SEGA REVEALS PROJECT VENUS AND SUPER GENESIS! DETAILS INSIDE! $4.99/86.50 Canada/£3.00 December, 1994 Volume 7, Issue 12 0 70992 37371 SUPER SF2 TURB0-3D0 ETERNAL CHAMPIONS CD^ DRAGON-JAGUAR • NFL <95 JURASSIC PARK 2 THE SHADOW * WOLVERINE v V MEGA MAN X2 * FLASHBACK-300 Display until January 3,1995 ■ 1 V : 1 1 A ■■ »:■■"■".• ™*hh ■1 mt /■ * wn / ’■ j w: , -e,. m * • ml iT • J| rlJfmai -^v.. v . l.8f r "i s- f Style: Relaxed Paw. Path: Right Understanding. He fights to save the monastery to which he has pledged non violence. It is a vow he can no longer serve for he has chosen the path of battle. “ Wisdom is in all things, including defeat. ” Rung Fu Bunny Style: Tan Ku, “The Iron Rage ." Path: Right Effort. For the sake of honor, he crosses the world to fight. His hatred of his enemies ahead runs as deeply as the devotion of the followers he leaves behind. "I have only one judge, the world." rrlnce Leon the Lion Style: Soviet Military. Path: Right Action. He has the fighting style of a Siberian railway freight car—and looks like one, too. He is a dire opponent. What he lacks in finesse, he makes up for with ferocity. “You can rest when you are dead. ” Style: Kenjutsu. Path: Right Resolve. Too much success, too much food and too many fools for friends have taken the edge off Kendo. Kendo also has too much attitude. It may be big enough to help him win. Tm baaack!' Kendo Coyote LTJ SJ Style: Thai Boxing. Path: Right Speech. He’s ready to turn down a fortune in prize fights, TV commercials and the glory of the ring to test his prowess in a more elite competition. He seeks success beyond the battle. Style: Penjat Sllat. Path: Right Livelihood. Her moves are as subtle as shifting sand, as soundless as one hand clapping. She has everything. She fears nothing — except defeat. “Compassion is not weakness. ” Style: Chin Na. Path: Right Meditation. When the call comes from the Dali, his powers uncoil. He roars. Claws extend. Teeth gleam. His cry of battle cuts the night with the razor edge of fury. “ Inner strength is a goal above morality. ” Style: Street Brawler. Path: Right Respect. Watching, slithering, he has mastered the art of silence. Once, he understood honor. But he has forgotten that lesson along with the name of the long-ago teacher. “ just try and stop me, big ears. ” SNES GameTek's new hit title is so cool, it's Brutal The masters say, "get your paws on it.' Brutal is chock-full of cool features such as instant replay, six-button compatibility, excellent CD music, huge animated cinema sequences, and a funny behind-the-scenes look at the game's out-takes...the soundtrack is simply unbeatable.” — Game Players Brutal is a graphic animated masterpiece that offers some excellent new ideas in fighting games.” — Game Informer The graphics of this game are simply stunning, drool over it.” — Electronic Gaming Monthly Brutal will definitely quench your fighting fits of need.” — Video Games ‘Team Brutal had a lot of fun making this game and that seems to be infectious, because Brutal is a lot of fun to play!” — Electronic Games The graphics in Brutal are excellent. The story begins with some brilliant opening animations... GameTek has a big winner.” — Game Fan CVBER GAMETEK Nintendo. Super Nintendo Efttertarbment System an# the seals are registered trademarks of Nintendo of America, jtic. ©1991 Nintendo of America Inc. VvV Sega. Genesis, and Sega CD are trademarks of Sega Enterprises. ■If d. All rights reserved. This official 1 seal is your assurance that inis product meets the highest qua'-ity standard of Sega™. Buy games and accessories wr^h this steal to be sure that they are compatible with the Sega™ Genesis™ and Sega CD™ System. Ganv^tefc Is* registered trademark of I.Jt.E., Inc. 2$99 N E Street. Suite SO0, Aventura. FL 33180, USA;; ^1394 Cybersoft Inc. is a subsidiary off.j.E., lnjC. All rights reserved. )M ?