ELECTRONIC 07 PlayStation'Saturn == MONTHLY | w- = *16-PAGE STRATEGY GUIDE *TONS OF SECRET TRICKS *3-D BLOWOUT MAPS к Ya. (08 "ors К m. : S] АЗ ® PLAWSTATION'S GREATEST ADVENTURE! Vox PX | YEN 2 X E | - Р" г А 3 a [rA Wed B А |. AAA | NEVER SEEN BEFORE NINTENDO“ GAMES! BUYER’S GUIDE Peels é ае 70992 AOL@keyword:NOA www.nintendo.com Introducing Super Mario” 64. A total revolution ın more ways than one. А, тм апа ® are trademarks of Nintendo of America Inc.© 1996 Nintendo of America Inc. NINTENDO“ EVERYTHING ELSE TAKES A BACKSEAT. 7] POWERED ву 8. аЙ namco WWW.NAM CO. CO 1 Ridge Racer Revolution™ & © 1993 1994 1995 Namco Ltd. All rights reserved. PlayStation and the PlayStation logos THE FASTEST RACERS ON EARTH. are trademarks of Sony Computer Entertainment. The ratings icon is a trademark of the Interactive Digital Software Association. | | | | \ | | | | а ит ит 2 es a couple of arcade sequels and the while Sony has Crash, Twisted — Metal 2, WipeOut XL, a long list — of RPGs to win back those who thought the Saturn was the RPG system and a whole series of hot Z Sports games to entice players to upgrade from their 16-Bit system. Who will be the winner come January? That's easy. Sony is | fortably ahead now and they aren't looking back. They are rapidly filling in the previously empty niche 'holes' in their game inventory and the PlayStation se to have no weak nesses. While each of the three sy tems will sell well, Nintendo can't get enough systems to the U.S., and there just aren't enough "AAA" rated Saturn-only games to put Sega first in the system race. But, second or third isn't necessarily bad especially when each company, worldwide, will have millions of sys- tems in the homes (and the race is far from over). The best advice: Look at th ming out for each of the systems and go with the one that has the most titles that interest you. In other news, information is slowly beginning to leak out from ind Mario Kart and Kirby a or so later. However here in the States we might not see these _ games until late this year. _ Lastly, our sources in Japan have been noticing that Virtua Fighter 3 has been appearing on test at various Sega arcades. We' on our way to JAMMA (the main Japanese arcade show) so watch for a hands-on review in the next issue. Also we've been hearing rumors of Street Fighter 3 coming out in December (with the home versions due sometime in summer 1997), so this could finally be the world debut of the long-, long-, long-anticipated SF3. Or will Capcom chicken out and do a Street Fighter Alpha 3? Also, where does that leave the third major player- Namco? They have been very quiet the last few months and that could just mean that Tekken 3 is about ready. Needless to say, this could be the arcade show of the decade. No matter what, we'll be there and if you're even remotely interested in arcade games, you won't want to miss our November issue where JAMMA and two other trade shows will be spotlighted with exclusive pictures and information. Founder Steve Harris Publisher Jonathan Lane Editorial Director Joe Funk Editor In Chief Ed Semrad Crispin Boyer Shawn Smith Dan Hsu Scott Parus Third-Party Liaison John Stockhausen Sports Editor Todd Mowatt Nelson Taruc Kelly Rickards Ron Marciniak * Mike Vallas Tricks Editor Terry Minnich Howard Grossman Andrew Baran- Sushi-X Tim Davis * Dindo Perez John Gurka «Jason Streetz Mark Нат * Dave Маес Dave Ruchala * Carey Wise Scott Augustyn Online Editor Joe Fielder Managing Copy Editor Jennifer Whitesides Senior Copy Editor Jo-El M. Damen Dan Peluso * Mark Eleveld Stuart Levy * David Rider Michael Stassus ArtDirector Jason Hinman PaulOjeda Mike Desmond Marc Camron Production Coordinator John Born Production Manager Dave McCracken Assistant Production Manager Jack Copley Mike Darling Mark LeFebvre Single Copy Sales Director Joan McInerney Advertising Eisenberg Communications Group Inc. 20700 Ventura Blvd., Suite 205 Woodland Hills, CA 91364 (818) 712-9400 National Ad Director Jeffrey Eisenberg National Ad Manager Jon Yoffie Karen Landon Suzanne Farrell ELECTRONIC GAMING MONTHLY (ISSN #1058-918X) is published monthly by Ziff-Davis Publishing Company, 1920 Highland Ave., Suite 222, Lombard, Illinois, 60148. Periodicals Mail Postage Paid at Lombard, IL and additional mailing offices, И rates for U.S.: $24.97, and all others: $40.97. Single issue rates: $4.99. POSTMASTER: For subscription changes, change of address, write to: Electronic Gaming Monthly, P.O. Box 55722, Boulder, CO 80322-5722. E-mail: egm@neodata.com. The editors and the publisher are not responsible for unsolicited materials. Without limiting the rights under copy- rights reserved herein, no part of this publication may be reproduced, stored in, or introduced into a retrieval system, or transmitted, in any form, or by any means (electronic, mechanical, photocopying, recording, or otherwise), without the the prior written notice of Ziff-Davis Publishing Company. ©1996 Ziff- Davis Publishing Company. All Rights Reserved. Electronic Gaming Monthly and EGM are trademarks of Ziff-Davis Publishing Company. TM and © for all other products and the characters contained therein are owned by the гезрес- tive trademark and copyright owners. All materials listed in this magazine are subject to manufacturers’ change and the publisher assumes no responsibility f such changes les. UE Canadian GST Registration number is 140496720 RT. rinted in Audit Bureau of Circulations THE LOST GENERATION OF GAMING. For the next generation. TERRIFYING MONSTERS! = 100% ини SEMI-REALISTIC GRAPHICS! 100 TOTALLY LINER LEVELS. Ds / Bubble Babble is a registered trademark of Taito Corporation. © Taito Corporation 1986/1996. Al — — rights reserved. Rainbow Islands!" is a trademark of Taito Corporation. © Taito Corporation 1987/1996. й, All rights reserved. PlayStation and the “ш. logo are trademarks of Sony CompuléiEntertainment, Inc. - Sega and Sega Saturn are trademarks of SEGA ENTERPRISES, LTD. All rights reselved. Acclaim is a divisiomand registered trademark of Acclaim Entertainment, Inc. & & © 1996 Acclalm/Entertainment, SEGA SATURN™ Inc. All rights reserved, Screen shot shown was taken from PlayStation version of the videogame. «= PlayStation" 3 www.acclaimnati Butcher villagers or turn them into festering pools of decaying flesh ЦА will take you more than 100 hours TO узо аш ӨХ liget Hem. y last bloody one. Forever. It is a black and dreadful place. Where the undead feast on the living to survive. Welcome to Crystal Dynamic's Blood Omen: Legacy of Kain. Whether you choose the body of man, the form of wolf or the cloak of mist, the search for and annihilation of those who damned you is your only purpose. Explore thé dand ES Nro ery ita lh Sin DYNAMI О Doni ord 8! ol Kain ore demas fil Dyro Y : vd, Stain and the PlayStation go are trademarks of Sory болуи Etec, — PlayStation ты cs жеен NIC | ELECTRO | GAM == MONTHLY | Г 7 А) СГУ НА БШ EN LOSIVE 32- -BIT SEQUEL ta En's DES STE SERIESE OVER vou muse Pray: PREVIEWS PREPARE TO FLY. v and soar antl. А and climb and dive and look way, way down on eve ry thing else J Trato ON ERTIES so IS. НЕВЕ. Neven coer: соед have you СА ed anything lhe this. Neven ever ever have you been able to fp, Pai and free, in realtime 8D. Мот UNTIL NIGHTS. THE MOST REVOLUTIONARY NEXT-GENERATION GAME EVER. THE FIRST TRUE SHOWCASE OF SEGA SATURN'S STUNNING CAPABILITIES. THE TECHNOLOGICAL TOUR DE FORCE THAT HAS EVERYONE IN THE GAMING WORLD ABSOLUTELY SPUN THE STORY ONE uF THE MOST IMMERSIVE, MYSTICAL GAMING EXPERIENCES EVER, NIGHTS ESTABLISHES AN ENTIRELY NEW GAMEPLAY PARADIGM. THINK OF IT AS PSYCHODRAMA, AN EXPRESS ESCALATOR INTO THE SCHIZOPHRENIC, MIND-BENDING VIRTUAL WORLD OF YOUR DREAMS. RICOCHETING BETWEEN LIGHTER-THAN-AIR REVERIES AND DARK, MACABRE NIGHTMARES, NIGHTS BRINGS YOU FACE TO FACE WITH BOTH YOUR GUIDING SPIRITS AND YOUR INNERMOST DEMONS OTTER ED — CREATED BY THE RENOWNED SONIC TEAM, NIGHTS IS A FULL-ON 3D MASTERPIECE. A WORLD WITH SOME OF THE MOST VIBRANT, INSPIRED, ORIGINAL GRAPHICS EVER CONCEIVED BY FEVERED IMAGINATIONS. A WORLD WITH DEEP, LUSH, DREAMSCAPE REALITIES, ITS OWN MICRO-CLIMATES, EVEN ITS OWN NATURAL ORDER. IMAGINE. SMOKE, FOG, CLOUDS, RAIN, AND WATER THAT APPEAR IN MULTIPLE LEVELS OF TRANSPARENCY. WATERFALLS, CURRENTS, WIND, AND, YES, A TORNADO THAT ALL FOLLOW THE LAWS OF FLUID PHYSICS. INDEPENDENT LIGHT SOURCES THAT PLAY ON BOTH ACTION AND BACKGROUNDS AT DIFFERENT, SHIFTING — M LUMINOSITIES. ALL BACKED BY A RAGING SOUNDTRACK THAT BLENDS JAZZ, ORCHESTRA, y? Г E ROCK, WORLD MUSIC, AND EFFECTS. NIGHTS SCREAMS ALONG AT BANSHEE SPEED. DESPITE MASSIVE 3D DEMANDS, ITS ADAPTIVE SPEED MANAGEMENT | SYSTEM SUPPORTS BOTH BREAKNECK GAMEPLAY AND BREAKTHROUGH \ ENVIRONMENTS. WITNESS ITS ABILITY TO REPLICATE THE TRUE SENSATIONS OF FLIGHT. x ITS LIGHTNING MULTIPLE MORPH N SEQUENCES. ITS OVER TWENTY TRACKING IN REAL TIME. AND ITS OMNIPRESENT А SYMPHONY OF 3D POSITIONAL SOUND. ENGINEERED SPECIFICALLY TO INTENSIFY THE NIGHTS EXPERIENCE, SEGA SATURN'S 3D CONTROL PAD CAMERA ANGLES THAT SCROLL-SHIFT ESTABLISHES A NEW BENCHMARK IN SMOOTH AND DYNAMIC OPERATION. IN ANALOG MODE, ITS PULSE-SENSITIVE THUMBPAD ENABLES UNPRECEDENTED MANEUVERABILITY AT BREATHTAKING SPEEDS. SWITCHING TO DIGITAL MODE ALLOWS COMPATIBILITY WITH ALMOST ALL OTHER SEGA SATURN GAMES. (PLEASE CALL 1-800-USA-SEGA FOR ANY COMPATIBILITY QUESTIONS.) She Benediction course, But the rest ts up to you. So hich off your walking shoes. Say your prayers. And fly. NG way youll stop. But youl have wicked good dreams. ONLY ON m c e. SEGA SATURN ы а AF LONB... | Y | ' Ц | INDIANA JANE SWINGS INTO ACTION IN TOMB RAIDER. BUT IF YOU THINK THE | HEROINE IS A BIT SQUEAMISH... THINK | AGAIN! THE STORY BEGINS ON PAGE 92! EE DEPARTMENTS 6 2C т Gp 6 INSERT COIN $ Our editor reminisces about the past and ponders the future. Alien Trilogy. 138 Perfect Weapon 154-55 а 20-28 PRESS START Ball Blazer Champ 5 The news that's making headlines in the world of video games. Battlezone/Breakout 66 АИ IA 34 GAMING GOSSIP Bladelorce 82 Red E THE inside source on the gaming industry from Q-Mann. Bogey: Dead 5 Resident Evil ТК 38-57 NEXT WAVE PROTOS Exclusive first-looks at games on the horizon. و ر 60-66 REVIEW CREW A no-holds-barred critique of gaming's latest releases. Disrupter x ladia 6 PLAN fos er. Ly TAZ S7 ERICKS OF THE TRADE Final Doom 55 Ten Pin Alley Want a power trip? Check out the hottest cheats here. Final Fantasy VII 102-03 Tenka tee 92-117 SPECIAL FEATURES aeo vag added Ап in-depth look at the newest of the new. Grid Runners 61 Thre Gun Griffon mip nm Man 28 120-162 NEXT WAVE Here's Adventure Tokyo High 2 Get a sneak peek at upcoming titles for all systems! Hive, 82 Tomb Raider H 1611631386 CONTESTS Machinehead 132-33 Twisted Metal2 140-41 Don't miss your chance to win BIG! Madden NFL'97 168178 UMK3 ener $ UN 164-178 TEAM ЕСМ Previews and reviews for sports gamers. 182-185 INTERFACE An open forum for readers’ questions and concerns. * TAR | ААА » 8 Don't miss your вт WipeOut XL 2 Worms X-Men 3 Win big money in ЕЕ: Designs Shining, Wisdom contest, travel to the '97 Grand Pix with the Psygnosis Formula 1 sweepstakes or score an NBA Jam Extreme arcade game from Acclaim! tore some fast ш or the hottest gaming goodies in this o 2-in-a-lifetime opportunity! , RPGERS' OUTCRIES HAVE BEEN HEARD BY SONY! RPG lovers who own PlayStations have been screaming for role- playing games to be released for the PS. Well, Sony has heard their cries and answered them with a plethora of RPGs that'll be out shortly. Final Fantasy VII, Beyond the Beyond plus many others will grace the system! The story begins on page 94! “Every aspect of the game (FF7) is highly cinematic.” SEGA SHOWED OFF HOT, NEW TITLES AT ITS SPECIAL DAY! Recently, EGM flew to Sega's office for its Gamers' Day where our editors were shown some juicy, soon-to-be released titles. In this issue, check out what they saw: Sonic Xtreme, Mr. Bones, VectorMan 2, MechWarrior 2, 104, Mega Man 8 and many more exciting Sega titles. The story begins on page 112. “Sega’s mascot finally makes an appearance on the Saturn.” TWISTED METAL 2 RACES ACROSS THE WORLD! Only in a demented (we mean that in a good way) game like Twisted Metal 2 could gamers get to blow up the Eiffel Tower for tricks. With its odd characters and their weapons, TM2 will satisfy any destruction buff's hunger. The story begins on page 140. “Сап there be more? Of course!" 120 NINTENDO 64 Battle dinosaurs as a Native American in Turok: The Dinosaur Hunter! SATURN Something fishy is happening at the Air Force base, Area 51. Is it aliens or bunk? PLAYSTATION Travel the world blowing up worldwide monuments in Twisted Metal 2! - Ak HERES ME SHOWING OFF My GAMES REAL-TIME 3D WoRLD WITH | TTS LUSH, ORGANIC ENVIRONMENTS, RUE | TONS OF OBSTACLES, SECRET PATHWAYS D-HERE’S ME BEING ESCORTED d УУ АЧ THE PREMISES. BY secur MUTED HAD QAR Tees, harge is $0.95 per minute. Callers under the age of 18 must get parental permission to call. Touch-tone phone is required. Available KIDS TO ADULTS} у Computer Entertainment logo is a trademark of Sony Corporation. PlayStation and the PlayStation logos are trademarks of Sony |. ademark of Sony Interactive Entertainment inc. “Crash Bandicoot” and the Crash Bandicoot logo are trademarks and copyrighted prop- 96 Universal Interactive Studios, Inc. Source Code © 1996 Naughty Dog, Inc. Nintendo is а registered trademark of Nintendo of mark of the Interactive Digital Software Association. Screen shots are actual game screens taken from monitors. www.sony.com. L3 Its call 1-900-933-80NY(7669). The. а //7 days a week. U.S. oniy. The ee 3, HERES ME WITH SOME OF THE Z. RENE ME Ar The УЕ GALS AT SEATTLE SLIM'S. PlayStation 1 al Sony’s long-awaited entry у 1 © into the platform game arena. You've never experi- enced anything quite as sensational as this fully animated cartoon world > coming to life. It's flooded г д а 8 with obstacles, enormous levels, unbeliev- able graphics, detailed real-time lighting, amazing music and sound effects. Packed full of solid gameplay, hidden bonus levels, secret pathways and fiendish traps, PlayStation this is the “must-have” game of the year. ) Travel in real time across 3D worlds in over 30 levels of intriguing gameplay with thou- sands of frames of animation! Interact with hilarious, fully rendered 3D cartoon-animat- ed characters. It’s packed with all the clas- sic features of a character-based action game combined with solid controls. ШОШ б, iv Ой ооуу onc = Ve EAE TERES) ЖШ fca КЕ ИТД 659606 519831 [йә SONE ЕРТЕ! BEMOISIAIDY 7 %2012 347 3sutebe 010$ Jo 530900000 Ja3nduo» ysutebe 010$ sJ01138duo5 uno} 07 dn узтт apow Jafeqd- t3 hu эзиазит [3] КОЛУ anbtun Jaqueup yes ayeu sastuduns Атрезр 4au30 pue +5319 елет ‹ѕлоор deu; *Ssaxtds se цоп sa[pe3sqo {0 Азатмел ү u»3euu3eaq әтдезезоу q-E UL 4 ` ld RUE 00ка кеа suaqueu» Abs {EE 0208122797 pue suaqueu» ит а Дата ITE :s aque 81970 I] Е о ex he THE BEST VIDEO GAME NEWS BREAKING NEWS $199 РД EGM Analyzes the Real north America, with orders already exceeding Supply, the system will launch Sept. 30 at a manufacturer's suggested retail price of under $250.” -Nintendo of America press release, July 30. Virtually since day one of the Project Reality/Ultra/Nintendo 64 odyssey, Nintendo has pounded variations of the above quote into every press release and statement it has churned out. Indeed, amid the countless rumors and hearsay regarding the N64, the under-$250 price was perhaps the one single fact that Nintendo stuck like glue to throughout the years. THE BIG STORY „Reasons for Nintendo's 1ocking Price Plunge Wrong, wrong, wrong. The $249.99 price tag officially went out the window Aug. 15, when Nintendo of America confirmed that the system would retail for $199.99. Rumors of a $50 price drop began just weeks before, and gained credibility when retail store computers began listing the N64 at $199.99. why bother? Of course, Nintendo told no lies: The price remains “under $250.” Still, the widely assumed idea based on that statement was that the system would sell for $249.99—one cent less. This practice is common among video game companies. TP Ш Why did Nintendo drop the N64's price from $249.99 to $199.99? Nintendo didn't make an officialustatement as of press time, but three pre- vailing, theories exist. First, Nintendo may: have been reacting to reported sluggish sales of the sys- tem after its strong launch in Japan. Second, it might be Nintendo’s bid $199 Nintendo 64 FAQ 01.0 to stay on par and SegaswSd99—priced systems. Lastly, it might. have been Nintendo's game plan all along-a surprise to rattle its competitors. Sony's Ш Is this $199.99 just at certain stores? No. This is Nintendo's new suggest- ed U.S. retail price. E Doesn't this new price make an N64 shortage likely? Not necessarily. Nintendo made more than 800,000 N64s available їй Japan in just over one month. That number suggests that the 500,000 U.S. N64s slated for three months may be a conservative figure, chosen..perhaps to boost the presales frenzy. Why the price drop? Nintendo officials steadfastly deny the price drop stems from disappointing system sales in Japan. One Japanese magazine conducted a survey that showed N64 sales being eclipsed by the Sony PlayStation just weeks after the N64's release, complete with pictures of N64s sitting unsold on store shelves. Still, those troubles were attributed to lack of N64 titles. Even with that software handi- cap, Nintendo officials contend the company pulled in sales of 800,000 systems in just over six weeks—undoubtedly one of the most impressive system launches in video game history. Others believe Nintendo sought the price drop to compete better against the PlayStation and Sega Saturn, both of which dropped to $199 earlier this year. While that theory is certainly Why would Nintendo make & surprise $199 price switch, knowing gamers expected to pay $249 anyway? valid, it doesn't wash with Nintendo's statements just months ago, in which officials contended gamers would be more than willing to pay an extra $50 above 32-Bit system prices in return for 64-Bit technology (and the ability to play If that's the case, why would Nintendo make such a surprise price switch so close to launch, especially with the knowledge that a large contingent of U.S. gamers were fully expecting to shell out $249 for an N64? After ario 64). all, Nintendo could lower the price to $199 the moment sales of the N64 at $249 begin to slow. In fact, EGM has gotten word that the $199 price drop was no last-second change of heart by Nintendo, as some assume. In fact, Nintendo may very well have planned to launch the N64 in the United States for $199 all along—but deliver the message at a date late enough to prevent Sega and Sony from having the time to formulate a substantial pricing counterattack to hinder the N64's launch. A source close to one of Nintendo’s N64 first-party devel- opers claims the company knew it would launch the N64 for under $200 in the U.S.—and knew it since January of this year. Unfortunately, Nintendo officials were not available for comment on the veracity of this account. (Continued on Page 26) One Nintendo 64 Dream Team mem- ber has decided to stay on the bench, rather than continue playing— for now, at least. Mindscape’'s “Monster Dunk” for the N64 has officially been put on “permanent hia- tus,” according to a company spokesperson. Mindscape made the decision on its own. The reason the project has been tabled is because of a lack of development systems and related resources— a problem that a lot of third-party publishers are reportedly facing with their titles. It's not surprising, considering Nintendo is busy with most of its focus on first-party titles. “It's tough being a third-party” publisher for the N64 at this moment, a spokesper- son said. Coincidentally, Mindscape is looking into Sega Saturn development, but has made no decision yet. If you feel Sega has been missing something in recent Saturn TV advertising, you're right: there was no zany “Sega” scream. Well, the company is going back to its roots, rein- troducing the trademark yell just in time for the rollout of its newest 32- Bit game, NiGHTS. The company is making this game the emphasis of its holiday push. On a side note, Saturn sales | have doubled, and in some cases, tripled in volume since Sega | cut the system price to $199.99, according to a company statement. | Бы PR New Ме Specs As reported by ЗОО Magazine in Japan from MEI officials: № Processors: 2 Power PC 602 @ 66 MHz ШРАМ: 8 MB Ш CD-ROM: 4x-speed drive E Resolution: 320 x 240 to 640 x 480 Memory Bus Bandwidth: 528 MB/sec бицеибіѕ sxpop оәріл эрзоибыр pue шеззА5 ѕзапшәзш pue 3oso1 snguamod Source: The 3DO Co. THE BIG STORY controller ® RGB, audio NTSC or data PAL video port At left is a diagram of the M2’s main ASIC block, which basically shows how the machine juggles audio, video and sys- tem functions. Note the memory con- troller: Unlike 32-Bit systems that devote specific RAM caches to video or audio, the М2 uses dynamic memory allocation. This way, the M2 can allocate RAM where it's needed—a tricki- er but more efficient way of maximizing RAM usage. Above is the layout for the Me's heart, the BDA ASIC, affectionately known as “Bulldog.” Williams ® ENTERTAINMENT SYSTEM Williams Entertainment Inc. MS. РАС MAN™ ©1982 NAMCO, LTD. ALL RIGHTS RESERVED. MS. РАС MAN IS A TRADEMARK OF NAMCO. LTD. MANUFACTURED AND SOLD UNDER LICENSE BY NAMCO HOLDING CORP. WILLIAMS IS A REGISTERED. TRADEMARK OF WILLIAMS ELECTRONICS GAMES, INC. USED BY PERMISSION. SUPER NES VERSION DEVELOPED BY DIGITAL ECLIPSE SOFTWARE, INC. NINTENDO AND THE SUPER NINTENDO ENTERTAINMENT SYSTEM ARE REGISTERED TRADEMARKS OF NINTENDO OF AMERICA INC.© 1991 NINTENDO OF AMERICA INC. Sound power (as p hour eardrums NN 181-channel Stereo tv e open A bit of surprising 64- Bit news has emerged from Interplay. The company has scrapped plans to bring out Clay Fighter 3 for Matsushita's М2, and bring it out for the Nintendo 64 instead. As in previous titles in this series, Clay Fighter 3 will use clay models to develop char- acter animation. This game also will include new but familiar faces such as Earthworm Jim and Boogerman (actual clay models shown below) as fighters. This is the company's sec- ond officially announced N64 title in develop- ment. The other title is Ultra Descent, an N64 version of the futuristic PC flight sim. Here's a few Sony PlayStation game facts: 1. What is Sony's current biggest-selling PS game worldwide? While NcIm cO's Ridge Racer or Tekken seem likely candidates, the honor belongs to ESPN's Xtreme Games. 2. What has been the top best-selling PS game since March? Capcom says #5 Resident Evil, which has sold more than 1 million units in just six months. | 26 [= PEOPLE YOKOI BIDS FAREWELL TO NINTENDO umpei Yokoi has left the building—Nintendo’s G corporate offices in Japan to be exact, according to a Nintendo of America spokesperson. Without a doubt, Nintendo will lose one of its most respected employees in Yokoi. His name may not ring a bell, but his achievements (and his one notable failure) will be instantly familiar to most gamers. As the head of one of Nintendo of Japan’s product development teams, Yokoi was responsible for putting the company on the map in terms of portable electronic entertainment. Those products include Nintendo's game watches and, most notably, the Game Boy system, of which Nintendo has sold more than 48 million of since 1989, according to company figures. While the exact reasons behind Yokoi's departure have not been reported, he has been the target of criti- cism following the disappointing debut of the Virtual Boy-a project he reportedly kept pushing despite con- cerns from other company officials about its success. № BREAKING $199 №64!?! (Continued from Page 21) As of press time, neither Sony nor Sega announced any official pricing responses in the wake of N64's $199 price, although industry analysts predict software price cuts and special system/game bundling deals seem two likely options for Nintendo's hardware competitors. Gumpei Yokoi was the man who led the creation of the Game Boy and Virtual Boy. the numbers game Also being called into question is Nintendo's state- ment that only 500,000 N64s would be available for the North American market in the system's first three months. Some gamers contend that an N64 "shortage" predicted by Nintendo is another ploy to boost initial system sales. The view gained a little credence when reports surfaced of Nintendo's pledge to retailers that all presale orders would be filled—suggesting that Nintendo had better confidence in its manufacturing supply than previously assumed. The latest price drop also alludes to better-than-500,000 production. If Nintendo did have only 500,000 available at most, and had confidence that all would sell out (as officials have previously stated), it would make sense to sell them at $249 rather than $199. Still, when contacted to check these production fig- ures, a Nintendo official reiterated that, indeed, only 500,000 units would be available for the N64 North American launch in the first three months—reportedly in batches of 100,000 or 200,000 each month. However, company officials declined to give out exact numbers because it was "proprietary information," according to the spokesperson. It remains to be seen whether these numbers will hold up after the holidays. Б + you can e idea of designing a television especially for video gaming is a notable one, surely. But chances | are, most of you у have а TV, so TV, complete with fold-out speakers and a remote control. | At 13”, the screen | isa tad small but clear enough for two . people to sit close to and play. What really sets the GXTV apart, . however, is not the video-it's the audio. Not only are the | sound controls (bass, treble, etc.) fully user = controllable, but the $299 (msrp) Available now sit close +loud and powerful sound system - screen only 13” TV, this puppy s ree, including a onest, m st gamers would ather spend $299 on a new the GXTV. But if you're a gamer looking to replace a ratty TV, plus a killer speaker ‘system to hook up a portable CD or | radio, definitely check out the GXTV first before considering plain-Jane TVs. № The back of the GXTV sports two RF inputs, two A/V inputs and an additional monitor output A/V jack. A playstation ag DOIM iN io by Williams it Ine Livonsad by So Jl5 PlayStation and the PlayStation logos are Williams Entertainment NEW TECHNOLOGY HAVING A BALL? Spacetec ASCII Spacetec will work with PS game 9 developers to make sure future Set to Unleash titles take maximum advantage New 3-D Control of the 3-D technology. А Instead of an analog joystick, for PlayStation the PS controller will use a ball к NOT a trackball; rather, it's а Ww hatever the future of for movement, which will provide ball-on-a-stick that twists, The question of what 5 would do with company-owned seems to have been answered—for now, at video game controllers full simultaneous six-axis, 360- turns and moves in any least. The company, may be, that future degree movement in any direc- direction (see diagram Кпомуп їог Бо!вїепїпд е will Certainly include the likes tion. This is key for 3-D games below). The control is analog PlayStation’s launch of Spacetec IMC's a such as Doom. Instead of using and very sensitive, so your with games such as technology. 65 the top shift buttons to rotate rate of movement can Destruction Derby and The company around, you can just change depending on how WipeOut, has si recently inked a deal : twist the ball one much you twist or push the an exclusive distribution with ASCII - way oranother-and Dall. According to Spacetec deal with Sony for Entertainment to he; » move in a certain ae fnis ا i its upcoming 15 PS develop a new 3-D па direction at the тне Wit Gays cor: " games. The deal lasts game controller for trolled tools are used 8216 time. trollers. In a 3-D game like only until March 1997, the Sony PlayStation, today by 3-D computer In addition, the Doom, for example, the ball which fuels speculation slated to be released artists and drafters. analog control will let you “circle strafe,” in that ® УД ШАД sometime in 1997 boasts up to 1,024 which you can circle around a well sell its software No price has yet been set for the variable speed levels. So in a 3-D target with your weapon subsidiary once the controller. exploration game, the control always pointed at the enemy. agreement expires. As As video games rely more on could tell whether a player you may know, SONY 3-D environments, ASCII hopes wanted to creep slowly or sprint, has contemplated sell- its new controller will "set a new depending on the pressure ing Ps nosis, industry standard" for navigating applied to the ball. which has sought to through these virtual worlds, As of press time, Spacetec has develop games for mul- ASCII President Hide Irie stated. not yet licensed its 3-D technol- tiple platforms—includ- Essentially, ASCII bought the ogy for similar Sega Saturn or ing the Sega Saturn—to exclusive PlayStation rights to Nintendo 64 controllers. № increase its profits. Spacetec's "RealLife 3-0 Controller" technology, Tetris fans, rejoice! which has been used in ue е PC game controllers ! A glimpse of the PC pad › e, the апа сотриїег Р a e , (left) offered by company that decides i д Е 4 F ч Spacetec offers what publishers will get ASCII will then y " a hint of what the license to put out design and E Р. s the PS Tetris games for any make the PS ‘ 2 version computer or console, controller. 2 Ы could look has given Je о In addi- j \ ke exclusive two-year tion, х rights to bring out Tetris both games for the Saturn ASCII and PlayStation in the United States. The 32- Bit game, Tetris Plus, is due in stores this fall for a retail price of $49, according to a state- ment from J =O | 28 [=] A x THINK YOU! mu COOL FO ees w^ s ШЕМ, PDUIERRANGERE ZEB FULL TILT BATTLE PINBALL IS GONNA j | WHEN YOU GET A LOAD OF T WFIELDS, AWESOME SGI REN | ; APHICS, YOU MONT, ВЕ ABLE TU KEEP YOUR HANDS OFF THE FLIPPERS. THROW IN SOME SMOKIN’ SOUND ЕР. | ТАУ ABILITY, AND YOUVE GOT A GAME THA OLE МЕШ LEVEL--FULL TILT BATTLE Out here brick walls have 4.5 speed. THE BIGGEST AND BADDEST 16-BIT MK EVER is on the street. 5 new backgrounds. 8 new playable characters including Kitana, Jade, Scorpion and Reptile from MK2. 3 modes of play. Selectable ending sequences. And the ability to play as Rain and Noob Saibot. Watch your back. * N64 Sales Slow In Japan Enix, Tecmo Join N64 Ranks * Super NES SFA2 For XBand? Bomberman For PS, N64 * PS Add-On For Tekken 3? Kutaragi's Dino-mite Project ..."Trick or treat" my loyal Q-Followers! The Q-Mann is back once again with the latest insider info from the great gaming pumpkin patch! This month's selection of dirt may stain some white shirts, but the real fun begins now... Yours truly has hit the jackpot with some help from a stable of spies so large it could circle the iron curtain. It seems Square Soft plans on doing Final Fantasy VIII for the Nintendo 64DD after all, with some major "shuttle" diplomacy putting the cogs into motion. While other mags have promoted a split between those at Square and the big ‘N’, the Q has discovered that the real story surrounding Square's release of Final Fantasy VII on the PlayStation stems from the fact that it had to release a version of the game this year to help Square's bottom line, and a version for the Nintendo 64 wouldn't have been ready in time to yield the desired windfall that the title will surely bring. Furthermore, the size and scope of the project on the N64 made carts a prohibi- tive option (I hear they questioned whether the entire adventure would fit on silicon), and the Disk Drive won't be widely available until 1997...From Terry Aki, our man in the trenches of Tokyo, comes word that sales of Nintendo 64 have slowed down considerably in Japan after early adopters sucked up some 500,000 units in the first week of release. Rumor has it that 10 percent of all Nintendo 64s purchased were returned after gamers had finished Mario. Considering the drought of softs available for the N64, the Q can't blame them. According to leading buff books in Japan, the island couldn't get enough of the Mario Man for the first two weeks after the N64's release: claiming the top spot in both hardware and software categories. The next two weeks, however, have been dominated by...NiGHTS for the Sega Saturn! Now, Sony has retaken the top spot! What's a Nintendo PR agent to do?... ...Quartermann hears that Nintendo pulled a fast one on the retail community over in Japan by demanding that for each unit of Nintendo 64 hardware purchased, the retailer had to take an equal quantity of Mario 64, PilotWings and a third game. Mario 64 has sold well, but the other two games are starting to collect dust because customers just aren't as interested...Over in the United States, many third-party developers are balking at Nintendo's exploits, and the fact that the initial cost of goods is $35 per N64 cartridge isn't helping Nintendo's cause (and that's not even counting development costs). By comparison, third-party developers who make games for Sony have a $10 cost of goods per unit. In addition, if a company puts a PlayStation game on store shelves and it doesn't sell, some developers don't have to pay the per-game royalty to Sony. True to Nintendo's history, however, the company makes its money via a surcharge to the production, meaning the big “№ has a revenue stream that is unaffected no matter how a cart performs. It's a great business strategy that, unfortunately, isn't winning a lot of third-party friends... ...Some companies are banking on the fact that the N64 will sell through the roof from now until Christmas. Tecmo has plans to make Tecmo Bowl 64 for Nintendo's big unit while Enix also has plans to release Dragon Quest Gaiden, the next installment of the Dragon Quest series that you might know better as Dragon Warrior...Tecmo is also making a Ninja Gaiden title for the PlayStation which, the Q-Mann understands, could go one of two directions. Tecmo's first option under consideration is to make an entirely new version of the game while an alternate plan is to port over all the previous Ninja Gaiden titles onto one CD with graphics and sound enhancements (sounds kind of like the new Star Wars movies, eh?). The Q is keeping his eye on what is sure to be a blockbuster title, so stay tuned for more details...Sony, meanwhile, seems ready to dominate the gaming market—at least until Nintendo gets more games and systems out their doors. To build on Sony's growing momentum, the lead designer and mastermind of the PlayStation is hard at work on some top-secret software projects. Rumor has it Ken Kutaragi is knee-deep in code with a team of programmers and artists collaborating on software built around the Jurassic Park 2 movie called Lost World...Kutaragi is also rumored to be working hard on design specifications for the PlayStation 2. Sony corporate out of Japan appar- ently wants to set the DVD standard with a system that delivers more than just DVD or gaming alone, but a complete multimedia experience. Rumors circulating around Japan suggest the PlayStation 2 will not have the power source included inside the PlayStation unit but will instead use a more traditional A/C adapter as well as on-board memory to relieve the need for expensive memory cards. . As for the PS memory card, some sources within Sony are hinting that the memory cards will become a more integral element in Sony's marketing efforts. Can you say collectible memory cards? The Q hears of prototypes for game-specitic memory cards emblazoned with logos have been floating around the biz development area of the PlayStation palace Sony has erected in Northern California and | for one can't wait... Turning to the Panasonic M2 situation, Panasonic has formed а new division specifically to deal with their new (and very expensive) M2 technology. The new division will be called "Panasonic Wondertainment" and although details regarding the M2 are becoming clear (the M2 will have a 4x-speed drive and eight megabytes of RAM) the system won't be released in Japan until April '97 and as late as September here in the U.S. In a related story, the Q has tracked down some of the reasons why it purchased the technology for $100 million and, more.impor- tantly. what it intends to do with it. Panasonic wants to put some distance between its DVD player and the rest of the major electronics manu- facturers (deja vu!?!). Panasonic is talking behind closed doors about releasing a second M2 hardware system with a built-in DVD player for $399 (deja vu all over again?!?). Over in Japan right now 20 M2 games are up and running, although all of the games appear to be original efforts at this point. One of the rare high-profile titles in pipe for the new technology is rumored to be Street Fighter 3 from Capcom. While the Q has yet to pluck any word from the gaming grapevine about any of these 20 titles, Studio 3DO is hiring every quality programmer and artist within a Stone's throw of Silicon Valley and is rumored to have a minimum of 10 major M2 titles nearing completion. Rumor has it Studio ЗОО. is also working on a couple of PlayStation titles, including