hockey hopefuls to create one "beast" of an Olympic hockey game. Most of the same maneuvers as well as the glow-puck should be includ- Each country sends its оиа ed. It's safe to say that if you are good at Gretzky 3-0 best pros to represent Á ess: www.midway.com you'll be good at this game as well. their people. (Above) All that fast gameplay coupled with such a large selection of teams will create quite a few interesting The USA vs. Russia match-ups. Мете looking forward to the | matchup should be lot like Wayne Gretzky France/Sweden clash but we also understand that not popular. (Right) | 3-D Hockey. every team has been confirmed for use in the game, so we won't get our hopes up too high. It's also unclear as to exactly how many teams and if all the players involved will be actual licensed players (amateur or pro all the way?). We do know one thing for sure, if it plays as well as Wayne Gretzky 3-D Hockey, it should be another competent title from the folks at Midway. 1-4 Sports www.konami.com For two years, Konami’s In the Zone series has more like those on an NBA team (unlike pre- delivered an arcadish brand of fast-paced basket- vious ITZs where offense consisted of noth- ball to the PlayStation. Finally, it’s almost ready to ing but one-on-one match-ups). Also, just arrive on the Nintendo 64. about every rule is being enforced (and is We have finally received our first playable ver- togglable on and off). sion of In the Zone '98, and it seems like there The 3-D graphics are still in their prelimi- won't be any surprises. The gameplay appears nary stages. Right now they look nice, but conceptually similar to the past editions of the the camera angles and animations are still series, with perhaps a few more realistic ele- being worked on. Also, only two teams ments. Players now move around on the court (Bulls and Jazz) could be used, along with only a sample of the game's options. Although we have a playable version, In the Zone '98 is still far from completion. It will be interesting to see if this game turns out to be the Nintendo 64's first basketball game. Nevertheless, let's hope it turns out to be a good one. Í Zone '98 shows off some of this | game's dunks. j The gameplay seems more realistic EP J than its predecessors. We'll see. Е UNFRIENDLY/SKIES. Leptus is dying. tournament is on. And уои will be one of them. Stunning weapons. everyone wants a Chance to ) Multiple attacks. 6 degrees of movement. great Emperor of Entymion Deathmatches. Time trials. And, of course, bug-back warriors will the ultimate Tournament. Enter the enter a true-3D race to the hi-resolution hive of insane - death on their freakish mounts р insect racing! Bugriders: Тһе 28 a жақ around 6 otherworldly tracks. And Race of Kings. its the real sting! speed by cropping and reining. Designed for BugRiders: The Race of Ki DA p Created nc ийеле and P поа 157 - = Corp BaySaton aid Me Py Logo sre eee, : Mi crosoft playstation Enertainment ne, Windows tsa registered trademark EE. s DES i ти All other trademarks are the property of their respective companies: NINTENDO 64 Publisher/Developer Players/Genre % Done Release Compile 1or2 Now Compile Puzzle 100 Japan Web Address: www.compile.co.jp Puyo Puyo Sun 64 ne of our favorite puzzle games is mak- ing a reappearance on the Nintendo 64 in Japan. Puyo Puyo originally came to С the U.S. in the form of Kirby’s Avalanche (Super NES) and Dr. Robotnik's Mean Bean Machine (Sega : Genesis). This classic formula hasn't really changed i in the 16- to 64-Bit transition. If you've played any of the old Puyo Puyo games, then you know how to play Sun 64. The concept is sim- ple: Move and rotate cascading pairs of colored blobs in order to form colored matches of four. The match- es don't have to line up—four pieces of one color simply have to be touching. It certainly sounds like a boring and stale concept, but it's not until you learn the combo system that the game gets interesting (hey, you wouldn't play Tetris without trying for a “Tetris,” would you?). Combos are a breeze. Simply place the col- ored blobs in a formation such that disappear- ing matches will cause blobs sitting on top to make further matches. The more chain reactions, the better the combo. If you're playing a Vs. game (against the computer or another human), then the combos will throw garbage blobs onto the opposing field of play. These garbage blobs serve only one pur- pose: to inhibit gameplay. Here's where you'll find the first major difference in the new Puyo Puyo. Unlike prior Puyos, Sun 64 now has three garbage blob options (see sidebar). It also offers a myriad of game options, like one- or two-player matches, Survival Modes (where you last as long as you can), 16 player tournaments and Tokuton Nazo Puyo, a Practice/Puzzle Mode where the CPU will show you how to set up combos up to 16 times big (that is, if you can successfully mirror what the computer wants you to do). In Japan, this game has already come out on the Saturn and will be coming out shortly for the PlayStation. Puyo Puyo Sun 64 differs only with its sup- port of the Rumble Pak (which is there to give you a A Classic Puzzler Revisited The player on the right some serious trouble. Don’t ask us what these two frisky characters are up to. Apparently, this stuff happens all the time in the Story Mode. Puyo Puyo Sun 64 awards large combos with flashy background character animations. Warning: This is a preview of a Japanese title that may or may not be released in the U.S. It is designed to run on a Japanese system. Import at your own risk. The Training Mode has shad- ows to show you exactly where to place blobs for maxi- mum efficiency. friendly vibrating reminder that garbage blobs are actively being thrown in your direction). Don't expect this game over here, but if anything further develops, we'll let you know. S Gamer’s Edge Taking Out the Garbage The Puyo Puyo Sun games intro- duce a new kind of garbage blob...that isn't exactly garbage. If you choose to play with sun pieces, you'll start out with a row of them at the bottom of the playing field. Removing them (which is done the same for all garbage blocks: combo away regular pieces adjacent to them) will cause mega damage to your opponent. They will throw a ton of normal garbage blocks on the opposite side. In fact, a small combo done next to a couple of suns can drown out your opponent almost instantly. Once in a while, new suns will find their way into the mix to make things interesting. The second type of garbage block is the two-hitter, which was intro- duced in Puyo Puyo Tsu (Puyo Puyo 2 to you and me-it was never released here). These need to he hit twice to be removed. The third type is just the normal clear garbage blob that we saw in the original Puyo Puyo. hy you need the SA-VA7 e your inner organs. It's 17 inches of u'll ever drool over. Bib sold separately. ¥ Call 1-888-625-2876 to purchase the SA-VA7 speakers and you'll receive the Playstation” Underground™ CD Magazine, a CD carrying case, and a Sony baseball cap. S O NY Underground are trademarks of Sony Computer Entertainment America Inc. Offer expires January 31,1998. rica Inc. ©1997 Sony Electronics Inc. All rights reserved. Sony is a trademark of Sony. www.sony.com/sava | SLOWER TRAFFIC ! "e T, peut узру "EOFS vo “MID юе ‘08 306 oa KEEN mo зо Wweuspen ase y 205 pue шпцеҳ 92190 xieurepe)] pue зшәрва "Sn әң U! агада 5) 8395 nt 5 nd In Ausso eq |], n0A Ie JNOK si Áppnq nof 1sure3e uaaJas-!|ds 10 uoſe 8 10310ц6 |91295 pue $1әу2вецә uappiu JeAo2uf| "9281 0) 519) шемен әә1әр 096 |үпу Ul рәләриәл цәрә “595102 qe әл (90111 ЕТЛЕСЛЕТЕНЛЕГЛІ 0} olle AES / >< с о — б wheat N 4S ‘a 89076 vo ио МӘД "1608 304 “04 'V93S 6616) 939 |0 sy/ewaped ase xuosg se) pue vames ейас ECEN ji 24 P DM 11 '2ui2Uid/Sj[aq 1634 NOK aui] qp ХриРо aka sig 'se1-ugiu U! || `$әлош suodeaM Syg |Й1@Ш 10 jeuasie ШАО аца UTIM 989 "SIOLIIEM 44313 JO au WON} WO posed glued 8011081) SLE (21810, Mau рә 9H, xuog 1581 U! Aem Jnof unu ego. dows sat feel NOK ц, PEM MS peau ШР919.921 ue jnoge peau әл,под \ i s SEG Tnard stuft WWW. Sega. COm d e * Burning Rangers * Falcom Classics * Lunar Magic School ЅМӘІЛӘЈ Sega's Saturn is still going strong overseas, despite being a third-place contender in the video game hardware wars in 1997. Luckily for Saturn fans, Sega is still supporting the system with new games (though support will be dwin- dling as we get further into the year), but third-party support is vanishing quickly. Capcom's last few Saturn titles will prob- ably take a bow during 1998, and it's unknown whether the U.S. will see X-Men Vs. Street Fighter with the 4 MB RAM cartridge upgrade. Working Designs has also bowed out of supporting the Saturn, leaving fans wondering which game will be the company's last. Sega's attention will turn to Dural around the beginning of April, and if all goes well, Sega of America will show the Dural at this year's E'. That will leave the Saturn with a few more solid games before the system is pronounced dead. Speaking of the dead, Sega recently confirmed that House of the Dead will be arriving on the Saturn early on in 1998, as will a winter edition of DecAthlete. 56 * Panzer Dragoon Saga Role-Playing ^" Оп The Edge = Publisher/Developer Players/Genre % Done 1 Action/RPG 50 Web Address: www.sega.com he Panzer Dragoon series set new standards in 3-D gaming with fantastic visuals and sim- ple gameplay. Now, Sega is tak- ing the popular Panzer Dragoon story line, graphics and game mechanics and putting them into a brand-new action/RPG. We have a little information and a few screen shots to share with you. So far we know that the game takes place in the Panzer Dragoon universe, but this time, you'll have full 360-degree flight and freedom of explo- ration. You won't have to play the game on predetermined rails like you did in the first two games. As Edge, a young hunter who is saved by a dragon, you can explore 12 levels in the sky, оп the ground, on dragon or by foot. You can pick up a vari- ety of different weapons including lock- ing pulse guns and lightning strikes. The dragon itself can morph into several possi- ble forms (each with its own special abilities) with time and experience. On the E? demo we played in early 1997, combat was handled with a menu-driven sys- tem. Now, Sega is telling us t the battles will be in realtime 3-D. Ei this means fighting will be done in the vein of Final Fantasy games (realtime with menus), or it will be in a shooting style like in previous Panzer games. We're also not sure at this point how exactly Graphically, Panzer Dragoon Saga doesn't look much different from the first two games in the series. role-playing will work its way into a tradition- al shooter game. Panzer Saga will have char- acters to fully interact with, but as to what extent, we don't know yet. We'll have an update and let you know as soon as we get our hands on a playable demo. Considering this enormous game will be packed on four discs, we can't help but get excited. More of Panzer Dragoon can't possi- bly be a bad thing, and if Panzer Saga has many of the same elements as the previ- ous two installments, then Sega will have a huge hit on their hands. More on this game to come. & GIANT DEMONSTRATES HIS MOST DEVASTATING NEW WRESTLING MOVE. = ШТ тұ Pt X Over 40 wrestlers, including more than 20 WCW and NWO superstars: Hollywood Hulk Hogan, Sting, Giant, Lex Luger, Ric Flair, The Outsiders, The Steiner Brothers, Dean Malenko, Syxx, Eddy Guerrero, Chris Benoit, Scott Norton, Rey Mysterio, Jr., Steven Regal, Ultimo Dragon, Buff Bagwell, Eric Bischoff and many more! S Each wrestler has 30 to 40 moves, www.thg.com including his own signature moves www.WCWwrestling.com THQ i i Visit your local retailer or call Tag Team and simultaneous four-player action 4-818-225-5167 for orders only Five different play modes. e date m g а т c 4 SATU R N Publi Devel еме % Done Sega : 1 60 z February Sonic Team Action _ 1998 ЅМӘІЛӘЈ WWW.: Sega com 05 1548 C Thi is name is Yuji Naka, and he's the an 15 game designer responsible for some of Sega's finest hours on the con- soles namely, the Sonic games and Ocorcher ave NiGHTS. Naka’s next game, Burning Rangers, looks to be another bright You can charge spot on his track record, as well as a up your guns The Saturn? rture from his characteristically cutesy projects. to battle ^ Burning Rangers has you controlling either a male or bigger blazes. female member of a futuristic rescue squad charged with scouring the maze-like interior RR of a burning space station for survivors. You " Fire ain't use an assortment of firefighting weapons to all you battle the blaze, which acts as intelligently as 3 4 battle. You'll regular enemies in other games (plus, the : - also come fire makes a cool backdraft sound just before ` across roving it blasts through a wall to get you). ы? robots and The station is made up of four main levels, at least each with two stages and a Boss stage. And ` ~ four Bosses. with between 50 and 80 rooms in each stage, this game isn’t tiny. Fortunately, you'll have access to a Maps Screen. Running off a highly modified NiGHTS $ engine, the graphics in Burning Rangers are The rangers have jetpacks extraordinary. You'll see plenty of software that let em pull off double transparency and dynamic lighting effects, jumps. Control is perfect. making the game the best-looking on the system yet. & ESP 1 Now Game Arts RPG 100 Japan www.tokyoweb.or.jp/gamearts/index.html Lunar! Magic School Even though there are no more Lunar games scheduled for release on the Saturn in the U.S., Japanese gamers are still getting plenty. The latest Lunar game, an upgrade/remix of the popular Game Gear RPG, Lunar! Magic School, has just been released for the Saturn in Japan, and so far, it looks great. Like Lunar: The Silver Star and Lunar: Eternal Blue, Magic School offers classic overhead 2-D graphics and traditional RPG gameplay mixed with a compelling story, lots of voice acting and loads of full- games e screen, fully animated here in the States? = sequences. The charac- d ter designs are a little bit ( e — ЗАД و‎ more childish by nature qucm Ау (after all, this WAS a Game 000 Gear game at one point), but M S the overall quality of the game + 0 Ы just screams GameArts. Sadly, it | тау be too tough for U.S. gamers to play because of all the Japanese text. tt er ар c © = с. — іл > iJ с. Featuring, Hollywood Hogan, "Man" Randy Savage: қ ^: Luger, 5ухх, Ric Flair, ^8 The Giant, Dean Malenko: and many more! Get beaten by the best! these THREE CARS ia WOULD YOU RATHER be DRIWING2 INFOGRAMES PlayStation ini w and MICHELIN CD ENKEI — 3# IN NEED FOR SPEED V-RALLY YOU CHOOSE FROM 11 WORLD RALLY CHAMPIONSHIP CARS. THEN YOU SLUG IT OUT DAY OR NIGHT OVER 42 PERILOUSLY LIFE-LIKE, GRITTY OFF-ROAD TRACKS. SNOW. RAIN. FOG. ANDIF YOURE LUCKY, BLISTERING HOT SUN ROUND OUT THIS BRUTALLY RAW JOURNEY. BRING SOAR ELECTRONIC ARTS www.ea.com 97. All vehicles, company name: Game Directory e Final Fantasy Tactics * Spawn * Cardinal SYN • Punky Skunk * Klonoa * Z-Axis Soccer * Duke Nukem: Total Meltdown * Nagano Winter Olympics ‘798 * Namco Museum Vol. 5 * Newman/Haas Racing * Point Blank e Vigilante 8 * March Madness 98 • Tenchu * Xenogears * Namco Encore In Sony News... More than two years after its release in the U.S. (and three since its release in Japan), the PlayStation has captured the attention of gamers worldwide. At first there was skepticism that as a newcomer to the video game industry, Sony wouldn't be able to compete with the likes of Nintendo and Sega, much less take the lead. Twenty million units later, Sony has collected the largest library of game titles of all the 32-Bit and higher systems. In 1998, Sony expects to increase their lead, hoping to fend off Nintendo's strong advances by touting low-priced, quality games. The first few months of the new year will be a turn- around from the onslaught of software that showed up in the last quarter of '97, but there are still a few games that will satis- fy the most demanding players. In the first months of 1998, there are Final Fantasy Tactics, Resident Evil 2 and Blasto- three of the more anticipated games for the system that were supposed to originally be out at the end of '97. Whether you've just bought a PlayStation or have been with the system since the beginning, this year should prove to be one of the system's best. Heated competition with Nintendo will only benefit players. SCEA Square 1 February Simulation/RPG 60 1998 www.playstation.com Final Fantasy Tactics ow that the Final Fantasy VII phenomenon has finally died down (well, has it?), Square is preparing to stun the gam- ing world yet again with their latest release: the incredible new simulation/RPG, Final Fantasy Tactics. This time around, they've enlisted the help of sev- eral members of the design team behind Quest's enormously popular Ogre Battle and Tactics Ogre games, including heralded director and script writer Yasumi Matsuno, to help create the game. Utilizing many of the features that made Tactics Ogre such a big hit in Japan, Final Fantasy Tactics is poised to become one of the most engrossing sim/RPGs ever. The game plays similar to Vandal Hearts, but with better graphics, a deeper story line and, best of all, an enhanced version of Square’s Job/Ability system that was first used in the Super Famicom game, Final Fantasy V. By earning Job Points (JP) in battle, players can raise their Job Levels, allowing them to learn new Abilities in any of the over 20 Jobs that become available during play. There are four different types of Abilities that can be learned and over 400 Abilities in all. By mastering different Jobs and combining different Abilities (which remain with you throughout the game), you can create all dif- ferent kinds of characters, from Knights that can cast White Magic to Dancers that can summon beasts. The possibilities are endless, and it adds to the strategy element of the game in immeasurable ways. In addi- tion, you can buy and sell equipment for your characters, hire new soldiers and best of all—you can go back and re-view any of the key story scenes from earlier parts of the game, in case you need to refresh yourself as ЕТІ What's this? Just a bunch ot kids? What lock? An involving story unwinds as you progress from chapter to chapter. Priest “Go with God. са rincess Ovelia You too, Simon. to what’s going on. This innovative fea- ture should be available vi in all RPGs—it's Ж a} amazingly helpful. ia X f mA А There are various ele- ments that come into play that can affect the pace and outcome of battles, butrather than try to explain it all (it'd take several pages to do so), we'll just tell you this: Although complex, once you get into them, you will NOT want to stop. The gameplay is so addic- М tive it's scary, and Final Fantasy fans who can deal with (or even better, prefer) a taste of strategy in their game will be in total heav- ( en with FFT. Watch for it this February—it's gonna be a hotone. ф As is the case with any final Fantasy game, magic plays a big E y role in FF Tactics' battles. E G Police, Psygnosis and the Psygnosis logo are trademarks of Psygnosis, Ltd. ©1997 Psygnosis, Ltd. All rights reserved. THERE, ON THE HORIZON! БУТА ОС УО, NN IT /77 MATCH BOX? THAT'S y US ХА ens LEFT OF HIS SISTER. % A Y | SCORE WASN'T VENGEANCE, IT WAS SIMPLE JUSTICE. www.gpolice.com РА EX WA “G Police... one ot the most amazing-looking titles ever seen on the PlayStation.” ELECTRONIC GAMING MONTHLY = 2 s ы Я E a You are Jeff Slater, 21st Century cop. Fly your Havoc gun ship on 35 missions through 51 of Callisto's domed environments. You have fly-anywhere 360° maneuverability and tons of firepower. Serve & protect. SCEA І Ё lor2 І 80 January Kronos Fighting 1998 www.playstation.com i Cardinal SYN f you take a quick glance at Cardinal SYN, you just might swear you saw Soul Blade being played. The game features the same type of fighters, backgrounds and style of play as Namco's fighter. The graphics in this one resemble Soul Blade in that the characters are from a fantasy-type realm, full of different types of warriors. The game features eight fighters at the beginning, with more selectable after they are unlocked. One thing that stands out about Cardinal SYN is when characters are far away from each other. Like most games, the camera zooms back, but in Cardinal SYN, it can go back what seems to be a half of a mile, creat- ing a huge environment. This isn't all that use- ful though, since it's nearly impossible to see the enemy or your character, but it sure does look cool. E 3 During a fight, you can pick up items by breaking lit- Look out for objects in the tle crates inside the arena. These crates (which are in environment that do damage. every stage) have various items that can be used, like some that give more health. Each player has his/her own unique stage that resembles the attitude of the character. The warrior's stage is dark and has torches on the wall—like something out of Conan. The environments have items in them which can do damage to your character. In one stage mining carts roll by and can run down your character. In another stage, little lava trails can take some of your life bar away if you're not careful. e Like many fighting games of late, Cardinal SYN features cool lighting effects when you slash at an enemy. When the camera zooms out, it really zooms out. So much so that you can hardly see your character. All seems calm while exploring these dungeons until an enemy appears and the game turns into a fighter. ж 5-7 e ж 2d 4 A 5 Jj i 9 Ü | Р L | б Command state-of-the-art Transformers! Be a heroic Maximal like Cheetor fakes’ у € whole new meaning Wien BEASTS can CHANGE ino ROBOTS arc бе teen vin IECIT WEAPON y i N i „ enen n bling the UNIVERSE! 480 T * to robot fighting machine with awesome firepowers! ДШ өф.’ 7 Or choose to be an evil Predicon like the terrifying Megatron! Battle in rugged 3D terrain with natural hazards and enemy armies. Defeat rival Transformers in head-to-head combat! % ам С | ^ AE 4 Maximize! Terrorize! Fight for control of the Energon supply! www.beastwars.com TRAMS ORMES Coming Soon on Windows® 95 CD-ROM I WILL BRING OUT a > THE BEAST IN YOU PlayStation тм (01997 Hasbro Interactive, Inc. ©1997 Hasbro, Inc. All Rights Reserved. Beast Wars Transformers are trademarks of Hasbro, Inc. Manufactured under келсе from Takara (о, Lid Developed by Sony (отр Ии Entertainment Europe (división of Sony Hedrooic Publishing Limited ) laySoton ond he PlayStation logos ore trademarks of Sony Computer kla em Ic Windows and ће dois ore trademarks of icrosol! Corporalion The ating кол а а ойт ol the interactius Digi Saltaire Association: ER + Be the first to shoot all the numbers (in order, mind you). Shooting bombs will cost you one heart. You have exactly six bullets and 15 seconds to shoot each side of this spinning cube once. Namco Тог2 90 January Namco light Gun 1998 www.namco.com oint Blank has been a long-time arcade favorite with EGM editors, and now that we've gotten a chance to play the ammo limit. But the stage is unique and different enough to keep you coming back for more. In addition, the home version of Point Blank will include Eight- player Tournament Modes (perfect unfinished US. for parties), extra training missions PlayStation demo, we're drooling. (with never-before-seen challenges) Point Blank is known as and an RPG-type Quest Mode (where GunBullet in Japan (previewed in issue #100). It is a light gun game that looks extremely childish and simplistic next to today's polygon- intense gun games. It involves nothing more than shooting vari- ous sprites on a screen. But it's the delivery that sets Point Blank apart from the rest. Instead of going through stage after stage, shooting bad guys (and not the good), Point Blank puts you up to a series of small challenges that requires speed, coordination and accuracy. For example, you might have 15 seconds to destroy a helicopter or you might have 30 seconds to shoot beer bottles off a shelf. Or, the game may simply give you one bullet to shoot an apple off some poor schmuck's head. Point Blank even has levels where you have to shoot the numbers 1 through 16 in order, or type out words by shooting typewriter keys on the TV screen. Some games give you a time limit, some an you defeat enemies and earn experi- ence points by shooting through several minigames). This one- or two-player game will only support Namco's own Guncon (one will be packed in with Point Blank, but you'll need another for two-player games). e You must shoot the fiery volcano rocks before they hit the panicking doctor. IF YOU'VE СОТ A QUICK MIND AND EVEN QUICKER THUMBS, YOU CAN OUTWIT THE GEO- METRIC TERRORS IN THIS 3-D BRAIN TWISTER AND EARN A SCORE THAT'LL HAVE YOUR CHUMS KNEELING AT YOUR GENIUS FEET. OF COURSE, THERE'S ALWAYS A FLIP SIDE: FAILURE EQUALS DEATH. AND ETERNAL DUMBNESS. HAVE FUN. PlayStation Intelligent [lube » Only on PlayStation. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. Intelligent Qube is a trademark of Sony Computer Entertainment America Inc. ©1997 Sony Computer Entertainment Inc. www.playstation.com Publisher/Developer Players/Genre % Done Release Namco 1 February Namco Action 85 1998 Web Address: www.namco.com Klonoa PLAYSTATION ES his 3-D platformer caught our attention way back at EP.—where it was shown on tape— mainly because it’s not the kind of game we expected from Namco. Of course with cutesy games like this one, Point Blank and the forthcoming Pac- Man Ghost Zone, Namco’s lineup looks as diverse as ever. The game has you guiding Klonoa, a kitty who proud- ly wears a Pac-Man cap and whose ears are topped with hands. Accompanied by his ball-shaped buddy, Huppo, Klonoa travels through nearly 30 stages reminiscent of Like in Pandemonium!, you'll do a lot of slidin’ down steep, slick surfaces. Yo) DC FERS OF “ye Everything in Klonoa has a clean, colorful look, and the hi-res visuals are incredibly sharp. Here's what fighting aliens in Lara Croft's world looks like. Nukem: Total Meltdown the scrolling 3-D levels in Pandemonium!, except he'll stop once in a while to chat with various characters. Klonoa can use his ears to grab enemies and bounce them off the wall or lob them at other baddies. He can also flap his ears to extend jumps and reach out-of-the-way platforms. The levels are filled with slides and winding tracks, and Klonoa will battle at least six Bosses during the course of his adventure. Although Klonoa doesn't seem partic- ularly easy, Namco is gearing the game toward a younger audience. @ Klonoa’s later levels get pretty crazy with lots of platforms and enemies your character’s handy ears can nab. And to think Namco claims this game's for kids!?! oper Players/Genre 14 just recently, a start-up developer in California called Z-Axis has begun showing off its wares. The game nearest to comple- tion is a yet-to-be-named soccer game that will launch in Europe and then in the U.S. It is entirely possible that the game will use teams from across the world in its European " : release, while sport- = ing the American Major League Soccer license when it arrives in the States. Not a whole lot is $ known about the game yet, еч 4 dept and all we can show you are these screen shots taken from the PC version. Undoubtedly, the PS ver- sion of the game will be in a lower resolution. Release 2nd Quarter 1998 The graphics on the PC version seem good— hopefully they will be on the PS version too. Го |оғо1) o f ZIDANE * With the most accurate gun available for the Playstation console, Time Crisis is a can't-miss proposition. Hey kids. Get one free in specially marked boxes of Time Crisis: P THE MOST ACCURATE GUN ON THE PLAYSTATION CONSOLEHIIHI Presenting a shooting game 50 intense it comes with it's own weapon. Time Crisis includes the formidable firearm pictured here, the original award-winning arcade shooting game, plus a whole new shoot- fest specifically created for the PlayStation" console. Full 3D polygon environments surround you with full 3D polygon enemies. Multiple modes include Story, Arcade and Time Attack, plus multiple endings. Blast away and duck for cover as you exterminate the criminal element in a variety of hidden zones. It's fast. It's frenzied. It's shoot first ө and do the chalk outline later. : TIME CRISIS 021995196 Namco Lid. AN Fights Reserva PlayStation ar е Pay Salon oos are trademarks o Sony Compute Entertainment ic Th ag icon s a trademark Бе Interactie Digia Solare Assocation Photo ol Tine to lock more scary. No collagen or saline implants www. namco.com Копаті 14 January Konami Sports 60 1998 www.konami.com onami's Track and Field series takes on the events of the Winter Olympics in Nagano Winter Olympics '98. There are 13 different events that consist of several variations of skiing, snow- boarding, speed skating, bobsled, luge, ski jumping, freestyle skiing and curling make their appearance in the game. Players have 16 countries to choose from as well as varying dif- ficulty levels to select. Applying the classic button crunching gameplay pioneered by the T&F series has taken on a slight- ly new twist in Nagano Olympics 98. Many of the events only require a few taps to get started and then it becomes a race against the clock using only the directional pad and forward momentum. In fact, the ws Р : only events requiring speed tapping Ski jumping uses these unique power-release meters. are speed skating and just a small They are difficult to master. portion of the bobsled/luge events. that enables you to see all four players on the screen Being released simultaneously at once. The shortage of on-screen multiplayer events with its N64 counterpart, this ver- is disappointing, but hey, there's nothing wrong with a sion holds up pretty well against its good curling match against friends. It's just a little 64-Bit brother. Naturally the 3-D more cerebral and a little less frantic. Look for a full 38.05 graphics аге not as pretty, but most review on Konami's Olympic hopeful in the March issue Жж MÁ of the animation is good. To its cred- of EGM. @ it, this version has an extra speed skating event, but It's no curling, but ^ unfortunately does not have the cool snow- a downhill snowboarding is board half. pipe competition present in the | uF өз fun just the same. Nintendo 64 version. Different gameplay elements are present in the freestyle ski event. To complete a jump, a long button combo must be com- pleted in a small amount of time just before the skier leaves the ramp. If done quick enough, the trick will be executed properly; if not, your player suffers the agony of defeat. In the N64 version the same principle applies to the snowboard half-pipe competition. It gets downright challenging when you need to hit a 12- button combo in about two seconds. The com- bos get more challenging as the difficulty da of the trick goes up. As with all the Track and Field games of the past, multiplayer is the best way to play. And while all the events of Nagano Olympics ’98 are competitive, speed skating is the only one TM AM 10 2 бою Namco Compilation 100 www.namco.com Namco Museum Vol. 5 here has been so many Namco Museum compilations out that it's become customary to get one every few months. Namco Museum Vol. 5 is the last in the series (probably because they've run out of notable arcade games), unless Namco decides to bring over the Namco Museum Encore that has been recently released in Japan. Namco Museum Vol. 5 won't bring back as many nostalgic memories as some of the others, because the games contained on it aren't really considered classics. The games here represent a transitional peri- od of gaming when companies were struggling to fig- ure out how to use their more powerful arcade hard- ware. As a result, many of the games in this volume stress graphics over substance. For example, Pac- Mania is essentially Pac-Man in an isomet- ric environment. Some of its levels are even identical to the ones found in the original game. Metro Cross is a shal- low futuristic rac- ing game that uses pseudo 3-D graphics to impress. Others such as Baraduke (a side-scrolling Shooter) and Legend of Valkyrie (an action/adventure) were innovative in many ways, but still not excellent games. Dragon Spirit was probably the best (and most difficult) of the bunch because it was a high- quality, great-looking shooter when it arrived. Because of the questionable quality of these games, the best thing about this volume may be the extras and not the games. Reference cards, arcade art and 3-D mock-ups of the game's world are all avail- able to be browsed. In the Pac-Mania “world” ghosts can be floating around in a house, until you eat a power pill on a table, which makes them scurry away, blue with fear. There’s even an “Opera House” that allows you to view slide shows of the game’s art in addition to listening to its music and sounds. Namco certainly did Legend of Valkyrie kinda reminds you of Legend of Zelda, doesn't it? This slide show viewer, accessi- ble through the “Opera House,” allows you to view the sights and sounds from the games contained on the disc. © Dragon Spirit was one of the best shooters of the time. ОЛ Baraduke's action and exploration bears a striking resemblance to Metroid. Coincidence? a great job of presenting the games by giving you a 3-D museum and other virtual worlds to explore. Also, like many of the games in the Namco volumes, you can customize the arcade game to your liking by modifying it via dipswitches and other menu toggles, just as arcade owners would. Though it may not be packed with the best old games, Namco Museum Vol. 5 still serves the pur- pose it was made for— nostalgia. Whether that's worth purchasing this bundle of memories is solely up to you. & A fully rendered 3-D museum is available for you to browse. EGM SUPPLEMENT / WINTER "97 DMH ο www.midway.com FEATURING THE HOTTEST GAMES ANYWHERE! FREE! | e CHECK OUT SE Uf HOT NEW = GAMES m PREPARE Il GFT ROCKED! мину? i : ^ These guys know how to party. —— 7 5 `1 ү aaa — -——— F af SER ; Г i 3 „е ba EYE-POPPING “ Жыл А. ен Se SUPER-REAL 3D EFFECTS! 2 WILL DRIVE YOU UP A WALL, OFF A BRIDGE, i, B. ND STRAIGHT INTO A CONCRETE BARRIER! (S * — сноове FROM 9 RIPPIN’ POLYGON CARS! ALSO, LOOK FOR HIB VEHICLES - YOU. WONT Test YOUR DRIVING SKILLS oN 5 INTENSE TRACKS: DESERT, JUNGIE, STRIP MINE, MOUNTAIN. AND COASTUNE. i р Gear Rally is a trademark of Кетсе | ©1997 Boss Game Studios, Inc. All nts reserved. То! ау isa trademark of Midway Games Inc. Used by permissi ido of America Inc. Entertainment ing. under license. We America Inc. 61996 Ninten e . and] | the 3-D “N” logo are trademarks ой ' ` “ T 4 2 - . а г А p" 7 Ж X - m 1 ‹ >К ” Ц Developed by Produced by BOSS REMO, (0 o. Distributed by Midway Home ion. Nintendo 64 and я Designed For Né% Rumble Pak" тт- ғ " — 3 NOW, WAYNE GRETZKY CAN FACE WHAT OVER 600 NHL’ PLAYERS FEAR MOS He holds more career records than any player in NHL 200 А And we took his speed, - “ moves and cunning and put them right into Gretzky's 98 3D Hockey. Es not just a game. It's E m NHL war zone, with active trading, player stat cards and a new, advanced E mode th Ұз: the real Gretzky could have a hard time beating. Wanna piece of it? Get in line. Es hittin’ the ice in November. hos 10 aba NINTENDO] MIDWAY ш NHLPA and NHLPA | Ae ee enya Gre Corta Shes Association Nintendo, Nintendo 64 and the 3-D N log are radenars of Nintendo of Ameria ie eee Атика һе. Leanas by dene ааа e & Y permission outed by Midway Home Ex 2 -.- Шет LORD Deimos. Hs GOT LOOKS THAT KILL, x HANDS OF STEEL, (А ROTTEN DISPOSITION, С Lord Deimos is just one of the vicious warriors you'll go against in Mace - The Dark Age. Each fighter comes with his or her own deadly weapon and so many different moves and combos that inflicting pain will be easier than euer before. And thanks to the arcade development of the “Voodoo Graphics” chipset, you'll get 3-D fighting like you've never seen before, So: pick up Mace - The Dark Age today. But bc careful of Lord Deimos - he’s looking for his next victim. Inc. All rights reserved. MIDWAY, MORTAL KOMBAT, the. y Games Inc. Distributed by Midway Home Entertainment Inc; tendo 64 and the 3- егіса Inc. 61996 Nintendo of America Inc. ion and the PlayStation of Sony Computer Entertainment Inc. %% OPEN ALNIGHT. No QUARTERS NEEDED. =0/1215/е1сЇ С 7726 ет MH LA TOGETHER FOR THE FIRST TIME! Blaster, BurgerTime; Joust’ 2, Moon Patrol; Root Beer Tapper; Splat" and Spy Hunter. E 93 CJD MIDWAY www.midway.com 400578201986, SPLAT*O1982, BLASTER™O1983, SPY НИМТЕН! 01983 AND TAPPER™O1983 MIDWAY GAMES INC. ALL RIGHTS RESERVED. MIDWAY, JOUST, MOON PATROL, BLASTER, SPLAT, SPY HUNTER AND TAPPER ARE TRADEMARKS OF MIDWAY GAMES INC. BURGERTIME™O©1982 DATA EAST USA, INC. ALL RIGHTS RESERVED. USED UNDER LICENSE. MOON PATROLO1982 IREM CORPORATION. ALL RIGHTS RESERVED. USED UNDER LICENSE. COMPILATION ©1997 MIDWAY HOME ENTERTAINMENT INC. CONVERTED BY DIGITAL ECLIPSE SOFTWARE, INC. DISTRIBUTED BY MIDWAY HOME ENTERTAINMENT INC. UNDER LICENSE. PLAYSTATION AND THE PLAYSTATION LOGOS ARE TRADEMARKS OF SONY COMPUTER ENTERTAINMENT INC. aem Ф ш =й «9 5 * баа Satisfy all your needs, Wants апа desires. ^ е , N E Descend into the all new psychotic world E Ў side-kick Sid for skull crushing good times. of Pandemonium 2 and twist reality inside j | Navigate the undulating 3D hyper-kinetic 2 backgrounds ‘till it turns your brain to puddin’ landscape with Nikki's insane double E f Hey...it's a twisted new world of furious jump -then dominate with Fargus' maniacal H 4. г“ gameplay that'll devour you before you attacks by hurling his viper-tongued | БЕН truly understand it. So have a good trip. “ ipped with powers that Pilot а giant mech through Hidden bonus levels take you ig bad girls have. warped 3D tunnels. to funky new places. е Raf Our programmers found a way to create the most authentic basketball game around. МВА Fastbreak 98. The most realistic, full-motion 5-on-5 sim you'll ever play. We've duplicated the | Bonus inside game! МВА Fastbreak'98 NBA's hottest players and their moves. You call the shots: use Rodman's rebound or O'Neal's power playbook. A Midway exclusive! Authentic . : 4 А | inside tips оп МВА team plays and indi- dunk; make Stockton shut down Kerr; have Hill take it to the hole and Hardaway shoot the three! | vidual player moves, And theyre yours There's only опе way to play a more realistic game of basketball — get drafted into the NBA. to call. The fastest way into the МВА” www.midway.com NBA Fastreak wes (BA teams and may ne eat o May балек ес Used under tense. Te NBA and те d NBA tear decane 1997 NBA Propertes, c Aron телес Developed by Visual ConcepsEnetanment PayStaten a copyrighted designs and other отт of intellectual propery of NBA Properties, Inc. and the respec- из d'y Cong’ Eneranment inc 55091783 ADMIT r And, of course; speed; air and ` totally awesome:crashes. So bring home Sai Francisco | x ~ Rush today, It won't hurt as much as you think. == =- Есау “What makes San Francisco Rush a great game is its pure, 2. “raw, unadulterated fun. 4 Ultra Gameplayers Den Francisco Rush is a.game thats EE 52. about dit: Not hot air. but real air. А bame Informer Magazine тыл Шаң Extreme Racing моо 1997 Atari Games Corporation. Af igh reserve =Micway is a registered trademark of Midway Games Ic San Francisco Rush rr бізі) М eee Ic. onda license. Nitendo, Nintendo 64 and the 2 D V jogo =- n 1997 Nintendo of America ne ПАШ andthe Йа 0 оп logos are trademarks of Sony Стр ТЕЛЕ ате Wc. 9b GEX” enter тнє GECKO ^^ TWISTED EDGE EXTREME SNOWBOARDING ^^ OLYMPIC HOCKEY ‘98 COMING SOON! G/DMIDWAY Psygnosis 102 March Studio 33 Racing М А 1998 www.psygnosis.com Newman/Haas Racing Wrecks are not spectacular roll- overs but more of the spinout fare. sygnosis has recently taken its talents as a Formula 1 race sim developer and applied it to the U.S. equivalent of that racing Sport: CART racing (Championship Auto Racing Teams). Teaming up with American Newman/Haas Racing, featuring dri- vers Michael Andretti and Christian Fittipaldi, Psygnosis hopes to capture the U.S. racing sim crowd just as handily as they did the European with last year's F1 and F1 Championship. The game will feature around 15 licensed CART dri- vers including the likes of Arie Luyendyk, Jimmy Vasser and Robby Gordon, not to mention their actual cars and '96 stats. Along with the drivers, 11 licensed tracks: MidOhio 200, Road America, Leguna Seca—to name a few—will be available including CART's newest race for 1998, the Texaco Grand Prix of Houston. The course styles range from the deep fast curves of Laguna to the nasty hairpin corners of The Toronto Indy. Some great oval tracks are present as well: Nazareth Speedway in Pennsylvania, Kahoona Massive in Florida as well as the Cheese-head, ahem... Milwaukee mile. Like F-1, a ton of options will be at your fingertips. Vehicle setup will involve all the usual wing, fuel and tire adjustments as well as | turbo, auto steer, auto brake and "transmission select. Variable >» weather, race length, damage, == crashes and One- or Two-player . 