$4.95/$5.95 Canada/£3.50 March, 1994 Volume 7, Issue 3 0 70989 37371 6 1 ITfflTf i n i,, 11) ji 3 iifJJ w -saas^T v\\\ ; ARCADE ACTION HITS HOME ON SUPER NES: You made your mark in the arcades. Now the lethal action is available on your Super NES," with intense graphics and sound. It also hits big on Sega CD™ and Sega™ Genesis™ So be on the lookout for Lethal Enforcers™ in your neighborhood. For one or two top cops. (2nd player can use controller or mail in for another game gun. See special offer inside package for details.) KONAMI Lethal Enforcers™ Is a trademark of Konami (America) Inc. Konami® is a registered trademark of Konarri Co.. Ltd. © 1993 Konami (America) Inc All Rights Reserved. Sega CO™ and Sega™ Genesis™ are trademarks of Sega Enterprises. Lid. All Rights Reserved. Nintendo. Super Nintendo Entertanment System. Super NES® and the Official Seals are registered trademarks of Nintendo of America Inc Z 1991 Nintendo of America Inc. Tie Plot Thickens Konami unearths Castlevania- Bloodlines for Sega Genesis, the L rholUnMinr," mncf r-lnUlinr. most challenging, most chilling adventure in vampire hunting I |^|«j j l -| j*. | 01 ^ \ history! As whip-wielding John ^gh^igt — or master lanceman Eric, pursue 1 — : ———- 1 — your bloodstained destiny across Europe chasing the latest, evilest incarnation of horror, Countess Bartley. Shudder at 6 stages of shocking new graphic sights and sounds from your worst nightmare. Skele-dragons, spear thrusting minotaurs, grotesque giants and ghastly creatures are dying to slay you with - ;rrf 7 ;» gruesome attacks and strange powers. So take up your ;= si..M p p; *“ 5 sacred weapons and begin, just remember that you S PHRRR already have one foot in the grave. fiT? Mt .1 Jfl if ": . Castlevania® - Bloodlines ,M is a trademark — . . |>j ’ * : of Konami (America) Inc. Konami® is a • \ ' registered trademark of Konami Co.. Ltd. j N. TSS < © 1994 Konami (America) Inc. All rights ■ -I reserved. Sega and Genesis are 1 I \V- ( ) : l trademarks of Sega Enterprises. Ltd. All Jr ~ « . • — Iff '.*• :l rights reserved.This official seal is your . ' / -i assurance that this product meets the highest quality standards of i (If Sega.™ Buy games and accessories with this seal to be sure that • a C T S*?».SS; < V- J| they are compatible with the Sega™ Genesis™ System. \ ■ i ry . -f* Konami Game Hint and Tip Line: 1-900-896-HINT (4468) ••i\ 2 k£' £ - "S-Ji. i. ■’ 70c per minute charge. Children under 18 years old must have ft o'. permission of a parent or legal guardian before calling. J§ SbS —ZrS Sr- 2.V 7^7 Tr*- - Touch-tone phone required. KONAMI '*?0 OH March, 1994 Volume 7, Issue 3 PUBLISHER Steve Harris EDITOR IN CHIEF Ed Semrad SENIOR EDITOR Danyon Carpenter MANAGING EDITOR Howard Grossman LIFESTYLES EDITOR Joe Funk ASSISTANT EDITORS Sushi-X Mike Forassiepi Mike Valias Terry Minnich Andrew Baran Al Manuel Mike Weigand Paul Ojeda Chris Nicolella Mark LeFebvre Dindo Perez Apoorva Desai John Gurka ART DIRECTOR Juli McMeekin STRATEGY CONSULTANTS U.S. National Video Game Team FOREIGN CORRESPONDENTS Kai Kasahara Terry Aki Sam Rye CONTRIBUTORS The Super Famicom-Japan; Gamest-Japan; Mega Drive Beep- Japan; Famicom Tsushin-Japan. DISTRIBUTED BY WARNER PUBLISHING SERVICES, INC. Electronic Gaming Monthly (ISSN 1058-918X) is published monthly by Sendai Publishing Group, Inc. 1920 Highland Ave., Suite 222, Lombard, IL 60148. Second Class Postage Paid at Lombard, IL and additional mailing offices. Subscription rates for U.S.: $28.95, Canada and Mexico: $40.95, and all others by air mail only: $100.00. Single issue rates: $4.95. POSTMASTER: For subscription changes, change of address, or correspon¬ dence concerning subscriptions write to: Electronic Gaming Monthly, P.O. Box 7524, Red Oak, IA 51591-0524. The editors and the publisher are not responsible for unsolicited materials. No part of this publication may be reproduced without the expressed written permission of Sendai Publishing Group, Inc. Copyright© 1994, Sendai Publishing Group, Inc. All rights reserved. All materials listed in this maga¬ zine are subject to manufacturers change and the publisher assumes no responsibility for such changes. Printed in the U.S.A. Audit Bureau of Circulations SEGA SETS THE PACE FOR 1994! This is going to be a very dominated the ^"'^^ i^Irnhs of the year, bu, they also great games ready for the first s.x m ^ have jn store for the were talking about a lot of gre P » * ^ g who|e new generation of SSSL r^T^^ rrtr.* — reai * didn,t have m H"re S ad e on^"• Ni " te " d ° bat ’ le ** continued at this CES: wasn’t at the show. Sega did run a New machines: Sega s Sa showed a few of the work-in- video tape that taiked ■bort^rnwid sho ^ near _ perfect arcade progress game screens. Virtua Fighters. It looked very clones of Daytona, Virtua Racing ar d V ^ fgn demonst rations of impressive! Nintendo had momto P They easjly blew aW ay what Sega'was^howtng^Tlfe (^nly^problem ^^^.jQ^undemeath the table ^^h^^^anongoingbattie betv^ee ™ N i men do arod S eg a a s to w ho w a an u ™ a a ’n cT way of i ! i n d'ou t " ny would publish • tracking service called Who was correct. Thatwas, ' service) and they provide a nation- TRSTS (Toy Retail Sales Tracking S ' - |de0 game industry. During wide unbiased accounting o month of November, TRSTS the all-important Christmas shopP 9 16 . B it vide o game systems, reports that Sega sold « P^^k Ja better name, Sega is aware that Consumer Friendliness. For lack o FX and SVP ch ips are games are getting very " a meswill soon approach the $100 mark. being added to carts, 16-Bit games w ^ simple; ge|| a mim-cart Sega is doing something about ^ J n p i ug -in boards. Smart, with the SVP chip on it and ‘he "e g alsQ for the th ird-party t^at June CES and bringing it out in November? £(f Semrad Editor SENDAI MEDIA GROUP ADMINISTRATION PRESIDENT Steve Harris CHIEF FINANCIAL OFFICER Mark Mann VICE PRESIDENT OF OPERATIONS Mike Riley ASSOCIATE PUBLISHER Ed Semrad DIRECTOR OF PROMOTIONS Cindy Kerr PROMOTIONS COORDINATOR Kim Koval PUBLICITY MANAGER Peter Berk CIRCULATION MANAGER Dave Marshall NEWSSTAND DIRECTOR Harvey Wasserman NEWSSTAND MANAGER Peter Walsh CONTRACT PUBLISHING MANAGER Ken Williams CONTRACT PUBLISHING ASSISTANT Ron Pringle LAYOUT AND PRODUCTION PRODUCTION MANROER Colleen Bastien PRODUCTION ASSISTANT Dean Hager MANAGING COPY EDITOR Jennifer Whitesides COPY EDITORS Gayle Schneider Jo-El M. Damen AD COORDINATOR John Stockhausen CUSTOMER SERVICE ( 515 ) 280-3861 ADVERTISING NATIONAL ADVERTISING DIRECTOR Jeffrey Eisenberg Eisenberg Communications Group 10920 Wilshire Blvd., Suite 1120 Los Angeles, CA 90024 (310) 824-5297 Heh-Kyu Lee, Senior Account Exec. Suzanne Farrell, Ad Coordination c f NBA I Jam It Home March 4thi SUPER NINTENDO genesis" GAMEGEAR MIDWAY. thumb stick controlling, com¬ pacting, easy carrying accessory for your Game Boy®—whew! Try saying that three times fast—it’s a mouthful! But that’s what you get when have it all. Other Game Boy® acces¬ sories leave you with nothin’ to say. Hey, there’s only one worth talkin’ Available At: mmm QHT&0* BEST America's Toy Store Game Boy® and Handy Boy™ are trademarks of Nintendo of America. Game Boy® is sold separately. dames ar, d Bami ) £2?«to. NEW GAM Licenjj^by Nintendo® for use with the CUT & SEND ... "| SNPROGRAMPAD UPC BAR CODE 2 MAKE THIS PURCHASE BETWEEN FEB. 15-APRIL 1, 1994 3 SALES RECEIPT MUST BE DATED BETWEEN 2/15/94 AND 4/1/94. TO: STD ENTERTAINMENT (USA). INC 110 LAKEFRONT DRIVE HUNT VALLEY, MD 21030 ‘Mortal Kombat' and NBA Jam* are trademarks of and licensed from Midway* Manufacturing Company ©1992. All rights reserved. / “Street Fighter II Turbo™ is a trademark of Capcom USA. / ‘“Madden ’94™ is a trademark of Electronic Arts. / Super Nintendo Entertainment System* is a registered trademark of Nintendo of America. / ©1993 STD Entertainment (USA), Inc. Items must be purchased between 2/15/94 and 4/1/94 and request must be pa certificate w* be honored. This form may not be traded, so M — dated cash register receipt accepted and win not be retumi-. restricted by law. Allow 10-12 weeks for detiveiy of refund check. MARCH / 1994 / VOLUME 7 / NUMBER 3 / ISSUE SB SEGA LAUNCHES US INTO THE NEXT LEVEL WITH THEIR NEW 32-BIT SATURN GAME SYSTEM! Straight from the 1994 Winter CES comes our complete coverage of Sega’s latest entry into the 32-Bit mar¬ ket. Sega unveiled their new Saturn game system with an impressive show¬ ing, boasting more colors and faster processing speeds than its competi¬ tion. A great lineup of games includes Virtua Fighters and Daytona. MAKE IT SO! THE STAR TREK SAGA CONTINUES M WITH SEVERAL NEW TITLES COMING YOUR WAY. ■ Trekkies take note: Three new Star Trek games have the homefront. Playmates us Deep Space Nine, Interplay hops on board with Starfleet Academy, and Spectrum HoloByte and Sega both take Star Trek: The Next Generation to new levels on the Super Nintendo, Genesis and 3DO! THE HOTTEST FIGHTING SEQUEL MAKES ITS DEBUT AT THE ARCADES ANO EGM WAS THERE! Yes, it’s here. Midway brings us the fighting sequel you (and Congress) couldn’t wait to see! You’ll get an up-close preview of Mortal Kombat 2, only from the folks that bring it to you first, EGM. Take a peek at more hidden characters, friendships and babalities as our editors uncover all the secrets of this smash arcade hit! Learn new moves for your favorite characters and head to the arcades—you won’t be able to stop playing this one! "HANG mil mil OF Till GAMES TO C IN A LONG fl VIDEO GAMES fAZINE-Jan. 19 Copyright 1993 Imagineer Co., Lt<^H Published by Imagineer Co., Ltd. under 1 icenceJMj from Id Software .V™ ILLUSTRATION K, YOSHIAKI KASHIWAZARt FKNSTKI1V SO IS A f i’MOSI fflASSIJS . MSASY'TO CON--; OT or e 1993 Imagineer America Inc. 15317 NE 90th Street. Redmond. WA 98052 Tel-206 867-5790 Fax-206 867-5792 Nintendo and Super NES® are registered trademarks of Nintendo of America Inc.© 1991 Nintendo of America Inc. EH I DIRECTORY ActRaiser 2 96 Aladdin 160 Alfred Chicken 42 Alien vs. Predator 152-153 Belle’s Quest 36 Brutal 148 Bubba & Stix 140 Bubble & Squeak 38,132-133 Caesar's Boxing 42 Castlevania:Bloodlines 94 Claymates 36 Crayon Shin-chan 78 Cybermorph 92 Desert Strike 42 Dlno Dudes 42 Dragon's Revenge 38 Dune CD 42 Escape M. Manor 38,150-151 Eternal Champions 92,94 F117A 36 Fatal Fury 2 98,130-131 Fire Striker 120-121 Flashback 34 Grid Stormer 138 Ground Zero, Texas 98 Hotel Mario 158 Jurassic Park 36,94 Kether 38 Lawnmower Man 136 Legend 36 Lemmings 42 Lotus 2 36 Malibu Volleyball 42 Metal Combat 34,96 Micro Machines 42,162 Microcosm 38 Military Madness 2 80 Mobile Police Patlabor 82 Monster Maulers 66 Moto x 126 Mutant League Hockey 142 NFL Hard Yardage 64 Pink Goes To Hollywood 96 Pirates/Darkwater 34,118-119 Pocky & Rocky 2 72 Prince of Persia 38,134-135 Pro Moves Soccer 36 Ragnacenti 80 Raiden 38 Ranma 1/2 94 Ranma 1/2: SB 76 Riddick Bowe 34 Ren & Stimpy 96 Roar of the Beast 38 Sengoku 34 Skitchin’ 36 Shuto Express. Battle 76 Sonic 3 30 Space Ace 156 Stunt Race FX 124 Super Battletank 2 34 Super Bomberman 2 78 Super Metroid 122 Super Off Road 164 Super Pinball 34,128 Super Putty 98 Taz-Mania 94 TMNT: TF 90 Tomcat Alley 144-145 Wario’s Forest 82 Winter Extreme 34 World Heroes 2 Jet 68 INTRO TO EGM! 4,5 INSERT COIN 6 CONTESTS 14,24,109,146 INTERFACE: LETTERS TO THE EDITOR 16-26 REVIEW CREW 30-42 EGM’S HOT TOP TENS 46,48 GAMING GOSSIP 52 PRESS START 56-60 ARCADE ACTION 64-68 INTERNATIONAL OUTLOOK 72-87 TRICKS OF THE TRADE 90-98 SPECIAL FEATURE 102-115 LIFESTYLES 168-171 AD INDEX 176 SUPER NES TIMES If the groundhog sees his shadow, there’s no need to worry—you’ll stay warm by playing the hottest Super NES games including Pirates of Dark Water, Fire Striker, Super Metroid, Moto X, Stunt Race FX and Super Pinball. 118-128 OUTPOST SEGA Work yourself into a Fatal Fury 2! 130-148 PLANET 300 Conquer evil in Escape from Monster Manor. ISO-151 JAGUAR DOMAIN Spring into action with Alien vs. Predator. 1S2-153 CD-I Rescue the princess in Space Ace! 156-158 SUPER GEAR Let Game Gear show you the world—Aladdin. 