е %) : IDS 10 ADULTS

For game hints call 1-900-933-SONY(7669). The charge is $0.95 per minute. Callers under the age of 18 must get parental permission to call. Touch-tone phone is required. Available 24 hours a day/7 days a week. U.S. only. The Sony Computer Entertainment logo isa trademark of Sony Corporation. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. UR NOT Eisa trademark of Sony Interactive Entertainment Inc. NFL and GameDay

Thisisn’t a game, it's a war. So be prepared for battle. Now, enough military analogies, let's dels football. А is NFL GameDay ‘97. It's better than any

=>

PlayStation

are registered trademarks of the National Football League. Officially licensed product of the NFL Players and NFL Properties. NFL team names, logos, helmet designs and uniform designs are registered trademarks of the team indicated. ©ЛМ 1996 NFLP. The Players Inc logo is an official trademark of the NFL Players. © 1996 Players Inc. Developed by Sony Interactive Studios America. © 1996 Sony Interactive Entertainment Inc. www.sony.com РАМСАКЕ

/

WHO'S THE FIRST PERSON HE SHOULD KILL? /

|| HIS BARBER. | TH,

Tekken 2™ & © 1994 1995 1% x ta n d Interactive Digital Software Association.

Meet Раш Phoenix - the bad dude with a bad do. A former body- guard, Paul is a Judo expert, tested and toughened by the mean streets of New York. His passion for bikes is only surpassed by his passion. for breaking bones. He's fast. He's deadly. He believes he's invincible. And he's out to test that theory

against 23 of the world's greatest fighters - each vying for the title in Tekken 2". With three new fighting modes. 23 new stages. Brand new 3D animations, and more moves and combos than any game on Earth. Paul Phoenix has one mission. To leave 23 ruthless challengers as stiff as his hair.

1. 01:52:76 РИЗН Ро START. ЗІ ==

Ву Јое Еипк

THIS YOUR DES-S-S-STINY

t was about 20 years ago today, but it wasn't a rock-'n'-roll band that generated all the excitement.

My grandma and grandpa brought over this amazing new machine that you plugged into the back of the TV and were able to actually move the little rectangular white images on the screen. The dawn of home video games had arrived, in the form of a game called Pong.

My brother and 1 were mesmerized. We didn't move from the couch that first day for five or six hours straight, staring at the TV screen, immersed in the interaction.

About the same time, by fate or not, an. unassuming sci-fi movie called Star Wars

hit theaters, and went on to change Hollywood forever. The film captured our imaginations,; the story somehow touched the human spirit in each of us. Perhaps most of all, its special effects dazzled our

senses. It was the first time that many of us could believe in a fantasy, because it all looked, and sounded, so real.

Іп 1997, Star Wars truly is bigger than ever and Lucasfilm is poised to usher in a hi toric new era. At the heart of this brilliantly coordinated initiative is (besides the Force) an unprecedented rerelease of the movies in theaters next month, with amazingly updated visual and sound effects.

When we look back at this historic moment in Star Wars lore, however, the release of Shadows of the Empire for the Nintendo 64 may prove to be 9 nt a milestone for video games а:

has been for movies. George Lucas’ epic has already had a profound influence on the video game industry. Many of the 20- and 30-something creative geniuses who populate the video game industry today sport Star Wars toys, posters or books in their cubicles, on their shelves or near their compute!

Perhaps it ppropriate then, 20 ye later, that these two mediums would

converge to generate what may be the ultimate destiny for both of them.

Video games are also on the cusp of a renaissance. The year 1996 was a transi- tion for our industry, and in 1997, growing numbers of enthusiasts will make the switch from the 16- to 32- and 64-Bit platforms. One game, heck, one level, is going to help accelerate this transition.

There's a stage in the Nintendo 64 Shadows of the Empire game that bree life into this ultimate fantasy. On the Ic Planet Hoth level, during the attack of th Rebel Base scene, you are in the movie.

You are flying a snowspeeder for the Rebel

Alliance, and you are there, defending the power generator from AT-AT Walkers to Imperial Probe Droids. You have complete freedom of movement in a 3-D environ- ment, and the graphics move as fast as the movie scenes.

It is the first time 1 have ever experienced this іп any video game: home OR arcade (some readers will readily point out that Alien Trilogy for the PlayStation-was the first to break into this realm, but that game, while extremely cool, was basically а "reverse-engineered" Doom clone):

This one level in Shadows; believe, marks a hugely significant milestone in the annals of both mediums.

Where does this lead us? Will the interac- tive element become as important as sound, or bluescreens? Will people actually control Schwarzeneggar's Terminator— blasting his way through a shopping mall? Will flying а Federation Starship be so real it will make the weak-stomached queasy? Will major prod directors

start considering the interactive element

Han Solo would say, “Traveling rough ћуре t like dusting crops, boy"

And playing Pong isn't like piloting а Snowspeeder. The future is here, and Shadows of the Empire for the Nintendo 64 gives из a glimpse of the possibilities.

NUMBER OI UDnNURQNASO97

Steve Harris

er Jonathan Lane

Joe Funk Е Ed Semrad Ken Williams Crispin Boyer Shawn Smith Dan Hsu Scott Parus John Stockhausen Todd Mowatt Nelson Taruc Kelly Rickards Terry Minnich Howard Grossman Andrew Baran- Sushi-X Tim Davis Dindo Perez John Gurka Jason Streetz Mark Hain Dave Malec Dave Ruchala Carey Wise Scott Augustyn Phil Theobald Chris Johnston Joe Fielder Jennifer Whitesides Jo-El M. Damen Dan Peluso * Mark Eleveld Stuart Levy David Rider

Michael Stassus Jason Hinman Е Paul Ojeda

ign Mike Vallas

Marc Camron Dave McCracken Jack Copley

7 Pamela Schneider st Mark LeFebvre

Joan McInerney

ertising Sendai Media Group i 1920 Highland Avenue act Lombard, IL 60148 Telephone: (630) 916-7222 FAX: (630) 916-7227 Jennie Parker

Suzanne Farrell

Jon Yoffie 135 Main Street, 15th Floor San Francisco, CA 94105

Karen Landon

11766 Wilshire Blvd. Ste. 1550 Los Angeles, CA 90025 Telephone: (310) 268-1366 FAX: (310)-268-1333

Amy Dellos

nator Mike Darling

ELECTRONIC GAMING MONTHLY (ISSN #1058-918X) is published monthly by Ziff-Davis Publishing Company, 1920 Highland Аме., Suite 222, Lombard, Ilinois 60148. Second Class Postage Paid at Lombard, IL and additional mailing offic s 5

issue rates: 54. addre:

write to: Electronic Gaming Monthly, РО. Box 5572 722. E-mail: egm@neodata.com. The editors and the publis for unsolicited materials. Without limiting the rights under copy- ед herein, no part of this publication may be reproduced, stored in, or introduced into a retrieval system, or transmitted, in any form, or by any means (electronic, mechanical, photocopying, recording, or otherwise), without the the prior written notice of Ziff-Davis Publishing Company. © 1996 Ziff- Davis Publis! pany. All Rights Reserved. Electronic Gaming Monthly and EGM arks of Ziff-Davis Publishing Company. TM and © for all other products and the characters contained therein are owned by the respec- tive trademark and copyrigh isted in this magazine are subject to manufacturers’ change and the publisher assumes no responsibility for such changes. The Canadian GST Registration number is 140496720 RT.

Printed in the USA

are not

Audit Bureau of Circulations

WERE Û

10 BODY SLAMMIN; RING-WRECKING WORLD WRESTLING FEDERATION SUPERSTARS! FROM THE GENDER-BENDING GOLDUST™ ТО THE HEARTBREAK KID SHAWN MICHAELS; U IN YOUR HOUSE 15 BRINGING ON THE KILLER-COMBO, COMBAT CARNAGE YOU CRAVE! EXPERIENCE A WHOLE NEW LEVEL OF HURT WITH ALL-NEV, PERSONALIZED VENUES AND GADGETS FROM THE UNDERTAKER'S"" MAUSOLEUM ТО OWEN HART’S™ GIANT CARD!

CHOW DOWN ON POWER-UPS FOR HEALTH, SPEED AND STRENGTH AND BOW DOWN ТО ALL NEW SUPER-PIN “FATALITY” MOVES! 2 ХОЯ IN YOUR HOUSE 15 А 10-MAN WRECKING CREW... AND THEY'VE GOT YOUR ADDRESS!

ALL-NEM FINISHING MOVES LIKE SHAWN'S HEARTBREAK HOTEL!

THE BRITISH BULLDOG TAKES A BITE OUT OF THE UNDERTAKER!

THE ULTIMATE IN THE MORE THE MERRIER WITH QUT-OF-THE-RING ACTION! MULTIPLAYER ACTION!

xi AKlaim

7, World Wrestling Federation and its logos are trademarks of TitanSports, Inc. © 1996 TitanSports, Inc. All Rights Reserved. PlayStation and the “2” А 9:11 logo are trademarks of Sony Computer Entertainment, Inc. Sega and Sega Saturn are trademarks of SEGA ENTERPRISES, LTD. All rights пета T. е reserved. Acclaim is a division and registered trademark of Acclaim Entertainment, Inc. Ф & © 1996 Acclaim Entertainment, Inc. All rights reserved. x en www.acclaimnation.com

ае Screen shots shown are taken from the PlayStation version of the video game.

! Check out our new website at http://www.crystald.com

б offical seal is your assurance tht this product meets the highest quality standards of Sega". Buy games and accessories with this seal Lobe stre tat they are compatible with the Sega Saturn System. Sega andthe Sega Saturn are trademarks И SEGA ENTERPRISES, LTD. PlayStation and the PlayStation are trademarks of Sony Computer Entertainment Inc. Crystal Dynamics, the Crystal Dynamics logo, Pandemonium! the Pandemonium! logo and the related characters are trademarks of Crystal Dynamics. 1896 Crystal Dynamics. АЙ rights reserved. Gall 1-800-771-3772 for Game Rating Information.

Ante up tol

3 our team of f

г жа ШШ

through unbelievably spacious, 30 gels of their deranged kin аре tangi in fret g dragon or raging rhino. Our k

г Vistrals and knock-out perspectives. So just sit 0

Out the ultimate blend of brilliant

ride, it's pure rocket fuel.

У 2

TM

^ ӨШ CRYSTAL Дд 2 в

Н PlayStation]

HIT THE PRACTICE GREEN ТО

AVOID ADDITIONAL STROKES. ESPECIALLY THOSE OF THE

LIFE-THREATENING VARIETY.

you to follo without

It's just a game like the Green Jacket is just a sports coat. Say hello to the next generation of golf. In fact, Video Games magazine says it's "The best golf game ever... a must." From birdies to duffs to 300 yard drives, you'll see, hear and experience what makes VR Golf 97 not only look better, | but play better. So don't get caught in a trap, act now and get VR Soccer '96 for free. VR Golf 97. Now this 5 а game you can get into.

X05 To ADULTS MM косве: purchase VR Golf 97 and get a copy of VR Soccer 96 for the Sony PlayStation free” pay only $3.95 for shipping and mE Hurry, offer ends 4/30/97. Offer available for Sony PlayStation only. Full mail-in offer details inside VR Golf '97

VR Sports 16815 Von Катал Ave Irvine, CA 92606 714-955-9592

©1996 Gremlin Interactive, Ltd. All rights reserved. VR Sports, VR Golf, VR Soccer and The Difference Is Real are trademarks of Interp! from and developed by Gremlin Interactive, Ltd. PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment Inc. Sega and Sega Satum are trademarks of Sega Enterprises, Ltd. All

е sole publisher and

СОВУ СОМВАТ АСПОМ Brimming with 170 horrifying enemies and 21 demented spells

each with a unique

bloody graphic. pese

EPIC PRODUCTION А staggering 100,000 plus Screens ала 190 hours of blood-spraying adventure enhanced with 95 grisly minutes of full-motion,

3-D animation.

+ want to play it alone in the dark.” —PSX “this is the largest game world Гуе ever seen in an

adventure console game.

VAMPIRE —PSExtreme BLOODFEST

Drink the blood of your

victims, then morph into one

"The most ambitious adventure *

game ever created awaits.

—GameFan

of four sinister forms to escape

vampire, wolf, bat or mist.

Explore the carnage at www.crystald.com or www.activision.com

Blood Omen: Legacy of Kain distributed by Activision.

Опан а Ной Onen: ge of en a кісісі Denis ©1996 уй janis. йна o gee len Aion с Slaton ond Не PlayStation oqo ore trademarks of Sony Computer Entertainment, Al rights reserved.

^ =

||

lon.

PlayStat

ща:

PlayStation

CRAY SS UZeNL.

MECHWARRIOR 2

*MECH-BLASTIN’ FUN ERUPTS ON THIS ISSUE'S COVER. THE STORY STARTS ON PAGE 104!

MechWarrior 2 Image ©1996 FASA Corporation.

оса DEPARTMENTS

2-Xtreme. 222 Odd World Inhabitants 40 мад ‘Adv. of Lomax 62 Ореп ке 218

Alied Genera . 202-03 Persona 192-93 6 IN 5 ERT C OIN

Ark of Time 56. PilotWings 64 96 Our editorial director goes to Ше Dark Side. Batman Forever 62,176-79 Project Overkill 82

Big Bass World Champ. 215 Project X2 68,200-01 20-28 РБЕ 5 6 START

ПА по ДИН она 7: 10:04 The news that's making headlines in the world of video games. Bug Too! 61. Re-Loaded 206-07

Carmageddon A0 Robotron X 66 34 GAMING GOSSIP

Command & Conquer 39 Rocket Jockey 48 THE cR inside source on the gaming industry from Q-Mann. Dark Savior 162-65 Rush Hour 56 S 9 9 y O-Ma

с “жс у» em 38-56 NEXT WAVE PROTOS

Dragon Force 60 Sentient 46 Exclusive first-looks at games on the horizon Dragonheart 72 Sonic 30 Blast 60

Dynasty Warriors __ 46 расе Jam 219 60 = 74 REVIEW CREW

FIFA 97 211 Spider 38 A no-holds-barred critique of gaming's latest releases. Final Fantasy VII 194-95 Spot Goes to Holly 172-73

Grand Slam Baseball 20 Siar Gladiator за 80-99 TRICKS OF THE TRADE Gun Griffon % SPA? 74,92 Want a power trip? Check out the hottest cheats here. Gunship Street Racer 223

ora mi мын и 104-161 SPECIAL FEATURES

HED Super Maro 64 9496,98 An in-depth look at the newest of the new. Heir Zendor 174-75 Tempest X 68

> ае л 162-208 NEXT WAVE

Ee zoe 2 а) тво па Get a sneak peek at upcoming titles for all systems! Jet Moto 222 Tomb Raider 92 S

ка 208 oshindenURA 61,95

көнші 72 pey? % 209,229,231 CONTESTS

League of Pain 198-99 TunnelB-1 66 Don't miss your chance to win BIG! Loaded 98 Twisted Metal 2 72,82

Machine Head. 98 UMK3 80,82,86,98 2 1 О xc 2 2 3 TE AM E G M Maui Mallard 74 Virtual Cop 2 62 Previews and reviews for sports gamers. Mission Impossible 46 Миша! On 61,170-71

Motor Toon GP 92,223 Warhammer 86-90 нота #682 Шаа 30 224-232 INTERFACE

An open forum for readers' questions and concerns. NFLQbackClub'97 99

NHL Powerplay '96 90,92 |) E] 6 ғ”

) Don’t miss your chance to ENTER THESE GREAT CONTESTS... Win a leather bomber jacket in Eidos’ Tomb Raider con- test, score a big-screen TV and а copy of Black Dawn in Virgin’s Black Dawn contest or win an arcade game in Konami's Project Overkill contest!

Score some fast cash or the hottest gaming goodies in this a-lii ne opportunity!

NBA Hang Time | 223 WCW МВА Јат Extreme 223 WipeOut XL

ЕСМ DELIVERS THE GAMING GOODIES FROM SHOSHINKAI

While gamers were feasting on turkey and pumpkin pie this Thanksgiving, our editors were busy compiling the information gathered at this year's Shoshinkai Show in Japan. Now gamers can savor each morsel of gaming info provided in this issue. The story begins on page 116!

“Gamers will be awestruck...Legend of Zelda looks impressive...”

WHICH MKT VERSION IS BETTER: THE PS OR N64?

Mortal Kombat Trilogy has hit the PlayStation and the Nintendo 64. Тһе EGM editors dissect each one, showing the pros and cons of each version (glitches, load times, character differences and the price tag). As well, each Review Crew member picks the version he says is the best bet to get! The story begins on page 158!

“The PlayStation’s MKT still has those unpleasant glitches...”

FINAL FANTASY VII UPDATE SHEDS SOME LIGHT...

..on what gamers can expect from the next Fantasy installment. This much-anticipated title—to be released in the second half of this year—will be on three discs instead of the rumored two in y f order to live up to gamers’ expectations. Final Fantasy buffs won't Jarret "тшт ia be disappointed with this one! The story begins on page 194!

“..Summon’ command...brings special creatures to life...”

ШУ DIVI TA au START | St Чата:

и" PELE: PU ^

Find out who you tr e in the latest role-playing game for the PS—Persona.

| | 204 NEO-GEO

Samurai Shodown IV packs ай your favorite cters and a whole lot more.

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МАКЕ НАСТЕ,

Blue is back.

BLUE 15 BACK. SONIC’S NEW WORLD Is IN 3D. 7 NTI / WHICH MEANS THE LITTLE BLUE GUY HAS А LOT

С MORE TERRITORY TO COVER THIS TIME. SO PUT IT IN GEAR. THERE ARE FLICKIES TO RESCUE. y POWER-UPS TO GRAB. Амр MOVES LIKE THE | BLAST ATTACK THAT MAKE THIS SONIC MEG ~ a 5 THE FASTEST AND WILDEST YOU'VE EVER SEEN.

New SONIC GAMES NOW AVAILABLE ОМ GENESIS, GAME GEAR AND РС.

Б; ©1996 SEGA, РО Во

/ectorMan 2 are trademarks of Sega.

R MAKE WASTE.

WITH A LOAD OF NEW MORPHS AND THE MOTHERLODE OF NEW WEAPONS, VECTORMAN NOW HAS EVEN MORE WAYS TO TURN HIS MUTANT INSECT ENEMIES INTO LANDFILL. DO BATTLE AS A F SCORPION, A GIANT TICK, OR A RHINO BEETLE. Ок JUST DO А TON OF DAMAGE WITH THE FIREBALL, THE Воот BLAST, ок

CN

SISANAD

SEGA

www.sega.com

info, visit Sega's web site at Һир вене ера com or on Compuserve at GO SEGA.

THE BIG STORY

TOUCHE, үр!

Sony One-Ups the N64 Pad by Introducing a Dual-Analog Pad. Is It the Next Step in the Evolution of Input?

mid high-profile games such as Final Fantasy VII and Rage Racer, it was an easy sight to miss at this year's PlayStation Expo in Japan: a small glass booth containing three PS con- trollers. Yet, these controllers might wind up a major factor in changing the way PS video games are played. What made these controllers so special? They were models of PS dual analog game pads. Each pad looked roughly the same size as a standard controller, but with two thumb-sized analog sticks located between the hand grips. An extra button and LED in the middle of the pad served as the switch between analog and digital control. In essence, the pads would offer the same function as Sony's dual analog joy- Stick, but in a compact, less bulky design. (The large-sized flight stick has not sold well in Japan, overseas sources said, partly because of its cost and cumbersome size.) That's not all this controller may have to offer: Overseas reports suggested the pads could offer force feedback con- Atthe PS Expo, trol- meaning the Sony showed the controllers would dual analog padsin Vibrate in response

three colors: black, е gray and white. to game conditions

THE BEST VIDEO GAME NEWS

да.

such as ап on-screen T ~

explosion or collision. pursue a response to the successful N64

(It would be up to pad surfaced months before during a soft-

game developers to ware developer's conference, at which Sony Debuts in Japan program this feature reportedly told companies to pursue devel-

5 5 in future games.) opment of games that take advantage of

when Sony premiered ЕЕ es However, a Sony dual-analog control (see above sidebar). with the help of Optec, which is selling d Computer of America Sony's low-key approach to touting its new steering wheel in Japan. Dubbed official when con- new PS pad stands in stark contrast to the Cockpit (above), this steering wheel tacted could not Nintendo's unveiling of its N64 pad—the looks much like other PS wheels, win confirm whether that first standard system controller to combine M tuner кошш ың 9 алап Теедраск feature analog and D-pad control. Sega has its own The Cockpit also has a switch to toggle actually existed. pad, unveiled last year for the Saturn. between analog- and digital-based While Sony first Sony may be keeping quiet until more d оп Sale in Шара юг NintendoandSega made these pads software titles become available to make memo card рак sale in Japan for аказ лауа г public at the PS Expo the product worth buying. SCEA officials about $40 U.S. There's no word yet on each of which puts a in early November, have not confirmed either a price or date whether either of the two products will radical newtwiston —'umblings that the for these dual analog controllers to launch

reach the United States. controller design. company would in Japan or the United States. ІШ

BREAKING NEWS

on stormy seas.

new demos come out or a Matsushita official doles out some tantalizing hints.

Other months, it seems as if the boat has capsized, with developers scrambling to get

Most recently, information has flip-flopped frequently from those two extremes—and the company in the know, Matsushita, refuses to divulge its ultimate game plan.

An alarming sign popped up when another high-profile M2 project, Iron & Blood, was abruptly canceled—even though it was in an advanced development stage.

"It was a mutual agreement

ver since 3DO sold its M2 technology to Matsushita, the fate of the power- ful 64-Bit system has been sailing

Some months, it seems the boat is still afloat: Rumors crop up of a public showing,

off the boat while they still can.

uncertainty of that platform's future. One company that hasn't jumped ship, however, is 3DO. In fact, Lindsey stated the company will

have "at least three—maybe more titles" to

"We've just begun to show some analysts in other business relationships (M2 games)

«+. response has been incredibly strong.”

support Matsushita’s launch of the 64-Bit workhorse—whenever that may happen.

Those games are a base- ball title, a racing game and a version of BattleSport for the M2. This seems to indi- cate a number of develop- ment titles short of the 10 or so titles previously in the works Бу 300; as of press time, the company had not released an updated figure.

Still, Lindsey contends 3005 M2 development has been “moving along very, very well. We've just begun to show some analysts in other business relationships out- side of ЗОО [M2 games]... response has been incredibly strong.” Lindsey added that 3008 first М2 game should

N64 Sales, Part One: So what happened to overall video game market shares when Nintendo threw its hat back into the video game arms race? Of course, the 64-Bit machine made the most of its debut, accounting for 51 percent of all systems sold last September, according to figures from The NPD Group. (Keep in mind that Nintendo didn’t launch until the end of the month.) “Based on early sales, it looks like this system will be a winner,” stated NPD representative Ryan Brock.

N64 Sales, Part Two: The system's overall launch met the com- pany's goals of sell- ing 2 million №645 worldwide by year's end—but not quite the way it expected,

between ourselves and ЗОО,” said Take 25 be completed by March. according to

COHZLLIT CIN

Lance Seymour. For its part, 3DO cited that "the economics of [that] deal didn't work out for us," according to 3DO's Bob Lindsey. Take 2 joins several other developers that have abandoned М2 projects due to the

With developers such as 3DO and Warp (makers of D2) working on M2 games, there's no question the elusive system is still afloat. Just how long developers will keep it afloat still remains to be seen. Ш

BREAKING NEWS

NEW 25 MODEL!

Sony Boosts Output with Revised Design

uided by a need to create

G more PlayStations at a lower cost, Sony has redesigned the PS system and rolled out a new model in Japan: SCPH-5500. Externally, the system looks much the same. However, it has fewer parts inside, which will increase manufacturing output by 30 percent, according to Sony.

Perhaps the most visible change is the consolidation of the two A/V ports into a single port

(much like the N64's output port).

Signs seem promising for this model to reach the U.S. When asked about it, Sony's Jeff Fox stated the company was aiming toward.a "unified" system design worldwide. This model will sell for about $200 U.S. Sony did not comment, but lower manufactur- ing costs would certainly lessen the pain of any retail price drops— should the company ever decide to do so, of course... IM

In addition to a new PS System comes new pack- aging. In total, the system will come with one con- troller, a new A/V cable (for the newly designed port) and a power cable.

Japanese online sources. In Japan, the system's shipments hit 1.16 million machines, which was 640,000 short of the company's goals. Fortunately, that number was buoyed by strong U.S. sales, estimated at 800,000 as of November. Software sales goals also fell short of the 5 million expected by the first six months of Nintendo: fiscal year, the online sources added. Just under 3 million games were sold in that time frame; release delays were cited as the reason for muted N64 soft- ware numbers.

: | - : i

ЕСсМЕТЕ

оғ Japan is entrenching itself deeper into the PlayStation camp by creating a new brand name devoted to non-RPG/fighting titles: it's an acronym for Advanced QUality of Entertainment and Sports). The spin-off irm made three titles public at the PS Expo. The first is Super Live Stadium (pictured above), a cutesy aseball title. The second is a racing game dubbed Grand Champion's Rally. he last one is a mah-jong title. Aside rom the Rally title, none of these games seem candidates for release in the U.S.

isn't the only compa- ny tootin' its horn over sales this fall: chalked up some impressive fig- ures of its own. As of Oct. 31, it has sold 9 million systems worldwide: 4 million in Japan, 2.8 million in North America and 2.2 million in Europe. As if to defuse all the hoopla over the N64, Computer Entertainment America's Chief Operating Officer Kaz Hirai pointed out that "monthly sales in the 0.5. for PlayStation hardware and soft- ware have doubled" since the N64 launch.

22 |5411

BREAKING NEW

Advancement May Pave Way for Networked N64 Titles

orget costly add- ons or Internet service outlets: For the Nintendo 64, the path to network play might already be built in to the cartridges themselves.

That's what Seta, the N64 software developer, has planned anyway. Seta has developed a game cartridge with standard telephone jacks on the back. With the cart hooked up to a phone line, N64 owners can play video games head-to-head.

Of course, this idea isn't new: Companies such as Catapult (with the XBand) and Sega (with the Saturn Net Link) have made modem-type add-ons for network gaming.

However, Seta is the first to adopt that technology directly

NGA CART OFFERS PLAY VIA PHONES

into a game cartridge. The first title to use this cart design is Зета Morita Shogi 64, the company's second Japanese chess game. (The first was one of the launch titles in Japan.)

It's unlikely this game will make it to the United States, but the new cartridge design raises an interesting question: Could Nintendo adopt this plug-and-play approach for other N64 games? Possibly, depending on the sales success of this cart, but the technology might be better suited to strategy games.

First off, Seta doesn't have to worry about latency—the delay to send phone signals

AD ANALYSIS

Ask any publisher: Contests, more often than not, are a major element in the promotion of any video game. Oftentimes, the success of the contest depends on how special the grand prize actually is...

WHEN WINNING 15 EVERYTHING

Companies Try Out New Ways to Get Players Into the Game

ow that the interactive M entertainment industry

has grown into a multi- billion dollar affair, it's gotten harder for new video games to stand out from the clutter of ads and commercials. That's why companies have explored other options to bring attention to their titles: online, direct mail, tours and contests, to name a few.

That last tactic—contests—

has been a common approach

used by many companies. Usually, the success of a con- test depends on how good the prizes are. Oftentimes, the prizes are pretty standard: a game system, a trip ог а T- shirt. However, some compa- nies have begun to offer one- of-a-kind prizes that may have greater appeal to gamers, compared to the standard fare.

One company on the right track is Acclaim and its con- test for NBA Jam Extreme.

The company teamed ир with Nestlé to put winning labels in its candy bars. While the method may not be unique (remember Willy Wonka and the Chocolate Factory?), the

Here's an inside look at бегаз N64 cartridge, designed for head-to-

. | head play ма phone

lines. The two input jacks (1) can be seen on the cart's back side. (A quick note: This cart is missing the program [e| ROM chip, normally soldered in at (2).)

from one N64 cart to another. After all, it's a chess game—the phone lines certainly won't be getting a digital workout. Programming that type of communication in a fighting or action cart, however, would be a more complex situation. The signals would have to be per- fectly synchronized to make it work—no easy feat to pull off. Still, the prospect of over- the-phone gaming is an alluring one—especially if gamers need only buy the car- tridge for instant access. Nintendo of America has no word yet on when or if any US. titles will take advantage of this technology. IM

The grand-prize winner of Acclaim's МВА Jam Extreme contest will be placed in the game, just like Еа/М5 own Sports Editor Todd Mowatt.

grand prize certainly is: The top winner will get him or her- self “digitized” into a personal- ized copy of the video game as a special character.

Hopefully, more companies will consider offering these “unique” video game-related prizes in contests. After all, what's more fun: winning а video game or being іп one? IM

ROM IMMINENT DESTRUCTION, TO BE IN TWO PLACES AT ONCE.

TO BE IN THREE.

sed from Mirage Techno Aultimedi lirage Technologies (Multirnedia) Ltd. All Rights пез еа, i fene by GT Interactive:

irage Logo” and Bedlam аге 1 'echnologies (Multimedia) Ltd. and used with permission, GT апа the GT Logo “аге trademarks of GT Inte

oftware Corp. Macintosh’ is a registere ;omputer, Inc. Sega Saturn ` Logo is a trademark of Sega Enterprises Ltd. PlayStation Logo" is a trademarl i P mputer Entertainment Inc. AIL othe he property of their respective companies. ў

AWESOME REVIEWS.

IT'S LIKE WINNING THE CUP WITH ASLAPSHOT m THE BLUELINE. | C px

Зу

OS жы, L ІШ ЖЕ «С.Е ц p

Pining for an old 16- Ва Nintendo title? Well, gamers in Japan are getting hooked up with the service of a lifetime: titles on demand. Nintendo 5 teaming up with a convenience store chain to sell blank Super Famicom (the Japanese equal of the Super NES) car- tridges with flash memory for $50 U.S., stated Japanese sources. Owners of these blank carts can go to a store and have one of 1,300 older or newer Super Famicom titles loaded onto the blank cart— at a cost from $10 to $40. Since new cart prices in Japan range from $75 to $100, this method would prove a cheap alternative to buying cartridges.

Remember how cool those endings in Tekken 2 looked? Well, imagine if Namco could make an entire movie with that computer graphics quality. Imagine no more: The company is working on a CG movie (a la Toy Story) slated to hit theaters late next year in the United States, according to Reuters. A computer graphics studio in Los Angeles is hand- ing production of the flick, expected to cost between $35 million to $44 million. Namco can well afford to branch out into other fields, thanks to the record profits it has posted this year from sales of its numerous arcade conversions to the PlayStation.

| 26 [3-1]

INTERNET

SEGA'S МЕТ

дек: DEUX

PART

Web Spruce-Up Makes Gaming An Online Affair

0 other video game company has tapped into online's potential as deep as Sega has: Last year, it introduced network PC games—mostly ports of pop- ular video games. Last fall, Sega launched the Net Link, the first- ever video game peripheral that lets users surf the Net. Now, Sega juiced up its Web site to include actual playable online games for free via a Web brows- er with the Shockwave plug-in. Dubbed the "Online Rec Воот,” the game site offers original games and others based on Sega's top titles. What makes the site so alluring is that play- ers can compete for high scores and various prizes. Thanks to the Shockwave plug-in, games are far more than mere point-and- click adventures. The games include animation, sound effects

Sega Online’s ‘Launch’ Titles

The following is a sampling of the variety of online games available at Sega's Web site, some of which have surpris- ingly high replay value:

(1) Deja Cube: It's just like Concentration, only three times as hard. Under each tile is a three-faced cube, and you have to match the pairs of faces (Sonic, Bug! et al.) to the faces of each hidden cube. If that wasn't pressure enough, you're being timed as you play. As with all the games, players can e-mail their scores to Sega; the online site will then post the highest scores. е Graveyard Run: You һауе to build a path through a ghost-infested cemetery by using as few path tiles as pos- sible. It's a "thinker's" game. Puzzle: It's better than the Mac's desk accessory ofthe same name. You score for each right fit, but lose points for each wrong piece.

Your Web browser will need the Shockwave plug-in to play the games, which can be found at http://www.sega.com.

and realtime interaction (see sidebar below for examples.) "We obviously can't replicate the power of the Sega Saturn on the World Wide Web,” said Sega's Clint Dyer, "but we have done everything possible to allow the player to get a real sense of what Sega games are all about" At least 15 additional games are expected by June. Ш

As the first game to take advantage of N64's four- player capabilities, Super Mario Kart R will have many gamers scrambling for additional controllers.

‘KART’ OFFER AN мба TREAT

dd “cool offers” to the list of why Japanese gamers

have it better than U.S. gamers as far as the Nintendo 645 concerned.

Not only did Japanese gamers get the eagerly anticipated Super Mario Kart R several months before U.S. gamers could, but Nintendo of Japan offered a “limited edition” package that bundled the game with a specially styled black-and-gray N64 pad (pictured below)-all for about $98 U.S. That may sound steep, but remember that in Japan N64 carts sell for $100—so, for them, it'S like getting a controller for free.

As of press time, reps from Nintendo of America have not yet said if it would offer a similar package in the United States. It would certainly be a great deal, considering the four-player Kart can use up to three Реа [|

652 %%

Ж 8 ~ Тће 7” pad fun,

just like any regular N64- pad, but comes in a two- tone plastic casing. (EGM doesn't recommend it, but you could buy two different- colored N64 pads and take them apart to switch casing covers—thus creating your own two-toned controllers.)

е Ще STALS

Ше) Ше ШЙ, ШШ DAVUT И VG VALUE

jn 5 80

Lu

PR

It may have taken several years, but

lintendo will tell you it was worth it-about $253 million in cash, to be exact. An appeals court recently reversed a patent infringement ruling that formerly had | оп the losing end of a lawsuit. The plain- tiff, aX, had argued that the video game company infringed on graphics creation patents when it released the NES system. When the case first went to court, it sided with

's claims;

however, the appeals court reviewing the case decided that no patents were infringed upon, thus voiding the big-bucks award. "This is a иде victory for said NoA's Howard Lincoln. “Our compa- пуз policy is never to settle patent lawsuits when we firmly believe that we have not infringed another апуз patent.”

Last-minute update: decided not to put PS gamemaker Psygnosis up ‘or sale, a company rep has confirmed. he rep would not comment on why

y hada change of heart, as the company was taking “a low-key” stance to the whole affair. Over the зит- mer, Sony had fielded bids for the esteemed developer— none were apparently enticing enough.

Note: Some pictures in Press Start were reproduced from 11/96 issues of Famitsu Weekly.

Етлесм

InterAct Accessories" Arcade Shark features a screw-in joystick used for either the D-pad on the left orthe analog

control in the

center. At

top is the

memory

card

slot.

TER SHARK ATTACK

First Heavy-Duty N64 Joystick Puts Up a Strong Arcade Fight

s the first arcade stick for the A Nintendo 64, InterAct's Arcade

Shark comes off as an all-pur- pose peripheral that works equally well with arcade titles and analog games.

The solid, metal-based stick embod- ies all the functions of the N64 pad— analog control, memory card slot—but with added improvements. First off, the Arcade Shark offers auto-fire and slow- motion switches for those who need it. Plus, the yellow buttons are far larger, suiting them better to fighting games. Most importantly, the Shark has a screw-in joystick that can be used with either the D-pad or analog control.

EGM tested out Arcade Shark with Wave Race 64 and Mortal Kombat Trilogy—the first using the analog

THE LIGHTER SIDE

REVIEW

control, the second the D-pad. In

both cases, the Arcade Shark proved up to the task in terms of control. In the case of WaveRace 64, the analog con- trol seemed especially suited to the task, being able to clearly distinguish between a little tap on the stick and

an all-out pull for deep turns.

Some minor complaints: The buttons could've been a little more springy (and put on a horizontal line) for more of an “arcade” feel. Also, since the Z button isn’t under the joystick, you need two hands instead of one to operate it—that might prove a hassle for some games.

Still, the Arcade Shark is both durable and responsive, making it a smart alternative to the three-pronged N64 controller design. BM

29.36 feet

Arcade Shark $59.99 (msrp) Available now hot * durable design can саке аһиве + bigger buttons а plus for fighting games * D-pad and analog both responsive

- buttons not very springy

- 2 button too far from center

3

е4 ( 35.00 feet g

4 = = | Lr

Do you live for the thrill of CRUSHING ап adversary? DD) JOD VOT ИНЕ SOCCESS OF

SLAMMIUNG the competition? Are you tired of having a EH HOHE WETE HETE FO) help. The Alps Gamepad for the PlayStation" game console offers УСОН уо ШЕРТ waiting for іп a fine-tuned, easy-fo-hold unit designed by professionfil game PIYES РИТЕР НЕ demanding needs of today’s gamers.

<=

PlayStation

БВАМЕРА0

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И. сиздита WEN Bre = 3 | 801944 UNINYLS ma] | ? | SOON заолута они NOSW3S 1113 еы ; 51085 ЯНПО 102932310 81 знопзизи онон злшашни | | | DUI SWYJL ман 62 117 NOILQ10S1H H1H9IH

382 М

4 iuone1s/Aelg x Оци-о-<-

Distributed by:

INTERACTIVE

Ба 3 http://www.foxinteractive.cor Compatible with. | Konami's Justifier

© 1996 Twentieth Century Fox Film Corporation. "Die Hard Trilogy" © 1996 Twentieth Century Fox Home Entertainment, Inc gun accessory!

All Rights Reserved. "Twentieth Century Fox," "Fox" and their associated logos are the property of Twentieth Century Fox Film Corporation. JUSTIFIER” is a trademark of Konami Co., Ltd, © 1996 Konami of America, Inc. All Rights Re:

гуса.

THREE GAMES, ALL RAVES!

VIDEO GAME OF THE MONTH “а must play...gaming experience!" --Ахсе55

“absolutely mind blowing!"

“бо great...every PlayStation owner on God's earth should buy it!" -Идео Games Magazine

"features three of the hottest engines ever to be seen on PlayStation!"

"All the mayhem and action you've come to expect from the movies!"

Electronic Gaming Monthly

| “...each has enough length and innovation to be a game in itself."

-Сате Fan

"Three games in one! What else could you ask for?" -EGM'

“Тһе best 32-bit movie-themed game of 96!” -Мат! Herald

ThE COMPETITION CAN READ "ЕМ AND WEEP!

For DIE HARD TRILOGY Game Hints, Tips and Tricks Presented by FOX INTERACTIVE of Los Angeles, California Call 1-900-CALL4FOX $.80/min-Touchtone рһопе-ІҒ you are under 18, have your parents permission before making this call.

WINDOWS? 95 Ф. CD-ROM PlayStation е

i

\

матсо Joins N64 Brigade | + Sega Places МЕЗ On DUD _ * Quake to Shake Up N64 | MK4 Due This Spring А Sega's Jurassic Park Game Surprise! More nea р ы % 2

Тһе Q has been busy getting ready for the New Year. This is the yea гої Chinese calendar, апа we will plow the gaming landscape and grow | old-fashioned gossip—not fertilizer like some of the other gaming and [

There's plenty of news on the Nintendo 64 front. It seems as though Body Н pushed back. The game will have a new RPG focus, and we ша ТЕ Дард зе: Ше уваг.

In other Nintendo 64 news, Williams (now Midway Home Énterainfhent) is for the Nintendo 64 and PlayStation. They are trying to keep things under wraps on but you can expect it in late October or early November of this year. Midway also has a _ Nintendo 64 version of Joust 3D currently in development. The game will have 3-D arenas. and apparently will have a split-screen Two- -player Mode with arenas that are desi player battles. The game won't be released until late 1997 with a PlayStation V planned. Our sources at Midway have also revealed to us that Mortal Komb: ed to come out in the arcades in late April or early May of this year with he PlaySt:

op game San Francisco Rush, Ve etur by. the same folks who made Hard Drivin’, are in the process of porting the game over to the Nintendo 64. ТІ агсайе да а Voodoo Graphics chip that allows for 1 million polygons. This game should.

Lode Runner is coming for the Nintendo 64. Big Bang Software, based in Wa hingtor currently in production on the game. It is due out later this year. - 7

Sega's marketing Virtua Fighter З to prospective arcade owners. using DVD disks. if they continue using the medium to develop a new M2 DVD system later i in the ye Р

The next arcade game Sega is developing using the M2 arcade board will be a adaptation - 2 of Steven Spielberg's upcoming blockbuster sequel Jurassic Park: The Lost World. Both the film and the game are currently under production. 27

If you haven't already heard yet, Namco has officially · announced they will be dev 3 ing for the Nintendo 64. The first two titles will be an RPG Tales of Phantasia and a sports дате ^ called Family Stadium. Both names are subject to change. but: the big news about this < announcement is that this opens the door for Tekken 3 or a version of the game to make its way to the Nintendo 64 as | reported in last month's Q-Mann. | took a lot of heat for that announcement, but when you want the gossip first, gamers know where to come for Ane straight goods on the hottest gaming gossip on the planet. 7

After Shigeru Miyamoto is done with the Nintendo 64 versions of Legend of Zelda “2% to be а cartridge-based game-at least for the first installment—because the 6400 is taking longer to develop than Nintendo had first anticipated) and Mario Kart 64, he will begin work 7 with Rare on the N64 version of Donkey Kong Country (working title) that Rare has been working on for some time. We do know the game will be in 3-D and will feature some new technological advances.

As for Zelda and Mario Kart 64 26% with StarFox 64, F-Zero 64 and Yoshi's Islaríd 64, all of these games have been pushed back at least six months from their previous release dates. The reason behind this: According to my Q-sources deep within Nintendo, it's taking fonger to develop the games than they had originally thought. Just like a fine wine, Nintendo моп - release any game before its time. Judging by the quality of the Nintendo 64 games that have been released so far, Nintendo is really interested in quality control. not mass volumes of games like Sony.

As for Sony and news out of their camp, they have been basking in their tremendous suc- cess from this past holiday season. They are also retooling their arsenal and plan to trim down the number of titles they release this year and spread them out over the course of year’ so there won't be a glut like there was on store shelves this Christmas:

That's the news for this month my loyal

Q-followers..| am outta here.

they never attack In hors

"Ihe Vanguard | of a terrifying new * level of immersive СА multiplayer action game

technology." we've ever played.”

Quake’s greatest addi igi feature some form.

'ürious а as it be applied d

но DID senses.”

P7 Deathim mes қ ch v was in Doom, but mu ever wa

«Quake overwhelm

full registered version in stores now.

“Quake | is the most

ди satisfying first-person 1 Р,

action game of all time."

| fire at it because these сад ы

www.idsoftware.com

Ww

Distributed by

GT Interactive Software Т ©1996 Id Software, Inc. All Rights Reserved. Published by Id Software, Inc. Distributed by GT Interactive Software Corp. MS-DOS® www.gtinteractive.com is a registered trademark of Microsoft Corporation. All other trademarks are the property of their respective companies.

ENEMY WEAPONS SCREAM DEATH DOWN THE BLACK CORRIDORS!

HAUNTING LIGHT SOURCING AND SCALING!

the light at the епа of the tunnel is a he t- Seeking ` thermonuclear missile.

TUNNEL SENSORS GUARD AGAINST SURPRISE ATTACKS!