4 Mode are ай selectable d options. There's even an option to read driver bios if you so desire—or are just bored. The game is similar to Psygnosis’ F1 Championship both in general appear- ance and gameplay characteristics not a bad thing. In fact, Fi was and is one of the sharpest-looking racers for the PlayStation to date. And if some of that "pretty" rubs off on Newman/Haas Racing, you won't find us complaining. As for differences, car control is markedly more responsive, especially with the ability to turn sharper and faster than was ever possible with Fi. Additionally, the actual vehicles look a little bigger on screen and possess a deeper- sounding motor than the high-pitch whine of the Formula 1 cars. Beyond that, we'll have to wait until the game is further along in development to know how it all stacks up. But at this early date it's safe to say that Newman/Haas Racing could give CART World Series and Andretti Racing a real run for their money. A cool overhead view of the pit is a nice touch in the game. In the Simulation Mode, even marginal contact can cause race-ending damage. The in-car view is usable, but not the best to use during the game. Activision Activision March 1998 102 Action N/A www.activision.com Vigilante 8 n the PC, Activision has had good success with а ’7os driving / combat game, Interstate 76. The formula worked 50 well, they decided to bring that funky retro feel to the PlayStation. Vigilante 8 will be Activision's answer to Sony's Twisted Metal series. The dif- ference is, this newer game is graphically superior (from early looks so far) and it takes place in the '7os. The 12 super-charged muscle cars are all armed with high-tech weaponry, like side- mounted laser guns. All of the combat takes place on off-road terrains, which contain secret areas and power-ups. Activision is currently tweaking V8, to insure that car and off-road terrain physics behave realistically but at the same time, keeping the game speed fast enough to pro- vide gamers a good time. If V8 can keep up with Twisted Metal 2 like Activision thinks it can, then people won't help but have fun playing it. After all, the game offers muscle cars, guns and off-roading...how can you go wrong with that formula? @ Two players can battle it out via horizontal or vertical split-screen action. You may have noticed that the PlayStation really doesn't have any kids' games. So what are kids' games anyway? Some say all video games are for kids, but we don't listen to them. The fact is, young lads seem to be drawn to cutesy mascot games with rel- atively simple objectives. Punky Skunk easily fits the bill, providing all the above elements and sever- al more old-school attributes guaranteed to keep junior busy for a while. Punky is basically a cute little skunk who knocks out his enemies by shooting a cloud of stinky gas in their general direction. Beyond that special talent he can also jump, and depending on the power-up, bounce around on a pogo stick or float about catching wind thermals with his parachute. Other special power-ups available to Punky are Rollerblades, jetpacks and ` Punky Skunk snowboards, just to name a few. Clearing a level is completely old-school side-scrolling action: Gather some stars, find power-ups, shoot enemies and move on to the next. The game itself draws (indirectly) from many old classics: Dig Dug, Sonic, Mario, etc. Nothing original to speak of, just a lot of the good stuff that worked well in the past recy- cled for the Skunk. It sounds like a cliché, but kids probably will like this game a lot. Heck Beav, you may even like it too. Ж Using the pogo stick to reach some of those out-of-the- way goodies. PO WER and PERFORMA Y Ever feel like driving a Porsches? Want to? The Alps Gamepad for the Pinystationiigniie) console offers you the power, performance, and handling you've been waiting tor inia sleek, high-tech), finely-tuned and tested controller designed by professional game players tomeer the demanding | SP d needs of today's gamers. ci PlayStation 0 < a Ш 2 q ©) EA t8 February EA Sports Sports N/ А 1998 www.easports.com March Madness 98 iven the popularity of college basket- ball these days, it's surprising that EA hadn't put out a 32-Bit college basket- ball game until now. Nevertheless, the wait is finally over as March Madness 98 is well under development. EA's college basketball game uses a revamped version of the NBA Live 97 engine. Thus, the 3-D graphics and look of the game will be nearly iden- tical, aside from a few new motion-captured moves (from the likes of Tim Duncan). On the other hand, the atmosphere of the game will consist of a rich college flavor. March Madness 98 will have the real basketball courts, teams, players and even many of the authentic school fight songs. There are a few features that make this game stand out. Among them is the Dynasty Mode feature (also in NCAA Football 98) that lets players manage and play with a team throughout many years. One of the biggest challenges is keeping your team competitive by restocking a team's talent with freshmen players as junior and senior players graduate or leave for the pros. This involves player recruitment and choosing who is red-shirted. Мо word yet оп whether the game will involve under- the-table deals апа shady "gifts" to influence players to come to the school. One thing always missing from sports games is the effect the crowd and momentum has on the game. March Madness 98's "Momentum Meter" changes that by gauging the momentum felt on the court. If a team scores consecutive bas- kets or makes a big play, the crowd roars and the team gains confidence. Confidence is portrayed by a tempo- rary boost of each player's abilities while momentum is on their side. If momentum is against you, your players might not play quite as well. The only way to get momentum back in your favor is to make a > play of your own, just like in real-life. — With nifty features such as these, and а E. proven game engine adapted from NBA Live 97, March Madness looks like it's on track to be at the top of the ranking polls. @ Record PIS If you've played NBA Live 97, you'll know what to expect graphically in March Madness. EA has improved the engine somewhat, however. Cast Rank A Breathtaking New A Enterprises, LTD. Combatting wetness, one dream at a time! For a dealer near you, call (916) 243-3417. Call 1-800-771-3772 for Game Rating Information. GT Gran Turismo t the recent Tokyo Game Show, Sony unveiled their brand-new racing game, GT Gran Turismo. Billed as a "Real Driving Simulator." Gran Turismo is more than just your average racer. In addition to sporting several tracks and a variety of real cars (like a Mazda RX-7, а Toyota Castroll Supra GT, a Nissan R32 Skyline GTS25 Type S and literally dozens more), Gran Turismo allows you to take part in many unconventional tasks that you wouldn't expect to find in a racer. Tasks like obtaining a driver's license, buying and customizing cars (whether they be new, used or special-order cars) plus even going to the car wash to get your car washed! Talk about innovation! In addition to all of these features, Gran Turismo sports a GT League Mode (with racing championships in four different Cups), a nifty Two-player Mode, a Special Event Mode and, of course, Time Trials. Perhaps best of all, Gran Turismo is the first game to fully support Sony’s new Dual Shock Analog Pad that was recently released in Japan. In addition to the dual analog sup- port of the pad (like our U.S. version has), the Dual Shock adds not one, but two-sided rumbling capabilities without the need for any batteries. Sweet! & publisher / Developer Players/Genre % Done Release | М/А Square Square January RPG 1998 Japan Web Addre: 'Ww.square.co.jp Xenogears Square's latest RPG is coming along nicely, and due to a minor delay, the game (originally scheduled for a December release) will be available in Japan on Jan. 29. Xenogears is a stylish-looking RPG that mixes polygons and hand-drawn anime style art to create an RPG world unlike any other. The story revolves around ancient robots known as "Gears" that were recently unearthed, and the quest is expected to be huge. The game's battle system looks phenomenal, with a fight style somewhat similar to FFVII's, but with more tech- nique. For example, you have a bar similar to FFVII's Limit gauge, but when it fiils up, rather than just selecting your attack, you choose it by per- forming certain button combos on the pad. Cool! Sadly, because of religious overtones, it's doubtful that the game will ever reach the U.S. "YS шмо anok ye мосіш| ‘wesAs eseueder e uo Xenogears is Square's first PS RPG that mixes anime with polygons. As you can see here, the level of graphical detail in the game is extremely nice. SCEI 102 15 December SCEI Racing 1997 Japan WWW.sony.co.jp Sony's Gran Turismo features over 100 cars and several awesome tracks. Sony is looking to "reinvent the wheel" when it comes to racers with their new racing sim, GT Gran Turismo. : This is a preview of a Japanese title that may or may not be released in the U.S. It is designed to run on a Japanese system. Import at your own risk. Publisher/Developer Players/Genre % Done | Release* Web Address: Tenchu Warning: This is a preview of a Japanese litle that may or may not be released in the U.S. It is designed to n оп a Japanese system. Import at your own risk. 2 ple а!оп апа | the PlayStation - аге 98 of болу опре Entertainment Inc, "RAYSTORM" is a trademark of Taito Corp., licensed by Working Designs. Original Game © Taito Corp. 1996. 1 faking Designs js, а ге егес trademark о Working Designs, Inc. All rights reserved. "SPAZ" is a trademark of Working Designs, Inc. All rights reserved. ray light my fire!? Fora eder near you gal (916) 24323417 Gall 1-800-771-3772 for Game Rating Information. Namco Ltd. Тог2 Кон Namco Ltd. Compilation 100 Japan WWW.namco.co.jp Namco Museum Encore hat's this? Two Namco Museum games in one issue of EGM? Again? Well, as long as Namco keeps cranking out the hits, we'll keep covering 'em. Namco Museum Encore is the final addi- The Namco Games Chronicle tion to the long-running series of classic arcade ports, and judging by what we've played of it, the series is going out with a bang. Namco Museum Encore features seven classic Namco arcade games from between 1980 and 1990, as well as the good old Information Desk with the robotic info babe we've all come to know and love. (OK, maybe Іт going a bit overboard there.) The Museum feature that the series is based around is no longer present in Namco Museum Encore, but you can inspect the arcade cabinets and boards for each game, as well as check out a list of every Namco arcade game ever released. Here are the seven Rompers (above) and Motos games featured on Encore, followed by brief descrip- The Namco Games Chronicle is a cool little collec- (right) are two of the seven tions of the games: 1) King & Balloon (1980): A shoot- tors item that (admittedly) only the hardest of the classics found on the disc. er similar to Galaxian, except you play a tank shooting hardcore gamers will take interest in. It does make down hot-air balloons that are after a king. 2) Motos for a handy carrying case, but for such a nice-look- (1985): The object is to bump your enemies off of vary- ing product, you have to wonder why it's only made ing playfields before they bump you first. Simple, but out of cardboard and plastic. (D'oh!) addictive. 3) SkyKid (1985): The classic comical flight shooter where you carry out mission objectives in your trusty 360-pulling aircraft. 4) Rolling Thunder (1986): What more do we need to say? It's the classic side- scrolling spy action game. 5) Wonder Momo (1987): Strange game where you fight evil on a stage in front of a crowd of cheering fans. 6) Dragon Saber (1990): The sequel to the awesome vertically scrolling shooter, Dragon Spirit (found on Vol. 5). 7) Rompers (1989): A cool puzzler where the object is to knock walls down onto unsuspecting opponents. Let's hope for a U.S. release soon! e NES owners may remember the first-gen shooter SkyKid (above, top), while arcade fans will surely be delighted with the only perfect port of Dragon Saber around (above). More than likely, Rolling Thunder (above) will be the main selling i Warning: This is a preview of a Japanese title that may point of Namco Museum Encore to or may not be released in the U.S. It is designed to run classic arcade fans with this 100 on a Japanese system. Import at your own risk. percent accurate port-over. т [v] О a = Zz з = 2 т о S € і M v > © ж N о о 4 e с Е 8 $ o я З. 5 5 8 x 8 T 8 E < $ 8 4 9 8 E $ z El 8 a 8. PlayStation. сэх HALL. THE 38 EXPRESS SQUEALS TO A ЄЗ d 2 HALT EVERY HALF HOUR ОМ THE STREET BELOW. SLEEP DOESN'T COME EASY IN ROOM 23. BUT FOR 19 YEAR-OLD RAY COOPER, IT HAS NOTHING TO DO WITH THE NOISE. AS HE SAYS, "IT'S BECAUSE EVERY TIME І CLOSE MY EYES, © | Top: The Second | ALL I SEE IS LARA CROFT.” E Coming, slated for =| this fall. Bottom: O A Preparing for her EID = S return. You've been warned. 10 TOTALLY DIFFERENT 7 HULL-CRUSHING ENVIRONMENTS. Y H „ | This is what they really mean when they talk =r LOCKJAW about totally immersive gameplay. Take a dip in ж-, these sub-infested waters for a spot of nuclear ше * em м ARMAGEDDON fishin’. 12 subaquatic psychos want to send you а down and they ve Abe torp бд > мА. j b. Ro » 2 o 7 BOTTOM LINER ^ "b In WABHAVI 00 Удо WARHAWK 4 I V c ARCHIMEDES о д — un >- Ec. [28 LA GRIFFE GT Interactive SINGLETRAC Software PlayStation * * _ www.singletrac.com www.gtinteractive.com 0 БАСЕ ТВА Ent inment, ine Publishe è logo is a registered trademark of GT Interactive Software Corp 4 = * SF Rush: Тһе Rock * Solar Assault * Motor Raid * Road's Edge * Samurai Shodown 64 SMolAd] There was a major problem with the AMOA this year. One of the two major annual arcade shows (the other being ASI, if you don't count smaller, theme-based shows such as the ІАРРА), the AMOA was held much too late in the year for the likes of Namco and Sega, two of the biggest com- panies in the coin-op industry. In fact, those two companies were official no-shows. They instead presented their games under the Greater Southern Distribution Company. Regardless, Blitz by Midway was the buzz of the show with its simple gameplay and extraordinary 3Dfx graph- ics. Konami FINALLY showed a playable version of Fighting Bujitsu on their Cobra hardware, and it definitely gets the vote for best-looking fighting game ever. Capcom was especially disappointing: no SFA3, Marvel vs. Capcom or SFIII: 2nd Impact. All they had was Gem Fighter and Marvel vs. SF. This year's AMOA seemed to focus more on technology than the games themselves. For example, computer compa- nies such as GT Interactive, Intel and Quantum 3D were showing how PCs could benefit operators and consumers alike with arcade boards that boast stunning graphics and are easy to upgrade. | A E No Rush To Escape From The Rock Publisher/Developer Players/Genre % Done Atari Games Atari Games Release 1-8 (Link) Driving 100 һу Web Address: www.midway.com F Rush is о f the most inno- vative driving games ever released in the arcades, and it went on to become the most successful driving game in Atari’s 25-year history. With a realistic driving model, force-feedback steering, awesome jumps and shortcuts, not to men- tion gameplay that mixes the play mechanics of Sega’s Daytona USA or Super GT with The graphics were extremely crisp and clear (thanks in no small part to 3Dfx technology) and the levels showed some of the coolest areas of The Rock's corkscrews and loops maintain the Hard Drivin’ feel. San Francisco. Now, timed with the release of Rush for the N64, Atari has released an arcade update called San Francisco Rush: The Rock, Alcatraz Edition. What does this new title add to the mix? Well, quite simply, more of what you loved. You get four new cars, including a taxi cab and pick- up truck for starters. And there are additions to the existing tracks in the form of shortcuts and mirror versions. Of course there are brand-new tracks as well. The Rock track is a figure-eight tour around the infamous prison island. And you get four other tracks that are based off those in the N64 ver- sion. SF Rush: The Rock is an excellent update that gives you a reason to go to the arcade even if you have the original at home. It's likely to be as big a hit for Williams as its predecessor. e For lefties, righties, nose pickers, shark attack survivors, folks with poison oak, avid porn fans, pissed off New York taxi cab drivers, a certain mid-80's hard rock drummer, that clumsy kid in shop class, people who gave their right arm for something, and Sabrina Whitehead, who wrote down absolutely everything Mrs. Dinklemeyer said in History 101. The ultimate controller for RPG's and other Playstation game console software. ASCIIWARE' IMAGINE THE POSSIBILITIES ASCII Customer cer I. WWW.asciient.com 11 k tertainment Software, Inc. Pl ion and the PlayStation logo are trademarks of Sony Computer Entertainment, All other brand and product names are trademarks and registered trademarks of their respective holders Publisher / Developer Players/Genre % Done Release Konami 1 Now Konami Shooter 100 1997 Web Address: www.konami.com Solar Assault radius and its subse- ^ quent sequels were Ы extremely popular in the ) A VIC VIPER arcades and home mar- ket. The idea was fairly d simple, yet revolution- ary. Instead of nabbing set power-ups, you get a token for destroying a group of enemies, and that token can be added to others to earn a power-up of your choice. Now the shooting classic gets a facelift in the style of Star Fox. There are asteroids and dogfighting with spacecraft. The second still all the same weapon types, including laser, ripple level (which was just added to the game to make а and options (you can still have up to four option drones total of six levels) looks like it takes place in Hades, that hover around you shooting and acting as shields), with you flying over molten lava and fighting strange but the graphics have been totally redone in 3-D. pterodactyl/phoenix enemies. This level really shows Solar Assault is a continuation of the off the graphics of the game, with huge drag- Gradius story line— unfortunate- ons that seem to disappear in a heat mist as they grow closer. The rest of the levels take you through ice, a stat- ue park and futuristic space stations on your way to defeat the final “Ball” ener- gy source of the game. The difficulty of the game is operator adjustable—and the harder difficulty levels up the amount of enemies you'll face. In an arcade domi- nated by the same old genres, this game is not only cool— it's highly refreshing. ф ly there's nothing available about the story at this time. What is known is that many aspects of this game are from Gradius, such as The last level takes place on the characters what looks like а spacestation. ^ vic Viper and Lord British, as well as ene- mies such as Tutankha- man-attack and more. The game packs many options, as well. For instance, you can set power- ups to auto or manual. Auto means that you get each ромегир іп order. Manual means you can choose what power-ups you want at any time. Each ship has its own set My 2 of power-ups, and its own super weapon, such as a "Splashing Cents Laser"—a laser that sprays the entire screen. The only problem Gradius is one of the with the super weapon is that you best shooters ever. Its have to charge it for a few seconds, sequels-Gradius 2 and 3 a task you'll find well nigh impossible as well as the Lifeforce in the later levels. series-are something of a leg- There's a wide range of terrain to tra- end. We simply need more games verse throughout Solar Assault. The of this type in our local arcades. It first level has a Star Wars feel to it. Тһе Bosses are all very cool and range from a large is a testament to Konami's ingenuity Set in space, it has you dodging spaceship to pharaohs to a big bug-shaped creature. and pride that they would take a chance on a deluxe shooter game such as Solar Assault. The only problem is The levels come what I’ve said time and time again: If it’s in a wide range not a fighting, a driving or a gun game, it is of styles, from likely to fail in the American market. This is a fiery Hades very, VERY sad. Solar Assault will have an to space to an uphill battle, but if it works, perhaps we ice world. You Fe could see а new R-Type, Rygar, Rastan, get six levels Cadash-heck even A.P.B.! in all. The power-ups are probably the coolest option in the game. 100 -Mark Hain ARCADE Not only do you use weapons, you can also kick! Motor Raid Publisher/Developer Players/Genre % Done | Release Sega of Japan 1 (links) 33 N/A Sega of America Driving Web Address; www.sega.com oad Rash may not have been the direct inspiration for Sega's newest driving simulation but you wouldn't know it from playing this cycle-smashing racer. Road Rash is one of the most successful driving games ever released on the home systems for one simple reason: It's not just another driving sim. Using sophisticated motorcycles, it has you racing with others using weapons such as chains, whips and clubs to smash your opponents and civilians along the way. Motor Raid borrows from the same idea: Use futuristic bikes that can go in excess of 300 mph and weapons such as lightsaber-like blades, maces, etc., to smash your opponents on your way to the finish line. This game may only be on Model 2 hardware, but the graphics are incredible. The bikes themselves are beautifully rendered and the whole game has a very WipeOut feel about it. It's hard to even tell what the hell is going on at top speed, but believe it or not, you get used to it. Sega did an excellent job in putting you on the bike SNK is not exactly known for their intense driving simu- lations. That's what makes Road's Edge such a spectacle. RE's graphics are simply stun- ning. Again utilizing the Hyper Neo*Geo 64 technology, the game is a "round-trip race on the roads of the world." RE looks every bit as good as Sega or Namco's best driving The backgrounds are full of SNK sims and even has force-feed- endorsements and cool buildings. back handling, making you feel as if you're really driving on a bumpy road or trying to make a sharp turn. Another perk in RE is the chance to drive real vehicles from real auto makers (most game developers often opt to create their own car models). There are two modes of play: Championship, where you try for the best time or Trial, where you can take on up to four players simultaneously. This is an impressive title, for being SNK's first driving game. This Road Rash-style game looks incredible and the weapons are the best part. Not only do you use them to beat the snot out of opponents, you can also charge them for a super attack! and keeping the twists and turns obvious enough to not make it impossible. The cabinet features a sit- down bike with buttons on the handlebars to control your weapons. You can also kick or punch if you don't have a weapon. Each character has his or her own stats, including speed, acceleration and attack. MR is an all-around entertaining racing game. e publisher / Developer Players/Genre % Done Release “SNK — dst Quarter ! М/А Wa er You don't just race each other in Road's Edge. You are constantly dodging trolleys, cars and other obstacles in your mad dash to the finish. ҺЕШЕЕЕТ HAVE | ARRIVED COMMAND € CONQUIER НЕР) МВ FOR THE PLAYSTATION™ САМЕ CONS Le d^ Over two dozen Allied and Soviet missions on two action-packed CDs. Fight over land, sea and air with MiGs, spies, destroyers, submarines and more! Take the ultimate challenge by fighting up to 3 Al opponents in SKIRMISH mode. Battle maps are up to 2 times larger than those in Command & Conquer. Three game difficulty settings. Dozens of close-ups and action movies. * Specially-designed interface with completely reworked graphics for your PlayStation'" Game Console. LOCK N LOAD „ т =. ту, ә www.westwood.com PlayStation | s ETAILERS "ir 0 we m 1-800-874-4607 Publisher/Developer Players/Genre % Done Release SNK Тог2 1st Quarter SNK Fighting NA 1998 Web Address: www.SNK.com Samurai Shodown 64 t’s been quite some time since Samurai Shodown first entered arcades. At the time there was not a lot of competition. Street Fighter ІІ was still hot, of course, but fighting games were just going nova and gamers were starving for more. Samurai not only introduced us to a brand-new story with new characters and abilities but it also gave us a new innovation — WEAPONS! Weapons had been attempted before but never on this scale and never as successfully. Samurai 2 was more of the same and an excellent game in its own right. When the third game was released, it was get- ting a little old and the engine was not nearly as good as in two, but it did introduce good and evil sides (Slash and Bust) of your favorite characters. Samurai 4 was back to the basics and was a very good game. Now, this fifth installment has given the graphics and game engine a major facelift. With the power of Hyper Neo*Geo 64 behind it, the game looks incredible. The rendered character models are beautiful and their animation is extremely fluid. There are still Slash and Bust versions of each character, and many of the characters who appeared in the previous games return for the latest installment of the series. There are new charac- ters in the game as well. Shiki (pictured lower right) is a mystical ninja and Kazuki Kazama is a Dragon Ball-style character who uses a samurai short sword. The one downfall of the version shown at this year’s AMOA was the gameplay. It seemed a bit slow, even by Samurai standards. All of the Shodowns moved at a pace all their own, but this 3-D version simply feels like it’s underwater. The good news? It’s still being tweaked. The game has appeared on test and the feedback was optimistic. SNK America is actually taking a more active role in the | production of games due іп no small part to the newest addition to the SNK team: Darryl Williams. A Capcom ex-patriot, Williams knows what it takes to make a game a success. With his intel- ligent cries muffled at Capcom, he has much more room to advise SNK on what they need to do to make a hit game. This ^ You'll see old favorites mixed with brand-new fighters Is very encouraging in this 3-D update to the long-running series. for us, the gamers, and means that perhaps we will see better and better things from the sequel-spawning company. 104 y, = TEIRIS. NOW EVEN HARDER. б ° THIS IS TETRISPHERE-IT HAS THE SAME GREAT TASTE OF TETRIS. ONLY IN 5-р. YOU CENTER ОМ PENETRATING ІТ5 CORE. ІТ CENTERS ON STOPPING YOU. A, | o NINTENDOS? Amm =) mi ^ br ad a { “ болыл, ; UR : М5 o “аб. 7252. mmm 833334444444444444444 PlayStation | - By Visual Concepts. ©1997 American irks of Sony Computer Entertainment, Inc. ights reserved. Atari Collection 2 Auto Destruct Batman & Robin Cardinal SYN Deathtrap Dungeon Gex: Enter the Gecko Lode Runner Nagano Winter Olympics 98 NBA In the Zone '98 Point Blank Power Soccer 2 Ray Tracers ReBoot Resident Evil 2 Shadow Master Tactics Ogre Battle Theme Hospital WCW Nitro Youngblood Broken Sword Clay Fighter Extreme Constructor Crime Killer Dead or Alive Final Fantasy Tactics Klonoa NCAA March Madness 98 Pitfall 3D Punky Skunk Risk Road Rash 3 San Francisco Rush Skullmonkeys VR Sports Powerboat Racing X Men: Children of the Atom Blasto с Diablo Егіс HardBall 6 Jack Nicklaus Golf Mega Man Neo NBA Shoot Out 98 Newman/Haas Racing Ninja Running Wild SaGa Frontier Sentinel 2 TNN Motorsports Hardcore 2 Vigilante 8 Wreckin' Crew Intense driving action and lots of cool trans- parent crosshairs await you in Auto Destruct coming from Electronic Arts. The mile-a-minute driving game pits you against the terrorist group Lazarus. Compiled by: John Stockhausen Midway EA Acclaim Sony Computer Entertainment Eidos Crystal Dynamics Natsume Konami Konami Namco Psygnosis THQ EA Capcom Psygnosis Atlus EA-Bullfrog THQ GT Interactive THQ Interplay Acclaim Interplay Tecmo Sony Computer Entertainment Namco EA Activision Jaleco Hasbro Interactive EA Midway EA Interplay Acclaim Sony Computer Entertainment Konami EA Psygnosis Accolade Accolade Capcom Sony Computer Entertainment Psygnosis Eidos Universal Studios Sony Computer Entertainment Psygnosis ASC Games Activision Sir Tech Jan. Jan. Jan. Jan. Jan. Jan. Jan. Jan. Jan. Jan. Jan. Jan. Jan. Jan. Jan. Jan. Jan. Jan. Jan. Feb. Feb. Feb. Feb. Feb. Feb. Feb. Feb. Feb. Feb. Feb. Feb. Feb. Feb. Feb. Feb. March March March March March March March March March March March March March March March March Compilation Action Action Fighting Adventure Action Action Sports Sports Light Gun Sports Racing Action Adventure Action Sim/RPG Simulation Sports Action Adventure Fighting Simulation Act/Driving Fighting Sim/RPG Action Sports Act/Adventure Action Simulation Act/Racing Racing Action Sports Fighting Action Action Act/RPG Adventure Sports Sports Action Sports Racing Action Racing RPG Strategy Sports Action Action The long-awaited and often-hyped Blasto is on its way to Sony's baby sometime in March. Sure, it has Phil Hartman doing the voice for Captain Blasto, but can the game itself make the cut? We'll have to wait and see. Mission: Impossible Ocean Jan. —Act/Adventure Nagano Winter Olympics 98 Konami Jan. — Sports NBA In the Zone 98 Konami Jan. Sports Olympic Hockey '98 Midway Jan. Sports Robotron 64, Crave Entertainment Feb. — Action Yoshi's Story Nintendo. Feb. Action Banjo and Kazooie Nintendo March Action Conker's Quest Rare March Action GASP Konami March Fighting MLB Featuring Ken Griffey Jr. Nintendo March Sports Mystical Ninja Konami March Adventure Quake Midway March First-Person Twisted Edge Snowboarding Midway March Sports Quake is almost ready for the consoles. The Nintendo 64 version promises to have some nice 3-D graphics and cool-looking effects, but will that be enough to make gamers happy? Some call Banjo Kazooie a Mario 64 clone, but we have yet to play this March release at length. Chances are it'll be pretty sweet. Keep an eye out for more coverage in upcoming issues. Magic Knight Ray Earth Working Designs Jan. —Action/RPG Winter Heat Sega Jan, Sports Burning Rangers Sega Feb. action Dead or Alive Tecmo Feb. Fighting Ninja Eidos March Action Panzer Saga Sega March RPG From the Sonic Team comes Burning Rangers. With more quality software like this one, the Saturn may just come back from a long- time lull. Now what we need is a longer release list—six games just doesn't cut it these days! Immerse yourself іп seven unbelievable fantasy worlds and take on a marrauding metallic battalion of mechanized death machines with your weapon-packed, futuristic assault vehi- cle, The Shadow Master, an evil overlord, has gone complete- ly mad, and he will stop at nothing less than total genocide of anything organic. Through 16 punishing levels, and an end- less barrage of spectacular explosive firepower and amazing lighting effects, you must track the Shadow Master down and make scrap metal of him and his lethal robotic creatures. Shadow Master, the ultimate fantasy shooter. E “> PlayStation. UNIVERSAL VF INTERACTIVE STUDIOS PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. Crash Bandicoot 2: Cortex Strikes Back & ©1997 Universal Interactive Studios, Inc. All rights reserved. Developed by Naughty Dog, Inc. All rights reserved. www.playstation.com i * This time, Crash will have to work his way through huge, all new 3-D environments. He'll fly with a jetpack, surf on a jetboard and saddle up a polar bear cub. He's got new moves, he'll meet new characters and he'll face plenty of dangerous new obstacles. It won't take long to realize: Only the strong survive. ¢ bel. And he’s all pumped-up sud ready to rumble. | À 2 va: i2 س‎ | PlayStation By the editors of Electronic Gaming Monthly and VideoGameSpot 22 . It's made up of | ot technology, lawsuits [ before Donk as far as 1956. ronology. ofthe major events that mis features also running on The Evolution.will got he Televised ist i evolution of 1 у and other in-depth features. р Spacewar MIT student Steve Russell creates Spacewar, the first interactive computer game, on a Digital PDP-1 (Programmed Data Processor-1) main- frame computer. The game has two players controlling spaceships and trying to blast each other while avoid- ing the gravitational pull of the sun. Limited by the computer technology of the time, ASCII-text characters were the “graphics” and people could only play the game on a device that took up the floor space of a small house. Fellow students love the game and begin tinkering with its programming. Nolan Bushnell, later recognized as the father of the video game industry, enrolls in engineering school at the University of Utah, where he is first exposed to Spacewar. The game is still only available for play on million-dollar mainframes, which only large universi- ties and corporations can afford. Korean War veteran David Rosen recognizes a growtH of leisure income in the Japanese marketplace and starts a small photo booth (and later amusement device) company in Japan known as Rosen Enterprises Ltd. ШІ Rosen merges his company with Nihon Goraku Bussan, taking that company's Sega brand name (Service & Games) and adding it to the Enterprises, Ltd. of his own company. The resulting company, Sega Enterprises, Ltd., opts to develop its own amusement devices after importing them for several years. lli Willy Higinbotham designs a simple tennis game on an oscilloscope screen to entertain visitors to the Brookhaven National Laboratory, a nuclear research center operated by the U.S. government. e never patents the game. Had he done so, the federal government would have owned the rights to all video games. 55522214 Ralph Baer, an engineer working for a defense contractor, decides to find a sec- ondary use for television sets. He begins researching interactive television games. Sega Enterprises Ltd. releases an electronic shooting gallery game, its first arcade game (using no monitor), called The Periscope. Its success helps Sega work on a number of similar titles in coming years. Wi Baer's television gadget is adapted to play a sim- ple tennis game where two flat sticks bounce a square ball back and forth onthe screen. This is not Pong; there is no EngliSh (twist/spin) put on the ball as it rebounds off the flat sticks, so it just bounces back and forth until someone misses. Bushnell graduates. Bushnell moves to California after accepting a job at Ampex, based in Sunnyvale, Calif., where he works as a researcher. Computer Space fails in the arcades, so Bushnell develops a simpler coin-op, as well as his owh company. On June 27, he and fellow former Ampex employee Dabney file papers with the Office of the California Secretary of State to establish a company called *Syzygy." That name was already taken, so the two settle on "Atari," which trans- lates to "check" in the Japanese game Go. М a — 5 Magnavox releases the Odyssey, the world's first home Computer Space video game system, in May. It plays variations of ping pong and reportedly sells about 100,000 units in 1972. lll Magnavox purchases Baer's television technology from Sandets Associates and begins developing the first home video game system, the Odyssey, which plays a simple Pong-type game. Bushnell hires Al Alcorn—a former Ampex intern —as Atari's first engineer. Since Bushnell wanted to ease the young engineer into his new position, he had Alcorn develop a simple video ping-pong game. It becomes Pong, the first blockbuster coin-op апа the game that turned Atari into the fastest-growing company in America. Wi Bushnell, meanwhile, turns his daughter's e bedroom into a workshop where he—along with fellow Ampex researcher Ted Dabney— can build an arcade version of Spacewar. Because mainframe computers still cost too much to use as arcade machines, he develops a much-simplified, dedicated machine that can only perform one task: Play Spacewar. He calls his game Computer Space and attempts to sell it. W Nutting Associates hires Bushnell to oversee the manufacture of Computer Space. (сму 114 FILY ТГ) желе rs ж. тіріге C 572” J I" 1$ 1 \ 2 қ Р Y TH \ 1 а 77 ə 7/7 As 00:38:5 1 Y е les, 4 player mode and over 20 wi dventure courses serve up а high-velocity racing challenge. Don't be left in the dust, get Diddy Kong Racing at Sears. | А... А * acing 51 0 xi uo МА HCW ug To i Ce TET "ad 3 E R57701028$10DD ға 1 - % اا | Good for $10 off Sears Funtronics Dept. regular purchase price Valid 12/15/97 - 1/31/98 only. Offer not good on layaway balances, gift certifi- і Р cates or credit сага payments. Not redeemable for cash. Not valid with any other coupons or offers. Limit one coupon per transaction, one per customer. Void where prohibited by law. Cash value 1/20 ¢. ©1997 Sears, Roebuck and Co. Satisfaction guaranteed or your money back. KK ² ˙»ü co лалы a аларда TM, ® and the "№" logo are trademarks of Nintendo of America Inc. © 1997 Nintendo of America Inc. * Trademark of Nintendo. © 1997 Rare t Diddy Kana Rania and Kriinch characters licensed be Nintendo. Attracted by Atari's success, several companies release home video game consoles. Because of a rush on circuits, only Coleco (short for the Connecticut Leather Company) receives its full order in time for Father's Day. Based on technology largely similar to the Pong machine, Coleco's ovular Telstar Pong machine debuts. Fairchild Camera & Instrument releases the Fairchild Channel F, the first cartridge-based home game console ( it uses large, banana-yellow cartridges). Its joysticks differ-fromrtaterAtart'controtlerstrtwo ways: There is no "button" to press (players press down the head of Atari releases Tank-8, the first arcade game to use a microprocessor instead of hardwired circuits. Exidy Games releases Death Race 98, а driving game in which players earn points by running/over stick figures. Public outcry against video game violence gains national attention. Seeing no other way to stay competitive in a growing market, Bushnell sells Atari«tó Warner Communications. At tis point, the company is producing arcade and home games. the joystick instead), and joystick's tip can be rotated like a paddle. Consequently, the machine's built-in Pong title allows gamers to move the paddle with the joy- stick and also spin it around on 15-degree angles to deflect the ball in different directions. Wi Atari contacts Tom Quin, a sporting goods buyer for Sears Roebuckgand invites him to California to see the Pong system. After further negotiations, Sears orders 350,000 units —far more product than Atari has thefcapacity to build. The console is badged with the Sears Tele-Games logo. Wi Bushnell gets backing from venture capitalist Don Valentine and opens a $10 million line of credit to expand Atari. By Christmas, Home Pong becomes the best-selling item in the Sears Catalog. As Atari struggles to improve its arcade distribution channels, several of the company’s executives mysteriously defect to Kee Games, Atari’s first serious competitor. the reach of the biggest game maker in the arcade industry. Harold Lee, an Atari employee, proposes Home Pong, an Odyssey-like console that Kee releases Tank, the top game of the attaches to televisions. Lee, Alcorn and an, year, and surpasses Atari in sales, while engineer named Bob Brown develop the opening distribution routes that Atari could product. Because of the Odyssey S poor never have opened or its o. Sales record, no retailers are intèrested іп Kee is later revealed to be a carrying the Atari Pong console, a tiny subsidiary of Atari and merges black-and-white box with two mounted back with its parent company, paddle controller dials. successful in having widened Wl As Pong becomes an arcade phenomenon, Ramtek, Nutting and several other companies create similar games. Wi Atari establishes contact with Namco in Japan. Pong ес (е Ба 116 IN THIS CITY, THERE IS NO RUNAWAY CRIME RATE... qu \ Wü --ВЕСАОЅЕ NOTHIN pi G OUTRUNS THE LONG ARM OF THE LAW. nturv, a license to kill and heavily armed, turbo-charged patrol vehicles ed to keep the peace. Ji nt get blown to pieces in the process. Devel oped by: 92. ES PIXELOGIC сө [mes . — sm — ша Patrol the streets at a breakneck 8 Maintain the peace with th or Wing - vou're à crack ot Real-time 3D environments wi of movement for clean shots іп the Back Over 20 levels of adrenaline- орта d high criminal pursuit missions — all caught on i or exterior cameras 1 or 2-plaver police action* Sony PlayStation version only THE PURSUIT BEGINS SPRING '98 Just missing the ’76 Christmas season, RCA releas- es their Studio ІІ cartridge-based console in January. The system can only produce black-and- white graphics and is far from successful. ж Atari opens the first Pizza Time Theater (later to be called Chuck E. Cheese), a new arcade/restaurant combination that features animatronic animals, arcade games and family compatible meals. Midway Games releases Gunfight. Developed by Taito, Gunfight is the first imported arcade game. Under Bushnell's direction, Atari releases the Video Computer System (VCS, later known as the Atari 2600) in time for Christmas at $249.95. The VCS is Atari's first cartridge-based game system, and initial software is based on Atari arcade translations and orig- inal titles designed exclusively for the home market. Sales are unimpressive and tension grows between Steve Ross, president of Warner Communications and Bushnell. W Tension with Warner executives leads Bushnell to leave Atari and sign a five-year agreement not to compete with the company. He purchases the Pizza Time Theaters fran- chise. Ray Kassar becofnes Atari's CEO. In March, Nintendo, still very new to the video game industry, releases a simplistic arcade cocktail table game based on the board game Othello. One-hundred yen per play, a price that has remained reasonably steady for Japanese arcade games, Computer Othello had no joystick, only 10 colored buttons per player. W With Midway's Gunfight doing well at the arcades, Bally opts to enter the home gaming market with their Bally Professional Arcade. With its then-powerful Z-80 processor and optional keyboard add-on, the system promises to offer more than Atari's VCS. Ш Magnavox releases the Odyssey?. By the end of the year, it's a two-horse race between Atari and Magnavox. Ш Cinematronics launches Space Wars. Based off the original Computer Space, it's the first vector-graphics arcade game and is a hit. Atari releases Atari Football (the first trackball game) and Midway imports Space Invaders (which, incidentally, introduces the “High Score” concept) from Taito. Both games break all known sales records and have almost equal earnings. Powered by such success, video games enjoy new levels of popularity in the United States. ШІ The football season ends, and so does Atari Football's popularity. Space Invaders' suc- cess, however, continues, causing coin shortages in japan and becomes а huge franchise in America. Lunar Lander eke N & حش‎ ® ® S ж ж uÁ UB) ш CADO GAS Space Invaders шош ж. Atari releases Lunar Lander, its first vector (line-drawn) graphics game. Although the game enjoys some success, Atari quickly switches production to its new game, Asteroids, which becomes the company's all-time best seller. Nearly 80,000 units аге sold in the United States, but the game is less popular in other countries. Sega releases Monaco GP, an overhead driving game, which was later followed by the similar Pro Monaco GP in 1980 and the popu- lar Super Monaco GP in 1989. Atari has strong year-round sales of the VCS, proving that home games are not just a seasonal product. Translations and original games continue to emerge exclu- sively on the VCS, and Atari negoti- ates to get VCS publishing rights to popular arcade titles such as Space Invaders. “An f! simulation with no equal!" п „exceptional frames of animation..." Atari releases its exclusive home version of Space Invaders for the VCS. Тһе system's sales skyrocket. Ш Atari’s policy of crediting the design of a game to the company as a whole, rather than to individual employees, spawns the first "Easter egg," or hidden feature within a game. Warren Robinett, the creator of Adventure, designs a hidden room that has his name in bright rainbow letters. To access the room, players have to find a gray pixel and carry it back to the beginning of the game; A decade later, secret features will be the norm. Wi Mattel introduces the Intellivision home game console. The first serious contender to the VCS, the Intellivision has better graphics and a steeper price - $299. Like Atari, Mattel is its own best software developer, but Mattel has no access to Atari arcade hits and little ability to make inroads with other arcade firms. Battlezone Wi Atari VCS programmers leave Atari in a dispute over game credits and form Actiyision, the first third-party developer and now а rival VCS software house. Where Atari programmers were forced to credit all of their work to the larger company, Activision's individual game developers were glorified for their ideàs in the packaging and marketing of games. Bob Whitehead designs Activision's Boxing and Skiing, sports that have not been tapped by Atari. (< I Atari coin-op designer Ed Rotberg creates Battlezone, the first 3-D first-person game. Rolling around in a tank