160-162 LYNX LANE Take the driver’s test with Super Off Road! 164 Snap in all the power you need with the hottest new rechargeable battery paks from NAKI. Battery paks for *GAME BOY® and *Game Gear® so powerful they'll create a gaming explosion! Forget conventional batteries. Be kind to the environment. No tangling wires to slow you down. Nuke your GAME BOY or Game Gear with pure power for hours of playing action! Recharge overnight or plug in and play. NAKI's battery paks help you get a grip with their ribbed playgrip surface. “GAME BOY® and Super Nintendo® are registered trademarks of Nintendo of America. "Game Gear® and Genesis® are registered trademarks of Sega Enterprises L.T.D. Action Pak, Turbo Twins, Pro Player, Mini Arcade and Solar Pak are tradenames of NAKI International USA Inc. © 1993 NAKI International USA Inc. All Rights Reserved. ProPlayer Solar Pak™ for GAME BOY Mini Arcade™ for GAME BOY Look for NAKI's totally nuclear family of rechargeables including the award winning Turbo Twins" for Game Gear. Complete Action Pak ™ for GAME BOY line of rechargeables with AC Adaptor/Recharger and NAKI's Solar Pak m for GAME BOY charges up from the sun's energy. Now that's really nuclear! TM / The Gamer's Edge To power up with NAKI, call the NAKI CONSUMER HOTLINE atl -800-824-NAKI. Or check us out at the following retailers: Ames, Babbages, Captron, Circuit City, Funco Land, Sears Funtronics, Good Guys, Incredible Universe, J.C. Penney Catalog, Laneco, Macy's, Meijer, Software ETC, Video Concepts, The Wiz, Witmark, and most other major retailers nationwide. ftRT OF FIGHTING RRT OF FIGHTING SUPER NES GAME CARTRIDGE trrrrugrnie MASTERS T-SHIRTS electronic gaming Monthly £? akata Challenge Vcu to an Aft of fighting Conte til Win your own Art of Fighting™ NEOGEO coin-op arcade game and join Ryo and his friend Robert as they use all their strength and skills in South Town to rescue Ryo’s kidnapped sister. Together you must battle and defeat the toughest villains ever assembled. All these fighters are big, powerful, strong—each with special skills you’ll love to use. So don’t miss out on your chance to become a Takara fighting master. Enter today! Just send a postcard with your name, address and phone number to: ART OF FIGHTING CONTEST (EGM), 1920 Highland Avenue, Suite 222, Lombard, IL 60148. „ ——«... _ ELECTRONIC L J I FJ I U GAMING if AVTiVlfnJ MONTHLY HESISIHESI cojvzcsz vmzis BllMnifJll OFFICIAL SEGA AND SEGA CD ARE TRADEMARKS OF SEGA ENTERPRISES, LTD. Game (C) 1992 Game Arts. “LUNAR” is a trademark of GAME ARTS. Licensed from GAME ARTS by WORKING DESIGNS, 18135 Clear Creek Road, Redding, CA 96001. This game produced in 3B, eh? Fora dealer near you, call (916) 243-3417 ext.190. This is the section where you can open up your mind and let the rest of elec¬ tronic gaming know what you have to say! If we like what you write, we'll put it inside the pages of this magazine and try to spell your name right. If we don't like it, chances are we'll wad it up and hurl (the paper, not us). Remember that any¬ thing you write and send to us can be used in the mag whether you like it or not. Remember that you have the right to remain silent and that anything you say could be used against you in a court of law. And if you think we're going to answer every letter that comes to our mailbox then you must be nuts... SEND YOUR LETTERS TO... Interface, Letters to the Editor, c/o Sendai Publishing Group, 1920 Highland Avenue, Suite 222, Lombard, Illinois 60148. 3D0 UPDATE I have been thinking about buying a 3DO system, but it is just too hard to rationalize shelling out $700 for the system. Has there been any more news about the Sanyo and AT&T versions of the system? Perhaps with a little competition, the price may drop to a rea¬ sonable level. David Shane Phoenix, AZ Sanyo U.S. states that it’s 3DO has been put on hold until sales pick up! (Ed. Well Dave, there seems to be several dif¬ ferent opinions as to the status of the Sanyo and AT&T systems. After we ran the article in last month’s column about Sanyo and AT&T backing off on producing their own systems, people at Panasonic and 3DO were quick to say that it wasn’t true and they asked for a retraction. In fact Mr. Patrick Barrett of Panasonic’s Midwest Office even sent us photocopies of the articles that ran in some of the techie publications. These articles, it should be noted, just regurgitated Trip Hawkins flowery “State of the Union” speech that he made about the 3DO at the Winter CES. First of all, we have to say that our infor¬ mation came from articles that appeared in some of the major Japanese newspapers and trade journals. While the Japanese and American markets are indeed different, many of the worldwide policy decisions from the Japanese based companies come from Japan rather than the U.S. In addition, something seems rotten in Denmark. Before CES Sanyo (Japan) and AT&T said they were seriously considering not making their own version of the 3DO. At CES Trip Hawkins announced that both companies were going ahead with their ver¬ sions of the systems. Now, only one month later, our foreign correspondent in Japan faxed us this new article: “Sanyo made it clear that it will freeze its plans to develop and manufacture its propri¬ etary 3DO format player. Having exhibited a prototype of a 3DO format player at this year’s Winter CES, it was believed certain that Sanyo would launch its own hardware. However its plans have now been shelved. Sanyo claims that because of the pricing of hardware, it would be difficult to hope for rapid proliferation of 3DO. In fact, America’s AT&T, which was also expected to manufacture and sell its own 3DO format player, has abandoned devel¬ opment in-house and switched to OEM sales of Matsushita Electric hardware, [i.e. Matsushita’s product will be sold under the AT&T brand name.] Sanyo claims that if it appears 3DO’s mar¬ ket will expand, it will again consider sales of its own [3DO] products. " The above article was run in the Japanese magazine—Dengeki Super Famicom, Issue No. 2. Who do you believe? Trip Hawkins who says everything is cool, or the Japanese who apparently have cold feet about 3DO. Was our last month’s article wrong? No. The Japanese are very careful about where they invest their time and money and Sanyo’s most recent announcement con¬ firms their pre-CES ‘wait and see” attitude. In checking the accuracy of our corre¬ spondent’s information we called both Sanyo and AT&T to check up on Trip’s statement. Sanyo sent us a copy of the press release they issued on January 6, 1994 (the first day of CES) that states ‘‘...[Sanyo is] continuing to study [the] potential for the product in the U.S. ” Hmmm. Not quite as definite as Trip’s statement. Looks like the system is still on hold. AT&T’s Steve Rand confirmed that “AT&T is still negotiating its sourcing arrangements for a 3DO Interactive Multiplayer.” That is, AT&T will not make their own system but instead, they will put their name on some¬ one elses (who else but Matsushita/ Panasonic?) system. That’s the story. Bottom line, Sanyo is on indefinite hold and AT&T is not going to do their own system. Of course, like anything else in this industry, this information could change tomorrow. We’ll keep you posted as to any updates.) iwmmaii mwm~ WIN A PAIR OF ACCLAIM JOYSTICKS! The best letter submitted each month will win his/her choice of either the Super NES or Genesis version of Acclaim’s hot, new Dual Turbo Wireless Remote System. 16 Electronic Gaming Monthly ■0ml. The Jaguar 64-Bit System You want power? How about 100 times more power than 16-bit systems. Color graphics? You think 16.7 million colors will hold you? Maybe you're looking for fast, real- world animation? Tell you what. You better have a strong stomach. Cuz this is Jaguar.™ And this ain't no toy. We're talking 64 bits of power and 3-D animation. As in three dimensions. As in this stuff is real. You're not just pretending to fly a plane. You are in the cockpit. You are dodging bullets and bombs and mountains and bridges. And you are sweating. You've also got CD-quality sound to deal with, and arcade-quality games that are so multi- 1 sred and deep you may never find your way out. Not to mention the 17 - buttorr controller that gives you so many ways to annihilate your enemies, you II never have to kill one the same way twice. Jaguar 64-bit. Power. Speed. Control. Sweat. "Game of the Month" - Diehard Game Fan The Galactic War Has Begun. Bop know where pr pods are? IM’ilillliliffl The evil Pernitia Empire has the ultimate weapon: robotic technologies that can rebuild themselves. The good news is your forces had new weapons designed. The bad news is your scientists were seized by the enemy and sealed into pods along with. vital supplies and information. As pilot of Cybermorph Transmogriffon, a prototype morphing attack craft, you must recover the pods so the resistance fighters can halt the Pernitia Empire's sinister march toward galactic domination. Cybermorph is packed in every Jaguar 64-bit system and packed with intense 3-D texture-mapped graphics, CD-quality sound and real-time, real-world action that'll help you explore 50 separate worlds of canyons, valleys, vortex towers, force fields, power stations and fast-flying hostile i enemies aiming to blow you away. fWE&f- USBfl*. OinoDudes.a^ 1 , p c Gagnons 4lsCO T5ou'SSn»sauisan' 1 W he V!T and do evened *jou can to avoid becoming an endanger s'*® 5, Evolve ot die, dude. ~ Be ^nlV a X gMm/y Supersonic Attack F nhta - e Raiden y°u and you alone to ' tS Up to counter attack. m ° Unt a dann 9 wits with°yot hom7gmi S '! 0rCh Ga % ^mo-laden carom ? Mltes - b tet ^MbombsZm"^"Wear- Macticpiws^^tiese Wltf i your pl anet W y nobod y messes com ersionforoneor * 'wo Players. jRGUflR 64-Bit. ]ftMK Mb. Turns Mb. THE MOST POWERFUL HOME VIDEO GHME SVSTEM EVER INVENTED. Last through twe ^ ” f s ter asteroids^ b c K SSSSK***”*, 1 o**" 1 ;SSt*r- ITft Rit % INTERACTIVE MULTIMEDIA SVSTEM m i Jaguar hits its peak with real-time, 3-D action in this sweaty palms racing game. With true sound, realistic crash percent thanks to Jaguar technology, you lust'mightfeel the wind in v° ur ^ air - *v "CES Game of the Show -Electronic Games Tempest JUB K. rfUJOf ssrSSss i„Z 2 pi > 9medrencler - '"?S Of the star monsters In Jaguar 64-bit showcase gameyo u can choose to play as fete i-whippingAlien;thY Predator, with sophisticated weaponry and infrared night «»n, or the Marine Corporal armed with piles of ammo and m. Jaguar takes the best of the 1981 arcade classic and adds 1994 64-bit intensity. You can choose between two modes: Tempest Classic, the same ultra- challenging game that used to eat your quarters; and 2000 , a souped-up, 64-bit version with 3-D graphics, awesome power ups, and hostile enemies. For one or two players. \ to more! 64 -bit sports aampQ d 9 e °f heart-$topp/ng ^allhavenevarheerpS)teS IUnd For game tips and hints, call 1-900-737-ATARI. 950 per minute. ill ATA OI If you are under 18, be sure to get a parent's permission before calling. ✓ A touch-tone telephone is required. USA only. made iiu the usa ATARI and the Atari logo are registered trademarks of Atari Corporation. Jaguar, Club Drive, Cybermorph, Checkered Flag II, Evolution: Dino Dudes, Trevor McFur in the Crescent Galaxy and Tempest 2000 are trademarks of Atari Corporation. All right reserved. Raiden® is licensed to Atari Corporation by Fabtek®, © 1993. Alien and Predator™ & ©Twentieth Century Fox Film Corporation. All rights reserved. Used under sublicense from Activision. If you think you have what it takes to contribute to society, go write to Newsweek. If, however, you have a thought or opinion that fellow gamers would particularly find crazy, we’d love to immortalize you with a special edition EGM T-shirt proclaiming your fondness of and psychosis to video games! Dear EGM: My name is Big Rex. I am a vicious dinosaur. I am green and yellow. I live in a spaceship. I think I am related to Barney because we both sell for about $30.00. Anyway, I really like peanut butter. What’s your favorite kind of chair? So long, (Grrrr!) Big Rex P.S. I LOVE YOU! P.P.S. I personally like chair number D. Ha-ha Big Rex, we know you’re Really Robin McGowen. (It’s on the envelope!) Thanks for the letter, we got a few laughs. Personally we pick chair G (the lamp). Anyway, you qualify as a true psycho. Give my regards to Barney. I was wondering if there are any more Neo*Geo fighting carts on the way? After all, it is the ‘fighting game’ system. How about a World Heroes 3? Or how about a new Fatal Fury? Let’s not forget Shodown either! I already know about Art of Fighting 2, but I want more. David Spencer Springfield, IL (Ed. SNK’s latest fighting games have really gained popularity, especially Samurai Shodown. That’s why we’re happy to announce that Takara will be releasing Samurai Shodown for the Super NES. While no release date was set, you can bet we’ll be looking forward to this one. As for World Heroes 2, no one has officially picked this title up fora 16-Bit release, (though WH 2 has come out for the Super CD-ROM in Japan.) But any¬ thing is possible, especially if all you fight¬ ing gurus have your way. Also, you might want to check out the Arcade Action sec¬ tion for a first glimpse at World Heroes 2 Jet. It’s the latest fighting cart in the series. It’s done similarly to Fatal Fury Special. As to another Samurai Shodown ... only time will tell but they are certainly in our favor.) A FIGHTER’S FANTASY... ga' Hr S f'S . ne suifie is missing from the mag gaf was either missing from t u v Hd, or it was damaged beyojjjj" If they do come out, which cornpai... jj manufacture them? Steven Dieringer North Canton, OH With more characters and moves, World Heroes 2 Jet is on the way. NEW GAMES ARE NO FUN What’s the deal in video game land? Everyone in the industry is hung up on the capabilities and special tricks of systems while the development of games is ignored. At home, between my brothers and me, we have a Genesis, a Sega CD, two Super NESes, two NESes, two GameBoys, a Lynx and a Turbo'Grafx 16. At college, I was only allowed to bring my NES, since by brothers own all the other systems. My point is, I have more fun playing my old Slalom and Super Mario games here at college than I do with all the sophisticated equipment at home. When I do go home, I make a break for the GameBoy and play the new Zelda, Metroid and Final Fantasy games. When I go to the malls and see the 3DO and CD-i on display, I am impressed by the capabil¬ ities, but not the games. They are simply not as fun to play as they are to watch. I am almost looking forward to another market collapse so that another system like the NES will appear and remain sim¬ ple and play games that are just plain fun. Improved graphics, sound and capabilities are important and exciting. But if overall quality and capability are sacrificed, what’s the point? Jonathan Muszynski Marlboro, VT Have any of you out there felt that your games are more work than fun? It might just be me, but