a quite mysterious piece of programming called G3... ...In.some other news, it looks as though Capcom has passed the job of releasing Street Fighter Alpha 2 on the Super Nintendo to Nintendo. Word has it that the game will be compatible with the Super Nintendo XB and modem as well. The game should be out in early November, one month after Street Fighter Alpha 2 is released for the Sony PlayStation...Capcom has already started development of Resident Evil 2, and the game may end up packed on two CDs. It's too early to tell, but Capcom won't be reworking the old engine and putting а two at the end of the game. RE2 will be entirely new and rumor has it we could see some new characters added. Meanwhile, Saturn owners could see the game hit their machine as early as May of next year...Hudson Soft has licensed Bomberman to the PlayStation format with an ETA of some- time early next year. It's not clear whether this will be old versions of Bomberman on one CD or an entirely new Bomberman adventure, but the Q will keep you posted. In more big news on the Bomberman front, Hudson Soft has signed up as a Nintendo 64 licensee, and sources tell me that a fully rendered Bomberman is on the way to the N64... ..Nothing new on the Mortal Kombat IV front this month, but the current rumor running around the Q's office has it the дате hitting the N64 as its first home stop. Nintendo is rumored to have had several closed-door discussions with Williams about bringing out Mortal Kombat IV for the N64 system and this could be the reason that Williams has delayed the release of Doom 64 until April or May of next year. The official company line from Williams indicated that the game was being held back to ensure that Doom 64 would be the best Doom ever. Word on the street also says that the size of the game has gone from 64 to 96 Megabits...Namco and Sony are putting some plans together for Tekken 3; The game will hit the arcades first, then the PlayStation. Or will it? High-level negotiations on the title are in the works, and we'll have more on Tekken 3 next month. Some industry insiders suggest that an entirely new hardware upgrade will be added to the PlayStation in conjunction with this game. Can you say Sony Disk Drive? Why would Sony pursue an opti- cal system when they're already CD-based? Secrets, secrets, secrets... That wraps up this installment of the Q-Mann report my loyal Q-ciples. Look for more on Tekken 3, Mortal IV and some big news on a new development company with big plans (and big bucks!). See you next month... ing Street Fighter Alpha 2 in the arcade or at home (on your PlayStation, Saturn or Super NES), you can count on EGM to bring you every move WHether you are play- | Dragon Punch | Hurricane Kick | КҮП Overhead F + Strong Punch | Fireball D, DF, F + Punch | Fake Fireball | D, DF, F + Short Kick | F, О, DF + Punch | D, DB, B + Kick | Combo 1: Shinkuu Hadoken D, DF, F, D, DF, F + Punch | | Combo 2: Vacuum Hurricane Kick | D, DB, B, D, DB, B + Kick | | Combo 3: Mega Spinning Kick сними = Knee Flip DF + Roundhouse Kick Kikoken | О, DF, Е + Punch Spinning Kick Charge D, U + Kick | Split Kick D, DB, B + Kick | Combo 1: Thousand Burst Kick | Charge B, F, B, F + Kick | Combo 2: Mega Kikoken D, DF, F, D, DF, F + Punch | Charge DB, DF, DB, UF + Kick | || Overhead | Somersault Kick | Combo 2: Somersault Justice and combo. You'll recognize many of these moves from previous SF2s, but this game packs many brand-new attacks, as well. Here is a partial list for the popular characters in the game. Practice the moves at home, then show them off at the arcade. CHARLIE B + Forward Kick Thrust Kick F + Roundhouse Kick Sonic Boom Charge B, F Punch Charge D, U + Kick Combo 1: Sonic Blade Charge B, F, B, F + Punch DB, DF, DB, ОЕ + Kick Combo 3: Crossfire Blitz Charge B, F, B, F + Kick Overhead * Strong Punch Jaguar Kick D, DF, F + Kick Jaguar Knee F, D, DF + Kick Jaguar Tooth F, DF, D, DB, B + Kick | Super Combo 1: Jaguar Elbows | D, DF, F, D, DF, F + Punch Super Combo 2: Multiple Jaguar Kicks D, DB, B, D, DB, B + Kick Overhead Chain Combo | © | Jab, Strong, Fierce, Roundhouse | F + Forward Kick | | Overhead Krazy Kick | F + Strong F + Roundhouse Kick | Spin Kick | Fireball D, DB, B + Kick | | D, DF, F + Punch Spin Elbow | Dragon Punch D, DB, В + Punch | F, D, DF + Punch Bushido Run Hurricane Kick | D, DB, В + Kick | Fake Hurricane Kick | D, DF, F + Short Kick | Combo 1: Shoryureppa | D, DF, F, О, ОЕ, Е + Punch | Combo 2: Shinryuken | D, DF, F, D, DF, Е + Kick D, DF, Е + Kick | | Bushido Leap | | D, DF, F + Punch | Combo 1: Bushido Rampage | D, DF, F, D, DF, F + Kick | Combo 2: Rising Punches & Kicks | D, DF, F, D, DF, F + Kick Overhead Hurricane Kick F + Strong Punch D, DB, B + Kick Dive Kick " : р Teleport 1 | D + Forward Kick (їп the air) F, D, DF + All Punch or АН Kick | Fireball P» | D, DF, F + Punch | Teleport 2 жи | Red Fireball B, D, DB + All Punch or All Kick | | D, DB, B + Punch | Super Combo 1: Shoryureppa | Air Fireball D, DF, F, D, DF, F + Punch D, DF, F + Punch (in the air) F, D, DF + Punch | Dragon Punch L НИНИ SODOM || | | Soul Spark | Jitte Strike D, DF, F + Punch | | Power Bomb | Carpet Drop | B, DB, D, DF, F, UF + Kick | | Combo 1: Mega Power Bomb | B,DB,D,DF,F,UF,U,UB,B,DB,D,DF,F + Punch | Combo 2: Mega Jitte Strike | | D, DF, F, D, DF, F + Punch B, DB, D, DF, Е, UF + Punch | Super Combo 2: (Air) Shinkuu Hadoken D, DF, F, D, DF, F + Punch ROSE B, DB, D, DF, F + Punch | | | Soul Reflect D, DB, B + Punch | Soul Fist | Е, О, DF + Punch Soul Thrust | D, DB, B + Kick | e feel У бин or Teri К Qn n ne а, и x PlayStation Entertainment а Logic, Inc. Distributed under license by Willian d by Sega" Enterpri с, Ltd. for play on the Sega Saturn" System. ex1s According to the government it is preposterous to believe that such a game as AREA 51 exists. Concerning allegations of a top secret experiment gone bad, resulting in mutating alien creatures, authorities were u i ime oo a sources 51 has developed advanced technologies of mysterious nature: 3D rendered graphics, live digitized action and stop frame animation. All have been denied by high level officials. As for a home invasion of the #1 ARCADE GAME, the Pentagon asserts there is absolutely no ?» s documentation pertaining to this rumor. 1 | you can't get in but you can take it home. Sega and Sega Saturn are trademarks of Sega Enterprises, Ltd. All rights reserved. Licensed by Sony Computer Entertainment America for use with the PlayStation game console. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment. Inc. 15315: After what seems like an incredibly ong wait, the sequel to one of the most popular PlayStation games is getting ready or release. Re-Loaded is the sequel to Interplay's popular blast-fest, Loaded. Re-Loaded retains the action- 7 and violence) packed excitement of the original, SYSTEM RELEASE DATE as well as adding the elements of adventure and strategy. A new three-fourths perspective gives players a better view of the action. 3 All the characters from the original return (except x or Vox), as well as some new characters. The strangest of the newbies is a cybernetic nun who makes a "habit" of causing pain. Since his introduction to the video game scene, Mega Man has appeared on nearly every single platform out there. Now he's all set to make his debut on an U.S. 32-Bit system. In Mega Man 8, Dr. Wily is once again planning to take over the Earth with a new army of evil robots. As in the earlier games, Mega Man's faithful robo-dog, Rush, is there to lend him a paw. Rush is now able to convert into a jet bike, form a protective shield around Mega Man and even recharge Mega Man's weapon and energy levels. Thanks to the vast storage space of the CD, Mega Man 8 will feature a ton of frames for each character, delivering cartoon-quality animation. Mega Man fanatics can also look forward to fully animated anime sequences in the intro and throughout the game. PLAYERS REMEMBER US? We BROUGHT vou EARTHWORM Jim, RIGHT NOW WE ARE MAKING OUR FIRST GAME FOR 32-8IT SYSTEMS, Weve PUT THE BEST GAME MAKERS FROM AROUND THE WORLD IM THE SAME ROOM, SOMETHING BIG 1S BEGINNING TO HAPPEN. MORE LATER. THe SHINY Team oT ADS И NOM is Eure e о 3 Po $ : 3 a | RATING PENDING http://www.shiny.com NEXT WAVE P| RELEASE DATE PLAYERS For some reason, in the future, nor- mal sports fail to entertain the human |5 race anymore. That's why future soci- { eties created sports like Necrodome. ' |n Necrodome (it's just a game, not an actual death-oriented sport from mankind's dark future), you race your heavily armed car through 15 different tracks, blasting other racers and trying to earn the right to race in the Necrodome. Unique to Necrodome is the ability for two players to play in a Cooperative Mode. One player controls the car, while the other player mans the gun turret. PUBLISHER SYSTEM : Mindscape Sports/Action | RELEASE DATE PLAYERS = % COMPLETE October PlayStation Now this is a little strange. Square, the company behind the incredible Final Fantasy series, is making their first PlayStation game a 3-D fighter, not an RPG. 4 In Tobal #1, you will be given complete freedom of movement to attack your oppon from all directions. Perhaps the nicest aspect of the game is the character design. All the fighters were ; designed by Akira Toriyama, the artistic gen behind the Dragonball series and the chara SYSTEM [| RELEASE DATE PLAYERS pare yourself for what may be the final al Kombat game on 16-Bit systems. Ultimate Kombat 3 will soon be coming to both of itters. IK3 contains all of the characters from MK3, iso adds a few new ones, such as Rain, the us new ninja. Look for the return of old s as well, like Scorpion and the elusive human | addition, UMK3 sports new backgrounds, kodes and new to discover. LLL ters in the Super NES RPG hit, Chrono Trigger SYSTEM PlayStation wo kinds of people . Those who wear pink. he second category, you know other * racing games just aren't up to speed. So hit the Burning Road: ? kick ass vehicles scream *. Over three savage tracks. Wipe-out weather conditions rock your world. Choice of automatic or manual transmission puts you in control- : while ample opportunities to slam or ў slammed hurl you out of it. From | there on in, your performance is not a pretty picture. Especially when you consider all the visible damage left behind. Toss blazing arcade quality action and 4 distinct camera angles into the mix for the ultimate roadkilt - recipe. And unlike those other games where you may never know. what hit you, Burning Road's entire replay mode plays the whole race start to finish-not just lap highlights. So trash the tutu and strap on а helmet. Because with Burning Road, you're an accident waiting to happen ‚би not for long. http://www playmatestoys.com » 1 3: cune КАЛА, TS PlayStation Cipated by ТОКА. Copyngfit 1905 TOKA, Playstation and the PlayStation login are Yraderora of Sony Computor Gntertinment Ang: PIE fe à ©1994 Funsoftolding. NEXT WAVE һейу, мон Опе of the hottest racing games to hit the arcade will be making a welcome appearance on the N64 this fall. Racing enthusiasts who fell in love with the game's original feel need not worry about the port over to the new and yet untested system. The graphics, as you can see from the few preliminary shots we received, are extremely crisp—giving bright skylines and opposing racers crisp, sharp detail. The original cars also still hold a close resemblance to the fleet gamers have grown used to. The stages also appear to be close to original translation, bearing testimony to the N64's ability to handle high-quality arcade ports. The only question that remains for gamers is: How many hidden vehicles are there, and is the hilarious schoolbus still one of them? A great game that will work wonders for the N64's post-launch period. SYSTEM RELEASE DATE äl October THEME Racing PUBLISHER SIZE PLAYERS % DONE ү lor2 From the minds that brought players Dragon’s Lair and Brain Dead 13 comes their latest point-and-click title, Shadoan. With a budget of more than $3 million, ReadySoft really pulled out all the stops to get this one on the shelves before Christmas. More than 300 animators worked furiously for nine months to get this one developed. About 70,000 hand-painted cells of animation later, the title proves the abili- ties of the workers. The graphics look extremely clean and, like most of ReadySoft's titles, appear to be something of a cartoon more than a video game. ReadySoft, in the past years, has created a niche for themselves that is only gaining momentum. L| RELEASE DATE PLAYERS DUKE MAY ROCK BUT RAMSES RULES. co М кер? fi LA { v P ГАФ б. Nes 1 Е f eri \ by, bw. VEU ff N ХУУ; f; N ت 2 tes м decr mum o \ Bier iD E PUT IE 2 COMING IN NOVEMBER. HTTP:// WWW.PLAYMATESTOYS.COM : RATING PENDING cime y, E A l| SEGA SATUISN =’ < >| pccp-rom | For Windows 31 or Windows 95. ENTERTAINMENT SOFWARE 16200 Trojan Way PlayStation RATING BOARD La Mirada, СА 90638 (714) 562-1743 POWERSLAVE is a trademark of Lobotomy Software. All rights reserved. Playmates Interactive Entertainment, Inc. Authorized User. Windows" 95 is a registered trademark of Microsoft Corporation. Sega, Genesis and Sega Saturn is a Trademark of Sega Enterprises Ltd. All Rights Reserved. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. PIE is a trademark of Playmates Interactive Entertainment. /————————————————————À—————————————— THU (ue dyes eT The game with roots in the Nintendo classic F-Zero IE brings gamers the second version of its intense rg E aD. futuristic race action. WipeOut XL for the PlayStation j с Е 2 seems to be a close re-creation of the original with new and updated tracks. The size and action in the stages seems, again, very close. Players can probably expect new and better weapons to use on the enemies as well as more intense challenges. No matter what is new, the thrill of playing WipeOut XL is in the tracks and the skill required to get through those hairpin turns with the confidence of a seasoned professional. Even if nothing has changed except the track challenge, there is still plenty of gameplay to absorb and the same number of play- ers as the original. Players need to wait patiently for its arrival late this fall. More info as it becomes available closer to the release date. ү RELEASE TE б October THEME PlayStation Racing f PUBLISHER SIZE g PLAYERS % DONE а lor 2 N/A EGME*t1 SYSTEM „АЗЕ DATE PlayStation PUBLISHER This graphically impressive game has a clean look and bears testimony to the ability of the PlayStation. Even though this one still in the beginning of the development process, we did manage to get a few screens of the eye-catching title. j Gameplay seems similar to the Out Of This World-style of games with the player control- ling the character's action from that same vantage point. The story is based on a group of nine teenagers exploring and attempting to use their youth to take over the galaxy. The title’s story is tangled in surprises and twists of fate throughout the adventure. NEXT WAVE and adventure, There are three different. mortal heroes to choose from, each with his/her own specialized weapons, strengths and powers. Either in One- or Two-player Split Screen, players control their hero and watch him/her grow as they guide him/her successfully through the levels. There are opportunities for your character to grow stronger and become faster and smarter. It's game obviously designed for the long term and not just a one-night stand. PUBLISHER SYSTEM С RELEASE DATE PLAYERS - *; COMPLETE PlayStation rica 16200 Trojan Way La Mirada, CA 90638 ё (714) 562-1743 PI Billed as one of the most beautiful adventure games to ever grace a home system, Down in the Dumps really attempts to live up to a high standard. The title features a high concept and a wildly funny plot for players to enjoy as — they control the amazingly rendered characters. DitD attempts to b - жт clone a rendered cartoon and incorporate player-controlled action into the plot. Depending on the difficulty level and the maturity of content, DitD may be the best possible title for younger players to try. With grossly proportioned characters and beautifully rendered backgrounds, this title, even in this early level of development, has . much of what is required to make it a hit. S PLAYERS “Some of He nest graphic: for any-spofrts title... it 10686 like we may have anothey, Monster of the Gridiron!” -VideoGames, June 1996 4 i “м : i ` * entertainment in www.acclaimnation.co TUODPBSBAPN z SSE САБ 13 шу: ud M. " tst A > 5 mi E p F TIDE 5 7 - v IOF sce осе es 4 bi 5 UNIFORM #$, HELMET LOGOS AND NAMEPLATES OVER 500 NEW PLAYS WEATHER AFFECTS GAMEPLAY The NFL Quarterback Club is a a division and registered trad trademark of the. tional Football L inment, In All rights reserved. PlayStation and the " 4e" logo are trademarks of Sony Computer Entertainment, Inc. Sega and Sega Saturn are trademarks 996 Acclaim Entertainment, Inc. All rights reserved. 2 QS Chal ye p mmm лопне, 97717111 ei m nprayStati ш зр 10 EndüTR we 3 NAS X neri e НЫ REPLAYS FROM ANY CAMERA ANGLE ыи: #4 Har daugn Ё BUILD YOUR OWN DREAM TEAM #28 Faulk ALL-NEW PLAYER ANIMATIONS f SEGA ENTERPRISES, LTD. All rights reserved. Officially Licensed Product of the National Football League Players. The PLAYERS INC logo is an official trademark of the National Football League Players. Acclaim is NEXT WAVE Normally, you wouldn’t want any harm to come to your PlayStation or Saturn, but Capcom is getting ready to subject it to Major Damage. Don’t worry, though, your warranty will still be valid. Major Damage is the name of Capcom's newest adventure/ shooter game. You control Major Damage in this 16-level blast-a-thon which features six implements of destruction that can be fired in 16 directions. You will fend off enemies coming at you from either side as well as from the background. In such a case, you can turn and fire into the screen, taking out the enemies plus anything else that happens to be there. To aid him in his battles, Major Damage can also hop into the Damagemobile or the Carnage Cruiser to experience some high-speed destruction. All the game's characters were created with Silicon Graphics workstations, and each one features Digital Image Designs' new Monkey technology that allows his/her 3-D animations to look even more realistic. SYSTEM RELEASE DATE PUBLISHER Capcom PLAYERS RELEASE DATE PLAYERS It seems that with every new system nowadays, there comes a slew of racing titles. The Nintendo 64 is no exception. First there was Cruis'n USA, and now we have Rev Limit. Rev Limit looks like a major jump over Cruis'n. As you can see, the graphics are a sight to behold. They look incredibly smooth and startlingly real. It is set up like most racing games, with a map of the track on the screen and all the gauges visible. Like many other rac- ers, you need to reach checkpoints in a certain amount of time to continue racing. While it may not be the most original racing game out there, Rev Limit seems like it will be more than qualified to be the number-one racing game for the Nintendo 64. SUDDENLY, THINGS SONAL. № - < £ = it's your reputation on the line; And time to leave your mark in this e ud perfect translation of the #1 arcade phenomenon. On your site is the innovative custom combo system, E 4 now allowing you to link together your series of brutal аск. Youll neen every to take ona p most ever in Street Fighter legend. 1ê advantage 1 18 fighters, the _ Remember, hesitation is deadly. Because in the end, it’s all about Who's the last one left standing. M U S.A, INC. 1996 AU RIGHTS RESERVED. ork of CAPC n ore traden EET FIGHTER ALPHA 2 is a THEY'RE NOT LIKE EVERYONE ELSE. THEY CAN DO THINGS MOST PLAYERS CAN'T. AND THEY'RE EVERY RED-SHIRT, WALK-ON FRESHMAN’S WORST NIGHTMARE. YOUR ASSIGNMENT IS SIMPLE. STOP THEM. < WELCOME ТО NCAA’ GAMEBREAKER; RUDY. WITH REAL BOWL GAMES, REAL STADIUMS, REAL TEAMS, EVEN REAL FIGHT SONGS. YOU CAN PLAY ALL 111 DIVISION I-A TEAMS, THE TOP I-AA TEAMS AND SOME OF THE GREAT TEAMS OF THE PAST. YOU CAN CALL REAL COLLEGE FORMATIONS LIKE THE FAMED WISHBONE AND RUN THE OPTION AS IT WAS MEANT TO BE RUN, PITCHING THE BALL RIGHT UP TO THE NANOSECOND BEFORE YOU GET CLOCKED. THERE'S ALSO STAT TRACKING FOR THE ENTIRE SEASON AND A HEISMAN TROPHY RACE. © THERE'S AN NCAA’ GAMEBREAKER NATIONAL CHAMPIONSHIP TOURNAMENT WHICH UNQUESTIONABLY DETERMINES THE NATIONAL CHAMPION. PLUS UNLIMITED CAMERA ANGLES SO YOU CAN GET THE ABSOLUTE BEST VIEW OF YOUR OPPONENT RUNNING BACK ONE OF YOUR KICKOFFS. CLASSES BEGIN SOON. BE PREPARED FOR YOUR FIRST LESSON. EN For game hints call 1-900-933-SONY(7669). The charge is $0.95 per minute. Callers under the age of 18 must get parental permission to call. Touch-tone phone is required. Available 24 hours a day/7 days a week. вез U.S. only. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. UR NOT E and Football GameBreaker are trademarks of Sony Interactive Entertainment Inc. All team icons, logos [2 L c 9 PlayStati ECAH and insignias that appear in this product are trademarks of the NCAA and/or its member institutions, are used under license, and are protected under the trademark and copyright laws of the United States of America. The Ohio State University uniform is a trade dress property of The Ohio State University and used with permission.Developed by Sony Interactive Studios America. © 1996 Sony Interactive Entertainment Inc. «Y Ou J C | "T " — - Com original chara o rumble across УО ired.. Blazing, in hi i ith no accelerat in hi-res, real ti EM phics give you complete of over 700 moves an' skills to the supreme arts tournament. W's Virt 3D arcade fighting game, now enhanced {от your PC. on Windows? 95 and it's only from fast switch mastery d combinations. Put your test in the ultimate martial ua Fighter, the number one It’s available Sega Entertainment. (888) SEGa-SaLEs http:// www.sega.com/ segapc/ Sega is registered in th Ра aud Winco Fighter are trademarks o! SEGA. Mieres and ark Office, Sega Entertainment and УШШ Box 8097, Redwood City, СА 94063. All oria bu. EE served. |= EL ires 10/31/96. DE Expires | Mise ack: A NEXT WAVE W [LP Choppers As one of the first military action titles for the Nintendo 64, Wild Choppers looks like it will be able to compete with (and possibly surpass) the king of the flying shooters, WarHawk for the PlayStation. In Wild Choppers, you control a helicopter flying through many different 3-D polygon worlds, laying waste to enemy troops and vehicles. You have a variety of weapons to choose from to use as your instruments of terror. With the N64 being so new, this is one of the first types of this game for the system. It certainly looks like it will be worth the wait. ИШИН PUBLISHER SYSTEM 64 М : Seta NINTENDO Simulation RELEASE DATE PLAYERS SIZE % COMPLETE Ist Qtr.'97| N/A 64-Meg N/A TIGER SHARK Tiger Shark for the PlayStation is an action-packed underwater shooter where you pilot a fast-moving sub armed to the gills with weaponry. One of the original features of Tiger Shark is the fact that in addition to fighting underwater, you can surface and take on enemies that float on the surface. Think of it as a cross between Aquanaut's Holiday and WarHawk. You will be underwater, just swimming around searching for the enemy subs, when you'll spy the underside of a ship floating up above you. You can either attack from below, firing missiles upward at it, or go above water and attack from head-on. It's a very cool concept that has great graphics to back up the furious action. Maybe this will lead to an /ncredible Mr. Limpet game. RELEASE DATE PLAYERS NEXT WAVE TEX 5062556 While we all anxiously await the Star Wars Trilogy Special Edition and the j new trilogy, we will be able to tide ourselves over | November 4 with Rebel Assault 2 for the PlayStation. RAII features the first original Star Wars footage filmed since Return of the Jedi, which makes it seem like you are actually in a Star Wars movie. | You'll be able to pilot X-Wings, Y-Wings, B- Wings, speeder bikes and even a Millennium Falcon class transport, as you take on the Empire, which has created another major threat to the Rebel Alliance. SYSTEM RELEASE DATE il Simulation] PUBLISHER PLAYERS Konami is going to be giving us their take on the first-person shooter genre soon. Broken Helix is a futuristic action game where the player runs through a futuristic world collecting weapons and trying to survive. Maybe not all too original, but Konami can make it happen. PUBLISHER | RELEASE DATE PLAYERS 4 December PlayStation Ball Blazer is LucasArt's latest arena combat title based on the1985 original title that appeared on the C64 and the Atari. It incorpo- rates some seriously fast action improved on over the original by leaps and bounds. It supports multiple players in a realtime 3-D environment. The goals of this RS updated version are the same as before “хз! Pu forcing the player to give everything they AS have trying to place the fiery orb in the opponent's goal. [| RELEASE DATE PLAYERS Racing with a joystick...is like trying to win a Formula 1 race with a flat tire!...Grab hold of the most professional and affordably priced racing wheel іп the world. Let the Per4mer™ Turbo Wheel take you to the finish line of Grand Prix, NASCAR and the Indy 500. Experience the racing sensation of real race car driv у accelerating and braking with the accuracy of Platinum Sound™ foot pedals. This will give you the ultimate driving experience... Virtual racing from the #1 Per4mer™ in the industry. The Per4mer™ is compatible with all racing software and is available for every gaming platform: Sega, IBM PC, Nintendo SNES, Nintendo 64 and the Sony PlayStation. AVAILABLE AT: BEST BUY, COMP USA, SOFTWARE ETC, BABBAGES, EGGHEAD SOFTWARE, SUN TV & APPLIANCES, ELECTRONIC BOUTIQUE, KAY BEE TOYS AND OTHER LEADING RETAILERS. For more information call 1-800-408-4084 A. È (rm pP 9 ET. N The granddaddy of all first-person T м shooters is winding down. Williams will soon be releasing the last installment of the Doom saga on ge ce the PlayStation. ә Final Doom is the closing chapter of the Doom trilogy. The original Doom for the PlayStation actually contained the first two games. This time around, there are no new weapons or enemies, just another series of masterfully designed maps filled with countless traps and 1 __ even more secrets for the aspiring Doom 4 addict to find. Those of you who enjoyed the original will love Final Doom. Like the original, it is especially fun playing Deathmatch with two linked PlayStations against a human opponent. SYSTEM First-Person Shooter $ || RELEASE DATE PLAYERS PlayStation Pod We S ч =: arhammer: Shadow of the Horned Rat is one of Г м; 7 the most intriguing games to be seen in a long time. Ihe action is played in a realistic 3-D environment filled with hills, houses and other old-time buildings he goal is to command your brigades of fighters rom а god view and direct their actions against the Yoards of invading marauders. Warhammer boasts thousands of rendered sprites which are viewable from eight different directions. Your quest is to fight against overwhelming fo in an attempt to declare your dominance over the land. Only players with bold leadership abilities, and those capable of mastering intense strategic Xacement of troops, should attempt this game. One important element Warhammer: SOTHR is not missing is | challenge. But аге you up to it? SYSTEM RELEASE DATE November | [| RELEASE DATE PLAYERS Capcom's latest production enters the market with à thirst for flesh. Werewolf features three-fourths perspective action where you control à metamorphed human in а variety of settings that incorporate city streets, civilians and other disformed creatures. There are a variety of characters to choose from as well as à broad inventory of weapons and items. The fist sign of a golf game for the N64, Seta Open Golf looks really sharp. Not much is known about the title at this time, 50 golf enthusiasts will have to wait to see if it will put the power of the N64 to the test. RELEASE DATE PLAYERS NICE PUNCH. Unfortunately, he has an iron jaw (and a rocket launcher). Welcome to Hold on to your hats kids, there is first-person perspective shooter comin the PlayStation. While that's nothing this one is by Psygnosis, so you know bound to be good. You play Tenka, who is out to stop corporation from producing an army o bionoids. Your only weapons are a proi warfare package named ZENITH anc "self-generating polymorphic gun” S sounds funny, but it's quite powerful. Instead of having multiple weapons, now have one gun that can be upgra into nine different forms. Tenka features 21 different environm with motion-capt polygon enemies ги at 30 FPS. This should be of the better first: games available. - | d your own custom robots ел езу |" 7} Hundreds of deadly weapon combinations! Over 100 robotic killers to challenge you! - 7 и’ "Y Intense split-screen mode for SYSTEM 2-Player head-to-head battle! RELEASE DATE PLAYERS PlayStation f Visit your local retailer or call: FOR ORDERS ONLY For game tips on our products, call $.85/min. loutomoted! от Spm PST Must be 18 years of age or have parental permission. Touch-tone phone required. PlayStation and PlayStation logos are trademarks of Sony Computer Entertainment Inc. Sega and Sega Saturn аге trademarks of Sega Enterprises, Ltd. © 1995-1996 Altron Corporation. All rights reserved. KOKOPELI digital studios is a trademark of T#HQ, Inc. Steer an Indy car to the blistering edge of the sound barrier. Or visit white-knuckle-land in a blazing stock car. EA SPORTS and the EA SPORTS logo are trademarks of and “if it's in the game, its in the gamer” is a registered trademark of Electronic Arts. All nghts reserved. All trademarks are the property of their respective. At 248 miles per hour, not even fear can catch you. www.easports.com owners. PlayStation and the PlayStation logos ere trademarks of Sony Computer Entertaiment Inc. Sega Saturn is a trademark of Sega Enterprises, Ltd. Feature sets vary among piatforms, Blow doors. THE RATING SCALE: 10-Perfection 5-Average 9-Virtually flawless 4-Rent first 8-Splendid 3-Time-waster M. 7-Worthy 2-Don't even rent 6-Good, not great 1-Hush it SHAWN be] Shawn's been watching the guys play Tetris Ml Attack 24 hours a day. Because of this, his head has gotten a bit large—kind of gross really. He's been playing more Blast Chamber instead. Hsu's been sent to an asylum. It seems he's been seeing Tetris Attack and Tetris Plus pieces every- where he goes: tile floors, brick walls, etc. When y he gets out, he should be okay to work again. » CRISPIN Cris has started counting the days—or, rather, months—until FF7 hits the States. He thinks it's a bit unfair for Square to tease us with screenshots when we have to wait a year to play the game. Sushi has been sneaking around the office in his LESSE ninja outfit, bothering the people who are really working. He has also been showing off his Tekken 2 and Street Fighter Alpha 2 prowess. 160 [zd CATEGORY: ACTION BACK-UP: PASSWORD/MEM. CARD BEST FEATURE: GRAPHICS WORST FEATURE: NARROW PATHS ALSO TRY: RAYMAN His jump: 1 yourself missing a narrow platform once in a while. M Of all the PlayStation games released so far, Crash 1 felt Crash was the highlight of the many titles at Е. 1мсеМипҮ REPLAY VALUE io EA обе САТЕСОВҮ: АСНИМС BACK-UP: SYSTEM/CARTRIDGE BEST FEATURE: WEAPON CHOICE ч WORST FEATURE: SMALL ARENAS ALSO TRY: VF KIDS № their liking are what make this title worth playing. VISUALS Е [Я АВА REPLAY VALUE | я CATEGORY: ACTION e BACK-UP: SYSTEM/PASSWORD Ji BEST FEATURE: 2-PLAYER MODE WORST FEATURE: CONFUSING ^ ALSO TRY: REAL LIFE TAG yer game, it's g le jagged at times but ti ‘ Original and fun? Quite a feat for game companies today. But Virgin has managed that with пе. Са Who'd have thought a video-game version of tag could be so m ? From the second you fire e 1 VISUALS SOUND INGENUITY REPLAY VALUE В Like Michael Jackson, Tetris knows how to make a ДЫ E epee FEL EMI Жаша mE e а 30 MIO 2a 2a aA GI AO CATEGORY: PUZZLE CATEGORY: ACTION BACK-UP: SYSTEM , BACK-UP: SYSTEM MEMORY BEST FEATURE: 2-PLAYER MODE BEST FEATURE: ENEMIES ES 13+ WORST FEATURE: OLD FORMULA t WORST FEATURE: COLOR PALETTE ALSO TRY: BAKU BAKU ALSO TRY: GUARDIAN HEROES any puz- ause it of like they have efully, у; Че! |, the game is а lot of fun with decent graphics and some cool modes of play. Three Dirty Dwarves is an excellent side-scrolling Final comeback, but.a.lot of us are tired of i Fight with a dose.of humor. The cartoon cinema piayt igi INI it's a good package for even a part-time Tetris fan. block game of those tit TDD tries to be. VISUALS 4 INGENUITY REPLAY VALUE ff VISUALS SOUND esha REPLAY VALUE см CATEGORY: RPG BACK-UP: MEMORY CARD BEST FEATURE: FINALLY, A REAL RPG WORST FEATURE: LONG CUT SCENES ALSO TRY: KING'S FIELD Being the first true RPG on the PlayStation, 1 was ith.Beyond the Beyond. The i Besides this, the musi ded great. Омега Beyond is a safe purchase for any RPG fan. 1 wonder why 99 percent of RPGs must same? You know what I'm talking abt order to play the games they enjoy. VISUALS SOUND 1мсЕМОПҮ REPLAY VALUE я 162 [3 BACK-UP: MEMORY CARD BEST FEATURE: REALISTIC GORE WORST FEATURE: CONTROL ALSO TRY: STEEL HARBINGER 1 don't know what it says about our society when games like Project Overkill have a market 5 | ioe е Off the screen or behind w 5 are large al . The offers plenty of levels and buckets of blood and guts. Rambo-style title that allows hance at breaki SOUND INGENUITY REPLAY МАШЕ $ 113888 3 с aa CATEGORY: ACTION BACK-UP: PASSWORD ii C1 ЧЫ ВЕ$Т РЕАТИВЕ: СЇМЕМА$ | WORST FEATURE: CONTROL | ALSO TRY: CASPER Let's just start by saying that Spot is a pretty cool little charad Ш juch—at least in ces со! ing. Spo! j handle. Not a bad game; just not perfect. Spot has found a new home on the PlayStation. His latest port gives players all the fun and imaginati VISUALS SOUND INGENUITY 3 o 5 / DS rthat other] Яз з i и head fi adidas Е T. THE LAST WORD IN FAST, FURIOUS FUN FROM THE FIRST МАМЕ IN эсен | um 7" | | ч | о = | [^ Sony г. | тя | | ] Fast and Furious Arcade Mode Tons of Special Moves Motion-Captured 3D Graphics = i> -ÑA PlayStation d d PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment Inc: d : wwwpsygesscom AAIAAS Power Soccer is а trademark of Psygnosis. Made under license from adidas AMERICA, Inc. © 1996 Psygnosis Ltd. \ trazan EE] Race with 35 of the fastest, most maniacally-aggressive drivers on the paved plai (The only thing you'll lack is a fireproof body suit.) Guitar gurus Steve Vai and Joe Satriani provide the high-octane road tunes. in mono, stereo, Dolby Surround or Q-Sound.) [1] эю 131000 Trees, buildings, grandstands and surrounding scenery added from over 100 hours of video footage. (Sorry, winner's circle bimbos not included.) 26 cars perfectly mirror their real-world counterparts. If you plow into a sidewall, you better count on a pit stop and collision repair. SEE MONTE CARLO. AT A LEISURELY 200 MPH. Legal stuff: PlayStation and the PlayStation logo 'ademarks of Sony Computer Entertainment Inc. Licensed by РОСА to Fuji Television. ©1996 Psygnosis, Ltd. The Legal gnosis in no way support reckless driving, excessive speeding or ‘smoking of tires in public places. Also, to help cover their hinies, they would very much like to go on record with the following advisory: please do not attempt reading mouse type (such KIDS ТО ADULTS as this) at veloci-
was а blast," quoth Austin; “Н =-
Was the opportunity to actually
create an entire script for a video |
.gume only limited by the
orginal story line from Japan.”
_ ‘The improvements over King’s
Field T include...
е Larger world to explore.
+ Outside areas of exploration.
“© CD Quality music and sounds.
е Improved character definition
and dialog.
+ Enhanced storyline and plot.
+ More fearsome enemies.
+ Enhanced weapons and
^ magics:
“And Much, Much MORE! -
©1996 ASCII Entertainment Software, Inc. The King's Field II logo is a registered trademark of ASCII Entertainment Software, Inc. All rights reserved. PlayStation and the PlayStation logos аге
trademarks of Sony Computer Entertainment, Inc. Visit our web site at WWW.ASCIIENT.COM. Game hints available at 1-900-288-ASCII. 18+ and older only, without parental supervision. 956 / min.
The King Is Back, But
His Field Has Changed!
No more Mr. Nice King! He's
working for the dark side now!
King Alfred, the Holy King of
Verdite has fallen victim to the
minions of evil as ASCII
Entertainment brings in another
installment of last winter's hit
PlayStation title King's Field!
In King's Field П, you will find
the same gripping elements you
found in the first King's Field,
only with even MORE of the fan-
tastic elements that addicted you
to the original:
An awesome! new world lies
before you as you embark on your:
new quest. ASCII obviously put
in an incredible amount of work to
make this new quest in the king-
dom of Verdite as Tavish and
realistic as pos-
sible. This
realism stems
from the same tech-
nology that was used
in King's Field I, but
this time, vou have the
entirety of the kingdom
to explore!
[^
Peu п
. ture-mapped, 360° world of
QN
}
Outdoors, inside castles. village
underground passages and dun- |
geons — all combine to make an
immense World that will have you
immersed within moments.