on a virtual battlefield, players had to take out targets in a war-like scenario. The U.S. government later commis- sioned an enhanced version of Battlezone for military training purposes. Ш Namco releases Pac-Man, the most popular arcade game of all time. Over 300,000 units аге sold worldwide (not including all the coun- terfeit machines). More than 100,000 units are sold in the United States alone. Originally named Puck Man, the game was retitled after executives saw the potential for vandals to scratch out part of the letter P in the game's marquee and labeling. Ш Bushnell's Chuck E. Cheese becomes a major success as new arcade games boom and families with children are increasingly drawn to the robots and electronic games. Wi Eager to leave the video game business, Bally sells its Professional Arcade to a company called Astrovision, who sticks the machine with a new moniker, the Astrocade Ш Sega obtains the rights to manufacture and release a Japanese version of Atari's Missile Command, an immensely popular game in the United States. BB Minoru Arakawa, son-in-law of Nintendo's Japanese chief Hiroshi Yamauchi, opens Nintendo of America in New York City, then moves it to Seattle. ШІ SNK releases Sasuke vs. Commander in Japan, an early shooting game with relatively detailed background graphics. It pits a samurai (Sasuke) against a horde of commander-led nihjas bent on reaching and assassinating the Shogun. D. PSU DIS B camine and ЕСІМ? = MONTHLY have 2 а. Hey Gamers! This time of year there are so many cool games coming our way it's hard to find enough space to tell you about 'em all. That's why we have EGM and EGM2 special issues like the 1998 Video Game Buyer's Guide, Guide to Sports Video Games and Video Games for the Nintendo 64. Although these mags are created by your favorite EGM and EGM? editors, they contain lots of information not found in the pages of EGM and EGM7. Let me tell you a little about each... 1998 vıDEo GAME BUYER'S GUIDE On Sale Nov. 11, 1997 VIDEO GAMES FOR THE NINTENDO 64 On Sale Nov. 25, 1997 dk 1998 Video Game Buyer's Guide Put together by Dan Hsu and the rest of the Review Crew, this mag tells you our pick for this year's best system and which games you should buy! We also have our Good, Bad and Silly look back on the gaming industry, along with a massive trick index and game review chart with over 1,300 games listed and rated! Plus, go behind the scenes with Shigeru Miyamoto on the future of Nintendo, and take a top-secret look at the world of video game-controller design. Video Games for Nintendo 64 Written by brand-spankin' new Review Crew guy (and Nintendo-book veteran) John Ricciardi, this mag has everything you've ever wanted to know about the N64. It's packed with reviews of all the new N64 games, previews of more than 20 hot new titles, a huge tips-and-tricks section and —best of all—strategy guides for all of your favorite games. John just got back from Japan with the latest Nintendo news, and he's itchin' to unload it all in this special issue. Sports Video Games Tired of watching the other team make all the big plays? Want to know which sports games you should even bother playing? EGM's guide will satisfy all of your sports-gaming needs with comprehensive strategies, interviews, in-depth previews and a hard-hitting review lineup of the ultimate sports titles. Watch for the huge Madden 64 behind-the-scenes blowout and an interview with legendary Q-back Brett Favre. EGM's armchair jock Kraig Kujawa is writing this sucker, which focuses mainly on football, basketball and hockey titles. Watch for it! On Sale Dec. 2, 1997 Crispin Boyer EGM Review Crew Features Editor Don't forget to look for our newest title... Official PlayStation Magazine Available Today! lll Nintendo Donkey Kong 887659 artist Shigeru Miyamoto creates Donkey Kong. The game’s hero, origi- nally called Jumpman, is a squat carpenter racing to save his girlfriend, Pauline, from a crazed monkey. Jumpman is later named Mario by Nintendo of America's staff, in honor of his resemblance to their landlord Mario Segali. Konami releases Scramble, a side-sCrolling shooter that inspires their Gradius series and'other games. lll More Atari programmers defect and start Imagic, another VCS software Demon Attack and Atlantis, are among the system's best-looking 1982 was the year of new game systems. games. Meanwhile, the other Atari-defectees at Activision release Freeway, Kaboom, Ice Hockey and Tennis. Atari negotiates the rights to release more hit arcade titles such as Pac-Man for the VCS. lll Atari releases Tempest, a color vector arcade game based on still unstable graphics technology prone to early failure. The machine attracts crowds of devoted players. Wi Sega releases the U.S. version of Konami’s Frogger, which, like Crane’s Freeway (above), has the player maneuver an animal through hazards from the bottom of the screen to the top. Where Freeway is a play on the “Why did the chicken cross the road?” joke, Frogger has the player both cross a freeway and jump on platforms to cross a river. developer. Imagit's titles, including Ё U.S. arcades reach their highest revenues—$5 billion. Americans spend more than 75,000 man-years playing video games. Namco’s support, Milton creator of Pac-Man, Coleco Bradley breaks new ground with the Microvision, a portable, cartridge- based system. Unfortunately for the Microvision, Milton Bradley also releases the Vectrex—the first and only console based on vector-graphics technology— that same year and puts most of their mar- keting muscle behind the system, while the Microvision fades into obscurity. The Vectrex, developed by General Consumer Electronics, includes a built-in game (the impressive Asteroids clone Minesweeper) and a four-button joystick. A man dies of a heart attack while playing Berzerk—gaming’s only known fatality. Emerson brings out the Arcadia 2001, which packs more power than the Intellivision but suffers one major flaw— little software support. Emerson learns the hard way that no matter how powerful a system is, it'll die without good games (а lesson later learned by Atari with their technically superior Lynx and Jaguar and Sega with their Master System). Coleco releases the ColecoVision, а console buoyed not only by superior graphics and sounds, but also support from Nintendo. Coleco releases excellent translations of Donkey Kong and Donkey Kong Junior for the ColecoVision, as well as reasonable versions for the Atari VCS. Realizing that Atari has involves itself heavily with Sega, Konami and Universal (Mr. Do!). Atari releases its ill-fated Pac- Мап and ET cartridges. Shipments of both end up in a New Mexico landfill, while original games such as Activision’s Pitfall: Pitfall Harty's Jungle Adventure sell well. Atari releases the 5200 game console. Based on the graphics and audio chips found in Atari home computers, 5200 games аге essentially aesthetically improved rereleases of 2600 titles and sell poorly. Atari later releases an adapter for the System so it can play 2600 titles. Midway creates Ms. Pac-Man in-house. It's a smash hit, with over 115,000 units sold in tHe United States, but Namco has nothing to do with it and instead develops the improved but radically different Super Pac- Man for Japanese consumption. Electronic Games is founded as the first magazine entirely devoted to video games. On Dec. 7, Atari announces that VCS sales did not meet predictions. Warner Communications stock drops 32 percent in a single day. Berzerk © 1997 Ocean of America, Inc. Ocean is а registered trademark of Ocean Software Limited. Nintendo, Nintendo 64 and the 3D “М” logo are trademarks of Nintendo of America Inc. All other trademarks and registered trademarks are the property of their respective owners. Is it really just a game? Multi-Racing Championship blurs more than just the scenery. It blurs the line between gaming and reality. Each of MRC’s eight, fully customizable vehicles (plus two other secret vehicles) allow you to tweak gears, brakes, suspension and more. And you'll need to, because MRC’s three intense courses pit you against more than just the clock. You'll be up against neck snapping terrain, nasty weather and up to 20 other drivers at a time. Designed for the N64 Rumble Pak, MRC's detailed graphics, sound and multiple viewing perspectives can mean only one thing. It starts where all the others finish. INFOGRAMES www.oceanline.com Ro 2 -— PlayStation Officially licensed by PlayStation! Complete steering wheel, accelerator, brake and stick shift system! 4-way D-pad plus 8 programmable digital action buttons. Incredible 270? wheel rotation. 1997 Mad Catz Inc. Mad Catz™ and the Mad Catz logo are trademarks of Mad Catz Inc. А other trademarks and/or ret are property of their respective. PlayStation?" and the PlayStation logo are trademarks of Sony Computer Entertainment America. Nintendo 6 agistered trademark of Nintendo of Ате! Sometimes, to achieve perfect control, you've got to get a little out of control. We at Team Mad Catz take pride in going the distance for you and your game. You want perfect replication of the high-speed driving experience. We got it. The real wheel — for PlayStation, Saturn and Nintendo 64. KEYSTONE KAPERS PLAQUE ATTACK KABOOM! SPIDER FIGHTER — Wi Cinematronics releases Don Bluth's Dragon's — ) Lair, the first arcade game to feature FREEWAY laserdisc technology. FAST EDDIE Wi Coleco releases the Adam home computer and nearly bankrupts itself; the expensive computer includes a tape recorder, large printer, keyboard and game console in a coffin-sized box, and software plays in both cartridge and cassette tape formats. Only the company's Cabbage Patch Doll division keeps it alive, and Cabbage Patch ColecoVision software is introduced. Expansion Module #1 is developed for the ColecoVision, enabling it to play Atari 2600 games and use extra 2600 joysticks. commodore releases the Commodore 64, an inexpensive but powerful computer that outperforms any video game console. И As the video game industry collapses in the United States amidst a huge glut of similar- looking and similar-priced Software, Nintendo releases the Family Computer (Famicom) in Japan in July. Intentionally designed to look like a toy, the Famicom is released with Nintendo arcade hits Donkey Kong, Donkey Kong Junior and Popeye. By the end of the year, enhanced two- player Versions of the latter two games are releaSed alongside а baseball game, the original Mario Brothers, а Go game and an adult title. Nintendo solicits support from Major Japanese arcade game makers. Nolan Bushnell becomes eligible to enter the video game industry again. He joins Videa and renames the company Sente Games, another Go reference (this time, to “Checkmate”). Sente forms а partnership with Midway games and releases arcade titles such as the simple but addictive hockey game Hat Trick, but the partnership never creates a niche in the market. Mattel and Coleco leave the video game industry. The year becomes A known as the "Great Crash" for the games business, and 2600 soft- ware is being dumped for sale inss х Рореуе PITFALL! the video game “fad” has co Nintendo approaches Atari about marketing the Nintendo "ICE HOCKEY Advanced Video System, later to be known as the Nintendo Entertainment System (NES). Atari executives express interest STAMPEDE while secretly developing a new console of their own. Nintendo eventually opts to go it alone. E 5 l Ousted from the company he built, Jack Tramiel leaves = телят Commodore and purchases his main competitor, Atari Corporation, from Warner Communications. Tramiel and his KEYSTONE КАРЕ ily, who dislike the home game console market and pre- е computers, nevertheless take possession of the “ЧЕ ATTA er retains Atari’s coin-op division, which becomes Atari es. The Tramiels immediately announce that the old Atari press conference after taking over. The company begins on new hardware, which ironically includes less expensive new metal/plastic cases, more RAM and newer ROMs, the Tramiels introduce the Atari XE home computer Ж || FREEWA series, including the Atari 130XE (a flimsier plastic Atari Е | — /EGM о) and later the 65XE with less memory. FAST EDDI 128 Donkey Kong ` SEAQUES] A PHILANTHROPIC GESTURE T OR MAKING OUR LATEST RELEASE А MONUMENT O TURN UNSUSPECTING RECIPIENTS and get the details rill. Register оп our Web site oud owner of a limited ed soft. Here's the а ould become the РЕ www. square! Satisfied by the system's success іп New York, Nintendo hires Worlds of Wonder, makers of Teddy Ruxpin and Laser Tag, to help market the NES nationwide. The system debuts as two differ- ent bundles: one at $249 with the R.O.B. unit, the light gun and the games Gyromite (a R.O.B. com- patible title), Duck Hunt and Super Mario Bros.; the other at $199 with Super Mario Bros. Convinced that it might have a shot at success in the U.S. market after releasing a system to mod- est success in Japan, Sega releases its Sega Master System into U.S. toy stores with toy truck company Tonka as distributor. Backed by the strength of the Sega arcade name and a number of original games, Sega's Master System games suffer from looking markedly worse than Sega's ambitious arcade titles and offering less game- play value: Yen though the Master Systenris touted as an arcade experience at home, every- one else is using the same line and doing a better job of capturing the essence of the arcade originals. A light gun and expensive 3-0 glasses, both lean on software support, do little to help the Master System's mainstream appeal. Atari unveils the 7800 game con- Sole, which, unlike the 5200, is compatible with the exist- ing 2600 software library. By now, Atari's reputation as a home game develop- er is thoroughly shot, and magazines snicker at many of the aged titles Atari grabs for release. Nintendo outsells it$ competitors 10-to-one in the United States, t unveils a disk drive peripheral in Japan-forthe Famicom, along with the Legend of Zelda, and golf and soccer games. Several companies sign on with Nintendo as third-party developers, and most of Atari's old supporters, such as Namco, are now making their best games for Nintendo's system. lll Nintendo test-markets the NES in New York. software titles, knowing that R.O.B. is little Retailers are so skeptical about video games more than a Trojan horse to get its toy into that Nintendo has to agree to buy back all stores.) A light gun is available in Japan and unpurchased inventory, and the company goes prepared for American release for games such through a number of plastic case redesigns as Wild Gunman, Duck Hunt and Hogan's before settling on a shell it can sell to the Alley, already arcade and Japanese Famicom difficult U.S. market. Unlike the Japanese, successes. Armed with a large number of Americans are perceived as wanting to buy a Nintendo-deyeloped original and arcade gameplaying machine that does not look like a games, conversions of third-party hits (Irem's toy, but instead an inexpensive video compo- Kung-Fu Mdster) and a brand-new arcade port, nent to sit alongside a VCR or television. Super Mario Bros., the NES is a hit in limited Nintendo is also forced to dream up a way to market rélease. sell the NES to stores that hate video games, so they create R.O.B. the Video Robot and Following Apple's lead in releasing the offer NES packages to some stores as Robot Macintosh, Tramiel's Atari mounts а challenge Games," not video games. (Nintendo pro- with the 16-Bit Motorola 68000-based 520ST, duces a total of two robot-compatible internally dubbed the "Jackintosh." 130 Upper Deck Authenticated We're Giving You What Every Defenseman In The NHL Wants. A Piece Of Wayne Gretzky. Ten Lucky Winners Will Receive Pucks Or Jerseys Signed By The Great One Himself. qe me II E T.. For a chance to win, name two of the teams on the back of the Gretzky 3D Hockey '98 game box. Team 1. Team 2. Name Age Address City State lip Phone ( ) й T р: NECESSARY. Who May Enter: The Wayne Gretzky's 3D Hockey 98 Sweepstakes is open to ай legal residents of the United States, except residents of Rhode Island, employees of WMS Industries Ine, its subsidiaries, related parties, or promotion agencies and thelr immediate families. All ̃ state and local laws apply. Void where prohibited. Sweepstakes sponsored by Midway Home Entertainment Inc., 1800 South Business Highway 45, Corsicana, TX 75110. Deadline: The Sweepstakes runs from December 1, 1997, to Apri 1, 1998, To be eligible for the Sweepstakes, prizes must be claimed by no later than 11:59 p.m. on April 17, 1998. Sponsor is not responsible for mechanical errors, typographical errors, lost, stolen, damaged, late, postage-due or misdirected mail damaged product boxes, third-party interference or electrical, network, computer, hardware or software malfunctions. How To Play: Look on the outside of any Nintendo 64 or Sony PlayStation Wayne Gretzky's 3D Hockey '88 box. On the back of the bex, game shots feature NHL teams. Send а lst of two of the teams, along with your name, age, address and phone number, to Wayne Gretzky's 3D Hockey 98 Sweepstakes Entries, Р.О. Box 5294, Young America, MN 55558-5294. Or, to enter without purchase or store attendance, send a 3" x 5" card on wtich you have hand-printed your пате, аде, complete address and daytime telephone number to Wayne Gretzky's 3D Hockey '88 Sweepstakes, Р.О. Box 5294, Young America, MN 55558-5294. Non-purchase/non-atiendance entries must be postmarked no later than March 20, 1998, and must be receivedno later than March 31 1998. Prizes and Odds of Winning: Grand Prizes (5): Autographed hockey jerseys (approximate retall value: $700) First Prizes (5): Autographed hockey pucks (approximate retail value: $130) Odds of winning wil depend upon the number of entries received, Selection: On Apri 1, 1998, a draw- ing will be held to choose the winners. Winners will be randomly selected by Young America Corporation. All decisions of the judges are final and binding in all respects. Winners will be notified by mail on or before April 10, 1998 Requirements: Winners and their quests will be required to complete ап affidavit of eligibility, waiver of liability and publicity release, which must be fully completed and returned within 15 days of receipt, or any prize award will be void and awarded to an altemate winner. If a winner is under the age of 18, that winner must provide a signed parentalquardian consent, іп a form provided by the Sponsor, in order to receive а prize. Unclaimed prizes wil not be awarded. Prizes returned as nondeliverable wil be forfeited and awarded to altemate winners. No substitution or transfer of prizes. All expenses not specified in the prize description are the winners sole respon- sibility. Taxes are the responsibilty of winners. By participating, winners and their guests consent to ће use of their names, addresses and likenesses for advertising, promotional and pubiicty purposes without additional compensation, except where prohibited by law. Winners List: For a winners list, please send a self-addressed, stamped envelope to Wayne Gretzky's 3D Hockey 98 Winners, Young America, P.O. Box 6236, Young America, MN 55558-6236 by Apri 1, 1998. THE NHL & NHLPA PRESENT WAYNE GRETZKY S 3D HOCKEY 98: ©1997 Atari Games Corporation, Al rights reserved. THE NHL & NHLPA PRESENT WAYNE GRETZKY'S 3D HOCKEY 98 is a trademark of Wayne D. Gretzky and the National Hockey League Players’ Association, excluding the word NHL. NHL is a registered trademark of the National Hockey League. All NHL logos and marks and team logos and marks depicted herein are the property of the NHL and the respective teams and may not be reproduced without the prior, written consent of NHL Enterprises, L.2. ©1997 NHL. All Rights Reserved. Used under license by Atari Games Corporation. Officially licensed product of he National Hockey League. National Hockey League Players’ Association, NHLPA and NHLPA logos are trademarks of the NHLPA and are used, under license, by Midway Home Entertainment Inc. © NHLPA. Officially licensed product of the NHLPA. MIDWAY® is a registered trademark of Midway Games Inc. Used by permission. Distributed by Midway Home Entertainment Inc. Nintendo, Nintendo 64 and the 3-D “NT logo are trademarks of Nintendo of America Inc. 1997 Nintendo of America Inc. Licensed by Nintendo. PlayStation and the PlayStation Logos are trademarks of Sony Computer Entertainment Inc. 4 ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ت ا Nintendo's hold on the market grows, crowding out Sega and Atari. Atari releases several 2600 and 7800 titles, which are all but ignored by the press. Nintendo releases The Legend of Zelda on a cartridge in the United States, opting to avoid a Stateside release of the expensive disk drive peripherals Games such as Kid Icarus and Metroid offer enhanced NES graphics and the use of passwords to save player progress. Capcom debuts an arcade game called Street Fighter. No one guesses what's in store for the series. Atari releases the Atari XE Game System, attempting— for the second time since the late '70s release of its 8-Bit computers—to repackage old technology as a cutting- edge game console. Unlike the 5200, the XE uses cartridges compatible with Atari's dying 8-Bit computer line. It includes two games Wl Atari discovers a way to bypass the lockout chip in the NES and, under the label Tengen, begins releasing games that have not been licensed by Nintendo. Several major lawsuits and countersuits follow. Atari gains NES publish- ing rights to Sega's Shinobi, Alien Syndrome and After Burner II and develops its own arcade titles as NES translations as well. ШИ Nintendo and Atari battle for the video game rights to Tetris. Atari creates a superior two-player game, but Nintendo eventually wins the lawsuit and Atari recalls its inventory. A warehouse full of Tengen Tetris cartridges is said to have been destroyed, and retailers with extra copies sell them with $100 price tags. Wi Nintendo releases the Game Воу.(6149:05): The system comes with Tetris and begins to build a#Historic sales record. A GB version of Super Mario (SM Land), a/Breakout clone (Alleyway) and a baseball game are released quickly. W Steve Harris, a former manager of an lowa arcade, finds the finances to turn his video game newsletter, called Electronic Gaming Monthly, into a full-fledged magazine. В NEC brings the PC-Engine to the U.S. and calls it the TurboGrafx-16 ($189.95). Despite negotiating large-scale agreements with publish- ers in Japan, NEC is among only a handful of companies willing to invest money in manufacturing TurboGrafx games to compete with the NES. The forthcoming TG-16 CD peripheral, priced at $400, is short on quality software in the United States. Wi Still depending on Tonka and a small but growing Sega of America subsidiary, Sega Enterprises Japan releases the Genesis in the United States after limited Japanese success, packing in a conversion of the arcade game Altered Beast for $249.95. Early marketing efforts push the system as a true arcade experience that’s substantially better than previous home game machines. Wi Atari releases the Lynx ($179.95), а 16-Bit color portable game machine developed by the financially ailing Epyx. After publishing a handful of great Epyx games, Atari begins to develop a number of 7800 game conversions and Atari Games arcade ports for the system. More expensive—and, with its rotation and scaling effects, more advanced—than the Game Boy, the Lynx is plagued by rumors-that-Atari-will-stop-supporting, the system. Altered Beast Bomberman (Barnyard Blaster and Flight Simulator II), a light gun and Key- board, which oddly make the unit more expensive than an NES. The machine sparks little interest. NEC releases the PC-Engine in Japan, touted as being more powerful than the NES and based on chips created by Bomberman developer Hudson Soft. Hudson forges publishing agreements with smaller software houses and shifts much of its development work away from the. NES (Bomberman, Star Soldier, Faxanadu). Securing agreements with third- party companies such as Irem and Namco, NEC relies very heavily on the work of better developers to make the PC-Engine succeed. In this year alone, Hudson publishes Irem's R-Type, Capcom's Street Fighter (Fighting Street) and origi- nal games such as Power League baseball for the PC-Engine. Namco publishes Galaga '88, a baseball game, a tennis game and a port of its successful overhead arcade shooter Dragon Spirit. Atari takes Nintendo to court claiming that Nintendo has an illegal monopoly on the video game industry, one achieved through illegal practices such as price fixing and use of computer chip lockout technology to prohibit unlicensed development of NES software. Led by the Tramiels, who have seen the rapid decline of their ST "Jackintosh" computer and all of their home endeavors, Atari releas- es 7800 versions of 1981's Donkey Kong, 1982's DK Junior and 109835 Mario Bros. Tetris is released worldwide, build- ing a huge following for the previ- ously untapped puzzle game genre. Nintendo releases The Adventures of Link (Zelda 2) and Super Mario 2. Nintendo releases Super Mario 3, an instant block- buster. Despite competition from the Genesis and TurboGrafx, the NES has its best year, as companies release games with more powerful graphics chips. Meanwhile, Nintendo in Japan unveils its Super Famicom, a 16-Bit sys- tem with better audio and graphics than the Sega Genesis and TurboGrafx. Super Mario 4: SM World is shown to Japanese gamers, who rush to stores to buy the game. Nintendo and Blockbuster go to court over video game rentals, with Nintendo maintaining that rentals ruin'Sales. Blockbuster later wins the right to continue rentals. With Game Boy sales soaring and Atari's Lynx doing well, Sega jumps in the color portable market with its Game Gear. Featuring 8-Bit Master System-quality carts, a low-res screen and unbelievably short battery life, the GG sells SNK, a long-time Nintendo developer, releases the Nintendo releases the Super NES (the U.S. version of adequately but never matches the Game Boy's numbers. lll Galoob Toys unleashes the Game Genie in the United 24-Bit Меоебео in arcade and home formats. Its graphics and sound capabilities crush the Genesis and TurboGrafx, but the Neo*Geo's price crushes its own sales. Sega continues to bring home its successful arcade games. After Burner 11, E-SWAT and other arcade games hit the Genesis. Sega secures the rights to Capcom's unknown but amazing arcade platform game Strider for the Genesis (Capcom published a stripped-down NES version earlier). NEC releases the TurboExpress ($299.95), a handheld TurboGrafx with a separately sold TV tuner. This is the sec- ond time a handheld system can play a non-portable con- sole’s games, and it's the first time such a portable includes its own screen. (An earlier "portable," the TV Boy, was an Atari 2600-compatible device that lacked a screen and cartridge slot but worked on batteries and with over 100 built-in games.) the Super Famicom) in the United States for $249.95. Journalists begin to wonder aloud whether Mario will be enough to convince NES-dedicated parents to make the investment in a new machine. Sega unveils Sonic the Hedgehog, which it hopes will be a force that will one day conquer the NES and Super NES. Charmed by the character, magazines flock to support it but call the choice between Mario and Sonic a toss-up. Most pick Super Mario World as the better title. lll Sony and Nintendo announce plans for the PlayStation, a CD peripheral for the Super Famicom. Sony works to develop the device as a much-enhanced accessory that improves the Super Famicom's storage and audiovisual abilities. Super Mario 3 W Capcom releases Street Fighter ІІ and brings new life to Atari announces development on a new 16-Bit States - nearly one year after Nintendo won a temporary restraining order against the device's release. Тһе ра55- through cartridge peripheral allows players to cheat on NES games апа win more easily. Nintendo in 1990 saw the Game Genie as a tool that reduces the long-term value of NES games. arcades filled with walk-and-punch clones and shooters. Teenagers flock to play Street Fighter ІІ, and arcades pur- chase multiple machines and similar clones and begin to invest in more sophisticated racing simulations as well. game system, known as the Panther, to compete with Sega and Nintendo. Despite increasing friction between Nintendo and its third-party developers, Nintendo gets a one-year exclusive contract for Street Fighter II on the Super NES, as well as Konami's Teenage Mutant Ninja Turtles: Turtles in Time for the machine. Capcom and Konami talk with lll Panasonic begins marketing 3DO hardware, which is ЖТЗ XT 1% offered as the first 32- Bit video game device in history ($699). Backed by a huge consortium of developers from around the world, including the largest Japanese and American developers outside of Nintendo, NEC and Sega, 3DO initially looks invincible. Sega about development for the Genesis and ultimately release games but never devote BB Having scrapped its Panther machine as “old technolo- gy," Atari launches the Jaguar, billed as the first 64-Bit game console in history. While technically a 64-Bit sys- their best teams to work on Sega software. Realizing that Mario's franchise was secured only after blockbuster sales of Super Mario Bros. 2, Sega hurriedly prepares Sonic the Hedgehog 2 for a holiday release. The game sells like mad, and Sonic becomes a serious con- tender for Mario's king-o’- the-mascots crown. Philips enters the video game market with its CD- $ based system, the CD-i. SSS Boasting a new standard in TMNT: FMV, the CD-i is able to play full-length feature films on standard-size CDs, in addition to Turtles ІП video games. Alas, poor marketing and retail Time distribution—as well as no-name software and a high price—kill the system. Sega releases the Sega CD ($299.95) but denies developers easy access to develop- ment tools that would allow the system's special graphics abilities (sprite scaling and rotation) to be used. The company's U.S. sub- sidiary focuses on development of several dis- mal FMV titles. A number of major arcade game translations are thought to be in the works for the peripheral, but something's amiss in Japan, where no one seems to be working on hot games for the machine. Sony and Nintendo abandon their joint CD peripheral, which Sony had reportedly completed in prototype form. Rumors sur- face that Sony lawyers have crafted an agreement that allows Sony to reap pub- lishing profits from Super NES/Super Famicom CD-based titles—profits Nintendo sought to retain. Nintendo announces plans to work with Philips to create a CD-ROM unit compatible with the Philips CD-i. Sony, dis- gusted, finishes work on a number of Super NES games, scraps the old “PlayStation” developed for Nintendo, and sets its engineers to work on developing a 32-Bit CD-only game machine to unseat Nintendo іп |арап-апа the United States. Night Trap tem, the overall power of the hardware is actually only a step above the current crop of 16-Bit systems, and it receives limited support from developers. Atari also plans CD-ROM and virtual-reality headset add-ons, but only the toilet- shaped CD player sees the light of day in late 1995. The Jaguar is far from a success. Ш Nintendo and Sega announce their next-gener ation systems, Nintendo calling its 64-Bit system the Project Reality, Sega its 32-/64-Bit system the Saturn. Sega, once thwomped by Nintendo 10-to-one, now controls more than 50 percent of the video game mar- ket. Sonic 3 is under way from Sega; Nintendo hasn't released a new Mario game since Super Mario World and Sonic 1 locked horns. Curiously, Sonic the Hedgehog CD is released for the Sega CD as perhaps the only title that can save the system from death, and despite its unique premise and spectacular execution in Japan, Sega of America changes the game's music and underpromotes the title. E incensed by the violence in Mortal Kombat and Night Trap, Senators Joseph Lieberman (D-Connecticut) and Herbert Kohl (D-Wisconsin) launch a Senate "investi- gation" into video game violence, threaten to some- how effect a ban on "violent" games, and eventually soften their demands to an industry-wide rating sys- tem. Game companies use the occasion to attack each other over releases of Night Trap and Mortal Kombat, then leave the hearings, develop a joint rating system, and'release even more violent games than before. waoe 10000 WE Nintendo releases Super Metroid and begins a push to regain control of the 16-Bit market. New Super FX chip games such as Star Fox aid Nintendo’s efforts against Sega and the forth- coming 32-Bit machines. Sega releases 32X ($179.95), a peripheral that enables the Genesis to run 32-Bit cartridge games, in an attempt to stave off early adopter sales of the Jaguar and 300 machines. Ports of Virtua Racing and Star Wars are favorable, as is a good version of id Software’s Doom, but Sega licensees remain mysteriously noncom- mitted to the format, and all Sega games announced for release bear the frightening fin- gerprints of Sega of America marketing and development efforts: No one seems to know what the company is planning to do with the machine. Sega seems unprepared to release the machine in Japan. Nintendo releases Super Game Boy ($59.95), an adapter that lets the Super NES run Game Boy cartridges and Super Game Boy-enhanced games with color frame artwork and improved extra features. Nintendo releases Donkey Kong Country to a stunned crowd at a trade show (which had been expecting news on the new Nintendo 64-Bit game machine) and thus demonstrates that even the Super NES! slow CPU can compete with the 3DO and Jaguar. Donkey Kong Country is a best-seller, and Nintendo sales nearly catch up to the Genesis. The Sega Saturn and Sony PlayStation are launched in Japan, the Saturn with a small number of so-so games (including Virtua Fighter), and the PlayStation with a growing number of successful arcade hits (Ridge Racer), good original titles (Toshinden) and mediocre home releases (Space Griffon). Sega launches its fourth Sonic 16-Bit cartridge, Sonic & Knuckles, and despite massive cross-promo- tional efforts, the game's sales are comparative- ly poor. Titles similar to Sonic have saturated the market, and massive giveaways are planned for millions of Sonic & Knuckles cartridges. Despite Donkey Kong Country's success, video game sales are low Overall. Ph os Virtua Fighter Ш After announcing, that the Saturn will be released in the United States on Sept. 2, “Sega Saturn Saturday,” Sega releases the 32-Bit system in May for $399.99. Early adopters are overjoyed as Daytona USA, Panzer Dragoon апа Virtua Fighter come home early. Yet overall sales are low, and few titles are released for the machine as devel- орег are taken off-guard by the early debut. Ш Sega and 300 are ready to announce a joint hardware venture on 3DO M2 64-Bit technol- ogy. Although the deal is broken off at the last minute, talk continues throughout the year. 300 development slows in anticipation of a 64-Bit announcement; and Panasonic ulti- mately acquires the M2 technology for use in home games and other devices. Panasonic reportedly pays $100 million for it. Nintendo releases the Virtual Boy ($179.95), а 32-Bit portable game Console to tide people over until Project Reality, now called Ultra 64, is ready for release. Critics swarm to smash the system, while Nintendo points out that the Game Boy's sales have been strong despite its limitations and the Virtual Boy should see similar success. Media criticism is muted until the Virtual Boy's sales fall dra- matically below Nintendo’s own projections. Sony releases the PlayStation in the United States for $299, 5100 less than expected. Sales are strong, and a collection of good release titles receives praise from consumers. Meanwhile, the Atari) Jaguar continues to decline, despite the release of a CD peripher- al that raised Jaguar Supporters' hopes but was most likely dead on arrival. BB Nintendo delays the launch of the Ultra 64, telling fans of Nintendo products to keep on supporting the Super NES for another few months. Nintendo eventually demonstrates the Nintendo 64, the new name for the Ultra 64, at Shoshinkai—its own Japanese trade show. Super Mario 64 is playable and impresses gamers, but rumors persist that few other games are in development. Sega drops internal plans for The Neptune, a sys- tem that would have combined the Genesis with the 32X peripheral. Another bad year for video game sales comes to a close. Several Japanese companies close their U.S. offices and a few U.S. companies go bankrupt. Sega and Sony's early skirmishes reveal Sony to be the winner, and Sega ends the year by releasing three excellent arcade translations (Virtua Fighter 2, Virtua Cop and Sega Rally) in rapid succession as a countermeasure. Meanwhile, Sega aban- dons support for the Séga CD and 32X. , ТҮҮНҮ Sony drops the price of the PlayStation to $199, forcing Sega to follow suit. Word from developers con- tinues to be negative on Sega's future— rumors persist that the company is going to stop developing hardware and focus on home translations for other systems. Panasonic, which now possesses 3DO's M2 technology, does not show the machine but allows 3DO to talk about upcoming games. All the while, CDs appear to be the only option for the future of home games, and doubts are strong as to the viability of cartridges. И Sega releases Virtua Fighter 3 in Japan and the United States, shattering previous polygon performance records for a coin-op. A Saturn version is immediately announced. japanese sales of the Saturn are high, but U.S. sales аге disappointingly low. Though Namco's Tekken series and Soul Edge games do relatively well in arcades and even better at home, Capcom's late '96 arcade release ofthe 3-D Street Fighter EX mostly bombs, probably because it's the nth game in the line not to bear the number or marketing clout attached to the magic number three. Ш A number of simulation games begin to enjoy popularity in arcades, including from Namco and Sega, as arcades face another period of decline. Wi The N64 is released in the United States. Over Street Fighter EX Fighting game clones have satu- rated the market previously saturat- ed by shooters and Final Fight clones, and arcades turn to more expensive combinations of ride-and-video entertainment as home consoles catch up with arcade machines across the board. BB Nintendo sells its 1 billionth cartridge world- wide, an announcement made as stores begin to dump stocks of 16-Bit cartridges at large losses. Sega takes huge losses worldwide on-warehouses-full of unsold 16-Bit games, and Acclaim, once the darling of Wall Street, takes a similar but apparently more damaging loss on warehouses full of critically panned 16-Bit games. 