I long for the days of the old Atari 2600. Back then games were fun to play. We weren’t concerned with ‘beat¬ ing’ a game. We played to see how long we could last or how many points we could score. You just don’t see that any more. Graphics are a nice touch, but they don’t make a game. A good example is with the full-motion video. It just doesn’t have the interaction that I like. It may be fine for some, but I think we should trying getting back to the basics. Andrew Stavens Orlando, FL (Ed. Your point may be a bit one-sided about games not being much fun any¬ more. Role-playing games still offer the best bang-for-the-buck since many cannot be beaten in two sittings. Shooters, on the other hand, have become quite boring except for a few nifty ideas thrown in to spice the game up like R-Type III.) Electronic Gaming Monthly 21 Ever had a revelation? Okay, how about something really strange about the video game industry? If you’ve got some strange combination you feel everyone should know about, send it in! WHAT IF... ...CyberBoy was 21.? ...Microcosm was used in training proctologists? ...You could take the Art of Fighting in school? ...Sonic hit Guile’s Sonic Boom? ...Ha-Hork was really a word? ...You tried shooting a base into the alien’s bloodstream? ...All kids liked spiked bat? ...Elvis was a hidden character in Mortal Kombat 2? ...Mega Man built himself a girlfriend? ...CyberBoy did the same? ...Tails had 2 other parts? Trifton Chmil, Casa Grande, AZ ...Pandas could talk? ...The Princess finally wised up and took self-defense classes? ...We’re really in virtual reality right now? (paranoia sets in...) ...Pong made a comeback? ...Godzilla took up breakdancing? ...Sushi X took his mask off? (It’s gotta be Barney. I know it!) Send your ‘What If’s’ to: EGM What If’s 1920 Highland Ave. Suite 222 Lombard, 1160148 Or include your ‘What If’s’ as a P.S. on a letter or postcard you’re sending in. then again, we’re si ts go out to Jeremy ane, WA. Wolfenstein 3-D is already on the SNES, and on its way to the Genesis. MK 2 ON JAGUAR? I think fighting games have the best replay value and also are the most fun games to play. My question refers to the Jaguar. Are there any fighting games for it besides Kasumi Ninja? Also, does Atari or any of its licensees plan to gain the right to make Mortal Kombat and/or Mortal Kombat 2 and Super Street Fighter 2 for the Jaguar? Just imagine a perfect trans¬ lation of Mortal Kombat 2 for less than 100 bucks. Just make sure all the gore is intact. Let me tell you. If I could play any of those games at home just like the arcades for a considerable less amount of money, I would be the first in line to buy a Jaguar system and I’m sure so would any other normal human being who has played any of those games at the arcades. Yuan Jiang Muncie, IL (Ed. Any more fighting games for the Jaguar? Sorry, but Kasumi Ninja is the only one so far. It looks pretty impressive, but it isn’t finished yet. The characters you see in the pictures are only placeholder graphics. The finished version will have digitized graphics similar to Mortal Kombat. And yes, there will be blood in this cart as well. As for MK 2, it seems highly unlikely, unless Acclaim becomes an Atari licensee, since Acclaim has first right of refusal for all Midway games.) SCALING ON GENESIS? When I heard Wolfenstein 3-D was coming home to the SNES, I was over¬ joyed. Then I found out that is was changed from the PC. Is it Nintendo’s influence? It must be. My question is: Is it coming to the Genesis? Would it be intact? Tommy Finn Seattle, WA (Ed. Good news! Imagineer has announced that they are doing a Wolfenstein 3-D for the Genesis, and it’s supposed to be just like the computer version! It’s going to be roughly 10-16 Meg, with everything intact.) r 11 The next time your parents drag you to some lame roadside attraction, be sure to pick up some of the tackiest postcards and send ‘em in. To take the sting out of springing real money for an ugly postcard, Sega has volunteered to give the winners one of their new six-button controllers and a Game Gear Carry-All case! Keep your eyes open as ugly can now pay off! This month’s dogs. If you takes to to a pen and send your postcards addressed to Interface: Letters to the Editor. C50S jage is missing from the ma| lit was either missing from gd, or it was damaged beyc A sick joke, but people. Congral Hoffert of Spok: Utah, is the weirdo who sent us this twisted photo of the Pres and her man. Ha ha. 22 Electronic Gaming Monthly BEHIND THE SCREENS... In your September issue (Volume 6, Issue 9) there was a Behind the Screens article that was an interview with Masaya Hashimoto and Yuzo Koshiro and their efforts in the making of Enix’s new title, ActRaiser 2. First of all, let me say that I love these interviews with the program¬ mers because it gives us all an insight that we would not have without you guys. I really would love to see more of these articles explaining the inner workings of games. It is especially interesting to me because I wish to go into the field of game programming and design and particularly music/sound composition. That’s why I enjoyed the interview with Koshiro, who I believe is one of the finest music pro¬ grammers in the industry. I would really appreciate it if you could explain what goes into the musical score of a game. How do you get music saved on a key¬ board to a SNES game? I need to know. Colin Day Englewood, CO (Ed. Behind the Screens interviews with famous players in the industry are always fun to do, but are also a lot of work as well. For instance, when setting up the interview with Yuzo Koshiro and Masaya Hashimoto, we had to go through a trans¬ lator which then went to Yuzo and Masaya over the phone! Lately on my many trips to California, I’ve been visiting the companies for interviews which became Special Features. In the future, we’ll try to focus more on these subjects. As to your question on transferring key¬ board music to cartridge, it would be best if we left the answer to the experts. But that’s a subject for another issue...) NINTENDO PULLS A FAST ONE! What is the latest scoop on Nintendo’s 64-Bit Project Reality? Although it sounds like a dream, there has to be more news on what they are doing. Was there a unit running at CES? Is anybody developing for it yet? What did Nintendo say about it at CES? Can they get it out by the Fall of 1995? Will it be a CD or cart machine? How does it compare with the Jag, or Saturn or Sony’s machine? Finally, can Nintendo really sell it for $250? Bill Knotts St. Louis, MO (Ed. Lots of questions there Bill! Unfortunately there aren’t any definite answers yet. Here’s our best guess. It appears to be real hard to believe that anybody can bring out a CD machine for $250 so for that price it has to be cart only. They still claim that Fall of 95 is a real date but we’ll see if they have a sys¬ tem at the Nintendo show. As to CES. Nintendo had some pretty impressive demos running. The 3-D polygon graphics blew away anything we've seen to date. Unfortunately when we lifted the table skirt and saw a million dollar SG system secretly running the demos we wern’t quite as impressed. The Project ...ality (there is nothing Real yet) is just all smoke at the present time. They wouldn’t even talk about it at the press meeting!) We lifted up the table skirt to see what was driving the cool demos... an SG workstation! 1. PLAY UBI SOFT’S FI POLE POSITION FOR THE SUPER NINTENDO. 2. GO TO THE OPTION SCREEN AND SELECT THE CIRCUIT DE MONACO TRACK 3. PRACTICE, PRACTICE, PRACTICEI 4. TAKE A PICTURE OF YOUR BEST LAP TIME. The winner will be the person with the best lap time. The Official Rules and Entry Form will appear in next month’s EGM! Good luck! 24 Electronic Gaming Monthly A DISGRUNTLED SEGA FAN... I just want to start out by saying your magazine is the best. However, I have to disagree with your ratings for the Genesis and Sega CD. You gave the Genesis 8,8,7,8 and the Sega CD 6,7,7,6. I don’t think that is fair of you. Why? Well you gave the SNES all 9’s and that machine (in my opinion) definitely isn’t the best. Just because the SNES has more avail¬ able colors and more on-screen colors available than the Genesis doesn’t mean a damn thing. Everyone is always praising the Genesis for its spectacular speed. And with games like Aladdin and Mortal Kombat (and many others), the system has really taken off this year. I personally think the Genesis is a better machine. Lastly, all this bureaucratic crap the gov¬ ernment is doing with “sexual” and violent (bloody) games has gotten out of hand. I think all the publicity these games are get¬ ting (Night Trap and Mortal Kombat) will only drive more people to buy them to satisfy their curiosity. If that’s what the government wants to do then fine, but let the ‘mature’ adolescent decide what games to play. I read somewhere that parents are worried their kids will attempt to do Fatality Moves. Then it is the par¬ ents’ fault for teaching their children the difference between real and make believe. Kyle Heon Acton, NE (Ed. We all are entitled to our opinions Kyle. We respect yours, but our Review Crew felt that the SNES had a better year overall. When compared side-to-side, games like NBA Jam, and Street Fighter 2 appeared better on the SNES than their Genesis counterparts, and ... just as fast. Sure, a few games have a little slow¬ down, but doesn’t the Genesis as well? We are not saying the Genesis is not a good system, but we felt is was not the best. Our feelings on the Sega CD were based on the games we had seen at the time. Still in its first generation, we didn’t see any really good “knock-your-socks- off” titles. Now that Sonic CD has appeared, plus Tomcat Alley, Jurassic Park and Ground Zero, Texas, the system has become more viable. At the time of the reviews, we were not impressed by the full-motion video games, where we had limited interaction. Now, Sega and its licensees are breaking down the barriers with their next generation softs. As for the government—I don’t really like the idea of government attention. Word has it that Night Trap is going to be pulled from store shelves, and replaced by a milder version. I guess even mighty Sega is buckling under the pressure. More on this another time...) 26 Electronic Gaming Monthly What do you get when you cross a Michaelangelo with a Mario? You get EGM's envelope art! Send us your best scenes and if you get first place you could win a FREE Fire Stick donated by G & C Joystick Mfg. Only in the Biggest and Best Video Game Mag! Intensity 101! Jeremy Drew Elkwood, VA Mike Hackett Carterville, IL Zaiad Aryanpure Dublin, CA Stacy Pasley Roan ok e, VA Greg Colton Deerfield, IL ’ - ■ i-'"* - wum m/mNcX 15U!TC2ZZ umomit iom i Kenny Liu Temple City, CA Chad Lacher Alliance, Ohio Albert Ltew Glendale, CA Max Eicholz Soquel, CA WIN A BIG STICK! FIRST PRIZE - FIRE STICK The first place prize is a Fire Stick from G & C Joystick Manufacturing. For product info write P.0. Box 848, Paramount, CA 90723 or call (800-JOYSTICK). ELECTRONIC GAMING MONTHLY MORE INFO! MORE PREVIEWS! MORE NEWS! MORE ECM! THE HOTTEST VIDEO GAME MAG IH THE WORLD HITS TWICE A MOHTH BEGIHNIHGIH JUHE... (more to come next month) As much excitement is you cm get from a wall socket without that funny burning smell Why just play games, when you can live them? Forget those digitized cartoons, Sega TruVideo "games use real video footage. Meaning the action in the games is real. So's the rush of adrenaline you get while playing them. These aren't video games as you understand them. They're more like Hollywood movies, only you control the plots. And they have CD quality sound effects and music tracks, adding to the realism. So, when someone screams, it sounds DDUBLE SWITCH - You find yourself in a turn-of- the-century mansion full of surveillance cameras, traps, shady characters and unexpect¬ ed secrets. It's rumored there's treasure buried somewhere, but no one knows for sure. You con¬ trol the plot as the mystery of this mansion unravels. JOE MONTANA NFL f F 0 0 T B A LL™— It's game f day and you're calling the g action. You choose your team- £ you have access to all 28 teams | and stats. You choose your | plays- TruVideo"" Joe Montana \ will help you. And there are four % different field views, creating | endless hours of gridiron action. 