FIRST INFO ON SEGA’S NEW PORTABLE GENESIS/CD GAME SYSTEM! $4.95/$5.S5 Canada/£3.50 February, 1994 Volume 7, Issue 2 o 70989 37371 6 1 BETTER THAN MORTAL KOMBAT? BETTER THAN STREET FIGHTER 2? BBMR MB flt HREMBfHMCUM Ml MECMHn SEGA'S LATEST SEQUEL DESTROYS ALL OTHERS! KONAM! Kr ' ' V 1 But be prepared, because Tournament Fighters for Super NES,® Sega Genesis and NES®puts a whole new face on fighting games. It’s intense, one-on-one fighting that has jlfcs.. every savage street hardened * warrior drooling . j with anticipation. ■f|8 One game, three unique '‘" mam " m ' rtrztr " versions! -^- )s No matter which format you choose, you’re in ' for a new breed of Turtles fixated on fighting in four differen t modes. For Super NES fans there’s 12 unique mutant - --4 maulers, 12 arenas, adjustable fighting speed for fast fighting - action, and spectacular combo i ia Mm i £ i i a i iw a ^ Mi assault techniques plus the _ dreaded Ultimate Attack Moves. The Sega Genesis version hits you with 11 brutal opponents including evil clones from Dimension X, 11 awesome battle¬ grounds, adjustable fighting speed and power, instant replay, and amazing arsenals of physical punishment featuring one-of-a-kind Ultra Desperation Attack Moves. Arid the NES game includes 2-Player and Tournament modes, 7 furious fighters and specialized attack techniques. Hit the streets and pound more than pavement! Roto Cutters, Dynamite Bombers, Chopper Chukers, Vacuum Waves, Electric Pile ‘ST. _ IMk| Drivers, you’ll feel and inflict them all. , If you think you’ve already experienced ■■ M,m> real street fighting, wait ’til Tournament Fighters lets you kick the (CENSORED) out of your enemies. So trash the surfboards, heave the ’za and pick a fight! JTO&MCkE MUTANT HINJA No street fighter has ever seen fighters or fighting like February, 1994 Volume 7, Issue 2 PUBLISHER Steve Harris EDITOR IN CHIEF Ed Semrad SENIOR EDITOR Danyon Carpenter MANAGING EDITOR Howard Grossman LIFESTYLES EDITOR Joe Funk ASSISTANT EDITORS Sushi-X Mike Forassiepi Mike Valias Terry Minnich Andrew Baran Al Manuel Mike Weigand Paul Ojeda Chris Nicolella Mark LeFebvre Dindo Perez Apoorva Desai John Gurka ART DIRECTOR Juli McMeekin STRATEGY CONSULTANTS U S. National Video Game Team FOREIGN CORRESPONDENTS Kai Kasahara Terry Aki Sam Rye CONTRIBUTORS The Super Famicom-Japan; Gamest-Japan; Mega Drive Beep- Japan; Famicom Tsushin-Japan. DISTRIBUTED BY WARNER PUBLISHING SERVICES, INC. Electronic Gaming Monthly (ISSN 1058-918X) is published monthly by Sendai Publishing Group, Inc. 1920 Highland Ave., Suite 222, Lombard, IL 60148. Second Class Postage Paid at Lombard, IL and additional mailing offices. Subscription rates for U.S.: S28.95, Canada and Mexico: $40.95. and all others by air mai ! only: $100.00. Single issue rates: $4.95. POSTMASTER: Fc. subscription changes, change of address or correspon¬ dence concerning subscriptions write to: Electronic Gaming Monthly, P.O. Box 7524, Red Oak, IA 51591-0524. The editors and the publisher are not responsible for unsolicited materials. No part of this publication may be reproduced without the expressed written permission of Sendai Publishing Group. Inc. Copyright© 1994, Sendai Publishing Group, Inc. All rights reserved. All materials listed in this maga¬ zine are subject to manufacturers change and the publisher assumes no responsibility for such changes. Printed in the U.S.A. Audit Bureau of Circulations THE WINNERS AND LOSERS OF CENSORSHIP... caught the replay of the Senatemthe morning, I ,ht on C-SPAN. Even thoughirt kept rr« v|de0 game play t0 be most jnd this brief peek at how ma y g kers including congressmen lightening. While the maiorrty of »h« sp descriptive torms of vio- "S'"" T..» rtues of their approval process w . ^ se the 20,000 deaths that ‘violence in Super NES titles " T °' ,hasn't until Sega represents- ike place in a typical game <’’ S ™ S tha t any form of media, if taken out of ontext SS" whoTe medium iook bad - whether it s video lames, television, music or movies. I couldn’t agree more. for the ir individual stance on the While you have to app aud personally agree that high levels of ssue of video gameviolence, ' t P Q very yo y ung minds in any way, it /iolence can’t contribute pos Y n t to form commitees and shouldn’t be the responsibility 9 . d jsn ’f permissable. Do the spend money to tell game P , ®y er ® Combat have a stronger impact that death sequences employed by M smash TV? Does that mean that the thousands of deaths that !*£££« "ed in low-res? If you're video game terminations are P d you go for a soda, subsequently turtles? if PETA only knew^ absurd ity and that for most of us the , realize that I’m are not quite this exaggerat- auestions surrounding vid 9 vounaer players (even though eS Night Trap shouldn’t be v.ewed^by younger^ ^ put g ratjng the they’d probably think it was ^ do little to keep youngsters from front. Others will argue that the 9 Mortgl Kombat and most other playing the game, but since Nigh P> 10 yea r-old has in pocket titles cost slightly more »anwh a tyour^ m0 , e caution change, the purchasers ofthes p definition of violence as it applies to when buying them^ Wecan^g ^ inHjative t0 a , least provide some video games, but at least S g these purc hases. information to parents and others "l 9 ^ should be debate d, not in * nd it’s with the companies tha . . on | y kno wledge of the subject ■ate chambers with congressmen »(h y industry was given ia ,hered by their aides ; video game violence and opportunity to speak, the dec ^ made jn Mr Kohl’s an d government s role in t 1 c-SPAN got there. . Lieberman s minds way before C span g — SENDAI MEDIA GROUP ADMINISTRATION PRESIDENT Steve Harris CHIEF FINANCIAL OFFICER Mark Mann VICE PRESIDENT OF OPERATIONS Mike Riley ASSOCIATE PUBLISHER Ed Semrad DIRECTOR OF NEW PROJECT DEVELOPMENT Martin Alessi DIRECTOR OF PROMOTIONS Cindy Kerr PUBLICITY MANAGER Peter Berk CIRCULATION MANAGER Dave Marshall NEWSSTAND DIRECTOR Harvey Wasserman NEWSSTAND MANAGER Peter Walsh CONTRACT PUBLISHING MANAGER Ken Williams CONTRACT PUBLISHING ASSISTANT Ron Pringle LAYOUT AND PRODUCTION PRODUCTION MANAGER Colleen Bastien PRODUCTION ASSISTANT Dean Hager MANAGING COPY EDITOR Jennifer Whitesides COPY EDITORS Gayle Schneider Jo-El M. Damen AD COORDINATOR John Stockhausen CUSTOMER SERVICE (515) 280-3861 ADVERTISING NATIONAL ADVERTISING DIRECTOR Jeffrey Eisenberg Eisenberg Communications Group 10920 Wilshire Blvd., Suite 1120 Los Angeles, CA 90024 (310) 824-5297 Heh-Kyu Lee, Senior Account Exec. Suzanne Farrell, Ad Coordination M'S'iA >K: Miitrinpt iu uuu tmo picture in the magazine, if you can! Ever had a revelation? OK, how about something really strange about the video game industry? If you’ve got some strange combination you feel everyone should know about, send it in! WHAT IF... ...Nintendo decided that sweat was a bit too graphic? ...Ken hit the car’s gas tank with his Flaming Dragon Punch? Jonathan Hironaga, Campbell, CA ...Sub Zero and the Predator went on a head hunting rampage? ...Rayden went for a swim in a public pool? Now that’s a fatality! David Sinch, Olympia, WA ...Kirby ate Jurassic Park? Josh Levine, St. Louis, MO ...Sub Zero went in a hot tub? Roger Green, St. Louis, MO ...Scorpion sneezed and his mask caught on fire? ...Goro entered the Twister Championships? ...There was a Contra-type game starring Mario and Luigi? Triffin Chmil, Casa Grande, AZ ...You had Goose Howard from Fatal Fury for Thanksgiving? Ruel Gonzales, Los Angeles, CA ...The right side of Kano’s head rusted? ...The clan of tiny humans where Dhalsim got his skulls on his necklace came back for revenge? ...Sagat wore an eye patch just because he thought it made him look cool? Glen Phelps, Fredericktown, MO ...Chun Li and Sonya got into a fight over Goro? ...People actually ate SPAM? Paul Urban, Omaha, NE ...EGM had an issue that didn’t even mention Street Fighter II or Mortal Kombat? Gordon Loveys, Scarborough, CAN Send your ‘What If’s’ to: EGM What If’s 1920 Highland Ave. Suite 222 Lombard, 1160148 Or include your ‘What If’s’ as a P.S. on a letter or postcard you’re sending in. 22 Electronic Gaming Monthly NEED A LITTLE HELP ON THE TRICK SHOT? Call the Data East Tipline 1-VOO-4S4-SHELP .95 FIRST MINUTE/.75 EACH ADDITIONAL MINUTE A little 9 Ball or do you prefer Straight Pocket Billiards. Most Realistic Billiards Game on The Market. Just one of 19 different Trick Shots designed by the Masters. © 1993 DATA EASTOSA.INC 1850UTRE ORCHARD ST.. SANJQSE,^ NINTENDO, SUPER NINTENDO ENTRTANMmr SYSTEM AND THE Cffl SEAT ARE REGISTERED TRAD6MAJBCS OF NINTENDO Of AMERICA INC. J AND SEGA GB'JESIS ARE TRADEMARKS Of SEGA ENTKPWSES, ITD. A Proven Winner on the Genesis since 1991. THE RISING SUN RESPONDS As a loyal reader of your mag in the Land of the Rising Sun, I would like you to explain a few things to us readers in Japan. First, why is there no Mortal Kombat in Japan? I have played games like NBA Jam and X-Men here (You can always tell an American arcade game because you have to stand up to play it), but what sounds like the best game in the States is nowhere to be found. Also, why does it seem that Ranma 1/2 has a fair number of fans but not Dragon Ball Z? I’ll bet Sushi-X would agree that comics and animation of the long-running saiya-jin saga would do well in America and would also give the necessary background to show just how cool the Dragon Ball With the holiday season come and gone, many of you helped your parents deco¬ rate the house. But how many of you made your own decorations in the shape of video game characters? Send us pic¬ tures of your holiday decorations and we’ll print the best right here! Marianne, Ed and Michael Semrad pose behind their decorations. Here’s a panoramic view of holiday set-up. Impressive, eh? games are. Also, why does the PC Engine and Super CD-ROM kick butt in Japan, but the Duo almost never gets men¬ tioned? Lastly, fellow vidiots and I have been using Hudson “Honeybee” adaptors to play Genesis games on the Mega Drive for about three years now, but when I put in Shining Force, nothing happened. Is there a new security chip in U.S. games and if I ordered Mortal Kombat, will it work on my Mega Drive using the Honeybee? Stu Fonda Japan ^ ;T r I The next time your parents drag you to some lame roadside attraction, be sure to pick up some of the tackiest postcards and send ‘em in. To take the sting out of springing real money for an ugly postcard, Sega has volunteered to give the winners one of their new six-button controllers and a Game Gear Carry-All case! Keep your eyes open as ugly can now pay off! Eric Bein of Huntsvills, AL, second prize winner, found this rather revealing family at the Chicago Natural History Museum. The popularity of Ranma 1/2 can be attributed to the successful comic series. (Ed. Whadaya mean there’s no Mortal Kombat in Japan? In Ed’s many trips to Japan, he has seen plenty of arcades with Mortal Kombat in them. Most machines do not have the blood and gore turned on as part of an effort to clean up the arcade scene, but yes, he’s seen Mortal Kombat machines in Japan. Take a look around town, heck, there’s practically an arcade on every corner anyway! Ranma 1/2 has really taken off in the States due mostly to what Viz Comics has done. By releasing a comic book series of Ranma 1/2 along with both dubbed and subtitled versions of the anime series, more and more Americans are being introduced to Japanese animation, and loving it! DTMC also did their part by releasing Ranma 1/2: Hard Battle, (Ranma 1/2 Part 2: Hard Battle to you) here in the States. It’s a fun game that nearly every fan of the anime and comic series should definitely check out. Dragon Ball Z isn’t as popular for just these reasons. No one has released a successful comic book series and Bandai seems reluctant to release the incredible Super Famicom version (Dragon Ball Z 2 looks even better!) for play here in the States. How unfortunate. The PC Engine is kicking butt in Japan because there is a steady flow of good games, especially with the upcoming Arcade Card, while the Duo suffers from a low quantity of titles, whether good or bad. As to Shining Force, no, it does not work on Mega Drives and unfortunately for you, Mortal Kombat will not work on a Mega Drive either. All you’ll see is a black screen.) This month’s winners are some real dogs. If you think you’ve got what it takes to top these winners, then break a pen and send your postcards addressed to Interface: Letters to the Editor. Psychedelic van, wow! Congrats go out to our first prize winner, Tim J. Andrews of Fairfield, CA. Peace, man. 24 Electronic Gaming Monthly 1 J 1 [J 1 1 1 ) j i fill iiiiiiii miiifrmi n ;fif [i^ yfifig ill Jill 1 - '3 ,-. ' TURN & BURN: NO FLY ZONE from Absolute. For Super NES. EYE OF THE BEHOLDER from Capcom. For Super NES. PAC ATTACK fromNamco. For Super NES. FLASHBACK from US. Gold. For Super NES. SECRET OF MANA from Square Soft. For Super NES. TOP GEAR 2 fromKemco. For Super NES. ^ealdeaCI ALIEN VS. PREDATOR from Activision. For Super NES. ART OF FIGHTING from Takara. For Super NES. RIDDICK BOWE from Extreme. For Super NES. ■■MCI SKYBLAZER EMff from Sony Imagesoft. ^cowkw I ^ 0r Super NES. MARIO'S TIME MACHINE fromMindscape. For Super NES. YOSHI'S COOKIE from Bullet Proof. For Super NES. PICK UP THE SUPER REAL DEALS NOW AT SOFTWARE, ETC. YOI .... ®v HHTlNd MOOWF HAVE TO BE HERE! SAVE BIG ON THE HOTTEST VIDEO GAMES AND ACCESSORIES! SEE PARTICIPATING STORES FOR REAL DEAL COUPONS. LAST ACTION HERO from Sony Imagesoft. For Genesis. JjealdIaD lSjpj NBA BASKETBALL from Tecmo. For Genesis. ROAD AVENGER from Renovation. For Sega CD. GROUND ZERO TEXAS from Sony Imagesoft. For Sega CD. ^ealdFaD ' I I 'takWF' !