NUCLEAR TUNNEL EXPLOSIONS GET REAL DANGEROUS, REAL FAST!

g 3 2 $ ЊЕ b е E Е H 8 с -— ЖЕ

опса, | ап is а registered trader

Software Limited, A hts reserv

logo are trademarks of Sony Computer Entertainment. ine. Sea id Sega Saturn aro trademarks of SEGA ENTERI

Тр. А А алы ва Division amo ron

trademark of Acclaim Entertainment, Ine 28 © 199

Entertainment, Inc. All rights reserved. Scre

were taken from the PlayStation version of the videogame.

underground.

faster than fear.

youhave become Onewith your war machine.

flesh Sears. metal warps.

darkness enfolds you.

the tunnel has EIU you whole.

it is alive with the instruments of

death.

n th vini ко LL sod

the speed hurts.

trigger finger blisters.

no turning back. welcome io your

tomb.

*...packed with unbelievable special effects and intense, edge-of-your-seat gameplay."

PS Extreme “Опе of the most visually stimulating games to come out for a 32-bit system.“

EGM

playstation sega saturn” dos ed-rom

A¢laim

entertainment inc. inc.

www.acclaimnation.com

Here's proof that EGM brings you the first look at the newest of the new _ games. The following section contains everything from cut scenes to

| : . ; Screenshots for titles in early development. Watch for updates in future

ee .. Protos and more extensive coverage in upcoming Next Waves. ;

ERTL

Sure we've been teasing you with preliminary shots of this eye-catching title for over six months now. But its thrill never seems to fade away as this title inches its way toward completion. Spider, by BMG, blends both game-quality graphics with computer graphics and animation to bring players a new and exciting way to fill their inner desire to act like an arachnid. Spider is a side-scrolling action title where the player controls our eight-legged friend as he climbs, jumps and webs his way toward the end of his adven- ture. The action puts you in control of the mechanized spider with the embedded soul of its creator. Here you are supposed to stop the forces of evil using the minia- ture might of the arachnoid on a small level. This, in turn, causes things to happen on a much larger scale. But on the same note, small obstacles that normally aren't much of a problem become nearly impassible as a micro superhero. Spider's play is quick and intense, bringing players a new level of action that many other games dared never to reach for. Undoubtedly, Spider is striving to reach new levels of game development where the beautiful graphics are actually topped by the fun factor of the mission objectives as well as the fluidness of the play. Sure we've been waiting a long time for a sign of this title appearing on the market, but what is an additional month or two when a title is developing into something as renown as this? Keep combing through future issues to watch for better info as the title begins its last leg of production.

PUBLISHER SYSTEM THEME

BMG Interactive Action | RELEASE DATE PLAYERS 'OMPLETE

Until now, only PC owners had the chance to play as Nod or the GDI in an all-out strategy sim. Command & Conquer is staged in a slight futuristic Earth where the GDI (Global Defense Initiative) is battling for control of the Tiberium deposits (a type of fuel) with the terrorist group known as the Brotherhood of NOD. Each has its own specialized vehicles and troops, making strategy a must for whichever side the player chooses to fight on. Building bases, amassing troops, placing them in strategic locations and starting the attack are only part of the fun in Command & Conquer.

Graphically, the title ranks right up there with the PC release. The missions are really similar with only minor differences. The one acclaimed feature of C&C was the unique soundtrack that even now has been slightly modified over the original and improved for the PlayStation version.

The game mechanics of C&C, including the game speed, have not suffered at all. The title plays as fast as it would on a Pentium 90, bringing the action into the player's hands at full speed. Features like the Build Screen have been improved and are now able to be pulled up from

anywhere. Overall, it's a good game on the PC but an even better title on the PS— a feat not often accom- plished in a ported title.

600000000000000000000000000000000000000000000000000000

PUBLISHER SYSTEM

stwood Studios Strategy | RELEASE DATE PLAYERS *; COMPLETE

PREVIEW

Odd World Inhabitants is the hot new title from GT

Interactive Software. It is based around the art and

computer animation expertise of Sherry McKenna

and Lorne Lanning. It contains realtime lighting and

Hollywood-style animation of the characters in the story.

The game features the exploits of the dysfunctional

superhero, Abe (above) and his trustworthy beast-of-burden Elum (lower left).

Together they must stop the destruction of Mudos and the being known as the Magog Cartel. Based on such highly developed charac- ters, Odd World Inhabitants seems promising. Watch for further developments in upcoming issues of EGM.

Carmageddon is a demented form of racing game where the player has to compete against 25 other maniacs through five totally different racing environments. You earn credits for automatic damage repair and can even expand your tool of destruction with upgradeable parts from the parts shop.

One really interesting feature is how you can even ditch your own wrecked car on the curb-side and steal another driver's dragster. Not nice, but a necessity to survive. From this prelimi- nary copy, Carmageddon looks really hot, but only time will tell if it has what it takes to be a winner.

PUBLISHER SYSTEM THEME

SCI Racing/Destruction | RELEASE DATE PLAYERS

PlayStation

- ~ Џ

и em DE CM 2,60 OE PU Boone 51011 „218206 за" с. 1. When She Says,A Say Your Prayers ep ето Sucka” доће Really М ә sd

42 offers express E-ticket rides 10 the Pearly Gates 7, À A In #3 Always there to administer last Г1165%% , e- SS гог Success #4 "Superior Mutha” rotary canon ана ез 100% toñtri #5 Takes the whole Celibacy thing ѕегіб у (thank бой #6 Never once did an infommercial forge j 3 = starving third-world children АЕ #7 Нег rosary doubles as а Kill counter = #8 Fills you full of holiness® ~ ; шке А Stroll M The Роге ДАЯ Non-denominational: happily `+ eee exterminates all God's children => m југ = Doesn't sey 71, T ON CE. "оез qt the | де ЖҰ | ЊЕ. | ring sans to 0 N

е. ! j’ “The mother of all blood-fests... 5 рі with more gore than ever before!” ^

МТ

* Play With Firc

g

" = ‘= 12 mission-based, blood-soaked 4 worlds demanding non-stop violence

and mental marauding.

min» Insane weapons of mass terror including *Bloodbath Tidal Waves," "Multiplexing Molotov Cocktails," “Seismic Tantrums,” Б “Radioactive Green Fog," and more. «ww» Gruesomely-detailed, incredibly diverse environments full of brutal obstacles and surprises.

ww Radical 3/4 view with zoom allows pinpoint character control.

»

4

www.interplay.com www.reloaded.com | е um == BY GAMERS, FOR GAMERS."

Е reserved, Interpi Я Е the property obthi ective holders.

0 ndt ET ur Availak G:Ons tH,

featuring TVT Record Artis als | PlayStation) дате console

. апа PC CD-ROM ·

ravi

-

7 A

3

D AMIN а РОТ а ЕУ;

То order direct сай: ЯЕ SAS 7744 Test Drive is a trademark of Accolade, Inc. © 1995 Accolade Inc. All rights reserved, Developed by Ене То Or cer атесъисанн oU istems. The Land Rover Name and Logo are trademarks of Rover Group твае under cane Hummer and Humvee are the registered trademarks of A.M. General Corporation. JEEP and Jeep grile

1 design are registered trademarks of Chrysler Corporation, U.S.A. and are used under license, [ИШ ~ CHRYSLER CORPORATION 1996. Chevet 1800 271 and Body Design ere trademarks о Chevrolet Motor Division, General Motors Corporation, used under license to Accolade, Inc. Liconsed by Sony Computor Entrainment КАМНЕ Наар) по PlayStation game сотедо. PlayStation and жил PlayStation Jogos are trademarks of Sony ComputSP Entertainment Inc; THe Talis icon is a regis- Sted (Гачетагік of feractiVespigital Software Association. THIS SOFTWARE IS COMPATIBLE

PlayStation WITH PLAYSTATION GAME CONSOLES WITH THE NTSC U/C DESIGNATION.

From the creators of Rayman comes UBI Soft's first venture into N64 development. HED and this may not be his inal name) is a wily and adventurous alien who has een exploring the galaxy with a team of alien friends. As they are returning to their home planet, the mood turns to one of lighthearted celebra-

tion. HED, being the friendly alien that he is, drinks a little too much and becomes tipsy. Our alien amigo decides to try a tamer beverage, but instead picks up a canister of liquid collected from their voyage. Opening it, he sees that it's a noxious green liquid. Instead

PUBLISHER

Ubi Soft

| RELEASE DATE

PLAYERS

SYSTEM

of drinking it, he throws it out of the ship. The liquid

TRE Action/Adv.

SIZE % COMPLE

lands on Earth, and does a severe amount of damage, transforming the planet into a gooey mess of mutant life. HED is put on trial, and sentenced to clean up the mess he has created.

Little does HED know that the evil Grogh the Hellish has landed on Earth and taken possession of the canister, becoming the ruler of the world!HED combines realistic 3-D move- ment with richly detailed settings. Assuming the role of HED, players have total freedom of movement, able to explore any of the game's many areas. Add to that a vast array of power-ups and abilities for HED that you acquire through- out the adven- ture, and you have a platform gamer's dream!

|||

=> 20 в 65 => кЕ 95 52 5: зо RES

Sure 3-D adventure games are fun, but what really makes Psygnosis' latest release a winner is the beautiful graphics and the in-depth story line. The action takes place in a space station where a red alert has just started. You have 72 hours to decide who lives and who dies. The clock is running, and the future is in your hands. In Sentient, gilayenss meti «ли bring their wits along for what looks to be a ride they won't soon forget.

PUBLISHER SYSTEM THEME

mcm Rm

| RELEASE DATE PLAYERS SIZE COMPLETE

PlayStation

ML. е

pee YET

Are fighting games on the way out? Koei thinks not. Considering their latest push for their new fighting title Dynasty Warriors, they are expecting nothing less than a resurgence of interest in the genre. Dynasty Warriors features the normal handful of fighters competing in the normal set stages. The action looks similar to Tekken/Virtua Fighter, but has a strong hint of fast-moving excitement as in many

2-D fighters. One feature у that looks to have some PUBLISHER ||, promise is the number Кое: | Fighting _ | and the quality of the / special moves.

Some people dream to live the life of a spy and spend most of their time hiding under the cover of illusion. Mission Impossible for the Nintendo 64 gives players the chance to play in the imaginary life of a spy based on this sum- mer's hot movie of the same name. Action appears to play in first-person realism but can also fluctuate March | to a third-person perspective to encompass a larger field of THEME view in certain areas. This one looks like it is really going to be a hit-no wonder we have seen very little of development pictures. As the release date nears, we will have to see if | the aura of secrecy will begin to fade...and then if it was | Осеап 64-мез | worth the wait! PLAYERS *; DONE

1 N/A

SYSTEM RELEASE DATE

Adventure B PUBLISHER SIZE

RIENCE EVER CREATED. aa

Created Бу Shiny Entertainment, га 3 T Shiny Entertainment Inc Ys z 2 om Entertainment, + All rights reserved? Artwork and design © 1996 Playmates Interactive | Entertainment Inc. PIE" is a registered гадета ко Playmates Interactive: Fotertainment Inc. All rights reserved.

у

00:00)

Climb aboard а personal rocket sled and compete the grappling-rope apparatus hanging out the back against other opponents in Sega Soft's latest end of the rocket, among other items, to try to snatch racing/battling title, Rocket Jockey for the PlayStation. opponents off their rocket and take them for a drag Staged in an old-time setting, try to master the control around the arena. It's a near-laughable experience of the speedy projectile and attempt to knock others no matter what the player's age. Rocket Jockey is defi- off theirs in order to win the game. As of this writing, nitely fast-paced action—maybe too fast for the less- the graphics are really clean and the action is befitting | experienced gamer. At least for a while, we will have of a title like this. Players will marvel at the way they to sit back and wait as this one "rockets" its way into can control the rocket in the arena. They can also use players' homes.

SYSTEM RELEASE DATE

lst Qtr. '97 ||

PlayStation Action PUBLISHER

ТІСІН

PLAYERS

Put yourself in the cockpit of last

summer's number-one movie with Fox

Interactive's 104. The game takes place

during the movie's many dogfights with

alien ships. 104 is put together like 5

Namco's Ace Combat. From your cushy ТТ

position in the cockpit of a fighter jet,

you'll lure enemy fire and try to defend your position. The fate of Earth lies in the successful completion of your mission. Adding to the action is a two- player Match Mode that you can play over a net- work with two PlayStations or on one TV in Split- screen Mode. Fight in a variety of areas, including Antarctica, Cape Canaveral and underneath one of the alien mother ships. The action of the blockbuster movie is packed into one CD-ROM. Footage from the movie accompanies the action.

PUBLISHER SYSTEM THEME

RELEASE DATE PLAYERS % COMPLETE

An alien conspiracy

зае Ы л s А bizarre ; and brutal dimensior

А deadly trap with only one chance for survival...

THE UCTIMATE BATTCE IS THE ONE YOU FIGHT ALONE..

“>

4 lethal alien attackers can ga NS on you, using FIRST and MANT Behavioral Artificial Intelligence

= be er aes Б over |OD rendered imer коя fve hse ейік

Perfect Weapon’ is a trademark of American Softworks Corporation. ASC Games is a trademark of American Softworks Corporation. Developed by Gray Matter. Head Games?" is used by permission. ©1994 AVC Limited Partnership, © 1996 American Softworks Corporation. PlayS

егу well end up as one of the most products to hit the PlayStation this year! "

"| have reviewed over 1,000 games and have never seen anything like Perfect Weapon." . Lawrence Neves, Senior Editor, Game Pro

"This attention to fighting details is unprecedented. Electronic Gaming Monthly

А»

"опе of the first true 3D fighting games. Next Generation

4

A few dimension in gaming...

рад ран

ASC ^ GAMES: syStation logos ate trademarks of Sony Computer Entertainment Inc. АН rights reserved. WINDOWS® 95 HERE Se piesa Т hitp:/ / www. ascgames.com

РАЕМЕМ5

The wild and маску world of professional wrestling is coming soon to your Sony PlayStation. ТНА is getting ready to unleash the warriors of the WCW organization on an unsuspecting world.

The game is called WCW Vs. the World, and if that almost steal the show. Some of the Japanese wrestlers doesn't give you an idea as to the scope of the mon- are dressed in crazy "Ultraman"-style costumes that ster game, then you obviously don't know the WCW. look goofier than words can effectively describe.

You have a choice of over 50 wrestlers (that's a lot of Another substantial portion of the game's style wrestlers) to play as during your quest to become the comes from the moves themselves. There are the number-one wrestler in the entire world. standard wrestling moves such as normal punches and

As of right now, only about nine of the available kicks, body slams, clotheslines and the like, but these characters will be actual members of the WCW. Since wrestlers aren't afraid to play dirty. Guys, try not to get this is WCW Vs. the World, there are also plenty of too squeamish when you see the fighters pulling off fighters from all around the globe. Expect to face such unorthodox moves as kicks and head-butts to the lengers that hail from groin. Ouch! Things like that will make you glad that ntries ranging from this is just a game. pan. The game is comprised of 3-D graphics that make he wrestlers themselves it almost seem like a game of Tekken 2 in a wrestling are definitely where most ring. The animation of the characters as they pull off of this game's personality their elaborate moves on their opponents is incredibly comes from. Obviously, the smooth, especially when you consider the sheer W members are the stars number of characters you can play as. he show. Their antics are WCW Vs. the World will set a new standard in next- well-known and translate generation wrestling games in every aspect. perfectly to the video game arena. Strangely enough, the “по- 2 PUBLISHER SYSTEM name" wrestlers

| RELEASE DATE PLAYERS A Z> % COMPLETE

PlayStation ELI EE

? | | <= ~ = 3 Playstation

ASC . GAMES

http;/wvwiasqgomes сот

Sixty intergalactic gladiators— some human, some cyborg, some machine—have come from all corners of the galaxy to the plan- et Veridia, to take part in the ultimate Gladiatorial Tournament. XS features 20 different playing arenas which range from industrial plants to underground caverns. There is also a slew of weaponry that includes fragmentation grenades, missile launchers, radiation bombs and remote- controlled mines to - throw at your opponent. "> / XS is undoubtedly a Sh new fighter with an

PUBLISHER

[ стааље | EE x

RELEASE DATE PLAYERS % COMPLETE

SWIV is a next-generation 3-D shoot-'em-up | title with stunning lifelike graphics. In the title, the x * gis COMM. player can take control of either a helicopter

xe d : gunship or a four-wheel-drive super buggy as they roam the countryside in search of things to blow up. In the countryside, players can take out enemy gun emplacements, fuel depots, barracks and command centers. Here they can gather weapon power- ups and health bonus- es and avoid the ever- | PUBLISHER. SYSTEM present threat of 5 enemy missiles. /| RELEASE ПАТЕ PLAYERS

ОБЕ TTNCCER

Besides boasting one of the longest names yet

‘/4 this year, BRAHMA Force is looking really clean.

The action appears to play more like an FMV

game with very little slowdown. Because it is still SYSTEM

early, we haven't even been graced here at EGM | р

with a plot on the action. АП we can attest to is the clear |

graphics and the awesome-looking elements, be it mech back-

grounds or the like used to make this title complete. Jaleco PlayStation

usually drops at least one surprise on us a year, and this year it f PUBLISHER

looks like BRAHMA Force: АОВ9 is it. Look in future issues to

get the latest scoop on the development of this brewing title. aleco

PLAYERS

SAY NO TO DRUGS. SAY YES TO BLOODSHED AND HELICOPTER WARFARE.

HERE'S YOUR CHANCE TO GREASE THE LOW-LIFE SCUMBAGS OF THE TERRORIST UNDERWORLD.

STRAPPED INTO YOUR CHOPPER, YOU'LL BE FLYING 32 HIGH-RISK COMBAT MISSIONS OVER 7 ENEMY- INFESTED TERRAINS. SEARCHING FOR AND RESCUING INNOCENT HOSTAGES. WREAKING HAVOC ON THEIR CAPTORS.

FEATURES INCLUDE REAL-TIME 50 FPS 3-0 GRAPHICS WITH WICKED 3-0 EXPLOSIONS, ADVANCED ARTIFICIAL INTELLIGENCE (AN ENEMY ADVANTAGE), 2 SWITCHABLE FLIGHT MODES THAT LET YOU CONTROL YOUR ALTITUDE AND ANGLE OF ATTACK AND A GUN-BLAZING WINGMAN TO COVER YOUR BUTT.

BLACK DAWN. ARCADE COMBAT SO

TO ORDINARY CARNAGE.

01996 VIRGIN INTERACTIVE ENTERTAINMENT, INC. ALL RIGHTS RESERVED. BLACK DAWN IS A TRADEMARK OF VIRGIN INTERACTIVE ENTERTAINMENT. INC. VIRGIN IS A REGISTERED TRADEMARK OF VIRGIN ENTERPRISES, LTD. SEGA, SEGA SATURN AND THE SATURN LOGO ARE ALL TRADEMARKS OF SEGA ENTERPRISES, LTD. ALL RIGHTS RESERVED. SONY. THE SONY PLAYSTATION АМО THE PLAYSTATION LOGOS ARE ALL TRADEMARKS OF SONY COMPUTER ENTERTAINMENT INC.

Psygnosis has proved themselves as one of the leading PlayStation development houses in the world. With hits like WipeOut XL, Lomax and Destruction Derby 2, Psygnosis has given PS owners some of the best games for the system. That tradition continues with Rush Hour, a top- - down racing game

that is the first Psygnosis | title to feature a Split || Screen for two-player || racing. Gearing up for release in the first quar- | ter of '97, Rush Hour

SYSTEM

PlayStation PUBLISHER

| features eight racing Psygnosis || options (single race,

PLAYERS И

championship and time trials), two categories of vehicles (16 cars in total) and different degrees of performance. Step on the gas for a rip-roarin’ race through mountain roads, logging yards and more. Rush Hour is a nonstop thrill ride!

Koei has made a name for themselves with high-quality strategy games. Ark ог Time is their latest release on the PC, and they're bringing it to Sony's 32-Bitter.

In this 3-D action adventure game, you take on the role of Richard Kendall, ace reporter with a 'tude. Kendall is searching

for a world-famous professor on the brink of a major discovery, who is now missing.

You'll find yourself in some of the greatest civilizations in the world, looking for clues that will advance your quest. Discover the mysteries locked within Easter Island, Stonehenge and the Lost City of Atlantis. Detailed landscapes come to life in brilliant 32-Bit style. The question that remains is, are you ир g to the challenge?

SYSTEM

RELEASE DATE _ PLAYERS

Yesterday, you were a cocky 2-D arcade shooter.

Today, you totally suck.

We hate to break the rude news, but you're about to be humbled. destruction. Where the fighting i5 fast and furious enough to turn It's the 23rd century. Nano-robots are on the rampage. And you into a certified junkie. With progressively difficult levels and you've gotta deep-six hundreds of vicious killing machines and an mtense play environment, NanoTek Warrior offers awesome eight virtually indestructible nano-bosses. The good news 15 you replay value. Which means just maybe, by the turn of the century, can run. The bad news is, in this 3-D world, you you'll be back to your same old cocky self. сап forget about hiding in corners. At 30 FPS, : #5 а 32-bit firestorm of nonstop death and

ж |

1906 Vig Interactie Entertainment, c. A fts reserved. NanoTek Warrior is a trademark of Tetragon and Vig Interactie Entertainment, Inc. Voi a registered бета of Vegn Enterprises. Ltd. Sony, the Sony PlayStation and the PlayStation Logos are al trademarks of Sony Computer Entertainment Inc Crin up. At least you dant suck at reading mice уре.

woofer

ФА 5 w 5 | ee (1777 | E. __ emanced ies graphics )0 Гар Ш1С5 И | |

play

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О О о 0 u с (9% єз ч о 2 и о.

т

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SONIC 30 BLAST s

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5 KIDS ТО ADULTS =>

254 2 =

CATEGORY: ACTION

THE RATING SCALES CATEGORY: STRATEGY/RPG 10-Perfection 5-Average BACK-UP: SYSTEM/CARTRIDGE

КШ шл е BEST FEATURE: 200-TROOP BATTLES BEST FEATURE: IT'S A NEW SONIC GAME 2 : 7-Worthy 2-Don't even rent WORST FEATURE: LOTS OF MENUS WORST FEATURE: IT’S NOT SONIC X-TREME EM oo nnt ALSO TRY: IRON STORM ALSO TRY: BUG TOO! ; Here's the problem with Dragon Force: It kept me I'm a little disappointed in Sonic 3D Blast on the : SHAWN k | Saturn. Since we reviewed the game for the r ^ кп е % ~ Shawn can't help but have retro games оп his ре а км mind. Шү, ШЕ а Eu A cool lame ma ge ic effects of the spel ing out that bring hi to the 905. Lately, Стен куе ДЕ ШЕКЕ x Dragon Force is a must-buy for any strategy gamer. me that Sonic X-treme needs more 9 а couple . inor graphical e ouhaveit - -

o | WU r | қ ioe

Hsu is crazy about Dragon Force. So much so, that | egy о x i гранд а leas. 3 he's been putting off work in order to play it. So if his writing seems a litle strange, it's not due to СУШП Dragon MEM mental illness, but rather sleep deprivation. must-buy" list.

) ld it has bumpers, weird enemies, cool sound effects and А ) CRISPIN one Soni

Cris has spent most of the month lost in

Suikoden, what he calls one of the best RPGs h

ever. Dragon Force has sapped up the rest of his ighter, mag

time, meaning his Tekken 2 skills are waning. and successful battles make them more powerful.

1 wasn't very impressed with Sonic 3D Blast for sever-

For a person who doesn’t like military sim titles, | was a е al reasons, starting with the gameplay. Although it

the quality of this game

After a rough holiday crunch, Sushi’s New Year's resolution is to lose some weight. The Big Ol’

Donut Deadline Diet has caught up to him, but he wants to be in shape for Street Fighter III's debut!

Ba erently in different matchups. ӨЙ new level of gameplay unheard of in a military sim.

VISUALS SOUND INGENUTY REPLAY VALUE ? VISUALS SOUND [ies REPLAY VALUE

^ т EA »„ 7 7 5E

г 2

M latest adventure.

“2724... A DI en EU TA E | п г с Ж» ҮТҮТТНИІНЕГЕ 8 = 8 -

7“

25

Ре е Wm.

ЕКС us Е 4 2 - CATEGORY: ACTION CATEGORY: FIGHTING

> CATEGORY: FIGHTING BACK-UP: SYSTEM/CARTRIDGE BACK-UP: SYSTEM/CARTRIDGE E BEST FEATURE: BRANCHING LEVELS * BEST FEATURE: WEAPONS BEST FEATURE: SOPHIA'S ASSETS WORST FEATURE: 50-50 GRAPHICS I. WORST FEATURE: SPLIT SCREEN E ALSO TRY: NIGHTS ALSO TRY: ROBO PIT ALSO TRY: FIGHTING VIPERS

Okay, so the Saturn version isn't quite as good as the Another unimpressive version of Toshinden comes 10 arcade but it i у П

( What would happen if a Bandicoot bred with a Gex

ne greatly to say that this game could've lizard? Bu 5 what. I thoroug \ ро

talking about a st

Sega has done a grade-A job at bringing this arcade hit home. VO of the Saturn's most adio

e cane h al to get- ting past falling blocks and other deadly surprises.

I would have to agree with Shawn on this опе; Тоѕћіпа; 1 d rental title, but | doub

g Too! һа

py опе са up and ma: fter a m want to stick to a more e yet failing mise : action may be a little slow for experienced gamers. ЕЙ engine like that of Virtua Fighter. How about just making the same game for both?

4 VISUALS SOUND Na REPLAY VALUE VISUALS INGENUITY REPLAY улшЕ - 0 visuus SOUND [Te TM REPLAY VALUE 2 » t + 6 7 8 7 |

$ Th a op EE 26 s | ni. ox

во

A i EcMEII

ww FREE PLAY PRE

AGES

CATEGORY: SHOOTER BEST FEATURE: JUSTICE SHOTS WORST FEATURE: UNLIMITED CONTINUES ALSO TRY: AREA 51

Some say that violence doesn't solve anything—this can't apply to. Virtua Cop 2. Talk about a game with a

umeys

ueq

No surprises here. VC2, like the first game, is a solid excellent arcade shooter—and уе

uidsiu

all the playability you'd expect from Sega.

VISUALS SOUND змсемипу REPLAY VALUE

162 [zd

BATMAN FOREVER

KIDS TO. ADS

CATEGORY: ACTION

BACK-UP: MEMORY CARD

BEST FEATURE: HUMONGOUS COMBOS

WORST FEATURE: MINDLESS ACTION

ALSO TRY: GUARDIAN HEROES Here's one that has a few great features but overall,

er graphics backgrounds were

, but sini sub-standard graphics, this one is just a

Wow! Talk about the loudest, craziest, most outra- geous game I have it i

ith the Super

monotonou

o a great game, but you should check out the madness.

No offense guys, but | found it really hard to find | alities about this poor!

jj award this month.

Це INGENUITY REPLAY VALUE ж ке

VISUALS "T

| 8 БД 5 Е:

“ун 2°29 ліфіздіші

ADVENIURES OF ТОМАХ

KIDS 10 ADULTS.

CATEGORY: ACTION

»

BEST FEATURE: LEMMING POWERS #

г ALSO TRY: RAYMAN

Here's а good, old 514е-5а

the backgrou which is a lot s. The graphics sometimes be too mud

In a 32-Bit market dominated by 3-D games, | must say that Lomax.is.a refreshing old school trip. The

le Я а

Ц than 40 levels, giving the game a slight 3-D feel.

incredibly smootl

beyond lity reviewed greater use

skills. He's gotta be pretty dizzy by now.

OUND LALLA REPLAY VALUE

ИН WARS

ШІП iat ИШ e

AND YOU сн FIND THEN OM

THIS STATION.

TRINITRON

Drop that remofe. Two action-packed Star Wars games have arrived - specially эй for m САЙЫ ` PlayStation" game console. Dark Forces" surrounds you with its visceral brand of first-person fire- power, while Rebel Assault ||: The Hidden Empire" launches its perfect combination of live-action - „video and intense space combat. Two thrilling Star Wars experiences - both designed to take maximum A ~ advantage of the power found in Sony's stellar game spm Who said there's nothing good on TU? ;

88828367) Sy

à Le» и

КОВОТКОМ Х

CATEGORY: SHOOTER

BACK-UP: MEMORY CARD

BEST FEATURE: CLASSIC ARCADE ACTION

Ei WORST FEATURE: CHOPPY GRAPHICS

E ALSO TRY: TEMPEST X > Making games like this is like skating on thin ice—

| ) K i in more fra 0

Î some speed, to make the game run better.

ks, ІШ

tons does a fine job of mimicking а second stick.

to the old game, ап е. Still, | can’t

inability to see the whole screen at once.

VISUALS Ше Пай REPLAY VALUE

166 [=]

the matter, PRI. nerugas? одвпсе will

CATEGORY: RPG BACK-UP: MEMORY CARD BEST FEATURE: HUGE PARTY

WORST FEATURE: EATS UP FREE TIME

ALSO TRY: BEYOND THE BEYOND

It's about time someone made fantasy RPG characters taller than the squat dwarves we've all grown

in the =a is the bes

Until Square releases Final Fantasy VII later

to see how well one of its Japanese RP the United States. Do all RPG fans a favor and nab it.

Suikoden is the one title that struck my fancy this month as ite new game. The ine |

VISUALS ЕЙ iNGENUITY REPLAY VALUE * Ж

p VISUALS SOUND INGENUITY

Mii

KIDS TO ADULTS

CATEGORY: ACTION

BACK-UP: MEMORY CARD »

BEST FEATURE: GRAPHICS #

WORST FEATURE: LOW VIEWING АМСІЕ

ALSO TRY: WIPEOUT XL

Here's a sleeper. Tunnel B1 is a very cool game in The.graphics, first and

Don't let this game's first few levels fool уо | indless, high-sp

Tunnel B-1 is a great look at what to expect from future titles, i | i

REPLAY VALUE

YOU DON'T NEED GUTS

TO PLAY THIS GAME, | YOU JUST GOTTA KNOW WHERE TO PUT "ЕМ.

Want to play doctor? Here's your chance to diagnose, treat and, hopefully, discharge 4

a healthy, living patient. CD ROM Today calls Emergency Room “a fast-paced, realistic , T y|) medical adventure? Be prepared to face over 400 possible cases—

from hangnails to gunshot wounds. All brought to life by over 30 minutes |

of digital video, а Hollywood cast and 1,500 photo-realistic 3-D graphics. | | Lives are hanging in the balance, so rush to your local Y software dealer. Code Blue. Or visit www.pc.ibm.com/multimedia. e

IBM is a registered trademark of International Business Machines Corporation. 21996 IBM Corp. All rights reserved.

KIDS TO ADULTS

& AGES oF S AGES G+

4 = - = CATEGORY: КРС CATEGORY: SHOOTER CATEGORY: SHOOTER

BACK-UP: MEMORY CARD BACK-UP: PASSWORD BACK-UP: MEMORY CARD

BEST FEATURE: HUGE 3-D WORLD BEST FEATURE: AWESOME BOSSES BEST FEATURE: TRIPPY VISUALS, MAN 2

WORST FEATURE: SLOW GAMEPLAY WORST FEATURE: TOO TOUGH! WORST FEATURE: REPETITIVE LEVELS

ALSO TRY: TECMO'S DECEPTION ALSO TRY: PHILOSOMA ALSO TRY: ROBOTRON X

enhanced title comes to the console empest X i graph-

cts in Tempest luded, althou,

4 , е b slightly tedious. | prefer top-down RPGs better. ед cash in 3- ed to asier to 11 ly defen- help, but tha 2 If so, the ‘ommend К ively, | M] so small, it w

You don't have to be a fan of King's Field to like its Sequel, but | ys much the same as i

IEINI 1]

Ban

The shooter genre is seriously lacking on all platforms 1 was a great fan of the early Tempest in the arcade, these days, and it's surprising that this is the best that Ml and the main reason for this was the fast action. possi-

\

у LI у == J т e iva e polygon in compariso

then it's back to the rental store. welcome change of pace. must have quasi-Tempest action, you're stuck with it.

C VISUALS SOUND INGENUITY REPLAY VALUE INGENUITY REPLAY VALUE VISUALS SOUND лмсемипу REPLAY VALUE Р E ө Р

Over 2,000,000 served. Have you пай your break

“Sports Game of the Year"- РС Gamer “5 out of 5"- Multimedia World "Game of the Year"- Games Magazine

Over 2 million pool players have taken their break with Virtual Pool", the best-selling pool simulation ever. Virtual Pool is so real it will improve your actual pool playing. It has all the angles and all the shots of the real game. Take a lesson from a pro, learn trick shots or take a his- toric multimedia tour of the sport. Then immerse yourself in the pure fun of Virtual Pool, where four different games, computer opponents, network play and high- speed graphics will have you racking up hours of fun and entertain- ment. If you love pool, take

your break today.

Four new platforms now available: Macintosh, Windows 95, Sega Saturn and Sony PlayStation.

سے

The ultimate pool simulation with all Ame Real-time, 360°, 3-D environment with

the physical action including friction, four great pool eames [Аййй 8 ball:

speed, collision and roll. BY GAMERS. FOR GAMERS.™ 9-ball, straight pool and rotation.

Playstation =

Windows 96.

© 1996 Celeris, In Windows and the marks of, Apple Comp

Station logo аге trademarks of Sony Computer E

Productions. Microsoft, er Macintosh are trade-

Evil may rule the galaxy, | 4: but with NB4 you've got | "i j "WIL Universe under your thumb...

literally.

Star Wars: Shadows of the Empire. К 5 L]

The only saga 0n any screen

with the firepower to create

. * .

full-motion 360-degree freedom, |

battle after battle,

in 5 different modes of combat.

. Proving once and for all who the real force is. LI ЕЈ "E

Star Wars: Shadows of the Empire ТМ and © 1996 Lucasfilm Ltd. Licel ТМ and are trademarks of Nintendo of America Inc. © 1996 Ninter

clusively to Nintendo. merica Inc.

4

. They'll be armed with the | dark side of the Force.

Fortunately, you've pot a rotating thumb.

Ж

AOL@keyword:NOA www.nintendo.com

72 |31] £ Е 1 2 2:3

TOBAL NO. 1

Sx tee,

CHU 1

AGES 13+

CATEGORY: FIGHTING BACK-UP: MEMORY CARD BEST FEATURE: SMOOTH ANIMATION WORST FEATURE: NEEDS MORE FIGHTERS ALSO TRY: TEKKEN 2 I'ma true ү iever in buying ; games that aren't the

eos] CATEGORY: ACTION BACK-UP: PASSWORD BEST FEATURE: LOTS OF CARS WORST FEATURE: POLYGON BREAK-UP ALSO TRY: DESTRUCTION DERBY 2

Here it is—the sequel to ЕСМ5 Game of the Year. Does it stand.up.to last year's destructive ron

ectic to notice) eople walking who you can hit almost seem like an afterthought.

1 know a lot of people weren't wild about the mind- d Metal was, but

н е getting two games Modes) plus a short Final Fantasy VII demo.

1 wasn 't all that crazy about the first Twisted Metal, e orlds better, even

Dness is the ns to jump),

ell as a demo disc that sl Square's forthcoming Final Fantasy VII and other games.

1 m enjoyed my time playing Twisted Metal 2 e eview Crew editors, espe

gigs ü

that could have killer sequel potential.

1мсЕМШТҮ REPLAY VALUE “VISUALS SOUND ШЕТ REPLAY VALUE

8

VISUALS SOUND

PE TO ADULTS

г NS AGES OF CATEGORY: ACTION BACK-UP: MEM CARD/PASSWORDES BEST FEATURE: GRAPHICS |; WORST FEATURE: EVERYTHING ELSE ALSO TRY: SKELETON WARRIORS Games like this may be a little tough to play, but quite

VISUALS гмсемипу REPLAY VALUE

3

Now you can experience true arcade fighting іп the comfort of your own home. Virtua Fighter" 2 has come to Genesis. Play as any of the eight original Virtua Fighter characters, апа ђе sure to play dirty. Try Sarah's killer Scissor

Kick. Akira's stunning Palm of Doom. Or Wolf's surprising Tiger Drive. It isn't always pretty. But it's always pretty ugly.

SEGA | GENESIS

www.sega.com

Rg ar SEGA game eet

---

4 CATEGORY: FIGHTING BACK-UP: NONE

ALSO TRY: KOF '96

I'm a sucker for а good Samurai Shodown gal ething cool about being a sword

1 beginning to su er the s series: sequelitis

VISUALS SOUND

8 8 |7а |- '|

BEST FEATURE: TONS OF FIGHTERS WORST FEATURE: CORNY DIALOGUE

SAMURAI SHODOWN 4..."

нА | |

|

амсемиту ETZEMETNT3 ЕТТІ 91 INGENUITY REPLAY VALUE = VISUALS SOUND ТАЗ ТОД REPLAY VALUE

|

STREET FIGHTER ALPHA 2

“VERY Baan

15002: =

a

isos mp CATEGORY: ACTION BACK-UP: PASSWORD

BEST FEATURE: ANIMATION

WORST FEATURE: QUIRKY CONTROL

ALSO TRY: ALADDIN

This game took me back to the days when 16-Bit sys- of the line. Maui Mallg dh

CATEGORY: FIGHTING BACK-UP: NONE BEST FEATURE: GRAPHICS WORST FEATURE: WAY TOO SLOW! ALSO TRY: UMK3

Let's face it, there are just certain games that shouldn't be made on the 16- and came Tela |

gra

negated thi

Super SF2

pared to this one. Oh well, maybe next time.

SFA2 may represent the height of SF2's Evolution, but the SNES version doesn’ mt quite pull it off. Sure

Talk about a disappointment! The graphics are amaz- ing on the Super N

upgrade systems will have to settle for this version. the works, I'd love to see the сатен

WORLD DOMINATION ' IN A BOX

COoOMmMnmMVian

FOR SEGA SATURN” AND SONY PLAYSTATION"

PlayStation |

GO WHERE NO MAN

HAS EVER COME

OUT ALIVE. NOTICE WE SAID "MAN."

ІЕ THE GAME GRAPHICS DON'T BLOW YOU AWAY, ONE OF THESE WILL.

OMETIMES,

HAVING A

Sometimes, you also need guts. Or a brain. Or quick

feet. Other times, you need all of the above plus

TREASURE SEEKING, PUZZLE SOLVING, ALLIGATOR

WRESTLING, AND STILL TIME

FOR A FIGHT. grenades, a shotgun and a matching pair of nine millimeters. Such is your fate

when you control Lara Croft, heroine

heartthrob of Tomb Raider.

СРРРРРРРРРРА

Playstation.

EIDOS INTERACTIVE, Сове, TOMB RAIDER, LARA CROFT AND HER LIKENESS ARE TRADEMARKS OF Eipos, Pic. ©1996 Еіров. EIDOS HINT LINE 1-900-288-4263. Cost оғ CALL $0.95/MiNUTE. MUST ве 18 YEARS OR HAVE PARENT'S PERMISSION/TOUCH-TONE PHONE REQUIRED

Lara has her sights on а few ancient artifacts, and

she's not going to let anything or anybody get in her way.

Alligators. Wolves. Thugs. They're all tempting fate once

in Lara's path. But hey, what's a little temptation?

Especially when everything looks this good. In the game,

NOTHING LIKE A

LITTLE SWIM BEFORE

FENDING OFF A PACK

OF WOLVES

we mean. Check out Tomb Raider at www.tombraider.com.

Not EVERYONE sees А BRIGHT LIGHT JUST BEFORE DYING (Lucky STIFFS.)

Hold on tight, Chis айл no joyride. {t's ар Бо you Lo wipe the life-mutating Machine Head virus off the face of Chis zombie-infested planet. Equipped with a bombful of futuristic weapons, you have exactly Fifteen missions Бо annihilate each and every one of the раёне mutants. And Chen face the viral villain himself in the mother of all show-

downs. So don't just sit there. Your bomb is waiting.

TRICKMAN TERRY LOOKS FORWARD TO A NEW YEAR!

Happy New Year! Well, 1996 was а fun year, wasn't it? We can remember it as the year when Nintendo finally released its 64-Bit giant to the public. Also during the year, some sys- tems shoved out their last bit of gaming glory and then died. More is being demanded of game companies than ever before, and that means more quality products. Trickman Terry is looking ahead to what 1997 might bring in the world of video gaming entertainment. This will probably be the year that we are going to find out the real story behind such hot news items as the M2, PlayStation 2 and the Bulky Drive. Whatever the case may be, Trickman Terry knows that it will be an awesome year for tricks! Just send your tricks, codes, cheats, FAQs and holi- day greetings to:

Tricks of the Trade 1920 Highland Avenue, #222 Lombard, IL 60148

or send e-mail to: egmtriks@mcs.com

While Terry awaits new infor- mation with baited (and bad) breath, he'll most likely be look- ing at the letters from all his loyal trickfans. If Terry likes your trick and uses it, you'll get your name printed in this awesome magazine, and we'll send you a FREE game for the system* of your choice! Gaze at the tiny text below for details on the free stuff. Make sure if you send e-mail that you include your real name, address, city, state and zip code.

sible for the submis- ibligated to award tho

OR TOE лас мды

L x

әлек fo) ae FHE-

ULTIMATE MORTAL KOMBAT 5

С N: RE

а LL а, 1%

ow START GAME

STi ns a OPTIONS ЕҢ; in

p И " water’ topes

Three new menus will appear underneath the Options.

At the Start Game/Option Screen, enter the code.

Enter any one of the menus and you will get a list of cheats!

This trick will give you three secret menus with many cheats inside them. At the Title Screen (with Start Game/Options), quickly press A, C, Up, B, Up, B, A New menus will app underneath the Options called Cheats, Secrets Killer Codes. Under th You can enable Bosses, play a menus, you will be a hidden game and more!

ss a sound test, choose them at the Player ntinues, play a hidden Selection Screen. shooting game and much more. You can even enable the Bosses so you can

Steve Tsou Reading, PA

SCORE BIG WITH A CONTROLLER FROM oe ACCESSORIES

of hi ice Юг one of the following PlayStation, Saturn, 3DO Genes Game Boy or Game Gear! If you send in a great trick, you'll be eligible to win epstakes! If you win, you'll score your name in print, or the (allowable) em of your and Best Video Game Mag,

playstation

3l (ROUGE НЕ NEON: 111 ME

ENDO EUR AE EN

SEED DEMONS

2<<<<<<5<<<<<<<<<<<<<Х,

Му 7 P P + + +

77 7 # #7 # #7 # 9 Ф Ғ.Ғ. 4 д 4 «.

It may not be invincibility, but it sure is close to it! Here is a code that will allow your character to be unseen...quite advantageous ‘when moving in for the kill! To enter the cloak code, just press Start on controller one to pause when within the game. While paused, high- light "Review Mission.’ Then hold Triangle, press Square, Circle, Circle, Square and release Triangle. Hold X, press Triangle, Triangle and release X.

И done correctly, “Cheater!” should appear at the top of the screen. Then press Start again to unpause the game, and you will notice that your character is cloaked. Now you can wan- der right in front of your enemy without him/her tak- ing any notice. Note: This code works just as if you picked up the item, so the effect will wear off after a while. Enter the code again when this happens, as often as you wish. This gives you the opportunity to continue the game without cheating the whole time! Also, when you are cloaked, certain enemies such as the Insectoids can still attack you, if provoked.

To get an eight-on-eight Endurance Match, get to the Main Menu of the game and highlight "Start" Now hold the top L and R buttons and then press the Start...

(continued on p. 86)

|82 |- Ј] |

PUBLISHE

С TAN po Press Right, Left, then Down to leave a mine behindl

These tricks will give you an advantage in the game, Twisted Metal 2, and make it more fun:

Special Moves During the game, you will

have access to a number of special moves and attacks for any vehicle you choose. Three of them are already listed in the manual (Freeze, High Jump and Rear Attack). Here are some more that you can do while in the game (Note: Your spi | meter must have some

То деса temporary shield, press Up, Up, Right.