1 PRIZE FIGHTER'“- This interactive movie game is played entirely from your point of view. Land a punch and watch as your opponent reels. Take a punch, your screen rocks. Take too many punch¬ es, you're flat on your back-look¬ ing up at the ref as he gives you the count. Don't forget your mouthpiece because this is classic interactive boxing at its best. GROUND ZERO, TEXAS" | Aliens disguised as humans are I ready to exterminate the entire | human race. It's up to you to stop y them. Uncover their plot, figure out how to kill them (man-made weapons only stun them) and annihilate their forces before its too late. But be careful. Screw up and you'll be reduced to subatomic particles of radioactive fallout. like you're in the room with them. Which, in a way, you are. What does all this TruVideo T ”stuff mean? It means your optic nerves are in for a workout. It means you should go try these games. It means you may soon be wearing your hair differ- EE* ently. It means these games are indeed the next level. It means 110 volts never felt so good, welcometothen EXTLEVEL' Sonic 3 completely blows away everything you’ve ever seen in an action ga me. T his aamenmproves upon tte, original tenfold! dif¬ ferent shields that Gaf^lf§£ijHed as weapons is a great touch and having an extra -attack while jumping is wild. Of cojj^»here are tons ^Hci^^^^^Hvays, excellent background detail, great music and a welcome game save feature. Can Sega do any better? It doesn’t seem possible. _ This one definitely tops any of the previous Sonic versions. The lev¬ els are as hua^s always and there’s stil^fltl^^Jden stuff. What make this a bit better was the cool bfflSnmindp, the new weapons a^id the f9 new split screen zones. This game is fun with a fri^d and hajs a ton of replay value. Great graphics and good sounds are Sonic’s trade¬ mark and this cart packs all the old pizzas and more. est Sonic adventure yet! Sonic 3, Super Battletank 2, Super Pinball, Sengoku, Winter Extreme, Riddick Bowe Boxing, Metal Combat, Pirates of Dark Water, Flashback, Clagmates, Legend, F-117A: Night Storms, Lotus 2, Skitchin’, Pro Moves Soccer, Belle’s Quest, Jurassic Park, Bubble and Squeak, Roar of the Beast, Dragon's Revenge, Prince of Persia, Microcosm, Monster Manor, Raiden, Kether, Dune CD, Dino Dudes, Caesar’s World of Boxing, Lemmings, Malibu Bikini Volleyball, Micro Machines, Alfred Chicken, Desert Strike LTSfigtesns 0:29 „ rings, i. SUSHI-X Al and Dindo got Major Mike addicted to Anime, so he pretty much has his hands full. Mike’s also been looking for ways to keep warm during the recent cold spell. Current Favorite Games: Mega Man X; Samurai Shodown; Dracula X. 30 Electronic Gaming Monthly "i Was Thinking Of AN The Ways To Make A Soccer Game beSi?fenoton>V des ' 9 rt .p e W.Wrth spe features ^* 30 .^o^enot ^ 3 ' 63 rSil-—-r! Hop-oWem. ■ M**'™** m4 « w mW«'* >a ® .b. 4 w*' ga£= Then itHit Me." Soccer Ball W ,th Beer y ,v£L* *A\/ F-1POLB If you ’ve always dreamed of getting behind the wheel of a McLaren, Williams Renault or a Ferrari and competing against some of the best F-l Drivers in the world lihe Nigel Mansell, Michael Andretti or Gerhard Berger, then THIS GAME’S FOR YOU! ©1993 UBI Soft Entertainment Software®. ©1993 HUMAN ENTERTAINMENT Inc. ©1993 Varie Corporation. Licensed by FOCA to FUJI Television. Nintendo, Super Nintendo, Game Boy and the Official ... this is a TERRIFIC new SN make this cart A WINNER! At OUTSTANDING! So what are SNES...NOW! ELECTRONI Choose your car and driver for the perfect race. COURSE 6 CONDITION DRV TROUBLE OFF L A P 3 EXIT iHHiW . The famous track at Monaco has many chicanes and a tunnel shown here by the dotted lines. SPLIT SCREEN 1 or 2 The best 2 player F-l driving simulator available. Flashback This is a great action/adventure cart unlike anything else. It has the same smooth animation that made the Genesje version so have baenNojHffld up a bit. While it moves a bitllow at times, the aw es^ff plj more than makes My only peeve deals with the gamp being vague in what you’re trying to do at times. If you like cyberpunk stuff, this is for you. Though the controls of this game are outstanding, a number of instant hit enemie s constantly appear, lik| thosejfeeird dogs and this is veR'anh'oyi® There’s not enough Jjivegit^Hhe enemies, also. Wut iriK this game good is the challenge to it. The shooter mj^fcvel is a nice touch. Tn^ grag^s are good, and the ending is long. This game works well as a two-player game. Most impressive SunSoft. Nintendo has done it again. When they take their time, the games tur n out ver y good. Metal Combat J^Hj^^ption. This Super Saopgp fm Mbelieve it or not) has^Hnj^Hind strategy. No longe^B|^Hust shoot at your ener^^ro^Hst find weak¬ ness anc^^L^Hts of shields and bormJH^Jgraphics are good, and the two-player mode is a welcome feature. Wait till you see the last guy! Flashback may be an old game, for Genesis owners anyway, but it’s still fantastic nonetheless. Incredibl^ealistic toiimation and is ^^^^^^owdown improvecrover the’ Genesis ver¬ sion, too. The one drawback is that once you beat it, you always know how to beat it again. I’ve never really liked the Super Scope games, but this one comes prett^/vell^Tie game con¬ trols 0«|H|^^Hprecise with the Sup^^^^^Bust isn’t so easy. The dj^Hrty isn’t hard enough un^^K later levels where it beo^^p extremely frus¬ trating. Th|^Hmies may be cool but the \^Uconcept gets old quickly. Nintendo usually doesn’t disappoint me with their games, this one just isn’t my favorite. I The part I noticed first was the ; exceptional control the game has. Althougheachcharacter pos- ; sesses sBjhe devastating moves, j most of tactics are . nothing new.iThwgraphics are ^ average and Ae music can get a > bit annoying. My big beef is the cheap hitsifou get from dogs and I certain ejemies that fly across I the screen so fast, you can’t help I but get hit. Still, it’s a decent I game for fighting fans. Flashback is one incredible adventure game. This is every¬ thing the Genesis version is and more. Tbe graphite are rich in color witl ^^ mjjblajtifully drawn backgrouindsl^^Hdo the cine¬ mas slov^Dwn, anyway? While the pace caHlierelow at times, the taskfijthat yoJBiust accom¬ plish turn this into a- very involving action/adventure. I totally dig the smooth animation of the main guy. A must buy! Nintendo never ceases to amaze. Like most of their games, Metal Combat come^hrough loaded with son^fl^^Btole graphics and colt^^P^^Srounds and charact^^^j^Hall the cool mech de^MBHTfight against you. Thetf^tmwiore options. The best featurflpf the game is the Two-p^yer Mode where one player can actually use any of the on-screen enemies and fire at the Super Scope user. Great shooter! You have to check out the rich color and intense graphics of this game. Finall^this game shows what the^^^^^|an really do graphicalfflPs||M| animation is near perfecSsBH people may get bored with^^ adventure There ar^^^JKjh puzzles solve and excellent backgrounds at every scene. Even if you’re into the other genres I’d still get it. The best thing about this game is the incredible Two-player Mode where on^player^an become the eneHHHHjaphics and backgrol^^^^Jery colorful and the mech designs are great. I’m not a big fan of guns including the Scope. I’d rather use a con¬ troller for ijore precise feel; how¬ ever, for^Super Scope game this is one of the best. Loaded with action and lots of options, it will keep you playing for a while. Super Battletank 2 Absolute / Super NES This is an excellent sequel to Super Battletank, and comes at you with more of everything: more combat views, more weapons and a dynamite air strike/smart bomb weapon! Fans of the first must check this out. ED DANO AL SUSHI MIKE Super Pinball American Technos / Super NES Super Pinball is probably the best looking home pinball game out there, but that’s about it. The game play gets very repetitious and boring as things progress. Pinball fans, however, will want to take a look at it. Sengoku Data East / Super NES This game has an interesting concept as you can change into different types of fighters, yet it just doesn’t come together. The two-player simultaneous play is a plus, but the unintentional laughs (like the rooster noises) derail it. Winter Extreme Electrobrain / Super NES An interesting attempt at showing a different type of sport. Get ready to test yp.ur reflexes with this perspective-type., skiing game. Incredible Mode : 7 and challenging play are the true stars of this one. Riddick Bowe Boxing Extreme / Super NES Quite simply, this is the best box¬ ing game for the SNES out there. The punches of your player, are incredibly easy to do and it con¬ trols like a dream. Perhaps the highlights are the “Come on and fight - .’ taunts that drain opponents. 34 Electronic Gaming Monthly Action Release: March Levels: 8 8 Meg Super NES Nintendo Metal Combat 1 Shooter Release: Now Levels: N/A N/A Meg The official seal is your assuranc that this product meets the high quality standards of Sega! M Buy with the SEGA™ GENESIS 1 '' SYSTEM. © I994 DATA EAST USA, INC. 1850 LITTLE ORCHARD ST., SAN JOSE, CA 95125. SEGA AND GENESIS ARE TRADE¬ MARKS Of SEGA ENTERPRISES, LTD. ALL RIGHTS RESERVED. Release: Now This is a good game of soccer. It’s easy to learn and the voices are abov^averaae for the sys¬ tem. It vJould havlBeen better if you couliM^^^Br players as well as your tAm.'The graphics are crisp an^HIr, but I found the players |||pi too small. Pro Moves So^er would be a good cart to pi^m^if you like soccer. There are lots of options, and plenty of ways to score. Overall I recommend it. | Belle’s Quest is going to be a 1 great game for young girls. It 1 might als^^^aood RPG for young t^^^^BBxperienced | players.^Pras gjpd graphics, j especially in^^Kackgrounds. ] The story is fairy tale, and | its nice looking criematic displays | help round out Inis cart. The con- Itrol of B^^Purprised me as I using a button is not what any- | body would expect. Still, it wasn’t ;| hard to get used to. Not bad! OK, role-playing games are what I truly enjoy and Belle’s Quest isn’t a bad effor^The storyline is cool and^foe grajjtacs are really top -notch. Bapffipfflamation when she walk^Hoj^of the best yet, even though sheens move ago- nizingly^^K^^Hwhat’s with these ©m^rarBsetbacks?’ Can’t Ben^J^Pmyway, it’s a decent RPG for the younger crowd. Both boys and girls will enjoy it. Soccer games are usually bland but Pro Moves Soccer was a riot. The play control, although a bit awkward^Hfl^^came much more naturalreelinS The graph¬ ics are v^ffile^Said the sound is decent but the voices sound a bit grung^HejBiputer offers a solid challeng^^H’s much bet¬ ter against anotherplayer, since the computer likes to cheat at times. Overall, this is one of the best soccer games out. This is one of those point and click games that I don’t get into very much^Mhink those games should stay iBB^£ computer. Although! there argpome action sequenc^^n^Uound the pace of the ga^H|^^^. I do like the excellei^Hro^Betting CD soundtra^^^il^Ero the many areas in P ark ^wnere players can get a small education on the various dinosaurs. A very nice touch to a decent game. Although I like the animated movie, I guess you could say that I’m a littl^disappointed with Belle’s (HH^-thel/ideo game. Yes, the graphi^^re very nice as is th^^krt^but the part about th™ame I ^dn’t like the most wa^^a^Hird control of Belle. Us^BLjutto® t0 duck may confuse BBBp e °P* • As a 9 ame for young girls add a couple of points to the rating. For average players, this doesn’t cut it. _ Please understand that I am not a big fan of sports video games. So, I prett^rujcf^/on’t like this one. On [fiflplusJBle, I think the graphics are donWvell, although they ar^ a b^wuroiny. I also thought the vote® were done very well^^b the calls for many moves iBT^Jj|§e The game played fa™ well. I fust didn’t like the low-scoring game. The game is pretty slow and boring. Soccer fans should look into this, though. The point and click mode make it more of an adventure game, but the puzzle^ron^ery complex and the Inovement a bit chop¬ py. Its s^^^^^®is the video footage of the^^Bsic Park com¬ plex and especially the dinosaurs. Fans of the mo|e will enjoy it a lot, but thJaverage player may find it boring. The graphics are a bit grainy for video footage, but the sounds and sights are good for a CD game. Nobody better call me a sissy but I really enjoyed the animated film. The gam^ollowMhe movie in a more ci^^^HHanner than action. Eff^B^^Blays like an adventure gan^Hm puzzles and mazes. The |^^nion and graph¬ ics are goc^Htis the music is decent and righf out of the movie. I think kids c|p get into it with the fun and simple bonus rounds. Hardcore players may dog it but it’s got an audience. The overhead view is kind of refreshing for a change but the game justdoestYHook sharp. The characters>lre also:- small and it’s hard to make^Psome of the importan^^HHttm not a big fan of sport^l^^wd this one doesn’t Im^ae^Hie voices are surprisin^^^^^PLt the graph¬ ics need to be a blrmore intense for my taste. However, the control works rather well and soccer fans will find it fun. Legend Seika / Super NES A good Golden Axe-ish sword-' and-sorcery game with very long levels and thousands of enemies. However, there is really not too much diversity which is important in games like this. Nice Bosses, though, especially the dragon. ™ Electronic Aits /Genesis Ugh! F-ii7A has a great idea, but is cursed with a fatal flaw: The' actual flying and combat are too choppy, resulting in delayed action. The pinemas and other sections are-well done,, but the heart of the game just isn’t there. Lotus 2 — Electronic Arts / Genesis Lotus 2 is more of the same of the first Lotus game. One of the really nice features is-the option to actually create your own race track. Otherwise, it is a standard facing game, with two player head-to-head racing. Skitchin’ has a theme similar to Road Rash in that you fight and battle at high speeds. The graph¬ ics are nice and the game has tons of options (like, the nice Two- player Mode), but play it once and you get the idea. 36 Electronic Gaming Monthly RPG Release: Now Levels: 5 8 Meg Genesis Ascii Pro Moves Soccer Sports Release: Now Levels: N/A 4 Meg NEED A LITTLE HELP ON THE TRICK SHOT? Call the Data East Tipline 1-VOO-434-SHELP .95 FIRST MINUTE/.75 EACH ADDITIONAL MINUTE DON'T HAVETO PLAY HERE Racked And Ready. A little 9 Ball or do you prefer Straight Pocket Billiards. Most Realistic Billiards Game on The Market. Just one of 19 different Trick Shots designed by the Masters. A Proven Winner on the Genesis since 1991 Raiden is one of the most intense arcade shooters around. While it has been don^n every format, are the most Intastic back- concentra- g rates you game is tion-type, after awn games is a game of^H by a 3-D MR weird combim the variety. J isn’t great^ keeps youjH 3D0 Electronic Arts Jaguar Atari CD-i Philips Monste r Manor V : " Raiden -7-TTT-7- Ket heL— J Levels: 12 CD-ROM Levels N/A MAJOR MIKE’S GAME ROUNDUP 01 Bubble and Squeak ^ SunSoft / Genesis This is a game geared more toward younger players. B&S requires more than just jumping and killing enemies—there is also teamwork and strategy involved. The graphics are also very nice including the multi-scrolling. 