1.7 million units are sold in three months, and suddenly third-party developers rush to embrace the cartridge medium they had previ- ously questioned, if only to cash in on the immense popularity of the new machine. skiing, snowboarding and Jet-Ski games Ё After a number of online news magazines discover plans for a 32-Bit color handheld device, Nintendo acknowledges that "Project Atlantis" is a RISC-based game machine that has been under development by European and Japanese contractors. Launch plans are quickly eclipsed by the impending release of the Nintendo 64. Nolan Bushnell re-emerges in the industry as the president of Aristo Games, a compa- ny that makes Internet stations for arcades and bars; NINTENDOS* lli The launch of the N64 in Japan supposedly nearly causes riots, but because of a much- improved system of distribution, people are able to buy N64 machines through local convenience stores without problems. Nintendo sets record sales and sells out of initial stocks of hardware, but after a few weeks, N64 sales practically vanish due to lack of software. Starved as they might be for software, people refuse to purchase the third Nintendo 64 launch title, Saikyo Habu Shogi, because it's not appealing enough. Rumors of too little software in development prove correct, and new releases are few and far between for several months. to show exceptional volatility. Sega releases its second super-polygon arcade machine, Super GT Scud Race, in Japan and America. No Saturn translation is announced. Capcom releases its long-awaited Street Fighter Ill in Japan, calling the game simply “Three” in America, and initial reaction seems to be underwhelming. The company's history of similar fighters has taken its toll. Sony drops the price of the PlayStation to $149. Nintendo follows suit. Sega holds the price of the Saturn at $199, as the machine includes three free CD games (Virtua Fighter 2, Daytona USA and Virtua Cop without a light gun). The total number of Nintendo 64 releases is roughly equivalent to the number of good games released for the PlayStation. Nintendo reveals it has scrapped plans for the Atlantis. To The Millennium And Beyond... Sega GameWorks SKG opens a new super arcade in Seattle, relying on high- end simulation games, Internet access, on-site food and cross-demographic appeal to lure crowds to play expensive arcade games. Atari Computer merges with disk drive manufac- turer JTS on July 30, officially announcing the discontinuation of the Jaguar line that had been discussed unofficially for months. Wi Sony sales are said to top $12 million per day through the Christmas shopping season, and the PlayStation holds on to its worldwide place as the number-one next-generation game console. The video game industry has a highly profitable 2 year, and software prices on 32-Bit games begin . Sega ame Works Sony releases the Net Үагоге (5750), а matte- black playstation that enables budding game programmers and designers to develop their own PS titles using some developers' code libraries, the C programming language and a specially designed PlayStation in conjunction with a PC for keyboard input. While this is the first time that a game hardware manufacturer has opened the gates to allow average end-users to create games for a console, a similar (but third-party, limited release) technology (the MagiCard) enabled Atari 2600 users to make their own games using the system's keypad controllers for entering commands. Today, Atari—the company that started it all— exists as Atari Games, a subsidiary of Midway that develops arcade titles (such as San Francisco Rush and Maximum Force). All that’s left of the original company (the one behind the VCS and Jaguar) is Atari JTS, which recently sold the rights to Atari’s classic games to Activision. Sony’s PlayStation is the clear leader in the con- sole wars, while the Nintendo 64 is firmly in sec- ond place (although the Saturn and N64 are neck and neck in Japan). Sega's Saturn is a distant third and continues to slip in the race, with every gamer's rapt attention turned toward their next 64-Bit system, the Dural, which looks likely to once again raise the bar in console technology. © TOTAL МСЖ gp: 07: отли 01: 277%40 through a neig ne Ver was your Strong Suit. ou ги ^ h е 0 Cels, d. ег/ оғ, 9o е, og Orm o. < Уо, ; uj, tk U 9 е Irin Оле, Tim, Itt 9 Ski; ға mo 0 ills Се, “ab re “hey aq. E to S, 8 even 2. Ш/А 2 қож S D, . O. o КУА See, 7% 6, Le die >. QD B 9 © 1997 YANOMAN GAMES © 1997 CLIMAX. All rights reserved. ASCII Entertainment, Felony 11-79, and the Felony 11-79 logo are trademarks B of ASCII Entertainment Software, Inc. PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment Inc. All other шы ENTERTAINMENT brand and product names are trademarks or registered trademarks of their respective holders. ou can make а huge list of pros and cons in trying to decide between buying a PC or a video game con- Sole. Anyone can argue that one is better than the other. You can find good games of any kind on either system, but the selection and quality of them largely depends on what kind of platform you're playing them on. What can help you decide is knowing the typical characteristics of the games in each genre for the PCs and consoles. PC or Not P(? If you're considering spending that big wad of cash on a personal comput- er, you're probably planning to use it for something more than just playing games. That has to be the biggest ben- efit to buying a PC (if it’s games you're into, forget about a Mac—it’s not even worth considering anymore). Unlike console systems, a computer is not a dedicated game machine. It can give you easy access to the Internet and e- mail, it probably comes with a word processor and spreadsheet program (always useful for school or work), and it can run all kinds of other productivity software—thousands of programs of all types and purposes. But we're talking about games here, and the PC has plenty to offer in that department, too. Its hardware is also upgradable, making access to the latest technology easy—although certainly not cheap by any means. The flip side is you better know your way around your machine, because plug-and-play is still far from living up to its пате that is assuming your machine meets the minimum sys- tem requirements for that newly released game. And even if you have a 17- or 21-inch monitor, it's still not as comfy to use as your living-room television. Let's face it—you still can't play your PC from your couch. And although you can always track down peo- ple online at almost any time of the day or night to join you in a multiplayer PC game, you can't slug the jerk in the arm for taking you down in an all-out Tekken 2 battle. But the biggest issue with the PC is still cost. You're going to need at least $2,000 to even smell a worthwhile computer, and then you'd better plan to spend another $200 to $500 each year if you want to keep up with the newest in hardware technology. If you can afford all that and a couple of games once in a while, you'll be one happy gamer. If that kind of spending to play games to their fullest potential sounds a little foolish, there's still another way to go. | Just Wanna Play Do you want to head down to the local store with a few hundred bucks and be back home playing video games before dinner? Then you'll want to check out a console, meaning a PlayStation, Saturn or Nintendo 64 these days. You probably already own a TV, so all you have to do is open the box and plug in a few cables. Pop in the game of your choice, power on and soon you'll be seeing lightning-fast frame rates and some of the best 2-D and 3-D technology around. No mess, no fuss—and no installation or troubleshooting. Of course, there's a downside to consoles too. In a few years, that state-of-the-art gaming machine might be collecting dust when you decide to buy the latest, greatest system on the market. Just try to sell the old one to a less-fortunate friend for even half of what you paid for it. The big wigs at Sony, Nintendo and Sega surmise in their business model that their systems should have a shelf life of about five to six years. Let them tell you that after you've played on your game machine for a couple of years and start drooling over their competitor's new high-horsepower system. б Still undecided? Sure you are, because what matters most аге the games, regardless of what kind of machine you play 'em on. There are thousands of good ones to consider. So let's just take a look at a select few, the standouts in their respective genres, and set them up side-by-side, to see what they have to offer and where they excel and fail. By looking at the games considered tops for their type, you should get a good sense of which one is right for you. Its in 5 Jimmy Johnson PC: Game companies like EA Sports are just now starting to try to bring the same arcade qualities already found in console sports games to the PC. Up until now, PC sports games have always been more simulation than action—stat-heavy and cere- bral are the operative words—and it may be what the computer gaming crowd wants. The reality is that many PC sports gamers would rather have both: good managerial and coaching control AND good arcade gameplay. Some games already provide one or the other, but few have successfully pulled off both. NHL 98, for example, has some of the most amazing 3-D graphics on any system (especially with a 3-D video card) — it only modestly participates in off. ice activities. In fact, this year is even the first time you can call different strategies. NHL 98 does contain lots of stats and you can trade players, but you won't find the same level of detail and options like in more simulation-heavy games. Sierra’s Front Page Sports: Football Pro, for example, characterizes what is meant by a good simulation that provides some arcade play (although not as good as on the consoles), and also typifies the complexity that the PC has to offer. Part of the problem with arcade play in PC sports games is that many sports game developers have for some reason refused to support eight-button controllers, such as the Gravis Gamepad eBreaker 98 (PlayStatio Pro and the Gravis GrIP. In fact, this is the first year that EA Sports games (with the exception of FIFA Soccer) will allow more than two buttons in their control scheme. And while the PlayStation supports up to eight simultaneous players in many of its sports titles, the best you'll get from the PC (with a gamepad for everyone) is four, at least if you have a Gravis GrIP. There is network and Internet support in a lot of these games, however, adding to the number that can play. FIFA 98 will support 20 players in the same game on networked machines. Plus, there are only a few worthwhile sports games to choose from for each sport, but more are starting to cross over from consoles, where sports games account for almost half the market. This year has already seen a big boost in this genre. One advantage the PC gains from rewritable data and Internet connectivity is the ability to update its software. For example, Madden NFL 98 lets you (assuming you have Internet access) hook up to EA's Web site to download the latest NFL rosters. Handy, isn't it? Console: Consoles have always been known for their easy-to- learn, arcade-like sports games. Take the Genesis— it's a system that built its wide user base in large part because of this genre. Although features and options are all well and nice, the emphasis of games is the gameplay. Here console games clearly shine, as nothing beats the responsiveness and intuitiveness of their sports games. PC games are almost all, as a whole, slug- gish, and even the best of their control pads don't match up to the ones standard on a PlayStation or Saturn. Unfortunately, for the longest time, console sports games provided nothing but action, giving them a bad rap in PC gaming circles. Fortunately, this is something that has quickly changed. Ever since game consoles made the leap to 32- and 64-Bit (in addition to acquiring CD-ROM technology), their sports games have quickly closed the gap between themselves and PCs when it comes to features and statistics. Scrutinize just about any sports game, and chances are they track just about every imagin- able statistic. Furthermore, console games now allow you to also play the roll of general manager as you can create, trade, sign and release players. Such е features аге no longer "special," as they've No Comparison: almost become requisite as of late. Now, games * such as Interplay's Jimmy Johnson and Sony's i GameBreaker are attempting to add intuitive Simulators playbook creators, thus raising the bar when it If there's one area in which PC comes to features. This wilinevitably force their @ games clearly excel, it's іп the simula- competitors to follow suit. tion department. Consoles simply can't ta handle the complexity that a PC key- 4 8 board and a large hard drive can. First-Person Shooters Duke Nukem Forever (PC) Activision’s MechWarrior Il perhaps best sums up the duality. The original PC Mech 2 had a slew of advance con- trols, inputted via keyboard. You can cycle through enemies, turn on night vision, group weapon systems, chain fire, zoom in, shut off power, etc., all with a simple keystroke. Knowing the PlayStation's and Saturn's limitations, Activision dummied down the console > all the rage now. port to play more like an arcade game llega үш £ The Vues n and less like a “realistic” Mech sim. lately as peo perhaps the best of the This also is the case with flight sims. argued in chat rooms and Quake 2 (PC) bunch with megahits Most popular flight games on the PC їп newsgroups on the h GoldenEye 007 and Turok: are meant to model real-life controls Internet about which one is better. But when you Dinosaur Hunter, plus an excellent version of and physics, hence a simulat strip them down to their bare bones, what you Doom (Doom 64). GoldenEye 007 singlehanded- Microsoft Flight Simulator 98 is an find is that Quake uses a true 3-D engine— ly raised the bar of quality for the entire genre, example of a flight sim so realistic, it is allowing polygonal mon- showing all first- person the only one of its kind to be endorsed sters, 3-D objects and shooters don’t need to by Learjet and Cessna (two of the overpasses—and a involve mindless and largest manufacturers of private and control scheme that has repetitive action. commercial aircraft). To further help turned gamers into the 007 breaks the mold the PC's cause, you can buy all sorts cyberathletes of the by involving players in of peripherals to enhance your flying online world. various covert missions. experience, like 15-button analog flight What this means is Tired of shooting every- sticks, throttle sticks and rudder that Quake set a new thing in sight? Do that in pedals. If you want authenticity and standard for the first- 007, and you'll suffer the realism, then get a PC. person shooter in key consequences (more often E 5 A f On the flip side, if you're searching areas, and the games that à than not, stealth and for something lighter on realism and will follow will almost GoldenEye 007 (N64) silencers ЕЕ d 8905 io heavier on action (i.e., something more have to have as advanced victory). Plus, GoldenEye is arcadish), then consoles have what an engine, or at least a one of the best multiplayer you need. Games like Ace Combat 2 highly compelling story games ever. Many gamers (PS), Wing Arms (Sat) and Pilot Wings and setting (as in the Wha Bop ofr bothsides of 64 (N6. аге the c losest thing consoles case of Duke Nukem 3D). the fence (l e., who play have to a flight sim, and neither of There are already a both PC and Себе those are terribly realistic (unless you number of amazing EE eS ERIS work in a circus, in which case Pilot titles—Quake 2 and Duke 07's frantic four-player- СОИ von Shoat your enh | MID CIE them—ready to help Р hanging-out-with-them fast-paced flying action without the V ee ging-ou d intricacies of piloting a real airplane? a e Ai i party to the loneliness of Ge e | ; deathmatching on a Gets console. taking advantage of 3-D Duke Nukem 64 (N64) remote eee accelerator technology. But Other first-person be aware that you are going to need some shooters to look out for include home editions serious hardware to run these games well, and of Duke Nukem 3D (most of them with new once you see them running on а 3-D accelerator features, levels and special effects) and great- card, you won't want to go back. Unfortunately, looking, ultra-smooth versions of Quake. 3-D video cards aren’t cheap; most, in fact, cost as much as a console system, or more. 4 What really sets these games apart on Role-Playing bam the PC, besides the way they look and play, is their Multiplayer Modes. Playing over a LAN (local area network) has made РС: Role-playing games can take advantage many an office worker miss out ona beer of fast CD-ROM drives and the huge storage down at the corner pub after the five capacities of hard drives in today's PCs. Virtually o'clock whistle and instead, stick around unlimited memory allows for vast and epic the office for a couple more hoursto bat- adventures. Take Bethesda Softwork's awesome on the home systems., usually. Poor PC- to- home ports aside (багк forces, Saturn Doom, etc.), Doom clones, as they are popularly called, are РС: This is a genre that was invented on the PC and is still one of its most popular sellers. When Duke Nukem 3D came out last year ahead of Quake, factions of fans of the two tle it out with fellow co-workers. Other Daggerfall for example. This first-person adven- options, for the rest of us without LAN ture is set in a lush 3-D world full of monsters, access, include playing modem-to-modem traps, castles, dungeons and even varying (two players only) or on the Internet or weather. It's a far cry from the early Ultimas and through online gaming services like DWAN- King's Quest games, that's for sure. GO and Microsoft's Internet Gaming Zone. Speaking of Ultima, Origin has finally put out MS Flight Simulator 98 (PC) Console: With the current 32- and 64-Bit Ultima Online. This monumental project lets — technology, first-person shooters look really gamers role-play in its true definition. With the Dragoon Saga (Sega) will keep role playing fans happy for quite a while. Action-RPGs are another popular console sub-genre that you'd be hard-pressed to find on the PC (the closest you'll get is Blizzard's Diablo, which is coming to the consoles and Activision's Blood Omen: Legacy of Kain, which was originally a console title). These games mix role-playing elements with action-oriented combat, making them well-suited for the console + Ultima Online (РС) H % wee ware package, a $10 per month fee, an Internet Service Provider (costing anywhere from $10 to $20 per month) and a recommend- market. The most famous examples of action-RPGs belong to Nintendo and their master game designer, Shigeru Miyamoto. The Zelda adventures (whose next Shining the Holy Ark (Saturn) ШШ will be Zelda 64, expected to hit the ed hefty 500 Megs of hard-drive space, you N64 early next year) revolutionized video can get online and meet and fight thou- gaming by combining unprecedented depth sands of other human. controlled characters in gameplay with puzzle solving and more in Lord British’s famous fantasy world. Forget about linear quests and story lines; in Ultima Online, you create your own saga. Console: On console systems, role-play- ing games are as plentiful as they are dis- tinctive. For more than a decade, Stateside gamers have grown more and more faithful to that unique RPG sub-genre, the Japanese RPG. Characterized by their cutesy charac- ters, turn-based battles and colorful graph- ics, these RPGs are more about character development and story line than stat build- ing and exploration, although leveling up your party is still a big part of each game. The best and latest example of a Japanese RPG is actually the biggest depar- ture from the genre’s standard formula. Final Fantasy VII, for the PlayStation, is a grand adventure whose story line does the famous series proud, but this time around, the game gets a graphical update with the addition of phenomenal cinemas and prerendered backgrounds. (On a side note, Final Fantasy VII is coming to the PC.) Consoles offer plenty of other great, exclusive RPGs, each with its own unique flavor and playing style. The Saturn is still thought of as the king of the genre, with recent greats Shining the Holy Ark (Sega) and Albert Odyssey (Working Designs) serving as bright examples of Japanese-RPGs. Upcoming games like Magic Knight Rayearth (Working Designs) and Panzer Red Alert (PC) importantly, fun. Strategy PC: Turn-based strategy games have always been popular on the PC side. Titles like MicroProse's Master of Orion and Civilization (and their respective sequels) have appealed to the hardcore PC gamer. They both demand thinking and patience from the gamer, without ever losing sight of the fun factor. But recently, turn-based games have been taking a back seat to the real-time strategy genre, with literally over 40 new titles (Command & Conquer clones, if you will) planned to be released before the end of 1997. Some of these will make their way onto a console, but most of them are being designed strictly for play on the computer. Recent hits like Act Reign and upcom- ing surefire hits like StarCraft (from Blizzard Entertainment, makers of Warcraft | and ІІ) will keep realtime strate- gy gurus up late at night. One advantage that personal computers have over consoles is that strategy games are intuitively con- trolled better using a mouse (very few con- Sole games are sup- ported by the few mice that are out No Comparison Action Games The PC may have the market cornered in the simulation department, but a few genres are dominating on the console side of video gaming. If you are a big fan of fighting games, side- scrollers or light-gun games, then you need to get a home system. Although you can play a few fighting games on the PC (FX Fighter, Super Street Fighter Il Turbo and Virtua Fighter 2 for example), you just can't get the same playing experience that you can on a console, with its comfortable and responsive joypads and arcade sticks. Some of the latest fighters, like Street Fighter EX Plus Alpha are console exclusives. PC side-scrollers are also a rarity. You can find a few titles like Mega Man X and the Sonic & Knuckles Collection, but you won't find any Super Mario Bros. (or Castlevania or Metroid...) games for your PC! Can life truly be fulfilling without having played Super Mario Bros. 3? Light-gun games also stink on the PC, that is, if you can even find any (or a light gun, for that matter). Since no one really makes PC light guns anymore, most modern PC shooting-type games require you to aim with a mouse and cursor. Can you imagine playing Virtua Cop (called Virtua Squad on the PC) without a Sega Stunner? Blasphemy! Finally, one of our favorite series of all time, Bomberman, is only worth playing on the con- soles, whether it'd be the classic four-player Super Bomberman on the Super NES or the giant 10-player Saturn Bomberman. Interplay released Atomic Bomberman for the PC, but it just isn't the same. Our own West Coast Editor Kelly Rickards reviewed the game for our sister maga- zine Computer Gaming World (whose editors, especially Elliot Chin, must have a thing or two to say about this article...). Kelly said, and we quote, “This game bastardizes the series." Ouch. there). The PC also has the advan- tage of supporting modem, Internet or LAN play to allow you to play games like Westwood Studio's Red Alert or MicroProse's CivNet with several other friends at the same time (either cooperatively or competitively). Console: Similar to role-playing games, strategy games thrive on PCs and consoles, but in very different forms. Besides having great ports of some of the most popular PC hits (Civilization, Command & Conquer, SimCity 2000 and WarCraft Il, to name a few), consoles have several other exclusive strategy titles worth mentioning. The PlayStation has bragging rights to some of the most pop- ular games to come out of Japan. Most predominant are the three- quarter viewed fantasy types, like Vandal Hearts and the soon-to-be released Final Fantasy Tactics and Tactics Ogre Battle (which are both strategy games based on a popular gaming series). These games all offer tactical turn-based combat full of fancy spells and addicting gameplay, all with the same Japanese flavor that made RPGs so hot on the consoles in the first place. The Saturn also has a few winners, thanks to their now ex-partner, Working Designs. Dragon Force (a realtime masterpiece featur- ing massive Braveheart-esque army-to-army battles) and Iron Storm (a World War II tacti- cal war game) have converted more than one die-hard PC gamer who thought con- soles offered nothing but mindless action. Ask Someone Who Knowles Jon Knowles is LucasArts’ co-designer of Shadows of the Empire for both the Nintendo 64 and the PC. He talked with us about some of the differences in developing the same game for both platforms. EGM: What are some of the differences when designing a game fora console system and for the PC? Jon Knowles: The two biggest differences between the N64 version and the PC version is that the N64 version is running at a resolution of 320x240 pixels, and because of the unique blending and antialiasing [capabilities] built into the N64, you don't notice that it’s running at a res- olution [that low]. The [3-D accelerated] PC version runs at a full 640x480 pixels, so it’s twice the resolution with the same frame rate and the same special-effects features. Dragon Force (Saturn) then it would be rolling out now instead of when the machine came out. EGM: What are some of the obstacles you encounter designing for each system? Knowles: /f you're doing а T" game that requires a lot of С high-speed polygon drawing, like a realtime 3-р action дате, you know going into the project how many polygons per second per frame the machine is capable of drawing. For instance, in order to achieve 30 frames per second on the N64, you need to have roughly 4,000 polygons or less Our Summations If you haven’t figured it out already, it bears repeating. Console systems typically deliver action-oriented arcade-type games, some- times referred to as “twitch games” because of the fast reflexes required to play them. But that doesn’t mean you'll have to forget about hardcore strategy games and simulations (flight, driving or sport). Consoles actually deliver enough of each genre to satisfy most gamers' needs. Consoles also offer social multiplayer gaming in comfortable environments (no need to crowd around a tiny moni- tor on a desk, or play against faceless opponents over the Internet). If you opt for a PC instead, you better buy a good computer book for beginners, if you don't know anything about them already (or at least know someone who's willing to help you tinker with your sometimes not-so-user-friendly machine). And even if you do, until true plug-and-play happens, you better expect to figure out why a game won't work from time to time (and you better be ready to call tech support). But you will also get to be a part of the growing and exciting world of multiplayer gaming on the Internet and can always choose to upgrade your system as you see fit to keep up with the latest that technology has to offer. In the end, it's all about how you like to play games. You'll find plenty of games out there. You'll have to decide which ones you want to play the most and Of course, plopping down a couple hundred bucks for a console gaming system won't buy you a computer anyway, and if you buy a comput- er you can always try to scrape together a few extra bucks for a console system. It's really all up to you, and especially what you have in the bank. 7 Jon Knowles in any given frame at any given moment on the screen. The PC cannot The other major difference is that because we have all that added storage space [with a PC], we're able to use full- motion video or spooling cinematic sequences, where on the N64 version we can only use still images. So we spent a few months doing cii matic sequences and 3-D people [for the PC version] and we were also able to use a lot of speech. There wasn't any speech in the N64 version other than stormtroopers and various other bad guys saying, “Hey, stop! Who are you?!” But in the PC version, we can have a lot of dia- logue, a lot of radio chatter. For instance, as you're flying the Snow Speeder, you'll hear instructions come from Luke [Skywalker] or your co-pilot droid Lebo, which are just text messages in the N64 version. Had we had more time, we could have done all of the cinematic sequences for the N64 using the game engine, but handle that without 3-D acceleration; you wouldn't even design a game like that for the PC without hardware accelerdtion. EGM: Which system do you prefer to develop for? Knowles: / don't really have a preference. In this day and age, PCs are catching up to the con- soles in terms of the amount of polygons you can draw. The technology is changing so fast that PCs can hold their own against consoles. And console games— you develop one, and it lasts for a few years. The Super NES was strong for a few years and the Nintendo 64 will be strong for a few years, where for the PC, every year or six months, some- one comes up with a brand-new card that blows away what somebody else did. But you'll sell a lot more games for a console because more people can afford to buy a console system. “If we were to spend 52,500 on the ultimate gaming setup, what could we get?" to do a little shopping. Many people see a PC as a good buy and with just cause, but most people forget about just what else they could've bought with that same money. Bang for the Buck Sure PCs are great, as are consoles. Both sides play awesome and addicting games. Both sides will cause you to lose countless hours of Sleep. And both sides cost money. On that note, we thought it'd be fun onal Computer GateWay'2000:G6=235) 1. tunm! ы жайын таа $2000 Intel 233 MHz Pentium Il Processor w/MMX 32 MB SDRAM DIMM, expandable to 384MB Internal 512K L2 secondary write-back cache EV700 17" color monitor (15.9” viewable area) nVidia 4 MB AGP graphics card 2.0 GB Ultra ATA hard drive 3.5" 1.44 MB floppy drive 12X min./24X max. CD-ROM drive Ensoniq wavetable audio card Altec ACS-41 speakers TelePath Modem w/X2 Technology and speakerphone G-Series Mid Tower Multi-function Keyboard MS IntelliPoint Mouse Gateway mouse pad Microsoft Windows 95, MS Money 97, Quicken SE RiglitéoUS hh! Н М te E $150 4 MB EDO-DRAM 3D accelerator (3Dfx) Microsoft 3-D SidewinderPro ............................. $150 Force Feedback Joystick Games: ТІКТЕП Dark КОНЕН оин a ye Command & Conquer: Red Alert . NEG Sie S Есек 55 Microsoft Fight Simulator DE cse sten ere a erepta ote For the layman and/or the PC-shy: The above gives you everything you need to get started. The hardware is state-of-the-art and fast. We give you a speedy processor at 233 MHz (as of this writing, the fastest Pentium II chip is clocked at зоо mega- hertz, so our fantasy computer is not the best one on the block). The 32 Megs — — of RAM is about standard now (look to get more in a year or two). The 17-inch monitor is a comfortably big screen (any bigger, and the price jumps up exponentially). The AGP (Accelerated Graphics Port) video card has a faster bus speed than normal video cards, allowing faster data trans- fers—again, it's just more speed. The 2.0 gigabyte hard drive should be plenty of room to store many games. The 12X CD drive allows fast loading. The wavetable card gives you true music and a full range of sound effects. The X2 modem is the fastest stan- dard modem around (short of an expensive cable or ISDN modem). The 3Dfx board gives you the 3-D acceleration we talked about throughout this feature; it basically makes 3-D games run smoother and faster (and with more special effects). The force feed- back joystick lets you play most flight games with analog controls (the force feedback gives you actual feedback depending on what's happen- ing on screen, assuming the game supports it, which many do not yet). Jedi Knight is a Star Wars first-person shooter. C&C: Red Alert is a realtime strategy game. NHL 98 is a hockey game. MS Flight Simulator 98 is, you guessed it, a flight simulator. onsole Choose one of the following three options: Nintendo 64 core system. Extra control pad . 2 Controller Paks 2 Rumble Paks Super Mario 6. 32" Sony stereo TV Diddy Kong Racin: GoldenEye 007. Star Fox 64 Madden 64. Extreme-G picture-in-picture, surround sound, 2 A/V inputs, S-video input Sony Dolby Pro Logic System... 100 watts (on 4 channels), Digital AM/FM tuner with 30 presets, 50-disc CD changer + single disc drawer, Dual Auto Reverse Cassette Deck, 3-way front speakers, Center channel speaker, Rear speakers. Electronic Gaming Monthly two-year subscription Sony PlayStation core system. Dual analog controller .. 2 Memory cards . Four-player multi-tap Final Fantasy VII NFL GameDay 98 32" Sony stereo TV Twisted Metal 2... Castlevania: SotN Tomb Raider 2... Crash Bandicoot 2 Tekken 2. Oddworld: picture-in-picture, surround sound, 2 A/V inputs, S-video input Sony Dolby Pro Logic System.. 100 watts (on 4 channels), Digital AM/FM tuner with 30 presets, 50-disc CD changer + single disc drawer, Dual Auto Reverse Cassette Deck, 3-way front speakers, Center channel speaker, Rear speakers. Electronic Gaming Monthly two-year subscription. Total . Sega Saturn core system Memory Card Plus (8 meg) Six-player multi-tap NiGHTS (w/Analog controller) Virtua Cop 2 (w/Sega Stunner) Fighters MegaMix . 32" Sony stereo TV Sonic jam. Dragon Force... Saturn Bomberman. World Series Baseball ’9: picture-in-picture, surround sound, 2 A/V inputs, S-video input Sony Dolby Pro Logic System.. 100 watts (on 4 channels), Digital tuner with 30 presets, 50-і “disc CD changer + single disc drawer, Dual Auto Reverse Cassette Deck, 3-way front Speakers, Center channel speaker, Rear speakers. Electronic Gaming Monthly two-year subscription... Well there you have it. Not only can you get an awesome gaming setup (complete with memory cards, extra controllers and a bunch of games), but you can get a huge TV AND a complete stereo surround- sound setup (with a 51-disc CD player, dual-cassette deck and five huge speakers). If you wanted to forego the nice TV and/or stereo system (because you don't need them/you already have them), then you can save yourself up to another $1,800. With $1,800, you can buy just about every game system in existence, or you can buy another 35 or so games. See what not buying a PC can get you? (By the way, we're not anti-PC. All of us EGM editors own one, and we love "ет. But we also have all of the above stuff. We're also broke as hell.) Plus, you get two more years of your favorite gaming magazine. Life can be such bliss with 2,500 disposable dollars (plus tax). (ЕсМ) 145 Coming t o the N оме е Official camme EGM? PlayStation et February 1998 Its А11 You Need to Know са.» a” DAVIS. -videogamespot ы es Y TIN "Sy онан OL qf 30У ДШН J ТИЗ ШЙ MAON WL A0 ШЇ ш NYH SHOW 380 tg 8907 agg) 0) ‘AWM 901 Y FMOD SA.ASHL SIE ДН 8100 ШЇ! 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ӘЛРӘ| eure әц pip Ájuo JON "Ш1015 Aq ѕләимо иоцезсАеја »00] 3! ‘JNO eure 151) ]I^3 зиәр!ѕәҹ us «OWES aiquioz,, әлїиӊәр aui YUM dn әшоэ 0} ‘Aı3snpu! awes оәріл ay} и! sıaAe|d 814 eui 10 euo ‘wo2de) о} }! ӘЛРӘЛ ‘әше8 oapiA р ози! рәш1ојѕиел әд ріпом ajdejs әглош-уу8ир!ш 6141 Jo seunsejui pue Á} -1$шәјш Əy} дод jeu] esudins ои 5,31 — su¹j, Jo speipunuj “5321 Jo suazop — иәәлэ 814 Əy} uo әлец saiquioz А101514 jo ршу 34} uA 71! Surkeld ajnoÁ uaym QUO әу!) sieg eins q 114 “ә!лош e 3, US} z |3 Juapisay ƏqÁew “у 4 moved €i; into town. „i 4 There аге more jobs, a general sense of happiness, and the city's beginning to look more like Mayberry, less like Amityville. And then the madness that, in the first game, was limited to a mansion in the outlying hills spills into town. We're talking zombies, zombies everywhere. Leon Kennedy, one of the main characters, has just been hired onto the Raccoon PD. He tries to contact the captain of the force but has no luck. Leon then decides to make a trip into town, but little does he know what's in store for him. Meanwhile, Claire Redfield is desperately trying to find her brother (you know, Chris) and thinks Raccoon City is a good place to start. It turns out both Claire and Leon suffer a serious case of bad timing, and you spend the rest of the game guiding either Leon or Claire from one horrific encounter to the next. So, besides the new story and the game being on two CDs instead of one (a disc for Leon and the other for Claire), what makes this one different from the first? Battle Of The Sexes Thinking back to when you played the first Resident Evil, do you remember blasting any female flesh-eaters? Believe it or not, the first Resident Evil only featured male zombies. Capcom couldn't discriminate against women in the sequel, so they opened up membership to the undead to both men and women. On the flipside, look for a large cast of characters (both male and female) that you can either control at some point or at least interact with. Besides being able to control Leon and Claire, you'll also assume the role of Ada Wong (when controlling Leon) and Sherry Birkin (when using Claire). Don't look for old members of the S.T.A.R.S.—they’ve all been missing since they returned from the first game's mansion. There's a good chance Umbrella's behind the disappearances. Code Name: The Zapping System Another new feature is something Capcom has labeled the Zapping System. Simply put, it's a method for players to experience the game differently depending on how they beat it and who they play as the second time around and so on. For instance, say you finish the game with Leon. After saving the finished game to a memory card, you then start with Claire. The doors you opened, items you found and how long it took you to beat the game (among other things) are transferred over to Claire's game. The game can essen- tially be different every time you restart it. We Did The Monster Mash In case you were worried, Resident Evil 2 Still allows you to take out zombies the old-fashioned way: by either squashing their heads or kicking 'em with your boot. But for those who don't like to get their feet dirty, the game offers plenty of big guns. Just as the first It wouldn't be fair Resident Evil fea- to only give the spotlight tured seven differ- to the zombies. Resident Evil " ent weapons, this 2 co-stars lots of weird time around you'll monsters—some that have find at least 10, their brains exposed and including a shotgun, rip your head off with an M-16, a gatling gun and a flame thrower. Resident Evil 2 also features weapon enhancements. These are items that can be added to existing weapons. Some will turn your semi-automatic weapon into an automatic for some teeth- rattling fun, while others simply boost the power of that particular weapon. There also may be an auto aim feature where, by hitting a particular button, players can "lock" onto the nearest zombie. Then, by hitting the lock button again, a player can cycle through any zombies nearby. This way, they won't waste bullets when being handi- capped by an awkward camera angle. Just like the zombies, the main charac- ters show damage when they're hurt. For example, Leon dons a bandage after being shot. On top of this, when the characters’ health gets low, you can see that they're hurting; they'll be holding their side and limping. That's when you know it's time to use some Health Spray ora few healing herbs. their tongues. Zombies On The March Another major change in Resident Evil 2 is the way zombies attack. Sure, a lot of them are slow— but a few can get pretty speedy. Also, be careful when walking close to a zombie, since they can lunge at you. If they do get a hold of you, though, you can just shove a zombie off. Instead of him just contin- uing to lunge back at you like in the first game —he'll tumble to the ground. And if there's another zombie in his path as he falls back, he'll knock that one over, too. It's like playing with rotting dominoes. The zombies in RE2 are tougher than ever before. Some zombies will take about six or seven bullets before going down for good. And unlike the original RE, don't even think about the knife being all that useful. Another addition is a variety of different zombies. Look for undead resembling civil- ians, cops, females— even ones that appar- ently play basketball. And like in the first game, you'll run into other monsters besides zombies. Some include ап incredible giant alligator, a Buick-size More to Come plant, ferocious rabid dogs and many others. Fear not. This isn't the end of "n our Resident Evil 2 coverage. Dirtied Shorts Every step of the way we'll" Resident Evil wouldn't be Resident Evil show you more screen without its share of chilling sequences. RE2 shots and info on this has plenty of suspenseful moments of its incredible, horrifying, own. Some memorable scenes we've seen so decidedly R-rated far include a giant alligator that bursts out of sequel. Heck, the water and knocks you down a passage- we'll even hold way. You'll also walk into a sewer and see your hand two giant spiders crawling on the ceiling (no, if you're the game's not for the arachnophobic). One scared. other that we have to tell you about is when you open a door and the standard opening- " Here's a few flicks that'll kick off any Resident Evil evening door loading screen starts, only to reveal zombies waiting on the other side. All of a sudden, you have to kill them or be killed. Night of the Living Dead “ a ic » F George Romero's 1968 | hope this isn t Chris blood... black-and-white horror classic OK, we have to admit that as bad dot the three ЕЗ ЕЕ as the voice acting was in the first CVE Resident Evil, we liked it. Resident b us Д s ess ЗШ = me Evil 2 is a step better than easties follow: One, they apparently — 1IIIIIII the first, but it still has that have a top speed of two miles per hour; B-movie feel. So 1 guess in two, they suffer an eternal case of the = a weird way we are munchies for human flesh; and three, the ! C i thankful. After all, what Р only way to kill one is by blowing its brains out. Copy 968, Image Ten would a Resident Evil T The finale’s a real shocker, too, leaving you to game be without Р wonder who's the bigger monster: the zombies or their human prey. goofy dialogue? Dawn of the Dead Romero's sequel is easily the best and most horrifying zombie movie of all time. F This time around, the band of embattled P humans seeks shelter in a mall. The world TN outside, meanwhile, is packed with zombies trying я PR to claw their way into the survivors’ massive retail D. fortress, and we suppose there's some message here 2. about how consumers often resemble the walking dead. AG 5 But don't worry about looking for underlying social commen- ЕШ > “зш tary; just pay attention to all the exploding zombie heads and human disembowelments, and Resident Evil 2 will seem like Sunday school. Return of the Living Dead By far the silliest of the zombie movies, Return of the Living Dead not only spoofs Romero's flicks, it also breaks all his laws of zombiedom. Far from being clumsy dimwits, these zombies slam-tackle their victims and unleash cunning strategies (one even uses a CB radio to call in the police, who are promptly 984; Orion ges. eaten). And head wounds won't stop 'em; the only way to kill these carnivores is by incineration, which in turn leads to more zombies because...well, you'll just have to see the movie. Best of all, the zombies chant "More brains, more brains" like a mantra, as they go about their unyielding pursuit for what is apparently the most nutrition- al portion of the human body. в < arn Did you know В Our Philosophy This month's Crew is packed with more game and peripheral reviews than any other issue іп EGM history. Each reviewer gives a game an overall score, which is displayed behind the review and based on how the game compares to other titles for the same system. In addition, the reviewers rate each game's graphics, sound, ingenuity and replay value. The averages of these scores are listed at the bottom. Shawn Smith Current Favorites Resident Evil 2 Shawn has finally managed to make it past 21. It took him a Ж из ЕПА year, but he has completed his task. Now he keeps thinking ОТТІ Ed it 3 Ch . of all the cool things he'll be able do now that he's 22. Colony Wars Ttors отсе "Let's see," he says, "I сап rent most high-powered drills, E > purchase M-Rated video games and grow my beard extra Favorite Genres: 2 Gold Awards go to games long." Ahhh...if only we could all be 22 again. Action/Adventure 1 c whose average score E equals 9.0 or higher. X» Games that average (ЕСМ 3 at least an 8.0 receive Ni Silver Awards. Current Favorites SF Collection Point Blank "Shoe" dressed up as his favorite mascot this Halloween © (yes we know this is the January issue...don't ask). Shoe EN 100 made a cute PaRappa the Rapper and Wendy, his signifi- r cant other, went as Sunny Funny. The couple, along with Favorite Genres: John and Kraig, hit downtown Chicago pretty hard. Too bad Strategy/Puzzle no one outside of EGM knew who PaRappa was. Rating Scale 10-Perfection 5-Average Ап absolutely flawless experi- Not great, not crap. A ho-hum ence. It doesn't get any better title that isn't for everybody 9-Virtually Flawless 4-Кепі First Drop what you're doing and We have problems here. buy this nearly perfect game Definitely try before you buy 8-Semradical 3-Time Waster Delivers everything you'd want Playing it for more than 10 in a game, despite minor flaws minutes gives you a migraine T-Worthy 2-Don't Even Rent A solid title that you won't The only point in playing this regret buying garbage is to make fun of it 6-Good, Not Great - Sure, it has its problems, but 1 Flush It it's still fun to play Crispin Boyer Current Favorites Tomb Raider 2 Cris was bummed all month long that the best IQ he could Colony Wars muster in Intelligent Qube was a 70-which, according to Resident Evil 2 the real 10 scale, places him at the same level as your Burning Rangers average moron. So, to build his self-esteem, everyone lets 8 s him win at Wheel of Fortune. "See," Cris said afterward, Favorite Genres: "me real smart. Me buy vowel and whup all you dummies.” RPGs/Action Current Favorites Kraig Kujawa P E 98 Now that he's finally finished EGM's Player's Guide to еа SotN Sports Video Games, Kraig has decided to relax a bit. Colony Wars How? Playing more sports games. Lately, he's taken a liking to beating the bejesus out of his fellow EGM Favorite Genres: staffers when it comes to playing Madden NFL 98. Sports/Strategy At least they keep coming back for more. Run for your life if you see it, or use it as a coaster John Ricciardi Current Favorites Final Fantasy Tactics Now that the horror that was last month is over for John, Resident Evil 2 things have been looking up. Still, he's not happy about Street Fighter Collection Shoe whooping him in SF Collection and taking all his lunch ТТ Money, so he's been using his lunch hours to carefully plan i his revenge. How will he win back his hard-earned pennies? Favorite Genres: We heard him say something about Saturn X-Men Vs. SF... RPGs/Adventure Guest Reviewer Howard Grossman EGM EIC Howard is the editor in chief of EGM, but his Sendai/Ziff-Davis experience all started in EGM #39. After working on several issues, the opportunity arose to stand out and work on two smaller maga- zines, Super NES Buyer's Guide and Mega Play. While these two popular titles didn't have the clout that EGM did, they presented a chance for him to become more involved in the company. Later when Steve Harris started the idea of EGM’, he quickly clung to its principles of strategy and arcade. After several years as managing editor, Howard became the EIC of EGM’, beginning with issue #23. Current Favorites Kelly Rickards F1 Championship Editio КОШИ m оу Jamaican gamer is all caught up in the hype over Diddy Kong Racing Sega's 64-Bit Dural. He keeps ignoring us anytime we Street Fighter EXPI л point out that the system is still vaporware at this point ДАЙ and Super GT is stil a long way off. It's gotten to the point Favorite Genres: where Kelly counts Mclaren Fis instead of sheep as he Fighting/Racing drifts off to sleep. What's next Kelly? Bobsled tryouts? Sushi-X Current Favorites Tomb Raider 2 Happy New Year! Sushi sends his warmest salutations for Street Fighter Collection 1998! Here's his New Year's Review Crew Resolutions: Street Fighter EXPlus о. 1) I will continue to not be biased іп any review, EVER. If I GoldenEye 007 don't like a game, I'll say why and rate it accordingly. 