SELECT CAR CARIINEO

For a burst of napalm, just i press Right, Left, Up.

For invisibility, press Right, Down, Left and then Up.

БЕТЕСТСАК CAR INFO

ә moves. In the Car Selection Screen, you amounts of energy). can access the old Sweet Tooth! Land Mines: Right, Left, Down. Napalm: Right, Left, Up Shield: Up, Up, Right Temporary Invisibility: Right, Down, Left, Up.

Secret Characters To access two secret

characters from the first Twisted Metal game, go to the Car Selection Screen and press the following buttons on the first controller: After entering the code, you will he: n explosion to confirm that you did it correctly. Sweet Tooth: Up, L1, Triangle, Right. Minion: L1, Up, Down, Left.

At the Battleground Selection Screen, put in the tricks.

For Suicide Swamp, press Up, Down, Right, R1.

Secret Battlegrounds

These stages can only be accessed in a two-player game. Choose a Challen: Match and at the Battl Selection Screen, enter the following codes to get these new battlegrounds. After the

code has been entered,

you will hear an explosion

to confirm the code was entered correctly.

Cyburbia: Down, Up, L1, ВТ.

The Boss from the first game is available for play with a code!

For Cyburbia from TMI, enter the code Down, Up, L1, RI.

For the Rooftop, enter Down, Left, ВІ, Down.

Suicide Swamp: Up, Down, Right, R1.

Rooftop: Down, Left, R1, Down.

p

5 N

daa

“One of the longest, toughest, most violent shooters ever. 529 ча GameFan did

©1996 Konami of America Inc. Project Overkill is а trademark of Konami Со. Ltd. PlayStation" and the PlayStation?" logos are trademarks of Sony Computer Entertainment, Inc.

я Ж m ВЕ Ў Playstation |

сока aww W.konami.com

"Overkill is not only finely tuned and balanced, but a godsend for those fond of 40+ levels of

blasting carnage." x GameFan

must for lovers of challenging, violent games."

ва | Г > | EOM

"Hor rendered graphics, crazy transparencies, burnin' music. Another fine Konami effort." GameFan

"Overkill offers hours of blood-drenched fun, and there's plenty of replayability...hundreds of hidden areas."

PS Extreme

How did we come up with the exciting new features found in Destruction Derby 2?

By accident.

01:00:1b:21

Destruction Derby™ 2 is the perfect combo of balls-to-the-wall racing and 3D wreckage. Seven ( new tracks are longer, wider, faster, plus four destruction bowls. Cars roll, cars flip, cars fly off the track. There's more deadly debris to deal with - tires, doors, hoods get jettisoned and serve as incoming missiles. There's all new fire, new explosions, and improved suspensions for more

realistic handling. Destruction Derby 2. Designed exclusively for the true connoisseur of crash. www. psygnosis.com

it

< =>

PlayStation

lon

KIDS TO ADULTS

PlayStat

CONTENT RATED BY

PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment Inc. © 1996 Psygnosi Ltd. AI rights reserved. Destruction Селу 2 and Psygnosis and the Psygnosis logo are trademarks of Psygnosis Ltd. The ratings icon 6 a trademark of the Interactive Digita Software Association.

KILLER. CODES

by Williams Entertainment

| г

button. A screen will appear with eight boxes on each side that allows two players to choose characters from the game to fight in an all-out brawl. Now, here is a way to access a weird glitch within this mode. After you access this screen, do a Random Select (hold UP and press the Start button) and the computer will select the characters to put in the boxes. Now, if the computer selects an "E" as one of the characters it will be a very glitchy version of Sheeva. When you get to fight this character in the endurance match, all you will see is a few pixels of graphic data and the stage might act like it has a vertical hold prob- lem! When fighting, your character might fall through the floor and appear in another part of the stage. At some point, the game may glitch out all together, so use this code with caution! Drew Koscelek; Ansonia, CT

then press Left, Right, Up, Down, Squ E will give you differe S Die Hard: The gives you unlimited energy (invincibility). Die Harder: The > gives you unlimited y, map editor (Start button) and a weapon select (Triangle). Die Hard With a Vengeance: After entering it, pre: tart on :ontroller two for the options. s Triangle to toggle the nd X to se your level. John Hagg;

t of Namco code for Dragon ster that will fill your lifebar. Just do this simple code to get it to work. Choose Dragon

| Уста сет mm = |

Press Start to pause the game and enter the code.

In Die Harder, you can select your weapon with Triangle.

On the third game, the clock

папа, FL Сап be turned on or off.

You will be invincible to all gunfire from your enemies!

Pausing the game will give you access to a level map editor!

Use the pad and the X button on controller two to select levels.

on PUBLISHER: Namco

Buster from the Games Menu. At the Dragon Buster Title Screen, press the Select button about 10 times or more, then press Start to begin the game. When your

L1 and R1 Your vitality and this will

or below, pre simultaneo

то зтавт PUSM 1 ор 2 PLAVERS^ BUTTON

© 1984 1995 мамса ALL RIGHTS RESERVED

At the Dragon Buster Title Screen, press the Select button 10 times.

When your vitality is below 32, press П+Н1 simultaneously.

Your vitality will rise back up to 128, and you'll use a credit.

With its) ехатоке graphics, wide гапе, challenges and startling amount e

Formula 1 is the game that change: Next Generation: 5 s :

‘mother cf ай racing games... pare to become addicted —»

Ша 1 sets а new benchmark fer graphics AND gameplay.” Џека Game Players: 9.3

SCHUMACHER у 29861 +0.323

created a maste In terms of pia

other racing game ven п comes close." Diehard GameFan. 95 %, 94%

COULTHARD 41:47.110

illion Gamers Can't Be Wrong!

FOlWULAI

PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. Psygnosis and те Psygnosis logo are trademarks of Pysgnosis Ltd. Formula 1 is licensed by РОСА to Fuji Television. © 1996 Psygnosis Ltd.

www.psygnosis.com

Lomax & Evil Ed take Good vs Evil o а whole new level.

44 of them to be precise:

If you want to fight evil, then you’d better be ready to go the distance. The mischievous Lomax is in way over his head. But only he has the power to conquer Evil Ed and break the diabolical hex that has been placed on his friends.

Zoom in & out of detailed landscapes up to 10 layers deep. Use amazing flame-thrower helmets, helicopter helmets and many more, to vanquish evil.

But look out. The Adventures of Lomax can be habit forming, and that/s something even you may not be strong enough to fight.

WWW.pSygnos

ы rm |

The Adventures of Lomax, Psygnosis and the Psygnosis logo are trademarks of Psygnosis, Ltd. © 1996 Psygnosis Ltd. PlayStation ond the PlayStation logo are

is.com

1. ==: E sia ES b у EY " i у Ви КЕ = Visit 1 online at j ~ |

ева ——

trademarks of Sony Computer Entertainment, Inc. The ratings icon is а trademark of the Interactive Digital Software Association.

DIE HARD TRILOGY

n PUBLISHER: Fox In

2. 2

KILLERS CODES

—by Nintendo for Nintendo 64

There is a way to ride the dolphin in WaveRace 64! Choose Stunt Mode from the Main Menu. Select your watercraft. Now, you must make sure that you choose Dolphin Park on the Course Select Screen. Now you will begin your race. To get the trick to work, you тиві pass through every ring and perform every stunt within the course. Once you do this, you will hear a dolphin squeak at you. Now go back to the Main Menu and choose Championship Mode with the skill of Normal. Pick the Warm Up and when choos- ing your watercraft, hold Down on the analog stick and press the A button until you start your race. Now you will be in Dolphin Park riding on the back of a dolphin instead of your watercraft!

n Dolphin Park, you can ride on the back of a dolphin!

—by Virgin Interactive for Saturn

On NHL Powerplay '96 there is a way to access a secret team. Either choose Quick Start or under the New Game Menu, choose the Exhibition Mode...

(continued on p. 92) | eus = пала

ІЛ IE ЕГ ТЕ (ЕР ТЕ ОУН STICKMEN CODE OW, RiP In the first Die Hard game, press Start to pause and hold R2. Press the Triangle button : 10 times and r % then Right four Т times. АП charac- ters will turn into stick figures.

To get a crazy code to work in Die Hard Trilogy, just follow this simple procedure. While playing the first Die Hard game, hold the R2 button and press the Triangle button 10 times. Then press Right four times. All of the characters in the game will turn into stick men! Also, everyone will be color coded just like they are on the radar. You will be white, the bad guys red, the hostages blue and the dead guys yellow. | didn’t know sticks could bleed!

John Hagg Lantana, FL

tr ФП аа

2

All of the characters in the

Der MANE

"пит:

stick peoplel They will be color coded like the dots оп the radar.

TOBAL NO. 1

PUBLISHER: Squaresoft

This trick will get you a dif- ferent camera view for Tobal No. 1. At the Character Select Screen, press and hold L2 and R2 until the battle begins.

iy БКГА 1 ЕЕ ИВЕТ THREE CONTINUES POW ПЕЕВ? At the Character Select Screen, | press and hold L2 and R2 until the · battle begins. The perspective will changetoa | three-quarter ? 4 view when you ` 1 start fighting.

ou start the match, the D view will change into a a three- quarter perspective for the entire battle. This won't give you any advantage in the game other than a new way to view the action.

Takashi Yamamoto Fort Lee, М)

While choosing a character, hold L2 and R2 until the battle begins.

Now the game has more of a three-quarter perspective.

Download the Shareware: wWw«mindscape.com Or see your retailer.

> NECRODOME" is real-time, 3D, . - > Head-to-head and cooperative ^ futuristic motorized” mayhem. Drive .. "play via modem and network has “а powerful, armored vehicle bristling never been easier. Boot up, log on “with mega-wespons. Wir or die їп епо head out for more gut wrench 30 extremely daunting arenas: 8 ing action than-you can handle!

» Cooperative play lets мо

another vehicle or continue the ee 8 battle on foot! Ba oo MINDSCAPE

©1996 messy Inc. Alt rights reserved. Mindscape is а registered trademark and its 1000" and Necrodome are trademarks of Mindscape, inc. Windows r^ trademark 4 Microsott Corporation. PlayStation ‘and the PlayStation logos are trademarks of Sany Computer Entertainment, Inc. All other trademarks are the property of their respective holders, Call 1-800-771-3772 tor information on Game Ratings.

ILLER CODES

„by simultaneously pressing ind holding buttons А+У+С. Now scroll through the eams until you see a red symbol that says "Rad Army.” П is the Radical :ntertainment Team. Their eam rating is 99, which nakes them a powerful orce against any top team! Mike Bell Murrieta, CA

HOME

This little trick is the same for Volume 2 as it was for Volume 1. Again, Namco allows you to pass the time away, making the loading time a little more tolerable. At the Now Loading Screen, Mappy will be bouncing up and down across the screen. Simply press any of the but- tons on the pad rapidly to make him go faster.

MOM LOADING

PlayStation

EM: Saturn

When you are in the game, go to the Inventory Screen by pressing Select. Now press the following buttons in this order: L1, Triangle, R2, L2, L2,

R2, Circle, L1. You will hear Lara make a sound. Now press the X button. Go back into the Inventory Screen with Select. You will now have access to all the weapons!

To get Sakura to do some fancy victory animations any

Hold button B to get Sakura's litde dance after she wins.

held, press X. In addition to the normal options that appear, you will have access to many more under each subheading such as Ghost Car, View Angle, Missile View, Position Marker, Panel Layout, Track Map, Headup Speed Meter and much more. You can choose to turn these

options on or off.

PUBLISHER: Eidos

«> mi

9 Select 9 Go Back + +

Back in the Inventory Screen, will have access to all weapons!

PUBLISHER: Capcom

Hold button B as soon as you win; Kick off shoe: Hold but- ton A as soon as you win. They will work every time.

ЕС Ss | Holding button А will make her do a sequence of kicks with a flying shoe.

At the Main Menu, press and hold Li+L2+R1+R2 and press Start.

To get a hidden Options Menu in this game, highlight the Options from the Main Menu. Now press and hold E z 3 L1+L2+R1+R2. With these Normally, the options would After do the trick, you will look like this with only а few. have plenty more to use.

“Мое: The trick was done on a Japanese version of the dame and is subiect to сћапде.

ILLER CODES

by Nintendo for Nintendo 64

Here's a great trick that will take Mario to the sky! When you are at the lower level and you have already beaten the Wall Boss, go into Door #1 on the right- hand side. Inside, there will be a picture of a castle. Jump inside this world and go to the tree at the begin- ning of the level. There should be an owl inside. Climb up the tree and scare this owl out. You should now be able to talk to the owl. He will offer you a ride around the island just as long as his wings hold out. Take him и : on this offer апа you will ро ЕД шава: Моде. de

i holding Select, move onto - ~ еи Hayao and press Сав, Youwithenhavescoes From Bistein, hold Select Square, Triangle, Square, X, to the character, Kappahl and do the method for Blood.

tty much out of h Е d о MR БЕ НАР vdu Square, Triangle, Square, Circle, 5 4 Square, X+Triangle.

can now find stars that are : located on platforms. Jump Blood: At the Title Screen, press and hold Select while

OW ап лет entering Arcade Mode. Keep holding Select, move onto Bilstein and press X, Square, X, Square, X, Square, Right, Circle, fori on Triangle, Circle, Triangle Circle,

While at the Loading д Tiange ае Е Жат, These characters are playablein Either way, these new Screen, press down at the t Dolan; Rockford, а опе- ortwo-player match. characters will be easy to learn. same time: L1, L2, R2 and X buttons. If done correctly, "Cheat" will appear on the upper left-hand corner when | х you begin your mission. This 3 З zie =

- іті ала an алаты ion ^ PUBLISHER: Electron allow you to have enough

Listed below is the method to access each of the three new characters that were previously unplayable. Bilstein: At the Title Screen, press and hold Select while entering Arcade Mode. Keep holding Select, move onto Gore and press X, Circle, X, Circle, Square, Square, Square, Triangle, Triangle, Triangle, Х+Сї Kappah: At the Title Screen, press and hold Select while

After a home run is hit

fire power to blow your way 2 | || by your team, press the fol- through each mission. -

lowing buttons while the hitter ІН OME RU. Ti

is running around the bases: bar ba see = "s Square=A horn

Triangl cream (Yeah)

X=Scream (Oooh)

Circle=Scream (Eeyooh)

Chris Lee Press Square, Triangle, X or Portsmouth, VA Circle to hear different effects!

е. 2

TIME COMMANDO

e ен KILLER

—by Sega for Saturn

The following codes when entered at the Title Screen will allow you to choose four new characters and a way to At the Main Menu of the ú Е use your specials оп your game, enter the "Code" Option. S CE : 1 main buttons. Note: These At the word Screen, put ы codes need to be entered іп in the word, ACTIVATE. Then the following order to work. press the X button. You will You will be warped to the first ^ You'll have little life energy, For Repli/Wolf enter: A, B, begin the game at Level 1 as level with 99 chips and more! so play smart to conserve it. Z, X, Y and C. normal, but you'll start out For Special Weapons enter:

i i orgy in your out with four batteries and Steven Ferrucci A, Z, C, X, B and Y.

you will start 99 blue chips! East Haven, CT For Vermilion/Sho enter: A,

Y, C, X, B and Z.

From the Title Screen, highlight Ас the Code Screen, enter the and choose the "Code" Option. word, “ACTIVATE” and press X.

defying visuals pif VU fi You can also build! [/3

Easy plug and play kit lets you develop 3D content using lar graphics

Бу

иттодиској “Lightweight, wirele!

Ер дето video GD ROM with Win

and sD Doodle: “Лола Life (1,000 hr))é "РС ата ТМ cables.

Available at local reta 1-888-VR SURFER to order your VR Surfer today, http://www.vre:

you'll think all hell broke loose!

© VRex, Inc. All rights reserved. VR Surfer is a trademark of VRex, Inc., the we UM in 3D stereoscopic imaging. Patent pending.

Descent" ll: Destination Quartzon is a trademark of interplay Productions. АЙ other trademarks are properties of their respective owners.

о. 2

KILLER CODES

—by Sega for Saturn

Here are several cheats to quickly enter at the Main Title Screen in your next game of Gun Griffon. The codes are as follows: For Mission Select enter: Y, Y, A, Y, Y and Start. To Charge Your Enemies enter: Right, Right, B, C, A and Start. For Invincibility enter: Left, Right, B, C, C and Start. To Double Hit Points enter: X, Y, Z, Up, Down and Start. To See Ending Sequence enter: Down, Up, Right, A, Left and Start. To Change Height enter: Down, Left, C, C, Start and then press C or Z on con- troller two to change height. To Disable Centering on Turret enter: B, B, B, Up, C and Start. The following codes are not to be entered at the Main Title Screen, but when within the game. To See Debugging display enter: Right, Right, X, B, A, L, L, L, R on controller two. A Debug Screen will then appear, if done correctly. To Rotate the Windmill repeatedly press the C but- ton on controller two quickly to make it go faster.

—by Nintendo for Nintendo 64 Go to the Cool, Cool Mountain Stage and make your way to the edge of the cliff past the snowman with- out a body. You will see a creature shaped like an egg with a flower on top of its head. Go to the edge of the cliff, let the enemy follow you and jump onto it. You (continued on p. 98)

[96 5.

WIPEOUT XL

SYSTEM: PlayStation

ӨЕ TET

Се) ip

When the PlayStation logo appears, press and hold И+Н2+5ТАНТ+

' SELECT. Ноја them for the duration of the loading screens to get animal

= vehicles.

After you put the WipeOut XL CD in the system, wait until the PlayStation logo appears and then press and hold L1+R2+Start+Select. You must hold these for the dura- tion of the trick, or it will not work. When the Title Screen appears, take your finger off the Start button and then press and hold Start again with the rest of the buttons while the Loading Screens are on. Once the Main Menu appears, you will be rewarded with animal vehicles that have replaced the regular teams.

PlayStation.

As soon as you see this symbol, When you see this screen, take hold Li+R2+StarttSelect. your finger off and press Start.

oenoas

Hold them all until you see this screen with a bee for the team.

Pick all your options, tracks, race types, etc. to get ready.

Team menu

Choose the team's animal vehicle you want to play.

You will be racing against other animal vehicles from other teams.

PILOTWINGS 64

- M: Nintendo PUBLISHER: Nintendo

Here are some interesting and helpful codes for PilotWings 64. If you fly under things like bridges and cav- erns, you will get applause

ЕНИ HE [TaePInUse AND GET GEST

m УЛУМ, T EA EX. Fly under things in the terrain to · get applause and land next to the 4 985 station in %4 Florida (Little ., 3 States) to fill your ~ " jetpack up with [7^ igas again!

23

E. di

from the adoring crowds. Also, while exploring the Little States, if you happen to come close to running out of gas, look for a highway intersec- tion northwest of Cape Canaveral in Florida. You will see a gas station by the high- way. Get close enoug i without crashing for free gas! AJ. Merrifield; Agoura, CA

Flying under objects such as bridges will get you applause.

In the Little States near a highway in Florida, there will.

-be a gas station. Land next to it without crashing to fill up!

The following ра55- words are for Challenge 1 and 2, which can be entered in the Options Menu. Move to the Password Option and enter the codes as shown here:

Challenge 1: Square, Circle, Square, Triangle, Circle, Triangle, Triangle, Circle, Square, Square, Square, Triangle, X, Square. Challenge 2: Square, Circle, Square, Triangle, Circle, Triangle, X, Square, X, Triangle, Triangle, X, Circle, Circle.

Once you have entered either one of these codes, go back to the previous menu and high- light "Race Туре: Access this option and you will see the Challenge Option underneath the rest of the types of races.

4: PlayStation

If you want to jump ahead of the competi- tion, you had better be able to get off the start- ing line in a hurry. What you must do to get a fast start is keep the gauge of the thrust meter between the first two large bars. Whe the announcer says, “Go,” then you will b thrusted ahead as if had landed on а turl boost. You can put | gauge between thes: bars either by accelerat- ing until it is around that mark, then repeatedly pressing the button so it stays around that mark,

Do the code correctly to gain new race types as shown.

PUBLISHER: Psygnosis

or by timing it so the meter is in that area by the time the announcer says, “бо” Either way will work fine.

т

KONAMI.

IT'S AMAZING THAT YOU

SURVIVED WITHOUT IT.

INTUITIVE AIMING SYSTEM AUXILIARY

FIREPOWER BUTTON

SMOOTH TRIGGER ACTION

FIRM ERGONOMIC GRIP

SPECIFICATIONS

COMPATIBLE WITH ALL SONY PLAYSTATION GAMES ¢ КОМАМ Р5 LETHAL ENFORCERS I & II" ¢ KONAMPS CRYPT KILLER" ¢ DIE HARD TRILOGY"

* PROJECT HORNED OWL™ * AREA 51"

WEIGHT: 7 OUNCES RANGE: 5-7 FEET SIZE: 8 INCHES FROM NOSE TO BUTT

THE LICENSED GUN FOR THE SONY PLAYSTATION.

PROJECT HORNED OWL is a trademark of Sony interactive Entertainment Inc. © 1996 Sony Computer Entertainment Inc. © 1996 MOVIC. DIE HARD TRILOGY?" & © 1996 Twentieth Century Рох Film Corporation. Ай rights reserved. AREA 6179 © 1995 Atari Games Corporation. АН rights reserved. Developed by Mesa Logic, Inc.

MIDWAY® is а registered trademark of Midway Games Inc. Used by permission. Konami and

MUSTIFIERO aro registered trademarks, and CRYPT KILLER™ and LETHAL ENFORCERS | & II^ are

trademarks of Konami Co, Ltd. Licensed by Sony Computer Entertainment America for use with the = Playstation

PlayStation game console, PlayStation and the PlayStation logos are trademarks of Sony Computer. Entertainment Inc. © 1996 Konami о! America, Inc. Ай rights reserved.

WWW.KONAM!.COM

ру Nintendo

г Nintendo 64

will begin to spin like а elicopter. Press and hold зе A button to spin faster, nd guide yourself off the dge. Maneuver Mario close ) the mountain, but if you it it, you will fall. You will ee a crevice on the lower art of the mountain. Aim or this opening and try to ind on the platform right nderneath the mountain. Ince you land here, it will e easy to find one of the логе difficult stars, "Wall іске Will Work”

-by Williams Entertainment or Super NES

To access Smoke, just fol- w these easy directions.

At the Copyright Screen, ress and hold Left and A. ‘elease these buttons. Then vhen the “Williams” Screen ppears, press and hold ight and B. Release these uttons. Finally, when the creen with the quote, There is no knowledge that ; not power" appears, press nd hold X and Y. Then elease these buttons.

If Robo-Smoke appears t the Title Screen, you have one it correctly. Now, hoose Robo-Smoke at the layer Select Screen. Right fter this hold: Left, X, Y, L nd R buttons until the natch begins. For controller мо press: Right, X, Y, L and | buttons. If done correctly, tobo-Smoke will immediate- / turn into Human Smoke nd you will be able to play s him.

[98 [3

mer MANY: БНЕНІБ Cy ҮБЕП ЕУ, ; On de тіне . Screen’s Main: Menu, enter the. 7 codes to play the . game with i nite ammun infinite: energy and to access the Level Select.

At the Main Menu of the Title Screen, enter any one of these codes to get the results as shown:

Infinite Ammunit Circle, Circle, Cir

NE d cem ircle, L1, L1,

, Circle, 11, „ЖЛ

Circle, Circle (Then use Ri 'and

PUBLISHER:

4/6 START GAM RESTORE A OPTIONS

/

Do the code for infinite

ammunition at this Main Menu.

Bj

suu mead „А, $ START CAVE S Y ESTORE, “ah к ортон

/

Enable the Level Select to

choose your starting level.

R2 to select your level).

you did a code correctly. Now

you will never run out of ammunition, never

starting level. Th

should have you beating the

game in no time! To turn a

code off, just do it again at the

same Main Menu Screen.

Eidos

+ 4 ОСТАПТ CAVE S NESTANEM AIEN

ти

Infinite energy is yours when

à

you enter this codel

The RI and R2 buttons will let you scroll through each level.

With infinite ammo and energy, there's nothing that can stop you!

LOADED

TEM: Satu

During the game, press Start to pause. Now highlight the "BGM Volume" Option. Now, in succession, press the top L button, Z, B, X, C,

ИЕНТӘНЕЕТ;

ED 22

4 Раиве диппа |, у the game and : FS. highlight BGM | Volume. Then sy in succession, | " press and hold L o£, button, Z, ВХС „В button. ill

top R button-keeping each button held in the This will bring up heats” Menu where

your ammo, power and ighlight one of the

options and press C rapidly

to increase its number

(for lives, power and

ammo only).

The “Cheats” Menu will appear with many options!

PUBLISHER

nterpl

Pause during play and highlight “BGM Volume.” Then do the trick.

Pressing C rapidly on any option will increase its number.

Ваше Arena Toshinden Remix SAT

Captain Оџагаг 300

College Slam SNES

Goal Storm PS Hang-On GP - SAT

In the Hunt Р:

5 Namco Museum Vol. 1 Ps 5

МВА Shoot Out Р

PS

Agile Warrior F-111X

Battle Arena Toshinden Remix SAT менее: РА Guardian Heroes SAT King of Fighters "95 SAT Night Warriors SAT

Ем

Pocahontas '

Battle Arena Toshinden 2

PS Bust-A-Move 2 PS ‘College Slam.

Cyberspeed PS

Donkey Kong Country 2 SNES

GEX

PS tron Storm - Е: БАТ Р5

Jumping Flash!

Need for Speed PO'ed Power Piggs of the Dark Аде SNES

Prehistorik Man SNES

Primal Rage PS

Theme Park

Williams Arcade's Greatest Hits PS

X-Men: Children of the Atom SAT

PO'ed

Resident Evil

Return Fire

Slam 'N Jam '96 Solar Eclipse

Street Fighter Alpha 2 Super Mario RPG

VectorMan

Need For Speed еони Shellshock PS Slam 'N Jam '96 Ps. Street Fighter Alpha PS Triple Play '97 Ps Ultimate Mortal Kombat 3

V-Tennis

printed within the last six months o!

rat use a репр attachment.

(Look for the update in next month's Tricks of the Trade!)

ce с ОЕ © еъвстион

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Bladeforce 350

Clockwork Knight 2 SAT ЕТТЕ Gun Griffon

Gunship

International Track and Field

Need For Speed

Bogey: Dead 6 DecAthlete Descent

Die Hard Trilogy Earthworm Jim 2 Game Guru

Gun Griffon

The Hive Lemmings 3-D

Namco Museum Vol. 1

Battle Arena Toshinden URA PS

Blast Chamber PS seroma DecAthlete

Final Doom

Guardian Heroes

King of Fighters

Madden NFL '97

PilotWings 64 Resident Evil Skeleton Warriors Super Mario 64 Tetris Attack

Ultimate Mortal Kombat 3.

PilotWings 64

Robo Pit

SimCity 2000 Skeleton Warriors Skeleton Warriors Starblade Alpha Super Mario 64

fetris Attack

Virtua Fighter Kids

Mortal Kombat Trilogy Mortal Kombat Trilogy NFL Quarterback Club "97 Project Overkill

Street Fighter Alpha 2 Street Fighter Alpha 2 Time Commando

fokyo Highway Battle

Virtua Fighter Kids

NFL QUARTERBACK CLUB '97

YSTEM:

CE EDTISHEET, ШЕГІ СЕ

Satur

Here are more of those crazy football codes to enter in your next game. In order to enable these codes, enter the Preseason Mode at the Play Screen and go to the Team Select Screen. Here enter the following codes to receive various results. For No Fumbles press: X, X, X, R, X, X.

For Midget Players press: X, X, Z, Z, X, Z. For QB to throw 100 yard passes press: X, X, Z, ВЕХИ

c 2 14:41

я Go into 77 Preseason Mode

Ж” then to the Team

%8-Елвтте Мате Away п- Cont inem +a-ENoore Team CPI AY MENU

ja г | gepet ње в For Slow Motion іп game press: X, X, L, Z, X, |.

For Fast Motion in game press: X, X, L, L, X, L. А here. Jean-Pierre Bouvier Jr. Salisbury, MD

Enter the codes at the Team Selection Screen for various results.

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ndreds of weapon attacks, countless combos, and the ultimate battle barrage, Plasma Finals. Pick from any of the 4 different game modes of this hyper-realistic fighter and you'll discover the level of precise control only CAPCOM can deliver.

ge

7 ome tower above the battlefield.’ | Others slink below the treetops. ۶ > Зотелеаг across the terrain at more than 100 kilometers per hour. Others lumber along at a crawling pace. There's a mammoth 'Mech to suit every gamer's taste in MechWarrior 2, Activision's epic robot romp that'll hit the PlayStation and Saturn in February. And it is the game's huge selection of weapons-laden robots that sets this PC port apart from other console 'Mech games. While all PlayStation

and Saturn 'bot games offer only a single "Mech for would-be robot jockies to drive, MechWarrior 2 packs 12—each one unique and suited to specific missions.

But Activision didn't have to sacrifice realism just to fill its game with robots. "The developers used a lot of the equations of motion that are used in everyday life to

guide the 'Mech's movements," said Murali `

Tegulapalle, Activision's producer for both console versions. "A lot of realtime physics is used, and it takes a lot of calculations,

60 TONS 86.4 KPH

NONE

"Mech pack. Its average size, speed and weapons capacity make it suitable for all mission types. Your best bet is to treat the Mad Род ке a sniper. Use the "Месіһ5 long-range missiles to injure enemies from afar, then move in close to finish them with pulse lasers. This machine comes standard with two racks of long-range missiles—20 missiles per rack—so you'll rarely

1 have to get up close and M "d personal with the

ж deadlier ‘Mechs:

А

so its amazing Ше game can run at such speed [at least 20 frames per second] Here's a look at 12 ‘Mechs players will drive and fight during the game's 48 missions (see last issue's Fact File for an in-depth look.at the game itself). Heavier ‘Mechs can carry more weapons and are more durable, but smaller robots are faster and more nimble. Keep in mind that not all the ‘Mechs are available at the beginning of the game, since early missions have weight restrictions.

55 TONS 97.2 KPH NONE

М/А

This "Месһ is the game's workhorse’ Тһе Storm Crow is the most well-balanced of all the ‘bots, making it your best all-around choice for beating MechWarrior 2's mis- sions. The Storm Crow's most devastating features are its double-barreled lasers, located оп еасһ arm. Pilots don't have to worry about running out of ammunition, and the Storm Crow's ample amount of heat sinks keep the 'Mech from overheat- ing too rapidly—even when the lasers are linked to fire simultaneously. The robot is fairly flat-footed, as well.

75 TONS 86.4 KPH NONE

"hc. АЙ си М/А

You can expect the Timber Wolf to stick around for a while when it lumbers onto the battlefield. This 'Meech—which falls into the category of reverse-joint ‘Mech, thanks to its backward-bending-knee configura- tion—is heavily armored; it can usually hang in combat situations much longer than robots of the same size or smaller. Despite the extra protection, the Timber Wolf is relatively quick and well-armed. Like the Mad Dog. it packs shoulder- mounted long-range missiles, which can be used to take out targets from afar.

65 ТОМ5

86.4 КРН

МОМЕ

М/А

When it's wielding its primary weapons configuration, the Hellbringer packs just about every weapon in the book, from

| machine guns to devastating particle pro- И jection cannons. The only downside to such ап arsenal is the 'Mech's high potential for overheating. It's advisable, therefore, for pilots to bring the Hellbringer within short range of enemies to improve shooting accuracy. If you try to blast enemies from far away and miss a few too many times, your 'Mech may overheat just when the = bad guys start heading in your direction.

70 TONS

86.4 KPH

5 ENGINES

mm 150 METERS

Of all the ‘Mechs with flight capabilities, the Summoneris the largest (but it takes five engines to lift this massive beast off the

. ground) Pilots should use the jets to fly far down range of enemies; the machine's assortment of long-range Weapons, includ- ing missiles and a particle projection can- non, make it most effective when fighting from a distance. Conversely, the best way to topple a Summoner is to get in close and whittle away its armor with short-range missiles and lasers. Beware of enemies attempting this tactic.

100 TONS

54 KPH

NONE

MCA М/А

Weighing in ас100 tons, the Dire Wolf is MechWarrior 2's biggest, baddest robot.

It carries both long- and medium-range weapons, and it can usually take out several enemies before suffering any critical damage. Fortunately for smaller ‘Mechs, the Dire Wolf is neither nimble nor inde- structible. Its low speed makes it vulnera- ble to speedy enemies, who can dart in for drive-by attacks before retreating beyond the Dire Wolf's effective range. ‘Mechs with long-range weapons can also pepper the massive machine from safer distances.

20 TONS 162 KPH NONE

М/А

If your mission calls for recon patrols, the Firemoth is the 'Mech of choice. No other robot is lighter or faster, and speed definite- ly counts when you find yourself surround- ed by bigger, more powerful enemies. The Firemoth's arsenal reflects its purpose. None of its weapons are very effective against heavy mechs, but the Firemoth's mix of medium lasers and short-range missiles can do away with lighter enemies. And the speedy robot is usually able to dart behind heavier 'Mechs, thus evading fire and escaping most battles unscathed.

huc am

85 TONS 64.8. KPH NONE

М/А

Lighter 'Mechs have much to fear when they face off against a Warhawk—at least atlong ranges. The mammoth 'Mech packs double-barreled particle projection cannons in each arm, as well as a long- range missile launcher. This arsenal lets it take out smaller ‘Mechs with a single blast. Still, daring pilots can take advantage of the Warhawk's low speed and dart in close. The "Меси lack of short-range weaponry. means that nearby enemies can attack it in relative safety. Reaching that safety zone is next to impossible. This bad boy's tough!

80 TONS 86.4 KPH NONE

М/А

The Gargoyle is most often seen carrying cannons and short-range missile launchers in its arms, which make it a powerful but limited robot. Since most of its weapons rely on a finite ammo supply (as opposed to energy weapons, which fire as long as the 'Mech is functional), pilots must make every shot count. Still, players can also configure the Gargoyle to wield a particle projection cannon and lasers instead, and the Мес! high speed can carry it from the battlefield with haste (the Gargoyle is the

|| fastest of the heavy Mechs).

35 TONS

1512 КРН 7 ENGINES

ET 210 METERS

The Jenner is both fast and capable of flight, but it is somewhat flawed, as well. Since the 'Mech's primary weapons config- uration has it packing short-range missiles and little else, it runs the risk of running out of ammo in the heat of battle. Fortunately, the Jenner's incredible speed can carry it into battle and within range of its targets quickly, And the ‘Mech can run from danger justas quickly. The Jenner's seven jump jets, mounted mainly in the legs, launch the "Mech high into the air—much higher, in fact, than any other robot.

50 TONS 86.4 KPH 5 ENGINES

150 METERS

This unusual-looking 'Mech packs quite a | wallop, thanks to the six medium lasers it E carries on each arm. If pilots wish, they can link all 12 lasers together to create a wall of devastating energy, but this tactic isn't rec- l| ommended. Such concentrated firepower would seriously tax the 'Mech's four heat sinks and almost surely force a.shutdown (especially on blazingly hot desert planets). Pilots should therefore fire the lasers sepa-

to get the drop on enemies—or beat a hasty retreat from battlefield hot spots.

30 TONS 97.2 KPH

NONE

М/А

A perfect 'Mech for beginners, the Ки Fox is the top-of-the-line fighting vehicle. It packs a pulse laser, short-range missiles and ап autocannon to deal with close targets, as well as an extended-range laser to punch a hole through more distant enemies. And overheating is kept to a minimum by the "Месі15 well-placed heat sinks. The Kit Fox's high speed makes the little machine a hard target—as long as it keeps on the move. The 'Mech's adequate armor and energy-based weapons let it stay in the battle longer than the smaller Firemoth.

rately. The Nova can also use its jump jets -

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REAT INTO SPECTATOR

PLAY VIDEO GAMES, CHANNEL SURF, AND BROWSE THE INTERNET.

ALL ON YOUR ТУ.

NET LINK FOR SEGA SATURN" IS HERE.

Who says you need a PC to browse the Internet? Net Link lets you do it all on your TV. Simply. Easily. And all for less than $400.

Net Link is а high-speed 28,8 Kbps modem which attaches to the powerful Sega Saturn

gaming system. It delivers full E-mail capabilities, A Web browser customized for

IV use, А 3D home base linked to over. 225

of the hottest Web sites. And а month's free Internet access from Concentric Network.

Others will ask you where you want to go. We'll take you there,

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PS SPECIAL FEATURE

Namco steals the

By Stuart Levy and Ed Semrad

he semi-annual PlayStation Expo

was held during the first week of

November at Makuhari Messe in Chiba, Japan—just outside of Tokyo. As ап added bonus, Tokyo E? was running at the same time in a side hall at Makuhari.

At this show, there were over 80 companies showing the new PlayStation games that would be coming out in the December '96 to March '97 time period. While most of the games were serious Japanese-only type of games, there were 50 or so general appeal-type games that would make it out of the country and turn

into megahits elsewhere in the world.

At the top of the list was Namco. They had the best games of the show with five great arcade translations. These include Soul Blade, Time Crisis (with a new light gun), Ace Combat 2 and Rage Racer. All were playable, and Namco must have been working long and hard to get these previously unseen Sony discs ready for the show. They all will be out in Japan by the end of the year! In the Namco tradi- tion, all were virtually identical to the arcade coin-ops, and even Ace Combat 2 moved fast and smooth. Considering the

show with five new arcade

ин

T ==" ^

mm

ЕТ

про; ВЕ ПАТРЕБАЈЕМ

PLAYSTA TEN

conversions!

number of polygons they are pushing around, this is no easy feat. Soul Blade (as it will be called in the U.S.) will be identical to the updated coin-op,

and Namco officials stated that their game will be designed to accommo- date their new six-button arcade-style joystick. Not content to only bring out one new controller, Time Crisis will be coming out

SUPER LIVE STADIUM!

Next we went to Square. What can be said about Final Fantasy VII? It is starting to come together beautifully with a lot of the highly detailed animations and graph- ics now in place. After playing the game for a while, it was easy to see why they needed three discs to hold everything. Expect this game to be out at the end of January, with a summer release here in the States. Their new “fighting дате”- Bushido Blade—apparently has been

RANMA/2 BATTLE RENAISSANCE

with a new gun to be able to handle

all the additional requirements that

the arcade counterpart had. Finally,

with the recent release of Namco Collection Volume 4 in Japan, Namco announced the last of the series—Volume 5. In this compilation will be Metro-Cross, ВаКарике, Pacmania, Dragon Spirit and The Legend of Valkyrie. Too bad they

had to pick those games, as there still are a lot of great (and more popular) titles left. Perhaps somebody could convince Namco to do a sixth volume (the company used to be called Namcot)?

pushed back to March in order to fit a whole new line of sports (!) games in a February time slot.

The name of the new line is Aques, which stands for Advanced QUality of Entertainment and Sports. Their first three titles include a baseball game (Super Live Stadium), a mah-jong game which is reported to have the highest level of intelligence of any game yet and a Sega Rally clone called Grand Champions Rally. A tennis and soccer game are also

Сан

reported to be in development.

The rest of the show was business as usual. Capcom had Mega Man 8 and Super Puzzle Fighter 2X but no Resident Evil 2. Konami had a new fighting game loosely translated as Lightning Legend which looked promising as did their Speed King racing game, the new Metal Gear and their new Parodius дате--Ғогеуег With Me. Takara had a playable Battle Arena Toshinden 3 which looked good but not revolutionary. Their racing game, Choro Q2, had potential though. Rumic Soft had the latest version of Ranma 1/2—this one called Battle Renaissance. Hopefully somebody

will pick up this excellent game here in the States. There were a whole new batch of fighting games with the ones from Atlus (Heaven's Gate), Koei (Sangoku Musou), Culture Brain (Virtual Fighting Dragon) and Imagineer (Fist) showing the most promise. Racing games comprised the largest category with Namco's Rage Racer at

the top but the new discs from Taito (Ray Tracers), Genki (Drift King R), Atlus and Konami close behind. Shooting games continue to hold on to a section of the market. Taito had Psychic Force and Ray Storm, a new Parodius from Konami and Airgrave is coming from Santos. There was a good variety of games in the miscellaneous category. Maxis/ ArtDink has a new version of SimCity 2000—this version contains a driving level. In the 'mech category there was Armored Core. As well, Genki Software had Beltlogger 9.

Notably absent were a lot of new sports games. Wrestling is popular in Japan with

ERE гр

Les

3 5 se 136

Human dominating the ring. Others from Asmic and Tomy were playable at the show and should be coming to the U.S. later in 1997. The original Tomy wrestling game should be coming from Activision in the next few months.

Other games worth noting include Jyajyamaru Kun—a Crash Bandicoot-type game from Jaleco and Running High from Rex. Off in the Е? area was Doraemon—an N64 game.

One final note: Did you know that Mega Man was 10 years old on Dec. 17? Capcom of Japan is going to have a party!

GRID RUNNER

P Тиа-ріауег head-to-head action

28 independent two-player rounds >

_ SURVIVAL IS-SIMPLE, EVER, STOP RUNNING.

| ^Whilé gráphies powerhouses come and.go, "its еке: Grid Runner that focus on gameplay that have the potential to deliver

long-term play to fans.”

"It's unique, challenging, and - Next Generation

packed with addictive gameplay...”

ALSO |- AVAILABLE FOR WINDOWS*9!

| PlayStation] it

ATU

P Over 57 rounds of gameplay

= =

15 monster opponents

IGA

is

Ability to perform different magical spells

www.vie.com

PS SPECIAL FEATURE

rit |

RACER

If there was one game that helped the PlayStation initially succeed, it was Namco's arcade hit, Ridge Racer. The popularity of the Ridge Racer series con- tinued recently with the release of Ridge Racer Revolution. Now, Namco is prepar- ing to release the third game in the series, Rage Racer. Rage Racer features the same fast-paced racing action of the first two games, but with a ton of new and

Those of you who spend a lot of time in the arcade should know this game as Soul Edge. Upon its release for the PlayStation, Namco has given it a new name. Fear not, fans of the original, the gameplay is exact to the arcade. If you are not familiar with Namoo's premiere arcade fighter, Soul Blade is a 3-D fighting game along the lines of Battle Arena Toshinden and Tekken 2. All the characters in the game are equipped with a deadly weapon to assist them in gaining their victory. Soul

After what seems like far too long of a wait, gamers will soon be seeing a sequel to the classic arcade shooting game, Xevious. Fans of the original will be glad to hear that Xevious 3D had many of the same elements as the first game, which was rather innovative for its time. The only difference is now, Xevious 3D is full of

XEVI Q U S 3 D mind-blowing special effects and three-dimensional graphics. As

"Ye TIME 2773 1

MCOJVIUSEUM

exciting options. You now have the ability to create your own team logo, design and detail your car with a custom paint job. Race through ultra-realistic settings including tree-laden countrysides and vast cities. Right now, there appears to be four different styles of cars, but remember, these can be customized to your liking.

If you can't get enough of quality racing games, you should begin holding your breath for what should be Namco's best racing game ever.

PUSH ЭР START.

Blade was the first game to feature the "motion blurring" effect on the weapons that is now seen in such games as Capcom's Star Gladiator and Takara's

upcoming Battle Arena Toshinden 3.

For being a member of a very full genre, Soul Blade boasts quite a few innovative and original concepts.

in Xevious, you will be able to travel to distant worlds and take out legions of alien forces with your lone star ship. Sure, the concept of dropping bombs on the ground while you shoot aliens coming at you was new at the time, but expect Xevious 3D to be full of more tricks and techniques to save the world.

kepad ESRB!

sved.