7 7 6 7 6 ED DANO AL SUSHI MIKE FT] Roar of the Beast ^ Sunsoft / Genesis . The second of the two Beauty and the Beast games. This one is geared for young boys but even considering the age group, it just doesn’t control as well as it should. The graphics are above average and eye appealing. 7 5 4 S 4 ED DAND AL SUSHI MIKE M Oregon's Revenge Tengen / Genesis “I live!” This sequel to Dragon’s Fury offers a completely different pinball board, and lots of new bonus rounds. Some of the graphics (of beautiful women) are also very well done. If you like pinball games, then... 8 8 6 6 6 ED DANO AL SUSHI MIKE A Prince of Persia Tengen / Genesis An excellent conversion of the classic action game. This one is a little grislier than the other home versions (remember,. this is Genesis). Lots of strategy and technique will keep one playing for hours. This is one of either like or game. Itsjirstj is rendi ghosts f gave me the l could have bj | the house, f some of tj i been les: to the realism, (except for the I death). Overall, those games you hate. I like this ierson perspective well. The things really I wish there [ore furniture in that perhaps els could have ■like. It would add It plays quite well occasional instant pretty good. % Monster Manor is a very cool \ 3DO game. While it bears a strik- * ing resemblanceto many other \ first-per^Hj^k|s, Monster Manor t al^ B^fefoifferent flair. ■ The scro^HslB smooth and ■ the graph^H^Koverly blocky up closetruly spec¬ tacular i irif iffi fe ri'll v oi ves you the creeps, screams! I The enemies are beautifully ;; drawn and add to the creepiness I only Monster Manor can deliver. Kether is a strange title indeed. It has a number of different games in it. The flvinc^equence controls was intei^m^HKf the ‘Simon says’ pu^^J^^^e was a sur¬ prise. Th^H^^ire pretty neat though. graphics look gre^^pju'ciajl while flying. The storllih's^jntlresting, and it’s non-r^^^JVng to longer game play. If you have a CD-i, this game will interest you. It’s that good. this is tha is here! scream^ players b reflexes t will die ql example c e. Everything game just le! Average ihtning-quick herwise you I not the best ! capabilities, it is a major improvement over Trevor and overall an outstas- ning shooter. ? I thought this game would be a ; ; bore. Well, what do you know? | This isn’t ba^a^all. The graphics | are great j^HHj^dark detaii of | a horror^^Kfflpie music is I frighteni^Hs^^ll. I loved the I occasior^H|^^k. They sent I chills do\^^E^^W- I just wish ■ there was run or move J through little faster. I Turning your guy around is also a I bit slow. A good buy to add to j your collection. _ If you like the Wolfinstien 3-D maze type of games, then you’ll like this on^^ie ghouls and I ghosts cu^m^^^creepy f eel - I The dari^ffi^ffi»erie sounds j add to tl^^B^^a mayhem. It I can get^H|^^Bidant . there isrHalom|lterns in the house, ^^^y^Histers. The game pla^^^^^E a little more control of the character, but the graphics and sounds will make this a pleasant haunting. Despite what my comrades say about this game, I think Raiden is an abov e averai it never me in thl offer plenty o| cially in th< music reaj Jaguar ci time. Plej_ bombs and big shooter. While | tention from I aiden does | foment, espe-1 r r levels. The 1 iows what the | r if given enough | power-ups, nice | 3osses add up to 3 fun time. Now, if we can only | see more games like this. _ ■' Well... it’s different alright. Kether I is one of those bizarre titles you fl won’t fometafterplaying. The H l shooter ground e 3-D maze the combi nation o ; neat idea. The CD-i hasn’t had its | < day yet but games like this make | I it a standout. I expected a lot more from a 64- Bit system. Although this is virtu¬ ally identical tothearcade, I can’t really say thJHHKrazy about it. Your shiMpg^l around the screen toa^K^Haking it tough to dodg^^Es^Htheir bullets, ma; another thing. At times the bullets I^R^^Hee, so you would get hit IB'- About the only thing I did like was the sound and the different level music. Arcade fans should be pleased. |1 really don’t know what to make I I of this game. Just what kind of I a game is Kethei^nyway? It’s a V I shooter. game. It’s a L § role-play^MI^Wt’s many dif- H 8 ferent tl^HaM^qood from a I variety of^l^^Hb. But I just I 3 wished it^^n^^Bily one cate-; I gory! I fegfflLOT^ics are prob- j I ably the s^m^e ever seen I I and the sound and music are top-1 3 notch, but the pace was too slow. I I It’s just OK. The good part is that this version is almost identical to the arcade game. Th^achjart is that it just isn’t tha^^HHft problem is the tons ^H^^Biat cover the screen a^^HMBolor that blend into the This gets very frusb^^^^Ks and takes away frc^^^^QMyment. Also the ship^mi^^ slow to do any major maneuvering. It looks decent but even the graphics could be better for a 64-Bit. This game has many different | aspects to it. At first it looks like a flight simulatoi^hen it has a I see wha followed I \ It’s a rather I ut I enjoyed I game in itself I r the collection [ fost even if it’s to I :t. It may seem a I bit odd but the individual parts are I fun to play. If you have a CD-i this | may be your bag. M Microcosm ^ Psygnosis / Sega CO This game’s plot seems to be right out of the movie Fantastic Voyage. You battle it out inside someone’s veins. This is a cool idea, but the game gets repeti¬ tious and boring. Sifting through the weapons is difficult. 6 5 6 5 5 ED DANO AL SUSHI MIKE 38 Electronic Gaming Monthly 8 8 8 8 7 ED DAND AL SUSHI MIKE Are you a Sega-maniac? Or an SNES success? Would you rather duke it out in the street? Or at an altitude of 30,000 feet? No matter how you play the game—or what games you play— QuickShot is behind you all the way. With a full lineup of high-quality joysticks, arcade-style controllers, and thumb- control pads. And the best prices anywhere. So look for QuickShot wherever your favorite videogame prod¬ ucts are sold. And in the hands of value-wise gamers like you. PYTHON 3™ QS135 Get a grip on the action with cutting-edge control. MAVERICK 3™ QS162 Get powerful arcade- style performance — to go! CONQUEROR 3™ QS185 This programmable controller remembers your moves. QuickShot is a registered trademark, and Starfighter, Invader, Python, Maverick, Conqueror, and Supercon are trade WE'RE ON NO MATTER WHIC STARFIGHTER™ QS181 More thumbs-on excitement! INVADER 3™ QS183 Take on the toughest contenders with turbo-ease. SEGA GENESIS® SYSTEMS Quit crying hacked about getting can't shoot outdoors. Just shut up and jam. Get In The SHUT UP AND JAM! The only basketball game endorsed by Charles Barkley. • Coming soon for the Sega™ Genesis™ and Super Nintendo® Entertainment Systems Accolade Inc., 5300 Stevens Creek Blvd., San Jose, CA 95129. Charter larAley 1 * likeness and name are used under license by Accolade, Inc. Shut Up and Jjjht! i» »frpdeitafk of Accolade, Inc. ©1993 Accolade, Inc. Licensed by Sega Enterprises, Ltd. for play on the Sega™ Genesis™ System. Sega and Genesis are trademarks of Sega Enterprises^ Super NES is a trademark of Nintendo of America, Inc. All rights reserved. .. :. _ ' Desert Strike is a good game in itself. But when played on the small screenJHoses some of its effect. are almost invisible, an€' exactly what the enemies' aj^^oretty difficult. It controls^^^^Ane animation of the he^gater is good. Another down sfae E^ljpMlack of on¬ screen were too dark for me. At least it is some¬ thing new, and Atari is on the right track with this popular title. Alfred Chicken is the typical NES game. It has OK sound and graphics buUTeither are spectac¬ ular. ThJj^^^^&ackg rounds are laid cn it’s to tell where you can [{Step aMLwhat’s a pit. This got a®^ing«Dn the posi¬ tive side^^ke I thl large levels. For the |||8®£i||layer (the one who still p^ys the NES) this is an OK cart. With so few new NES carts, you’d better get this one quick! Most people will probably skip over this cart, thinking that it’s a loser. It’s noUNs a fast-paced racer that^hasjBat of different tracks, velM^^^l drivers. You can keerafflvi|Spis cart over and over^|';even 'fias parallax in some of^Htr^^D like on the table. Th is^cHma ng-'above all fun. It suffer^m^nt of blurring sometimes, but not too much. This game is colorful and controls very well. Alfred Chicken was OK on the Super NES, but the noticeable lack of qualit^araphics and sounds rflHHie score. The levels ar^^^W^rond have lots of place^^Bfta^and explore, some hida^gyvhile ^ime are right in front H^lontrol is also pretty doolL^^®- as action games are concerned, but Alfred Chicken can and will grow old once you’ve explored every hid¬ den area. I must say that I was really look¬ ing forward to this one. Unfortunatelymm^Topes were let down. Al^tugh thl Lynx screen is large, eyeiythlr^was so small it’s hard jo tell wj^you’re shoot¬ ing at. dark room helps, thirty The controls need¬ ed tight it was too easy to flg^^gPropper instead of maneuvering it. The missions had variety to them and that adds up to some good fun. Machine^^i^iame was good on the nH^HI and yes, good or^raFGaijp; Gear. The idea is so simple; Race a little car around the ti^Hlgainst comput¬ er or hum|^Vntrolled oppo¬ nents. Th^^^Ks are all unique with cutej^ggs like table tops, garage floors and pool tables. If you’re looking for a great game on the go, look no further. I just couldn’t get into this game. I found the controls awkward and hard to get usecMoThe graphics were unimM^siv^and to top it off, your assfp pa pithe enemy is hindered ^cause [was very dif¬ ficult to |^Vo^Hots. I will say that the^Hj|^^Bmimation very smHMI^^BIsound is OK if you can handle portable sound. The many missions are nice, pro¬ longing its play value. Otherwise, this just isn’t my thing. I just got into video games when 16-Bit systems were introduced. So it’s vet^iarcMor me to be impressdHHHH8-Bit game. Alfred some OK graphics guest with lots of places to^> and? explore. I also like the^^e^Hay control, something Iga^^j place much emphasis^n. I canrsay I’m crazy about the sound which I found to be a bit annoying. If you’re happy with your 8-Bit, this is pretty good. This game is just too hard to see and play on the smaller screens. As a 16-BiWereior^here wastons of game jj^B^^trategy but it loses its impa^^n the small screen, (loweveo^he animation and graphics are good enough to get by. JwabestBoint is that there a rejdot^^^^: o n s to keep you busy^^a pprrable game. It will take some time to get used to the controls but fans of the heli¬ copter game can get into it. The 8-Bit is just about as dead as the GameBoy should be. There are som^ioocUiames out there, but they Kb th|fex|eption rather than the rule. AfMP Chicken isn’t a bad game, this platform it doesn’t^ffird out from the rest. The gra^^fe ahllsounds are decent though. If you hav^^B^Bra new NES cart, this one does have decent control and lots to explore but it’s not my type. “ Virgin / Sega CD g! This is a pretty involving game, u with some incredible digitized graphics taken right out of the O movie. RPG fans will love this D5 one, and the flying sequences are very well done. One of the better Sega CD games. Dino Dudes Atari / Jaguar Dino: Dudes is, essentially, Lemmings and Humans for the Jaguar. If you like strategy games of that type, then you’ll probably find it of interest. The graphics are pretty good and the control is adequate. An OK game. Caesar’s World of Doxing Philips / Philips CD-i Like mosf Philips CD-i games, CWOB has superb graphics. But in terms of an actual boxing match, it is better to call it a simu¬ lation where stratetgy is more important than punching speed; Easily the best boxing game yet! Lemmings Atari / Lgnx Lemmings has always been a good strategy game, and the Lynx version continues the tradi¬ tion. Some of the levels are huge, and there ape lots of optioYis like turning the music on and off and an essential Password feature. Malibu Dikini Volleyball Atari / Lynx MBV has very good graphics, but its main failing is its game play. Trying to hit the ball is quite a task, and you will probably end up missing it most of the time. There are plenty of options, including a Four-player Mode. 42 Electronic Gaming Monthly Micro M achines Desert Strike Action Release: Now Driving Release: Now Action Release: Now Levels: 21 1 Meg 1 Levels: 27 2 Meg Levels: N/A N/A Meg Name: Astrological Sian: ntefs Favorite Book: Favorite Musician: Hobbles: fuLkto*. My Idea of a perfec ajloMh WaXu^S iu % kQrtf s mate Is: ft TurnOffs: Wkv»- (UM&L UK 1 ^Wj~ hr hud: s £ f>xipUV rUAefUMfrnj oopy the Guppy is one mega-cool fish that swims with ease and spits air bubbles at enemies with deadly accuracy. Join Goopy and the other four amazing Claymates in their action- packed adventure. Transform yourself into the different characters to climb trees, burrow into cavems r flap out of danger or turbo-speed out of trouble. So cool, it r s won the Came Players Nintendo Sega Special Achievement Award 1993 for Excellence in Sound—and it comes in a great collectible box. Be sure to look for it at your local video game retailer. Claymates? 