Make no mistake, this is no ordi-
nary sequel. Numerous upgrades
and captivating elements, mix
with the most addictive points
of the original top-selling
> adventure to bring you
|| the hottest new title to hit
the PlayStation this year.
< As you may recall from the
King's Field. a 3D tex-
| larger-than-life enemies lay
before you on the monster
“infested island
Jà Melanat.
Shipwrecked on this
island, you were to
battle your way
through levels upon
levels of dungeons and
monsters in search of
the Moonlight Sword
which was stolen from
the King’s Throne in
Verdite (the kingdom on
the mainland).
Your character,
Alexander, learned magic
spells, grew more skilled
with his sword, and was able to
pick up and equip any weapons,
of
_ Advertisement
ae
‘armor, or items, found on the
island. All of the elements of a
winning RPG were packed into a
first-person, Action/Adventure
outer shell — bringing a very
unique game to the genre which
* held the attention of most every-
one. With vast improvements
; over the first, King's Field H às
» bound to share the same success
story!
One of the most riveting elements
of the new quest is that the storys,
line has been greatly improved ^
upon! 1 know that a lot of us
thought that the first King's Field
was plenty deep. but ASCII has
gone above and beyond to make
this sequel an experience that will
draw you deep into the involved
plot — disabling you from putting
down vour controller until every
last Red Eye. DragoNewt, and#
Stool are driven from the king-
dom!
You start out the game with ап
introduction which allows you the
chance to find out what has been
happening since — Alexander
brought , back the Moonlight
Sword to the kingdom of Verdite
five years ago. A cool intro
sequence complete with voice
over and. full-motion cinematics
bring you into the world as the
King's son, Prince Austin Lyle
Forester, a title that should. have
everyone in the kingdom bowing
to Kiss your feet. Unfortunately.
your father — King: John Alfred
Forester I — has fallen to the will
of the evil forces which are attack-
ing vour kingdom.
CD-ROM
(р. 1 lc Advertisement
р AS you progress through the ne
to go out and save the world, you
. will have to talk to all walks of
life in the Kingdom. - Eccentric
rate mothers, indifferent
even an occasional
onster will have a few.
ш. Your challenge, of
course, is ) win the favor of the
people so that will give you
the help you need as jou try to `
50 addicti "ll have to cut
hi power tomy hous to get me to
— Gans Tester
him, will bring sparks of humor
that you'll enjoy throughout the
e! Even a bit of romance ..
quest as the scant
clad elf merchant, Lyn — who has
held.a flame-for the prince Since
childhood — drops hints about
her feelings that even a Golem
could comprehend.
Not to forget about the CD quality
"sound, of course! King's Field IT
У “has a wide selection of accompa-
ut forth a лупе. music to entreat- your ears
gm effort о come up with .as- you ptegress along your jour-
humor us and timulating dialog ney.
io bring your quest ‚ enough to an sound герейнуе
‚ Such haracters. as ack, а. - yet are not So intruding as t а
act from the ambiance which
they ‘so artfully: bring | to the game.
Other ound effects include terri-
Don’t get me wrong, this is no
“rocking at home with your-cro-'*
' chet needles” game we're talking
about! You'll come up against
‚зоте of the most frightening and
power enemies since. Clash of
Remember me? Shore ya do...it's [соп Shore. Come
visit my house whenever you need a friend or a guide.
Original scores are long, . ү
“enemy;
Swordplay..
The fighting technique in King’s
Field II is slightly different from the
Original: The enemies. have been
enhanced to recognize your pattern
of attack so that they can turn.
block, even parry and thrust to put ф
you quickly into the realm of the }
dead! What you will have to learn | ) f {
is to circle and then double back
Wwhilevthevyenemy,.is distracted. In | $5!
this way. you will reduce your hits | "9 b ud B
and live longer. As in the first | { i
quest, you can-always go in for a | t f
quick hit, but in King's Field И, you \
will be less likely to-achieve зис- — ME
cess — the Skeletons, for example, f
now have the ability to block with a
shield, duck under a slash, and stab
you while you try to retreat!
2 addition, use your magic as
a distraction
} | while you go
| in for.a hit.
Once,» you
learn. some
spells, stun
the enemy
first, “then "go їп for the КИЙ
Enemies can use the same tactics
though, so be careful.. They also
attack in groups. so make sure that
you don't get surrounded! Good
luck!
around the next bend!
With all of the improvements over
the original King's Field, you may
be worried that ASCII made
changes in the intuitive control &
easy-to-use pop-up menus. Well,
fying wails. screams, and roars
from. the afflicted and from the
thunderous explo-
sions, the glorious sound of
steel on steel during sword
fights; and, of course, the
exceptional Stereo f
effects that were such а |”.
notable achievement in
the first King's Field! |^
You can actually tell \ 7
how close you are to a V
monster by how loud the
eerie screeches and roars
are — with some practice,
you can even distinguish what
you're going to come up against
let me put
WE
— =
<>
PlayStation
ANd on chac day, chac which was promised will recarw. Por cwencg ANO six shall gacher,
ON сшемсу амо Nine levels of misery, pain. aNd suffering. ANC
TRICKMAN
TERRY WANTS
NEW TRICKS
TO GIVE
READERS
A TREAT!
This month has been
relatively uneventful for the
Trickman. Since the loss of “the
boat,” there has been no car
repairs to undergo. However,
the new car payment is an
unwanted addition to Terry's
arge pile of bills. But, before
Terry worries about going broke
or getting the new issue done,
e's going on vacation. After
his break, he will be ready to
take on the killer codes you
send his way. Halloween is also
coming up, but instead of
treats, Terry likes to give tricks
or the hottest games! You can
elp to contribute (as the
rickmeister needs all the help
e can get) with your incredible
tricks, codes, cheats and FAQs,
and more! Send them to:
Tricks of the Trade
1920 Highland Avenue, #222
Lombard, IL 60148
or send e-mail to:
egmtriksGQmcs.com
Your new tricks will be the
best treat that Terry could ever
receive! Be sure to send in your
newest, most incredible tricks!
If your trick is chosen, you'll get
your name printed in a future
issue of this awesome maga-
TRICK OP "
HE MONTE
SYSTEM: PlayStation PUBLISHER:
Once you receive your mission
orders, begin your game.
Get your mission orders
and begin the game. At
the Loading Screen (where
you see the graphic of the
helicopter), take the first
controller and press and
hold the L1, L2, R1 and R2
buttons simultaneously for
the entire time that the
Screen is up. As soon as
the Mission Screen appears,
you will see in the upper
left-hand corner, the word,
"Cheat" This is how you will
know that the trick worked.
Now you can fly through the
Microprose
Atthe Loading Screen, hold the. After the mission starts, you
L1; L2, Ri and R2 buttons. will see "Cheat" in the corner!
CHEAT SHEET:
INVUINERABILITY
Atthe Loading Screen,
take pad 1 and hold
the top L1, L2, R1 and
R2 buttons at the
same time until the
game is finished load-
ing. When you get to
your mission, you'll see
“Cheat” in the comer.
No matter how many times you
get hit, you won't take damage.
level without worry of being
shot down. Be careful of the
mountains, though.
Charles Lacy
Belleville, IL
SCORE BIG WITH A CONTROLLER FROM
INTERACT ACCESSORIES AND ЕСМ!
zine and we'll also send you a
FREE game for the system* of
your choice! Gaze at the tiny
text below for details on the
free stuff. It will be worth it!
Make sure if you send e-mail
that you include your real name,
address, city, state and zip code.
Everyone who sends in tricks to the Trickman has a chance to win the Interact accessory
of his/her choice for one of the following systems: PlayStation, Saturn, ЗОО, Super NES,
Genesis, Game Boy or Game Gear! If you send in a great trick, you'll be eligible to win
our TRICK OF THE MONTH sweepstakes! If you win, you'll score your name in print,
the Interact Accessories controller and a free game for the (allowable) system of your
choice! Contests like this are only found in the Biggest and Best Video Game Mag,
Electronic Gaming Monthly:
t Warlords forgotten l'O Wine
je to Shape Order Front Cratos
CONTENT RATED BY
ESRB
This official seal is your тм
assurance that this product A سم ^w b» | |
meets ће, highest quality | EN | JN
standards of SEGA." Buy Л )7— Q
games afl accessories with
this seal to BB sure that they E
are compatible with the | 71777.
SEGA Salurn?' Systems 2 7 ПИЛУ
A alee
SEGA AND SEGA SATURN ARE TRADEMARKS ОЁ SEGA ENTERPRISES, LTD. ALL RIGHTS RESERVED. Dragon Force is a trademark of SEGA Enterprises, LTD. Original Game © SEGA Enterprises,
LTD. 1996. English Translation © Working Designs 1996. Schwing! Fofadealer near you, call (916) 243-3417. Call 1-800-771-3772 for Information on Game Ratings.
Q.
2. SUPER MARIO 64
PUBLISHE
CHEAT SHEET:
HIP Go to any Bowser
and keep running
around him and
collecting coins he
drops. Once 1,000
MARIO 64 coins are hit, from
—by Nintendo now on, you will
for Nintendo 64 gain a life every
time you die.
when you fall
Here's an incredibly useful
trick for those who can't
stand constantly losing lives.
First, enter any Bowser level
(the first being the easiest).
Get to Bowser, instead of
killing him, just keep dodg-
ing his flame attacks. Every
time he breathes fire, he will
drop coins. Keep collecting
coins и you reach 1,000.
After this point, an ^M" will
appear by your number of
lives. Now, exit the level, and
let the fun begin. Every time
that you die—no matter what
horrible fate you put Mario
through—you will gain a life
instead of losing one.
However, if you gain any
1-Up, you will lose one life.
So be wary of instinctive
greed for 1-Up collecting.
Also, be wary that once you
achieve 1,000 coins, you
cannot save the game with
this trick. So if you restart,
you need to repeat the trick.
SUPER MARIO 64
|
Pow
ER [4 ecey- Ever encounter one of
ТАР CHEAT SHEET: those fun slides that you
can't get back up? Well, just
— jump up in the air when slid-
UCET E ing, and kick in the air. While
| a slope, jump up, kicking, pull back. This will
kick in the air and bring you back up the slide.
| pull back while Keep repeating this simple
Jia procedure and you could get
Б kicking. Repeat to right back up to the top in
2 go ир a slope. no time!
Ул} |
Лан М)
DETAILS
PACKAGE à;
T < Ana E
Deiadar ill,
ary Vill
IT'S KILL OR 48 MEDIEVAL MANIACS
BE GRILLED! IN AUTHENTIC ARMOR!
SUMMON THE FIERY
POWER OF DRACO!
‘SEGA SATURN” WINDOWS’ 95 A Klai m
ICA/Universal Merchandisi ae E Baton and the * 4" |
are RUM AU ad Ma sna. J| rights reserved: Windows evtectarnment пе
Non. Acclaim в а dion and rejtered dS T
Screen shots shown are Toko om the Бауш version ofthe videogame. WWW.acclaimnation.com
fea (ogc cron у ы уо.
(s'a registe ol
arana the. @ & © 1996 Acclaim
aad ed
inment, Inc. All rights
—by Nintendo
for Nintendo 64
The turtle shell is a nice
way to get around. However,
there are many facts about
the shell that not too many
know about. While in the
Lava Stage, you can get
several 1-Ups by traveling
on the lava. Remember,
though, it is only obtainable
on stars 1-5. It can travel on
the quicksand on the Desert
Stage, or water surfaces.
By rapidly jumping on
steep surfaces, any surface
can be climbed using the
turtle shell, making it totally
possible to go anywhere on
any stage.
—by Nintendo
for Nintendo 64
Another trick to climbing
steep surfaces is an odd but
effective way. Just have
Mario’s bum get burned,
then he will run up anything!
CHEAT SHEET:
FIND ЮИ.
Once you have
obtained 120 stars,
you will be able
to use a cannon
outside to shoot
yourself onto the
castle roof, where
Yoshi waits to give
you a big gift.
Get all stars and head forthe Fire yourself onto the roof of
cannon outside the castle. the castle.
The final event you can get
in Mario is obtaining Yoshi.
The first requirement you
have to achieve is to collect
all 120 stars in the game.
Once this has been
achieved, proceed to the
outside of the castle. The
grate near the pond will now
be open and a cannon will
be in there. Fire yourself
onto the roof of the castle
and there, wandering
aimlessly, will be Yoshi. Talk
to him to receive 100 lives
and a new Triple Jump.
In the back will be Yoshi. Talk to him to receive 100 lives and
anew Triple Jump. After this, Yoshi will hop away.
TEM: Nintendo 64 PUBLISHER: Nintendo
CHEAT SHEET:
WATER TRICK
Any time you are
really damaged,
jump into the
water to refill your
life meter.
In Mario, there are plenty
of areas where you could
easily get wiped out.
Fortunately, if your stage
should happen to contain
any part with water, getting
life energy back is simpl
Any time you have taken
amount of damage, go to
any source of water.
There, simply jump into
the deep end and float |.
on the surface. Your life [
will then completely
recharge.
For reference, there’s
water on stages 3, 7, 5,
6, 9, 11, 12 & 13. Stage
10 does contain water
but it will kill you
In desperate need for some instead of heal you
Aie toth id Jump into the water and sit at the
health? Find a watering hole. пе оне сос:
surface for a complete life restore!
ИШ BE БУЗУ
Battle time's deadliest warriors. Master over чо weapons.
Conquer different worlds. Or the future is history.
©)
Check out the demo and enter the Time Commando Sweepstakes at http://www.activision.com or
http.//www mcafee. com/mforhome/. Пош available on M5-D05"/Uindows” $5 CD-ROM and Sony Playstation АСП ү ISION.
Actin алеје обета ot Actin, lnc. Aene Software Internationa an Tine Commando are trademarks of Adeline ota International © 1995 Afin Star ternational rights reserved Pushed and dite by Acton, In
©
A
KILLER
CODES
—by Nintendo
or Nintendo 64
While in the Desert Stage,
you can get a star from the
big vulture swooping over-
head. After that, he will
swoop down at you and
steal your hat.
To get your hat back, you
must climb up one of four
block pillars nearest to the
vulture. Just wait for him to
swoop by and nab your hat
ack from him again!
—by Nintendo
for Nintendo 64
Another way you can
lose your hat is on Stage 10.
When you walk across the
ice bridge in front of the
snowman, you can be blown
off the edge and lose your
hat. Here’s how to get it
back. Go back into the level
and go to near where the
first sign is. A snowman will
pop up wearing the hat! Just
kill him to collect it.
ry Ween
CHERT SHEET:
MAD PENGUIN
Once you get the
baby penguin to
his mother, pick
up the baby once
again - but this
time, the mother
will get mad and
chase you about
her pond.
Here’s an oddball trick to do
on Stage 4. First, get the baby
penguin to his mother (see the
trick below for a neat, nifty
shortcut!) After she gives you
the star, pick up the baby
again. The mother will take on
а mean facial expression and
start running after you.
Don't worry, she won't hurt
you—just push you about and
whine a whole heck of a lot.
However, If you leave any
distance out of the pond, she
will stop and just stare at you.
It is a strange sort of trick, but
does show off the detail they
made in this game.
After you get the star from the mother, pick up the baby once
again. The mother will then run madly after youl
YSTEM:
There are a great many fun
things you can do with the
baby penguin that you find on
the top of Stage 4. One of the
strangest things you can do is
CHEAT SHEET:
BABY PENGUIN TRICKS
By doing Mario’s
dive while near the
penguin will make
him dive as well.
Also, there is a
great shortcut for
getting the baby
penguin to his
mother.
Nintendo 64
PUBLISHER: Nintendo
perform a dive while he is
around you. Once you do this,
he will mimic you and slide
on the ground as well. If
you're good enough, you can
make him slide with you
down the ice slope, but it's
very hard to do.
Another tidbit on the baby
penguin is a quick shortcut
to get right to the mother.
nce you grab the penguin,
jump off the ledge containing
the starting point of the ice
Slide. The snow will break
your fall on the ground, so
don't worry about damage.
Just pick up the baby again,
and then proceed straight to
the mother, who shouldn't be
too far away from where you
will land.
Just jump off this ledge to get che
baby quickly to his mama.
near the baby penguin
to make him dive as well.
—by Interact Accessories
PlayStation Codes
These passwords are for
use with the Game Shark
peripheral for the PlayStation
only. They will not work on
their own with just the
game: Note: Do not try to
modify the codes because
they are supposed to be
entered as shown here:
Bogey: Dead 6 -
Infinite Sidewinders:
800bc6840064
Infinite AMRAAM Missiles:
800bc6860064
(continued on the next trick
page)
Some day all video games will be this good.
— Youwish. ~
SYSTEM: P1
CHEAT SHEET:
LUNAR SPRINGS
The easiest way to
get the track is to
use the password,
SPKSHC and then
| choose another
Î mode of play. Then
_| go to Rusty Springs
and hold the cor-
| rect buttons.
This incredible trick will
reveal Lunar Springs, which is
a track on the moon! There are
two ways you can do this. The
first way (which is more diffi-
cult) is to beat Tournament
Mode and get access to the
extra track, warrior car, etc.
Play the tournament again and
beat all of the tracks, including
Lost Vegas. Now, select a
Single Race, Time Trial or
Head-to-Head Mode and go to
Rusty Springs. Instead of just
holding L1 and R1 for Oasis
Springs, hold the Triangle but-
ton and then press and hold L1
and R1. You will see the Lunar
Springs picture appear! Keep
holding these and press START
to play on the moon! Another
way of doing this trick (which
is much easier) is to access the
Tournament Mode and enter
the password SPKSHC. Go
back and choose another
mode. Then hold L1, R1 and
Triangle on Rusty Springs.
on PUBLISHER: Electro
You can even use the warrior Earth is in the background and
car on this track (hold Lî & ВІ). you're racing оп the moon!
1 8
Taj Walker; Richmond, VA Геге ва ети
Gunship -
Infinite Ammo:
800a429803e7
800а429а03е7
800a429c03e7
800а429е03е7
Infinite Fuel
800a42aa0064
The Hive -
Infinite Shield
8006bb5dc1612
Infinite Thrust
8006851с0096
Tokyo Highway Ваше -
Infinite Funds
8006debctitt
Top Gun -
Infinite Standard Missiles
801с!еса0064
Infinite AGM Missiles
80 1cleccO064
Infinite MIRV Missiles
801сіес00064
Infinite Surefires
801cfebc0064
Infinite 02385
8B01cfebe0064
Worms -
Infinite Health PT, Worm 1
8014a54c0064
Infinite Health P1, Worm 2
8014а5180064
Infinite Health P, Worm З
8014a7500064
Infinite Health P1, Worm 4
8014a6a40064
Infinite Health P1, Worm 1
8014a7Ic0064
Infinite Health P1, Worm 2
8014а8а80064
(continued оп next trick
page)
82 [Z411]
BLADEFORCE
SECRET DEBUG
Choose to start a
1 new game. Оп
the password
screen, enter the
code, YTMHNP.
Enter a letter from
Ato H at the end
of the code. You
now have debug!
This trick will give you a
Debug Mode where you can
edit the level you play and
more! To do this, go to the
Main Options Screen and
choose "Start New Game.” On
the next screen, you will have
the options of entering a pass-
word or starting your game.
Enter this code:
YTMHNP
Now, after the letter P, enter
any letter from A to H (A for
the practice level in the begin-
ning, B for the first level, C for
the second level, etc.). Once
you enter the code, choose the
"Start Game" option. A Debug
TEM: 3DO
PUBLISHER: Studio 3DO
[==
The Debug Menu will appear You can choose your texture,
on this screen. Edit levels! add walls, paste pallets, etc.
Menu will appear on the left
side of the next screen. You
may now create your own
level! Press B to cycle through
the options, C to execute the
selected command, X to play
the level and P to exit the
Debug Menu.
David Aldarondo n "
Е Once you're finished edit!
Bisbee, AZ you can play your new level
M: Saturn PUBLISHER: Game Arts
This trick will give you unlim-
ited ammunition for your main
gun only. To do this cheat, get
to the Title Screen and when
the words “Press Start Button”
UNLIMITED AMMO
On the Title Screen,
enter the code B, B,
B, C, START. This
will get you unlimit-
ed ammunition for
your Mech's main
gun. This makes
it easier to last in
the game.
appear, enter B, B, B, C, then
START on the first-player
controller. When switching
weapons around during the
game, you will notice that all
of your other weapon's ammu-
nition goes down, but the main
gun ammo will not deplete.
This will make it easier to
survive in a difficult game
such as this one.
At the Title Screen, enter B, B, B,
C, then START on controller 1.
Now your main gun will have
plenty of ammo with the code.
—by Interact Accessories
Saturn Codes
These passwords are for
use with the Game Shark
peripheral for the Saturn
only. They will not work on
their own with just the
game. Note: Do not try to
modify the codes because
they are supposed to be
entered as shown here:
Ghen War -
Master Code:
f606b124c305
b60028000000
Infinite Lives:
160948F03C64
(continued on next trick page)
TETRIS ATTACK
GHEAY SHEET:
SPECIAL STAGE
Pick a one-player
game , Stage
Clear, and enter
the password:
X6GINJ45. Bowser
will beckon you to
fight him in а very
| unfair match to
the death!
CHEAT SHEET:
SUPER HARD MODE
In the one-player,
VS. mode, start a
new game. At the
Set Level screen,
highlight “Hard”
and hold UP+L1.
(| While holding
these, press the
] A button.
For a super hard mode,
choose a One-player game,
Vs. Mode. Then select the
New Game option. At the Set
er NES
TETRIS ATTACK
Nintend
choose “End.” A secret stage
with Bowser will interrupt your
game. Fight him to the death!
Kyle Toyama; Los Angeles, CA
PUBLISHE
To get the special stage,
choose a one-player game,
Stage Clear, enter this pass-
word: X6G!NJ45 and then
Level Screen, highlight the
"Hard" Level. Then use
controller 1 and press and
hold UP--L together. With
these held, press the A but-
ton. The lower portion of the
screen will turn red. Now, the
first opponent will be almost
as difficult as the Boss!
Highlight
do the trick with controller 1.
Obviously: : ВЕ
ее
CODES
—by Interact Accessories
Saturn Codes Continued)
Legend of Oasis -
aster Code:
6000914с305
060028000000
nfinite Health:
6088da20ff0
nfinite Magic:
6088dae60fff
Bow:
60887200009
Primal Rage -
aster Code:
6000914c305
b60028000000
Infinite Health P1:
160f9a3a0000
160f9f980000
Infinite Health P2:
160f9a4c0000
160f9ace0000
—by Williams Entertainment
for Saturn
Here are some Kombat
Kodes that will make some
pretty cool matches. You
must enter these very
quickly at the Vs. Screen in a
two- player match. The first
three symbols must be
entered with buttons A, Y
and C on controller 1, and
the second three symbols
must be entered with
buttons A, Y and C on
controller 2. Press the button
the number of times shown
for each symbol:
PUB! D.K.P.: 300-003
(continued on next trick page)
EZJEcm
TETRIS ATTACK
SYSTEM:
CHEAY SHEE)
МОКЕ CHARACTERS
At the Character
Selection Screen,
press and hold the
top L and R but-
tons on both of the
controllers.
Super NES
PUBLISHER: Nintendo
Pick a two-player, Vs. Mode
game. When you are on the
Character Selection Screen,
take controller 1 and press
and hold the top L and R but-
tons. While holding these, take
controller 2 and press and
hold the top L and R buttons.
The four bottom boxes will fill
up with Boss characters
instead of question marks!
You can play as the Bosses
and Bowser with this code!
INTERNATIONAL TRACK AND FIELD
SYSTEM: PlayStation
СНА:
CHEAT
BIKINI CO
On the Game
Select Screen,
highlight the 100m
Free Style event
and press UP, UP,
DOWN, DOWN,
LEFT, RIGHT, LEFT,
RIGHT, Circle, X for
the bikinis.
\ |
INVINCIBILITY
In the middle of the
game, press START
to pause. Now
press DOWN,
Circle, Square,
Square, UP, X. Then
press START to
unpause. You will
be invincible.
Begin a new game. In any
level, press the START button
to pause. Now press the fol-
lowing buttons in this order:
DOWN, Circle, Square,
PUBLISHER: Konami
RIGHT, Circle, X. When the
event begins, the swimmers
will be wearing bikinis instead!
- via the Internet
At the Game Select Screen,
highlight the 100m Free Style
and press UP, UP, DOWN,
DOWN, LEFT, RIGHT, LEFT,
PUBLISHER;
Square, UP, X and press
START again. Once you
unpause the game, your play-
er will be transparent. This
shows that the trick worked.
You may now walk through
enemies, etc. and not be hurt.
You must, however, destroy
many of the skeletons who
get in your way, to get past
certain sections of the levels.
In the middle of the game,
press START and do the code.
PILOTWINGS 64
—by Williams Entertainment
for Saturn
P.A.B.: 200-002
Skunky!! E.F.: 122-221
Player 1 inflicts half
damage: 390-000
Player 2 inflicts half
damage: 000-390
Both players inflict half
damage: 390-390
Combo System Disabled:
722-722
Super Run Jumps:
321-789
Special moves disabled:
555-556
Regenerating power bars:
975-310
Real Kombat: 040-404
Super Endurance:
024-689
Throws Disabled: 100-100
Blocking Disabled:
020-020
No Life Bars: 987-123
Half Energy for Player 1:
033-000
Half Energy for Player 2:
000-033
(continued on next trick page)
©НЕАҮ SHEET:
JUMBLE HOPPER
SHORTCUT
To do this trick, you
must be in Jumble
Hopper 3. Follow
the pictures and
descriptions
shown below to
figure out the
method for this
great shortcut.
First, you must get to the
third stage of the Jumble
Hopper event. When you begin
this stage, jump between the
building you start on and the
building in front of your start-
ing position. The aim is to get
through the doorway of the
bluish-green building. This is
best done by jumping against
the building across from it, and
landing right next to the open
doorway. This is very difficult to
do and requires a lot of prac-
tice. Once you have mastered
this, you will be able to jump
into the hallway (with much
difficulty) and follow the path
until it leads out into the street.
Once you reach the street, you
will notice that you have
warped into New York! This is
not very far from the goal. If
you are good enough, you will
be able to get a near-perfect
score (depending on how many
points were taken off during
your journey).
ТР PR |
Ш iil M»,
Use the building in front of it to
bounce you dose to the entrance.
Once you're in, follow the path.
You'll locate an N64 logo!
en You will be warped to New
via the Internet York: not far f 1
"This trick was done оп а Japanese version of the game and is subject to change:
TEM: Nintendo 64 PUBLISHER: N n
Your first goal is to get to the
Finally, you will reach the exit
on the other side.
< i E z ese! J
Now you can get to the goal with
a high score if you're carefull
— There are other- video games that you could bug. —
_ Like you care.
Quarter Energy for
Player 1: 707-000
Quarter Energy for
Player 2: 000-707
Dark Kombat: 688-422
Text- No Fear: 282-282
Text - Hold Flippers:
987-666
Quasi Randper Kombat:
460-460
Multimode: 985-125
Unlimited Run: 466-466
Andy Schlei
Mason City, IA
Now you can have access
to the Banana Bombs, Sheep
and Minigun with a simple
code! Just enter the Options
Screen and go into the
Weapon Options. Once
there, move the cursor so it
is not touching any word on
the screen and then press
the X and Square button
together seven times. The
options will change to give
you access to these new
weapons! Also, the Ninja
Rope is much easier to
manipulate. You will have no
problem getting over ledges
and cliffs if you just bounce
high enough.
WEAPON OPTIONS:
GOLDEN AXE: THE DUEL
SECRET ELECT MODE
Play a VS. Mode
match. Once it's
over, pause and
press the L button
to get a Character
Select Mode. Use
this to get to the
next match much
faster.
Select the Vs. Mode and then
choose your characters. Once
the match is over, and the
computer counts the points
you earned for Life, Time, etc.,
press START and then press
the top L button. A menu will
appear in the upper-middle of
the screen which shows player
one and two's character
names. Cycle through the
names for each player until you
reach the ones you want to pit
against in the next match.
Once you do this, press the top
L button again and then press
START again to unpause the
game. After the game is done
Pause and press the L but-
ton. Choose your characters.
tallying the total points, it will
go to the Now Loading
Screen. But instead of going
to the Select Players Scree
it will go straight to the match
with the characters you
choose earlier in the menu!
This is a great way to surpass
a lot of unneeded load time
and get right to the next fight!
NOW LOADING!
Next, you'll get the Now
Loading Screen to appear.
The characters you choose
will be in the next match!
CLOCKWORK EU 2
CONTROL THE
LEVEI-ONE BOSS
When the spotlight
appears, take pad 2
and press LEFT,
RIGHT+B+C,
RIGHT+B+C. Use
the directions
below to control the
Boss’ movements
as shown.
As soon as the Snake Boss
appears and the spotlight
comes on, press LEFT,
RIGHT+B+C simultaneously,
RIGHT+B+C simultaneously
on controller 2. The controls
When the spotlight appears, do
the trick on controller 2.
for the Boss are as follows:
The D-pad LEFT or RIGHT to
move in those directions; D-
pad UP or DOWN to make the
Boss closer or farther away; Z
and C to move the Boss up
and down; A, B, Y, L and R to
have the Boss make noises; X
to make the room light go on
and off; START to fight again.
- via the Internet
а.
21
ILLER
CODES
—by Ocean
for PlayStation
There are many land-
scapes in this game that
are randomly generated.
Fortunately, you can have
control over which ones
you want by entering codes.
Start a match and when
the game starts generating
a landscape, press the X
button to clear the current
code. Move UP or DOWN to
change the letter or number
of the current code to the
one you want. Try any
combination of words and
numbers you want. Here
are a few of Trickman
Terry's favorites:
29726 (Long Bridge)
TRICKMAN
EGM RULES
WORMS RULE
| Playstation [— —
RESIDENT EVIL
CHEAT SHEET:
STRANGE METHOD
Follow the method
shown below to
see another way
that this game can
begin. Supposedly,
the game is easier
after you do it, but
this has not been
confirmed.
Start a new game as Jill.
After you and Barry enter the
dining room, return to the
foyer. Wesker will tell you to
investigate shots. The game
will return you to the dining
room. Turn back to the door
and try to go through. Barry
will say, “Lost courage already?
That's not like you.” Move to
the blood stain and look at it.
Barry will talk like normal. Go
in front of the grandfather
clock. As soon as you do this,
a zombie will appear from the
other room and chase after Jill.
Barry will kill the zombie and Go by the grandfather clock kill che zombie and
use a curse word. Return to the and a zombie will go after Jill. then use a curse word.
foyer with Barry. In the cinema
that follows, Barry will give you
a lockpick. Now go to the
scene where the zombie was
previously eating Kenneth (in
the hall next to the dining M
room) and you will see that 1 HF s №
he has no legs and no clips We. ee
to pick up. The game is | MIS STARS Bravo tean
supposedly easier now.
a Ryan Allen; Tallahassee, Н. Barry
PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment Inc. © 1996 Psygnosis Ltd. Visit our website: www.psygnosis.com.
YOU KNOW HOW IT REALLY HURTS TO GET KICKED
RIGHT BETWEEN THE LEGS? wuss.
COMING SOON PlayStation Saturn
| Machinehead, Core, and Eidos Interactive are trademarks of Eidos, Plc.©1996Eidos.
аб Qut
and crush
ее.
Coming soon.
Шш GIDOS
= Marvel Comics, The Incredible Hulk and the distinctive likeness(es) thereof are trademarks of Marvel
AS Characters, Inc. and are used with permission. Copyright © 1996 Marvel Characters, Inc. All rights:
PlayStation. em reserved. Eidos Interactive is a trademark of Eidos, Plc. 61996 Eidos
COVER_STORY
t's probably not a good idea to
get on Lara Croft's bad side. After
all, the buff and beautiful hero of
Eidos Interactive's 3-D action game Tomb
Raider has a four-foot vertical leap, can
shove around gigantic stone blocks
like they were paper weights and is a
dead-aim with her shotgun—even when
in mid-backflip.
And the game in which she stars is
even more impressive. Tomb Raider, which
is coming in November for both the
PlayStation and the Saturn, is one of the
few recent titles forging their own genre—
the exploration game. Just as in Super
Mario 64 (and, to some extent, Perfect
Weapon) Tomb Raider's fun doesn't come
from blowing away bad guys. Instead,
players will want to investigate every nook
and cranny of the game's 12 cavernous
environments—a task that could easily
take weeks.
Playing Tomb Raider is like visiting the
Egyptian pyramids or a Mayan temple,
then crossing the red, felt-covered ropes
that keep tourists from becoming true
explorers. The game's levels are dispersed
throughout the world, allowing Lara to
explore Incan temples, an ancient Greco-
Roman coliseum, Egyptian ruins and even
the lost city of Atlantis.
Each of these locations looks like the
real deal—as if they were ripped straight
from the pages of a history-class text-
book. Cracked columns tower over the
coliseum (which is infested with ravenous
lions, by the way), broken sculptures of
ancient gods line the hallways of the
Incan Temple and faded hieroglyphics
decorate the walls of the Egyptian ruins.
(Note: Although the screenshots on these
pages were taken from the PlayStation
version of Tomb Raider, the scenery and
structures in the Saturn version look the
same.) Since these levels are all found
underground, they're surrounded
by rock formations that Lara can
climb and rivers she can swim in;
k 1
1
f
un eise ee vo
BY Wem
the game's just one big subter-
ranean playground.
But Tomb Raider's world isn't
without its dangers. As Lara goes
about her quest to find three pieces
of an ancient Atlantean artifact,
she'll face a zooful of not-so-friendly
animals. Everything from gorillas
to crocodiles to vampire bats roam
the darkened corridors of the
game's ruins, and they love to
devour all human trespassers.
The animations for these polygon
animals look very true-to-life, too. When
Lara walks into a room full of sleeping
wolves, for instance, they perk up from
their sleep, stare at the heroine
then leap straight for her
jugular. And the anima-
tion for the chest-
pounding apes is downright frightening.
Besides the beasts, Lara will have to
contend with /ndiana Jones-inspired traps
and dozens of puzzles. Most of the puz-
zles require Lara to time her leaps and
flips so she lands on ledges leading to
new areas, while others have her pushing
around blocks or pulling switches in the
right order.
Of course, it takes more than a few
sharp-toothed critters and traps to scare
Lara Croft. Besides her acrobatic abilities
(see sidebar), she wields two handguns
to deal with the game's wildlife. And
as she progresses through each under-
ground region, Lara comes across
uzis, a shotgun, grenades and other
high-powered armament.
Considering Lara's tough-as-nails
persona, maybe Sega and Sony
shouldn't bank too heavily on ani-
mal mascots in their war against the
Nintendo 64. Perhaps Lara Croft is the
real Mario killer. №
А
RPG SPECIAL FEATURE
ГЇ
PLAYSTATION GAMERS DEMANDED THEM. NOW...
Ies COME THE REGS
PG fans can get a bit fanatical
about their favorite game genre.
They'll cancel their appointments,
miss meals, skip showers and do whatever
else it takes to stay lodged in front of
the television to play the latest Final
Fantasy, Zelda, Breath of Fire or other
adventure game.
But if RPGs are an addiction,
PlayStation owners have missed their fix.
Soon after the launch of the 32-Bit sys-
tem, Sony made it clear it wasn’t interest-
ed in seeing RPGs released in the
PlayStation’s U.S. market. Driving, flying
and fighting games would reign in the
States, Sony deemed.
BLOOD OMEN:
Well, many PlayStation owners weren't
too happy with Sony's anti-RPG stance.
They posted comments voicing their out-
rage on the Internet and wrote equally
outraged letters to EGM. They demanded
that U.S. gamers shouldn't miss out on
what is, after all, Japan's most popular
genre of games. Besides, they figured, the
PlayStation packs enough power to pump
out some of the greatest RPGs ever. Why
waste the system's potential?
Sony apparently got the message. It's
now releasing the Japanese RPG Beyond
the Beyond (with Arc the Lad on the way),
and soon Stateside PlayStation gamers
will face a flood of adventure games.
LEGACY OF
he more than 120-hour-long quest
т in Crystal Dynamics’ Blood Omen:
Legacy of Kain seems a little out
of place in a console RPG. It doesn’t cen-
ter on a big party of characters, lost
princesses or ruined kingdoms. Rather, it
is a dark tale of one vampire’s journey
through an even darker world full of
undead monsters and terrorized peasants.
Players control a vampire who roams
the world on a quest to become a normal,
mortal human again. Along the way he'll
battle Bosses with god-like powers, chug
the blood of dozens of peasants and mon-
sters and eventually save the world.
Legacy of Kain plays very much like a
Zelda-style RPG, with Kain using a variety
of weapons to hack in realtime battles
through the game's army of thugs and
undead monsters. The game also yam-
mers out hours of well-acted dialogue and
rendered cinemas.
But what players will really remember is
the huge amount of blood and guts that is
spilled throughout the game. Its rivers of
gore and epic story make Legacy of Kain
a game all die-hard RPG fans will want to
sink their teeth into.
Some of them are traditional, Final
Fantasy-style RPGs, while others are more
action-oriented, Zelda-style titles. And one
looks likely to be the greatest console
RPG of all time, Final Fantasy VII, which
Square will release by the summer of next
year (and by December in Japan).