4 Sega Saturn are trademarks of Sega Enterprises, Ltd. АП Те property of their respective owners.

NOW RECRUITING

For The LightStormer Corps

4

This is your chance to proudly wear the LightStormer uniform. We'll send you to the far corners of the solar system with enough firepower to enforce our hard-won peace. You'll be mastering awesome weapons Like the Phase Rifle, Anti-Matter Blaster, Lock-on Cannon and Plasma Lance as well as receiving psionic neural implants - the classified technology reserved solely for the LightStormer Corps. With this arsenal, you'll be able to pulverize United Earth's enemies not only with your physical weapons, but with your mind.

n, 7

Travel To Exotic Places,

INSOMNIAC” universal studiose

Interface with your local recruiter today at www.universal-interactive.com

PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. © 1996 Universal Interactive Studios, Inc. All rights reserved. Disruptor is a trademark of Universal Interactive Studios, Inc.

NINTENDO UNVEILS NEW ; AND 50 JAPANESE

DISK DRIVE ADDI TIONAL N64 GAMES | development. For Japan the only time this happens is at their

annual Shoshinkai Trade Show. This year marked the eighth anniversary of the show and it was held from November 22 through November 24 at Makuhari Messe in Chiba Japan. Of course, the EGM edi- tors were there to get the latest informa- tion. There was a lot of anticipation leading p to the show but just like last year intendo remained very conservative, secretive and tight lipped about what products they have in development. Staying true to form, Nintendo only

lowed everybody to play three of their ew N64 games - Mario Kart 64,

astdozer (Blastcorps in the U.S.) and

tar Fox 64. Also, just like last year's

how, the only peek into the future the press got was through Nintendo's 10 minute promo tape. Even then the amount actual new game footage was minimal - usually about 10 seconds per game. Still,

intendo very seldomly talks about new games, peripherals and hardware that it has in

ze

оооу о

о

Dual 'Hefoes=) = By Hudson Soft

we were able to catch quick glimpses of Yoshi's Island 64, Zelda 64, Kirby's Air

Ride, Golden Eye 007, Mother 3, Star Wars:

Shadows of the Empire and a few teasers of some of their new third party games. Other known games like Killer Instinct, Cruisn' U.S.A., Mortal Kombat Trilogy and Gretzky Hockey were not at the show. Even the new disk drive (which still doesn't have an official name) was shrouded in mystery. There was a proto- type on display but officials stated that none of the games were far enough along to be playable. Instead Nintendo staged a

- Ву Video System,

) dot on Ав

unique demonstration where their people would go around the booth taking digital pictures of the press. These images where inputted into their disk drive and stored on their readable/writable optical disc. The photographs then appeared as images on each of the faces of a cube which twisted and turned on the large screen TV. Since the disk drive isn't scheduled to be out until sometime in 1997, it looks like we will have to wait until E3 before we see what the machine can really do. Presently Nintendo would only say that the disk drive would cost less than the Nintendo 64 system; and that a RAM memory cartridge would be packed in with the disk drive.

There were a few new peripherals at Shoshinkai. Most impressive was Nintendo's "Shaker" or "Jolting Pack" - a

Grand Prijs Human

"чё

аде & Barrel

plug in module that fits into the memory cartridge slot on the controller. When played with either Blastcorps or Starfox the controller would vibrate when an enemy would shoot you. The effect actual- ly did work (there was a slight time lag and Nintendo reps said that it would be fixed) and it gave us a sense of really being in a battle. The cartridge will sell for about $12 and will be out when Starfox is released later this quarter.

Nintendo also announced a new 'bicol- or controller that will be out when Mario Kart 64 is released. While functionally not any different than the normal controller, players in Japan have been making their

own multicolored controllers by combining the tops and bottoms from different col- ored sticks, so Nintendo decided to add more fuel to this popular fire by bringing out their own color combination. The top will be black and the bottom grey. The controller will be packed in with Mario Kart 64.

Finally, Seta will be bringing out an N64 modem cartridge which will allow players from all over Japan to play mahjong against each other. No other games were announced for this peripheral.

With regards to third party licensees there wasn't any new and exciting news.

Capcom was at the show but only demonstrating Super Famicom games. They stated that they were not ready to dis- close any N64 titles. This announcement would be made at the Atlanta E3 Show. Square was rumored to be back in the Nintendo fold but neither they nor Namco were at the show. Even the games that were being shown were uneventful. Since this was a Japan

Киру5 Alr Ride By Мидап о :

only

show, there were a lot of games that never would make it to the states. The dozen or so mahjong and 'go' board games were yawns as were some of the base- ball and soccer games that featured the cute squat players.

On the positive side based on the few sec- onds of taped footage that we saw, Nintendo's

Yoshi's Island 64 and Kirby's Air Ride (first half 1997) were titles that were quite impressive and could be hit titles. Zelda and Golden Eye 007 (first half 1997) on the other hand, looked about as far along as they did at the Shoshinkai show last year.

Next month we will get into more detail on each of the products.

ШИИДЕ ШИ ЕШ

The long awaited Nintendo 64 DD (Disk Drive) made its debut at this show...sort of anyway. As mentioned earlier the lights flashed on the DD and information appeared to pass through the system.but since there wasn't an actual game loaded up we just had to trust Nintendo that the DD was actually working.

Nintendo did issue a white paper on the DD. In this they stated that the 64 DD will have about 64 Megabytes (512 megabits) of memory. As much as half of it could be rewritable but the amount allocated for rewriting could be any- where from zero to 32 Megabytes. Nintendo calls it a cross between a ROM cartridge and a hard disk.

While not compatible with existing 3 1/2" mag- netic optical discs, Nintendo's disk reportedly offers a very high record- ing density. They state that their disc is roughly equivalent to 45 floppy discs. To look at it another way, the Nintendo disk holds less information that a Sony or Sega CD game, but a lot more than an N64 cartridge game.

One point that Nintendo has been mak- ing for several years now is the fact that normal CD-ROM drives transfer data from the CD to the game system's memory at a very slow rate. This we all can attest to because of the "now loading" we see at the beginning of each of our PS and Saturn games. Nintendo wanted to minimize this data access time and

LS NSA Модел“ DAME

decided to go with the fastest machine possible. They state that their DD is the equivalent of a 5.4X speed CD-ROM drive. While CD-ROM drives are now available at a 6X or 8X speed, getting one that also writes data and still costs less than $200 would be difficult.

System memory expansion is another benefit that Nintendo is claiming can be done with their 64DD. They plan on using special "ultra high speed" Rambus RDRAM in the memory cartridge. This is the same type of memory that is used in the N64. The memory cartridge would plug into the top front of the Nintendo 64. While Nintendo reps declined to state how much memory would be included with the DD, earlier reports stated that it would be around two Mbytes.

The DD will plug into the bottom of the N64. This means that it is possible to use the DD in conjunction with a game car- tridge. Nintendo suggested that for exam- ple, a baseball game could be released as a cartridge and updates that would include such things as revised statistics or player changes could be made available each year as a disc.

64 DD TECHNICAL SPECIFICATION

Memory capability: 64 megabytes Data Transfer Rate: 81 seconds for

64megabytes Seek Time: about 75 ms

Motor Drive Time: less than 1.9 sec.

78.7 mm high drive: 1.6 kg. disk: 43 gm.

Move over, Arnold. SPOT's Got More Moves and Better Reviews.

"One of the finest 32-bit platformers оп any system...innovative and addictive...beautiful graphics, Hilarious animation, Stirring music. This game is packed with secrets." —P.S.X.

^a heapin' helpin' of retro-flavored platform-game goodness, and that's а pleasant гакцу in the 3-D obsessed PlayStation world. Lhere seems to be addiction written all over.this thing." —PSXtreme

“I think it's safe to say that this could easily be the best isometric action game ever. —Die Hard Gamefan

"Editors top five picks. SPOT Goes to Hollywood e^ А contains tons of gameplay. Тһе graphics are excellent along with fantastic sound effects." —EMG2

"SPOT has found a new home on the

PlayStation... fun and imaginative

levels... this game looks outstanding." —EGM

To order. visit your local retailer or call 1-888-4VIRGIN

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<i ш. H Ша” 22777777 Ене

©1996 Virgin Interactive Entertainment. Inc. All rights reserved. The SPOT character is a registered trademark of Ог Pepper/Cadbury North America. Inc. Virgin is a registered trademark of Virgin Enterprises. Ltd: Burst is a trademark of Virgin Interactive Entertainment, Inc. All other trademarks аге the property of their respective owners.

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Mario Kart 64 is one of the most highly anticipated N64 games yet. Why is every- one so excited about this title? Mainly one reason: four player battle races! Sure the graphics are leaps and bounds over its 16-bit predecessor. And sure the kart handling will be all the much better with the N64 analogue con- trols. But you can't have more fun than racing (and pushing off the road) three of your friends.

You can play a strict race, where the first player to finish all the laps win. But as any Mario Kart fan could tell you, that's not where the true fun is. The battle mode is a type of race as well, but this is a race

SILK

to beat up your opponents the quickest. You can run around the track and pick up various power-ups and weapons to help in this goal.

One notable improvement over the old Mario Kart is that you can now gather more than one weapon. For example, you can carry six bananas around at a time.

There are over 20 courses in Mario Kart 64, some more interesting than others.

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One of the more impressive locations is the inside of the Princess’ castle.

Imagine racing around, trying to avoid big Thwomp Blocks at the same time.

To coincide with the release or Mario Kart 64, Nintendo will be shipping a spe- cial edition, controller. What's so special about this new joypad? So far, absolutely nothing except that it will be split colored (black on top, gray on the bottom). These controllers are to be bundled with the Japanese version; we'll have to wait to see if the American version will get a pack-in controller as well.

Mario Kart 64 should be hitting American shores by February 1997.

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ud Swords Сау ОВО Час Warlords Forgot Time se to Shape Order Chaos,

This official seal is your assurance that this product

3 ا‎ y Ы = تي‎ AN سم کے‎ aj, |. | жо ФР = % SATURN

4 д т! are compatible with the У

SEGA Saturn™ Systems и 2% 119 GY MA

2 EE SEGA АМО SEGA SATURN ARE TRADEMARKS ОБ SEGA ENTERPRISES, LTD. ALL RIGHTS RESERVED. Dragon Force is a trademark of ӘБЖ Enterprises, LTD. Original Game SEGA Enterprises, LTD. 1996. English Translation © Working Designs 1996. Schwing! Fofaldeeler near you, са! (916) 243-3417. Call 1-800-771-3772 for Information on Game Ratings.

And sometimes off.

Jet Moto. Racing on the edge.

———

Ist Place

| Jetiileta

PlayStation

With the gut-wrenching, all-terrain racing of Jet Moto; victory isn’t a thrill. It's agony. Jet Moto's ten outdoor tracks will lead you and beat you over scorching sand, choppy seas and brittle ice and snow. Your only defense? One of twenty fiercely maneuverable next-gen moto bikes. Тћеге so much going on here, all you need to know is that the grappling hook isn’t an option, it's a necessity. That's because with Jet Moto's TruePhysics; every bump, every curve and every pothole will go directly from your suspension to your spleen. It's time you took a Jet Moto каз оваз: lest ride. Or better yet, do so against a friend on the two-player (T split-screen. Only this time, try to keep your eyes on the road, will you? Ern

For game hints call 1-900-933-SONY (7669). The charge is 50.95 per minute. Callers under the age of 18 must get parental permission to coll. Touch-tone-phone is required. Available 24 hours û day/7 days о week. U.S. only. Sony Computer Entertainment logo is а trademark of Sony Corporation. PlayStation ond the PlayStation logos ore trademarks of Sony Computer Entertainment Inc. Jet Moto, TruePhysics, U R NOT E are trademarks of Sony Interactive Entertainment Inc. ©1996 Sony Interactive Entertainment Inc. www.sony.com

STARFOX 64.

Fans of the original Super Nintendo game Star Fox were cheated out of a 16- bit sequel (which was unfortunately dropped). But they don't have to fret as they are to be treated to a marvelous looking 64-bit update of the popular game instead.

Fox McCloud and his cast of domestic farm animal friends return in Star Fox 64. This new title goes beyond just graphically improving an old game. For example, Star Fox 64 will have a brand new four player- split screen mode! Now, you and three other friends (or enemies) can dog-fight, or rather, fox-fight it out in the Sleek Star Fox space crafts.

| Another addition that should excite Star Fox fans and critics alike is open flight. In f certain levels only, you can fly around in ' completely open 3-D areas! This is a wel- come feature that people complained was missing in the original cart.

One of the biggest new features of Star Fox 64 will be sold separately. It will either be called the Shaker or Jolting Pack. This add-on will plug into the back of the N64

controller (where the memory cart is plugged in) and will shake your controller every time your ship takes a hit. Imagine feeling the damage and impulse of the shock of real combat! This revolutionary device will bring you much closer to the action.

Still not satisfied? How about a new vehicle? In addition to the Star Fox space- ship, a new battle tank will be available for the times when the fights take place on the ground.

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Besides all these new features, the game designers put in extra little graphi- cal tidbits that will impress you. Some of the things you'll see are the awesome reflection of your ship over water, laser shots making blackened marks on the ground and the fire and smoke spewing from the cracks of your damaged ship.

StarFox 64 looks to be a hot addition to the Nintendo 64 library. You can expect it to hit the United States sometime in

March of 1997.

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Anyone сап build a con- crete and steel building. But it takes a darn good soldier to bring one down. You can customize Apache assault chopper, hellfire missiles and chain guns for an outfit that's not suppose to exist.PSX $49

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‘DONKEY KONG COUNTRY 3” New friends and enemies make the adventure more exciting, while checking out new unexplored areas featur-

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‘SONIC X-TREME’ Sonic can move in any direction with full cam- era rotation. Evil genius Robotnik has created a Death Egg so huge that its gravita-

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"CRUIS'N USA’ Choose from several vehicles in this wild 14 stage ride across the great American highways. Split screen perspective allows 2 players to share the action simultaneously. МІМ 64 $62

‘FINAL DOOM’ Skewered corpses, gut wrenching shot- gun blasts and demonic back- grounds аге some of the enhancements of Final Doom. Fluid movement that’s free of slowdown is another feature in this bloodfest! Making Final Doom the best corridor shooter around! PSX $52

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SRIOSHINKAL SPECIAL FEATURE ~ um M | |

Despite being surrounded by 64-bit rehashes of successful Super Nintendo games (Zelda 64, Mario Kart 64, etc.), Blast Corps manages to keep its head above water. It is one of the higher profile games to come out for the Nintendo 64 that is a brand new, totally unique cre- ation.

The game's about mass destruction (though once you see this game in action, you think that "mass destruction" is a bit understated). A nuclear missile carrier has gone A.W.O.L. in a big way. It threatens to destroy everything if it ever runs into something. Your mission is to destroy

everything (and we mean everything) in its path to insure that the carrier runs around unobstructed. You'll have to do everything from demolishing entire build- ings to cutting down trees to accomplish this goal. You simply have to make sure that this carrier never hits a standing object!

You'll start the game out with a bulldoz- er. Pretty standard demolition equipment, right? Well, as you progress through the lev- els and succeed, you'll earn money that you'll be able to spend on various upgrades. You can pur- chase heavier armor or new weapons to help reach your goals. Eventually, you'll gradu- ate from the bulldozer and move on to bigger (and badder) vehicles. Some of those include dump trucks, giant robot mechs (which you can control PilotWings-jet- pack style) and dune

buggies (don't ask us why dune buggies are great demolition vehicles!).

Blast Corps shows off some pretty impressive explosion effects. The play will be enhanced by the Shaker/Jolting add- on (which was mentioned in the Star Fox 64 section above). But is this enough to satisfy gamers? After all, the gameplay, though interesting, seems rather shallow (but to be fair, we haven't gotten our grubby little hands on a finished copy of Blast Corps yet). Who knows? Blast Corps may have just what it takes to stand out amongst its higher profile brethren (all those 64-bit sequels to great 16-bit games).

he yeàr is 1941 and the scene is the Pacific. Japanese Zeros appear SES пао on the horizon, marking the beginning F77 au aes of World War II. From Pearl Harbor to unconditional surrender, this is your battlefield. PTO П delivers the power to control this infamous war. With new echnology, faster and better war Buon B Throw away a card _ machines are at your disposal. Command | he guns of the mighty Missouri, launch devastating Japanese fighter attacks, or storm the beaches of Okinawa. India, Australia, and the east coast of he United States mark new regions for enemy domination. Three campaigns = await the most ambitious of generals A. while single-ship engagements ` prepare you for more action!

Play one of 3 major campaigns or 10 short scenarios

Set your own victory conditions

Select from 120 warships, 60 fighters & bombers, 20 submarines, & 10 categories of tanks

Command forces for 70 strategic bases around the globe

Intercept & decipher enemy messages using technologically TT nes if advanced weaponry WESS 7 Access biographies of WWIT's most leg- : endary heroes. %

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Available at your favorite retailers nationwide. KOEI Corporation Phone 415/348-0500 for additional information 500 Airport Blvd, Suite 425 or to order direct. Burlingame, CA 94010

While Nintendo only had three playable games their third party licensees made up the majority of the show with another 40 N64 titles on display. Some, like Bottom's Up sumo wrestling game or Banpresto's Super Robot Spirits were created exclu- sively for the Japanese market but others such as Kemco's Blade and Barrel or Seta's Rev Limit and Wild Choppers were designed with universal appeal and have already been picked up by American com- panies. Below is a list of what was at the show:

Acclaim is no stranger to game players and their game Turok was really looking good with smooth character animation, great battles and huge levels. It should be out in March.

Asmik will be bringing out a new wrestling title called Virtual Pro Wrestling which the company claims will set new standards in number of moves and smoothness of motion. It is scheduled to be released in February.

Athena will be starting their N64 work with a Japan only game entitled Pro- Mahjong Kiwame 64.

Imagineer has been working on N64 games for some time now. Their first half '97 releases include Pro Baseball King; J- League Dynamite Soccer 64; Multi Racing Championship and a yet unnamed action adventure game similar in design to Mario.

Enix, long known for their popular Dragon quest series will be continuing the simulation line with Wonder Project J2 and a new action game tentatively called Go! Go! Trouble Makers.

Epoch is taking their well known Doraemon series from the Super Famicom

up to the Nintendo 64. Their next in the series should be out in March.

Electronic Arts has teamed up with Victor in Japan and will be bringing out their FIFA soccer game on the N64. The game name will use the J-League title.

While Game Bank is not a very well known company in the U.S. they certainly know a good game when they see one. Their first N64 game will be Hexen.

Kemco has been working on Blade and Barrel for some time and it is ready for release. It played perfectly and should do well when it comes out in the U.S. next month.

Koei's first N64 game will be a Japan only release entitled Mahjong 64.

Konami had a large booth at the show and rightfully so. Their first few games include Powerful Pro Baseball; J-League Perfect Striker, Mahjong Master and Mystical Ninja Goemon 64. Konami offi- cials would not confirm whether the Castelvania series would be coming to the N64.

Seta was one of the first of the third party licensees. Their new games include the racing game Rev Limit; Wild Choppers; St. Andrews Golf; Marita's Shogi 64; Like

A

ig ~

Шш 2

By Enix

NASCAR. Racing for the PC was the biggest racing game ever. Now it's available for the PlayStation" Game Console.

* Totally realistic car physics

Customizable Simulation Mode or hop-in and-start-driving Arcade Mode

1996 cars and drivers on 18 different tracks, including 2 fantasy tracks

Night racing on 3 tracks Hard-rock soundtrack, realistic sound effects Officially licensed by NASCAR

Change tires, gears, suspension, and more to. Е | Іп car view puts you in the driver's seat. Rear customize your car's performance in Sim mode. Also available on PC and Macintosh view lets you see the big picture.

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SHOSHINKAI SPECIAL FEATURE

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Thunder "Go" and a simulation дате called Super Real Island. Seta also will be bringing out an N64 cartridge modem so that players can challenge others any- where in the country. Tommy is another not very well known company but their S.D.F. Macross cart will be recognizable to all fans of that series. Japan System Supply is a new N64 icensee and they have just begun to pro- gram their two games - Cavalry Battle 3000 and Chameleon Twist. Both should be out in November. Hudson has decided to throw their hat into the N64 ring and we really were hop- ing to see a new version of Bomberman ut it was nowhere in sight. It is on their schedule so we'll check back with them in a couple of months. Bomberman 5 for the Super Famicom was great though! Also on their N64 list is Power League 64; a new fighting game called Dual Heroes; a great looking pro wrestling cart and another fighting game called New Hagane. Banpresto will start working on an anime based game called Super Robot Spirits.

Ocean's game Mission фаш is coming to Japan from Victor Interactive. While not playable the demo cart looked exceptional and this is one game to look for later this year.

Sonic Wings is a popular arcade shooter in Japan. Video Systems will do the con- version and the first level played perfectly

with no slowdown at all. They are also working on a new Mahjong game.

Human is channeling their programming skills into making the most realistic Grand Prix simulation possible. The 80 percent

version had all the geometry in and moved along at a very rapid frame rate. This was the most realistic racing game at the show.

Finally there was the new company called Bottom Up. They are the ones who are making a Sumo wrestling game for the N64.

That wraps up the show. We will contin- ue the coverage next issue when we blow out Mario Kart and come back for a detailed look at the other hot titles like Zelda, Yoshi's Island, Mission Impossible.

PlayStation

n the hellish world of Warhammer, powerful armies (> clash in cataclysmic

battles. Orc hordes У) batter at the gates of the $ A Empire, mighty bastion в)

я

of humanity. Аз Ше leader of the infamous Grudgebringers, com. mand your mercenary army to stop this

tide of evil.

Now for play on the PlayStation" game console, WARHAMMER: SHADOW OF THE HORNED RAT has everything you'd expect in a fantastic wargame:

More than 40 amazing 3D battles include gorgeous visuals and challenging strategies.

Stunning animated sequences and detailed mission briefings provide in-depth backgrounds.

Command a mercenary army, choosing your forces from over 25 troop types.

Battles are linked together by a detailed story line.

TO ORDER: Visit your retailer or call 1-800-601-PLAY with Visa/MC (North America only).

УЗ ту

А MINDSCAPE” COMPANY -

Artwork and imagery © 1996 Games Workshop Lid 0 p All rights reserved, Program © 1996 Mindscape, Inc; All rights reserved. The SSI logo is.

a registered trademark of Strategic Simulations, Inc., a Mindscape Company. Warhammer and the Games Workshop logo are registered trademarks and Shadow of the Horned Ratis a trademark of Games Workshop Ltd. PlayStation and the. PlayStation logos are trademarks of Sony Computer Entertainment Inc. Call 1-800-771-3772 for information on бате Ratings

Guns don't kill robots.

Cyber Troopers with napalm bombs

kill robots. у

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Kill On The Fly

You've got a battalion of cyborg centurions. They've got an arsenal of death-dealing weapons They're on a rampage, hell-bent on your annihilation. And they prefer to kill a ; in in-your-face intimacy It's warp-speed 3D mechanized combat at ) aturn's multiple processors give it all the adrenaline-pumping, gut-wrenching action of the arcade version.

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GAMES ONES THOUGHT 1201/13 COMPARED ТО TrOSs OF TODAY ARS COMING BACK YTRA VENGEANCE, WILL THE TREND CONTINUE?

еге5 a strange observation: Back ЊЕ in the early days of gaming, when

most games that were popular

could only be played at the arcade

because of the technology, the graphics were usually no more than blocks that sported a few colors. The music wasn't about orchestration, it was about beeps and buzzes. The sound effects weren't hi-fi digital, they were...well, more beeps and buzzes. Games like Joust, Galaga and Pac-Man were marvels of the electronic age.

Then times changed.

At first, the change came on slow.

A few games came around that really caught peoples' eyes like the vector- graphics phenomenon (i.e.,-Star Wars at the arcade back in the '80s). Others came around like Tempest and Battlezone.

Home systems started popping up like crazy. Telestar came along and gave players Pong, and it blew up from that point on. There was Vectrex, Intellivision, Colecovision and a whole slew of others (including the original NES some time later). Like the old days, we were impressed with what we saw, even if it was in 16 colors.

Some time after that, the Super NES and Genesis rolled along and gaming changed. The games of the olden days were almost forgotten. With the introduc-

tion of the Sega CD, some wondered if FMV was going to take over. Simple, fun games like Robotron were lost. Now we have 32-Bit systems along with a 64-Bit— this is when something strange happened. Old games were suddenly in demand. Some people played and laughed while

GRANDER

others were genuinely interested in those oldies but goodies. It's no surprise, then, that so many things dubbed retro have come back in style.

Clothing items like bellbottoms and tie- dyes came and went (though people can catch glimpses of them every now and

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THERE ARE SO MANY RETRO GAMES THAT НАМЕ ALREADY BEEN RELEASED

AS WELL AS A BUNCH THAT ARE ON THE WAY. RETRO IS BACK AND IT'S RAD!

again). And it seems that a day doesn't go by when a '90s hippie is spotted walking around town or in a local mall.

In the same way games from the past have come back, clothing and attitudes have. There is one major difference though: The games of yesteryear have something that separates them from what we call fads—that feature is playability.

As of late, some think there are loads of games coming out that rely heavily on graphics to sell the game. When the controller is picked up though, and the character can barely be maneuvered because of the control, graphics mean іше or nothing. Luckily companies realize this and are bringing games out that have that playability from the old days that is so important, along with the awesome graphics of the '90s i.e., NIGHTS, Mario 64 апа Crash among others).

There are other games coming out that don't have graphics that are "cool? In act, the graphics in these games are pretty bad but, in a sense, they're supposed be. These games are ones like Joust, Robotron, Galaga and Pac-Man that have come out in compilation packs or by themselves. The graphics are small and blocky, but that was advanced back in the day when they originally were

released in the arcade.

Of course, there are always the enhanced versions of the oldies like Robotron X and Tempest X (Tempest 2000) that have come to the PlayStation or Saturn. These titles are something completely different. They technically have the same playability of the original titles with graphic and sound enhancements— not to mention options once thought impossible on the old title.

With all of these different old games coming out, who is to say what's worth- while or not? That's where EGM comes in. Gamers can rely on this as a guide to some of the retro titles that have come out in the past couple years. Note that not every "retro" title is included in this

feature—after all, if we did it all in one month, what would be left for next month? Due to space restrictions, not every single retro title has been covered, but a good majority of the ones that have been released (or are going to be released) will be seen in this feature. On top of this, some Japanese titles will be shown. Some of the Namco collections that haven't made their way here yet will be seen along with some Saturn stand- alones like Afterburner ІІ and Outrun. These may never make it to the States, but if we're lucky and Sega deems them worthy, maybe they will.

People always say what goes around, comes around. | guess it's no different in the world of gaming. Who knows what might come around in the future—will the Super NES one day become an archaic system? Will the PlayStation become a dinosaur in the years to come? Certainly none of the big three want this to happen to their babies, but with the advances being made in technology, who knows for sure.

Keep an eye-out for next month's feature on actual retro. EGM will take a look at the systems that started it all— the Atari 2600, the Coleco and many others. May retro live on forever.

КАШУ

invitation te Darkness

Are you smart enough to pass the Tecmo's Deception Examination?

You have been wrongly convicted of murdering your father and are about to be burned at the stake. By the power of darkness you have been delivered from your death. How far are you willing to go to save you life?

1. Who are you going to trap and kill?

а) All of the intruders.

b) Some of the intruders.

с) Just the intruders you don't like.

d) Just the intruders who piss you off (like Yurias). е) Most of the above.

2. How are you going to trap and kill the intruders?

a) Spike them from the wall.

b) Crush them with the Stomp. с) Zap them with the Volt Cage. d) Use Mind Kill.

e) Most of the above.

3. What are you seeking?

a) Revenge.

b) Vengeance.

c) Redemption. d) Acquittal.

е) АШ of the above.

3. Are you really...

a) A good guy.

b) A bad guy.

с) A victim of circumstance.

d) A wimp.

е) All of the above.

E ; à TECHGS DECEPTION з NOT FOR THE ПОНТ HEARTED:

For the answers see Ше Temco Super Bowl ad in this same magazine. sermo satanie references and may net,

If you Һа С played Tecmo's Deception, you haven't DIED yet!

© Tecmo, Ltd. 1996 ТЕСМО- is a registered trademark of Тесто, Inc. Licensed by Sony Computer Entertainment America for use with the PlayStation game console. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trademark of the Interactive Digital Software Association. THIS SOFTWARE IS COMPATIBLE WITH PLAYSTATION GAME CONSOLES WITH THE NTSC U/C DESIGNATION.

Tecmo, Inc. 19260 South Van Ness Avenue, Torrance, CA 90501 Phone (310) 787-2900

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When people hear the word museum, they usually think of the arts or sciences. For some reason, video games доп“ come to mind. Namco wants to change that with their volumes of arcade classics that are out or coming out.

Namco Museum Volume 1 for the PlayStation has some of the hits that

Volume 2 shows just how times have changed with games like Mappy and Dragon Buster. This collection includes:

Xevious, Gaplus, Super Pac-Man, Mappy, Grobda and Dragon Buster. It is also for the PlayStation.

Here's another classic compilation from Матсо, but this one isn't out yet. Матсо 3 features: Ms. Pac-Man, Galaxian, Dig Dug, Pole Position 2 and Phozon. Ms. Pac-Man has had her popularity reborn with versions of the game on the Genesis and the Super

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were Ше best back in the day. They include: Pac-Man, Galaga, Pole Position, Boconian, Rally-X, New Rally-X and Toy Pop.

Gamers will find that Rally-X and New Rally-X are very similar. Toy Pop was never in U.S. arcades—instead this one was a Japanese arcade game. The main character in the

Gaplus, the sequel to Galaga, has the elements of a classic shooter. Xevious should bring back memories.

The game's use of laser shots for firing at flying enemies and bombs for hitting

ground targets was incredibly innova-

NES. This version on the Namco compilation is identical to the arcade and it comes with all of the other games.

Dig Dug is also on this one. Many

gamers can't get enough of the tunnel-

digging and air-pumping of this title.

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game resembles Ріппосһіо. Besides these, who can resist games like Pac-Man, Pole Position and Galaga in one pack?

This is the first volume of five in the Namco Museum series. The five will spell out NAMCO. Part five is not out yet, but take a look in our PlayStation Show feature for a look at some early screens.

tive at the time. Gamers may still get chills when they face the first Boss. Dragon Buster is very primitive, but fun in its own simple way. When the character gets juggled by an enemy, gamers may wonder if this is where the juggle-combo idea came from.

Another Galaga-esque title, Galaxian appears on this volume, only gamers can't have their ship captured on this one.

Phozon is a strange title, but is inter- esting and kind of trippy at the same time. Pole Position 2 is a step up from the original with more tracks.

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This one isn't out yet either. The screens Included in this pack are: Assault, Ordyne, The above are from the Japanese version. Volume 4 Genji & Heike Clans апа The Return of Ishtar. puts together some of the stranger titles from Genji is one of the strangest games we've the Namco archives. Of course, they're all fun. ever seen.

L'EMEAECACGCSCIASSICS,

IREM? Hmmm....some may not remember The key to this one is that as frustrating as it the games in this pack for the PS by the title could be, it was almost always fun. Zippy alone. When games like King-Fu and 10-yard Басе is pretty decent, even though it wasn't Fight are mentioned, everything becomes as popular at the arcade. This classic compila- clear. Who could forget the days of Kung-Fu, ^ tion is available in Japan only. | guess we'll playing through level after frustrating level? have to settle for Kung-Fu on the old NES.

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Some may remember the Thunder Force games

from the Genesis rather than the arcade, but they were in the arcade in full force. This Japanese Saturn pack offers both Thunder Force ІІ and Thunder Force III. The graphics on this one are identical to the arcade and the Genesis.

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Another classic shooter series put onto a compilation disc.

The Gradius Deluxe Pack for the PlayStation gives gamers both Gradius | and |. The graphics and sound are a perfect match to the arcade. Oce again, this is a Japanese compilation. There is no word if this title will be released in the U.S.

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Finally, another classic compilation that pack includes: Bubbles, Defender, EGM still get scared when they hear is available in the U.S. Arcade's Greatest Defender II, Joust, Robotron: 2004 and Sinistar say, “1 hunger!” There is a second Hits from Williams features a slew of Sinistar. All of these should bring back Arcade's Greatest Hits on the way. This arcade games that were some of the best some major memories for any fans of one will have Asteroids, Missile

(if not the best) in the arcade days. The these titles. Most of the editors here at Command, Tempest and others.

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clay-animated world of Neverhood, You'll help Klaymen avoid lect. clues, and Kick а little clay butt. All to defeat the evil Klogg /AVORKS and bring the Neverhood back to normal. At least, as (s 4 RACTIVE normal as. it ever gets. [www.DreamWorksGames.com] таг Фо а Clay аду оу ê that breaks + "ед, d

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Outrun is опе of Sega's greatest rac- ing games that surely has paved the way for such recent hits as Daytona USA and Sega Rally. It is one of the Sega Ages games for the Saturn, that unfortunately, may never see the light of day in the States. The Saturn version still has all of the great features that made the arcade original so much fun.

Gamers can still use the car's radio to choose what music they want to listen

to as they drive (tune it to Splash Wave

every time, baby), and your girlfriend still gives you a major chewing-out after you crash. Even the little touches, like the brake lights lighting when you hit them, are still intact. Outrun was known for its multiple courses that you chose by following forks in the road.

ONE PLAYER

ШТА asteroid © = г The idea in this опе із simple enough: Destroy all asteroids, down to the littlest piece. There's something about the Game Boy that lends itself to

games like this. Maybe it's because of its small screen or portability. Whatever

It seems like ever since the movie Top Gun came out, more and more people have an urge to jump in a jet and take down some enemy fighters. Er..maybe that was Star Wars. Either way, After Burner ІІ was an incredible piece of technology back in its day and

>-СОМРЕТІТТОН PLAY TERH PLAY FICULTY ee

it is, Asteroids does well on the GB. Gamers may have a difficult time finding this one though, since it isn't sold at most retail outlets anymore. Fortunately, there are many retail outlets selling more used games. Electronics Boutique, Babbage's and

this arcade conversion for the Saturn is perfect. The graphics look just like the arcade and the sound is equally right-on. ЕСМ wonders if Sega will bring out a compilation pack of their own. Afterburner 11, like the afore- mentioned Outrun, is part of the Sega Ages series. This, of course, means

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One new feature Ша! was included іп the Saturn version is the ability to listen to arranged versions of the classic Outrun tunes during the race. Sure, the scaling and graphics may seem a bit dated today (okay, a lot dated), but there's just something about racing in a red convertible with a hot blonde in the passenger's seat that signifies what video games are all about.

Funcoland are just a few. Although this version isn't necessarily identical to the arcade, the idea is there and that's what counts on these arcade classics. Playing it on the Super Game Boy always helps to see what's going on.

It also has a Link Mode.

that gamers won't see it around here any time soon, if at all. There's always the option to order a Universal Adapter for the Saturn which allows gamers to play Japanese games on their U.S. Saturn. With the cost of imports, though, this may not be an option

for all gamers out there.

өз What и feels like to bring | 20,000 people to their feet

ERFORMANCE BASED EIREAL STATS OF OVER

IKE YOU'VE NEVER N THEM BEFORE!

For Shawn Kemp, this is reality. Y ж An all-new 3-D engine. Motion-captured, For you...it's larger than life. шыт polygonal superstars that look better and p i. Like the Reign Man on the rampage, Эч} move more freely than any sports game you've niti NBA JAM EXTREME is accelerated N 4 seen before. Graphical detail that makes

realism. Basketball through the prism of elevated performance. A voyage into the unconscious.

players look like themselves! Deep player attributes based on NBA stats. And stone-cold-killer gameplay that says you

Realism through adrenaline. are the open man and all roads lead to the rim. TT 5

‘RATING PENDING F с | В о DN playstation" sega saturn” windows’95 АСюйт

ЕЕЕ) кошот

The NBA and individual МВА Team identifications used on or in this product are trademarks, copyrighted designs and other forms of intellectual property of NBA Properties, Inc. and the respective member Teams and may not be used, in whole or in part, without the prior written consent of NBA Properties, Inc. © 1996 NBA Properties, Inc. All rights reserved. Developed by Sculptured Software. PlayStation and the "4" logo are trademarks of Sony Computer Entertainment, Inc. Sega and Sega Saturn are trademarks of SEGA ENTERPRISES, LTD. All rights reserved. Windows is a registered trademark of Microsoft Corporation. © 1996 Microsoft Corporation. Acclaim is a division and registered trademark of Acclaim Entertainment, Inc. ® & © 1996 Acclaim Entertainment, Inc. All rights reserved.

retro stand-alone coutluned Фееееееееееееееееееееее

This one may hit close to home for many gamers out there (no pun

intended). Paperboy for the Genesis is a pretty old title in itself, not counting

its arcade counterpart. There's nothing quite like driving down the block, tossing papers at your neighbor's windows and breaking them. Of

Donkey Kong for the Game Boy is kind of a strange bird. It is a combina- tion of a stand-alone game as well as an enhanced one. You see, the first few levels are the classic arcade levels (including the elusive "Pie" Level that

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course, old ladies and dogs chasing you never helps. One thing that EGM wonders—do all paper passers need to make it through an obstacle course?

was absent from the old NES version of Donkey Kong). After you beat all of those levels, they don’t simply repeat themselves as they did in the arcade original. Instead, you are treated to approximately 100 more levels of

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Considering the recent fascination with space and aliens, Space Invaders should be a perfect retro title for plenty of gamers. Although the screen is a little small, the hectic action can still be attained. This is, of course, the

Who would have thought that a little yellow ball that eats dots could get into so much trouble? This version of Pac-Man for the Game Boy is another good game for a hand-held. The game features two kinds of play: Zoomed-in Mode follows Pac-Man around the

space shooter that started it all. The premise is simple: All you must do is blast the descending hordes of aliens before they reach the planet's surface. You're one-shot-at-a-time laser cannon may not impress these days, but it gets

maze and Zoomed-out Mode is more like the original arcade version. Of course, there are no colors on the Game Boy, so don't look for any blues or yellows. There is fruit to be eaten in the middle of the table though. Most of the tables are similar to one another. Besides this Pac-Man, there are

hammer-swingin' fun. The levels that ollow are more a blend of puzzle- solving action than the first few. Mario now has a new set of moves (such as a backflip) in addition to his old ones to help him save Pauline from the Kong.

d

the job done. While the game plays great on the Game Boy, there is a special treat if you own a Super Game Boy. Since SI is so small, there is ап arcade-perfect Super NES version of the game on the Game Boy cart if you use the Super Game Boy.

many other Pac-Man-related games

in the various compilations available. These include Ms. Pac-Man for the Super NES, Genesis and the Game Gear. This version is enhanced from the original with many options to adjust and different modes of play to choose from-all this from a little yellow ball!

In the near future, mankind has conquered dimensional travel but the door we have opened swings both ways. The peaceful city you

have grown up in has become a haven for dark creatures from another world— Demons! Now it's up to you and your friends to harness the hidden power within you by enterin the fantasy game known as Persona.

= You awaken with incredible abilities that you will need to defeat the scores of Demon invaders and cleanse the land of their forces. Converse with them before doing battle to determine your best course of action. Fight them or enlist their aid in your mission. Either way, you are set for the fantasy adventure of a lifetime!

Special сў eatures M

' Based on the ultra-popular, mega-hit, Megami Tensei series: first time to hit US shores

' 100+ hours обршве pounding gameplay Over 300 different monsters to do battle with

' Morph any member of your party into a el

more powerful source known as *Persona А

; Fight your way to one of many endings gs

Use your "Persona"

http://www.atlus,com

ATLUS: ) REVELA TIONS ж 2

© 1996 Atlus Co., LTD. Persona, d Series are trademarks of Atlus Co., LTD. All Rights Reserved. PlayStation, the PlayStation logo, and the PS logo are trademarks of Sony Computer Entertainment Inc. Call 1-800-771-3772 for Game Rating Information.

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One of the most popular retro games of all time is about to get a facelift—or, at least, another one. Pitfall, perhaps the Atari 2600's greatest title, was brought to 16-Bit life in the multiplat- form Mayan Adventure. But that update is nothing compared to what Activision has planned for Pitfall

Harry Jr. this time.

There was a time when little old Robotron was flat. Then technology changed and he was transformed into 3-D. Robotron X for the PlayStation has gone through some changes since the original versions EGM received in the

5 2

Vector graphics are back again, but this time trippy graphics have been added. Tempest X for the PlayStation shows that good gameplay can never really die and that flashy graphics can work well if they're done right. This version allows gamers to play

an

Pitfall 3D plunks Harry into 24 massive 3-D environments, including

a rain forest, cloud region, war camp, volcanic area and prison tower.

The Virtua Fighter connection is appropriate, considering that Harry can now pull off nearly 50 distinct attacks. Many of these moves will be activated through Street Fighter-type button combinations. With its 3-D world and

past. The 3-D graphics have been tweaked and so has the control. It's interesting to compare the original version (found in the Arcade's Greatest Hits by Williams) and Robotron X (also by Williams). The techno soundtrack fits perfectly into this intense

more than just the new version of Tempest. Players can choose between Tempest X, Traditional Tempest and a Head-to-head Mode.

The original version is right on except that gamers can adjust where the playing field is viewed from. АП of the enemies and power-ups look

we ua

fighting-game elements, Pitfall 3D pack plenty of features that are new to the Pitfall franchise.

But what about the play mechanics that made the original so much fun? Don't worry—Pitfall 3D has more than enough crocodile and swinging vines to satisfy nostalgia-starved gamers.

Pitfall has certainly come a long way from the original.

robot-destroying game. There is no talk of any other games by Williams being converted into "X" versions (of course there is Tempest X but that one's by Interplay). Who wouldn't love Joust X or Bubbles X? Who knows, time will only tell.

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exactly like they did back in its day—all vector, all the time.

The "X" version of the game shows off what unique lighting effects the PlayStation can do on the fly. Players can pick the level that they start on—some are simple scapes, while others are quite a challenge.

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"This arcade joystick can seemingly do no wrong." Rating 9.5 - P.S.X. Magazine

"PsychoPad K.O.'s greatest strength lies in its move programming abilities." Rating 9.0 - EGM?

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Available for: Sega Saturn, Sony Playstation and Super NES

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Available for: Sega Saturn and Sony Playstation

Available at:

Electronics Boutique, Best Buy, Software Ete., Babhages, Fry's, Nobody Beats The Wiz, Meijer, Incredible Universe, Good Guys, Musicland, Media Play

http://www.actlab.com/gamegear email: hyper@actlab.com 1-800-980-9997

Sony PlayStation is the trademark of Sony Computer Entertainment, Inc., Sega Saturn is the trademark of SEGA ENTERPRISES LTD. Nintendo, Super Nintendo and Super NES are registered trademarks of Nintendo of America, Inc.

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«Э _ < Ridge Racer offers gamers a chance to

play a Namco classic while the game loads. Galaga is even more challenging when a time limit is involved. Destroy all ships and have a chance to drive almost all of the cars. Some readers may have seen this one in Trickman Terry's section

Besides Ridge Racer, the sequel to this one offers a classic title as well

BONG -. PONS Could there possibly be a

simpler game? Pong is the originator of games—or at least the one everybody seems to know about. What better game to find Pong in than Mortal Kombat (МКЗ to be exact). EGM wonders if it's

in past issues (or in EGM’s Trick section).

88 .—

Another version of Galaga makes its way to the sequel to Ridge Racer. In Ridge ГА Racer Revolution, NOW LOADING! gamers can try to beat Galaga '88 so they can control some of the secret cars in the Revolution is a sequel to Ridge Racer and game. This makes sense considering that Galaga 88 is a sequel to Galaga.