•" V BsSVf&i* &wm msumm ■fxm; sss-.; : . 4 \» <:.* J *sr gfa&av,. Tv^T,, 3 4 SfMIMi PUBLISHING GROUP, INC. PERIODICAL December, 1994 Volume 7, Issue 12 PUBLISHER Steve Harris EDITOR IN CHIEF Ed Semrad SENIOR EDITOR Danyon Carpenter MANAGING EDITOR Howard Grossman THIRD PARTY LIAISON John Stockhausen NEWS EDITOR Todd Mowatt [Video Cowboy] ASSISTANT EDITORS Sushi-X Mike Forassiepi Mike Valias Terry Minnich Andrew Baran Al Manuel Mike Weigand Paul Ojeda Mark LeFebvre Dindo Perez Tim Davis LIFESTYLES EDITOR Eric Carlson ART DIRECTOR Juli McMeekin STRATEGY CONSULTANTS U.S. National Video Game Team FOREIGN CORRESPONDENTS Nob Ogasawara David Rider John Gurka Jason Streetz Mark Hain Mike Desmond Dave Malec Carey Wise Jason Morgan Dave Ruchala Scott Augustyn Ken Badziak NET CONTRIBUTORS The Super Famicom-Japan; Gamest-Japan; Mega Drive Beep- Japan; Famicom Tsushin-Japan. DISTRIBUTED BY WARNER PUBLISHING SERVICES, INC. Electronic Gaming Monthly (ISSN 1058-918X) is published monthly by Sendai Publishing Group. Inc. 1920 Highland Ave.. Suite 222. Lombard. IL 60148. Second Class Postage Paid at Lombard. IL and additional mailing offices. Subscription rates for U.S.: $28.95. Canada and Mexico: $40.95. and all others by air mail only: $100.00. Single issue rates. $4.99. POSTMASTER: For subscription changes, change of address, or correspon¬ dence concerning subscriptions write to: Electronic Gaming Monthly, P.O. Box 7524, Red Oak, IA 51591-0524. The editors and the publisher are not responsible for unsolicited materials. No part of this publication may be reproduced without the expressed written permission of Sendai Publishing Group. Inc. Copyright © 1994. Sendai Publishing Group, Inc. All rights reserved. All materials listed in this maga¬ zine are subject to manufacturers change and the publisher assumes no responsibility for such changes. Printed in the U.S.A. Audit Bureau of Circulations '.i SATURN ... AHEAD OF ITS TIME? The hew 32-B1. systems ere expected, both Sega and Sony waitedbntdh V d wM announce prices and „ Siut S465) and sure to announce their s Y ste ™ P j announced the price of their enough, just a fe ^ ^ ays . t s410 \ Surprise, surprise, it was about PlayStation (¥39,800 or abo addjtion Sega could only muster up $50 cheaper than the Saturn ^'n addh , g R Mer and Wan Cha. two games that will be available * launch (v. 1 9 doub)e that pa ,try Connection). Fortunat e,v , the |cense^ Noir and jama from number with a Mah Jong Tenj.ku game r trous Me ga CD Time-Warner >»«u Sun^sounds hke th^ ^ runnlng „ a recor d launch all over again. MU, toe Sato P from p , ayers who tr ha ve to pace but these, we understand, a (in cluding us!). Hopefully, L the first one on the «“* “ SbSftware to the stores Sega and their licensees will be able to gei m soon. . { e 0 nv’s PlayStation show very The first reports from the s a y hat Sony has is that they are rrsS a ~«re-n- hke Watch for a major price war atter in y systems. „ t old me that they are going to Back in America, the peop gs jt - |S pjgpiy probable that we watch the battle in Japan very c V went on to say, will see the same ouUn Japan will not though, that many of the 9 a “ huge ” research and develop- make it out over here and th y urn 9 ga mes in anticipation of a ment staff already working on U.S. Saturn g mid-1995 Saturn launch. Ente rtainment of America would When contacted, Sony Comp PlayStation launch over not comment on any date, price, etc., of their k y h aoser ,o reality, .he 32X is now eads. NO. a speo.aou.ar launch butenough.. *, b(lng ou, throughChostmasJ.Sega and ^ BiKWhasa good chanceol the new carts and discs, this^ 9 untj , the Saturn’s price surviving