4 From the people who brought you Clay Fighter? 4 V ,n ' ateS n« tWO ,UStC 'me address „e«v.erc on C WY">°«* yoU r nam ’ lc5 -s&zzs&ssz k °abig«'“’ oer- Visual Concep iuper Nintendo ic.@ 1989 Ninter ■r Nintendo Enter< 1989 Nintendo of TOP TEN GAMES THAT MOST DESERVE TO HAVE A SEQUEL Major Mike again takes you into the realm of Top Ten with another exciting category! There are a lot of great games out there, but where are their sequels? ActRaiser recently had a sequel, and it €1 was definitely up to expectations. Below are 10 games that scream for a follow¬ up. Hopefully we will see some sequels to some of these games soon! S Months 1_ 1 GLOBAL GLADIATORS i __ i ECCO #nj ACTRAISER 2 / ENIX GENESIS / VIRGIN GENESIS / SEGA ■ SNES 6 Months i i * £7 \ FATAL FURY 9 / SNES | SNES 1 Month 2 Months 2 Months Survival Hang ( good 20+ LEVELS ROTOSCOPED ANIMATION JANUARY 1994 (NinterMio) Nintendo^ Seat of Quality Electronic Gaining Monthly REGISTER YOUR Let the whole world know what your favorite games are and voice your video game vote! L Call the special EGM Top Tens Hotline and register your own awards! Simply call the number below, select your favorite games from the listing and power on! Then turn to next month's EGM's Top Tens to get the results! It's that easy! CALL TODAY! ONL Y 990 PER MINUTE! cbh'MJm 1 - 900 - 740-7722 Don't agree with the Review Crew? After calling the Hotline, follow the prompts and 1. SNES / SUPER EMPIRE STRIKES BACK 2. SNES / STREET FIGHTER 2 CE TURBO 3. SNES / SUPER MARIO ALL-STARS 4. SNES/STREET FIGHTER 2 5. SNES/SUPER STAR WARS 6. SNES/STUNT RACE FX 7. SNES/ACTRAISER 2 8. SNES/SUPER METROID 9. SNES/YOSHI’S SAFARI 10. SNES/FINAL FIGHT 2 11. SNES/MORTAL KOMBAT 12. SNES/STARFOX 13. SNES / AERO THE ACRO'BAT 14. SNES / SUPER TECMO BOWL 15. SNES/CLAYMATES 16. SNES/CLAY FIGHTER Want your opinion to count? Call the EGM Top Ten Hotline and VOTE today! enter the number corresponding to your favorite games below. Also listen to the latest and greatest gossip! 17. SNES/TMNT: TOURNAMENT FIGHTERS 18. GENESIS / SONIC THE HEDGEHOG 2 19. GENESIS / SONIC THE HEDGEHOG 3 20. GENESIS / ETERNAL CHAMPIONS 21. GENESIS / STREET FIGHTER 2 CE 22. GENESIS / JURASSIC PARK 23. GENESIS / MORTAL KOMBAT 24. GENESIS / SONIC SPINBALL 25. GENESIS / R0B0C0P VS. THE TERMINATOR 26. GENESIS/BLOODLINES 27. GENESIS/ALADDIN 28. GENESIS / ZOMBIES ATE MY NEIGHBORS 29. GENESIS / STREETS OF RAGE 2 30. SEGA CD/CD SONIC 31. SEGA CD/SILPHEED 32. SEGA CD/GROUND ZERO 33. SEGA CD / MORTAL KOMBAT 34. SEGA CD / MONTANA FOOTBALL CD 35. PC ENGINE / DRACULA-X 36. DUO/STREET FIGHTER 2 CE 37. 3DO/CRASH ‘N BURN 38. NEO»GEO/SAMURAI SHODOWN 39. NE0»GE0 / WORLD HEROES 2 40. NEO'GEO / FATAL FURY SPECIAL 41. NES/KIRBY’S ADVENTURE 42. NES/SUPER MARIO 3 43. NES/MEGA MAN 6 44. GAMEBOY/ZELDA 45. GAME GEAR / JURASSIC PARK 46. GAME GEAR / SONIC CHAOS 47. ARCADE / SUPER STREET FIGHTER II 48. ARCADE / MORTAL KOMBAT II Top Ten nominations change each month with all-new favorites! New entries in red. These nominations are good through March 30. Callers must be 18 or older. Callers must use a touch tone phone. A service of Sendai Publishing Group, Inc. 1920 Highland Avenue, Suite 222, Lombard, IL 60148 Ar©-Y)u Ready To p fay The Uff imafe Game of Chicken? Make mincemeat out of Meka Chickens, and dodge their deadly traps. It’s hours and hours of action and laughs with one off-beat bird. | Alfred Chicken'" is the £> J* , : K hottest new game to hit \X s ^ t I your video game system! * • ^ fl \ r Get ready for non-stop e 88 _citement with Alfred ligg-splore Jive way out Chicken, a hero of another worlds and warp space! feather! It’ll take more than a few fowl-feasting fiends to stop this wacky “Super-Hero-In-Training! ” You’ve played those other heroes, now try a hot new challenge! If you’re looking for non¬ stop excitement and thrills-a-plenty, look no You’ll face uncertain danger as you guide Alfred further ‘cause Alfred Chicken is here! along his menacing journey to rescue his kid¬ napped egg buddies from the evil Meka Chickens and thwart their plot for World Domination. Fight your way through some of the most bizarre worlds imaginable, filled with formidable foes, perilous pitfalls, secret passages and hidden warp rooms to explore. Secret passages, extra lives hidden rooms and puzzles! Available for NES ®, SNES Q & GameBoy ' The Software TOOLWORKS store 1-800-234-3088 1-800-ALFREDC ...Open the blast doors, my loyal Q-followers, for the straight scoop from behind the lines of the recent CES! This report is quake-proof gamers, and is guaranteed to make you play smarter or your pizza’s free! It was a glorious show my Q-friends, with yours truly making the rounds, hitting the parties, and getting the scoops on the hottest softs and gamewares headed for store shelves. While you can turn to the CES preview guide in this issue of EGM for the straight scoop on what scorched the show floor and what fell flat. Only on this page can you get the behind-the-scenes info on what was really popping at the greatest show on Earth...We start at the 3DO booth, where the Tripster was dodging criticism of his mega machine dream and the mixed results it was greeted with during the holiday season. The world’s white shirt in the spotlight met his detractors head-on with the announcement that 3DO will likely go ahead with a PC version of their powerful game board. Alright, alright, I know I told you this about a year ago, but the Q is behind this move 100%. Although it takes it out of the video game realm, the PC market is probably the last hope this super system has for finding financial nirvana...Look for Beavis and Butt-head to make their way to a gaming platform near you. The Q-Mann has learned that Viacom is positioning their dysfunctional duo as the flagship license for their fledgling entree into the world of interactive media. Being interactive is cool, heh, heh, heh... ...Capcom is going for the Quartermann record for most procrastinating company on the face of the planet. How many Street Fighter 2 games are you guys going to make before you release Street Fighter 3? Are you stopped up or what? The Q-Minator has learned from sources inside Capcom that yet another version of SF2 will hit shores at the ACME coin-op show out in the windy city headquarters of EGM! At least the big-wigs gave it a creative name: Super Street Fighter 2 Turbo - whoopie! Don’t even try the update path on this one guys, we want to see a new game! Just pass the Ex-Lax and get on with it!...When you think of Capcom, what game pops to mind? OK, besides SF2. Well, if you said Mega Man then you’re no longer correct, since beginning with chapter six of this on-going saga the U.S. marketing will come to store shelves courtesy of Nintendo...Best fanzine? You guys are a riot...One thing the CES wasn’t short on was big name pop culture stars making guest appearances. In addition to movie making powerhouse Steven Spielberg, nearly every comic company had reps peddling their titles for possible immortalization in pixels... ...Look for the Sony PS-X to make a bigger splash than anyone thought it might, courtesy of 3DO! Seems the honchos at Sony central in Japan were pleased with the results of their R&D dough, but were concerned that the market wouldn’t be ready for a device that could do more than just play games. Now that 3DO has softened us consumers up, Sony feels that their product is superior and can easily move in for the kill!...First word of warning on the Nintendo/SGI partnership - the game developers are dying! Sure the SGI (even the stripped down Nintendo version will eventually sell) can produce some killer graphics, but there’s only a handful of graphics gurus capable of pushing the machines to the limit. Why not hire them, you ask? Because they all work for SGI! Seriously, SGI and other independent outfits are trying to bring game developers up to speed, but the complexity of the development systems are leaving most people scrambling to get something on the screen by the time the hardware hits next year...It’s official: Sculptured Software will be doing the honors for the Super NES version of Mortal Kombat 2 for Acclaim. Get ready to be propelled into a world of sweat... ...Seems 20th Century Fox can’t make up their minds when it comes to whether or not to take the plunge into the gaming arena. The Q overheard some of the Fox execs mulling over the plans during some fine CES dining of six buck dogs. As A! Pacino would say, “When in doubt...’’...The question I want answered is exactly how many paisley sweaters does this guy actually have?...Another company looking to delve deeper into the world of self-publishing their characters is Man/el Entertainment. Although they’re quite content with their current arrangements, Marvel’s chief is looking for ways to expand the reach of their super heroes. It also doesn’t hurt that James Cameron is laboring on a Spider-Man movie as we speak...Speaking of comic characters coming to life on video screens, it looks like TH-Q and Malibu are parting ways. Even though the early revs of the Prime video game adaptation are truly hot, and the game is nearly done, the big boys of TH-Q have nixed their deal to concen¬ trate on other projects...That just about wraps it up for this ish, my Quarter-friends. Remember to turn to the Q for all your gam¬ ing info, kiddies, because this is the only place the gossip stays crunchy - even in milk!... Mortal Kombat® ©1992 Midway Manufacturing Company All rig Experience flashback, the world’s first cartridge game with CD-POM-quality action and graphics. With its fluid 24-frame-per-second movements, incredible graphics, and awesome animated sequences, it’s like watching the wildest sci-fi flick in history - and you’re the star! As super-agent Conrad Hart, you must battle your way through six worlds, seven levels and scores of futuristic foes to save Earth from alien infestation. With its unbelievable sound and visuals, you’ll swear flashback is real. At this rate, who needs CD-POM? found pr memory. Norn if only you could loose tee PARADISE CLUB: Funny, for a nightclub iMoohs o loflihe a prison. And inhere s your - 5 S' 2 I traps. Oufgun mutants, id keep your eges open; it's a iungle out there. Sources at Sega have informed EGM that they are going to be bringing out a new ‘modular’ cartridge this June. This new cartridge configuration will be done in order to reduce the ‘sticker shock’ that is typical of cartridges that contain special effects chips. In this instance, the new modular cart will be used specifically for Sega’s new line of SVP (Sega’s version of Nintendo’s FX chip) games. An example of ‘sticker shock’ is the $99.95 suggested retail price of their heavy memory plus SVP chip game— Virtua Racing. What the consumer will do is pur¬ chase a mini-cartridge for $40. This mini-cart will contain Sega’s SVP chip. As new SVP chip games become avail¬ able, players will only have to purchase the new ‘plug-in’ game cartridges. These ‘plug-in’ cartridges will then be inserted into the previously purchased SVP mini-cartridge and the combined unit will then plug into the Genesis. Note: Virtua Racing, since it is com¬ ing out this spring, will not be made in a mini-cart format. The obvious advantage is that game players will only have to purchase the SVP chip cart once. Instead of SVP carts costing about $100 for every game, the cost will be reduced to about $50. A secondary advantage is that you’ll quickly see tons of SVP games. Since Sega’s third-party licensees will not have to absorb the heavy cost of the specialty chip, they all are eager to start producing polygon games. Starting to feel the heat Nintendo? Ever since EGM broke the news about a Game Genie 2 being in devel¬ opment back in the November issue, one of the hottest topics of discussion was this top secret sequel cheat cart. During CES our editors again did some investigative reporting and came back with an update to the earlier story. In a breakfast meeting with the wiz¬ ards at Codemasters, EGM learned that the Game Genie 2 is “almost fin¬ ished” and that negotiations with Galoob (the company that will market and distribute the Game Genie 2 here in America) are already underway. Final debugging of the unit will take place this summer and should be available this fall. Next our sleuths talked to the officials at Galoob who were also at the Winter CES. The story, from the Galoob side, was a bit different. Yes, Galoob did have discussions with Codemasters about the Game Genie 2; however, Galoob was not as optimistic about a finished product being available to them by summer. At best, Galoob stat¬ ed that they hoped to see something late in 1994 and if that was the case, the Game Genie 2 would have its debut sometime in 1995. The Game Genie 2 will be different from the original Game Genie in the fact that players will be able to obtain their own codes by entering certain introductory parameters and then just playing the game. Codemasters also confirmed that a Sega CD Game Genie is nearing completion and could be available late in 1994. Triax introduces a joystick that promises to be a new generation in joy¬ sticks with the new “Multi-Function” Controller. This peripheral can move on-screen objects at variable speeds in any direction, from the background to foreground and create 3-D action. For example, in a football game a running back can move in literally unlimited directions, not just the stan¬ dard eight, cutting at