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INSERT COIN IGAMING,

By Ed Беттеп

‘New layoffs at Sega...

*Nintendo loses in Japan...

*Sony's growing too fast...

*EGM redesigns Review Crew. and Tricks...

ega has just announced that IS there has been another series of layoffs at the home of the hedge- hog. This is the second such "leaning down" in less than one year, and this is leading to a whole new series of rumors about Sega's future. While anything can happen in the next few months, staff who still have jobs there appear optimistic about Sega staying in the video game business. And why not? Sales of the Saturn were strong last Christmas, as Sega finally found the hook (free games) that was needed to get gamers to buy the system. Now all Sega has to do is find a way to increase the number of games in their software library. With rapidly rising costs of producing games, many develop- ers are looking at the PlayStation and PC as the safest way to invest their budget. Nabbing a few key games, like a Street Fighter III or МКМ as Saturn-only exclu- sives, would go a long way to show every- body that Sega is serious about staying in the hardware and software business in the United States. The bottom line is that it is still too premature to go and list your system and games in the want ads. About Nintendo? According to the sales figures that they are talking about, it seems that Nintendo of America can do no wrong. About the only thing that is slowing them down is that they can't get enough quality software into the market- place fast enough to keep their hardware sales moving. But that is America. In Japan it is just the opposite. Having lost both Square (Final Fantasy VII) and Enix (Dragon Quest 7) to Sony's PlayStation, coupled recently with a series of not-too- revolutionary software from their so- called elite group of third-party develop- ers, the Nintendo 64 has quickly dropped out of favor with the Japanese game players. Nintendo has gone through droughts before, and they will surely spring back when StarFox comes out, but there is a much larger problem on the horizon. As previously mentioned, Nintendo is counting on the revolutionary 64DD disk drive to jump one step ahead of the CD-based game systems. Unfortunately, Nintendo miscalculated the speed at which 6X and 8X CD drives would drop in price, so now when they finally launch their DD, they could be up

Ed gets the first crack at Tomb Raider 2 during his visit to the CORE offices.

each game, it will be very hard Nintendo to win back the Squares and Enixes, let alone keep the developers they have. Couple that with a very high apparent cost for cartridge memory and Nintendo has some serious thinking to do before next Christmas. Already they are slashing game prices in Japan down to the $60 and $50 range, just to stay competitive with Sony's and Sega's CD games.

Finally there is Sony. The company that came from nowhere in a few short years became number one in the video game business. All isn't well though in PlayStation land. Losing key executives not once but several times is not helping Sony keep their focus on the game mar- ket. By not looking back over their shoul- der, they let Nintendo get a foothold in the marketplace. If they want to stay number

one, Sony will really have to work hard їо

slow the Nintendo 64's growth in the U.S.

Who's going to win? That's the beauty of this industry-no one knows! Analysts will make projections, editors will make seat-of-the-pants opinions. (Who me? Never!) And players will banter back and forth praising their system, its specs and game library. But again, with the proper marketing plan, enough financial back- ing and a killer exclusive new game line- up, any of the big three could wind up on top when the numbers come in at the end of the year.

In other news, if you haven't yet scanned through the magazine, check out our new Review Crew section and the revised Tricks section. One thing that has always bothered us here is the fact that there just wasn't enough room to fully review each game. After kicking around ideas, | think we have the ultimate solu- tion. Our Tricks section is now tighter, and we can pack in even more tricks, tips and codes than ever before. In addition, we now have better paper quality and our screen shots are vastly improved. But this

MONTHLY,

NUMBER 10.4, APRIL 1997

Publisher Jonathan Lane

Editorial Director Joe Funk

Editor In Chief Ed Semrad

Managing Editor Ken Williams Associate

itors Crispin Boyer Shawn Smith Dan Hsu Scott Parus

а Liaison John Stockhausen

Editors Dean Hager " Kraig Kujawa News Editor Nelson Taruc

Intemational Editor Wataru Maruyama West Coast Editor Kelly Rickards

Tricks Editor Terry Minnich

Contributing Editors Howard Grossman

Andrew Baran * Sushi-X Tim Davis * Phil Theobald John Gurka * Jason Streetz Mark Hain * Dave Malec Dave Ruchala * Carey Wise Scott Augustyn * Dindo Perez Chris Johnston

Online Editor Joe Fielder

Managing Copy Editor Jennifer Whitesides

Senior Copy Editor Jo-El M. Damen

Editor Dan Peluso

Foreign Correspondents Stuart Levy * David Rider

Creative Director Michael Stassus

Art Director Jason Hinman

Associate Art Director Mike Vallas Lout a Design Manager Paul Ojeda ports Layout & Design John Ritter

Production Director Marc Camron Prepress Manager Dave McCracken

Assoc. Prepress Manager Jack Copley

Network Manager Pamela Schneider Assoc. Client Service Specialist

Circulation Director Joan Мсіпегпеу

Mark LeFebvre

Newsstand Sales Manager Don Galen

Circulation Coordin: Business Manager Cathy Bendoff

г Ann-Marie Mrozynski

Advertising Ziff-Davis Publishing Company Inquires 1920 Highland Avenue Contact: Lombard, IL 60148

Telephone: (630) 916-7222 FAX: (630) 916-9254

Assoc, Publisher Ad. & Jennie Parker Marketing (Also East Coast)

Account Executive Suzanne Farrell

West Coast: Jon Yoffie

District Ad Sales 135 Main Street, 15th Floor Manager/Northwest San Francisco, CA 94105

Telephone: (415) 357-5320 Fax: (415) 357-5201 E-mail: jon_yoffie@zd.com

District Ad Sales Karen Landon Manager/Southwest 11766 Wilshire Blvd. Ste. 1550

Los Angeles, CA 90025

Marketing Coordinator Amy Dellos

Sales Assistant Jessica Prentice

Send Advertising Materials to: ing Coordinator Mike Darling

Founder Steve Harris

У p 5 тело и: ELECTRONIC GAMING MONTHLY (ISSN #1058-918Х) is published monthly by Zi Publishing against a “new” PlayStation, fully back- is only the beginning—wait till next Company, 1920 Highland Ave., Suite 222. Lombard, Illinois 60148. Second Class Postage Paid at Lombard, IL К 2 Я and additional mailing offices. Subscription rates for U.S.: $24.97 Sin s: $4.99. Additional postage

ward compatible, that will equal if пої month. By the way, have you found our for orders outside the US: Add US, 516 per ear for surface scription rate. POSTMASTER: For exceed the disk access time and memo- April Fool's joke in this issue? Also, let me subscription changes, change of address, write to: Electronic Gaming Monthly, РО. Box 55722, Boulder, СО xditors and the publi re not responsible for unso чаїв. Without limiting

ry capacity of Nintendo's disks. And as games become more complex, feature тоге Сб and require multiple CDs for

know what you like or dislike. Send me an e-mail. My address is 75052.1667@compuserve.com.

1997 Ziff-Davis Publishing marks of Ziff-Davis Publi

Printed in the USA.

трапу. All Rights Reserved. Electronic Gaming Monthly and Е;

по part of this publication г ansmitted, in any form, or by any ie), without th

npany. TM and © for all other products and th ad

re owned by lemark and copyright owners. All materials ibject to manufacturers’ change and the publisher assumes no responsibility for such changes. The dian GST Registration number is 1:

‘Audit Bureau of Circulations

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*(10) Orbitz bottle caps & video game proof required. Expires 5/15/97. Details inside video game. 104 video game available 3/11/97. 5

INTERACTIVE © 1996 Twentieth Century Fox Home Entertainment, Inc. All Rights Reserved. “Twentieth Century Fox,” “Fox” and their associated logos are the property of Twentieth Century Fox Film Corporation. TM

You're in the cockpit against Earth's deadliest menace in this high-tech flight-based game with blazing arcade thrills. Battle alien attack fighters as you obliterate the City Destroyers deployed overhead by the massive Alien Mothership. As your mission progresses from city to city, you fly faster and more heavily-armed planes, from the F-18 Hornet to the captured alien fighter from Area 51, building to a

death-defying climax in a whiplash-paced assault inside the Mothership!

Blast your way through. а dozen missions that

you from the Grand Cai to Tokyo, to Paris.

PlayStation "m

SEGA SATURN |,

- .

~! 7 STRA DU MEL

FORGET THE! REST!

—T36 [X37]

[| ROOKIE. LISTEN UP. YOUR 15 TO RESCUE A HOSTAGE AND KICK SOME TERRORIST BUTT.

INTERACTIVE)

TEUER IT TAKES:MACHINE GRAB A PARTNER IN TWO-PLAYER

GUNS, MISSILE LAUNCH x MODE AND DOUBLE-TEAM YOUR THROWERS, BROKEN BOT WAY QUT OF HELL. з

& SEGA SATURN”

Die Hard™ © 1988, 1997 Twentieth Century Fox Film Corporation. All rights reserved, Sega is registered in the U.S. Patent Office and Trademark Office. Sega Saturn is а trademark of Sega. 1997 Sega.

WWW.SEGA.COM WWW.FOXINTERACTIVE.COM

SATURN" У

Soviet Stake” ву Etectronic Авто"

Тома Raiven ву Eibos INTERACTIVE

TURN À

SAU

DavronA* USA CCE“

SEGA SATURN' ERO j

SEGA is REGISTERED IN THE U.S. PATENT & TRADEMARK OFFICE. SEGA SATURN, SEGA RALLY CHAMPIONSHIP, SONG 3D BLAST, BUG TOO!, FIGHTING VIPERS, Vi AND LARA CROFT AND HER LIKENESS ARE TRADEMARKS OF EIDOS PLC. © 1996 0$. Амок AND SCORCHER © 1996 SCAVENGER, INC. DARK Savion © СЫМА; DAYTONA PROPERTIES. THE WORLD SERIES 15 A TRADEMARK OWNED BY MAJOR LEAGUE BASEBALL AND MAY NOT BE REPRODUCED WITHOUT WRITTEN CONSENT MAJOR LEAGUE BASEBALL PLAYERS ASSOCIATION. NFL TEAM NAMES, LOGOS, HELMET DESIGNS AND UNIFORM DESIGNS ARE REGISTERED TRADEMARKS OF THE

ммм. еда. сом

зл WoRLOWIDE Soccer 97, NIGHTS ano VIRTUAL Он ARE TRADEMARKS OF SEGA, SOVIET STRIKE AND DESERT STRIKE ARE TRADEMARKS OF ELECTRONIC ARTS. Тома RAIDER, Lore ву CLIMAX LTO. PUBLISHED ву SEGA ENTERPRISES, LTO: DAYTONA USA 18 A TRADEMARK OF THE INTERNATIONAL SPEEDWAY CORPORATION, USED UNDER LICENSE FROM ШЕ BASEBALL TRADEMARKS AND COPYRIGHTS ARE USED WITH PERMISSION OF MAJOR LEAGUE BASEBALL PROPERTIES, INC. MLBPA Loco © MLBPA. OFFICIALLY LICENSED BY THE о. NFL AND SUPER BOWL ARE REGISTERED TRADEMARKS OF THE NFL. SEGA IS AN OFFICIAL LICENSEE OF NFL PROPERTIES, INC, SEGA i$ LICENSED ву NFL PLAYERS © 1996

PLAYERS INC. © 1996 SEGA, РО. Box 8097, Reowoo Сту, СА 94063. ALL RIGHTS RESERVED.

<

> й 4

ao

ectory

К :

ocalypse

E Balsio

Battle Stations

Big Bass World Champ Blast Corps

Bubsy 3D

Buster Bros. Collection Command & Conquer Crusader: No Remorse Crypt Killer

Dark Forces

Descent Max Destruction Derby 2 Die Hard Arcade Donkey Kong Country 3 Duke Ñukem

Fighters Megamix Herc's Adventures Hexen

League of Pain

Lunac;

Manx

Mario Kart 64

MDK

MechWarrior 2

Mega Man Battle & Chase NBA Hang Time

NBA Shoot Out 97 NCAA Bball Final Four 97 Need For Speed II

NFL Qback Club 98 Overblood

Pitfall

Pro Pinball

Puzzle Fighter Revelations: Persona Sentient

Shadows of the Empire Shining the Holy А!

Sky Target

Soul Blade

StarFox 64

Syndicate Wars Tempest X3 Ten Pin Alley Test Drive: Off-Road Toshinden 3

Triple Play 98 Twisted Metal 2 Vandal Hearts

VR Baseball

W. Gretzky 3D Hockey WCW vs. The World Wild Arms

Wing Commander IV Yoshi's Island 64 Zelda 64

INSERT COIN

Trouble in video game land? Sega out? Nintendo losing?

18 PRESS START

The news that’s making headlines in the world of video games.

ТОРЧО

See which video game won the number-one spot this month.

GAMING GOSSIP

THE inside source on the gaming industry from Q-Mann.

PROTOS

Exclusive first-looks at games on the horizon.

REVIEW CREW

The only honest, no-hold's-barred game reviews.

TRICKS OF THE TRADE

Stuck in your game? We have the solution.

SPECIAL FEATURES

FF7 news, plus the scoop on MKIV, Tomb Raider 2 and more.

NEXT WAVE

Get a sneak peek at upcoming titles for all systems!

TEAM EGM

Previews and reviews for sports gamers.

INTERFACE

An open forum for readers’ questions and concerns.

WCW CONTEST

Don't miss your chance to Win a trip to E and party with the WCW wrestlers in the contest sponsored by T*HQ! Look for more details on page 115!

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=, FINAL FANTASY УП IS NOW | A REALITY!

BOON TALKS WITH

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Sony Computer Entertainment Sony ntertainment Inc. U R NOT i

SON AY i ii i т i ) as c For game hints call 1-90! ). The charge is $0.95 per minui nder the age of 18 must get parental permission to call. > у: : 5 ч 3 PRODUCT е оп

PlayStation

Camaraderie. Brotherhood. Sportsmanship. That's what NBA Shoot Out '97 is all about. Oh, victory has its spoils, but they're not as rewarding as the shared fellowship one feels after capping off a drive to the hole with a towering Tomahawk Jam. Particularly when you're jammin' on Ewing, Malone or Olajuwon. And now, with revolu- tionary Icon Passing; you can execute pinpoint passes that would make Payton, Kidd or Hardaway jealous. Plus, new motion capture will make all your moves appear much, much

шайке ЫШЫ smoother. And faster. So if

you're going to demonstrate the pump fake, fade-away jumper or the flying windmill, you'll want to perform them over and over again so students of your game don't miss any fine points. МВА Shoot Out '97. Don't let it mess with your head.

and Icon Passing is a trademark of Sony Computer Entertainment America, Inc. МВА Shoot Out is a trademark of NBA Properties, Inc. The NBA and individual NBA Team identifications used on or in this product are trademarks, copyrighted designs and other forms of intellectual property of NBA Properties, Inc., and the respective member Teams and may not be used, in whole or in part without the prior written consent of NBA Properties, Inc. ©1997 NBA Properties, Inc. All rights reserved. ©1997 Sony Computer Entertainment Europe. www.sony.com

ТНЕ БЕ5Т VIDEO GAME NEWS

UPDATE

BLACK PS UNITS HIT U.S./CANADA

nfortunately, these sweet-looking systems U won't be available in stores. Available only

through Sony Computer Entertainment, the black PlayStation will be offered to those interested in joining Net Yaroze—a program that lets people develop PS games at home on their PC or Mac.

Aside from the scaled-down development tools

that come with it, the system is unique because it can play Japanese, U.S. and European games (the latter requires a PAL-capable monitor). The cost to join Net Yaroze? 5750 U.S. Ш

For more Net Yaroze info, visit this Internet site: http://www.scea.sony.com/net.

THE BIG STORY

А Sega/Bandai Team

Brings New Hope—

and Conflict—To The

Video Game Market

wo major players in the video game Т апа toy industries have teamed

up to create—if all goes well—the next interactive entertainment empire.

Sega Enterprises has announced a $1 billion-plus stock swap to merge with Bandai, a company best known for the Power Rangers, Ultraman and the Pippin @World multimedia machine.

Barring any unforeseen glitches, the companies will merge Oct. 1. under the name Sega Bandai. It'll be based at Sega's offices in Tokyo.

The merger certainly aims to reverse the recent troubles plaguing both companies— the Saturn trails both PlayStation and Nintendo 64, while Bandai's @World has failed to catch on like wildfire.

Sega's foes in the video game market, Nintendo and Sony, took the merger news

with indifference. One Nintendo Co. official,

quoted by Aeuters, said the merger posed "no worries" since Bandai and Sega's strengths currently lie in toys and arcade games, not the home game market. Sony Computer Entertainment did not release any statement in response to the merger. Most analysts agree that the merger poses no immediate threat to Sony's or Nintendo's market share. However, they note the bonding of Sega's and Bandai's operations will give the new union an edge as television,

Bandai says the merger won't affect its commit- ment to the Pippin...but does it clash with Sega's Net Link efforts?

є The Making of an Entertainment Empire?

76»

m Arcade Expertise: With games such as Virtua Fighter 3 and entertainment centers worldwide, Sega knows how to run arcades. и Software Development: Saturn and PC.

W A Strong Software Distribution System.

и Sega Channel: It has already forged strong links with major cable TV companies.

‚в

Cu

Both companies bring a variety of operations under one roof. Some key elements include:

One of the world's best- 2 known video game mascots

£ (Sonic) will join forces with one

of the world's most popular toys

(the Power Rangers).

Internet and video game technologies begin to converge. For video gamers, the merger raises intriguing questions over the future of Bandai operations that surely conflict with Sega's plans. Most notably, Bandai is a third-party publisher of PS games (see the ZXE-D story іп EGM issue 49275 Press Start for one example). The most recent word from Bandai is that it has no plans to stop PS game publishing—after all, it makes no sense to dump a profitable business.

One product with a far murkier future is Bandai's Pippin @World player, since it does compete somewhat with the Saturn's Net Link Web browser. Again, Bandai has said it will support the machine, despite reports that its inventor, Apple Computer, may stop active development for it.

EGM Photo Mlustration

"E

m Key Licenses: Not only does Bandai have

popular franchises in Japan, but it knows how

to sell toys featuring those franchises.

m Software Development: Pippin and PS.

Again, most games are based on licenses. Digital Entertainment: The Pippin World

placed Bandai in the TV/Internet market.

Gaui

PlayStation

- | 0n 0

CONTENT RATED BY

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SCUS-94552 94552

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SONY

г>-О-тто omozmo-r

COMPUTER PRODUCT ЕВ

The PlayStation mem- ory card storage limit has been broken yet again: In Japan, one company has released a 480-block memo card (above). That’s equal to 32 standard cards. The card has an LED that shows what part of the card is being accessed. No word yet whether any company will sell a similar card here in the United States.

GT Interactive Gets Busy: It was only a matter of time before GT took its 3-D games to a 64-Bit console like the Nintendo 64. GT plans to roll out three N64 titles this year; the first is Raven and id Software’s Hexen, due by July. The others are Duke Nuke'm 3D and Unreal, a GT rep said.

Out of all the pictures taken from Central Park Media's new video, Battle Arena Toshinden (based on the video game), we had to pick the shot of Tracy (below) show- ing off her ultrasassy outfit. Shame on us! Anyway, the video's in stores now for $19.95.

Despite Stellar Holidays, N64 Loses Key RPG

hile posting record sales in the United States at the end of 1996, Nintendo

suffered a tough blow when N64 developer Enix announced that the next game in its Dragon Quest series, DQ VII, will be a PlayStation exclusive to arrive by 1999. Nintendo Co. President Hiroshi Yamauchi downplayed the loss of the series (and quite possibly, its 2 million or so followers in Japan); after all, Enix still remains an N64 game maker. However, N64 has not fared well in Japan without a killer RPG to pit against the PS' offerings, including Square's Final Fantasy VII (another top RPG that had been expected for the N64). According to overseas reports, Enix decided to bring DQ VII to the PS for purely economic reasons: It offered the largest market, and the

This title may have belonged to the Super NES, but it's the PlayStation that will reap the benefits of its sequel.

CD format meant it would be cheaper to mass-produce games. Along with Square, Enix also noted the appeal of the CD format from a development standpoint: It doesn't have memory limitations

like N64 cartridges do.

As a response to complaints over high N64 cartridge prices, Nintendo plans to drop prices on upcoming games in Japan. For example, Blast Dozer (Blast Corps in the U.S.) will sell for roughly $70 U.S.—well below the standard $100 U.S. tag. Nintendo hopes to boost sales of other games like StarFox 64, by offering free accessories such as the Force Pak.

UPDATE

EGM GETS PAWS ON ANALOG PS PAD

GM's editors are among the first gamers in the

United States to grip the eagerly awaited dual-analog PlayStation controllers from Sony Computer Entertainment. First thoughts? Two thumbs on, er, up.

As stated іп an earlier EGM

news story, the pads are roughly the same size (and heft) as the regular controller. The only changes: the two analog sticks; a digital/analog switch; larger, curved L2 and R2 buttons and the force feedback function (it makes the pad vibrate).

At SCE's product development offices, one editor played a simple 3-D pong demo to test its control The analog sticks are surprisingly responsive; a little nudge is all that's needed to record movement.

The L2 and R2 buttons (not shown) on this pad are bigger— thus easier to find by touch.

The joysticks, which look like short mushrooms, felt like a hybrid between Sega's analog thumb pad and Nintendo's longer analog stick—a nice combination.

Other EGM editors tested the pad at several developers, which had received their own pads to incorporate analog control into their games in progress.

While SCE has not officially announced a release date, multiple sources said it would come out by the end of August.

P ө | WER and d i e FONE. “а CL

Ever feel like driving a Porsche®? Want to? The Alps Gamepad for they Pltiystationiignine console offers you the power, performance, and handling you've been waiting tor mia sleek; high-tech finely-tuned and tested controller designed by professional game players tomeer the demunding

needs of today's gamers.

C >

PlayStation

q a Ш 2 q ©

Are you a Mortal Kombat junkie? If so, you might want to check out some new PolyGram videos— both episodes from USA Network's suc- cessful cartoon series. Each 30-minute video costs $9.95.

Bruce Willis is making the leap once again from the silver screen to the computer screen. Activi

has inked a multimil- lion-dollar deal to put Willis’ likeness into Apocalypse, a futuris- tic arcade-style action shooter. In the game, Willis will play a side- kick who tags along with the player as a fighting compadre. To pull off the feat, Activision will employ “revolutionary cyber-scanning and motion-capture tech- niques” to create a 3-D model of Willis.

The developer of VMX R studio e, has filed a lawsuit against two ex-employees and their current employer, Т*НО. The lawsuit claims that the former employees allegedly reneged on a deal to finish VMX Racing (thus delaying its release), and used

e's equipment to begin a new company called

which had made a WCW wrestling game for T*HQ. А T*HQ rep said the company denies any wrong- doing in its work with Inland.

| 229 [|

: | | i

TECHNOLOGY SPOTLIGHT

NEW 3-D SEEKS LINK TO VIDEO GAME USE

This continues a series of stories that highlight emerging technolo- gies and their possible effects on video gaming's future.

Inland Productions,

he prevailing complaint T about current visual 3-D

displays is eye strain—and the headaches that often ensue— which makes 3-D difficult to view for extended periods of time or from certain angles.

However, one firm has found a way to solve those problems. By using a special screen overlay that “floats” 2-D images on multiple layers, users can watch in 3-D without straining eyes, and without needing headsets or glasses.

REVIEW

IT'S CUNT

here seems to more light T guns than gun games out for the PlayStation right now.

ACT Labs’ model, dubbed the Gunz, is one of the better quality ones out there—not necessarily for its features, but since it has virtual- ly no compatibility problems com- pared to other guns.

EGM tested it with Konami's Crypt Killer, and not once did the auto reload fail to work (the auto reload comes in five-, 10- and 15- round bursts). Otherwise, the light- weight gun offers the standard set of features (the special weapon button is placed at the back). There’s also a Saturn model.

Gunz (P5)

$29.99 (msrp) * Available now Pluses:

+ easy auto-reload switch

+ no compatibility problems Minuses:

- no autofire/rapid fire feature - no dual-system plug

“The Floating Image System is a very impressive technological offering that could be a very prac- tical and economical method for 3-D imaging,” said Hisao Oguchi, general manager of Sega's AM3 arcade game development team.

Indeed, arcade and home video games may be the first fields to take advantage of this technology from Floating Images.

Basically, all that’s needed is the special reflector screen that fits over a TV or monitor. Because these layered images run indepen- dently of each other, they can cre- ate special effects such as true parallax scrolling or focus shifts from foreground to background.

Aside from the screens’ rather inexpensive cost (possibly as low as $80 per TV monitor), the display can be viewed at any angle with- out image degradation—another plus over current 3-D methods.

Currently, Floating Images is seeking out companies interested in exploiting this 3-D technology, including at least one PlayStation game developer.

BY THE NUMBERS

According to TRSTS, who sold the most N64 controllers in the last two months of '96? Hint: It's not Nintendo. In fact, InterAct Accessories

showed that its peripheral lineup, which includes the SharkPad Pro 64,

took up 53 percent | of all N64 controller sales, according to InterAct and TRSTS.

PREVIEW

NAKI CUTS ALL CORDS WITH WIRELESS PS PAD

aki has just brought out м а new style of its popular

wireless PlayStation con- troller that works up to 30 feet away from the system.

An infrared receiver that plugs into the PS controller ports can be used for either one or two of these wireless pads.

In addition to its slow-motion and turbo fire features, the pad also offers automatic shut-off to conserve battery use.

[ AAA batteries, the pad runs for 40 hours.

Another smart idea is the raised D-pad similar to the one used on the Sega Genesis. ІШ

Exclusive Pitching Meter lets you control your wind-up and release like an ace reliever. Feel the pressure on the mound that it takes to throw big-league pitches.

Unique Batting Meter lets you keep your eye on the ball and control the power in your swing ..everything it takes to find the sweet spot and "park one."

On-the-fly 3-D environment and free-moving camera give you the action from field level in 28 authentic stadiums. Accelerated animation pro- vides the smoothest, fastest graphics for the most realistic baseball action.

Superior Artificial Intelligence creates over 800 MLBPA players and prospects who think,

move and play like the pros, based on up-to- р Ag) non date player statistics by STATS Inc.® It's your т à К à STATS 11114112)

SPORTS TEAM ANALYES TRACING SYSTEMS PLAYERS average against theirs. And they didn't come to

the majors to lose.

erved. Grand Slam is a trademark of Virgin Interactive is a trademark of Virgin Interactive Entertainment, Inc. Official Licensee Major League Baseball Players Association.

о 5 19 Е > 2 й

Entertainment, Inc. Virgin is a registered trademark of Virgin Enterprises, Ltd. Burst MLBPA. All other trademarks are the property of their respective owners.

ELEC IRONIC GAMING MONTHLY 25

REVIEW CREW-

ВЕ 1 Name of Game ЕЗ Publisher's Маг Average Review Crew Score # Consecutive Months On The Chart

Last Month's Rank Rank Number

Game System

ТОМОМИ ОЕ ТНЕ A

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he editors of EGM have put

together a listing of the best

games for the most popular systems. Our Review Crew has done the ratings, and they have been aver- aged into one easy-to- read score. It is also important to note that sometimes a game will get ranked higher than others with larger Review Crew scores. This is because the game is "hot," and it is one which our Review Crew is constantly playing. These lists will change every month as additional games are reviewed.

The games are ranked by individual system, and there is an overall top 20 list for all the systems. This last list will pick up any hot 16-Bit or portable game that may come out.

On the right-hand page, we have put together a list of all of the games that will be coming out in the next three months for the three major game systems. This list should be helpful for players, so that they can plan out their future game purchases. The game name and the month the title will be released was obtained from each of the game companies and is correct as of the mid- dle of the month listed on the previous page. Please note that the release date could change due to reasons beyond our control.

@М/ИТЕМ О 05:9 re E ЛД етет тте . З бїттї Кесе” ЗД стл

Шеге” m цит” aj ау бе -

EXCLUSIVELY FOR ЕСМ SUBSCRIBERS...THIS MEANS YOU

Odds&Ends

Sushi-X's notes from the

video gaming underground

In the past months, the EGM staff and I have been trying to figure out a way to thank you (yes, you) for subscribing. It came down to revealing my true identity (so you'll know when I whup you in SFIII at the arcades), or offering a free bonus.

Well, my identity is the most closely guarded secret at EGM, so forget the first option. Rather, what you hold in your hands is the first edi- tion of the Sushi-X Files: a tear-out section given only to loyal sub- scribers like yourself.

Like before, the Files will feature top moves and strategies for my favorite video games like SFIII. (It seems more like SFIV with all those dangling story lines for the missing SFII cast. What's up Capcom?)

This time, however, the EGM staff and I are adding more. Lots of weird video game stories and tidbits crop up at our HQ; confidential stuff we normally don't get to talk to you about.

Plus, the Files gives us an outlet for our twisted video game humor,

| and also info on related topics: toys, videos, fanzines and odd game secrets. No topic is -too sacred for us to touch!

I hope you enjoy this inaugural edition; send me a line and let me know what you think.

Sushi-X

A guide to the weird, offbeat stuff EGM couldnt print...until now!

intro to Soul Blade for the PlayStation is truly a treat, not only because of

top-notch ai ТА nadon; put also а chance to са

i і birthday suit.

itia (above) in her й pepe left out. female readers can сас!

А \\ woolly briefs, ол) i 4n odd differenc

unt lance team Nas Ct Soul Blade, and

LK IS CHEAP

ome cón panies will say anything to sell their video game

products. Just check out this list of eye-catching, head- scratching ad phrases recently seen in EGM. Just remember, these were in ads for video games:

п “The stealthy samurai can carve you a new orifice in seconds flat."—an ad for Tekken 2. Hey, that wasn't on the moves list...

п "Size: 8 inches from nose to butt."—an ad for Konami's Justifier light gun. What did you think?

m “Hit the court and kill your friends!"—an ad for Pitball, obvi- ously marketed by folks who never learned Barney the purple dinosaur's “| love you, you love me" mantra...

п “Say по to drugs. Say yes to bloodshed and helicopter war- fare."—an ad for Black Dawn. Can you say "mixed message"?

п "Master the fine art of mercy killing."—an ad for Star in the Japanese version (below left). Gladiator. Geez, it seems anything can pass for "modern art" me 5 S. version, she’s got a wh nowadays. Sure makes those art museum field trips more fun! нов on instead (below nent), m “Nothing to do? Squeeze it! Slam it! Thrust it! Smoke it!"—

я

Or, maybe you can just cozy up to a really good book and think happy thoughts, wholesome thoughts....—a Mindscape games ad. m "The first time you did it you were excited, frustrated and you lasted about 10 seconds.”—an ad for Tempest. What were you thinking about?

in Namco mad

ou explain why eer hange? We think that som обов а cOnspir

* Thought this equation sucked? Let's see you hot-shots do better: Subscribers, send in your own "math" equations!

So what do you think about The Sushi-X Files? If you have any story ideas, lewd pictures, news of the weird or top-secret info you'd like to share with the honorable Sushi-X, let him know. All materials sent become the property of Sushi-X—so deal with it! The address: Sushi-X Files, 1920 Highland Ave. 2nd Floor, Lombard, IL 60148. Hadoken!

Watch and Learn

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VIDEO REVIEW

/ riginally, the staff ої ЕСМ wanted to

review leggy supermodels, bu

ка Cindy Crawford

strait-laced boss and a burly bodyguard nt Sy

named Escobar foiled those plans.

Instead, the staff was asked to rate two videos based on popular fighting games:

Kathy Ireland Kate Moss

Ru Paul

Battle Arena Toshinden 1 hr. е English Dubbed Unrated (nudity, violence) Central Park Media » 519.95

ofia. Shower. Naked.

Those three words may be enough to pop the pimples of any teenage anime freak who's a Toshinden fan.

However, this animated video offers much more than brief titillation; it answers the question, “Why are all these characters—Sofia, Ellis,

ЕЙ, etc.—in the same video game?” Add to

that some nicely drawn animation, and you've got one very enjoyable cartoon.

This video should be called Toshinden 2 because the plot features almost all the charac- ters in that game (Chaos is especially whacked out in this video). Most make cameo roles; the plot focuses mainly on Eiji's quest to find his bro' Sho, and the fighters' battle against bad Boss Uranus and her super- android cronies.

At times, the plot seemed disjointed from scene to scene, but those who follow the game should be able to fill in the blanks. Only bad points: some cheesy dialog (Duke sounds like a Trojan Man аа), voices that don't seem to match the characters (save Gaia and Chaos), and Eiji's unbelievable hairdo (he takes off his tight motorcycle helmet, and poof! his hair is perfectly Spiked up).