through the nex c P tQ Eart h—like around S200. And comes from out of the s y like 1997 by Sega’s estimates. that ain't gonna' happen v ery soon ..; httej*^ V x « Until then it looks like the ^ Semrad Editor SENDU MEDIA GROUP ADMINISTRATION PRESIDENT Steve Harris VICE PRESIDENT/GENERAL COUNSEL Mark Kaminky VICE PRESIDENT OF OPERATIONS Mike Riley ASSOCIATE PUDLISHER Ed Semrad DIRECTOR OF PROMOTIONS Cindy Kerr PROMOTIONS COORDINATOR Kim Schmidt PROMOTIONS ART DIRECTOR Ron Pringle PUOUCITY MANAGER Kate Rogers CIRCULATION DIRECTOR Dave Marshall NEWSSTAND DIRECTOR Harvey Wasserman NEWSSTAND MANAGER Peter Walsh MANUFACTURING DIRECTOR John Stanford CONTRACT PURUSHING MANAGER Ken Williams LAYOUT AND PRODUCTION PRODUCTION MANAGER Colleen Bastien PRODUCTION ASSISTANT Dave McCracken MANAGING COPY EDITOR Jennifer Whitesides COPY EDITORS Gayle Schneider Jo-El M. Damen Jennifer McGeary AD COORDINATOR John Born CUSTOMER SERVICE (515)280-3861 ADVERTISING NATIONAL ADVERTISING DIRECTOR Jeffrey Eisenberg Eisenberg Communications Group, Inc. 10920 Wilshire Blvd., 6th Floor Los Angeles, CA 90024 (310)824-5297 Jon Yoffie, National Advertising Manager Karen Landon, Account Executive Suzanne Farrell, Ad Coordination EGM and Sendai Media Group are trademarks of Sendai Publishing Group. Inc. H&TRQD /Association) I •H t :vv tr fxtXi Get bohind the wheel and crush the competition! Six thunderous Monster Trucks pulverize everything in their path on the toughest circuits in America! Driving turboforce, explosive nitro bursts and 1500 horsepower fire up your mean monster machine! OffMUCMSDimUCT ♦ SUU.J ♦% . 5* ijna im, * Sjwwn CHOOSE YOUR 0EPF UP CA R CRUNCHING. FAVORITE USHRA* YOUR 4 X a AT METAL-MASHING MONSTER TRUCK I- 1 ------- •. THE SHOP ACTION Mvntto* Wall O IW 4 KkhUK AB Hv^rU AwlWjIM iVxJ AuflvCWiWtc »W3 5H0 L.CcrtveO thuwgh U***cpfj. W* WHtfWflfj fort* Ofry jntf R« 0*W*l m laoukfed XiiirtfttTVj-V.fr ck NW«*)o of Amwtri* V»r C 1991 fMmrJo at *tfm» l*0» <3*» fit d Vg.) firtrtprtet*!. 16) U|t*jhto &h»0 ©1994 Nintendo o» America Inc Game Boy and Super Game Boy are registered trademarks of Nintendo of America Inc. Space Invaders ® 1994 Taito. licensed to Nintendo. DECEMBER/ 1994 / VOLUME 7 / ISSUE 12/NUMBER 65 I DO YOU DREAM OF OWNING THE ULTIMATE IN HIGH TECH? The technology that is becoming available to gamers is simply amazing! Our editors take a look at up-and-coming systems like the Saturn, Jaguar and PlayStation, and the newest accessories like the wireless controller for the 3DO and the GameSaver. 178 From the TV screen to the silver screen— Street Fighter II: The Movie blazes into theaters Dec. 23. In this issue, we give you the scoop regarding the plot and the stars, including Raul Julia and Jean-Claude Van Damme. Will the movie do the game justice? STREET FIGHTER II THE MOVIE- BRINBING THE GAME TO LIFE! GAMER f S DAY GIVES AN INSIDE M LOOK AT SEGA r S NEW LINEUP! |ij Sega played host to EGM and other members of the gaming media at their biannual Gamer’s Day. Held in Redwood City, California, the event showcased all of their new 32X, Sega CD, Genesis and Game Gear titles such as Ristar and Eternal Champions. RETURN TO THE WORLD OF RUIN IN FINAL FANTASY III! Simply the best, most beautiful, epic adventure ever translated to the Super NES. It’s got action, adventure, intrigue, dynamic characters, grueling fight-to-the-end battles, magic and more. You won’t want to miss our six-page section of hints, maps and clues. if) Swing a sword to defeat pirates! Escape from danger with sticky hands! Fight fire-breathing dragons! qflfpiirrer Picture? All R.ant? \?se! f traJem.irtt of Nintendo cf ATtffJp. in; .ed Genesis »s Ytradenu r< FcxlPte .KT;ve v SOI:':'-;. *The P.Vgemas:? 