8 w 2) | promise not to make TOO much fun of Shoe in 1998. Favorire Genres: 3) I will make every effort to be first in line to play SF4! gung Current Favorites Abe's Oddysee Street Fighter EXPlus о. Beastorizer Dungeon Keeper Favorite Genre: Unique Titles AEROFIGHTERS ASSAULT! AP A Developer: Paradigm Featured In: EGM #98 This N64 installment of the multiplatform Aerofighters series is both fun and intense— once you get past its few glaring flaws. Namely, the game suffers from a choppy frame rate and some of the most frustratingly tough levels this side of Blast Corps. The choppiness is a surprise, considering Aerofighters Assault was developed by the sim gurus at Paradigm. (In their defense, the game packs at least triple the graphics punch of PilotWings 64, Paradigm's previous N64 offering.) Still, the flight models of the four selectable fighter jets are fantastic (they were designed by a former Navy fighter pilot), making for excellent control, and the third-person dogfight view is a nice touch. You get three Practice Modes and seven mission-based levels, most of which have you taking out dozens of targets that sur- round a mammoth Boss—all while engaging in the occasional dogfight and covering your 4 wingmen’s tails. And although early missions are a bit ho-hum, later ones have you protect- ing the space shuttle, zooming through narrow caverns—even dogfighting in outer space. Score high enough and you'll earn access to four cool but brief bonus missions, including a landing attempt on your airborne carrier. You can even earn extra planes for use in the Two- player Dogfight Mode: This mode didn't hold my interest for very long, though. Cris pi AFA has come a long way since the rather for- { gettable preview version shown at ЕЗ. The game has been polished up quite a bit, and while the finished product isn't exactly perfect, it’s stilla lot of fun. The missions are diverse and interesting, and the enemy Al is very nice- ly done. Control is tight, and the multiple cam- era views are a welcome feature. On the down- side, the frame rate is pretty choppy, and the Two-player Mode is boring. John Aerofighters doesn't look mind-blowing, but it's a fun game. There are lots of jets to pick from, and a large variety of interesting mis- Sions. The game is very challenging, and sometimes the missions seem impossible, but after practice, each can be completed. It's good to play a difficult game when many are too easy nowadays. While Aerofighters isn't as polished as Ace Combat 2, it should satisfy А gamers who like arcade flight sims. Krai 1 f | think Aerofighters Assault looks pretty good, but looks don't go all that far. It's a fun game, but that's for a short time. After that, it's just the same thing: enemy jets, maybe some ships and a big Boss in the middle that has these powerful twin cannons. The levels are cool (especially the third level in the sky), but that just isn't enough for me. It's a good mix of standard flight sim and arcade action, but it's A really nothing new. YS | Spo 34844: soiude15 Áddou) :aanzeay 3540 А Developer: Titus { 10 | :s1aÁe]d JO 49quinN Publisher: Titus Featured In: EGM#96 | Of all the N64 racing games released thus far, га have to say that Titus’ new Automobili Lamborghini (formerly Lamborghini 64) has surprised me the most. | didn’t expect to be anywhere near as satisfied with the final prod- uct as | am, especially considering that Lambo hasn't received nearly as much hype as some of the other, more inferior N64 racers. The gameplay could be most likened to Namco's Ridge Racer series (arcade/PlayStation). The cars handle more realistically, there are better graphics and best of all, there are six tracks (the entire Ridge Racer series combined does- n't even have six tracks). There are only a cou- ple of cars to choose from at first, but after racing in the various modes (like the Arcade Mode and the Championship Mode), you'll pick up newer, faster cars. That's when the gameplay really begins to pick up. Still, the main reason I’ve really gotten into Automobili Lamborghini (say that three times fast!) is the game's Multiplayer Mode, where you can race a full season against a friend and two comput- er opponents. Sure, this option has been avail- able before (like in San Francisco Rush, for example), but it just isn't nearly as fun or more importantly, realistic. For me, that's what put this one over the top and made it my favorite N64 racer so far (narrowly edging out Top Gear Rally). Overall, it's an excellent racer. John At first l wasn't all that impressed with Automobili Lamborghini, but that was the Multiplayer Mode. It seemed like the Al cars were far too smart. Then | played the one- player game and was pleasantly surprised—it played really well. This is my favorite racer. on the Nintendo 64 thus far. The graphics are excellent and the levels are quite long. The. secret cars were a nice touch, too. d say pick this one up if you're into racers. Shawn f Despite its weird name, Automobili is a pretty fun game. Driving different types of Lamborghinis is a cool concept, although there aren't too many different ones to take forl a spin in this game. The action is pretty simple, I with a few things thrown in (such as the pit stop where you must thrash your joystick to get out quickly) to add some variety. Overall, this is the most realistic N64 racer, Given the competition, it wasn’t a difficult feat. Kraig While it certainly looks nice, Automobili is pretty average in all other departments—aver- age number of cars and tracks, average game- play, etc. | will give it a slightly higher score for the Four-player Split-Screen Mode, but still, | wish the game had more courses. Another: minor annoyance is a lack of configurable but- tons (I wanted easier access to the hand brake). Otherwise, you won't be disappointed (or thrilled) with this one. Í AUTOMOBILI LAMBORGHINI ( 288 p-1 :5лә/еја JO 1aqwnN ay :o1n3e24 3598 лел y8nouq 30N :әлпуғә4 3540 шоэ’ѕәше35п31. MMM Developer: Interplay Featured In: { Typically spoof games have never been very successful, but the Clay Fighter series is a rare exception. Right from the start, you know you 710 | :s1aKe]d JO 4equinN have to play this game with a tongue-in-cheek attitude. For starters, | didn't particularly like the gameplay. It was very choppy, where each hit causes a forced pause for emphasis. | know this is intentional, but it's a distraction from the rhythm of battle. Another irritation is the scene transitions. They aren't composed very @ well and look rushed. This is my biggest com- plaint. The idea—borrowed from Mortal kombat is so disjointed and poorly executed, it feels out of place. Once you realize this isn't a great one-player game, you'll be fine. As a tournament-style game, it's a blast. Any party M with this fired up on the ol’ N64 will be filled with laughter. The Claytalities are exceptional- ly funny for most of the characters, especially Sumo Santa. | can't go into many details here, but rest assured that you'll never look at that retail store Santa in quite the same light. On top of that, the voices are perfect. I’ve never heard so many spoken taunts. What's really special is that Boogerman is voiced by town drunk Barney of The Simpsons! If you don't bust a gut playing Clay Fighter 63 1/3 with friends, Il have to wonder how many dia- monds you can squeeze out with the coal Д Sumo Santa will bring you this year. Sushi I'd give Clay Fighter a higher score, but І know the game doesn't have much staying power. As almost everyone knows by now, Clay Fighter is a parody of fighting games. Although | the game does an awesome job at that, what we have underneath is a barely average fight- ing game. Plus, there are several graphic prob- lems and the animation is blocky and choppy. Overall, the game is pretty funny but really doesn't present anything solid. Shawn W With its mix of Street Fighter, Mortal Kombat and Killer Instinct play mechanics, this goof- ball.game isn't revolutionary. But we didn't expect it to be. We expected it to be darn funny, and it is — especially if you're a fan of fart jokes. Most moves and Claytalities are hilarious, but it’s the dialogue that'll really crack you up (Interplay rounded up several recognizable voice actors). Still, when the A jokes get old, so does the game. Clay Fighter 63 1/3 turned out to be a pretty 4 decent fighter after all. The fighting engine is really solid (believe it or not), and the tongue- in-cheek humor is quite funny (where else can | you perform "Little Girlie Combos" anyway?). Some of the moves and Claytalities are just hilarious to watch. Unfortunately, the anima- tion is a little too choppy, and the graphics are overly dull and dark. | wouldn't call ita *must- А buy,” but if you're a fan, check it out. John әшео Ae әшоѕәму suonisue1j auars Addoy :әлпуғә4 3510M DUKE NUKEM 64 {26 2 L- Developer: Eurocom As a long-time fan of Duke Nukem on the PC, І was quite intrigued at the prospect of a Nintendo 64 version. Even on a cartridge- based console, Duke doesn't disappoint. He has retained nearly all his distinct personality in this conversion, with the exception of cer- tain forms of violence — namely, smearing the babes. Nope, that's a no-no, and unfortunate- ly, you're regulated to saving them instead. The cocooned babes no longer whimper, "Kill me" when approached, but are rescued instead. І also haven't been able to find any little steaming piles of alien-pies, but I’m not gonna cry about that. Rather, I'll choke back the tears with the horribly limiting controller choices, as you cannot individually configure each button. Another awkward, yet manage- able difference is the resolution. On the PC, you can get a crisp 800x600 view. Here, you're I| limited to 320x240 interpolated (quite nicely) to 640x480. Smaller details get lost on the N64. In Multiplayer Mode, I’ve found a keep- er. The biggest problem is the oversized gun graphics stealing valuable screen space, but it's something | can live with. The new weapons add flair —my new favorite is the grenade launcher. Nothing's better than silent- ly bouncing a few timed/contact grenades around corners and.stairways. You'll have a blast playing Duke with your friends. Sushi You're not gonna find a better console version of Duke. The revamped weapons are very cool, as are all the extra areas that һауе been added to the levels. Sure, the game has its little prob- lems. | wish it gave you more control options, and your weapon often obscures too much of your tiny screen in Four-player Mode (which, while fun, isn't nearly as cool as multiplayer GoldenEye 007). If you've never played Duke before, this is a must-buy. 1311 f Duke 64 provides the same generic action found in 99 percent of the "Doom clones." The difference, however, is that this game has style and personality. Many of the weapons (including new Duke 64 ones) do more than just shoot (trip mines and pipebombs are a дл X p-1 :s4ake}g JO 19quinN :94n3e3J sag pa40suea) :әлпҙеә4 )510М great idea). The realistic looking locales (modi- fied from the PC version) make for interesting exploration. The best part? Deathmatching. Not as good as 007’s, but fun. Dan j ım a fan of Duke on the PC, but on the console side, this is the best version out so far. The graphics look great, although the blurring gets a little annoying sometimes. | especially like the explosions. The special N64 deathmatch { arenas are pretty nice, too. The control can be a little tricky at times, but the different styles help (it’s not easy to look around in one of the Control Modes). Опе more note, they could ve made the Al Bots more fair. wo»'saure839M MM Developer: Probe Featured In: EGM #100 Early looks at this one had me excited just because | like the whole futuristic wasteland racing theme (i.e., WipeOut XL), and the fin- ished product comes through with flying col- ors. The graphics were incredible with just a tad of slowdown in Multiplayer Modes and a bit of fog in some areas. What made the graphics even more impressive is the speed at which they whizzed by. The bikes in the game reminded me of the ones in Tron, except the graphics were much better in Extreme-G! The one-player courses were nicely designed, with their huge drops and jumps, but the multi- player battle ones left a lot to be desired. In fact, some arenas were no more than three ramps, some power-ups and an area the size of a football field. Those get old real quick. Luckily, there are Multiplayer Modes besides I the straight-out “Battle” one. In all of the modes, the power-ups you pick up can be tricky to identify, but they look pretty darn cool after you launch them. One thing about the explosions that really got on my nerves big time was the fact that even though they look Cool, if you don't fire them off just right, they'll end up putting you in fifth place (when you were just in first). It's better notto use them at all! Overall, it's a solid game that's a lot of fun and looks great, but it really didn't do much forme in those Multiplayer Modes. Shawn Pardon the cheap pun, but this game is extremely good. Picture WipeOut with really ingenious track design that consists of loop- de-loops and corkscrews, and you know what Extreme-G is like. The tracks are very diverse and keep the gameplay interesting and fun. Graphically, Extreme is fast and detailed—it had to be to pull some of the tracks off con- vincingly. Extreme-G is the type of N64 racing game that should've arrived long ago. Krai І Wow. Two really good Acclaim games іп a row. Extreme-G is one of the best, and definitely. the most unique, racers on the N64 thus far. The course layouts are dizzying (corkscrews, loops, huge drops, etc.), and the sensation of speed you get is just awesome. My only com- plaint is that the weapons are way too effec- tive (close-range attacks will usually hurt you just as much as your opponent), but otherwise Extreme: & is definitely a keeper. John No other racing game delivers the raw speed found in Extreme-G. Kick on your turbo and watch the scenery blur. Better still, the 12 levels pack amazing corkscrews, jumps.and inverted sections, making the game part WipeOut, part S.T.U.N. Runner. You also get a huge selection of racing and Battle Modes, and the music, a thumping techno beat, is surprisingly good for an N64 title. The Four- player Modes are choppy, though. Cris in -L:s19Áe]d JO qr m paads jo asuag 3ua]]ax3 :34n3e34 3598 3pow apeg aure] :әлпуеә4 35104 шоз’иоцеишеје ммм Shots on Target Publisher: Electronic Arts Developer: EA Canada Featured In: N/A The first FIFA title on the N64 was a disaster, which made me leery when | got my hands on the newest entry of the series: FIFA RTWC 98. Suffice to say, | was extremely pleased when | p-1 s4ahe}d JO qm got some solid playtime on this game, Бесаиѕе it is remarkably improved over its predecessor. There are a lot of improvements in FIFA 98, but the most important one is that the game is very fun. There is a variety of realistic moves, and some are quite dramatic when they involve shots on goal. Multiplayer is where this game excels, but the One-player Modes are fast and challenging. For a change of pace, you can even try some frantic indoor soccer. There are only two major flaws with FIFA. First, the goalie А.І. in the game is a little flaky. For example, sometimes the goalie will walk by a ball that should be picked up, or will dive at routine catches. It'll cause you to grumble “cheap goal" more than a few times, I’m sure. Next, the frame rate is suspect at some points during the contest. It doesn't hurt the pace of the game much, but you'll notice it occasional- ly. FIFA 98's 3-D graphics are excellent. The players are very detailed, and they have a vari- ety of realistic, moves. The atmosphere of the game just feels right, and if you like you сап dampen it with the rain, sleet or snow options. Though not as good as 8864, FIFA is well on the road to redemption. Krai FIFA 98 is a huge improvement over last year's version. FIFA 64's engine has been total- ly overhauled for the better. The stadiums are more detailed, the player animations.are much smoother and the gameplay is much more. intuitive and friendly. Multiplayer games are a blast and the whole experience reminds me of 15564, and that's a good thing; Тһе goalie Al is braindead at times, but other than that, all is peachy. Al Sports: It's not in the game. Kell Soccer games are getting better and better. This year's FIFA slaughters last year's, an easy task considering how shoddy FIFA 64 is. A few flaws prevent FIFA 98 from reaching stardom. 1.) Inconsistent goalie Al (they don't seem.to know where the ball is sometimes); 2.) Poor frame rates (even in 4-on-4 indoor soccer) and 3.) Poor passing mechanics. Overall, the game is fairly entertaining. | hope EA keeps improv- ing the series. If so, FIFA 99 will be king. Dan What a difference a few months can make! Besides Konami's 15564 (still the king), FIFA RTWC 98 is the best soccer game I've played. The game controls really nicely, the graphics are awesome (the frame rate could’ve been’ better, but it’s hardly bad), and the play-by- play is excellent. Where the game really shines though is іп 4P.Mode— it's just-TOO much fun. Indoor Soccer is a blast too. My only:gripe is that goalie Al can get flaky at times. John әзиәў!үүәзи| әјеос) :a1n3ea4 25120 suondo 30 $001 :34n3e34 3889 wo>'spiodsea mmm Featured In; М/А Gretzky ’98 comes as a welcome break from all the serious hockey titles we've been seeing lately. Although I'd much rather play NHL 98, | still had a great time with Gretzky. You can set up this game to play as a “real” hockey game (i.e., penalties, offsides, line changes, etc.), but | found it more fun to play it like it is meant to be: as a fast and unrealistic arcade game. Five-on-five (not counting goalies) is great, especially with all the penalties turned off and the puck streaking on. The frame rate suffers a bit in this mode, which is a tad bit annoying. Three-on-three is my preferred game. Here, the frame rate is silky smooth. The best part, however, is the open ice. Remove a couple of in-the-way players, and the game becomes much more exciting—that is, if you’ve never played Gretzky 3D before. This game is pretty much the same as it was last year, except with noticeably tougher goalies. In fact, the goaltending is so solid, you'd think Midway was attempting to lose the high-scoring, arcade feel of last year's edition of Gretzky. Still, compared to the com- petition from EA апа Acclaim, this hockey game is still unrealistic (in terms of high scor- ing, exaggerated body checks, etc.). That’s per-| fectly fine by me. It’s a refreshing change from the FaceOffs and All-Stars and Breakaways. Just don’t expect anything new this year. Dan Recognizing that there was no real N64 hockey simulation, Midway concentrated on beefing up that portion of Gretzky. Unfortunately, that is the only substantial improvement in the game. While | appreciate computer Al enhancements a lot, | don’t think that the adjustments they made warrant buying this game if you have last year’s version. However, if you're looking to buy your first N64 hockey game, you should give this a try. Krai 1 Gretzky '98 looks almost exactly the same as last year's game but the control feel is more precise. The pace of the gameplay is fast and furious but the biggest change comes in the form of improved goalie АІ. | found it was much harder to score goals against the CPU. As a hockey game, Gretzky still isn’t a match for the top games from EA and Sony, but if you're looking forfun arcade action rather than а біт, this game is for you. Kell This one isn't all that different from the first one, but | don't think it's a problem. The graphics look great and the control is nice. Lucky for me it has an arcade feel. If it didn’t, | wouldn't really have had as much fun. That's probably what | like the most about this game. It may have the real players and what not, but it's arcade enough to have the same appeal as the NBA Jam series had. It attracts. both sporty gamers and unsporty ones. Shawn y-1 :s4akeyg JO 49quinN uonpy әреэлү :on3eaJ 3596 aea) 3581 Sy әшес) әшес :әлпуеә 3510M шоэХемрішммм Developer: Gametek Featured In: N/A Look out world, Vanna is coming to the N64 whether you can stomach it or not. I’m sad to Say l've seen better versions of Wheel of Fortune on the 16-Bit platforms. Don't get me wrong, the graphic renderings are excellent, and the usage of video cut scenes are perfect for injecting a TV show feel, but the whole thing comes across so badly, | can't help but be repulsed by it. Let's see a couple of exam- ples, shall we? First, since when does Vanna no longer even touch the letter light panels? On the N64, she just walks across the screen without pause. Now she REALLY looks like a shooting gallery duck. Where's my Remington? Even on the over-budgeted television show, our favorite hostess is still supposed to touch the backlit tiles. Well, that's a minor point any- way. Two, the voice acting must have come from the late-night janitorial staff. | can't envi- sion much money going into this game, but rather most of it lining the pockets of the sell- ers of the Wheel of Fortune license. Overall, Wheel of Fortune tries to be a game show more than it tries to be a video game, and perhaps this is where it really falls short, There is no immersive feel that I’ve соте to expect on most N64 games, and | miss that here. The various camera angles and swoops need a bet-| ter director to be believable, and it's far too easy to stumble over the interface. Sushi This has the authentic gameplay that you'd expect from the popular name. However, it's the rest of the game that lets down the simple fun. From the awkward voices to the blurry or grainy graphics, it really subtracts from the experience. The cut scenes and familiar expressions make a great attempt to bring you the feeling of the show, but instead they come off as cheesy. If you can overlook these flaws, it is a fun game with lousy trimmings. HG If Wheel of Fortune is to be done on a console, this is about as good as it's going to get. Gametek did a good job tailoring this game for the N64 by rendering the entire Wheel of Fortune "stage" in 3-D. As a result, the game is livened up by a variety of TV-style camera angles. The use of the analog control to vary the strength when spinning the wheel is а great idea as well; Although not the standard N64 fare, this is a great family game. Krai 1 I'm a fan of the show so I was mildly excited to hear about this one, but then I played it and that changed. First, the voices were really lame, They were often too dramatic for no apparent reason. Next, there were a lot of strange camera movements and cut scenes that came out of nowhere. Finally, the intro was grainy and although the snippets of FMV were a nice touch, those looked rough as well. Overall it's just not a tight вате. Shawn asua»r] моц әшег) sse] :aunzeay 3889 aAISaYO) Asaf JON :әлпуеәу 3510M шо>,әҙәшей ммм ` ARKANOID: D. l. A. Developer: Taito Featured In: N/A 125 been over 10 years since the last Arkanoid game was released in the U.S. (for the NES, in August of 1987), but the classic brick-breaker is finally back, and it’s better than it’s ever been before. If you’re unfamiliar with the game, Arkanoid is similar to the classic game Breakout, but in a futuristic setting with tons of options and gameplay enhancements to really beef up play. I've always been a huge fan of Arkanoid, and with 99 different stages in the One-player Mode (yes, 99!) as well as three different ways to play two-player (all of which are cool, although the Split-screen Head-to-head Mode takes the cake), Arkanoid: Doh It Again is easily a worthy sequel to its predecessor. There are Bosses on every 11 stages that are particularly cool (but tough to beat if you're not playing two-player co-op with a friend), and some of the new power-ups (taken straight from the arcade Arkanoid Returns) are sweet. Unfortunately, there's no Special controller this time, which IMO is a necessity іп a game like this, but you can use the Super NES Mouse if you want. Also, some of the background elements (particularly the things that swallow the ball and release it somewhere else) can get on your nerves after a while. All in all though, Arkanoid: Doh it Again is a must-own for any fan of the NES classic, and an overall great game. John Arkanoid is Arkanoid. You can rearrange the blocks all you want, but the gameplay's still the same. But put in cool Two-player Modes (competitive is fun, but cooperative is a blast) and a ton of levels, and you have yourself a reviewer who's rehooked on a classic formula. I wish | could've suggested to the developers to put in different Bosses other than the two you keep seeing over and over. Otherwise you can't go wrong with Doh It Again. Dan I've always been an Arkanoid fan, and this game reminds me why. There's just something really cool about crossing Pong with lasers and other weapons. The simplistic gameplay. is a little repetitive, but you'll enjoy it if you're into this type of game. The Two-player Mode also adds a dose of variety to the game. The bottom line here is if you liked previous. Arkanoids, this game will satisfy your craving. Other gamers may get bored quickly. Kraig The classic Arkanoid and its sequels were some of my arcade favorites. So years later, is it still worth it? The "yes" comes from the Two- player Modes, especially split-screen Vs. Mode and cooperative play against the CPU. After going through the 99 levels, would still play it...but only with someone else. The only downside are the same old.Bosses and the dated sounds. Still, this offers good nostalgia in a relaxing and fun puzzle format. HG T 10 | :s4ae|d JO sequin isəpow aaKe|d-0M] ayy :2n3eaJ 3sag зәд$ oN :әлпҙеә4 3540 49]j013u0) W0o»'opus3ulu'MMM == 7% % Publisher: Natsume Developer: Taito Featured Іп: EGM #101 I'm as big a puzzle game fan as the next guy. But to me, the Bust-A-Move games only serve as a trivial (but fun) distraction. Why? Succeeding in Bust-A-Move requires careful aiming, not brainpower. It takes very little skill and strategy to play this game, whereas most other puzzle games demand thinking and plan- ning to score high. What it boils down to is this: If you can gauge the placement of the balls well enough, you will kick butt. If not, you will get frustrated. The two-player games are fun, but they aren't without their problems. First, all you really have to do is stack balls on one skinny extension, then cut it off at the top. Doing this will throw lots of extra balls in your. opponent's court. It's too easy and mindless. Second, once players figure this strategy out, games are over really quickly. More often than not, it's first-to-strike equals first-to-win. Crispin and | played against each other, and none of the matches lasted over a minute (we tooktürns slaughtering each other). I prefer а balanced game with long, back-and-forthibat- tles. BustzA-Move з is fun—don’t get me wrong = hut! just prefer more mentally chal- lenging puzzle games. Plus, even with the few extra features in 3 (best one being multiple characters with unique attacks), it's still the same game at heart. If. you've played 2, then з won't hold your attention for long. Dan | may be in the minority here, but | like the Bust-A-Move games more than Super Puzzle Fighter ІІ Turbo, Baku Baku and other combo- heavy puzzle titles. The gameplay is faster and more exciting— especially in Two-player Mode. (Plus, it's one of the few puzzle games at which | can beat Shoe.) This new installment is the best yet, with selectable characters and some cool new gameplay twists. Vou even get hundreds of archived puzzles. Crispin This is basically more of the same, which is just fine to most Bust-A-Move fans. The game- play that gave this series such a cult following is back, with a few gameplay changes. In addi- tion to its new levels and characters, with this comes a Bust-A-Move anthology that has hun- dreds of levels taken from Bust-A-Move games through the years. This game has about every- thing one could ask for from а sequel that keeps the original gameplay intact. Krai Т Bub and Bob return іп a successful sequel to their puzzle adventure. Sporting improved graphics, new competitors and a few addition- al power-Ups, Bust-A-Move 3 is a must for fans of the original. Probably the best new feature is the enhanced Puzzle Mode, now with the ability to launch off the ceiling, Sticky blocks and more. While not a major improve- ment in gameplay, it's a lot of fun. You'll love the hundreds of sample levels: Sushi VISUALS SOUND 7 7 6 8 Jo fund 5 ИЛЕТ siehelei MAN :әлпуеә4 3529 әшео pio aures :әлпуеә4 3540 INGENUITY REPLAY Publisher: Fox Interactive Developer: Argonaut Software Featured In: N/A :S, 40 49quinN The Saturn version of Croc suffers from the Same problems that plagued the PlayStation version. Namely, the control and the game's likeness to Mario 64. The control was the biggest problem easily because of the nature of the game. Too often I'd jump and have a real hard time telling if I'm going to land on a plat- form or not. Sure, Croc may have a little shad- ow underneath him, but it's still tricky. Also, when too close to an edge, it's tough to turn around without my little crocodile friend slip- ping into hot lava. Next we have the Магіо- ness of the game. This is a tough one—it may have plenty of Mario-esque elements, but it Still has been done on the Saturn and not on the N64. If we forget about that, and focus on the fact that it's on the Saturn, Croc is a pretty nice-looking game. It's amazing that they did it on the Saturn (as well as the PlayStation for that matter). When comparing Croc to other 3-D games on the Saturn there really aren't many games that can even hold a candle to Croc—even with its sometimes difficult con- trol. If we scofed in .25 increments, | would've given Croc a 7.75. Why? Because although it may be almost identical to the PS version, it's not on the PS. It's more of a technical achieve- ment as far as I’m concerned. its gameplay is more or less averageshsay give ita try; you may be pleasantly surprised: Shawn soiydesy q-£ :әлпуеә4 sag Croc is making his rounds on the CD platform consoles, and now Saturn gamers can join his quest. Not much has changed since the PlayStation version, except the load.times, but not enough to notice. The action is similar. to Mario 64, but contains many elements found in Sonic, Gex and Crash Bandicoot. Most fea- tures seem borrowed from other:titles, but mixture works pretty well. It may not be ori nal, but it’s good nonetheless: Sushi The Saturn version of this game is identical to the PS version, but | recommend this game more to Saturn owners because of the sys- tem's lack of good platformers. Croc.shame- lessly borrows elements from many popular platform games, but at least it translates into solid gameplay. The game control has а refined] feel to it, which is a must in a good platformer. Unfortunately, Сгобіѕ a little too repetitious to be considered a great platform game. Krai 1 Кејдәшех ш Хҙәнед Jo xe] :34n3e34 1510M From a technical standpoint, Croc is pretty impressive, considering most Saturn develop- ers have had a hard time doing good 3-D on the system. For whatever reason, the.music doesn't sound as good as it did on the pg ver- sion (weird), but otherwise this is exactly the same game The gameplay is solid, the graph- ics аге nice and the control, hite a little bit rough around the edges, is solid. I just wish there was more variety in the stages. John VISUALS SOUND INGENUITY REPLAY 8 7 6 7 U102'9A132€493UIXOJ'MMM SPLIT 00:09:556 TIME 00 207 468 Publisher: Electronic Arts Developer: EA Sports Featured In: EGM #95 There are very few racing simulations on the Saturn and even less good ones. Adding a much-needed title into this genre is NASCAR 98, EA's very competent simulation. Fully licensed, NASCAR 98 features all of the tracks, drivers and cars present in the sport. There's even the unstoppable commentator, Bob Jenkins, who gives you the lowdown on each track's nuances. This is one of the more enter- taining racing simulations because the game- play is as good as its attention to realism. Sure, you can adjust your car's rear spoiler and| gear ratios, but it's also a lot of fun to wedge your way in a pack of cars, and be one of the few that doesn't slam into the wall. You can even rub 'em into the wall, and see the gruel- ing after effects on each car's chassis. The 3-D graphics are good, and look better when a lot of cars are on screen. There is some polygonal pop-up, but most of it consists of track details on the side of the road. Occasionally some of the hends of the track in the distance will also instantly appear. The sound effects are aver- age, but the country rock music played during the game is funny - and annoying. It does suit NASCAR racing, but this is a classic example of óverdoing the game's atmosphere. Though it's not as fun as arcade racers such as Sega Rally or Daytona, NASCAR: 98 is the best racing simulation on the Saturn. Krai NASCAR 98 for the Saturn is an above-average racer, but it's certainly not without its flaws. There's a lot of pop-up during play, the frame rate is less than stellar, and the grating music will make your ears bleed. If you can put all that aside however, the gameplay is solid, and there аге a lot of tracks, cars and options to keep the sim fans satisfied. Personally, despite. the lack of depth when compared to NASCAR 98, ld rather play Daytona USA: John Now | know what many of you might say to the score being a.half of a point lower than the PlayStation version (see issue 100), but hear me out before you jump to any conclusions. The onessingle thing that made me drop the score was the annoying pop-up. As you drive around the various courses, some have major Pop-up problems. Other than that, the graph- ics are a tad blockiert, but not really bad enough to affect the gameplay. Shawn You don’t have to be a fan of NASCAR to enjoy this game. I don’t follow the sport, but i can appreciate all the good things EA did with this game. Graphics-wise, NASCAR 98 is as clean as a Whistle, and the racing action is hot and heavy with plenty of on-track adversaries to deal with. True to the sport, drafting is a key to success in NASCAR 98, and it’s done ina way that makes itfun. This isn't a hárdcore sim like Fa, but | like it nonetheless. Nell VISUALS SOUND 6 4 6 6 740 | :saake}g JO qm ue eu sag—surjue( qog :e 3589 DISNW Nuo -AMuo au :әлпзеәј 3540 5 шо2'531005е9'МММ INGENUITY REPLAY Publisher: Sega Developer: Visual Concepts Featured In: EGM #101 Basketball games haven't been very good on the Saturn (even NBA Live 97 wasn't), and of the ones that are out, this is the best one. That isn't to say this game doesn't have flaws—it actually has many. Although МВА Action '98 is much improved, it still suffers from some of the sluggishness that plagued the '97 edition. The 3-D graphics have been upgraded, with the highlights consisting of some really cool post-up moves and running shots. Some players even have their own signature moves. Evidently, game speed was sacrificed to accomplish this, since its players seem to sleepwalk through some of their actions. Any basketball fan knows the NBA is all about fast-paced action—and thus, the game should be too. Also, the graphics are surprisingly low color. Despite these problems (and to my surprise), | still found the game fun. The computer opponent is moderately challenging (moreso than EA’s Live 98), and the gan play i: above- average (even if it ĩs а should sati isfy basketball а sweep them off of their sneakers. МВА Action '98 took me by surprise. The game moves . little slowly, but it's still th uo ede МММ expect anything fantastic. VISUALS SOUND INGENUITY REPLAY 7 7 7 8 01-1 :s4ahe}q JO 49quinN suoheunuy ләЌеј а :94n3eoJ 3594 Mols әзіл е s! Áe]daure: Publisher: Capcom Developer: Capcom, Japan Featured In: EGM #100 1 admire the job Capcom did with the Street Fighter Collection. | do question the selection of games chosen for this collection, though. Let’s just ignore the fact that Super Street Fighter was the weakest version of SF2 and take each game one by one. 1) Street Fighter Alpha 2 Gold: Now although 5ҒА2 is one of my favorite SF games, SFA2 Gold is too similar to SFA2 to warrant its inclusion on this collection in my eyes. 2) Super Street Fighter 2: This game arguably represents the low point of Street Fighter. After all, Super was the Super NES game gathering dust in Capcom’s ware- houses. 