Except for those irritating moments, this video is a must for anyone who's enjoyed the Toshinden game. Rating: ***

Best Movie

This month, EGM secretly recommends the following: The Sound Gallery Vol. 2, The Chimp Farm-Tarpon Springs, Fla.'s, most books and records from thrift stores, Lion Man (the Turkish Braveheart!), two Big Macs for $2, Psygnosis' Mark Day, the Nerf CI

Sofia asks, “Who else wants a taste of my whip?” Well, who doesn't...

MK: Defenders of the Realm 25 min. * English Unrated (violence) PolyGram » $9.95

erhaps the only thing

more entertaining than viewing these episodes from USA Network's Mortal Kombat animated series is watching water evaporate.

These videos not only offer bland, cheesy animation, but

also cookie-cutter plots and

\ characters. The result: Y paper-thin story lines so predictable, it's torture to pay attention. As expected, the entire cast is in the house, with Liu ) Kang, Sub-Zero, Sonya and several oth- ers forming a Justice- League-esque team entrusted with the task of preventing Outworld invasion. (How these folks became best of friends after ripping each others’ spines out is beyond us.)

The action animation is laughable, with about as many frames as the video game itself. That's bad. Plus, Sonya doesn't look remotely close to the video game's saucy Kerri Hoskins. That's even worse.

Rayden is the videos' only bright spot as a wisecracking

Quote:

504 with an engaging personali-

ty. It also offers small morsels about the origins of characters such as Smoke and Rain. Overall, these videos offer the standard Saturday-morning mindless garbage we have grown up with. Only die-hard MK nuts may gleam anything useful from this material; oth- erwise, save your cash for MK 4 or a cup of water. Rating: ж

EXCLUSIVELY FOR EGM SUBSCRIBERS

Secret Strategy

For all moves, the character faces right.

ast month, EGM £ave readers a tantalizing look at the new combat system behind this eagerly awaited sequel. Now, exclusively for 7 subscribers, Capcom has given EGM (and you!) a preliminary list of special moves.* See for yourselves which fighters borrow

Flip joystick motions for those facing left. old-school SF2 moves,

Ом Arrow: Arrow shows joystick move

Q Gray Bar: Joystick motion to arrow (example shows 1/4 circle toward)

Qx Dragon Punch: (example shows toward, down, down/toward)

ФФ @ Punches: any, strong, fierce

and which bring new styles to the table:

Special Instructions: @ Must be done in air @ Tap repeatedly

@ @ Kicks: any, forward, roundhouse F Charge (hold stick)

ALEX the orphan

Qr + © Flash Jump Qi + GB Air Knee Smash 4+ © Power Bomb F9 A Аг Stomp ОФ @ Flying Cross Chop + © Chop <O © Head Butt

SEAN I'm not Dan! Qr +O Ryu Bi Kyaku Qr + QD (hold button) Sean Tackle. © + Tornado Qi + © Dragon Smash

KEN the new papa

Q + © Fireball

Q + © Dragon Punch

© + ® Hurricane Kick

O* ® Inazuma Kakatowari

ORO one-armed man

Qr +A Jinchu Nobori FOÔ @ Jinchu Watari 3O © Niouriki

ҰО: Oniyanma #30 О» + @ Nichirinsho

DUDLEY the boxer к

©>+ © Machine Gun Blow 5 4 ОРФ (i) + @ Ducking Straight Qr + ® Ducking Uppercut Qr + © Jet Uppercut

< + © Cross Counter

О» + Зер Straight

О» (к) Lever Blow

О» 4- RB Chopping Punch

Су + @ Rhino Horn

О + Scratch Wheel <O + @ Mallet Smash О» ФО Handstand Kick

О, + ® Sliding RYU same ol' boy

ФРФФ Fireball

Q + © Dragon Punch

3O + ® Hurricane Kick

O> + Ө Chop Down IBUKI teen spirit

O +@ Kohou

Qr +A Кибіогі

© + GB Kazekiri

© + (аю Tsumuji (triple kick) СОФ © Kunai

О» + ® Мата Kudaki

О» ®® Kaikyaku Geri

@@ Oiura Кеп

NECRO bendy guy

Qr + © Tornado Hook

Су + @ Snake Fang

© + @ Fang Viper

O + ® Rising Cobra

Q + © @ Electromagnetic Blast “=

YUN/YANG twins

Qr © Senkyu Tai

Су +A Ze Sho Hohou

© + (9 Kobo Kushi

© + A) Zenpou Tenshin

О» + © Senpuukyaku

@ ,O (on О, + АЮ Raigeki Shu

* Like your underwear (we hope), these moves are subject to change.

р

оршаг primate-related tourist trap, weird ainblazer and giant yams from Lone Star.

Sere LAV STATION x od NINTENDOGS

Aaron vs. Ruth Mindscape Dark Rift Vic Tokai April Fighting BallBlazer Lucasarts MLB featuring Ken Griffey Jr. Nintendo April Sports Brahma Force Jaleco First-Person Doom Midway April. First-Person Caesar's World of Gambling | Interplay il Simulation Clay Fighter Extreme Interplay Fighting Clay Fighter Extreme Interplay May Fighting Codename: Tenka Psygnosis il First-Person FIFA Soccer 64 EA May Sports Cyberbots Capcom Fighting Kirby's Air Ride Nintendo May Action Darklight Conflict EA il Action Mission Impossible Ocean May Action Descent Max Interplay Action Goal Storm 97 Konami il Sports Hexen GT Inter June First-Person Grand Slam Virgin Sports Lamborghini 64 Titus June Sports Herc's Adventures LucasArts il RPG StarFox 64 Nintendo June Shooter Killing Time Acclaim First-Person 280 жаиз Lethal Enforcers 1 & 2 Копаті il Shooting Magic: Battlemage Acclaim | Strategy Mega Man Battle & Chase Capcom il Act/Racing Assault Rigs T'HQ April Action Need for Speed 2 EA il) Driving Caesar's World of Gambling Interplay April Simulation Over Blood EA Adventure Cyberbots Capcom April Fighting зе Mens БА Aian Darklight Conflict EA April Action Tale of the Sun SCEA il Adventure Doom GT Interactive April First-Person Thunder Truck Rally Psygnosis Sports Grand Slam Virgin April Sports Triple Play 98 EA il Sports Негс'з Adventures LucasArts April RPG УМХ Racing Playmates il Sports Hexen GT Interactive April First-Person Wing Commander IV Origin il. Shooter Ігоп & Blood Acclaim April Fighting

5 К 1 Arena Fighters THQ April Fighting All-Star Baseball 97 Acclaim Sports Lethal Enforcers 1 & 2 Konami April Shooting Armed Interplay Action MechWarrior 2 Activision April Simulation Battle Arena Toshinden 3 Playmates Fighting Syndicate Wars EA April Action Bedlam GT Inter. Action Golden Nugget Virgin Simulation Adidas Power Soccer THQ May Sports HOST. МОМ Inter. Shooter All-Star Baseball 97 Acclaim May Sports Hexen GT Interactive. First-Person Armed. Interplay May Action MDK Playmates Action Fighters Megamix Sega May Fighting Midnight Run Konami Action High Velocity Atlus May Driving Nightmare Creatures Kalisto Ent. Adventure Killing Time Acclaim May First-Person Rage Racen Namco Sports Magic Knight Ray Earth Working Designs May RPG Wild Arms SCEA May RPG Manx TT Sega May Driving XS GT Inter. May Action Perfect Weapon ASC Games May Action

Ten Pin Alley ASC Games May Sports

Dynasty Warriors Koei June Fighting Ghost in the Shell THQ June First-Person Bedlam GT Interactive Jüne Aion Jurassic Park: Lost World Dreamworks Inter. June Action Marvel Super Heroes Capcom June Fighting Marvel Super Heroes Capcom June Fighting Mass Destruction BMG Interactive June Action Mass Destruction BMG Inter. June Action Ninja Eidos June Action Monster Rancher Tecmo June Adv/Fighting Re-Loaded Interplay June Action Museum Volume 4 Namco June Arcade Resident Evil Capcom June Action Ninja Eidos June Action SSF 2 Collection Capcom June Fighting Pinky and The Brain Konami June Action Tenka THQ June Ї First-Person Red Asphalt Interplay June Act/Racing World Series BB 98 Sega June Sports SSF 2 Collection Capcom June Fighting Worldwide Soccer 98 Sega June Sports War Gods Midway June Fighting This calendar lists the release dates for the next three months. Xevious 3D Namco June Shooter The information is accurate as of Feb. 15, 1997

WILD ARMS—PLAYSTATION STARFOX 64—NINTENDO 64 HERC'S ADVENTURES-SATURN

Psst...Hey...Are you the type of gamer who insists on getting only the juiciest industry rumors first? Do you demand the inside scoop on all the hottest gaming developments and gossip? Is it important for you to know what people in the know don't want you to know? If you answered yes to any

one of these questions, then the salvation to your nosiness has arrived in the form of Q-Mann-the sneakiest, quickest-running, most death-defying, covert, security guard-dodging, gaming spy/escape artist in all the land. This month, my humble team of Q-spies and | have gone to extreme lengths to give you the type of gaming dirt you won't find in other mags. On with the show...

The award for Most Ambitious Software Company has o to Square of Japan. As many of you already know, Square shocked the gaming world last year when they announced FFVII for the PlayStatioi hey surprised everyone by releasing shots of Tobal No.1 and Bushido Blade, two fighting games. Then, at the E* expo in Japan, Square introduced Aques, game label that focuses on, of all things, sports games. Square is also taking a hard look at 3l 64-/128-Bit MX technology (as first reported in the February edition of Q-Mann). With all this activity going on, one would think that Square would be satisfied in maintaining the status quo, but alas, this is just the tip of the iceberg. The bigwigs at Square are now busy setting up a top-secret design studio located in Hawaii. And what sort of activities are planned at this new studio? Answer: full-length CG | movies. Square, it seems, feels that the ne is right to expl their hot RPG franchises by bringing them to the big screen. Wurd on the street sez Digital Domain (the famous -picture special FX firm) is taking a collaborative role in Square's newest venture. Square's game plan is also remarkably similar to the direction Namco (the runi r-up for the most Ambitious Software Company award) [3 taking with CG movies. In fact, it is so similar, Square is assisting Namco with the production of the Tekken movie. As wild as this may seem, Terry-Aki (our top Japanese spy) assures us that this is the case. Furthermore, we hear that certain characters from Soul Edge (a.k.a. Soul Blade on our shores). might make a few. cameo appearances in Namco's new film. Stay tuned... 2

Switching gears over to Europe, ту Q-spies and | have uncovered some news on upcoming N64 games. At the Nuremberg Toy Fair in Germany, it was revealed that Acclaim and Midway are working on several new games for the Nintendo 64. First on the list from Acclaim is Turok 2. This- sequel to Acclaim’s first N64 title will feature new weapons, revamped levels and new enemies. Т2 is scheduled to hit store shelves as early as this” Christmas. Acclaim is also thinking about porting the original Turok over to the PC using the 3Dfx graphic accelerator. Since Nintendo has a one-year exclusivity agreement on all their third- -party N64 titles, the earliest Turok for the PC would arrive is March 4, 1998. Word is spreading like wildfire

t й If this comes to pass, the PS version would be an all-new Turok from the ground up, with different levels from either T1 or T2 с е N64, Бу i lintendo's one-year rule. Iguana is also working on Quarterback Club '98 for Acclaim. Due out this Christmas, QB '98 will include 3-D polygonal players (instead of the more common 2-0 rendered players) and will feature- Brett Favre from the Green Bay Packers. Like Iguana, Probe is í veloping two new N64 games for Acclaim. First on the list is Ultimate Racer, a 2 futuristic racing game featuring magnetic | motorcycle sleds and mega weapons. Ultimate Racer will debut at E? and is set to be released around September. Next up from Probe is an all-new game called | Condemned, a Descent clone for the N64. Last but not least, Sculptured Software is coding up an N64 WWF Wrestling game for Acclaim. Not to be outdone, Midway is working on at least SEVEN new №64 games. The same programming team that worked on Midway's Doom 64 has now shifted gears on a port of Quake for the N64. Speaking of Quake, Sega will be publishing the big Q (no, not ME) for the Saturn, and GT Interactive will be bri Quake to a PlayStation near you this Christmas. Getting back to Midway's N64 games, the big M (this i is starting to sound like a Bond flick) is also bringing Joust X, Centipede X, San Francisco Rush, Mace: The Dark Age, Cruis'n the World and a little game called Mortal Kombat Mythology to the N64. Those in the know are hinting that MK Mythology is the fabled MK RPG thats been grabbing all the headlines lately. Although nothing is set іп stone as- of yet, we do know the game will feature Sub-Zero as 27 main

_ character... More on this gene as it Es % 2

In other N64 news, the recent defection of Enix's Dragon Quest 7 (the series known as Dragon Warrior in the U.S.) over to the PlayStation has hit Nintendo of Japan like a ton of bricks. Japanese stock analysts, industry observers and gamers alike have lost faith in the long-term success of the N64 in the Land of the Rising Sun. Terry-Aki tells us that since Nintendo has lost one of its killer apps for the 64DD (DQ7) and since Nintendo needs all the hits it can get to drive sales for the N64 base unit, Zelda 64 (the other killer app for the 6400) might be released as а 128-Meg cart.

Although nothing is set in stone yet, Nintendo of Japan finds themselves in а semi-crisis situation at the moment and might have no other choice but to release Z64 as a cart. If that becomes the case, Mother 3 (Earthbound 64) will be the launch title for the 64DD. Although the Mother series is pop- ular in Japan, M3 is only about 30 percent done which translates to а spring 1998 release of the game and the upgrade at the earliest. The final deci- sion of what to do with 2905 will be done before E`...

Needless to say, without Final Fantasy апа Dragon Quest to rely on, the pressure is on Nintendo to produce top-notch titles. As a result, several projects have been revamped to ensure their hit status. One such title is Kirby's Air Ride, which has now been transformed to a side-scrolling action game more along the lines of Kirby Super Star or Yoshi's Island 64. DKC64, once thought to be a 6400 дате, is now said to be а 128-Meg cart. The game should debut at Е’ and is set for a spring "98 release. Another game that may make an appearance at Е: is Zelda 64. Although the format of the game has yet to be decided, gameplay elements are becoming more and more refined. Link is said to include combo moves (something more com- plex than Mario's punch/kick combo іп SM64, but not as complex as, say, Soul Blade). Zelda 64 is about 60 percent done. Nintendo of Japan is also considering lowering the price of N64 games closer to PlayStation software levels. Ah yes, the PlayStation. With Japanese gamers going bonkers over the release of FFVII (more than 2 million copies were sold the first two days) and the PS Type C just around the corner, the future of Sony's game console looks very bright. From what we hear, Capcom has received PS Туре С development boards and are now working on both Street Fighter И and Street Fighter EX2. SF EX2 will be the second coin-op game to use Туре С technology (Tekken 3 is the first) and will appear in arcades in late 1997 followed by a home version to arrive around mid "98. Capcom is also planning to port SFIII (a game that uses their CPS-3 arcade board) over to Type C...confused yet?..don't be..The home (type C) version of SFIII is due to be released in early 1998. Capcom is also releasing the long-awaited SF2 compilation disc (featuring SF2, SF2 Champion Edition and the mighty SF2 Turbo Hyper-Fighting) for the Saturn and. PlayStation this summer. А compilation disc featuring Super SF2 and Super SF2 Turbo is also planned. Capcom is also planning (these guys plan a lot don’t they?) to send а

sct group of arcade designers and programmers from Japan to Capcom's U.S. offices in Sunnyvale, Calif. The first game the team will work on is à one-on-one fighting game featuring characters from Final Fight. The FF fighting game will run-on Capcom's new CPS-3 hardware and will arrive in arcades next year. On the 64-Bit PlayStation front, little by little, more details concerning the PS2 are beginning to surface. Not only is Sony planning to make this super console the top choice for video gamers, they want the PS2 to be the hub of family entertainment systems all across the globe. Besides being backward-compatible with PS/PS Туре С games, Sony is attempting to make the 64-Bit system play DVD discs and connect to the Internet as well. In Sony's ideal world, families could buy, say, Star Wars on DVD, play the movie on their PS2 then turn around and play the Star Wars game on that same DVD against another family across the country that had another copy of Star Wars DVD for their PS2. About the only thing that could put a monkey wrench in Sony's vision of a 64-Bit game system with a DVD drive and online capabilities is price. But with the 32-Bit PlayStation still selling well at the moment, Sony can afford to delay the introduction of the PS2. And, of course, the longer the delay, the better the chances are of including trick technology at an affordable price. That about wraps it up for this month Q-fans. Stop by here next month when I infiltrate the most secure R&D labs and stymie the most dangerous booby-traps set for yours truly. Aloha my friends.

ШІЗЕЗЕШЕ ШЕЛІ

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TIME, THE FASTEST PRODUCTION SPORTS CAR EVER CREATED. LIGHTWEIGHT, POLISHED CARBON FIBER SHELL.

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FORD GT90

INNOVATIVE MODULAR TECHNOLOGY ALLOWS THE FUSING

OF TWO SEPARATE ENGINES. PRODUCING A HYBRID Need for Speed is a trademark and Electronic Arts is a registered trademark of Electronic Arts. The word "Jaguar", and the characters “Х1220” are trademarks of JAGUAR CARS LTD, ENGLAND V12 THAT EXPLODES TO A MIND-NUMBING 720 B.H.P. and are used under license. Images of XJ220 ©1997 JAGUAR CARS LTD, ENGLAND. All rights

reserved. Ford GT90 and Ford logo used under license from Ford Motor Company. Italdesign and Cala are trademarks of Italdesign S.p.A. Image of Cala ©1997 ITALDESIGN S.p.A. All rights reserved. Lotus Esprit V8 and Lotus are trademarks of Group Lotus Limited. McLaren F1 is a trademark of McLaren Cars Ltd. NV. Isdera and Commendatore 112i are trademarks of ISDERA. Image of the Isdera Commendatore 112i ©1997 ISDERA. All rights reserved. Licensed by Sony Computer Entertainment America for use with the PlayStation game console. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. Feature sets vary among platforms. *Where legally permissable. Burn rubber.

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40123

$ $94 4 94

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#0223

Here's proof that EGM brings you the first look at the newest of the new games. The following section contains everything from cut scenes to screen shots for titles in early development. Watch for updates in future Protos and more extensive coverage in upcoming Next Waves.

99349999499

Nintendo has brought many of their trademark mascots and characters to the 64-Bit generation. First it was with Mario, and now with the Zelda series. Nintendo's first four incarnations of Zelda (including the Game Boy game) were massively popular on both U.S. and Japanese soil, carving out a niche for other action/role-playing games. Shigeru Miyamoto and his development team for Zelda 64 have given the game a third dimension. 8 First expected to be one of the » ae launch titles for the Nintendo 64DD, Nintendo has opted to make the game a cartridge. The rumor is that at a later time, Nintendo will add on to the game by making an expansion disk for the 64DD. Since the standard storage space for a Nintendo 64 cartridge is approximately 8 Megabytes, the DD expansion disk could be as much as eight times as big! This expansion will probably be a continuation of the game, probably using some of the data off of the car- tridge as a base for a much bigger adventure. An add-on such as this has been used before, as was the case with Sega's Sonic & Knuckles for the Genesis. Under Nintendo's watchful eye and Miyamoto's attention to detail, the add-on is sure to be the game that gives the 64DD its reason for being.

ё 9 A ns

эз 393 #0123

PUBLISHER

Nintendo RELEASE DATE

SYSTEM

PLAYERS SIZE

Like Mario 64 before it, Zelda 64 will sport a fully 3-D environment. Gamers will be able to explore every inch of Hyrule's terrain, finding weapons, potions and items under every nook and cranny of the game's world. It's said that the game's inter- face will be very similar to that of Mario 64.

It has not been determined whether Link will be the star of this game yet, but it is known that the hero is left- handed, which is like the Link we knew from previous games. The pictures on this page would hint at the pos- sibility of a much younger hero, perhaps Link's son. Also unknown at this time is whether the hero will be saving Princess Zelda, or a descendent of the princess who Ganon loves to torment.

With first-party titles being released slowly, Nintendo's release of more pictures of Zelda comes as no surprise to many. As E* draws near, more details are soon to follow about what could be the biggest Nintendo 64 title since the debut of Mario.

THEME

Adventure 7

% COMPLETE

f Great м iors n never fie у |

КОЕТ$ NEW PLAYSTATION FIGHTING GAME TAKES - * | GREAT WARRIORS | WEAPONS-BASED GAMING TO A NEW LEVEL ONE WHERE ОР KNOW WHEN то | ——— сидр PEAL WARRIORS * | DEFEND AND WHEN | _ KNOW A BRILLIANT 2 TO ATTACK, WHEN DEFENSE IS AS TO BLOCK, WHEN IMPORTANT ASA | ¥ | TO DODGE AND PRECISELY WHEN TO MAKE A KILLER MOVE,

| Олат уйнап: > MORE THAN JUST A FIGHTI 2

| http: сас К : di Available, at retailers nationwide. To order, call y 348-0500.

Sangoku Musou is a trademark of KOEI Corporation. PlayStation and the PlayStation logos are trademarks of Sony Computer 27 amt Inc. © Pe. 'eserved.

Г“

Set to be released on June 23 is Nintendo's second game starring the infamous Fox McCloud and his motley crew of wingmen.

The original plans for the sequel to StarFox were first revealed a few years ago, when Nintendo debuted a Super NES follow-up. But StarFox 2 was indefinitely

delayed and then finally canceled. Some of the concepts from that game are intact in this Nintendo 64 title, which will be the next true Nintendo game released for the system. StarFox will be released simultaneously with the Nintendo ForcePak, a vibration-feedback device which straps to the back of your Nintendo 64 control pad. The sensation probably will be similar to a pager's vibration alert. It won't make you drop your control pad, but that'd be pretty cool if it did!

Fox and company will have more missions to explore than ever. Some of them are fully explorable 3-D levels where you are free to roam, and others are fixed flight path missions where you can only go forward or backward. Fox's R-Wing also gets a redesign, able to morph into different forms to take on enemies.

The other addition to the StarFox universe that gamers are sure to enjoy is а four-player simultaneous feature that allows gamers to take on the game's levels with any of the four wily wingmen. It's not known whether the Four-player Mode will allow four people to play through the entire game or just a few missions. Either way, it's an exciting addition to the game.

You normally are able to control Fox McCloud's R-Wing throughout the game's flying levels. Like the original design for StarFox 2, gamers will also be able to control a land-based tank vehicle.

The original StarFox set a precedent on the Super Nintendo, being the first Super FX chip-based game to appear on that system. The power of the Nintendo 64 will push this space adventure to the limit. Not only is the

Nintendo 64 able to display many more polygons than the original Super FX chip, but it gives gamers freedom of movement in a world much more detailed than ever imagined. We will have more information on this game in a future EGM

7 PUBLISHER SYSTEM

Nintendo RELEASE DATE PLAYERS

THEME

Action % COMPLETE

Ше this game.

www.midway.com

JD MiDWAY іше N84 соша

Games Inc. Used by permission. Inc. Licensed by Nintendo.

With the amazing 3-0 powers of the N64, it would seem that standard 2-D platform games were going to be left behind. Luckily for fans of the classic side-scroller, Nintendo is going to be bring- ing Yoshi's Island 64 to its powerhouse system. Actually, Nintendo states that this game is played in a “2 1/2-D” perspective. This means that the game is 2-D, but the 3-D graphics add an extra dimension to the game. Those who played the Super NES Yoshi's Island will feel right at home here. The hand-drawn graphics have

been replaced with rendered sprites, but they

SYSTEM RELEASE DATE

maintain the cartoon-like quality of the original.

64 Despite all the pictures

we have seen so far, || Nintendo assures us that || baby Mario is indeed in

Action PUBLISHER

PLAYERS % COMPLETE

No PC Doom clone packs more person- ality, cool weapons and multiplayer thrills than Duke Nukem 3D, and now Sega is publishing the top-seller for the Saturn. The game is expected to faithfully repro- duce all the levels of the PC title, which is divided into three episodes—two set in Cities and one set in space. Sega is also considering adding a few new Saturn- exclusive levels. The game's graphics are every bit as sharp as the PC original's visu- als, with even better lighting effects. And don't worry about suffering through the horrible frame rate you saw іп Нехеп- Duke Nukem 3D is silky smooth on the Saturn. Fans of the PC game may have other worries, though. Namely, will Duke lose the swearing, the bloody deaths, the

SYSTEM

this game, so we can look forward to his frantic crying once again.

strippers and the other risque touches that gave the PC game so much hardcore per- sonality? Sega is dancing around the issue, saying that they'd like to keep the game as true to the original as possible, but some of Duke's more, er, R-rated fea- tures might get nixed. One thing gamers won't miss—as long as they own a Netlink-is the game's Multiplayer Mode, arguably Duke's finest feature. At the very least, Netlink owners will be able to call each other for two-player deathmatches. Sega is also toying with the idea of helping players find deathmatch partners over the Internet, or even hosting six-player Duke matches over the Net. Anyone who wants to "come get some" with a friend might want to start saving for that Netlink now.

THEME

First-Person Shooter Й

% COMPLETE

p uw = чу WP “чу WP

In the near future, mankind has conquered dimensional travel but the door we have opened swings both ways. The peaceful city you have grown up in has become a haven for dark creatures from another world— Demons! Now it’s up to you and your friends to harness the hidden power within you by entering the fantasy game known as Persona. і

ф ij E

You awaken with incredible abilities that vou will need to defeat the scores of Demon invaders and cleanse the land of their forces. Converse with them before doing battle to determine your best course of action. Fight them or enlist their aid in your mission. Either way, you are set for the fantasy adventure of a lifetime!

Special Seatures M

' Based on the ultra-popular, mega-hit, Megami Tensei series: first time to hit US shores

' 100+ hours pulse pounding gameplay Over 300 different monsters to do battle »

' Morph any member of your party into a ж more powerful source known as “Person

Fight your way to опе of many endings ye Ж р

11 У ;

Use your “Persona”

Persona™ із the first chapter of the

ATLIS, bi REVELATIONS

© 1996 Atlus Co., LTD. Persona, Revelations Series are trademarks of Atlus Co.

A 2.

erved, PlayStation, the PlayStation logo, and the PS logo are trademarks of Sony Computer Entertainment Inc.

ЖР”

THE SPIDER THAT’S ALSO AN

EXTERMINATOR

= 2 5 л >- 29 Je 8

Sega’s Model 2 arcade motorcy-

cle racer will be hitting the Saturn

soon in all its glorious speed and

smooth animation. The home ver-

sion will have plenty of new fea- tures, like at least one brand-new, unique track and backward mirror tracks. Other features include two- player split-screen action and support for the NiGHTS analog controller, for those tiny adjustments crucial for motorcycle driving. Sega also promises that the home ver- sion of Manx TT will have a few “Saturn enhancements” not found in the arcade game.

SYSTEM RELEASE DATE

PUBLISHER

PLAYERS % COMPLETE

The latest in the series of “Shining” games—which encompasses games like Shining Wisdom and Shining Force—is com- ing here soon from the Sonic team. Shining the Holy Ark bears a close resemblance to the Genesis title Shining in the Darkness due to the first-person view used in exploration and battles, but is not related story wise. Some of the features are multiple-member parties and full polygon characters/enemies that animate during story sequences and zoom in and out depending on the situation. The battle sequences are highly animated and allow you to see your party members attack the enemy (your character gets a close-up of the creature when attacking). This is where you can check out the impressive magic effects as well as the creative enemy attack methods. The Sonic team fans who were a bit disappointed with Shining Wisdom will be relieved to find a more story-heavy adventure as well as some- thing that is graphically pleasing. Where's Shining Force for the Saturn?!

PUBLISHER

[ sess |

PLAYERS

EIGHT LEGS AND HEAVILY ARMED.

You're trapped in the body of a cyborg spider. Creeping down drain pipes. Crawling on ceilings. Wandering through

over 30 levels in six 3D worlds. You're picking up missile

launchers, slashers and other deadly weapons as you

fight cyber rats, mantises and wasps. Needless to say, you're not an itsy bitsy spider.

E PlayStationllE

ga

SPIDER. THE VIDEO GAME.

www.bossgame.com

PlayStation and the PlayStation logo are trademarks. of Sony Computer Entertainment, Inc. Spider: The Video Game, Boss Game Studios and the Boss Game Studios logo are all trademarks of Boss Game Studios. The logo is a trademark of BMG Music. All rights reserved.

PlayStation

МОК, one of the most anticipated games for the PC is also heading to a PlayStation near you. As you may or may not already know, MDK is the creation of Shiny Entertainment, although Neversoft

Entertainment is handling the PS conversion.

Due out in May, MDK, the game that couldn't be done on the PlayStation is coming along quite swimmingly at the moment. The game will include all the weapons, power-ups, enemies, gameplay and levels of the PC game. Graphically, MDK is nearly identical to the PC original. Although the PlayStation version is only about 60 percent complete, MDK already runs fairly smooth, features good-looking texture maps and not much polygon pop-up was evident...keep in mind, this game is incomplete and is bound to improve even further. The

Saturn owners have been without an Afterburner fix for way too long. Sega answers the call with this AMJ2-developed arcade flight game. Textured ter- rains jet by as you fly at fast speeds through each of the game's levels. Your plane is custom outfitted with some of the best weaponry known to the mili- tary defense industry. This pseudo-update of the most popular arcade flight game ever will no doubt be welcomed by Saturn owners and flight fans alike. It's time to fly, sky-high with Sky Target.

developers at Neversoft insist MDK will be nearly indistinguishable from its PC brethren and judging from what we saw, we have по good reason to doubt them. Acclaimed video game musician Tommy Tallarico is producing the musical score for the PlayStation version of MDK, so great things are expected from this game in the sound department. MDK is a unique game in that it is fully 3-D and incorporates some traditional action/platform elements(a la Mario 64 and Tomb Raider) plus it includes the shoot-shoot-run-run activity and intensity of a first-person shoot- ing game (which cannot be said in the case of either TR or SM64). Look for more cover- age on this hot

title in a future

issue of EGM. | PUBLISHER SYSTEM

tes RELEASE DATE PLAYERS

нй. bi,

е Ў FU эсинин ARE CONTE DT =

3 . - .

. е ^

EUM

я . А . . Ы

. FIND ПЕН |

С ТНУ STATION.

TRINITRON

remofe. Two action-packed Star Wars games have arrived - specially enhanced for

B .

. Drop that

. 2 > .. PlayStation" game console. Dark Forces" surrounds you with its visceral brand of first-person fire-

power, while Rebel Assault Il: The Hidden Empire™ launches its perfect combination of live-action >

„video and intense space combat. Two thrilling Star Wars experiences - both designed to take maximum

< advantage of the power found in Sony’s stellar game system. Who said there's nothing good on TU? у ^

-

PREVIEWS

SYSTEM

PlayStation

In the tradition of the Strike series, Electronic Arts is releasing another military-themed action/strategy game. Instead of helicopters, you now control a fleet of ships engaging in naval operations. During the game, you can choose from a variety of ships that you'd like to control. Available ships include aircraft carriers, destroyers and submarines. You control your chosen ship in a one-on-one battle with an enemy ship, where you maneuver your vessel to get the best

= attacking angle. Once you are properly positioned, ERASE DAE you begin your attack. During the battles, you contin- March ue to move in an attempt to dodge incoming fire. Battles are rendered with excellent 3-D Strategy graphics for true realism.

D Overblood is a strange new adventure game from Electronic Arts where you control a man who has just risen from a cryogenic sleep. The game plays somewhat like Resident Evil and Tomb Raider, but with a decidedly sci-fi twist. During your journey, you meet up with an adorable little robot named Pipo who will accompany you on your quest. You can even take control of Pipo at will to discover things that only he could. Multiple viewpoints are available, ranging from a first-person view to an aerial view of the action. Expect a long and exciting quest with Overblood.

PUBLISHER SYSTEM Electronic Arts

The thrilling PC strategy/action title is now making a strong showing on the PlayStation. Syndicate Wars features 60-plus missions, a Multiplayer Mode and a fully rotational 3-D map. The game uses real- time light sourcing and shadow effects allowing the realistic use of search lights while in mission. Weaponry was a big consideration in the original Syndicate. The console release keeps up this trend by adding more than 15 new weapons that include nuclear grenades, razor wire, insanity gas and time-travel weapons. Players can expect the thrill of blowing up everything in the missions including the buildings them- selves in more than 30 cities worldwide.

So whether you want to play the role of a

Eurocorp Syndicate or the opposing PUBLISHER

Church of the New Epoch, Syndicate Electronic Arts

Wars has the destruction you desire. RELEASE DATE | PLAYERS

April 1

SYSTEM

PlayStation

BIR YOU DON'T USE YOUR HEAD SOMEONE ELSE MIGHT.