_3jpj FIGHTER STICK SN fromAsciivuare. For Super NES. NINTENDO VIDEO GAME CARTRIDGE CENTER from Dynasound. For Super NES. GENESIS VIDEO GAME ORGANIZER from Dynasound. For Genesis. ™ — — C< J2 < *J Product availability' may be affected by manufacturer production delays. However, we will always do our best to satisfy our customers. ™, ® © 1994 Nintendo. Sega, Game Gear and Genesis are trademarks of SEGA of America, Inc. 01994 SEGA. All rights reserved. © 1994 Software, Etc. All trademarks and copyrights are property of respective manufacturers. I WANT MY MK2! After flipping through the January issue of EGM, I nearly fell flat on my back when I saw all the cool moves for Mortal Kombat 2! I’ve played the game for a while and managed to figure out a few moves on my own, but that issue really helped me out. But there were some problems, though. Some of the charac¬ ters’ moves didn’t work when I tried them out, especially the fatalities. I know there was a little sentence at the bottom of the special that said the moves were per¬ formed on a preliminary version of MK2, but when can we expect to see these tricks work on a final version? The game is an absolute riot and the blood is really intense! I know I can count on you guys to keep us updated. Keep up the great work! Tom Alestar Watertown, NY Having trouble with the moves in MK2? Don’t worry, the final machines are here! (Ed. We realized the potential problem of these moves not working on every machine, that’s why the disclaimer was put there. You see, Mortal Kombat 2 went through many changes before it was actu¬ ally put into final production. The moves and fatalities that are listed, like Jax’s Ground Slam and Mileena’s Sai Shot, may or not be in Version 2.0, which is the final setup. It seems that Ed Boon and John Tobias, the creators of MK1 and 2, wanted the game to be challenging, with all the different fatalities to be complex, yet very rewarding for those who man¬ aged to get them to work. It would defi¬ nitely get players to keep trying their hard¬ est! The version you were playing was probably one of the early prototypes that had frequent changes to it, or was simply a testing mule to see consumer response. Many arcades still have these machines and will probably be updated in the com¬ ing months. It was no surprise that Mortal Kombat 2 is a real hit. So fret not. Version 2.0 should be trickling into arcades every¬ where by the time you read this and if you find any tips or secret moves that we never printed, be sure to send ’em in! And be sure to watch for more arcade cover¬ age in the coming months!) 28 Electronic Gaming Monthly Hollywood, What do you get when you cross a Michaelangelo with a Mario? You get EGM's envelope art! Send us your best scenes, and if you get first place, you could win a FREE Fire Stick donated by G & C Joystick Mfg. Only in the Biggest and Best Video Game Mag! Intensity 101! Lee Shaffer Olathe, KS Murdock Denver, CO Winnipeg, Manitoba, CAN Eii Joe Runberg Olathe, KS Bill Salvador Walnut, CA David Robinson Floreat Pk, Australia Peter Woythow Alberta, CAN WIN A BIG STICK! FIRST PRIZE - FIRE STICK The first place prize is a Fire Stick from G & C Joystick Manufacturing. For product info write P.O. Box 848, Paramount, CA 90723 or call (800-JOYSTICK). yV)V)V) Join Inspector Gadget on his madcap, worldwide search for his niece, Penny. She’s been kidnapped by the evil Dr. Claw and it’s up to the intrepid detec¬ tive to find her! Use specially designed gadgets to make your way through dozens of treach¬ erous traps and scary scenes built by wicked M.A.D. agents. Launch self guided propellers at aerial targets, make impossible leaps with the aid of a super-stretch arm, and fly off a cliff with a custom helicopter! Plenty of surprises await you both in the action-adventure game of the year! Finally see the face of Gadget’s oldest foe—Dr. Claw! MM ^ttsoNSorr r Doom! Zoom into Action with SEGA Genesis ! Grab your lightning shield and roll into action...Swing from vine-to-vine, dodge the deadly traps and launch a slew of souped-up spin-attacks through mega-sized zones filled with hidden rooms and secret passageways! Count on trusty Tails to airlift you out of danger, and record your progress using the new Game Save Feature. Experience the ultimate in ultra¬ sonic power on a ring-grabbing, super-Sonic ride that will keep you spinning! F SAVE $#o^ UFESAVEfts Collect 10 Life Savers wrappers and get a $ 10 mail-in rebate on purchase of Sega products with official rebate form. NEW ON Sega Genesis at every turn-and prepare for some electrifying close encounters! the demented Dr. Robotnik “-- and his non-stop stream of nasty new inventions! blown away by the all-new 2-Player Head-2-Head, Split Screen, Simultaneous Action Mode! NBA Jam SNES, X-Kaliber 2097, Choplifter III, We’re Back, Peace Keepers, NHL Stanley Cup, Babbit Rampage, Joe & Mac II, Ifl/olfenstein 3-0, Lawnmower Man, Total Carnage, RoboCop us. the Terminator SNES, NBA Jam GEN, Goofy’s Hysterical History Tour, Jim Power 3-0, Castleuania Bloodlines, Dashin’ Desperadoes, Mega Turrican, Family Fued, Wiz N' Liz, Toejam & Earl 2, Soldiers of Fortune, Jammit, Ground Zero Texas, Night Trap 300, Stellar Fire, Double Switch, Prize Fighter, Dragon’s Lair, Chuck Rock 2, D/Generation, Cybermorph, Terraforming, Fatty Bear's Birthday Surprise, Treuor McFur, Ms. Pacman, Pinball Dreams, RoboCop us. the Terminator GG, Cliffhanger, Kirby’s Pinball Land, NBA Jam GG Ed recently began attending “Muscle Beach” to pump up. Word has it that he’s moved from Super Wimpy to just Wimpy. Must be that dancing broccoli again. Current Fauorite Games: Voyeur, NBA Jam SNES, Eternal Champions Sushi-X just got back from his homeland in Japan. After a long holiday rest, he looks forward to mastering more of what Mortal Kombat II has to offer. Major Mike wishes Big Brother Government would get its facts straight about what exactly happens in Night Trap and spend its time on more important matters. Have they even played it? Current Favorite Games: Dracula X, The Ninja Warriors Again, PL0K ED SEMRAD This no-brainer basketball game is the most fun I’ve had in a long up and play, to sounds play with The slamdunks an worth- to a 10 as make it while. it can get for a sports game. Even if you don’t like sports, you’ll love this b—ball game.. AL MANUEL Excuse the pun, but this game jams! This is one of the few sports titles lactually like and I can’t stop ojfeying itjt takes a lot for me to iBaSSM game and Acclaim h^HpcAedlone of the most addicting sports titles I have ever played^fflsawesome slams and virtu^^B^^Hjies are a total laugh^m^^o that you can have your own personal record is cool, too. Again, excuse the pun, but this game jams! DANY0N CARPENTER It’s basketball with an attitude! I NBA Jam absolutely rocks in the I ‘fun’ department^o other game I I’ve played^offers this kind of fun I for sports BSs^atefs like me. I The gameBHMlflawless with I graphics ltd sd^fls straight | from the a^Hre^^fe game i played b^^^^^Hr players I since the computer pm be a real- 1 ly rough opponent. If it’s one thing I I can’t stand though, it’s those | wretched goal tending penalties. This game actually got me out of ■ the arcades. Normally I just don’t ^ get into sport^itles, but this I game is a blast! Thm^ost enjoy-1 able part Bl^lH’ain slams I and jams. |^^f^Hdon’t know I how to pl^| the game, you’ll be I doing all ki naPo f jams and blocks I in no time.lho graphics are tops I and the sowids and speech really I accent this great cart. Whether I you’re a ninja or armchair sports I pro, you’ll love to jam! MEET THE REVIEW GREW! 32 Electronic Gaming Monthly With the winter blahs still getting Dano down, he’s resorted to buying an ATV to make the season more bearable. Now if we could just get him to work again... Current Favorite Games: NBA Jam SNES, Mega Man X, Dune Al has taken up hand-to-hand combat with Sushi-X and is getting his butt kicked regularly. This is no surprise since he used to do stunts and tricks for food. Current Favorite Games: Sonic 3, Mortal Kombat II, Mega Man X This couldrit wait ’til the 21 st century The“X”generation of Mega Man adventures is here. For the first time on the Super NES. As his last great creation, Dr. Light developed “X —the first thinking, decision¬ making robot. Years later, Dr. Cain modifies his design to make thousands of supposedly “harmless” Reploids. That is until Sigma, the most intelligent Reploid of all, decides to lead the others in eliminating all humans from the planet. Now “X” must hunt down Sigma using his all-new arsenal, including the X-Buster and the awesome Emergency Acceleration System. Its the Mega battle of the next century, found only on the Super NES. “X” uses his X-Buster to save Zero, the leader of the Maverick Hunters from the evil Vile. When the robotic amoeba glues X” to the ground, either he shoots or he’s stuck. ‘X” destroys an enemy submarine fuel tank and things get extremely explosive. CAPCOM TREVOR McFUR in the CRESCENT GALAXY™ available now RAIDEN® coming soon CHECKERED FLAG™ CYBERMORPH n Atari the Atari logo, Jaguar and the Jaguar logo are ™or ® of Atari Corporation. © 1993 Atari Corporation, Sunnyvale, CA 94089-1302. All rights reserved. Cybermorph Checkered Hag and Trevor McFur in the Crescent Galaxy are trademarks of Atari Corporation. All rights reserved. TINY TOON ADVENTURES, characters, names and all related indicia are trademarks of Warner Brothers, licensed to Atari Corporation © 1993- Raiden® is licensed to Atari Corporation by Fabtek®, ©1993- Yoshi’s Cookie is a trademark of Nintendo of America Inc.© 1992, 1993 Nintendo of America Inc. Mario is a trademark of Nintendo of America Inc. AU. rights reserved. Sonic the Hedgehog™ is a registered trademark of SEGA of America, Inc. All rights reserved. QUARTERMANN'S GOSSIP POR EGM SUBSCRIBERS ONLY! Welcome back kiddies, to the new and improved Q-Letter for 1994! This is the one place to be for the inside scoop on what’s happening inside and out the world of video games! We’ve got a bunch of the good stuff this month, including info on new hardware as well as a quick round-up on software in the only column that Congress deemed too saucy without a rating...Taking top billing this month in the gossip department is news that Sony’s new game machine, code-named the PS-X, is rumored to have Ridge Racer as its pack-in! Sources close to the project tell the Q-Mann that it’s a perfect translation and that other hot Namco coin-ops, including Galaxian 3, Solovolu, and Cyber Sled will also be programmed for the new system. Rumor has it that the Namco’s so impressed with Sony’s new dream machine that they are retooling their coin-op development exclusively around the hardware in much the same way SNK has turned their home unit into an arcade smash...1 just love doughnuts and nougat...Speaking of SNK, Quartermann has learned that SNK will finally take the plunge and put their advanced CD-ROM upgrade for the Neo*Geo on store shelves in Japan this April. It will have a 32-Bit upgrade, but will be used only in the consumer version of the hardware. Terry Aki, the Q’s main man on the streets of Tokyo, tells yours truly that a U.S. release won’t be far behind...Other new games from SNK include Samurai Shodown 2 in March, World Heroes 2 Jet (a faster version of the original), and the Survivor, a game that will probably have a name change but still deliver the ultimate fighting game. This 200 Meg beast will combine characters from all of SNK’s previous fighting games for the final face-off...Hot rumor from the Sega front is that the company is putting their mascot, Sonic, out to pasture - at least sort of. White shirts from the vid game leader are saying that the release of Sonic 3 puts the finishing touches on the trilogy and that future releases will contain a different type of play mechanics altogether...In the face of new pressure from the Beavis and Butt-Head brigade on Capitol Hill, 3DO has backed off of its previous line of letting the market dictate the content of their games. More intense titles will now carry a “For Mature Audiences” sticker. Can’t take the heat, eh boys...Look for other companies to become equally concerned about games with adult themes. Philips, the maker of the Joy of Sex and Playboy’s Art of Sensual Massage, has built in a lock-out code into these games. The only way that younger folk can get them booted up is by plugging in the 4-digit code that M and P program in... ...More news from Sega...Besides the not so secret Saturn system, the word on the street is that Sega will be showing a portable Sega CD. Wowwwie! The wired-up version wasn’t that great to begin with so how about forgetting about it and just skipping to the chase and getting the Saturn out in ‘94? The Philips portable CD game machine runs circles around the Sega CD anyway, so just give us the good stuff Sega...Look for plenty of new software to hit store shelves in the coming months. The Q-Mann has been undercover for the past few weeks at game developers around the country and managed to get the inside dirt on a number of titles that are sure to score some heat later in the year...Look for White Men Can’t Jump from Trimark to try to go head to head with NBA Jam (tough call, since NBA is probably the best sports game ever created for the home market) as well as Evolver, which is based on an upcoming Trimark movie starring Brad Furlong from Terminator 2...On the 3DO front, Crystal Dynamics has their sights set on new 3DO fortunes with Star Control 2. Updated from the original Accolade release, this new version promises to have plenty of the full-motion and rendered graphics found in their earlier efforts...Also for the 3DO is Alone in the Dark by Interplay. Look for more companies to try their hand at the “interactive movie” concept as the full-motion platforms become more widely available...Interplay is also broadening their presence on other systems with Battle Chess for the Atari Jaguar. Other Jaguar games over the horizon include Race Driving and an updated rev of Pit Fighter...Finally, Enix is putting an end to the wait for two great sequels, including Actraiser 3 and Soul Blazer 2...TH*Q has grabbed the rights to WildC.A.T.s from Jim Lee (with Sculptured doing the design work), while Solid Soft-ware, the folks responsible for Bubsy, have a new action game under development called Morf... ...That wraps it up for this installment of the Quartermann section! Look for more info on upcoming games and gossip in the new issue of EGM, and tune in next month for a special announcement on the ultimate summer sequel... - QUARTERMANN QUARTERMANN'S TOP TEN REASONS WHY CONGRESSMEN DON'T WANT VIOLENT VIDEOGAMES... The Q-Mann was in the inner chambers of Congress, peeking around a flower pot at the proceedings that Washington claimed would change the face of industry forever. While the big guns of gaming strapped on their bullet-proof vests, and fired first with an answer to the Washington white shirt’s Q’s, yours truly found out the real reasons behind the brohaha... 10. Cong. Kohl was upset after not being able to find his copy of Madonna’s SEX. 9. Lieberman couldn’t find Night Trap for his grandson, so he wants it banned. 8. Both congressmen were jealous that they couldn’t package their BS as well as Konami boxed Lethel Enforcer. 7. The government really wants to force all games to also be made specifically for girls - of course Ranma 1/2 would be exempt. 6. Kohl just hates to see game characters sweat. 5. Someone has to run on the anti-violence ticket in ‘94. Of course real violence shouldn’t be the issue. 4. Insect Politics. 