This one is like looking in the mirror at yourself looking in another mirror. Pitfall: The Mayan Adventure lets gamers play as the original Pitfall Harry in the Pitfall that came out so long ago. Imagine that, Pitfall in Pitfall.

possible to pull off a combo, or better yet, a fatality on one of The new Pitfall 3D is rumored to not only have the original the simple white bars. More than likely this isn’t an option. E Pitfall, but also the Mayan Adventures as well.

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7

The original Tekken for the PlayStation lets gamers play some Galaxian before the fighting begins. Those who are skilled enough to destroy the alien invaders will be

able to play as Devil Kazuya in

the game. The game can get pretty tricky though, so there

mariosDros.

Unfortunately, this title is so "hidden" that when press time came, we were unable to obtain a shot. Gamers can find the original Mario Bros. game within Super Mario Bros. 3 as well as Super Mario All-Stars. This way, gamers can see what the original brothers were doing before they made it big and after

PUSH START TO TEKKEN

they were messing around with the crazy monkey, Donkey Kong. This is a great two-player game and it's equally fun as a one-player title. If being a plumber is this fun, maybe some should only be a handful of players who can finish it..ahem. of the EGM editors picked the wrong profession!

NOTES

If you're

As mentioned in the introduction, and a slew of others. On top of the ا‎ in the next month’s issue will also feature systems, we'll take a look at the The old Coleco Japanese titles some more retro gaming. Next games that started it all and are tabletops are featured in this time, though, the retro won't be still around today. Editor Shawn | just опе of section, watch recent releases of games or Smith plans on doing some КУ many retro for a feature enhanced versions that make the investigative reporting as he ў items that will on why some old one really look ancient. Instead, finds houses that still have ancient ن‎ be featured Japanese games we'll focus on some real retro. systems in them. Will they work? next month. don't always EGM will delve deep into the Can the dust be wiped off of them? come to the archives to find the real stuff. We're Check out next month's issue to States in upcom- talking 2600, Intellivision, Coleco find out what retro really is.

ing issues.

"Риба! is a cult classic in the таКіп(!»

-PlayStation Magazine

"totally refreshing game concepts...Pitball's action is hot... Too cool!" -GameFan "Pitball combines the best of multi-player sports gaming with hard-core arcade action!"

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HTTP://WWW.ACCOLADE.COM Accolade, 5300 Stevens Creek Boulevard, бап Jose, CA 95129 Pitball is a trademark of Warner Interactive Entertainment" and ©1996 Warner Interactive Entertainment Ltd. All rights reserved. Published by Accolade, Inc. under exclusive license from Warner Interactive Entertainment Ltd. Michael Buffer is used under license by Accol inde; Ine: сооро by Sony Computer Enter erica for use with the PlayStation game console. PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. THIS SOFTWARE IS COMPATIBLE WITH PLAYSTATION GAME CONSOLES WITH THE NTSC U/C DESIGNATION. U.S. AND FOREIGN PATENTS PENDING.

hiny Entertainment's soon-to-be- released PC game, MDK, has sparked plenty of interest in the gam- ing community. This high-tech third-person, 3-D shooter boasts many innovations in design and artificial intelli- gence. Ever since Shiny first showed the game earlier this year at E, we wondered if MDK would make it over to .the gaming consoles. Wonder no more. EGM got a sneak peek at the PlayStation version of MDK, and the game has a lot of potential. Although the concept of MDK was born at Shiny and the company is

developing the game for the PC (their first foray in the PC market), the PlayStation port

is being handled by Neversoft |

Entertainment, the producers of Skeleton Warriors on the PS and Saturn.

The MDK universe takes place on Earth (and partially in outer space) in the year 1999. Dr. Fluke Hawkins and his protege, Kurt Hectic, have rocketed from Earth on a five-day mission into space to study the source of some flange orbits. While in space, alien beings known as Stream Riders invade Earth and force the entire human race into slavery. The Stream Riders are now busy creating massive

mobile mining cities that strip- mine the surface of the planet by the ton, destroying any sign of civilization in its path.

It is Kurt's mission (the player), to return to Earth and destroy the leader (or driver) of these mobile mining cities and prevent them from

mayhem on our beloved planet. Dr. Hawkins will remain on the ship research- ing and inventing new ways and weapons to assist the player in his/her efforts to continue destroying the aliens and saving planet Earth.

МОК has 60 levels spread out over six different mobile mining cities. Kurt's weapons consist of 1) a form-fitting suit of blast-proof material that allows the player to take a hit (but not indefinitely and not without power-ups); 2) a

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all up to you. Stay in to the end with the highest score and the gear is yours. With whatever options you want. Do you have what it takes? Then play to win!

Computer Contest. Win а blazing fast computer with 200 Mhz Pentium, 16 meg. RAM, 23 Gig. HD, 8X CD-ROM, 17" monitor, Windows 95, modem and more! Video Game Contest. Play on the hi-tech cutting edge with this line-up: Sony Playstation; Sega Saturn; Virtual Boy; 3D0; and Nintendo 64! Get all five or trade the ones you don't want for CASH! Bonus options include: 33 inch monitor, $1,000 in games, cash, accessories and more!

We're talkin’ GAMING HEAVEN!

Directions. Fill іп Ше Mystery Word Grid with words going across that spell out the Mystery Word down the side. Hint: use the Mystery Word Clue.

In the future. There will be four more puzzles at $2.00 each and one tie- breaker at $1.00 which will be sent to you by mail. You will have 3 weeks to solve each puzzle. We don't know how many will play but Fus 55% will have the highest score possible score to Phase |, 43% to Phase II, 36% to Phase Ill, and 32% to Phase IV. The tie-breaker determines the winner. If players are still tied they will split the value of the grand prize they are playing for.

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Pandemonium, Inc. 7204 Washington Ave. 5, Eden Prairie, MN 55344. Merchandise names and models are trademarks of their respective companies who, along with this magazine, have no affiliation with this contest. © 1996 Pandemonium, Inc.

MYSTERY WORD СЦ WORLD RULERS HAVE IT AND IN THIS CONTEST YOU HAVE IT

of heat, wh more stealthy chute that allow: approach won't alert security to float durir fc and might permit a player through an area without mounted sniper rifl firing a shot. n goggles that train on Neversoft has gone to an enemy up to two miles great lengths to ensure that away. This allows players the PS version of MDK cap- to zoom in and pick off tures the look and feel of its

enemies from long distances. One of the features that makes MDK so unique is that the game has a completely reactive environment. Each enemy has its own distinctive personality and artificial intelli- gence. Some may react to the play ctions ag ively, while others might be more passive. What's even more unique is the fact that the environment will react to the player's level of activity and respond accordingly. A Dirty Harry technique will draw a lot

PC brother. At this point, the two games look almost identi- cal. Overall, the graphi MDK have a dark and evil fi feel, and although the game is still very early, what we saw looked imp ive. MDK is a third-person shooter (the fir on Sniper Mode is tion), with a view- point similar to the one found in Mario 64, Tomb Raider and Fade to Black. The ability to zoom in from a mile away within the Sniper Mode is remarkable. All the enemies and tl nvironment a completely polygonal. Ш

Interview

EGM got a first-hand opportunity to chat with two of Neversoft's head honchos about converting MDK over to the PlayStation. Joel Jewett is the president and AGD (All-around, Groovy Dad) of Neversoft and Mick West is Neversoft's Technical Director and the lead programmer of МО! for the PlayStation.

Q: When did you first begin programming work on MDK

for the PlayStation?

MW: We've been working on MD for about three months. We're about 50 percent done with the project at the moment (we have: another three months to go befor we have to submit the game for approval), and It's coming along quite nicely. Were developing the game in sync with Shiny Entertainment and we're constan! getting updates in game code an graphics. One of our immediate goals is to catch up with them an get code parity with the PC versic of МОК.

Q: Are there any plans to convert the game to any other system? JJ: I think Shiny is going to

wait and see how the PlayStation game does at this point before considering a conversion to any other system.

Q: Why do you think Shiny.chose Neversoft to develop MDK for the PlayStation?

JJ: The reason we were chosen tc do the game was because Shiny figured our company was up to tl task of developing a proper con- version. From Shiny's perspective, feel that they didn't want to worn about converting the game over t the PS, instead, they wanted to totally dedicate their time toward honing the PC version, (designing levels, refining code and so on), so when the time came to do a PlayStation version, they chose и:

MW: We do work together with Shiny to a certain extent, but real they are just designing the produ for the PC. MDK was designed specifically for the PC, and even though the game is being conver ed over to the PlayStation, the design of the game hasn't been influenced by the limitations of tk PS in any way, which makes the conversion challenging for us. They're constantly changing thing (new levels, redone levels, code changes, etc) which makes it inte esting for us, but overall it's been good experience and opportunity for us.

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e 1996 Vivid Image. All Rights Reserved. © 1996 Ubi Soft, Inc. АЙ Rights Reserved. PlayStation, the PlayStation Logo and the PS Logo are trademarks of F SEGA ENTERPRISES і

<=> а 2 Paysaion БЕСА SATURN Sony Computer Entertainment Inc. SEGA AND SEGA SATURN ARE TRADEMARKS OI TRIS. Nintendo and Game Boy ore trademarks of

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DO WE DARE COMPARE? ITS THE NINTENDO 64 VS THE PLAYSTATION his feature is going to give us plenty of headaches. For the «> X 4 be xi

first time ever, EGM is going to do a side-by-side comparison of a Nintendo 64 cartridge to a PlayStation CD-ROM. Is it fair to compare a 64-Bit game to a 32-Bit game? Maybe, maybe not, but we're going to do it anyway. The subject of this somewhat controversial article is every Mortal Kombat fanatic's dream game: Mortal Kombat Trilogy. This latest installment in the Mortal Kombat series is the first game to come out on cross- generational platforms (between 64- and 32-Bits) and will be scruti- nized by many. EGM is here to show you the differences between the two versions. When all is said and done, EGM will probably get angry calls from Nintendo, Sony and Williams Entertainment/Midway. Their execu- tives are sure to get hot under the collar when they read what we have to say about their Mortal Kombat Trilogies. Oh well. It's all in a day's work at EGM.

c {(\ n

# of Total Characters Characters 30 37 Modes of Play Modes of Play Single Single Two-on-Two Two-on-Two Three-on-Three Tournament Tournament Access Time Access Time Nope Yup # of Levels # of Levels 29 29 MUSIC MUSIC Your key to screen shots: RU EE СрлОчау Blue borders-N64 and, Average Price Average Price Red=PS. Pretty easy, huh? $ 49.99

go Mis 246.

The PlayStation gets two separate Sub-Zeros: masked and

unmasked. Masked Sub-Zero can do the Ice Blast and Ground Freeze, | For your viewing pleasure, please pick and unmasked Sub-Zero can perform the Ice Blast, Ice Shower and the PlayStation version of MK Trilogy. Ice Clone moves. The N64 only has one Sub-Zero. is a masked MM Although the N64 Mortal Kombatants ninja who has all of the powers listed above. Handy, isn't it? ) У. ы ї 4 are slightly larger, the difference is barely 33 m [ noticeable. The PlayStation Kombatants have more frames of animation, which makes for a better playing experience. You can really see what we're talking | about with Shang Tsung’s morphs, being | a silky smooth transition unlike the N64.

Do you want to play as the |

Bosses Goro or Kintaro? Then you'll have no choice |

А but to play the PlayStation Above: Shang Tsung's morphing \ E version. All four Bosses | on the PS is smooth in transition. 1 are immediately | ) playable on |

the PlayStation. If

you want to play as

Shao Kahn or Motaro on the Nintendo 64. | you'll have do so |

by accessing a

secret trick.

8 5 E] Ф ІН я ІЗ е

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во санаашн

Guess which version has load times? Even though the PlayStation Mortal Kombat Trilogy has a myriad of options to help cut down on the waiting, it still doesn't match up to the N64's instant accessing of information, from new levels to Shang Teung morphs.

Onthe PS, you can pick which morphs Shang Tsung can perform, to limit the a e problem.

INS: 06

Known PS Glitches

1) While taunting, Shao Kahn may find himself endlessly jumping for joy (see picture below right).

2) If Kintaro or Goro hits the enemy with a fireball, the music may sud- denly change tracks.

3.) If a morphed Shang Tsung wins, his next round's fireballs will disap- pear and his Ground

Eruption will be glitchy.

4.) Random lock-ups may haunt your gaming sessions. Good luck!

WINS: 00 _ 99 WINS:00

What happened to the bug testing for the PlayStation MK Trilogy? Whether EGM editors play the game more thoroughly, or MK Trilogy's play testers were giving a little less than 100 percent in their duties, we'll never know. The fact is, more than one EGM edito independently complained about a few glitches in the PS version. These glitches happened on every PlayStation machine we tried the game on.

wus: 06 МУЫ. 90 | ще

А

2

Is Shao Kahn jumping for joy? Nope, he's upset over the glitches on the CD.

Here, each system gets a brand-new, completely exclusive kombatant. The N64 gets the female Khameleon. This translucent warrior is always morphing into either Jade, Mileena or Kitana. The PlayStation gets

the male Chameleon. He is constantly morphing

into one of the seven color palette-swapped

ninjas (Sub-Zero, Ermac, Scorpion, etc.). Both

Khameleon and Chameleon get the full powers

of whornever they have morphed into.

The PlayStation takes advantage of its larger

storage medium, the compact disc. With this extra

| memory, the PS MK Trilogy will have an extra four fighters (on top of the ones mentioned previously). You can play as the new or original Kung Lao, Rayden, Jax and Kano. Rayden and Kano put on their MK1 duds and Kung Lao and Jax don their МК2 attire. Besides having all of their original moves, each of these old-school warriors have one new move. The N64 MK Trilogy misses out on these features.

ROUND ПА ye

v noon tap “Жл.

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It's ап old vs. new school showdown between Jaxes and Laos.

NITPICKERS’

CORNEE

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If you are a пйріскег, then you аге a pain in the butt to please. But you are what you are, so this sidebar is for you. Here are some of other, more or less important differences between the Nintendo 64 and the PlayStation Mortal Kombat Trilogies (this is by no means a comprehensive list; we could fill up a whole book with the differences that we have found).

CHOOSE YOUR REWARD WISELY

Double your pleasure, double your fun. Two lines for the price of one.

Beat the PlayStation MK Trilogy, and you'll get one treasure line.

Finally, the cost of kombat. Will this be the deciding һ factor among people who own both the Nintendo 64

and the Sony PlayStation? On T

average, the N64 MKT cartridge costs about $20 more than the PlayStation disk. This vital factor might steer more gamers toward the PlayStation version, despite its glitches and load times.

ig PlayStation; >

Is the N64 version worth the extra $20? Read The Verdict.

This is a tough one. There may not be as many characters in the N64 version and there is some slowdown, but I'll take that over obvious bugs any day. Тһе graphics aren't quite as good as the PS version, but I'd hardly say that they're bad on the N64. Price is a concern, but you are getting practically everything MK-related. Га go N64.

Crispin Boyer | è If the N64 and PlayStation versions of MKT cost the same, I'd buy the N64 one. It's free of the load time and minor bugs that plague the PS game. Still, the PS version offers a near arcade-perfect UMK experience. Its graphics and music are actually a little better than the N64 version, and you get extra fighters. The bugs still bug me, though.

1] Let's See. The PS MKT has many more

fighters. That's good. The N64 version has no load times. To me, that's better. Regardless, it all comes down to this: I'll gladly wait around for the games to load if | can save $20. And the glitches in the PS version haven't been enough of a bother to turn me off. Save the dough and go with the PS.

At first glance, you'd think these were the same game, but they're not. While the N64 has no load times (a big plus for Shang Tsung fans), the PS has improved its access time to counter this. For gameplay, the PS wins hands down with faster, smoother animations between attacks. The additional char- acters also hedge my bets to the PS.

Like Action For Chocolate

he Sega Saturn has got to be an RPG lover's dream machine. Working Designs is porting many great Japanese Saturn RPGs to the U.S., and Sega is following suit with some great adventures themselves. Dark Savior is one of these. DS is Sega's latest RPG,

by the same team that worked

on Landstalker for the Genesis. The Climax team combines action elements with strategy gameplay to create an involving story line into a game that is

| RELEASE DATE DIFFICULTY

PUBLISHER

THEME PLAYERS SIZE

ТА

like nothing else available. The graphics in DS are set into a 3/4-perspective isometric viewpoint that is reminiscent of Landstalker. The game's highly detailed polygon landscapes are put together well. The graph- ics compliment the mood of the game well, creating a real- istic world in which to interact. Some scenes are as bright as Sonic, while others are dark and eerie. There is some slow- down present when there are

Garian: Hey somethi

lots of background elements on screen, but it's over quickly and doesn't detract from gameplay at all.

The game is divided into Parallels, which each has its

"I must verify with my own eyes, that you are a vorthy knight that can slay the evil.

own subquests and worlds. As Garian, you start aboard a cargo ship bound for Jailer's Island keeping watch on Bilan, a maximum security prisoner. The monster escapes and you

While carrying Drizzit from his prison cell, there's a few hints that will help you through quickly. If you find that there's a chasm too big for you to jump over, use run to gain momentum. Use blocks to hold down switches. Look for panels on the wall that could hide secrets.

Carrying Drizzit through so many rooms gets to be a pain, but don't give up. Besides, if you leave him behind he'll be killed. You wouldn't want to disappoint the JLO, would you?

go running after it. The plot is full of action at every cor- ner. While the story line isn't quite as involv- ing as Square's Final Fantasy series, it's got some great twists and turns.

"Dark Savior will appeal to rol &ction fans alike."

e-playing апа

Backing you up is Jack, your mechanized feathered friend

who serves to help you figure your next move.

Mixing up the quest are DS' unique battle system. Instead of menu-driven battles, they are set up much like that of a fighting game. The details are there all the way down to "Round 1...Fight!” The action isn't as fast and furious as your average SF2 battle, but it's a welcome change from

the passive mold that RPGs usually fall into.

The gameplay is more action-oriented than many of the RPGs that land on the market today. Gameplay is more like that of Sonic or Mario—you don't only need to worry about battles, but also jumping over obstacles and crossing lava-filled lakes. The isometric perspective lends

itself well to this kind of game. The only minor problem in this is that sometimes it's diffi- cult to tell where you're going or jumping, if there's something blocking your way. There are parts of the game where you need to toss crates across chasms, and with the

With the three-fourths isornetric view, there are a few times where obstacles will block your eye- sight. Without being able to see what's in front of you, you wont be able to make any progress safely. Pressing the Left or Right shift buttons allows you to manipulate the camera so that you can see those hard-to-view places. Additionally, pressing the Y or Z buttons on the control pad while in this mode zooms the cam- era in and out. The only drawback is that the camera is limited, and can't show you a full 360- degree viewpoint. If you have the Saturn analog controller, you can use the analog pad to control the camera view. Not too useful, but if you have the controller, put it to good use.

4

= = j 2 : [The richly detailed graphics complement the isometric perspective Jof the game. Each area has a unique look, different than the rest.

perspective, it's hard to line up exactly where you're

throwing things. This

becomes part of the strate- ду of the gameplay. Instead of being frustrating, it's fun to try to figure out how to pass the game's

many puzzles.

Like other 3-D games, you can manipulate the camera angle to see areas not visible in the regular per- spective. Unfortunately the camera is limited, and you can't see a full 360 degrees

er: ] hat guess it is Commander

ood thing

Eating the chocolate in Dark Savior won't get you any extra health (sweets are bad for you, dont ya know). Instead, Jailer's Island runs оп a form of bartering, where you trade items for information, weapons or points.

Chocolate is the currency of the island. and you'll find it in places you'd never expect (if it’s so valuable, there's a lot of it lying around). Collect five chocolates, and you can trade them in for 100 experience points. Note that in the Japanese version of DS, the currency was cigarettes, not chocolate. Makes a little more sense being on an island in a jail, ен?

around your character.

During the first Parallel, you must rescue Drizzit, a rebellion leader, from the jail. Once inside, you have to carry him out. This presents more than a few problems. If you leave him and go on, you'll end up fail- ing the mission you were sent on. Some areas are impossible to pass through while carrying him. This is just one of the puzzles present in the game, and it's a welcome change from other RPGs that rely more on the battle system

we Yes

If you give me one, I'll tell you something interesting.

Inside the Warden's lab, evil experiments are taking place.

than puzzle solving.

A game so reliant on puzzle solving has to make sure that the answers aren't obvious. The way Dark Замог5 puzzles are laid out, it’s easy to over- look hints in the background— objects in the background that you didn’t think did anything special have a purpose. Finding these and using them to pass each area is key. The designers have put a lot of thought into each of DS’ areas. Moreover, each area of the game has a com- pletely different look.

Rooms filled with lava, the inside of the jail, the mines, the emergency exit— all have new envi- ronments and obstacles to tackle.

Garian carries

No

Picked up Chocolate.

along with him his handy- dandy planner book. This lists all of the items he’s carrying, his vital stats, and what weapons he has equipped. Later on, it will

be necessary to keep a close watch on the stats.

The game has changed a few key points from the Japanese version that makes it a bit unrealistic. In the Japanese version, the currency

Tit ia. в.

Welcome ve the urban jungle

Crime is out of control, and the cops have been replaced by вош nvers like you. No courts, no trials... just instant те tripu mE пр опе of eight heavily-armed vehicles and buzz through eight zones of digitized devastation. Use guns; grenades, rocket launchers, tire treads...whatever it takes. After all, you don t get paid for being nice.

CrimeWave and Eidos Interactive are trademarks of Eidos, PLC. © 1996 Eidos.

И of Jailer's Island consists Ё of cigarettes, booze and magazines (what kind of magazines?). In the U.S. version, the prisoners would much rather go for a bar of chocolate and an empty bottle than anything else. | The magazines are still | there—some of the prison- ers love those. The only thing the changes accom- plish is to make the game more humorous than the Japanese programmers probably intended. Jack follows you around, but doesn't provide much у useful information outside of the game's story line

dialogue. There's an option to get hints from Jack, but rarely do any of his hints help with the area you're in.

Experience points can be used for a lot of different things. If you die, Jack will resurrect you for a price of 20 or so experience points. You can up your experience level once you have enough points, and use them to avoid battles. Gaining experience points is done by fighting and trading in items like bottles and chocolate for points.

Dark Savior will appeal to role-playing and action fans alike. There's more to this game than simply clicking

a

Devoured Meat. Yum!

а k button, it charges up a

special combo meter. Once full, it unleashes a devastating attack.

on the right Battle Option.

There's enough here to keep any gamer busy for hours on end with an amazing amount

of puzzles to solve. Sega is doing the right thing in releasing this game to the U.S. market. M

I fight all vith my aze. Fa So, Bounty Hunter you are wise to stay clear of my tracks

The darkness of ancient Egypt and evil alien | weapons like hand grenades, a flame thrower, | forces, possessing horrifying powers, have taken an M60 machine gun and a magical cobra staff. possession of the ancient city of Karnak. And Dynamic lighting allows for stunning visual these landlords are exacting extremely high rents. effects. Cross bridges, crawl through tunnels and Like an arm and a leg...or worse. swim through underwater grottos. Your only

Airdropped into first person landscapes, you salvation is the guiding Spirit of the Great must swim, crawl and otherwise run like hell Pharaoh Ramses. He's the only one in this god- through 20-plus levels of gameplay. Real time, forsaken neighborhood who wants to help you fully 3-D rendered environments allow you get a forwarding address. complete 3609 freedom of gameplay. With just a So welcome to the nightmare of Ramses’ machete to begin with, search for 7 other tomb. And enjoy your stay. It may last forever.

http:/ /www.playmatestoys.com E | ` МАТЫНЕ 3 611 Anton Blvd. = 3 T я Suite 500

PlayStati x SEGA Сома Mesa, CA 92626 дылы „сета SATÜRN ТЕ

-2100

Lobotomy ала Powerslave аге trademarks of Lobotomy Software, Inc. © Lobotomy Software, Inc. All rights reserved. PIE is a trademark of Playmates Interactive Entertainment, Inc. Artwork and design ©1996 Playmates, Interactive Entertainment, Inc. Sega and Sega Saturn are trademarks of Sega Enterprises Ltd. All rights reserved. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc.

Okay, we know that Scud is а big comic book star, and now he's a big video garne star, but what's next? Well, according to Scud's daddy, Rob Schrab, there may be a Scud movie someday. Rob has been discussing the possibility of a Scud movie with Oliver Stone's production company Illusion Entertainment. Although there is nothing definite in the near future,

both Rob and the studio are exciting about the prospect of a motion picture. Rob would like the movie to be animated with either traditional cel ani- mation or with computer animation as seen in Disney's Toy Story. With all the 3-D animation in the Scud дате, а computer-generated movie would not be a big stretch. Either way, Scud fans can look for- ward to a bright future.

Not Even

ames based on comic books are a fairly familiar breed. After all, a lot of comic heroes are very PIE similar. They all have some

Can Stop This Scud

4, 2 БА | RELEASE parE ` DIFFICULTY _ | February Moderate | PUBLISHER % DONE [ Sega Soft 80% |

Y^ sort of super powers that they a PLAYERS. ВИШЕ JM! изе to battle a variety of Action lor 2 CD-ROM] power-hungry madmen. n— ~ Scud: The Disposable type of assassin droid that is weren't kidding when we life support bills. Remember, if Assassin is the latest comic purchased from a vending said that Scud wasn't a Jeff dies, so does Scud. = book to make the jump into machine. Scud was originally typical hero. It is with this bizarre = the video game world. So what purchased to exterminate а Scud soon discovers that premise that Sega Soft has makes this one stand out? monster named Jeff. Jeff has as a disposable assassin, as based its latest Saturn game Well, Scud is definitely not mouths on her (yes, her) soon as he makes his kill, he on. Scud (the game) combines your typical comic hero. knees, mousetraps for hands, self-destructs. Not wanting to standard side-scrolling action == The name for our hero a plug for a head and a squid die, Scud rips off Jeff's limbs with first-person perspective 4 comes from the class of strapped to her belly. We so she can't attack him, and shooting. There are also A robot that he is. He is a places her on life support. several variations оп the game Now, in order to keep to keep the experience fresh. + her alive, he All of the game's graphics N becomes a free- аге computer rendered, ~" lance assassin which brings the normally

to pay for the two-dimensional characters to life in full 3-D. There are also 20 minutes of movie sequences that brings the characters to life and ties the levels together. While graphics are

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When the side-scrolling action changes into the 3D shooting view, the camera pans over Scud’s shoulder and into his point of view.

important, and cinem n't hurt, it's the gameplay that counts. This is where Scud really sta multiple ways to game, plus the e even a few hidden gameplay configurations that show up after you beat the game. There is the typical "one-player using the con- troller" style of play, but Scud demands more than that. You see, in the comi cud's weapons of choice a pair of guns. To simulate the comic, you can use the Stunner gun to play as well: There is even a special mode build into the game that allows one player to wield two gur ainst the enemy just like Scud! As a spe Sams

, Drywall. After you uncover Drywall, the first player can play as either

When Jeff's squid shoots you with ink, you can see yourself. La et

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пагастег, ог уои сап һауе а second player join in оп the fun. With the second player, you can play even more variations on the action/ shooting theme.

With all the innovative gameplay elements, you can

asily forget that the game

originated with a comic book.

ans of the Scud comic will

This is Jeff. Ве careful not to her, or you'll kill yourself as well

have a lot to look forward to with this game. There are many elements from the comics that have found their way into the game.

Each level is based on a plot line from the comic, and they feature locations and characters that comic fans will immediately

The version of S Disposable Assassin that we have seen was very early, but it is showing a lot of promise. The excellent graphics, unique gameplay and characters and plot based on one of the best comics out there, combine to form what could very well be one of the best Saturn games to date. M

"..50164 is... not your typical comic

ro."

The big city may be a long way from Jurassic Park, but Scud will still

have to deal with dinosaurs. Ui

ка

these are zombie dinosl

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EGM recently talked to Rob Schrab, the creator of Scud: The Disposable Assassin.

We were able to find out how Scud сате to be and how Rob feels about the Scud video game.

The idea for Scud originated way back in the summer of '93. Rob, who is a big fan of comics, was disappointed with how comics were. According to him, the current super- heroes spent too much time whining about how miserable they were. He also thought that there were too many "splash pages" in cornics, where the heroes just stood there striking poses instead of

doing something. Rob wanted a hero who would say what he was going to do and then do it. Scud was that hero.

As far as the Scud game is concerned, Rob is very pleased with how it is com- ing along. He feels that the game's creators have done nothing but justice to his characters, and he says that the game's 3-D graph- ics make it look “bigger than life.” Rob would even like to see a sequel some- time down the road. After all, this game is based only on a few issues of the series. There are still many more plot lines and charac- ters that could be used ina video game.

If you want to get in touch with Rob or his com- pany, Fire Man Press Ltd, you can write to him at:

Fire Man Press, Ltd. 2430 М. Humboldt Blvd. Milwaukee, WI 53212 If you're a computer nut, you can check out the Scud Web page at http:/Awwwexecpc.com/~s cud.

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here's no denying Sega's success in their arcade division. How many people have plunked down quarter after quarter for a game of Virtua Fighter 2 or Virtua Cop 2? There's also no denying that the home transla- tions of some of these arcade hits are what put the Saturn on the map today. Following in Sega's tradition of bringing home excellent arcade transla- tions comes Virtual On: Cyber Troopers, the one-on-one futuristic combat game. Virtual On lets you choose one of eight giant

ТУШ ПИ UL ee T

mechanized warriors to bring onto various battlefields. There, you will meet your opponent, which will either be the computer or another human in split-screen action (see sidebar).

Don't confuse this with any

RTUAL ON

, Anather Picture-Perfect Arcade Conversion

Street Fighter-type of game, though. This is a full 3-D one- on-one battle style that is reminiscent of the arcade game, CyberSled. Virtual On is fast-paced and furious.

As soon as the fight begins, you can dash for various obstacles strewn across the battlefield for cover. Or, you can try to overwhelm your opponent with a full frontal assault. Either way, don't expect the battle to last too long. The game is meant to be fast and to the point—kill quickly, or be killed quickly (it's nice knowing that you'll

HAND BEAR

save plenty of quarters on this home version though). Virtual On goes beyond CyberSled by offering you the ability to jump high in the air. The jump jets that each warrior gets allows new techniques in play—cowering behind buildings may по longer work for the timid. The unique weapons that each mech holds is another plus. Each fighter will have to utilize these to his or her best advantage. For example, VR.Raiden has a laser that is extremely powerful and takes off plenty of damage,

vuLcan

Virtual On offers gamers the latest feature in two- player split-screen gaming: the choice of how the Screen gets split (horizon- tally or vertically).

“Тһе game is meant to be fast &nd to the point."

if it connects. His laser's drawback is that it's quite slow and has to be aimed at a somewhat stationary target. Other mechs have homing attacks that may do less damage but lets you "fire and forget" Just shoot the weapon in your enemy's general vicinity (if your sights are locked on), and you'll

hit. Still, other mechs have wide area-affecting offensive moves, like VR.Belgdor's Napalm attack.

The nature of these weapons may lead to e gamers feeling that it takes less skill to play Virtual On than other games of its type.

=

After all, how hard is it

to kill someone by launching

homing missiles at him?

The only balance lies in

the fact that the robots

are fast and maneuverable.

Hopefully, if you are a target

of VR.Viper II's 7-Way Missiles,

you can run quickly and

far enough to avoid getting hit. Speaking of maneuverabili-

ty, U.S. Saturn owners

will have to make do by

playing the game with a

standard Saturn controller.

In Japan, Sega will release

a dual joystick designed

with Virtual On in mind. If

you've ever played the arcade

Virtual On, then you would

теріні: с NEN, йешір 2

012042.

know the value of controlling

your robot with two joysticks.

The home game will attempt

to make up for this by offering

various controller configura-

tions, but hopefully, Sega

will consider bringing out

the dual joystick in America. As we said, Sega has

had great success with

their home translations

of their arcade hits. Although

some of them were lacking

in a few areas (Daytona

USA comes to mind), Virtual

On appears to be—dare

we say—right on. Look to

this month's Review Crew

to see the inside scoop

on Sega's newest action

title, Virtual On. Ш

RELEASE DATE DIFFICULTY Now

PUBLISHER

THEME PLAYERS SIZE

СЕЕН

Adjustable |

Here is the cast of Virtual On: eight heavily armed mechanized warriors.

Weapons: Beam Rifle, Bomb, Beam Sword

Weapons: Fireball, Hammer, Phalanx

Weapons: Hand Beam, Bowgun Beam, Love Beam

‘Weapons: Grenade, Napalm, Homing Missile

Weapons: Vulcan, ZWay Missile, Homing Beam

Weapons: Ring Laser, Floating Mine, Hand Bit

Weapons: Shotgun, Bomb, Tongfer

Weapons: Bazooka, Ground Bomb, Laser

аа то

119) 3002 0

ack іп Ше days of the 16-Bit systems, one of the most celebrated games was Virgin's Cool

Spot. Now, it looks as

though the perky little 7-Up mascot is making his way оп the 32-Bit systems.

In his latest game, Spot has decided that there really is no business like show business (like no business | know, апу- way), as he has gotten into

the movie biz. Actually, the

game starts with a cinema of Spot getting sucked into a movie projector and shot into a movie screen. It is from here that Spot Goes to Hollywood begins.

Each of Spot's 20 levels is based on a particular movie genre. There are six different genres or worlds total. There are pirate levels, adventure

stages (a la /ndiana Jones)

and horror stages. There are also three hidden worlds that you must earn the right to play in. These include a

will continue from that point.

Western world, a sci-fi world as well as a Jurassic Park-ish dinosaur level.

How does one find the hidden levels? Well, in each of the 20 levels, there are five stars. Some are hidden and some are in plain view. If you find all the stars in all the levels, the last three worlds open up. Fail to find them all and you still see an ending, but not the best one.

Also scattered throughout the levels are hundreds and hundreds of red dots. Collect 100 of these, and you'll earn an extra life.

In addition to the stars and

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Іп this level, there is а wall of fire that is constantly closing in оп you. If you don't keep moving, you will be a very uncomfortable Spot.

dots, there are loads of power-ups to be found. Weapon upgrades, shields, health recharges and 1-Ups are yours for the taking.

So there's a lot to find, but what is the game like? While Spot Goes to Hollywood may sound like a typical side-

|| RELEASE DATE

[December Moderate

scrolling adventure, the action is viewed from a very different perspective. The game is played from an isometric viewpoint along the lines of Zaxxon or the more recent Sonic 3D Blast. This makes the game a little tricky to get into at first, but with some practice,

DIFFICULTY

PUBLISHER *; DONE

| virgin 100% |

THEME PLAYERS SIZE

1 CD-ROM

In order to get to Spot Goes to Hollywood's bonus levels, you need to find all five of the gold stars in each of the levels. At first, this might sound like a fairly simple task, but it can be a lot trickier than you would be led to believe. Sometimes the stars are in plain view. Other times, you may need to manipulate objects to obtain out-of- reach stars. There are also hidden rooms you'll need to find to earn stars. Perhaps the strangest method of collecting stars is the con- nect-the-dots method. Occasionally, there will be a glowing blue spot. When you collect it, another spot nearby will begin to glow. If you collect all the spots in the correct order, you will earn a power- up or sometimes a star. Keep searching to play more levels.

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"...Gpot takes а more lighthearted

you will be able to maneuver as well as you could in a two-dimensional game.

Speaking of Zaxxon, there are a few little bonus stages in Spot that are reminiscent of some classic arcade games. Spot gives tribute to such greats as Centipede and Q*Bert. There is even an entire stage in the horror world that plays much like Zaxxon.

With such odd stages, you can tell that Spot takes a more lighthearted approach to gaming. One of the things that stands out most in Spot is its sense of humor. There are scenes that are straight parodies of movies (such as

escaping from a Raiders of the Lost Ark-esque rolling boulder) as well as goofy

approach to gaming."

enemies. These include wild boars that turn into roast pork when you shoot them and little baby Frankenstein-like monsters.

In keeping with the movie theme of the game, the music sounds as though it has come straight out of a feature film. Each level showcases a differ- ent score that relates to the genre of movie that you are playing through.

The colorful levels and wacky high jinks of Spot Goes To Hollywood will catch the interest of any fan of side-scrolling games. While the different playing angle may throw you off initially, the goal of finding all of the game's stars will make you want to come back for more. Ш

Like any good video game character, Spot knows that it will take more than his usual skills to defeat those who would oppose him. That is why you'll want to be on the lookout for the ample power-ups that are available to our little red hero throughout his journeys. The power-ups are in the form of gold, spinning circles with different letters on them.

They allow Spot to toss more than his typical bubble weapon. Collect the proper icon, and you can shoot a more powerful bubble, shoot in three directions at once or even freeze your enemy with your bubbles. You can also earn a shield or gain bombs to blow open new areas.

After you have picked your ships, you'll need some way to move them around efficiently. For this, you'll want to start looking into the formation command. This will line up a group of ships into a pattern where they will converge on the enemy as a single force. There are eight different formations available. Four are for defensive maneuvers, and four are of an offensive nature. Some are better at holding off head-on attacks, while others offer better mobility. The different mission goals will determine which

NEXT WAVE

o what's the deal now it's happening in Koei's

DIFFICULTY |

1 || RELEASE DATE with the future? It latest Saturn strategy game, i seems that every Heir of Zendor: The Legend | | time you turn around, апа The Land. PUBLISHER *DONE |

there is some society of the future in which water has become the most valuable commodity. It happened in Тапк Girl, it happened in /ce Pirates and

In it, there is a supreme council made up of a group of color-coded leaders named the Five Kings (there are Amber, Black, Blue, Crimson and Gray Kings). The Kings

THEME PLAYERS SIZE

control everything in the kingdom of Zendor, including the only planet that still has water. It seems that there has been an uprising, and rebels are fighting back against

the Kings. That's where you

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formation will be the best to use, but experiment to see which ones work best for you.

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The proper formation елімі, mean victory ог defeat.

Combat results

Sorties floun: 5 Remainins aircraft: 5 Aircraft shot doun: 5 Survival rate: 100% Percent shot down: 100%

[008 Бизе for ATO CUT УШ

service of the Five Kings. You lead your forces into battle against the Rebels in an attempt to stop them from overthrowing the council.

The game is played in the classic, turn-based strategy game style with a few original twists. Before each mission, you are given a briefing as to what you need to accomplish. These mission objectives can range from simply destroying the enemy to serving as an armed escort for another ship.

After you have received your orders, it's time to carry them out. Like most strategy

батан тт Реге |

сар " turn-based play takes over. certain ships to automatically Ту! Both the player and Ше com- retaliate when they are eig > puter have the opportunity to attacked. There is also a Form ri. " Ж. advance their ships and attack Option that allows you to E a mI Je ра tee 4 the opposing forces. These group your fleet in various Bs к Fer ап. actions are handled from а formations so that you can ІШ @ | 3-D viewpoint. move a whole group at once. pat d Each of the different classes This is good for defending PS титлове i of ships has its own charac- ships or breaking through Е МИА teristics, such as what enemy defenses. weapons it can carry, armor After you command all level, range of attack and of your ships, it is the enemy's how far it can move per turn. turn. Their ships will advance All of these factors come into and attack, or sometimes, play when you are moving they may flee. When they your army in for the kill. are done, the pattern is Of course, moving and repeated until one side is shooting aren't the only left standing, or flying, as

Ја

options here. You can program the case may be.

games, everything is menu- driven. Your first set of options will get you ready for the upcoming battle. You can get information and statistics on all the ships in play, both friendly and hostile. This is also where you select which ships you want to serve as your wingmen and what weapons they will carry. A map of the battlefield is available, so you can see where you want to place your fighters. Once you get everything set up, it's time to engage the enemy and take 'em down.

This is where the

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Sometimes during the game, you have a choice as to what you wish to do. For instance, if a group of enemy ships appears unarmed, you can let them go or keep on attacking. What you choose will affect the later missions that you play.

Heir of Zendor is a strategy game at heart, but its futuristic setting and 3-D perspectives can even get the casual gamer interest- ed. There is a lot of depth, and yet it is simple enough to just pick up and play. This could be a good game for introducing someone to the strategy genre. IM

Before each mission, you are given the chance to pick what other ships you want along with you during your battle. Depending on the mission, you will have different classes of ships available to you. You will also be able to take a differ- ent amount of ships with

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you at different times. Your success in the mission depends on wisely choos- ing which ships will be of the most help to you. Will you use the Patrol Craft? It is highly mobile, but the weapons are not the best. The Heavy Cruiser is powerful and has good armor, but cannot move very far. Each ship has its own strengths and weak- nesses, so choose a good variety depending on the individual mission goals.

ЕСМЕ Д

һо is Batman?" This was the question

posed by the Riddler

in the blockbuster hit movie, Batman

Forever. Avid video game

players know Batman (or the Batman, if you will) as the star of numerous games for a variety of game systems. Batman has made appear- ances on such platforms as the NES, the Game Boy, the 16-Bit systems and even Atari's Lynx. Now the Caped Crusader and his plucky Sidekick Robin are making their first appearance on the 32-Bit systems.

5

Тһе ргетїеге Ваштап дате for Ше Saturn and PlayStation is based on the latest Batman movie, Batman Forever. Don't worry, this game isn't based on the mediocre Batman Forever games for the Genesis

® EEMDNARCHESAT |

What's «нісі Robin, the heroic Boy Wonder fighting Batman? No, Robin is just taking out a giant bat that has infested the Bat Cave.

DC Comics and ©1995. All па

and Super NES, this one is based on the Batman Forever arcade game.

If you haven't played the arcade game, it is a two-play- er, simultaneous beat-'em-up in the style of Final Fight.

Actually, that might not be the best way to describe it. Remember Konami's old Batman Returns game for the Super NES? Imagine that type of gameplay with the driving scenes and with about 100 times the intensity.

If there is one thing that

"Combos that feature over 100 hits!’

Batman Forever: The Arcade Game delivers, it's fast

and furious action. Every second of the game is the type of button-poundin side-scrolling fighting that’s becoming more and more rare on the new systems.

If you've seen the movie (and let's face it, you probably have), the game's plot should sound rather familiar: Gotham City is once again under siege by another pair of ruthless villains, Two-Face and the Riddler. As usual, it's up

to Batman to save Ше day with his crime-fighting skills and his selection of “wonder- ful toys”

Even with all his amazing abilities, Batman’s no dummy. Taking on Tommy Lee Jones and Jim Carrey at the same time would prove difficult for

anybody, so Batman decides to gain a Boy Wonder to help him in his fight. This, as we all know, is Robin.

In the game, two players can team up as Batman and Robin to fight against Gotham’s worst menaces.

A152-Hit combo is very іт

SUPER KO. BONUS в г

This is the screen where уои pick the power-ups that you will take to the next level. Both players compete to earn the ones they want.

Both players can even choose the same character. How or why there would be two Dark Knights is beyond me, but hey, it's a good feature. If you pre- fer to fight your crusade for justice alone, there's always that option as well.

As in any good fighting

game, your standard weapons are your very own bat-fists and bat-feet. Just by pounding the controller buttons, you

can pull off a variety of differ- ent attacks. There are even moves where you can grab enemies and throw them into

pressive, but you can go even higher. Play as Robin and practice, practice, practice to pull off a 7ОО-НК combol

P (d

the background or right at the camera, where they hit your TV screen and fall down. While punching and kicking may be enough for the typical street fighter, a superhero has many more techniques at his disposal. This is where Batsy's collection of crime-fighting

gadgets comes into play.

During your battles, you can collect different tools to help you fight. These weapons can be powered up to three levels to make them even more powerful.