7 *™ & .'i9$4Twentieth Cenwngfox Fi m C« Super Nintendo inte talnme it systems inti Sutwckin Aero 2 296-99 Megaman X' 156 Aerotxz Supersonic 310,312 Mickey Mania 128.140.148 Air Strike Patrol 144 Mortal Kombat II 128.136.140 All Japan Pro Wrestling 92 NBA Jam 254 Android Assault 46 NFL Hall of Fame 260 Ardy Light Foot 40 NFL Trivia 254 Armored Warriors 78 N. Mansell IndyCar 246.250 Awesome Possum 142 Nobunaga's Ambition IV 170 Ball? 38 Pac-ln-Time 99,118-19 Battle Pinball 96 Pac-Man 2 136,140 Battle Racers 96 Pataank 44 BC Racers 256 PGA Tour Golf 2 262 Belzenon 98 Phantom 2040 150 Bouncers 46,326-27 Power Instinct 308-09 Brutal 38,44 Power Rangers 46 Bubsy2 362-63 Power Slide 166 Carrier Aces 38 Puzzle Bobble 92 Chavez 2 242 Quaratine 164 Club Drive 260 Raiden Project 98 Contra: Alien Wars 46 Rave War 77 Corpse Killer 1 168,328-29 Rayman 352-53 Crusaders of Centy 314-15 Record of Lodoss War II 94 Daffy Duck 368-69 Red Zone 44 Darkseed 324-25 Return Fire 332-37 Dezaemon 120-23 Rise of the Robots 154 Doom 348-51 Robotrek 38 Don 96 Rugby World Cup '95 248 Dragon 354-56 Samurai Shodown 129.136 Dragonball Z 3 102-07 Seal of the Pharoah 167 Dragon s Lair 126 seaOuest DSV 306-07 Dragon's Lair II 46 Shadow 282-85 Dragon View 38 Shaq Fu 129.132,136 Ecco: Tides of Time 40.138^376-77 140302-05 ESPN Baseball Tonight 252 Sherlock 338.340 ESPN Sun. Mgpt NFL 252 ShockWave: OJG 160 FI Roc II 142 Sink or Swim 40.290 Fatal Fury Special 138 Slam City w/S.Pippen 256 FIFA Soccer 258 Snatcher 44 Final Fantasy 214-22 Soccer Kid 46 Flashback 44.164.342-44 Sonic Blastman 2 40 4th Super Robot War 95 Sonic & Knuckles 34.138 Galaxy Fight 80 ST: Generations 364 Gamera: GEP 90 Street Hockey *95 168 GB Bonk II 99 Super Castles 98 Generations Lost 44 Super Fire Pro Wrestling 92 Ghoul Patrol 38 Super Punch-Out 240 Goemon 3 90 SSF II: Turbo 152 Go Go Ackman 84 Tarzan 366-67 GP 1 Pari 2 232-33 The Lion King 46 Hagane 286.288 The Pagemaster 38.40 Hammer Wrestling 242 The Tick 38.40 Itchy & Scratchy 160 Top Gear 3000 246 Jurassic Park 2 266-71 Ultimate Fighter 148 Keio Flying Squad 318-23 Unnecessary Roughness 248 Killer Instinct 74 Viewpoint 40 King of Fighters '94 132 Virtuoso 166 Kirby s Tee Shot 278-81 VR Stalker 44 Last Action Hero 144 Wagyan Paradise 88 Lethal Enforcers II 44 Winning Post 155 Uve World Soccer Perfect II 90 Wolverine 158.274-77 Love Big Bro' 94 Wonder Project J 88 Mad Dog McCree II 46 World Heroes 2 Jet 99 Mahoujin Guru Guru i 88 X-Men 372,374 Marko's Magic Football 148 Yu Yu Hakusho 110-16 Maiy Shefe/s Frankenstein 162 Zero-Kamikaze Squirrel 40 Maximum Carnage 140 Zero Tolerance 142.144 INTRO TO EGM! 4,5 INQFRT PflIN c INTERFACE: LEnERS TO THE EDITOR 14-30 REVIEW CREW 34-46 EGM’S HOT TOP TENS 50,52 GAMING GOSSIP 56 PRESS START 60-70 ARCADE ACTION 74-80 INTERNATIONAL OUTLOOK 84-123 TRICKS OF THE TRADE 126-148 CONTESTS (Acclaim, Gametek, Crystal Dynamics) 147,184,272 NEXT WAVE 150-170 SPECIAL FEATURE 178-227 TEAM EGM 232-262 LIFESTYLES 380-383 AD INDEX 388 SUPER NES TIMES Jingle bells, Bosses smell, play cool Super NES games! It’ll be a blue Christmas with¬ out such hot carts as Jurassic Park 2, Wolverine, Kirby’s Tee Shot, Shadow, Sink or Swim, Shadow and Hagane! 266-292 OUTPOST SEGA You better not shout... you better not cry... you better not pout... cuz cool Sega Genesis games are coming to town such as Shaq Fu, Darkseed, Bouncers and Corpse Killer. 296-329 PLANET 3D0 Solve a difficult case with Sherlock. 332-344 JAGUAR DOMAIN Don’t go crazy playing with Doom. 348-356 CLUR GAME ROY Stop Marvin the Martian with Daffy Duck. 362-369 SUPER GEAR Fight off the baddies in X-Men 2. 