3. Complaining about cartoon violence was getting old. 2. Congress felt this was the only way to create a level playing field - something Nintendo’s marketing hasn’t been able to do. 1. Hey, what better way to get on C-SPAN? MEGA MAN X THE Q-MANN GETS HIS HANDS ON THE SEQUEL THAT HE’S BEEN LOOKING TO PLAY FOR YEARS! MEGA MAN GOES 16 -BIT, WITH GREAT RESULTS! ...The Q-Mann has always been a big fan of action games from the Mega Man mold, and this latest installment of the popular character lives up to my expectation! The game retains the same concepts that populated earlier efforts, including the process of defeating bad guy bosses and stealing away their special powers when they’re knocked out. The graphics are definitely a step above anything that had been presented in the past on the 8-Bitters, and many of the special effects contained in this animation-heavy adventure are really mind-blowing! Although the game suffers the same lack of challenge that’s plagued earlier chapters of the Mega Man saga, it’s still a fun ride, even if it goes by a little too quickly for me... ALTHOUGH IT DOESNT HAVE QUITE THE GLITZ OF THE SEGA VERSION, CAPCOM’S CONTRIBUTION TO THE SUPER ANIMATION GAMES IS WORTHY... ...Although the graphics and animation don’t surpass the truly brilliant visuals found in the Sega version of Aladdin, this cart holds up well anyway. The action is fairly straightforward, and broken into a succeeding number of scrolling action scenes. Most of the game involves timing jumps and other moves and there’s really very little in the way of one-on-one fighting. It’s still a great game, with lots to look at and plenty to do... i’i ; w L'l;; k 1 r ...Look for a special insiders tour of the 1994 CES in the next Q-Letter, as well as the name of the lucky winner to the MK2 contest conducted by yours truly! Till next time, don’t play with limp joysticks... TINY TOONS™ coming soon Here’s something to gnaw on. The Jaguar system has a mind blowing 64 bits of power, compared to a wimpy 16 bits for the competition. 64 bits means 16 million colors in a 3D world. Breakneck speeds. Cat-like control. And special effects like you see in the movies. How does it sound? Well, if this ad had a volume button your mother would be yelling at you to turn it down. Car crashes, alien screeches, jet engines and other bone rattling stereo CD quality sounds will make you jump out of your seat. When you do, make sure to run to the nearest store. Everyone else will be there chomping at the bit to buy one. What we’re really saying is Jaguar’s 64 bits eats the competition alive. Sink your teeth into it and you’ll see what we mean. Get Bit by Jaguar.™ As it is, Wolfenstein 3-D is a good game that moves fast, and has a lot to explor^^While there have been ch^BEi fro S3 the version that PC about, the cart is still a v^^Hod translation considering ^^Blintendo must have really iadKin changing this one. Gooi^Kisic and huge mazes help keep you coming back for more and more. Overall, a very good game and worth buy¬ ing; Joe & Mac II is really good. It has the play control the first one lacked, anditsort of has an RPG feel to it^H^Btton of towns was a nigPfJlpius the fact that you panlirJBBife and build up your ^ve is also really neat. The mu sicrff i^Bation is a far cry from|the4|J|^K really easy to get inffl^^^^^olks. This is one of the better action games for the Super Nintendo. I highly recommend this cart. This cart has all the right ingre¬ dients - great graphics, one of the best licensesirUhe world and lots of movs^HH^jgs Bunny. Althoughj^me^Mthle game play can get times, once you learn a[e play 'mechanics, the game of the best I’ve plaJed . ciH'i time. The scrolling ^^^^^^and some of the comical animations are outra¬ geously funny. Don’t miss this excellent cart! ■ While the game can be a bit frus¬ trating to play at first, Rabbit! Rampag^becomes very enjoy- l able oncjjj^^^Hkr the hump. : The graj^^^^^Bry cartoon-; like and add tc^HItmosphere of: the Bugs Bi^^Wieme. There’s i. loads of te^^pue with lots of! hidden ro^^Fto discover. If! you’re a^^^ Bunny fan, this | game is a lot of fun. But be pre¬ pared for some frustrating game play until you master it. | Wow! I was completely taken by surprise with this one. Thinking it was just anothenmindless action game, proves that blending .acBWsm role-playing can mal^^^^Hgame. The graphics ^^B^Ktely stunning and the jm^tfflBhave a great beat. The l^^e long and have inte^^^^^irprises, but they can also be rather bland in the action department. Overall, Joe & Mac II is a definite hit. ■■■■■■■ This is a pretty good translation from the PC. Most everything about the aam^'emains intact includinc^H^^^is weapons, music labyrinths. Convers^HiM^sing elements of the g^H|^Ajtler and the Swastikas oj|tlTC»apyrinth walls, Nazis pXffiaJBwjnd and the German game play suffers a bit from its PC counter¬ part. Still it isn’t a bad first-person shoot ‘em up. I really didn’t care much for the first Joe & Mac mainly because of its poor gam^Dlay. This sequel has reallu^^^BiL on that and also added role-playing feature. other cool additions^^H^^^p where you can play^Hs^Biy order and villages^ visit where you can build on I totally got into it! The graphics and music have also taken a step forward. A truly fabulous game! This Looney Tunes cart has some decent graphics, as well as some of th^oo^ounds from the cartoon J^^^^Beal bad part about the garre^Ws poor game play. Bugs Bunnjlthigh kick can be a very^H^^Back. At times you hav^^pe^Hr close to an enemy tcj. kicl
  • \ # C7 ( infested with software ///'“N \f\ \r-» ///O asssar*.™;. / ^^)nk2M)^)U(3,L(Gj I *W . _ can find it* Fido Dido for SNES ft \W is a fun-filled adventure /v. Rjf 015350 jM * if 1 D/Generation I did not really care for this first generation game. It did not fully utilize the powerof the Jaguar. Maybe I just ex^^ed too much of this m; ichine. but could there at least have beeoj£ome music dur¬ ing the g ame? The whole point of collecting p©dSSn’t hold my interest \ er^o^but the virtual world was a cool idea that could be vastly improved on in future games. Overall, I’m a bit disap¬ pointed with this one. Terraforming is a shooter with no real appeal to me. The music is good, but it’saCD game. The graphics are realli cheesy, and the Shower 'Curtail Boss really takes the cako.M sorry. I’m a big fan Duo, Put this game about aJBI^ The only redeem¬ ing feature is |hat]you can use your thrusters as a weapon. Too bad T.T.I. this game could have been much better. This game is addicting, fun and a bit gory. The graphics of the main charactei^r^^bit cheesy, but the baJkgroundS are really detailed WPI- nicScombination of puzzles witln action. The many traps will test your mind and your reflexes. T 7 ie Jontrol is some¬ times a llitfe “iffy” because the controller^d the perspective are a tad off. This game has the cyber-punk look to it and it comes off really well. Terraforming is T.T.I.’s latest release? C’mon, guys! This game is completel^dull and boring. Shooters are knlwn for wild power-ups. While they’re nothing spectacular, therl are a lot of them mai^Vy^^Barly invulner¬ able atlimes.^^g music is a joke. Mw^fof thStunes don’t even match th^^fls they’re for. This could have been a good game two years ago, but the Duo is dying quickly. I’ll have to admit that I expected more from the all-powerful Jaguar, buUhi^^ first-genera¬ tion title. bybermorli offers some cool features like^nicely shaped polygon^ andaa^linear move¬ ment, but the sourw effects were horrible ^^iSkylS was a nui¬ sance. finding pods on the p*ets gc* old quickly. There was a lot of strategy involved making Cybermorph a decent first title. I don’t know how this one com¬ pares to the PC version, but on the Amigajt’^retty cool. The game is J^forejAkom anything else I've played. Running through a buildiilg jBvHpeople from blobs is ^ateTijran he control is awkward, siBcarc* must move doesn’t accomplishfhis very well. D/Generation is an easy game to get into and delivers hours of fun, once you get the hang of it. Shooters are one of my favorite types of games, but Terraforming is one shootei^ust couldn’t get into. Aside from thl ability to use your shii**thr|sters as a weapon, tj^re real* was nothing unique abojutlth elgame. Most enem i e sljoPl M d ali ke and there were prJHiP^Hmerent types of enemies per jev^. Nice variety. The CD music didn’t even match the levels of the game, and lacked intensity. Sorry. I wasn’t at all impressed with Cybermorph. Although it is on a 64-Bit system^ith some neat effects, there realli was nothing about it was exciting. Collectir^H^pods scattered through«»e terrain became a bore. There was no music at all during tW^H^HIthe onboard computer’s vpic| got pretty annoying. You couldn’t adjust your ship’s altitude. With some tweeking, this could be decent. D/Generation is one of the better games for the Amiga CD. I like the uniqu^blen^f action and puzzlesKroughol each level. The CD^P£ is ifell done and matches theiaeflon and the theme. The story/ is thought-out well and pMngSf the player fur¬ ther into t^e glime. I think the graphics ^Jhave been done a lot better. My main beef is the awkward setup of the pad to move the player. Cool though. I just couldn’t quit playing this game. I played through level after level hoping thaHhere would be some awesome Sower-ups or something JSlRGal of Thunder. The game had simile patterns to defeat the enemiel and Bosses which made the gajle play more pattern DOHated and less action packed shooter. It’^a decent CD type game with good sounds but it needs a better feel and some unique weapons. My first impression was that the sound wasn’t turned up becuase the effe cts were s o subdued. After yo(j,;:|et thrclgh the tinny intro mu^^pWW left with sim¬ ple beep^Hjhmtiregraphics are OK, the came pla^isn’t exciting enough t^teep you coming back for mo re|^^U. of?tp disappoint¬ ment wa^i^higlrexpectations and power of the system. I don’t enjoy these flight simulators and this wasn’t done very well. Mindscape HE] Stellar Fire ^ Dynamix / Sega CD A first-person perspective.shooter that looks a little like Battlezone, but doesn’t really hack it. The sounds are alright and the cine¬ mas are dynamite, but they are so good that they make the game a real letdown. S\ Double Switch ^ Sega / Sega CD More like Night Trap, only you get to work for, Corey Haim (ugh, yuckl). Check a series of rooms and catch all the bad guys with the main objective being to free Eddie. This game is a little more involving than Night Trap. H P" z e Rahter — Sega / Sega CD For a firs’t-persOn perspective fighting game, Prize Fighter fares very well with the black-and-white footage being incredibly effective (as it was ini the movie Raging Bull, also about boxing). The Sega CD is getting better. “ Ready Soft / Sega CD Frustration abounds in this CD version of the arcade classic. You have to have pinpoint accuracy to be able to survive this one, and believe me, jit will definitely make you very angry! Still, graphically, the game is very well done. 01 Chuck Rock 2 ^ Virgin / Sega CD The opening cartoon for this game is dynamite, and the game itself ain’t too shabby either. ,The control is a little stiff, so keep the punching bag handy. There is also a lot of humor to be found in the details of the levels. 42 Electronic Gaming Monthly Jaguar Atari Duo Cybermorph ■ Terraforming Shooter Release: Now Shooter Release: Now Levels: 50 5 Meg Levels: 8 CD-ROM The only SNES controller for joystick fanatics. Deliver your best shots with arcade accuracy. Program and play back your best action sequences. \ of QuitkShot Patent (BVI) Ltd. All other product names are registered trademarks of their respective companies. Are you a Sega-maniac? Or an SNES success? Would you rather duke it out in the street? Or at an altitude of 30,000 feet? No matter how you play the game—or what games you play— QuickShot is behind you all die way. With a full lineup of high-quality joysticks, arcade-style controllers, and thumb- control pads. And the best prices anywhere. So look for QuickShot wherever your favorite videogame prod¬ ucts are sold. And in the hands of value-wise gamers like you. WE'RE ON NO MATTER WHIC STARFIGHTER™ QS181 More thumbs-on excitement! INVADER 3™ QS183 Take on the toughest contenders with turbo-ease. PYTHON 3™ QS135 Get a grip on the action with cutting-edge control. SEGA GENESIS® SYSTEMS MAVERICK 3™ QS162 Get powerful arcade- style performance — to go! CONQUEROR 3™ QS185 This programmable controller remembers your moves. MAVERICK 2B QS190 CONQUEROR 2 QS186 QuickShot is a registered trademark, and Starfighter, Invader, Python, Maverick, Conqueror, and Supercon are trader As much excitement as you can get from a wall socket without that funny burning smell. Why just play games, when you can live them? Forget those digitized cartoons, Sega TruVideo™games use real video footage. Meaning the action in the games is real. So's the rush of adrenaline you get while playing them. These aren't video games as you understand them. They're more like Hollywood movies, only you control the plots. And they have CD quality sound effects and music tracks, adding to the realism. So, when someone screams, it sounds PRIZE FIGHTER’-:^ interactive movie game is played entirely from your point of view. Land a punch and watch as your opponent reels. Take a punch, your screen rocks. Take too many punch¬ es, you're flat on your back-look¬ ing up at the ref as he gives you the count. Don't forget your mouthpiece because this is classic interactive boxing at its best. |PLBZQ SQUHBtj GROUND ZERO, TEXAS™ j Aliens disguised as humans are J ready to exterminate the entire % human race. It's up to you to stop ~ them. Uncover their plot, figure out how to kill them (man-made weapons only stun them) and annihilate their forces before it's too late. But be careful. Screw up and you'll be reduced to subatomic particles of radioactive fallout. like you're in the room with them. Which, in a way, you are. What does all this TruVideo T ’'stuff mean? It means your optic nerves are in for a workout. It means you should go try these games. It means you may soon be wearing your hair differ¬ ently. It means these games are indeed the next level. It means 110 volts never felt so good. Kirby’s Pinball Land is one of the best pinball games I’ve ever played. Th^GameBoy screen blurs veryle with you, this one is cu^^fl quite addict¬ ing. Norma^^Kon’t care for video pinba^^B this has decent graphics aj^^Vunds for the little green m^|pe. Features like second chance balls, moving tar¬ gets and multilevel play make it a more than bearable cart to tote. What is going on with this game? I know it’s NES but even for 8-Bit this thing i^aijDehind its time and capgB^^ftUhy you ask? Well the^^^^^pok like early 8-Bit, th^Bjn^Bre just blips and beeps, ^^Be game play just doesj^pi^BlI. There are plenty o^RjJBKj games for the NEsl^^^Jrcads and this one just falls way behind the sys¬ tem’s expectations. Like the movie, this was a letdown. GameBoy Nintendo Sony Imayesoft Fatty Bear’s Birthday Humonyous / 3D0 This is a lot like the Putt-Putt garnbs in that they are definitely geared for the younger players. Fatty Bear’s is more of the same-learning and , making cutesy things. If it is a toss-up, though, go with Putt-Putt. Trevor McFur Atari / Jayuar For one of the first games for the new Atari Jaguar system, Trevor is very disappointing. The graph¬ ics are very nice, but the game is not very challenging, not to men¬ tion the controller cramps your hand. Surely they can do better. [itil Pinball Dreams ^ GameTek / Game Gear Pinball never really worked well on portable systems and Pinball Dreams is no exception. The boards are huge, but the.game is a little slow.. Plus, what exactly is that bat/snake thing on the one pinball board? I’m clueless! S RoboCop Vs. The Terminator / fScimn Rnnr ” Viryin / Game Gear RoboCop vs. The Terminator for Game Gear holds up pretty well, however, this one suffers from some slowdown and a horrible case of breakup. The voice digiti¬ sation is very good, yet the game is a little difficult. 