Batman just wouldn't be Batman without his Bat-a- rang. You can also find grap- pling hooks, tasers and smart bombs. One of the stranger weapons is a device called the "Bat Call" that will summon a barrage of bats. They will act as a shield for you or even attack the enemy. Strange, perhaps, but effective.

When a game like this is released on two dueling platforms, someone is bound to ask, "What's the difference between the two versions?" Well, if you only have the Saturn or the PlayStation, you have no reason to be jeal- ous of others.

Both versions of Batman Forever are virtually identi- cal. Sure, there are minor differences: The Batmobile drives into the game faster on the Saturn version; the PlayStation version has a prettier loading screen, but it's all just cosmetic. No mat- ter what system you get Batman for, you're getting essentially the same game.

Well, so far this sounds like a typical “walk-and- punch" game. If a game wants to survive nowadays, it had better have some sort of special feature or new play technique to it. Batman Forever comes through on multiple accounts.

C-C-C-C-Combo!

So you've played through Batman Forever: The Arcade Game and youre looking for even more of a challenge? Then it's time for you to master the game's combo system. As Batman or Robin, you have a ton of combo maneuvers that you can pull off. Each charac- ter has his own set of moves, so there is plenty to learn. From what we have seen so far, Batman has rnore combo moves than Robin, but there may just be rnore hidden ones for the Boy Wonder. Most of the combos involve pressing the buttons in a pattern, such as punch, punch, kick, kick and then repeating that pat- tern. Practice, and you can pull off huge combos. There have even been rumors of a GOO-hit combo!

movie) and Spice. Beaten by Drew Barrymore? Is that really Баат

Many of the one-on-one fighting games today have some sort of combo feature.

By hitting sequences of

buttons or chaining special

moves, you can pull

off some impressive

combo moves.

Batman Forever takes the combo system from

fightin

ї into its датер Both Batman and Robin have their own set of combo moves

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54 ЕЛЕ 9

Arrive to the fight in style with your sleek, sexy Batmobile.

feature is that you can only pull them off when your combo meter is full. The combo meter is located below your life bar, and it can be filled by collecting the power- ups that most of the enemies drop when they are defea In addition to the meter-filling powe! there are also re that appear so often. When er these, it causes some ге: tion in the game. Stepping on a Bat Signal drops special

Yes, the power-ups in this game are impressive indeed.

tools into the area. Two- Yin-Yang will do one of two things. It can create a good effect such as invincibility, or it can bring you harm, like shrinking you down to a

Be А Hero

Perhaps the most important decision you will make in this дагпе is which of the superheroes to play as. Will it be the brawny Batman or the feisty Robin? One would think that Batman would be the better choice, right? After all, the game's name is Batman Forever and let's face it, Batman is just flat-out cooler than Robin. Still, Batsy may not be the choice for you. Both characters have the sarne basic moves and can use all the special weapons, but several EGM editors agreed that Robin was the better character. While Batman may have more combos than Robin, it seems much easier to pull off Robin's combo moves.

itty-bitty Batman. The third pressure pad is the Riddler's question mark. This will randomly give you one of the beneficial effects.

If these features aren't enough, there is another spe- cial feature that rewards you for excellent performance dur- ing the game. At the end of every level, the game tallies up different statistics and allows you a choice of power-ups to start the next stage with based on how well you did.

Awards are given for defeating the most enemies, hitting the most villains with the Bat-tools, throwing the most villains into the

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screen, picking up most of the three pressure pads, g ting the highest round score and for getting the highest combo attack.

When two players are playing together, they have their own statistics and try to beat each other out to earn the desired power-up. This creates a sense of com- petition during a cooperative two-player game. There's just a strange feeling of satisfac- tion when you pull off a huge combo at the end of the level and end up stealing the one power-up that the second player thought he would be using in the next level.

Goofy Bad Guys

There are scores of bad guys in Batman Forever: The Arcade Game. The obvious ones are Two-Face and the Riddler. Then there are the legions of nameless thugs who are mainly there as cannon fodder. Perhaps the strangest enemies in the game are sorne of the level Bosses. Maybe it's just me, but | don't remember seeing characters such as Zapper, Guesser or Flex in the Batman Forever movie. Yet, they are in the game. Don't laugh. While they may have bizarre names, these guys are tough. Look out for the одају named, yet deadly, duo of Feather and Stevo. Ironically enough, the strongest Boss is the one with the weakest name, Tassel.

Picking up an "Evil" power-up may result in you shrinking down into а pint-sized superhero. Isn't he cute? He's also quite vulnerable.

If you've played the game at the arcade, the graphic should seem just about the same. There is a little drop in the amount of character animation from the arcade version, but the computer-ren- dered graphics look amazing.

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The game's music is along the same lines as the movie's soundtrack. It's a lot of dark, moody "Batman-ish" tunes that fit the game rather well.

Gamers who long for the olden days when games like Double Dragon and Final Fight reigned supreme should get a kick out of Batman Forever: The Arcade Game. Both the Saturn and PlayStation ver- sions are virtually identical, so whatever 32-Bit system you own, you can get that side-scrolling Bat-fix you've been jonesin' for. Ш

STEVO _

PSYCHIC

cclaim has had a steady stream of hits bringing Taito's Japanese releases to U.S. shelves. Bust-A-Move 2, a classic puzzle game on any system, was one of their more renowned titles. Now comes Psychic Force, a unique fighting game that is purely Japanese in nature. In a world where psychics have been outcast, a battle for supremacy is waged

Not all are willing partici- pants in this battle to the death. Set out in a futuris- tic world, these fighters

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between eight agile warriors.

are forced to compete, trapped in a cube of psychic energy during each fight. Acclaim has brought Psychic Force over from Japan without making any changes to the game, either in story or in gameplay. This was a good decision and keeps gameplay

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close to how Ше programmers in Japan wanted it to be played. None of the voices have been changed to English; instead Acclaim opted to sub- title the Story Mode and other cinemas in the game.

What will hit you first is the eye-catching intro. The char- acter designs have a distinc- tive anime styling that many polygon fighting games lack. The intro lasts approximately two to three minutes and shows off the PlayStation's FMV capabilities very nicely. Also intact is the theme song, sung in the original Japanese.

The gameplay is very much like Battle Arena Toshinden. The difference is that airborne battles take place in a three- dimensional space—the cube. You are able to move freely about the cube up and down, but the computer takes the liberty of moving you in and out of the cube. Touching the sides will stun you so that you're unable to block an incoming attack from your opponent. This becomes inte- gral to the game and in pulling off multihit combos.

Movement is controlled by the directional pad. Blocking

"Character designs have а distinctive anime styling tha polygon fighting games lack."

(or "guarding" as referred to in the game) is assigned to a button on the control pad. Your attack buttons are light and strong. Both throw projec- tile attacks when you are at a distance from your oppo- nent. You can also assign buttons for dash and charge. Assigning dash to the X button is probably the best configuration. Without assign- ing it to a button, dashing is achieved by pressing both attack buttons at once. Psychic Force is heavily reliant on projectile ацас lacking the kind of hand- to-hand combat that mad the Street Fighter ІІ series 50

One of Psychic Force's unique features is its Story Моде. Unlike the Arcade Mode, the Story Mode does not have a tirne limit set for each match. Instead, it is a fight to the death.

During the course of the fights, you'll be pulled deeper into each character's history and find surprising revela- tions about some of them. Each of the game's battles is set in different episodes, and there are opening Cinema Screens at the beginning and end of each fight. Makes you wonder why more fighting games dont adopt a Story Mode, doesnt it?

е

Keith is the end Boss of the game, and as you'll find out, һе pulls off combo after combo—know your Block button!

popular. Projectile: n be thrown with the touch of a button, and this leads to some distant fighting with projectiles to see who can block first. Each character can have three or four different projectile attacks of varyin When the game

into hand-to-hand comba often very slow. On harder dif- ficulties, the computer knocks you into the wall, stunning you even if you're blocking, mak- ing you an open target for a devastating attack. The com- puter pulls off moves at just the right time that you'll find

Stay away from the edge ofthe cube as much as you possibly can. When attacked, if you hit the cube, you'll be stunned and open to a hit for several seconds.

If you are having difficulty pulling off the game's special moves, go into the Options Screen and set the Command Time Option in Key Config to "long." This will give you more time than is needed to pull them off and generally makes them a lot easier for the beginner.

Psychic Force relies heavily on the use of projectiles. Each character throws the projectiles at the touch of a button. yourself defe а it соо! graphic effects, but moves, almost all the other The graphi sychii they're standard fare as far characters share the same Force are nothing to write as fighting While the controller motions, making home about. They are well- graphics are polygons, the it easy to learn every character animated, but the polygon projectiles and specials seem in the game. figures aren't as complex as to have a pixelated, sprite- The characters' hand-drawn based look to them. Once looks in the intro and cinemas Toshinden. The sp: cks you know one character's are much ni looking and in the game produce some

The master of psychics uses his abili- ties in evil ways. He can clone himself so that your projectiles don't know who to go to, and he can teleport from one side of the | screen to the other.

He is a maniacal psychic bent on domi- nating the world. His first mission is to take out all who oppose him. He has many powerful attacks and can perform amazing combos swiftly.

Sporting large claws, Brad's main power is that of controlling rocks and boulders. His special attacks include surround- ing himself in a shield of rocks, and smashing his opponents with boulders.

о | - с] " |

! | gamespot

оса

brighter than Ше polygon representations during the game. It would almost hav been better to have them sprite- based just to se animation or brighter

The game's arenas have

t knocked agains ontally touch it. The ntro and one of the would have you

believe that you fight in the of a big city. While the fight does take place there, it

looking for, Psychic Fo delivers. With ШЕН Агсаде

playability. Тһе Story

only offers openi

ing cinemas after fights to the regular Ai з Mode апа takes away the timer.

Psychic Force will have an uphill battle competing against names like Tekken 2 and Toshinden 2, but there ha been worse fighting games to show up on the PlayStation. If the Toshinden style of fighter

stunning graph doesn't feel like you'r in a metropoli i

playing for a while, y that the cube isn't quit [ bec as you once thought. I

The terminator ofthe group of warriors, Gates isn't too fond of psychics. His arm is equipped with a missile launcher and bazooka that can take out even the fiercest of opponents.

Similar to the Wicked Witch of the % West, Wendy rides on | the wind. Her attacks center around gusts, and her special attack sets Б off a tornado that throws debris your way.

If options is what you're

jhting is what you like, P:

different than Toshinden, bi the gameplay i ngly similar. If you've played апу of the Dragonball games on the Super Famicom, this will seem very familiar as well.

Acclaim has done a good job localizing Psychic Force for the U.S. market. If more com- panies would take the same approach, U.S. gamers would be benefiting from more of the

Japan has to offer. В

The Ryu-type character of the group, Вит has a plethora of projectile attacks and fireballs. His attacks, like his name, are all fire. He will do anything in his power to stop Keith's mission.

An angel with wings, she uses light attacks against her opponents. Special moves include shooting an arrow made of light as well as trapping her foes in a jewel and blast- ing them out.

Psychic Force's Training Mode allows you to get a grip on each character's special move. By pressing Select during the training, you can return to the begin- ning stance from any area ofthe board.

The characters will not lose any life here, so you'll be able to try out your special abilities unharmed. The only thing missing here is any control over the computer player.

DID 1 TELL

you TECHNOLOGY їз NOT EFFECTIVE IT MY FE

A samurai war- rior dressed in ancient robes, Genrna uses the power of psychic energy to attack his enemies. He uses his chain to рго- duce a devastating bolt of energy at opponents.

Sonia harnesses powerful bursts of ener- gy to attack. Using her powers, she'll give you shock therapy if you don't dodge or block in time. Her attacks can be very devastating

| PlayStation

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rk of CAPCOM СО. LTD. CAPCOM 1s a registered О CAPCOM СО. LTD. Playstation and he

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ollowing in the foot- steps of some of the world's most notori- ous conquerors, such as Caesar, Alexander

The Great and Napoleon,

players now have-the-chance to hone their marauding skills and play the role of a merce- у nary leader in the comfort of their own-home: In SSl's latest strategy and conquest title, Warhammer: Shadow of the | Horned Rat, players*are given the opportunity. to test their cunning and leadership against hordes.of.mythical 87 creatures in lands filled

ІА.

with magic and danger around every-córner.

In Warhammer, you play as Morgan: Bernhardt, the. com- mander of the Grudgebringer mercenaries and leader of the Grudgebringer Calvary Regiment. Your.goal.is.to.earn a king's ransom in gold and

the Mission Start Screen. Here you can browse through refer- ence books depicting the use of magic and describing the enemy troops. You can also keep.track.of your-finances

as well as hire new troops

"test their cunning and leadership against hordes of mythical creatures in lands filled with magic and danger.”

swell the ranks of your army to become the most powerful and notorious leader in the land. But to get to this giant goal, you must hack your way through many bloody missions offered to you by wealthy patrons who pay you well to do their dirty work for them. Begin your adventure from

to replace the ones defeated in previous bat- tles. However, the only places you can replenish these troops are in the cities where your guide, Paymaster Dietrich, informs you that they are available. Meaning only if a town where you are currently at

Lookup enemies in the archive to see what you are up against. has some potential warriors can you hire them. You can also choose a training mission from the general Pre-mission Screen to use as practice for yourself before you go into

a serious battle. Useful for beginners, but once you understand-the-controls; this option is nearly useless.

After the mission is select- ed, you get the chance to listen to Dietrich's words of advice about the upcoming mission as well as your.goals. Once. you have had enough of his talk, you proceed to the Mission Screen and look at the battleground before you. In some of'the missions, you are allowed time before the enemy starts to advance to track their location Бу scrolling around the screen and then to place your troops in the most logical places and formations. In-other-situations where you are supposed to escort a caravan or such, the mission

RELEASE DATE

Now Moderate % DONE

DIFFICULTY

PUBLISHER

THEME PLAYERS SIZE

Sul Пере al ЖЫ B ( Ме ери.

Schnappleburg needs hired thugs for. protection from Orc and Goblin raiding parties.

The conversations between your character and the paymaster are entertaining to say the least. You can get some good info however.

begins па hurry with the word “AMBUSH.” In these situations, you һауе no time to waste and must send your troops immediately to defend off the invading hoards. Once you start to build a-reputation-for yourself;-you will begin to find many differ- ent types of warriors offering their services-to you. This will allow you to further your reach

In a raging battle, players dont always have the time to spend scrolling around the screen in search of invading troops. Their time is usually soaked up with controlling their own forces which gives little time for scouting.

One really helpful feature in Warhammer: SotHR is the tracking feature that is wrapped around the outside ofthe screen. These little icons can show the player exactly where the enemy and their Own troops are located with a glance of the eye. The icons move freely around the outer rim of the screen and show

of power, and if you sb choose, defeat the enemy with the volume of your troops instead of.quality. Archers, war machines, депег- al troops and wizards, will all be fighting for the chance to serve a great-leader such-as yourself (if you lead well). Besides the power of add tional troops, you can also add-the power of in-combat

the position of all units on both sides relative to the current view of the player.

The Icons also show a small representation of the banner ofthe troop in question, so you can quickly understand what your troops are doing to combat the enemy forces. The best feature about the unit tracking is how you don't even have to be looking at any units on the screen and you can still have a general idea what is going on. As with any feature like this, only with proper prac- tice and continued use can troop locations be quickly apparent to the avid gamer.

GAMERS EDGE

The Dragon Blade was original- ly just a plain chunk of steel. After forging it in fire from a red dragon's breath and quenching itin dragon's blood. the sword gained magical powers.

Game Note: One hit from this weapon counts as two in the field of battle.

for dwarves. It gi bat advantages except aCtion. Game Note: It gives the wear- er extra protection from wounds while in combat

This dreaded banner carried in front of advancing troops is rumored to cause uncontrol- lable fear in the enemies facing it. The Dread Banner is woven with potent spells of fear in its very fabric

Game Note: Regiments carry- ing this banner cause fear in the enemy. increasing the chance of them fleeing in battle. They also are immune to fear themselves.

Inscribed magically with many distracting patterns.

the Shield of Photos magically distorts missile attacks sending the projectiles off

of their original course.

Game Note: Any character using the Shield of Photos is basically safe from missile attacks. bows. crossbows. war machines and any other device that launches projectiles.

magic on your side. This type of magic can be found littering the.ground.of.a battlefield. Here your troops can find and acquire the object if they stumble across it while in combat. Additional combat magic is controlled directly from the onscreen menu. This allows you to cast a variety of spells to lay a path of

destruction down in front of your marauding troops.

In combat, day and night is taken into account, reflecting the darkness of the land into the.battlefield. Ambush.situa- tions make a world of differ- ence-it is a lot more difficult to see the enemy troops as they mount their attack. And finding magical items in the

dark is a near impossibility. Graphically, Warhammer: Shadow of the Horned Rat is really good-for-thegame-and story depth that the title tries to bring across to players. The larger graphics, such as the villages and the surrounding lands, are fairly detailed. This carries true even to the small- ег graphics in the troops and the enemy units. The littering of corpses and the flocking of. scavenger birds.over their. rotting flesh are even seen in high detail as the battle con- tinues somewhere else on the screen. Screen refresh rate is also acceptable. But because

"6 «ће foundation for all the strategy- based excitement is

found in the play."

SOR BLOW CHOW!

PlayStation

Reserved. PlayStation and the 'édemark of the interactive

The Banner of Wrath is one of

the most feared (and most

desired) items in the game. It

_ has been infused with great

power and can lash the enemy

with bolts of pure energy from the mighty symbol.

fis Janner of IE Wrath

Warhammer isn’t an extremely fast-paced game, play speed isn’t taxed too much from on- the-fly fast regenerations. Sound and music fit sur- prising well, even though no awards are going to be won in this category. It is again just what is needed to make

Few wizards can withstand the touch of Amber magic. It's like а chilly wind that freezes the very marrow of your bones and dri- ves away reason. It is the magic of wild places and bestial minds.

the title complete With little to no bells and whistles. Background sound is really soft and nearly non-existent giving. total.control.to.the sounds coming from the confrontations happening all over the play area. Graphics and sound help out the entire title, but the foundation for all the strategy- based excitement is found in the play. Although the control is a bit overwhelming at first, players will quickly pick it up and master control of the army waiting for their commands. It helps to know how the ene- mies are going to attack so players can position their

Bright wizards are fire wizards. Their magic is of flame and heat. They make excellent Battle Wizards with their ability to cast fireballs and flame storms upon their enemies.

Before a mission you сап Select the number of troops you want. troops in the optimal place

to defend:against their advances. But even if you happen to make-an improper movement that causes you to falter a little in your mission, you have the option of contin- uing on to the next mission and accepting the conse- quences огуоп can load your previously saved game (from the memory card)

and give it another go. Game.options.are.the

key for players to

have an outstand-

ing experience by

having every

game based

solely off t

player's

selections

Represented by the color blue, Celestial wizards draw their power from the Comet of Power. In battle, Celestial Wizards com- mand the power of the heavens, calling down lightning and sav- age winds against their foes.

and the outcome of the missions. Whether a player wants to save his/her money and try;to fight off three invading armies with only one of his/her own or use backup support to overwhelm the opposition, the choice

is his/her.

This type of flexibility in any title can make it a hit. Warhammer: SotHR fills the void that players have had for а while Гог а mercenary-style game where you-can-choose your own adventure and make game selections from the point of your character. Ш

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wo issues back EGM had a preview version of Persona and was able to give readers some info even though the version IR featured was entirely in ТА Japanese. As talented as we can be, we weren't able to get a full translation before press time. We recently received a new version of the game and are happy to announce that it's just about done and better yet, it's in English. The main thing that's different about the recent version Atlus sent to EGM is the language used in the game. No graphic elements ЩЕ have been changed from last month, but now we'll be able to get further into the game with shots that really show what the game is about.

ЕСМ M

Like гпапу RPGs out there that have mini-games within the actual games, Persona comes through with an area

that has some casino games. They include Poker, Slot Machines and others. Money can be traded in for coins so the дагпев can be played. Big money can be won with some skill and alot of luck. Check the pictures for the games included in the Casino Roorn.

Orchestrated music has been added along with some realistic sound effects that create a great atmosphere. When gamers walk through the school, they hear fellow students in the background and the sound of their feet clicking on the tile floor.

The music inside the school is bouncy and happy, while the music in a dungeon is more dramatic.

In case readers didn't catch the early Next Wave on

Persona in issue #88, here's a quick overview of the story line: An evil corporation that has recently moved into town is working on a dimensional portal that'll allow people to travel to and from other dimensions. nfortunately the corpora- tion's motives are evil, and the VP of the corporation, Guido, doesn't want anyone to inter- fere. A group of teens (the main characters of the game) from the town eventually find

out that their young friend Mary is in trouble. It's their job to save her and the town— maybe even the world—since demons have made their way through the portal.

Gamers have had the opportunity of playing many different RPGs in their video game lives. Some come along that have something special (games like Final Fantasy, Chrono Trigger and Lunar to name a few). Persona is some- thing that EGM doesn't see all

|| Це

Persona features the magic power known as Persona (hence

the name). These Persona are versions of the character that are

hidden inside of them. They can be released and used to heal the party or destroy the enemy. Each character has his or her own special Persona. As levels are gained, new Personas become available. Gamers can find the Velvet Room which is used to combine two Personas to make a new one. This way, the types of Persona that a player can have are large.

group of teens...find out that their young g friend is in

trouble...it

I'm you, 5 | li I hauecemerged from your soul. |

сар |

S their job to help

save her &nd the town...”

Yuki: Call the doctor!

that often. Gamers who are

familiar with Earthbound on

the Super NES know about

RPGs that take place in the

present. Persona is similar in this aspect.

The characters of the game walk around in an average, everyday city doing average, everyday things—that is, until the demons came along and learned about their special magic abilities.

There is a large amount of characters to meet in the game. Some are members of the party while others are townspeople. Of course, players will meet enemies throughout the adventure.

RELEASE DATE

PUBLISHER

Atlus 100% |

THEME PLAYERS SIZE |

Guido, the aforementioned leader of the dimensional chaos, knows what he is doing is evil, but he doesn't really care—after all, he / evil.

As mentioned in the Persona Next Wave a couple of months ago, the game is part of the Megami Tensai series, a popular RPG series in Japan. This will be the first time any game from that series has come to U.S. shores. The main reason for this, according to Atlus software, are the demonic/ satanic overtones.

Gamers who want

One way to get out of battling with an enemy Is to talk your way out. Be careful, it could tum ugly if you say ۵

something different in an RPG should check out Persona when it hits store shelves. It has an incredible amount of options and a story line that makes you want to keep playing from beginning to end. B

The garne features a huge cast of characters. Some are friends while others are enemies. Look for ; characters that make multiple appearances in the game. Here are some of the main characters: along with others who aren't quite “main” but are worth mentioning for one reason or another.

Alfred: Please don't look 50 sad; It doesn? Е ошай || | Б папдвоте Расе | 2

дш; аге; yous guus?, Welcome to (+ Сат I. hetp- you:

Wouldn’ t-you be Stn ike her majest

Guido: Oh, a very unexpected

Ша с зара

: Welcome о the Velvet Room...

27,2% > |

{97 | é p

FANTASY VII

Finally The Fantasy Continues

quare has been giving game players some of the finest role-playing games ever created for ^ years. Final Fantasy 111 ШІ on the Super NES sold really well for Square; and it contin- ues to be one of the best MI games ever made for that sys- tem. With the advent of 32-Bit, A Square has jumped ship from Nintendo's wing-and started making games for Sony's PlayStation. Following up their success with Tobal No. 1, Square finally delivers what

Barret Aeris

Cloud

everyone has been waiting for—another chapter in the Final Fantasy saga. Game players have been able to experience a small portion of the game through a demo disc that was included with Tobal when it was released in the U.S. last November. For those of you who didn’t get a chance to check out the demo, what

MP SPECIALTIME _

| S22: 572 “So: (asl 393: 409 121/

When Aeris summons Leviathan, its attack is graphically stunning and inflicts a lot of damage on the enemy party.

ест“

Biggs: Wow! He's ап ex-soldier alright! Not everyday ya find an ex-soldier _ in a anti-Shinra group like the ‘Avalanche’.

follows is a

preview of

the type of

gameplay and

graphic flair that gives only

а taste of what's to come. Final Fantasy VII fills three

CDs with some of the best

adventure gameplay ever seen

on the PlayStation. Originally,

Square planned the game to

fit on two CDs, but realized

halfway through development

that the game was getting too

big and in order to make it the

best game that it could be,

they'd need to add a third

disc. So in late September,

Square announced that they

Cloud runs to assist the Avalanche team.

403: 516 57: ДИВИ

RELEASE DATE DIFFICULTY

2nd Qtr. 97 Moderate

PUBLISHER % DONE

Square 2596

THEME PLAYERS SIZE

were delaying the release of the game by a month to make sure that the title lives up to gamers' expectations.

The demo begins with our hero, Cloud, joining the Avalanche team to blow up the Makora plant. You must make your way into the plant and set the bomb that will destroy the plant and bring an end to the government's tyran- nical reign of terror over the population.

The music in the final game will be over 100 tracks com- posed by Nobuo Uematsu. If

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SPORTS

Ма A.

БА БА

WAL*MART

Save $10 when you buy NBA LIVE 97 for The PlayStation”, Sega Saturn’, Sega" Genesis’, or Super NES' from Wal*Mart between 12/15/96 and 1/31/97.

Please read these directions carefully! All incomplete orders will be returned. We cannot ship your $10 rebate check unless we receive all of the following items: 1) This coupon with all information completely filled in; 2) Dated, original sales receipts (no photo-copies accepted) for the NBA LIVE 97 game you've pur- chased from Wal*Mart between 12/15/96 and 1/31/97; 3) Make sure your order is postmarked by 1/31/97. Sorry, orders postmarked after 1/31/97 cannot be honored. Limit one rebate check per household.

MAIL TO: NBA LIVE 97, PO Box 7530, San Mateo, CA 94403

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No Wal*Mart in your area? You can still take part in this great offer by ordering direct through Electronic Arts. Call 1-800-245-4525 at S in the U.S. or Canada.

EUECTRONIC] GAMING! MONTH ПУД

All titles are trademarks or registered trademarks of Electronic Arts or their licensors and are used by perm 5 reserved. кшш ишы шын шш ЫШ ОЕШ ~ DIL км ШШ БЫШЫШ ШШШ ШШ ЫШ ШШШ L0 30 L2 M 1]!

----................

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Barret (Fight

Aeris 6Ж-Мадіс Cloud | Summon Cloud litem

When the bomb is set, enemy forces attack with big guns.

the music from the demo is any indication, the soundtrack will be amazin

The graphics in Final Fantasy VII are amazing. Computer-rendered graphics that are superbly detailed complement the game's dark, futuristic look. The characters are made up of 3-D textured polygons, but still have a hand-drawn look that is important in continuing the heritage of the Final Fantasy series. Tetsuya Nomura can be credited for bringing the characters successfully into a polygon world. During the

intro, you follow a peasant girl from a darkened alley into the streets. From this simple

Barret Aeris Cloud

The battlefield looks similar to that of previous FF games.

scene, the camera pans into

а scene of the Makoro factory. Тһе camera then zooms down into the center where the train station is located, and the Avalanche team begins their mission.

The ATB (Active Time Battle) system that Square has used in Final Fantasy VI (our Ш) and Japan's Final Fantasy V looks almost identical to that of previous games.

Some improvements have been made, including a "special" meter which, when full, allows the characters to pull off supercharged attacks.

Also new is a "Summon" com- mand which brings special creatures to life to pull off

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Barret Aeris

graphically impressive and devastating specials.

Set the bomb, and success- fully escape from the Shinra Makoro plant and the demo is over. A fantastic way to end

The Special Attack meter fills up during battles and allows each character to pull off a super special move that racks up some devastating damage on the enemy's party.

It is yet to be determined exactly what affects the гпеїег rise, but this

AMER’S EDGE

just a small sampling of what's to come. As the Jan. 31 Japanese release date nears, anticipation of this game grows. U.S. gamers will be playing FF7 this year. B

new option will add to. the дате already incredibly fantastic interface.

In the demo, Cloud has two special attacks available to him. This opens up the possibility that characters can learn new ways of attack- ing throughout the course of the game.

Aeris j Magic Cloud

Amessage will appear when special attacks are open.

item

Cloud's Cross Slash is one of his many specials!

и BeMEEE

RELEASE DATE DIFFICULTY

n the thriving metropolis of Ankh- Morpork, someone қ has planted a bomb. | : : | 0 EES x DONE Fortunately, there are А plenty of people who know how to diffuse it. The problem is: Of everyone capable, the dumfounded mage Rincewind is the first at the scene. Needless to say, Rincewind's efforts didn't really work out and the resulting explosion leveled a portion of the city. Besides the obvious effect,

the explosion - ии

THEME PLAYERS SIZE

has had a disastrous effect walking luggage, he must on Death himself. do the impossible for a Since the disaster, Death half-wit magician. | has disappeared and the dead Without going much haven't been collected like further into the plot, let's they normally were when they just say that some bizarre passed on. Many have events start to unfold which become bored at their own place Rincewind into the funerals and have wandered role as Death where the fun off because Death has not and surprises never stop.

been doing his job. When Windle Poons, the Unseen University's oldest wizard, fails to pass away quietly, the Arch Chancellor decides to perform i гр the rite to summon death. ١ 4 / Rincewind finds himself

7 \ caught in the mix to acquire

|` the components of the spell. ы \ Using his ever-present sharp- { | ened вагсавт and his faithful

Players of the genre will love the constantly changing views that this

type of point-and-click adventure game takes you to.

In Psygnosis' latest point- and-click adventure title Discworld 2: Mortality Bytes! players can once again fall head over heels into the demented life of the nearly fallen magician Rincewind.

also hinder their progress throughout the game. The key to getting anywhere in the title is to coax the NPCs that are willing to help you with Rincewind's sly tongue (coming once again from Monty Python star, Eric Idle). There will also be a number of characters to interact with that will seem to want to do nothing more than cause you trouble in your quests. But no matter what you are or are not getting from them, the experience of dealing with them is bound to be hilarious.

А queen and servants. Rincewind is really in trouble.

Graphically the title seems to be on par with the previous release, bringing sharp visuals of all the interesting places and characters. And although the graphics are a high point, the best feature of all is the amount of humor that will have players in stitches as they walk in the shoes of Rincewind. :

Considering the firs Discworld really caught a ot of gamers by surprise with great fun and a plot that spawned laughs, the second release really has a ot to live up to. But with what we have seen so far, players are in store for another classic Psygnosis sequel where the designer's only goal is to make it better than its predecessor. It's a simple concept but hard to execute on a title as good as Discworld. в

"players must explore the landscape and find vital clues that will help unravel the mystery at hand.’

Using the wits and the humor- ous attitude of the bumbling wizard and his trusted com- panion/chest, players must explore the landscape and find vital clues that will help unravel the mystery at hand. In the adventure, players will come across many NPCs that will be both helpful and

272 That horse is too perfect to have anything to do with Rincewind.

The fun of any point-and- Click adventure garne is contained in the locales where the plot allows you to go. And Discworld 2 is a perfect exarnple of this. It allows you to explore many different places that include the fabled continent оҒХХХХ and exotic places such as Djeli Beybi and Holy Wood.

Because Discworld 2 is also non-linear, you can go to places and even return if you have missed an important item or clue, or just to talk to the inhabitants. It's a thrill to go to each successive Screen, and the game never fails to impress beginning players with the outstanding art and cartoony characters.

Holy Wood has its share of

еуе seen plenty of sports games get translated to the video screen. Between all of the football, basketball, hockey and baseball games, it would seem that all the bases have been covered, So to speak. » Still, there's a lingering sense that something is miss- ing. What about that arena- style sport where players must lob a glowing ball into a hovering goal? When does that game get its due? Okay, there may not actually be a game like

games, you can do anything. Enter the Professional Underground League of Pain (or P.U.L.P. for short), Psygnosis' twist on the typical sports game. P.U.L.P.

combines elements of hockey,

football and basketball into a totally unique sport set in a futuristic arena.

A P.U.L.P. team consists of six players. Of these six, only four are in play at once. The other two sit on the sidelines and are there if substitutions are needed. Each of the layers has his own individual statistics, which vary in such

Enter The Future Of аа Sports

that in real life, but with video

attributes as accuracy, power, speed and stamina.

There are three modes of play to choose from in P.U.L.P. There is a Friendly Mode if you are just looking for a single, quick game and the League Mode is where you play out an entire season of the sport. Perhaps the biggest mode of them all is the Tournament Mode. This is where you play a series of games against other teams, in a step ladder- style tournament. The winners of a pair of games play against

RELEASE | Di DIFFICULTY

each other and so on until

one team bests all the others. In Tournament Mode, you can adjust the number of rounds, and, depending on the number of rounds, you can have up to 16 players controlling teams competing in the tournament. Like any good sports game, you can play against the computer,

or, what is generally more fun, a human opponent.

No matter what mode you play in, the basic rules of the game remain the same. An entire match is divided into two five-minute halves. The game ball is a sphere of ener- gy that needs to be а

PUBLISHER *DONE |

PLAYERS SIZE

G

wes

ттер је

, а ЈИ е Т 5 While playing PU.L.P, remember to take advantage of the many camera angles available to you.

There are a whopping 22 camera angles from which you can watch the action. The angles range from cameras that are locked in one place that zoom in and out to cameras that follow the action to "blimp" views that give a bird's-eye view of the game. You can set the camera angle before the game even begins, or you can adjust it during the match if you need a better view of the proceedings. Some camera angles work great, while others seem more than useless. Experiment to get the best view.

"feel free to check and punch and do whatever...”

before it can be thrown into the goal that hovers in the center of the court over the players’ heads.

Charging the ball is actually quite easy. When you gain possession of the ball, you must run to the opposite end of the court and hold it near the ball charger for two seconds. After that, you are free to shoot it. If you lose possession of the ball and the other team gets it, they must charge it up again.

During gameplay, you can do just about anything to get the ball from the opposing

team. That's right. In P.U.L.P., there are no fouls, so feel free to check and punch and do whatever you need to get the ball in your hands.

After you've had enough of the 16 teams in the game, there is a Team Edit Mode where you can create your crew of sports combatants.

Overall, P.U.L.P. has a dark, gritty feel that complements the style of game that it is. The graphics are excellent with the ball being the most impressive element. Seeing the glowing mass bounce off the walls, lighting up the court as it

One ofthe better features in PULL.P is the Team Edit Mode. This gives you a chance to create your own team of six super athletes with the attributes you want them to have. You can change the name of the team manager and each of the players, so you can have you and your friends competing for real. Player attributes (accuracy, power, speed and stamina) can be changed at will. There is a separate team power meter that fills up when you lower individual player's meters and lowers when you raise the player's stats. With careful handling of the meters, you can create a perfectly bal- anced team or a team with one super player. The possibilities are endless.

Like all sports games, when you score a goal, there's a celebration. You can even sound off airhorns with the shoulder buttons.

moves is an effect you have to see to appreciate. If you've been looking for a sports game that's unlike

any you have seen before, Professional Underground League of Pain may be for you. B

| n н боох "x & di үші өсе T1199

| NEXT WAVE )

1 More Than Monkeys Flying Fighter Planes

roject X2 is one of the few entries in the space-shooter genre that has appeared on the 32-Bit system. Ocean

er the sequel to their Amiga hit on the PlayStation.

When first looking at the game, it seems as those it's going to be a WipeOut-esque driving and shooting game. | The opening cinema has Ше main character speeding through the streets of a futuristic city. Looks are

and Team 17 have put togeth-

deceiving though, as you're

soon jumping on board a spaceship and blasting off into the stratosphere to save the galaxy.

The graphics in Project X2 are amazing. CG-rendered ships, enemies and back- grounds all appear on the screen and rotate around with no slowdown whatsoever. Even in Two-player Mode, the game withstands massive firepower and dozens of explosions on screen without a problem. At first glance, play- ers mightimistake the graphics for those оћапоћег CG-ren- dered shooter that appeared

early on in the Jaguar's life, Trevor McFur in the Crescent Galaxy. Don't mistake PX2 for Trevor's drab, zero parallax scrolling world, though. PX2's graphics are rich in detail, with enough parallax to keep anyone happy. While dodging in and out of asteroid belts, the screen zooms in and out between two playing fields. PX2's gameplay isn't quite as good as the graphics. The levels are long, but not long enough to develop a level of challenge that matches the game. Enemies take up a lot of space on the screen and aren't that easy to destroy. Some enemies take a large

„Gane OVER

number of hits before being destroyed, making rows of enemies impossible to pass. At times, it's better to avoid enemies altogether than to engage them in combat. Enemy fire is small, and some- times way too light to be seen clearly with the amount of action on the screen. Some enemy fire can be destroyed by shooting it down, but others are impervious to attacks or need to be hit more than once to be destroyed. Classic shooters like Gradius, R-Type and Gaiares used more strategy in their gameplay. With Project X2, all you have to do is keep your

fb

PLAYER 1

2 20800

The ships in Project X2 have srnall differences in them that can mean life or death during gameplay. Learn which ship is best for you in terms of power and speed, then blast off and take on the galaxy!

SELECT SHIP PLAYER 1

XS01 Р GANE OVER ee =

cm graphics, and a huge amount = with enemies taking five hits of objects on screen with SELECT or more from powered-up not even a hint of slowdown. incid weapons. When killed, you The gameplay is a little bit are allowed to keep the loose and could use an XSOt: The middle of the road weapons you collected before injection of strategy. If what battle cruiser—The Ol has you died, but it doesn't seem you're looking for is.nonstop medium performance in both to help that much. When mindless shooting action, speed and power level. This two players are playing, fully PX2 delivers a graphical tour is the best ship for shooting

powered up, the effects on de force. W veteranai цве

"it's better to avoid enemies altogether than to engage them in combat.’

finger on the Fire button. за {һе screen block out the the O2 doesn't have quite the good thing that your fighter action so that it's difficult to 5 speed то dodge fast-paced can take more than one hit see where you're headed. , enemies. This is the ship for before dying. Keep an eye on The game's Bosses are З ғ more advanced players to your life bar at the right-hand huge and beautifully detailed. 5 use after having finished the side of the screen. Running The only drawback is that the % : game once. into solid background objects explosions and fire on-screen x will kill you instantly like in is distracting to the strategy of most shooters. destroying the Boss.

The power-ups available Project X2 has great are graphically intense. Their bark isn't as big as their bite,

SELECT SHIP PLAYER 1

XS02 Sup. pour

SELECT SHIP PLRSER 1 XS03 ae

XSO3: Fast and less power- ful, the Х5ОЗ сап dodge епе- mies and obstacles like noth- ing else in the galaxy. If you're J

quick with your movements and can dodge the worst of enemy fire, this is for you.

RELEASE DATE DIFFICULTY |

PUBLISHER %DONE | BRME QA > Acclaim 9596 Е = | | THEME PLAYERS SIZE

PX2 has both horizontal and Deadly enemy ships swarm around your ship similar to the game 2 CD-ROM

иді

vertical shooting action. Space Invadóm тен h i Еа Seah МУ RORIS ИН LU езен ETTEN тар ЕН WEE eae Enn ДИ

trategy game fans will surely remember countless hours spent hacking away at Panzer General. Those who enjoyed that game will want to check out its sequel, Allied General for more of the best in strategy gameplay. One or two players duke it out in a war for É supreme domination of Europe and Northern Africa. The interface of the game takes some getting used to, but once you have gone through one or two missions in a campaign and gotten a

feel for the control, you'll be

beating enemy forces left and right. Much of the game is. menu-driven, with two sides duking it out on a hexagonal map. The armies are spread over the map, positioned a ready for battle.

Difficulty can be set so

This close to victory, it's essential to keep a cool head. Use your artillery to take out the forces surrounding Benghazi.

2091 77] 7 |

beginners and the most

experienced player can equally |

enjoy the game. For those hardcore strategy enthusiasts, it's possible to set an Enhanced А! Mode so that the challenge is super high. Battles are mostly preset so that you've landed on the beach or are set to move for- ward. Some scenarios require that you manually place troops on the ground. In the first mission of the North Arcan campaign, enemies are in close range, so that moving your troops or attacking is easier. The game is separated into turns. The number of turns you are allowed varies

Since Artillery does the most amount of damage, utilize it first in a battle. This will wear down the Axis’ forces enough so that attacking with tanks and ground troops finishes them off or depletes them enough to not be a problem. The projected losses are not always correct. In fact, you rnay take out more of your opponent's forces than originally predicted.

When in a battle where your troops have been depleted to such a level that you may not be able to continue, use a turn to build them back up. Buying Elite Replacements means that you don't have to decrease the experience level of your forces. Although it’s more expensive than buying regular replacements, it's better in the end.

=

Tia ср НІН А

PREVIOUS NEXT

| А "Бр ту

ЕСЕН”

your troops ready апа experienced enough and armed to inflict damage on the encampment. Attack with tanks first, ground troops next and Artillery in the back. Artillery inflicts the most amount of damage to the enemy more frequently than any of the others. Ground troops are usually left with the task of finishing off an oppo- nent's forces once they have been worn down by tank fire. The graphics aren't the most amazing thing you'll find on a 32-Bit system, but the

from mission to mission, depending on the difficulty. In Campaign Mode, you can choose to play as an American, British or Soviet General. Allied General also features a Scenario Mode which has about 35 different challenges, a.few of which historically never occurred. All of them take place during World War II on the European and African front. One or two players can play a scenario, battling it out for military superiority. To buy arms and upgrade your armies, you use the game's form of currency— Prestige Points. Winning a bat- tle gains your side experience and prestige with which to. build up your army.

Moving ground forces around is key if you want to be able to take over Benghazi quickly. Tanks and troops can move great distances very quickly, while Artillery must be transported to the action. Normally Artillery moves only one square in each direction,

graphics aren’t what Allied General is about. 55/5 Allied General brings the second game in the five-star series home. If you are into

strategy gaming, Allied General packs a lot of chal- lenge, action and intrigue into an affordable package. в

while with the help of a trans- port it can move approximately the same distance as a tank. The landscape around each battle plays a role in which side emerges victorious. Troops hiding in the moun- tains or entrenched can inflict damage on ground troops attacking from a lower position. When you reach Benghazi in the first cam- paign, it is important to have

EDGE

Purchasing extra forces to help your cause is crucial to victory in many battles. Use the Prestige Points that you have collected throughout the course of the game to buy extra supplies and ammo. Be cautious, because in later battles you can actually lose Prestige to your enemy.

Remember when purchasing new forces that they must be placed in the vicinity of a city that you have already seized. So if you're far away from your home base and need immediate help, any new tanks that you buy won't be usable until they are able to move to the battle.

THEME PLAYERS SIZE

|

a

owdy, partner! There’s a special something happenin’ when a bunch of samurais get together to do some country

ЕА dancin’...er, wait a second. f It's Shodown, not hoedown.

Samurai Shodown IV makes its debut to do some slashing at the arcade (or Neo*Geo). Gamers тау be familiar

By with the other versions of Samurai Shodown that have QW been оп the Neo*Geo as

Ex well as on almost every i console system.

# Samurai Shodown IV

introduces some new

E Г | =

E TE

XA - - T DED evil is happening in the background. Could that be an used their “Pow” meter?

Jaa se

; Be Outta Here By Sun

characters as well as returning characters from Samurai | and Il. Tam-Tam and others аге in this fourth installment, even though they weren't in Shodown III. This time, the game features over 15 charac- ters, each with his/her own special moves and techniques. (Check the sidebar for more info.) Each of the characters has his/her own look—the pic- tures in the sidebar only show their faces, but the pics else- where show the cool look that the characters have.