The spectre of war looms Luckily, you have an awesome

over the peaceful land of Ishtaría. array of weapons, spells, booby Terrorism, corruption and depravity traps and The Great Sword Vandal- run rampant. It's up to you to return the Heart at your command. Plus the land to democracy, using a strategic combination ! greatest weapon of them all-your brain. of wits, muscle and magic. It's an epic confrontation " à Enter the world of Vandal-Hearts. Where a sharp

that unfolds on multiple, glorious, 3-D isometric battlefields. Р sword is по match for a sharp mind,

The release date for Pitfall 3D has slipped а bit, from the original spring date to one much later in the year. Story wise, the game has changed slightly since you last read about it іп ЕСМ. Now, instead of assuming the role of Pitfall Harry Jr.. players control Harry IH, the grandson of the original 8-Bit action hero. While on an expedition deep in the jungle, young Harry is yanked into a dimensional rift, where he finds an alternate universe under the tyrannical rule of a dark lord. Players will guide Harry through 26 3-D levels, including ancient ruins, a prison island, war camps and mines. Although players won't have any control over the game camera, it does pan to show what enemies and obstacles Harry is facing, making the game part side-scroller, part Super Mario 64. Yet Pitfall 3-D will stay true to its classic roots—Harry still swings on vines, dodges crocs and leaps over

pits. Now he battles morphing enemies and can pull off special moves, too.

PUBLISHER SYSTEM Activision RELEASE DATE PLAYERS

Apocalypse already had a cool story and novel, buddy-picture feel. Now it has a star. Activision has signed A-list action hero Bruce Willis to lend his voice and motion-captured movements to the game. Willis will serve as the player's “virtual partner,” who will wise crack (several movies’ worth of his dialogue have already been recorded) and take out bad guys with his very big gun. Activision officials are still tight-lipped about their deal with Willis, other than to say it's worth seven figures and Willis now owns stock in the company. Apocalypse is set in a dark and vio- lent future, when science and technology are competing forces.

A false prophet called the Reverend has used stolen nanotech- nology to create the Four Horsemen of the Apocalypse. These henchmen roam the Earth, enlisting evil followers, until the Reverend gives the signal to wipe out humanity. You and your partner (Bruce) must stop them at all costs.

Apocalypse is a 3-D, side-scrolling game that will be made up of at least eight levels, including sewers, Blade Runner-inspired cities and graveyards. Alin the game is supposed to be top-notch, especially for Willis’ character and the computer-controlled game camera.

PUBLISHER SYSTEM Activision Action PLAYERS % COMPLETE PlayStation

ex Playstation

з [y

M 5 З 3 D

©

| | | Praystation |

NO QUARTERS NEEDED. -—

©1996 Midway Home Entertainment Inc. All rights reserved. Midway is a registered trademark of Midway Games Inc. Used by permission. Atari®, Asteroids®, Battle Zone™, Centipede®,

Missile Command™, Super Breakout and Tempest" аге trademarks of Atari Corporation. Asteroids1979, Ваше Zone©1980, CentipedeO1981, Missile Command©1981, Super Breakout©1982, ‘Tempest©1981 Atari Corporation. All rights reserved. Used under license. PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment Inc.

` Hummer’

у

See

This rugged and mighty off-road behemoth can conquer any terrain.

Land Rover” Defender 90

Quick and agile, this V8-powered import can negotiate the tightest spots due to its compact stature.

Well balanced off-road ability and on-road handling keep the Jeep in every race.

Chevrolet K1500 271"

Extraordinarily powerful and surprisingly controllable-a true off-road monster!

" Conquer Тһе World's Most Wicked Terrain!

Three unique environments: Desert, Snow, and Forest affect the way your car handles and maximize gameplay.

Four ways to race: SINGLE RACE,

FULL-SEASON, CLASS LEAGUES, 12 tracks test your off-road skills. and MIXED LE AGUES.

Negotiate treacherous terrain as you battle for the checkered flag!

View the action from any of 9 camera views selectable on the fly!

Engage in wild MULTI-PLAYER ACTION via network, modem, or split-screen racing.

“dike Need For Speed” in an off-road environment" -Computer Gaming World

TEST DRIVE

|

y Test Drive is a trademark of Accolade, Inc. © 1996 Accolade, Inc.

To order direct call: 1-800-245-7744 All rights reserved. Developed by Elite Systems. The Land Rover

name and logo are trademarks of Rover Group Limited used

under license. Hummer and Humvee are the registered trade- marks of A.M. General Corporation. JEEP and Jeep grille design p tere “РГ аге registered trademarks of Chrysler Corporation, U.S.A. and Ак до ee) Ве аге used under license. OCHRYSLER CORPORATION 1996, ШІ Chevrolet К-1500 271 and Body Design are trademarks of Chevrolet Motor Division, General Motors Corporation, used

Runs Under WINDOWS 95 www.accolade.com under license by Accolade, Inc. The Need For Speed is а trade- mark of Electronic Arts.

KIDS TO ADULTS

c

THE MINDS BEHIND TEKKEN 2'WOULD LIKE TO SHOW YOU HOW SHARP THEY REALLY ARE.

If you thought Tekken 2” was tough, take a stab at Soul Blade" for the Sony PlayStation". You'll be transported back to the 15th century where you and ten of the world’s most awe- inspiring warriors engage in bloody pursuit of SoulEdge - the ultimate weapon. Since only one warrior will find it, the battles are fast, fierce and furious. Intensified by the fact that the warriors can fight with a huge arsenal of intimidating weapons. Not to mention glowing motion blurs, an authentic weapon-to-weapon combat system, polygon characters, real 3D backgrounds and a host of other awesome features. No wonder Soul Blade is a cut above.

POWERED Bv Ve, RA Namco

1995 1996, TEKKEN 2™ & © 1994 1995 1996 Nam:

у ate trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Softwa: E

‘SOULBLADE™ &

Seung Мі Na

Girl

Heart & Soul

Burning Free Wheel: 7 B+K Dancing Souls: A,? А,А,К Skyscraper: Є В + A+B Earth Crusher: > > K, K, K Killing Vault: 7 A+B

Crystal Cyclone: А+В+К, < Є A+B

PlayStation |

For more tips and tricks, check out our website & 900 number listed on http:/ /www.namco.com

SOULBLADE™ & © 1995 1886 Namco Ltd. Al Rights ‘Sony Computer Entertainment loc. The ratings КОП 8,

PlayStation and te PlayStation lopos ar мета о the Interactive Digtal Software М

Cervantes de Leon

Pirate

The Immortal

Fearless Wretch: В, В, + A Speeding Bullet: -> B, B, B Sign of the Cross: є В : Self Destruction: a eB Heroic Act: и A+B

Hunter of Shadows: A+B+K, > 4 А+К

For more tips and tricks, check out our website & 900 number listed on http:/ /www.namco.com

SOULBLADE & © 1995 1908| ‘Sony Computer Entertainme

ко Li. AN Rights Reserved. P Staion andthe PlayStation х The ratings icon i a trademark of the Interact Digital Sof

Taki Underground Hunter

Silent Storm: В, В, A, К

Assassin's Strike: > > В > Assassin's Kick (triple): У K, K, K Deadly Roulette: A+K

Haley's Comet: > w (e B

Wind of Death: A+B+K, 4 7 B«K

PlayStation

For more tips and tricks, check out our website & 900 number listed on http:/ /www.namco.com

SOULBLADE™ & © 1995 199 Namco Lid. AI Rights Reserved, Patton ar Sony Computer Entertainment inc The ratings icon s а trademark of the I

PlayStation logos are trademarks ol кїй Digital Stare Association.

Rock

Reckless Commando

Fullmoon Fever: 4 У > B+K

Elephant Trunk: з B Great Sky Splitter: ФА, В Tornado: З > А, В Ваше Ax: > > В

Devastator: A+B+K,> x Y ¢ A+G

PlayStation |,

POWERED By

For more tips and tricks, check out our website & 900 number listed on http:/ /www.namco.com

‘SOULBLADE™ & C 1995 1996 Namco LIS. MI Rights Reserved. Patin and the PlayStation logos are trademarks of ‘Sony Computer Entertainment Iac. Те ratings icon is a trademark of he Interictive Digtal бог Association.

Voldo

Hell Guardian

Blood Follows Blood: $ У > A Evil Bow: LA+B

Demon Elbow: > Black Masquerade: A, + В Lift Up Kick: и К

House of Pain: A+B+K Т 4 A+B

PlayStation |

For more tips and tricks, check out our website & 900 number listed on http:/ /www.namco.com

SOULBLADE™ & © 1995 1996 Namco Li. A Rights Reserved. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Ic The ratings ion а trademark f the Interactive Da Зе Association.

Siegfried Schtauffen

. Li Long Rage of Executor Serpent Dance: > A, A, + K, B Circle of Destruction: e В+К

Double Stab: Y А, Т B

Snake Venom: > В, B

Rising Kick: > >K

Fire & Brimstone: A+B+K,> > A+B

For more tips and tricks, check out our website & 900 number listed on http:/ /www.namco.com

'SOULBLADEP & © 1995 1896 Namco 10. I Ris Reserved. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment nc. Te raings icon В а trademark ot the Interactive Dial Software Association.

Mitsurugi Heishiro

Lone Swordsman !

Sudden Wind: B, B, A, 4 A Thunder Strike: > > B Leg Sweeper: J К, B.

Wood Chopper: є K, B

Cross the Styx: А+В+К, м 4 з 2B«K | |

Hammer of God: 2 У ФУ В

Playstation

POWERED By

For more tips and tricks, check out our website & 900 number listed on і Веер: / /www.namco.com і

SOULBLADE™ & © 1995 1996 Namco Li. AN Rights Reserved, PlayStation andthe PlayStation logos are trademarks of ‘Sony Compute Entertainment nc. The rings icon is а trademark of the Interactive Dita Software Association,

Sophitia Alexandra

Innocent Darkside Brutal Kick: > >K Man Slaughter: В, B, К Spiral Blade: while getting up, A, А. Sledge Hammer: > > A+B Earth Divide: з > В

Command ої the Blade: A+B+K, > 4 УВЕК

PlayStation

For more tips and tricks, check out our website & 900 number listed on http:/ /www.namco.com

‘SOULBLADE™ & © 1995 1996 Namco Lt. А Rights Reserved. PlayStation and the PlayStation logos are trademarks of ‘Sony Compute Entertainment c. Пе ratings icon is a trademark of the Interactive Digital Sol

Emotional Goddess

Guardian of Law: = Є А, B Athens Upper: > 4 NB Sunshine Flip: А+К

Angel's Dive: aK, B

Angel's Flip: a K, K

Soul Asylum: A+B+K, $ 3 2A«G

PlayStation

POWERED ву

For more tips and tricks, check out our website & 900 number listed on http://www.namco.com

SOULBLADE™ & © 1995 1996 Namco Lid. А! Rights Reserved. РО ‘Soy Compute Entertainment Inc. Те ratings

Master the Critical Edge for some incredibly devastating combo's.

With a flash of light and a thunderous sound, blades meet with weapon-to-wi recoil action.

Intense and inspiring opening cinematics feature multiple, real-time endings for every character.

Beautiful polygon characters and 3D fiice action so real, wear armor.

CRISPIN

SUSHI-X

ЕРЖєєм

Notice anything different about the Review Crew this month? Now, one reviewer spends a little more time explaining why the games either kick butt or suck, and these longer reviews take the top spots on each page. Sure, it's а lit- tle more work for us, but then we wouldn't want you wasting hard-earned bucks for bad games.

Buster Bros, Coll. MechWarrior 2 Wild Arms

Die Hard Arcade

Action

Dan “Shoe” was a tiny bit disappointed with Vandal Hearts, for no other reason than he had such high expectations for it (he still likes it, though). Now, Shoe is dreaming up ideas he wants to see in a Dragon Force sequel. He hopes someone at Working Designs will call him and ask for his brilliant ideas (yeah, right...)

MechWarrior 2 Buster Bros. Coll. Point Blank (arcade) X-Men vs, SF (arcade)

Strategy/Puzzle

Cris was spewing more obscenities than usual this month. Seems he was having an extra-tough time playing through MechWarrior 2. One of his co-workers had the brilliant idea of switching the game to easy when

Cris wasn't looking, and now he won't shut up about how good a ‘Mech pilot he is. At least until

Vandal Hearts Wild Arms Sentient MechWarrior 2

he reads this Role-Playing

Sushi's thinking of trading in his sais for a katana at long last in preparation for E! He's not sure about this new review format, so send Sushi your comments and interact with the Crew! Between putting in many late hours with multi- player games and tons of SF3 at the local test location hes been dragging his feet lately. 22222...

Street Fighter III Tekken III

Tomb Raider Twisted Metal 2

Fighting

EDITOR'S CHOICE

Silver Awards are granted to games with a total average score of eight, while games that average nine or above receive Gold Awards.

The Review Crew rates each game in several

categories: graphics, sound, ingenuity and replay value. The averages of the four members’ scores in these categories are listed at the bottom. These aver- ages are independent of the overall scores, which are displayed behind each review and based on how the. games compare to other titles on the same system.

It's hard to find any console strategy games, much less good ones.

Thankfully, Konami is kind enough to bring out titles like Vandal Hearts in a U.S. market where action and fight- ing games bask in the limelight, while quality strategy games must sit silently on the back shelves. Vandal Hearts is a turn-based combat game

placed in a fantasy setting. A few

role-playing game influences can be

found throughout, but don't make

the mistake of calling this а

RPG/strategy game. Even though

you will have a few choices to make

in the game, the story line is straight an arrow. In fact, the game is so

linear, you will be given some infor-

mation in the story line that you nor-

mally wouldn't be privy to (because it

won't affect anything you can do).

For example, on one occasion you

are betrayed, and your characters

don't know it. Yet,

are allowed to see

spoils a bit of the

may not matter m

strategic battles tl

percent of the ga

place on various

You will have to

grounds to your adv

Hearts was the di plot. There really through the о; essence—a_ series than that, Vandal The music, graphi were right on targ the varied terrains O

My biggest beef too short; you ca under 15 hours. excellent strateg

story and plenty of d tles require you to kill every enem have to wipe out

іп so many turns 0

Now here's a tur game that anyo teeth into! One n Vandal Hearts is tl the profession о bers (with the main character) become proficient. be it defending

ed m uL

SYSTEM: PLAYSTATION

PUBLISHER: KONAMI

CATEGORY: STRATEGY

BACK-UP: MEMORY CARD

BEST FEATURE: CHARACTERS

WORST FEATURE: TOO SHORT

ALSO TRY: ROTK4

everything matters in the game—your altitude, the direction you are facing, etc. On top of that, you will have to manage several troop types—21 classes in all-each with special attributes and different offensive and defensive capabilities. This sheer variety is what won me over. And even when you're in the midst of a large battle, organizing your troops and planning your strategies, you will never find yourself bogged down in unnecessary details. Some battles may get tedious because every char- acter and enemy on the map gets a turn, whether they need one or not. Such is the weakness in Vandal Hearts’ turn-based system. But the battles are always fun to watch (and hear); from the sounds of a bow being drawn to the blood geyser spurting on a slain enemy, you'll appreciate the work that went into her good note, the

егу smart. will

very advantage it

at. It’s too bad many

this game up.

cry from being a

| Hearts is one of

Ihe combination of strat- lements was great

ht). You can't help has its characters еу increase levels. are very cool, too the falling boulder

and error, but that's with strategies is

. RPG fans take initely a strategy haracters' ability the game is lean You just battle on

—CRISPIN

is very simple to be picked up eas- al, while complex different outcome

play a scenario. ho found Dragon ng, Vandal Hearts tarting point for

-SUSHFX

| __ SYSTEM: SATURN |

SYSTEM: SATURN

CATEGORY:

BACK-UP: INTERNAL MEMORY jf

BEST FEATURE: SECOND EPISODE

WORST FEATURE: FIRST EPISODE

ALSOTRY: D

Weird is the first thing that comes to mind when | play Lunacy, and | don't think this is necessarily a good thing. The weirdness makes the game confusing to play. Lunacy's story line is very strange—almost disturbing— with crazy characters who talk in vague ways. The animation during most sequences is awk- ward, such as when Fred the traveler (the character you control) walks up or down steps—it just doesn't look right. All of the ЕМУ is grainy, which is a real problem since the game is pretty much all FMV. Most of the puz- zles aren't all that difficult, especially since there are obvious hints for most of the puzzles. For instance, in one case (like several others) one of the evil characters tells you to get a watch from the Doctor for the watch maker—I guess they can’t get any more obvious than that. The items were self-explanatory, as well (ie, the ladder is used to climb down the well). That'snot-to say the entire game is easy, because'some of the later puzzles—especially those іп the second half of the game-get pretty tricky. The redeeming quality of Lunacy is that it's enjoyable (п a laughable way) to play for the first few hours ог so. Overall, even though its а good-sized game, it's a better

rental than a buy. -SHAWN

Lunacy-brings-a-bit of variety to. a market packed with game clones: The story is moody and engaging, but the game won't stump you (too often). Look at Lunacy as more of an inter- active story rather than a true adventure game. If you follow а strict.sequence; the story will unfold for you. It's still worth looking at, even if parts of the game аге a bit obscure. —DAN

Е HARD ARCAD PUBLISHER: SEGA

CATEGORY: ACTION

BACK-UP: NONE BEST FEATURE: GOOFY WORST FEATURE: SHORT

ALSO TRY: GUARDIAN HEROES

Yeeeee-aaaah! There’s nothing like a good beat-'em-up, slam-'em-down, slugfest to get me going in the morning. While not the most difficult game in the world, you'll be treated to some funny, interactive cut scenes where you get one chance to avoid a fight: Slam your fist into the punk in your way as you run down the hall. That scene cracked me up! Otherwise, Die Hard Arcade is NOT a serious game for serious gamers. If you've been looking for some rock- solid, side-scrolling fighting, you've missed the boat. Don't be fooled by the Die Hard name, either. You won't find any relations of the McClane clan here, which is a shame. What it boils down to is a surprisingly short game with tons of various attacks (though | beat it using ONE attack* throughout the game), mediocre enemies and a plot that would do the Double Dragons proud (at least in the two-player game). Take away the humor, decent graphics and simple control, and уочме дога bust. As a two-player game, even the greenest gamers should beat Die Hard Arcade on their first or second try. The really sad part is that pumping up the difficulty doesn't help much since the AI isn't hard to lock into a predictable pattern. Die Hard Arcade is definitely worth a rental, but not

much more. *Shoryuken! -SUSHI-X

CATEGORY: ACTION/SHOOTER BACK-UP- PASSWORD BEST FEATURE: GRAPHICS WORST FEATURE: WEAK ARMOR ALSO TRY: MECHWARRIOR 2

No doubt about it-Amok looks really, really spiffy. Its dark, voxel-based environments are a refreshing change from the 3-D, texture- mapped, polygonal worlds gamers are used to battling through. (Voxels are 3-D sprites that give environments an uneven, blocky look; Amok is the first console game to use them.) But appearance is Amok's main claim to fame, cuz this game is high on concept (i.e., atmos- pheric graphics, stylized enemies) and low on fun. In some levels you drive a sub, in others a robot (one whose silly strut will remind you of a chicken, by the way). You wander through the game's nine levels blowing stuff up, and that's about it. You don't have to worry about strategy—other than knowing when to shoot at the bad guys and when to run like hell. The game does give you plenty of enemies to annihilate; in some levels, you'll find yourself engulfed by dozens of foes—and yet the gameplay-never-gets choppy. Unfortunately, the game does get tough. Most levels are lengthy, with multiple objectives, and you only get one life Іо Іазі the entire game. Even worse, passwords are few and far between—at least. early оп-50 you'll spend.a lot of time playing through the same levels until you

manage to get it right. —CRISPIN

Imagine- Virtua Fighter combined with Final Fight; 1 really liked this one: It does get repeti- tious at times, but most of the levels are differ- ent enough. One point that really stood out for me is when you need to perform an action while running down a hallway or other area. This breaks up the action quite a bit. The variety of weapons is really cool, too. -SHAWN

Amok is опе of those games that is pretty solid from а construction and design standpoint, but when you get into the area of gameplay, the game falls down kind of hard. It features some cool enemies and great ideas for levels, but then the levels were too repetitious in objec- tive. The graphics during the game were inter-

esting in а good way. -SHAWN |

Like Sentient; this.game isn't.for everybody. It's a slow-moving, FMV adventure that boasts nice, moody visuals but bad voice acting. You'll spend plenty of.time mapping out the paths through the game's two cities. The puzzles in the game's first half are just a bunch of mon- key work—tracking down objects, trying them

in different places, etc. -CRISPIN

ОНА баз тапу вітіагійев with Virtua Cop— they both brought polygons to a formerly all two-dimensional genre, they both are excellent arcade to home translations and they both have extremely limited replay value. DHA is a lot of fun to play, but you may find yourself wishing that you rented it instead of buying it when you beat it in an hour. -DAN

You тау Тееї uninspired playing Amok. It's a fast-paced, good-looking game, but the redun- dant action leaves a bit to be desired. | did like the enemies (especially underwater). Amok needs a few more flashy weapons and a bigger variety of locales. You may get frustrated on the “hard” setting. On some stages, the enemy forces are way too overwhelming! -DAN

Lunacy ізга great title for this-wild-and crazy ride to the City of Moons, as the first whole episode can literally drive you nuts! After the monotony of the first town, you will-find that Lunacy improves vastly, with much richer FMV sequences, riddles and. intriguing plot lines. This game is a tough call, because the first two

hours of gameplay really hurt =—SUSHI-X

ОНА is.the slickest rip-off of Final Fight Гуе ever seen. You get loads of moves, cool bonus rounds, screen-shaking weapons—and the ultra-sharp polygon graphics certainly don't hurt. The game is kinda easy, though—espe- cially once you rack up.a few dozen credits on the Deep Scan mini-game. The quirky enemies add personality to DHA, too. -CRISPIN

First off, Amok gets. my award for Cutest Mech | Ever to Strafe in a Tough Game. That said, l'Il say that Amok is a rock-solid 3-D action title with а nice mix of strategy, similar toya war sim mission. My largest complaint is the overall weakness. of your mech, as the full armor is rare at best. Also, | wish you could squash | those little soldiers...heh, heh! SUSHI

x = GRAPHICS | SOUND INGENUITY REPLAY

.7. ©. .5. Ed GRAPHICS |! SOUND INGENUITY REPLAY

EA .7. ° Ка СВАРНІС5 SOUND INGENUITY | REPLAY

SYSTEM: PLAYSTATION

SYSTEM: PLAYSTATION

| SYSTEM: PLAYSTATION

EAGUE OF PA\ PUBLISHER: PSYGNOSIS

LE EEE EDECRETRU

CATEGORY: ACTION/SPORTS BESTFEATURE: LIGHTING EFFECTS WORST FEATURE: REPETITIVE ALSO TRY: PITBALL

І suppose | must be the only sports enthusiast among the Review Crew being that I'm the only one of us who enjoyed playing іп the Professional Underground League of Pain (P.U.L.P.). What you have here is a futuristic four-on-four basketball game (eight humans can compete with two multitaps). The graphics are incredible. Similar to most 32-Bit hoops games, you can see the reflections of the play- ers on the playing court. When the plasma ball is flying around, you can see a faint reflection of the ball (and the sparks that fly off of it) on the floor. The ultra-smooth animation also add to the aesthetic beauty of this game. But looks aren't the only thing P.U.L.P. has going for it. The sound effects are sharp—the grunts of the play- ers, the play-by-play and the roar of the crowd are all crystal clear and add much to the game- playing experience. All is not perfect, however. First, all games take place in the same arena. A little variety in court shapes апа 51265 would be nice—this is a fictional sports game, after all. Second, like many sports games out there, it is way too easy.to steal the ball. Good luck having possession for more than five seconds. In the end, P.U.L.P. has every immersive-and adrena- line-pumping characteristic that makes a good sports game...good. -DAN

VIECHWARRIOR

PUBLISHER: ACTIVISION

CRYPT KILLER

PUBLISHER: KONAMI

CATEGORY: ACTION ВАСК-УР: MEMORY CARD/PW BEST FEATURE: MANY MECHS WORST FEATURE: BLAND MISSIONS ALSO TRY: KRAZY МАМ

Although it has been dummied down a little from the PC original, Mech 2 is still one of the most complicated and rewarding sims you can play on the consoles—and it's definitely the best console 'Mech game available. You can't just mosey across the battlefield, blast- ing everything in sight (try it and see how long it takes to get your 'Mech's legs blown off); each level requires a gameplan, a rationing of ammunition and hide-and-seek combat tac- tics. Put simply, this sucker demands strategy. But that's not to say Mech 2 is lean on action (in fact, it packs more enemies and combat thrills than the PC game). Mech 2 offers 48 missions in all (as well as a few training sor- ties that come complete with voice commen- tary. Mission objectives vary widely—from recon patrols to base defense to pin-point strikes on enemy buildings—and the odds аге always overwhelmingly against you (fortu- nately, you сап adjust the difficulty-on а mis- sion-by-mission basis). But the real stars of this game аге its 12 ‘Mechs. Each is unique, with its-own strengths, and choosing the right robot and weapons configuration for a partic- ular mission is just as important to survival as good ‘Mech piloting. Jumpjetting around in a

30-ton 'Mech is fun, too! -CRISPIN

CATEGORY: SHOOTER BACK-UP: NONE BEST FEATURE: DIFFERENT

WORST FEATURE: GRAPHICS

ALSOTRY: DIE HARD TRILOGY

Crypt Killer is an oddball shooter, one that pits players against Castlevania-inspired demons, blobs, skeletons and other weirdo enemies that gamers rarely face in light-gun games. Trouble is, the game is too weird for its own good. Your character leaps, flips and rolls as he jogs through the game, making for an often topsy-turvy play experience. | like the idea of an acrobatic hero in a first-person shooter, but this concept is poorly executed here (it sometimes seems like you're bounc- ing through the game). Also, don’t expect the game's monsters to instill any Resident Evil- style fright. The garish, poorly animated crea- tures dance around and make silly noises; they're usually more funny than scary. And your character certainly doesn't help matters. When a gang of new monsters appears on screen, he yells, “Whoa!” like that Joey punk from Blossom. On the bright side, Crypt Killer does offer-plenty-of levels-six-in-all-which are divided into mini-levels that players can delve into by opening certain doors. And you get different endings depending оп which path you follow. This exploration aspect may up Crypt Killers replay. value, but when the gameplay is this flawed, who wants to play it

more than once? -CRISPIN

I'm пої а рід sports fan but-l-did-like-P.U.L.P. It reminded те of the old game Speedball 2 for the Genesis (which is a compliment). І like the graphics in РОР. and all of thesdifferent modes made for great one-player games. Some of the camera angles got alittle funky at times. | liked all of the funny names for the

teams as well. -SHAWN

lm pleased With, the conversion to a more action-based console from the РС. Тһе PlayStation pad lends itself to this type of game. Тһе -апітайоп and graphics were great—the ‘Mechs looked and moved perfect- ly (better than on the PC). | was never big into the MW world, so I’m not sure how accurate it

is about the Mechs. -SHAWN

Here's а дооа ехатріе of-a-straightforward shooting, gallery game with some unique points. Let's face it, even though Crypt Killer looks pretty bad as far as graphics go; it is pret- ty fun since it's so goofy. The “head of destiny" is hilarious. Maybe CK isn't a purchase but it's sure a great rental. There could've been less polygon break-up, by the way. -SHAWN

With its:dark-graphics, slicklighting:effects and cockney-accented commentary, P.U.L.P. packs personality. What's missing, unfortunately, is the gameplay: Running back and forth in the game's tiny arena got old pretty quick—but keep іп mind that І don't dig sports games. І could never find a camera angle that kept me

on top of the action, either. -CRISPIN

First, уоцтивзі realize that {1515 поба PC port. This і а new version, designed for the con- soles. It has a notable arcade feel to it, making it more an action title rather than a simulation (like the PC version was). | was instantly drawn in and hooked by the smooth animation and the ambient music. My only gripe was the inaccurate targeting: -DAN

Crypt Кійег-4езегуе а Іоок їог їпе-зітріє fact that it's different from most shoot-the-bad- guys light-gun games. The unique mythical enemies апа playing fields are the-best fea- tures of this title. The graphics on the other hand are very poor for such a simplistic game. The sprites are a real eyesore and detract from an otherwise decent shooter. -DAN

Ah, the coveted:Coaster Амғага 906510 League of Pain for providing me with а very repetitive “sports/action” game with little options or vari- ety. While the graphics use some nifty effects, the rugby-style gameplay doesn’t offer much in the way of excitement, especially with raw con- trol and computer perfection. League of Pain is not my idea of fun. -SUSHI-XX

Now here's-a-game with some power! You'll find that the strategy іп MechWarrior 2 will rapidly disintegrate into “Hulk Smash!” after the first few episodes. Only the "save the bunker"-style episodes offer much relief from this, but luckily the early episodes are varied enough 40 maintain consciousness until the REALLY соо levels later on... =SUSHIX

| like а good-light-gun game.like anyone else, but why is it that the graphics look like some- thing out the 1980s? Crypt Killer really suffers from this, with horrible, blocky enemies and erratic accuracy. Strangely though, the only way you seem to get hit is when the computer decides to toss in a "you'd-better-be-psychic- to-hit-it" ТЕП to hurt you. G SHIX

GRAPHICS SOUND INGENUITY EA

ЕНЛЕСІМ

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VS THE WORLD

Sets the standard for next бейві wrestling games... ius.

5 4 4M | ДМС Available for PlayStation » / / 4 b: * @ 15 of your favorite (УД )

E - й

- ret WCW superstars } )

; 60 wrestlers from Hulk Hogan 6 different organizations "| Lex Luger ' 1 1 | 30 to 40 moves " | per wrestler

* Over 10 hot 3-0 arenas;

Dean Malenko > Eddy Guerrero

Chris Benoit

Also appearing: Sting, RICK Steiner, Scott Steiner, Ultimo Dragon, Masahiro (лп Lond Stephen Regal...and more!

р.