46 Electronic Gaming Monthly FROM THE MINDS HIM BROUGHT YOU uiay fighter; • First they brought you Clay Fighters— the clay animation heroes that hilariously ruled the Super Nintendo action scene. Now, the Interplay team introduces Claymates™ — five amazing clay animation characters to bring you hours of action-packed fun. Transform yourself into any Claymate character, like Muckster the cat to race up a tree, Doh-Doh the bird to flap through the air, or Oozy the mouse to turbo-scurry out of danger. Claymates —the outrageous new game from the people who made clay a force to be reckoned with. Coming March 1994. Interplay Productions, Inc. 17922 Fitch Avenue Irvine, CA 92714 (714) 553-6655 LICENSED BY © 1993 Interplay Productions, Inc. All rights reserved. Claymates is a trademark of Interplay Productions, Inc. Nintendo, Super Nintendo Entertainment System, Super NES and the official seal are trademarks of Nintendo of America, Inc. © 1989 Nintendo of America, Inc. Arena’s Mortal Kombat * Rearrange his brains when you hit this kick-boxing foe ;> with a Round House. :£><£> 'Itfgpfag? M iffi'iliSSf’l! 1 . Prepare yourself for a plunge into the pit as Johnny Cage delivers his patented, rib-shattering / * Shadow , t Kick. ’ X- 99 N Eternal Champions™ Capcom’s Street Fighter II™: Special Champion Edition Ryu takes a bite out of Sagat when you use his Dragon Punch. AE* i' > Greatest Heavyweights This round is over when you left jab the big bruiser. RESUME REPbRY „ . OtUtS-. . •* % v. ’ I . " v - ? -&M . s i / of Activator.' Then it will hit them. You figured it out. Your opponent didn’t. He’s sitting over there moving his thumbs. You’re in the middle of an infrared ring, punching and kicking. It’ll hit him fast. You’ve got better moves because you’re moving your whole body. He only uses two thumbs. With Eternal Champions, for example, you kick left and right and your character kicks left and right. When you punch back, your character punches back. The guy with the regular controller doesn’t have a chance, unless you’re completely out of shape. It’s not exactly a fair fight, but who cares about being fair? d n + u Or FOR SEGA GENESIS™ N There were three ties this month in the fierce competition for number one! Mortal Kombat (the bloodless one) takes the top spot at a time when the government is trying to keep us safe from such games. Oh my! MK is holding its head high again as the champion! The oldie but good¬ ie is hanging on to the charts! Movies aren’t only on the silver screen—they’re in your NES, Super NES, Genesis and other systems! Here are 10 movie characters in video games! Even the more recent movie releases are sporting such movie characters as Mr. Wilson from Dennis the Menace and even little Kevin from Home Alone 2! Here are 10 famous movie characters: The PC-Engine smash from Konami Dracula-X, is the hands-down winner among our editors! More speeds, more fighters and more Megs! Look out! Tied for number 3, it’s Luke and gang in this sequel! X Yes! He’s gone super and is tied for fourth place. Blood, blood! Quick, call your congressman! Even the Genesis system has Guile and gang. One of the three ' tied at number 6- Trident and co.! Dr. Grant is run¬ ning away from the dinosaurs! Oh, no! Call the government! Now on the Sega CD. NBA JAM / ACCLAIM SNES 1 Month 1 SNES _4 Months_ V | lm FATAL FURY SPECIAL / SNK 1 NEO 2 Months The Top Ten infor¬ mation below is provided by Babbage’s and is current as of December 15,1993 America’s Software Headquarters vSEEmSEMmm KKEBS msmmmnimm TETRIS 2 / NINTENDO SEGA CD GAMEBOY 52 Electronic Gaming Monthly Let the whole world know what your favorite games are and voice your video game vote! Call the special EGM Top Tens Hotline and register your own awards! Simply call the number below, select your favorite games from the listing, and power on! Then turn to next month s EGM's Top Tens to get the results! It's that easy! CALL TODAY! WITH 3L Mswms ONL Y 990 PER MINUTE! 1 - 900 - 740-7722 Don't agree with the Review Crew? Want your opinion to count? Call the EGM Top Ten Hotline and VOTE today! After calling the Hotline, follow the prompts and enter the number corresponding to your favorite games below. Also listen to the latest and greatest gossip! 1. SNES/SUPER EMPIRE STRIKES BACK 2. SNES / STREET FIGHTER 2 CE TURBO 3. SNES / SUPER MARIO ALL-STARS 4. SNES/STREET FIGHTER 2 5. SNES/SUPER STAR WARS 6. SNES/FX TRAX 7. SNES/ACTRAISER 2 8. SNES/BATMAN RETURNS 9. SNES/YOSHI’S SAFARI 10. SNES/FINAL FIGHT 2 11. SNES/MORTAL KOMBAT 12. SNES/STARFOX 13. SNES / AERO THE ACRO'BAT 14. SNES / SUPER TECMO BOWL 15. SNES/CLAYMATES 16. SNES/CLAY FIGHTER 17. SNES/TMNT: TOURNAMENT FIGHTERS 18. GENESIS / SONIC THE HEDGEHOG 2 19. GENESIS / ETERNAL CHAMPIONS 20. GENESIS / STREET FIGHTER 2 CE 21. GENESIS/JURASSIC PARK 22. GENESIS / MORTAL KOMBAT 23. GENESIS/SONIC SPINBALL 24. GENESIS / R0B0C0P VS. THE TERMINATOR 25. GENESIS/BLOODLINES 26. GENESIS/ALADDIN 27. GENESIS / ZOMBIES ATE MY NEIGHBORS 28. GENESIS / STREETS OF RAGE 2 29. SEGA CD/CD SONIC 30. SEGA CD/SILPHEED 31. SEGA CD / SUPER BATTLETANK 2 32. SEGA CD / MORTAL KOMBAT 33. SEGA CD / MONTANA FOOTBALL CD 34. PC ENGINE/DRACULA-X 35. DUO / STREET FIGHTER 2 CE 36. 3D0/CRASH ‘N BURN 37. NEO'GEO / SAMURAI SHODOWN 38. NEO»GEO / WORLD HEROES 2 39. NEO«GEO / FATAL FURY SPECIAL 40. NES/KIRBY’S ADVENTURE 41. NES/ SUPER MARIO 3 42. NES/RESCUE RANGERS 2 43. NES /MEGA MAN 6 44. GAMEBOY/ZELDA 45. GAME GEAR / JURASSIC PARK 46. GAME GEAR / SONIC CHAOS 47. ARCADE / SUPER STREET FIGHTER II 48. ARCADE / MORTAL KOMBAT it Top Ten nominations change each month with all-new favorites! New entries in red. These nominations are good through February 30. capacitor ^ sion afte» * betwetjfffi&y .... sumpti highly' J scores {f best. \c>S- S m ■ ; «|k\ mom& unusual ;A*; V ; h* 5 ^. begun to ''^|gjift '- a most ad ' interact ivDI Name: Address: Phone: _Male Female J Coupon # Date of Birth: _ 5888763 EGM GET YOUR COPY NOW—WITH THIS COUPON }Q OFF IsEGA GENESIS 8 SONIC 3 AMERICA’S TOY STORE Good for Sonic The Hedgehog 3™ Game cartridge by Sega® for your Sega Genesis® systems. Use this coupon at any Kay-Bee Toy Store®. One coupon per visit, coupon must be an original, no copies will be accepted. Coupon not valid with any other promotion. Offer expires 2/28/94. ARCADE-QUALITY JOYSTICKS FOR THE SUPER NES. GENESIS AND NEO*GEO! Gamers tired of their pack-in con¬ trollers and wanting something more (closer to the arcades) out of their gaming experiences may want to check out what the California-based Neo*Geo owners will definitely want to check out the MS Systems joystick! MAS Systems is offering. Although MAS Systems is a relatively new com¬ pany, they have researched the video game industry for over 10 years, learn¬ ing what gamers like, dislike and what they would like to own. The result is a line of peripherals completely made in the USA, using only the finest compo¬ nents available. Suffice to say the two joysticks here can only be described as two of the best ever released and are things no “serious” gamer should be without. The first is the Neo*Geo joystick, which retails for about $79 and has the standard four-button configuration of the pack-in as well as a Slow-Motion button and four turbo buttons to elimi¬ nate having to rapidly tap away. After playing a few rounds of King of the Monsters 2, Fatal Fury Special and Samurai Shodown, you’ll never go back to the pack-in controller again! All of these games played better than with their pack-in joysticks, especially King of the Monsters 2 when you have to rapidly press the button to get up after having been knocked down. (You are saved the trouble of having to rapidly tap the button by simply turning the Turbo button on). The best aspect of this joystick is its sturdy design— especially the way the stick quickly re- centers after each movement. Even after hours of intense play, the joystick held up beautifully and still remained incredibly responsive. Mai Shiranui totally toasts Duck King in Fatal Fury Special! She’s bouncy! The Neo»Geo is not the only system to be blessed with fine joysticks from MAS Systems. There is also one that is compatible with the Super NES and Genesis systems. Like the joystick for the Neo*Geo, this one is equipped with Turbo buttons, Slow Motion and Mode buttons for Genesis games that are only three-button compatible (much like the one on the side of the Genesis six- button controller). Some games worked better than others. Not surprisingly, the arcade conversions worked best. Street Fighter II Turbo can be played the way it was meant to be. Dragon MAS Systems also has an arcade-quality joystick for the Super NES and Genesis. Punches, Fireballs, Flurricane Kicks and other special moves can be exe¬ cuted flawlessly on both the Super NES and Genesis platforms. However, games that went directly to the home systems took a bit of practice. TMNT: Tournament Fighters for the Super NES was one such game. Some of the moves took a lot of practice to do (like Mike’s Ball Attack and Rising Thunder), others were simple to do with the joy¬ stick (like Mike’s Dragon Breath fire¬ ball) yet hard to do with the pack-in Super NES joypad. The Super NES/Genesis joystick shown here costs $105 or $85 without the Slow Motion and Turbo functions. These joysticks don’t come cheap, but for arcade fans, they are a dream come true! For more information on these and other arcade-quality periph¬ erals, call MAS Systems at (714) 831- 5760 or write them at 25825 Via Lomas #206, Laguna Hills, CA 92653. Mike’s Dragon Breath is simple to do with the MAS stick in TMNT: TF. unWm &X| L : LYlCu: LiaS I LiUlUlLL U-LIY bMlilulu LQLdllii.Y“ :UlUV til-EiUL I'lllii, LL Armed with laser gun, flame-thrower and missile launcher multi-weapon attachments, you must destroy giant ED-209's and OCP's latest techno-warrior...OTOMO! Relive all the action of the blockbuster film, as you (ace a battalion of enemies! . All rights reserved. TM designates a trademark of Orion Pictures Corporation. Sega, Genesis and Game I n Entertainment, Inc. All rights reserved. ROBOCOP m 3 TM & © 1993 Or a division of Acclaim Entertain! y - Vt , Xj-j> K mt/M I C\ap~tfp mm You won’t find ♦ We needed a gun to bring this treat home. Lethal Enforcers™ comes to Sega CD™ and Sega™ Genesis™ packed with a powerful surprise inside. The Chicago P.D. needs you to go up against a slew of terrorists like you’ve never seen. Every deadly move is digitized from actual human movement. It’s so lethal we needed to loa your side iron, The Justified into every package, for a total arcade experience unlike anything you’ve played at home before. Just like at the arcades, you’ve got to time yoi quick reload feature exactly right so you don’t run out of ammo. Upgrade your firepower along the way to magnum, 12-round automatic, assault rifle or grenade gun. Six levels, including target training, will put your skill to the test in the parts of the Wind^ City the tourists never see. many a toy like this Cracker Jack box. Be on the lookout for a bank job in progress, high speed chase, ninjas in Chinatown, helicopter pursuit and volatile Heat of the Night Vision during a chemical plant sabotage. See and hear it all in intense digitized graphics, realistic settings and painful sound effects. But watch out for the innocent bystanders or you may lose more than your badge. For one or two top cops. (2nd player can use controller or mail in for another “Justifier.” See details inside package.) A Super NES* game may be released. Please check with Konami for availability. Lethal Enforcers'" is a trademark of Konami (America) Inc. Konami • is a registered trademark of Konami Co., Ltd. <& 1993 Konami (America) Inc. All Rights Reserved. Sega'," Genesis'" and Sega CD'" are trademarks of Sega Enterprises Ltd. All Rights Reserved. Cracker Jack* is a registered trademark of Borden, Inc. Konami Game Hint and Tip Line: 1 900-896-HINT(4468). 70e per minute charge. Minors must have parental permission before calling. Touch-tone phone required. KONAMI The Southtown gang is back once again, and they’re better than ever! From the masterminds at SNK comes the latest fighting masterpiece on the arcade scene, Art of Fighting 2! Coming back for round two are all of your favorite characters including: Ryo Sakazaki, Robert Garcia, King, John Crawley and a host of new participants to add extra spice to the fighting recipe! s-y This hot, ultra-high Meg « (unpublished reports claim as many as 130+Megs!!) fighting cart is ablaze with the awesome graphics that you have come to expect from SNK games. Each of the charac- / MzlX ters has hisy,her own special moves that / MW re 9 u ' re different joy- stick/ button corn¬ el?