What follows is a look at the looming
tidal wave of PlayStation RPGs. Some
are still early in development, while others
are nearly complete and no doubt top
many Christmas wish lists, but all will
feed the appetites of RPG-starved
PlayStation gamers.
(Saturn owners don't fret—look for a
guide to RPGs for your system next issue!)
m
й H $ B S $ 3 й
$ / { ri # {Г f f 1 4 Ld T
F i ; Tis F і FAIT |
ARC THE LAD I & II
ore than 400,000 Japanese
M gamers have already played
Arc the Lad—one of the first
PlayStation RPGs—and now the game
out in the States. Rumor has it that it
might come packed with its sequel,
the aptly named Arc the Lad Il. Unlike
most console RPG sequels, Arc the Lad 11
picks up right where the original left off.
In fact, once you finish the first game,
your progress is saved to a memory
card. This save point is used to kick
off the second adventure.
their opponents to engage them in
turn-based battles.
Perhaps the game's most stunning
feature is its music. The London Royal
is finally on its way to America. Philharmonic Orchestra recorded Arc the
Sony's Arc the Lad offers a mixed bag Lad's soundtrack, and the soaring score
of traditional console RPG elements. Some brings to the game an epic feel.
of the game's locations are viewed from U.S. gamers may get more than they
an overhead perspective, while others bargained for when Arc the Lad comes
are seen from a three-
fourths or heads-on view.
Combat is also a bit dif-
ferent. Rather than being
randomly ambushed by
monsters, you walk your
individual fighters across
the battlefield and up to
ith a cast of more than 100
characters—all of them mired in
a bloody civil war-Konami's
Suikoden promises to be both an epic and
bloody RPG. This combat-filled title, which
has been out for a while in Japan, fea-
tures a combination of sprite-based and
3-D texture-mapped graphics, as well as a
fully orchestrated musical score.
Your goal is to assemble an army
powerful enough to topple
the evil Red Moon Empire.
But putting together your
rebel force will take some
strategy, since you have a `
variety of troops to choose
from. You can recruit engi-
neers to build weapons,
merchants to supply goods,
farmers to grow food—even
minstrels to entertain the troops. The bat-
tles themselves are played out in a
grander scale than those in most RPGS.
You can either enter one-on-one, party-
vs.-party or army-vs.-army battles.
During your quest, you'll have to fight
your own father and deal with turncoats
among your own troops—all while being
surrounded by the death and destruction
of full-blown war.
29
BRE ATH
PG fans who played the first two
R Breath of Fire games on the Super
NES тау not recognize the third
installment of the series. That's because
it's coming out for the PlayStation, and the
дате is played entirely in a richly detailed
3-D environment. 3
If you can ignore Final Fantasy VII,
Breath of Fire 3 is by far the best-looking
of the new batch of PlayStation
RPGs. Playing the game is like playing a
conventional, three-fourths-perspective
RPG, except the graphics can be rotated
around the main, sprite-based characters
to uncover hidden enemies and secret
passages. This ability to shift the camera’s
view makes the environment more inter-
active with the adventurers. Now players
have to pay attention to the scenery rather
than just walk through it.
Breath of Fire 3’s plot isn't a continua-
tion of the previous games, although it is
set in the same world of Dragon Clans
and evil super beings. Players control Ryu,
a young man with a very strange child-
hood. It seems that Ryu was once a baby
Twisted Views:
Not all of Beyond the Beyond's
treasures and characters lie in plain
sight. Sometimes they are hidden
away between buildings or bushes,
and players have to swivel the camera
dragon. The game opens with a couple
of miners stumbling across Ryu in his
tiny dragon form. Ryu is encased in a
gem, and the miners blast him free. They.
perspective to find them. This interac-
tion with the surroundings gives play-
ers the feeling of traveling through
a true 3-D world—one that players are
going to have to search carefully.
capture the baby dragon and put him on
a train, but he shakes his cage off the
train and escapes. He turns into a little
boy and is adopted by a family in a village.
Ryu spends the rest of the game trying
to figure out who he is and where he
came from. His quest will take him across
oceans, over deserts and through forests
as he learns how he is related to the leg-
endary Dragon Clan.
Besides its spectacular 3-D graphics,
Breath of Fire 3 plays much like other
RPGs. It’s loaded with cut scenes, battles
are turn-based, and Ryu (and the other
characters who join him in his quest) can
use a variety of magic attacks and
weapons. Still, Breath of Fire 3 is the first
RPG to take full advantage of the
PlayStation’s polygon-crunching power.
READY-— ARE YOU?;
Y
9 »
a.
PlayStation |...
5 EEES
www.konami.com ©1996 Konami (America) inc: Project Overkill is trademark of Konami Co., Ltd; PlayStation" and the PlayStation™ logos are trademarks of Sony Computer Entertainment, Inc-
#3 i EN » il
d Ё gf Fi св d Ё Ed
KING'S FIELD 2
T he first King’s Field was more a King’s Field 2 moves a lot faster through
w
medieval version of Doom than a the game's world than he did in the
role-playing game, but—what the original. The character's turn rate is
heck-it was close enough to an RPG for also much faster
its sequel to be included in thís feature. The game's quest is longer, too. Players
King's Field 2 (actually, it's King's Field 3 must search for the Five Powers that will
in Japan), plays much like its prequel, with save the world from being swallowed by
you wandering through the game's enor- evil. Townspeople and other characters will
mous indoor and outdoor environment. occasionally offer hints (courtesy of digi-
But this time that environment is much tized voice-overs) to guide players through
larger. ASCII has added more villages, a the game.
large countryside and other. outside
scenery-like trees and houses—to the
game, as well as more townspeople and
monsters. Fans of the first game will also | E
be happy to know that their character in
ARK OF TI
nlike most adventure games, Ark sor was searching for the
[Т] of Time isn’t set in some other lost city of Atlantis, and soon
dimension or medieval land. Richard gets caught up in
Instead, the game’s quest takes place that quest as well.
right here on good ol’ Earth. Players guide Richard’s adventure will
Richard, a newspaper reporter who's out span the globe and take him
to discover what happened to a missing to some of the world's more
professor. Before he vanished, the profes- mysterious locales. He'll
check out Stonehenge and Easter Island,
explore a Mayan temple in Mexico, delve
into a tomb below a medieval church and
even dive to the ocean floor. As he travels, _
Richard will stumble upon artifacts that |
will unravel the mystery surrounding the
fate of Atlantis.
kay, so Final Fantasy Tactics is pits them against each other on a
[4] more of a strategy game than an 3-D battlefield.
RPG, and it's not yet known FF Tactics is designed to be more
whether the game will come out in the. fun than complicated. Square has
States, but this title just looks too cool to taken out the more time-consuming
ignore. FF Tactics takes the beasts and elements of traditional strategy
characters from the Final Fantasy series games, while still keeping the game
(look for soldiers riding Chocobos) and true to its genre.
They beat you senseless.
They Kidnapped your partner.
They stole yo їр.
ayback lime.
You wake up from а 1 ons-long sleep only to find
yourself on a forsakên planet filled with angry
Ten deadly
weapons and
15 butt-kicking
power-ups
mutants. You've got to outsmart them,
Over 30 types of outblast them, and escape from this
vicious enemies
and 12 diabolical hell hole once and for all.
bosses :
Power-up, my friend.
You'll be here
a while.
The Action/Adventure game
brought to you in true 3D
Eight incredible
3D worlds with 50
realistic stages
Game art shown is from the PlayStation™ Game Console
Play the demo:
Coming soon for www.viacomnewmedia.com
PG B Call (800)-469-2539 to order а VIACOM [BES
-R mm ENTERTAINMENT NEWMEDIA..
© 19% Viacom International Inc. All Rights Reserved. Viacom New Media, The Divide: Enemies Within and all related titles, logos and characters are apd
trademarks of Viacom International Inc. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment, Inc. ESRB
То РОКЕ?
Or То BLuDGEoen
а LDiSEMBOWEL.
SOME FARMER WİTH A STICK
GivinG YOU A ONCE OVER?
OR An ARMORED KİLLİNG
MACHINE SPLITTING YOUR SKULL
OPEN WITH A RUSTY MACE.
ADVANCED DUNGEONS & DRAGONS, RAVENLOFT and thi (одо are registered trademarks of TSR, Inc. IRON & BLOOD and WARRIORS OF RAVENLOFT are trademarks of TSR, Inc. © 1996 TSR,
Inc. PlayStation and the * 8. ^ logo are trademarks of Sor puter Entertainment) Inc. Sega and Sega Saturn are trademarks of SEGA ENTERPRISES, LTD. All rights reserved. Acclaim is a
© division and registered trademark of Acclaim Entertainment, Inc. & © 1996 Acclaim Entertainment, Inc. All rights reserved. Screen shots shown are taken from the PlayStation version of the video game.
>»
WARRIORS OF
MT Т,
т Tm
Alain’
entertainment inc.
ў гг
RPC SPECIAL FEATURE
f Ti
Ё i
FINAL FANTASY VII
f you own a PlayStation and уои'ге
П into RPGs, don't make any plans
for next summer. That's when
Final Fantasy VII is coming to the
PlayStation, and this—the latest (and what
looks to be the greatest) installment of
Square's immensely popular Final Fantasy
series—is going to keep gamers adventur-
ing for a long time.
Square's developers haven't been drag-
ging their feet since the company
announced that FF7 would be coming to
the PlayStation; more than 100 program-
mers and artísts have been working on
the RPG. Although Square plans to
release the game in Japan in December,
Japanese gamers have already tasted the
FF7 experience. Packed with each copy of
Tobal No.1—Square's first fighting game—
is a playable, 20-minute demo of FFZ The
demo dropped jaws when played in
EGMs offices, and it gave the editors а
good idea of how the finished masterpiece
will play and look.
When boiled down to its essentials, FF7
plays much the same as its Super NES
and Super Famicom predecessors. The
turn-based battles still flare up mostly at
random, and they're kicked off by the
same screen-smearing effect that has
always heralded combat in Final Fantasy
games. The standard menu commands
are found at the screen's bottom and laid
out in the familiar format. In fact, the
gameplay is so familiar that the non-
Japanese-speaking members of EGM's
staff had no problem figuring out FF7’s
menus and playing through the demo.
But the game's look (and sound—the
orchestrated music is phenomenal) is a
different story. As reported earlier, FF7
drops real-time polygon characters into a
3-D, prerendered world. Square's artists
used state-of-the-art SGI workstations to
render FF7's environments, which are
extremely sharp and detailed. And game
characters can move between and behind
buildings and structures to give the land-
scape the illusion of being truly 3-D.
Every aspect of the game is also highly
cinematic. Cut scenes send the camera
zooming in on the party or panning across
the landscape, so the game might be
viewed from an overhead perspective one
minute and a ground-level, heads-on view
the next. Battles are watched from four
Switching camera angles, each panning
and zooming to give the combat
sequences a straight-from-a-movie look.
The game’s stunning visuals are pre-
cisely the reason Square decided to devel-
op the game for the PlayStation, since
only CDs are capable of holding the huge
amounts of data needed to create FF7's
huge world. (Incidentally, that world will
fill two CDs.) But the use of CDs raises a
concern: Will load times bog down FF7?
Square officials say no. “This is actual
real-time gameplay,” a FF7 developer in
Japan told EGM editors. “The loading time
is just as fast as on the Famicom games,’
Sure enough, the FF7 demo never slowed
or showed a hint of load delay once it was
up and running.
FF7 is set in a world that appears to be
a bit more technologically advanced than
the heavily industrialized world of FF3.
Players will guide their party—which might
include as many as 10 characters—
through run-down cities, trainyards,
fortresses, power plants and other dingy
locales. They'll also run into familiar Final
Fantasy beasts and vehicles, such as
Chocobos and airships.
Unfortunately, U.S. gamers will have to
wait until next summer to explore the
game's world—the only bright side being
they'll have plenty of PlayStation RPGs to
play in the meantime. Of course, FF7 looks
like it will top them all.
It's going to be a long year.
Cinematic Magic
If players saw nothing more of FF? than
the magic attacks used during battle
sequences, they'd still be pretty darn
impressed. Spells are shown from the
same four camera views that follow
weapon attacks during combat. But
extra-hefty spells, like the summoning
of an Esper (shown in the sequence
below), are especially dramatic. The
game camera zooms in on the serpen-
tine Esper then it focuses on the
doomed enemies, then it switches to a
distant view to show the beast's tidal
wave consuming the bad guys.
2440: 440 723; [emn
_301/ 315 93: панна
s ERKEN
GLIFE
Tekken 2™ & © 1994 199 amco Ltd. A T larks of Sony Computer Entertainment. The ratings icon is a trademark of the Interactive Digital Software Association.
is Heihachi. He has
ed high in the mountains -
that have struck his massive
frame. Practicing his Lightning
Hammer Head Crusher on his pet
bear. Planning the murder of an
evil arch rival - his son Kazuya.
Heihachi Mishima. One of 23 of
the world’s greatest fighters vying
for the title in Tekken 27“, With
three new fighting modes. 23 new
stages. Brand new 3D animations,
and more new moves and combos
than any game on Earth. Heihachi
is back. And he wants revenge.
POWERED ву |
Г ЄТ!
| 4
| PlayStation |
4 ё $ = A i F " d f à
E / Tra P лү Г ,
RPC SPECIAL FEATURE - fi if
BEYOND THE BEYOND
ony is finally. releasing Beyond
| $ ] the Beyond, and thousands of
PlayStation-owning RPG fans
are shouting, "It's about darn time!"
This long-awaited title is the first true
RPG to come out for the PlayStation (no,
King's Field doesn't count), and its release
brings relief to gamers who feared Sony
wasn't too keen on games that lacked
constant action.
Beyond the Beyond is about as tradi-
tional as console RPGs get (meaning it
plays very much like a Final Fantasy title).
The adventure takes place in an overhead
perspective, with players guiding a party
of tiny characters through towns, wilder-
ness, the underworld and across the sea.
The game's plot, which is as convoluted
as anything from Square, opens in the tiny
e
[ve heard, the ЕДИ, the
Flying Palace; АН 200г.
thought I would. segal.
Doomsday Spells. In fact, magic strikes
are one of the few parts of the game that
take advantage of the PlayStation's abili-
ties. Here's a look at the game's more
spectacular, screen-filling spells.
village of Isla. Here, the player's character
is being trained by his father, Sir Kevins,
to become protector of the kingdom of
Marion. It seems that Marion has some
nasty neighbors—namely, the war-mon-
gering Bandore Empire—and skilled sol-
diers are in short supply.
Marion's situation goes from bad to
worse early in the game. Bandore's sol-
diers attack and take over the kingdom,
and Sir Kevins winds receiving aid from the Underworld, a
up missing. The hero's region populated with sinister wizards,
goal becomes pretty that lies predictably enough, beneath
simple: He must find his Marion and the rest of the land. Now the
father and help win hero has to deal with this more powerful
Marion back from the menace, and his quest changes from sav-
Bandore Empire. ing Marion to saving the world.
As the hero searches Fortunately, players won't have to
the land for help in go about this monumental task alone.
defeating Bandore, he The hero's party can contain as many as
learns that there's more five people, and the land is full of folks
to the evil empire than who aren't too happy with the Bandore
meets the eye. It turns Empire. As players progress through the
out that Bandore is game, they'll run into healers, wizards,
E ibon
E бп as you changed your
| 1 matured drastically!
CLINT
barbarians, love interests and all manner
of people and beasts who wish to join the
quest. Besides the five fellow adventurers,
players are also helped by Steiner, a baby
dragon that occasionally fights alongside
the hero. (Take Steiner to a certain island in
the game, and he will mature into a mam-
moth flying beast that will save your party
from a lot of walking.)
Combat in Beyond the Beyond is pretty
standard stuff. It's menu driven (no Zelda-
style, real-time battles here) and usually
occurs randomly, but the party will face
the occasional Boss monster in the dark-
est recesses of a cave or castle. Players
can choose to control the combat actions
of every member of the party or set them
to automatic.
The combat sequences are also some
of the few features of Beyond the Beyond
that take advantage of the PlayStation's
abilities. Battles take place in a 3-D
SAA ari
peren
1 VP
Li 16 LP
perspective, with each character's attack
or spell played out in a brief animation,
and the spells themselves are often spec-
tacular. Besides these battle scenes, only
the excellent soundtrack and extra color-
ful graphics clue gamers in that they're
playing a next-gen RPG.
When yourre not talking to folks
or wandering through villages in Beyond
the Beyond, youre fighting, and this
constant combat can get tiresome.
Fortunately, you don't have to guide
the actions of all your characters during
battle; they fight automatically.
Yet that doesn’t mean you have no say
in the performance of your fighters. When
your party's turn rolls around in battle,
you can set up their overall battle plan by
Ma
Need. my skills?
а join your party? i
| Shall 1 ty?
Beyond the Beyond may not bring any-
thing new to the role-playing genre, and
it’s not an overly impressive debut RPG for
the PlayStation, but it does have a solid
plot that will keep players busy for up to
60 hours. For PlayStation gamers itching
for adventure, that's more than enough.
,1 ار
s Three PAUTAS
EN Mery tent Nh ^
hn.
bringing up the Tactics Screen. Frorn this
Screen, you can choose to have your
party blaze away with its most powerful
spells. Or, if you're running low on magic,
you can forget spells and instead order
your troops to get medieval on the bad
guys butts with weapons.
Of course, you can always go with the
manual approach and control each fight-
er independently—the best option when
facing Bosses.
Distributed Бу:
© 1996 Fox Interactive
Twentieth Century Fox.
Die Hard Trilogy” © 1996 Twentieth Century Fox Home Entertainment. inc. All Rights Reserved
ох" and their associated logos are the property of Twentieth Century Fox Film Corporation.
Full screen 3-D action as you fight =:
to rescue innocent hostag Е
skyscraper wired to ехро
eng soon for
Seemann апа Wi
E]
JN
ou don't play the hero in Tecmo’s
Y Deception, the most unusual of
the PlayStation's new RPGs. You're
not even a nice guy. You're the villain—the
antihero—and you want to trap and kill
every do-gooder you see.
The game puts you in charge of a
castle and entrusts you with keeping it
free of treasure hunters and other would-
be heroes. If you do a good job, the
castle's demonic keeper will help you
seek revenge on those who framed you
for murdering your father, the king.
The game looks very much like King's
Field, except it moves a lot quicker and
you don't wield weapons against the cas-
tle's invaders. Instead, you take the Home
Alone approach and set up traps, of which
there are more than 40 different kinds.
Some are designed to capture the intrud-
ers, while others—like the wall spikes—are
designed to just plain hurt. You'll need to
inflict some pain, too; many invaders are
too quick to be captured unless you sap
their spunkiness with a few wall spikes or
one-ton weights.
It's best to capture people rather
than kill them, since captured invaders
yield magic points, and magic points are
(Jon 215ү &| Daz ingFog
| 18:13) 2| Rank С Left о
Henry
Hp 60/60
$ Ў 7 $ 5 T. E f j
ff VIT. Ж BL Ti I4 T" №
RPG SPECIAL FEATURE - “| м”. Ж. |
TECMO'S TON
"m
Trap-O-Mlatic
By the time players get to the final level of players increase their experience level,
Tecmo' Deception, they will be able to and later traps can get wild and wacky
use more than 40 different traps to cap- (wait till you see the vacuum—it really
ture and maim the castles unwelcomed sucks!). Heres a look at a few of the
guests. New traps are granted each time game's contraptions in action.
2 |1 ВАТ)
| С Lofta |
ONE-TON WEIGHT,
Tecmo’s Deception plays like a twisted,
old episode of Bob Vila’s This Old House.
You need to add rooms to the castle,
and these dens, libraries and other addi-
tions are purchased with the money you
steal from trespassers. The more rooms
you build, the more likely you are to find
keys and artifacts. If you find the six
Legendary Treasures, you can resurrect
the demon-then the castle's invaders are
really in trouble.
needed to lay traps.
Once you get to the later
levels, you can turn
your prisoners into
monsters that will patrol
the castle. The game
has six different endings
depending on which
trespassers you kill or
turn into monster slaves.
The other half of
PC-CD-ROM
’ +3
CE
INTERACTIVE
Perfect Weapon" is a trademark of American Softworks Corporation, ASC Games" is a trademark of American
‘Softworks Corporation. Developed by Gray Matter. Head Games is used by permission, ©1994 AVG Limited
Partnership. ©1996 American Softworks Corporation. PlayStation and the PlayStation logo are trademarks of
Sony Computer Entertainment inc. All rights reserved.
hittp://www.ascgames.com
ach year, Sega of America
holds their own video
game exhibition, dubbed
the “Sega Gamers’ Day.”
This “press only” game show gives
Sega and their third-party licensees
a chance to highlight their latest
game wares for the upcoming holi-
day season. Unlike the E*, where
Sega is forced to share the limelight
with Sony and Nintendo, “Gamers’
Day” allows members of the press
(ЕСМ included, of course) to view
Sega’s latest games exclusively.
No-shows to this year’s event
included the long-awaited Daytona
USA: Championship Circuit Edition
for the Saturn. Although the game
is still due out in November, Sega
decided to show Daytona at a later
date. What follows over the next few
pages is a round-up of what
games were hot at Gamers’ Day.
X-TREME
Sega’s cute blue mascot finally makes
an appearance on the Saturn. Sonic
X-TREME is a true 3-D game featur-
ing fully polygonal levels that speed
along at 60 frames per second. The
game includes four zones, with three
acts per zone (including the Boss
zone) for a total of 12 levels. Look for
this one in November.
KRAZY IVAN
ТЕГЕ СВАЮ
One of the hottest games for the
PlayStation is making its way over
to the Saturn. Krazy Ivan is the latest
game Sega has acquired from
Psygnosis. With complex 3-D environ-
ments, futuristic weaponry and over
30 different enemies, Krazy lvan looks
to be just as hot on the Saturn as it
was on the PlayStation.
BUG TOO!
The Bug is back in town, and he’s in
an all-new sequel. He’s brought a few
new friends along to the party (name-
ly SuperFly and Maggot Dog). Bug
Too! has 40 levels and features 3-D
rendered enemies, interactive back-
grounds and larger levels than its pre-
decessor. Sega is working hard to
make the gameplay more balanced
and more diverse. One to watch for.
One of the most fresh and unique
games at the show was Mr. Bones.
Unlike most action games, which
follow a single pattern of gameplay,
the levels in Mr. Bones are individual-
ly unique from each other. With fully
rendered stages, 60 frames of anima-
tion per second and 3-D kinematics
interpolated in realtime, Mr. Bones
is one of the more sophisticated
Saturn games.
VIRTUAL ON
One of Sega’s most intriguing Model
2 arcade games is Saturn-bound.
Virtual On is a futuristic fighting
game set in huge 3-D environments
and uses large armored mechanized
robots. VO is the latest Saturn
creation from Sega's AM3 division
(the team who created Sega Rally
Championship). Exclusive to the
Saturn version are a Two-player
Split Screen Mode and multiple
camera views.
J eip =
PlayStation SEGA SATURN пе
ten
p. / WWW.üSCQames.corm
HardCore 4X4™isat f American Sat е e vité nd TNN Motor Sports?" is a trademark of Hospitality & Leisure Management Со, Inc. © 1994 AVC Limited Partnership. ©1996 American Softworks
layStation logo are trademarks of Sony Computer Entertainment Inc. Sega Saturn™ is a trademark of Sega Enterprises, Lid. All rights reserved.
X-WOMEN
Marvel Comics’ X-Women now have a
game of their own. Due out early next
year, X-Women is a side-scrolling
action/fighting game in the tradition
of Final Fight and Streets of Rage. In
this new Genesis game, players can
combine run-and-jump gameplay in
the style of Rolling Thunder with the
special moves of a fighting game like
Street Fighter.
VectorMan's back in a bigger and
better sequel. Due to the Earth's toxic
environment, VectorMan has again
been deployed to destroy mutant
insects. VectorMan can now morph
into different shapes and forms to
better navigate each stage. The morph
options include: rollerblade, firefly,
tank, tick, rhino and scorpion.
WORLD SERIES
BASEBALL 2
The follow-up to Sega's award-
winning baseball game is nearing
completion. With better 3-D scrolling,
a quicker-reacting announcer, fine-
tuned gameplay and as much as 28
MLB teams, WSB 2 captured plenty of
attention at Gamers' Day. This is
Sega's premier sports title and the
baseball game to watch.
SCUD is an action game based
on a comic book that goes by the
same name. The game has a unique
combination of side-scrolling action
and Doom-style 3-D engines. All
the characters in SCUD are rendered
3-D models. Top actors provided
the voices for the game, and Hollywoot
producer Oliver Stone has optioned
feature film rights.
MASS DESTRUCTION
BMG Interactive's first title, Mass
Destruction, is а 3-0 tank game
incorporating "Sprolygon Technology"
to seamlessly integrate 3-D and 2-D
objects on screen. Players partake
in urban demolition and will get the
opportunity to wreak total havoc on
24 target-rich battlefields. This game
is one to look out for.
The action in Swagman takes place in
over 17 different locations viewed
through a forced, overhead 3-D per-
spective. Swagman pushes the Saturn
to the limit with cool light-sourcing
and atmospheric effects. Designed by
Core Design Inc. (the same people
responsible for Tomb Raider),
Swagman is definitely one of a kind.
MECHWARRIOR 2
MechWarrior 2 for the Saturn will
plunge players into the cockpit of one
of more than a dozen "BattleMechs"
equipped with lasers, rockets and
other futuristic armaments. Loosely
based on the PC game, MW2 was
designed from the ground up for the
Saturn. Players can choose from 32
different missions and can also acti-
vate new power-ups not available
in the PC games. This one looks hot.
HERC’S ADVENTURE
Greek mythology is turned into
a virtual toga party starring Hercules
and his buddies in LucasArts' light-
hearted two-player action-adventure
game Herc's Adventure. Herc's
Adventure features over 40 unique
worlds, three different main heroes
(Hercules, Atlanta and Jason) and
either a One-player Single Screen
or a Two-player Split Screen.
TEMPEST 2000
One of the best games for the Atari
Jaguar is finally making its way over
to the Saturn. A classic remake of a
classic game, Tempest 2000 was one
of the stars of Sega’s show. Nostalgic
fans of the Jag game need not worry,
as Interplay has faithfully reproduced
all the psychedelic levels, fast-paced
action and awesome techno sound-
track that made the game a classic.
JM
Fans of war and strategy games will
have something to cheer about this
holiday season. Koei showed off the
Saturn version of РТО 11 (Pacific
Theater of Operations II). Players can
relive the 1941 War in the Pacific.
Play one of three major campaigns or
seven short scenarios. New cinematic
sequences have been added to
enhance gameplay.
The immersive PC game explodes onto
the Saturn this fall. Offering a first-per-
son viewpoint, 3-D graphics and an
eerie atmosphere, Hexen is one of the
better “Doom clones” on the market.
(Fortunately, id Software, the creators
of Doom, also produced this game.)
Hexen has smooth 3-D scrolling and
reactive gameplay.
The game that started the first-person-
shooting craze is finally Saturn-bound.
With both Doom | and II on one CD,
this sure-fire crowd pleaser is guaran-
teed to make a big splash this holiday
season.
This summer's must-see, smash-hit
motion picture is turning into a game
for the Sega Saturn. Even though
104 (the game, not the movie) is
far from complete, the 3-D texture-
mapped polygon flying sequences
looked mighty impressive. Everything
from the alien fighter crafts to the
mother-ship will be seen in this
action-packed title.
Working Designs showed an early
works-in-project version of Lunar for
the Saturn. Based on the Sega CD
game with the same name, Lunar
features more music, more towns
and more animation sequences than
the 16-Bit classic. Due out late next
year, Lunar has the potential to be
the best RPG for the Saturn yet.
STREET RACER
+ | SE
s+ t= IE
bead
Ubi Soft's Super Mario Kart-ish
driving game will be unleashed on
the Saturn this October. Featuring
stunning 3-D graphics, 60 frames of
animation, eight different races, 24
separate tracks, multiple camera
angles and more, Street Racer was
one of the best games at the show.
4
z
WATERWORLD
After spending almost two years
in development, Waterworld for the
Saturn is nearing completion. Using
a heterogeneous rendering engine,
Ocean's in-house development team
has created a stunning 3-D environ-
ment. Players sail aboard a trimaran
in an attempt to rescue Atollers from
the Deacon's bandits. Waterworld
has some of the best graphics ever
seen on the Saturn.
MEGA MAN 8
Capcom’s blue titanium hero is back
in an all-new adventure. Mega Man
8 introduces a whole new set of
Bosses, new backgrounds and even
more new weapons to the Mega
Man universe. Capcom was showing
an early version of MM8 at Gamers’
Day, but, even so, it was more than
a match for the PlayStation game.
BLACK DAWN
Black Dawn by Virgin Interactive
Entertainment features a frame rate
of 30 fps, a Two-player Deathmatch
Mode, huge explosions, interactive
background music and a variety of
weapons. Black Dawn is a dream
come true for chopper-sim lovers.
= 8 <
س
"Turo
be the most impressive
This one launch-
xj
2 0
0098.1 x
could very well
first-person action
game to date."
So far it seems like Turok
sets out from the past (like
dinos and giant ferns and
such) eventually making his
way to the future world where
the alien-bionic dinos origi-
nate from. Each level has its
own style like the Jungle Level
shown. Unlike games such as
Duke Nukem, Turok goes for a
more gritty, realistic look. The
characters don't necessarily
look like hand-drawn, mod-
eled characters. Instead they
look and move like real people
and or animals.
Now that EGM knows what
Turok is all about, the idea of
an Indian in a dino-laden
world blowing them to pieces
is okay. After all, who better to!
do the job than the adventur-
ous hero, Turok—using his
nuclear fusion cannon EGM
likes to call "Big Poppa” №
Fusion Cannon -
Quad Missile Shockwave
Launcher - Accelerator - The big boy of
A very powerful A highly lethal all the weapons
weapon is, es grenades. Go weapon. Four beam follows the in Turok. It has
something about figure. Really missiles at once ground and A-bornbs
the name just though, this one which of course toasts anything instead of
doesn't fit. This packs a wallop. causes some that moves. Very shells. It
one has great
animation.
Don't shoot it
close to walls.
pain to the
enemy.
powerful. looks similar to
the shock-
waye дип.
EGm [Er]
FIGHT LIKE
STER
E 1 14
BRING A МОР... FREAKI: RNAGE IN SPI
THIS IS GONNA GET MESSY. i АЕ ARENAS! S
MUTILATING SUPER-MOVES
THAT’LL MAKE YOUR HEAD SPIN!
Е
TILE MONSTERS
FOR SATURN
There’s a rumble in hell...and you’re invited. Twelve psychotic
monsters fight fist-and-fang in the darkest, goriest head-to-head
combat ever! In bone-chilling interactive, multi-levelled environments,
the beasts of the undead unleash clawfuls of sickening supermoves
in a bid to be crowned King of Darkness! Overflowing with blood,
guts, drool and slime, Battle Monsters is mangling multi-hit,
mid-air fighting with super-fast scaling, chopping, stabbing,
gouging, morphing and dying. Feeling lucky, freak?
RATING PENDING
ВР A Battle Monsters © 1996 naxat CO., LTD All Rights Reserved. Sega and
hts
= sa Sega Salurn are trademarks of SEGA ENTERPRISES, LTD. All rights
Ex reserved. Acclaim is a division and registered trademark of Acclaim
tine sat | SEGA SATURN Entertainment, Inc. © 1996 Acclaim Entertainment, Inc. All rights reserved.
паха soft
ЕЕ
MONSTERS KNOW
NO MERCY!
=
THE MORE YOU WIN 3-D POLYGONAL SLUG-FEST WITH
THE STRONGER, FASTER AND BUCKETS OF GORE!
MEANER YOU GET!
this is a monster ji
PREAL
"gus Srt
BATING BOARD
а 2 Killing Zone © 1996 паха! CO., LTD. All Rights Reserved. PlayStation and the “æ” logo are trademarks of Sony Computer
PlayStation’ ý
Е
А
ntertainment, Inc. Acclaim is a division and registered trademark of Acclaim Entertainment, Inc. © 1996 Acclaim Entertainment, Inc.
Il rights reserved
Go head-to-ugly-head in a grisly, blood-drenched 3-D slugfest!
Seven freakish monsters, slathered in gore, go all out in
Killing Zone's eyepopping 3-D arenas! The more
they mutate, the more mindblowing the super-
moves they can pull off! Set your mongrels
free inan automated Death Tournament
and watch as they evolve into purebred
killing machines! From the gargantuan
Gorgon to the psycho Skeleton one thing's
for sure...this ain't no beauty contest...
IKE:
GOT SOMETHING STUCK
IN YOUR THROAT?
had!
А«іаітт
entertainment inc.
www.acclaimnation.com
SCREENS
If you finish off your opponent with се H
a super armor-breaking move, уои 4%
will smash him through the barrier
or wall. It doesn’t mean anything:
NEXT WAVE
Î
ega's Model 2 board
wowed many arcade
goers when Virtua
Fighter 2 debuted.
New standards in
3-D animations were set,
fluidity took on a new mean-
ing and polygon counts hit
new heights. Since VF2
became an overnight success,
a follow-up would be
inevitable. Instead of Virtua
Fighter 3, however, the new
FIGHTING
VIPE
game was to become Fighting
Vipers, as VF3 was to be
reserved for greener pastures
in the form of an even more
powerful Model 3 board.
Fighting Vipers never received
the popularity that VF2 got in
the arcades. (Sega proudly
stated that over 2500 VF2
stand-up units were sold to
arcades in the initial 18
months but then would not
comment on how many
it's all for show.
Fighting Vipers machines were
sold during its initial period.
Pretty convenient, isn’t it?)
Since the Saturn is clearly
capable of running these
types of games, however, why
not bring FV home to help
show off the Saturn’s power?
Perhaps the home version
might reach out to more
people and make more money
than the arcade version did.
Fighting Vipers has the look
"You won't find
normal martial
artists in
Fig
1
changed his name from В.М. to а more descriptive Mahler.
hting Vipers..."
Cone
and feel of Virtua Fighter 2,
and yet has its own distinct
appeal. You won't find normal
martial artists in Fighting
Vipers, only a strange assort-
ment of civilians. What consti-
tutes a strange assortment?
ра PRESS START MUTTON 8,
Try not to get too hung up on
the barbed wire walls.
People like Raxel, ап '80s rock
star wanna-be (note, these are
our words, not Sega’s!); Picky,
a streetwise skateboarding
kid; Grace, a tough-as-nails
Amazon-sized in-line skater;
or Candy, a sensuously
dressed cat fighter. Even the
Boss is a bit peculiar, as he’s
n
Р RELEASE DATE DIFFICULTY
| PUBLISHER %DONE |
THEME PLAYERS SIZE
just a large muscular тап
dressed up like G.l. Joe's
evil nemesis, Serpentor.
All in all, nine fighters are
available to play, including
the Boss Mahler. They are all
competing in a tournament
whose name may cause a few
males to cringe—Nutcrack. The
object of Nutcrack is to smash
through your enemies’ armor
in order to destroy the person
underneath. Not much of a
story line there, the most
interesting thing being the
name of the tournament.
Donning armor is perhaps
the freshest feature Fighting
Vipers has to offer. Each
separate piece of armor
protects a specific area of
a fighter's body. If a certain
armored piece is hit continu-
ously by the opponent, it
will be broken off. If that hap-
pens, the respective body part
which
peal to?
that was formerly protected
will be exposed. Any further
attack on the unprotected part
will cause greater damage
than normal. Each character
has, in addition to his or her
normal repertoire of attacks, a
couple of super armor-break-
ing attacks. These are nothing
spectacular, but they will do
more damage to armor than
normal attacks.
Another noticeable feature
of Fighting Vipers is the lack
of a ring-out penalty. All
fighting areas are completely
enclosed on all four sides. It's
almost like the cage match
found so often in professional
wrestling. These walls can be
fences or barbed wire, which
Fighting Vipers takes a different
approach from most 3-D
fighting games. Instead of open
arenas like in Virtua Fighter, all
battles take place in contained
‘CHALLENGER
has an uncanny effect of
keeping most intelligent
players farther away from
the edges and closer to the
center of the squared circle.
Throwing opponents in a
fighting game becomes many
times more interesting when
minor physical barriers like
sharp barbed wire fences are
surrounding you.
Fighting Vipers is a
great alternative to Virtua
Fighter 2, but it did not get
the exposure it may have
deserved. The question of
the hour is: How will Sega
market a game that many
people passed up in the
arcades or have missed
all together? №
areas, something that was first
introduced in the 2-D fighter
World Heroes. This not only
prevents ring-outs, but adds
anew dimension in fighting
techniques. You can
juggle opponents
against the wall and
get in extra hits.
Certain arenas are
surrounded by barbed
wire, which will
obviously damage
you if they're touched.
Try throwing an
enemy into the wire
for some old-
fashioned fun.
ЕСМ
һе Аїг Еогсе һаз а
serious PR problem
with its Area 51 air
base. UFO fanatics
have for years
claimed that the fabled
facility is home to downed fly-
ing saucers, alien corpses,
biological experiments and
other E.T.-related hanky-panky.