THQ) www. wewwrestling.com

не www.thg.com PlayStation

| SYSTEM: PLAYSTATION

| SYSTEM: PLAYSTATION 5 CRE \

| SYSTEM: EEAYSTATION М і

DESCEN

A 4 PUBLISHER: INTERPLAY

CIENITIENIT DE =

PUBLISHER: PSYGNOSIS

CATEGORY: CLASSIC ARCADE

BACK-UP: NONE BEST FEATURE: ADDICTIVE WORST FEATURE: REPETITIVE LEVELS

ALSO TRY: BUBBLE BOBBLE

Гуе always been а big fan of the Buster Bros. games (although | don't get into the inner workings-like, if they're really brothers or not). When | first heard about this collection (it seems like eons ago), | was pretty excited. Now it's here! Гуе been playing the smack out of this one. Each of the three versions of Buster Bros. is as great as the other. The original Buster Bros. brings back memories of the days in the arcade wishing | could play it at home. Although I'm not familiar with the other two versions, it was still a joy to play through, find- ing the new weapons and new types of bub- bles. What's cool about the two newer Buster Bros. games are the modes of play. | really liked the Progression Mode where the bubbles just kept on coming out and levels increased after certain numbers of bubbles were destroyed (much like the original Tetris in a way). The graphics were dead-on to the originals, and all of the different-modes make-for hours upon hours (or should І say days upon days) of fun. The only gripe I have, which isn't a big one by any means, is the names of the characters in the third installment of Buster Bros. Specifically "Don Tacos," who comes complete with som- brero, and "Pink Leopard," who looks like the Pink Panther. Talk about silly. SHAWN

This is a-fantastic.compilation-for Buster Bros. fans. All of the Japanese games are included, so you'll see a few new features that weren't seen in America. This game is harder than it appears, so dont be fooled by its childish looks. Simple, clean, addicting=how сап this title miss? Even if you've never played it before, give it a try...you'll be hooked. -DAN

CATEGORY: ACTION/SHOOTER BACK-UP: MEMORY CARD/PW BEST FEATURE: WORST FEATURE: CHOPPY : DESCENT

| was pretty happy with Interplay's PlayStation port of Descent when it came out last year, but this sequel has put a big ої" frown on my face. It's not that the game is lacking in levels; DM has 36 in all (most of which are based on Descent's PC sequel, Descent ІІ). It's just that your flight through these levels is way too choppy. Run into more than a couple of ene- mies and the frame rate takes a major-league nose dive. And if you blow up too many bad guys—whose explosive deaths scatter debris everywhere—be prepared for an even choppi- er play experience (fortunately, you can mini- mize the chop by playing with the cockpit dis- plays turned on and not in Full-screen Mode). Slowdown aside, DM has some welcome additions over its prequel, including slicker lighting effects and environments that are more interactive than before (you can now shoot out lights, for example). But the best improvementofrall is the Guidebot, a tiny side- kick you can unleash and assign to find keys, power-ups or the exit. The eager 'bot's guid- ance in the twisting mazes is essential—espe- cially since the in-game map is more confus- ing than useful. DM controls OK with the joy- pad, but you'd do well to wield Sony's dual-

stick analog controller. —CRISPIN

ба and plant yaur head in | the garden,

CATEGORY: ADVENTURE

BACK-UP: MEMORY CARD BEST FEATURE: MULTIPLE PATHS WORST FEATURE: CHOPPY ACTION

ALSO TRY: NOTHING LIKE IT

Sentient promises to be a deeply involved adventure, and it lives up to that in a big way. Not only does Sentient have the largest amount of commands I've ever seen in а 3-D adventure, it boasts a huge number of endings, based on your interaction throughout the game. You are in control of every aspect of your being, right down to the expression on your face, which will either offend or placate certain characters. If you get lost, you can have an NPC lead to the right area or just give you directions. You will be able to embark on numerous mini-quests con- stantly, and depending on your choices, as well as the time it takes to complete them, you'll face a different scenario. | must warn you, however, about the choppy movement of your character. It seems that the collision detection is over- loaded, causing many instances where a tiny corner can inhibit movement forward. Also, the graphics are fairly blocky considering the latest advances іп polygon technology. Get beyond that, and you'll be able to enjoy Sentient over and over, as long as you take different routes to the path of enlightenment. And, as ashamed as | am to'admit it, | can't help but take pleasure in being able to insult the rude, snooty authority figures who have the nasty habit of brushing

you off... -SUSHI-X

| was nevera big fan of the Descent-style game to begin;with and Descent Maximum didn't change.that. First and foremost, the frame rate was terrible. It was so bad in fact, that! actual- ly had to pause it and take a break once. The cinemas were awesome.but that definitely did- n't save the game. The variety of weapons was пісе and so were the enemies. -SHAWN

Sentient gets some major:points-for-originali- ty. l've never played a game with so many dif- ferent possibilities. Talk about a nonlinear masterpiece—Sentient is it. Granted. some of the graphics do look a little awkward along with the movement of.some of the characters, but there's also a huge amount of detail. It's a

strange one that's appealing. -SHAWN

Like | needed another insanely-addictive game to suck up my time! The Buster Bros. games offer an ideal balance between puzzle and action, and they're some of the few games that аге аз Тип for one player as they are for two. Although the three titles collected on this CD are similar, they're still different enough so that you get your money's worth. ——CRISPIN

The original high=adrenalinesnausea=inducing game із Баск, This time, а Guidebot accompa- nies you during your descent. This thing is a great idea for this type of game, but it can make things a bit easy (it'll take you straight through the levels). The. animation on this ver- sion really hurts this game's score. The action often becomes difficult to follow. -DAN

Sentientissonesofithe more ambitious titles I've seen yet. This adventure,game is large апа epic. The quest is nonlinear, giving you plenty of freedom to do as you wish. The sheer num- ber of conversational options show just how deep апа involved this game сап get. It does have a lot of slow and uneventful moments. For patient gamers only. -DAN

Retro games seem to be the rage this year, with everyone jumping on the, bandwagon, even Capcom! This is a perfect, if not better, transla- tion of the arcade classic. Crisp graphics and tight control really shine here amidst the clunky "next-gen" games everywhere else. Having six different games also helps, and you'll enjoy thes

Two-player Mode. -SUSHI-X

Not being-a fan-of the first Descent translation to PlayStation, | was really looking forward to this supposed upgrade. Unfortunately, all | got was а rehashed, choppy engine with nothing over the first game. In fact; Descent Max seems shorter than the original so ГА һауе to question its value as a sequel. | could see. SUS it, hut otherwise, don't buy it. ЕЗ

Sentientisn't'a.game for the masses, You don't wander around shooting stuff or dodging ene- mies. Most of the game is spent in conversa- tion, with you collecting new bits of information like you would weapons or items in other RPGs. It's also the first console game that's based on а hard sci-fi story. But Sentient's slow дате- play may turn many ЕЛ. off. ES М

T. а s E REPLAY

X

„©... EJ «S. EA

Sweet Dreams.

In the nightmarish world of the Swagman, members of the Dreamflight are being held captive. The twins Zack and Hannah need

your help to make the |

night safe again for happy dreams.

Explore the eerie of the real world and i learn the bizarre secre

of the dream world with Zack and Hannah in 6 massive levels of adventu with 16 graphically intens 3-D settings.

"Swagman is | eye-popping!" y j ' -GameFan

^. "Swagman's dream-like ^i graphics and involving " gameplay will capture the player's imagination!" -PS Extreme

The ratings con ів a trademark of the Interactive Digital Software Association. Eidos Interactive, 303 Sacramento St., San Francisco, СА 94111 95 per minute / Must have touchtone phone / If under 18, must have parent's permission

TRIGKMAN TERRY,

GOESIGA-:GATEOR STAR WARS!

It's been around 20 years since the release of the Star Wars series to theaters. Now with all three movies back on the big screen, Trickman feels like a kid again. Fellow employees are tired of get- ting stopped in the hallways by Terry screaming, "Stop, Rebel scum!" at the top of his lungs. He also guards that toy blaster with his life, so no one can take it away from him (co-workers would love it if the batteries died)! This must be a phase that Trickman is going through. At least we hope it is! Was he deprived of Star Wars as a kid, and is making up for it now? It's probably just another leak in the Trickmeister's brain. He needs to occupy that dead space with some trick mail, so send your best tricks (maybe with Star Wars drawings) to: Trade

If your trick is selected as the Trick of the Month, you will win a free Game Shark pro- vided by the kind people at Interact.

If you are given credit for submitting a hot trick in this section you will win a free game for the system of your choice*. Gaze at the tiny text below for the details on the free stuff.

NOTE: If you send your trick by e-mail you must include your real name, address, city, state and zip code.

Contest Rules: Т. Мо Purchase Necessary: То enter, se postcard with your best trick codes lor a Trade’, 1920 Highland Avenue, Suit

to enter. One entry per household. E 1997. All entries become exclusive property of

'or household per

ше. Winning entres тау ve printed in EGM andor EGM2, however,

only one prize shall be awarded.

2. Prizes: First Prize winners wil have their name anc and will receive a video game cartridge s

"Winner. One Grand Prize winner will receive (in addition to the First Prize awards) one (1) Game Shark. Grand Prize has an approximate retail value of $49,95. Winners will be selected by a judg

herein or retur of any prize/prize notification in disqualification. Winners or their legal quar of eigityeaase of abii pne acceptance и

ed of Zii-Davis Publishing Company, InterAct Accessori respective atfliates are not eligible. Neither Zif-Davis Publishing Company, InterAct Accessories nor their respective afiiates, sub-

sidirios, divisions, or related companies are responsible for any dam- ages, taxes, or expenses thal consumers might incur as a result of this contest or receipt of prize. Winners accepting prizes agree that ай

he condition that Zi Davis Publishing Company, d their agents, representatives, and employees tsoever for any injuries, losses, or damages of any kind resulting from acceptance, possession, or use of the prizes,

5. Winners List: For a list of winners, send а stamped, self-addressed envelope dontig the mont or which по winners lisi requested to "Tricks of the Trade Winners List, 1920 Highland Avenue, Suite 222, Lombard, llinois 60148, Requests for winners lists must be received by the 15th day of next month following the on-sale date of the publication, Allow 4 weeks for delivery of winners list.

6. Restrictions: Void whore prohibited or restricted by law. All federal, slate and local regulations apply.

7. Sponsors: This contest is sponsored by Zit-Davis Publishing Company and InterAct Accessories, Inc. ©1997 Ziff-Davis Publishing Company. All Rights Reserved. Printed in USA.

TRICKS HE IRAD

DE rent | КІМН0 | |reanmare PQRST mm UvwxY 11053

(ALATA “PRESS TURBO TO SW (BOSTON 7. Овла\отт |

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OLEVELANO DALLAS DDR

By entering this code, you can make duplicate players. All you have to do is go to the Options Screen and choose "Enter Name" At the next screen, put in the player's last name (as shown in caps) and then put in 0000 for their PIN number. By doing this, you'll access the characters twin with hidden attributes. The names listed here are the duplicate players that work

FREE PLAY | | rnec Pav | FREEPLAY |

| START Ue IO 7

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FORRES DNRT

(эм T TM OT

At the Name Entry Screen, put in

Enter 0000 for the PIN. The player one of the names as shown below.

will appear with hidden attributes.

KIDD (Jason Kidd)

MALONE (Karl Malone) MOTUMB (Dikembe Mutombo) MOURNG (Alonzo Mourning) MURSAN (Gheorghe Muresan) PIPPEN (Scottie Pippen) RODMAN (Dennis Rodman) RICE (Glen Rice)

SMITS (Rik Smits)

STAKH (Jerry Stackhouse) STARKS (John Starks)

WEBB (Spud Webb)

WEBBER (Chris Webber)

with this trick. You can have a team with twin players on it, or make a dream team with any of these awesome players:

AHRDWY (Penny Hardaway) CLIFFR (Cliff Robinson) DAVIDR (David Robinson) DREAM (Hakeem Olajuwon) ELLIOT (Sean Elliot)

EWING (Patrick Ewing) GLENNR (Glenn Robinson) GHILL (Grant Hill)

HGRANT (Horace Grant) JOHNSN (Larry Johnson) Brett Schultz KEMP (Shawn Kemp) Elm Grove, WI

і System: Nintendo 64 - Publisher: Midway

| __ SOUL BLADE _ GEES

є є

You сап һауе twins оп the same team or mix and match players!

To play as the Boss, Soul Edge, you must beat the entire game on the default (normal) setting with every character. Now, go back into Arcade Mode and you will find the icon for Soul Edge in the middle of the other ones. Also, if you get all of Siegfried's weapons and all of Sophitia's weapons in Edge. Master Mode, they _

Now you can play as the Boss of the game and beat it with ease.

as normal to access the new one. "Note: The tricks were done on a preproduction version of the game and are subject to change.

| System: PlayStation - Publisher: Namco

Beat the game with all the charac-

ters and you'll get Soul Edge’s icon. will have new alternate outfits. Just choose the alternate outfit

At the Main Menu, choose “Load Game.” Then pick the “Teleport to Mission” Option. On the Passcode Screen, enter the word, LOSR. The game will say that you have an invalid password, but in the middle of a game, you can access two kinds of cheats. Small Cheats (full health and energy): For Saturn, press A+B+C. For

Do the small and big cheats code to gain weapons, heath, energy, etc. ables): For Saturn, press X+Y+Z. For PlayStation, press Circle+R1.

In the game, I will be depleted of energy and health easily.

PlayStation, press Square+R1. Big Cheats (all weapons, use-

f System: Saturn/PlayStation - Publisher: Ori

This code will access all those tracks that you normally can’t unlock, such as “Black Sail Valley,” without having to compete and com- plete a division. To access the tracks, using controller one, go into the Race Mode Screen and select either Wrecking Racing or Stock Car Racing. Then select “Championship” at the Race Type Screen. You will enter a Name Entry Screen. Here enter your name as: MACSrPOO and then hit End. You should appear at the Main Screen and the Track Option will have a red cross through it. Go back into Race Mode and choose a mode and then a race type. Now, if you access the Track Select Option you should be able to choose from any of the tracks listed. You will also be able to select any of the tracks, such as “The Pit” and “Death Bowl” if you choose “Destruction Derby” as your Race Mode.

MULIPLEIGAME СНЕАТІСОРЕЗ5

Неге із а listing of many cheat codes to help you gain the advantage in this strate- gy game. To do these codes, begin a New Game from the Title Screen. Once you are in your first mission you'll be able to implement the cheats. Do not pause the game, but enter the codes with the controller while the game is going on.

Right, Left, A, B, С, 2, У, X, Right, Left. Your money will increase by $5,000 each time you do this trick. Up, Down, Right, Left, A, Up, Down, Right, Left, A. All of the black areas of the map will be revealed so you can see where the enemy units are with- out getting caught. A,B, C, Left, Down, Right, Up, Left, Down, Right, Up, A. This will put a nuclear weapon ready for launch in your sidebar. A, B, C, Left,

When entering your high score, put in the word PRO. This will enable Turbo Mode and the game will play at double the speed. While the ball is in play, press and hold one flipper and tap the other one to view the in- game statistics such as how many more loops аге required to light the extra

ball, etc. During the “Hall of Fame” press and hold both flippers to activate the encrypted scorer.

System: PlayStation - Publisher: Interplay |

At the “Select Game Type” Menu, press 11, ВІ, Triangle, Circle, Up/Left, Select and Start simultane- ously. This will make a sig- nificant noise when it works. Now you һауе access to two new tricks: Level Skip-During game- play, hold R1 then press L2. When the baddies are

қ | System: PlayStation - Publisher: Interplay

+60811

Build up your money = $5000 each time you do the code.

Down, Right, Up, Left, Down, Right, Up, B. This will give you an lon Cannon in your sidebar. A, B, C, LEFT,

DOWN, RIGHT, UP, LEFT, DOWN, RIGHT, UP, C. An air strike icon will appear in your sidebar.

X, Y, Z, Right, Down, Left, Up, Right, Down, Left, Up, X. For this to work, you must have the Orca VTOL (helicopter).

У, А, В, В, A,

Down, А, В, В, А, Down, Up. You must have а power plant and barracks built before this one will work. You may then use the build-up code to gain access to more units, vehicles and structures as needed. These will be instantly accessible when

killed, you'll skip to the next level. Trippy Mode-At the Select Game Type Menu, hold R1, 12, Triangle, X and Up.

Get access to a nuke, lon Cannon or an air air strike with these codes!

With the map code, you can spy on the enemy base without detection!

you look in your sidebar. Use this in conjunction with the money code to efficiently build yourself up.

C, Right, A, Z, Y, B, Up, B, B, A. During some point in the game, a visible blob will appear.

á 1 System: Saturn - Publisher: Westwood Studios

|

TEMPEST X3

Г:

HE TRAD

Fighters Megam х

—by Sega of Japan for Saturn

To get a speed boost in the game, just play 100 rounds. You will be able to access Hyper Mode.

A strange secret character called "Meat" is accessible in the game. To access this player, load the game up to the Title Screen and then tum off the machine. Do this at least 30 times. Now go back to the Character Select Screen and highlight Kumachan. Choose him with the X button and you will be playing as the new character.

“Мое: The tricks were done on a Japanese version of the game and are subject to change.

Mario Kart 64

—by Nintendo for Nintendo 64

Basically, this is more of a method involving driving skills than a trick itself. You must earn a gold cup in every course you race. Do this for every class (50cc, 100cc and 150cc) and you'll get a new Title Screen. Plus, a Mirror Mode option will now appear under the 150cc option. All of the tracks in the game will now be reversed!

Crusader: No Remorse }

—by Origin for Satum/PlayStation

Here is a compilation of pass- codes for the four difficulty levels of this game. They will work for both the Saturn and PlayStation versions:

Mission 02: Mission 03: Mission 04: Mission 05: Mission 06: Mission 07: Mission 08: Mission 09: Mission 10: Mission 11: Mission 12: Mission 13: Mission 14: FGL3 Mission 15: JFM4

(continued on page 60) ЕСсМЕГІ

АЛ/ОР PLRQ SZNF TD5S JIBT K2CV N3DW MAFX X5GZ C6HO 07/1 F8K2

| ч EEE TERUS

In order to access the Cheat Menu, begin your game. During play, enter the code: Left,

This code will give you all of the different endings of the game. To do this, access the Name Selection Screen and

—by Origin Circle, X, Right, Circle, à Я 8 ther choose a new player

for Satum/PlayStation X, Down, Circle, X. er (continued) If done correctly, the or rename an old one. On

the Name Entry Screen, enter .Credits just as it is shown (enter a space before the letter C and make sure only the C is

Cheat Menu should appear. Now, select the options you wish to use in your game, by turning them green. For Level Skip, select the Game Won Option and й then exit the menu and pause within the game. A new menu should appear with the option to advance to your Next Mission.The Level Passwords are as follows: Level 2—Ү7В5775183 Level 3-3WKKVMKHWZ Level 4-9SWJHBLCNOO

capitalized. After it’s entered, choose the difficulty setting. Starting the game will now give you the ending and credits.

System: Nintendo 64 рдин Nintendo

4 ГОЛ . BUBSYSD 22 зр

Go to the Password Entry

Realtime Level: LRTN

Mission 02: GWQP Mission 03: QLRQ Mission 04: TZNF Mission 05: VD5S Mission 06: KIBT Mission 07: L2CV Mission 08: РЗОМ/ Mission 09: МАРХ Mission 10: 2567

Mission 11: D6HO Level 5-8XKGBKDPZ1 Screen and enter the fol- Mission 12: F7J1 Level 6-7YBKBJFL22 lowing code: XZOOM- Mission 13: G8K2 Level 7-Y7C4L7Q193 MERKB. Now, during Mission 14: GGL3 Level 8—Х8031682С4 gameplay, pushing Left on Mission 15: КЕМА Level 9--М/9Ғ635527В5 the directional pad апа

Realtime Level: MRTN

Mission 02:

НМ/ОР

Level 14— 205FGHJTOV

Level 10-VIQ534TOF6 Level 11-NVHLALFQ1R Level 12- MYGMIKBR2S Level 13-LXFNAJCSZT

Start at the same time will warp Bubsy to key locations on the map. The next code is more of a humorous one. At the Password Screen,

enter the code: XURASNAKER. |

When you go into the game.

Mission 03: RLRQ Mission 04: VZNF Mission 05: WD5S Mission 06: [ТВТ Mission 07: M2CV Mission 08: Q3DW Mission 09: PAFX Mission 10: 05GZ Mission 11: F6HO Mission 12: G7J1 Mission 13: H8K2 Mission 14: HGL3 Mission 15: LFM4 Realtime Level: NRTN

Mission 02: JWQP Mission 03: SLRQ Mission 04: WZNF Mission 05: XD5S Mission 06: МІВТ Mission 07: N2CV Mission 08: R3DW Mission 09: Q4FX Mission 10: 15GZ Mission 11: G6HO Mission 12: H7J1 Mission 13: J8K2 Mission 14: JGL3 Mission 15: MFM4 Realtime Level: PRTN

On any difficulty setting you can enter another code that will give you some bizarre black-and-white

pictures. Just enter the code

ХХХХ on the Passcode Screen.

Bubsy will look like Snake from |

the movie, Escape From L.A.

сти PrayStation

System: ВЕ Publisher: Accolade

Now you don’t have to be the powerful Minion to pull off some awesome firepow- er. Just choose your favorite car and enter a game. Then during a game, enter the code: Up, Down, Up, Up and then your machine gun but- ton. By doing this, you will have launched Minion’s special weapon and the opponent you are hap-

pening to fire upon will suffer а | tremendous blow! This will take just about all of your special energy bar, so use it wisely.

PlayStation - Publisher: Sony Computer Entertainment,

à I WAYNE GRETZKY 3D HOCKEY |

SPEGIAL TEAMS

This trick will give you access to four new teams. To get them, go to the Options Screen and enter the code. Hold the L but- ton and then press on the C buttons: Right, Left, Left, Right, Left, Left, Right, Left, Left. If done correctly, a series of numbers will

Team Select Screen and scroll through the teams until you reach the four hidden teams: appear at the bottom of the | USA, Canada, 99ers and the screen. Then go to the Williams team.

System: Nintendo 64 - Publisher: Midway

Now you can access the hidden characters in Puzzle Fighter 2. If you haven't already found them in this game, we've done the work for you. Just go to the Character Select | Screen and highlight Morrigan. Now hold the Select button. Then follow the instructions | and enter the following | codes for each character as shown here: For Akuma press: Down, Down, Down, Left, Left, Left and then any button. For Dan press: Left, Left, Left, Down, Down, Down and then any button. For Devilot press: Left, Left, Left, Down, Down, Down. Then hit any button when the timer reaches “10.” For Hsien-Ko's Paper Talisman move the cursor to the right one square and then hit any button. For Anita move the cursor to the right two squares and then hit any button. It's that easy!

System: PlayStation Publisher: Capcom

WITH PLAYER STRIKES, FREE AGENCY, AND CONTRACT DISPUTES, JUST HOW BRIGHT IS THE FUTURE OF SPORTS?

PRETTY ВА

your hovering Rotofoil, grab onto the Plasmorb,

and blaze it into your opponent's goal.

«їі You're not alone. Of course, your opponent is trying to do the

same thing. And, that's

when all the fun begins. You shoot, you score! You'll

«о d ж taste the thrill of victory as b The competition will you launch the winning goal.

be fierce, fast-paced, and frenetic. Whether you compete alone, in

" BE single-player mode, ог

in two-player mode via

5 Earn the title of Master Blazer, split-screen. But, however and you'll bask in the glory

E of piloting the Ultimate Rotofoil. you play, you're in for the

P most action you've ever Ж 4 Ам 1 М had. Іп this galaxy, ог | 2 i | la any other. BallBlazer ІДЕ | =

Champions. With anti- |

яка:

gravity arenas, blazing thrusters,

cloaking devices and nitroid injection =

systems, it's the way sports will be played in

the future. So, you better start practicing now. http://www.lucasarts.com

PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association.

ACTUALLY, ІТ

Forget today’s big egos and endorsements. Іп the future, athletes will be

fighting over just one thing: this bright, glowing Plasmorb. Introducing | ё BallBlazer Champions.

A futuristic sports game

created for the Sony i

PlayStation that's

part hockey, part Я Eight champions fiercely racing, and part compete for the Interstellar BallBlazer Championship. insanity. It's an

action-packed,

real-time 3D

gaming experience

E wey ^ d like no other. 9

“ы. © Have a һа!! Mega-huge arenas give you x я

plenty of room to maneuver. And if you can. 5

show ой your winning moves. Players compete

for the Plasmorb.

Which is sort of like a ball. Except that it totally

disregards the laws of gravity.

You can't kick it, dunk it, or catch it.

Glide along in your Rotofoil as you battle for control of the А ; elusive, glowing Plasmorb. So how do you control it? Jump into

© 1997 LucasArts Entertainment Company. All Rights Reserved, BallBlazer is a trademark of LucasArts Entertainment Company. The LucasArts logo is a registered trademark of Lucasfilm Ltd., used under authorization

Неге аге some strategies provid- ed by Atlus to help you gain a member for your party and see the good ending of the game.

1. Talk to the teacher in the room north of the entrance/exit. The teacher talks about a student going in and out of a sealed classroom on the second floor.

2. Check out the room on the second floor.

3. Talk to the student in Classroom 2-1 (the one talking to Mark).

4. Go to the casino in Joy Street Mall and talk to Mark and his friends.

5. Go to the abandoned factory where you'll meet Chris.

6. Go to the Yin&Yan in Joy Street Mall and talk to Chris’ mom. Answer her questions in the following manner:

Q1) "Do you know my son, Chris?”

АТ) Yes

Q2) “Will you please be friends with him?”

A2) OK

7. Meet Chris in the road block in front of the Sebec building (after the world changes).

8. Don't allow Brad, Ellen or Alana into your party.

9. Chris joins your party after the school shifts in the “ideal” Mary's world.

In the Lost Forest, when you talk to Mae in order to get the com- pact, she asks you a series of questions. You must answer these in the following manner: 01) "If I stay here, ЇЇ be safe!” AT) Stop!

02) "Why do you guys fight?" A2) For everyone.

Q3) "Why do you live?"

A3) For finding the answer.

|

NFL GAMEDAY 97

These codes will produce various results when entered on the Easter Egg Screen. To access this screen, choose either a preseason or a new season and your teams. At the screen where it gives

you the “Start Game” Option,

press in succession L1, R1,

L2, R2. This will bring up the

Easter Egg Screen. Choose

the “Add Entry” Option and

enter any of these codes (shown in bold type):

Doc-Reduces the number of injuries.

Hogs-Offensive advantage in blocks.

Hang Time-Punts are slower. Credits-Show credits. Equalizer-Makes all players about equal.

Squall-High wind in rain. No Time-Game Clock doesn't run.

Flea Circus-Players are tiny and quick.

Torreta-Passes are lofty. Fridge-All players are jumbo-sized. Frog-Defensive high-dive leap frogs.

Kraig-Fumble very high. Butkas-Defensive charge and hits are high. Tempest-Darkness during rain setting.

Shout-Louder crowd.

Big Girls-Cheerleaders are double-sized. Busy Ref-Lots of BS penalties called.

Slo Mo-Game speed is slower. Brittle-Lots of injuries,

very frequent. Defense-Defensive catch-up Speed returns. Offense-Defenders dive from far away.

Long Jump-Human Dives are farther.

Dempsey-FGs can be made from way out.

Dervish-Spins more effective. Idiot-CPU makes bad decisions and coverage.

Blasters-More time to pop a receiver and get ball out. Blizzard-High winds in snow. Goliath-50-foot high players. Gloves-Great hands for receivers. Stretch-Really high one- handed catches. Sayers-Defenders dive from very far away.

Bazooka-Bullet passes. Mandarich-Offense at disad- vantage on blocking. Pancake-Blocks resolve quickly.

Crunchy-Louder football noises (hitting and blocking). Toast-Bad pass coverage. Scrambler-QBs get speed boost.

Assassin-Recs, no hands

on blast, injuries up. Broadway Joe-Slow QBs

with bullet passes.

Twister-High wind during windy conditions.

Home Cooking-No РІ or personal foul on home team. Hatchet-Forearm shiver

is juiced.

Tight Cover-Coverage is tighter. Rejection-Defensive jump

is higher.

Piston-Jack hammer of a

stiff arm.

Atomic Bomb-Explosion on severe hits, a la lightning. Ouch-Big hits and high flip hits. Big Stars-Players with above 87 overall are much bigger.

Bo Knows-Shoulder charge

is juiced.

Electric FB-Players twitch and sound like electric football. Loud Mouth-Loud PA announcer.

NYSE-Swim moves juiced.

GB Speed-Game Breaker- type speed.

Dark Knight-Lights out during night games.

Juice-Hyper speed burst.

Blind Ref-Ref doesn't call РІ or personal fouls.

Infamous Pop-Ups-GameDay style pop ups on blasting. Juggler-One-handed catches, tip off a lot.

Karate-Forearm, stiff arm, swim juiced with no recharge. Pinball-ostling increased Genius-CPU remembers

30 plays.

GD Challenge-Hidden difficulty level.

d ( System: PlayStation - Publisher: Sony Computer Entertainment

HIDDEN GHEAT.GGDES

When you're at the Game Select Screen, press the top buttons in this order: L, R, R, L, R, R, L, R, L, В. Now the game will prompt you to enter a code. There are many to choose from:

Allows уои to access the Music Test Mode.

-Takes away the continue barrels.

-Makes the game

more difficult in subtle ways.

You can start the дате with 50 lives.

-This automatically saves the game progress after each level is completed.

-This changes the color of Dixie and Kiddy's clothes.

-This activates the

On this screen, do the code with the L and R buttons and then... Christmas Mode, which changes the graphics in some bonus levels.

Enables you to enter the waterfall that is located northwest of the starting point. Inside, you will find a crystal game where you can win bonus coins.

-This code erases the Best Time records. You'll hear Dixie cry when you enter it.

Wilfredo A. Malibiran

Play the crystal sound matching game to get the bonus coins

4 ( System: Super NES - Publisher: Nintendo

DESTINY is in your hands.

You'll encounter realistically rendered h ali Highly detailed mini-movies explain Move wherever you want,

aliens, scientists, marines, warbots, Д your mission, show flashbacks ог whenever you want. Get advice,

mutants; hybrids, and computers. 14 5 what’s happening on other levels. ask questions. Or just walk away. Konami® presents Broker у you іп incredible Real Time 4-0. Where there's no right way - or wrong way to accomplish you z got to ask questions first and shoot later. Or you just might end up whacking the only guy with the in ion ou need to i et out alive. But don't take too long, or you'll end ир

threatening to blow up Area 51, (yes, that Area 51) and to stop the т, or by destroying them. Or you into an alien - human hybrid. Or ҚА ғо. The choice -and the lly v up to you. So enter the roken Helix, where the only t there are no sure things. А * à

Broken m ше 5

www.konami.com

“of Konami Co., Ltd. Konami®.is a registered trademark of Konami Co., Ltd. PlayStation and the arks of Sony Computer Entertainment Inc. (91997 Konami of ‘America, Inc. All rights reserved.

See, іп VMX Racing; both you and your bike have fully articulated bods, which means infinite oppor- tunities to sling soil. And VMX has lapped those other Motocross games with the haulingest enduros and stadiums in the country. We've road tested and totally 3-D repro'd 6 tracks including San Jose National (watch that radioactive waste), and Tijuana (think of yourself as a Mexican jumping bean on

PlayStation м

full throttle). And for the ultimate visceral experience: 4 different points of view. So when you kick out the ass-end of your 250 and pop it through the hole- shot, you can practically taste exhaust. Trick out your ride with moves like the table-top and the knack- knack, and your competition can taste humility.

So hit the dirt. ‘Cause once you rev up VMX, it's sure as hell gonna hit you.

Why go out for mud when

е” http://www.playmatestoys.com

VMX racing developed by Studio Е. © 1997 Studio E. АП rights reserved. Studio E and the Studio E logo are trademarks of Studio E. PlayStation and the PlayStation logos are trademarks of Sony

Computer Entertainment Inc. PIE is a trademark of Playmates Interactive Entertainment.

you сап have it delivered?

з СА © б

PIE\

СА gap?

SAN

611 Anton Blvd. Suite 500 Costa Mesa, CA 92626 (714) 428-2100

Тһе game everyone’s been waiting for has finally been released in Japan and EGM is here to give you the first hands-on preview of the

completed game.

AFTER THE SAMPLER

You may have played the Final Fantasy МІ demo disc that was packed in Tobal No.1 and wondered where and if that chunk is in the finished game. That demo is exactly how the real game opens up with a few exceptions. Let's do a quick run-through for those who may have not seen the demo

and for players who want to know what's different.

The approach of the train is no longer intercut with the credits and now, the opening space scene no longer contains any introductory text.

all by yourself. Also, you will get a chance to rename your character and

others like Berret-who will join up with

you soon in the battle. ,

ГІЛЕСІМ

You'll notice that, at first, you will battle

THE FANTASY HAS FINALLY BECOME A REALITY...

In our earlier previews of Final Fantasy VII, we gave you the background stories on most of the characters as well as the basic plot gathered from the demo disc and what Square had released beforehand. The question that everyone wants to know is if FFVII lives up to all the hype that has surrounded this game for the past year. “Is it as good as the last one?” is another question posed frequently.

| must say that at first it was a bit underwhelming, but only until you reach the overworld map. From there it’s all classic Final Fantasy, complete with lots of islands to explore and fairly nonlinear play. That's not to say that the first couple hours were boring, because nothing could be further from the truth. This is the first time you get to check out the dark and brooding landscape of this latest chapter of the FF saga, and it gets you used to fumbling around in the prerendered areas and towns. (It's kind of hard to distinguish where you can and can't go at first.) Speaking of which, these backdrops do not just sit there static all the time. They can have things going on, and at times they are 100 percent live video, running in parallel with your character for Some outrageous effects.

The story line is simple at first and develops into a multilayered drama filled with lots of laughs and plot twists which is to be expected from the series. Actually, in FFVII the story developments are far less predictable than in previous games and could be the best ever. (We just got the game in and have been feverishly trying to beat it ever since.) There are branch points that affect relation- ships and there are supposedly a multi- tude of ending variations.

Next month we'll take a look at the U.S. translation process to see how things are shaping up and find out why it's taking so long!

When you reach the center of the

| Макоџ is a p element to the story line of FFVII, ланів power plant, you will face а new and | the energy that represents the soul of the planet. The Shinra bigger Scorpion Boss instead of the company uses the mystic furnace to mine the energy for their large mech which is now a common

own purpose which withers the planet's resources and wipes ESTY you run into occasionally. out the planet's life force. | Р Makou turns into Materia which is another integral part of this massive game.

You only have to find one comrade in order to escape the mystic furnace.

5 ТГ iat | ү №) í el М е system le lets you take an ff тарғын new enemy's item while you're P ids and fighting. Other commands $ 20 У аге sketch and the ability |

yp аа use the enemy's technique. Summon, Magic, Command, Independent Materia Independent and Support. augments strength,

Summon allows you to defense, luck and so on. _ call up creatures like the You can gain special

Leviathan creature seen in Materia that will help

the demo disc and others characters who are close

ms Ifrit the fire god or ge to death by having another god Titan. r

Instead of “Coming Soon,” you now begin the rest of your adventure!

allow certain magic to be strengthened ир extra commands in the and weapon attacks Battle Menu such as mew have multiple strikes.