/ vWj| binations. Players must learn W \ essentia,| y b y trial and error John Crawley shows off his expert military fighting style against King. Robert Garcia and his friend Ryo are back in an all-new fighting adventure! weren’t included with? | the original Art ofy w Fighting. In addition, I the new characters 1 must be learned from 1 the ground up, literally! / There are even some new levels that weren’t included in the original, so we get to see even more of good ‘ol Southtown. Joy! Also included in this l game are the Spirit I Points which allow you I to pull off those wicked I special moves. Way L cool! Check out this revamped SNK classic because once is definitely 1®L not enough! The addition of new characters and new locales make AOF 2 a great new title. AMERICAN AMUSEMENT MACHINE ASSOCIATION The graphics have been improved to give AOF 2 a more realistic feel. 66 Electronic Gaming Monthly ART OF FIGHTING 2 by snk 3SL5J. HL to do the new ¥/ Ml till moves that Jk ii \ Robert and Ryo return to claim their dominance on the streets! They are back in "Art of Fighting 2" to attend to some unfinished business. Each of the 12 characters possess one secret magic move. Your , mission is to unlock this secretin as many of the characters as you can. Hurry to your favorite arcade ... prove to yourself that you have what it takes! To enter: Send the description of the characters' movement (joystick positions and button combinations) for each secret magic move to as many char¬ acters as you can. Send this along with the attached entry form to "Arcade Challenge" c/o SNK Corporation of America. In the event of a tie, winners will be drawn from all correct entries. ENTRY FORM Send to: SNK Corporation of America 20603 Earl Street, Torrance CA 90503 Name _ State City _ No purchase necessary. Employees of SNK Corporation of America, their suppliers and their families are ineligible. Not responsible for lost, mutilated, late, misdirected, or stolen mail. Void where prohibited. Limited to residents of the U.S. and Canada. Entries must be postmarked by February 28,1994. One entry per person. <0CU4<3Jbelt have Super V^o-f're.AotoTenboond^ * to aft \ , * • ■ QSCiiPad SG (GenesR^ 'TELL US ffOW YOU SAVED THE DAY WITH YOUR ASCHWARE ENHANCED CONTROLLER. AND WE'LL USE THE STORY IN AN AD. MAYBE. ©1993 ASCII ENTERTAINMENT SOFTWARE INC.' P:Q. BOX 6639. SAN MATEO. 'CA. 944GB; TELEPHONE [4151570-7003. A^iWARfe AND ALL RESPECTIVE o& ^ N£S) T£Jrb0, Aato ~h ' e Made this +he '^° r 1 P : 0ri, panQ. Theheavg^/eK ,one on Earth has your attach, or r , “later, gator This time, we on Earth has PRODUCT NAMES ARE TRADEMARKS OF ASCII ENTERTAINMENT SOFTWARE, INC. ALL RIGHTS RESERVED. ALL PRODUCTS FEATURE TURBO, AUTO TURBO, AND SLOW MOTION CONTROL. AUTO TURBO IS A PROPRIETARY TECHNOLOGY OF ASCII ENTERTAINMENT SOFTWARE, INC. US PATENT NO; 4.870,389. INTERNATIONAL Anime videos and laser discs, based on Square’s magnificent SFC Final Fantasy RPGs, are in develop¬ ment in Japan. Simply entitled Final Fantasy, the video series will consist of four chapters of Wind, Fire, Dragon and Stars, each running about half an hour. The cost of each chapter is expected to be ¥5,400 (about $50). The story takes place some 200 years after Final Fantasy V. The hero is a young adventurer who becomes entangled in a grand journey of epic proportions. The heroine is directly from FF V. You’ll even find FF famil¬ iars like the Chocobos and Cid the flyer of Airships. The first chapter should coincide with the launch of Final Fantasy VI sometime in spring. I’m eagerly waiting for it. It looks to be really hot. It does justice to a great series. This series is being done by a number of famous animation artists. Sega of Japan Mega Driue Racing Unknown March March Unknown The Final Fantasy series continues on in Japan with this massive 24-Meg sequel. It takes place in a land long ago where magic has been replaced by technology. The story follows Lock Cole, a trea¬ sure hunter (a thief) and his partner Mog, a furry critter with wings. They get wrapped up in a series of events that begin with a mech invasion of a small town. One of the pilots is left behind without her memory. Together the group must journey in a quest that will take weeks to solve. Each person can have their own perspective of the race. Two drivers can compete against one another in a contest of skill. Treks throughout the various towns will provide you with a lot of information. We finally obtained shots of the Split Screen Two-Player Mode of Virtua Racing! The screen is divided into top and bottom halves in the same style as Super Mario Kart. Despite the intense number of crunching needed to display this mode, surprisingly little background details have been sacri¬ ficed. Better still, it is possible to change the vantage points for each person! Unlike the arcade version, the Two-Player Mode will enable such options as tire grip, computer oppo¬ nents and time limits. Races can be held at all three courses at all difficulty settings. This sizzling hot racer is almost here. Stay tuned for more... Square of Japan Final Fantasy VI Super Famicom This cart has unbelievable graphics and sound. It’s astonishing. Although the battle scenes are the same as before, they’re very intense to play. 78 Electronic Gaming Monthly PLAY THE ULTIMATE PINBALL GAME! It’s a fantasy adventure that’ll blow your mind! guide your pinball to destroy never-ending waves of creatures. Survive lethal bonus rounds and score points beyond belief But in the end, will you defeat Darzel... or will the mighty Dragon have his revenge? I ncredible graphics! Pulse-pounding action! Play Dragon’s Revenge and you’ll be convinced that you’re playing the latest, greatest pinball game in the arcades! But Dragon’s Revenge goes beyond that. A gleaming chrome ball is your only weapon in a perilous quest filled with black magic, dragons, and other hideous monsters! The digitized voice of Darzel, the evil Sorceress, taunts you mercilessly as you INTERNATIONAL We reported last month that NEC began selling Pioneer’s LaserActive system under its own brand name. It turns out that eight of the bigger PC Engine CD-ROM games won’t run properly on the LaserActive System, including several hit simulations. NEC blamed the programmers who strayed from PC Engine’s operating system format to cut down on annoying disk access. Embarrassed NEC and Pioneer officials vowed they will test new PCE software to ensure compati¬ bility with the LaserActive Systems. The producers of the affected soft¬ ware are supposedly working on solu¬ tions of their own. Let’s hope they find an answer soon, or a bunch of players will be very unhappy! Supposedly, the LaserActive can’t play some of the bigger CD games. Some great games like Fatal Fury 2 can’t Some great games like Fatal Fury 2 can’t be played on the LaserActive! Sega of Japan Outrunners Mega Drive Racing May Unknown Sega’s big arcade hit is headed down the turnpike straight to the Mega Drive. All eight cars from the sizzling coin-guzzler original can be chosen for one- or two-player compe¬ tition, including Speed Buster and Road Monster. Because each machine has its own characteristics, it will take you a while to find which car suits you best. The colorful settings and cool tunes are straight out of the arcade version. Two new modes have been added, a Head-to-Head Mode against comput¬ er drivers, and an International Round Trip where you can earn big bucks. This is as good as the arcade title! Each person can choose their own car. Race for the goal and win big! The Mega Drive will rock with this brand new racing cart. 3®§| p| 80 Electronic Gaming Monthly Hostess mm a tai MM, to Just t m up tm m i@>f ®f ®wkwm4 situations* Ibis tlsure Ire's to^n sfrantoii mm m |mif l« 1sttoimf tatosi mm bf pfinrtss. WUk ~fmm trelp to stonlil to able to m®k% it batik to@n@* Tto onlf problona is tost^r*s ptvsonaKty. His stst^tol I mtl a cts mm a ittte ¥reab« Pte, Ire atoayt piiifc tire fltest tbsre to mr^its a ®&ow «imft panic @km§ wMh Mm^. DTMC is a Registered Trademark of DTMC Inc. Reg. U S. Pat. & T.M. Off. ^-,- | Lester the Unlikely is a trademark ot ,D^Mg v _ f ester the Unlikely developed by Visual Concepts. ■ I © nO O J I Nintendo®, Super NES™ and ^j|^r'^lr^^pq m Entertair|m^h1^y^e^i'^are trademarks of Nintendo# ArrfSlo© llwa^intendiaf/We^Plne. " 1 •; * > DTMOtnc..^70-ConVipntion Way, Suite £02 • Redwood City, CA 94063 FEATURES 8 MEG GAME PAK 20+ LEVELS ROTOSCOPED ANIMATION JANUARY 1994 INTERNATIONAL Check this baseball glove out! Pretty snazzy, huh? Um, no, not that hideous banana yellow colored glove. But don’t worry about the goofy looks, Mizuno of Japan’s new Air Fit Glove is a great new idea. This puppy features an air pump that is used to inflate the inside of the glove to provide the ulti¬ mate in fit, comfort and grip. Needless to say, the glove’s padding and air cushion assure excellent protection even while providing outstanding flexi¬ bility and control. Even better, it is extremely light so you won’t be drag¬ ging it around when you’re out in the field at the bottom of the ninth. Let’s hope they come out with some better colors soon! It sort of reminds me of those shoes they had in Back to the Future 2. The technology we’ve got is getting better all the time. Who knows how our sports will be played a few years down the line? Simple advancements like these will assuredly make sports more interest¬ ing. Like most of the things I show, these won’t reach your shores. Oh well, I might as well stop com¬ plaining and write some other things. Onto the next set of facts, folks. 82 Electronic Gaming Monthly Bandai of Japan Take on the enemy forces in the dark vacuum of space! The ever popular Gundam charac¬ ters return in yet another awesome action game. Surprisingly, it uses the full-size mechs instead of the Super Deformers, just the way they are in the anime series. The game’s settings and plot follow the series. Intense combat awaits V Gundam in space, in forests, above water and in a space colony. You fight enemy mechs using your powerful weapons such as the Beam Cannon and Beam Saber. Don’t pass this up Gundam fans! V Gundam The girls have special powers they can use on the many enemies. Two players can work together to stop the forces of evil. Way cool! Sailor Moon R ] Super Famicom Action Now ¥9,800 Without a doubt, the most popular anime series among Japanese girls (and some dirty-minded men) is Sailor Moon R. It’s about five junior high school girls who are actually galactic warriors fighting to protect Earth from domination by the forces of evil. The story is a bit far-fetched, but the cute animations have captured the souls of young players everywhere. Just four months after the release of the first Sailor Moon game, Bandai updated the setting with the series. The game play is similar to Final Fight, and contains a lot of punch and kick action. This bizarre cart is a cool game that everyone will like. Super Famicom Q Action March ¥9,800 You can even fight more than one mech at a time. Don’t get surrounded. You’ll face Zaks and Z-Gokks in furious battle scenes that’ll test your mettle. Will You Accept the Challenge of a Jedi Knight? Pursued across the galaxy, you and your Rebel Forces now marshall new strength on the remote ice world of Hoth. Although tracked by probe droids, attacked by ice monsters, and confronted by an army of gigantic Imperial Walkers, you must not give in. You are the Alliance’s only hope. Learn the ways of the Force, then test your skills in this fast-paced, action packed sequel to the hit game, Super Star Wars. Alternate between sideways scrolling, dizzying Mode 7 flight sequences and first person cockpit views. Experience the richness of a 12-megabit, interactive Star Wars universe, loaded with new enemies, exciting dialogue, movie sound effects, cool vehicles, and intense 3-D space battles. Join Luke Skywalker, Han Solo and Chewbacca in a continuation of their epic action/adventure in Super Empire Strikes Back. LICENSED BY (Nintendo) Last month, we gave you technical specs about Sony’s upcoming 32-Bit game system code named PS-X. In a nutshell, this baby can rocket with full high speed 3-D graphics and CD quality sounds. For example, it can smoothly perform “tweening” between two fully texture mapped 3-D objects. By specifying the starting object and ending object, PS-X can smoothly morph all the steps in between. Of course any fantastic system is just a useless box without decent soft¬ ware. On that score Sony appears to be shoring up support by making it easy for licensees to produce soft¬ ware by only requiring nominal royalty fees and accepting production lots of less than 100 units. Sony also claims it is easy to develop software as CONTINUED ON PAGE 86 Here’s the second Urusei Yatsura CD by Game Arts. Based on the clas¬ sic Rumino Takahashi manga and animes, all the key figures from the series are here in glorious color and recorded speech. You’ll find Lum, Ataru Moroboshi, Ran, Shinobu, Ten and even Cherry the monk. The game is essentially an interac¬ tive movie. There are no action stages or anything requiring fast reflexes, just a very bizarre and crazy plot. If you’re a hard-core Lum fan, this CD is definitely for you. Urusei Yatsura- Dear My Friends The entire game is made up of intriguing cinema displays that tell the story. DARLING! Interactive Movie — Spring ‘94 ¥7,800 Mega CD Hudson of Japan | Y’s IV: the Dawn of Y’s Super CD-ROM JZL cDflom Action/RPG Now ¥7,800 Recently released is the long await¬ ed sequel to the popular Y’s series. This game is closer to the first two books rather than the third game, thankfully. Y’s IV is set two years after the con¬ clusion of Y’s I & II. As suggested by the subtitle, the mysteries behind the creation of Y’s are revealed in this game. At the behest of Sara, the for¬ tune teller of Esteria, Adol Cristian sets out into the immense forest of Selseta, unaware that he will be swept away in an adventure involving warring factions. You will meet a lot of old friends and perhaps some ene¬ mies. Please let it come to the U.S.! Like before, there are awesome cinemas that will help you along the quest. Luckily the original vantage point is back in this sequel. Cherry the monk is one of the most annoying people you will meet. Furious, Lum prepares to zap poor Ataru with her Divine Retribution. 84 Electronic Gaming Monthly rwnrept,^ £l££^ n 9' At long last the space fairing trio of Erik the Swifts Baleog the Fierce" and Olag the Stout ; have arrived in the land of SEGAGenesis. With a jammin musical score and your help,-our humorous heroes fight their way through over 40 rip-roaring levels and worlds. Hurry! Only you can get these lonely vikes home. . j INTERNATIONAL CONTINUED FROM PAGE 84... it can accept Macintosh data. The first major producer to sign on with Sony was Namco. The deal cov¬ ers not only development of software, but also research and development of arcade games using the PS-X. Although Namco would not reveal any planned software, they admitted the possibility of translating their ultra-cool hits like Galaxian 3 and Ridge Racer. Shortly after Namco’s announce¬ ment, word leaked out that Konami, another heavyweight producer, will become PS-X’s second licensee. And, Capcom has also signed on (32-Bit SF2?). Things are looking up for the PS-X all of a sudden. In contrast to the PS-X’s improving viability, question marks hang over 3DO in Japan. There has been very little word on software. (Japanese pro¬ ducers have been ominously quiet about any software they have in development.) The system’s credibility was dealt a further blow when Sanyo, a major electronics maker, announced they shelved their plans to release their own 3DO machine. Their deci¬ sion to withhold launch now indicates a lack of confidence in the system. What will happen? Only time will tell. Despite the strong start, the 3DO isn’t doing all that well in Japan. Bandai of Japan Intricate battle scenes take place in space and in the colonies. Any anime fan will love this great simulation. It’s addicting. 