372-377 This is the section of the mag where we respond to your comments. We can't respond to every letter we receive, we just get too many, but we can print some of the ones that caught our attention. Even if you enclose a self-addressed stamped envelope, we can't respond to you. If you've got a subscription prob¬ lem call that handy 800 number because we don't handle those concerns either. I enjoyed reading your letters, you all had great things to say. We enjoy hearing from you, so please keep your letters coming. Now on with this month's big letter show and long live the King Turtle. SEND YOUR LETTERS TO... Interface, Letters to the Editor, c/o Sendai Publishing Group, 1920 Highland Avenue, Suite 222, Lombard, Illinois 60148 mm a? we mm JAGUAR LOSES ROAR When Atari first unveiled the Jaguar, I tried to find one to purchase. For months I looked and could not find one in any stores. Then I began seeing one or two games showing up on the shelves even before the system itself was released. Other EGM readers have said, “Give Atari a chance,” but I cannot find the system or any games, except the two that were released. So, I’ve decided to ditch the Jaguar idea and upgrade to the 32X. Sega knows how to market their machine and get third-party support. Jag owners may have noticed that MK II or Super Street Fighter hasn’t made it out for their system yet. Plans are already in the works to have those two titles ready some time next year for Sega’s 32X. My gripe is, Atari’s ads tell you to do the math. Having graduated from computer electronics school, I can tell you that the Motorola 680XX chip is indeed a 32-Bit chip. Even if the Jag has dual 680s in parallel, that does not consti¬ tute a 64-Bit machine. If that’s the case, then the 32X with its dual-parallel process¬ ing 32-Bit Hitachi chips would be ... well... 32-Bits plus 32-Bits equals a 64-Bit machine. I’m 32X all the way. Adam Clark, Salt Lake City, Utah Star Wars will be one of the hottest titles out for the 32X this Christmas. (Ed. I’ve read many letters this month from gamers who are feeling abandoned by Atari. A recent influx of cash from Sega may be just what the doctor ordered for the ailing Jaguar and those gamers who took the Atari plunge. A lot of titles are in the development stages for the Jaguar, but it takes cash to get them onto the market. With all of the new systems like the 32X coming onto the scene, only time will tell if it’s too little too late for the Jaguar. As for the 32X, there are a number of companies coming on line to make games for Sega’s newest machine. At the recent Gamer’s Day, sources were suggesting that for every game licensees made for Sony’s new PSX, they already have three 32X games in development.) WIN A PAIR OF ACCLAIM JOYSTICKS! The best letter submitted each month will win his/her choice of either the Super NES or Genesis version of Acclaim’s hot, new Dual Turbo Wireless Remote System. ONE TOUGH DECISION I’m trying to make a decision and I need help desperately. I’ve been saving my money and I’ve read many things about Nintendo’s new Ultra 64 system, its games, graphics and so on. It looks great! But I don’t want to wait until it comes out. I’ve heard it’s going to be released some¬ time after September ‘95. My main ques¬ tion is: what should I do in the meantime. Should I a)sell all of my Super NES stuff for extra money to buy a new system, b) keep my Super NES stuff and sell the games I don’t like any more for extra money or c) just keep everything and buy it with my allowance. Ken Egan Sierra Madre, CA Killer Instinct and Cruis’n USA will be the first two games out for the Ultra 64. (Ed. Let me tell you Ken, you’re not alone. As gamers, we’re all in the same boat. Keep what you already have, rent a few games and maybe treat yourself with a game that really catches your eye. There are a lot of great games coming out for all of the systems this Christmas. With all of the new systems coming out next year, it’s not good to make a hasty decision. Don’t let the money burn a hole in your pocket. Rent a game or system and try it first before you make your purchase.) 