After your victorious attack, you will meet up at the Avalanche hideout.

In case you don't want to read the instructions, you can get tutorials from people in the Avalanche hideout.

ЕСМ]

Action Sequences?

Would you believe there is an all-out racing/battle game in FFVII? Well there is, and it's a pretty cool sequence seeing as it's more of a bonus throw-in than anything else. It does enhance the feeling of playing an active role in the game, and there's an amazingly long cinema sequence leading up to it that we have taken snippets of just for you. If you like cut scenes, you are going to think you're in rendered video heaven because there are a lot of them. The best part is that they appear to be seamless with no loading, which presents a fluid feel.

Whoa! Hop on your chopper and protect your buddies in the van.

Finally, the traditional FF aircraft. di can be yours. Then you can really game progresses, you start exploring! will acquire. vehicles that dad you There are many different s that.

750134

“Easily, Hands-Down, The Best Flight/Adventure Game Ever To Be Made- For Any System” -EGM

Clip this coupon and take it to any Sears Funtronics dept. for $10 off the purchase of Soviet Strike. Valid 3/01/97 through 4130197.

$10 OFF Soviet Strike: ` SEARS Ш

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www.strike-net.com а

Soviet Strike © 1997 Electronic Arts and Granite Bay Software. Soviet Strike and Desert Strike are trademarks of Electronic Arts. Electronic Arts and the Electronic Arts logo === are registered trademarks of Electronic Arts. All rights reserved. Licensed by Sony Computer Entertainment America for use with the PlayStation game console. PlayStation ^ and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. Sega and Sega Saturn are trademarks of Sega Enterprises, LTD. ELECTRONIC ARTS ESRB

Unlike most U.S. game launches, the Japanese release of Final Fantasy VII came with some really great premiums. The big item you get is a neatly bundled booklet that acts as a mini-strategy guide. There are plenty

of photos throughout the booklet,

and it's chock-full of character art and other stuff you won't find in your instruction booklet (such as a wonderful piece drawn by the original artist

for Final Fantasy 1-6).

Another added bonus is that the book and game come tucked into a cool тіпі-ріазіїс bag depicting the main character Cloud on the front.

5 > There were several Final Fantasies released on the Game Boy ИИ here in the States, but all were from the Seiken Densetsu 84 (Secret of Mana) and Sa-Ga series of RPGs іп Japan.

Famicom 5,900 yen Dec.18, 1987

8400 yen April 27, 1990

April 27, 1990

oping

Yesterday, you ууегеа cocky 2-D arcade shooter.

Today, you totally suck.

We hate to break the rude news, but you're about to be humbled. destruction. Where the fighting 15 fast and furious enough to turn It's the 23rd century. Nano-robots are on the rampage. And you into a certified junkie. With progressively difficult levels and you've gotta deep-six hundreds of vicious killing machines and an intense play environment, МапоТек Warrior offers awesome eight virtually indestructible nano-bosses. The good news 1s you replay value. Which means just maybe, by the turn of the century, can run. The bad news is, in this 3-D world, you you'll be back to your same old cocky self.

can forget about hiding in corners, At 30 FPS, р Playstation |.

it's a 32-bit firestorm of nonstop death and www.vie.com

іоп!!

34 | Nanofek «4| Warrior

SPECIAL FEAI Ap ET

wo years ago, Core Design was a moder-

ately successful 16-Bit developer with

titles like Thunderhawk pushing the

Genesis to its absolute limits. All that changed last November when the company suddenly appeared with a revolutionary 32-Bit disc called Tomb Raider. When ЕСМ heard that we had a chance to see the sequel, we were on a plane before Eidos could change their mind. But before we spill the beans on TR2, we have to talk about Core/EIDOS' other games.

The first new game coming out of Core is "Ninja" a one-player Shinobi-style fighting game that takes the genre and adds 3-D to bring it to life. The game is set in ancient Japan, ata time when the country is ruled by two feu- dal leaders. But one warlord, named Katasaki, wants to destroy his opponent forever and claim his lands, so he enlists the help of the evil demon Lord Batanaka. The price for this is Katasaki's soul, and those of 25 innocent vil- lagers. As his castle is enveloped by evil, a young apprentice ninja called Kurosawa (hmm, sounds familiar) discovers the scene and real- izes that Katasaki and Batanaka must be stopped. To save his land and people, he must track them down and destroy them using his fighting skills and magic. The game contains three main sections, each broken into levels and totalling 14 play areas. The first level takes you, as Kurosawa, through a forest, a cemetery, a monastery and finally a Demon's Lair, where you meet your first main Boss. The next set of levels lead you through catacombs, a burning village, a beach and bridge section, a boat, ice packs (in Japan?!) and another Demon's Lair. The final level takes Kurosawa through an icy wilderness, mountains and volcanic caves before the final confrontation at the Demon's Lair.

Besides a full range of moves, Ninja can also cast spells.

The lead character can boost his health throughout the game with pick-ups, and vari- ous weapons will be placed along the way, from the standard broken (sword), to throwing stars and rice flails. As well as being able to do front and side kicks, jabs, uppercuts, back flips and put-together combinations, Kurosawa also has three magic spells at his disposal, which act like smart bombs.

The version we saw running was being played through a Saturn and contains transparency effects that'll make Sega owners drop their jaws in surprise. Yeah, you heard us right: transparency effects on the Saturn. We looked at the first opening forest level, which sees Kurosawa cross а river using submerged plat- forms. The flowing water is see-through, so that you can see the platforms underneath. So how did

Fighting Force will be a Streets of Rage-type game but in 3-D.

MEE

Core do it? Simple, they used a Mode 7 floor to create the water, and it's very, very effective. Again, a map editor allows the game to be created and then played through on the Saturn almost immediately.

The smooth 3-D engine looks good, and, although none of Kurosawa's enemies were in place, the renders we looked at were awe- some and include everything from warriors to giant spiders and mutant demons. Boss sections will be triggered and introduced via FMV cut sequences, like when the spider Boss climbs along a ceiling and down a wall toward Kurosawa. Although the game is pri- marily a scrolling beat-'em-up, there will be some interactivity with other characters as well as platform elements later in the game. At the moment, the game's designers are deciding whether or not to make the game a time-based challenge, but it will feature restart points throughout to make it easier for wussies to play! Unfortunately, one thing the player won't be able to do is control the camera angle. Ninja is due for release in August, on PlayStation, Saturn and PC, and should keep Shinobi fans on both consoles knee-deep in blood and rice flails!

The heroes in FF will be able to interact with background items!

FIGHTING FORCE (Working title)

It might not have a name yet, but Core’s Streets of Rage look-alike is well on its way to completion. Despite rumors that Sega was interested in the game, Core Design has joined forces with EA in Japan to put the title together. EA currently has 10 coders in Japan working in a “think tank” group with Core’s team, and things are beginning to look good. The game takes titles like Final Fight and Streets of Rage as its blue print and gives it a 3-D engine which means that the player has full 360-degree movement in the gaming environment. The lev- els we saw demonstrated included a street scene with cars passing at high speed, and the developers confirmed that they intend to make the background interactive, allowing the player to throw enemies into the road to be hit by passing cars. Gruesome, but cool! The main male character can even trash cars and throw their engines at enemies. Players can pick from four main characters, and two players can team up for simultaneous action. If the coders have time, they hope to include a Final Fight-style Battle Mode. The main characters have been strongly influenced by Japanese manga, and their opposition will come mainly in the form of human attackers in gangs.

The main characters will have plenty of moves, too. A combination of Tekken and SF moves will be used to create button combos rather than one-button strings like the old Streets of Rage. But, like the old Genesis title, there will be various weapons lying around for players to pick up, like pipes, as well as even more useful toys like machine guns and rocket launchers. Backgrounds will hide power-ups and health bonuses, and special hidden sec- tions will be located around the levels. The lev- els in the bag so far include a bridge section, Bronx and an elevator, but the programmers hope to finish the game off with six to seven levels made up of 30 stages. Expect to see the game on both the Saturn and the PlayStation in September, but it won't be called "Judgment Force", as others thought. Watch for an update next month.

Ninja offers multiple branches in the path the character takes.

he storyboard for Tomb Raider 2 is still to be confirmed, but the game will include far more outdoor environ- ments and non-tomb locations to pro- vide more variety in the gameplay, as well as the tomb levels which give it

its name. One of the levels we were shown is

set in a huge mansion in Venice, and is

already well on its way to being complete. A.

new map editor for the game

means levels can be designed з

and then walked through iE V.

immediately, speeding up the

process of coding immensely,

and allowing programmers

and designers to spot flaws.

and bugs straight away.

Heather Gibson, one of the graphic design- ers on the new game, explained the story behind Tomb 2... or at least the story as it stands today—everything is subject to change until the final storyboard is in place. At the moment, the “mythical” plot involves a dead magician named Callistro, the Chinese emper- or Qin Shihuang (of Terracotta Army fame),

a mysterious cult, a tomb under the Great Wall of China which contains powerful, mystical artifacts and a shipwrecked ocean liner which bears an uncanny resemblance

to the Titanic.

"We're doing a link-up with another explorer (unnamed at present)" says Heather, although this might change before the game is final- ized. "Basically, Lara arrives at the Great Wall of China. She believes that the entrance to

the tomb is within the Great Wall, so the

first level (of Tomb 2) involves going through the wall, out onto precipices and mountain. ledges, trying to discover the main door.

"She sees a group of cult members getting into the tomb through the main door, so we're going to go to a cut FMV scene where she's spying on them going through the door. She can't get in so the rest of the wheel revolves around her, basically chasing this

cult group to discover

ow on earth they

got the secrets to the tomb. And that leads

you to clues about Са!

istro, the magician

who used some of the Chinese Emperor's magical weapons. "That's why they come onto the Titanic-style level, because he (Callistro) actually drowned when it sank on its maiden voyage, with his. collection of magical objects. So you've got that cult then on the ship with Lara in pursuit. Eventually, we're going.to throw Lara into the mystical floating islands, so the last level will be very similar to the first Tomb Raider, and the fact that it's completely weird and very

different from anything else.”

The Venice level, set in Callistro's mansion, is particularly impressive. The house is boarded up and full of magical props which the cult want. These house levels are being used, too, so hanging chandeliers will become stepping stones to different parts of the | house. Secret passages litter the mansion, with entrances hidden behind paintings,

for example. Care is being taken by the programmers to ensure that all the corri- dors link well, and the puz- zle element is being main- tained; you can see some rooms, but the trick із деї- - ting inside them. : The shipwreck level is Е т particularly innovative. “нс Designer Neal Boyd was constructing it while we were there, and is very happy with the way it’s coming together. Lara accesses the ship via a mini submarine, although the team is still discussing whether to include a wetsuit for Lara, giving her a change of clothes. Imagine guys, Lara in a tight-fitting neoprene! The sub then takes her down to the ship, which rests upside down on the sea bed. This means that the majority of ' the level takes places with Lara running along | ceilings! The boat level will feature submerged | levels that Lara will have to swim through, as well as airpockets and dry routes. The final sub-level will take Lara off the boat and into a large cave area. One important area Core has focused on is the number of enemies faced by Lara. Answering criticisms that the first game was a little sparse in the killing stakes, they're making sure that Lara will have more opposi- tion on each level. The underwater section, for example, will feature cult members as well as sea life. Discussion is currently under way on whether to include a giant squid, but that will depend on how easy the tentacles are to

program! Likewise, when she's underwater, Lara will now be able to fight off attackers, rather than just be a sitting duck. The other changes to the game will involve mainly graphics tweaks. There will be more dynamic lighting FX and Lara will now be able to climb hand over hand, allowing the use of ropes їп some sections.

The only things the programmers couldn't include because of time constrictions are things like Lara riding horses and motorbikes! Guess we'll have to wait for Tomb Raider 3 before we get to see her in tight leather

then, eh? EGME TN

» 4 EA. M

INTRODUCING THE ALL-NEW MECHWARRIOR®2 ARCADE COMBAT EDITION.

REBUILT FROM THE GROUND UP.

MechWarrior® 2 is coming. Featuring true 3-D simulator styling, yet customized for the console. It’s the first combat simulator totally redesigned to bring you ultra-fast shooter-style gameplay. From #1 in its class to #1 at hauling chassis, its groundbreaking design leaves PC ports behind. No wonder the all-new Arcade Combat Edition of

MechWarrior® 2 is turning heads into shrapnel.

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«tib

here are two major arcade shows іп the world and both are in Japan. JAMMA is the premier event which is held in September, and the AOU (Amusement Machine Operator's Union) is the other event which is held in late February. At this year’s AOU, all of the major companies were there and the big news was the introduction of new coin-op hardware from both Taito and SNK. On the software side, in a few words, there was more of the same. Nothing revolutionary but enough new games to keep the arcade industry mov- ing along for another year CAPCOM: Street Fighter Ш is now finished and we saw it out on test in Japan. Akira had a special AOU test version of Street Fighter EX (called SF EX Plus), and in this game the play mechanics were evened out and the hidden characters and the Boss were playable. The game could come out this spring, but the tim- ing was unknown because Capcom doesn't want anything to interfere with the launch of SF3. Capcom also had a 56 percent complete version of DarkStalkers: Jedah's Damnation This game should be out in early summer. Those familiar with the series will be pleased to know that the main characters are back along with four more. The new ones include (the names are from the Japanese game) Q- Bee, a phantom coming back in the form of a bee; Lilith, a new girl who looks like Morrigan Bulleta and the master of evil, Jedah. As for new games, the best Capcom could do is another fighting game called Battle Circuit. It is a four-player simultaneous game with the

main characters being Cyber Blue, Captain Silver, Alien Green and Pink Ostrich. Each character has special strengths. For example, Silver has a strong defense, Blue has a power- ful attack and Ostrich can jump and fly etc.

It's four against the oncoming enemies, and

at the end of each level, the players accumu- late coins for the number of enemies killed They can then go into a shop and buy different types of power-ups.

МАМСО: Tekken 3 is making progress as

the game was 75 percent complete. The Bosses still weren't in the game, but Namco officials said they should be within the next few weeks. Look for an update next month. The only other new game was one called Armadillo Racing. While fun and cute, this trackball racer has your 'dillo racing down

a path against three other players on linked machines. l'm sure there is some type of strategy involved like rolling up in a ball to let your heart rate slow down (it looks

BATTLE CIRCUIT

Е ЧЕСМ

like this is the first game where you can have a heart attack), but this game got tired real quick. KONAMI: First on their list was а new demo of what their top-secret

Cobra hardware could do. Their fighting game had real backgrounds with the doing actual moves. One of the fighting a areas was a field of tall grass which swayed back and forth in the wind. Still, unfortunately, it was only a tape, and whether Konami can make this one play as good as it looks has yet to be determined. But their programmers have been very busy as they also showed a new racing game, and it was in our opinion the best visual of the show. Again, it was only a tape. As for real games, they had a finished version of a new two-player machine gun

game called Operation Thunder Hurricane. Nothing revolutionary, just another shoot-any- thing-that-moves-type game. The gun did have a nice recoil though. Their second major game was a hang glider game called Hang Pilot. This coin-op features two screens, one for your view ahead and the second for a look at the ground. You must control the rudder with your feet by moving left or right, and your goal is to navigate the course in the fastest time.

SEGA: Besides Scud Race (name to change) Sega debuted their third Model 3 board game. Called Virtua Striker 2, this soccer sim utilizes the power and speed of the Model 3 board to produce the fastest and most realistic polygon sports game to date. You have to love soccer to like this game, and if you do, it’s all in here. Their second game was another shooting game but it wasn’t Virtua Cop 3. Cop 3 is in development but it won't make its debut until the September JAMMA show. Still utilizing the Model 2 board, Sega’s next new title was House of the Dead. It is a two-player coopera- tive shooter. Blowing away zombies (green

Samurai Shodown 64-5МК

a

Bun /6 даавар ж.7 Z

blood) is the obvious plot, but Sega officials were quick to point out that this game was more interactive in

that it could branch off in different directions yielding many different paths to follow. It looks like a good Saturn game for later this year. Top Skater is the newest in Sega's long line of “participation” games. Yep, you get to

stand on a skateboard and you earn points

for performing various tricks and maneuvers. TAITO: The big news from Taito was their new Wolf 3-DFX hardware. The specs are shown above, but based on the demo that they had running of Psychic Force 2 and their Untitled Racing Game, it looked like Taito could make a comeback in the arcade market. The games were fully 3-D, featured virtually invisible poly- gon graphics and very fast action. Still, we'll have to see what a real game looks like. Retro is still in and Taito had a new version of Arkanoid Returns—more of the same 8-Bit NES gameplay. Darius just won't go away, and in this version, the hook is 3-D. In essence they did the same with Darius G as Namco did with Xevious.

SNK: Last but not least, the surprise of the

Taito Wolf System specs

Number of Polygons: 1,000,000/sec. Pixel Capability: 45,000,000/sec. Resolution: 512 x 384 Effects: Z-Buffer; 1/2 transparency;

fog; mipmap; perspective correction; Gouraud Shading. Future Games: Psychic Force 2

and untitled racing game.

show was SNK's official debut of their new. 64-Bit game system. Appropriately called Neo*Geo 64, little real information was avail- able as all they had was a tape running and even that contained only a few seconds of "real" 3-D action. Their first 64-Bit game will be Samurai Shodown 64 which should be out later in 1997. We've picked the best examples from the tape, and if this is representative of what they can do, it looks like Neo*Geo fans will finally be able to play a rea/ 3-D fighting game. The rotating camera made for a very impressive demo—even the backgrounds had some actual 3-D depth to them. As for a home system? This was the furthest thought from their minds. SNK execs wanted to get the new arcade hardware out before they even started to consider what they would do with the home market. More as it develops..

Akuma must be shaking in his gi, now that his missing brother, whom Akuma thought he mur- dered years ago, is back and ready to rumble! Players from Japan know him as Gouken, but here in the States, we call him Sheng Long! Read closely as we retrace history and fill you in on Sushi's scoop ої a lifetime.

In a time before the first Street Fighter Tournament, two young brothers, Gouki (Akuma) and Gouken (Sheng Long) trained under their master, Goutsetsu (no American name yet). Learning under the master for many years, the brothers soon became competitive to the point of rage and dishonor. Finally, Master Goutsetsu sent each brother on sepa- rate paths so that they may tap the inner strength of their individual souls. On one hand, Gouki embraced the evil in his soul and embraced the killing arts of Shotokhan. On the other, Gouken purged his rage and removed the killing aspects of Shotokhan, thereby ele- vating it to a true martial art. Lusting for more power, it is rumored that Gouki returned to Goutsetsu and murdered him. Shortly afterward, Gouki began his long hunt for his only living equal, Gouken.

Soon after the death of his Master, Gouken

NEW GENERATION [80 ГТ"

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began training two young men, Ryu апа Кеп, п his elegant Shotokhan martial art. Many years later, Ken and Ryu spotted the brothers fighting atop a mountain ridge at dawn, and witnessed their master fall into the cold, dark river below. The two young warriors attacked Gouki, only to be tossed aside. Gouki, uninterested in two weak boys, vanished. Ryu and Ken never found Gouken's body, washed out to sea by the raging currents. Thus began the quest of these famous World Warriors to avenge the death of their master, now finally coming full circle

7 in Street Fighter III.

STAND A CHANCE

"n

Now that the Boss of the decade has returned, what can YOU expect? Well, check out these screens to find out! Obviously scarred from his battle with Akuma years ago (a long scar is stretched across his right eye), Sheng Long has a score to settle. He's restored several of his “killing” techniques for the sole purpose of destroying Akuma. His first Super Art за. Shocking Dragon Punch (shown here—thanks Sushil!), which is unblockable and stuns. He сап only charge one of these at a time. His second Art is a multiple-air fireball barrage, similar to one of Ibuki's Arts, but with greater range. He can charge this for three levels. Judging from the kanji power symbol burned into his shoulder, ме believe his third Super Art must be similar to Akuma's Demon Barrage, but no additional info was available at press time. It IS known, however, that Sheng Long will appear as а sub-Boss if you've "mastered" your character sufficiently enough for him to test your puny skills. To reach him, you will need at least six perfects and...

ATION IN A BOX

FOR SEGA SATURN” AND SONY PLAYSTATION"

© PlayStation" version features all of the original C&C missions plus 6 extra levels and all of Covert Operations™

aturn™ version features all of the original C&C missions and a sound track that has been recorded in Red Book Audio for superb versions have fast paced game play scrolling at 60 frames per second

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ortal Kombat 4! When our Sushi-X

game in development, he took his sleeping bag and camped out on Midway's doorstep. After tripping a few people

on their way into the building, Midway M

to allow EGM the first exclusive interview wit the head honchos of the МКА team. seis

EGM: Let's start at the beginning. Is there a story line?

Ed Boon: You know what, this is actually the earliest we've ever talked to anybody about опе of the MK games. So you've caught us а а point where the story isn't developed сот-

pletely. We haven't established exactly all the Р

characters who are returning. $ EGM: The date you have set is August Л!

EB: It would be best to say sini or fall.

Pat Fitzgerald: It's a giant game and the antici- pation is so high. We want to talk to you guys too because we don't want to avoid it...or | guess start limiting the anticipation...because it's going to be a huge game for us. We've got to be careful about announcing dates and being too definite about things, because I think that affects other parts of the whole process.

EGM: We hear of another MK game...

EB: Yeah, that's the one that John's working on. The working title is Mortal Kombat Mythologies, and then the word Sub-Zero.

EGM: And that's the home game.

EB: Right. ЕСМ: Will MK4 be on new hardware?

EB: That's what we've been doing the past several months. So Dave was working in conjunction with Mark Loffredo and Todd

Allen, who are programmers on the game,

just defining the hardware. This new proprietary hardware cranks out over 1 million polygons

а second. We're using | the same microprocessor (DSP) as Cruis'n USA but that's where the similarity ends.

EGM: What about a hard drive?

[82 [|

heard a rumor that Midway had the |

EB: It's not in мка for two reasons: one ів сові, -

another is that we wanted to be able to have

ї access to our textures and stuff. We

10 be able to do the kind of stuff that ; the other games where you һауе |

ackgrounds, and you're smashing.

па show multiple characters, instead

two that you're fighting. So with an

OM, it allows us to access it a lot faster.

ЕСМ: Is the combo system still in the game?

ГВ. Yes but with each game we want to expand on the previous one without eliminating any of the features that people liked about it. But with this new feature, | don't want to keep goi back to it, it's really going to change th you play the game. It's still going to МК; you're still going to be able to jum | don't think any 3-0 game has really d

u decide to go to 3-D?

EGM: Will it still be a jump kick, hop. кісі kind; he. doors for a lot more | of a thing...those motions? өші that we can di We pretty much hit a brick wall with MK3. When ус и get 3-D, all of a sudden you can. 1 look at characters in different

n lot more outrageous effects with fatalities and stuff like that. You're essentially working in а real world as opposed | to just putting up sprites. You'd be amazed at how many ideas have been coming in. Now just becomes a matter of what У i have time to put in.

I It's going to play really tight, and really fast, and it's going to be a real test of reflex

ЕСМ: You put the Run button in because you're. | big fan of more aggressive, more active сот- | s this new feature based on that also?

, as a matter of fact it is. We're also to add more complicated stuff that the

xs T e һауе ш:

e got characters

st for опе o EB: acter, and when you start getting that many, polygons you lose 2 the: ait ook омели НИ: just kinda blends ‘into one natural organic-

looking person. ا‎ S же ЕЭ jme unique that you. are © ш

У ЕСМ: а

be pretty dark and we're going to от humor.

there апу looking to introduce?

Lh: We are Sont to. add a r revolutionary fea- ture. Unfort | can't talk about it. We feel that this one will be way bigger than the | Run button. Yor I be the first to know.

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Е бр (SPECIAL FEATURE)

PROBE HAS THE GAMES TO BRING ACCLAIM BACK TO LIFE!

f the financial pages are anything to

go by, then Acclaim didn’t have a particu-

larly happy new year. But just outside

London, the guys at the company Acclaim

acquired last year, Probe Entertainment,

have been having what the Brits refer to as a “Ытаег” So when the Ed in Chief and | were offered the chance to scope out Probe's new projects by the company's head honcho, Fergus McGovern, we hopped on the next train to sunny Croydon.

And surprised we were! First up is a game code named Condemned, an awesome first-person perspective shooter on the N64, PlayStation, Saturn and PC. It's Fergus' baby—a

special project he has a team of 15 working on.

With this game they really wanted to do some- thing different, and having seen it run, we can confirm that he's done just that. EGM was in the privileged position of being the first maga- zine to get an exclusive look at this new title, and impressive is a major understatement. Condemned is a stunning futuristic corridor shoot-'em-up that merges the game styles of WipeOut and Tunnel B1 with more than just a hint of Alien Trilogy's tension. You control a hovering craft that looks like something out of Mad Мах, flies faster than an F16 and carries more firepower than the average aircraft carri- er! You're pitted against a multitude of other fighters in a complex of cramped, claustropho- bic, metallic corridors on a war-torn, desolate planet. There are power-ups and bonuses everywhere, but you've really got to keep your eyes open, because the maze-like corridor layout means that enemies can approach you from anywhere: above, below and especially behind. One of the most coolest pick-ups we saw was an invisibility shield which allows you to sneak up right behind an enemy and blow him away before he even knows what hit him. A missile camera lets you follow your weapons in for the kill, and you can even leave a bomb or missile waiting in a corridor while you watch (through its camera) until an enemy comes along and you activate the bomb! There are only two views available, a 3-D cockpit view which shows your instrument layout and a full-

screen view. You can check your six with a nifty

rear-view mirror-style option. The game moves at a lightning pace, and screen shots real- ly can't do it justice. One of the main problems with previous high- speed PlayStation racers was polygon clipping and folding. Probe has overcome this by simply stretching the backgrounds to give the impression of speed. It works, and it's so simple— even they were

hie very

gi у basics-wooden shacks and a few settlers.

surprised that nobody else had thought of it. The PlayStation version we saw running wasn't complete, but the graphics engine and craft looked fantastic and the speed has to be seen to be believed. A two-player split-screen version of the game is definitely heading toward Sony players, but Probe is still deciding on whether a link-up option is financially worthwhile. It'll knock your socks off when it's released, and Probe is already putting together ideas for Condemned 2! SPIRIT MASTER Probe is also hard at work on a PlayStation- only beat-'em-up called Spirit Master. The game features mythological characters from various cultures across the globe—such as Minos, Baron Samdi, Omega and Caliban—all drawn together by Mantis, who has transported them through his Spirit Gate and turned ordinary mortals into the Spirit Masters. Probe is giving each of the characters a reason for

fighting, and є яғ.

Welcene te the urban jungle

Crime 15 out of control, and the cops have been replaced by bounityshunvers like you. No courts, no trials... just instant retribution Hire up one oi eight heavily-armed vehicles and buzz through eight zones ої digitized devastation. Use guns, grenades, rocket launchers, tire treads...whatever it takes. After all, you don’t get paid for being nice.

м т є с то! у в

CrimeWave and Eidos Interactive are trademarks of Eidos, PLC. © 1996 Eidos.

ТШ

Probe's other hot new title is Constructor for the PlayStation, a game which has been in development for two and a half years and takes the Sim game idea to its Nth degree. Fergus states: "It was a project that we'd been after for a long time, but it was original- ly with Warner. When they were going through some problems, we jumped in and snapped it up. We've been working on it ever since. It's a single or multiplayer game, kind of like SimCity crossed with Command & Conquer whereby you've got to build up putting in place a hefty backstory to the game. | intricate combos, the team is working to neighborhoods. In the process of building Producer Joe Bonnar explained some of the include control over the left and right halves of them up, youve got to keep all те families details. “Essentially it's a martial arts game. the fighters’ bodies, providing it doesn’t таке Са Hive Te happy What we've done is take the top-class martial- things too complicated. That means that in

Robert O'Farrel, the game's producer for S Е Ж Ргове, дауе из а а шоно: “You artists in the country—be they champions, “Hard” Mode, when you're attacked, simply

Allis peaceful in suburbia (left). However, watch over your city as the computer (or opponent) can start causing trouble, like burning your houses down or haunting them with ghosts.

start off with an empty screen and build your leaders in their field or instructors—and we're performing a block won't do—you'll have to use houses from scratch, opening a lumber yard applying their fighting styles and moves to a the correct side of your character's body in and bringing in the wood before you can do number of characters from legends around the order to block an attack. Of course, in "Easy" anything else. Once your wooden houses are world. “All the fighters are motion-captured, Mode, you'll just be able to pick it up and play,

up, you get grade-one tenants, with the idea soft-skin polygonal characters, all Gouraud but for players looking for an ultra-tough chal- being that you constantly upgrade tenants. shaded and each will be influenced by lighting lenge, Spirit Master looks like it has all the But while you're doing that, the computer effects in-game. We've

player (or your opponent) is building, too. В

However, your opponent can send іп the Ше elements р Mafia to smash things up, or even put ghosts from games like Virtua жо

in your houses to haunt and drive out the Fighter 3, so that you

tenants!” Probe is already at work on not one, can climb above your

but two sequels! enemy and fight on

higher levels rather

than just have the play

area restricted to one

screen, so Spirit

Master runs to two

frames.” Other in-

Я - game elements

я : include magic, or Chi,

| | that сап be built ир by

holding button com-

bos and allow charac-

ters to affect the gam-

ing environment and i ВНЕ БЕРӘРНЕ their opponents. Controlling your fight- As your town develops and evolves into a modern city, you still are er's anger and build- in charge of maintaining the homes and keeping your people happy. ing it up via an on-

screen menu bar will

create weapons specific to each character. bases covered. A special Tekken-style Mode

But it doesn't end there, because the game will allow players to fight on a nice, flat frame has a full 3-0 environment, you can perform area at a higher frame rate over one screen, Side-steps, rolls, ring-outs and more. Probe but why play that when the Spirit Master

has even included a Four-player Mode, which'll backgrounds look so cool in full 3-D?! Martial- have your friends battling against each other. arts fanatics and fight lovers can look forward The most important aspect of the game, howev- | to seeing this one on the PlayStation in time

er, are the moves. Besides putting together for Christmas. More as it develops!

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= Takara Co. Ltd. 91997 All rights reserved. Licensed by Sony Computer Entertainment America for use with the PlayStation game console. PlayStation and PlayStation logos are trademarks of Sony Computer Entertainment, Inc.

PlayStation

THE LOST WORLD

JURASSIC PARK "

PlayStation

32-BIT PALEONTOLOGY: THE EVOLUTION OF THE VIDEO GAME DINOSAUR

his summer, Universal Pictures will of humans (like you and me, except armed with be bringing you an almost sure- nerve gas, tazers and incendiary grenades). fire hit movie: The Lost World, the You will take these characters through 24 sequel to the highly successful different environments and battle the carnivo- blockbuster motion picture inhabitants of The Lost World. Jurassic Park. At about the same But what about it makes it an ambitious time, DreamWorks Interactive will be game? DreamWorks Interactive is striving bringing you (what they hope will be) a for new heights in graphics and animation blockbuster hit as well, The Lost World: in a video game (sounds worthy of an Oscar Jurassic Park for the PlayStation. nomination, doesn't it?). Never before has This ambitious action game has players anyone seen game animation this real and taking on the roles of five different с lifelike; this is the closest thing you'll see acters: a compsognathus (“сотру” for to realistic dinosaur movements until game short, a chicken-size predator that will developers figure out how to motion capture appear in the new movie in herds of actual dinosaurs. hundreds), a velociraptor (a “rap- EGM showed you exclusive first-looks of tor,” seen in the first this incredible-looking title back in the February movie), a tyran- issue. Now we'll take you behind the scenes nosaurus rex (" at DreamWorks to see exactly what they're rex"—you know doing there to impress us. You'll see how a what they are) scene in a game starts out as an idea on and a couple paper and evolves into what you see on your television screen. But no matter how good the game looks, we all know that graphics can supplement—but never take the place of—good gameplay and raw fun. So keep an eye out for a future issue of EGM for a follow-up to The

Lost World: Jurassic Park. We'll give you all the unbiased information you'll need to know on this hot new PlayStation game.

So where is the Sega Saturn version during all of this? The DreamWorks team did not want to divide their resources among several projects, so they're shipping their source codes over to Sega (currently, no plans for a Nintendo 64 version are being made). Sega is working with Appaloosa Interactive, and together they are taking the original code (along with some of the PlayStation code), adding some original Saturn-specific program- ming and creating what should also be a stel- lar version of The Lost World. Early indications show that the Saturn version should look at least as good as the PlayStation one. Since the game is primarily composed of 2-D play, the Saturn may actually have an edge when it comes to drawing the lush backgrounds. Because Sega has to wait to get codes from— and have every step of the project approved by—DreamWorks, consumers won't see the Saturn version until at least a few weeks after the PlayStation version is completed.

c

PlayStation Is

< @ JALECO.