7l Let some The battle scenes are fast paced, with lots of magic and monsters. SB Gundam GX Super Famicom Qj War Sim. February ¥9,800 ; The ever popular Gundam charac¬ ters are starring in a brand new simu¬ lation that pits you in a full scale war setting complete with hexes, refueling stations, production bases and other details to make for extremely strategic thinking. As the sequel to SD Gundam X, this game features a special GX chip that speeds up data processing for faster game play. You can play alone or against a friend with over a hundred robots and mobile suits that have appeared in the Gundam series. From the original RX-78 to the awe¬ some F-91, you have a lot of different battles.This is sure to please anyone who liked Military Madness. Game Aits of Japan Lunar II- Eternal Blue Mega CD RPG Unknown Unknown The sequel to the colossal Sega CD RPG is in preparation in Japan. Like the first game, this RPG starts out with a party of just a few people. As the story progresses, new characters join and leave the party to add depth to this enormous epic. The game sys¬ tem is basically unchanged, but with a much better Al (Artificial Intelligence) for letting characters fight automatical¬ ly. There should be enough adventure and mystery to keep players glued to their sets for weeks. If Lunar does well in the U.S., we might see this CD. 86 Electronic Gaming Monthly ALL YOU NEED Itobearootin TOOTIN’COWBOl KONAM' Stre *gth net Bnouglt tram ; oach bandits to n-stop, guns-a- onus six shooter , ou r draw and Hunters everywh i\ vou need to blov konami iill§S* r ' Collect these to purchase skills. Food, well, we all know whaj this does. Keys will unlock many secrets! This will add 10 hearts to your meter. This will add just one heart to your metei* The Crucifix destroys all on the screen. j PL/IVERX] MXCIC Richter Belmont is the latest descendant who knows the sacred arts of vampire slaying. Utilizing powerful magic and a whip with incredible flame powers, he can’t be beat! When rescued, Maria can be selected. Talk about over-cute! She can do all kinds of neat tricks like projecting a warrior image of herself to attacking with cats, doves and songs! t m * f * ^ \ MLaite . 1 K ' .. 1 sllJalSlFT CD-ROM ACT/ADV THE GOOD This can easily be the best CD title yet! Drac X has tons of hidden levels and animation! THE BAD Could it be the fact that this won’t be released in the States, or that there are only two pages on this? MORE DOOM There’s nothing ugly here! Great music, non-linear play and even lev¬ els from Castlevania 1+2!! COOL! 88 Electronic Gaming Monthly THEME % COMPLETE Ip] he PC Engine lives! Now it is sport- II ing THE best version of Castlevania @1 to date! The many vast improve- ments*included: range from let/elsfthat branch off in three to five different ways and two exjsts out of each stage, being able to jump^)ff stairs, and a ^attery backup for total exploration! There is even-a new character, Maria, that battles the §ndead with all kinds of cute things.,Totally MANUFACTURE R DIFFICULTY mm CARTRIDGE SIZE FACT FILE VAMPIRE KILLER DRACULAX # OF PLAYERS AVAILARLE NUMBER OF LEVELS Y ■ /TAGE 1&2 After meeting deafh*on „ ^ ''the horse and carriage, f you will now enter a*villdtje that appeared in CgistleVania 2! It is under 3 rflassive attach by tht Count’s undead army, and is headed by* two brutal Bosses, one being a giant Wyvern, the other being a weter serpent. Then it’s orl to Level 2, which is the first level of the original Castlevania totally redone! Watch for the giant undead bull! ■^TrNGE TAGE 'Now you’re getting clofee to ► the final encounter! What lies ahead will strike fear into ** the hearts of all Castlevania veterans. Not only will you nded to con¬ tend with the Reaper on an'old Spanish galleon mast and old Bosses come back from the first Castlevania, but there is a Collapsing Bridge Scene that leatis up ta the everpopular clock tower sequence where you will fight the ghost of Shaft.* level of the .:> ) j — | — j v . original Castlevania 3s /V game! WOW! jggggjl Stqges three*artd four have you venturing through churches, graveyarc^, rapid * rivers and castle dungeons! Man^ enemfes^ill stand in your way, but one of the deadliest is Carmilla. Look familiar? She has returned'from the sec¬ ond Castlevania to wreak havoc upon your soul! Also keep aeharp eye out for hidden sections that will reveal shortcuts • or severaftrapped prisoners! , This Serpent Boss will leap over the bridge and will sometimes spiral around it. •'flPSP&WMroiiM L 9j^: 00000 1 o V ■r -J& 11 ,f : : ill ! With herlnask gone, Carmilla is now back with a vengeance. Acid blood is her bit! 4io,ss..<' - 3 U ooo»o«o V JjL J *- X'^ riMr*, \ m ? w. Thee tower has §jj;: plenty of gears ^I|.!!S!!]l to mess* % ; you up! After defeating Dracula’s lackey the first time in Level 6, he’ll return'as a ghost! wvmnmm _ _ JHWW^aaragtILi _ -SSL_ > zmzwwviM > fr3 i .v. V ^ : .. j . 4 ' ; .• ■■■■■■ ■ 'tiH&r- liiiSS .1 L 1 l ~ 1 INAL STAGE Time to take on the personifica¬ tion of evil itself—Dracula! Like all the other pjevious versions before, he appears and disappears, launching several fireballs out of his cape and actually laughing at your weak effortsl’Once you down this form, h# t transforms into the giant blue demon from the first Castlevania! Time to take . him out and free the curse forever! Electronic Gaming Monthly 89 FANTASTIC DIZZY ' x V Fantastic Dizzy™ Dizzy is in full jgf action in a huge r arcade adventure! Explore the magical kingdom, Palm Tree beach, medieval towns, / haunted graveyards, the troll palace and many more exciting and mysterious realms. Loads of great characters to interact with in this most excellent adventure of a life time! “In a league of its own, a unique cartoon adventure” EGM magazine AVAILABLE NOW! Codemasters Reckon you can handle awesome action and the greatest mind- power? Prepare yourself to experience the explosive gameplay of Codemasters’ video games! Total playability and great graphics! From the best in arcade racing to the wildest fantasy adventures to a completely cosmic experience! If you haven’t got ’em - what are you playing at? Dino Basher!™ < Join Bignose the f Caveman in Dino Basher! 4 a mad, prehistoric A platform race to catch his fast-moving dinner! o Bash and club your |? v way through hordes of i dinosaurs across four huge islands, yi$ collecting bones and '{£* rocks to increase Jl your strength and rock power! Pterodactyls, huge \; scorpions, saber- ^ toothed tigers and 1 more - let’s go ' \ clubbing! f “Great cartoon graphics, brilliant music and, most importantly, excellent fun!” AVAILABLE FEB ’94 BASHER! " systems. © The Codemasters Software Company Limited (“Codemasters”) 1993. All rights reserved. Fantastic Dizzy, Cosmic Spacehead, Dino Basher!, C.J. - Elephant Fugitive, World Soccer ’94, Psycho Pinball, Dreyfuss Smartvark are trademarks of Codemasters. Genesis, Game Gear, Sega and the Sega Seal of Quality are trademarks of Sega Enterprises Limited. Codemasters is using the trademarks pursuant to a license. N.E.S. is a trademark of Nintendo Company Limited. Codemasters is not affiliated or associated with Nintendo Company Limited in any way. * Titled The Fantastic Adventures of Dizzy. Micro Machines is a registered trade mark of Lewis Galoob Toys, Inc. The trade mark is being used pursuant to a license. Codemasters is not affiliated with Lewis Galoob Toys, Inc. To grab a piece of Codemasters action contact your favorite retailer! Retailers contact CODEMASTERS, Ontario, Canada - Tel: (905) 771 9007 If you’ve found a cool new trick, listen up! We’re looking for the best of the best and we have the cash to back it up. Write your tips down and send them in pronto for 15 minutes of fame and a free video game cartridge! Check into the continu¬ ing saga of Trickman Terry for details or get a Zanretsu Ken in the chops. iep our lawyers I ilishing Group. Ir SEND TIPS There has been a slight change in Trickman’s atti¬ tude toward this section of the magazine. Ever since two large men in long trenchcoats and dark sun¬ glasses came and hauled Terry out of his seat, plac¬ ing him into an enormous black limousine, he just hasn’t been the same. After a week of interrogation about printing Night Trap codes and the blood codes for Mortal Kombat on vari¬ ous systems, he was released and issued a warning against printing such things. Oh the horror! What is a Trickman to do? Remind Terry of his duty to the trick section by sending in your best codes (no mat¬ ter what they are or how offensive they may be) to this address: Tricks of the Trade, Sendai, 1920 Highland Ave, Suite 222, Lombard, IL 60148. If your controversial code (or tasteful trick) makes the Trickman snap out of his “memorable experience,” you’ll get your name in the magazine and receive a free game for the system* of your choice! NBA Jam Super NES | Acclaim" Defense Power-Up I At the “Tonight’s Match-Up” I Screen, tap any button five I times and on the fifth time, | hold a button until the tip-off. Stage Select, Sound Test and Debug I At the Title Screen, you can I enter any one of the codes I below for many different I results. This defense power-up trick will give you the advantage in NBA Jam. Choose your game and pick your team. At the ‘Tonight’s Match-Up” Screen, put in the following sequence. Tap any button 5 times. On the fifth time, hold down one of the buttons until the tip-off occurs in the game. It will now be easier for your defense. When the title and Press Start appears, do the tricks. These tricks will give you a Stage Select, Sound Test and a Debug Mode. When the Title Screen appears (where it says “Press Start”) press UP, DOWN, DOWN, LEFT, RIGHT, B. The stage Select Screen will appear. Choose the level you want. You can only play the select¬ ed stage through, and then you will be taken back to the Title Screen. For a Sound | Test, go to the Title Screen. Enter the code: DOWN, | DOWN, DOWN, LEFT, RIGHT, A. This will open the I Sound Test Mode. Change | the sound settings to FM NO.40, PCM NO. 12, DA NO.11. Then press START. I A picture of Tails will appear! mm im ftlffl.40 PS8M.12 98 M.11 At the “Tonight’s Match-Up” Screen, do the defense trick. This Stage Select Screen will appear. Choose what you want. After you get the Sound Test, do the trick for Debug Mode. Now press START again. When you choose the Time Attack Mode, pressing B enables Sonic to walk through objects. Jump with buttons A or C. In a new game, press B to enter the Debug (edit) Mode. In this mode, press B to change Sonic into a differ¬ ent object. Pressing C places objects on the screen. You can do this in any level. You will see Tails in this scene, if the debug trick worked. You can make different objects and duplicate them as you like. Bugs Bunny Birthday Blowout Bugs Bunny Crazy Castle 2 Uninvited Shadowgate Spy vs. Spy Snoopy’s Silly Sports Snoopy’s Magic Show Superman Bugs Bunny Crazy Castle The Super Aquatic Games Lagoon Super Turrican Legend Troddlers Pinkie Super Turrican 2 Ruildinj On A Strong Pound*!ion In the world of video games, what you dwlt see is often more important than what you do see. Like the stability and financial strength that lies behind every game that bears a company’s name. We’ve been around a long time and have released our share of hit titles. With more big hits on the way. That’s because we’ve always been very selective in choosing which games bear the Seika name. A matter of quality vs. quantity. So rest assured that whether our games deal with medieval adventures or futuristic super heroes, we’ll be around to support it — Tomorrow. ^ SEIKA ©1993 Seika Corp., USA Strange Message You will have to get to Track No. 4 of the Deathdrome circuit to see these rather strange words scroll by in one long sen¬ tence (with typos and everything): Once upon a time a genius, a spiritual overlord and a visionary racing crimi¬ nal became “sotally tober” and decided they would create a legend. Mark said, “Future shock on wheels. Sex, drugs and rock’n roll all going 10OMPH! And with more guns than the LAPD. It’s what America is all about!” Madeline raised the toast, “And make sure it is done before September or we’ll swing by our heels.” And thus it was decided But they needed some help. Little did they know that a hedgehog trainer named Bill would arrive in a few weeks all set to kick some asphalt. “Don’t tell me the odds,” said Bill, “and I won’t tell you to get the h#ll out of my office. “Bill put the T in Artificial Intelligence, and a little A, too, just to keep me from going insane (again). Cyrus created a killer two million dollar demo, and then put together the best art teams ever legally assembled. “Programming doesn’t have to be ugly,” he said. “Programmers, maybe, but this thing will shine when me and Steve get done with it.” Steve shrugged. “Say what you like, ‘cause I’m not listen¬ ing.” Steve listens to only Rocker, Twix (continue on 96) 94 Electronic Gaming Monthly Level Skip, Life Increase, Time Increase, etc. XMYMYWWMBfor a level skip, life and time increase! ■-FSBSfT-- At the Title Screen, just press START to get into the game. Press UP any time to continually set lives to nine. In a level, press these but¬ tons in this order on the sec¬ ond controller: X, A, B, Y, A, B, Y, X, B, Y, X, A, Y, X, A, B. Now, any time during the game, take controller 2 and press LEFT to set the Keys to 9, RIGHT to set the Time to 5:59, DOWN to set the Smart Bombs to 9, UP to set your lives to 9 and the top L button to get the next level. You can set your smart bombs and keys to nine any time. To go to the next level, just press the L button to skip it. Here are some great pass¬ words for this game. Enter them at the screen as shown to the right: Wet World 1: LKLK LKLK Plastic Place 1: GGGG HHHH Future Zone 1: FTBC FTBC Sand Land 2: JLKD JLKD Wet World 2: SQTH SQTH Plastic Place 2: RPBC CBPR Future Zone 2: JLNM RQDB Super NES | JVC At the Options Screen, choose the “Use Password'’ Option and enter your code for any level on the Password Screen. Enter the password you want. The lights will turn green. TAITO When you begin, you will find Boss Endurance Mode! When the Taito logo appears, do the trick with pad 2. At the Taito Logo Screen, Take controller 2 and press these buttons: DOWN, X, UP, B, top L button, top R button, LEFT, A. You will hear a sound that confirms the trick worked. When you begin, the screen will tell you