The Air Force isn't doing
| Û much to ease suspicion,
either. It certainly hasn’t
opened the Nevada-based
air facility to tourists (the Air
Force isn’t too keen on
flash photography). In fact,
the U.S. government denies
the base even exists.
| But gamers know
otherwise. They've already
» blasted their way through
the base—or, at least, a video-
game version of it-courtesy
of the arcade game Area 51,
which is now coming to the
Saturn. This shooter sends
players through six areas of
the top-secret facility, each
one supposedly modeled after
portions of the real base (see
Sidebar). The game's areas
are infested with hideous
half-alien, half-human
creatures that must be
blasted from the face of the
Earth. The game is light-gun
compatible, or players can use
the joypad or mouse (which
makes aiming easy).
Area 51's plot spans two
danger-filled days at the
base. It seems that the Air
Force's constant tinkering
with alien technology has
landed Area 51—and, perhaps,
the rest of the world—in a
mess. Now innumerable
mutating alien creatures
have taken over the facility.
Fortunately, the military isn’t
unprepared for such mishaps.
The president has called in the
Strategic Tactical Advanced
Alien Response (STAAR)
Team to deal with the mob of
mutants. This team is specially
trained to clean up after the
misguided experiments of
military eggheads—and you're
the team’s chief action hero.
You, therefore, spend the
rest of the game trying to win
Area 51 back from the
mutants—namely by blowing
The easiest way to rack
up points in Area 5115 by
streaking. No, not the type of
streaking college kids did back
in the hippy days. The Area 51-
style of streaking demands
the ugly heads off every alien
you see. You start the game
with your trusty pistol, but as
you progress through the
base, you'll come across
grenades and power-ups that
give your gun a brief boost of
automatic fire or turn it into a
shotgun. Your adventure
through the base isn’t always
оп foot. Sometimes you'll hop
E
dead-on aiming of your light
gun (although you could
still play the game in the nude
if you like). If you hit enough
targets—whether they are
aliens, windows or barrels—
without missing, you begin a
streak and stay on it until you
miss. Once you get on a
streak, your score begins to
double, then triple for every
target you blow away. Streaks
are easier to keep going with a
powered-up gun, such as the
shotgun, since it's less prone
to miss targets.
uses a mix
of visual
tricks.” E
the Air Force would like
them to see—thanks to
FMV game. Its 3-D, ргегеп- some old-fashioned Cold
dered environments spool War espionage.
off the CD as players progress It seems that back in
through the base. Still, the the Cold War days, Russia
game uses a mix of visual was just as curious to see
tricks. Actors were digitized what the Air Force was
to portray fellow members hiding at Area 51 as every-
of the STAAR team, and one else. So they launched a
= n м spy satellite to peer at the
stop-motion animation was ГУ, P
air base from orbit.
Like something out of a twisted version of Donkey Kong, some used to create the game's
mutant allens toss barrels at you. Chuck a grenade at them іл return. à Unfortunately for the
= ч population of mutants. Ruskies, the Air Force quick-
aboard vehicles—such as alongside your character Williams claims the Saturn ly detected the satellite as it
humvees, helicopters and, (not to mention two players version of Area 51 will be streaked above the base.
oddly enough, forklifts—or take сап shoot alongside each identical to the arcade Since satellites follow pre-
to the air in a helicopter. other). Just watch your aim. machine. That means it dictable paths through the
But you won't be running As in other shooting games, will have all the secrets that 25, ira Do p for
and riding through the base you lose health if you cap made the game stand out RU с ating
on your own; other members friendly targets. from other shooting titles. dhe Hours tie base was vier
of the STAAR team fight Area 51 is at its heart a Area 51 contains a total of 14 ble to Russia's spying eyes.
secret areas, which can be All the Russians saw, there-
accessed by shooting certain fore, was an ordinary-look-
targets like windows or bar- ing air base, a few Air Force
rels. It also features the infa- planes and absolutely no
us Alien Hunter Mode, UFOs or aliens. :
which turns the tables on the But the Russians still
Area 515 developers realized that it's no fun being human STAAR team (see sidebar). snapped plenty of pictures
all the time. That's why the game contains an Easter Yet whether the game offers ofthe base, and they leaked
egg that lets you play as a "good" alien rather than a пасс loka Ethereal these B MS the US.
STAAR Team member. Accessing this Play Mode—called Avon's air Base сааган. press \ Ите Magazine
the Kronn Hunter Mode—is simple. Shoot the first three ыы even ran them). Eventually
STAAR Team members who appear in the first level without story. One thing's for sure: The ШС
blowing away anything else. Air Force will never tell. № by Mesa Logic, the team
You'll take a lot of damage of 3-D artists who designed
while you wait for the humans, bod bod
but that cant be helped. If you
nail all three of your rior: September Moderate Area 51.
cad usines vou m. Bed pice В
Odi елы Williams 70% А of the layout of Area 51,so
game blowing away the “bad” THEME PLAYERS SIZE | what you see is more or less
aliens, which you see through an accurate representation
your infrared perspective. ofthe base,” said Howard
Lehr, Williams’ associate
producer for the home
versions of Area 51. "They
wanted to make it as
much like the real base
as possible."
Of course, Lehr said. the
Russian photos dont show
what goes on inside the
facility, and the bases
secrets are anybody's
guess. The game Area 51,
Lehr said, may be as close
as gamers get to touring
the infamous facility.
"Obviously we couldn't
get a guided tour through
the alien nest,” he said.
"Were not going to brag
and say we've been in
nu 7 =r; | there. Nonetheless, we've
- | 5. Е p | i done the best we could to
Your STAAR teammates are always eager to give you a lift through show you what the base
the air base. Just be careful you don't ly blow them away. looks like."
RELEASE DATE DIFFICULTY
PUBLISHER % DONE
ometimes RPG board manufacture hi-tech weapon- store, and they use items from close combat. The bowling ball
games can provide a гу. The only thing that can the present day as tools of is used to battle multiple ene-
type of escape from save the kids is their favorite war-items like bats, bowling mies, preferably at greater dis-
reality. When done RPG and the three heroic balls and shotguns. Since the tances. Next, there's Greg—he
the right way, this dwarves that dwell in the three dirty ones aren't accus- uses a bat for close combat
can be fun. When done make-believe land. tomed to our day, they use He also has a sack full of
in excess, one might consider TDD plays like a Final Fight football equipment and other baseballs which he tosses up
it to be a delusional disorder. game with cartoon characters odds and ends for armor. ~
Nonetheless, Sega Soft's pre- instead of the buff martial With the dwarves, the ene-
mier title, Three Dirty Dwarves, artists. The dwarves and mies from the RPG world
revolves around three charac- enemies are highly animated, come through the portal the
ters from an RPG board game looking like something out children open. That’s who they
that four kids play to escape of MTV Oddities. Since the destroy, eventually making
their troubled existence. dwarves are warped out of their way to the mastermind of
When four test tube babies ^ their own make-believe world, the game, General Briggs.
grow up to be geniuses they'll of course have to adapt Each dwarf has his own
instead of perfect warriors, to the new earthly world. method of attack. Taconic has Enemies tend to gang up on
the evil General Briggs Luckily, the dwarves have a bowling ball and a pin. The the poor semi-defenseless
decides to use them to fallen into a sporting goods pin is used like a club for dwarves..well, they're not
defenseless at all but they
y7 тел vm | г = 1 do need their special attacks
many times in the various
levels of the game. As
mentioned, the dwarves
can combine to become the
morph-dwarf (as seen in the
picture to the right). These
morphing techniques
require four skulls.
Depending on what dwarf
you are controlling at the
time, the type of morph-
dwarf you become changes.
Here's a breakdown of the
different morph-dwarves:
Bat-toting Greg morph-
dwarf hocks big phlegm
balls at enemies. Ick.
Bowlin’ Taconic morph
transforms the dwarves into
2 another enemy-killing spitter.
MES EASA Ce | = і Shotgun-blasting Corthag
morph blasts enemies with
a barrage of bullets. Yes!
4
The junkyard ard seems эз Hie just a bunch of spere н parts. When you
combine that with the magic of TDD, strange enemies appear.
Е ЕСМ
iT" S SLAMSCAPE:
With fast-action gameplay inside an interactive soundtrack by God Lives Underwater and the
fastest real-time 3D graphics available, it's like taking the scenic route to hell and back. Battle your
own private demons at lightning speed. And thrash your head off in 360 degrees of pure danger.
и ll Featuring the music of GOD LIVES UNDERWATER as seen on МТУ.
an / VIACOM PRODUCTION
MEDIA..
RATING PENDING
DeveLopep BY
i i 1АСОЛА
ЕНЕ www.viacomnewmedia.com CALL 800-469-2539 To ORDER. VIACOM
",. four
babies grow up to be
geniuses instead of
gives gamers an edge when
they're in a bind. Check th
Gamer's Edge for morph info.
Besides the regular attacks,
the dwarves have other
attacks that they can use
like the full-auto shotgun
that Corthag can use.
These require skulls—each
of the previously mentioned
attacks uses two skulls
whereas the morph attack
uses four. Gamer's can pick
skulls up in the levels. They're
found in boxes and from
fallen enemies. It pays to
save skulls, but it also pays
to use them since dying isn't
a good thing in an action
e game like Three Dirty
Dwarves. Check out the
Review Crew in this issue to
see how the game scored.
Maybe delusional disorders
aren't so bad after all. №
perfect warriors." gm
and hits toward his enemies.
This is especially effective
when gamers are confronted
by a powerful enemy or a
row of enemies. Finally
there's the third dwarf,
Corthag. His weapon isn't
as "hands-on" as the oth-
ers. His shotgun packs a
wallop, but the intervals
between shots is long so it
pays to use the butt of the
gun to knock the thugs to
the ground. Although there
are only three dwarves there
is a fourth pseudo-dwarf.
By combining the powers
and features of all three
dwarves, players can have a
morph-dwarf. This feature
As mentioned in the Next
Wave text, Three Dirty
Dwarves features some
killer cartoon cinemas and
awesome character anima-
tion within the game. Like
Sega Soft says, the look of
the ‘toons looks like some-
thing out of MTV Oddities.
Actually, the style is more
like Liquid Television on
MTV. In the intro sequence
when one of the dwarves
pulls the stomach through
the mouth of one of the
enemies, memories of Liquid
TV pop into my head.
Not only did Sega Soft
come up with the sketches
of the characters (as
shown—the Boss Pit Bully),
they also did some clay
models. Since there are
so many characters in TDD,
the real treat is when you
see them move, speak
and destroy!
3D alitocide!
"Live fast. Die fast.
12 twisting tracks
of high-velocity,
demolition derby
where you shoot first
and overtake later. Pick up lasers,
art le = and heatseeking
еп put the pedal to the metal and
а =O =>
у=
IN-CARDAM FOR AN
лонот Í ` USE EXPLODING FIREWALLS
1 — TO AN CY DEATH! IN-YOUR-FACE DEATH RACE! TO CLEAN UP YOUR
REAR-VIEW MIRROR!
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Busy Cleansing
he year is 2005,
and as a result of
a new breed of
supervirus, mankind
is facing destruction.
The cause of these
problems was traced to a
control-freak scientist who—
while playing around with
home-brewed DNA-created
a life-threatening supervirus
that has infected Earth.
After failing to create an
antidote, Dr. Stride finds her-
self strapped to a flying bomb
by her demented assistant,
Orville. She must now cleanse
what is left of the Earth from
all those infected by the virus.
To complete her mission, she
must use the machine's deadly
manifest of cargo to eliminate
the hundreds of zombies and
eventually work her way up to
Orville in oder to blast him
before he detonates the vehi-
cle out from under her.
Machinehead features over
15 missions that allow the
player to traverse through the
fully rendered 3-D landscapes
and attempt to eliminate the
100-- enemies in the stages.
Vehicle armament consists of
10 different deadly weapons to
use for offensive as well as
defensive purposes. These
range from flamethrowers and
machine guns to missiles and
plasma beams.
Luo een]
The Earth
Machinehead controls in a
matter close to Descent with-
out the 360-degrees capabili-
ties. Players have control over
the craft's height, speed and
angle of attack, as well as the
different weapons which are
always at their disposal.
Players can move forward and
attack with blazing speed as
well as stop and play the tur-
ret role to clear out multiple
enemies packed in small
areas. The flying bomb you
ride tends to be a ground-
hovering weapon, but it can
be coaxed to raise into the air
through carefully blending the
use of levitation and thrust
capabilities.
The terrain found on the
various levels combines large
sections of flat plains with
a good mix of giant rock
formations that push high
into the vertical. The flight
capabilities of the character's
vehicle, however, allow players
to explore these high areas
that would normally be out
of reach. The terrain also
has structures that spice
up the landscape through the
use of game elements such
WEAPONS 624911
"m
Helping you in your travels are the various armaments built into ` Л Fn 1 1 »
your hovering bomb bike. The key to taking out tough enemies is \ IMAT 2 алб.
to strike with the right weapon.
(©1996 Gaia Associates, Inc. Osher registered trademarks are of their respective compar
This disrupting weapon fires three blasts from its barrel. Once they land
near their target, they cause a storm effect, striking any enemies standing
under it. This weapon is a great way to take out those fast-moving, flying
enemies that are hard to get a bead on.
“Tel: 1-800-526-48
Fax: 445 89-8832
Single weapon blasts such as the grenade launcher can be a valuable asset
in the hands of a user with knowledge and the control to place it right where
it is needed. Use the ship's angle of attack to guide how far the grenade is
launched.
as farms, windmills and
abandoned vehicles.
А Si A
Players will also discover the vi 8 =
speed and mobility of which +7 TELS
enemies attack while you are * Ae
searching the countryside.
In the beginning levels, fast-
moving land spiders rush your
character and strike with
ferocity. Aerial attacks come
from giant bumble bee-looking
ots that never seem to stand
still longer than a couple of
seconds before they reposition
themselves on your flank for
a
tl
nother attack. Considering
e attack speed of these two
potent enemies, a player's
best choice is to stand still
and play the turret role in
these situations.
Many players will feel
Machinehead is a step in the
right direction for first-person
shooters. Although not the
best game in Eidos’ end-of-
the-year lineup, it is still
lots of fun for the select type
of player for which it
was designed. №
RELEASE DATE DIFFICULTY |
Crystal Rim, Inc.
P.O.Box 64125 San Francisco, CA 94164
1: 415-389-8083 Fax: 415-389-8832
NEXT WAVE
Aliens Invade The Saturn
in a battle, win an
arm. Combat is as
simple as that in
Robo Pit, T*HQ's
new game of battling
robots for the Saturn.
This 3-D fighting game pits
you against 101 robot oppo-
nents that are "armed" with
weapon-tipped appendages.
Each time you defeat a
combatant, you nab both of
its arms for use in later battles.
(Lose a battle, however, and
kiss your arms goodbye.) Some
of the game’s appendages hold
pretty standard weapons, like
fists and swords, but later
weapons can be downright
weird. Win enough battles and
you'll be able to snap on arms
that shoot boomerangs or arms
topped with suckers that yank
opponents toward you. As
many as 30 appendages can
be collected in all.
Combat in Robo Pit takes
place in several texture-
mapped arenas. These arenas
aren't too big, however, and
"Às many as 30
appendages can be
collected in all.”
Once you tire of tackling the game's 101 robot fighters, you can take
on a human opponent іп Robo Pit's two-player, Split Screen Mode.
combatants have to be careful
they don't leap out of the ring.
Before you can leap into bat-
tle, you'll have to construct your|
robot. Robo Pit lets you choose
the body style and head of your
mechanized fighter, as well as
its legs and feet. The body style
you choose also determines the
kind of special attack your
robot can perform.
Robo Pit has already been
released for the PlayStation,
but the Saturn version looks a
bit sharper. The textures that
are mapped on the arenas and
robots of the Saturn version are
more detailed. Still, the game
plays the same as the above-
average PlayStation title. №
The Saturn version of
Robo Pit is a bit harder
than the PlayStation
version, but it still lets you
pull off a trick that’s almost
guaranteed to (literally)
knock out your opponent.
Before you enter a match,
choose a pair of arms for
your robot that are good for
pummeling and knocking
around bad guys (the fists
and sledgehammers work
nice). Once combat begins,
lure the enemy robot near
the edge of the arena, then
maneuver your ‘bot so the
bad guy is between you and
the edge. Now bash the
enemy with your limbs and
ram into him until he falls
out of the ring.
This tactic requires persis-
tence—your opponent won't
fall off after only one hit.
You'll also have to be careful
not to fall out of the arena
yourself. This style of on-the-
edge fighting may seem
cheap (and similar to com-
bat in BA Toshinden Remix),
but it’s an easy way to top-
ple troublesome robots.
PUBLISHER
T*HQ
THEME PLAYERS SIZE
100% |
nology to combi
special moves an
-— — те
РҮШ wow.actla>.com/gamegear ЕР у [F
ORTUS ur
S it possible, after so
many years and so
many different types,
to make a puzzle
game that actually
ў has something fresh
К included? Lately, gamers have
О been lucky. Another one to
M add to the list is Tetris Plus.
In Tetris Plus for the Sega
Saturn, gamers are confronted
with options never seen before
(їп the Tetris world, things like
a Puzzle Mode and an Edit
Mode. Of course, there's the
Classic Mode and Vs. Mode—
but would a Tetris game be
complete without them?
The main part of the game
seems to be the Puzzle
Mode. In this mode gamers
control the professor, a
curious guy with an assistant
who is on an expedition for
treasure. The professor obvi-
ously has the book smarts but
not the street smarts since he
quickly gets into trouble. As
he walks into a chamber, he
gets trapped and blocks begin
to fall. Tetris begins.
The story line works well
with the game considering it
could’ve been taken too far
and could've become too far-
fetched. In the Puzzle Mode,
gamers have the choice of
exploring Mayan temples,
Egyptian pyramids, the
labyrinths of Knossos, Angkor
Wat and a mysterious lost city.
The hidden city gives players
an additional 20 levels of Tetris
action. With all of these cities
to play through, the total num-
ber of levels is 100. Of course,
this sounds impressive—and it
is—but remember that each
ER
99
screen is split even if
there isn't а second
Puzzle Mode
ЕДЕ |
pru pz
-
level is harder than the
next as gamers make their
way through them.
The graphics in the І
game are similar їо Baku i
Baku without the 3-D
looks. Being as it’s a puzzle
game, mind-boggling eye-
candy isn’t necessary. The
cinemas and voices sound
like something out of an
anime show. The modes of
play add variety to the
game. Be sure to check the
sidebar on the modes of play
for more specific info on this.
Overall, Tetris Plus is
everything the original was
(being as fun) with the new
Puzzle and Edit Modes added.
It's nice to see something
fresh happen with a game
that's been done time and
time again.
4
рги
Ё WHEN THE
€ PROFESSOR
E THE STAGE IS
Vs. Mode
БЇ UUE
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GETS TO THE
BOTTOM,
=
x
RELEASE DATE DIFFICULTY
September Moderate
PUBLISHER % DONE
Jaleco 100% |
THEME PLAYERS SIZE Й
Puzzle lor2 CD-ROM
Edit Mode
What the game really
revolves around. The
$i
Not much to say here
except, like the Puzzle
features of the game.
player involved. The
blocks work as they
always have.
professor and his assis-
tant and the adven-
tures they embark
upon. The spiked ceiling
and the goal at the bot-
tom are new additions
to the Tetris world.
Mode, the spiked ceil-
ing and the goal are at
the bottom of the level.
Here you can build your
own level, choose the
background and doa
bunch of other cool
things. Then you can save
it. Note the EGM Level.
In the year 2069, Earth’s no place for a lady.
Alien pods have turned every living thing
into hideous mutations.
One young woman, herself part alien, is
Earth's last hope. Aided by her scientist
father, her body is altered, transforming
her into a harbinger of destruction.
Daddys little girl doesn't cook, but
fry, bake or roast any enemy she
sees. Cause in this world, you
don't take prisoners... you
eat them for lunch.
2 NOW MUTATING
AT YOUR LOCAL
RETAILER ON THE
PLAYSTATION GAME
CONSOLE.
©1996 Mindscape, Inc. All rights reserved. PlayStation
and the PlayStation logos are trademarks of Sony ____
She doesn't cook, but she'll : Computer Enertainment ine. Mindscape is а registered Г
b trademark and its logo and Stee! Harbinger are trademarks |
fry, bake or roast anything she sees. ҮА © Mindscape, Inc. А! one trademarks and registered 5-28)
trademarks аге the property of their respective holders,
The Sci-Fi Saga Comes To The Saturn
lien. Aliens. Alien 3.
Who hasn't heard of
the Alien series? Not
only is it recognizable
in the movie and
comic book industry, but
within the video game busi-
ness as well. Alien Trilogy, the
video game, was released by
Acclaim for the PlayStation
earlier this year. Saturn owners
are still waiting, but not for too
much longer. It may be worth
it, as Alien Trilogy on the
Saturn looks and feels just like
the original.
Yes, it's another first-
person shooter. Is it a good
one? That will mostly
depend on whether or not
you liked the movies. If you
didn't, you probably won't
care too much for the game. It
only offers six weapons (with a
few explosives to throw as
well)— all of which were seen
movies. The levels are
they all look very similar.
So you won't find a lot
of variety in the game, but
what if you did like the
movies? Then you'll probably
love Alien Trilogy. The mood
of the game comes straight
from the movies: the excite-
ment, the loneliness and
the anxiety. Remember the
nervousness you felt in the
second film (Aliens) when the
soldiers were walking down
the dark tunnels? The only
sound you heard was the
motion tracker ticking as the
evil creatures slowly closed
in on the Marines. You'll
soon get to re-live that whole
RELEASE DATE DIFFICULTY
(September Moderate |
PUBLISHER % DONE
Acclaim 100%
THEME PLAYERS SIZE
experience on your Saturn.
Not surprisingly, the plot
starts out exactly like Aliens.
The second movie was the
favorite of the three among
many fans; it was also the
most action-oriented. You
get to play the part of Ripley
(Sigourney Weaver in the
films). You are sent back
to the planet LV 426 to
see why contact with the
colonists there has stopped.
Of course, most of us know
why the communications have
stopped, but that won't
stop you from going back
and eliminating the threat
in a style that would make
Rambo proud.
The general mood of the
Alien films fit this type of
game (a Doom clone) well,
and this particular game
does the movies justice.
Alien Trilogy is just an
overall well-made product
that should be enticing to
any fan of the great science-
fiction series. №
“Massive enviro п Where
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RATING PENDING
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€ {wae re UTE C Wz GL О, CI AL NTS HS, LED T SOY COT Tun ra tT ATSC CH. IUIS О THIS SICH RT C.
ОУК КЛЕМ ЛЕГ cessas isto. йр re sc irai FOR LS MIT THC SECA STURT CATIE CONSOLE, SECA SATURN IS TODA OC OF ANTICA, NC, © дв LIS SN. E ATI ICON IS ESTE ANTE O6 TUC ТЫП РТ ИТК ASSOC ITIO.
he last time we
it was simply a
preview of what
saw Twisted Metal 2
GAMER’S EDGE
Paris—it's a wacky place. Full of art, music and mimes. Why mimes? We dont know, but
we do know that Paris is also the home of the Eiffel Tower. A big tower used for tourism. In
Twisted Metal, the tower is also used to store weapons. Something is strange, though, as
you drive near it. Besides the teleporter at the bottom, there's a remote-controlled explo-
sive device at the base. One might think to pick it up and use it on an enemy. Of course,
that can be done. but it would seem more fun to use it somewhere else..like maybe to
blow up the tower. By placing it underneath the good о! Eiffel Tower, near the center. get-
ting far away and triggering the explosives. the tower topples over. Now you can drive on
the rooftops of Paris. finding power-ups and outsmarting your enemies. Keep an eye out
for other monuments and objects in the other levels of Twisted Metal 2 to destroy. Talk
about interactive backgrounds! Note: the version this was performed on was not a com-
plete copy and may change in the final game.
feature, Twisted Metal is
everything the first one
was and so much more.
So what has changed from
was to come. Sure,
EGM got to play a bit of
it, but after returning to the
Office, we wanted more.
Sketches of the end cinemas
and various levels helped
our hunger but something
was still missing. We wanted
to hold the controller in our
hands and play the game.
We wanted the carnage of
TM2. Our wait is over—but
not yet complete.
As mentioned in
last month's preview
the very early version we
played some time ago?
The story is still the same.
The evil Calypso has put
together another deadly
Twisted Metal tournament.
The first left L.A. in ruins.
Being a mastermind criminal
(and unofficially a psycho)
Calypso wasn't content. He
wanted to go worldwide and
that's what TM2 is. The World
Tour, in all of its twisted glory.
There are 12 characters to
choose from. Now that EGM
actually has a playable copy
of the game, we can show
each of the players with their
respective car. There is also
talk of secret characters. If
and when these are available,
EGM will be sure to pass on
the information to readers.
Each of the characters has its
own unique special weapon.
On top of the special
weapon, players can obtain
a whole arsenal of weapons.
These include napalm, rockets,
homing missiles, ricochet
bombs, power rockets,
remote explosives, a lightning
bolt among others. Boy oh
boy, if napalm won't take care
of an enemy, who knows what
will. Of course players also
have the standard machine
guns. Each car has turbo
boosters which run out of gas
but can be replenished by.
finding the turbo power-up.
Can there be more? Of
course! Each vehicle can
also use a whole array of
special moves. As mentioned
| RELEASE DATE DIFFICULTY
PUBLISHER % DONE
THEME PLAYERS
SIZE
— f
A tortured, tor- A dune-buggy Children will be
mented youth with a need for children. A bit
that's grown up to destruction. more destructive,
be one messed-up What, по sand though, when in a
human axle. for you? monster truck.
one thing but, when It’s knocking power out, the fire really stinks.
"if napalm won't
take ап enemy out
who k now 5 what W ill ? " This guy takes his From the first Ever En Falling
job a little too seri- Twisted Metal, Down? If so, this guy
in last month’s preview, the various moves, they'll ously. А good busi- except this time is fed up. If not, let's
these moves are Up, Up, be pretty cool looking as ness person if you his cycle is extreme- just say this: disgrun-
Down, Down type moves. well as effective against think about it. ly stylish. tled postal worker.
Some include a force shield, the enemies gamers face
a jump, a freeze beam and in the levels of Twisted
land mines. Since the copy Metal 2.
of Twisted Metal 2 that EGM Stay tuned to EGM in
has is not yet complete, the upcoming issues for more
special moves cannot be exclusive coverage of Twisted
released (they may change). Metal 2 as it makes its
Fret not, when the moves way to being completed.
are confirmed, EGM will Then it will be truly safe to
do what it takes to get you say that EGM's hunger The first one left you The original Hollywood star
the special moves as soon for harmless death and breathless, the sec- bad boy. His who wants to
as they're available. From destruction will be ond will leave you boomerangisback live his action
what we have heard about satisfied...for now. № че орн ш сага movies се
This copisthelaw. | souped-up. rockets, face.
we
Meet Joe Rybicki, assistant editor for P.S.X and CYBER
SPORTS Magazines. Yes, he is a busy man. But like all of us.
Joe must take time out to see the new games that come
through our offices. When Twisted Metal 2 arrived. the first ا ا low- d ы кыз racing Маа Hes alite dead, pur
thing that popped into many of our heads was Two-player riders never use: ax style. Man, she is he's still kicking—or
5 A to have ground one hot-looking dri- should I say, firing?
Deathmatch Mode. That's when Joe and | decided to see how eifectellika thie--a vapor bea Рана: tlisbandde tis:
TN2 faired in this department, since TM2 has a large array of ©: g : 9
flamethrower! drawn. of course. siles hurts plenty..
weapons to find and utilize competitive play. Keep and eye on
your radar as you drive in the various levels. So far. it seems like
Paris and Hong Kong are ideal for two-player play. Of course. all
the levels have their moments. Hiding in secret areas and
hanging out on roofs is always a
good thing to do when youre
waiting for the enemy. Launch
some napalm off of the roof or
use a homing missile when you're
far above on a ledge. This way it'll
be almost impossible to miss
your opponent. Joe. of course.
was killed many times, but he put
up a good fight.
NEXT WAVE
LEGACY OF WAR
The Classics Come To 32-Bi
any video game disappointments to fans of the
enthusiasts may
remember the
game Contra for
the 8-Bit Nintendo
Entertainment System.
It's a basic side-scrolling
shooter that’s considered one
of the best classics of the
genre. Since then, many
sequels followed on several
systems (including the Game
© Boy, Super NES and Sega
Genesis—see Behind the
‘Screens sidebar). Some were
worthy follow-ups, some were
series. Now for the first time,
the company that has been
bringing us all these Contras,
Konami, is bringing the saga
to the 32-Bit arena. Soon,
PlayStation (and later, Saturn)
owners will be the first to taste
what Konami hopes will be a
new era of Contras.
No one doubted that a
32-Bit Contra game would
be made. After all, the
previous installments collec-
tively sold over 4 million units
worldwide. The question is,
” Almost everyone's favorite Contra weapon is the spread shot.
Will that carry over to Legacy of War? Here's a look at Legacy's
basic weapons.
Machine Gun
Flamethrower
will this new sequel live up
to its predecessors?
It's really too early to
fairly judge right now. Randy
Severin, senior product man-
ager at Konami, isn't too wild
about what he sees so far. He
thinks that some of the levels
are too bright and colorful,
and some of the Bosses are
not menacing enough. He
knows that the first 32-Bit
Contra title will be an impor-
tant one for Konami, and he
wants to make sure it comes
out just right. The screen
shots that you see on these
pages, therefore, are subject
to change.
But one thing that remains
clear is that Legacy of War
will follow the same tried-
and-true formula that made
the other Contra games so
successful. Basically, shoot
anything and everything i
sight. It's mindless and redun-
dant, but hey, it's still fun.
The weapons that you'll see
remain the same as in older
Contras (see Gamer's Edge
sidebar). The action, like we
said, will stay the same as
well. This time though, we'll
get to see 3-D textured-
m t
RELEASE DATE DIFFICULTY
{November Adjustable
PUBLISHER % DONE
THEME PLAYERS SIZE
mapped environments. The
levels look large and open, but
your playing area will stay
confined to a linear path.
Konami wants to take 3-D
a step further and make a
new visual option. This option
is supposed to provide, “...an
intense, lifelike combat experi-
ence, when viewed through
3-D glasses,” as stated by
Konami. Not much is known
about this 3-D Mode, though
it looks like what the old
NES racing game, Rad Racer,
attempted in the past—blurry
red and blue images that
didn't make anything three
dimensional. Let's hope
Konami stays away from this
kind of cheap ploy.
Other features offered
include the choice of four
Тед pa ped NERONE GU MUI Learn this mid-Boss
with their guided lasers. e a T ы
Most people may not
remember all the Contra
games that have been
made over the years. Heres
a nostalgic look at one of
the best-running series in
shooter-game history.
Contra NEE
"The question is,
will this new sequel
live up to its
predecessors?”
different fighters, each with
some weapons unique to him/
her. Also, the selection of vehi-
cles available has expanded to
include tanks, jeeps, hover-
crafts, helicopters and planes.
Of course, you'll be able to
play two players at once. It
wouldn't be a Contra game
otherwise (let's forget about
the Game Boy versions for
argument's sake).
Konami is trying to make
EP
sure that this new Contra will
do the series proud. Often
today, many companies get
excited at the 32-Bit machines’
graphical capabilities. Too
much effort is put into making
next-generation games look
great, and the value of fun
gameplay is pushed to the
back burner. Fans will never
put up with this for the first
32-Bit Contra, so Konami had
better make sure their finished
product is top-of-the-line! №
ЕЕС Hs Sparking power-up fying aruit К Беда kK (as Б Е
two-player Contra games), ^Who gets to snag the new weapon?"
ап we use another
Doom game?
Universal Interactive
Studios certainly
hopes so. Their latest
project is Disruptor. This
will be the first title that UIS
will publish for the PlayStation.
They combined their
Hollywood experience in pro-
duction with the game-making
talents of Insomniac Games,
the developers of Disruptor.
This game offers you
nine different weapons
and five separate psionic
powers (see sidebars).
Your missions will take
you to many futuristic and
fantastic worlds through-
out our solar system. The
13 levels in 20 different
environments will test your
3-D shooting ability. You will
visit strange areas from
Jupiter's moons to Earth's
orbit. Each level is unique in
both looks and gameplay.
Just how can a first-person
3-D shooter be unique in
gameplay? Each level has a
different mission tied to it,
which will leave you trying dif-
ferent strategies. For example,
one level has you attempting
to stop a super chemical reac-
tor from exploding. You start
out with 30 seconds, but you
can find switches that will buy
you more time. The layout of
the level is fairly straightfor-
ward. You have to run through
it as quickly as possible—don’t
stop to explore rooms or to kill
Your Mind Is The Ultimate Weapon
every enemy, otherwise
you will lose the mission.
On Mars, you have to find
an ancient artifact discovered
by some missing scientists.
An electrical interference in
the atmosphere prevents you
from bringing weapons to the
planet. Later, you can pick up
guns dropped by enemies you
RELEASE DATE DIFFICULTY
killed, but you'll have to rely
on your psionic powers in
the beginning to protect your
well being.
The enemies have come a
long ways in this type of
game. Some of them are
intelligent enough to not stay
in one place while fighting
you. You might see them duck
PUBLISHER % DONE
THEME PLAYERS SIZE
PlayStation
CHECK IT OUT! http:/www.ubisoft.com
It's a race.
It's a battle.
It's a blast.
It's coming this October.
p
Ubi Soft
1996 Vivid Image. All Rights Reserved. 996 Ubi Soft Entertainment, Inc. All Rights Reserved. ү! the PlayStation Logo and the PS Logo are
trademarks of Sony Computer Entertainment Inc. SEGA AND SEGA SATURN ARE TRADEMARKS OF SEGA ENTERPRISES, LTD. Nintendo and Game Boy are trade-
marks of Nintendo of America Inc. © 1996 Nintendo of America Inc. The ratings icon is a registered trademark of the Interactive Digital Software Association.
|
Two top-secret weapons will be available to add to your arsenal.
These weapons are only usable once but have that room-clearing
personality that enemies just love to hate. If you find one, hold on to
it like you would your security blanket. Unfortunately, we promised
Universal Interactive that we wouldn't reveal the names of these
weapons, but you can see what they look like in action.
2 You cannot win by guns
V i alone. As the game pro-
7 gresses, you will earn the
around the corner when 2, right to use certain
the firefights are getting Ф, psionic powers. Don't
too heavy. It’s not quite like 2 ; forget, you'll have to use
challenging a human oppo- f — them efficiently Make sure
nent, but it's definitely a step < you know how much psion-
in the right direction. ic energy is used for each
Unfortunately, a Link Mode power, less you find yourself
я и in a difficult predicament.
will not be made available to There's nothing worse than
Cost: 5-Shock is a short-range
play another human (not that è facing a rocket launching offensive weapon. It’s pretty
linking two PlayStations was J robot and not having useless unless you are out of
that convenient in the first x H) enough psionic energy to ammo. Try using your regular
place). This adventure А turn your shields on. guns instead.
therefore, will be strictly a
one-player experience.
Hopefully, the unique
missions will help Disruptor
stand out among the mass
of similar-looking games. №
е „МА
uide this powerful
ا
Cost: Variable—Use as a
Cost: 25-G
defensive and offensive tool. missile into a group of enemies
Explosive weapons can bounce to kill them. As a bonus, they
off of you and hurt enemies will leave you with recharges for
around you. your psionic energy.
xi oh $
"T
ae
Cost: 1- Drain is what replenish- Cost: 20 per 20 healed~Make
es your psionic energy. For the sure you always have а mini-
most part, you should keep mum of 20 psionic energy
your default ability on Drain so points so you can heal when
you'll never be short on energy. you're near death.
THE О
_IN The 2
w Z
o<
(27
1-0
O
AJ
=
EVERYTHING ELSE IS HISTORY
To order direct call: 1.800.245.7744 For Pitball hints and tips call
| | Accolade direct: 1.900.454.HINT
$.99/Minute—If you are under 18, please get your parents permission
< > hefore making this call. Hints and tips available starting 11/96.
| Playstation | АЖЕ
crc : i NCC X VW |
Visit the Pitball website at http://www.accolade.com гуч ду мл
Pithall is a trademark of Accolade, Inc. ©1996 Accolade, Inc. All Rights Reserved. Licensed by Sony Computer Entertainment America for use with the PlayStation game console.
PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. The ratings icon is a reyistered trademark of the Interactive Digital Software Association.
‘THIS SOFTWARE IS COMPATIBLE WITH PLAYSTATION GAME CONSOLES WITH THE NTSC U/C DESIGNATION.
NEXT WAVE
any quality third-
| Dynamics’ latest chart
Е ture as Crash Bandicoot as
Sega’s NiGHTS and blends
ВВ Пет into a graphically out-
standing title.
hero to control him
ny gamer who feels
that the PlayStation
has been recently left
high and dry without
party titles coming out
needs to take a look at Crystal
stormer: Pandemonium. It uti-
f lizes a similar gaming struc-
В well as the better aspects of
Players climb behind the
reins of the mad jester-like
Wl:
through the 18+ levels of
excitement. Perspective is in
third-person point of view with
your character always cen-
tered on the screen. Although
technically the game controls
like a side-scrolling title with
each opposite direction on the
keypad indicating either for-
ward or backward in move-
ment, it still appears to be a
3-D title. As stated earlier, the
views automatically change
at designated places in the
paths. These mostly have you
looking at your character from
the side and from the rear,
but occasionally you are found
trying to control your charac-
ter for a few moments while
looking him right in the face.