any angle he wants. The variable speed control also allows an on-screen character to run slower or faster than other players and literally run rings around them. Several companies are already sup¬ porting the capabilities of the new con¬ troller including: U.S. Gold, Ocean, Electronic Arts, SunSoft, Virgin, Tengen, Interplay, Namco and others. In addition, the joystick is fully pro¬ grammable and is equipped with a multi-function turbo. It is also Genesis and Super NES compatible. The joystick costs $49.95. For more information, write to Triax Technologies, 11 Computer Drive, West Albany, NY, 12205. The new Triax controller can move screen objects at various speeds. ELECTRO 3nASNi 531 EAST 300 SOUTH • SALT LAKE CITY, UTAH 84102 • 801-531-1867 © 1993 NINTENDO OF AMERICA INC. © 1993 ELECTRO BRAIN CORP. WINTER EXTREME SKIING AND SNOWBOARDING" 1 LICENSED UNDER AGREEMENT WITH LORICIEL SA LORICIEL" IS A TRADEMARK Of LORICIEL S.A. AND IS USED WITH PERMISSION. ALL RIGHTS RESERVED. LICENSED BY NINTENDO® FOR PLAY ON THE SUPER NINTENDO ENTERTAINMENT SYSTEM® NINTENDO®, SUPER NINTENDO ENTERTAINMENT SYSTEM®, SUPER NES" AND THE NINTENDO SEAL OF QUALITY ARE TRADEMARKS OF NINTENDO OF AMERICA INC.ELECTRO BRAIN CORP ® AND THE ELECTRO BRAIN LOGO ARE REGISTERED TRADEMARKS OF ELECTRO BRAIN CORP. WINTER EXTREME SKIING AND SNOWBOARDING" IS A TRADEMARK OF ELECTRO BRAIN CORP. LICENSED BY wmiHimi NASTAR THE 32-BIT SATURN A glimpse of the finished product: the 32-Bit Sega Saturn system as shown at the 1994 Consumer Electronics Show... ...and the rough sketch of the system as it appeared in EGM months ago. Pretty close, huh? Sega is slowly going to the next level with its latest home game system peripheral—the 32-Bit Saturn system. Named the “Saturn” by Sega of America’s President, Tom Kalinske, this system will sport superior graphics and will hopefully set a new standard for the home video game industry. Some of the games previewed for the system at the 1994 Consumer Electronics Show were Virtua Fighters and the racing game Daytona along with quick clips of other virtua reality type games. The Saturn runs rings around the competition with a total of either 1,024 or 2,048 colors. Other major home systems hardly compare. The Super Nintendo and DUO systems each have 256 colors. The Sega Genesis and Sega CD systems each have 64 colors on screen. The main processor of the Saturn is a customized 68030 unit developed by Sega and Hitachi and can work from 18 to 24MHz and can rip through the 32-Bit hardware. In terms of speed, the Saturn will have a clock speed some¬ where between 18 to 24 MHz, whereas the competing systems have somewhat slower speeds. The Super NES System has 3.58 MHz, the Sega Genesis 7.6 MHz, the Sega CD 12.7 MHz and even the powerful NEO»GEO system falls behind with 14MHz! One of the biggest questions about the Saturn is will it be compatible with the previous Genesis and Sega CD systems? As of now, this question is unanswered; but in order to do so, the Saturn would have to use a series of The intense racing game Daytona will be one of the games for the new Saturn system. A glimpse of what the new Sega system may offer to gamers. 53 Electronic Gaming Monthly The powerful Roman armies have captured the heroic Obelix and Asterix must travel through the snow packed Alps, the Egyptian Pyramids, the Acropolis of Greece, doing battle with the Roman armies, pirates, wild beasts and more. The future of Gaul lies in your hands! . LICENSED BY © 1991 NINTENDO OF AMERICA INC. © 1990 ELECTRO BRAIN CORP. ALL RIGHTS RESERVED. INFOGRAMES™ ASTERIX* © 1990, 1991 INFOGRAMES. PUBLISHED UNDER LICENSE FROM INFOGRAMES SAINFOGRAMES™ AND ASTERIX® ARE TRADEMARKS OF INFOGRAMES SA. AND ARE USED WITH PERMISSION. * 1993 LES EDITIONS ALBERT RENE. ALL RIGHTS RESERVED. LICENSED IN CONJUNCTION WITH JPI. NINTENDO®, GAME BOY® ANO THE NINTENDO SEAL OF QUALITY ARE REGISTERED TRADEMARKS OF NINTENDO OF AMERICA INC. ELECTRO BRAIN CORP.® AND THE ELECTRO BRAIN LOGO ARE REGISTERED TRADEMARKS OF ELECTRO BRAIN CORP. NOTE: These pictures were taken under adverse conditions at the CES off of Sega’s multiscreen video wall. new chips specially constructed for the peripheral. However, the drawback is such chips would probably affect the price of the system which already is rumored to be in the range of ¥50,000 (about $430 here in the States). However, the system may be compati¬ ble with several other systems under development, such as a CD-ROM drive! There is no release date for the Saturn as of now, but the peripheral will probably be cartridge-based with the option for a CD-ROM system. Will the Sega Saturn be the next level for Sega? Stay tuned to EGM for more information on this innovative system in the months ahead. 1 CPU: Main: Two Hitachi SH2 32- Bit RISC processors Sound: 68EC000 CD-ROM control chip: Hitachi SHI 32-Bit RISC DSP: 24-Bit DSP Memory: Work RAM: 16 Megabits Video RAM: 12 Megabits Sound RAM: 4 Megabits CD buffer RAM: 4 Megabits IPL ROM: 4 Megabits Graphics: Colors: Over 16 million colors. Pallet colors: 2,048 or 1,024 colors CG: Polygons: 900,000/sec. Effects: Flat shading, glow shading, texture mapping, translucency Sprites: Scaling, rotation, deformation Scrolling: Layers: Max. 5 layers XY scroll: 4 layers Horizontal line scroll: 4 layers Vertical cell scroll: 2 or 4 layers Rotation: 2 layers Scaling: 2 layers Windows: 2 layers Sound: PCM: 32-Channel FM: 8-Channel Price: Japan: ¥50,000 or less (S430) 1 MORE INFORMATION ON THE SEGA SATURN AND NEW RELEASES! » 3 (*ass tSffis 8 5hop('ro 5 tinmer'Ji 11 ^ S ! J y/«vJ 4 5^. , JAMES' HWBq"'' J •' A;r<,s-vx, wi. A rv/VMB, IS : Bad Mr. Frosty is He makes all the s and drool. ■gecft* e p\Nbs B£TT£K W grtl'i°t I E 0/J n L\ jS= £- L0 '& ; ARlSfDx And the # I reason to ptaYChBiighter 1 We asKecnvj^ Clay fighter 1 * : ' ans bia-time— •witl^^^W^^reasonswh^roBMfflBBracte dBHBBI up your SNES hotter than those other lame blooc^^tts Fighting games. And these are the reasons that had us laughing hard enough to squirt milk out of our nose. Thanks for the killer comments, and for telling everyone why Clay Fighter has 'em beat in the streets! First Prize Third Prize (New 27-ineh stereo RCA Color Track television, (One Interplay SNES game. Clay Fighter Phillip Honenberger, Smit ilson, Joey Arndt, Zachary: © 1993 Interplay I Clay Fighter is a t 1990 Archer Communications. QSound and 360° excitement means there is danger around you no matter which way you turn! Paleontologist Dr. Robert T. Bakker knows his dinosaurs, and if you pay attention, you will too. ONLY JURASSIC PARK ON SECA CD LETS YOU TAKE OVER WHERE THE MOVIE LEAVES OFF! THE THOUGHT-PROVOKING ADVENTURE AND JOURNEY INTO THE UNKNOWN CONTINUE AS YOU MAKE YOUR WAY THROUGH FULL-MOTION VIDEO USING CINEPAK" FOR SEGA. IT'S A SEEK- AND- SEARGH MISSION TO UNLOCK THE MYSTERIES OF THE PREHISTORIC GIANTS -- AND SALVAGE THEIR PRICELESS DINOSAUR EGGS! UP TO NOW, YOU'VE BEEN ABLE TO EXPERIENCE JURASSIC PARK FROM A SAFE DISTANCE... WITH SECACDV YOU'LL BE THERE... The high-tech computer room is the nerve-center for your journey...and your lifeline! What could be more valuable than real dinosaur eggs... [except your life]? AND YOU WON'T BE ALONE! Your night-vision goggles let you see all...including the raging raptor! WELCOME TO THE NEXT LEVEL: snug ps if mm ====== —|id|;fiil J YARDAGE by Dfl If you’re a football fan, you’re really going to love this! Hold onto your seats, because here comes Strata’s NFL Hard Yardage! Using digitized players, actual NFL Films™ footage and some of the most realistic game play this side of the Super Bowl, NFL Hard Yardage should appeal to a broad spectrum of gamers. Pick and choose between all 28 NFL teams! There’s also a vast arsenal of offensive and defensive plays (over 90 in all) to use. Anywhere from one to four players can hit the gridiron at any time! And to top it off, there’s even special joystick moves and hidden events for players to uncover. This is something that is seldom (if ever) seen in an arcade sports game! Sound quality for NFL Hard Yardage promises to be second to none. The bone-crunching sound effects will further be highlighted by the play-by- play commentary of renowned Chicago Bears announcer Wayne Larrivee! Strata will obviously have a big hit on their hands when NFL Hard Yardage hits the arcades. HIKE !!! EGM HOT ARCADE TRICK! SECRET EXPLOSION CODE- Just before the ball is snapped, while the DOWN/ YARDS TO GO display is on the screen, the defensive player must press the PASS/ JUMP button eight times. Then after the play starts, all the defensive player has to do is press the Select button once and KABOOM! the player with the ball is blown to smithereens! This move is best used on third and long to set-up a punt situation and can be done only once per quarter! NFL Hard Yardage uses digitized NFL film footage to achieve a realistic feel. mm AMERICAN AMUSEMENT MACHINE ASSOCIATION .11 64 Electronic Gaming Monthly Check out the trick above to find out how to make your quarterback explode! ReadySoft Incoiporated & Epicenter Interactive Presents Daphne’s Hissing, the Mud 5 Men 'trashed youparmol the Shape Shifter’s in your face, the Lizard King’s a jerk and the dragon’s all over you! ReadySoft Incorporated 30 Wertheim Court.Suite 2 Richmond Hill, Ontario, Canada L4B 1B9 Tel: (905) 731 -4175 Fax: (905) 764-8867 Licensed by Sega Enterprises Ltd. for play on the Sega CD™ system. Sega and Sega CD are trademarks of Sega Enterprises Ltd. ALL RIGHTS RESERVED. “Dragon's Lair" is a registered trademark of Bluth Group. Ltd. —©1993 and is used under exclusive license from Epicenter Interactive, Inc. Programming ©1993 by ReadySoft Incorporated Now you’re in control of Dirk the Daring, armed with a sword and an attitude. Slash your way through the castle of the dark wizard and rescue Princess Daphne from the clutches of Singe the Evil Dragon! Awesome animation, explosive sound... it’s all here directly from laser disc to Sega CD! Lead on brave adventurer... your quest awaits. SEGA CD .■- - 1 ^ Use each character’s special move at the right time to do the most damage. Get ready to rock—literally! This stone Boss can be one tough cookie to beat! Electronic Gaming Monthly Each consecutive area otters new and entirely unique enemies to battle. The hideous Brain Golem shoots a beam of high intensity energy from its eye. Get ready for the arcade experience of a lifetime! Konami’s Monster Maulers will undoubtedly be one of the most popular games of ‘94. This side¬ scrolling action/adventure game is a feast for the senses, and then some! One of the first things you’ll notice about Monster Maulers is the absolutely phenom¬ enal graphics. Being that this game is made by a company like Konami, this is no big surprise. However, when you see the exciting (and sometimes awe¬ inspiring) array of ene¬ mies, you’re going to flip your wig! Let’s see : there’s a huge stone giant, a nasty Centaur, ugly dragons who are more than willing to have you for lunch and a disembodied brain that really keeps its eye on you! This motley ensemble of beasts is really something to see! There are three characters to choose from each with unique abili¬ ties and special powers. Players can choose to play either a one- or two-player game. In the Two- Player Mode, the odds are stacked in your favor, especially if you learn to work as a team. Believe me, any, chances of improving your abili¬ ty to survivi will be very welcome! If it’s been a long time since you’ve really enjoyed a game, give Konami’s Monster Maulers a couple of quarters—it’s a Try to use a lot of teamwork in the Two-Player Mode to finish each stage. Top-notch graphics and imaginative enemies make Monster Maulers fun! W MEGS OF ACTION AND ■ ^JIORE BOSSES & ENEMIES TO WAGE BATTLE.AGAINST * SOPHISTICATED MODI 7 EE#MTS * SEAMLESS FLIGHT ' 'ft*, - * f ANIMATION V L 0 N <£, GPLAY ■"&*-■** a MULTANEOUS 3-PLAYEfi CAPABILITY. tlU ride.of youK:.4;if( ' May"199.& ■Niritpri)/, switched on turbo s'- ' blasted those lisa: > Ciae CSNES) As close as tj 0 + to ao ° r ,ool?ec^f e OSOiiPad S& (Genesis) ‘TELL US HOW YO0 SAILED THE DAY .WITH YOUR ASCIIWARE ENHANCED CONTROLLER, AND WE'LL USE THE STORYIN Atf“AD MAYBE. ©'1993'ASCll ENTERTAINMENT SOFTWARE INC. RO. BOX 6639; SAN MATEO/ CAV944QB. TELEPHONE (415)570-7005..ASCIIWARE AND ALL RESPECTIVE - Co ^\om. Qnc/ .