14 Electronic Gaming Monthly WHY TWO SYSTEMS, SEGA? I have been keeping up to date on all of the new gaming systems and have been keeping a close eye on all of the most recent developments. But I’m a little bit confused about why Sega of America is determined to create two new 32-Bit sys¬ tems, the 32X and the Saturn. I just don’t understand why they are developing two 32-Bit systems, when other companies are working on 64-Bit systems. Sega should seriously consider developing a 64-Bit system. Then they could honestly say, “Welcome to the Next Level.” Miguel Maya Katy, Texas (Ed. To help ease your confusion Miguel, Sega’s bringing out the 32X to provide a middle ground for gamers who won’t be able to afford the higher priced 32-Bit The Saturn is supposed to ring in at around $475 in our neck of the woods. Saturn and other systems like the 3DO II, the Sony PSX and Nintendo’s Ultra 64. Although no one really knows how much each of these systems will cost, Nintendo has been bragging for over a year that they will be able to bring their system out for around $250. Many developers at a recent Nintendo developers conference lifted up the Nintendo sticker on an Ultra 64 system that was running the game Killer Instinct. Much to their surprise, MIPS chips stared back at them. This shows that Nintendo doesn’t have the chip architecture in place yet for the Ultra 64. The chips they are talking about using are much too costly and could end up dri¬ ving up the price of the Ultra 64. The Saturn will cost upward of $400 and many gamers just can’t afford that type of investment. So to provide a middle ground, Sega came up with the $160 32X. The unit comes with six $10 off coupons which I think is very reasonable.) Man there must have been a few full moons this month as you guys have truly gone crazy. There’ve been a multitude of psycho letters pouring into my office and they’ve been in crayon. Next month try to upgrade to pencil or magic markers. If we read it and like it we’ll send you an EG/W T-shirt! Dear EGM guys: First of all I want to tell you how much I love your magazine; it’s terrific! Now I have to tell you that I am an average, run- of-the-mill arsonist and I love the Atari Jaguar and despise the 3DO. I live in a small town in Washington (no I didn’t start the forest fires) and when I found out about the Jag I looked in every elec¬ tronics store in the area. I didn’t find it so I had to mail order one. Anyway, after I saw that one of the chain stores carried the 3DO instead of the Jaguar, I went ballistic and I bought a 3DO and burned it for revenge! More software stores should carry the Jaguar or face my wrath. In closing, the Jaguar will rule the world and the 3DO will burn in Hades. August 2.1994 Dear FX3M guys; ZaSSmEL mT SD * oov- *004.. .QOR i-^"**** ♦=* TV*?*. OXjM Joe Scfcenck X Thanks go out to Joe Schenck and his bic lighter collection for bringing us his flaming opinion on the Atari Jaguar versus the 3D0 question. We all know from this letter that Joe won’t be enrolling in firefighter college anytime soon! RISE OF THE ROBOTS MYSTERY I’ve heard many different release dates for Rise of the Robots for the Genesis and the other gaming systems. Another maga¬ zine said it would be released in November. However, the store where I buy all of my games says it won’t be out until February. When is the actual release date? Brent Smith Fort Meyers, Florida (Ed. It’s been quite a mystery for many gamers who have seen all of the pictures and all of the hype surrounding Rise of the Robots. The hype started close to 16 months ago when Rise of the Robots was first shown at a