This makes the title more
interesting, but it forces the
player to be extremely cau-
tious while waiting for that
unseen enemy to jump up
right in front of him. The only
control players have over the
views at the time of this writ-
ing is the ability to zoom in or
| (B9 vv omi (i
ine м E
| T^ in
out, giving the player a little
more versatility.
While the background story
still eludes many players, the
gameplay is straightforward.
Your job is to basically run
through the mostly linear
levels and collect as many
diamonds as you can. In these
levels there are also items
such as heart health bonuses
and stars to collect that help
you along your path.
Enemies and the traps
change in every level and the
difficulty slowly increases as
the player progresses.
The most important tip to
—
e
ИШ
IN@©)ANIAC universal
Universal Interactive Studios, 100 Universal City Plaza, Universal City, СА 91608 © 1996 UNIVERSAL INTERACTIVE STUDIOS INC. DISRUPTOR IS A TRADEMARK OF UNIVERSAL INTERACTIVE STUDIOS, ING.
Licensed by Sony Computer Entertainment America for use with the PlayStation game console, PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment Inc.
Call 1-800-771-3772 for Information on Game Rating. The ratings icon is a registered trademark of the Interactive Digital Software Association. Manufactured and printed in U.S.A.
THIS SOFTWARE IS COMPATIBLE WITH PLAYSTATION GAME CONSOLES WITH THE NTSC U/C DESIGNATION. U.S. AND FOREIGN PATENTS PENDING.
remember—even while the
difficulty is climbing—is not
to give up on any level.
Although they may seem
tough, they can all be
passed by using your mem-
ory. Even though this style of
game can be beaten with
correct timing and move-
ments over and over again, it
is still challenging for players
to remember the exact tim-
ing of the traps and the
enemy locations to get
around them. Players will fig-
ure out how to finish the level
after a few minutes of repeat-
ed attempts with the level lay-
out like it is.
Right now there are over
18 levels each with separate
sub-stages that stretch
completion time longer
than it first appears when
the game is started.
The levels are visually
Stay out of the slime trall behind this snail, or you will slide
uncontrollably into him and lose a precious point of health.
Some levels have hundreds of diamonds that are clustered in
groups. Use well-placed jumps to grab them all with effidency.
ne * Scal
highest peaks of a
walled castle."
appealing for players also. The
design changes rapidly from
one stage to the next. For
instance, in the first part of
a level you may be running
around the outside of a giant
tower looking for a key. And
minutes later in that same
level, you may be scaling the
highest peaks of a walled
castle. Many times players
will find themselves only plow-
ing through the stages just
to see the next imaginative
level that waits for them on
the other side.
Pandemonium may disap-
point players who were hoping
that this was the PlayStation's
chance to release a game to
ing the
what it is instead of what they
Your most important
weapon is your ability to
jump. In classic Mario style,
to defeat enemies, give
them a bump on the head
with the soles of your feet.
Most of the standard walk-
ing and flying enemies die
from one hit and are easily
dispatched from your path.
Few other types need
repeated hits (usually three)
to get them to vanish. In
these situations, you can
continue to jump vertically
on the creatures' head (or
head-like apparatus) by
holding the Jump button
while staying centered on
the nasties’ head. Most of
these creatures don't move,
making it even easier for
them to be killed. All you
need to do is hit them once
and keep jumping as your
character holds steady.
Another useful attack sel-
dom found in games like
this is the ability to jump for-
ward while skipping off of
the enemies’ dome-pieces
in front of you. This move is
really fast and efficient, but it
does take some practice to
perfect. Jump too late and
you will land in the creature's
lap (and take damage) .
Jump too early and you just
clear the creature.
combat the N64 and Mario. If
players just take this title for
hoped it would be, it would
be much more appreciated.
Sure it looks free-roaming
and non-linear, but your раї
are still tightly dictated until
the end of the adventure.
Small disappointing problems
like this may hold it down,
but they don’t keep it
down. On its own merits
Pandemonium scores really
high for the player with an
open mind. No matter what
players may have been hoping
for, Pandemonium is still a
fun-filled title with plenty of
action to spread around. №
PLAYERS
SIZE
їй Mom tell you i's never ok io play wiin your feud? She's wrong,
Get ready for stick-to-your-ribs adventure!
* 23 levels of wild, prehysterical fun.
* Fantastic Graphics, animation, and sound.
* The biggest, baddest, hungriest end boss ever.
“Prehistorik Man is a game that blows me away. | have but
3 words...go buy it!”
-K. Lee, Gamefan Magazine
©1994 Titus Software Corporation 9
WANTED: brave adventures to is life for miss ireusure und ииий gi
Vellowibelly cowards nesil not apply.
Can you handle the challenge?
* Tons of hidden treasures and power-ups.
* 17 action-packed levels to explore.
* Stunning sights, sounds, and music.
“Ardy Lightfoot out-foxes the competition!”
АЙ rights reserved. Licensed to Titus Software Corporation
Once opona time, mere Were Tree ЛИНЕ 1050;
- but these ain't just any piggs--They're superhero
s * 6 hilari e butt av, adventures.
; Ў ilarious, butt- 5
کے А Же к * Extreme graphics and animation!
i bite against the most evil invention of
all time.
“A clever, fun,action romp.”
-Nintendo Power Magazine
(©1996 Barr Entertainment.
All rights reserved, Licensed to Titus Software
ees i Кл бы, ‚| puocnBusten
RENT HESE exciting titles today at » V шю
‘Thus Software Corp. : 20432 Corisco Street, Chatsworth, CA 91311, (818) 709-3692
pet
SPOT GOES |
HOLLYWOOD
Hang Out At The Coolest Spot In Tinsel Town
he days of 7*Up are
over. It was a good
drink, but Spot had
to move on. He was
destined to be more
than just a mascot for a
soda. He has become his own
person—a character separated
from the rest of the mascots
of the world. Spot has
become...well, cool.
Many gamers have seen
| shots of this game on the
Î back of Sony PlayStation
BB boxes or in EGM before
А and probably liked the
sharp graphics with a
cartoony feel. We've finally
been able to play a preview
of it and so far it measures
up to the hype.
Cool Spot is making
his way through level after
level-each with its own
movie genre—trying to get out
of the wacky film world. So
how'd Cool Spot get i
this pickle to begin with?
After getting released
from a movie theater's pop
machine, Spot sneaks into
the projection room. From
there the fun starts. He
should've never played
around with that darned
projector-that's how he gets
warped into the weird world
where the game takes place.
The levels are set up
like Zaxxon, in a three-
quarter perspective but
with a twist. Instead of
just going in one direction
all the time, Spot will go
all over the place to make
his way through each level.
Gamers will find stages
that resemble /ndiana Jones
(i.e., the mine cart scene), a
horror flic taking place in a
large mansion and a typical
swashbuckling pirate movie
complete with a giant octo-
pus. With this many levels,
players will be kept busy. Fret
not, the red one still has his
sparkling bubbles that made
their appearance on the origi-
nal game for the Genesis.
Keep an eye out for the
2-D characters thrown
together with 3-D graphics
for an interesting combination
that's animated like a cartoon.
Leave it to Virgin with their
platform games to always
DIFFICULTY
Hard {
RELEASE DATE
October
PUBLISHER % DONE
Virgin 100% |
THEME PLAYERS SIZE
Action 1
have awesome character
animation, examples being
Aladdin and Jungle Book.
The 3-D rendered back-
grounds with 2-D animation
in the foreground is similar to
what Disney used in Beauty
and the Beast. The outcome is
what Mark Kelly, executive
producer for Spot Goes to
Hollywood, calls "outstand-
ing.” It's safe to say that EGM
agrees. The graphics in Spot
are flawless.
Gamers will fight hordes of
Quasimodos in the mansion's
=a дь
Why is it that whenever
something funny comes
along, these guys and gals
called lawyers step in and
start talking about these
things called laws and even
worse, lawsuits?
Perhaps nothing major
ever happened during the
making of Spot Goes to
Hollywood, but some of the
other companies’ lawyers
made a stink when present-
ed with a few of the paro-
dies in the game. For
instance, some of the levels
were parodies of movies like
Blade Runner, Terminator,
Predator, Tron and Aliens.
These movie house
lawyers said, “NO,” and
thats as far as the idea
went. But don't get angry
just yet. There is hope. By
collecting all of the Walk of
the Stars stars in the entire
game, Spot will get a special
ending with the “making of”
included. In this cinema,
some of the parodies that
didn't make it into the game
will be shown. You've gotta
love hidden stuff!
A
Once thought to be a blemish,
this red dot is now an action hero.
bell tower to swingin’ salmon
on the pirate ship. In each of
these levels, Cool Spot can
find a whole array of different
items. The standard item, like
in the old 16-Bit version, is
the red dots. Since we're
dealing with a 32-Bit world in
a 3-D world, some new items
have been added. Included
are the “Hollywood Walk”
stars, special letter coins,
take-boards—which act as
half-way markers—and movie
reel warps which transport
Spot to special areas.
When Spot collects all of
the stars, an extra life is
given. If all of the stars are
"Who would've
& little red dot
could do all this
&nd so much more!"
A
be purple. Anything can happen in Hollywood!
obtained from all the levels a
special ending sequence is
enabled. This includes seg-
ments of the game that did
quite make it to the final cut.
Now that Cool Spot is
breaking into new worlds,
how long will it be until he
makes his way to the 64-Bit
realm—specifically onto the
Nintendo 64?...Hmmm. №
The pounding and Re
spitting giant octopus at the
bow of the ship shouldn't Бе =
too much of a problem as ©
long as you avoid his arms Ё
and cannon fire from above.
Walking back and fourth
across the ship is the best
movement.
evel 2: The Spider's Lair is
enough to make anyone
with arachniphobia a little
jittery. This one is obvious
but avoid the spider at all
costs. Good luck.
thought
You've finally made
your way to the top of the
mansion/bell tower. Defeat
the Count by avoiding his
bat and swoops while
throwing plenty of deadly
sparkles his way. Be careful
not to fall off of the edge.
>
Keep on target..the
sci-fi style of this level will
keep you at attention all the
way up until the end
when you face the
“machine gun- packing,
laser-blasting. homing
missile-firing, big оГ ship."
according to Mark Kelly.
executive producer for
Spot. Enough said.
Bonus areas within sach level give players an opportunity GV Ee
some dots and the 1-Up giving stars. Ве quid
Perfect Weapon.
American Softworks
Corporation (ASC) in conjunc-
tion with Gray Matter Inc. (the
developers) is bringing to the
PlayStation a game that covers
a myriad of video game gen-
res, and yet, cannot be
| defined as belonging to any
one of them.
Perfect Weapon has
exploration and puzzle
elements similar to those
of Resident Evil and Time
Commando. When ene-
mies are encountered the
focus is shifted to combat.
hat do you get when
you mix Resident Evil
with Tekken 2 (with a
splash of Final Fight
for flavor)? You get
You could be fighting a group
of enemies who surround you,
like Final Fight games but in
3-D. The attacks are not con-
fined, however, to simple
punches and kicks. The con-
trols during fighting are very
much like that of the Tekken
games: independent left and
right punches and kicks. Also
like Tekken, many combos and
throws are available. All
together, you can perform over
100 martial arts moves which
are derived from a multitude
of real-life fighting styles, like
praying mantis, drunken mon-
key and kickboxing.
This attention to fighting
details is unprecedented. Sure,
many one-on-one fighting
games may have more moves.
However, when’s the
ast time, you've played
an adventure game with
the fighting depth that
even compares to
ekken? Not every move will
be initially available. You'll
have to advance through the
game and fight the enemies
that possess the different
ighting styles.
The alien foes you will face
are among the most challeng-
ing seen in any type of game.
Up to 20 different species will
inhabit the different levels.
Each enemy is rendered in
realtime and will fight you
rom any angle. Each race also
has a distinct fighting tech-
nique. Some tend to throw,
others like to punch. You'll be
truly impressed with the artifi-
cial intelligence (see sidebar)
when you are surrounded by
five goons, all of whom are sit-
ting back, waiting for the right
moment to attack in unison.
These aliens inhabit five dis-
tinctly different worlds: desert,
ice, forest, Chinese garden
and industrial cyberhell. These
Pertectly
Intelligent
ASC terms Perfect
Weapons artificial intelli-
gence as BAI, or Behavior
Artificial Intelligence.
Enemies will learn patterns
in your attacks and compen-
sate for them. For example,
if you're constantly foot
sweeping your opponent,
he will start to jump over the
Sweeps. This behavior of
Perfect Weapon's enemies
is quanturn leaps over that
ofthe bad guys of the Final
Fight and Double Dragon
days. You can forget about
just tapping your Attack
buttons over and over to
defeat your foes.
Learn all of these moves well, young grasshopper. Simple
punches and kicks won't cut it. Finding the right combination of
moves is a necessity in becoming the Perfect Weapon. (This is
just a sample of the many combos available.)
Hold L1, release,
levels are all beautifully
prerendered and show
off amazing details and
light sourcing. ASC is
boasting that when PW
is completed, it will
contain 1100 to 1300
assseparate 3-D locations
{though that’s not as
Sampressive as it
= sounds; a large por-
tion of those are actu-
ly the same locations
viewed at different
angles). And to com-
plement the looks will
be the soundtrack.
Each level’s music is
amazingly ambient,
moody and exciting.
Why are you (play-
ing the part of
Commander Blake
Hunter) running around
alien worlds in the first
place? It seems this evil
alien fiend thinks of you as
Earth’s best combatant. He
kidnaps you to put you
through a test of survival in
2
Jab-uppercut combo
Triple uppercut combo
Spinning punch
Sweep kick
Helicopter kick
Flip throw
Knee to body
Super combo
order to study you. His end
plan is to have you become a
Perfect Weapon, so that he
could take those instincts and
skills from you. Flattering that
ne thinks so highly of you,
isn’t it? Your job then, is to
ind your way out of this mess
and get home.
ASC is so confident that
Perfect Weapon will sit well
with gamers, that a sequel
named Final Weapon is
already being planned.
eanwhile, PlayStation own-
ers can look forward to seeing
this truly ambitious title in
ovember (with the Saturn
version being released first
quarter 1997). №
% DONE
80%
sze |
PUBLISHER
ASC
THEME
PLAYERS
RELEASEDATE DIFFICULTY -
November Adjustable]
Gamers
EDGE
According to David Klein,
the president of ASC, the
fight with the final boss
(who, at ASC's request,
shall remain nameless) will
be, "the longest fight in
video game history."
Why? This last boss has
a computer that supplies
him with regenerative pow-
ers. Players will have the
option of shutting down this
computer, if they can solve
the puzzle. If they don't, then
they'll be fighting a fierce
battle with a seemingly
invincible opponent.
Klein tells us that fighting
the regenerating boss
may take upward of ЗО
to 35 minutes. Even if the
computer is shut down,
a good player with plenty
of health power-ups may
find the battle lasting at
least 20 minutes.
The different-colored enemies Blake finds the bodies of great
indicate their rank and power. warriors from other worlds.
Here's what Perfect Weapon's animated characters look like
before they become animated video game characters. After the
idea of a game is first formed, some sketches are drawn (lower
left) to visualize those ideas. Later, wire frame models are
designed on computers (lower right) to animate the characters.
of oldie-but-goodie
games and arcade classics.
While a new generation of
game players is tearing
good old days.
Or maybe not.
Virgin's upcoming Black
Dawn looks suspiciously
| like a next-generation
version of ChopLifter.
through updated versions of
Tempest, Robotron and other
classics, ChopLifter seems to
have become lost in gaming's
| Although much of this 3-D
helicopter combat game is
spent blowing bad guys out
1.000
of the sky, some missions
send your chopper out to res-
cue soldiers and hostages.
When your gunship touches
down to pick up the passen-
gers, they hop into your heli-
copter in a helter-skelter
scramble that all ChopLifter
fans will find familiar.
Similarities to classic games
aside, however, Black Dawn
is much more than ChopLifter
revisited. Players pilot a
Mohawk attack helicopter
for Black Operations, an elite
anti-terrorist force. Black Ops
has been deployed to seven
world regions, including the
Arctic, the Arabian Desert,
the jungles of South America
and even New York City's
Central Park. In addition
The hostages could use a lift to a friendly air base, so Бе nice and -
give them a ride. Just be careful not to hit them with stray bullets.
BLACK DAWN
Terrorize The Terrorists
oor ChopLifter. The
classic search-and-
rescue shoot-'em-up
has been ignored by
the recent comeback
to these locales, pilots can
soar through hidden bonus
levels to pick up extra arms
and armor.
Most regions have an
average of five mini-missions
to complete, and it is the
game's variety of missions that
sets it apart from other flight-
combat titles. Some missions
are simple search-and-destroy
outings, but others have you
rescuing hostages or trans-
porting soldiers into enemy
territory. When pilots complete
a mission, they are radioed
an in-flight briefing on their
next assignment. Only by
completing all the mini-mis-
sions do pilots clear one of
the game's areas. Adding to
the tension of each mission
is Black Dawn's soundtrack.
The game contains 16 fully
orchestrated tunes, and the
music speeds up as players
near the end of each mission.
Black Dawn is being
developed for Virgin by Black
Ops, the same team that cre-
ated Agile Warrior. But the
game is a big improvement
over Agile Warrior—it has
more missions and enemies,
smarter Al and much sharper
graphics. Pilots can fly their
choppers from inside the
cockpit, from a chase view or
a third-person, wingman view
(which works well when trying
to locate hostages). Pilots
2,005
STRIKE HARDEE ^|
[STRIKE EA
Я
тм
Navigate
through 10
different
landscapes,
destroy
everything in
your path,
and race to
save the world
from ecological
Armageddon.
Play Strike Point
— the ultimate
3D fighter
simulation game
available for
PlayStation.
TECHNOS
AMERICAN TECHNOS ІПС.
2010 N. First Street
San Jose, CA 95131
By can also look (and shoot)
B to the left and right while
playing in the cockpit view.
When players down
enemy aircraft, power-ups
hover above the foe's flam-
ing wreckage. Some
power-ups simply replen-
ish armor or fuel. Others.
yield more missiles and
bombs-such as napalm
and unguided rockets.
Flight in Black Dawn is
much simpler than in a sim.
Players can choose between
two Flight Modes: one that
There's a whole lot of bad
guys in Black Dawn, and
they're often all gunning for
your helicopter at once.
Fortunately, your chopper is
so maneuverable it can use
| a defensive tactic usually
^ found only in Doom-style
| games—strafing.
The top left and right
| joypad buttons send your
chopper zoorning sideways
to the left or right, just
like the strafe buttons do
in Doom. Players can use
these buttons to dodge
enemy fire, but they can
also turn the nose of the
chopper toward the ene-
mies while dodging. This
tactic lets pilots fire off a few
bullets or missiles even
when they're on the run
from enemy weaponry.
lets them change altitude by
changing the direction of
their chopper's nose, and
one that keeps the chopper
at the same altitude no matter
what direction the chopper
is facing. The first mode is
more realistic, but the second
makes attacking ground tar-
gets easier.
This is one of the few flight
games with a Two-player
Mode that doesn't require two
PlayStations and a link cable.
Called the Death-match Mode,
the two-player game has pilots
battling each other while view-
ing their choppers from an
overhead perspective.
Another unique feature
is Black Dawn's computer-
controlled helicopter wingman.
This second attack chopper
assists players as they go
about their missions. It attacks
targets that get away from the
player and it will even cover
the player's helicopter when
it picks up hostages.
You'll appreciate the
second chopper's help.
Considering how many
bogies fill Black Dawn's
unfriendly skies, players
will need all the help they
can get. №
"Power-ups hover
above the foe's
flaming wreckage."
Брату aircraft shed ú toi of агары этип Vou all thin with your
guns, and thelr glaringly bright explosions light up the battlefield.
Black Dawn is the second
PlayStation game from Black
Ops, the development team
behind Agile Warrior. EGM
talked with Black Ops
President John Botti and
Black Dawns lead program-
mer, Will Botti (John's twin
brother, by the way) about
this intense flight game.
EGM With its hostage-res-
cue missions, Black Dawn
looks like it was heavily influ-
enced by ChopLifter. Was it?
Will Botti: Quite honestly,
yes. ChopLifter was one of
my favorite games, and it def-
initely was an inspiration. We
actually thought about doing
a ChopLifter 3-D, but that
wouldnt have played to our
strengths in terms of the
other elernents of the shoot-
er genre that we wanted to
incorporate in the game. We
wanted to have more than
rescue missions.
ЕСМ: One neat feature of
Agile Warrior was that it let
you play audio CDs in the
PlayStation while playing the
game. Does Black Dawn
have the same feature?
WB: You can do it, but it's
not going to work too well.
The game accesses the CD a
lot for in-flight briefings and
other sound effects, so you'll
end up hearing brief snatches
of your music.
ЕСМ: At first glance, Black
Dawn looks similar to Agile
Warrior in terms of graphics
and gameplay. How is the
game new and improved?
John Botti: We're using the
guts of the 3-D engine that
was developed for Agile
Warrior, but Black Dawn's
really a drastically different
game. There's been a lot
more time spent on the Al.
The frame rate is a lot faster,
and you can have literally
dozens of things on screen.
The skies can be cluttered
with enemy helicopters or
friendlies, and the frame
rate doesn't suffer.
Е RELEASE DATE IFFICULTY
October Moderate
PUBLISHER % DONE
THEME PLAYERS SIZE
| Fight gim 1 or 2CD-ROM
Let Sonic and Tails Clean Your
SEGA SAT
M
б
ي <=
©1991SEGA
т. the Cleaning КИ for
Sega Saturn - A two part, easy to
use cleaning tool designed specially
to clean and maintain your Sega
Saturn System and all your games.
Attached with soft bristles made
of micro fibers, the self loading
Cleaning Disc cleans the lens
effectively without damage. You
can also clean your Saturn software
with the ergonomically designed
Cleaning Pad and Liquid Cleaning
Solution included. As an added
bonus, you can watch Sonic the High Quality Cleaning Pad
Hedgehog and his pal Tails doing to wipe discs without scratching.
the cleaning right on your T.V.
screen!
Attached with micro fiber bristles,
the Cleaning Disc cleans the lens
without harm.
seas Cleaning Kit for
SEGA Saturn
C-Seven
IN” À
SATUR
&
W
и
®
So just sit back,
and let Sonic and Tails
clean your SEGA Saturn.
Specially formulated
liquid Cleaning Solution
Distributed by: to be used with Cleaning Pad.
CSEVEN International
2543-С Pacific Coast Highway
Torrance, СА 90505 р This official seal is your assurance that SEGA, Sonic the Hedgehog and all SEGA AND SEGA SATURN ARE TRADE-
3 this product meets the highest quality ^ related characters and indicia аге MARKS OF SEGA ENTERPRISES, LTD.
Phone: (310) 530-9994 standards of SEGA™, Buy games and trademarks of ALL RIGHTS RESERVED.
. K accessories with this seal to be sure SEGA ENTERPRISES, LTD. ©1991 SEGA
Fax: (310) 530-9995 that they are compatible with the SEGA © 1992 SEGA All Rights Reserved.
Email: (SEVEN@NOWCOM.COM © Seven SATURN" SYSTEM.
NEXT WAVE
ven with the contin-
ued popularity of
the Street Fighter
series, Capcom
refuses to be
content with just two-
dimensional fighters in their
corner. Besides lending a
valued hand in the develop-
ment of Toshinden 2, little
progress has come from this
industry giant in the realm
of 3-D fighting. This attempt
to create a marketable product
brought gamers what
they demanded from a
3-D arena-style title
bearing testimony to
the capability of the
company. This new title
is called Star Gladiator.
Star Gladiator is a plat-
ormed arena-based fight-
ing title similar to its half-
parent Toshinden 2. These
stages are each unique to
a certain character as in
other titles and change as
the player advances. They all
seem to have a dominant
"tech" feel to them, no matter
what the theme is.
Graphically the title is the
cleanest seen in a long time.
The stages and the characters
are all brightly colored and
use little darkness in the
backgrounds to mask graphi-
cal flaws as many titles do.
This gives the title a strong
basis from which the rest of
the game is built on.
With characters original to
this title alone, Star Gladiator
gives players the chance to try
their hand at any of the races
involved in this futuristic com-
bat situation. There are some
similarities between a few of
the characters in current titles,
but as a whole, they are all
unique and can be adapted to
The resident Boss, Bilsten, isn't anything special in terms of fight-
ing ability, but a simple strategy can take him out. He relies on
his brute strength to lower your power bar to the subterranean
level. He has little special attacks or speed moves but can seri-
ously beat an opposing character to a pulp, quickly. The way to
win against him is to bum-rush him and hit with the biggest
combos. Just TRY to get him before he gets you. It's a simple
strategy but it's harder to implement than it is to talk about.
TAR GLADIATOR
Capcom Rockets Into 3-D
a wide range of playing styles.
The action is based on
the hovering arena where
the non-cautious fighter can
take an accidental plunge and
forfeit the round. Character
controls in this arena allow
rolls and shuffles to the left or
right as well as forward and
backward movement. All the
characters’ attacks are similar
to the standard set by Street
Fighter, making adaptation for
players who are used to SF
extremely quick.
Character moves are based
around the range of some type
of hand-held weapon the
character wields. These, along
with the occasional punch and
kick, keep opponents at bay
RELEASE DATE DIFFICULTY
PUBLISHER
THEME PLAYERS SIZE
` THE ‘STAKES -ARE HIGH!
ENTER THE SWEEPSTAKES TO WIN-AN NBA-JAM EXTREME ARCADE GAME
"zr.
27 ph ROG
MULTIPLE CAMERA ANGLES
ANDMIVSTANT REPLAYS!
a ^
1. No Purchase Necessary: To enter, mail the entry form or a standard size postcard containing name, address, and
phone number to NBA Jam Extreme Sweepstakes, Ziff-Davis Publishing Company, 1920 Highland Avenue, 2nd
Floor, Lombard, Illinois 60148, No purchase or payment of any money is necessary to enter. One entry per house-
hold. Ай entries must be handwritten. Mechanically reproduced entries will not be accepted. Entries must be
received by November 1, 1996. All entries become exclusive property of Ziff-Davis Publishing Company (Ziff-Davis)
and will not be acknowledged or returned. Ziff-Davis assumes no responsibility for lost, mutilated, late, illegible,
incomplete, postage-due, or misdirected entries.
2. Prizes: 1 Grand Prize: Grand Prize winner will receive one (1) NBA Jam Extreme arcade unit. Grand Prize has an
approximate retail value of $4,000. Winner will be determined by a random drawing from all valid entries by Ziff-Davis
whose decisions are final. Drawing to be held on or about November 15, 1996. The Grand Prize will be awarded.
Prize winner will be notified by mail. Prize is non-transferable. No substitutions of prize is allowed, except at the
option of Sponsor should the featured prize become unavailable.
3. Odds of Winning: The odds of winning will be determined by number of valid entries received.
4. Eligibility: Sweepstakes open to residents of United States and Canada only. Void in Rhode Island and the Province
of Quebec, and where prohibited. Non-compliance with the time parameters contained herein or return of any
prize/prize notification as undeliverable will result in disqualification and an alternate winner will be selected. Winner
or their legal guardian shall sign an affidavit of eligibility/release of liability/prize acceptance within 30 days of receipt
or forfeit prize. If winner is a Canadian resident, in order to be declared the winner, he/she must first correctly answer,
without assistance of any kind, whether mechanical or otherwise, a time-limited mathematical skill testing question
to be administered by mail or by telephone at a mutually convenient time. By acceptance of prize, winner agrees to
the use of their name and/or likeness for purposes of advertising, trade, or promotion without further compensation,
unless prohibited by law. Employees of Ziff-Davis, Acclaim Entertainment, Inc. and their respective affiliates are not
eligible. Neither Ziff-Davis, Acclaim Entertainment, Inc. nor their affiliates, subsidiaries, divisions, or related compa-
nies are responsible for any damages, taxes, or expenses that consumers might incur as a result of this sweepstakes
ог receipt of prize. Winner accepting prize agrees that the prize is awarded on the condition that neither Acclaim
Entertainment nor Ziff-Davis, and their respective agents, representatives, and employees will have any liability
whatsoever for any injuries, losses, or damages of any kind resulting from acceptance, possession, or use of the
prize. Winner further acknowledges that neither Acclaim Entertainment, Inc. nor Ziff-Davis has made nor is in any
manner responsible or liable for any warranty, representation, or guarantee express or implied, in fact or in law, rel-
ative to any prize, including but not limited to its quality, mechanical condition or fitness.
5. Winners List: For a list of winners, send a stamped, self-addressed envelope to NBA Jam Extreme Sweepstakes
Winners, 1920 Highland Ave. 2nd Floor, Lombard, IL 60148. Requests for winners lists must be received by
December 1, 1996. Allow 4 weeks for delivery of winners list.
oid where prohibited or restricted by law. All federal, state and local regulations apply.
is sweepstakes is solely sponsored by Acclaim Entertainment, Inc. The NBA and individual NBA Team
identifications used on or in this product are trademarks, copyrighted designs and other forms of intellectual prop-
erty of NBA Properties, Inc. and the respective Teams, and may not be used in whole or in part, without the prior
written consent of NBA Properties, Inc. 1996 NBA Properties, Inc. All other material and 1996 Acclaim
Entertainment, Inc. All Rights Reserved.
[ТЫТТЫ]
Klaim
PRODUCT
BIG HEAD MODE AND TONS OF OTHER
SECRET CODES AND HIDDEN PLAYERS!
е COMING ТО
PLAYSTATION?
SEGA SATURN, &
: WINDOWS’ 95
IN NOVEMBER
= Sra Ee!
ALL-NEW "EXTREME" BUTTONS
TRIPLE SPEED RUNNING, PASSING AND
A WHOLE NEW LEVEL OF JAMS!
Fill out and mail this entry to:
SENDAI PUBLISHING GROUP, INC.
1920 HIGHLAND AVENUE SUITE 222
PO. BOX 285
LOMBARD, IL 60148
(PLEASE PRINT)
NAME
ADDRESS
CITY
DAYTIME PHONE (_
E-MAIL ADDRESS _
SYSTEMS OWNED (Check all that apply)
Saturn DOS CD-ROM Г] Windows 95 |. N64
SYSTEMS YOU PLAN ON BUYING (Check all that apply)
Saturn [1 PlayStation |. | DOS CD-ROM Г] Windows 95 [1 N64
HOW MANY GAMES HAVE YOU PURCHASED IN THE PAST YEAR?
PlayStation
ENTRIES MUST BE RECEIVED BY NOVEMBER 1, 19%
Sa
*.. use(s) little
darkness...to mask
graphical flaws..."
long enough to build up a player. There is also a Practice
combo. If an enemy does Mode that can help anyone |
move in too close, there become a fierce fighter if Use Vector's Head Laser to dear out a path In front of his mechanical
are grappling moves to they put in the time to develop body. Н someone gets in the way, It could be all she wrote for that fighter.
make that enemy change their skills.
his/her mind and back off. Players used to the Capcom
Some of the characters tradition for fine fighting titles
have potent long-range need to move on to Star
attacks that can be used Gladiators. Its imaginative
for the same effect as Ryu gameplay will be welcomed by
and Ken's fireballs. Each of all combat lovers whether they
the characters can be cho- are accustomed to the 3-D
sen to fit a player's individ- world or not. №
ual tastes depending if a
player likes to be up-close
and personal or keep the
range advantage.
Useable game features in
Star Gladiator consist of an
Arcade Mode and a Two-
player Mode, as well as vari-
able difficulty settings for the
beginning or highly-advanced
Training Modes are
Е * 9 9 att ack $ a re becoming increasingly pop-
ular in fighting titles, but
1 il t t h Star Gladiator went one
S 1 m & r 0 е step further and has incor-
porated a chain move dia-
f h chi H
standard set by Жаш
in th ight-
S T x e e t F ig h t e Y * © 9 hand comer orte Practica
Screen. It is based on the
эла = а character chosen by the
P ` player and shows the but-
ton combinations needed
to pull off the most fierce
characters moves.
Just start on the left and
plan your course. Once you
think you have mastered all
there is in the Practice
Mode by beating up on the
defenseless enemy, you
can select to make the con-
frontation more realistic.
This gives the enemy free-
dom to defend himself/her-
self (and take the initiative)
instead of just being a
punching bag.
Gamers will soon realize
that pulling off that five-hit
killer combo is twice as
eae vu e hard against a character
Saturn's Flying Torpedo attack ls similar to the special move used by that has the smarts to
a sumo wrestler who has a fetish for fighting in bath houses. break up the onslaught.
162 LU
Spanish
Grand Prix
E British
Grand Prix
хид pues
OOQUO]N
Australian
Grand Prix
2 Ie ит вЫ ey tm ok kg realer ч
hard pent your гать address, cy, ee manana ne
en dt BI ead indude a Forno
{КС cod or dee adire Valid! hn lieu. ofthe p Е рафа пдф а
sipade 3” 1 5" cord on: haw hod printed mike 15 Sweepstakes".
Mail cornplete erdry da: "Formula ера, HLG Edgewater Bhd, #755
Foster Ciy, СА 94404.
, eb gale ies Е «рє. Each entry по Бе nakd
эра) and ойе Шук "wr le for lost
ed oth. тш Кад cle erties or mol. No
nae ома
Е r TO Pi кк
coach air
7 days hod
Ho daos pit p oe ei ситног ond
rom diportarid hold Кай Prize Vue. ie volue may vary
ү“ days advance
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1,997. Drawing it
digs ainal in al
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ner. Travel companions, or teir parent or legal d
É comparion is а minor rod san and гёлт а lobliy/publciy relos
doors Fist and Second Prize winners wil be ned by
Node qub d US. residents, encoding Puerto Rico, 15 years of age or
de ا з В орз, subsidiaries, distibutors, adver
Jw rinek tries cf eof oid ubere peo
Si aie ee ts bud. A erties becorne the property
ofte Sponsor and wil not be rdurmed.
Odds of winning depend on number of entries received.
оп tpt by the S
Argentine
Grand Prix
=
тч
are non-
ansor who.
pr value f an advertised prize
ii Мына 4 ей өш on fi pis aedes
responsibilty of heifer. All rne quil: and other navel expenses ne
chow gehe Tk responsibilty ofte Grond Prize winner
„ДК res! normes, send a droped sdFaddressed envelope: “Кит ТУА
List”, 9696 Ed Bid, 756, Foster City, СА 94404. Requests must be received
by ko 15, 1997.
Я sponsor. Роло 9B E Hilda Boulevard, oder Gy, CA 24404
Italian
Grand Prix
Brazilian
Grand Prix
ELECTRONIC
GAMING
== MONTH LY
T SETS UP AT THE LI!
AGE WITH
THE LINEUP
PREVIEWS
* POWER MOVE PRO WRESTLING
* TEN PIN ALLEY
* NHL HOCKEY '97
* COOLBOARDERS
* WAVERACE 64
* BHOX SCORE
* MADDEN '97 (PLAYSTATION)
* NCAAGAMEBREAKER (PLAYSTATION)
+ NFL QB CLUB '97 (SATURN)
* ANDRETTI RACING (PLAYSTATION)
ПМЕ OF
H MADDEN 97
INTERVIEW
* MADDEN TELLS ALL TO TEAM EGM
Quick SHOTS
Madden '97 is coming for the
Sega Saturn from EA Sports.
This year, EA Sports hopes to throw the bomb and reclaim the Super Bowl of gaming
from Sony Interactive Studios and GameDay, the winners of last year's gaming title.
t's football season again,
and we at Team EGM are
gearing up to hit the field
with the latest news from
the world of sports. In our
last issue, we gave you a glimpse of
some of the many football titles
preparing for release on the home sys-
tems. Now it's time to take a closer
look. For this issue, we bring you an
interview with the godfather of football
gaming himself, John Madden. Read
what he had to say about the NFL, the
upcoming season and his own long-
anticipated game. We also take a
detailed look at some of the strategy
involved in Madden '97.
This month's Previews section offers
a lot of variety, with a first look at a
Japanese wrestling game called
Toukon Retsuden which Activision is
translating for the U.S. market as
Power Move Pro Wrestling. We also
include a bowling game called Ten Pin
Alley, the newest version of NHL for
the Sega Genesis, the latest news on
Waverace 64 for the Nintendo 64 and a
sneak peek at a new snowboarding
game called Coolboarders. This
game should be out in Japan
by press time, and Sony may be
releasing a U.S. version.
The Box Score is dominated by foot-
ball games this month. We'll tell you
where Madden, Quarterback Club
and GameBreaker really stand in this
season's football lineup. There's been
a lot of talk about each of these
games, but hype is sometimes nothing
more than that—hype. Take a look
inside for the real story.
We also review Andretti Racing, a
high-energy title which is brought to
you courtesy of the three Andrettis and
EA Sports. This is more than
just another racing game, so
look inside for more info.
The world of sports gaming is
constantly changing, evolving
and redefining itself. You can
count on us at Team EGM to
keep you up to date on the
latest and hottest news as soon
as it comes our way.
Namco's PS World Stadium X is
now on the Japanese market.
EA Sports is getting ready to
tee it up with PGA Tour '97.
Natsume is
preparing to go up
through the gears
with Highway
2000 for the Sony
PlayStation.
[NT
ew sports match
Е professional wrestling
for pure enjoyment.