Genki

©1997 GENKI СО., LTD. Presented by JALECO LTD. Jaleco and the Jaleco logo are trademarks of Jaleco Ltd.

Licensed by Sony Computer Entertainment America for use with the PlayStation game console, PlayStation and {пе PlayStation logos are trademarks of Sony Computer Entertainment Inc. - The ratings icon is а trademark of the Interactive Digital Software Association. THIS SOFTWARE IS COMPATIBLE WITH PLAYSTATION GAME CONSOLES WITH THE NTSC/UC DESIGNATION.

In the beginning, meetings are held and ideas are tossed on the table. Patrick Gilmore’ the producer of The Lost World, organizes his team and gets the initial outline of the game down. It is then Catherine Yuh's responsibility to envi- sion these ideas (all the environments, conflicts and action) and make a physical representation of them in the form of hundreds of sketches.

Tim Goodwin

finishes up the

models by

applying the textures to the polygons. He then applies mesh modifiers to the model. During animation, Goodwin actually moves the modi- fiers, not the polygonal geometry itself, to create movement for the characters. What this trans- lates into is a smooth-moving dinosaur that is completely covered in a stretchable skin (you can't see the polygon seams at all). Goodwin then uses a tool written by Tom McDevitt (of Step 5's fame) to convert the finished animation into a file format that the PlayStation can run.

Matt Hall is responsible for creating the basic blueprints (the basic character design)

2233 of The Lost World's vicious dinosaurs. All of his designs are based on the actual original dinosaur models from Stan Winston Studios (which is Hollywood's premier creature effects shop; Stan Winston Studios created the awesome Terminator cyborgs, the aliens from the A/ien movies and the dinosaurs for both the old and the new Jurassic Park films). Hall paints the dinosaurs (including their skin textures and color schemes) on DreamWorks' powerful PCs.

Tom McDevitt is |

the engineer

who's responsi-

ble for writing each creature's SERE intelli-

gence (Al). McDevitt's code tells each character

what animation it will use when walking around, attacking, dodging, eating, etc. All of the dinosaurs in the game do not follow a set sequence of animations. At any time, the Al allows them to choose from a multitude of actions, suitable for every situation in the game. The dinosaurs can stalk, hunt, react to and pursue the main player through extended areas of the game.

Corey Comstock has to build a polygonal model of each character. He also has to develop a list of animations for each character. It is Comstock’s responsibility to make sure each character's motions give it the sought-after personality. He also has to design how the characters will physically interact with one another in The Lost World.

All while steps 2

through 5 are

going on, back-

ground artist Dmitri Ellingson is busy creating The Lost World's environments. What you see in the picture above is the initial layout of the first level, the conifer forest level. Ellingson bases his 3-D background environment on level designer Randy Oyler's gamefield plans. The final step of the background process is to apply textures and a backdrop to the maps, adding light sources and shadows to create the immersive feeling of being in woodland (in this level, Ellingson has to add fil- tered sunlight that shines through the branches).

Waiting on the

Final Exam

Finally, lead engineer Matt Brown integrates the converted animation and the Al with his proprietary 3-D game engine, Morf-X. This game engine ren- ders the dinosaurs in realtime (“оп the fly") and

[92 ETN

allows them to switch from one animation to another, with seamless transitions. In game terms, this may mean that a dinosaur can move instantly from an eating pose to jumping to attacking, all without having to pass through a neutral stance (since every animation is always immediately available). Naturally, you'll have to see it in motion to fully comprehend, or appre- ciate, what the Morf-X engine is capable of.

So there you have it, EGM's 32-Bit paleontology lesson for the day. What this article doesn’t show you is how much blood and sweat these game developers are putting into everything we've shown. They are working day and night to shoot for a PlayStation release date that will coincide with the motion picture's release Make sure to watch EGM to see whether their hard work pays off...or not.

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Mindscape, Inc. The NCAA and Final Four are registered trademarks of the National Collegiate athletic Association and are used under license by Mindscape, Inc. The “Officially Licensed Collegiate Products” label is the exclusive property of The Collegiate Licensing Company. The “Collegiate P Licensed Product" label is the property of the Independent Labeling Group. All names, logos, and mascots associated with the universities are the exclusive property of the respective universities. Windonws is a registered trademark of Microsoft Corporation. PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment, Inc. No purchase necessary. Must be 18 or older to enter, Open to legal residents of the U.S. and Canada, MINDSCAPE SPORTS ADVANTAGE™ Void in Province of Quebec, State of New York, State of Florida, and wherever prohibited by lan. The sweepstakes begins March 1, 1997 and ends

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BLAST CORPS

Cranes, Trains And Automobiles

sn't it ironic, don't you think, that the only way to save the world in Blast Corps is to destroy it? But irony isn't the only thing this relatively unhyped hybrid of puzzle and action game has going for it. The 64-Meg cart—developed by England-based Rare (of Killer Instinct and Donkey Kong Country fame)—packs plenty of gameplay variety.

First and foremost, this sucker is big—60 levels big, in fact. The goal of most levels is pretty simple: Use a variety of vehi-

cles to demolish everything in the path of a runaway, bomb- carrying truck. Other levels— the bonus stages (see side- bar)—have you zipping through hilly race courses; destroying a set number of buildings or col- lecting the scattered Radiation Detection Units, Blast Corps’

equivalent of Mario stars.

Blast Corps' premise is more than a little offbeat. Apparently, Earth's top eggheads have decid- ed that the best way to rid the planet of its nuclear arsenal is to transport the nukes across the country in an unmanned carrier. Unfortunately, the carrier's cruise control has gone haywire, and the big red rig is rolling steadily onward, unstoppable and out of control. If the plodding carrier should knock into any buildings, its megaton payload will make a very big boom. So it's your job—as a member of the Blast Corps—to clear a path for the carrier, from one end of the level to another.

Lucky for you, the Blast Corps

has access to some very cool vehicles (12 in all) to make

your building-bashing business easier. You start the game with a bulldozer, which'll topple most structures if you slam against them long enough. And scattered throughout the levels you'll find the other, more specialized

smashing machines (see sidebar for a closer look).

Most of these vehicles are hid- den, making Blast Corps a game of exploration as well as demoli- tion. Fortunately, once you clear a path for the carrier and complete a level, you can go back in and explore it at your leisure. You'll

landscapes (you'll roll through country, city, seaside and suburban locales) look fantastic and possess an espe- cially convincing sense of depth. You can pan your view around your vehicle Mario 64-style, as well as zoom in and out. But what'll really blow away gamers are the explosions. Everything in Blast Corps blows up real nice, filling the screen

power slide into structures. Some buildings only topple after you shove a crate of explosives next to them, and you have to ration these crates to last the entire level. Other levels are home to ships, trains and cranes you'll use to haul your vehicles between points A and B. Sometimes you'll even need to fill holes that lie in the carrier's path, thus saving the big rig from a disastrous, explosive tumble.

Above all, Blast Corps keeps you on the move—and on the edge of your seat. The suspense

»

Anyone who has played the Donkey Kong Country games knows that Rare has a thing for hidden lev- els—and Blast Corps cer- tainly has its fair share of them. Bonus stages open when you earn gold medals in the regular stages (by destroying all the buildings, rescuing civilians and col- lecting all the radiation detection units).

Certain bonus levels open only after you find the radar dishes that lie hidden in each stage. But the coolest level opens once you rescue the six hidden Scientists that are scattered throughout the game. This level is set on the moon, where the decreased gravi- ty makes for some interest- ing vehicle physics.

Most bonus stages have you racing on a closed course or destroying so many buildings (one even has you clearing a

with balls of incandescent fire as you crunch and slide through city blocks and farm houses.

There's more to Blast Corps, however, than Die Hard-inspired fireballs. Each level is a puzzle of sorts, each vehicle a tool with dif- ferent strengths and weaknesses. The dump truck, for instance, is most effective when you

also want to collect all the Radiation Detection Units, destroy all the buildings and rescue all the people in each level, too. Completing all these tasks will earn you a gold medal, which in turn opens more levels. Graphically speaking, Blast Corps is just as pretty as Rare's other releases. The 3-D

generated by the carrier as it rum- bles across the antialiased land- scape is intense. Judging by the reactions of EGM staff members, you'll rock in your seat, scream at the TV and swear in frustration as the rig rolls closer and closer to a building. But you'll have a heck of а lot of fun while doing it. Мі

landing path for the Space Shuttle!). Complete a bonus stage and—you guessed it—another hidden level

will open.

Not your Father's Bulldozer

Blast Corps’ bulldozer not exciting enough for you? Dont worry—soon enough you'll trade it in for more powerful, and often more bizarre, vehicles. Scattered throughout the дагпе are fl other smashing machines, including a dump truck, van, dune buggy, missile- launching motorcycle, three cars (which are perfect for the racing levels), three robots and a massive truck named Sideswipe, whose side-mounted battering rams rip into nearby buildings.

Most vehicles have a special power. For instance, the dune buggy packs turbo speed, the dump truck can power slide into structures and the gold robot will tumble and flip into buildings.

You'll only find a few new vehicles in each level (and often just one). But once you find a vehi- cle, it becomes available for use in bonus levels.

PUBLISHER

% DONE

RELEASE DATE

irst-person shooters сап come and go, but who can argue that it was id Software’s games (the Doom series) that paved the way for others to follow? Hexen is one of those games. Utilizing the Doom engine on the PC, Hexen brought new 24 features and characteristics to the genre. Now, the game will be treated to a nice facelift, courtesy of the Nintendo 64’s excellent hardware capabilities. Hexen is no ordinary Doom clone. You won't find shotguns, ж rocket launchers or chain guns here. Hexen takes place in a fantasy, medieval setting, where cold steel and powerful magic weak. Your adventures will take you through ancient castles and dark dungeons. You will meet demons, wizards and other mystical creatures that may make | Hexen look more like a fantasy role-playing adventure than a first-person shooter.

separate the strong from the When you start the game, you

will be given a choice of what character you would like to play as. Your decision will affect several factors, from how much damage you can take and inflict to what weapons and artifacts you'll be able to utilize. You can choose a warrior (a stereotypical strong, but slow fighter), a mage (a physically weak, but magically powerful character) or a cleric (a happy medium between the other two). Each class has its own unique set of items to use throughout the game. This may help replay value tremendously. For example, the initial weapon that each player starts with will be either a pair of

So does four-player death- matching work on a single TV screen? After all, knowing where your opponents are can defeat the whole pur- pose of deathmatching in the first place (which is the 4 reason why Midway isn't = planning on including а Multiplayer Mode in Doom 64). But why not include іс? The N64 easily supports it, and any Doom-type game certainly warrants it.

The action can get fast and furious. Make sure to pick up power-ups and new weapons as soon as possible. The only thing you will have to keep in mind is that you can't pick up every weapon you see. As we men- tioned in the article, certain weapons are for specific classes only.

make Hexen a much more inter- esting experience than you get with the average Doom game. Add to this a Four-player Split- Screen Mode (see sidebar) plus the N64's graphical prowess, and

you have an aging game that may | Z

steel-gloved fists (warrior), a magical staff that offers a weak- ranged attack (mage) or a spiked mace (cleric). All of the stronger weapons to be found later in the game are also unique to each character class.

To make things even more interesting, common items have different effects, depending on which character is using it. The green potion, for example, can be an explosive concoction in the hands of the warrior, or can be dropped to form a floating poisonous gas cloud when used by the cleric.

Little changes like these help

be worth looking at again.

available for Playstation ог $

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vai ы Electronics Boutique, Best Buy,\The, беда И Meijer, and Montgomery Ward саре zs Р: http://www.actlab.com/gamegear ©1997 ACT Laboratory Lig. "Tiene góserved; IPsychopad K.O., Psychopad ой: апа АСТ Labs are trademarks of ACT Laboratory Ltd. Playstation їз а trademark of Sony Computer Entertainment, Inc. Sega Saturn is a trademark of Sega Enterprises, Ltd. Super Nintendo 1-800-980-9997 and Super NES are registered trademarks of Nintendo of America, Inc, All other trademarks are the property of theit respective owners.

ide-scrolling fighters have all but disap- peared from arcades and home systems, replaced by droves of arena fighting games

like Virtua Fighter. However, Sega has come to the rescue, filling the dormant genre with their conversion of Die Hard Arcade. The game takes the tried-and-true formula of Capcom's Final Fight and Sega’s own Streets of Rage trilogy and brings them to the next level. Using polygon characters and rooms, Die Hard Arcade looks more like Virtua Fighter

than games of old.

Die Hard Arcade was easy to port to the Saturn, having used Sega's Titan board in the arcade. Titan hardware is identi- cal to that of the Saturn minus the CD-ROM, so the game is

Va“ ак. WAP È 5lowly work terror:

almost a perfect port of the arcade. The only noticeable differ- ence is the load time between areas and during cinemas.

The plot of Die Hard Arcade has very little connection to the movies, other than the title. In Japanese arcades, the game was released as Dynamite Deka. For the U.S. and the Japanese Saturn release, the game was retitled adding the movie license.

On New Year's Eve, a group of terrorists seize control of a San Francisco skyscraper, taking 30 partygoers hostage. One of the hostages happens to be the daughter of the president. The terrorists have managed to fend off police attempts to enter the building. As a member of a special SWAT force, you get dropped off on the roof of the building. Slowly working your way to the terrorists’

cronies sent to eliminate you. A friend can join in the action as a second SWAT member.

The gameplay is similar to that of other side-scrolling fighters. Each room you enter is filled with baddies and their arsenal of weapons. Besides standard punches and kicks, you can use special attacks that are activated by controller combinations, similar to those of fighting games like

ay to

In addition to the action of the regular game, Sega has thrown in an extra game called Deep Scan. Available at the Title Screen, playing Deep Scan will award you with more credits than the standard four. By blasting submarines, you gain points. Numbers on each sub times 10 determines how many points you're awarded.

Additionally, each sub you destroy puts 50 points in the "bonus" pot. After playing for a while, you'll see a red sub skim across the bottom of the screen. If you're lucky enough to hit it, you'll be awarded the bonus points and a bunch of extra credits.

то ee oE

Virtua Fighter. Most enemies have weapons, which they drop when you attack. Along the way, you'll find pistols, rocket launchers, spray cans, axes, golf clubs, pipes, machine guns and more. Fighting takes place on a 2-D plane, so you have to be in front of or behind an enemy to attack.

There are cut scenes between areas, which update you on the status of the president's daughter (who has very large hands), or follow our hero(es) to the next area. During the cut scenes, there are times where you'll have to punch, kick, or move out of the way from obstacles. Success gives you a chance to determine the game's ending and path. For instance, by pressing the right button at the right time, you may avoid a battle altogether.

Die Hard is a return to the tried-and-true genre of side- | scrolling fighters. Fans of the genre will want to grab a friend and take on Die Hard Arcade.

PUBLISHER

DEVELOPER Sega of America ld

% DONE RELEASE DATE

ttention, everyone! Thanks to LucasArts, you can now battle through ancient Greece and interact with the gods who watched over everyone.

Wait, don’t turn the page yet! Despite the premise, this Негс 5 Adventures is not an educational title. Instead, it's a hilarious adven- ture game where you must fight your way through a twisted ver- Sion of the classic Greek mytho- logical world.

In the game, Hades (head god Zeus' brother and lord of the Underworld), has kidnapped Persephone, the goddess of fertil- ity. Without Persephone's powers, all of Greece will wither and die. Zeus has recruited you to seek out Hades and save Persephone.

While the name of the game is | Herc's Adventures, legendary

strongman Hercules is not the only character you can play as. There is also Atlanta, the speedy gal with the bow and arrow and Jason, the plucky, young lad who

Get Pumped Up With. Herc

fights with a sword and sling. Each character has his or her own attributes. For instance, Atlanta may be fast, and her arrows may have great range, but she is unable to pick up huge boulders like the mighty Hercules. The game itself is incredibly fun. The gameplay as well as the overhead perspective is reminiscent of the classic 16-Bit LucasArts game, Zombies Ate My Neighbors. Like Zombies, there are a ton of special weapons and two people can play simultane- ously to tag-team the enemies. During your quest to defeat Hades, you will meet numerous other gods from Greek mythology. In order to advance in the game, you will need to assist these gods by finding items or other such jobs in order to gain their approval. Eventually, you will gain

access to the Underworld.

A quicker way to get to the Underworld is to die. When you lose all your energy, your charac- ter will die a comical death (with kicking legs and everything), and awake in the Underworld. From here, you need to fight your way past undead skeletons to the proverbial "white light" to gain access back to the surface world.

Speaking of comical, this game

LucasArts

PUBLISHER я US THEME Adventure | % DONE РЕНИ Physa

| ALSO ON

is a riot! Between enemy Valais running around in their boxer shorts to Herc proudly declaring, "Му dad's а god!” every chance һе gets, this game sometimes has you laughing too hard to fight.

You don't see quality 2-D games like this on the next-gener- ation systems that often. With all the action, humor and great ani- mation, Herc's Adventures is one 8 game that you can’t myth (sorry, it had to be said).

NEXT WAVE

side from the spectacu- lar ЗОО version of Wing Commander III, the con- sole incarnations of Origin's signature space-combat sel have been nothing for gamers to pee their pants over. Yet Electronic Arts' nearly complete PlayStation version of Wing Commander IV may finally turn console gamers on to the series. Unlike Wing ПІ, the fourth chapter is not a direct port; it has a new look, accurate collision detection and—perhaps best of all—simplified control. Story wise, the game picks up two years after Wing III. The warlike Kilrathi race who dogged humanity in the previous games has been vanquished, and now the galaxy is on th brink of civil war between the Confederation and the Border Worlds. Players again assume the

role of war hero Christopher Blair,

who must eventually pick a side in the looming war. Will he stick with Confed? Or will he jump ship and

aid the Border Worlds' cause?

Wing IV offers 50 missions in all, which range from simple patrols to assaults on enormous capital ships. Blair's decisions dur- ing the missions—and especially during the movie sequences— determine which sorties he'll fly. The planet-based missions of the PC version have been replaced, however, and now all of Wing IV's missions are set in space.

The game packs seven different fighters, and the type of ship you can fly depends on which side of the war Blair joins. The ships cockpit displays are different from the computer game's HUDs, making them easier to read in the lower resolution of the PlayStation game.

SCATTER gi ШШ, в

The Movie That Plays Like А Game

PUBLISHER он

DEVELOPER о

ТНЕМЕ Simulation

% DONE RELEASE DAI ALSO ОМ

Also new is a simplified control option, which automatically han- dles certain functions for the play- er in the heat of battle. Target a capital ship, for example, and your fighter will switch from guns to torpedoes. Better still, Wing IV is compatible with Sony's dual stick analog controller. Couple this hefty peripheral with a Dolby Surround Sound system and the Wing Commander experience becomes authentic enough to satisfy even die-hard РС purists.

"The game...has а new look «sand simplified control."

Congratulations-you made it home іп one piece. Now land on the carrier.

Okay. It's your little fighter against an

Pour it on! An enemy's weakening

enemy carrier. You gotta love those odds. shields flicker under your onslaught.

le bei-ring: а Flasa-Pak, which to deliver personally.

Sure, Wing Commander IV's space battles are spiffy, but the real stars of this sci-fi epic are, well, its stars—and the 58 mil- lion movie in which they act out the game's galaxy-span- ning tale. The game features several A-list and B-list, actors, including Star Wars boy Mark Hamill, who reprises his Wing Ш role of Colonel Christopher Blair the player's surrogate, and perennial bad guy Malcom McDowell.

And Wing IV's four CDs’ worth of FMV isn't of the cheesy, straight-to-video

m hît! Full systems failure! Need help!

variety gamers are used to seeing. In fact, the Wing IV “movie” was filmed like an authentic Hollywood flic, with real sets and props. And the scenes were shot on film rather than video (Wing III's cinemas, although impressive, relied heavily on computer- generated sets and were taped on video).

A few scenes had to be removed from the PlayStation version of Wing IV to cut the game down to four discs.

But Electronic Arts assures that only minor cinemas were cut (such as Blair's boring walks through hallways), and the bulk of the blockbuster video remains.

What шош si cre uou, Colonel Blair,

Кг

RENA FIGHTERS.

re

Eight real athletes, each with their own fighting style

Stunning 3-D and 2-D arenas

Four fighting modes: One Player, VS, Tournament, and Team Battle

Sanctioned by К-Ї, the official international tournament fighting organization

© 1997 XING/T*HO, Inc. PlayStation and PlayStation logos are trademarks of Sony Computer Entertainment Inc. All rights reserved, Sega and Sega Saturn аге

“| trademarks of Sega Enterprises, Ltd.

platform”

Available March for PlayStation!

cL

PlayStation

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еда Man has spent the past 10 years battling Dr. Wily and his legions of robotic henchmen.

<. Let's face it, after doing

ГО the same thing Юг so

long, even Mega Man needs a break. A few years back, he even " played soccer against Wily's 'bots. Now, Mega Man, his friends and his foes are taking their conflicts to the race track in Mega Man Battle & Chase. There are a total of 10 7777 characters playable in the game. Each one is riding in a vehicle that reflects his or her personali- ty. For instance, Mega Man rides in his robo-dog Rush, who apparently can now transform into a race car. There are three modes available to play in. The Grand Prix Mode

ad %47- XE [C

1 Xe г = \ th © й L © is the primary mode where you choose a character and challenge all the other racers in an attempt to beat all the tracks. The Time Attack Mode allows you to chal- lenge yourself by trying to beat

your quickest time on each of

the tracks. The final mode is the Versus Mode. Here, you challenge a friend in a split-screen race to the finish. While you have a full

arsenal of weapons at your dis- posal, this is played like a normal race instead of like Mario Kart 6475 Battle Mode.

Speaking of weapons, Mega

BATTLE & CHASE

p.

OMPARE

Mega Man and Mario have both been hitting the road lately. Both Battle & Chase and Mario Kart 64 are excel- lent, but they have their plus- es and minuses. Mario's graphics look much better, thanks to the N64's anti- aliasing power. Mario also has a few more available tracks. Battle & Chase has the character advantage with 10 playable racers as opposed to Мапо eight. Also, the ability to customize your car in Battle & Chase adds an important element of strategy to the game.

Man and his pals certainly didn't forget to bring theirs along. During each race, there is a

weapon meter that automatically charges itself up. The weapons vary depending on your choice of character. Mega Man, Bass and Protoman all have the standard Mega Buster weapon, while

your own custom car.

Mega Man Battle & Chase is a change from the normal Mega Man games. Still, it is fun to play and a definite change of pace from the usual racing game.

range from a spinning shield to an electric shock.

The best feature of Battle & Chase is the ability to steal parts of your opponent's car after you defeat them. Going back and repeating races allows you to gain multiple parts and create your own custom car.

Gutsman tosses giant rocks. Others are more unique such as Quick Man's speed burst and Roll's jumping ability.

In addition to the standard weapons, there are also special weapons that can be earned

Capcom

and exploited. To gain a special PUBLISHER

the traffic cones and Mets that

THEME Racing | are scattered on the courses. ei When you collect the necessary PLAYERS 1ог2 ||

amount of items meter is | % DONE 60% shown on the screen), you'll earn | SSS April a random weapon which can be

ALSO ON

fired at will. The special weapons None

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Gamer's EDGE

There is a grand total of 32 playable charac- ters in Toshinden 3. Just so you know who you are up against, here's the mug shots of all the fighters and the sub-Bosses they'll have to face.

hen the PlayStation

was first released, one of the games that helped to sell the system was Battle Arena Toshinden. Now, only about a year and a half later,

the third Toshinden game is making its debut on Sony's polygon-pushing machine.

When the second game was released, many complained that it didn't add enough to the series other than a few new characters. It seems as though the creators have been listening, because there are ample new features to keep fans of the series happy.

The most noticeable new feature is the incredible number of playable characters. There are a whopping 32 characters to choose from, if you are skilled enough to learn them all. Like the PlayStation's other big 3-D fighting series Tekken, beat- ing the game with different characters allows you to play as a particular sub-Boss. The sub-Bosses are all variations

TOSHIND

of their main opponent. For instance, Sofia’s sub-Boss is

Zola, another whip-wielding

міхеп who dresses like Cat Woman and Kayin's double Ten Count who looks and moves like

Michael Jackson.

In addition to all the sub- Bosses, there are new "regular" players as well. Shizuku is a graceful female fighter who bears more than a passing resem- blance to Aoi from Virtua Fighter 3, and Nagisa looks like he can compete with Vermilion with his giant gun. All the action takes place in enclosed arenas, where you can slam your opponents up against the walls for some wild-looking juggle moves. Another cool feature about the walled arenas is that if you are thrown into a wall, you can rebound yourself off of it to counterattack your enemy.

The addition of the new “Soul Bomb” attack will really help you

«Ample new

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pull off the juggle combos. They are a type of super move that cause tremendous damage as well as a rather impressive light show. Other flashy moves such as the Overdrive and Desperation moves return from the older games. Graphically, the game looks great. There are two graphic modes available that allow the game to run at either 30 or 60 FPS. If you choose to run the game in the 60 Frames Per Second Mode, there is a loss of texture maps and background detail, but the game moves incredibly fast. Even in the 30 FPS Mode, the game runs smoothly. While Battle Arena Toshinden 3 may not be the most strategic fighting game on the market, it is still a ton of fun. The incredible number of unique characters, hidden secrets and expansive plot line keep this series fresh even after three games.

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help but remember

BallBlazer, LucasArts’ 1985 8-Bit computer hit that combined speed, two-player thrills and brilliant gameplay into one incredibly fun package. Now LucasArts is unleashing a 32-Bit update to the classic, and— nostalgic gamers have no fear— BallBlazer Champions stays true to the original.

For the uninitiated, BallBlazer is a futuristic, soccer-inspired arena romp in which two hover- craft take pot shots on each other's goal with a blazing ball (hence the game’s name). But here's the catch—each craft has a certain amount of energy that begins to drain once players

nab the ball. Since this energy

Na es

supply keeps the craft going at top speed and lets it perform turbo boosts, the player carrying the ball is at a distinct disadvan- tage. The other player can easily zoom up and swipe the ball. One of the most common—and risky—strategies, therefore, is

to continually launch the ball in front of you before it can sap too much energy. This tactic lets

ball carriers move at top speeds, but it makes it easier for oppo- nents to score a turnover. Making things even more interesting are the arenas them- selves. BallBlazer Champions offers 12 stadiums, only one of which resembles a regular sports arena. The rest are filled with hills, platforms, ramps, energy-replen- ishing and energy-sapping zones

and destabilization zones, which knock your control systems hay- wire. The game packs eight differ- ent hovercraft, and some vehicles are better in certain arenas than others. The bird craft, for example, does well in ramp-rich arenas. Scattered throughout each arena are power-ups-including mines, missiles and cloaking devices—that'll even the odds. Of

course, you could take the low- tech approach and ram the ball carrier to knock the ball free.

BallBlazer offers three modes of play: Single Match, Tournament (which lets you upgrade between matches) and a Split-Screen Two- player Mode. It is the Two-player Mode that'll keep gamers playing long after they've earned the title of MasterBlazer.

Й PUBLISHER || DEVELOPER

THEME

% DONE RELEASE DATE

муці He 0

TZ

ans of RPGs (specifically

on the Sony PS) may want to keep an eye out for Wild Arms (imagine Lufia done on the PlayStation with enhancements). Wild Arms takes place in Filgaia, a world once filled with

lush, green forests. Unfortunately

there was a war against demons 1,000 years ago that sapped power away from the guardians of the great land. The demons were beaten away, but the land turned into a harsh desert and the morale of the people declined. Now Filgaia doesn’t possess the high technology it once did, and the demons are slowly making a comeback. Although Wild Arms doesn’t

oul р

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have anything directly in common with Lufia as far as its story goes, it does feature certain characteris- tics that make it similar to the 16-Bit RPG. For instance, Lufia’s overhead map allowed gamers to travel from city to city (or dungeon to dungeon). Wild Arms allows gamers to do this on a map that's very much like the one from Lufia, except the Wild Arms one is graphically more impressive.

Of course, many will be won- dering if Wild Arms is so much like Lufia, why was it done on the PlayStation. Yet Wild Arms features 3-D battle sequences and graphics and sound that are

PUBLISHER

DEVELOPER MediaVision Д

|| ТНЕМЕ Й

% DONE

| RELEASE DATE

ALSO ОМ

much better than anything the Super NES could do.

The character plots are pretty standard, involving three heroes brought together to save their world. Each character has his/her own destiny and technique. This may sound run of the mill, but Wild Arms definitely has some interesting features, including the ability to assemble magic using items; overlapping, overhead screens (similar to parallax scrolling); great-looking 3-D sequences and many others.

The 3-D battle sequences are similar to those in FFVII. But unlike ЕРМІЇ, they're not in real- time. Although the sequences are turn-based, they're done in a ran- dom fashion in that sometimes enemies may get an extra hit if they're enraged or the main char- acter may get the jump on the enemy and get a more powerful attack. It'll be the jobs of gamers to battle the demons once again and make sure they don't take away what's left of Filgaia. Bl

Wild Arms has a huge cast of characters. Not all of them are important though. The characters in the game who are important are the three main ones. Actually, there's kind of like three and half. They include:

Rudy Roughnight:

This guy is the main char- acter of the entire game. He's a traveler looking for adventure. He is young but has huge potential. More than likely he will become a great warrior.

Jack Van Burace:

A treasure hunter who never passes up the chance to find some goodies in ancient ruins. He's in search of a weapon known as the "Absolute Power"

Cecilia Lynn Adelhyde:

She is a princess of a king- dom that once was. Her magic ability is great— because of that she can talk with the ancient guardians of Filgaia.

Hanpan:

This is why there's three and a half main characters. this little guy is Jack's rat. He is mystical and can speak. His knowledge assists the entire party.

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After a long delay, VR Baseball НиаПу steps up to the plate

wo years in the making, VR Baseball is finally ready to make its debut, appropriately on base- ball’s opening day, April 1. After such a long, delayed development the question that is begged to be asked is: Was it worth the wait? Interplay thinks so. Quite a bit has changed since the first incarnation of VR Baseball was shown to the press what seems like decades ago. The most notice- able change is that the graph- ics are exponentially better than they were a year ago. The rough, low-color 3-D graphics that were used in this game are no more. The players have been redrawn to hide many of their flaws, resulting in a much more realistic baseball player.

Additionally, VR Baseball will include all of the new 1997 changes to various team uni- forms throughout the league, and there will even be four different uniform styles that include: home, away, practice and “alternate”.

The baseball stadiums are also getting an ample amount of attention. VR Sports promis- es that each field will look identical to the real thing, and the few completed ones that we've seen look promising.

Interplay's sports team pledges that VR Baseball will not only be fun to play, but

that it will satisfy enthusiasts who are interested in the num- ber crunching and statistics that are such a big part of baseball. There will be numer- ous options available such as the Exhibition, Season, Batting Practice and Home Run Derby Modes. The most interesting eature, however, is being able to play the All-Star game after watching the voting results. With so many baseball games arriving in the near uture, VR Baseball certainly has its work cut out. Interplay, however, seems confident

that their title will be a bona ide contender in the pennant race to come.

SYSTEM

PlayStation PUBLISHER

PLAYERS

RELEASE DATE

NCAA Basketball Final Four 97

Mindscape finally delivers the first PlayStation college basketball game

Ғе collegiate events gener- diverse selection of 64 teams

and the basketball arenas they play in. Also included are 20 of the greatest college teams of all time.

For simulation fans, extensive ratings and statistics on both players and teams ranked in the following categories: free- throw percentage, offensive rebounds, defensive rebounds,

ate as much excitement

and hysteria as college basketball's Final Four tourna- ment, which makes it surpris- ing that this is the first 32-Bit title to re-create the sport.

Shooting for the hard, realis-

tic elements of a true simula- tion, Mindscape's Final Four basketball delivers a large and

High Voltage has done their best to re-create all the individual stadiums as realistically as possible including actual team logos.

NFL Quarterback

Acclaim looks to the NFL's reigning MVP to propel their football game to the top

IJ ith great football titles 17 such as Sony's NFL GameDay and EA's Madden football on the shelves, QB Club has simply been lost in the huddle. Acclaim hopes to shake things

up this summer with NFL Quarterback Club 98, a game that they are boldly touting as "the start of a new dynasty.” Coincidentally, Brett Favre may have started a new dynasty in Green Bay, and he happens to be the big-name player Acclaim has signed to help construct their new game. Details on gameplay are sketchy at this stage of com- pletion, but we can tell you the types of features and

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strength and game aptitude. Graphically, Final Four is reminiscent of NBA Shoot Out. Three-dimensional polygonal players move realistically using any of the 16 different camera angles. Standard in-game moves include the standard fare: blocking, stealing, jump- ing and turbo. Taking it to the hoop and jamming it is a plea- sure with over 35 dunk anima- tions at your disposal. Don't look for any outra-

geous baseline lift-offs or mas-

Sive over-the-top jams, Final Four sticks to realism and gameplay to carry it through.