When choosing a character, a gamer has the option to fight with one of two

cur.

ТЇ!

Up, You Crazy Samurai

techniques. By choosing Bust technique over Slash, a player will find that the character has different moves. The dif- ferent techniques also sepa- rate the characters into good and evil. These techniques also give the characters a few different moves.

A player can also choose

different battle classes: Upper,

Medium and Beginner. These merely adjust the difficulty of the game for that character. The moves in the game are plenty—most being fire- ball-type motions (Down, Down Right, Forward+button) while others are very difficult. There are also special com- mands for other moves that can only be executed when

Shodown IV is no adventure game, but it does have a map.

in "Pow" Mode, similar to a super combo.

The graphics іп 554 are great-looking. The characters are in full battle garb (whether they're a ninja, a samurai or a swordsperson). By pressing the B button on the Character Selection Screen, a player can change the color of the character's outfit.

The backdrops also change while playing. For example, when the time limit gets close to zero, the background will change from a nighttime for- est scene into a dismal rain scene. Also, when a charac- ter's "Pow" bar reaches its peak and is activated, the backdrop becomes a giant symbol—some are giant skulls

|| RELEASE DATE Now Moderate

PUBLISHER % DONE

|

|

Fighting 1 or 2 378-Meg

"Like Samurai Shodowns of

the

haS...Sliced bodies and Chest wounds that seem to bleed for hours."

while others are penta type designs.

The game's music and sound effects add quite a bit to the gameplay. The nothing like the sound of a sword slash going through an enemy when they've been wiping up the floor with the

character. The music

Samurai music, sn't a bad thing by any: means.

By executing different moves, players can get some mean ion going as they're put up against some tough opponents. The sword

гат-

САМЕК

There аге а few combo rnoves that do require more than one button tap, but usual- ly a three-, four- or five-hitter shouldn't be much of a prob- lem with any of the sword- toting characters. The key is to find the move that gives the most hits and then do that same move when the charac- ter is powered up.

When pow'ed up, a character will usually double or triple the amount of hits they can dish out in a combo. As mentioned in the body text, some charac- ters can give major hits ( up to 30 or more). Another way to find combos is to just mess

ug НА "ад а... pe А Санд

No one ever said that a slash to the chest was a good thing.

nothing but a black void. Other neat features

the animal friends that also

appeared in previous ve

(no, they can't be killed) and

the button-tapping

when two swords lock—

The main difference between the two different techniques is a good char- acter versus an evil charac- ter. Notice that the Slash version of Galford has his dog, Poppy, whereas the Bust version of him (the evil one) doesnt sport the pooch during battle. Also the bird-lover, Nakoruru, drops her feathered friend б, for Galford's toothy wolf (or ШЕ j at least a version of his wolf). Грум Some of the moves differ í between the two tech- niques as well. Usually no more than three or four moves are different between the modes. Experiment to find what character works better with Bust or Slash.

past, this one

expert, Charolette, ha up to 32 s dt combo situation. This cause some major damage. All of them look cool, but some aren't all that powerful.

Like the Samurai Shodowns of the past, this one has the fatal moves that can't be found in many other places. Sure, some дате: boast head-exploding fata ties, but Samurai Shodown has diagonally sliced bodies and chest wounds that seem to bleed for hours. Gamers may wonder, though, why the insides of the characters are

5 EDGE

around with different button taps and fireballs moves. Keep an eye out for special moves that pop up on the screen dur- ing play.

Also look in upcoming issues of EGIVF for a blowout strategy guide of Samurai Shodown IV.

otten whoever taps faster will end up keeping their weapon. Whoever doesn't will lose their weapon until they retrieve it. By the way, Samurai IV doesn't have anything to do with country dancing-let's be thankful. IM

PUSH START

he first Loaded became an instant classic on the PlayStation. Tons of action, bloody may-

hem and enough blast-

ing to keep any gamer happy for a long time. Interplay and Gremlin have teamed up once again to create a sequel to their smash hit-Re-Loaded.

It's not unlike the first game in that it has plenty of shoot- ing action. The main differ

ence, though, is that this y time there are some new faces. The interface has also been cleaned up and the control looks to be a bit

better than the first. The copy EGM received is still early, and only one level was playable so far. The enemies are now made up of seemingly nude monsters running around.

The futuristic wasteland that will make up the first level of gameplay is graphically not as impressive as the first game's levels at first glance. The land- scape doesn't have very much variety other than hills that must be climbed over as well as a maze of pathways and crossings. During the first level, your mission (should you choose to accept it) is to col- lect three objects and return

them to their owner, who will then allow you to pass over his bridge.

Control is very important in a game of this type. With ene- mies coming at you from all sides, it's important to be able to shoot in all directions quickly. An analog controller would help in this case, but the PlayStation controller works fairly well for right now. The only problem is that sometimes enemies attack you before you can turn around and shoot at them.

The addition of a few new characters helps the game out.

Old friends come back to cause more carnage. Re- Loaded stars Cap N Hands, Butch, Mama, The Consumer, Bounca and Sister Magpie. Each of the characters has his or her own opening presented

with CG-rendered graphics. The music is a combo

| RELEASE DATE DIFFICULTY

PUBLISHER % DONE

THEME PLAYERS SIZE

Each of Re-Loaded's characters has a different speed, special attack and weapon. Which one will you use to spread the maximum arnount of carnage?

Sister Magpie Extortion Fast

Superior Mutha Animal Magnetism

*,, nas the potential

to be better than the Bounca j^ | Jh : "T original.

Mindless |: - ; Swedging |. А : platter of heavy-metal guitar Even at this early stage, Slow жы zn wa riffs, which is to be expected Re-Loaded looks like it has : Tri Me K us Н in а game like this. A handy the potential to be better Twist and Two-player Mode increases than the original. We'll pass Shout the amount of action as you more info your way in the and a friend go head to head coming months on this in a deathmatch to the finis| Loaded sequel. Ш The е с - STATEMENT ОҒ OWNERSHIP, MANAGEMENT, AND CIRCULATION Consumer Кам) nies Hi PUBLICATION TITLE: Electronic Gaming Monthly. PUBLICATION NUMBER: 1058-918X. FILING DATE: Cannibalism : Ду та = У 10/01/96. ISSUE FREQUENCY: Monthly. МО. OF ISSUES PUBLISHED ANNUALLY: 12. ANNUAL SUB- Medium = ем“ да ~ |" SCRIPTION PRICE: $24.97 COMPLETE MAILING ADDRESS OF KNOWN OFFICE OF PUBLICATION: 1920 Hot Lips ^ ; У Highland Ave., Lombard, IL 60148. COMPLETE MAILING ADDRESS OF HEADQUARTERS OR GENERAL Oh-Beese қ. E я am 4 BUSINESS OFFICE OF PUBLISHER: 1920 Highland Ave., Lombard, IL 60148. FULL NAMES AND СОМ- PLETE MAILING ADDRESSES OF PUBLISHER, EDITOR, AND MANAGING EDITOR. PUBLISHER: Jonathan Lane, 1920 Highland Ave., Lombard, IL 60148. EDITOR: Joe Funk, 1920 Highland Ave., Lombard, IL 60148. MANAGING EDITOR: Ed Semrad, 1920 Highland Ave., Lombard, IL 60148. OWNER: Ziff-Davis Publishing Company One Park Ave., New York, NY 10016 and Softbank Holdings Inc. 10 Langley Road, Suite 403, Newton Center, MA 02159. KNOWN BONDHOLDERS, MORTGAGEES, AND OTHER SECURITY 3 HOLDERS OWNING OR HOLDING 1 PERCENT OR MORE OF TOTAL AMOUNT OF BONDS, MORT- Mamma GAGES, OR OTHER SECURITIES: None. PUBLICATION NAME: Electronic Gaming Monthly. ISSUE DATE Big Baby : е ДЫ % FOR CIRCULATION DATA BELOW: October 1996. TOTAL NO. COPIES (AVERAGE МО. COPIES EACH Slow 4 A ISSUE DURING PRECEDING 12 MONTHS) 663,366; (ACTUAL NO. COPIES OF SINGLE ISSUE PUB- BBS. СА c: LISHED NEAREST TO FILING DATE ) 656,935. PAID AND/OR REQUESTED CIRCULATION - SALES Seismic » THROUGH DEALERS AND CARRIERS, STREET VENDORS, AND COUNTER SALES (AVERAGE NO. абата COPIES EACH ISSUE DURING PRECEDING 12 MONTHS) 136,956; (ACTUAL МО. COPIES OF SINGLE ISSUE PUBLISHED NEAREST TO FILING DATE) 147200. PAID AND/OR REQUESTED CIRCULATION - PAID OR REQUESTED MAIL SUBSCRIPTIONS (AVERAGE NO. COPIES EACH ISSUE DURING PRECED- ING 12 MONTHS) 119,411; (ACTUAL NO. COPIES OF SINGLE ISSUE PUBLISHED NEAREST TO FILING DATE) 177766. TOTAL PAID AND/OR REQUESTED CIRCULATION (AVERAGE NO. COPIES EACH ISSUE DURING PRECEDING 12 MONTHS) 256,367; (ACTUAL NO. COPIES OF SINGLE ISSUE PUBLISHED È Е NEAREST TO FILING DATE) 324,966. FREE DISTRIBUTION ВУ MAIL (AVERAGE NO. COPIES EACH ISSUE Butch il DURING PRECEDING 12 MONTHS) 7729; (ACTUAL NO. COPIES OF SINGLE ISSUE PUBLISHED NEAR- Gender N B - m EST TO FILING DATE) 6,614. FREE DISTRIBUTION OUTSIDE THE MAIL (AVERAGE NO. COPES EACH Straddling be ^ ur Н ISSUE DURING PRECEDING 12 MONTHS) 0; ACTUAL NO. COPIES ОҒ SINGLE ISSUE PUBLISHED M di Le . е NEAREST TO FILING DATE) 0. TOTAL FREE DISTRIBUTION (AVERAGE NO. COPIES EACH ISSUE DURING edium 4 d | |: PRECEDING 12 MONTHS) 7729; (ACTUAL МО. COPIES ОР SINGLE ISSUES PUBLISHED NEAREST ТО Gender ~ US | ако FILING DATE) 6,614. TOTAL DISTRIBUTION (AVERAGE NO. COPIES EACH ISSUE DURING PRECEDING Defender - 12 MONTHS 264,096; (ACTUAL NO. COPIES OF SINGLE ISSUE PUBLISHED NEAREST TO FILING DATE) Flaming Ring - у 331,580. COPIES NOT DISTRIBUTED - OFFICE USE, LEFTOVERS, SPOILED (AVERAGE NO. COPIES EACH

ISSUE DURING PRECEDING 12 MONTHS) 5,101; (ACTUAL NO. COPIES OF SINGLE ISSUE PUBLISHED NEAREST TO FILING DATE) 4,055. COPIES NOT DISTRIBUTED - RETURN FROM NEWS AGENTS (AVER- AGE NO. COPIES EACH ISSUE DURING PRECEDING 12 MONTHS) 394,170; ACTUAL NO. COPIES OF ^ SINGLE ISSUE PUBLISHED NEAREST TO FILING DATE) 321,300. TOTAL (AVERAGE NO. COPIES EACH ISSUE DURING PRECEDING 12 MONTHS) 663,367; (ACTUAL NO. COPIES OF SINGLE ISSUE PUB- Cap N Hands | LISHED NEAREST TO FILING DATE) 656,935. PERCENT PAID AND/OR REQUESTED CIRCULATION

Genocide А И (AVERAGE NO. COPIES EACH ISSUE DURING PRECEDING 12 MONTHS) 970796; (ACTUAL NO OF SIN- Fast | A дш à GLE ISSUE PUBLISHED NEAREST TO FILING DATE) 98%. THIS STATEMENT OF OWNERSHIP WILL ВЕ

Retro | К à А | WEAPON 5 PRINTED IN THE January 1997 ISSUE OF THIS PUBLICATION. | CERTIFY THAT ALL INFORMATION FUR- Ballistas E 5 ное NISHED ON THIS FORM IS TRUE AND COMPLETE. | UNDERSTAND THAT ANYONE WHO FURNISHES

Blood Bath UE FALSE OR MISLEADING INFORMATION ON THIS FORM OR WHO OMITS MATERIAL OR INFORMATION

Ра оо ج ج‎ REQUESTED ОМ THE FORM МАУ BE SUBJECT ТО CRIMINAL SANCTIONS. SIGNATURE AND TITLE OF > \ ee €» 4 EDITOR, PUBLISHER, BUSINESS MANAGER OR OWNER: BAIRD DAVIS, SENIOR VICE PRESIDENT 4 E

) А жы”; DATE:10-8-96

hen you think of fighting games, the sport of kickboxing probably doesn't come up right away. if XING Entertainment has remedied this by providing kickboxing fans with an accurate, enjoyable simulation of the sport. The first thing you'll notice about K-1 is that it has real kickboxing champions. Once Ш you work your way through the game, you are treated to an ending that shows how the game was made. From the looks of it, you wouldn't want to fight these guys for real!

Gamer's Eag

ygons, Polygons

The amount of options in K-1 is unbelievable. In One- player Mode, fight to the top. ~

Once you've won the Cham- pionship, the Master will come out of hiding to fight you. There's a Two-player Vs. Mode, Tournament Mode (up to eight players) and a Team Battle, where each player

picks three fighters and then dukes it out, tag-team style. As if that wasn't enough, K-1 utilizes a new А! Mode, in which you can create a new fighter and train him. The computer analyzes each attack and "teaches" your computerized fighter to counter them. After training your fighter, you can save the information on the PlayStation's memory

"„ you wouldn'

fight them for

|| RELEASEDATE DIFFICULTY

want to

E 2 real

standard fare of polygons. There is an option to turn on extra details, which add to the number of polygons displayed. Kickboxing comes to the console systems in style! Ш

PUBLISHER % DONE

КА has an option to enhance the graphics on each fighter Turning on the "Extra" Mode in the Options Screen adds polygons to each character and also adds detail.

card. You can then set up a battle between the fighter you trained and a friend's champ. The graphics are the

THEME PLAYERS SIZE

Contest Rules:

1. No Purchase Necessary: To enter, send a standard size postcard containing

name, address, and phone number to

"Tomb Raider Contest," 303 Sacramento ү х

Street, San Francisco, СА 94111. Мо !

purchase or payment of апу money is

necessary to enter. One entry per house-

hold. All entries must be handwritten.

Mechanically reproduced entries will not ы % бе accepted. Entries must be received by Feb. 1, 1997. All entries become exclusive property of Eidos Interactive (Sponsor) and will not be acknowledged or returned. Sponsor assumes no responsibility for lost, mutilated, late, illegible, incomplete, postage-due or 5 misdirected entries. Only one prize per ~ family, organization or household 2. Prizes: 1 Grand Prize: Grand Prize - winner will receive one (1) Leather jack: Ў, et, three (3) video games, one (1) раске pack and опе (1) poster. Grand Prize m has an approximate retail value of AE $700.00. 5 First Prizes: First Prize win:

one (1) back pack and one (1) poster. First Prize has an approximate retail value of $300.00. 15 Second Prizes:

decisions are final. Drawing to be held on or about Feb. 15, 1997. All prizes wi be awarded. All other prize winners will... be notified by mail. Prize(s) are non- transferable. No substitutions of prize(s) -.: are allowed, except at the option of Sponsor should the featured prize(s) become unavailable.

3. Odds of Winning: The odds of winning ^ will be determined by number of valid entries received.

4. Eligibility: Contest open to residents of % United States and Canada. Void in Rhode Island and Quebec. Моп-сотрі- ance with the time parameters contained. herein or return of any prize/prize notifi- cation as undeliverable will result in dis- qualification and an alternate winner will be selected. Winners or their legal guardians shall sign an affidavit of eligi- bility/release of liability/prize acceptance within 30 days of receipt or forfeit prize. By acceptance of prize, winner(s) agree to the use of their name and/or likeness. for purposes of advertising, trade, or pro-

motion without further compensation, GRAND PRIZE unless prohibited by law. Employees of Р Ziff-Davis Publishing Company, Sponsor and their respective affiliates are not eli- gible. Neither Ziff-Davis Publishing Company, Sponsor nor their respective affiliates, subsidiaries, divisions or relat- ed companies are responsible for any damages, taxes or expenses that con- sumers might incur as a result of this contest or receipt of prize. Winners accepting prizes agree that all prizes are awarded on the condition that Ziff-Davis Publishing Company, Sponsor and their

agents, representatives and employees = а will have no liability whatsoever for апу. | Те | bi е а mb R alar сопескав injuries, losses ог damages of any kind з Im 2 ES

resulting from acceptance, possession ој ы

use of the prizes. 4 Gx Dx Р 4

5. Winners List: For a list of winners, ri d Я

send a stamped, self-addressed enve- МИЙ center вен Hard olas RE feo LAs lope to “Tomb Raider Contest Winners и види 55 to omb-Rarde List,” 303 Sacramento Street, San

Francisco, CA 94111. Requests for win-

ners lists must be received by March 1,

1997. Allow 4 weeks for delivery of win- P ners list.

6. Restrictions: Void where prohibited or г restricted by law. АП federal, state and ~ local regulations apply. Ж

7. Sponsors: This contest is solely spony SBISd Ey Eidos Interactive: (1996 ES Ae can $0.95/minute/Must be 18 y S-or-háve Parent's Permissign f Interactive. Core, Tomb Raider, Lara ~ 8

Croft and her likeness are trademarks ОҒ де Touch*fóne Phone equi ed г Eidos, plc. All Rights Reserved. Printed: дају FF 2) in USA.

NBA LIVE ROCKS THE HOUSE AT CEDRIC 5 CEBALLOS’ CRIB, AND WE WERE THERE

ж ж Vu мо ча,

7? 2 м | A `2 27 208 жыш _

his month in Team EGM, we're checking in on some hot new titles due to slam onto the sports gaming scene. First off is FIFA 97 the new-and- improved version of EA's successful Soccer franchise. Next, we try to hook a lunker with Hot-B's Big Bass World Championship. Then, we take a look at Williams' arcade-style hockey game, Open ісе. Since it's based in the suburbs of Chicago, we would be remiss in not paying tribute to hometown hero Michael Jordan's new game, Space Jam. Developed by Acclaim, this title loosely follows the movie's story line, and features a number of Warner Bros. characters as well as His Airness. Finally, we take an exclusive look at Virgin's exciting new baseball game, Grand Slam Baseball. This one looks like it might turn quite a few heads. Also included this month is coverage of the EA Sports NBA Live 97 House

210

* FIFA 97 * ВС BASS WORLD CHAMPIONSHIP * OPENICE

* SPACEJAM

* GRAND SLAM BASEBALL

Box SCORES HARDCORE 4x4 + JETMOTO 2 EXTREME - Party held at the home of Los Angeles * INTHEZONE2 Laker star Cedric Ceballos. Cedric « STREET RACER was kind enough to welcome EA and * NBAHANG TIME Team EGM roving reporter Kelly « МВА JAM EXTREME Rickards, into his home with a number - MOTOR TOON GRAND PRIX of basketball players, media and Hollywood celebrities including the EQUES EE RT SE actor who plays Steve Urkel. They all ПА = ЕФ У Е Е had a grand time. We spoke with * CEDRIC CEBALLOS EA SPORTS Cedric about МВА Live 97 as well as NBA LIVE 97 HOUSE PARTY

the event as a whole.

In keeping with last month's issue, our Box Scores are twice as large as usual. This issue, we feature some of the most eagerly anticipated games for the PlayStation, the Saturn and the N64. Included is ASC's TNN Motorsports Hardcore 4x4 for the Saturn. This game, with its four-wheel independent suspension, is one of the most realistic racing titles released.

We also have a peek at the long-awaited racing game for the PlayStation, Jet Moto. This one could give WaveRace 64 a run for its money. Of course, it can't compete with the graphics-processing power of the N64, but the track design makes the game every bit as exciting in our opinion.

Also included are a pair of basketball games in a similar vein. We take a look at what Williams did with NBA Hang Time for the Nintendo 64 and go behind the scenes to see what Acclaim did with NBA Jam Extreme.

There's even more sports excitement featured inside, so take a look and see for yourself. One other point of interest: You, faithful reader, may see some changes in Team EGM in the coming months, but never fear: EGM will continue to bring you the hottest and most anticipated titles, with honest reviews and in-depth previews. That's just what we do. It's not rocket science, it's just good, old-fashioned hard 3 work and coming off of the 1 ball quickly is something б : we've come to do to keep you sports gamers informed.

2 92120 зал

ver since Electronic Arts released the first FIFA title for the Sega Genesis and the Super NES, it has been the yardstick by which all other soccer simulations are measured. Players were wowed by FIFA's stunning player ani- mation, technical accuracy and realistic sound effects, includ- ing sampled crowd chants that truly captured the emotion of the world's most popular

sport as no other simulation previously had.

Electronic Arts has complete- ly rebuilt their already excellent soccer engine for the long- | awaited PlayStation version of FIFA 97. As in previous installments, FIFA 97 features real teams, uniforms and players from around the globe. EA used their patented MotionBlending method of

motion capture to animate АРА.

97's realtime 3-D players, accurately rendered down to the numbers on their jerseys. Players will perform a number of authentic movements, including headers, body blocks,

Г.Е;

ҒА brings their soccer franchise to a whole new level of realism

sliding tackles and just about any other move you might find in the game the English affec- tionately refer to as "football" Many sports games are

including both Simulation and Arcade Modes of play in order to appeal to a wider range of sports gamers. FIFA 97 is no exception. In addition to the traditional Simulation Mode, FIFA 97 has a new High Speed

Mode that features an adrenaline- charged, arcade- style of play Тог gamers wanting a quick soccer fix. With the power of the previous FIFA titles behind it, FIFA 97 could turn some heads on the strength of its name alone. But you can be sure that the folks at EA will not be content to release simply "another FIFA дате: Instead, they're looking to provide their customers with a completely new gameplay experience. For better or worse, this kind of approach to game design is welcomed by gamers who are looking for something more than the run of the mill. What we've seen of this title indicates that this | could be just such a game. Although there are a number of quality soccer titles in the works, any sports product from EA carries a number of high expectations. In some ways, this is certain to make designing sequels tough

on the developers, especially considering the hostility with which game reviewers view "updates," which are nothing more than rereleases of previous games which may differ only cosmetically from their predecessors. From what we've seen, EA looks to have taken care of this problem head-on.

Often imitated but never duplicated, FIFA 97 should make an excellent addition to any sports gamer's 32-Bit library.

DIFFICULTY

PUBLISHER SIZE PLAYERS THEME % DONE

POWER MOVE _PRO-WRESTLING MOVE | ЫЗ

5

ча

THE CRANIAL CRUNCH

OVER 50 AUTHENTIC PRO-WRESTLING MOVES. 12 WRESTLERS FROM AROUND THE WORLD. REAL-MOTION 3-D ACTION FROM MULTIPLE ANGLES.

PRO-WRESTLING MOVE "16 PRO-WRESTLING MOVE "" 31 PRO-WRESTLING MOVE "-24

THE ROUNDHOUSE KICK THE OUT-OF-RING BACKBREAKER THE TURN-BUCKLE TAKE DOWN

ШЕП

"QUITE f: THE BEST WRESTLING GAME EVER!” GAMEFAN

BASED ON JAPAN'S #1 WRESTLING GAME, TOUKON RETSUDEN. cie

Activision is a registered trademark and Power Move Pro Wrestling is a trademark of Activision, Inc. © 1996 Activision, Inc. All rights reserved. Power Move Pro Wrestling is based on Toukon Retsuden by Tomy Company, Ltd. | 2 Used by Activision under license. Licensed by Sony Computer Entertainment America for use with the PlayStation game console, PlayStation and PlayStation Logos are trademarks of Sony Computer Entertainment, Inc. ls аулы | HTTP://WWW.ACTIVISION.COM ыз.

7 М m 2

Тедт

hen EA Sports

wanted to premiere NBA Live 97, they decided to

invade Laker

Cedric

Ceballos' pad

with a houseful

of basketball

players, media personalities

and other stars.

Upon seeing the game, all present were visibly impressed. Here's Уч

what the tolerant Mr. 4 м Ceballos had to say -

about this exciting

SPORTS

^^

It's really a good game. The graphics are won- derful, the moves are original, they're lifelike...that’s what makes you get excit- ed about the game and a little bit hyper when

new basketball game from А the masters of the world of sports: you're watching it. EA: So, what do you think ) of the game? Is it the type of game you would take with you NN CIN on the road with your А = Р у \ PlayStation? 44% - Ж

CC: It's exciting. You know,

| watch a lot of basketball—college, Ра high school, what have Ж you—and it's just like you're watching a TV

I'm definitely going to

take this on the road. It's my first time experiencing the Play- Station; l'm usually a Super Nintendo guy. But the graphics, the way it moves, the 3-D

game, motion—it's just wonderful. really. | When you're on the road and mean, | don't уои have nothing to do, or even

even have to play when you're at home, it's some- the game to be thing nice you can play with. excited about it.

CELEBRITY "Z7

TOURNAMENT

(TV's "Urkel"). They all got a

There were a ton of celebri- ties at Ceballos' house, includ- ing Lakers Elden Campbell, chance to go head Jerome Kersey, Trevor Wilson to head on Live 97, and Sean Rooks, as well as EAs and a good time Dave Dempsey and Glenn was had by all. Chen, and even Jaleel White Cedric fared the best overall,

but it could have been simple courtesy to the host. Even with all the lights and cameras, Cedric was all smiles, showing

Is this the first time you've had an EA party at your house?

Yeah, this is real different. | that he didn't mind a few dozen never experienced anything like another extension of how great

houseguests. Here's what he this. EA came in and handled their games are. They're great

had to say about EA's invasion on his homefront:

everything perfectly. Hats off to them; they did a great job. It's

people, and hopefully І can work with them in the future.

rmchair fishermen have another

chance to snag a few lunkers when

Hot-B releases their Big Bass World

Championship for the PlayStation.

Packed with features covering every aspect of fishing, this game should appeal to gamers and real-life fishermen alike.

The game begins in the den, where players can select their favorite rods and lures and check the calendar to see what tournament they would like to enter. Players also may

consult a 40-page book that contains extensive information and illustrations of the fish species featured in the game. Players can gain vital information about each species' feeding habits and fighting abilities that will prove invaluable later in the game. So much detail is included that it is likely that playing this game will improve the performance of real-life anglers out on real-life water. Understanding what appeals to different fish can go a long way.

Once out on the water, players can use their on-board, fish-finding sonar to

locate that prime location. Big Bass World Championship has a wide selection of lures—including spinners, jigs, worms and artificial crawdads and frogs—to choose from. Additionally, all lures are available in natural or day-glow colors for day or night= time angling. Players will need to choose their lures with great care, since certain lures move differently through the water, thus appealing to different kinds of fish.

Once a lure is selected, the game switches

to the casting interface, which allows players to adjust the direction, angle, power and height of the cast, giving precise control over the positioning of the cast. After expertly casting their lines, players can switch to an underwater perspective. Players have fine control over lure action, both to attract fish and to avoid underwater obstructions. After landing the big one, players can weigh it and see if it's a keeper.

Many fishing fans already may own a 16-Bit fishing game, but the graphic improvements offered by the 32-Bit PlayStation are reason enough to consider

purchasing Big Bass World Championship. The underwater view best demonstrates the

| PlayStation's graphic potential. As the players crank in their bait, the contoured-polygon lake floor scrolls by with extreme fluidity. The fish are prerendered sprites and are accurate down to each species' distinctive coloration and markings.

Hot-B's Big Bass World | Championship has all the features to satisfy the most avid fishermen. The game is even endorsed by Hank Parker, one of the sport's top anglers.

With all these authentic features, Big Bass World Championship is Sure to give the die-hard fisherman more than enough to occupy his time until fishing season starts up again. ;

ЖА

грил

( T SA Aw ~) >

/ is nnn: \_ с ا‎

/ 7СМ-1001 i

Team names, nicknames, logos and other indicia are trademarks of the teams indicated. Super Вомі", Pro Bowl™ and the NFL are registered trademarks of the National Football League. TM/O 1996 NFLP

(9 а © Tecmo, Ltd. 1996 TECMO* is а registered trademark of Tecmo, Inc. Licensed by Sony Computer Entertainment Inc. for use with the PlayStation game console. | PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. | THIS SOFTWARE IS COMPATIBLE WITH PLAYSTATION GAME CONSOLES WITH THE NTSC U/C DESIGNATION.

Тесто, Inc. 19260 South Van Ness Avenue, Torrance, CA 90501 Phone (310) 787-2900 Fax (310) 787-3131

CREATE YOUR OWN SUPER TEAM

Tecmo Super Bowl allows the user to trade any player, to any team, at any time. With this feature you have the ability to create your own Super Team. Just be careful when you're playing a friend. You had better make sure he didn't set you up. The only advice we can give is check your opponents roster.

LIVE COMMENTARY Tecmo Super Bowls announcer gives true play by play commentary not just an occasional phrase or two. ІҒ perhaps you think hes an idiot, you always have the option of turning him off.

TOURNAMENT MODE Over the years Tecmo Super Bowl players have let us know about the friendly competitions which sometimes take place. This new version has |

а built in tournament mode for a total of 8 players playing one on one till one of the players wins the tournament. Chips and drinks are sadly not included.

DIFFICULTY LEVELS Knowing that some people haven't been playing Тесто Super Bowl for years we've included 3 difficulty settings. Easy, Normal and Hard. Our football game gives you the ability to grow with the game. Internally we call this a screen save 'cause you dont have to throw a rock through the TV screen when you get frustrated with the game.

INSTANT REPLAY If you want to analyze the last several seconds of play, simply pause the game and start the instant replay. In addition you can go frame by frame to fully analyze all of the action. Then again, you may not want to see

the interception again, and again, and again, and again.

NEW RECORDS & STATS Tecmos stats engine has always been unsurpassed. This year we've added the ability to keep the stats from any player in any position even if its only for 1 play during the entire season. Heres your опе and only chance to re-write the record book.

NEW PLAYBOOK From the game play menu, you now have access to the entire playbook for the immediate play. ...for more plays than you can possibly want, use, call, send-in, modify, change, and/or run as the case may be.

VARIABLE WEATHER

CONDITIONS Ordinary | football games sometimes һауе weather

conditions. So far as we know, Tecmo Super Bowl is the only

xxr Й

game to actually change the weather during the game. So one minute it could be raining, and then it could start snowing, or then again stop or actually its too variable to give you all of the possible scenarios.

MORE, MORE AND MORE We've tried to highlight some of the most important new features of Tecmo Super Bowl for the Sony PlayStation. Obviously there are more features than we can possibly list. Tecmo Super Bowl is one of the most realistic апа sophisticated football simulators ever created. Aside from all of the technical improvements, think about the following:

1 TECMO* SUPER BOWL™ 1 5ОМҮТМ PLAYSTATION™ 1 TELEVISION

* 2 OR MORE PLAYERS

GREAT FOOTBALL FUN

~ Е Visit Tecmo Interactive at: http://www.tecmo.co.jp niAYERSE

Тесто5 Deception answers (There аге no correct answers... Welcome to Тестоѕ Deception)

op

4 Williams puts the

it is cramme hard-hitting exci е of the arcade orig The best way to des NHL Open Ice is to call it NBA Jam on ice. Players assume control of digitized versions of two of their favorite NHL stars, who zip around the rink, executing pin-point slapshots and wildly exaggerated super moves. Fully licensed by both the NHL and the NHL- Players' Association, Open Ice's players are governed by their real-life attributes.

As in МВА Jam, Open Ice’s players become "on fire" after executing a sufficient number of checks, assists and goals. Once on fire, a player becomes virtually ипѕїор- pable and can scorch the net with flaming shots.

Williams continues the insanity with tons of hidden „characters, humorous score- Боагд clips, а Big Head Mode and а unique Super Goalie Mode. The codes found in other Williams games were always entertaining, and you can be sure that this game

will be po exception. You can et that there are a num | secret characters thro to keep things int . Williams also ncluded:a што button and an enlarged puck to. keep "*fhe.action fast and furious.

Like NBA Jam айй МВА Hang Time, NHÉ. = Open Ice is топ arcade game than a true-to-life hockey simulation. This being the case, it may appeal to arcade fans more than fans atisticdl, strategic side of the game оскеу. ~ x

NHL Open Ice takes full advantage of the PlayStation’s CD audio by including commen- tary by broadcasting great, Pat Foley. The

і RELEASE DATE DIFFICULTY

PUBLISHER SIZE CD-ROM

PLAYERS THEME % DONE

a

;

i

game's audio is further enhanced by the incredible DCS Sound System, so players will really feel every brutal cross check.

Because the action is so intense, players will find themselves accumulating scores which are incredible for any game of hockey. The two-on- two aspect can also take a bit of getting used to for those who rely on the passing game more than the drive and shoot. But this game is sure to be a refreshing change from the less intense, | slower-paced “simulations.” Nevertheless, all hockey fans should be interested in any game which captures the emotional side of hockey. Players who favor insanely fast action and flashy moves over strict sports simulations definitely will want to check this one out.

cclaim, the company that brought you the NBA Jam franchise, is putting a twist on their next basketball title with the release of Space Jam.

Based on the movie featuring Michael Jordan, Bill Murray and a host of your favorite Warner Bros. cartoon characters, Space Jam combines the game of basketball with various adventure aspects of the movie, resulting in a charming sports title for younger gamers.

Players choose to represent either the Toon Squad or the Monstars, playing in a number of “mini-quests” in addition to the actual on-court experience. These quests range from simple run-and-grab scavenger hunts to racing competitions, and more. If players do well in these quests, it will result in improved performance on the court, allowing players to boost the

abilities of all their characters. The on- court action is fairly simple, as might be expected in à game aimed at children. Players choose three characters for

their team, from a collection of familiar characters, each with his or her own special abilities. Included are Bugs Bunny, Wile E. Coyote, Porky Pig, the Tasmanian Devil, Elmer Fudd and even Yosemite Sam. Of course, players can also select Michael Jordan to be on their squad, a wise choice since he excels in every category.

The attributes of the characters are appropriate to their on-screen personali- ties. Bugs, for example, is quick but not the most powerful, while

Foghorn Leghorn has a great deal of power without being very fast. The characters can also \ execute a number of DN humorous special moves: Wile E. Coyote, for example, attaches a rocket to his back which explodes when he is positioned over the basket, dropping in the ball and incinerating him in the process. Taz, on the other hand, sticks his face under the basket and shoves the ball through the hoop and into his mouth. The accompanying animations, not to mention the

entertaining background illustrations, are true to the Warner Bros. name. The audi- ence, for example, features a number of Looney Tunes heroes and villains who respond to the events in the game with appropriate reactions.

Although Space Jam is not the most challenging game, it should certainly appeal to younger players, as well as any fan of the classic Warner Bros. cartoons. The mini-games contained within should make for some long-term play, as well. If you've seen the movie and you're looking for more of a Space Jam experience, take a look at this game.

ome sports gamers may Бе feeling a little disillusioned with the vast number of baseball games available for the various console systems. Even with the different options available in each game, some gamers might wonder what any game could have that hasn't been done before. Nevertheless, even though there are already a slew of 32-Bit baseball titles available, Virgin's Grand Slam Baseball offers so many unique features that even the most jaded sports gamers

will want to take a look.

Grand Slam features unique, arcade-like pitching and batting meters that give gamers unprecedented control. The game also features "smart" fielders who cue the player on which cut-off man or base to throw to. Grand Slam's catchers also signal how to pitch to each real-life batter to exploit his weaknesses at the plate.

Grand Slam has a unique Sprint button to urge base runners to turn doubles into triples and a Back Pedaling Option to give gamers fine control over fielders. This should be a welcome addition, since many games offer clumsy, "all-or-nothing" controls over base runners and outfielders.

The realistic touches don't end there,

2201-41)!

however. Grand Slam's 28 stadiums, accurately modeled after their big-league counterparts, gradually empty during blowouts and fill to capacity during

the playoffs. Because the stadiums are rendered in 3-D, the action can be viewed from any angle, including a behind-the-fielder angle that really puts the gamer down on the field.

Grand Slam Baseball has many modes of play to keep gamers coming back for more. Pitch and Hit Mode is for those who want a fast, arcade-like style of play, while Simulation Mode allows gamers to play an entire season, complete with statistical tracking and player trades. Players can take optional batting and fielding practice or swing for the fences in a home run tournament.

Virgin traditionally has not been known for their sports titles, but games like Grand Slam Baseball should land them in the software big leagues in no time. It's clear that gamers love games which allow for fully customiz- able play. Control is key in sports games, and it looks like Virgin has kept this firmly in mind throughout the design process.

Even with the sometimes overwhelm- ing number of baseball games available, Virgin's Grand Slam should be one that stands out from the crowd. It's a sure bet that baseball fans and fans of sports games in general will definitely want to take a look at this one. It won't disappoint.

RELEASE DATE DIFFICULTY

PUBLISHER SIZE CD-ROM PLAYERS THEME % DONE

е: Г А за в Шау 5 $

CALIFORNIA TEXAS.

Я CLEVELAND MINNESOTA 19 KANSAS CIT CHICAGO (А; MILWAUKEE BALTIMORE NEW YORK (A) BOSTON DETROIT

NFL”

Offensive Coordinator. A back-breaking, pressure-filled, tension-soaked, utterly frustrating and

entirely thankless job.

And it’s all yours.

Choose Player to Edit

MARKS RUNI

G) SELECT 2) ВАСК ig) SAVE NFL '97's exclusive Play Editor feature lets you design your own plays and run them with any offense in the NFL So you're offensive coordinator, you're head coach, you're in charge of all 1,500 NFL players. Now all you need is the game.

Sega Sports" NFL '97. Play football like real football players play football. Only on Sega Saturn

ENS

PLAYE

distracing and | wish you could leave the tracks and go wherever you want.

Consider ү game as WaveRace on the

the back of your water cyde are incredible.

It's a solid, well-designed gamel

Sony's taking it to the Extreme again. The UEM 5 top- E game worldwide

po дез sold me оп this game...not to mention the season competition!

The players' shadows on the floor are a very nice touch. The addition of the t

improve е game. Rebounding the ball has also been improved. Nice job Konami!

Err1EGM

Current Favorites: Todd Mowatt eWaveltace 64 NIL Гәсейі 97

En rz70 This is one of the most realistic racing 'e ever seen. Unfortunately, that's

ff-toad game, why are there preset tracks? Anyway, it's worth a close look.

| love this game! The developers at

f the best racing games around. Buy it!

This is one of the most unexciting games I've seen for the PlayStation. | wasn’t a ual and the second (оша think tl

this is more of the same. But І wouldn't recommend it to anyone else.

This is a fast-paced, polygon-based five-on- five basketball game which should satisfy

Boking fo 5 à happy medium eee NBA Jam and NBA Live. Check it out.

Am EGM вох SCORES

Sporting Game Reviews

STREET RACER PLAYS

If you played and enjoyed the 16-Bit version of Street Racer, then you will really-appreci- ate the improvements that have been made in the PlayStation version of Street Racer. The frame rate is incredible, and it is very: noticeable as you make your way around. any one of the 24 different 3-D tracks. This time around you can take part in eight dif- ferent races, and your weapons are new and a blast to use. There's even a Special "Rumble" Mode where all cars battle it out, not to mention an eight-player link feature.

Todd Mowatt

It's smooth and the players look similar 10 the.real players, but even the announcer sounds like he is from the original NBA Jam. | disagree with Joe—I liked the way the game played, and it is an improvement over its 16-Bit basketball predecessors. | agree that it could have been a little bit more pol- ished and at times it seemed as though the computerized opponent was blocking the basket a little too fiercely, bordering on goal- tending. The addition of the Create-a-Player is new and a nice touch. Check it out!

Todd Mowatt

This time around you can choose from any two of seven of your favorite NBA super- stars; Jordan, Barkley and Shag are notice- ably absent, but then if they; were there, the game would cost close to $100. Other than that, this Jam is a solid game that will provide many hours of enjoyment for die- hard arcade fans. The only other thing that bothered me was the lack of strategy in the game. Other than that, the addition of mar- velous Marv Albert and his verbal high jinks really added to my enjoyment of this game. It's one solid arcade basketball title!

Todd Mowatt

This game is very cute and a lot of fun to play. There are a number of hidden ele- ments that are а blast to find. The tracks are long and the environments are visually entertaining. This, if you haven't already Noticed, isn’t your typical racing game. You сап go over jumps and increase the size of your car, but don't let that distract you. Packaged underneath the cartoony look, this is an excellent racing game that any fan of this genre, young or old, can enjoy. I'm hooked on this game, and | can't play it enough!

Todd Mowatt

1 don’t know why anyone bothered releasing this Mario Kart clone on the PlayStation. The developers were able to include a number of different tracks, but the tracks themselves are uninteresting and sometimes even tedious. The special attacks and abilities of the different racers make for some mild amusement, but it wears thin quickly. If you liked Mario Kart and you want to play it on the PlayStation, this is your best bet. But if you're looking for real racing excitement, look elsewhere.

This game would probably, be better described.as. МВА Jam 64. It seems that Williams bought the rights.to the first Jam engine when Acclaim decided it was time for a change. This being the case, the title offers basically nothing new, except updated players and bigger character sprites. The ability to create yourrown player does make for added playability. The graphics look 16:Bit (quite a feat for the N64), and the sounds aren't much to talk about either. Buy this if you want to Jam on your N64.

Considering that NBA Jam was the first title to get me into sports games, | was expecting а great deal from Jam Extreme; Starting from scratch, however, is sure to bring about some hiccups. With the polygonal players, the game runs a bit slower than its sprite- based predecessors. This is crucial to the excitement level, and the game loses points here. The other problem | found was a bit of difficulty in determining the proper position of the player due to the shifting camera angles. Still, it's an exciting game and a dead-on port of the arcade. Check it out.

ION SONY

I was all set to dislike this game when | first saw it, but | have to say that | was pleasant- ly surprised. The tracks аге long enough.to be interesting, with a number of visually. entertaining backgrounds and environ- ments. The inclusion of the sometimes- wacky power-ups and weapons makes for even more interesting play, especially the ability to jump and increase the size of your car. The cartoon graphics might take some getting used to, but this is a solid racing title that any fan of video racing is sure to enjoy. It's well worth a look.

пон зог

монін зог

мон aor

пон aor

CONNECTED

Interface gives you the chance to praise, gripe, ask, speculate or simply reflect. EGM's editors will discuss some of today's top issues in the video game industry. You can reach the editors of EGM Бу ум to: Interface, Letters to the Editor

1920 Highland Avenue, #222 Lombard, ІІ. 60148

or, you can e-mail the editors at:

75052.1667@compuserve.com

EGM will award a prize to the writer of the best letter for each month. If you want to qualify for the prize, make sure you enclose your mailing address, especially if you are using e-mail! Note: The above two addresses are for editorial correspondence only. Direct any subscription inquiries to: Electronic Gaming Monthly, Р.О. Box 55722, Boulder, CO 80322-5722. Also, EGM cannot and will not personally respond to any letters! The right is reserved to edit all correspondence for space (or grammar) purposes.

Got any ideas for the Top 5/10 Lists? Send them in! (You won't win a prize, but you'll get a warm, fuzzy feeling inside...)

Don't forget to check out ЕСМ articles, exclusive reviews and more on the World Wide Web via the NUKE home page at www.nuke.com.