There's nothing quite like
seeing two or more grown
men throwing each other
around, smashing each other's
faces into the ground and
generally beating the snot out
of each other—knowing all the
while that somehow no one is
going to get killed, mutilated
or maimed for life. Although
some may see pro wrestling as
the quintessential U.S. pas-
time, it is a sport that is
enjoyed worldwide, as evi-
denced by the success of
Tomy's Toukon Retsuden—New
Japan Pro Wrestling. Soon
Activision will be bringing this
well-known Japanese
wrestling game to America
with the release of Power
RELEASE DATE DIFFICULTY
PUBLISHER SIZE
PLAYERS THEME
You have to break a hold if your
opponent reaches the ropes.
сумее DOO
ProWrestling
Move Pro Wrestling.
Although "realistic pro
wrestling" may sound like a
contradiction in terms, the
developers of Toukon
Retsuden have worked to
make this title as lifelike as
possible. The game features
12 different polygon-based
wrestlers represented in full
3-D. Each wrestler has his
own unique special moves,
many of which can do exten-
sive damage. As the match
progresses, the wrestlers show
fatigue by weaving unsteadily
and gasping for breath, and
Activision reports that the U.S.
version will feature cumulative
body damage that will indicate
the status of your wrestler.
This is a helpful feature since
there are no health bars on
screen; watching your wrestler
closely is the only way to know
how much fight he has left in
him. Although you will not
have health bars, your wrestler
will have "hit points" in two
categories: strength and sub-
mission. Straightforward
moves like kicks and Body
Slams will deplete your oppo-
nent's strength points, while
"submission" moves like the
Sleeper Hold and the Camel
Clutch will take away his sub-
mission points, until he finally
gives up.
There are a variety of moves
specific to the position of the
two wrestlers, as well. For
example, certain moves can be
performed only when facing
an opponent who is unsteady
on his feet; others work only
when your wrestler is standing
directly behind the opponent.
If he's face up on the mat,
you'll also be able to perform
different moves than you will if
he's face down.
In order to translate this
game for the U.S. market,
Activision will be changing
the name and appearance of
each of the wrestlers, rings
PLAYSTATION
GAR Kf 13:07
and arenas. Other than
that, however, this game is
expected to remain intact
from the Japanese version.
With the popularity of
wrestling leagues like the
WCW and the WWF, Power
Move Pro Wrestling should f
prove just as successful.
Wrestling as real ag it gets
The developers are including a full repertoire of pro wrestling
moves, like Pile Drivers, Body Slams, Rope Tosses and even the
formidable Figure-Four Leg Lock, a particularly satisfying move
that allows you to watch your opponent writhe in pain on the
mat. In addition, certain positions in the ring will allow you to
perform certain moves. For
example. if you're near the
ropes, you'll be able to toss
your opponent out of the
ring, vault over the top rope
to stomp on his face then
continue the fight on the
floor. You'll have the option
of bashing his face into the
ring barrier or pummeling
him until he’s out cold long
enough to be disqualified. =
But be careful—if you're out
ofthe ring for too long.
you'll run the risk of being
disqualified yourself. This
game will be so detailed, it
will even let you drag your
opponent around the ring
by his hair or his feet, ог
even roll him under the
ropes and out of the ring if
he's down long enough.
John Madden is a name
that has become
synonymous with
quality football
gaming. Since the
release of the
first Madden
Football for the
16-Bit systems,
John Madden
and EA Sports
have worked
together to pro-
duce in-depth
and ultrarealistic
~ football titles that
have repeatedly set
new standards for other
games to follow. The
release of Madden '97 for
the 32-Bit systems is certain
to revolutionize the video football
industry once again.
Of course, Madden was a coach long
before he was a game designer, and he
continues to be one of the most knowl-
edgeable football commentators in the
business. It is his years of real NFL
experience that makes it happen, and
this is what has consistently set his
football games a step above the compe-
tition. We spoke to Mr. Madden at the
Electronic Entertainment Expo in May,
and heard his thoughts on the game of
football—both at home and on the field.
xe
Team EGM: Which teams are
looking good?
John Madden: | think the same teams
that looked good last year. You know,
the NFC's easy: I still think it's the
Cowboys, the 49ers and Green Bay. The
AFC, they're all kind of right in the mid-
dle. So I think those are the three best
teams, and they're all in the NFC.
How do you think the Cowboys are
going to do this year, with some of
the problems they've been having?
They're going to be good. The problems
will be done by the time the season
starts. As long as they have Troy
Aikman and Michael Irvin, with Emmitt
Smith running the ball, and that big
offensive line, Charles Haley on defense,
Deion Sanders..it's a league of stars,
and they've got the best stars.
Do you think Deion is going to ruin
the Cowboys with his high salary?
FACE » FACE
with JOHN MADDEN
by Todd Mowatt and Joe Rybicki
No, no..that's what you have to have;
you have to have stars. | mean, the
teams that have the best players are the
teams that win the Super Bowl. It may
be a coincidence, but the place where
Deion Sanders has been the last couple
of years has been the team that's won
the Super Bowl. So | think he may be
worth it.
What did you think about the
outcome of last year's Super Bowl?
| thought it was a good game. | know
both teams, and they didn't play their
best football. But the fact that neither
team played their best football, | think,
made for a good game. | mean, the
Cowboys are better than that, and the
Steelers are better than that. But neither
one of them played well.
Is FOX broadcasting the Super Bowl?
Yeah. I'm looking forward to it. It's in
New Orleans this year and that's a great
city...a great place for a party.
What college players coming up do
you think are really going to make
an impact on the game?
| don't know; most rookies, unless
they're a running back or maybe a wide
receiver, have a tough time making an
impact the first year. So if anyone's
going to, it’s going to be a wide receiver
or a running back. Quarterbacks don't
even play; there wasn't even one draft-
ed. For offensive and defensive linemen,
it takes awhile. Defensive backs, maybe
some of them play...but I think if there's
going to be an impact player, it'll be a
wide receiver or a running back.
In terms of the replication of the
game of football through your EA
Sports games, how close do the
games come, in your opinion, to the
actual game of football?
As close as you can come. That's the
whole goal of it, to get it where it 5 the
game, where it's the same thing. And
whatever happens in football, we put in
the game. And any tendency, any new
rule, any new formation, any new
defense, anything that happens in the
NFL, we put it in our football game—l
make sure of that. So, | don't think you
can get any closer to real football than
what we have.
COORS FIELD.
Grapefruit. Just hanging there for you to swat like a big
THE WIND Is BLOWING round pifiata. You might not get this chance again. After
all, it's Coors Field? where the air is your friend. And who
OUT TO LEFT,
knows, your next game will probably be at Tiger Stadium?
AND YOUR BUDDY'S
where the outfield is so deep you have to change
HANGING CURVE LOOKS area codes to call back to the bullpen. In fact,
World Series Baseball" II
ABOUT THIS BIG. Р Я
has all 28 Major League™
ballparks, replicated in
3-D detail so accurate
you can practically see
the peanut shells in general admission. Not to mention all
the teams, players, rosters, stats, ratings — heck, even
their photos as they're
announced at the plate.
115 all here. Along with
five different ballpark
perspectives, off-the-bat
camera angles, CD stereo sound. You know, icing on the
cake stuff that makes World Series Baseball" II so real,
you expect to see commercials between innings. But you
won't. Thank goodness.
For more info, visit
Sega's web site at
hitp://woww.sega.com
or оп Compuserve at
GO SEGA.
World Series Baseball" П. Also available on Genesis
аз World Series Baseball" "96.
Sega is registered in the U.S. Patent and Trademark Office. Sega Genesis, Sega Saturn and Sega Sports аге trademarks of SEGA. The World Series is a trademark owned by Major League Baseball and may not be reproduced without written consent. Major League Baseball
trademarks and copyrights are used with permission of Major League Baseball Properties, Inc. MLBPA logo ©MLBPA MSA. Officially licensed by the Major League Baseball Players Association. ©1996 SEGA, РО. Вох 8097, Redwood City, CA 94063. АП rights reserved
Be sure to visit MLB's Oficial Web Site, MLB@BAT: wirw.majorleaquebaseball сот
U.S.: 1-900-200-SEGA $.85/min (recorded), ЕЛЕШЕН
$1.05 /min (live). Must be 18 or have parental
permission. TOD Phone required. Sega of
‘America Сапада:1-900-451-5252 US $1.25/min
(recorded/live).
John Madden
brings some of his
years of coaching
and football
knowledge to
Madden NFL '97.
needyt maneuver your
regéiver into a better
position to catch the
ball. Drop back and get
in front of the defender
for your best chance at catching the ball.
Unless you are several steps ahead of your
defender, this should prove to be useful.
TAKE-IT- UP-THE- MIDDLE
Under I-Formations, choose either of the FB Belly plays to
give you positive yardage on a regular basis. Alternating
between the two should consistently keep moving the ball.
Audible out of this play if the defense brings in a middle
linebacker. If the middle
looks bad, just bounce
around to the outside.
Choose the
fake field
goal as an
alternative to
a two-point
conversion.
After the ball
is hiked, take
off for the
sidelines then turn it up field into the end
zone. This play is almost always certain to
work against the computer.
Choosing one of the line stunts is the
best choice for penetrating the offen-
sive line. Plays such as the two on the
left bring the linemen in on an angle,
breaking down the offense better than
just pushing the line straight back.
Timing your tackles is very
important for a successful
Оргон Tr бааа ОБЕ game. Wait until you аге оп
top of the ball carrier before
you try to tackle him. This
2233 j will insure that you don't
" miss and give up yardage.
pee o
Bring your defender in front of the
receiver for the best shot breaking up
the play. Watch the bumping when you
are trying to get into position or you will
get a pass interference call.
SOCCER SO
AUTHENTIC
WE SHOULD
PROBABLY
CALL IT
OOTBALL.
H
x
E
8
5
z
ind Trademark Office. (91996 SEGA, Р.О. Box 809;
The most realistic graphics and gameplay of any sports game ever.
Sega Worldwide Soccer '97.
Forty-eight national teams from around the globe.
Cup tournaments, shoot-outs, and exhibition matches.
Create-a-player and weather options.
Headers, back-heel passes, banana and bicycle kicks.
Killer slide tackles, and plenty of refs to yellow card ya.
: FRO
9m ®
merican Softworks
Corporation is
planning to bring
bowling action to the PC and
the PlayStation with this fall's
release of Ten Pin Alley.
Developed with the coopera-
tion of the Bowling Hall of
Fame and Museum, this game
gives players the opportunity
to bowl in different eras,
including the '505, the '90$
and even the lanes of the
future, complete with new
rules and scoring. ASC is look-
ing to re-create the experience
of bowling as accurately as
possible, with realistic sound
effects, precise ball and pin
physics and true-to-life lane
SPORTS
Ma
conditions that affect the
behavior of the ball.
Players will be able to
choose from a number of
different characters, each
with his or her own
strengths and weaknesses.
You'll also be able to
choose both right- and
left-handed players, since
positioning changes
depending on which hand
is holding the ball. You can
even select hair color, skin
color and wardrobe.
Players begin the frame
by aiming the ball then
positioning the bowler on
the lane. As the character
approaches the line, the
player chooses the
strength of the throw,
the release point and
how much spin is put
on the ball. You'll be
able to hook the ball
smoothly between the
head pins, or hammer
it down the middle and
hope for a lucky pin
bounce. The behavior
of the pins will be
physically exact, with
4 With the intensity of
the computations
involved in every
frame of Ten Pin Alley,
players can expect a
high degree of real-
ism. This is sure to be
as accurate a simula-
tion of real bowling as
is presently possible.
For example, the
degree of spin that
PLAYSTATION
the spinning and
bouncing found in the
actual game. Pins will
even be able to
"walk" from their
position if they rock
hard enough. This
means that you'll be
able to experience the
frustration of watch-
ing your last pin rock
back and forth with-
out going down.
In-depth options
will let players cus-
tomize the game,
dictating factors like
scoring method,
gutter setup and
lane conditions. The
game will be further
enhanced by enter-
taining animations
that reflect the char-
acters' performance.
For example, nail a
strike and your char-
acter might do a little
dance; miss it by one
pin and he might
throw a tantrum. There will
also be animations for when
your character releases the
ball too early or too late.
ASC tells us that over 20
percent of the U.S. population
have bowled at least once. If
this statistic is accurate, it's
surprising that we don't see
more bowling games on the
market. Perhaps this is
the ball heads down the lane.
This makes a simulation hard
to pull off well, and this may
be the reason why we've
seen relatively few bowling
simulations. Nevertheless,
from what we've seen, Ten Pin
Alley is certain to live up to
the expectations of eager
bowling fans everywhere.
RELEASE DATE DIFFICULTY
the player puts on the ball will have a greater or less effect
depending on how hard the ball is thrown. In addition, if the
ball is released too late—causing it to bounce—the spin will
be even more pronounced, just like in real life. The sound
effects and graphics will be dead-on, as well, from the sound
ofthe ball first hitting the lane to the last pin taking the fall.
You'll even hear the ball returning during your next shot.
because the game relies so
heavily upon real-world
physics that it is difficult to re-
create accurately. According to
David Klein, president of ASC,
their game performs 1.3 mil-
lion computations each time
PLAYERS
THEME
Challenge E
m
The most realistic racing experience
yet for the Sega Saturn. Amazing
3-D graphics and tight control for
gameplay so intense you can
almost feel your head rattle.
Six action-packed tracks
including Monte Carlo, Suzuka and
Hockenheim and five top authentic
Formula-1 racing teams featuring
Ferrari, Benetton, and Williams.
Customizable player settings
for greater control of your car's
performance including mid-race
pit row changes.
"This new racing sim sets the pace
for the rest of the field... The game's
3-D graphics match or surpass Sega's
previous racing titles..."
- CYBER SPORTS
DSTREUTEO.
EXCLUSIVELY BY
INTERACTIVE]
entertainment
ATURA ВАСЕ OVER TO V.LE/S WEB SITE [www.vie.com
SEGA Satu and F1
All rights reserved. Vir
trademarks о! SEGA. Licensed by РОСА to Fuj Television. CSEGA Enterprises, Lid. 1995.
red trademark of Virgin Enterprises, Lid.
PIES
oI
NHL '97 will fe
optior
mate tee
making
them
or six years now, EA
i Sports has reigned in
the world of video
hockey. No other title has
come close to the success of
their NHL franchise for the PC
and console systems. Now
they're setting up to release
the newest update in the EA
Sports legacy- NHL '97 for the
Sega Genesis.
Although this game
doesn't appear to differ
much visually from
earlier versions, NHL '97
will include all the action
that made the NHL series
so popular, and will also
have a host of features
new to this latest ver-
sion. For example,
players will now be
able to perform signature
moves from the NHL's
star players, like Fedorov,
Forsberg and Messier.
The game also includes
national teams from Canada,
Desire yowe сууу! i
ure many different team management
You'll be able to put together your idea of the ulti
am Бу rel igning free agents and
2s. You'll be able to create players and assign
of attributes to augment your team.
America and Europe, as well
as Eastern and Western
Conference All-Star teams,
which offer an extended
league. You'll be able to build
your own top team by trading
and releasing players and
signing free agents. You can
put yourself in the game with
the Create-A-Player Option.
Also new to this version is
the inclusion of the All-Star
Skills Competition, which will
offer players the chance to
test their abilities in categories
like Rapid Fire, Puck Blast,
Puck Handling and Shooting
Accuracy. You'll be able to
take control of the goalie
in the
overall look
of the game from previous
versions, NHL '97 should offer
up a challenge to diehard
hockey aficionados—although
fighting is noticeably absent.
EA Sports continues its NHL legacy
during the Rapid
Fire competition
and do your best
to fend off 30
high-speed shots
from the opposi-
tion in the Rapid
Fire. Or, if you
wish, you can
streak down the
ice to try to slam
the puck down
the opposing
team's goalie's
throat in the Puck
Blast. The game also includes
a 3-on-3 Practice Mode
that lets new players get
the hang of the somewhat
unique controls.
On the competitive side of
things, NHL '97 will let you
play a tournament with up to
16 different players. You'll also
be able to set up fully cus-
tomized playoffs between
whichever teams you choose.
Up to four seasons can be
played simultaneously, and the
game will maintain all-time
user records, keeping track of
statistics of the best players.
Although it's true that there
have been only a few changes
RELEASE DATE DIFFICULTY
PUBLISHER SIZE
EA Sports
PLAYERS
THEME % DONE
ome people call it a
lifestyle. Others call it
insanity. No matter
what you call it, hurtling down
a slope at incredible speeds
with nothing but a flimsy fiber-
glass board to keep you on
course is certainly a unique
experience. You take your life
into your hands with every
bone-wrenching drop, and
some might wonder whether
the rewards are worth it. But
that's snowboarding, and it's
grown increasingly popular
worldwide over the past few
Sony gets ready to catch some big air
years. Until now, no home
video game has really capital-
ized on the snowboarding
market. That's about to
change: enter Coolboarders,
RELEASE DATE DIFFICULTY
PUBLISHER SIZE
PLAYERS THEME % DONE
the new title from
Japan’s UEP Systems,
which is setting up
to take over the
snowboard niche
in a big way.
Snowboarding
is huge in
Japan, and
Sony Computer
Entertainment
officials are seri-
ously considering
bringing out
Coolboarders over
here—with a few
cosmetic changes and
possibly a name change.
This game will feature four
different courses which will
offer a variety of obstacles, like
jumps, cliffs, moguls, trees and
even some huge boulders that
you'll need to slalom your way
through. You'll be competing
in a timed race, but you'll also
score points for pulling off one
of the ton of different tricks
available to you, like the Stale
Fish, the Late 180 and the
Melancholy Grab. It's unclear
whether the time or the points
will be the factor which
decides who wins the race,
but it's certain that both will
be important. It looks like
you'll be able to select your
own gear, as well, which is
sure to add personality to the
game. When you win you
should be given points that
will allow you to upgrade to a
newer snowboard.
The contestants will be
304 OTA) E00
presented as fully 3-D
texture-mapped polygons,
which should allow for realis-
tic, fluid animation. The back-
grounds look vivid and should
complement the foreground
action well.
Although it’s still early in
the development, it looks like
this game will capture the
feel of the snowboarding
experience. Fans of the
sport should keep an eye
out for this one.
ill feature
w ОЙ your
=
PlayStation
CONTENT RATED BY
Team names, nicknames, logos and other indicia are
the n (сава iow
PLAYERS E ЕЕЕ чаган
SLUS-00299
TCM-1000
cut hare
TECMO'SUPER BOWL”
RESERVATION/DEPOSIT FORM:
| Dear Retailer:
The customer whose name and address is listed below wishes to place a non-refundable deposit on Tecmo Super 1
Bowl. Please contact your local game distributor and/or your central buying office for specific instructions.
Name E AmountofDeposit$ ___
Address А Store Stamp or Receipt
City
Phone Number,
© Tecmo, Ltd. 1996 ТЕСМО® is a registered trademark of Tecmo, Inc. Licensed by Sony Computer Entertainment America for use with the PlayStation game console.
PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment Inc. This product has not yet been rated by the Entertainment Rating Software Board.
For information about the ESRB ratings, please contact the ESRB at 1-800-771-ESRB.
Tecmo, Inc. * 19260 South Van Ness Avenue, Torrance, CA 90501 Phone (310) 787-2900 Fax (310) 787-3131
ITS UN-BOWL-IEVABLE!
€ SUPER REFINED POLYGON| GRAPHICS
€ INSTANT REPLA
€ LIVE COMMENTARY К
€ 3 DIFFERENT PLAYING PERSPECTIVES ?N
€ VARIABLE WEATHER CONDITIONS—
€ UNLIMITED PLAYER TRADES
€ NEW г. BOOK SYSTEM AND\NEW PLAYS
=
р
© NEW С ^. OISES р
€ FREE EDIT: CREATE YOUR OWN DREAM TEAM
€ FREE POSITIONS: PLACE ANY ONE ANYWHERE, ANY TIME
м
€ NEW TOURNAME DE FOR YOU AND 7 OF YOUR CLOSEST FRIENDS
€ UPDAT S AND STATS
Visit Tecmo Interactive at: ( Y
http://www.tecmo.co.jp PLAYERS=
magine the excitement
of motocross racing,
with all the jumps,
spills and hairpin turns. Now
take that race and put it on
the water. That's the kind of
experience found in jet ski
racing, and although they
might plague boaters every-
where, jet skis offer a thrill
that can't be found in any
other sport. Nintendo is get-
ting ready to bring this experi-
ence into your living room with
the release of Waverace 64 for
the Nintendo 64. Although this
game was originally planned
as a speedboat racer, the
developers have scrapped
those vehicles in favor of the
smaller, lighter and more
maneuverable jet skis.
Regardless of the vehicle
used, this is expected to be
a game completely unlike
any other racing
title on the market.
The addition of
water physics
should make for a
very unusual expe-
rience. Players will
be forced to take
into consideration
the wakes of their
opponents, which
can be a critical
factor in the craft's
performance. It will
also be necessary
OSE WAVES
Я Waverace 64 will offer
different stunt courses
which will give you the
chance to take your
jet ski hurtling
through the air, witha
bunch of different
spins and tricks at
your disposal. You'll
need to keep in mind
the surface here; rac-
ing on the water is
nothing like racing on land. The severely decreased friction
coefficient means that you'll need to leave a lot more room for
turns and stops. You'll also need to keep an eye on your oppo-
nents, since the waves made by their vehicles can send you
bouncing and spinning off course. This should prove to be a
great deal of fun in the split-screen Two-player Mode, when
you'll be able to take your friends out of the race for good.
to leave a lot more
room for course cor-
rections and direction
changes, since water-
crafts are much slower to
respond than land-based
vehicles. The controls will be
simple: A single button will be
used for the throttle, and the
control stick will be used to
steer. Nevertheless, the
controls are expected to be
challenging, since the vehicles
will be controlled more by
leaning than by conventional
steering. This means that it
will be possible to execute a
quick 180 by leaning hard
to one side and opening up
the throttle. Of course, if you
don't get the speed right,
leaning over like that will
send you swimming.
You'll also be forced to
contend with
weather condi-
tions, like wind
and waves, and
although flying
off a six-foot high
wave on а roaring
jet ski may sound
exhilarating, the
landings tend to
hurt. Since the
races will be set
on lakes or
Oceans, there will
be plenty of opportunity for
some serious weather.
Racing is not expected to be
the only mode available, how-
ever. The developers are also
talking about an Attack Mode
and a Stunt Mode, which
should offer even more excite-
ment. There will be fixed
jumps, as well as variable
wave sizes, that will influence
your performance on each of
these levels. Two-player com-
petition will be supported on a
split screen, which should give
this game the real-life compet-
itive element that contributes
to the longevity of some of the
best titles.
As one of the relatively few
games being developed for
the N64, Waverace is certain
to draw a lot of attention. With
its simple controls and
straightforward gameplay,
however, it may be viewed by
some as too shallow. Then
again, some of the best games
of all time have been some of
the simplest. The verdict? It
remains to be seen how well
this title stands up in the
Nintendo 64 lineup.
RELEASE DATE DIFFICULTY
PUBLISHER SIZE
PLAYERS THEME % DONE
J n
SPORTS SERIES.
FLUID 3-0
POLYGON ACTION
STADIUM ANNOUNCER (uM COP NES
700 MIBPA | "STRIKE Т "
LAYERS
MEMORY BACKUP =
нана ` 3-0 INTUITIVE
BATTING SYSTEM
TRAINING MODE
_ WIND CONDITIONS
“PLAY-BY-PLAY”
ANNOUNCER
PLAYER STATS
SIGHATURE MOVES
TRADES
FULL SEASON
AND PLAYOFF MODES
VOCAL UMPS
ERRORS
EA Sports sat out the season last
year. Now they are lining up at the
start. This game has overcome its
first big test. Next up, GameDay '97
Acclaim went back to the drawing
board after last year's version
much fun the game is to play when
you play against the computer.
Sony is stepping at the line of
scrimmage.and has deliver
bigger. This one is in the running for
gaming's Heisman trophy.
EA Sports is firing on all cylinders.
They have tweaked the engine of
The fact that this game is four-
player compatible is fantastic.
indo Perez
en NFL’S7 • DecAthiete
This game was well worth the wait;
this new PS installment is better
shoulders above the rest. The
graphics and sound are awesome.
I'm really sorry to say that | am
disappointed. | had high hopes
but NFL QB Club does need a face-
lift in some areas.
Sony has promised to bring you the
best college football game and
head to head and that's just part of
the reason this game is a blast.
NASCAR and Indy in one game.
t else can you ask for? Andretti
play up to four players head-to-
head. This game is fun to play.
BRUTAL ШП HOT BRUTAL ACTING.
Pile-drive your opponent in incredible Body-slam your adversary and perform over Flying-kick your opponent with awesome
motion-captured 3-D graphics! 50 other authentic wrestling moves! true-to-life wrestling action!
Executing a flying kneedrop into your face next month. Available on Sony PlayStation"
Get your neck broken or your back cracked at http://www.activision.com.
Activision is a registered trademark and PowerMove Pro Wrestling is a trademnark of Activision, Inc. © 1996 Activision, Inc. All rights reserved. PlayStation is a trademark of Sony Computer Entertainment, Inc.
THE TOP DEFENSIVE PLAYER
IN HIGH SCHOOL
THE BEST END
AVAILABLE FOR
RECRUITMENT
YOU’RE THE COACH!
YOU’RE THE ATHLETIC DIRECTOR!
YOU’RE RESPONSIBLE FOR RECRUITING
AND BUILDING THE NEXT NATIONAL
CHAMPIONSHIP TEAM!
per
IT’S GOT 117 DIVISION 1A
TEAM PLAYBOOKS!
This is no ordinary football game. MVP College Football "97" has
Each team is accurately represented on both sides of the ball. You take
` he role of player, coach and athletic director—hire coaches, set your game-
plan each week, recruit top high-school talent, and build a national champion
BSE team from the ground up. Users earn skill points during the season that can be
used to improve players, hire high-prestige coaches, or improve training facilities.
Season statistics and league leaders are tracked for each season. Use the
to check out or view the best plays and hardest hits.
Hees: It's the hardest hitting football game to date. All of the physics of football —
- precisely, tackles and collisions — have been painstakingly researched.
MVP College Football ‘97 has special to determine the outcome
of hits. Direction of movement, momentum, and the skills and attributes
of the colliding players will dictate the outcome of every tackle.
Comprehensive playbooks were designed with the help of former offensive coordinator
of the Oakland Raiders and current CBS Radio college-foothall broadcaster. Each team runs the actual
offense and defense of their real-life counterpart. You'll use detailed individual playbooks—after
all, why have 111 teams if everyone uses the same playbook?
, There have never been player animations as realistic 3!
as іп MVP College Football '97! Hundreds of hours of motion-captured data ^
has been used in creating the most life-like characters to ever run across a video game field.
Details of architecture, sky, and crowds create the feeling of sitting in the bleachers.
For more information, reach us on the WorldWide Web at
or or online at Compuserve (see number below), or call our tipline
at (5.95 first minute, $.75 thereafter/18 years or older/touch-tone phone required).
All information may be subject to change without notice.
RATING PENDING мүр College Football 97” а trademark of Data Eost USA, Inc. Data East НУР Sports is a registered
trademark of Dota East USA, Inc. 1996 all right id. BlueSky is a trademark of BlueSky Sof
The “Offaly Licensing Collegiate Products Label" is the exclusive property of The Collegiate (кеп Фб
mpany. The Collegiate Licensed Product is the property of the Independent Labeling Group. Sega a PORTS
Sega Solurn ore trademurks of SEGA ENTERPRISES, LTD. PlayStation, the PlayStation logo ond the PS
КҮП Кит logo are Trademarks of Sony Computer Entertainment America.
Interface gives you the chance
to praise, gripe, ask, speculate
or simply reflect. EGM's editors
will discuss some of today's top
issues in the video game industry.
In addition, a prize will be award
for the month (please make sure yoi
enclose your mailing address).
You can reach the editors of EGM
by writing to:
etters to the Editor
1920 Highland Avenue, #222
Lombard, IL 60148
Interface,
You can also e-mail the editors at
75052.1667@compuserve.com.
EGM reserves the right to edit all
correspondence for space.
Don’t forget to check out EGM’s
articles, exclusive reviews and
more on the World Wide Web
via the NUKE home page at
www.nuke.com.
Dear EGM,
Well here goes...an open letter to the
game industry’s “big players.”
MATSUSHITA-So you want M2 to be
everywhere, eh? You want to incorporate it
in DVD players? You want to license the
technology to the PC industry? TVs? The
Internet? What you do not realize is that a
feat like that would take years. DVD play-
ers will not be mainstream for at least five
years. By then, the next generation of con-
soles will arrive. Your problem is that you
do not see the game industry as what it
is...a game industry! If you license your
$100 million technology to other compa-
nies with no desire to be involved in the
games industry, you will fail as a video
game name.
SEGA-You are my personal favorite, but
you have been messing up. Where do you
think your Saturn would be today, if you
had released a perfect home version of
Daytona? Look, you are the gods of mar-
keting, but you are also the gods of rushed
games. Make sure the next system you
make is 100 percent ready, and that no
upgrades will be necessary for at least
four years. Have at least five awesome
games at launch, and you will do better.
SONY-I will admit that you are a great
company, and you have been doing really
well. You have not fallen in the trap of
trying to create a “dream technology box
for every purpose.” The only thing | might
ask is to not get another console
(PlayStation 2) out too soon. That will
upset gamers. Try to let your console
last as long as it can without upgrades,
and you will be greatly respected, if
not worshiped, by gamers.
NINTENDO-The Nintendo 64 better be
what you claim it to be, and it better be
out by Sept. 30, as you promised. I realize
that games take time to make, as do con-
soles, but it better rock because Sony is a
hard company to battle. | like the bulky
drive concept. In essence, you have a
format capable of everything a CD-
ROM is capable of, minus the FMV
(and that’s great...FMV sucks anyway).
Just make sure the bulky drive is not too
expensive. You better get it out before
time runs out on your carts. Once you get
to your cartridges’ maximum meg per dol-
lar capacity, the prices per cart will be too
high. Be nice to us and avoid that.
Rodney Herrera
via e-mail
Congratulations Мг. Herrera. You win an
Acclaim Dual Turbo Joystick. Please send us
your address (attn: Dan Hsu) so we can mail
you the prize. To everyone else: Please
include your address in your correspondence
(especially e-mail) if you want to be consid-
ered for Letter of the Month!
N64 PACK-INS
Dear EGM,
| have some new information con-
cerning pack-ins for the Japanese
N64. At my local games store, |
inquired about the price and got a
staggering response: over $500 U.S.!
It included two games: PilotWings 64
and Super Mario 64. They were sold
as a pack and were non-separable.
This seems to be a strange move
since only three games are coming
out at launch!
Ravi Hiranand
via e-mail
We've heard of а few countries selling
gray imported Japanese N64s with
packed-in PilotWings 64 and Mario
64 for up to $900 U.S. All prices set
outside of Japan for Japanese sys-
tems are on an individual basis, since
they are not official Nintendo releases
in those countries. If demand is so
high that consumers are willing to
pay that much, then all the more
power to the greedy store owners.
DON'T HE SHY
Dear EGM,
I am writing in response to Charles
Shy’s letter in the June edition of
ЕСМ (#83). First, let’s not forget the
target audience of game manufactur-
ers: 7- to 18-year-olds. | think that if
he is not satisfied with the type of
games coming out for the target audi-
ence, he should find a new hobby.
The game companies should not con-
centrate on an older audience just
because they have the money to pay
for more expensive systems and
games. If Chuck thinks he is so
sophisticated and experienced, then
he should remember that even he was
14 once.
James Barclay
Kuwait
You are mostly correct, but a new
study by the Interactive Digital
Software Association (IDSA) shows
that people over the age of 18 are
part of a major group that are using
entertainment hardware and software.
It seems that the older generation
matters plenty to the game compa-
nies, as they are spending big bucks
on video games. Also, Mr. Shy is enti-
tled to an opinion. If he’s not satisfied
with the games coming out, that does
not mean he has to forget about this .
hobby. He can voice his grievances
and hope things change. We might
not all agree with what exactly
he wants, but wait...Mr. Shy has
something to say...
Dear EGM,
I was surprised to find a previous let-
ter of mine published in Interface.
After a thorough review of your reply,
| came away greatly enlightened, yet
also feeling that you may have missed
my point. It's not that | want to put a
stop to all of the “cutesy” games
being produced, it's just that І feel
that the industry is forgetting about
the adults that have grown up playing
games and who are continuing to
play. Sooner or later, the push must
be made toward more immersive
gaming that will provide more depth
and challenge for the older and more
experienced gamer that may require
it. In conclusion, | feel that if the
companies of today are too afraid to
step away from their old formulas and
start to deliver a few more revolution-
ary games of a deeper level, then they
could be overshadowed by the com-
panies that will.
Charles Shy
Cleveland Heights, OH
Point taken, but your conclusion is a
bit over-dramatic. Just as much
money is to be made selling simpler
games to the younger generation as
selling complex games to the older
generation. It’s doubtful that a suc-
cessful game company will be over-
shadowed by ignoring part of a big
market. But have patience Mr. Shy.
With advances in technology and
more 64-Bit systems on the horizon,
you'll soon get to see more of what
you want.
Games like Disruptor (featured in this
month's Next Wave section) are designed
with older players in mind. The graphics are
realistic and some enemies are intelligent.
ТОР 5 REASONS
SHIGERU MIYAMOTO
(THE MAKER OF MARIO GAMES)
IS SO DARN CREATIVE
The new torture chamber built in
the basement of Nintendo НО.
Late night sake (you know, the
wine) "brainstorming" sessions
at the office.
Healthy Nintendo paychecks
from deep accounts.
Three words: magical Mario
mushrooms.
He's simply brilliant (and EGM
gives him the utmost respect).
A HAPPY NATION
Dear EGM,
Well, at least we know what all of the
Japanese gamers are doing right
now: playing their brand-new N64.
While in the meantime, we get the
shaft (again) and have to suffer a few
more months before we get to play.
I'm sure you won't have to wait, will
you Mr. or Ms. EGM editor who gets
to play everything for free! Lucky
jerks...anybody wanna trade jobs?
Steve Chaffin
via e-mail
By the time you read this (unless
Nintendo shafts, as Mr. Chaffin so
eloquently puts it, U.S. players again)
you should be playing the N64 in your
home. Yes we did get to play it, even
before it was released in Japan, and
no, we don't want to trade jobs. We
don't care what you do, but you can't
beat getting paid to play video games
day in and day out!
NO MARIO PACK-IN
Dear EGM,
| heard that the N64 may try to better
compete with the PlayStation and
Saturn by reducing it's price to $200
(continued on page 184)
EGMILI::1
(continued from page 183)
and also offering a $250 system with
Mario 64 as a pack-in. Do you know
anything more about this?
Jeff Hopman
jhopma97 @calvin.edu
It seems that most of our mail lately
is on the subject of the Nintendo 64!
A representative from Nintendo pri-
vately told ЕСМ that Mario 64 will
probably not be included as a pack-in
for a cheaper price. Why? Almost
every N64 system buyer is going to
buy Mario 64 anyways, like the
Japanese consumers are doing. So
why offer the two together for a lower
price and lose potential income?
Super Mario 64 will be such a hot ticket
that Nintendo will milk it for all it’s worth.
LINKING THE DUKE
Dear EGM,
Do you know if Duke Nukem 3D for
the Sony PlayStation will support a
link cable?
Eric James
via e-mail
Yeah, we know.
FACING REALITY
Dear EGM,
Issue #85 is the best in a long time. 1
like all the new features. Just a sug-
gestion: Why don’t you make the faces
of the Review Crew normal so that we
can see what they really look like?
Eric Mattes
New York, NY
Thanks for the compliment. We are in
the process of bringing back some of
the old features our readers have
requested and adding new ones we
think they'll dig. (Check out the new
paper the mag is printed on!) Please
за
let us know what you think. By the
way, what do you mean make the
Review Crew faces normal? That’s
what these freaks really look like.
luck playing your PC games on your
living room couch, on your large-
screen TV, with a few of your friends
next to you drinking beers, er, sodas
and battling it out in Super
Bomberman. Let's also not forget
about hardware problems. Mr.
Conlan's letter describes it perfectly:
DON'T BUY VIDEO
GAME SYSTEMS???
Dear EGM,
Over the past few months, all I've
been hearing about is the PlayStation,
Saturn and the soon-to-come
Nintendo 64. From what l've seen and
heard about these systems, l've
decided that buying any of them
would be a big mistake. Why?
Because | have a powerful PC sitting
in my basement. Why should I go out
and pay $250 for a system? For the
price of one system and maybe a
game, І can get six games for my PC
which I already own. Why waste the
money? By the time the Nintendo 64
gets to America, there will be newer
technology-l can play those same
types of games for the N64 on my PC.
| know for a fact that three-fourths of
the population own a PC, so why go
out and buy one of these expensive
[game] systems? To all the PC own-
ers: Stick with your PC. It's the only
logical thing to do.
Dear EGM,
Much like the explosive video game
market, computer games are getting
better with each passing day. In fact,
computers can boast faster gameplay,
higher-quality graphics, better sound
and faster access speed than any of
the systems currently on the market.