Build your team from the ground up with QB Club's drafting feature.

options available—and it is an impressive list.

For starters, you can manage a team by creating, drafting and trading players in addition to signing free-agents and releasing the bad ones. Other features such as creat- ing new teams and being able to script your first 15 plays

“No blood, no foul.” Playing in Arcade Mode turns the normally civilized game of basketball into a free-for-all in which players can plow over anyone while making their way to the hoop.

SYSTEM RELEASE DATE

PUBLISHER

am

Like other football games, QB Club has a variety of camera angles.

before you even hike the ball shows you how in-depth the gameplay can get if you choose that route.

If QB Club plays as good as it looks, it could deserve a seri- ous look by both action and hardcore football fans alike.

SYSTEM

PUBLISHER

PLAYERS

Triple Play 98

EA Sports hopes to keep their winning streak alive with the follow-up to last year’s baseball hit

оп'ї expect EA Sports’ D Triple Play 98 to be noth-

ing more than a slightly spruced-up version of last year's game. A major overhaul is under way, beginning with the game engine.

Three-dimensional polygonal

players have taken the place of last year's flat looking, "sprite"- based players, giving the game an entirely new look. Polygonal

players will now be rendered on-the-fly, a process which enables on-screen players to appear to move much more fluidly than standard motion- capture, animated players.

In addition, the artificial intelligence has been upgrad- ed to consider new factors such as: "Team Intelligence," manages a team as it would be managed in real life) and he batting styles of every player along with the pitching preferences of every pitcher. Other new features this season include: Home Run Derby, Super Pro difficulty set- ting, Interleague play, Practice Mode and Intelligent Crowds they leave early if the team is not doing well). The two expansion teams—the Devil Rays and the Diamond Backs—

Gamers’ thirst for speed still unquenched, EA revs up the sequel to their realistic racer

old on racers, this super-

charged sequel is shaping

up to be every speed freak's best friend.

First and foremost, Need for Speed II will be powered by an entirely new engine, propelling the game 50 percent faster than the original. This is very good news as some versions of this popular racing sim were painful- ly slow at times (con- trary to its title). Also added to the sequel are all-new, faster, more exotic sports cars.

Starting with the fastest pro- duction car in the world—the McLaren F1, capable of 231 mph, on down to Ford's new concept car, the 720 horsepow- er GT90, the selection is large

NOAH COATES

SKIN TONE: HAIR STYLE: HAIR COLOUR:

are also included this season. In an effort to make the game feel like a television broadcast, the in-game com- mentary duties will now be

[^ ЛТ

SYSTEM RELEASE DATE

"Ко PlayStation PUBLISHER

PLAYERS

and anything but mundane.

As for the atmosphere—that is new as well. Players will drive in a “totally immersive” 3-D world. Within this world resides seven international locations that offer several tracks each. Race the coastline, urban blight, rain

SYSTEM

CREATE PLAYER

handled by two commentators instead of only one.

With all the new features and improvements going into this EA baseball game, Triple Play 98 could be the most complex baseball sim to slide onto a 32-Bit platform.

forest or even the jungle, just to name a few.

With a gaggle of new cars, and an incredibly improved graphics engine, Need for Speed II could be your only chance to try some of the cars you can only dream about.

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driving arcade mode. Your car behaves just like the real thing and the rockin’ sound track won't drown out the sounds of squealing tires and PSX $46

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“SOUL EDGE ' This is а tale of souls and swords, tran- ‘scending the world and all its history. Choose from 10 ue characters with their owns weapons and fighting

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“NASCAR ‘DOUBLE DRAG- ‘SONIC X-TREME’ RACING’ Race ON’ Billy and Move in any direc- against real Jimmy Lee, tion with full camera drivers їп return to the city rotation. Evil genius 1996 cars on where they grew Robotnikhas created 1996 tracks in up, find it con- a Death Egg so huge customized trolled by rough that its gravitational simulation gangs. They pull is sucking up all mode or hop- make it their 5 surrounding in-and-start- goal to defeat worlds, Sonic job is

to rescue the Mips from each world before they can be destroyed, SAT $46

104" You are in the cockpit against Earth's deadliest menace. Battle alien attack fighters as you obliterate the City Destroyers deployed overhead | by the massive alien mothership. As your mission progresses from city to city, you fly faster and more heavily armed planes, until you reach the death-defying climax in a whiplash-paced assault

Et PlayStation:

‘NBA HANG TIME’ Sour through the air and slam on home against the big boys. Rock with special moves, burning hoops and high flying double dunks. А! 29 NBA teams are represented. PSX $52 N64 $76

‘SATURN SYSTEM’ The Saturn arrives with major gameplaying muscle. 8 processors, including 3 cus- tom 32 bit Hitachi RISC processors, plus a 16-bit

is to win the day! PSX $46 SAT $46 style, in amazing 3D, spectacular graphics. PSX $45 on the mothership PSX $52 sound board. IT'S OUT THERE! $209 "TUROK: DINOSAUR ‘HEART OF | ‘MADDEN 1975 HUNTER’ Prepare DARKNESS’ In ППЕМ Enroll in the exclusive yourself for gut the world of КООЗ" Madden University wrenching gameplay dreams, апу- і where tournament and terrifying com- thing is possible. tested | gameplay bat, as you battle Fears can comes to life. Take raptors, triceratops, become full notes while Coach t-rex and тоге blown terrors. Madden discusses

Amazing 3D graph- ics give you realistic and varied special

Dark ogres once slain , come back to life. Enjoy 7 lev-

"MARVEL SUPER HEROES: WAR OF THE GEMS’

the finer points of the game. With over 100 current, All-time, Super Bowl, and secret

effects along with els of arcade Choose your favorite Marvel characters and battle teams to choose from. Draft your own team from a 360 degree aim action and adven- Thanos, the most dangerous villain in the Marvel pool of NFL players or create your very own super- power. N64 $74 ture. PSX $54 Universe! PSX $52 SAT $52 SNES $54 stars. Gen $54 PSX $54 Sat $54 SNES $56 Alien vs Predator 964 Street Fighter 564 4x4Gears 8 Guts $51 Final Fantasy 4 589 NFLGameDay97 $50 4х4 Gears & Guts $51 Magic the Gathering $50 Tomb Raiders $50 Blade & Barrel 589 Super Mario 64 $62 ASCII Fighter Stick $44 Final Fantasy VII $72 NFL OB Club 97 $39 Andretti Racing 97 $48 Marvel Super Heroes $52 Ultimate Mort Komb 3 554 Blast Corps 564 Super Mario KartR $66 ASCII Revel Pad $26 Formula 1 Wrid Chmp $52 NHL Face Off 97 $50 Area 51 551 | Mechwarrior 2 $49 Virtua Cop 2 w/Stunner $68 Clayfighter 3 $66 Tetrisphere $45 Alien vs Predator $52 GEX $42 NHL Hockey 97 $50 Black Dawm 552 NBA Live 97 $49 Virtua Fighter 3 $54 Cruis'n USA $62 Тор Gear Rally $72 Allied General 550 бате Shark 549 PGA Tour 97 $50 Bug Too! $4 NFL'97 $54 Миша Fighters 2 $54 Donkey Kong Fantasy 564 Top Gun $66 Аток 552 Grand Slam Basebll 97 552 PSX Controller $22 Вив-А-Моуе 2 $36 NFL OB Club 97 550 WWE:In the House 550 Doom $72 Turok Dinosaur Huntr $74 Andretti Racing 97 | $49 Нег Adventure | | $52 PSX Memory Card Plus$40 CastlevaniaBlooditng $42 NHL Hockey 97 $50 Миа Series Basebll2 $52 FIFA Inti Soccer 64 ^ $69 ға Descent 566 Arc the Lad $52 Hexen $52 PSX Multi-Tap $46 Command & Conquer $52 Nights $46 Freak Boy $66 Wave Race 562 Area 51 $51 Hive2 546 Power Slave 546 || Сопігаледасу of War 546 Nights w/3D Pad $52 Golden Eye 007 $64 ||| Wayne Gretzky Hcky2 576 Beyond the Beyond | $50 || Hyperblade 551 | Powr Mve Pro Wrsting $46 CrusaderNo Remorse $49 Panzer Dragoon 2 Zwei 536 Ken Griffey Jr Basebl $66 Big Bass Wild Champ 851 D4:Independence Day $52 Quake $54 Dark Savior $54 Power Slave $46 Killer Instinct Gold 572 Black Dawn 552 Incredible Hulk $50 Нау Cross $52 Daytona USA:Champ $44 Primal Rage $50 Bass Masters Pro 96 $59 Legend of Zelda $69 Breath of Fire 3 554 Into the Shadows | $52 || RayMan 2 $54 Descent 2 $52 Quake $54 Breath of Fire 2 $62 Mad Catz Adv Contrir 529 Bust-A-Move 2 $36 Jet Moto $50 Re-Loaded $52 Destruction Derby 2 554 Rally $52 ChronoTrigger $72 Mad Catz Anal Steer $52 College FB USA '97 $56 Castlevania Bloodltng $42 Jumping Flash 2 $48 Rebel Assault 2 $49 | Die Hard Trilogy $49 Raw Pursuit $52 Donkey Kong Ctry3 $84 Mad Catz Basic Спінг $25 FIFA Soccer 97 Gold 556 Chronicles of Sword $50 King of Fighters 95 550 Resident Evil 2 554 боот $52 RayMan 2 554 Doom $56 Md Ctz Fight/Fght Cir $40 обо 556 Command & Conquer 552 Kings Field 2 $51 Revelations:Persona $54 Огадоп Force $48 | Reloaded 552 FIFA Soccer 97 Gold 556 Меда Мап $64 шпага 549 | Contra:Legacy of War 546 Legacy of Kain 552 Ridge Racer Revolutn 544 Duke Nukem 30 $52 Road Rash 549 Ша? $69 Mission Impossible | 566 | Madden FB 97 $54 Crash Bandicoot $52 Lethal Enforcrs 1&2 $43 Sony Playst w/Game $249 FIFA Soccer 97 $49 Romance 3 Kingdms 4 $56 Madden FB 97 $56 Mortal Kombat Trilogy $75 Mortal Kombat3 $64 Crusader:No Remorse $49 Май Catz Analog Steer $54 болу Playstation Sys $219 Fighting Vipers $44 Sacred Pools 552 Marvel Super Heroes 554 N64 AC Adapter 519 МВА Hang Time 552 Crypt Killer w/Gun $69 Madden Football 97 $54 Soviet Strike 549 бЕХ 546 Saturn 3D Control Pad $35 Mortal Kombat3 $67 N64 Arcade Shark $42 МВА Live 97 $56 Cyber Gladiators 546 Magic the Gathering $50 Street Fighter Alpha 2 $52 Game Shark 549 башт Arcade Racer $64 МВА Live 97 $56 N64 Controller each $29 NHL Hockey 97 $56 Dark Forces $49 Маге! Super Heroes $52 Suikoden $46 Hexen $52 башт Backup Ват $46 NHL 97 $59 N64 Flight Force Pro $52 Popful Май 534 Dark Stalkers $44 Mechwarrior 2 549 Тесто Deception $54 ||| Hyperblade $54 Saturn Core System $209 Secret of Evermore 504 N64 Gameshark 559 Scooby Doo $52 Descent 2 $52 Micro Machines23D $46 Tekken 2 $44 1D4:Independence Day 552 Saturn Light Gun $19 Secret of Mana $59 N64 Memory Card Plus $26 Sonic 4 Sonic & Knuck $29 Destruction Derby 2 $52 Monster Truck Rally $54 Test Drive ОН Road $52 Incredible Hulk 550 Saturn Mission Stick $59 Super Mario Kat $34 N64 Memory Cart $19 Sonic Blast $51 Die Hard Trilogy $50 Mortal Kombat Trilogy $52 Tobal No. 1 550 Into the Shadow $52 Saturn Net Link $199 Ultimate Mort Komb $69 N64 RFU Adapter 519 || TNN Outdr Bs Tourn 96$49 Disc World 2 552 Moto Toon Gran Prix $50 Toh Shin Den 2 546 King of Fighters '95 $52 баішт/Ме! Link Pack $499 Yoshis Isl/Spr Mario $56 NBA Hang Time 576 Тесто Super Bowl3 $49 Disruptor X 551 Муй 550 Tomb Raider 550 Legacy of Kain $52 Shining Wisdom $52 Zelda 3 $34 Nintendo 64 System 5249 Time Killers 552 Divide:Enemies Within 542 МАМСО Musm 1-5 еа. $44 Triple Play 97 $52 Legend of Oasis $54 SimCity 2000 549 Performer Steer Wheel 559 Ultimate Mort Komb 3 $66 | | DragonHeart 542 | NASCAR Racing 546 Twisted Metal 2 550 Legends Football 97 $50 Sonic 3D Blast $43 We Also Carry Pilot Wings 64 562 Vectorman 2 552 Duke Nukem 3D $54 NBAInTheZone2 546 || WWF:inthe House 552 Lethal Enforcers w/Gun $69 | Sonic X-treme $46 МЕО СЕО 5 Red Baron 866 Virtua Fighter Anim $52 F1 Racing: Post Seasn $52 NBA Jam Tourn Ed. | $48 || Warhammer Horn Rat 550 Lunar Directors Cut $54 Soviet Strike $49 Jaguar {5 Star Fox 64 $69 ||| WeaponLord 549 НЕА Soccer 97 549 NBA Live 97 $49 || WingCommander4 $52 МАВРА Bott. 9th Base $44 Street Fighter Alpha 2 $52 = 5 Star Wars Shad Empr $72 X-Woman:Sinistr Virus 546 | | Final Doom $52 NCAA FB Game Вгеакг $50 Wipeout 2 $50 Madden Football '97 $54 Тепа $52 CDi io | Visa, MC and Discover accepted. Checks held 4 weeks. MONEY ORDERS UNDER $200 SAME AS CASH. COD $8. Price, availability, offer subject to change at any time. Hardware ЕЛІТТЕНДІЛГІ дит MallTo Мат © | orders may require additional shipping and handling charges. Detectives replaced with same product. All sales final. Сай for details. tines UM а МІ (Шы тека z Shipping and handling charges calculated on a per order, per shipment, and per item basis. The "per order" charge is charged once per order placed and the “per item" charge is | рт sient H m Ej e E i S р 9 S ШІ 9 | charged once for each item ordered and the "per shipment" charge is charged once Гог each shipment we ma AEE й А 5078 8100 5100 200 5200 5500 © |_Each United States order will include а 6-month subscription to Computer Games Strategy Plus Magazine, for which $6.00 of the order cost will be allo ше or later issues depending upon available magazine quantities.

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A PERFEGT

Acclaim has been very busy in the off season with ALL-STAR BASEBALL ‘97 FEATURING FRANK THOMAS and it looks like they've got the front-runner in the baseball game pennant race. the game you've been dreaming about: all 28 teams play in the immaculately rendered

FEATURING sights and sounds of the greatest FRANK THOMAS

Full season team and player stats

stadiums in the league -- from Wrigley to Fenway to Comiskey, they're all here -- complete with star announcer Jon Miller doing play-by-play (and the occasional celebrity imitation).

Starting with the cool opening FMV of Frank Thomas pounding one out the park, ALL-STAR BASEBALL ‘97 is the complete package. The Major League Baseball license provides all the teams and stadiums, and the MLBPA provides all the players. And with this game’s incredibly fluid batting, pitching and fielding controls, every one of

ғ fla. р С мша ц

All 28 3-0 rendered MLB stadiums

these guys plays as well as they (and you) possibly could. The stat-based performance is clearly evident -- players who homer TITLE: ALL-STAR

BASEBALL

regularly in their careers keep up the pace,

while every bona fide superstar plays with

the skills they bring to the real game. Every Жек, pitcher has his own unique armory of Bank Thomas pitches, again corresponding to their real style -- a nice touch. ALL-STAR BASEBALL "975 realism doesn't stop there, though: Stats Inc. does PUBLISHER: the numbers as the game tracks stats in 27 categories throughout the season. So you Acclaim ) can scout other teams’ players before you face them, or get the information you need Й to make that blockbuster trade to put your team over the top. With ALL-STAR oes Play by play from BASEBALL '97's killer A.l. plus the debut of interleague play, you'll need every n

Jon Miller

advantage you can get your hands on to make it to the Fall Classic. (And, of course, | PLATFORMS:

play in the namesake 1997 All-Star Game along the way). PlayStation

Sega Saturn

Scheduled for release at the start of the season, Acclaim's ALL-STAR BASEBALL '97 looks to be as DEVELOPER:

good as holding season tickets to every team in the league -- guaranteed to keep you pitching, hitting, Iguana sliding and running from the opening pitch to the game's final out. There will be a ton of

0j в baseball games out this spring, but like а true % DONE:

0, (ғу) АШ СТАВ this game cutplays them alll 10%

Major League Baseball trademarks and copyrights are used with permission of Major League Baseball Properties, Inc. ОМІВРА Officially Licensed By Major League Baseball Players Association. Officially licensed by Big Hurt Enterprises, Inc. y

GM recently got the

opportunity to attend

EA Sports’ Campus Cup

College Football USA 97 National Video Game Finals. The tournament was held at Planet Hollywood in New Orleans and pitted eight final- ists from four different colleges (two players per school) against each other in heated battle. The game used for the competition was EA Sports’ College Football USA 97 for the Sega Genesis.

Last fall, EA Sports conduct- ed a College Football USA 97 tour which scoured some of the top college campuses all across the country in the hopes of finding the best college players of EA Sports’ newest Genesis game. The top four teams would then be flown to the video game finals in New Orleans and also attend the FSU/Florida game at the Nokia Sugar Bowl on Jan. 2, 1997.

The top four teams and players were as follows: #1 Nebraska—Jerry Kuhl/Jeff Luhr; #2 Central Florida—James Kuhl/Rich Mewengkang; #3 Cincinnati—Derek Shafer/Brian Truby; #4 West Virginia—Jason Perez/Pat Vicker. The finals would pit #1 Nebraska against #4 West Virginia on one TV screen while #2 Central Florida and #3 Cincinnati would play on the other. The winner of those two games would then go head-to-head for EA's National Championship title.

In honor of the Sugar Bowl, each team could only pick the Florida State Seminoles or the Florida Gators (via a coin toss). Each team was also allowed one player per half, while the remaining player would play the second half.

In the first game, Team Nebraska selected the FSU Seminoles and West Virginia picked the Florida Gators. Meanwhile, Central Florida chose the Seminoles and Cincinnati played as the Gators. During this first round, neither game was close. The #1 ranked Nebraska easily defeated West Virginia with a score of 35-14. The other game was even worse. #3 ranked Cincinnati dominated over #2 ranked Central Florida with a score of 72-14.

The championship game matched the #1 Nebraska Cornhuskers against #3 ranked Cincinnati Bearcats. Nebraska chose the FSU Seminoles and Cincinnati played the Florida Gators.

Poetis:

What was so ironic was that the Sugar Bowl itself (which was to be played hours later) was also a championship game pitting a #1 and +3 team against each other (a la Nebraska and Cincinnati). What's even weirder is that the #1 team in the Sugar Bowl was FSU (mirroring Nebraska's selection) and #3 was the Florida Gators (the team Cincinnati was playing).

The winning team of EA Sports’ College Football USA 97 Video Game Finals would each be awarded a trophy, a video game system of their choice plus a library of games from EA Sports. That team turned out to be the Nebraska Cornhuskers. The Cincinnati Bearcats kept the game close during the first half, but in the end, Nebraska was just too tough for them to handle.

The final score was Nebraska 65-Cincinnati 36.

After the game, the two teams jumped on a bus and headed to the Sugar Bowl. After such an exciting event, it would be interesting to see how EA Sports could possibly top this one.

Kraig Kujawa Kraig Kujawa Kraig Kujawa

Kraig Kujawa

Hordes of mediocre off-road racing titles have been coming out recently, and Test Drive: Об- Road is the best of the bunch. Four different vehicles are included, one of which is the famed Hummer. Using real vehicles is novel, although it would have been much better if there were more than four of them, Each track has many obstacles and paths making gameplay varied enough to keep things fresh. If you're looking for a good off-road racing game, this one won't disappoint.

Add Shoot Out '97 to the long list of Sony Sports' success stories. This game is incredi- bly improved over the original, especially in its game speed. No longer sluggish, Shoot Out '97 is suddenly a very entertaining game. The 3-D graphics not only move real- istically, but they look a whole lot better. The new pinpoint "icon passing" system adds a lot to gameplay. Shoot Out still lacks a bit in its play calling and strategic features, but overall, it's an outstanding basketball game.

This is probably the best 32-Bit wrestling game on the market, but there really aren't many of them out. WCW Vs. the World is a global wrestling hate-fest involving big-name WCW wrestlers thrown in with a bunch of unknown scrubs throughout the world. The impressive 3-D graphics move extremely well, especially considering how many differ- ent moves that each wrestler has (some have individual signature moves). If you're а wrestling fan, this is the game to get.

| have to admit, when | found out that | would be reviewing a fishing game, I scoffed. But after playing this game for a while, it's much better than | thought it would be. I'm even man enough to admit that, hey—maybe | enjoyed it. This game won me over by com- bining a lot of realism along with nice 3-D graphics. You can drive your boat around, look underwater to spy on the fish...all sorts of neat stuff. | actually learned more about fishing than | care to by playing this title.

gg П

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Current Favorites: Kraig Kujawa NBA Hang Time e НЯ. GameDay 97

0-0-}-3-9-

Incorporating speed and realism їп ап off- Toad.driving simulation seems.to.be.the biggest challenge to the genre so far. Accolade's Test Drive succeeds in providing a quick-moving 4x4 race, while keeping.the realism just high enough to satisfy most players. The downside is that many of the tracks get repetitive too quickly. In addition, the competition is not quite as tough as | would have liked. Still, if it's name-brand vehicles you want, along with some chal- lenging terrain Test Drive can fill the order

A good game just got a lot better! The action is faster than last year, about 30 percent faster to be exact. If that were not enough, another improvement—"icon passing allows you to pass to the player of your choice at any time; Beyond the advancements, the game is still as solid as ever with every team in the NBA at your fingertips, along with almost all the play- ers and their stats. With up to eight-player capabilities, this one is great for team play.

| can't say wrestling is my favorite sport, but I will go out on a Іти апа say this is the best one I've played for a 32-Bit plat- form. THQ has fortified this game with over 50 name wrestlers from around the. globe induding, of course, Hulk Hogan. Large 3-D characters are sufficiently mobile in the ring as well as being nicely respon- sive to most of the button combos and trick moves. A “roving” camera provides a func- tional view of the action at all times.

ION HOT-B

What can | say...it’s fishing! But wait, give it a chance; This one is definitelyan acquired taste. While it won't generate rabid gaming, excitement, it will draw you in much the зате way а good game of chess would. Nice fishy graphics and authentic sound effects help set the anglin’ mood. Compete in four successive, realtime tournaments complete with weigh-ins. The goal is to reach the final lake and compete with the rod master himself—Hank Parker.

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Sweepstakes Rules:

1. No Purchase Necessary: To enter, send a standard-size postcard containing name, address and phone number to “WCW vs. The World Sweepstakes”, 5016 North Parkway Calabasas, Suite 100, Calabasas, CA 91302. No purchase or payment of any money is necessary to enter. One entry per household. All entries must be handwritten. Mechanically reproduced entries will not be accepted. Entries must be received by May 1, 1997. All entries become exclusive property of T*HQ, Inc. ("Sponsor") and will not be acknowl- edged or returned. Sponsor assumes no responsibility for lost, mutilated, late, illegible, incomplete, postage-due or mis- directed entries. Only one prize per fami- ly, organization or household.

2. Prizes: 1 Grand Prize: Grand Prize winner will attend the E? event and will receive a trip for two to Atlanta, Georgia, from the nearest gateway city including air transportation for two, ground trans- portation to/from the hotel, hotel accom- modations for two people (one room) for 2 days and 3 nights selected by Sponsor, two meals per day, two passes to the E? event, and admission to (һе T*HQ/WCW exclusive party at E*. Grand prize has an approximate retail value of $2,750. 20 First Prizes:First Prize win- ners will receive one (1) WCW T-shirt and one (1) WCW hat. First Prize has an approximate retail value of $35. Winners will be determined by a random drawing from all valid entries by Sponsor whose decisions are final. Drawing to be held оп or about May 15, 1997. All prizes will be awarded. All other prize winners will be notified by mail. Prize(s) are non- transferable. No substitutions of prize(s) are allowed, except at the option of Sponsor should the featured prize(s) become unavailable.

3. Odds of Winning: The odds of winning will be determined by number of valid entries received.

4. Eligibility: Sweepstakes open to resi- dents of United States and Canada. Void in Rhode Island and Quebec. Non- compliance with the time parameters contained herein or return of any prize/prize notification as undeliverable will result in disqualification and an alter- nate winner will be selected. If a minor wins the travel prize, winner must be accompanied by a parent or legal guardian on said travel. Winners and travel companions shall sign an affidavit. of eligibility/release of liability/prize acceptance within 30 days of receipt or forfeit prize. By acceptance of prize, міп- ner(s) agree to the use of their name and/or likeness for purposes of advertis- ing, trade, or promotion without further compensation, unless prohibited by law. Employees of Ziff-Davis Publishing Company, Sponsor and their respective affiliates are not eligible. Neither Ziff- Davis Publishing Company, Sponsor nor their respective affiliates, subsidiaries, divisions or related companies are responsible for any damages, taxes or expenses that consumers might incur as a result of this contest or receipt of prize. Winners accepting prizes agree that а! prizes are awarded on the condition that Ziff-Davis Publishing Company, Sponsor and their agents, representatives and employees will have no liability whatso- ever for any injuries, losses or damages of any kind resulting from acceptance, possession, or use of the prizes.

5. Winners List: For a list of winners,

E

lon.

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send а stamped, self-addressed enve- One Grand Prize Winner will attend the lope to “WCW vs. The World Winners 3 ч й 4 List", 5016 North Parkway Calabasas, Е? event and receive a trip for two to

Suite 100, Calabasas, CA 91302. Atlanta, Ga., including airfare and hotel Я accommodations. The winner will also weeks for delivery of winners list. і Ж

6. Restrictions: Void where prohibited ог attend the exclusive THO/WCW restricted by law. All federal, state and wrestling event and party. local regulations apply.

7. Sponsors: This Sweepstakes is solely

sponsored by T*HQ, Inc. (1997 T*HQ, е | Send a postcard with your name, аде, address and Inc./Asmik Corporation. (1997 World - - - telephone number 10: Championship Wrestling. All rights 5 Я 3 | :

reserved. Hulk Hogan, Hulkamania and Twenty First Prize winners will receive WCW vs. The World

Hulkster are trademarks of Marvel T c/o TH!

Entertainment Group, Inc. licensed to a WCW T-shirt and a WCW hat. 5016 North Parkway „ж World Championship Wrestling, Inc. Calabasas, California 91302

legal/contest/rules/970501 WCWO3 All entries must be received by May, 1, 1997

LETTERS ТО

THE EDITOR

EGM will award a prize to the writer of the best letter of each month. Please note: The above two addresses are for editorial correspondence only! Direct any subscription inquiries to:

Interface gives you the chance to praise, gripe, ask, speculate or simply reflect. EGM will discuss some of today's top issues іп the video game industry. You can reach EGM by writing to:

Interface, Letters to the Editor 1920 Highland Avenue, #222 Lombard, IL 60148

Electronic Gaming Monthly Subscription Department Р.О. Box 55722 Boulder, СО 80322-5722

or, you can send e-mail to:

EGM-Mailezd.com

Dear EGM, Although І loved your section on retroac- tive gaming, there are some inaccuracies in the February issue that І would like to point out. Page 97—The Atari 7800 was not the reason why the Atari 5200 didn't suc- ceed. The 5200 didn't succeed because it wasn't compatible with the Atari 2600, and it had lousy controllers. The 7800 wasn't released until two years after the death of the 5200. Page 98--Тһе original Odyssey did not use screen overlays to change games. Games were changed by inserting different circuit boards (the forerunner to modern cartridges). The system used screen overlays because it couldn't gener- ate graphics. Page 100—The reason Mattel released the Intellivision 11 had nothing to do with popularity. The new system was simply cheaper to make than the original. Practically every other company (Atari 2600 Jr., Sega Master System 2, NES 2) did the same thing. Leonard Herman author, Phoenix: The Fall & Rise ої Videogames

Dear ЕСМ, A problem that has bothered me for some time now is the fact that most video game rental stores have about 50 more games for the PlayStation than the Saturn. In one store, the latest Saturn release they had was Iron Storm (that came out last sum- mer, and they haven't had any new games since then). Of course, the PS has a new game to rent every week. My point is that since we gamers can't afford to shell out the money to buy every new game, we have to rent them first. But how can we rent games that aren't there? 666post@concentric.net

If you are not satisfied with a situation, then you should clue these rental outlets in to your wants and needs. If enough of their customers complain, they might start buying more Saturn games to rent out.

ЕГЛЕСІМ

Note: EGM cannot and will not personally respond to апу letters.

grammar purposes.

Otherwise, take your business to someone who offers you what you want.

Dear EGM,

І really want to know if there's any chance

that X-Men vs. Street Fighter is going to

come out for the PlayStation (I know that

it's coming out for the Saturn)? AustinKwok@aol.com

Capcom is planning on releasing both the Saturn and the PlayStation versions in the third quarter of '97. They are striving for perfect translations so that what happened with SF Alpha 2 (the Saturn version was all-around better) won't happen again.

Bos =

: & 9,7,6 «А y B3 ei : А. 2/2.

Dear EGM,

| submitted a letter to your magazine а while ago, and by the grace of (submit your deity here), it was printed. However, my e-mail address was also printed along with the letter. While it was simply a ques- tion about video gaming, І was subjected to several nonsense letters for a good while. My point of submitting another letter is just to let people know what could hap- pen if you include your e-mail address with a letter to a magazine. І don’t want to discourage anyone from having it printed,

We reserve the right to edit all correspondence for space and

but most people don’t even think about the consequences of having your e-mail address known to thousands of not-quite- right-in-the-head people. Anonymous e-mail address withheld by request

Great advice. Everybody: If you don’t want your e-mail address (or city and state) printed, please tell us so in your letter!

Dear EGM,

І would like to respond to a letter you printed [January EGM, #90] discussing console prices. The person tried to make a compelling argument about the price of next-generation systems by bringing to our attention that the Atari 2600 originally cost $200. 1 must admit, that was a great reminder, but then I realized he forgot an

Things Only a FOOL Would Wait For

ША Street Fighter/Mortal Kombat crossover.

Ш One universal system that plays every game.

ША new arcade game that takes only one quarter.

Ш Nintendo to stop bringing out 64-Bit updated versions of past hits.

Ш Sega to stop making new game systems or add-ons.

Ш Sony to realize that 2-D games can be fun.

Ш Square Soft, Nintendo or Working Designs to make a really, really bad game.

ША new 3D0 or Jaguar game.

Ш Virtual Boy 64.

I just thought that it’s a little odd that Puzzle Fighter really is a gift from God. Hallelujah! Captain Calzone cakilroy@earthlink.net

Greetings EGM fellows,

I would just like to relate to you an odd occurrence that happened to me the other day. | was reading a very old copy of the Bible when І came across а pas- sage І was unfamiliar with. | am sending it to you since, as the worldwide leader in video games, you might be interested. Right after the Book of James, | came across a small, one-paragraph book that seems to have been inadvertently left out of modern copies of the Good Book.