3) Super Street Fighter 2 Turbo: Although this was one of the best Street Fighter games ever, Super Turbo—like Super before it—failed in arcades. Now, it’s cool that we finally have arcade-perfect versions of these games, but I feel Capcom would've been| better off releasing the more popular games ofthe series (SF, SF2, SF2:CE, SF2 Turbo T 10 | :saake}g JO 49quinN SuoIS13AUO) 32әләд-әреәлү :әлтдеәј 3889 офапу (15 20: C48 ‘TAS ON :94n3894 3340M шо>шоэйдеуммм VISUALS SOUND INGENUITY REPLAY 84.8 2 9 Developer: n-Space The idea behind Bug Riders is innovative— something that is different from the norm— but in this case, change is bad. І absolutely hated the cropping of the bug to gain speed. In case you don't know, cropping is when you hit an animal for it to gain speed (i.e., like a horse). Let's just stick with a standard “press the button and hold it" acceleration that prac- tically EVERY other racing game has. It's what we're used to as gamers. When something like this comes along, we don't know what to do. Even with repeated tries | had trouble getting used to it. Aside from that major annoyance, the game is pretty fresh. The graphics are very nice—everything from the lighting effects to the level design is sweet. The music fits the game well and does a good job of setting the mood. The sound was good, but when you over-cropped the bug it would make this annoying yelp noise that sounded like a dying dog (just another annoying thing | associated with the control). It makes me mad that the control is the way it is because the game has Some real promise. The characters and story development are pretty cool and the different courses are done well, but then you use that weird cropping acceleration technique and all that good stuff falls apart. It’s too bad. ld say rent it first and if the control doesn't bug you, then go for it. Shawn І really wanted to like this game, since it tries to be so different from all the other racing titles. Trouble is, it's too different for its own good. The novel acceleration system, for instance, has you whipping your bug with a riding crop to make it go faster Gust as in the Intellivision classic Horse Racing). Beat your bug too much, and it slows to a near hover. It makes flying through the tiny checkpoints that much more frustratingly tough. What were they thinking when they made this game? The redeeming features in Bug Riders are few and far between. Ihe graphics are about par for the PS but this game isn’t very fun. Talk about limited gameplay. You ride a dragonfly, shooting enemies and flying through floating checkpoints in a race to the finish. boring. Whoever came up with the idea for BR needs to be smacked harder than the bugs. Dude, this game rots! Kell Here's a game that I’ve looked forward to for a while, but it ended up being a disappointment in the end. The music is pretty good, enough that they even cut a short CD demo. Тһе gameplay, however, lacks stability. ІР5 weird enough to have to slap your bug around to go faster, but requiring loop pass-throughs with a crazy time limit hurts the experience. You spend more time fighting the control and less time enjoying the game. i 20 | :5ләЛе|4 JO 48quinN $|әләт pue s21yde19 e: enges: 359g Burddosy әше zey, :e 3540. U1022A120493u9'MMM CAESARS PALACE Developer: Beam It's rather depressing to put down the efforts of hard-working programmers, but there's sim- ply no excuse for such a poor attempt. Where shall | begin? Let's get the one good point out of the way: Caesars has an excellent tutorial system. Video demos will walk you through learning each game; you won't have to read any boring manuals. Once you're in the game, you can press a button wherever your cursor lies, and the computer will explain in very sim- ple terms what you're pointing at. This can be of great help for those trying to learn tricky games like craps. Now, on to the bad. The dealers' voices, although well-done, are lethar- gic, boring and monotonous. Once in a while, they'll get excited with silly lines like, “Wow! Cool! Good for you!" Luckily, you can turn the bothersome voices off. It's also very hard to see any numbers in the game (on the roulette wheel, dice, cards, etc.). It’s not a good thing when you have to squint at a TV from three feet away. Finally, Caesars just isn’t fun. It doesn't offer enough games (how about some poker, or more than just three slot machines?), and it.doesn't give you any story line or goals. Very uneventfully, | turned $5,000 into. $1,000,000 over time. Where's my reward? Where are the high rollers' tables? Where's the fun? Not here. You just keep blindly. gambling till you fall asleep from boredom. Yawn. Dan Gambling games aren’t my thing, but even I can admire the attributes of Caesars Palace. All the games are straightforward and easy to learn with a minimum of fluff. lve never played baccarat before, so | really put the Training Mode to the test and found itto be simple and to the point, yet comprehensive. The voice Samples were a mixed bag; some of the stuff they say аге funny (particularly when you lose) butthey can get repetitive at times. Kell Sure, this game features gambling tables that have been digitized from the real Caesars. Palace: Trouble is, | don't care about that stuff. All | want in a gambling game is a little person- ality and a bunch of different tables, and Caesars Palace offers neither. You only get five gambling games, and poker isn’t even one of them (although, strangely enough, it's in the PC version). Aside from the sharp hi-res graph- ics, there's just not enough. Cris 1 i | was extremely unhappy after my experience with Caesar's Palace. Needless to say, the options available to you are incredibly limited, and certain games are cumbersome, thanks to the clumsy interface. | don't get the feeling of being in a gambling facility, like lm risking it all on a hunch, With the handy save feature, making millions just requires a little patience at the roulette wheel, saving and loading. | also can’t believe poker is missing. Sushi T 40 | :suake}g JO saquiny Фән əunuo pue sjer1o3nj :әлпзеәз 3598 sſeog ON ‘saweg uSnou3 JON :Әлпуғә4)510/4 шо>Хе|фәҙигммм NS Game of The Month j Developer: Psygnosis - LP Put simply, Colony Wars is a breathtaking epic. The intense missions (set in five solar systems,| including our own) make you feel as if you really are part of a galaxy-spanning struggle, and the game is right up there with Final Fantasy VII as one of the PlayStation's best- looking titles (wait until you blast apart one of the big capital ships talk about a big bang). My gripes are minor. Your ship's 3-D radar can be a bit confusing in the heat of battle, and, like most Psygnosis games, some levels are 50 tough they'll make you swear like a drunk- en sailor. The problem is that many missions have you protecting space stations or capital ships from overwhelming swarms of attackers. There's nothing worse than getting caught in a long dogfight, only to see the ship you were supposed to protect get nuked behind you. Of course, the game's novel system of branching missions keeps the difficulty from being too frustrating. Screw up and you get tossed into another branch of the story line until you see one of five endings. Still, | wish | could save after every mission instead of after every three; it would make getting the best ending less frustrating. Colony Wars controls fine with the standard joypad, but the analog pad's a lit- tle touchy. You'll have the best luck with Sony’s hulking dual-analog joystick, which is worth buying just for this game. All too often a game excels at graphics or gameplay, but not both. Such is not the case with Colony Wars, which is top-notch in just about every way possible. Psygnosis' gor- geous title makes others look utterly amateur- ish by pushing the PlayStation's hardware in amazing ways. Play this game with a surround sound, a good TV and the lights off, and pre- parte to be blown away. This is an epic game that no PS owner should be without. Kraig Wow! | was pleasantly surprised by this late- comer. | was one of the few who were unim- pressed by earlier betas, but now that l've rav- aged the final, I must agree that Colony Wars rocks! | like the automatic difficulty settings, controlled by whether you complete or fail missions —failing sends you on an easier path. also enjoyed the smooth control and truly mind-blowing cinematic special effects. | only wish there weren't flight boundaries. Sushi As l've said, I’m not the biggest fan of flight games, but Colony Wars is done so well and is so fun to play, | couldn't help but get into it. The missions are pretty tough and in some areas there's some minor slowdown, but it's still one of the best games on the PS. In fact, I'd say the graphics in CW are the best on the PlayStation to date. Plus like the different databases included and the interface screens. Overall, an incredible game. Shawn ssaake}g JO JequinN әлпзеәј 359g Купәууа әшәлухҙ :aunqeay ASO U05's1eMÁUO]O2'MMM COOL BOARDERS Developer: UEP Systems I've always thought skateboarding and snow- boarding was kind of a cool activity, but | would never really do it just because | don't want to take the chance of breaking any bones. So Cool Boarders is a nice way to try the sport without the hurt. What's nice is that the game isn't only for fans of snowboarding— it's arcade enough for everyone to enjoy. The graphics are decent but I’ve definitely seen better. lm surprised that they didn't throw some more lighting effects in there or at least sharper polygons. Another touch that would have been nice are snow effects (i.e., flurries, drifts, etc.). A lot of the tricks you could pull off were very cool, and | liked that | had to do them with complicated button taps. If they were too easy to pull off, then you'd get first place every time! | liked the mode that lets you practice the tricks—one after another—until you run out of time. There isn't a huge amount of courses, but enough to keep you going, and the freestyle and trick courses make for great replay. | will say that my initial reaction wasn't all that great, but once | played more of it, | ended up having a decent time. One other point | wanted to bring up are the stereotypi- cal voices, l've heard plenty of catch-phrases from Mountain Dew commercials to last me а lifetime, so the ones in Cool Boarders didn't do much for me! Shawn | wasn't a big fan of the original, but Cool Boarders 2 surprised me with its depth of gameplay. There are just too many cool tricks (about 100 combinations, in fact) and play: modes. The 10 race courses are fun enough, but so is the practice slope that lets you per- fect grabs, spins and other stunts. Of course, all the game's tricks and techniques mean Cool Boarders 2 takes a little getting used to, but they're what kept me playing. Cris 1 in This is the best snowboard game I’ve played on a home system. Cool Boarders 2 conveys a convincing sensation of speed and momen- tum, not to mention a feeling of peril when you're screwing up on the downhill courses. The lush, 3-D graphics really impressed me, as did the tons of moves, but it was the solid gameplay that really sucked me in. Best of all, CB2 is a blast to play for fans of the sport as well as casual observers like myself. Nell No matter how hard | tried, | couldn’t get into CB 2. The gameplay is a little frustrating, but once you learn how to do the different tricks, it grows on you a bit. Unfortunately, the game is 50 sloppy, that it prevents CB2 from being а good game overall. The 3-D graphics look alright, but suffer from polygonal breakup. Also, the menus are ugly, and the music and sound grate on the nerves. Only get this if you MUST have a snowboarding game. Krai D 1101:5ә/е|4 JO 19quinN 5) |002 ou јо |у :әлпуеәз4 35ә9 soiydesd рлериезѕдпс̧ :әлпуеәу 3510M wo»'uonjejsKejd"'MMM wy wy U wy U g OG U U CRITICAL DEPTH Developer: Single Trac Critical Depth is a nice addition to the Twisted Metal type of game Single Trac is known for. The graphics are a bit better than Twisted Metal 2 but still aren't incredible. But that's what's weird about Single Trac games so far, including this one. They may not be the best- looking games around, but they sure are some of the most fun. At first, | wasn't sure if | was going to like more of the silly characters, but then once I started getting into the game, | wouldn't want to play the game without them! The weapons were mostly cool, but others were kind of lame (i.e., the silly piranha mis- siles). The levels were well thought-out, and the enemy AI worked just fine. One problem that could get kind of annoying is the whole idea of strategy. What's to stop you from wait- ing for all of the enemy ships to kill each other off, while you pick up loads of power-ups? Then you can just take out the last enemy who has all five pods, thus beating the level with little or no trouble at all. Of course, there's the idea of will power, but when it comes down to it, this js a problem they could've addressed. Why not throw in a time limit of some sort, or something else that would have alleviated the problem. Overall, with the Battle Mode, loads of undersea levels and cool characters, this one is well worth the money...there's only that problem of winning too easily. Shawn Sure it's just like Twisted Metal, but that's a good thing. The addition of a few cool fea- tures, like the shield usage and the solid engine of TW, make it a great game. The Story Mode is cool and the multiplayer is nothing short of head-to-head mayhem. | wish they'd used the Critical Depth concept more, but the open 3-0 field can get a little confusing. Still, it plays tight and is very hard even on medium. BTW: This would make a great PC game. HG Critical Depth is made by the same developers of Twisted Metal, and obviously, this was designed to offer the same type of gameplay. | love Twisted Metal, and the novelty of under- water warfare kept me interested in Critical Depth for a little while until | realized one important thing: Fighting with sluggish subs isn’t nearly as fun as decked-out cars. This isn’t a bad title, but it's too slow and unexcit- A ing for the action game it tries to be. Kraig Critical Depth seemed nothing more than ап underwater version of Twisted Metal 2. Тһе graphics are decent but the frame rate suffers when the on-screen action gets hot and heavy. Cruising around the ocean and blowing other watercraft to smithereens was vaguely fun at first but the novelty wore off quick the further I played into the game. Keep in mind, | wasn't a big fan of Twisted Metal 2 either so take my words with a grain of salt. Kell { 10 1:51әКеја JO q solude ig әз! :94n3e24 352g Кејдәшео ysi88njg :aunzeay 3510/4, шоэ”зәше8у8'ммм FORMULA ONE С.Е. Developer: Bizarre Creations I've been a hardcore fan of Formula One racing (the sport) since | was about 9 years old and | feel F1 Champion Edition really conveys an accurate look and feel of the sport on the PS. Compared to last year's version, it's much easier to assume the role of an F1 driver with the new in-car view. Other than the deletion of tobacco ads and the odd exclusion of Jacques Villenuve, every driver, track, sponsor and team has been painstakingly re-created. This game is an F1 fan's wet dream. The sense of speed is so great in F1 that you have to really learn the track before using the in-car view. The graphics are impressive in their detail but there is some pop-up which makes it hard to see far in the distance. Ironically, this adds realism as it's difficult to see far away in a real F1 car at speed. The steering control in the GP Mode is perfect with pin-point accuracy and responsiveness but the Arcade Mode is anoth- er story altogether. In this mode realism flies out.the window as the game turns into “Ғі Off-Road" with powerslides, dirt sorties and bumper-car antics. If you follow the sport, avoid the Arcade Mode like the plague. | do wish Psygnosis hadn't simplified the Option Menu so much as I prefer to tweak my car to death but you can't have everything. The frame rate bogs a little when there's a lot of cars on screen, but it's no big deal. Awesome! Kell | was pleasantly surprised with this game. It has an ultradetailed Simulation Mode for the hardcore racing fan (like Kelly) and a totally unrealistic action-oriented Arcade Mode for everyone else (like me). The frame rate and sense of speed is blazingly fast. Plus, F1 has tons of everything: lots of tracks, lots of cars, lots of options. If you like racing sims, get it. If you're looking for more arcade action, you can find better elsewhere. Dan What makes this one such a winner is that it's the most authentic racing sim on the planet, yet you can totally tone down the realism to Suit your tastes. | think the cars are much too difficult to drive with all the realism settings. maxed out. So | switch on steering and braking assistance—or just play the simplified Arcade Моде — and the game becomes much more fun. The incredible sound effects and sense of speed only add to the realism. This is an incredibly in-depth racing simulation that offers just about everything an F-1 fan could hope for. Real tracks, real teams, loads of options and some really cool modes of play available through codes. Like most Psygnosis games, the 3-D graphics are cutting-edge and serve the game very well. | do think that the gameplay, while good, could use more refine- ment to make it an even more entertaining game. Otherwise, a very solid racer. Krai [ 1 10 | :s18Áe|g JO 18quinN Ulsljeay :aunjeay 38g apow әрезгу Asaay) :әлпуеәу 3540 шо>%5150и8Х5Фммм FROGGER Developer: Millennium Call me nostalgic but | really got a kick out of Frogger. In truth, even the original version of Frogger would've satisfied me enough, but Hasbro went the extra mile and reproduced the game in 3-D. The fact that Frogger is still a blast to play is a convincing testament to the appeal of the original game. A good game is a good game whether it's in the '8os or the ’90s. The best part of the new Frogger is that the game also has an identity of its own with new levels and worlds to conquer. Although the game is now fully polygonal, the gameplay is still in 2-D (as it should be). The one main problem with the game is the difficulty. All the courses have a time limit, and while this does- n't pose much of a problem in the classic lev- els (which are still harder than the first levels in the original Frogger), it does in the new lev- els. The new levels are so different from the retro stages, they almost invite exploration. Of course you can't explore them too much be- cause you only have a finite amount of time to achieve your goal. This was the most frustrat- ing aspect of the game by far. Frogger is one of those games you must learn through trial and error. Although the new levels are interesting, 1 do wish there were more than just three lev- els of the original Frogger. In the end, Frogger doesn't rewrite the-rules but it’s a fun-to-play and challenging game for Frogger fans. Kell What's this?! An enhanced retro game that is actually good? Yes, it has finallybeen done. Frogger is a lot of fun to play. The graphics are great, even with some nice-looking lighting effects. | have to admit that it took me several times of playing to get used to the control (only because | was expecting old-school Frogger style). This version of Frogger is excel- lent—a sure buy. It even has a retro level (like the original) but now it's in 3-D. Shawn l'll admit that | thought an updated Frogger game was a good idea. I'll also admit that maybe Was wrong even if this game was done right. Hasbro's Frogger tries to take the classic arcade game's gameplay as far as it possibly can, but in the process it makes the game too confusing. Most problematic is the camera view which is zoomed in too far to tell where you're supposed to go. As far as retro games go, this is one of the worst. Krai 1 Like the original, this version is all about speed and learning the patterns. This time, however, there are numerous level varieties and variations on the classic “get across the road” as well.as power-ups. The Two-player Mode is a great addition as well but seems to have a limited number of levels to race on. The enhancements are definitely profound. Yet even with the diversity of levels, it sometimes gets the lagging feeling of repetitiveness. HG p-L :saakeyg JO 18quinN Suiureo 0138 :aunjeay 3889 Any! :aanyeay злом U102'04q05€('MMM Wy ЧӨ ЧУ Чу g U Ҹу uU ww u uU U NCAA GAMEBREAKER 98 Developer: Sony Interactive Studios At first look, GameBreaker 98 appears to be GameDay 98 with college colors. And for the most part, it is. But after further review, the game shines because of its own merits. In addition to having the fancy 3-D graphics first pioneered by GameDay 98, GameBreaker 98 has some original features of its own. Most impressive is its offensive play editor that lets you make your own play from scratch. You can also create entire playbooks from new plays you make or old plays. There are also three default playbooks that are simply titled “гип- ning," "balanced" and "passing." Ironically, the playbook is also the biggest weakness of the game. The play diagrams are absolutely horrible, and are almost unreadable. | have a feeling that some of the aesthetics were sacrificed to accommodate the play editor, but that's no excuse. The plays are drawn horribly; they don't even show where your defensive linemen will go, which is a big part of a defense. Luckily, the gameplay is good enough to overcome the bad playcalling interface. In Some ways, GameBreaker 98's gameplay sur- passes GameDay 98's because of the exciting option plays and new formations. Since there are only two college football games out, the question is which one is better. Because of its Superior graphics and Al, NCAA GameBreaker 98 beats EA’s NCAA Football 98. Kraig This game has its share of flaws— namely, an ugly Play Selection Screen thatd’m sure every- one else on the Crew is griping about —but it's Still plenty of fun (especially when playing ти tiplayer): With its hyperactive tackles and crazy plays, GameBreaker seems like а quick-and- dirty football game. As in GameDay, it's more about arcade-style action than true-to-life football. The play editor’s a nice touch, but one only hardcore fans will use. This game is well-suited for the football fan that demands great graphics and animation but doesn’t demand realism. GameBreaker plays like an arcade game, with exaggerated tackles, numerous big plays and high scores. The Play Selection Screen is among the worst in the business, and the play-by-play is lacking іп some areas (how long was that punt return for. Still, it's fun if you're looking for an action-oriented football game. GO BLUE! Dan GB 98 is a great game, but it doesn't come without its flaws. The Play Call Screen is terri- ble (hope you've got good vision and a lot of patience), and the lack of many football essentials (like play recaps after each play, the ability to decline penalties and other silly little omissions) is just ridiculous. Still, the gameplay is a LOT of fun, and the Al is much improved over last year's version. With the right work, GB 99 could be killer: John 8-1 s4ake}g JO saquiny 1031p3 Леа әліѕиәјуо :әлпдеәј 3889 шәәлэс ]jeKejd рылоң :a4n3ea4 1510 Wo»'uonjeysKejd'MM M INTELLIGENT QUBE = Developer: SCEI Frankly, I thought this game looked boring and stupid the first time I saw it. After | played it for 10 minutes, | thought | was right. Then one hour passed, then another. Pretty soon, | was hooked (and majorly surprised, needless to say). | couldn’t believe this sim- ple-looking game could be so challenging and addicting. Intelligent Qube isn’t artificially dif- ficult. That means you'll never get frustrated at the game for your boo-boos, only at your- self. The gameplay is also excellently bal- anced, rewarding you for good performance (by adding room on your short plank) or pun- ishing you for screwing up (by taking valuable playing space away). It's simply a wonderful concept that is well executed. Puzzle fans, make sure to give IQ a chance (i.e., play it for more than 10 minutes). | do have a few minor complaints. First, what's with the slowdown? Are cubes that hard to render? Second, many ofthe cubes are laid out in the same patterns (because only a few combinations are possi- ble). This makes IQ a bit predictable (and easy to beat) at times. Third, the game is too short. beat itin one night, and it didn't have enough cool modes to keep me coming back for a whole lot more. Fourth, | can't figure out why the game keeps telling me that my IQ is below zero. Just kidding. But make sure to try IQ out. You'll be surprised. Dan IQ is a simple, relaxing, even classy puzzle game, so it sounds completely dull, right? Not at all. Despite its no-frills graphics, IQ puts a fun and novel spin on the genre. And complet- ing each stage below the par score takes more brain power than any puzzle game yet. | only wish IO had a Two-player, Head-to-Head Mode (as it is, each player takes turns), but then, that kindof fast-paced action would probably seem out of place in this game. No falling pieces here! This game is both origi- nal and challenging (almost frustrating)» True to its name, it's centered around planning and execution rather than simple fast reflexes. There are few last-minute saves and lucky: combos to compensate for real “IQ.” Visually the 3-D doesn’t look too hot, but it does what it was intended to. A Two-player Simultaneous| Mode would’ve been welcomed, but this is more about challenging each individual. HG Wow, what's with all of the good games this month? IQ is a refreshingly unique puzzle game that is both highly addictive and a nice change of pace from all the “me-too” block droppers that have been flooding the market lately. Once you get the hang of playing (it can be tough at first, but the game has a Rules Option that explains it all), you'll-be hooked for a good long while. Also worth mentioning is the game's fantastic musical score. John { 10 | :s1eKe|d JO AaquNN «i}YUO, :әлпзеәз 3598 Кзәмед ON :2anzeay )510/4 шохиоцезѕќеја ммм JET MOTO 2 323.7 Developer: SingleTrac l've been trying for about an hour now, but I can't think of any other way to open this review than to just say it: | don't like this game. The sloppy, “you-need-to-screw-up- once-in-order-to-figure-out-the-right-way-to- do-it" design of the tracks is frustrating (and totally cheap, too). Having to learn tracks is a normal process in any racing game, but when you can't even tell where the track leads (as is the case many times in Jet Moto 2), it just becomes a big pain in the butt. The floaty movement of your bike is annoying too— it's not horrible, and some people probably won't mind it—but it's just not for me. | hate to bag on the game like this because the concept is great, and the potential for a really good game is here, but unfortunately the execution just isn't. The Two-player Mode isn't very much fun, and to make matters worse, there are no CPU racers in the 2P races, which IMO is a big no-no. To the game's credit, the Turbo bar has been improved (now you get one bar per lap that can be drained little by little, rather than just having one quick boost each lap), and the graphics and music are a bit better (no more Pulp Fiction-esque tunes, thank God), but. overall, there's just not enough here to keep. racing fans satisfied. | suppose if you were a fan of Jet Moto, you'll lixe this one, but other- wise—save your pennies and rent it. John As with the original, Jet Moto 2 is a solid racer with decent control and slick graphics. It's also just as frustratingly difficult as its topsy-turvy| predecessor. The fault here lies not so much in the control but in the courses—some of which are confusing, while others are just plain: unfair. | don't know how many times | slipped from first place just because I took a turn a lit- tle too wide and flew off the track. You need patience to master this game. Crispi It can't be a good thing when, while playing this game, all can think of are.ways to improve it. Jet Moto 2 has some of the most original racing tracks around, but they were designed with looks in mind, not functionality. The tracks usually punish you for going too fast.. but this is a racing game! | don't like jumping a ramp full speed, only to crash into a poorly placed sign. The control also needs a lot of work. For patient gamers only. Dan First off, I'm not a big fan of racers. JM2's bumpy-and-jittery control made it tough for те! to get into it. Granted this one’s an ітргоуе- ment over the last game, but it seems like more of the same rather than anything new. However, the levels are large (even sometimes quite confusing) and present a good chal- lenge. Fans of Jet Moto will surely like this game, but its polygons and control just weren't enough to keep me playing. HG S ef Зшузәләуи u8isaq эел] dea» :әлпуғә4 350M шоэчоцеҙвАе| ммм Developer: Neversoft This heavily hyped shooter/platform hybrid is intense, fun, funny, over the top—and over way too soon. What's ironic is that the game's ultrafrenetic pace is what sets you up for a dis- appointing finale. Every level forces you to hustle or be vaporized by an army of some of the goofiest-looking goons ever assembled out of polygons. You're kept moving through- out the entire game, whether you're on foot or launching napalm death from a bomber or darting down a gully on a snowboard (game- play variety is one of MDK's strengths). Then, just as things are getting interesting, you beat the final Boss and that's it. Despite the addi- tion of a few warp areas not found in the PC version, you can easily whip through this sucker in a weekend —especially since MDK's not particularly difficult. As long as you keep moving and shooting, you'll do fine. The game's a blast while it lasts, though. Neversoft has packed this port with all the style and humor of Dave Perry's PC original. You get all the wacky weapons (including your inflatable- doll decoy and an explosive simply called “Тһе World's Most Interesting Bomb"). And then there's the Sniper Mode. Used mainly for tak- ing out Bosses and solving puzzles, this mode is useless 80 percent of the time, but it looks great and is fun to use. МОК has all the right stuff. It's just too short, too easy. Crisp Yeah, the Sniper Mode is cool...blah, blah, blah, but what about the rest ofthe game? It сап Бе summed up like this: МӘК could've been great. It's a very unique action game with very original ideas. In fact, | kept wanting to go on to see what the next stage had to offer. | can't help but think, however, that MDK was rushed. The poor control, polygon break-ups and (some) awkward level designs take away from what should've been a great game. Dan Visually MDK's graphics show an impressive array of transparency, reflection and all-around polygons. Accompanying these techniques are equally innovative and action-packed game- play. This PC port has retained everything and even added the warp rooms per each level. With all these attributes, this was heading for а top spot оп my list until it was over so quick- ly. The rooms are rather linear and the whole experience is over way too soon. H6 Whenever a game comes along that breaks the mold (or at least cracks it a bit), I stop to take а look. MDK is one of those games. Even with its uniqueness, it still retains its fun factor. The main thing that | didn’t like about the game is the graphics. | found them to be dirty-looking and crude. The whole idea behind the game is pretty damn weird, but | liked it. МОК may not be as original as Abe's Oddysee, but it can stand its own ground. L:s4aÁe]d JO zaquiny, uon»y dojsuow :24n3e34 3596 Hoys 00] :24n3e2J 380% шо>зәҙеш/е|Фммл Developer: EA Canada NBA Live 97 was easily the best basketball game last year, and now Live 98 has done it again. Improving upon such an excellent bas- ketball game is a challenging task, and EA did a great job of doing that, while not messing anything up in the process. The easiest way to do this is by adding more features. Live 98's most substantial new ones are a three-point competition, and the awesome radio style play-by-play performed by the TNT broadcast crew. EA didn't just do easy improvements, however. The 3-D player graphics are much more detailed, and look more like real players. Also, tons of new player animations juice up the realism such as fall-away and leaning jump shots and post-up moves. You can also per- form a variety of new dribbling maneuvers through the use of new button combinations. Maybe EA put too many moves in, because some of the transitional animations are jerky. Luckily, they don't hurt the gameplay. What does hurt the gameplay is that,kive’s One-play- er Mode is too easy. | played.the hardest mode with a horrible team, and had no problem turn- ing the game into a lay-up drill. The only way Live 98 can be challenging is if you play against a human. In fact, | want to personally challenge EA to ramp up the difficulty and computer А! on next year's Live so that it can be a truly complete basketball game. Krai n МВА Live 98 is awesome. The presentation is incredible—the interface, the graphics, the music, heck even the FMV segments are all fan-| tastic. On the downside, the animation could’ve| been better, and more importantly—the game is far too easy in 1P Mode. Only the hardest skill level provides a decent challenge. Still, multiplayer Live is where it's at, and with all the| improvements (especially icon passing), there's not à better b-ball game out there. John I'm not a hardcore sports game fan, but I know a good basketball game when І play one. Live 98 is easy to play, easy on the eyes and easy to have aroaring good time with your friends. While the visuals have been improved this year, Live 98 does lag behind some of its com- petitors, graphically. | know gameplay is king and Live 98 plays great, but it still would be nice if the graphics were the same quality as the rest of the game. Kell NBA Live is what I'd call a decent two-player game. It has loads of stats to peruse and several gameplay customization options like penalties, time and more. Strangely, this is also the easiest basketball game I’ve ever played. If you're not up against a human орро- nent, you won't lose (or at least shouldn't). This ease of difficulty, even at the hardest set- ting, really kills it for me. Also, the controls are awkward for switching players: 9-L:s1oÁe]d JO 49quinN kejdəweg ed :әлпҙеә4 sag sapo 1oKe|g-aj8uis щ Áse3 001 :әлпдеәј 35404 ui02's340dsea'MMM Developer: Infogrames V-Rally is the latest “Sega Rally Killer” for the PlayStation, and while the game looks great, the gameplay is not quite as advanced as the visuals proved to be. In all fairness, the graph- ics in V-Rally are very impressive. In fact, | would go as far to say V-Rally is the best-look- ing Rally game on the PlayStation so far. Each locale has been rendered meticulously, with complex polygonal scenes, rich textures, real- istic weather effects and some of the best lighting effects of any PS racer to date. As far as gameplay goes, performing powerslides is not as convincing or precise as it should be and the car physics are downright wacky at times. You'll be driving along, minding your own business and if you either hit a trackside object or get hit by a car (which, after the bump, speeds merrily away), your vehicle slow bounds around the track as if somebody flipped a slow-motion switch. The game does- n't slow down but you bounce around like a rubber ball on the moon...weird: Also, the саг settings aren't very in-depth. You can adjust the tire compound, gear ratio and the degree your car-under steers/over steers, that's it. On the upside, V-Rally has a large number of cars to select and a whole slew of tracks to race on, more than any PS rally game so far. In the end, V-Rally is a solid, good-looking racer with a good amount of variety. Kell Beyond the graphics and the large number of tracks, there really isn't much good about V-Rally. The physics in the game are really weird hit the side of the road and you're treated to a car-flipping demonstration. The gameplay is boring, mostly because the action is way too slow, even when you're at your cat’s top speed. The game also lacks:aypolished feel to it with-shabby Menus and Options Screens. V-Rally is a racer to stay away from. Kra [ I'm always looking for a game that can unseat Sega Rally as my favorite rally racer. This ain't it. Sure, V-Rally looks great (the weather effects are especially cool) and packs a good selection of tracks. But, simply put, the con- trol bites. Your car rides totally out of whack during sharp curves; it turns, then straightens, then turns, often sending you careening into a ridiculously exaggerated flipping crash. The generic music is annoying, too. Cris 0 So far, | haven't been terribly impressed by many of the racing games on the PlayStation. V-Rally is no exception, as it lacks many of the features and standards I’ve come to expect. The options are somewhat weak, with little adjustments possible, and horrible collision detection when in the game. The whole expe- rience feels unnatural when | play— sluggish and jumpy. The good number of cars and tracks don't hide the shortcomings. Sushi T 10 L:s4oÁe|d JO iq soiude1o q-c usn] :aunjeay 3529 ТЕТЕ spe] :34n3ea 35404 UI02'E3'*MMM C&C: RED ALERT 388088 Developer: Westwood Studios Red Alert is by far the most complex realtime strategy game to hit a console system. Its complexity is a double-edged sword, because it makes the game beg for a keyboard or a mouse (you can use a PS mouse), instead of the standard PlayStation controller, which is ill-equipped for this type of game. After awhile, the controls can be mastered, but not before some frustration. If you’re willing to stick it out, Red Alert is a rewarding game— and a very deep one. Red Alert’s world con- sists of two combating factions known as the Allies and Soviets. You can play as either of them, depending on which of the game's two CDs you pop in. Red Alert has a wide variety of missions ranging from destroying bases to infiltrating them, and there’s even an occasion- al raid that you carry out with the help of a naughty commando named “Tanya.” There’s plenty of missions to keep you busy because the PS version of Red Alert has some exclusive missions, in addition to also containing the PC expansion disc. Although the game supports link-cable multiplayer combat, it's impractical for most gamers. Fortunately, there's also а “Skirmish” Mode that simulates a one-on-one multiplayer battle with the computer. Although Red Alert isn’t as good.as its PC counterpart, you won't find a better realtime strategy game on the PlayStation. Krai Red Alert is one of the best realtime strategy games around, | suggest you go get it right now, assuming you don't own it on the PC already (if you did, you wouldn't have.reason to buy the PS version now, would you?). It's fast, frantic, deep and with a little practice, you'll get the hang of the controls in no time. Tons of challenging missions and:the few с05- metic changes from the PC version make this a great deal. It's better than Warcraft Il. Dan The original C&C was not a bad game by any means, but this one's better on'every level. The graphics are more detailed (it's now easier to differentiate troop types), and later mis- sions offer an incredible variety of weapons and gizmos. Plus, you get the same slick between-mission scenes and awesome music that gave the original so much personality. Апа) if you're one of the 10 people with a Link Cable, you can battle against a pal. Cris D Every time I sit down and play a good strategy game, it's like a step into another world. I feel like the commander of that army but that's only if the game is good. Red Alert is one of those games. This one is better than the first with a cooler story line, more professional FMV and really; nice graphic effects and interfaces. The control can be tricky but the PS mouse solves that problem. This one is well-made — solid from beginning to end. T10 | :saake}g JO qu SUOISSIW JO 5301 :әлпдеәј 3599 1043005 әшес) xojduio) :әлпдеәј 3510M WON MMM SF COLLECTION REE AE Developer: Capcom My biggest complaint: It took too dang long to get into my hands! Otherwise, what we have here is a beautiful translation, slightly better than the Saturn version, which suffered from minor visual glitches, but not enough to get a lesser score. Characters are rendered wonder- fully and seem accurate in every detail. No animations appear to be dropped in favor of speed. Complementing this is the perfectly ported sound effects and background music, straight from the arcade. Nope, Capcom didn’t miss a beat or detail on this one—which is good—considering how long this has taken to be released. Even the remarkable fighting engine is intact, with every last combo | can muster in the arcade being easily duplicated here. What surprises me most, however, is that this collection doesn’t include the old games before the Super series, rather than the Street Fighter Alpha 2 Gold disk. Alpha 2 Gold is a cool game, and Cammy is a welcome addition to the Alpha family, but! would have loved pounding away on the first Street Fighter, on up to Street Fighter Il Turbo: Hyper Fighting, even more. Call it a convenience thing, where I wouldn't have to drag out my TurboGrafx CD and Super NES in order to enjoy these classic titles. A true collection should have contained them, but l'llenjoy the games they included all the same. Sushi How can you go wrong with an SF2 compila- tion? With the addition of Super Street Fighter, that's how. Seriously though, these games are truly arcade-perfect conversions of the arcade titles in graphics and sound, but it pains me just to think about playing SF on a standard PS controller. Hardcore fans might want to invest in an aftermarket controller or stick. As always, the gameplay rules when compared to other 2-D fighters. Kell SF Collection is a must-buy for any Street Fighter fan. Fortunately for PS owners, there’s a bit more improved in this package, as SFA2 Gold now has the Survival Mode that used to be exclusive to the Saturn, as well as the real intro (not that FMV crud from the first SFA2 on the PS). The new Akuma Mode is a nice touch, but no big deal, and of course—the main ben- efit to owning this —SSF2 and SSF2T are here in all their arcade glory. Great game. John | could find very little wrong with this awe- some compilation, except in Capcom’s choice of games (I think Hyper Fighting should've taken the place of Super SF 2). If you have Alpha 2, | would find it hard to recommend this package to you, Very little new is added, and Super SF 2 Turbo alone is not worth the bucks. But if you don’t own an SF gamevyet, then this| is an absolute must-buy. See why SF is the best fighting game series around. T 10 1:52әЌеја JO 10qWnNN auiSu3 aureo л01ләйп :әлпуғә4 358g sop] 4930814 322135 ләдпс̧-әла Suissiy :әлпдеәј 3510. шохшоэдехммм Developer: Capcom What should’ve been called Street Fighter Ill, this 3-D (or rather, polygonal) update to the world's most popular series of fighting games is excellent. | have more fun playing EX than any other 3-D fighter, including Tekken 2 and Tobal 2. A lot of folks think EX duplicates the SF 2-D engine in 3-D perfectly, but | disagree. If you have played enough Street Fighter, you can pick out a few differences, like floatier jumps, which can slightly throw off the timing of hardened SF veterans. Some of the manual and Super combos also behave differently between the past Street Fighters and EX (for example, Ken's Shoryureppa hits jumping opponents differently than it did in Alpha 2). But this is OK since it lets us learn a few new tricks in an old series. The addition of several new characters is also welcome, especially my personal favorite, Garuda. The downside to all these new fighters is that they all have tradi- tional SF joypad motions i. e., fireball, Dragon Punches, еі). Come on! At least rip off a few MK moves (tap, tap) or something. | also don’t understand the omission of certain SF features like air blocking or parrying. It's almost as though Capcom went back to SF basics...but in three dimensions. But if you’re the eternal Street Fighter fan like me, you can't help but have fun with this title. It's a solid and very fun fighting game. Dan This a great arcade port and a great overall fighter! I’m usually not a fan of 3-D fighters in the SF style, but they sure did this right. From two-in-ones to cross-ups, the gameplay is defi- nitely Sr. Although the jumping is a bit slug- gish, this has the attraction of 3-D looks, 2-D playability and great options! My only com- plaint is that the combos, moves and collision are.a bit too forgiving and allow for too much damage. SFIII should've gone this way. HG SF EX Plus о turned out to be quite a surprise forme. I didn’t expect it to play so well with the 3-D graphics (the gameplay is still basic 2-D, thank God), but the transition is. made almost perfectly. There's a lot of new technique to the gameplay, and the new characters are all well-balanced and have a ton of cool moves. The floaty jumping can get annoying sometimes, but otherwise this is easily my favorite polygonal fighter thus far. John | still think Street Fighter IIl should have gone this route, but with better polygonal counts, shading and texture mapping. For a new SF game, SF EX Plus does more for 3-D fighting games than any other title. For one thing, it retains nearly all the combos you're used to in the 2-D series. The game plays very solidly, and | feel right at home. Everything runs at a very high frame rate, just like the arcade. Overall, it’s a great translation. T10 | :saaheyg JO 4aquiny ѕләдэелецә MAN JO 5301 :24njeaJ 2529 sep unꝗ uodeiq aures ‘s}jeqasly aures :әлпдеәј 3540 шо>шоэдехммм MASTERS ОҒ TERAS KÁSI P Developer: LucasArts Luke vs. Chewy? Han vs. Leia? Star Wars: МОТК is a valiant attempt at creating a fighting game using Star Wars characters, but it falls short in not only playability, but believability. | can't see how anyone could block a lightsaber attack with their forearms. | mean, these fight- ers should be sundered! Weapons such as these shouldn't even be a part of this game. Even worse, the controls are not accurate, as the Practice Mode proves. To pull off a combo, you need perfect timing plus a lot of luck. After| several hours of practice, you might be good enough to take on the computer, but don't try anything but the Easy setting, unless you're a glutton for punishment. You see, Star Wars: MoTK is loaded with cheapness and cheese combos. Unblockables are far too damaging and unavoidable to make for decent gameplay. The computer can unleash these beasties at any time, with split-second timing, rendering you to little more than a quivering heap of bantha poddo. What ends up happening; to my dismay, is that you end up in boring pat- terns to win. You're better off only playing in Two-player.Mode. | will give LucasArts credit for one thing though: The music is excellent. Taken right out of the movies, the music sets the mood nicely, even for a fighting game. Also, | find it strange that many hidden charac- ters are missing, like the Emperor. Sushi When you get past the strangeness of pitting a Tusken Raider against Darth Vader, Masters of Terds Kasi becomes a decent fighting game. Besides the whole Star Wars motif, the graphics are easily the best part of the game. The control can be a little tricky and | found that the enemies aren't really balanced that well (forcing you to start using cheap moves and ring-outs to win). Overall, this one is pret- ty nice but needs some work. Shawn I'm really disappointed with Teräs Kasi. The game is such a marvel to look at—the back- grounds are fantastic and the character anima- tion is top-notch. The ability to take control of 50 many different Star Wars characters is total- ly cool, but unfortunately, the gameplay just doesn’t cut it. The control is poor and the combo system is more about.memorization than actual skill. It’s too bad, because this game really could’ve been a classic. John Masters packs great graphics (the lighting effects from your saber are killer), an awesome! soundtrack and — of course—a cast of the most famous fighters in the Star Wars galaxy. It's the gameplay that's a little sour. Control for most special moves is