that you found the Boss Endurance Mode. You’ll now fight every Boss in order! See how many Bosses you can endure in this mode. Go for it! Before you face each Boss, you will get a warning. NAME: JOIIi\ E. WARREN RANK: SERGEANT SERIAL NUMBER: 550628741 Sergeant Warren was shot down by guerrilla forces last night while patrolling over enemy lines. He’s wounded, sleepless and desperate for help. There’s no time for diplomacy— YOU’RE GOING IN! Crash W Bum Crystal Dynamics / 3D0 Strange Message (continued from 94) Druger and Klaw (NOT!). “This thing will shine when me and Cyrus get done with it,” says Steve. And so it began, at first a train wreck waiting to happen. But later j the prize of the show was winning the blue bundle rib¬ bon. Another Bill joined (you can never have too many Bills) and glued the whole thing together with Steve after setting all the cars on fire. The other Bill says mysteriously, “And wait until you see the other tunnels, too.” As always, a few stunt programmers were needed. Troy, feeling like Godot as he waited for OS (should have been called the SOS) tried to make the Fat Lady sing, but when asked to play a tune, Troy sez “Bite me!” and stumbles home to bed at 130 MPH. In the end, both the ground and the grunge behaved, and much sleep was had by all. A final thank-you to Frankie Goes to Flollywood (just like 3DO) for their musical inspiration! “The Ballad of Crash ‘N Burn” was written by Jon “nakasete miyou” Florseley Interesting. Scott Andreae Super NES Mindscape Passwords and Good Ending Enter these passwords to get to any mission and to see the Ace ending when you finish the At the Title Screen, choose the “Continue Campaign” Option. Enter your handle as the word, ASSASSIN. Exit the screen. Level 5: Name - ASSASSIN Code - 5B3CKGWVW2 System - Bifrost Level 6: Name - ASSASSIN Code - 3G3HHBFV8B System - Valgard Level 7: Name - ASSASSIN Code - 3VVWHBFMRG System - Vigrid Level 2: Name - ASSASSIN Code -XGBBKGXMZW System - Border Zone Level 3: Name - ASSASSIN Code -DBBZHHBBZ2 System - Midgard Level 4: Name - ASSASSIN Code - XGZZKBV3BX System - Jotunheim Put in the code of your choice for your Level and System. Mark Sitjar; Vallejo, CA At the beginning of any stage, you will be blinking with invincibility. Put down a bomb. As soon as it explodes, press the A button rapidly and move throughout the playing field. You’ll destroy everything in your path. Do this until the invincibility wears off. Make sure you quit before it does, or you’ll get hit by the blast. When you are invincible in the beginning of any stage, put down a bomb. When it explodes, rapidly press fl. When you’re invincible, rapidly press A to clear a large path. Genesis At the Title Screen, press START to begin your game. Play and pause. The screen will darken. Do the trick. At the Title Screen, choose the “Press Start” Option and go into the game. In the game, press START to pause the game. Now, press these buttons: A, B, B, A, A, B, B, A. You’ll hear a sound. The screen will fade and go to the next level! You’ll be able to go to the next level. Repeat in more levels. You’ll hear a sound. The screen will then be completed. commAi / / L-cveL ^cwplilc tm mi&m V nh * HI pr IBs d-2 ♦sD Really. What Could Happen On The World's Greatest Cruise Ship? Well, it could set sail with lifeboats for only half the passengers aboard. A huge storm could send tsunami tidal waves crashing down against its hull. Lightning could strike and set off several fires on its deck. Its wireless operator's desperate taps of SOS could be ignored completely. Worse yet, you could actually be on board! But hey, keep your head above water; you've got 45,000 tons of ocean liner, not to mention 2,300 people who look to you to keep them from sinking. 22904 Lockness Ave. Torrance, CA 90501 SOS is a trademark of ©1994 Vic Tokai, Inc. & ©1994 Human Entertainment, Inc. Nintendo, Super Nintendo Entertainment System, Super NES and the Official Seals are registered trademarks of Nintendo of America Inc. ©1991 Nintendo of America Inc. Super Bomberman Hudson Soft. / Super NES Passwords Here are passwords for each of the stages in Super Bomberman. Level 8 of any stage cannot be accessed with a password. LEVEL 1-1: 4554 LEVEL 1-2: 1504 LEVEL 1-3: 4545 LEVEL 1-4: 0513 LEVEL 1-5: 2525 LEVEL 1-6: 1563 LEVEL 1-7: 2533 LEVEL 2-1: 6052 LEVEL 2-2: 2004 LEVEL 2-3: 1045 LEVEL 2-4: 4013 LEVEL 2-5: 7024 LEVEL 2-6: 4062 LEVEL 2-7: 7035 LEVEL 3-1: 3452 LEVEL 3-2: 6404 LEVEL 3-3: 5442 LEVEL 3-4: 0412 LEVEL 3-5: 5424 LEVEL 3-6: 6463 LEVEL 3-7: 2432 LEVEL 4-1: 1155 LEVEL 4-2: 2105 LEVEL 4-3: 1143 LEVEL 4-4: 3115 LEVEL 4-5: 1122 LEVEL 4-6: 5165 LEVEL 4-7: 1134 LEVEL 5-1: 4253 LEVEL 5-2: 7204 LEVEL 5-3: 2243 LEVEL 5-4: 6213 LEVEL 5-5: 5225 LEVEL 5-6: 6262 LEVEL 5-7: 2234 LEVEL 6-1: 1653 LEVEL 6-2: 2603 LEVEL 6-3: 1642 LEVEL 6-4: 3613 LEVEL 6-5: 7623 LEVEL 6-6: 5663 LEVEL 6-7: 7632 Jeffrey J. Peckler Los Gatos, CA Electronic Gaming Monthly Play Against the Bosses In the Options, set the sound test to 18 and S. E. test to 72. At the Title Screen, move the cursor to “Options” and start. This trick will allow you to play in large form only against the Bosses. To do this, go to the Title Screen and move the cursor to “Options.” Press START. In the Options, set the Sound Test to 18 and the S. E. test to 72. Exit the Sound Test and go back to the Title Screen. Start game. Now, you’ll play in large form only! Go back to the Title Screen and choose the “Start” Option. When you start your game, you’ll play against the Bosses. This password will give you access to the Iron Hand and White Pegasus missions as well as all of the others. The password is: WEXBJOISGIITES Enter it at the bottom of the Mission Select Screen and the new missions will appear. Justin Barr Hazelwood, MO Enter the password shown at the right to access all of the missions. Enter it at the bottom of the Mission Select Screen. Enter the code at the bottom of the screen for more missions. Super Empire Strikes Back Drop down and to the left. You will land on an invisible ledge. When you have the Tauntaun, go to the ledge shown here. In the first level, find the Tauntaun. Go to the right, avoiding obstacles and get to the edge of a large canyon as shown in the first picture. Drop off the edge and move to the left. You will land on an invisible ledge. Get off the Tauntaun and jump down. There will be multiple invisi¬ ble ledges with many 1-Ups. There are a few invisible ledges with 1-Ups and items! Get off the Tauntaun and jump to the left side of the canyon. Golf's just a couple of simple stops! right ax SCRATCH GOLF So simple you've taken three swings at the ball and it hasn't left the tee « yet. So simple you've dug a hole five feet deep trying to get out of the sand trap. So simple you've landed smack behind a huge tree you didn't see before. And so simple you're up to your knees in water trying to pull a ball out of the lake you thought you overshot. Scratch Golf, simply an awesome experience! flVICTOKAI INC. 22904 Lockness Ave. Torrance. CA 90501 This official seal is your assurance that this product meets the highest quality standards of Sega. Buy games and accessories with seal to be sure that they are compatible with the Sega™, Game Gear™, System. Sega and Game Gear are trademarks of Sega Enterprises, Ltd. All rights reserved. ©1994 Vic Tokai Inc. ©1994 Sims. This month’s most wanted trick is NOT for MK or MK2 (no, we’re not kidding)! It is for the great 3DO shooter, Total Eclipse. The trick we would like to see is to get 99 ships in this game. This method or code may have something to do with the Title Screen or the Options Screen before you play the game. If you find the correct method to do this trick, (no bogus letters...the Trickman hates those!) send it in. You’ll get your name in print, and a free game for the sys¬ tem of your choice (see rules in tiny print on the first page of Tricks of the Trade for allowable systems). UL Hfi\ Find the code to increase your number of ships to 99! 100 Electronic Gaming Monthly Aladdin Super NES Capcom Passwords At the Title Screen, move the hand down to the Password Option and press START. Enter the level passwords as shown If you are having trouble I with this game, these pass¬ words should help you out. At the Title Screen, move to the Password Option and press the START button. Put in one of these passwords to I get to your level of choice. Level 1: Genie, Abu, Aladdin, Sultan Level 2: Jafar, Abu, Jasmine, Genie When the Title Screen appears, move to “Password” and start. Level 3: Genie, Jafar, Aladdin, Abu Level 4: Abu, Aladdin, Genie, Jasmine Level 5: Jasmine, Jafar, Sultan, Jasmine Level 6: Jafar, Jasmine, Aladdin, Jafar Level 7: Aladdin, Jasmine, Abu, Sultan Marlon St. Louis Baltimore, MD At this screen, put the faces in order to form a level code. After entering the code, you can start in your chosen level. To access the Debug Menu for this game, go into a level and make Ecco do a U-turn. When his face is facing you square, press START and then just key in this code on the first controller: RIGHT, B, C, B, C, DOWN, C, UP. You will be taken to a Debug Menu Screen that’ll let you choose your level, unlimited life, etc. By doing this trick, you can access a great Debug Menu! look On Super NES Vic Tokai Mission and Lives Seled At the Title Screen, enter the code: Y, B, A, B, Y, Y, B, A, B, Y, B. At the next screen, increase your lives and mission number At the Title Screen, enter the code for mission and lives. Once this screen appears, use the correct buttons to change. At the Title Screen, put in this code: Y, B, A, B, Y, Y, B A, B, Y, B. The screen that tells you your mission num¬ ber and lives will appear. Press button X to increase your number of planes and button A to decrease. Button Y makes your mission num¬ ber increase, and B makes it decrease. FINAL. MISSION Jump to levels using various planes! Now you’re set! You can acquire up to nine lives and any mission. ©1993 Irem. Nintendo and Super Nintendo Entertainment System (SNES) are registered trademarks of Nintendo of America Inc. He's quicker than a greased hairball. Tighter than a hairpin turn. He's got hair with an attitude. And the fastest can of hairspray in the west. He's trouble in the fast lane. Tricks in a can. Cars, trucks and uncool dudes pull over. He's good road—from Irem. Move hair fast to your nearest video store for Rocky Rodent! LICENSED BY (Nintendo') SMNIMm 8335154th Avenue N.E. ,WA 98052 IREM AMERICA CORP FAX(206)883-8038 ELECTRONIC GAMING MONTHLY & SEIKA CHALLENGE YOU TO A SUPER TURRICAN CONTEST! 1 GRAND PRIZE: $500 RUCKS CASH! PLUS A SUPER TURRICAN GAME PACK! CORRECTLY COMPLETE THE ENTRY FORM, THEN MAIL TO: SUPER TURRICAN CONTEST CEGM), 1920 HIGHLAND AVENUE, SUITE 281, LOMBARD, IL 60148 SEIKA EGM T-SHIRTS! c. reserves the right to cancel imbard, IL 60148. Winners' nai ON, FACTOR 4. TRODDLERS, i CORPORA- i Corporatii With the Winter CES just a few days away from when I write this, I’ve found that most of the companies have got¬ ten pretty quiet on the video game front. Finding new and tasty tidbits of info is hard.to do, but here’s what I got for you... / Konan^, a name we all recognize, has a few games in store for us in the near future. They have licensed the comical antics of the Animaniacs and the action of the Biker Mice From Mars,.They are also working on Hyper Dunk»Basketball: the Play-off Edition, a lightning-quick sports title that’ll keep you playin’. Also from Kemco is a wacky racing game called Crazy Chase. You’re a clown-like runner trying to pace your¬ self through a number of peculiar obstacle courses. And...saving the best for last, Sega has just introduced the Genesis CDX, a portable Genesis and Sega CD all in one! Wow is the first thing that comes to mind, but what about the Game Gear? Also from Sega is Tom Cat Alley, another CD title. Crazy Chase By Kemco Super Turrican 2 Last month we showed you a sneak peek at what might be one of the best action titles of the year: Super Turrican 2. Going above and beyond becoming just a simple sequel, this all-out action game brings you more weapons, more technique and a lot of hot levels to go through. Seika is still working hard to make this the best it can be. More enemies have been programmed in since last time, and all new features like an armored war tank are now here. There are all new effects that can’t be described with mere words in this cart. For example: the first Boss puls¬ es with a weird life of its own. Strange! Keep looking in the pages of EGM to get the latest news on this radical new action game. Fight your way through the maze of an alien’s innards. Mmm... tasty! 