The Book of Akuma “Herein lies the wisdom passed down from the great prophet Elasticbands and given to his servant, Akuma. The Lord doth love His children, the peoples of every nation, and in reward for their devo- tion, He shall give unto them a pastime that shall supersede all others. Gems of all colors shall bring destruction to peo-

thor ple. If thou art truly righteous, a diamond р n ase] er shall fall from the sky, and all the prob- то repost ио mused aa, вер complete рон recie erts. Ceres open t

lems of men shall seem petty. This won-

derful gift shall be called Puzzle Fighter and on the day it arrives, there will be much rejoicing”

а теді ^ ADORESSCD STAMPED ENVELOPE TO: LETTER OF THE MONTH CONTEST RULES, 1920 HIGHLAND AVE. ‘SUITE 222, LOMBARD, IL 60148.

important point—what you got for that $200. The Atari 2600 came with a TV connector, two games and two sets of two controllers (joysticks and paddles). These days, you're lucky if a system comes with an RF adapter, let alone a game or a second controller. І don’t think people are upset about the qual- ity of what you get for $200; they’re upset with the quantity of what you get. Marc David MiTMoose@aol.com

Dear ЕСМ, 1 was surprised to see that Sushi-X, THE fighting game expert, rated the game so low (6.0). Although the graphics aren’t on par with the almighty Virtua Fighter 2, look at all the unique features it has! You should play the games more before you rate them. Kay Inouye Glendora, CA

Dear EGM, «Fighting Vipers is the worst Virtua Fighter 2 wanna-be on the market. Jon Talley Tukwila, WA

Dear EGM, «The little innovations give the game a distinct flavor as well as a strong fun factor. It may not have the depth of VF2 or Tekken 2, but it is a very good game that definitely augments the Saturn library. J. Aguilera Rohnert Park, CA

Dear EGM, I thought the Fighting Vipers ratings were more than fair. | didn’t think the game was all that great. Jeremy Abbott Laguna Niguel, CA

Dear EGM, | have collected ЕСМ since issue three, and though І have had problems with some of your reviews, | now see the folly of my thinking. | used to only own a Saturn, and І was like others who were angered at every bad review a Saturn game got. І was pretty much jaded into thinking the Saturn was the “perfect” system. І recently purchased а Nintendo 64, and I’m nothing but happy with this system. If | have only advocated one system, | would never had seen how great other systems can be. My point is no system is better than any other; all have strengths and weaknesses, and in reading reviews, І just have to realize not everybody has the same tastes as me. Matt Boucher Farmington, Maine

Dear EGM,

Any Net Link owner can tell you about the lack of memory the Saturn has. Let me explain: SimCity 2000 uses all of the Saturn’s internal memory in order to save one city. At the same time, the Net Link needs some internal memory too. In order for me to save a city, | would have to erase the memory used by the Net Link and vice versa. Of course, | could go and buy a

EGMA

memory cartridge, but then І would have to pull the modem out and insert the mem- ory cart and back in again! Besides, Sega stopped making their memory cart, which was a mistake | think. Listen Sega, we need more memory! We Net Linkers can’t go on like this forever. pjaglasi@concentric.net

Sorry, your only solution for the moment is to buy a memory cartridge and swap it with the Net Link back and forth. You should save your games to the cart and use the little bit of your internal memory for your Net Link's information. By the way, Sega is still making and selling their memory cartridges, though you are not the only one to have trouble finding them (we've been buying third-party memory cartridges for our personal use because the Sega carts are impossible to find around here). You can order them direct from Sega by calling 1-888-SegaSales.

Dear EGM,

1 own a PlayStation, and they have some

really weird abbreviations. For instance,

PSX, URNOTE, © NOS, etc. If you know what

these mean, could you tell me and the

many other confused people? Sylverlan7@aol.com

Most people at Sony Computer Entertainment America today do not even know what PSX stands for. Steve Race, former president of SCEA (now CEO of Spectrum HoloByte), told us that it stood

for PlayStation Xperimental. It was

an internal code name used for the PlayStation project before it became a reality. URNOTE is SCEA’s advertising slogan for “You Are Not Ready (Red Е)” Finally, “NOS translates into “Ready (Red E) Ninth of September,” the ninth of September, 1995 being the release date of the PS. Many people will go on for the next few generations arguing about what -NOS means, but this should clear it up, right?

Dear ЕСМ, | have realized that fighting games are, to an extent, the most popular type of games around. | was pondering an idea and won- dering if Midway (the creators of Mortal Kombat) and Capcom (the creators of Street Fighter) would ever decide to join forces and create a 2-D fighting game that would feature both MK and SF characters? Fred Kanter, Jr. Glendale, AZ

Uhh...we hope you didn't see our sidebar about fools earlier in this section. The idea isn't bad. Representatives from both Midway and Capcom told us that they would like to see it happen, but it won't. Both companies agreed that licensing concerns would be the biggest factor pre- venting such a crossover. Ego would be another problem. How will two completely different development teams agree on a set animation style and game engine? The fighting styles of Street Fighter and Mortal

Kombat games are completely different. Don't forget, SF is designed by Japanese programmers, and MK is a product of American developers. Finally, neither com- pany will want to make available to the other their proprietary source codes, which would need to happen for such a project.

Dear EGM,

І found an error in your February issue. In

the Review Crew, Donkey Kong Country 3

is listed as a PlayStation game. Send me

some free stuff to shut me up, 50 І don't

tell your competition of your ignorance!

John Reilly

Commack, NY

Please don't tell! We're trying to keep our ignorance under wraps. For your coopera- tion, we'll send you a "Special" PlayStation Edition of DKC3. Of course, we're just kid- ding...you aren't getting jack.

Acclaim 7,12

Where Creativity, Your Favorite Accolade 48-49

Video Game and A Stamp Can ACT labe за

z а Activision 76-77

Make You Immortal! Alps Electric 21

Atlus 37

BMG Interactive 38-39

BRE Software 121

Capcom 126

Chips & Bits m

j Eidos 57,87

p Electronic Arts 30-31, 71

1 Funco 123

Е Game Spot че

L3 GT Interactive 84-85

т Interact Accessories 124-25

ду Jaleco 91

n 7 Japan Video Games 122

z Sanli Wang Ruben Leon Koei 33

ү і Копаті 4-5, 45,65‏ ك

Brawley, CA Brooklyn, МҮ Campeche, Mexico EKAS 41-43. 61-63‏ ك

© Midway 35,47

D Mindscape 94-95

Namco 50-51

Nintendo 2-3

EE: Playmates 66-67, 89

© Put your creative skills Sega of America 11,1243

Жет qa to the test by decking Sega Soft 29

1 1 out a #10 envelope (the Sony Computer 16-1719

9 З еке long business type) with Te эз Congratulations, Mr. Hai. Your prize iS on Тит Johnson Nacogdoches, TX your own unique touch. стю.

its way—an ASCII Specialized Control ..just trust them to these morons! Send your letter art to: зна: Century Fox = 53

Pad for the PlayStation. It features rapid- EGM Letter Art Virgin перехо 23-25. 13.

fire controls for all buttons and slow ipid as де ZDTV 81,83

motion for those intense moments. Lombard, IL 60148.

І(ГЛЕСІМ

Usually the months after Christmas start the decline of the number and—sometimes— the quality of games. However, this year the games just keep coming, and we're here to blow them out!

From incredible computer ports like MechWarrior 2 to newcomers like Tiger Shark, there are plenty of surprises,

While Final Fantasy VII is out in Japan, why will it take six months

including other styles of games such as RPG and adventure titles like Vandal Hearts, Lunacy and Broken Helix.

The fighting game craze heats up once again with the ultimate sequel war: Tekken 3 vs. Street Fighter III. If this was- п'ї enough, there are several other participants in the ring, namely Mace, Bio Freaks and Street Fighter EX.

Also, be sure to check out exclusive arcade coverage on some of the hottest titles like Sega's racing game Scud, Atari’s Area 51 sequel Maximum Force (pictured above), as well as a few pinball surprises. КЕЗЕ

|AHOLS ЧУ пІМЧА

уон клк о” аня ТН OBS.

als.

Now that Final Fantasy VII is out in Japan, the word is we will have to wait up to six months before we get to play the U.S. version. EGM wants to know why, and we are going to the source. Watch for our behind-the-

It's trade show time again and the ЕСМ editors are off to Japan to get the latest game info right from the source!

scenes report. Once Sushi-X discovered the first real information on

before there is a U.S. version? Watch for an answer in next

month's ЕСМ.

Now that Sushi-X broke the world's information on MK4, he has vowed to get us a monthly update.

Mortal Kombat IV, he grudg- ingly set aside Street Fighter Ш and Tekken 3 to stay camped out on Midway's doorstep. Don't miss our exclusive monthly update.

Also, our editors have been hitting all the developers in

the U.S. Watch for even more behind-the-scenes info and game screens on software that the competition hasn't even heard of yet! As usual, if a game is being worked on, you'll see it first in EGM.

CEEE GED JE PlayStation

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FIFA Soccer 8 Shining Force 298 MLBPennantRace 29 Viewpoint 13 Mega Man 1 22 WWF Superstars2 12 Disney Adv 7 Rygar 4 Earth Bound 29 Star Wars, 1fl FIRASoccer95 13 Shinobi 3 9 MLBPA Bottom of Sth 19 War Hawk 29 Меда Man 2 24 Yoshi 19 Donkey Kong3 13 | Sesame St 123 9 Earthworm Jim 29 Street Eira. 12 Бата 7 Skitchin’ 19 Mortalk-Tiilogy 49 Wing Commander3 29 Меда Man 3 28 Yoshis Cookie 19 Donkey Kong С 19 SesameStABC 9 Езїшот!т2 35 StreelF 2T. 13 > General Chaos 19 Sonic & Knuckles 198 MortalKombatà 19 Wipeout 29 Меюй2 13 Zelda Link 19 Double Dragon 5 Shadowgate 4 F Zero 13. StuntRace FX | | 19 Golden Axe 7 Sonic Hdghog 7 Namco Museum V1 39 WWF Wrestim-Arcd 25 Mortal Kombat 2

Double Dragon2 3 Sent Service 3 FIFASoccer 2B SuprBasesided | 13 Golden Axe 2 9 Sonic Hdghog 2 9 NBAInTheZone 25 Mortal Kombat2 24 Game Boy з Double Dragon 3 5 SimpsonsBvsSM FinalFantasy2.— 39 бирг Double Dragon 13 Greatest Hvywis 15 SonicHdgħog3 28 NBAInTheZone2 49 Playstation Deck | 179 || МойгіКопігі3 27 Game Boy Pocket 58 Double Dribble 3 Simpsons-B vs Wild 5 Final Fantasy3 46 SüprEmpieStKs 19 Hard Drivin" 13 Sonic Spinball 13

Dr Mario 7 Skale Or Die 1 3 ialFanasyMQ 13 SuptGhous 13 Hardball 4 Spiderman 13

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Final Fantasy 9 Supr MarioDk Ht. 1 Home Alone 2 15 SuprPunchOut 15 опт Madden 94 4 Sublerrania 7

Friday 13th 3 Supr Of Road $^ MusonofGaa 15 Supr R Type 9 John Madden 95 9 SuprStreetFtr2 13

Galaga 19 Tag Tm Wrest 3 Joe & Mac 13 SuprRetumJedi 29 John Мабдеп9б 19 Tazmania 19 Astal 19 NHLHodey97 | 45 Aladdin 22 Pro Baseball 4 Gauntet 3 Tecmo Bow! 5 JobnMaddeng2 7 Supr Scope (int) | 2 John Madden 97 49 TeamUSABskbi 4 Batle Arena Tsh-Rmx 35 NHL Powerplay 9% 35 Batman Returns 9 Ren & Stimpy 15 Gauntlet 2 4 Тесто Bowl 2 13 John Madden 93. 7 Supr Street Fir 2 19 Jungle Strike 25 Тесто SuperBowl 7 Black Fire 25 Night Warriors 35 Clutch Hitter 5 Road Rash 29 Ghost Bstrs 4 Tecmo NBA Bskil | 7 (от Madden94 7 Supr Tennis 7 Jurassic Park 9 Tecmo Super Bowl 3 35 || Bug 29 Nights 29 Columns 9 Road Runner 18 Ghosts 8 Gbins 3 Tetis 7 JohnMaddenS5 15 Tecmo SuperBowl 13 Кі Chameleon 8 Terminator 2-40 7 Clockwork Knight 19 Off World Extreme 25 Ecco The Dolphin 18 Shining Force-Swrd 17 Golf 3 та? 19 John Madden 96 25 Tecmo ЗирегВоні3 55 Lakers Celtics 2 TMNTHyperstone | 19 Clockwork Knight2 35 Panzer Dragoon, 19 Ecco TidesofTime 19 Shinobi 9 Goonies 2 3 Tiger Heli 3 John Madden 9745. Tecmo SuperNBA 13 Lethal Enforcers 25 TMNT ToumFis 7 College Slam 25 Panzer Dragoon 2 29 Fred Couples Golf 7 Shinobi 2 2 Hogan's Alley 5 Tiny Toons 13 Judge Dredd 13 Tetris 2 35 Lion King 19 Toe Jam & Earl 29 Cyberia 29 Pebble Beach Golf 25 бік 12 Sonic Blast” 25 Hoops 3 TNT 3 durassic Park 19 Tiny Toons Buster 15 | Maximum Camage 13 Toe Jam&Eal2 19 О 29 Robotica 13 байаа 19 бөліс Chaos 17 Ice Hockey 3 IMNT2 3 Kiler instinct 19 TMNTS 13 Menacer Game 4 Tom Lasorda Вазы 3 Daytona USA 19 Sega Кају Champ 35 George Frm 5 бөліс Hdghog 13 Кап Warriors 4 TMNT3 й Lethal Enforcers 19 | TMNT Toum Firs 13 Michl Jksn Mwk 7 Tony La Russa 4 FIFA Soccer 96 29 Shining Wisdom 45 Incredible Hulk 9 Sonic Hdghog 2 9 Iron Sword 3 TopGun 3 LionKig 25 Top Gear 29 Mickey Mania. 29 Toughman Contest 7 бек 39 Shinobi 35 Joe Маа 7 Sonic Spinball 28 Jackal 3 TopGun2 5 Ша 39 Toy Story 49 Mickey Ms Cst! 15 Triple Play 96 15 Ghen War 13 Street Fighter-Movie 25 John Madden95 19 Sonic Triple Trouble 22 Jaws 3 Track & Field 3 Magical Quest 19 Ulimate MK 3 49 | MLBPA Baseball 7 Urban Stike 28 GoldenAxeDue 25 Street Ft-Aipħa 289 Jurassic Park 15 Star Wars 2 Jeopardy 13 Track & Field 2 3 Marois Missing 15 UN Squadron 15 Mortal Kombat 9 Vector Man 25 Guardan Heroes 29 Ultimate MK 3 39 Leaderbrd Golf 5 Streets Rage 9 Jeopardy 25th 15 Vegas Dreams 25 Mario Kart 35 Vegas Stakes 29 Mortal Kombat2 13 Word Seres95 15 iron Storm 55 Virtua Cop 19 Lemmings 17 Streets Rage 2 15 John E Qback 3 Wheel Fortune 9 Mario Paint Game 7 Wing Commander 13 ||| MofalKombal3 29 Word Series Bsbl 9 JohnMaddeng7 55 Virtua Cop2 4$ Lon king 19 Supr Columns 15 Jordan vs Bird 3 Wheel Fortune Fam 13 | MaxmumCamage 15 WüardyS 18 Ms Pac-Man 29 WWF Raw 19 legendofOasis 45 Virtua Fighter 13 Mickey Ms Csl 19 уи Monaco GP 19 Joust 9 Wheel Fortune Jr 9 Mech Warrior 19 Wrestlemania 13 Mutant Lg Fibl 8 WWF Royal Rumble 13 MansionHdnSouls 35 Virtua Fighter2 | | 19 Му Ms Legend 22 SuprMonacoGP2 17 Karate Champ 3 Wizrds & Wars 3 Mega Man X 19 WWF Raw 25 NBAActon 5 WWF SupWistmnia 13 Mortal Kombat2 25 Virtua Fighter Remix 13 Mortal Kombat 13 Tazmania 18 Karate Kid 3 Wrath Bk Mnta 3 || Mega Man X2 45 WWF Royal Rumble 15 МВАЈат 7 WWF Wrestim-Arcd 29 Myst 15 Virtua Racing 25 MotalKombat2 24 VR Troopers 19 Kid Icarus. 9 Wrestlemania 3 Mickey Mania 25 WWF Wrestin-Arcd 19 NBAJam-Toum 13 X-Men 7 Mystaria 45 World Series Bsbl 29 NBA Jam 18 World Series 7 Kirbys Adv 13 WWF Challenge 5 MLBPA Baseball 15 X-Men 25 NBALve 95 9 XMen2 18: NBAAction 45 World Series Bsbl2 45 NFL35 9 World Seres 95 9 Kung Fu 3 Yoshi 7 Monopoly 59 Yoshis Island 35 NBALive 96 19 Zombies Ate Nghbr 19 NBAJam-Toum 25 Worldwide Soccer 13 Ninja Gaiden 9 WWFSteelCage 18 Ше Force 4 Zelda 5 Montal Kombat 13 Zelda3 15 NBALive 97 5 Need For Speed 49 WWF Wrestim-Arod 35 PGA Tour Golf 8 XMen 3 Lil Nemo Dream 3 Zelda 2 5 MoralKombat2 13 ZombiesAteNghbr 13 МВА Showdown 3 Sega Genesis 1 Deck 29 NFLQbClub98 19 XMenChidAom 39 || PGA Tour Golf2 X-Men 2-Legacy Major Lg Bsbl 3 Mortal Kombat3 25 NFL 95, 7 Sega Genesis 2 Deck 5 NFLObChd97 35 Power Rangers

Marble Madness 5 Nintendo Deck 18 Ms Pacman 55 Super NES Deck 40 NFLQB Club 5 Nomad Unit 99 NHLAlstar Hockey 13 Satum Deck 135 Power Rangers-Mov Game Gear

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VISA MasterCard N ame А Personal Checks and Money Orders | Address Hours: Mon-Fri 9:00am to 7:00pm Central ге Also Accepte 61 2 9 6 8 4 0 - - RUSH ж Phone ( ) 4 2 DELIVERY! дс ау Price|( Look for us on the World Wide Web! is available on all in stock items. ) http://www.funcoland.com These are Partial Lists |; | Win а $25 Funco Gift Certificate! | More Titles Available! |, І DOWN We also offer: Sega CD, 4 Ше 1. Virtua Fighter 3 Sumo Wrestler І б 3. Tomb Raid а: the lost city of Nintendo 64, CDX, & 3DO m l fomb Raider ends in the lost city of І Want Something? Сап'ї Shipping І ACROSS I А 2 т 5 2. Оцаску пем дате него Маш Find It? Handling $4.00 [| 4. Shadows of the Empire bounty hunter 1 WE’VE GOT IT! Total i 5. Battletoads hero l We Sell Previously Played ness swerf ETE | Я lest reet, Mpls, per item Ы и ! Accessories at Great Prices. INKS, MA, MD, MI, MN, Mo NT NY. OR, PA, TX, VA, І ета ыы ене! We also Sell New Product! | tases on Us tines ^ We Bo NOT CHARGE Your | І HC це N CREDIT CARD UNTIL YOUR GAMES HAVE BEEN І [5 address and phone number to І CALL FUNCO TODAY! |та games соте with boxes Api Mal Order Contest. Funeo ne, 10120 2 Eu instructions but this is Tek guaranteed. Rush deliv- l West 76th Street, Mpls, MN 55344. All cor- І егу із available. All sales are final. Defectives replaced 1 тес! entries will be entered іп a drawing, І Entries must be postmarked no later than

612-946-8102

with same item. All prices are subject to change reserve the right to refuse any purchase or sale.) Т

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April 30, 1997.

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Import t *Tengai Makyo Macross «Blast Wind Rockman 8 Shining in Th:

DBZ U.BTTL 22 $39

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*NOW YOU CAN PLAY ANY IMPORT N64 GAMES ON E U.S. N64 WITH N64 CONVERTER $ 15. 00

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Final Fantasy 5 $59

Romancing Saga 3 $49

Ѕатшаі4 $59 “Neo CD $339 with any game of your choice. “Get $5 off with purchase of 2nd Neo CD games.

WE ALSO CARRY NEO GEO RES CARTRIDGE SYSTEM & GAMES CALL FOR USED CARTRIDGE

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OB Шла = Ке ЫШЫ ы Аа. Metal Slug $59. Samurai 3 $59 SAMURAI SHODOWN RPG GAMES $69 08 UNDER MEGA KEY $20. “уш 539 Sailor Moon $49

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о аш KLEAK DNA PER SHREDFEST 38950000 FNAL FANTASY 5 DIEHARD ARCADE 34851500 | MS. РАС МАМ 54.95/28.00 | тети 00 KLLING TIME SILVERLOAD JOHN MADDEN 97

systems

Чі DLAN. 1% KILING ZONE УУ н por] 229180 | NBA HANGTIME 49.95/25.00 | ВЕР, коморе 252800 NNGOEFIGNTERS 3495/1400 SKELETON WARRIOR MEE DRACULA X 1200 SKELETO (EN GRIFFEY й Ос а | PILOTWINGS 64 4995/25.00 || ENO seien Bao SA ү We Buy WGONSLARI 23982 T CHIP 45: KIRBYS SUPEI МОД: RE || REV LIMIT 59.95/30.00 || sic HORT BASEBALL кподоиошдвс SPER. ose А eee BH DEAS ӨЛЕ SB ROBOTECHACADEMY 54.95]28.00 | Seed ur 150) KUMITE SOUL BLADE. MAE, SUPER HEROES SETEN ирег Nintendo $ DREAM KNIGHT 09 ROBOTRON X 54.95/28.00 || 32E RUNNER yes te вразі os И MEGAMAN 7 81500 | Saturn $60 Bi ЕНІ | SAINT ANDREWS ааа аи, рон ашаа Знаш Sony PlayStation (Po based on пл) EARTHWORM IM 2 2 | Басе 22891000 LEGACYOFKAN 39980000 SPACE HULK VENG. КЕЛИН] Serial #U5XXXXXX $50 Я OLD COURSE GOLF 54.95/28.00 || sorrow oF tHe этн Ero LETHAL ENF GUN 00 SPACE JAM MORTAL KOMBAT 2 Serial #U7XXXXXX $90 г SILICON VALLEY 549580 | вно EE) Lowe souen S40) рей. MANES The serial number can be found on the bottom of your FIA INTL SOCCER % STAR FOX 64 54.95/30.00 ELL мир HACHNEHEAD 29681000 SPOT GOES HOLLY. Newnonzons 48982000 | ^ PlayStation. If you have any questions about the serial | Fe | STAR WARS Ea з BENE X. | и 3 Д IGHTER LADNS QU 15 1 e MEMS 35550 SHADOWOFEMPIRE | 59.95/30.00 | 5555 Benno MCCANN 45420 STAA GLADIATOR E О $120 FOX HUNT 2910 | SUPER MARIO 64 49.95/25.00 | оак 3400 MAIOR DAMAGE STAR TREK GENER, THAEEKINGDOMS2 29551500 ҒА Euer. RE 000 | NEC CD тоо чм ее сасвим inm | SUPER МАНІОКАНТ 54.95/30.00 | буздиле S498400 MARVEL SUP. HEROES REBEL ASSAULT M SECRET OF EVERNORE 1539200. E ue що e "авари systems ий be retuned at you expense GRANDCHASER 29951000 || TETRISPHERE. 54.95/30.00 CASTLEVANIA 2488200 MASS DESTRUCTION 28591800 STARBLADEALPHA 29851000 $ЕСНЕТОРМАА 44951800 | (S1000 minimum) S1 be deducted for each missing or defective controler, само err Avro i40 | TOP GEAR 64 Е See decor? d E Don ML TIS Ее TUROK DINO HUNTER 59.95/32.00 | бакы 39952000 METALJACKET заба STRAM a n ЕЕ 2 " pisano MOXCIAAMA з 894040 STREET FIGHTER CAS sis Wigs, 2245 | ULTRA COMBAT 54959000 | 2 eu BE MU guod Е No Boxes? ULTRA БЕЗСЕМТ 59.95/32.00 | сілмоєєтму 38551800 MK TRILOGY RPC AEROFIENDOR 95/32.00 | Ges, BETES Ы Е вазна 2! E л WAR GODS 54.95/30.00 | LEE 23380m MONSTERFARM зу STAKEPONT2 3889000 тоқы OF STARS вл о Instructions HEXEN 1909180 COMMAND асоноценз 51800 MONSTER TRUCK RAL. 34882000 SUIKODEN 44957200 TETAS 2 БОШ я PEREN ae %20% | WAVE RACE 64 54.95/28.00 | Sowa 2861800 ИТЕР тана. AAD SUPER ERK BONER SAA TERS? uno RY яюнуєосту 1935800 || WAYNE GRETZKY CONTRA LEGACY WAR 34891400 MORTAL KOMBAT 3 SUPER MOTORCROSS TAN BASSTOUAN. 3998500 nt H COOLBOARDERS 39951800 SUPER PUZZLE FIGHT. т 1 іт HIGHWAY 31851200 BOARDERS S UPER PUZ TUN BASS ТОША % 24251200 HYPERSDPIBALL 29991000 НОСКЕҮ 54.95/26.00 || Cosme race 34951400 ‘SUPERSONIC RACERS ТОР GEAR 3000 4485/1800 {act RACING WILD CHOPPERS 542513000 | моет вла MOT, Seem sw О елес | We are now buying Genesis, Super Nintendo, PlayStation | [ м 5 д CREA Ch 9 y ULTI K3 INCREDIBLE HULK LAE 29941800 NAMCO MUSEUM SYNDICATE WARS ИТМИМ ее 4 and Saturn games without boxes or instructions. The following |

| WILLIAMS ARCADE'S IOLUME 1 29951000 TANKTICS E 3995/5

она 000. моло || RIME WAVE sonam VOLUME з cs 52090 URBANSTRIKE 39981800 | are prices for cartridge/disc only. дона, дамо | GREATEST HITS 54.95/30.00 | DE ЖАНЫ VOLES Beas оооба 95080 All Games Nintendo 8 id i : ию | noon 900100 | WORLD CHAMP WREST 54,95/30.00 || св 31881400 MANOTEKWARRIOR 38851500 TECMOSUPER BOWL 34951200 intendo 8 bit (cartridge only) | JOURMEWIANPRÓL 29951000 = Magn НЫСАН НАСА: | 00 TECNO WORLD SOS инник Game Boy (cartridge only) $2.00 JUDGE DREDD QUAE 3855150) THREEDIRTYDWARVESZ9 351000 СҮВЕНА NBA HANGTIME 44950000 enon so ^ Include

KINGDOM OMAGIC RAYMAN 198500 THUNDERS 0 0 NBAINTHEZONE, MEN TEKKEN зу Game Gear (cartridge only) $2.00 KRAZY IVAN RETURN FIRE 29951000 ЯТ. DAREDEVIL DERBY 3D NBAINTHEZONE2 39951800 TEKKEN 2 3495/1400

LAST BOUNTY HUNTERA 1090 AISE 2 RESURRECTION Towa RADCA DAAK LEGENDS NBA JAW EXTREME TEMPEST x Be igi Genesis (cartridge only) $2.00 ТЕРОН © залато ROAD KUL 24951400 TRUE PINBALL DARK NET x NANE r, 2 ipse gota Original Box Super Nintendo (cartridge оп! $3.00 IÁEGENDOFOASS 2861000 ROAD RASH залою TUNNEL B1 сви лела NBA SHOOTOUT Y а and Original uper Nintendo (cartridge only)

LEGEND OF HOR ROBISON REQUIEM 28126 VALORA VALLEY GOLF 29000 Т E M f з k | LOADED ROBO PT 100: VARUNAS FORCES 3398/1000 F DARKNESS 01800 NCAA GAMEBREAKER MEREN у эшш ӘП rigina Saturn (disc only) $4.00 ИЕ 00 By онза 5 VIATUA OOF 2 сум 25291000 ОБАГНСВИЗАОКИ 29081800 NEEOFORSPEED 3451200 THEME PARK КОЯ | : PlayStation (disc only) $500 | P M SACRED FOOL VRTUACOPZWIGUM 99572000 DEATH TRAP DUNS. BOO ҚЗ, sismo поник зно |ПЭЧГИСНОП$ | -Al Nintendo 8 bit games except Super Mario, Duck Hunt, Gyromite, |

MAGIC GATHERING SCREAMING V 1000 VIRTUA STRIKER ^ 2995/1000 DEATH RACE 39951800 NFL FULL CONTACT 29951000 THUNDER TRUCK 39952000 Hogan’s Alley and other zapper gun or power pad games,

[725 ЕХ 295891000 VATUALCASNO 950 DEFCONS а з Ax" Don't Ра The above prices do not apply to demo discs, specal ойерітіеді | MASS DESTRUCTION SOS LEGIONS VETUALCHESS 30941800 ШЕНОН ОНИЕ WORO FACEOFF SANAN TEN SHAK RPO У || packaged games (Vita Fighter Remix, ez and games that неге | MAXMD SORGE ONERE т 1959000 VAMA POOL MEAE DESCENTMAXMUM 3899000 NHL OPEWICE 29391800 TNN MOTORSPORTS More for included with systems. MiscellaneousJextra PlayStation and Saturn |

MECHYARROR 2 SHREDFEST УНВАЗКЕТЕХ 29991000 OESTRUCT- DERBY. 29891000 NHLPOWERPLAY 95 78981009 HARDCORE 4X4 С 44552000 boxes and instructions wil be purchased for 5,50 each. Send your MEGAMAN 8 52000 SIGN OF THE SUN. VRGOLF- Sanoo OESTRUCT OIE OBLIVION 34951400 TNN OUTDOOR BASS 44952400. | Genesis, Super Nintendo, Saturn and PlayStation games without

MINNESOTAFATS 24951200 SIMCITY 2000 200 VRHOCKEY DIEHARD TALOGY _ 3438/1400 OFFWORLDINTER. 29991000 TOBAL NO T 39587800 Less! Bores of instuelons 10 Be address above,

MK TRILOGY 51500 SKELETON WARRIORS 2 VR POOL 2140) DIAT TRAX EXTREME 99942110 OFFENSIVE 2395/1200 TOKYOHWY BATTLE 34951400

YES! We honor our advertised prices. Prices in this ad are good through April 30, 1997 |

Tiles in ITALICS are newer and may or may not be available, please call for availability. All games must include box, jewel case, instructions, and any hint books/maps that were included with the game. We will deduct $2.00 for each SNESING4 cartridge without a cardboard insert and $5.00 or broken CD cases. Games without box, instructions, etc will be returned at your expense ($5.00 minimum). Cartridges/discs not in resellable condition or with evidence of rental store stickers will be returned at your expense ($5.00 minimum). All games are Used, include а 90 DAY

WARRANTY and are sujet о availabilty, We reserve the right to ros any sale or purchase, Allow 40 days to receive orders placed wih money orders and БО days о receive orders placed with personal checks. No refunds or exchanges оп gameslystems, For shipping, add $800

for the first 2 games and $1.00 for each additional. Alaska/Hawail/PR/APO/PO Boxes double shipping charges. Cali. Res.add 7.75% tax, We do not ship ош of the US, Prices are for mail order only and based on 1 copy per title, to buy or sell іп quantity, contact our wholesale бері. Limit of 1 cartidge[CD per tite accepted without proof of purchase. If we do not receive your package by 4/3097 or your game titles are not listed in this ad, you will be paid from our current catalog. То receive prices іп this ad you must include the ‘Dept. # from this ad on the OUTSIDE of your package. Ifyou are unclear about any of our policies, procedures or prices, please call. нада tes are tadenars ot their respective companies. PayStaton and he PayStaton бро are пита o! Sony Computer Elrtnment Inc. Sep Saturnis a ragstered vademark Sega America, nc. Super Nintendo, Nintendo 64 and NA are rester trademark sol Nitendo of Amarica lnc:

И ШЕ:

Seeing spots? $ @ Maybe the game you're playing | | is driving you nuts. ; Imagine the countless hours of expensive therapy that could be avoided if you just use the

Game SharK to help ease you through those tough times.

The Game Shark turns any title into a mind-bending programmable gaming experience with options like endless ammo, infinite health, с extra vehicles and many more. You'll never need Ш to strain your brain because the Game Shark has че enough pre-programmed codes to fill a loony bin.

The Game Shark also provides you with

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"Мом Mega Man the all-

ime favorite video game

| hero blasts onto the racing scene in Mega Man Battle $

& Chase! Get ready for |

adrenaline-packed racing

featuring outrageous

vehicles and explosive

weaponry. You must

ter every trick in the

from Mega Busters

and ісе Slashers to Nitro Boosts and Road Mines. Challenge a friend to intense, split-screen racing duels. Show-off your pure driving skill as you collect power-ups and

{ earn special weapons and bonuses. With each victory, you customize your car

_ for improved performance.

<>

PlayStation

‘CONTENT RATED BY ESRB

© CAPCOM CO., LTD 1996, 199

SAPCOM U.S.A., INC 1996, 1997. АЙ Rights Reserved. CAPCOM is a registered trademark of CAPCOM CO., LTD. Mega Man Вано & Chase is а t

iark of Capcom Co., Ltd. Playstation and the Playstation 1000 are trademarks of Sony Computer Entertainment, Inc. www.capcom.com

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