imprecise, although combos are easy enough to pull off. Al oppo- nents aren't too bright, either (just nail em with uppercuts until they ring out). | wish the rendered endings were longer, too. Crispi { 10 L:s4oKed JO q uo) »ipe1ods :әлпдеәј 15404 soun| sie M 4235 |007 :әлпуеә4 3598 Wo»'sj1eseon|MMM TEST DRIVE 4 Developer: Pitbull Syndicate In a sea of me-too racing games on the PlayStation, leave it to Accolade to bring something different to the table. With Test Drive 4, Accolade's angle is to clash today's modern supercars with the legendary American muscle cars of the late '6os and early '70s. The best part is, this melding of muscle works fairly well as a game. Although I do question some of the performance figures of the cars (а '69 Camaro ZL1 that goes 205 mph?), the cars are pretty evenly balanced in the game. This is the game Need for Speed II should have been. The cars are detailed enough to be immediately recognizable and in a game with licensed cars, that's important. am a bit bummed out about the gameplay. It's decent at best. The cars do control well but it's basic stuff. No refined powerslides like in Rage Racer and it's too easy to flip your car over. Even worse, the computer-controlled cars are jerks. Every time | would gain an advan- tage in momentum, they would ram me until | bit it big time. The inclusion of police cars and oncoming cars spices up the action a bit and the 1/4-mile drag strip was a nice touch. Graphically, Test Drive 4 is better than average but that's it. The textures are clean and (һе locales have a diverse look. Plus, everything Scales ata fairly fast pace, but I’ve seen better on the PS and so have you. Kell І have no complaints about TD 4's graphics or control. It's just that this game's a little on the dull side - a surprise, considering how much fun had with the previous installments in the series. The five courses (which reverse in some game modes) just roll on and on, and some stretches of track nearly put me to sleep. Still it's fun to dodge traffic and cops, and there are some cool jumps. A Head-to-Head Two-player Mode would have helped. Crispi The mix of cars іп the latest installment of Test Drive isypuzzling and intriguing; You can race state-of-the-art supercars versus the old mus-| cle cars of the '6os in this game. The idea is very cool; but.unfortunately, the game becomes boring very quickly. There are plenty of different options and modes of play, but no matter which | tried, the action didn't draw me in, This game has all the extra depth, but does-| n't concentrate enough on gameplay. Krai 1 Test Drive 4 is a solid racer with some minor problems. The courses are designed really well, the graphics are nice (minus the random unsightly'pop-up) and the engine sounds and music fit the game well. The problem is it seems like if you crash just once during a race —not even a really bad crash — you're guaranteed at least fourth place or worse, That just seems ип/аіг:125 a good game, but may not endure the test of time. T 10 | :s4akeyg JO 42quinN IV 483nduio5 Asaay :әлпуеә 151% Кеүбәшес) 3se4 :әлпуеә4 3889 шохәре|оэ>е ммм TOMB RAIDER 2 Developer: Core Lara Croft's second outing may seem similar to the first, but TR2 actually packs a lot of subtle—and some not-so-subtle— differences that make it better than the original. At 18 levels, this sequel is about 30 percent larger than the first game. Playing through TR2 is like running a marathon (indeed, after each level you're shown how far you've traveled; by the very end, | had jogged 86 kilometers). And even when you think the game’s done, you get an epilogue adventure (with Lara wearing her skimpiest outfit yet, by the way). Where Tomb Raider’s emphasis was on exploration, this one is all about traps, traps and more traps. Lara faces spiked pits, compacting spiked walls, rolling spiked disks and...well, just lots of spiked stuff in general. She's going to die— a lot—but now you can save the game at any point so you can immediately retry the tricky parts. Lara also drives two vehicles, a boat and а snowmobile, during the course of the game, and you'll need both to solve some of the puz- zles. She faces a few more enemies, too, but the lethal environment (as well as a few awk- ward camera angles) still remains her greatest adversary. With the exception of a few new. moves, most notably her ability to climb, Lara controls the same as before (nope, no analog support). You'll need to be a Tomb Raider master to pass the later levels. I'm just as sick of hearing about Lara Croft as the next guy, but | gotta admit Tomb Raider 2 is pretty cool. Adventure game fans will be in heaven —the game is LONG, there's a lot to do and see, and the story flows very nicely. On the| downside, the control is still very poor (some бау it's a style thing —if so, fine -I don't like the style), and the game can get quite frustrat- ing at times. Still, if you like TR and you've got a lot of patience, this game is for you. John Man, I’m glad this one turned out to be every- thing we hoped—| mean, we covered it enough! Tomb Raider 2 is simply incredible. It may not be a whole lot different from the first, but if it ain't broke, why fix it? The graphics are still a little rough, but for the levels being as huge as they are, it doesn’t matter too much. The “save at any point” feature is the best addition as far as I'm concerned, hut the Bosses were far less than amazing. Shawn The sequel of the year is here, and I’ve defi- nitely put this one on top of my shopping list. Graphics are improved, with awesome lighting effects. Lara now has several new tricks to per- form, from climbing, harpooning, gliding on pulleys and more! She can also drive vehicles to reach her goals. Probably the only letdown of this wonderful sequel is the lack of a whip for a Weapon and Indiana Jones-style swing- ing. Now, that would be perfect! Sushi L:saakeyg JO 19quinN әлтпшәлру 3uoj-1adns :әлпдеәј 3509 sajSuy еләшедә рлемуму auios :әлпўеә 3540 шо>”әлцәеләзшѕорә'ммм Geddes J Sy Publisher: ASCII Entertainment Software Inc. Developer: ASCIIWARE Available For: PlayStation Publisher: Platinum Sound Developer: SC&T International Available For: Saturn, PlayStation, N64 Developer: Polygon Magic 1 :5ләЛе|4 JO 49quinN 1:5әХе|4 JO qr VS. is one of the more confusing titles I’ve had to deal with this month. | mean, I still can't figure out what VS. is trying to do. It's a lackluster fighter that seems to glorify gang fighting, yet each gang is only comprised of four people? If anything, VS. is trying to be something it's not, and instead of focusing on the gameplay, we've got a game that relies on flash and effect. The music really saves much of the game for me, and the over-the-top| martial arts really shines at 30 frames per second. That's where the fun ends though, as the computer must have a red belt in butt- whuppin'. Your paltry orange belt won't cut it here, so you'll be relegated to playing with friends to gain much enjoyment. Like most games with incredibly high difficulty - even on Easy settings —you will degenerate into life- less patterns of block, counter, dodge, counter, Sweep, counter. While the game is easy to complete, this pattern requirement sucks the fun out.of it. Don't even get me on character design. | won't say much about that other than they lack imagination and originality. I’ve seen them all before. Sadly, VS. is yet another awe- some attempt at gaining a respectful place in the fighting game genre, but it just tries too hard, merely annoying any who play it. On a positive note, getting ring-outs is done well, with power blows required to do it. Sushi I'm a big fan of ASCIIWARE's higher-end arcade The Hot Wheels Racing Wheel is one versatile joystick, the Specialized ASCII Stick, and this driving peripheral. This is one of those full- new one offers the same durable arcade feel— featured wheels that works well on either the except at a cheaper price. At $40, the Arcade Saturn, PlayStation or Nintendo 64. Each Stick is constructed with a sturdy metal base button (there are a whopping 17 in all) can be and joystick shaft, so it has a satisfyingly individually set to the player’s preference. heavy feel; you can tell this thing’s built to While this may be good for gamers who like to take abuse. Sure, the Arcade Stick lacks the tweak a racing game to death, it can become a turbo and slow-motion switches that grace bit tedious at times. | did find that it takes a lot more expensive joysticks, but | never really of patience and some maddening trial and used those functions anyway. After all, you’re error to get the wheel setup just right, but at going to use this sucker primarily for fighting least it can be done. SC&T claims this wheel games, where turbo-powered high jinks aren’t has the most accurate steering response of exactly appreciated by human opponents (the any driving peripheral on the market. When joystick also works well with the games in put to the test in a demanding racing game classic arcade compilations). | tested the like F1: CE, I found the wheel to be very Arcade Stick with several fighters, including responsive and totally linear in feel once | Tekken 2, SF Alpha 2, SF EX Plus and Soul got the setup right. This is not one of those Blade. The layout of the extra-large buttons wheels you can plug in and go and expect worked perfectly with every game | played, good results right away. At first | tried to “wing icroswitched, bat-shaped joystick is it" and set it up without reading the manual T10 | :suake}g JO saquiny sauny |002 :әлпдеәј 3sag ]894 əpeəay :aunyeay 3594 m probably the only one here who likes this game at all. The key to enjoyment of VS. is not taking it so seriously. Although performing super-long Chain Combos are as easy as rapid- ly pressing the buttons, the moves have that certain Shaolin "Kung Fu Theater" quality to them. | really don't think VS. was meant to be aserious Tekken killer but a fun and silly diver- sion. The graphics are a little blocky but the killer music makes up for it. Kell Áyixojduio) :әлпеәҹ 3510M 8 2 2 т S в = E 5 R z ё Е = E Li o = ЕЗ E m в & | can’t say I’m very impressed with VS. | mean it’s nothing more than average. With games like Sf EN Plus о. and Star Wars: Masters of Teräs Kasi out there, | can't find a good reason to buy this one. | mean the moves are cool and all, but then the graphics look too bloc. liæed the game much better in Two- player Mode since the one-player.games аге nearly impossible —maddeningly som wouldn't spend any more than $25 on it. Shawn a8esp иләззед 3noujA fno. VS. tries to capture the magic of games like Tobal and MegaMix. It does a decent job but never reaches the quality of those two titles. VS. is held back by a lack of variety. Although the game has 16 fighters, most of them behave pretty much the same. Keep slapping your but- tons, and you'll pull off one combo or another. Тһе game's best features: the offensive/defen- sive evade button and the incredible anima- tion. Not bad, but could've been better. Dan 0 see innovative multipl: like this one, but | WO2'bYU MMM VI02'3U8IIDDS'M MM Uro»'punosuinunejd'MMM DESIGN v Y od $39.95 8 $69.99 CHIPS & BITSinc. mso Available 2 WWIWW.COmag.com/chips. itm POB 234 DEPT 10965 ROCHESTER, VT 05767 Jaguar, 300 a d CDI or call 1 -800-600- 4263 INT'L 802-767-3033 FAX 802-767-3382 Source Code 10965 VIDEO GAMES: PLAYSTATION | "TIME CRISIS' Blast through the original arcade hit, тте RELEASE Price TIE Hattet Pace Tme Reuease Price Tine Release Расе with an all new shooting scenario. Comes with the | ASCII Sphere 360 NOW S69 Earthworm Jim 3 02/98 $52 Mass Destruction NOW $51 tee Reign NOW $42 most accurate gun available for PlayStation, which has Ace Combat 2 NOW $44 Elric NOW $49 Master of Monsters 02/88 $49 Street Fighter EX МОМ $44 | а button allowing you to escape incoming bullets, not Adidas Power Socer 2 NOW S46 FIFA Soccer98 МОМ S46 Masters of Tera Kasi NOW $49 Suikoden 2 12/97 $46 | just absorb them. 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NOW $7 Middle Earth Wzrd SD NOW $9 Bubblegum Crisis МОМ 520 Palladium Fantasy NOW 520 Scientists armed with weird, steampunk gizmos, | MTG Chronicles ВР NOW 51 Star Trek Starter. NOW 58 Call of Cthulhu. NOW $18 Rifts NOW S21 deadly Gunfighters, fearless Indian braves and wizened | MTG Mirage BP NOW 52 StarWekTNG 50 NOW 57 Changeling NOW $21 Robotech NOW 511 Shamans. | MTG Mirage SO NOW 58 Star Wars SD NOW $7 Cyberpunk2020 МОН S17 Shadowrun NOW 820 Pinnacle Entertainment (Pen/Paper RPG) MTG Tempest BP NOW $2 X-Files BP NOW 82 Deadlands NOW $26 StarWars Revised NOW 525 Release Date: NOW RPG $26 | MTG Tempest SO NOW $8 X-Files SD NOW $9 Earthdawn NOW $18 — Traveller NOW $24 | Visa, MC and Discover accepted. Checks held 4 weeks. MONEY ORDERS UNDER $200 SAME AS CASH. COD 58. Price, availability, offer subject to change at any time. Standard Priority Over — MalTo Mall To Release schedules and shipping times are approximate, not guaranteed, and subject to change at any time. Hardware orders may require additional shipping and han- US Mal US Mal c., Night Canada The World dling charges. Detectives replaced with same product. All sales final. Call for details. Shipping and handling charges calculated on a per order, per shipment, and рег Per Order Hs Se ш Шш 200 200 item basis. The "per order" charge is charged once per order placed and the "per item" charge is charged once for each item ordered ard the "per shipment" charge Per Shipment 572 $100 — $300 — S700 — $200 — $200 is charged once for each shipment we make to you. | Рт 5075 5100 5100 $200 — $200 550 91907 CHIPS & BITS, INC 780085 ELECTRONIC EDITORS PICKS DF THE MONTH саміме == MONTHLY SATURN NINTENDO 64 s 3" E 6 хо 01:34:01 = © 9 (2) - ә Grand Prize A trip for two to Comic- Con International in San Diego. оп Aug. 13-16, 1998. The prize includes round-trip coach airfare, hotel accom- modations, $100 spending money, two passes to Comic- Con, а copy of Spawn®: The Eternal PlayStation video game and a set of Spawn movie figures. first Prize A set of Spawn movie figures, a copy of the Spawn®: The Eternal PlayStation video game and a copy of the Spawn movie. Second Prize Spawn hat, PlayStation™- branded T-shirt and a year subscription to EGM. ab cF д B MS EAR LANE. PlayStation 1. Name three characters from the comic book that are in the game. 2. What are the three different Spawns you play in the game? 3. What is the name of the last level you play in the game? 4. What is the name of Al Simmons’ wife and daughter? 5. Do you own a PlayStation game console? 6. If so, how many PlayStation games do you intend to purchase this year? А e =" сад ۴ a www.comic-com.org “Spawn-Comic-Con” Sweepstakes 1. No Purchase Necessary. To enter, send a postcard (no envelopes please) with your name, date of birth, address, phone number and your answers to the trivia questions listed above to "Spawn-Comic-Con" Sweepstakes, c/o Linzee International, 1306 Old County Road, Belmont, CA 94002. АП answers must be answered correctly in order to be valid. Entries must be received no later than Jan. 31, 1998. Only one entry per person. Duplicate entries will be destroyed. Sony Computer Entertainment America (the “Sponsor’) is not responsible for lost, late, mutilated, illegible, incomplete or misdirected entries. 2. Prizes: One (1) Grand Prize win- ner will receive a trip to the Comic-Con International Convention in San Diego from Aug. 13-16, 1998 (which includes round trip tickets for two from the closest major airport to the winner's home, hotel accommodations based on double occupancy and two passes to Comic-Con Intemational), one (1) Spawn PlayStation software, $100 spending money and a set of Spawn movie figures (approximate retail value of $1,510.). Winner and guest are responsi- ble for all meals, gratuities and any other expenses not specified herein. Three (3) First Prize winners will receive one (1) Spawn PlayStation game, a set of Spawn movie figures and a Spawn CD movie soundtrack (approximate retail value of $100.00). Five (5) Second Prize winners will each receive a Spawn-branded hat, a PlayStation-branded T-shirt and a one (1) year subscription to EGM magazine (approximate retail value of $65). Sponsor reserves the right to substitute prize of equal value if prize is unavailable. Prizes are non-transferable and no substitutions allowed. 3. inners: Winners will be determined by a single random drawing of all valid entries received by the Sponsors, whose decisions are final. Drawing will be held on or about Feb. 7, 1998. Winners shall be notified by mail and/or telephone. 4. Odds of Winning Sweepstakes: The odds of winning depends on number of valid entries romotion open to residents of United States only. Return of any prize/prize notification as undeliverable will result in disqualification and an alternate winner will be selected. Winners may be required to sign release of liabilty/prize acceptance within 7 days of receipt or forfeit prize. If the winner is a minor, then prize may be awarded to winner's parent or legal guardian. By acceptance of prize, winners agree to the use of their name and/or likeness for purposes of advertising, trade or promotion without further compensation, unless prohibited by law. Employees of the Sponsor and its parent and affiliated companies and their families are not eligible. Neither the Sponsor nor its affiliates, subsidiaries, divisions or related companies are responsible for any damages, taxes or expenses that winners might incur as a result of this sweepstakes or receipt of prize. 7. Winners List: To obtain list of winners, send a stamped, self-addressed envelope to "Spawn-Comic-Con" Sweepstakes Winners List, с/о Linzee International, 1306 Old County Road, Belmont, CA 94002. Requests for winners list must be received by Feb. 30, 1998. Please allow four (4) weeks for delivery of winners list. 8. Restrictions: Void where prohibited or restricted by law. The Sony Computer Entertainment logo is a trademark of Sony Corporation. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. Spawn is a registered trademark and The Eternal is a registered trademark of Todd McFarlane Productions, Inc. Based on Material 61997 Todd McFarlane Productions, Inc. and under license from Todd McFarlane Productions, Inc. Game developed by Sony Interactive Studios America. ©1997 Sony Computer Entertainment America Inc. Comic-Con International is a non-profit corporation dedicated to the advancement of the popular ans. 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МЕР Puts the view coser ыы from the Bike Selection оао ROLLER: This turns the bike into a boulder, Press the top R button. in one of the passwords as shown. UGLYMODE: Graphics are pixelated. ANTIGRAV: Turns the screen upside down. ARSENAL: Infinite number of missiles. STEALTH: Bikes will now be invisible. XTREME: Super speed. FISHEYE: Bike is further away on screen. GHOSTLY: The graphics are transparent. WIRED: Everything is in Wireframe Mode. BANANA: The track will be more slippery. Go to the Options Menu, choose the Enter Password Option and enter this awesome code: 61GGB5: This will open up all tracks and give you access to the Roach and Neon bikes! Joseph M. Rojas Oak Lawn, IL „ о With the “ROLLER” code, you will turn into a boulder! Marvel Q Super Heroes You must first beat the game and save it in the Back Up Menu. Now play Arcade Mode with the Shortcut Options off, so you can see the players' pictures. Now go to the Player Select Screen and do the tricks as shown to access the secret Bosses (The default config for the buttons are used): Dr. Doom: Press Down, then hold Down and press and hold X. With X held, press and hold Circle. With X and Circle held, press and hold R1. Do this in succession with Down held at the same time. You must do this code quickly. The picture will now change to Dr. Doom! Thanos: Press Up, then hold Up and press and hold 11. With 11 held, press and hold Triangle. With L1 and Triangle held, press Square. Do this in succession with Up held at the same time. You must do this code quickly. The picture will now change to Thanos. Ben Rosko Pittsburgh, PA Visit www.psygnosis.com and enter the Shipwrecker’s Treasure Quest Sweepstakes. Pandemonium! 2 From the Title Screen, access the ғ SAVE DATA ‘LOAD DATA 0 меді» Password Option. On the Password I Screen, enter one of the codes as shown below: М EXIT. GETACCES: This code opens up all the levels. SKATBORD: Get Speed Greed after every level. HORMONES: Gives you maximum health. IMMORTAL: This code maxes out your lives. MAKMYDAY: Gives you a perma- nent weapon. NEVERDIE: Invincibility throughout the game. GENETICS: Gives you Mutant Mode. d ROT GONAHURL: Access бү i o to camera roll. Я JUSTKIDN: Monsters regenerate. ACIDDUDE: This gives you cool psyche- delic textures. Once you beat the game, save it in your Back Up Menu. On the "Enter Password" Now at the Arcade Player Screen, enter one of these. Select Screen, do the codes. The code, ACIDDUDE will give you a weird Graphics Mode. Dr. Doom and Thanos will now be playable characters! [^e u 5 WENCHES. The downside: THE PLANK. T. salt spray hits your lips as you look into the deep blue. The frigate creaks and the plank bobs. Will this be the end? Welcome to Shipwreckers! Life on the high seas at its swashbuckling best. Wield flame throwers and hurl lightning bolts as you man cannons and command great vessels under the Jolly Roger. Battle one to five other players. The rewards are great, the puzzles daunting and the excitement high—just watch your step. The plank is a cruel mistress. lation logo and and the Psygnosis logo are trademarks of Psyg 997 Psygnosis Ltd. All rights d. The ks Association, Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Sof МАСЕ: The Dark Age CHARACTER CHEATS These tricks will give you extra characters in the game! Just follow the methods for the results shown below: War Mech and Ichiro: When the Legal Screen appears, press Down, Right, Up, Left. You will hear a sound, and you may now choose them from the Character Select Screen. Grendal: Win three matches against three human oppo- nents. After three wins, go back to the Character Select Screen and press and hold Start on the Executioner. Choose him with button A or B. Ned the Janitor: On the Character Select Screen, press the Start button on the following characters in this order: Koyasha, After three wins, go back here and hold Start on Executioner. Executioner, Lord Deimos. Then go to Xiao and press the A or B button. Pojo the Chicken: Choose Taria and defeat a human opponent with her Execution move (stand about Foot Sweep-distance away, hold the Strong button and let go). Before the next match, press Start on controller two. Back at the Character Selection Screen, move down to Taria’s profile and hold the Start button. Pojo will appear in place of Taria! Keep holding the Start button and press A or B to choose the chicken. On this screen, player two may also pick Pojo by holding Start on Taria’s profile. F Go to the characters shown above and you can play as Ned! Street Fighter ЕХ+о HIDDEN CHARACTERS REVEALED ©) This code has now been confirmed on the U.S. version of the game, but the commands have changed slightly. On the Mode Select Screen, highlight the Practice Option and press Select, Up, Right, Down, Right, Select. You will see “Here Comes a New Challenger” on the bottom of the screen. You now have access to Cycloid Gamm: At the Mode Select Screen, highlight “Practice” and do the trick. cloid Beta, Killer Hakuto and Evil Ryu! Curtis Bunch Norfolk, VA On the Player Select Screen, you'll get the new characters. HIDDEN BOSSES REVEALED All of these codes must be entered at the Character Select Screen. Highlight character in the upper-left corner of the screen. Now do any one of these codes to get the secret characters as shown: Sumo Santa: While holding the top L button on the con- troller, press L. Kick, M. Kick, H. Kick, H. Punch, M. Punch, L. Punch. The Santa icon will appear in the lower-left box. Super Move: Down, Down- Forward, Forward, Down, Down-Forward, Forward+ Punch. Dr. Kiln: While holding the top L button on the con- _ troller, press L. Punch, M. Punch, H. Punch, H. Kick, M. Kick, L. Kick. The Dr. Kiln icon will appear in the Do Taria's Execution and here, hold Start on Taria for Pojo. ` Clay Fighter 63 1/3 Q^ S lower-middle box. Super Move: Down, Down-Forward, Forward, Down, Down-Forward, Forward+Punch. Boogerman: While holding the top L button on the controller, press Up, Right, Down, Left, Right, Left. Boogerman’s icon will appear in the lower right- hand box. Super Move: Down, Down-Forward, Forward, Down, Down-Forward, Forward+Punch. SUM SATA agen den On the character Select Screen, hold R and enter the codes. ше”, | ai ات‎ / Three new, hilarious characters are now yours to master! Dragon Ball GT: ғ Final Bout SIX EXTRA FIGHTERS This code will increase your character count to 16! At the Title Screen, press Right, Left, Down, Up, Right, Left, Down, Up. You will hear a sound to confirm that the trick worked. Now press Start and go to the Character Select Screen. You will have six additional fighters at your disposal. Each one varies in strength and abilities. At the Title Screen, press the button sequence as shown. МЕТІН Bu E WE EE e Instead of the normal 10, you can choose from 16 characters. Final Fantasy VII INCREASED ITEMS TRICK This will boost up the amount of items within your inventory. © Once you have equipped a character with the W-Item Command Materia, you should be able to perform this trick. Just begin your game and when that character enters a bat- tle, select the W-Item command by pressing the Circle button when it's his/her turn to fight. Now choose the item you wish to increase by pressing Circle again. Then select the character in the menu you wish to use the item on by pressing Circle. When you return to the Item Screen, choose a dif- ferent item than the one you chose Triple Play MORE VOCAL CREDITS More credits have been found! In the middle of a game, hold the top four Land R buttons and enter before by pressing : Circle once again. ШС Beek Finally, press X (to UT ES E nange; cancel), Circle (to Б. 281 ы fe activate), X, Circle, чпсап EE: cen биеге, X, Circle and so Left, Square. forth. By pressing these buttons continuously, you should see the num- ber of the first item you initially chose increase steadily. Right, Circle. Left, Left. Right, Right PlayStation Underground No. 3 O HIDDEN PREVIEW MOVIES Put in the second CD of PlayStation Underground No. 3 and you will get to a Menu Screen (shown below). From here, you can access the hidden preview movies via a few cool codes: Blasto: Press R1+R2. Hold them and press L1+L2. You'll get a Blasto preview movie. Crash Bandicoot 2: Press Circle, Triangle, Square, Circle for the preview movie. Spawn: Press Triangle, Circle, Triangle, Circle to get a Spawn preview movie. On the second CD, go to this screen and enter the codes for the hidden movies. Tony Lee: Right, Circle, Jon Spencer: Up, Triangle, Up, Up. Gary Lam: Left, Square, Kirby Leung: Right, Circle, Enter the code in the middle of battle, when a character has W-Item Materia. When you are batting or pitching, hold the top L and R buttons and do the trick. Marquis Davis Warner Robins, GA Formula 1: CE MANY GAME CHEATS Enter any of the following cheat codes at the “Edit Driver" Option to receive various results within a race. Begin your race to see the results. For Four Bonus Tracks enter: BILLY BONUS For Helicopter View enter: ZOOM LENSE For Background Music/New Sound Effects enter: SWAP SHOP For Sprite Commentators enter: BOX CHATTER For Huge Tires enter: LITTLE WEELZ For Wipeout 2097 Mode enter: РІ MAN For Virtual Graphics enter: VIRTUALLY VIRTUAL For Raining Frogs enter: CATS DOGS (Note: Be sure to switch the Weather Option to view this code). You'll have fun watching these two talk up a storm when you enter “Box Chatter.” МІМТЕМОО 5 BOMBERMAN $56 DIDDY KONG RACING $56 FIFA: ROAD TO WORLD CUP 98 $60 GRETZKY 98 $63 LAMBORGINI 64 $70 SUPERMAN 64 $69 WCW VS. NITRO: WORLD TOUR $60 PlayStation АШМОРА $45 AUTO DESTRUCT $43 BEAST WARS $39 BUGRIDERS $43 CRITICAL DEPTH $43 DUKE NUKEM TOTAL MENDOWN 543 FIFA: ROAD TO WORLD CUP 98 $43 GHOST IN THE SHELL $43 GRETZKY 98 $43 NBA FASTBREAK $43 NBA LIVE 98 $43 NBA SHOOTOUT 98 $40 NCAA AILAMERICAN FOOTBALL $43 NCAA FOOTBALL GAMEBREAKER 98. $42 ONE $44 ТМА MOTOR SPORTS HARDCORE 2 $42 WARHAMMER I: DARK OMEN $47 SEGA SATURN COURIER CRISIS $40 ENEMY ZERO $40 FIFA: ROAD TO WORLD CUP 98 $40 LUNAR: SILVER STAR STORY — $43 MAGIC NIGHT RAYEARTH 850 NBA LIVE 98 $42 NHL98 $40 SONCR $40 SUPERSFILCOUECTION — $31 — FOR THE LOWES PRICES AND BEST SELECTION ORDER HOTLINE TOLL FREE 888-LOW-BUYS 888-569-2897 270 N. Conon Dive ( #1117 Bevery Hils « CA 90210 Trickman' S Reference Guide This guide is a reference to all of the game codes printed SAT Star Fox 64 PS Tigershark PS Tobal 2 PS War Gods PS WCW vs. the World Ball Blazer Champions Command 6 Conquer Fade to Black Independence Day MechWarrior ЇЇ Mega Man 8 Nanotek Warrior Need for Speed 2 Soviet Strike Spider NHL 97 Peak Performance Pitball Star Wars: Sot S.F EX+Alpha Three Dirty Dwarves Triple Play 78 Turok: Dinosaur Hunter Xevious 30/6» GET ON THE CASTLE WITH NO STARS Even though the game isn’t that new, there have been an incred- ible amount of requests for the correct method to do this trick, and we thought we should clear this up. It’s not a rumor. The method is best explained with the pictures shown below. Get to this area outside the castle and do a Triple Jump here. XT. After getting high enough with the jump, you'll start to slide. Do a jump immediately off the hill and toward the left wall. Blast Corps Brahma Force Bug Too! Buster Bros. Collection Descent Maximum Die Hard Arcade Die Hard Trilogy Turok: Dinosaur Hunter Disruptor War Gods Doom Wing Commander IV FIFA Soccer 64 Issue #100 NBA Hangtime NCAA Football 98 NFL Gameday ‘98 Ogre Battle Pandemonium! Street Fighter EX+Alpha Tetrisphere Warcraft Il: The Dark Saga Independence Day Mega Man 8 Need for Speed 2 Norse by Norsewest Peak Performance Triple Play 78 Excalibur 2555 АЙ. GoldenEye 007 Hercs Adventures Kk The Arena Fighters Machine Hunter Marvel Super Heroes Mortal Kombat Trilogy 7%. Tim ИЛӘ теле a On the menu, access the Enter Cheat Option. © КЕ id NEUE. Enter the code here. You will hear a sound to confirm. within the last six months of EGM. Note: This does not include GameShark codes or any other codes that use a peripheral attachment. Look for the update in next month's Tricks of the Trade. Issue 1198 Test Drive: Off-Road Daytona USA: CCE Thunder Truck Rally Die Hard Trilogy TNN Hardcore 4X4 Hexen Tobal 2 Machine Head Twisted Metal 2 Magic Carpet War Gods PS. Underground No. 2 Wild Arms Robotron X Star Wars: SotE Ten Pin Alle Codename: Tenka PS Issue #101 Excalibur 2555 AD. PS Triple Play ‘98 Fantastic Four PS Warcraft Il: The Dark Saga lost World: Jurassic Park? — P5 Manx TT Mortal Kombat Trilogy NFL GameDay '08 NHL 7 NHL Powerplay 98 Oddworld: Abe's Oddysee Tetrisphere ENTER CHEAT CODES, IPNSMWR The JPNSMWR code will flatten and widen the players! NFL Quarterback Club '98 CHEAT CODES At the Main Menu Screen, move to the Enter Cheat Option. Inside the Cheat Screen, enter any one of these codes for various results: Fumble Mode: GTNHNDS — Players constantly fumble the ball. Slippery Play: SPRSLYD — Players slip all over the field. Sticky Hands: STYCKYHNDS — Players will always catch the ball. K When you reach the wall, do a Wall jump to the left again. If you're high enough, you'll grab onto the wall's top ledge. Unlimited Downs: DWNDRV—Enables an unlimit- ed number of downs. Extra Fast Players: MCHLJNSN — Gives a speed boost for players. Small, Wide Players: JPNSMWR—AIl players аге short and flat. Benjamin Yavitz St. Louis, MO Yoshi is not here yet, but your reward is three extra lives. those Serious "nu Others play games, we annihilate them! EGM? is the only video game mag that eats, drinks and breathes strategy. Whether you're stuck on a tough level or searching for every secret, every month EGM? offers the most tricks, codes and tactics for all the top games. So stop whining, and start winning with EGM?! Gadgets Тоу5 Electronics | Cool Places i New Media Cool stuff you could probably live without, but shouldn't О Swim With The Fishes Imagine the respect you will get from members of the opposite sex when you tell them that in your off hours you double as a submarine commander! This sounds fine and dandy, but remember, when all is said and done a sub pretty much putters around in a big fish toilet! You can probably skip this little fact when scamming some chick into riding in this crazy thing. This electric-powered sub can dive to 130 feet below the water surface and cruise at speeds up to four knots for about two hours at a time. Operation is very simple to learn and the sub can be carried and launched from a standard boat trailer. The only hitch is the driver must be a certified diver—but hey, if you can afford one of these pups, you can probably buy your way into anything. If any readers buy this sub, the review crew would love a ride! Price $62,900 (two-person) $72,900 (three-person) For more information www.sharperimage.com phone (800) 543-3366 Unlock the Magic of Star Wars It's no secret that Star Wars damn near touches the lives of everyone— well at least the men and boys of this world. So now that there's a large exhibit at the Smithsonian Institute's National Air and Space Museum, as well as being pleased, we wonder how we can afford the airfare. Since it may be nearly impossible for most of us middle-class folk to get out to Washington, a new book from Bantam Publishing gives us an in-depth look at the exhibit. Written by the curator of the show at the Smithsonian, Mary Henderson, the book tells us how the Trilogy draws heavily from Classical Mythology. On top of the text presented in the book, it also gives you a look at many of the original costumes, props, ships and models being shown in Washington. There's no doubt that this book is an invaluable piece of any Star Wars fan's library. Price around $50 (hardcover) = (paperback) For more information z www.bantam.com phone (212) 354-6500 2292227 The book and exhibit feature many fun Star Wars facts, like how Han Solo's Blaster was based on a real WWII German handgun. О Wireless Never Felt So Good Ever feel like you just have too many wires cramping your style when all you're trying to do is enjoy a quick game of Mario-Kart 64 or listen to your rock- n-roll music? Then the Laral Group has just the thing to make you feel free. The Nintendo-licensed headphones allow you to not only hear some groovy sounds from whatever source you want, they let you do it without any wires. Simply insert a couple of AAA batteries into the headset and plug in the infrared unit to a power Source and you're ready to go. The back of the box has a 1/8" stereo jack (like a headphone plug) and regular old RCA inputs. O Talkie to Me Price around $59.99 For more information www.laral.com phone: (516) 293-6900 Hey kids, when you finally get sick of those wimpy Darth Vader walkie-talkies your grand- ma gave you last Christmas, move up to these high-tech two-way radios from Motorola. Operating on special FM frequencies cleared by the government, these sleek 7 oz. radios have a range of up to two miles (in the right conditions) along with about 30 hours of life from the three AA batteries stored inside. The radios are ideal for situations when you and your pals are in need of contact (i.e., the mall, amusement park, camping trip, search-and-destroy mission, etc.). In our tests we were able to communicate at a little over a mile throughout the sprawling suburban setting surrounding EGM headquarters. Not too shabby indeed. Price around $300 for the pair For more information www.motorola.com/TalkAbout/ phone: (800) 353-2729 (@) Madden Schmadden This is the kind of stuff we had to play with before video games came along. Miggle Toys/Tudor Games, rein- troduces a classic toy from the ’6os and *705 to the hopelessly nostalgic, as well as a whole new generation of kids eager to play this simple but fun game. ABC Monday Night Football features two NFL teams (Packers and Patriots) a large 2’ X 3’ electric playing field, a full “in the round” stadium complete with working lights and scoreboard. The premise hasn't changed: Set your team in a formation, flip the switch and hope they vibrate toward the right end zone. You really have to use your imagination but for board game freaks as well as those looking for something new, this is a must-have game. Price $49.99 For more information www.Miggle.com./toys phone (847) 432-0140 ж REVIEW CREW MEMBERS AND BLIMP NOT INCLUDED! *Correction from last issue: The correct Web address for Tiger Toys is www.tigertoys.com Retro gaming brings back memories but fails to impress players of the '90s THE NATIONAL THE BEST SCORES FOR POPULAR VIDEOGAMES Uro/odyssey! = Lee Raymond, no address given i = fim Peterson, Farmington Mis, МІ = Marton Burs, Chkago, IL = Bob Prinde, Ene, РА Grand Pri/Activision/atari = Mike Ratledge, Charleston. SC тай Waukesha, IL — (ш Banegas, New York, NY = Bob Allen, коц FL Spacochaso/Apoilo/Atari ves/ame #1 = Tom Garcia, Whittier, CA Detender/Atari/Atari ves = Ed етед, Waukesha, WI i Z Ghanes Own Ir Ше Rock, AR B 25 later he said he was T in chi, 180 he old games of the ’80s appear to be making a comeback. Namco has a series of discs, as does Midway, and some com- panies are also working on 3-D updates of their old favorite titles. | guess it had to happen. When anything gets old enough, it eventu- ally makes a comeback as a classic. Nick at Nite seems to be doing quite well with the old TV shows, but why video games? That was the question my son Michael asked me after we "bonded" with our ather-son video game marathon last month. This time, I thought it'd be good to show him what gaming was like when | was a teenager. got out my old Atari 2600 and found the box of carts | had filed away for whatever rea- son back then. | put in Pac-Man and started to play. Immediately, memories of the “good ol' days" flashed through my mind, but not for long. Michael asked if there was more to the game than run- ning over dots and avoiding the ghosts. | tried to explain how revolutionary the game concept was and how popular it became. He just stared at me and again asked if there was more to the game. Hmm. | thought perhaps | picked the wrong game. | went back to the box and dragged out Dragster by Activision. Surely this would get his interest. | showed him how to shift the gears and gave him a few pointers. Five minutes Game #1 Ves/Course 44 done; he was bored. Back to the box again, and | pulled by Ed Semrad ed_semrad@zd.com EGM's own gaming guru pee from the hip out Pitfall. That one had variety and required thinking. Thirty minutes later, he claimed he finished the game. “Good,” | said. “Now try for a perfect score. You missed some of the gold bars.” “| beat the game; I’m done,” he said without hesitation. | went back into the closet and brought out another box. | showed him the certificate | got from Activision for getting a time in the low five-second bracket. “Cool,” he said, as he looked up for an instant from his game of GoldenEye. | dug deeper into the box, looking at all the memories and brought out all the Activision patches, Imagic gold stars and other hard-earned rewards. “Nice,” he said. “Why did you get all these things?” Ah, | finally got his interest, so | showed him the various company newsletters and high-score tables in the video game magazines. He looked at them and said, “You were a pretty good player back then. You had quite a few records and won a lot of prizes. But look at those games; the graphics are simple, the sounds are poor and in most cases, you play the same screen over and over. Look at games now. The graph- ics are almost as good as video. The sounds are CD-quality, the Al of the opponents are real and the game lasts for hours without repeating. Didn’t it get boring to sit and play the same game for days on end just to try to get a high score?” He has a point. | could’ve gone on and on about how game system technology was in its infancy back then. That games did repeat them- selves because of the small amount of cartridge memory to work with, and that a high score was the only measure as to how good a player you were. But | didn’t continue the histo- ty lesson. | got up, put the Atari 2600 and games back on the shelf, looked at the memories one more time, shut off the light and came back to the gos and a game of GoldenEye with Mike. ZIFF-DAVIS Eric Hippeau Ronni Sonnenberg Claude Sheer Jeffrey Ballowe Terri Holbrooke Bob Brown William Rosenthal Rayna Brown Steve Gladyszewski J. Malcolm Morris Mark Moyer Timothy O'Brien Daryl R. Otte Thomas L. Wright U.S. PUBLICATIONS GROUP — — Claude Sheer Lawrence C. Burstein Don Byrnes Jack Dolce AI DiGuido Tom Мсбгайе Baird Davis Bob Bader Roger Herrmann Jim Manning Mark Van Name James F. Ramaley Chris Dobbrow, John Dodge, Daniel Farber, Michael J. Miller, Nancy Newman, Paul Somerson, Sam Whitmore Gertrud Borchardt Mark Hall Bill Catchings INTERACTIVE MEDIA AND DEVELOPMENT GROUP | Jeffrey Ballowe David Shnaider Daniel Rosenweig Daniel Farber Richard Fisher Jim Louderback James Savage Bill Machrone ZD BRAND AND MARKET GROUP | | Terri Holbrooke Bob Brown Herb Stern Elda Vale Gregory Jarboe Joe Gillespie Mike Perkowski Jeff Bruce, Scott Murphy Rita Burke Ken Beach, Michael Bird, Dan Daly, Melinda Maginn Robin Kofsky, Debbie Moss, Julie Tuttle Tiff-Davis Inc., A SOFTBANK Company Here's what readers are saying about ELECTRONIC GAMING MONTHLY. “Your magazine is Awesome and keeps getting better with every issue. Eric Bigelow Shelby, OH a Stunning piece of work, EGM is by far the Most Honest mag in the business. Chad Bell Lincoln, NE 2з The Ultimate Holiday Gift Guide Inside ntendo*** PlayStation * Sa ELECTRONIC „ GAMINGAA | —— МОР” 1EV есп А Diddy К 1 Racing 1 2 Better Than Mario Kart 64! NS ә | Metal Gear Solid — © Ф = 2 e © Ф Bomberman 64% Sonic R / ^ “ЕСМ is the BEST video game mag, and has the Coolest Reviews оғ any magazine.