summer CES show at the Absolute Entertainment booth. The game looked great and a lot was expected out of it. Absolute held the rights to the 3DO, Sega Genesis, Game Gear and Super NES formats. They’ve now sold the rights to Rise of the Robots back to Mirage, the French developers. Mirage has sold the Super NES rights to the game to Acclaim. No one has claimed the Genesis as of yet and Absolute holds the rights for the 3DO. February has been mentioned as a possi¬ ble release date for the game, but we could see that pushed back, depending on when Acclaim decides to release the game. Rise of the Robots has also been men¬ tioned as coming out for the Sega 32X, Sony PSX and Ultra 64. Mirage has retained the rights to Rise of the Robots for all of those and any new systems. We’re even hearing of a Rise of the Robots version for the Atari Jaguar. Nothing’s been decided yet. When any of these games will be released onto the market is anyone’s guess. But that should help clear up part of the mystery for you, Brent, and for the rest of you who are waiting for this game.) Rise of the Robots has been sold by Absolute to Acclaim for the Super NES. 16 Electronic Gaming Monthly EVEN SANTA CLAUS HAS AN ATTITUDE THIS CHRISTMAS. SHOULDN’T YOU? ©uperS 4 ®ouoap vid eo Game Accessor.es |NT 4 .... i* "i ' J I i V 1- i ■ * ' st d pUtf, <***& attitud&l ATTITUDE Christmas morning will never be the same when you find one of these excellent video game accessories under your tree. Forget about Christmas dinner, you’ll be jamming on your favorite games! JM SEGA GENESIS & SUPER NES® CONTROLLERS ProPads 4^} These powerful pads will . definitely give you an edge over any game. They’re loaded with features six hi- 1 Vn performance fire buttons, turbo, semi, f €1 ancl hanc| s-free auto fire, slow motion, jV and an extra long cord. They even have a clear casing so you can check out all the high tech *W components. Very cool! These definitely go on the Christmas wish list. SG ProPad6 Have you heard about this one yet? It’s a totally serious weapon for Sega Genesis. The SG ProPad6 combines a perfect six button arcade layout with turbo auto-fire, programmable fire buttons, slow motion, an extra long cord, and a smooth ergonomic feel. If you’re serious about winning, the SG ProPad6 is definitely your best choice. PROPADS SN ProPad For Super NES All-New SG ProPad For Sega Genesis SG ProPad6 For Sega Genesis Think about it. You’re about to get finished off, and things are getting pretty bloody. You only have enough time to hit one fire button, then, SLAM! You fight back with a viscous combo- move. Victory is yours. No ordinary controller will let you do that,but...ProgramPads are definitely not your ordinary controllers! Both the SG ProgramPad for Sega Genesis and the SN ProgramPad for Super Nintendo have REAL TIME programmability. You can program six of your most powerful combo moves into one button. Talk about playing with an attitude! They also feature turbo auto-fire, six fire buttons, slow motion, and an extra long cord. Is this stuff great or what? SG ProgramPad Arcade Pro-Dual Compatible This is the joystick your friends definitely hope that you don’t get for X-MAS! Not only does it feel like the real thing, the Arcade Pro performs like a real arcade stick, it’s lethal. It’s six arcade size fire buttons are easy to reach and highly responsive. Independent turbo auto-fire, slow motion, and an extra long cord add to this sticks awesome power. And, it can take a beating, too! Arcade quality components, and a rugged steel base and steel joystick shaft make this stick super tough. If it can take our abuse, it can definitely take yours. Simply put, this is an incredible stick. You gotta get one! & * Arcade Pro For Sega Genesis & Super NES T^iacf o