Dear EGM,

l own two video game specialty shops in Vancouver, BC, and like all other store owners, | placed my orders for the Nintendo 64 very early. Now, we all knew that there would be a short- age of systems, so | ordered 48 pieces from four different distributors, for

a total of 144 pieces. And like other retailers, we began taking deposits to guarantee that people would receive them. Now, | didn't care when Nintendo decided to release the prod- uct early, but imagine my surprise when І found out that my distributors wouldn't even receive the machines until Monday, Sept. 30, and wouldn't ship them until the following day. ! frantically called all the people who had paid their deposits to let them know that although Toys ‘R’ Us and Electronics Boutique would be selling their machines on Friday [Sept. 27], they would have to wait. But the fun wasn't over yet. | then learned that because Nintendo had released the product to their "direct" accounts first, many of the distributors were only receiving a fraction of their ship- ments. So of the 144 systems that I had ordered, | was confirmed to receive seven. SEVEN!! That's less than 5 percent of my order. So can you guess what | spent the weekend doing? Driving all over the city trying to round up enough systems just to fill my customers' deposits, and buy- ing the product at full retail only to sell it for the same amount. Retailers have never made money selling hard- ware (a fact most customers should learn), but that's a bit ridiculous, don't you think? After all is said and done, Nintendo will come out and say what a successful launch they had, and praise will rain down from the heav- ens. But remember, Nintendo, it's guys like me who sell your systems for you, not some old lady in a

Wal-Mart. When a customer comes into my store, І take the time to show them the good and bad points of a system, and as nice as Mario 64 may look, if you [tick] enough of us little guys off, Sony will surely have а great Christmas. Tyler Burgess owner, Encore Video Games, Inc. Coquitlam, BC, Canada tburgess @diablo.intergate.bc.ca

Оеаг ЕСМ, Isn't it interesting how everyone tends to attribute titles to one or two peo- ple? Mortal Kombat comes to us from Ed Boon and John Tobias, Mario from Shigeru Miyamoto, Virtua Fighter from Yu Suzuki, etc. Well, the one thing that struck me odd was that we are always attributing the Street Fighter games to Capcom. Is there any one person that can be held responsible for the creation of Street Fighter and for the popularity of the fighting game genre? Madrox webmaster@explorer.simplenet.com

Who is responsible for Street Fighter’s unprecedented popularity? Read оп...

This is my response to Dustin Weaver’s letter in issue #87. Stick with my PC? Yeah right. That’s not logical, that’s limited thinking. | have a very powerful PC in my room. | also have

a Super NES, a NES, a Game Boy and a PlayStation. | plan on buying a Nintendo 64 within the next six months. Why? Simple. Like ЕСМ said, you won't get to play Super Mario 64 on your PC. Home gaming systems are also cheaper. A computer will constantly cost you money because of upgrades. Your PC might be powerful, that is-until something new comes out

for it three months later. Don't think 1 hate computers; 1 love them. Internet access is great, and | love program- ming. But I also like playing my Game Boy in a car on a long drive to the beach, and | also like laying in bed and playing my PlayStation on my 27-inch TV screen. Peter Birdsong peter@wtob.com

’s new Net nsole own irn own now surf the Internet along everyone else. Who would’ve thought tha а would help bring the мгоп

W

d closer together?

1

Dear EGM, І just received issue #87, and | was pleasantly surprised to see that you guys finally started using some decent paper. It makes the pictures look better. Good job! 1 also loved your Mario 64 strategy guide. Keep up the good work, and I will resubscribe this December.

Jason Lowery keylGairmail.net

Thanks. V

Dear EGM, Рт sure you guys must gets tons of praise mail, from gamers who love the mag. | can imagine tons of e-mails saying, "You guys rule" or “Тһе mag is awesome!” I’m not about to do that. Frankly, l've stopped reading your publication. ! don't see how you guys are still in business. First, your reviews. The only thing they consist of are short paragraphs from four editors. That just blows. 1 cannot base a decision on buying a game from the "reviews" you give it. All of your reviews are blatantly biased too. Your news (more specifically, Quatermann) is just pure rumor. | shall never buy ап issue of EGM again. My friends all know better, and they have not been buying EGM. Furthermore, | dare you to publish this. Despite the angry nature, | hope you don't consider this as a threat letter, but as constructive criticism, as it is intended. Good day. Jeff Windham VGO Storms@aol.com

if you you Also,

Dear EGM, I was telling my uncle the other day about how the N64 was finally out. When | told him that it was selling for about $200, he told me that he thought that price was awfully good. He can remember early Atari systems costing as much. And you know what? He's right! Whatever we're paying for any system now, be thankful we're not paying $200 for an Atari! That goes for the Jaguar too... Joshua J. Slone proth@juno.com

Dear EGM, I've been saving up for the upcoming systems, but I think that they cost way too much. l've been saving for seven years and still do not have enough money to buy a new system (and nei- ther do a lot of my friends). And even if | was to get a system, I wouldn't be able to afford any games for it. | am asking you to lower your prices. A normal $65 game would be much better if it was closer to $40.

Kyle Hanson

Denver, CO

Dear ЕСМ, It is my responsibility to tell you, my fellow American video game players, that it is time you come to realize that music did, does and always will play an important factor in games. Music goes hand in hand with gameplay, graphics and replay value in making good games. | think that many com- panies get too caught up in making the games look cool and play well that they forget about the music part of it. By the way, in last year's March [1995] EGM, you guys mentioned that game copying hurts everyone. Well that was not the case with my friend. He had recently purchased a copied version of Jumping Flash! 2 for merely nine Singapore dollars (six U.S. dol- lars), and it has all the capabilities of the original (save features, the extra world, etc.). Md. Farhan b. Hassan azmimmQGsingnet.com.sg

a 4

A lot of people who worked оп the game Jumping Flash! 2 will lose out because of people like Mr. Hassan's friend.

Dear EGM, I think that the whole idea of your magazine is incredibly ridiculous. It is sad that there are kids out there whose obsession for video games leads them to believe that your maga- zine is a necessity. People who are video game players need to get a life, maybe get outside once in a while. The world beyond "Electronic Gaming" is actually a pretty cool place! Taylor Acosta Scottsdale, AZ

Dear EGM,

1 have a couple of questions to ask you about some upcoming (ог so I think) Saturn games. 1. Is War Gods, Steel Harbinger, Maximum Surge, Dragon's Lair 1, Space Ace and Aeon Flux coming to the Saturn? 2. When is Dragon's Lair 2 coming out for the Saturn? 3. | heard Sega put a lot of money into NiGHTS. So how well is it selling? 4. As of now, how many Saturns were sold in the U.S.? David Morris Port Washington, NY

Dear EGM, My parents complain that | am too

' involved with video games (1 generally

play several hours per day after school). They say | spend too much time playing games and not enough time being productive or studying. І argue that video games are not detrimental but beneficial. | probably have great hand-eye coordination! Terry Liepold Denver, CO

г. : POSSIBLE жетек I OUTBREAK тин “UPGRADE STATUS TO\CONDITION CRITICAL. D ( ) |

Ê THE SE

МО ONE

THE #1 ARCADE GAME SHOUS YOU WHAT YOUR GOVERNMENT UON'T.

Area 51“ (01995 Atari Games Corporation. All rights reserved. Developed by Mesa Logic, Inc. Converted by Tantalus and Perfect Entertainment Ltd. Distributed

by Midway Home Entertainment Inc. Midway’ Home Entertainment Inc. is a registered trademark of Midway Games Inc. Used by permission. Licensed by Sega™ ARI: 1141!

7 99 Ив,

Th

Enterprises, Ltd. for play on the Sega Saturn” System. Sega, Sega Saturn and Stunner are trademarks of Sega Enterprises, Ltd. All rights reserved. Licensed by Sony Computer Entertainment America for use with the PlayStation game console. PlayStation and the

PlayStation logos are trademarks of Sony Computer Entertainment. Inc. Justifier is a registered trademark of |

<= =>) Konami of America Inc. Konami: is а registered trademark of Konami Co. Ltd. Used by : Playstation |, permission. ©1996 InterAct, Inc. Patriot A-51 is a trademark of InterAct Accessories Inc. MIDWAY THE SECRET'S OUT.

Sure you are right. After all, spending time developing your hand-eye coor- dination is much more important than wasting time on such trivial things like reading or writing. Just do us a favor and don't write us and comment on Taylor Acosta's letter. You are danger- ously close to proving him right.

Dear EGM, I would like to know if there is a rea- son that Capcom has decided to make Night Warriors for the Saturn and only DarkStalkers for the PlayStation? Both systems have SF Alpha, so why can't they both have Night Warriors? Lemonice00@aol.com

Capcom told us that when the 32-Bit market was born, they wanted to develop good relations with Sony and Sega for marketing purposes. And to that end, Capcom gave each system an exclusive title, DarkStalkers was to go to the Sony PlayStation, and the sequel, Night Warriors, was to grace the Sega Saturn only.

Ever wonder why the PlayStation never saw the DarkStalkers sequel, Night Warriors? Read the above letter to find out.

GOC

Dear EGM, I think that I speak for everyone when І ask: What the heck happened to the Virtual Boy? It's not listed on your magazine cover with any of the other video game systems, you have not reviewed any games for it lately and | have not seen it in any stores. Has the Virtual Boy become another 32X?

Alex Pickering

Canton, MA

Worse. Only 14 Virtual Boy games have been made (the 32X had at least

228| |

40), and no more are being planned for release. All marketing for the system and its games has also been stopped because, according to a spokesperson for Nintendo, the Virtual Boy belongs to a niche market. So...are “suckers” considered to be a niche market?

Dear EGM, Your magazine is just a year away from its 100th issue. Now this may be a little premature, but have you guys started planning something big? Personally, I’m looking to see this huge 1,000-page mega issue covering in detail every game ever made. But seriously, here's a couple of my ideas: 1.) A list of every game that's ever been awarded “бате of the Month"; 2.) A complete history of your magazine; 3.) A limited re-issue of every magazine (1 guarantee РП purchase them all), and if you can't pull that off, how about showing the cover art of every magazine? Terence Grant Los Angeles, CA

Boy, we sure couldn't tell whether you liked our magazine or not. At the risk of sounding like we stole your ideas, we've already incorporated some of them. We just recently published the 1997 Video Game Buyer's Guide, which lists every game ever reviewed in the Review Crew. And last May, we had our 8th Anniversary issue (#82) that went back and looked at the long history of EGM. As for our 100th issue? We haven't looked that far ahead yet (our editors are still recov- ering from the Buyer's Guide and the big Christmas issue!), but keep the ideas coming. Hmm...it seems as though you are pretty crazy about EGM...you may want to skip comment- ing on Taylor Acosta's letter too.

MK TRILO EXCLUSIVE Dear EGM,

І noticed in your magazine that both the PlayStation and the Nintendo 64 are getting Mortal Kombat Trilogy. ! thought that Nintendo forced a one- year exclusive rights to any one new game. Did Nintendo give this idea up? Dark Deed via e-mail

Nintendo still has that one-year exclusivity to new games, but Mortal Kombat Trilogy was an exception. They did not want to force Williams Entertainment (the distributors of MKT) into such a binding agreement. So what Williams did was offer Nintendo an exclusive feature instead—the three-on-three Kombat Mode. It seems to us that either the relationship between the two compa- nies is very healthy, or Williams Entertainment is too big and influen- tial a player to be muscled around.

Nintendo didn't want to (or can't) tell a giant like Williams Entertainment that МК Trilogy was to be a Nintendo 64-exclusive title.

Dear £GM, 1 am writing to ask for your expert advice. My uncle and ! are having a litle quarrel over whether a name brand sells a video game or not. He believes that gamers will buy a video game merely because it has a major movie title on the box. І, on the other hand, believe that gamers are more conservative and ask more out of a game. They demand quality, graphics and gameplay. Are gamers willing to buy video games merely because it has a popular movie license? Jason Rosell Bullhead City, AZ

Who better to ask about movie-to- game titles than Acclaim, the king of movie licenses? We talked to Steve Lux, vice president of marketing for Acclaim (Alien Trilogy, Batman Forever). “These games should never replicate a movie screenplay," Lux said. “It should be an interactive exploration, or exploitation, of a popu- lar universe. Our Dragon Heart game, for example, takes components of the Dragon Heart universe and expands it to become part of an interactive envi- ronment.” So movie licensed games

TO ENTER: No purchase necessary.

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let you play іп а fantastic setting. That sounds good, but what if the movie was hot but the game itself left much to be desired? The tendency is then for a game to do well with its initial sales only. After a while, poor magazine reviews, word of mouth and Internet buzz would combine powers to make sure that the game does not become a major hit. So both you and your uncle are right.

Dear EGM, 32-Bit is getting better all the time, but unfortunately there were several great 16-Bit titles that got lost amid all the hoopla when the Saturn and PlayStation were coming out. One of the best was Phantom 2040 for the Genesis/Super NES. At the local video store where | rent most of my games, the owner tells me that virtually no one ever rented Phantom 2040. | imagine hardly anyone bought it either. Too bad, because it's definitely worth having in your 16-Bit library. On another note, can you tell us why Sega has delayed Sonic X-treme "indefinitely?" Was there a problem? Randy Palmer ripGnr.nfi.net

Rumors floated around that when Sega first saw Super Mario 64, they had to send Sonic X-treme back to the drawing boards because Mario 64 was a lot better than they expected. Sega, naturally, says otherwise. They felt that X-treme needed more work done on it, like the addition of more levels and the fine tuning of gameplay. In order to tweak the game to the level they want, Sega has delayed X-treme to “sometime in 1997"

Е

TORE 5936740

Is Sonic running away from Mario? Sega says not. Still, fans will have to wait until sometime next year to see Sonic X-treme.

zZETJEGM

And when asked if they were scared of Mario, Sega responded by saying that NiGHTS is meant to be their weapon to fight Mario 64 (and Sony's Crash Bandicoot). Sonic X-treme is Sega's weapon for 1997.

Dear EGM, Рт sure you've seen Sony's Crash Bandicoot commercials on TV. What were they thinking?!? Who was the genius that had Crash promoting his game outside of Nintendo? Now, EGM didn't rate the game too bad (8.5 was its highest score), but bragging in front of Nintendo? Sony should have shown a side-by-side comparison of Crash and Mario. Then they can brag... Joshua Slone proth@juno.com

Crash Bandicoot is challenging Super Mario 64 on all fronts: print ads (above), television commercials and store demonstrations.

‘Do you think Sony might be afraid to

show a side-by-side comparison? As good as Crash Bandicoot is, the game really doesn’t match the open 3-D feel and superb gameplay of Super Mario 64, as most people (Sony executives aside) might agree. You have to admit though, the advertising campaign is pretty funny.

Okay, because we get pestered all the time to bring back the (in our opinion) silly Psycho Letter of the Month sec- tion, we are going to have a reader vote. Let us know whether you want the section back by sending us a quick note by U.S. mail (no e-mail), Attention: Dan Hsu. Don’t forget, if you don’t want it back, you must let us know! How's this for proof that EGM is willing to listen to its coveted read- ers? We'll let you know what happens in a couple of months.

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1. NO PURCHASE NECESSARY:

To enter, mail the entry form or a standard size postcard

containing name, address and phone number to Project Overkill Sweepstakes. 1920 Highland Ave., 2nd Floor, Lombard, IL. 60148. No purchase or payment of any money is necessary to enter. One entry per household. All entries must be handwritten. Mechanically

reproduced entries will not be accepted. Entries must be received by February 15, 1997. All entries become exclusive property of the

Sponsor and will not be acknowledged or returned. The Sponsor

assumes no responsibility for lost, mutilated, late, illegible,

incomplete, postage-due, or misdirected entries. Only one prize

per family, organization or household. No Pu rchase N ecessary.

2. PRIZES: 1 Grand Prize: Grand Prize winner will receive one (1)

DEADEYE arcade game machine. Grand Prize has an To enter, mail a standard size

approximate retail value of $2500.00. 1 First Prize: First Prize winner will receive six (6) great Konami PlayStation

games which include: NBA In the Zone, Project Overkill, postcard including your name,

MLBPA Bottom of the 9th, The Final Round, International

Track & Field and NFL Full Contact. First Prize has an d а а ћ b

approximate retail value of $300.00. 5 Second Prizes: address, and phone number to Second Prize winners will receive one (1) Project Overkill : А PlayStation game. Winners will be determined by а random Р О k ||| drawing from all valid entries by Ziff-Davis Publishing Company roject verki whose decisions are final. Drawing to be held on or about

March 1, 1997. All prizes will be awarded. Prize winners will be Konami Sweepstakes.

notified by mail. Prizes are non-transferable. No substitutions . Just Enter to Win. <

of prizes are allowed, except at the option of the Sponsor PlayStation

TURE

should the featured prize become unavailable. MA’ he Рр x

3. ODDS OF WINNING:

The odds of winning will be determined by number of valid

entries received.

4. ELIGIBILITY:

Sweepstakes open to residents of United States and Canada only. Void in Rhode Island and Quebec. Non-compliance with the time parameters contained herein or return of any prize/prize notification as undeliverable will result in disqualification and an alternate

winner will be selected. Winners or their legal guardians shall , I GRAND PRIZE WINNER sign the affidavit of eligibility/release of liability/prize acceptance within 30 days of receipt or forfeit prize. By acceptance of prize winner(s) agrees to the use of their name and/or likeness for purposes of advertising, trade, or promotion without further compensation, unless prohibited by law. Employees of Ziff-Davis Publishing Company, Konami of America, Inc.,and their respective affiliates are not eligible. Neither Ziff-Davis Publishing Company, Konami of America, Inc. nor its affiliates, subsidiaries, divisions, or related companies are responsible for any damages, taxes, or expenses that consumers might incur as a result of this contest or receipt of prize. Winner(s) accepting prize(s) agree that all 3 2 prize(s) are awarded on the condition that Ziff-Davis Publishing © 1896 KONAMI CO, LTD. Company and their agents, representatives, and employees will

have no liability whatsoever for any injuries, losses, or damages 3 / % Ат оч ИМ /, | Arcade Game or Cash Equivalent, prize(s). Winner further acknowledges that Ziff-Davis Publishing Company has neither made are in any manner responsible or Val ue $2 5 00 liable for any warranty , representation, or guarantee express or , е implied, in fact or in law, relative to any prize, including but not

I FIRST PRIZE WINNER

limited to its quality, mechanical condition or fitness.

5. WINNERS LIST:

For a list of winners, send a self-addressed stamped envelope to Project Overkill Contest Winners, 1920 Highland Ave., 2nd Floor, Lombard, IL. 60148. Requests for winners lists must be received by March 1, 1997. Allow 4 weeks for delivery of winners list.

6. RESTRICTIONS:

Six Great Konami PlayStation Games

Void where prohibited or restricted law. АП federal, state and local (International Track & Field, The Final Round, Project lati. ly. "

T. SPONSORS: Overkill, NFL Full Contact, MLBPA Bottom of the 9th

This contest is sponsored solely by Konami of America, Inc. Project \ ;

Overkill, International Track & Field, Bottom of the 9th, The Final : апа МВА In the Zone), Value $3 00.

Round and DEADEYE are trademarks of Konami Со. Ltd. Konami is 3 a registered trademark of Konami Co., Ltd. Full Contact ва

trademark of Konami of America, пс. ТМ/ 1996 NFLP. ©1996 > 5 SECOND PRIZE WINNERS Players Inc. Officially licensed product of the National Football Ж

League Players Inc. Тһе МВА and individual МВА Team : і

identifications used on or in this product are trademarks, copyrighted та d H Н Hes and thor nna арми поени NEAR oon Аш One Project Overkill Inc. and the respective member Teams and may not be used, in еле \ А

whole or in part, without the prior written consent of МВА Properties, 4 қ РІ 6 с М; | 550 Inc. 61996 NBA Properties, Inc. Al rights reserved. Sony PlayStation ayStation Game, Value . is a trademark of Sony Computer Entertainment, Inc. The ratings ;

icon is a registered trademark of the Interactive Digital Software Association. ©1996 Konami of America, Inc. All rights reserved.

KONAMI OF AMERICA, INC. . 900 DEERFIELD PARKWAY, BUFFALO GROVE, IL 60089-4510 Reach us on the World Wide Web ас WWW. konami.com

ЕСМ LETTER ART

Where Creativity, Your Favorite Video Game and A Stamp Can Make You Immortal!"

Eugene Livarez Mission, TX

Christopher Bryan Orlando, FL

Jamie Otway Shepherdsville, KY

Brooklyn, NY

The ASCII Specialized Control Pad.

Put your creative skills to the test by decking out a plain #10 envelope (the long business type) with your own unique touch. Send your letter art to:

%) а Andy Suh Silver Spring, МО

Eric Sanson Fresno, CA

Congratulations, Mr. Sanson. Your prize is on its way—an ASCII Specialized Control Pad for the PlayStation. It features rapid-fire controls for all but- tons and slow motion for those intense moments.

ADVERTISER INDEX

"Or at least get your name and artwork in the magazine end win yourself a great controller. (FIRST PRIZE ONLY!)

EGM Letter Art 1920 Highland Ave, Suite 222 Lombard, IL 60148

Acclaim 7, 96-37, Game Spot 183 Sega of America 18-19, 27, 145 GT Interactive 23, 35 73, 106-07, Accolade 42-48, 151, ІВМ 67 132-33, 221 156-57 Interact Accessories 242-43 Sierra On-Line 129 ACT Labs 149 Interplay 11, 41, 69, Sony Computer 2-3, 100-01, Activision 12-18, 16- 113 SSI 122-23 17, 212-18 Jaleco 81, 139 Tecmo, Inc. 136-37, Alps Electric 29 Japan Video Games 237 216-17 ASC Games 49-51, 53 KOEI 127 Tommo 185, 236 Atlus 147, 189 Konami 30-31, 83, 20th Century Fox 32-33 BRE Software 235 97, 142-43 UBI Soft 155 Capcom 102-03, 244 Lucas Arts 63-65 Universal Interactive 114-15 Chips & Bits 125 Midway 45, 93, 227 V-REX, Inc. 95 Columbia House 191 Mindscape 131 Video Game 238 Crystal Dynamics 8-9 Namco 4-5 Discounters Dreamworks 141 Nintendo 70-71 Virgin Interactive 24-25, 55, Eidos 76-79, 165 Pandemonium 153 57, 75, 111; Funco 241 Playmates 47, 167 119, 229 Game Cave 240 Psygnosis 84-85, 87 Working Designs 121 Game Express 239 Samsung 58-59

EErJEGM

ПІШІНІ)

LIMITED COLLECTOR'S EDITION

Step-By-Step Strategies Ж

Еог Ж. Game Level! ed 2

Take a behind-the-screens journey into the most anticipated Star Wars project this year, Shadows ой һе Empire, for the Nintendo“ game sys ет!

. If you love Star Wars and it to see everything hidden in the Shadows „бате, this is the magazine for you!

s Boutique Books Barnes & Waldenbooks В. Dalton

January 199

Now that the holiday rush is over, ЕСМ? will help you get the most from the ton of games that all you good little kiddies received. Well, even if you weren't good and need a cheat to get past a level or two, check out this New Year's special with info on everything

Next Month

from controllers, tricks, strategy and just about anything else you need to get more from your games.

We'll start the coverage with a list and review of the best controls for each system as well as each genre. Then we'll continue the coverage from the very latest 64-Bit titles like Shadows to the tried-and-true classic 16-Bit games like Sonic and Donkey Kong Country. Finally, look for the second part of the year's best tricks for all the top games from '96 into the best of '97.

AAOLS AAOLVAA

The EGM editors are in the air flying to Japan to gather the latest game info from Nintendo's Shoshinkai Show. Watch for a special feature that lists all of the details about their new disc drive. Also, don't miss the most extensive coverage on all the new N64 games includ Zelda, StarFox 64, Mario Kart 64 and more. As usual, you'll find this exclusive information and news only in ЕСМ and

months before everybody else. As for previews, our editors have been working hard on getting the latest exclusive information on Resident Evil 2,

Don't buy a game until you see the ONLY unblased reviews In the Industry. Soul Edge, Final Fantasy VII and Clay Fighter 3.

Our Review Crew is already tearing into Command & Conquer. Next issue, they'll tell you if it lives up to its excellent PC reputation.

BRE Software me, ЕТО

Return this coupon m your next mail order (not valid on phon А : De orders) and receive $5.00 OFF your purchase. Please lis Credit Card Orders: (209) 432-2684 alternatives when ordering by тай. Not valid with any othe 24 Hour FAXBACK Information System: (209) 432-2644 | PC CD-ROM Dept. (209) 432-9841 7 offers, Sales or Specials. This coupon is valid thru 1/31/97. М E-Mail: BRESW@ AOL.COM | http://ww.cybergate.com/bre j Copies accepted. If we can't fill your order within 30 days, w

Complete catalog by E-Mail: BREINFOG PSNW.COM я will return your order, payment and this coupon to you. ЕМІ

Send us your old games/systems

Receive a check back or purchase other titles of your choice

сек gum зен; То Buy С GOAL STORM i ў БЕН

GOLDEN ое ыса sa, 10 BUY Games GRETZKYS NHL OPEN 2 AAO RAGE 3995000 Я

аата он пора 39959000 1, On a full sized ресе of paper, write your

To Sell Games/Systems

1. On a full sized piece of paper, write your name, complete address, phone numb

650 3 GUNDAM. A040 anion 30802000 name, complete address, phone number and and a list of all the cartridgesisystems with the buy back prices you are sellin d (ii esp 9991 GUNES HEAVEN ОА a list of al е cartridges you would Ike to 2 If you woul е t purchase carridges wih Пе money or credit жебей, bot и M ARPET А SHIP 1 t /1400 order. To speed processing of your order, titles you would like to order on the same piece of 4 сред Өтен АОК ness OM SKNGDONS 4 44352009 fist an alternative foreach Ше you аго 3. Pack your carries al paperwork and any coupons in a box. Send the box t ЕЕ SUPER HER. я Деу узы Suna sHODOWN. 5507000 ordering, the address below by UPS or registered тай. Be sure to include the ‘Dept # on th CA TURN MASS DESTRUCTION PlayStation а HEXEN ‘SCREAMING WHEELS 2352000 2. Calculate the total for the cartridges you outside of your package, шия! MAXIMUM SURGE НОСТАНЕ. ‘SHADOAN 3935/2000 wish to order, including shipping & handing 4. Your check will normally be mailed within 3-5 working days of receiving your package

MECHWARRIOR 2 HYPER 30 PINBALL SHELLSHOCK 2495800 charges ($7.00 for the first cartridge, $1.00

MINNESOTA FATS HYPERSLAM WREST. SHNNGSWORD 24952500 We sel Used [Me Buy IER ова әт е Sel Used ле Do]. лето SHOCKWAVE ASSAULT 245080 for each aditional, Alaska, Нанай, РН, APO, Send your Games/Systems/Orders to

Е E % ' MORTAL KOMBAT I 1900 4X4 GEARS N GUT: INTHE HUNT 51000 5 44582200 FPO, РО Boxes double shipping & handling Па EC d n C I LK ФЕИ charge), байыта restos add 775% BRE Software

E 21800 а BONES ABCCOLLEGE В. 39952000 INDEPENDENCEDAY 285% м 39852000 Sales tax Dept. ЕМІ

91250 MT ABC MONDAY NIGHT FBS SSO INTL TRACK A FIELD: ВОИ зве, | P pt. у

29951200 MYSTARIA ADIDAS PWR SOCCER 295 IRON BLOOD 00 44952200 low 21 days for personal checks to clear 352 Му. Bedford, Suite 104 ЕИО NBA ACTION ADV. OF LOMAX IRONMAN ХО send money order for fastest processing. J SAIL NBAIN THE ZONE REON FLUX JET MOTO SOLAR ECLIPSE 4, Send your order to the following address. Fresno, CA 93711 RASES LOADED 95 А MBA VAM EXTREME _ AFTERSHOCK IMMY JOHNSON ЕВ SOULEDGE BATMAN FOREVER 349811400 NBA JAM TOUR WARRIOR F11-X JOHNNY BAZOOKA SOVIET STRIKE BATTLE ARENA NEALE 97, 1800 АЯ COMBAT JOURNEYMAN PROJ. SPACE GRIFFON VF-9

820 TOSHINDE) 291000 NEEDFOR SPEED ALIEN STRIKER JUMPING FLASH (0 SPACE HULKVENG. 2455140

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3981500 NFL FULL CONTACT. AUEN VIRUS. JUPITER STAKE 1995800 SPAWN 3995/1800 ТТЕТЕСИ NFLO-BACKCLUB 97 00 ‘ALLIED GENERAL KILEAKDNAINPER, 1958800 SPIDER 3195140 ИШЛЕЙ, СО ALONE IN THE DARK KILLING ZONE 34981400 SPLTREALTIES | 39952000

BEDLAM ALPHA STORM KNGOFFIGHTERS 3995/1800 SPOTGOESHOLLY. 3495/1400, BLACKDAWN. NHL POWEAPLAY #6 29951000 ANDRETTI RACING KINGS FIELD 2851000 STARFIGHTER 349571400,

E; NIGHT WARRIORS 29951000 AQUANAUTS HOLIDAY KINGS FELON 44952200 STARGLADIATOR 32951800 BLAZING DRAGONS NIGHTS 38581200 aac THELAD KINGDOM OWAGIC 44952200 STAR TREK GENER. 29982000 BLARING PEAGES NIGHTS Wa0 PAD 44882000 AREA GT KRAZY VAN 29091000 STAR WARS BOTTOM OF THE 9TH OFF WORLD INTER. 29951000 AAK OF TIME LEGACYOFKAIN 39892000 DARKFORCES 449872500 BAAINDEAD 13 PION 3985180) LEGENDS AB 97 42000 REBEL ASSAULT 45/50

ГОЛ PANZERORAGOON2 2581000 ASSAULT RIGS LEMMINGS 30 STARBLADEALPHA 29951000 BUBSY 30 1400 PARODIUS 29951000 ATHANOR 34557400 LETHAL ENF НВИМ. STARWINDER 39952000 Am PEBBLEBEACHGOLF 2858000 BALLBLACER CHAMP. LOADED Везе 31291400 M BUNGLE PGA TOUR GOL 97 3998/1800 LONE SOLDER 1400 STORM PEU BUSTAWOVE? PRNALRAGE 29251020 ви 29050000 LOSTVKINGSIU 3851400 STRANGEGOLEF 19880000 M рҮ PRIZE FIGHTER 38281400 BATTLE ARENA MACHNEHEAD 34991400 STREET FIGHTER De PROJECT SPACE | 2995000 "TOSHNDEN2 | 29991009 WAG ZONE 3909180 ALPHA CASTLEVANIA 1400 QUAKE 3995/1800 BATTLESPORT 38982000 MAGIC CARPET 29951200 ALPHA 2 СТЕ BONING 2488109 CUATTERACKATTACK 245580 200 MAGICGATHERING 39951800 МОМЕ CHAOSCONTROL 122491400 RAYMAN 2455800 MANSION OF HID. 600239981800 STREET RACER SOCOM 2 A I0 ВЕТИЯМЕВЕ 34951400 800 MARVEL SUP HEROES 44952200 STRIKE POINT CES SLM REVOLUTION. 2459800 MASS DESTRUCTION STAKE PONT? 39802000 ASE 2 RESURRECTION 2995/1000 BG HURT BASEOALL MECHWARAIOR 2 STAKER 36 SOCCER 29381000 M i BLACK DAWN METALJACKET 38 SUPER KICK BOXER. 3498/1400 MINNESOTA FATS ‘SUPER MOTORCROSS 14952200 Ш Е MUBPENNANTRACE ЗА SUPERSONC RACERS 95200 | 2 T а 55140 MONSTER FARM SWAGION 395000 Gaile Parison MONSTER TAUCK RAL Smocatewans ШОК

SECA ЈЕ RUGBY 96 E MONSTROUS CITY 0 TANKTICS. 39252000 Ш рі 5 i СМЕНИ 0% GD Pools Д 500. ОТА КОМБАТ Заб TEAN 47 GOMAN F ау tation ~

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MOTORTOONGP. 38982000 TECMO SUPER BOWL Astal - Bases Loaded 96 - Blackfire - Bug ит BROS то O 0U Clockwork Knight - Corpse Killer - Cyber Speedway

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SHEUSHOCK 00 YSTARIA 2408220 TEKKEN с Stine бом Е NANCO MUSEUM TEKKEN 2 Alien Trilogy - Bases Loaded 96 - Battle Arena Toshinden Darius Gaiden - Double Switch - Galactic Attack - бех пеп War - Hang on GP - Hi Octane - High Velocity - Hor

SHINOBI LEGIONS 1995800 BURNING ROAD 0 3499/1400 Criticom - Cyber Sled - Cyberia - Cyberspeed - D - Descent ASSADO CARNAGE REAT 2 3895/1800 TEST DAVE OFF ROAD 4382500 4 ae wd тре Sa р Қы ded Last Gladiator - Mansion of Hidden Souls - Муз! О. SB СЕЗЕ POE NM TD NGA Jam TE,- NFL Gameday NEL AI Sar Hace Panzer Dragoon- аа JACU Ена % 245580 Е: NBAINTHEZONEZ 39991800 THUNDERHAWK NHL Face Off - Off World Interceptor - Philosoma Kr EE TRE 5 предване Въло THUNDER cK SEAD C dope ee ава e ALIVE ME COMMA! 495140 World Series Baseball - Worldwide Soccer JEMEN RO THECONANDO, SAO M Ver. -Warhawk Wipeout- WWF Arade бөле NGAA FIBGAMEBAKR HARDCORE 4X 4 X Com - Zero Divide $19.95 Each

3 речи MASCARRMCG 3808000 TETASPUS ^. MOOD Shinobi Legions - Solar Eclipse - Street Fighter Movie ра Зе BAJAN FE 1855809 THUNDERSTAKE2 200 Power Serve Tennis - Raiden Project - Rayman сет ВЕЩИ в BA LVE ê ToRoaHeAEDDERamasszooo 8 Ridge Racer - Total Ecipse - Street Fighter The Movie

CRASH BANDICOOT NEEDFORSPeED 39 TOKYO HWY BATTLE $ Buy 3 Get 1 FREE DRAGON FOR STREET FIGHTER CREATURE SHOCK TOMB RAIDER d 19.95 Each y

d АРҒА, Ai TOP GUN parcas ei АРА? ТС 380 NFL GAMEDAY 97 TRIPLE PLAY 97 DRAGONHEART. 0)

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T VR HOCKEY M 18 GOLF 0. 2 E Shining in the Darkness - Shinobi 3 - Soldiers of Fortune

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p GREATEST HITS Sword of Vermillion - Syndicate - Tazmania - X Men

4 WING ARIS i PROJECT d првога. WING COMMANDER И FNIT AARDVARK T ‘Tecmo Super Bowi - Zombies Ate Neighbors

Қата WINNING POST FADE TO BACK Brutal Sports Football - Bubsy - Checkered Flag $12.95 Each

трой ANOD РАЈ DAL Credo rd rri WORLD CUP GOLF Д 1 * Evolution Dino Dudes - Iron Soldier - Kasumi Ninja.

por porc 5 ы за Raiden - Tempest - Trevor McFur Buy 3 Get 1 FREE WORLD | IRON STORM КЕЛ A ШЕ à Ep $4.95 Each Buy 5 Се! 2 FREE ARCADE GAME. 29 E TURN FRE 425740 ABA HANGT : жшн EQ уйроно: EPRE Supplies limited to stock on hand. Please list alternative game tiles when ordering by mail

d 2 A 2 249580 SUPER MARO S Limit 15 games per system per customer. Above games are used and include а 90 day warranty KRAZY VAN

Titles in ITALICS are newer and may or may not be available, please call for availability. All games must include box, jewel case, instructions, and any hint books/maps that were included with the game. We wil deduct $2.00 for each SNES cartridge without a cardboard insert and $5.0

for broken CD cases. Games without box, instructions, etc will be retuned at your expense (85.00 minimum). Cartridgesldiscs not in resellable condition ог with evidence of rental store stickers will be returned at your expense ($5.00 minimum). All games are Used, include а 90 DA WARRANTY and are subject р ауйату We reserve the right to refuse апу sale or purchase, Allow 40 days о receive orders paced wih money orders and 60 days to receive orders placed wih personal checks. No refunds or exchanges on gamesfsystems. For shipping, add $7.0

for the first cartridge and $1.00 for each additional, Alaska/HawailPRIAPO[PO Boxes double shipping charges. Calif. Res.add 7.75% tax. We do по ship out of the US. Prices are for mail order only and based оп 1 copy per Ше, to buy or sell in quantity, contact our wholesale dept. Lim of 1 cartridge/CD per Ше accepted without proof of purchase. И we do not receive your package by 1/31/97 or your game titles are not listed in this ad, you will be paid from our current catalog. То receive prices in this ad you must include the ‘Dept. # from this ad on the OUTSIDE of yo package. Ifyou аге unclear about any of our policies, procedures or prices, please call іу tes ae зета! ег respective companies, Pa Staion ал he Play Staton оо are ademas of Sony Comput Erne с. Sega Satur isa registered ademas ot Sega Атика іс. Super Nendo, rend tar registred табела sol Nintendo ol Arete

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i 2 = = as 2 erm) E = Пат кота FEATURES. NIERET СОТУ ЕСІЛГЕН ЕРЕШЕ МУ РРЕТ ПОТЕРЕ GADUISGSON I THADEAFONESE VAUN ОПЕН GESOOKERIE AFIERBUNNERSO OUT RUN SIS

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TO ORDER CALL 818. БЕГЕ 8755 | ас) » "+ 0 ) FÜR DERLER & WHOLESALE TEL:818-839-8755 OR FAX: 818-839- 8751 á

, SEND ORDERS ТО 18521 E. Gale Ave. City of Industry CA. 91748 m eMail: tommogames@aol.com = 818-839-8752 “fs

Price are subject to change without notice. No refund,

NINTENDOS‘ (2 а Баш

A rere end Koo ao ha торове spective com;

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PlayStation

Import *Bushido Blade *Toshinden 3 *Rockman 8 Wild Arms Final Fantasy 7 „беда Frontier Ranma 1/2 ә Dragon Knight 4 GUNDAM V2 559 Ss ШУ Мр 2 37 *Агс The Lad 2 The Great Battle 4 Macross D.M. VFX Not Treasure Hunter Vandal Heart . SAMURAI3 545 ОШОО Ray Storm *Tales Of Fantasia 2

SAILOR MOON $69

MITSURUGI == co a GRADIUS DLX $39

IRON SLAM 96 $59 TEAREN HENTI

| PLEASE CALL FOR N64 CONVERTER.

US. Import (coming soon) Wonder Project *Saint Andrews Super Mario Kart 64 Sti

*Oruis'n USA «МВА Hang Time *Blast Corps *Star Wars.

lling Instinct Gola "Kirby's Air Ride

“Мола! Kombat Trilogy *! Wayne Gretzky 64

С «РРА 97!

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ORDER HOT LINE:

01 0-78] -0282 710-1 W. Las Tunas San Gabriel, CA 91776 « Fax: 818-458-6845 We carry posters, T-Shirts, Novelties, wall scrolls, and game music CD ' ess

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Life Force 3 Тез? 8 NBA Jam-Toum Zombies Ае Майы 15 NHL Hockey 94 Need For Speed XMenChidAtm 35 Power Rars-Movie X-MervLegacy

Lil Nemo Dream 4 NBA Jam NHL Hockey 95 Sega Gen Deck 1 NFL QB Club 96 Power дз

Major Lg Вем 2 Nintendo Deck 25 NBA Live 95 Super Nintendo Deck 49 NHLHockey 96 Sega Gen Deck 2 NHLAlstar Hiy. Solum Deck Pro Baseball Game Gear Unit _ 49

Holiday Hours: Mon-Fri Oct 28 thru Dec 20 9am to 9pm. Saturdays in Nov & Dec 10am to 4pm. X Sundays іп Dec 10am to 4pm. Closed: Oct 31, Nov 28, Dec 22-25, Dec 31, Jan 1.

We Accept:

Holiday Deadline: Be sure to Vr place your orders by Dec 21, 1pm G

"X Funco Order Form АП Games Come With a 90 Day Warranty! | VISA | (а) ONE YEAR Warranties are Available

Name я Personal Checks and Money Orders | address Hours: Mon-Fri 9:00am to 7:00pm Central

RUSH -= k ا‎ 612-946-8102

Ph DELIVERY! Ка, Look for us on the World Wide Web!

is available on all in stock items. System Title Qty Price http://www.funcoland.com Holiday Deadline: Be sure to 1. = = - place your orders by Dec 21, 1pm [EAE пет ар UTER CUR олы арс т =. ia tls шеше | Win а $25 Funco Gift Certificate! | ese are a la ISts 3, More Titles Available! 5 т 7 DOWN We also offer: Sega CD, 1, Hidden Fighter in itu CDX, and 3DO E с Е 2. Fatal Fury Brothers Andy & А Й i ти Want Something? Can't PENS z з The werewol in

Darkstalkers Jon

Find И? Handling $4.00 WE'VE GOT IT! Total

To purchase: Call for Current Prices, send check,

We Sell Previously Played money order, or credit card number to Funco, Inc., 10120

Vid G d West 76th Street, Mpls, MN 55344. Дд я d Ре qom

($3.99 per control deck) for shipping and $4.00 handling

l eo ames an charge. For Canada, Guam, Puerto Rico, and vm. i H Islands please double the per item charges. СА, С"

Accessories at Great Prices. | кекс Ma ND M MN MO, PA NI NY TEVA & Wi

residents please add applicable sales tax. А prices

We also Sell New Product! | based on Us funas_ МЕ DO NOT CHARGE YOUR

CREDIT CARD UNTIL YOUR GAMES HAVE BEEN

ACROSS

4. Shiny Mario In Mario 64. 5. Tomb Raider villain c Jaqueline

i ү Contest Rules: No purchase necessary to enter. Complete the crossword puzzle, cut it out and

SHIPPED. Most games delivered within 5-7 business CALL FUNCO TODAY! | есеје games” come wih boxes tu pee ы К ыы

and/or instructions but this is not guaranteed. Rush deliv- 612-946-8102 |22 donis m prete ы Canes, паса ne, 10120 Wen TON Sst мов. MN эин. Al aed Teservelthe right tc refuse апу, purchase or sale.) TR entries will be entered in a drawing. Entries must be postmarked no later than January 30, 1997

dort че

friends |

unpretected.

It's risky out there.

Too often people or damage their health for no reason.

Smart gamers make sure they use the GameShark.

Responsibly select from pre-programmed or easily updated codes for infinite health, endless ammo, extra speed and more. It’s your choice.

With space for thousands of codes, GameSharks provide extra endurance that keeps you going.

Rule the hottest games and revive old ones.

Play hard-

you're covered.

www.gameshark.com

Interact Accessories, Inc 7 Я (дй ^ Recoton- COMPANY

Ы лу interact-ace.com

Call costs $1.29 per minute. Must be at least 18 years of age or have parent's permission to call.

InterAct Accessories, Inc. is a proud supporter of both the American Foundation for AIDS Research (AmFAR) and M.A.D.D.

SYMPTOMS :

> Uncontrollable

compulsion to play Super Puzzle Fighter

> Obsession with color patterns and falling gems

> Victory induced Euphoria

> Extreme competitive tendencies: gloating, etc.

WARNING : HIGHLY CONTAGIOUS

Rx : > Continue regimen of frequent game playing

> Defeat friends repeatedly to relieve anxiety

“Ferociously competitive, unfairly addicting...

a fantastic puzzle game... you just won’t be

able to stop.”

жжжж

NEXT GENERATION Oct.'96

CAPCOM PlayStation www.capcom.com

В. CAPCOM is a registered trademark of CAPCOM СО, LTD. Super Puzzle Fighter is a trademark Dmputer Entertainment, Inc. Sega and Saturn are trademarks of Sega Enterprises, Ltd.

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