“ Kevin Geaslin \ reviews! f. Houston, Texas (Review Crew Rate: 1 “Моге бат 6 Y ‘Your magazine Kicks Ass. Justin Balfozer e-mail Multiperson Reviews! The Latest Gaming Gossip! T Subscribe Today or Buy it on Newsstands! But Get It. Get It? Next Mont Tomb Raider 2: You've heard about the game for what seems like ages. Now we'll show you how Lara Croft (and you) can beat the baddies to reap those rich rewards in our two-part strategy guide. February 1998 | ELE CRONE The long-running Bomberman series has long stood as a shining symbol of console multiplayer gaming. There are only a few notable shows a year when it comes to video games, and the Nintendo Space World '97 in Japan is defi- nitely one of them. There promises to be a host of new Nintendo 64 games shown there including F- Zero X, Yoshi's Story, Legend of Zelda: The Ocarina of Time and the first playable 64DD games. It's certain that a lot of Nintendo 64 news will be made there, and EGM will be the first to give you the in-depth scoop. Most are familiar with the history of console systems (you should be after reading the video game history timeline in this issue!), but it could be said that arcades have evolved very quietly, and perhaps not enough. Check out the next EGM to find out how those coin-op Pong machines have evolves into the monstrosities found in arcades today. And, of course, you can also always count on EGM's accurate reviews. We'll put games such as One, Monster Rancher and Spawn to the test. ASC’s One was a sleeper hit at Е that turned some heads. Is this visually impressive action game as good as its 3-D graphics? Find out in next month's EGM. v = аў = Nintendo is starting out the new year with a bang: Diddy Kong Racing, Bomberman 64, MK Mythologies: Sub-Zero and Crash Bandicoot 2 are what's in store for you in 1998. We'll be there with awesome guides for all these hot Nintendo 64 and PlayStation games! Sega gamers won't be left out either: EGM? finally gets its hands on one of the hottest games for the Saturn, Sonic R! We'll blow out all the secrets and race tactics. You've heard the hype; now learn how to play the games for real. EGM* shows you the ins and outs of Tomb Raider 2 and Star Wars: Masters of Teräs Kasi. Also, ЕСМ" continues its year- end tricks special with more codes EA Sports adds unprecedented player control to МВА Live 98. for new and old games. For sports gamers, the new year brings two major events: college bowl games and NBA hoops. EGM* covers both fronts with in-depth analysis of NCAA GameBreaker "98 and МВА Live 98— just to name a few! After seeing our Diddy Kong Racing strategy guide, you certainly won't be calling it a Mario Kart clone! It's just one of several Nintendo 64 games we'll be covering in detail next month. Formerly known as Shoshinkai, Nintendo Space World '97 promises to be one of the most exciting shows of this year and next. Here, suffice to say, you won't want to miss our coverage of this important event. ЕІ ЕС ПЕОЛІСІН GAMING S S VON TADY Alps Electric ASC Games BRE Software. Bytestréam, In Chips & Bits Eidos 5 ya Electronic Arts. s Electrosource Funco .... Game Cave... Game Express. Innovation Interact Accessories Interplay Producti Japan Video Games LucasArts Mad Catz Midway VS Naki 1 N 9-8 NFL Properties ..4-5 Nintendo. . 105, 115 Ocean. . Pandemonium: Psygnosis . . Reality Quest . Virgin Interactive Working Designs. A Little The Finally there's an instant way to get the latest gaming information and interact with the game editors at EGM & ЕСМ without using snail mail or the Internet! Listen to the Q-Mann for the hottest news in the industry! EGM’s Review Crew cuts loose with their trademark no-holds-barred reviews! Tell us your reviews or strategies, then read 'em online— or maybe even in the next EGM and FC Be first to unearth the next big thing in EGM and EGM'! 2 ELECTRONIC EGM? сламінс Be sure to get your parents’ permission to use ЕСМ Talkline if you are under 18 years of age. Make sure you have a touch-tone phone. Messages subject to change without notice. A service of EGM апа EGM. Bu EF-DAVIS Official / 4 U. LUME 1 ISSUE ria S ta tion umo O — vine . Moto Racer Test Drive 4 non-playable demo: One Magazines available at the following locations Kmart, Wal-Mart, Electronics Boutique, Waldenbooks. Target, Borders, Crown Books, Barnes & Noble ВНЕ Software i 5 > Return this coupon with your next тай order (not valid on phone or online orders) Credit Card Orders: (209) 432-2684 5% . ˙ Pest artes nig Y 24 Hour FAXBACK Information System: (209) 432-2644 | E-Mail: BREINFO@LIGHTSPEED.NET в mail. Not valid with any other offers, Sales or Specials, This coupon is valid through a 1 1/31/98. No copies accepted. If we can't fill your order within 30 days, we will a Check out bpage for Specials, Closeouts, www. bresoftware E CO m PC CD-ROM games and Бекей Price List a eum your order, payment, and this coupon to you. ЕМІ Send us your old games / systems Receive a check back or purchase other titles of your choice RANOSLAMS7 | 29561200 MORTALKONBATi 1985200 PANDEMONIUM WUD ARMS 34951400 BGA de e ee e ризои e Jo Buy Games To Sell Games/ Systems eee AS81800 MOTORTOONGP. — 23991200 PANZER GENERAL WING COMMANDERS. 29981000 К қ З ( è HEACSAOVENTURE 80e MYST.. Seen PARAPPA THE RAPPA WING COMMANDERIY 34 1. On afull sized piece of paper, write your name, 1. On a fullsized piece of paper, write your name, complete address, phone number 1 * WeEQUT complete access, phone number and a ist of al anda Ist ofall the games/systoms with the buy back prices you are seling, MPACTRACNG 1995800 VOLUMET 0951000 PERSONA WORLOCUPGouF 29551000 the games you would like to order. To speed 2. you wouid ike to purchase games with the money or credit received, ist the tiles NCREDRLEMUK 2998200 VOLUME 2 2900 PGA TOUR GOLF 96 WORMS 2 40h processing of your order, istan alternative foreach YOU would ike to order on the same piece of paper. Sud VOLUMES SR КАТАРЫ REAN MEEO БАН te you are ordering. 3. Pack your games, all paperwork and any coupons in a box. Serd the box to the Я INTELUGENTQUBE 2451600 VOLUMES POD ЕШ VME AACADE GANE “2489600 2 Calculate the total for the games you wish о address below by UPS or registered mai. Be sure to include the ‘Dept # on the Playstation, soem. 25720 nanorekwannion PORSCHE CHALLENGE 3498/1400 order inducing shipping & handing charges ($8.00 005540 your package. Packages not addressed to the Dept # below wil be issued uc 1 0 NASCAR RACING se "Ua No ән» Е Нсявнитои а AU forthe frst1 or 2 games, $1.00 foreach additonal, 97 Curent catalog prices "мот 518.00 № ING $ wi 288017 IE! ҮЕ! for the first 1 or 2 games, for each addit URASC ме. MODE NOA FAST AREAK POWERRANGERSZEO 8591000 XMENVS ST FOHTERSESS2000 aska Hawai PR APO, FPO, PO Bones adi 4. YOU Will normaly receive your check within 7-12 business days after we receive We Sell Used /We Buy x1 ARENAFIGHTERS 24991000 NBA HANGTIME POWER SLAVE 29951000 XEVIOUS 30 d , 3 5 your package. ЭТЕМЕ 19980 KLUNGTME о 2881000 NBAINTHEZONE 1855800 POYPOY IO Ж 5500). California residents add 7.75% sales (ах. 5 SO BASEBALL 1 ТЕА 24451000 NBAIN THE ZONE 2 PRIMAL RAGE YOUNGBLOOD 2 ATRAING КӨЗНЕ Н SEO MEA IN THE ZONE 98 dect PSYCHIC OSTECTIVE 3. Allow an additional 21 days for personal checks Send your Games/Systems/Orders to: ADIDAS PWR SOCCER KINGSFELON 88800 NBA JAM 9 PSYCHIC FORCE to clear - send money order for fastest processing. e r^v] A mien ы S UPER htowsodaystoreceive orders lace with money BRE Software ACECOMBAT2 QUAKE orders and 60 days to receive orders placed with Dept. EM1 ALIEN TRILOGY RAGE RACER personal checks. 352 W. Bedford Ave, Suite 104 TAA BAS! 3005 e E ЖАРА Варта МІ МЕ NL DO. 4, Send your order to the address to the right. Fresno, CA 93711 ANDRETTI RACING RAY STORM А Sel Used | We Buy AQUANAUTS HOLIDAY BAY TRACERS ДАМ, ARC THE LAD RAYMAN SREATHOF FRE ARCADES GREAT € REBOOT SREATHOF FRE 2 ARCADES GREAT d REDASPHAULT CHRONO TAG AREAS! БЕН PISHNG СУТОК ARMORED CORE RELOADED. COLLEGE RB USK 97 ATARICOUECL #1 RESIDENT EVIL DESERT STAKE ATARI COLLECT. % We Sel sod We uy) Б.З 0097 AUTODESTRUCT AEROFIGHTERS ASSAULT 54.95/26.0) | DIRECTORS cur DONKEY KONG CTRY SALLSLALER CHAMP. RESDENTEVLZ DONE KONG Ту; ВАТМАН & ROBIN BLAST CORPS. 49.95/20.00 | RETURN ARE DONKEY KONG CTAY 3 nd іне 12800 BOMBERMAN 64 54.95/26.00 LL D EARTHWORM JIM BATTLE ARENA TOSH 29551200 | CLAY FIGHTER 63 1/3 54.95/26.00 | riven EARUM? BATTLESPORT 20881200 ROAD RAGE FAS ми ЕМ аю | pge ES nen BEVOIDTHEREYOND 35128 81000 pam RACING 600 ROM S KNGDONS ¢ PLUSON OF САА BIG BASSWALOCHMP 2989/1500 E NGEBOR А RUSH HOUR 1200 th i BG HURT BASESAL Чез | DOOM 64 49.95/22.00 | байни ene 292% JUNGLE BOOK le BASTO 39980 | DUKE NUKEM 54.95/26.00 | SANFRANCISCO RUSH 34951400 JURASSIC PARK SIAC ЗАЛА DRAGONS EXTREME G 24220800 | SEIEAMPGWAEELS 34350400 JURASIG PARK 2 BOGEY DEADS ,95/26.00 | Senet ler рі ti -N Бона FORCE FIFA SOCCER 64 49552200 | oon А ayStatian n SATURN BRAVOARRACE 318 » CUP SMADOWMASTERS ARBY'S SUPERSTAR BROKEN HEUK FIFA WORLD CUP 98 54.95/26.00 | Stic d ЕА / BROKEN SWORD F1 POLE POSITION 54.95/26.00 | оло ША, Agile Warrior - Air Combat - Alien ТЇ оду - Andretti Racing - Bases Loaded 98 MADDEN 97 Ball Blazer Champions - Battle Arena Toshinden - Battle Arena Toshinden 2 ME нео Big Hurt Baseball - Blackdawn - Blast Chamber - Bottom of the 9th MECHNARAOR S050 Burning Road - Codename Tenka - College Slam - Cyber Sled - Cyberia MEM S Cyberspeed - Dare Devil Derby 3D - Darklight Conflict - Defcon 5 - Descent 888 8 RES: 88 Aslal - Bases Loaded '96 - Big Hurt Baseball Battle Arena Toshinden Remix Blackfire Bog Clockwork Knight - Clockwork Knight - College Siam Congo - Corpse Kiler - Criicom - Cyber Speedway Cyberia - Darius Gaiden - Dark Legend - Dark Savior Daytona USA - Double Switch - FIFA 96- Fighting Vipers Galactic Attack - Ghen War - Gridrunner - Hang On GP 8888 Ета GOLDEN EYE 007 5418520 БЕБИ BUGADERS 9520.00 | Servae ГЕОЛ INTLSUPERSTARSOCCER 54952400 | эким О BUSTER BROS COL KILLER INSTINCT GOLD 49.95/20.00 | Savea Grane WORLD LAMBORGHINI 64 54.95/28.00 | SOULS oe МЕСАМАМЗ Disruptor - Fade to Black - FIFA 96 - Hardball 5 - Impact Racing - In the Hunt BBR mB sagip ЕН 54. 00 ста 5 Intl Track & Field - Iron & Blood - гоп Man X-O War - Johnny Bazookatone SHOT E ү ү CAR WORLD SERIES MACETHE DARK AGE 95,24. ЛЕТ STRI MONOPOLY ; SPACE HULK VENG. MORTALKOMBAT 2 Jumping Flash 2- K1 Arena Fighters - Kileak DNA Imperative Kling Zone Sede werden 64 84882000 F^ MORTAL KOMBAT 3 King's Field 2 - Krazy Ivan - Legacy of Kain - Lemmings - Loaded MU OP H 1 ~ High Velocity 8 CHRONICLES MISCHIEF MAKI 95000 SPEED TRIBES аа 20 Machinehead - Madden 97 - Magic Carpet - MLB Pennant Race Impact Racing - Johnny B azookatone -Last Gladiator ‘OF THE SWORD ERS 49.95/20.00 | seiner ы 2 г & % Madden 97 - Mansion of Hidden Souls - Myst - Mystaria SE SD o, MISSION IMPOSSIBLE 54992400 Ses oe, 12 Mortal Kombat 3 - NBA In the Zone - NBA Jam ТЕ,- NBA Live 9 Mo VERE ہا‎ MEN HEA teed CLAYFIGHTER EXT. 00 | STAR WARS OGRE BATTLE NBA Shootout 97 - NCAA Final Four 97 - NCAA Gamebreaker ore eto E NOA АӘК EROR VER T CODE NAME: TENKA MKMYTHOLOGIES SUB ZERO 54.95/26.00 | “park endes PALADINS QUEST NFL Full Contact - NFL Gameday 97. NFL Quarterback Club 97 - NHL'97 NBA Live 97 - NFL Q-back Ciub'96 - NHL 97 COLLIDER MKTRILOGY 49,95/20.00 | AEBELASSAULT — 343851400 PGA TOUA GOLF 96 қ ci NHL AI Star Hockey - NHL Powerplay 96 COLONY Wans 00 | STARBLADE ALPHA алое 55 | NHL Face Of '97 - NHL Powerplay 98. Pandemonium - Perfect Weapon ey р MULTI RACING СНАМР 54.95/26.00 | 5тен neu SECRET OFEVERMORE 2557200 | Piball-Primal Rage - Primal Rage - Project Overkill - Project Horned Ow) — OlfWeridinterceptor- Panzer Dragoon - Revolution X VP EE p NBA HANGTIME 40.9500 STREET FIGH SECRETOFMANA 44952000 ‘Quarterback Attack - Rise 2 Resurrection - Robotica CONSTRUCTOR ,95/22,00 | 51557 SECRET OF wana AED | Return Fire -Revelution X - Ridge Racer - Roboron X - Shellshock varterback ө Кс WAR МВА INTHE ZONE. 54.95/26.0 | sraceracuren lı SOUL BLAZER 39551800 Shockwave Assault Silverload - Skeleton Warrior - Space Griffon Robopit - Sega Rally Champ - Shellshock COO BOARDERS NFL Q-BACK CLUB 98 59.95/28.00 | -CoLLECTON Stan FOK Er Shinobi Legions - Shockwave Assault- Skeleton Warriors COOLBOARDERS2 95500 ; STREET AGTER Exe Бақ en Space Hulk - Space Jam - Spider - Spot Goes te Holywood a COURIER CRISS, NHL BREAKAWAY 98 54.95/26.00 || STREET RACER. ЗЕЕ ER e500 Star Gladiator - Starwinder - Steel Harbinger - Street Fighter Alpha Solar Eclipse - Space Hulk - Starfighter - Striker 96 CRASH BANDICOOT 2 PILOTWINGS 64 49.95/22.00 | STRIKE PONT SUPER MARIO oy | Street Fighter Movie - Street Racer - Tekken - Thunderstrike 2 -Tigershark Street Fighter Alpha - Steet Fighter The Movie CREATURE SHOCK ROBOTRON 64 54.95/26.00 | SuPeR s ranr. 8201500 Aus ^ HEY | Time Commando -Tobal No. 1 - Top Gun - Total Ecipse - Triple Play 97 Thunderstrike -Virtua Fighter 2 -Virtua Racing CRITICAL DEPTH SAN FRANCISCO RUSH 54.95/26.00 | SWAGMAN RPG 14952000 Tunnel 81 - Twisted Metal - Viewpoint - Warhawk - Wipeout World Series Baseball - Worldwide Soccer Growcrvormses HENE | STARFOXGAWIRUMPACK _ 54952800 | леуде) ЖЫРЫ MEOW ESO CAUSADERNOREM. 245549 | STAR WARS SHADOWS OF EMP, 499512200 | ALOE deer БЫ mE] $17.95 Each $16.95 Each GRYPTKILER 80% 8 TEQOSTAOKERS 285200 TECNO SURE? BOMS 928180 0 2292100 | SUPER MARIO 64 49.95/22.00 | TECO SUPER som. Buy 3 Get 1 FREE Buy 3 Get 1 FREE Fe ee , | FETRISPHERE 400000 | Ee uy 3 Get uy 3 Get TECMOSDECEPTION 39: y DARKSTALKERS <. 24991000 | TOP GEAR RALLY 54.95/26.00 | TEKKEN тания mano Supplies imed о stock on hand. Please lt aematve game ites when ordering by mal. Limit 8 games per system per customer. Azove games DEATH RAP DUNGEON 39852000 | TUROK DINO HUNTER 54952400 | TEKKEN? TOY STORY are used and indude original box, original instructions and a 9 day warranty. Not valid with above $5 00 OFF coupon or any other specals/oers. A Io ЕТІ 95512) х T t. VEGAS STAKES 9 BEXRDTNLOS ^ Rid Tn eoreno 852 No B cos 10 | WAYNEGRETZKY HOCKEY | 4995/2000 1 S t t O Бо А 951 855 Eun | WAYNE GRETZKY 98 8499500 TREFRAL ROUND Send us your rate хе5 М THEME PARI B. оцет e | WCWVS NWO 5495/2600 | Vo Sou ES old systems No Instructions? DUNGEONS & DRAG. 44: 00 LANDS OF LORE 38952000 NBAJAMEXTREME — 29951000 TIME CRISIS WIGUN z E mU EE IV EME E 7 NL No Problem!!! Super Nintendo. $20 .. Satum. w EARTHWOAMJM 3398/1800 LEGACYOFKAN 2495800 NBALIVE 98 29951800 TNN HARDCORE Z Sony PlayStation i Т We аге now buying Genesis, Super Nintendo, PlayStation 1000 LEGION 34981400 NBASHOOTOUT 97 — 1939600 E CCC (Price based on styl/seria! number) and Saturn games without boxes or instructions. Тһе See POR AV ca] StarFox 64 Survival Guide following are prices for cartridge/disc only. EXCALIBUR 2555AD 34551800 249480 NCAAFINALFOUR | 1995800 TOKYO HWY BATTU Serai 05000000 оохх | N64 Survival Guide 10 REME PI " MACE THE DARK AGE 3395200) NCAAFOOTBALL 98 31951400 PUTA SERO CHINE HEAD NOAA GAMEBRKR SE 2855600 TOMS RADEN? FANTASTIC FOUR MACHINE HUNTER NECRODOME. TREASURES OF DEEP یا‎ $25 | includes: Cruisin’ USA, Kiler Instinct Mario Кал 64, Moral Kombat Trilogy, Nintendo 8 bit (cartridge only)* $1.00 Қт сиса ааа | | Game Boy cartidge oni) 9200 SUIT $12.95. Game Gear (cartridge only) $2.00 FATAL RACING MADDEN 97 1 NEED FOR SPEED ТЕРА New Style (no RCA AV jacks) 50 thebetiomolyourPlayStason. you | This complete survival guide wil help you find every star and secet, while Genesis (cartridge only) $2.00 MADDEN sê NEEDFORSPEED2 34967600 [nj de AO Meer NEED SPEED Гү TERMED The seral number can be found on Super Mario 64 Survival Guide Paver ишин мш те ты | ays eas ngs ane ery ш Super Nintendo (cartridge only) $500 | number or how much you wilrecewe | Bushido Blade Hint Book 512.95 Saturn (disc only) $4.00 | EHRE È: EE BSSESSHSSSESESEESSSESSSEEES| 5888. ULTIMATE GUIDE NHL BREAKAWAY 98 VIRTUAL POOL ‘SURVIVAL GUIDE E NEL FACE VMX RACING. OFFICAL GUDE MECHWARRIOR2 NELOPEN i VR FOOTBALL Ето 21591000 MEGAVANE NEL POWERPLAY ê КЕША FORMULA СНАМРЕР. MEGAMAN Ya NIGHTMARE CREAT VA PRO PINBALL T MICKEY МАМА NORSE BY NORSEWST he ‘MIDNIGHT FUN. NUCLEAR STRIKE WAR GODS MINNESOTA Fars WAA RAMMER 905 188 5 8 WARHAMMER 2 840 RACER. SUBZERO 351870 WARCRAFT T GAHE SHARK WIBOOK MKTRLOGY 223511200 WARRIORS OF FATE FFA WORLDCUP 9@ 385 MARCHMADNESS 39951800 NFL GAMEDAY S8 TWISTED M: BEFORE sending your system. FTN FORCE MARVEL SUP. HEROES 39 96/1800 NFL O-BACK CLUB 98 Twisted METAL2 Nintendo 64 ses | Crash Bandicoot 2 Hint Book $12.95 Nintendo 64 (cartridge only) $15.00 еңел MASS DESTRUCTION NUS S80 VAAT FINALPANTASY V MAXIMUM FORCE ме VANDAL HEARTS Systems must incude 1 Orginal | Tomb Raider 2 Hint Book 145 * it ri Pengo Ша ider 2 Hint $14.95 || * Al Nintendo 8 bit games except Super Mario, Duck Hunt, Gyromite, ла WAGE GATHERING AR GAMEDAY SF idees for your Работ, please cal | Golden Eye 007 Hint Bock $14.95 PlayStation (disc only) $6.00 5905580 B Е е | Dearth Trap Dungeon Hint Book 512.95 | | Hogan's Alley and other zapper gun or power pad games, AD mecer ane: adatod | MK Mythologies Sub Zero Hint Book $12.05) | me aso picas (0 ла ру dopo (ке secl lud ntroliers ais chased. Detect ji 448 PENNANTRACE “1939800 OVERBLOOD 2481000 . | ОУ Kong Racing Player's Guide 911.95 ||. de wth systems. Miseelaneouslxtra PlayStation and Satur GEXENTER GECKO | . Prud WAYNE GRETZKY Sb узе бтлут). The above strategy guides are BRAND NEW factory fresh. ше ке instans "m be 12 6 for 5.50 each. om your Í MONOPOLY 39952000 РАС MAN GHOST ZONE 34 95,14 00 deducted for each. 5 7 enesis, Super Nintendo, Saturn and PlayStation games without boxes pon AE po EC proi ad ee ee, | Call for more Guides/Hint Books || Siders to te address shove Now Buying DVD Movies/Discs - Prices in this ad are good through January 31, 1998 Titles in ITALICS are newer and may or may not be available, please са! for availability. All games must include box, jewel case, instructions, and any hint books/maps that were included with the game, We wil deduct $2.00 for each N64 cartridge without a cardboard insert, $5.00 for broken Saturn plastic Beres ana $1.00 for broken CD cases Gane without ox instructos. eto wil be returned at your expense (5500 . Al games are Used, Include a 90 DAY [WARRANTY and are subject to availability. We reserve the right to refuse any sale or purchase. Allow 40 days to receive orders placed wth money orders and 60 days to receive orders placed with personal checks. No refunds or exchanges on games/systems. For shipping, add $8.00 for the first 1 ora games and $1.00 for each additional. , Boxes add $5.00. Calf Res add 7.75% tax. We do not ship outside of the US. Prices are for mail order only and based on 1 copy per title, to buy or sell in quantity, contact our wholesale dept. Limit of T game/CD per tile accepted without proof of purchase. If we do not receive your package by 1/31/98 or your game titles are not listed in this ad, you will be paid from our current catalog. To receive prices in this ad you must include the Dept. from this ad on the OUTSIDE of your package. If you are unclear about any of our policies, procedures or prices, please call. изда ttes are тает of het respecte companies. PaySaton andthe Play Staton . registered vademark of Sega of America, inc. Super Nintendo, Nendo 6 and МЫ are registerad vademark sol Nintendo ol America | 88888 8 LBLBISEBy»BBEBLELB_ BBE. BREE REFET 8888 Боп Soner Dd = E a e = 5 p Sipen Sayan. Sori Gokou Super yan. Son ee ele d Trunks (Child). Supeigyencta phan TE Sbper Sayan. Spf боган Son. wd Ші Ser Sayan GONE Super sayan. m > ХА л aa LE Be SEASON SPELIBL-BNE TIME DEAL ONLY, ALL Sipe Sayan. SI ty Super Sayan. * Color Controller ж > RAGON BALL-Z LEGEND PS GHOST IN T Dragon Ball Z Legend TAR GRADIATOR PS DARK SPEED (2) den Қ SHADOW STRUGGLE PS KING OF FIGHTERS 96 Шише Kids AUBIRD FORCE PS VIRTUAL HIRYU-NO-KEN (FLYING DRAG PS DRAGON BALL FINAL BOUT 72 * Color Controller PS * "wm AGA FRONTIER PS DERBY STALLION Bushido Blades PS SUNS CABLE WTASY TACTICS PS BREATH OF FIRE (3 e Teshindon US PS KING OF FIGHTERS PS SPEED RACER GO. PS FRONT MISSION #3 PS SEA BASS FISHING $69 مث‎ K1 FIGHTING Had WE Ж FINAL ҒАМТАС 29.95 Fulle REPER NIRI СОЛУП, = = 29 35607 7 95. "19.08 ФЕХТВЕМЕ $1900 CYBERIA 3D BASEBALL 320000 CYBERSLED 53900 ‘AD&D IRONBLOOD 54800 СҮВЕРЅРЕЕО OLYMPIC SOCCER 53900 АСЕ COMBAT |І $900 D OLYMPIC SUMMER GAMES 53200 ADIDAS POWER SOCCER $3500 | DARE DEVIL DERBY OPEN ICE CHALLENGE. 52900 ADV. OF LOMAX IN LEMMINGLD 53900 DARK STALKERS PANDEMONIUM $38.00 AGILE WARRIOR $39.00 DEFCON 5 $39.00 ALLIED GENERAL 54800 DESCENT 53900 PHILOSOMA $29.00 STREET FIGHTER ALPHA 2 $35.00 ALONE IN THE DARK $1900 | DESTRUCTION DERBY KILEAK 94900 PITBALL 53900 STREET FIGHTER THE MOVIE $29.00 ANDRETTI RACING 34900 KILLING ZONE 51900 РОЕО 54900 STREET RACER. $29.00 AQUANAUTS HOLIDAY $2800 DIE HARD TRILOGY KING OF FIGHTERS 95 51900 53900 STRIKE POINT 52900 ARCADE'S GREATEST HITS-ATARI .... $49.00 DISCWORLD KINGSFIELD II 52900 POWER MOVE PRO WRESTLING $49.00 STRIKER 96 52900 AREASÍ $49.00 DISCWORLD 2 KRAZY IVAN 52900 POWER RANGERS ZEO:PINBALL ‘$49.00 539.00 539.00 DYNASTY WARRIOR LEMMINGS 30 549,0 539.00 ТЕСМО STACKERS 539.00 ASSAULT RIGS EPIDEMIC LOADED 53900 PRIMAL RAGE 52900 TECMO SUPER BOWL 51900 MACHINE HEAD 535.00 PRO PINBALL $29.00 TECMO WORLD GOLF 53800 MAGIC THE GATHERING 54900 PROJECT HORNED OWL 52900 TEKKEN... 52900 PROJECT: OVER KILL 52900 TEKKEN 2 $39.00 RAYSTORM 539.00 TEMPEST $19.00 MAXIMUM FORCE 539.00 TEN PIN ALLEY $39.00 THE HIVE $19.00 TESTDRIVE 4 $39.00 MK MYTHOLOGIES 545.00 RELOADED 529.00 TETRIS PLUS $39.00 BASES LOADED 96 ESPN EXTREME GAMES 54500 $29.00 $39.00 THEME PARK $29.00 BATMAN FOREVER ARCADE $49.00 EXTREME PINBALL $39.00 MLBPA BOTTOM OF 9TH $39.00 RISE 2: RESURRECTION $39.00 TIME COMMANDO 529.00 BATTLE ARAENA TOSHINDEN 2 54900 и 54900 MOTOR TOON GP 53900 ROAD RASH 52900 54900 BATTLE ARENA TOSHINDEN $39.00 53900 54900 ROBO PIT 51900 TOBAL #1 53900 BEYOND THE BEYOND. $49.00 FIFA SOCCER “96 54500 53900 ROBOTRON X $19.00 TOKYO HWY BATTLE 33900 BLACK DAWN $29.00 FIFA SOCCER “97 549.00 NAMCO MUSEUM 1 539.00 SAMURAI SHOWDOWN 3 .... $39.00 TOMB RAIDER 839.00 BLAST CHAMBER $1900 FINAL DOOM 54900 NAMCO MUSEUM 2 53900 SHELL SHOCK > 51900 54900 BLAZIN' DRAGONS ... 549.00 545.00 549.00 SHOCKWAVE ASSAULT $19.00 TOP GUN: FIRE AT WILL 549.00 BLOOD OMEN: KAN $39.00 53900 МАМСОЗ RIDGE RACER $19.00 SILVERLOAD 53900 TOSHINDEN 1 $19.00 BOGIE DEAD 6 52900 FLOATING RUNNER 51900 53900 SIM CITY 2000 $39.00 TRACK & FIELD $1900 BOTTOM OF THE 9TH $2000 FORMULA 1 53900 NBAIN THE ZONE 2 $49.00 SLAMSCAPE 3 53500 53900 BRAVO AIR RACE 54900 53900 NBA JAM TOURNAMENT ED $19.00 SPACE GRIFFON - 53200 53900 BUBBLE BOBBLE $3800 FOX HUNT 539.00 $45.00 SPACE HULK VENGEANCE 53900 TRUE PINBALL 54900 BUBSY 30 54900 | FRANK THOMAS BIG HURT ВВ 53900 NBA SHOOT OUT 52900 SPACE JAM 54500 TUNNEL B-1 539.00 BURNING ROAD 52900 53900 NCAA FOOTBALL GAME ВАКА. $19.00 SPOT GOES TO HOLLYWOOD 52900 TWISTED METAL $29.00 BUST-A-MOVE 2 53900 GRID RUNNER 53900 NEED FOR SPEED 52900 STAR GLADIATOR 30 52900 539.00 $3900 GOLDEN NUGGET 54500 NEED FOR SPEED II 53900 STAR WARS: REBEL ASSAULT 2 53900 VIEW POINT 52900 CART WORLD SERIES $39.00 HARD BALL 5 $45.00 $39.00 STAR WARS:DARK FORCES $49.00 V-TENNIS $29.00 CASPER ..... 52900 HERCULES $49.00 NFL FULL CONTACT $15.00 STARBLADE ALPHA 54900 WAR CRAFT ll ........ $39.00 539.00 HI-OCTANE $49.00 NFL GAME DAY $19.00 STARFIGHTER 519.00 WAR GODS 539.00 CAESAR'S PALACE $3900 IMPACT RACING 51900 NFLGAME DAY 97 51900 STARWINDER $19.00 WARHAWK ..... $19.00 CHESMASTER 3D ...... $2900 INTHE HUNT 53900 53900 STEEL HARBRINGER 51900 WILLIAMS ARCADE S GREATEST $49.00 CHRONICLES OF THE SWORD $49.00 INCREDIBLE HULK 52900 NFL QUARTERBACK CLUB 97 53900 STEEL REIGN 539.00 WING COMMANDER 52900 Am 54900 INDEPENDENCE DAY 52900 NHL 97 52900 53500 WIPEOUT $28.00 COLLEGE SLAM 52400 INTLTRACK & FIELD 52900 NHL 98 53900 WIPEOUT XL 53900 RN $49.00 IRONMAN Х-0 MANOWAR 52000 NHL FACE OFF 51900 WORMS 53900 MAS $4800 JOHN MADDEN 97 54900 NHL FACE OFF 97 51900 WRL СОР GOLF, PRO EDITION . 53500 CONTRA LEGACY OF WAR«3D $49.00 539.00 . $29.00 WWF IN YOUR HOUSE $49.00 CRASH BANDICOOT $1900 JOHNNY BAZOOKATONE 51900 NHL POWER PLAY 96 51900 WWF WRESTLEMANIA ARCADE $39.00 $38.00 JUMPING FLASH 2 $19.00 NOVASTORM 51900 ZERO DIVIDE 32500 CRITICOM 52400 JUMPLING FLASH 51900 NUCLEAR STRIKE 33900 2005 $4500 $39.00 JUPITER STRIKE $15.00 ыы 15 UNIVERSAL Bas rrr Converter *N64 Controller +N64 Memory card! With Purchase of N64 King of Pro-Baseball o Sh, Арбен Golf ә Recoil feature with Machine Gun Switchable Ruto Reload + Auto Fire, Ruto Reload Only and Normal Modes * Manual Reload LIGHT GUN WITH RECOIL ACTION FOR PLAYSTATION SATURN GUNCON Glow in the dark Controller HYPER DRIVE Controller w/Steering Wheel and Way Interchange: le Thumb Controller FOR DEALER & WHOLESALE TEL:626-839-8759 OR FAX:626-839-8751/8752 CREDIT CARD ORDER Call 626.839.8755 Mon-Fri. 9:00am-5:00pm PST. Mail Order: Send to P.O. Box 8220 Rowland Heights, CA 91748 Melt our web site 0; e-mail: t ММО то, сот s@aol. SEND US NY TWD US МЯ GAMES AND RECEIVE VIRTUAL BOY W/ THREE GAMES. PLEASE INCLUDE $6 FOR SHIPPING AND HANDIANG: TOMMO MONTHLY TRADING PROGRAM Saturn Special: * Saturn System * Saturn System: * White Controller „> Replay bo 9 * Converter * White Controller t — * lost Bronx “Улы, 254 * Fighters History Dynamite * ен Viper ed * Legend * Saturn. lem Аброю USA Ф) * Tomb Raider 9.4 ч 1 a Pro Action Replay Maß 2 * White Controller SATURN ACCESSORY Bim SAT ACTION REPLAY PLUS (4 IN 1) SAT CONVERTER (JAP TO US) ... Plus FIGHTER VIPER AND DARK LEGEND SAT BACK UP RAM (8 MEG) ... SAT RF UNIT (SEGA) SAT TWIN STICK ... SAT WHITE CONTROL PAD SAT WHITE 3D CONTROL PAD . SAT SVHS CABLE ....... SAT RACING CONTROLLER SAT AVENGER GUN . SAT NET LINK w/GAME SAT ACTION REPLAY PRO . І SAFURN-US TITLES | T] FIGHTERS MEGAMIX ........ $49.00 zl GALACTIC ATTACK. $1400 % GHEN WAR 51900 g GOLDEN AXE DUEL $24.00 D. GUARDIAN HEROES $19.00 ў GUN GRIFFON $2400 E HHOCTANE $19.00 HIGH VELOCITY . ... $19.00 3D BASEBALL 52800 HIGHWAY 2000. $28.00 ROAD RASH 51900 MOK. $3400 IMPACT RACING 51900 ROBO PI 8900 ALERT ODYSSEY $3400 IN THE HUNT 51900 ROMANCE ОЁЗ! KiNGbONS 51900 ALIEN TRILOGY... $3900 INCREDIBLE Hi $2900 SCORCHER. 1900 ARCADE GREATEST 0 — JOHN $4500 SCUD. В 51900 BAKU BAKU............ $19.00 JOHNNY AZOOKAT È 51900 SEGARALLY... 51900 BATTLE ARENA TOS! PAR .00 — SHINNING WISDOM . . $39.00 LOADED SHOCKWAVE ASSAULT $19.00 LUNACY S: уыз > сты SKELETON WARRIOR. $19.00 E SKY TARGET... SLAM JAM 96 SOLAR ECLIPSE . SONIC 30 BLAST BOMBERMAN . . E SONIC JAM BRAIN DEAD 13. E SPACE HULK. BUBBLE BOBBLE — : SPOT GOES TO HOLLYWOOD . .... $29.00 S. STREET FIGHTER ALPHA 1 . s T MANSION OF HIDDEN SOULS.....§19.00 STREET FIGHTER ALPHA2 CENTER RING BOXING $29.00 MARVEL SUPER HEROES . . T ЕСТІ CLOCKWORK KNIGHTS2.....- MEGAMAN... 5% STRIKER CONGO (LAST CITY of ZINJ). МЕВАМАМ В. ....... SUPER PUZALE FIGHTER | CRME WAVE MINNESOTA FATS POOL THE STORY OF THOR 2. CRITICOM ... MORTAL KOMBAT 2 . THEME PARK ... CROC: LEGEND GF THE ООВ MR, BONES. THUNDER STRIKE CYBER SPEEDWAY. : TOMB RAIDER. TOSHIDEN UR; x TUNNEL ВІ... NFLS deos VIRTUA COP 2 Wi STUNNER ...... NHLALL STAR HOCKEY. VIRTUA FIGHTER КІ05.......... Мант WARRIOR A VIRTUAL CASINO . БУКА i VIRTUAL FIGHTER 2. PANZER DRAGOON ... a HOLDE 5 DIE HARD TRILOGY PANZER DRAGOON 2. VIRTUAL ОМ ..... . $29. DISCWORLD ..... PEBBLE Ed GOLF. VIRTUAL Ei TENNIS . . 519 PRIMAL ВАСЕ. ................. $29.00 М/РЕОЛ...... - $19. RAYMAN . WORLD CERES BASEBALL 2. : RESIDENT EVIL. WORLDWIDE SOCCER 97 85900 RESURRECTION RISE 2. WWF WRESTLEMANIA. : .. . .. -< -. $19.00 REVOLUTION X ..... J-LEAGUE PERFECT SOCCER . FLYING DRAGON ... BASEBALL KING TROUBLE MAKERS ` MAHJONG MASTER MAHJONG 64 ..... MAHJONG HOROUKI MULTI RACING CHAMPIONSHIP. : : GAMBARE GOEMON . POWER LEAGUE 64 . J-LEAGUE DYNAMITE SOCCER. . LIVE WORLD SOCCER 569 . 569.00 BAKU BOMBER MAN . 00 WILD CHOPPER . $79.00 YOSHI 64... 579.00 BLAST CORPS CRUISIN’ USA 885 SOCCER (US) KILLER INSTI LAMBORGHINI 6: MARIO . MARIO KART 64 . MISCHIEF MAKER, MORTAL KOMBAT TRILOGY . MULTI RACING CHAMPION Мба QUARTER BACK CI NBAHANGTIME . PILOT WINGS SAN FRANCISCO RUSH SUR TO RUMBLE PAK STAR. SHADOWS Баз ТОР СЕКЕ НАП! TUROK . WAR GODS WAVE RACER 64. М (05) 2 MANX TT SUPER BIKE 559.00. EVANGELION REMAKE .........559.00 EVANGELION 2ND IMPRESSION . . 569.00. GAME PARADISE, GOKURAKU . . . . 552.00 MAGICAL HOPPERS . 54900 SEXY PARODIUS. 55900 NOMO BASEBALL NADESICO ..... 55900 ELEVATOR ACTION RETURNS ...559.00 FIGHTING VIPERS... MACROSS. . 55900 FIRE PROWRESTLING Т VIRTUAL FIGHTER (2) PUYO PUYO TWO. 88800 SAMUARI SPIRITS WIRA! ЕТ FUNKY HEAD BOXERS... PRINCESS MAKER (û) 53900 VIRTUA PRO-WRESTLING _..... 509, SHINING OF THE HOLY ARK ‘SATURN BOMBERMAN ` 88900 THUNDER FORCE V . ET NEA JAM TOURNAMENT. DRAGONBALLZCREATLEGEND : i TOSHINDEN AREAS! . MARVEL SUPER HEROES . T VIRTUAON ..... К EVE BURST ERROR DESIRE ..... ‘S79. ‘SEGA RALLY CHAMPIONSHIP PLUS 54800 FIGHTERS MEGAMIX . STREET FIGHTER COLLECTION . $59.00 DAYTONA USA CIRCUIT EDITION .. $59.00 LAST BRONX ..... GRADUATIONS ..... 55 GUNDAM SIDE STORY (2) $39.00 MOMOTARO DOUCHUK! . $69.00 SAKURAWAR ... 869.00 BASEBALL 97 MAKE MIRACLE . $59.00 ТЕМА! MAKYO . 859.00 Ц b SAMURAI SPIRITS AMAKUSA + RAM $79.00 ZAP! SNOW BOARDING TRIX .$49.00 * CAN CAN BUNNY EXTRA . 7 HANAGUMI TSUSHIN 559.00. Hib ANARCHY IN THE NIPPON SHUTOKO BATTLE .. -$59.00 DEAD ORALIVE .... UE N64 CONTROLLER (NINTENDO). ...........: 524.95 e (GREEN, BLUE, BLACK, YELLOW, GRAY, RED) N64 MEMORY CARD (NINTENDO) N64 RUMBLE PAK (NINTENDO) .. N64 RUMBLE PAK N64 RUMBLE PAK wMEMORY CARD . N64 ACSII PAD 64 . N64 AV CABLE. N64 CONVERTER, (JAP TO US) - ad Extension MASTER E STEERING WHEEL at Wan Yon Join Tha Tommo Gama BMY & r CES ep 0 Cut out this order form and тай Шы اقا جت‎ 1 P.O. Box 8220 1 Rowland Heights, CA 91748 1 1 I 1 П 1 Мате: 1 1 1 1 5 1 ! Address: п ! спу State Zip H 1 1 Tel: П СА Тах 1 1 Check Г] Money Order O Сесе O SS SS x S+H 1 1. Card No. О2О200О0000000000000 exp. date 00/00 Taa е ™ Innovation BETEN „%% v r design inar Dus „% oH 1 ш и An 00 г. € guum Mo gue best шшш ya aver Е The Ultimate over 320.0009? n prizes Gaming Rig!! PANDEMONIUM] Т” ж. Z се = E - е” „ 2 % > Po ds + LA эз >” p БА em + Кс ааа ” à — 3 1 — — a E p — =, s: РА > = 2c 4 " a — - ; ^tf 4 3 - seca save N You have the POWER. In this contest you don't rely on the luck-of-the draw. You determine if you win or not. You win by outscoring others in a game of Skill. Can you solve the puzzle below? Then you have what it takes. It looks simple, but it's only the start. Each of five more puzzles get a little harder. But this time it's all шо you. Stay in to the end with the highest score and (һе gear is yours. ith whatever options you want. Do you have what it takes? Then play to win! Computer Contest. Win a blazing fast computer with 300 Mhz MMX Pentium Il, 32 meg. RAM, 4 Gig. HD, 24X CD-ROM, Windows 95, modem and more! Video Game Contest. Play on the hi-tech citing edga with this line-up: Sony Playstation w/ ASCII control pads; Sega Saturn; Game Boy Pocket; and Nintendo 64! Get all four or trade the ones you don't want for CA$H! Bonus options include: 33 inch monitor, $1,000 in games, cash, accessories and more! art WRECK TURBO DREAM... O SCORE .....H SLANT MYSTERY WORD CLUE: WORLD RULERS HAVE IT AND IN THIS CONTEST YOU HAVE IT Media Rig 130 watt receiver w/ Dolby Digital Surround Sound, and all components shown. Win DSS Satellite Receiver as a BONUS OPTION! This rig will blow you away! We're talkin’ GAMING HEAVEN! Directions. Fill in the Mystery Word Grid with words oing across that spell Contest. The Ultimate Gaming Environment, 60 inch monitor, out the Mystery Word down the side. Hint: use the Mystery Word Clue. In the future. There will be four more puzzles at $2.00 each and one tie- breaker at $1.00 which will be sent to you by mail. You will have 3 weeks to solve each puzzle. We don't know how many will play but ically 55% will have the highest score possible score to Phase 1, 43% to Phase Il, 36% to Phase Ill, and 32% to Phase IV. The tie-breaker determines the winner. If players are still tied they will split the value of the grand prize they are playing for. ENTER ME TODAY, HERE'S MY ENTRY FEE: E ($3.00) Video Game Contest C ($3.00) Media Rig Contest [Г] ($3.00) Computer Contest [Г] ($5.00) SPECIAL! Enter them all (SAVE $4.00) Age о E 5 > 2 8 = 2 г State Zip SEND CHECK OR MONEY ORDER TO: PANDEMONIUM, Р.О. BOX 9045 GRESHAM, OR 97030-9045 VOID WHERE PROHIBITED + ENTRY DEADLINE: POSTMARKED BY FEB.21ST, 1998 « ENTRY FEE MUST BE INCLUDED Only one entry per person. You must be under 30 years old to win. Employees of Pandemonium and its suppliers are ineligible. Judges decisions are final. Not responsible for lost or delayed mail. Open to residents of the U.S. and Canada. Offer not open to residents of Minnesota, You can request Winners List and Official Rules by writing Pandemonium Rules, 2870 NE Hogan Dr. #E425, Gresham, OR 97030. Merchandise names and models are trademarks of their respective companies who, along with this magazine, have no affiliation with this contest. © 1998 Pandemonium Promotions, Inc. 1994 i] "m ibi 0 DBZ U.B. Gundam Battle Master'$59 ^ | Dragon Ball Lege Salamande DLX Pk $59 © TOBAL NO.2 $5. Tiere D.M. M 5 A Tomb Raider 2 Street Fighter Collection Street Fighter ЕХ 3D San Francisco Rush C&C: Red Alert IMPORT . Bloody Roar .. X-Men vs Street Fighter ы x Choro Q Plane | : paor to Premio in vi c i mal ME pe U аа | . . Tales of Destiny — + ` Gensou Suikoden Wars а LR 25% 1 ME Xeno Gears 2 — ES EIUS ä takute | > CONVERTER L IMPORT S. кы , Grandia Magic Knight Ray Earth | Sonic В Sonic R Gotha World Quake Dead or Alive Duke Nukem 3D Tactic Fighter CROC Japan Pro Wrestling Zero Divide Final Conflict FuncoLand SuperStore 1000's More Titles Aerobiz $29 Battletoads $13 Donkey Kong Cty $19 Earthbound $39 Griffey Baseball 519 Home Alone 59 Junge Book $18 Kirby Superstar $45 Lion King $19 Mario Kart $29 NBA Jam 59 Ogre Battle. 579 PGA Golf $35 Rom 3 Kings 2 $25 Sup Mario All Stars 519 TMNT 4 $9 Vegas Stakes $19 F Raw 35 X-Men 1 x Afterburner 3 5 Yoshi's Island 529 К 52 Chuck Rock E] Dracula % Eternal Champions 59 Ground Zero Texas 54 Bubble Bobble $15 59 Contra Dragon Warrior2 825 Excitebike $5 Galaga $19 Hogans Alley 57 Ironsword $1 Jeopardy 57 Kung Fu $3 Mega Man 519 Nascar Challenge 59 Operation Wolf $ Pacman $19 Rad Racer $5 Super Mario 3 34 Tecmo Bowl $3 Vegas Dreams $15 Wheel of Fortune | $5 Yoshis Cookie 57 Zelda 2 $5 Joe Montana. $1 Monkey Island $3 NHL Hockey 94 $3 Lethal Enforcers $2 Out of This Mond 2 57 Power Factory $2 Road Avenger $2 Slipheed $2 Alien Trilogy Alleyway $12 Sherlock Holmes $1 Bttle Arena Tohshin Baseball $9 Third World War $15 Crash Bandicoet Castlevania Adv. 59 Tomcat Alley $3 D DR. Mario $12 Time Gal $2 Extreme Pinball Faceball 2000 $17 Wolf Child $2 Gex Fortress of Fear $8 Wonder Deg $3 Independence Day Hatris. $22 Jet Moto IN Your Face $8 John Madden 97 John Madden 96 $18 Killeak-DNA Jurassic Park $19 Loaded Kirbys Dreamland 819 Mortal Kmbt Trilogy Kirbys Pinball $18 Nascar Metroid 2 $15 Ogre Battle NBA Jam 819 Primal Rage. Pipe Dream 59 Resident Evil Qix $7 SimCity 2000 Super Mario Land 3 525 Tekken 2 Tetris 57 VMX Racing TMNT $7 Wipeout Zelda Link $19 Andrett Racing a Baku Baku $29 Bug $19 Daytona USA $5 Golden Axe Duel $17 Iron Storm $45 Legend of Oasis $25 Myst $9 NFL QB Club 97 $17 Off Word Extreame $13 Panzer Dragon $13 Road Rash $37 Sega Rally Champ 517 Shining Wisdom — 537 Theme Park $29 Ultimate МКЗ $25 Virtua Cop $5 World Seris ВЫ $17 WWF Arcade $24 Xmen Children Atom $29 To purchase: Call for Current Prices, send check, money order, or credit card number to Funco, Inc., 10120 West 76th Street, Mpls, MN 56344. Add $1.99 per item ($3.9 per control deck) for shipping and $4.00 handling charge. For Canada, Guam, Puerto Rico, and Virgin islands please double the per item charges. Please call for all other international orders. CA, CT, IL, IN, KS, МА, MD, МІ, ММ, MO, NJ, NY, OH, PA, RI, TX, VA, WA & WI residents please add applicable sales tax. All prices based on US funds. Most games delivered with- in 7-10 business days. Generally games dont come with boxes or manuals. We are sorry but we can't accept requests for them. Rush delivery is available. All sales are final. Defectives replaced with same ilem. Al prices are subject to change. We reserve the right to refuse any purchase or sale. TR Ах Battler 57 Batman Forever $12 Chessmaster 817 Def of Oasis $13 Earthworm Jim $39 Hook $17 Incredible Hulk $9 Jurassic Park 817 Leaderboard Golf 57 Mortal Kombat2 $15 NBA Jam Tourn $17 PGA Tour Golf $12 Road Rash $25 Shinobi 2 $9 Sonic Hedgehog 2 54 Streets of Rage? 513 Tazmania $15 Wheel of Fortune 824 World Series 57 X-Men $8 We Accept Personal Checks and Money Orders Are Also Accepted. кем Available! Want Something? Can't Find It? WE'VE GOT IT! We Sell Previously Played Video Games, Decks & Accessories at Great Prices. We also Sell New Products! Aladdin Beyond Oasis Ceasars Palace Desert Strike Earthworm Jim Flashback Golden Axe Immortal John Madden 96 Kid Chameleon Laker/Celtics Mickey Mouse Cstle NHL Hockey 95 Operation Europe Phantasy Star 2 Road Rash 3 Shining Force. Ultimate МКЗ Vector Man Zombie Ate Neigh Nintendo64 612-946-8102 $13 $15 $29 $19 58 57 S7 7 $7 $7 31 $19 ы 59 529 59 $35 $35 815 Mortal Kombat Myth $45 Golden Eye 007. $55 Wave Race. 565 Blast Corps 529 Cruis n USA 55 Doom 64 5% FIFA Soccer 97 $35 Gretzky 64 55 Hexen 5% Intl Sprstrs Soccer 545 Killer Instinct Gold 889 Mario Kart 64 $45 Mortal Kombat Tri 539 МВА Hang Time $55 Pilotwings 64 $45 Star Fox 64 $39 Star Wars Shadows 539 Super Mario 64 $49 Turok 545 War Gods $35 Online Ordering!! For the Hottest Tips & The Hottest Games at the Hottest Prices Check us out! http://www.funcoland.com All Games Come With a 90 Day Warranty! ONE YEAR Warranties are Available Hours: Mon-Fri 9:00am to 7:00pm Central 612-946-8102 Holiday Hours: Mon-Fri Oct 27 thru Dec 19 gam to 9pm. Saturdays: Nov 1 thru Jan 3 10am to 4pm. Sundays : Nov 30 thru Dec 28 10am to 4pm. Closed: Oct 31, Nov 27, Dec 24-25, Dec 31, Jan 1. * Holiday Deadline: Be sure to place your ` orders by Dec 22, 12 pm. / NEW RELEASES 6 UPCOMING TITLES Import N64 ТИІ Art of Fighting Twin Chameleon Twist Dual Heroes F Zero 64 Hybrid Heaven Kirby's Air Ride Mother 3 Puyo Puyo 64 Rev Limit Robotech 64 Sumo 64 Zelda 64 Stationary Kit $24.99 Posters: 1st $7.00 ea. addtl. $5.00 ea.; also available Vincent, Cid, Aerith & Yufi posters. OVER 2500 TITLES IN STOCK, LOWEST PRICES Dealer Inquiries:212-290-0426 Mega Showroom: (send all payments to:) 126-128 W. 32nd St., New York, NY 10001 Showrooms:167 Glen Cove Rd., Carle Place, МҮ 11514 Tel. 516-248-4911 Price and availability аге subject to change without notice. We accept all major credit cards, Money Orders and C.O.D. Body Harvest Banjo and Kazooie j ERAS Clay Fighter 63 1/3 р conkers Quest . * Agent Gex Last Legend UX NBA in the Zone ‘98 NFL Quarterback Club ‘98 Tetrisphere Yoshi's Story US М64 Titles Agent GEX US PlayStation Titles nue ^ Alundra Atari Collection 2 Grand Tourismo MDK Megaman Neo Metal Gear Solid Nagano Winter Sports Men In Black Quake 64 Pitfall 3D Quest 64 Plane Crazy San Francisco Rush Power Boat Return Fire 2 Reboot Risk Skull Monkeys Import PlayStation Titles Breath of Fire 3 *Chocobo's Mystery Dungeon Choro Q Jet Rainbow Wing Dragon Ball Final Bout Grand Stream Saga Metal Gear Solid Over Blood 2 Parasite Eve Resident Evil 2 Rockman Dash Tactics Ogre 22 Tales of Destiny A TEKKEN 3 - call for details ане X-Men vs. St. Fighters ITI 72-03 *Xenogear eS ("Soundtrack also avail.) Mystery Dungeon Reach us online at: иеле 2 Sailormoon 11” Dolls (41-9 shown below) $29.99 ea. Tuxedo Mask 11" Dolls (not shown) $29.99 ea. super SailorChibimoon 8" Doll (not shown) $29.99 ea. Star 6” Dolls v.1-4 (not shown) $19.99еа. Petite Figures v.1-9 $19.99 ea. Mini Play Set (shown below) $29.99 ea. Animation Movies from $12.99 ea. Posters:| 1st $7.00 ea. addtl. $5.00 ea. Evangelion Action figures $34.99 ea. 3rd Angel & 14th Angel also available. misprint. NY residents add 8,26% sales tax to your order. All radenames/trademarks are the properties of their respective owners, EMAIL US AT: Fax. 212. + 163-18 Jamaica Ave., Queens, МҮ 11432 Tel. 718-739-5045 - 1464 Rockaway Pkwy. Brooklyn, NY 11236 Tel. 718-272-2981 Allow 14 business days for shipping when paying by personal check. All sales are final, we wil only replace defective items with thesame title. Games Express Inc. is not responsible for U.S. Saturn Titles Burning Ranger Dead or Alive Dungeons and Dragons Lunar Magic Knight Rayearth Maximum Force Nuclear Strike Quake SF Collection Sega Ages Sega Touring Car Sonic R World Wide ‘98 Castlevania X Dark Stalkers 3 Grandia Gun Griffon V Lunar Eternal Blue Marvel vs. 5.Ғ. Panzer Dragoon RPG Real Bout Special Sakura Taisen II Shining Force Ill Soul Hackers St. Fighter 3 Vampire Savior IV X-Men vs. 5.Ғ. Yuna Ill Zero Divide Sakura Wars Action Figures now available:Sakura Shinguju, Ri Kouran, Iris Chateaubriand All come with а CD. Call for more details. BLOW OUT SPECIALS! SONY PLAYSTATION (U.S.) П Extreme Bd $ Black Dawn . Disruptor . Wipeout . с Worms ........ X-Com UFO Defense . SEGA SAT! Dark Savior .. Night Warrior - Virtual On ... (Import) Fighting Vipers E Macross Super D. Fortress . Shining Wisdom World Series Baseball (w/Hedeo Nomo) ......... 9.99 For a complete selection of Games send SASE w/postage. Please specify system ie.SNE, Gen...etc. *Prices do not include shipping & handling order G gexpress.com 290-0432 MARIO KART U.S. SHADOWS OF THE EMPIRE U.S. insane prices ол some insane games! YUKE YUKE TROUBLE MAKER IMPORT $39.95 $39.95 $39.95 ШЕ K OF 96 ORIG MUSIC CD e tiller Saturi game * KING OF FIGHTERS 96 IMPORT SATURN WITH * ROCKMAN X4 IMPORT SATURN * LAST BRONX IMPORT SATURN * Sega Saturn Converter Specials 1 HINTS | | ae K said ШӘЛІ J FF5 Original Ff 6 Original 2 disc $44.95 $54.95 400 SE A. Chrono Trigger Ff / Original aid $54.95 E 7 SHEL Ghost in the Sailor Moon Shell $19.95 Orgel $17.95 02519.95 $19.95 li "T DUI $24.95 man N Acton Figure [ИШ $ “ Choose any Rockman X action figure with 2 extra armors $37.95. e Choose any Rockman X action 5 figure with 4 extra armors 853.95 • Rockman X action figure with all w y Open 7-Days A Week Mon. thru Fri. 8am - 7pm Sat. & Sun. 8am - 5pm PST Visit Our Web Site: www.gamecave.com Visit our showroom: 421 E. Huntington Dr. Monrovia, CA 9 extra armors $89.9 SPECIALS ARE LIMITED TO STOCK ON HAND, AND IN MOST CASES QUANTITIES ARE LIMITED. INFO ARTWORK COPYRIGHT THEIR RESPECTIVE COMPANIES. ALL RIGHTS RESERVED. = E ra IMPORT PLAYSTATION GAMES ARE NOT COMPATIBLE WITH NEWER SYSTEMS, CALL FOR | INE INFO. SHIPPING AND HANDLING ARE EXTRA. CALL FOR CURRENT PRICES. PRICES ARE Б SUBJECT TO CHANGE WITHOUT NOTICE. RETURNS ARE SUBJECT TO A RE-STOCK FEE. Orders Only, Toll Free: 1-888-GAME-CAVE Macross + $12.95 ES Tekken 3 Orig. $39.95 АШ БАШЫ e TOBAL 2 IMPORT PLAYSTATION WITH TOBAL 2 ORIG MUSIC CD $103.95 * DRAGON BALL Z LEGENDS IVPORT PLAYSTATION WITH DBZ MUSIC CD $59.95 ШШ С MUSE C EA! =e BLOODY ROAR IMPORT PLAYSTATION аш = „== FRONT MISSION ALTERNATIVE I WEE Inclusive Final Fantasy Video Dffer!! GRANDIA 4% ж “CALL! ZELDA 64 Travel across luxuriant landscapes on the back of Chocobo's, avoid grin bombs, and wage war against the mighty enemy airships, backed with the classical FF theme songs that we have all grown to love. Four volumes of Final Fantasy animated wonder Dubbed $19.95 ea. Subbed $29.95 ea. All four episodes on two video t. Ч DRAGON BALL 7 Welcome GHOST inthe SHELL FINAL FANTASY 7 to a gamer's dream come true! 20а Да сыла EJ Get the Capcom Illustration art book with Capcom's story of Biohazard $43.95 GAME CAVE 421 E. HUNTINGTON DR. MONROVIA CA. 91016 — rei for men & women be stronger be faster be dominant be immortal just be Dee C 9 p—. е Info call 410.238.1426): Gaming Mags*GameShark available for PlayStation, Sega Saturn" and Nintendo 64. ©1997 InterAct Accessories, Inc. A RECOTON COMPANY. All rights reserved. they аге not lost permanently. People interested in helping out in an please visit us af www.retromags [f you come across anyone selling К ¥ from this site, please do not support them and do let us know. Thank you!