% company: and 7 faced. L the secret weapon ,liter Stick!” I shouted- ’fibbing a little, “so g*e else!” Before yon conk 3 they were half-way < re lucky. But until every an Asciiware enhance we 'U never truly be /0 ne on Earth has your attack, or h “later, gator” This time, we on Earth has ■ PRODUCT NAMES ARE TRADEMARKS OF ASCII ENTERTAINMENT SOFTWARE; INC. ALU RIGHTS RESERVED, ALL PRODUCTS FEATURE TURBO, AUTO.TURBO. AND SLOW MOTION CONTROL; AUTO TURBO IS A PROPRIETARY TECHNOLOGY OF ASCII ENFERTA! NMENT SOFTWARE, INC. US PATENT NO. 4,870,389 '; INTERNATIONAL Last year, Sega introduced the Lock On series of infrared pistols and head mount sensors for playing war games safely. The gun would shoot harmless infrared beams that travel a relatively long distance (enough to play in a school gym, for instance). When a beam strikes a sensor, it emits a sound and vibrates to inform the wearer he’s been hit; therefore, according to game rules—dead. The system is less expensive and much safer than paint pellet guns which are commonly used for war games. Not only are paint pellets costly, but they hurt like the blazes when you get hit. The Lock-On system is clean and it also looks really cool. The original Lock-On system quickly gained a strong following, especially in Hong Kong and South Korea where magazines began devoting whole sections on customizing guns for greater distance and accuracy. Taking note of the burgeoning craze, Sega has newly introduced the Lock-On Bazooka, a hefty unit that looks some¬ what like the seemingly forgotten Menacer. The unit is compatible with the original system and provides a wider scope of shooting so it can take out several enemies with one shot. Can the Lock-On tank be all that far behind? Bullet-Proof Software of Japan | Shuto Expressway Battle Super Famicom B Driving May ‘94 Unknown A cool new racing game is thunder¬ ing down the road from BPS. Instead of the usual FI games, Shuto Expressway Battle is about street rac¬ ing on some of Japan’s best known highways using power machines like the Mazda RX-7, Toyota Supra and Nissan 180SX. In One-Player Mode, the screen is split and provides two separate views that can be altered to suit your racing needs. There’s also a Two-Player Mode that really kicks. The racing settings are very realis¬ tic, and you can set up your own slalom course for a major challenge. It’s a great cart for racing fans. iS Shuto Expressway Battle uses real roads as the racetracks. You can select a perspective for the screen you aren’t using. Shogakukan of Japan Ranma 1/2 Super Battle Super Famicom H Fighting April ‘94 ¥9,900 Here it is, the third in the superb series of fighting games starring Rumiko Takashashi’s manga and anime characters. Characters like Ranma (both male and female ver¬ sions), Akane, Ryoga, Ykyo and Genma from earlier games are joined by several new characters like Herb and Hinako Ninomiya. In total, there are 13 fighters available. New power moves have been added for all the characters, most of them very comical just like the original manga. It’s claimed that its variety of moves will be greater than those offered by other top name fighting games. Another added feature is the Tag Mode, where a player can select two fighters and alternate during the battle. This cart has top-notch graph¬ ics, tons of digitized speech and excellent game play. This should please Ranma fans everywhere. r- jyp P There are a lot of fighters to choose from. All of them are from the show. Favorites like Shampoo and Ranma have all new moves in this version. Ukyo twirls her spatula of death, ready to strike Shampoo down. -- 76 Electronic Gaming Monthly PLAY THE ULTIMATE PINBALL GAME! It’s a fantasy adventure that’ll blow your mind! guide your pinball to destroy never-ending waves of creatures. Survive lethal bonus rounds and score points beyond belief. But in the end, will you defeat Darzel... or will the mighty Dragon have his revenge? I ncredible graphics! Pulse-pounding action! Play Dragon’s Revenge and you’ll be convinced that you’re playing the latest, greatest pinball game in the arcades! But Dragon’s Revenge goes beyond that. A gleaming chrome ball is your only weapon in a perilous quest filled with black magic, dragons, and other hideous monsters! The digitized voice of Darzel, the evil Sorceress, taunts you mercilessly as you Can you survive eight deadly bonus rounds such as these? 675 Sycamore Drive, Milpitas. CA 95035 (408) 473-9400 INTERNATIONAL A British department store came out with easily the world’s most expensive Game Gear for the ‘93 Christmas sea¬ son. A pricey sum of £55,000 (about $75,000) gets you a standard Game Gear unit that comes in an outra¬ geous diamond-encrusted 18K gold case. The gold alone weighs 800 grams, well on the way to two full pounds. The case is fitted with 46 carats of diamonds on the cross key and other accents. Made by a compa¬ ny called David Morris International, this piece of lunacy is touted as “the ultimate present for the children of the super rich.” Despite the ridiculous price tag, the unit doesn’t come with any games, although batteries are supplied. Start saving your pennies now kids, you could be the envy of thieves and kidnappers everywhere! Geesh, what next? This Game Gear will even be rarer than the elusive White Game Gear that appeared for a limited amount of time. Will anyone get it? Though it’s a bit steep in price, this beauty looks really nice. 78 Electronic Gaming Monthly Ma-Ba of Japan Crayon Shin-chan Mega Drive rr\ EBggBBga Action 1994 Unknown Shin-chan is a kindergarten brat who stars in one of Japan’s hottest TV anime series (it consistently scores viewer ratings of at least 20 percent). In a way he’s a lot like Dennis the Menace, but with a lot more bite. For instance, his imitation of an elephant involves him dropping his shorts and drawing “eyes” about three inches below his belly button. He’s bringing his twisted humor to the Mega Drive in weird action stages. Unlike a lot of poor translations from hit cartoons, this one promises to cap¬ ture all the charms of Shin-chan with plenty of cinemas and digitized speech. It’s weird, but way cool. See what havoc you can create by blowing bubbles during recess. Hudson of Japan Super Bomberman 2 Super Famicom Action April/May ‘94 Unknown The Single Player Story Mode has been redone entirely with new maps like large multi-screen stages and two-level maps where floors can be destroyed to get around. B-man’s job is to take on five evil b-men who will try to blow you to smithereens with giant Boss mechs. Watch for this to hit the U.S. later this year! Some of the levels will have two or more floors to add to the strategy. Like before, the Bosses get fairly large, not to mention deadly. Pieces of the floor can drop out, if you bomb the wrong spaces. Hudson’s super hot blastathon’s back for more over-the-top competi¬ tion. Like the first SFC version, up to four players can tap in for intense free-for-all bouts that leave only one b-man standing. Don’t worry! If you can’t get four people together, the computer can provide up to three opponents for competition. New items like rubberized bombs that bounce off blocks and walls have been added to crank up the heat. There are 12 differ¬ ent playing fields for competition, including one with slippery floors. NOW AVAILABLE FOB YOUR SEOA you can play one of the hottest action adventure hits of all time on your Sega™ Genesis™! Locked deep in the dark cas¬ tle dungeons by the evil Grand Vizier, you must search desper¬ ately for a way to escape — and to rescue the beautiful Princess! Survive the intense sights and sounds of this exotic adventure and meet the Grand Vizier in a sword duel to the finish! But can you defeat him before the sands of time run out? Also AVAILABLE FOR Game Gear™ Get ready for awesome graphics, fantas¬ tic animation and action-packed adventure! Explore increasingly dangerous levels, slash away at evil guards, solve chal¬ lenging puzzles—all to save the Princess! 675 Sycamore Drive, Milpitas, CA 95035 (408) 473-9400 PRINCE OF PERSIA: ® & ©1989,1993 Jordan Mechner, Broderbund Software, Inc. Originally published in U.S.A. by Brederbund Software, Inc. Licensed to Tengen Inc. ©1993 Tengen Inc. All rights reserved. SEGA, GENESIS and GAME GEAR are trademarks of Sega Enterprises, Ltd. All rights reserved. INTERNATIONAL The nuclear lizard king’s adversary from last year’s Godzilla Vs. Mothra movie will soon be available in Japan as a mondo disgusting radio con¬ trolled toy. Instead of the grown-up Mothra, this puppy will be the repul¬ sive larva stage (a huge caterpillar, ugh!). Being fully motorized, the larva will inch itself forward in a realistic wobbly fashion, twitching its body from side to side. (That alone should be enough to guarantee your mom staying well clear of your room.) Even better, it can spray silk from its mouth just like in the movies. You can bet this won’t be cheap—the two foot tall radio controlled Godzilla from Tokyo Marui in the same series clocks in at well over five hundred dollars. Of course, it might be a cheap invest¬ ment considering the kinds of pranks you should be able to pull off using this truly repugnant toy. (How can you tell that I’m scared witless of all things gross and slimy?) Hopefully there will be MechaGodzilla as well. Who knows? If Mothra shoots silk, will Mechagodzilla have lasers? I think this Godzilla stuff’s getting out of hand. Onto the next subject... Sega of Japan Bagnacenti Mega Drive HE Act/RPG June '94 Unknown Gaw, the programming team responsible for the coolest Ranger X, is preparing this fantastic action RPG. The hero is a young warrior who must defeat a terrifying force of evil that plans to bring chaos and ruin to a world nearing its end. On his epic journey, the warrior is joined by ani¬ mals that help him with magic spells and provide transportation to get by obstacles. With a huge world of swords and sorcery, it’s a mystical story to explore in the classic Zelda style. This is the kind of game the Mega drive has needed for a long time. Let’s hope Sega will bring it out here. Hudson of Japan Military Madness 2 Super CD-ROM I I cDflom ; Simulation | Unknown Unknown added some wild stuff with stage cine¬ mas and cool tunes. Besides the armored troops and mechs featured in the original, eight new units have been added to enhance a whole new level of strategy to your game. You’ll need them to rid your enemies from the moon. Pray this comes to the Duo. It’s worth playing at all costs. Some of the battles might be familiar, but special features have been added. Like before, careful management of the terrain is crucial to success. Actually called Neo Nectaris in Japan, I’m giving the Americanized title so you wouldn’t pass over this great game. Most of you remember Military Madness as one of the best war sims around. Well, this isn’t a pure sequel. It’s actually the original game plus some new maps at the end. In total, there are 24 field maps, 16 from the original and 8 new maps that are scorchingly tough. Once you’ve cleared all the maps, you can try again at a greater difficulty. Of course being on CD, Hudson has Great looking cinemas have been added to this American sequel. 80 Electronic Gaming Monthly ©1993 Irem. Nintendo and Super Nintendo Entertainment System (SNES) are registered trademarks of Nintendo of America Inc. Hes quicker than a greased hairball. Tighter than a hairpin turn. He's got hair with an attitude. And the fastest can of hairspray in the west. He's trouble in the fast lane. Tricks in a can. Cars , trucks and uncool dudes pull over. He good road—from Irem. hair fast to your store for Rocky LICENSED BY (Nintendo 1 ) msmiimo Bh3 LL IREM AMERICA CORP 8335154th Avenue N.E. Redmond, WA 98052 FAX (206) 883-8038 TM INTERNATIONAL After turning up two popular anime programs in Japan, the Bogard boys and company will be making their big screen debut this summer. Like the original Fatal Fury and FF2 animes, the movie version will have an entirely new story. (Of course, the plot will be designed to neatly dovetail with the earlier TV shows.) Although no details were given, bet on all the characters from FF Special to make cameo appearances at the very least. The movie version will be produced by the same director and character designer who made the TV anime specials, so the same level of quality is assured. The movie will be released in Japan in the summer of ‘94, just in time to go head-to-head against the Super Street Fighter 2 movie and anime. To put it another way, the two fighting carts will be battling it out at the arcades and at the movies. I can hardly wait for this film. The Bogard boys and company make their debut on the big screen soon! 82 Electronic Gaming Monthly Nintendo of Japan Wario’s Forest Super Famicom w F4MICOM MMM.Y Puzzle Feb. 19, ‘94 ¥4,900 Wario, Mario’s new nemesis, stars in this action puzzler that’s in the vein of Tetris, Yoshi’s Cookies and other similar titles. The object is simple, just line up monsters and bombs that drop out of the sky in lines of three to make them disappear. Instead of manipulat¬ ing these objects as they fall, the trick is to move them around once they’ve reached the bottom. Whole rows or single objects can be moved as need¬ ed. It’s even possible to kick unwant¬ ed pieces away. Monsters come in a variety of styles from easy to kill ones or ones that need to be hit twice. The best part about WF is that you can take on a friend to see who’s better. The Two-Player Mode is a real treat with both players battling it out. Wario’s Forest is comparable to Tetris and is just as addicting! BEG of Japan Mobile Police Patlabor Super Famicom H Simulation March ‘94 ¥9,800 Patlabor, the awesome heavy mech anime series with over a million laser disks and videos sold is under prepa¬ ration as a hot new simulation game. Play as a team of armored police squad with two Ingram mechs who are targeted by a sinister multi-nation¬ al corporation bent on creating havoc in Tokyo. There are over 30 scenarios that the Ingrams must solve including rescue missions and awesome combat against enemy mechs. All the fighting is done using text commands, with Your Ingram mech is quite powerful, but can you fight the evil corp? wild cinemas to show what’s happen¬ ing. Through operations, the Ingrams can be powered up with new weapons, more speed and other attributes. This is a unique type of game. Why don’t we get carts like this in America? After all, it is one of the most popular animes here in the States. Intense cinemas act out the battle sequences. They’re very dramatic. Mode 7 effects will also be used during the cinema scenes. DW AVAILABLE .... CULTURE BRAIN™ AND ULTIMATE FIGHTER™ ARE TRADEMARKS OF CULTURE BRAIN USA, INC. ALL RIGHTS RESERVED **