The question is: When computers
have such an edge, why are console
machines bought at all? The reason is
that computers suffer from a
(continued on page 185)
dE. E ылыа ANE S E ERES |
Scariest Games
It's Halloween time, and
EGM wants to recognize the
top five games that may
have given us a slight chill at
one point or another.
Dustin Weaver
boyblue@juno.com
We'd like to know how you “know for
a fact” that three-fourths of the popu-
lation owns a PC. First, we assume
that you mean households. Otherwise
Doon
Multiplatform
you’d be telling us that three out of 4.
four people own a PC. Second, the
Software Publishers Association 7th Guest
(SPA), who conducts annual studies €D-i
on this type of stuff, told us that
“only” 34 percent of households in
the U.S. have a PC (by the way, 29
percent of households have a video
game console). When you brought up
being able to buy six games for the
price of one $250 gaming system, you
failed to realize that a PlayStation
owner could buy 40+ games for the
price of your $2,500+ computer sys-
tem. Of course a computer has many
practical uses that a dedicated game
console could not perform, and of
course, many great games are out for
the PC that are not available for home
systems. But you are wrong if you
think your PC will get to play every-
thing that the systems offer. Good
luck trying to find Mario 64 or
NiGHTS for Windows 95. And good
ð
Legacy of Kain Ё
PlayStation
Multiplatform
1
Resident Evil
PlayStation
(continued from page 184)
seemingly incurable plague of
upgrade syndrome. When you buy
a computer, it’s high-tech. A few
months down the line, everything is
being made for the next model, and
you are stuck having to upgrade, be
it RAM, [storage] memory, operating
system, modem speed, CD-ROM
speed or sound card. It costs
major bucks.
Richard Conlan
Attleboro, MA
Several years ago, 16-Bit systems
debuted. It’s guaranteed that games
being produced for them today will
work on those ancient machines.
Several years ago, Intel’s 486s were
the top of the line. Today, they’re too
slow to run the newest software;
Pentium processors are considered
the norm, that is until P-6s are
released. So if you have an old com-
puter, what would you have to do to
keep up? Spend $500 on an Overdrive
Where Creativity, Your Favorite Video Game
and A Stamp Can Make You Immortal!
Orat least get your name and work in the magazine and
win yourself a great controller (FIRST PRIZE ONLY!)
Adam Sturch
Cimarron, ММ
Bill Elder
Belmonont, WV
Uzzette Landaverde * San Luis, Mexico
Chad Lacher
Alliance, OH
chip, perhaps $200 on a new 3-D
video card, etc. By the way, after
installing all of that, we hope that you
won't have any of the compatibility
problems PCs are known for.
Can you play four-player Bomberman over a
computer network? We don't think so!
Don’t mistake us, we love our PCs, but
Mr. Weaver’s arguments are narrow-
minded. A market for dedicated game
consoles will always thrive. If you
don’t like them, then don’t get one and
leave those of us who do alone.
Put your creative skills to the test by
decking out a plain #10 envelope (the
long business type) with your own
unique touch. Send your letter art to:
EGMLetter art, 1920 Highland Ave,
suite 222, Lombard, IL 60148.
Dallas Ragon * Naples, Italy
34
Congratulations, Mr. Ragon
(whos actually in the US. mili-
tary and is stationed in Italy).
Your prize is on its way—an
ASCII Specialized Control Pad
for the PlayStation. It features
rapid-fire controls for all buttons
and slow motion for those
intense moments.
Dear EGM,
What happened to the Psycho Letter
of the Month?
Andrew Price
Highland, CA
Frankly, those letters just got plain
stupid. All the psycho letters lost their
originality. The Psycho section
became a forum for babbling that was
not truly crazy, just mindless and
effortless. But we promise you this,
if we get a great, original letter once
in a while, we'll print it in Interface.
Of course, it'll have to touch on the
, subject of video games!
P.S. to Eric James—We were just
teasing you. PlayStation's Duke
Nukem 3D will be link compatible.
ADVERTISER
INDEX
Acclaim 7,46-47, 76-
77,100-01,
122-23,131
Accolade 139,147
ACT Laboratories 135
Activision 18-19,79, 179
American Softworks 111,113
American Technos 157
ASCII Entertainment 67-69
Bandai America 29
BRE Software 189
C7 International 159
Capcom 49,196
Crave 188
Crystal Dynamics 8-9
Crystal Rim 133
Data East 180-81
Eidos 88-89
Electronic Arts 30-31 ,58-59
Game Express 193
Interact Accessories 194-95
Interplay 35, 39
Japan Video Games 190
Konami 97,177
Mindscape 137
Namco 4-5,104-05
Nintendo 2-3
Playmates 41,43,45
Psygnosis 63,64-65,81,
83.85,87
Samsung Electronics 24-25
SC&T Corp. 55
Sega of America 11-13,52-53,
167,169
Sony Computer 16-17, 50-51
Tecmo, Inc. 118-19,174-75
THQ, Inc. 57
Titus Software 151
Tommo, Inc. 191
20th Century Fox 108-09
UBI Soft 145
Universal Interactive Studios 149
Viacom New Media 99.129
Video Game Discounters 192
Virgin Interactive Entertainment 171
Williams Entertainment 23,27,32-33,
36-37,70-71
Working Designs 73,75.186
Another Installment of The
Twin саре
1. To enter: Send a legible photo-
graph or a video tape showing the
Final Status Summary Screen (as
depicted below) from the Sega
Saturn/RPG Shining Wisdom to: Hund
Shining Wisdom Contest c/o
Working Designs, 18135 Clear
Creek Road, Redding, CA 96001.
®) Life Bubble
(Э Medicine Bottle
LJ Medicine Bottle
[J Life Saver Bubble
The Fire Orb
Ө Angel’s Wing
19. ALL RIGHTS RESEI
This is a general hint that’s going to get you lots of
hidden items. With this secret hint, you can boost your
life, life stock and, of course, your completion ratio
which will bring you closer to $10,000. To find any of
the secrets, simply equip the Blast Orb and any other
item and blow it all away.
The Flame Orb is your best bet on this one...
Equip it with any item, and you will be able
to burn those discolored trees down. Once
you have done this, stairs will lead the way to
finding some very important secret items. They
will help you through the game and could
make you $10,000 richer.
ЕСМ? kicks off an issue of
intense fighting action with
tons of moves, combos and
techniques for the current
upswing of fighting games.
Also be sure to check out the
big three’s famous games:
NiGHTS, Crash and Mario 64.
Inside you'll find the most
up-to-date and complete cov-
erage of these big titles. Also,
be sure to get in touch and get
your fill in the new Gamers’
Forum filled with real info for
avid gamers from all walks of
life and gaming.
The ЕСМ editors are in the
air flying to London and Tokyo
to gather the latest information
from the fall trade shows. Look
for an exclusive first-hand
walk-through with tons of
screen shots and insider info.
Super Mario 64 is the hottest
new game this year, and our
Tricks editor has been working
hard in rounding up a new
batch of game-breaking codes
to help you through this super
cart. Don’t miss it!
A*IOLS AAOLVAsA
In Team EGM our editors
plan on getting a first look at
EA's hot NBA Live '97. Watch
for our exclusive preview.
Our Review Crew is already
Final Doom to the test...
How will it rate?
tearing into Final Doom for the
PlayStation. Next issue they'll tell
you if it lives up to its reputation,
or if gamers should save their
cash and wait for Quake. All this
and much, much more!
PLAYSTATION PLAYSTATION SNES SATURN GENESIS
4 le: lew/Used/Buy- Tie: New/Used/Buy* Я A
Title: New/Used/Buy’ Title: New/Used/Buy’ a E A Title: New/Used/Buy* Tite: New/Used/Buy'
Playstation Core $210/150/110 Syndicate Wars. 5524/22 жн Заит Gore Unit $210/140/100 Comix Zone 5503420
Playstation Tanktics 51/40/20 Toy ا A к 3 Call Satum W/Virtua Fighter $230/Call Cosmic Spacehead $25/15/5-
w/Toshinden Tecmo Stackers Call кома Moral Kombat Gal Заит wiSega Pally $240/Call Demolition Man зле
ASCII Controller Tecmo Superbowl Call و اا шын 30 Control Pad Scal Earthworm Jim 2 $59/46/29
w/Turbo &Slo Mo $32/Call Тесто World Golf. $54/42/23 А Lord $69/2413 Arcade Racer ‘$65/Call FIFA Soccer 95 $31/45/21
СА ыу ныр ire) Vp ties at ссн ысы Cd
Flight Force Pro otis Plus ah
Controller. $55/Call Time Commando $48/38/19. Williamia Arcades: Mad Catz Controller
Game Gun Call Tokyo Highway Ваше $51/40/22 таваа ны Have w/Turbo, AF, s26/call Rampage Edition $54/20/11
Game Pad 8 By STD $23/Call УЯ Pro Pinball $52/40/20 ings Memory Card Plus $40/Сай Justice League $52/32/17
Game Shark $59/Call Virtuoso prn Wizard Of Oz S2222 Mission Stick SoS/Cal Light Crusader. $54/25/13
Link Cable $25/Call Warhammer $52/40/22. Yoshi's Island $62/42/20 RF Unit. $29/Call Man Overboard 525/14/7
Mad Catz Arcade Williams Arcade' Yosht's Safari sista Satum Controller. $35/Call Marsupilami $39/28/14
Steering Wheel $62/Call Greatest Hits $47/37/20 Young Merlin swan Travel Master Hard Case $35/Call Micro Machines 2 $25/14/7
E Wipeout XL 140/20 Zombies Ate BER Эй Baseball 95 ооо Моны Kombat 8086025
$45/Сай World Circuit Racing $46/36/18. y Neighbors 46/28/15 DAD Iron & Blood $52/40/20 NBA Jam Т.Е. $54/30/15
Mouse w/Pad $32/Call. 29884 X-Men:Children Zoop Alien Trilogy 552/389 NFL Quarterback Club '96 $62/18/9
PSX Controller $26/Cal Of The Atom 62/40/20 Ата 51 Call PGA Tour 96 55/45/20
RFU Unit By Sony ЗС Amed 5591/40/20 Phantom 2040 Savas
Travel Master Hard Case $35/-/- ForA Free Battie Arena Toshinden 5952/17 Power Piggs Of
Travel Master Soft Case $20/-/- Battle Monster 540/015 The Dark Аде E
11th Hour $53/40/20 SNES CRAVE Catalog, Battlesport 45/32/16 Primal Rage 559/282
2-Xtreme: $51/40/20 T Blazing Dragons. $52/32/16. Prime Time NFL. 558/147
ADAD Iron & Bood 52/42/21 Tie: New/Used/Buy" Call Us At: Blazing Heroes 5504523 Prince Of Persia 2 518/316
Adidas Power Soccer $51/41/21 ‘SNES Core Unit $99/60/40 Braindead 13 $51/24/12 Psycho Pinball $35/25/12.
Alphastorm $51/40/20 SNES System (612) 942-9920 Bubble Bobble зол Real Monsters уза
Area 51 Сай W/Ken Griffey Jr $130/Call Casper. SATI24/12. Revolution X $59/40/22.
Armed $51/40/20 eve сотр агле on Fax Us At: Corpse Killer 49/28/14 ‘Shadowrun 94473015
Battle Arena ames Crime Patrol $45956 Star Trek: Deep Space 9 $48/20/11
Toshinden 2 E] Bass Masters Glassie 96 ЗО (612) 942-5341 D КЕД Syd Of Vals
Battlesport $45/35/17 e I il 4 Darknet $51/40/20 TNN Outdoor Bass ‘96 $56/24/13
Beyond The Beyond 551/402 Brett Hul Hockey %5 59/18/9 Or Email Us At: Dawn Of Darkness 5808/1 Tecmo Super Bowl 3:
Big Bass World jugs Bunny Demon Driver E Final Edition E
Championship ssaraorzs EE CRAVE2RB@ Destruction Derby $82/40/20 Time Kiers Sze
Blazing Dragons $52/42/21 voz Boxing Die Hard Trlogy $51/40/20 Toy Story E
Bogey: Dead 6 $51/40/20 Chrono Trigger $68/52/26. AOL.COM Dragonheart $45/35/15 Triple Play ‘96 ($59/42/20
Bubble Bobble 40/90/15 College Football USA ‘97 $58/45/22 CRAVE Will Meet Or Dreamteam Basketball — $52/40/20 Ultimate Mortal Kombat 3 Call
Buster Bros Collection $45/25/18 Demon's Crest 5257158 FA Sawaare Vector Man E
Casper s47/37/20 Die Tre EK Lord Beat Any Grand Theft Auto $51740/20 WWF Super Wrestlemania S24/14/7
Chronicles Of The опкеу Kong County Б Hell затла Weaponlord E
‘Sword 51/41/22 Donkey Kong Country 2 $61/48/21 Mail Order Hyper 3-D Pinball 45/35/17 Whiz A317
Crash Bandicoot $51/40/20 Donkey Kong Country З $62/60/25 E M юп Man: ХО Manowar $52/40/20 Willams Arcade'a 41/20/10
Crypt Killer w/Gun Call Doom 66/38/18 Competitor's Prices! Legacy Of Kain $52/40/20 World Heroes. $4а/22/11
Dark Sun $52/41/22 Double Dragon 5 $49/18/9 Legend Of Thor $58/48/24. World Series Baseball ‘96 $52/42/22
Darknet 51/40/20 ESPN National TEA MVP Baseball 95 $52/40/20
Death Crusader Call ey Night. MVP College Football ‘96 $52/40/20
Death Race cat ESPN Sunday Night We Now Carry Mart. Snemna
Destruction Derby 2 $51/40/22 Football $57/20/10 Maximum Surge $52/38/19.
Die Hard Trilogy $51/40/22 Earthworm Jim 2 8/48/24 Japanese NBA Action $54/28/16
Down In The Dumps 548/389 FIFA Inter Siem NBA Live ‘97 Call
Dragonheart 9456/3517 FIFA Intemational Imports! Call NFL Full Contact S4737118
Dreamteam Basketball — $52/42/20 без 96 E $55/38/20 NFL Quarterback Club '97 $52/40/20
Family Fued затаив rank Thomas Big NHL 97 Cal
ca еца For More ae ee
Fox Hunt $53/43/22. eme i Nights w/3D Control Pad $80/-/-
Gt Spoons Football 5851/40/20 Incantation $51/38/20 Information. Olympie Summer Games. 551/358
GT Snore Basketball $51/40/20 John Madden NFL 96 $56/28/14 PGA Tour ‘97 Call
Golden Nugget p Judge Dredd E Powerslave sasana
Golf: The Final Round $45/35/17 Ken Griffey Jr: Prize Fighter завала
Grand Slam ‘96 $52/40/20 Winning Run $61/34/18 Retum Fire $51/28/14
Grid Runner E Killer instinct Sega AT 3DO Robo Pit $52/36/18
Hive 2 $47/36/18. ний mos 62/50/25 Shadoan. $51/40/20.
Hypersiam 40/39/19 ege ia Lin Shining Wisdom 5544422
Ironman: ХО Manowar — $52/40/20 To The Past sare Tite: New/Used/Buy* Shredfest Call
Jet Moto $51/40/20 Lobo 56/38/20 200 Digital Video Module Split Realities s51/38/19 Nintendoe4
poetae اا Lufia 2 555/56/28 WrTotal Recall оные ЕН Controller - Black
о аа 510420 Mario Fun With Numbers. §29/19/10 300 Goldstar а A Солт. Blue
Kling Zone 545/35/18 Marvel Super Heroes $53/34/18 WiShockwave & FIFA $199/Call Spree wake MIU Controller - Gray
King Of Fighters 96 $61/40/22 Mechwarrior 3050. $58/28/20 300 Panasonic w/Gex — SIBS/Call Totis Plus ае Controller - Green
King's Field 2 $51/40/22 Micro Machines. $56/24/12 Controller-Goldstar $32/Сай Triple Play ‘96 Call Controller - Red
MLB Pennant Race $51/40/22 Mo к S57 18/9 ce = Panasonic. eo True Pinball $48/36/18 ежей то
MVP Baseball 96 $52/42/22 awi iame Guru Tunnel вя pr
Масне HH Headphone Jack $58/30/15 Alone in The Dark 2 SA7/15/7 Ukiota Mortal Kombat 3 $64/44/24 M.K. Trilogy
Marvel Super Heroes $52/42/22 Mortal Kombat 2 srne Battiesport Зала Virtua Cop 2 p МВА Hanglime
Mortal Kombat Trilogy ^ Call Mortal Kombat 3 386/35/17 Burning Soldier $51/7/3- Virtua Fighter Kids SATSING Pilotwings 64
Myst 61/41/22 Mr. Dot 46/36/18 Cannon Fodder 535/147 Waterworld $48/38/18 Robotech Acedemy
NBA Live 97 call Ms. Pacman E Casper E Wheel Of Fortune sramne Star Wars: Shadows Of
NGAA Football NBA Hangtime ES Corpse Kller 549/275 Woms 4836/18 The Empire
оаа 51/40/20 NBA Live 96. 56/46/22 Crash n Bum 3357/3 Хоссе Super Mario ба
NFL Full Contact Football $45/25/18 NHL ST 58/4/24 D $5е2ала Ol The Atom екум Turok: Dinosaur Hunter
NUL 97 Call Operation Europe $55/25/18 Doom S221 War Gods
NHL Powerplay 96 Sé2/40/22 Oscar 51/38/20 FIFA Soccer 55002 Wave Race 64
Namco's Museum Vol 1 $47/37/18 PGA European Tour $61/48/24 Flying Nightmares $53/12/6 G EN ES IS
Need For Speed suas Phantom 2040 E Guardian War 551/126
POA Tour 87 Cal Pilotwings sooner Hell: Cyberpunk Thriller $45/12/6 А
Project Homed Owl $61740/20 Pitfall Mayan Adventure $60/26/14 Immercenary 55094 Tite: New/Used/Buy
Project: Over S45/2518 Pitignter E ling Time ЕД Genesis Core 99/50/20
Razorving $51740/20 Porky Pig's Kingdom The Far Reaches$46/12/6 Doc's Cleaning Kt $7/Call
Resident Evi 52/42/22 Haunted Holiday $59/98/19 Luclenne's Quest 42/20/10 Game Genie Са
Rage Racer Revolution 47/3718 Primal Rage $в2/2вЛ4 Need For Speed 48/24/10 1996 Olympic Summer
Road Warrior Зала Prince Of Persia 2 $80306 Po'ed зат Games 62/40/20
Robo Pit $52/40/21 Realm $51/34/18 Pebble Beach Golf Links $51/4/1 6 In 1 Cartridge $45/35/18
STORM. 51/40/20 Robotrek Sna Primal Rage S497220 Adventures Of
[чөл 1/40/21 Scooby Doo Mystery $59%Л9 Quarantine Somos Batman & Robin зизвлв
Shokendo Cal Secret Of Evermore $60/45/20 Real Pinball E Arcade Classics 1 S40/90/15
Sim city 2000 E Secret Of Mana. 60/42/22 Rebel Assult 48/11/5 Bass Masters Classic $55/36/18 Á
Space Hulk Vengeance 862/40/24 SimCity ѕзызоло Road Rash ‚о 0 Beavis а Butthead S47/26/14 { 5
Speed King: Road Rage $45/35/17 Spawn 85/32/17 Shanghai Triple Threat $48/5/2 Bugs Bunny In PR, E- BOOK ZN
Star Wars: Dark Forces Call Speed Racer S«t/20 Shockwave E Double Trouble sawas
Star Wars: Rebel Spider-Man/Venom: Slam 'n Jam 95 Siue Castlevania Bloodlines — S24/14/8
‘Assault 2 Call Seperation Anxiety $52/28/14 Space Hulk: Vengence 548/19/9 Chester Cheetah $29/19/10 Your N64
Starfighter Sasasna Star TreicNext Generation 54/22/14 Starblade E College Football
Steel Harbinger prn Street Fighter 2 5200/3 Theme Park S287 Nat! Champ 2 sewane The UITIMATE
Stike Point Saezen Super Bases Loaded $50/9/4 Twisted 552502 College Football USA ‘96 $55/20/10 Today! c MATE
Suon Poor Apia ENS ‘Super Marlo RPG $86/52/28 Wing Commander 3 85271879 College Slam Звзузалв y: Fight
"АШ buy prices listad are for store credit. All games must have box & instructions. Systems must have all cables and one controller. We aro not responsible for damages that occur during shipping. We reserva the right to
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DEATHOF SUPERMAN 2395/1000 Ме Sell Used / We Bu
DERI OG МН ае ii абв, У shipping & handling charges ($7.00 for the first cartridge, $1.00 for
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TX4GEARS NGUTS 44900900 MORTALKOMBATII 3495/1400 HEART OF DARKNESS 44950200 SPLIT REALITIES DRACULA X 39951500 CHAMP. POOL 39951500 4. Send your order to the address below.
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ALONEINTHE DARK 39951800 MYSTARIA 49952500 mer NE ‘DARK FORCES FINALFANTASYS 4495/1800 CRUSADER OF CENTY 38351500 1. On a full sized piece of paper, write your name, complete address,
AREA ST 39891800 NEAACTION 3495/1200 IRON BLOOD. REBEL ASSAULT II GARGOYLES 3995/1800 DEATH OF SUPERMAN 3485/1200 phone number and a list of all the cartridges/systems with the buy
BAKU BAKU 3195100 NBAINTHEZONE 39991800 IRONMAN XO STARBUADE ALPHA GEARHEADS 34981500 DOOM TROOPERS 39991500 back ii s i
о 21951800 NBAJAMTOURN. EDIT. 29891000 JET MOTO. ‘STARFIGHTER JOHN MADOEN 96 29981000 DUNE 399591200 Баск prices you are selling.
BASKETBALL9S ^ 39951800 NBA LIVE 97. 449572400 PlayStation но JOHNNY BAZOOKA STEEL HARBINGER 39951800 JUNGLE BOOK. 31951400 DUNGEONS 2. If you would like to purchase cartridges with the money or credit
SAA PORTER ОАО NEEDFORSPEED 39982000 JOHNNY MNEMONIC STREET FIGHTER JUNGLE STRIKE 4495/2000 ANO DRAGONS 30951500 received, list the titles you would like to order on the sama piece of
BATTLE ARENA МИС Ж We Sell Used | Wo Buy ЛЕ МАО. Dm АРД 34991200 JURASSIC PARK2 3981400 EARTHWORM JM 2998/1000 paper,
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pri лаш NHLALLSTAR HOCKEY 2995/1000 2XTAEME JUPITER STRIKE. STREET RACER 39942000 WINNING RUN. 44980000 FIFAINTL SOCCER 96 39951400 Send the box to the address below by UPS or registered mail. Be sure
BATTLETECH. z NHL POWERPLAY 96 34951200 З DECATHLON KILEAK DNA IMPER. STAKEPONT2 38952000 KLLERINSTINCT 3995/1500 FOREMANFORREAL 29951000 to include the ‘Dept # on the outside of your package.
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BIG HURT BASEBALL 34951400 MGHTSWSOPAD 5495/3000 AEON FLUX KING'S FIELD SUPER MOTORCROSS 4А 942400 LUFIA 39951500 JOHN MADDEN 97 44952500 Tecelving your package.
BIOHAZZARD 39852000 OFF WORLD INTER. 2995/1000 AFTERSHOCK KING'S FIELD It ‘SUPERSONIC RACERS 39959000 ШНА 49952500 JUNGLE BOOK 28991200 Send your Games/Systems/Orders to
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CENTER RING BOXING 29951200 PIGLORD SAGA 39:951800 BATTLE ARENA MICKEY THOMPSONS TOKYO HWY BATTLE NBA LIVE 96 29951000 NEW HORIZONS 49952500 | Saturn (w/ control pad, AV cable) $70|
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CONGO. 39991500 ROBINSON'S REQUIEM 39952000 BEYOND THE BEYOND 44.9525 00 MONSTROUS CITY 39952000 TRUE PINBALL NOFEARRACING 4495/2000 PGATOURGOLF3 3991400 | Above are buyback prices only. Systems must include 1 Coni Pad, AC Adaptar andl
СО цеп. 22291500 ROBO PTT 39950000 ВЮ BASS WALDCHMP 4495/2200 MORTAL КОМВАТ Ш 29991000 TWISTED METAL NOBUNAGA'S AMBIT. PGA TOUR 6 44980000 АР Cable Genesis systems most include CO connector cover. Additonal conollers also
CREATURE SHOCK 39951800 ROBOTICA 29951000 BIG HURT BASEBALL 34991400 MOTORTOONGP. 39950000 TWISTED METAL 2 OGRE BATTLE PHANTASY STARII 39951500 | Purchased. Delectve systems ий be т ‘expense ($10.00 minimum). $10.00]
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SIGNOFTHESUN 2950000 39952000 NBA LIVE 97 ‘ARCADE CLASSIC #1 39951500 ROM 3 KINGDOMS 3 44952000 ROAD RASH 3
SIMCITY 2000 3995000 CHAMPIONSHIP POOL 44952200 NBA SHOOTOUT ‘ARCADE CLASSIC #2 4492400 ROM. 3 KINGDOMS 4 49952500 ROM. 3 KINGDOMS 2
SKELETON WARRIORS 39 95/1800 CHESSMASTER — 39952000 NCAA F/B GAMEBAKR WING COMMANDER Ill 39951600 SAMURAI SHODOWN 29991000 ROM 3 KINGDOMS 3
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"SQUARE TABLE. ‘SPOT GOES HOLLY. CONTRA LEGACY WAR 4495/2200. NHL FACE OFF XCOM 29951000 SPAWN 34951400 SKELETON KREW 29951000 g Shockwave Oper. Jumpgate - Slayer - Star Control - Stellar 7
DREAM TEAM 96. STEELHARBINGER 39952000 COSMIC RACE 3995/2000 NHL FACE OFF 97 XMEN 44952200 Piney) 34951400 SONIC & KNUCKLES — 29951000 ‘Super Wing Commander - Theme Park - Total Eclipse
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EARTHWORM JIM 2 3999/1800 ALPHA 3495/1200 CRIME CRACKERS 39.95/2000 OFF WORLD INTER. ZERO DIVIDE 3495/1400 STAR TREK TNG 29951000 SONIC HEDGEHOG 2 — 1995300 П $1 4. 95 Each
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МЫШ ИЗА SUPER MOTORCAOSS 39980000 CITYOFANGELS 39952000 PION S | 2
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FOLH S S TECMO SUPER BOM. 41982500 DAAK FORCES PERFECT WEAPON 400 GAETZKYGS 48993000 SUPER MARO WORLD 2 TECNO SUPER BOW. 2 29891000
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GAACTCATTACK 8931000 твр воа ЕО РАСО 880200 MRBYSARRIDE 48203000 SUPERNARORPG 441309 TECHO SUPER HOY” 29100 No Boxes
СЫ OAD THREEDRTYOWAAVESS ЗОО DARK SUN ЗО MKTRLOGY . 51952000 SUPEROFE КОАО. ИЗ THEME PARK 3988800 {
E ЖМ TNDERSINNEI О DASTA KERS ШШШ MEAHANGTME 49858020 SUPER OFF ROAD Аль TNN BASS TOUAN. 13932509 2
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GOLDEN AXE 29001200 TRIPLE PLAY 44350400 DEATH CRUSADER POWER SLAVE ROBOTECH ACADEMY 49958000 SUPER ABI BASEBALL 2995/1000 TOEJAMAEARL2 —— 2495000 O INSTrUCTIONS г
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GRAND SIAM S7 38808000 TUNNEL BI Жл DEFCONS. Рот OVenku. SARAS 99800 FECHO SECRET STASIS INAM TOUGNMANBONNG 95100
SMO SAN, SEAM UMEE отыш. ЖШ DEFCON е EIU И ӨЗ TECMO SUPER BLS 550000 TOY STORY Er] No Problem!!!
GRAND ТНЕРТАШТО 39982000 ULTMATENKS 44952000 DESCENT PSYCHIC DETECTIVE SUPER MARIO KART 54945400 ТЕСМО SUPER BOWLS 399/1500 TRIPLE PLAY % 299000 Н
GDA кет ANEO VALORA VALEY GOLF 950000 GESTED. DERBY PYRAMID INTRUDER 38842000 TUROK ONO HUNTER 8999000 TETRIS? EU Rain TEE] 4
GUARDIAN HEROES 29951200 VERTIGO 44950400 OESTRUCT. DERBY 2 RAIDEN PROJECT War Gons. 49959000 TETRISORMARIO 39952000 TRUE LIES 29951000 | We are now buying Genesis, Super Nintendo, PlayStation
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CYBERA, 299511200 i20 Oh SUPE GAME BOY SEE. STREETS OF RAGES, ПОШ Supplies коды o stock on hand. Please Est aerate дато ies when ordering
34951400 PEAK PERFORMANCE 39952000 DOOM 64 49953000 SUPER MARIO KART 39951500 TAZESCAPEMARS 29991000 gy вы mY mal. Above games are used and inctudo a 90 day warranty s ag
л 552000 VIRTUACOPWIGUN 4980500 DISCWORLD 2 RAYMAN TNNBASS TOURN. 449812000 VECTORMAN 38851500 || following are prices for cartridge/disc only.
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HYPER 30 PINBALL VIRTUA FIGHTER 2 | 39951500 DREAM 18 GOLF RETURN FIRE, ^ TOPGEAR 3000 49999500 VIRTUARACNG 29951000 Super Nintendo (cartridge only)
IMPACT RACING VIRTUA FIGHTER KIDS 44952400. DREAM KNIGHT RETURN TO ZORK TOY STORY 4995/2500 VIRTUAL BART 28951000 !
гүү VIRTUARACING 2995/1000 DREAM TEAM 96 REVELATIONS We Sell Used / We Buy TRUE LES 2995/1000 VR TROOPERS 2999/1000 Saturn (disc only)
INCREDIBLE HULK VIRTUA STRIKER 44952400 DRUID DEMONS REVOLUTION X 19% OLYMPIC TURN & BURN. 34:951400 WARLOCK 2995/1000
ME EE ре — ШТ RIDGE RACER. SUAMERGAKES мохоо а QD... EST PlayStation (disc only)
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JETSKI RAGE VIRTUAL POOL 39951500 00 RIPPER 5/1 BASS MASTERS CLASS. 49.95/25.00 UNCHARTED WATERS 3935/1500 WORLD HEROES 29391000 || packaged games (Virtua Fighter Remix, etc.) and games that were
JOHN MADDEN 97 VR BASKETBALL 39951500 EXTREME PINBALL RISE 2 RESURRECTION 29.95/12.00 BASS MASTERS URBAN STRIKE 39951600 WORLD SERIES 96 5419503000 || Included with systems. Miscellaneous/extra PlayStation and Saturn
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"KINGDOM OMAGIC. WATERWORLD 29951000 FANTASTIC PINBALL 39951500 ЯОВОТЯОМ 39952000 BOOGERMAN 34351200 WMS ARCADE CLASS. 3995000 X WOMEN 14495500 [| Wout DOSES or Inttructons O actress above. z
YES! We honor our advertised prices. Prices in this ad are good through October 31, 1996
Tiles in ITALICS are newer and may or may not be available, please call for availabilty. Cartidges/CD Titles for ALL SYSTEMS must include box, instructions, and any hint books/maps that were included with the game. We will deduct $2.00 for each SNES cartridge without a cardboard
insert and $5.00 for broken CD cases. Games without box, instructions, etc will be retuned at your expense ($5.00 minimum). Cartridges/discs not in resellable condition or with evidence of rental store stickers will be returned at your expense ($5.00 minimum). Ай games are Used, include
а 90 DAY WARRANTY and ae subject о availabilty, Wo reserve the right lo ruso any sale or purchase, Мен 40 days 1o receive orders placed wih money orders and 60 days to receive orders placed wih personal checks. No funds or exchanges on gamessyions. For shipping,
800 5700 for the frst cartridge and $1.00 for each абба, AlaskaHawai/PR/APOJ/PO Boxes double shipping charges Call, Res add 7755 tax, We donot ship Io Canada, „Prices are for mall order aly and based оп 1 сору per tite, to buy or sell in quant, contact our wholesale dep
Limit of 1 cartridge/CD per tile accepted without proof of purchase. If we do not receive your package by 10/31/96 or your game tiles are not listed in this ad, you will be paid from our current catalog. To receive prices in this ad you must include the ‘Dept. # from this ad on the OUTSIDE
of your package. Ifyou are unclear about any of our policies, procedures or prices, please call. indvidual ttes are radars перис companies. аул ard the Play Staton logo are radotar ot Sony Computer Exeter. Sega Satis regterdndenal Sega ol Anata n. Super Nendo, Nitendo B4 are registam айтай so Niniera of meal
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Cruisin' USA Pilot Wings 64 г me P' Á Art of Fighting 3 Ragnagard
Blast Dozer Kk Robo Tech wi " King of Fighter 95, 96 Real Bout: Fatal Fury
Body Harvest Shadows of the Empire Metal Slug Samurai RPG
Buggy Boggie Star Fox 64 Euh TIR EI a, Neo Drift Out Samurai Shodown 3
Kirby's Air Ride Super Mario Kart R Мз Over the Тор > Shin Oh Ken
Mission Impossible Turok Dinosaur Hunter (Import) (Us) Pulstar World Hero Perfect
Albert Odyssey 2 Alone in the Dark
остао IF y Area 51 ** Get $5 off with purchase of 2nd Neo-Geo CD Tittle**
SONY PLAYSTATION Dark Savior Bust a Move 2 Large Selection of Used Neo-Geo Games $50 or under
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Waver Racer
Dragon Ball Z Buster Bro. Collection
7 Dragon Force Die Hard Trilogy
д Dynasty War 2 Dragon Force
Enemy Zero Dragon's Lair 2 all
Fatal Fury 3 Fighting Vipers Please с ў
Fighting Vipers Iron Man any К
Gals Panic * John Madden 97 for ial order
Godzilla Legacy of Kain spec 224 |;
| Gundam Marvel Superheroes Ф < 1B
(троп) (US) Keio Geki m Contact PC ENGINE NEC FX
4th Robot Wé 11th H King of Fighter 95
Avance VG. Bubble. Bobble Langrisser 3 Project Overkill miu вага, z ваце езш
All Japan Pro Wrestling Buster Bros Collection Lunar Silver Story Spot Goes Hollywood ‹ ул р
All Japan Pro Wrestling 2 Crash Bandicoot Ogre Battle Street Fighter Alpha 2 Sailor Moon Collection Far East of Eden
Arc the Lad 2 Die Hard Trilogy ¥ Ошгип/Айег Burner 2 Tomb Raiders ПСО of Loos Wr 2 сон {
Burning Fest Dragon's Lair 2 Policenauts Virtua Fighter Kid 5 з eturn to Хой
Captain Tsubasa J Iron Man Real Bout: Fatal Fury World Series Baseball Vasteel 2 make Team Innocent
Cool Boarders John Madden 97 Sailor Moon Super S Arcade Card Zenki
IMPORT SPECIAL: | Advanced VG. "9'@:::· Der Langrisser
Macross Digital Mission Jumping Flash 2 Samurai Shodown З and Т
Dragon Ball Z King of Fighter 95 Star Fighter 3000 many King of Fighter 95 $59
Genso Suikoden Legacy of Kain Striker 1945 more... oC Dol 1
Gundam V. 2.0 Marvel Super Heroes Tetris Plus
King of Boxing MLB Pennant Race Thunder Force GLD P Puzzle Bobble 2 Get 4 rae Gaines with purchase ot 300
Megatudo 2096 NFL Full Contact Tokimeki Mahjon Bomberman
Motor Toon GP 2 NHL Powerplay 96 Tokimeki Mem Puzzle Ninku
Namco Museum 3 Project Overkill Toshinden Ura
Ogre Battle Ridge Racer Revol World Hero Perfect al for any damos
Over Blood Street Fighter Alpha 2 not listed above
Persona Tekken 2
Pinball Fantasy DLX. The Hive SUPER FAMICOM $19 SPECIAL SALES
Rockman X3 X Men Dragon Ball Z Power Pro Wrestling 96 Battle Sports John Madden
Sailor Moon Super S Dragon Ball Z Hyper Lord of Elemental Blade Force Gridders
Samurai Shodown 3 IMPORT SPECIAL: Dragon Quest 6 Sailor Moon RPG Pirates Space Out of This World
Star Fighter 3000 Gradius Deluxe Final Fantasy 5 Sailor Moon Super S Immercenary Shadow
Tenchi Muyou King of Fighter 95 Fire Emblem Secret Of Mana 3 Killing Time Soccer Kids
Tetris Plus Namco Museum 2 Star Ocean Super Bomberman 4 Star Blade Jurassic Park
Tobal 1 Dragon B Z Legend $. Bomberman 3 Tales of Phantasia Rise of Robot 2
Tokimeki Memori: Pu Gundam #1 Parodius Tengai Makyo Zero
Wild Arms Romancing Saga 3 Treasure of Rudora IMPORT ЗОО GAMES
Zero Divide S Fire Pro Wrstlng Prmium Yu Yu Hakusho (JPN) $69 Sailor Moon (JPN) $69
SPECIAL OF THE MONTH: MEGADRIVE SPECIAL
Bahamut Lagoon $69 Fire Prowrestng X $49
$69 Ranma 1/2 S. Btl. $39 | Sailor Moon $49 Dragon Ball 2 $49 w/
$69 Yu Yu Hakusho 2 $39 adaptor
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