11 GAMES PREVIEWED!!! Super Turrican 2, Super Drakkhen, Twisted Tales uf Spike McFang, Voyeur, SD Golden Fighter, Fire Striker, Fatal Fury 2, Hotel Mario, Micro Machines, G2, The Horde ■I Snake-like beasts burrow out of the sand to attack you. You can now ride in armored vehicles over the sand dunes. The beam-weapons have additional effects when you fire them. 104 Electronic Gaming Monthly Drakkhen Super You probably don’t know that there is a sequel to one of the first RPGs for the Super NES. It’s been a while since we’ve played Drakkhen, but its sequel improves vastly on the original. The game play is more action ori¬ ented, plus less emphasis has been placed on the 3-D sections (though they’re still there). The graphics to this new game are much better than before as are the sounds. There aren’t many RPGs out on the market, so you might want to consider checking this one out. mmsm f™~ The 3-D scenes are better than ever and with a lot more detail to them. The towns will offer you aid throughout your cumbersome quest. There is plenty of fighting for action buffs as well. this cart a distinctive flavor. For exam pie, when you face a giant stone head, you’ll run right through a wall. Look to these pages for more info. Twisted Tales of Spike McFang Super NES Your pet frog has a key that allows you entrance into the palace. You will learn new techniques the further you play into the game. Bullet-Proof Software has a brand new RPG for the Super Nintendo called The Twisted Tales of Spike McFang. Its game play is reminiscent of Zelda or Soul Blazer. You control a magician guy of some sorts, and bat¬ tle zany looking monsters in a tripped out role-playing world. The farther you go along, the better the powers you’ll receive. To match the comical look, hilarious animations have been added to give The palace is the place where your first objective lies. How do you get in? Voyeur CD Interactive Inter. Movie Voyeur is a game for adults on the CD Interactive unit. It has a Lock-out System Code, so that younger players won’t be able to see the rather risque scenes. The plot focuses around Reed Hawke, a millionaire and presidential candidate. He is a real sleaze, and it’s up to you to collect enough footage with your camera to stop his cam¬ paign. You will peep into his life and of those around him. Murder might be committed which you might have to stop. The game changes each time, and the video footage is great. Voyeur is a sensual thriller that really puts you into the game. Of course, this game is strictly for adults as adult situations are often por¬ trayed. Definitely worth trying out. You must use surveillance cameras to spy on the presidential candidate. Peer through the windows and lives of Hawke Manor. Solve its mysteries. Culture Brain SO Golden Fighter Super NES Fighting A hot new fighting cart is on its way compliments of the folks at Electro Brain. Entitled SD (Super Deformed) Golden Fighter, this game features a number of cartoony characters in the struggle of skills. Even though we’ve yet to hear from Golden Fighter, the super deformed version is really quite outstanding. The moves look spectacular, and the graphics are colorful. The great diver¬ sity of fighting forms is clearly evident here. The characters range from mys¬ tic warriors to dragon-like griffins. If you still haven’t been able to whet your appetite for intense fighting, SD Golden Fighter may just appease the beast in you. Overall, this is a game that you should be on the lookout for. It’s very cool. SD Golden Fighter will turn into an all-out slugfest in no time at all. SD Golden Fighter looks good, especially when seen in action. Each of the fighters has an array of powerful special moves to use. There are even giant beasts to battle in this fighting game! 106 Electronic Gaming Monthly t iii// \l Vif\ Fire Striker Super NES Action DTMC has created a brand new cartridge for the Super NES that com¬ bines some oid genres to make a wholly new type of game. Fire Striker has you (and a possible second play¬ er) trying to thwart the forces of evil using magical fireballs. With this power, you will travel across the land, trying to free the seals that hold the elements under control. OK, get this... Remember the old game of Breakout? That’s how Fire Striker is played. You must swing your sword to knock the ball higher up. To clear the stages, the fiery projectile must be flung to the top of the screen. To stop you, monsters like slimes and skeletons will pursue your hero (you have a choice of fighters.) around the screen. You’ll lose a life when you lose the ball through the bottom of the screen, or if you get hit by too many monsters. To clear the seals, a giant Boss creature appears to attack. Fire Striker is a fun game to play. It’s very different, and not all that violent so all players can enjoy it. The king will send you out on your quest through the kingdom. You can really power-up if you can find the treasure chests. Frigid boulders will tumble down the icy mountains. As you can see by this map, the game is really big and involving. HOT RPG-TYPE ACTION? The Bosses have magical powers to kill off your fighters. Hit the door 20 times to clear the way to the main enemy. ISHK mo/ kwe Staff master from London mm woiFtwe, kEMsm The greatest fighter in the world. LAWRENCE &LOCP The bull fighter from Spain Cheng and Jubei clash with both of their special moves blazing. Andy nukes his brother Terry with one of his power blasts. The gigantic Big Bear roars right into Mai, the nimble female ninja. Tai kickboxer Joe Higashi whips up a tornado at Kim Kaphwan. Each character has a number of special moves, plus power moves too! ZONUS zoonwh we tosses Super NES Fighting The high intensity fighting of Fatal Fury 2 comes home on the Super NES with almost everything intact from the hit arcade game. Takara has put a lot of effort into this near-perfect rendition. All the characters and levels (along with every single special and power move) are in this game! The cart is a fighting spectacle. The playability is fantastic and the moves are done the same way they are on the Neo«Geo version. There is a diverse selection of char¬ acters (play as the Bosses? Hmmm.), from the awesome Andy Bogard to the bestial Big Bear. If you want a decent fighting cart, this is one to look for. It is an amazing translation of the Neo*Geo cart. I wonder how they shrunk it? You can play the same character versus himself without a special code. Bash pillars and blocks to rack up points within the time limits. 4vet HAWk Fearsome Boxer from the U.S. The first platform game for the CDi features Mario and his ongoing battle against the Koopas. It seems that King Koopa and his children have gone into the hotel business. Mario and Luigi must go from floor to floor wiping out Goombas, Troopas and closing all the doors. If you close all the doors, you’ll get past the level. With CD sound and great control, you’ll enjoy Mario’s latest adventure. It’ll remind you a lot of the original Mario Brothers game. A good choice, if you want fun action. Coming soon on NES' M , Super NES ,M & GameBoy 1 right © 1993 Twilight. Copyright <£ 1993 Mindscape, Inc., A Software Toolworks Company. All rights rest around in a sports car. There are even tanks for those military players! Micro Machines is a good racing game if you’re into this type of cart. Mario and Luigi have cinematic displays for their adventures. For some of the best racing action on your Game Gear, there’s Micro Machines. This fast-paced racer is rip¬ ping down the road to a store near you. Done by Codemasters (the same people who brought out the terrific Genesis version), this game has very little lost in the translation. Unlike most portable racers, the control is really top-notch, and there’s a number of vehicles and tracks to race on. You can go off-road or zip On the sports car track, you’ll really be high up on an oversized table. Morton Koopa Jr. has opened up a hotel inside of a tree! Avoid all the cereal. Oat bran is really bad for your health in this cart! Float around in a tub in the race with the miniature speedboats. Go from floor to floor slamming all of the doors shut. Stop the Koopas! Alfred Chicken? The Hottest New Game of Chicken 1-800-ALFRED< w □a ® □8 & & a r t * s * r r * r r ** 8 S® m * m r Codemasters 1 Micro Machines Game Gear Racing Get ready to slash your way through Work your way up through the tower to get to your main objective. You will gain powerful weapons the farther you go on in G2. Super NES Action ‘•mat Even teeny tiny infantrymen will attack your Genocide 2 mech. The Bosses you meet will take up almost an entire game screen! . J The sewers are an ideal way to catch the enemy forces unaware. The aircraft carrier is where you will face your deadliest opposition. 15 stages of menacing mechanical assassins with G2. You control a mammoth size mech with awesome capabilities. Your main weapon is your sword, with which you slice and dice relentless hordes of mechs. G2 is graphically intense, and there are all sorts of dangers awaiting the unwary. At the end of each zone, a giant Boss will threaten to take you apart piece by piece. G2 will pit your skills against a number of enemy mechs. If you want a good action game, G2 will be coming out soon. Look for more more info later on. Hack up the invaders with your sword, or use archers to slay them. A hot new strategy game is on it’s way to the 3DO compliments of Crystal Dynamics. The plot line is sim¬ ple. You are in charge of a small, but ever growing village. Unfortunately hordes of goblins and such have been staging raids and killing many inno¬ cent people. You must build up a defense for the town, along with a small militia. Then when the baddies come along, you will fight. The goblins will rip and kill anything in their path. Nothing is safe—not even cows or trees. If you have a 3DO and are looking for an involving strategy cart, you might be attracted to The Horde. Its quick-moving, easy-to-learn play is quite addicting. It’s even got blood in it. Can you save your village? Use the maps to plot your strategy against the forces of evil. Syste in s The Leader in Entertainment 25825 Via Lomas Laguna Hills, CA. System Peripherals #206 92653 Phone Fax (714) 831-5760 (714) 831-5985 RGB Monitors ($595/$795) o High resolution and quality monitor (Wells-Gardner) o RGB input. Audio Out (L+R) o Deo,Geo/Genesis & Super PiES RGB Gables included o Dimensions 22' L x 21.5' W x 20.5 “ M(19") 23" L x 25" W x 24.5” H (25”) o Weight 100 lbs (19") and 130 lbs (25") (shippable via UPS in 2 seperate boxes) o Pull one year warranty Super Gun ($449) o Play REAL ARCADE at home o Custom full size Arcade control or individual single controllers o Free Custom Design graphics o Built-in quality speaker and RCA stereo Audio Out o High Resolution video outputs (Composite Video, S-Video, 8e Analog RGB Out) o JAMMA and Street Fighter ii Ready (Game not included) o Dimensions (28' L x 13"W x 8.5' H) o Weight 301bs o Fuil one year warranty NOTE : With KGB OUT only ($350) rieo.Geo ($79) o Ultimate Joystick and Push buttons o SIo motion and Turbo all standard o 2-player version ($154) o Dimensions i 6* L x 10* W x 5.5' H lonth warranty Dire ct & o Full size ARCADE system (JAMMA, Pieo.Geo,Genesis,8f SPIES Ready)(l9 - RGB monitor $995) (25* $1295) o Original ARCADE Turbo CAPCOM Street Fighter It Champion Edition (Special Sale $650) o RGB to S-VHS (S-VIDEO) converter for Pieo.Geo, Genesis (S-Video cable included) ($195) o System conversions (Heo.Geo, Turbo Duo/PC-Engine, Sega/Mega CD, Genesis/Mega Drive) (CALL) 1 Special introductory Otter o Super PRO.STICK specially designed for Mortal Kombat (OPiE-SYSTEM VERSIOP1 as low as $58, CAL L for other s) Enter our Sweepstakes and WIN (Send your name,address,phone number on a postcard) I GRAND PRIZE : a Super Gun ,1st PRIZE : a THREE-SYSTEM, 2nd PRIZE : a TWO-SYSTEM, VISA’ lE |L( ^rd PRIZE : an ONE-SYSTEM (NO P URCHASE NECESS ARY) Drawing will be in Ju ly, 1994 SUPER PRO* STICK ($67-$245) o Ultimate Joystick and Buttons o Available in 1 /2-player versions in all system combinations (SPIES, I Genesis, and Turbo Duo) with or without Slo motion and Turbo OPiE-SYSTEM VERSIOPi o 1-player without Turbo ($67) 2-player without Turbo ($ 129) o 1-player w/Slo and Turbo ($87) 2-player w/Slo and Turbo ($ 169) I TWO-SYSTEM VERSIOPi o 1-player without Turbo ($85) 2-player without Turbo ($165) 6 1 -player w/Slo and Turbo ($ 105) 2-player w/Slo and Turbo ($205) THREE-SYSTEM VERSIOPi o l-player without Turbo ($105) 2-player without Turbo ($205) o1 -player w/Slo and Turbo ($ 125) [ 2 player w/Slo and Turbo ($245) 1 TIME FOR MORTAL Flying kicks. Super punches. Fireballs. Deathblows. Some people call this type of fighting “combat. ” But there are others who call it kid stuff. Like any¬ one who’s sat in the cockpit of an M1A2 Abrams battletank, ears ringing with each blast of its 120mm cannon. Or someone who, 30,000 feet above the Mediterranean, banked their F-14 Tomcat at Mach 2 to shake a MiG off their tail. Now we’re talking mortal combat! SOME REAL COMBAT! ALL NEW! 1 And you can too with our spectacular new 16 MEG military simulators, SUPER BATTLETANK 2™ and TURN AND BURN: NO-FL Y ZONE ™. They’re not real life, of course, but their mind-blowing graphics, senses- shattering 16-bit sound, and lifelike animation make for combat action that sure feels that way. Forearm jabs? Roundhouses? Come on. Forget the kid stuff. Try fighting like the big boys do. SUPER BATTLETANK 2 and TURN AND BURN: NO-FLY ZONE are trademarks of Absolute Entertainment. Inc. All Rghts Reserved. Nintendo. Super Nintendo Entertainment System and the Official Seals are trademarks of Nintendo of America Inc. ©1991 Nintendo of America Inc. Absolute Entertainment is a registered trademark of Absolute Entertainment, Inc. © 1993 Absolute Entertainment, Inc. All Rights Reserved. ---*■!- ,:|pNjc;3 Get ready for February 1, Hedgehog Day! Because Sonic 3 is a reality, and it is absolutely incredi¬ ble! There is a new face in the Hedgehog family, and his name is Knuckles the Echidna (a spiny egg- laying anteater).who is the last descendant of the Floating Island tribe. Knuckles was brainwashed by Robotnik into believing that Sonic is the enemy and that he should steal all his Chaos Emeralds! There are also some funky new features like a battery $ backup for conve- £ nience and an all-new \ V* Time Attack Mode with ^ a better split-screen _ game! Age: Species: Special Abilities: Age: Species: Special Abilities: Age: Species: Special Abilities: Hedgehog Spin Dash Turn into Super Sonic Echidna Knuckle Dig Knuckle Punch He can now fly and airlift Sonic to high places! Get all the emeralds to be super! He is lead to believe that Sonic is his enemy! Flame Shield Water Shield Lightning Shield You can breathe under water! Flame attacks will do no harm to Sonic. A fireball attack that flies forward! You can bounce like a ball for height. You can per¬ form a double jump move. Rings will gravitate toward you! Improved two-player split-screen Time attack! < The Time Attack feature is also included! You and a friend can have races in not just short versions of the regular levels, but in five completely unique zones! Everything is reduced in size, unlike Sonic 2’s “Short & Fat” characters. Knuckles can also be played here! Balloon Park Chrome Gadget Desert Palace Endless Mine ! E fl°R° ” “ "’ll TIME ° 05 31 f f TTHE'dWSO' - fizurc Lake if mmt- A crazy zone that is decorated with animals! Conveyor belts and other technical blocks! Quicksand and plenty of loops form a headache! These mines have blocked passageways. Lots of loops that will twist your perception! Ready for one intense headache of a lifetime? These stages can be accessed by jumping into giant rings dotted about the level. Your task is to collect all the blue spheres and not hit the red. Bumball Machine Bonasesl That’s right! There are two kinds of bonus rounds in this game! Get 50 rings and hit a goal mark, then jump into the stars above to find a giant gumball machine! Collect 1-Ups and such. This level starts out with all kinds of beautiful scenery. You will soon learn, however, that it is a truly treacherous land, harboring many traps—ranging D from weak bridges and collaps¬ ing ledges to other nasties like speeding rhino badnicks! Halfway through the first act, the Mid-Boss will appear and destroy the whole level with 1 napalm missiles! Then you must E | trek on through the scorched landscape and get to the Robotnik! Hint: there are four Special Stage Rings here! Travel on land and even through deep waters in search of rings and bonuses! There are all kinds of neat hidden objects, like a hollow tree that opens up to reveal the inside with vines to swing on! Rain Pa-fore s t-actioni Halfway into the first act, you will encounter the Mid-Boss, which launches several missiles that will strike the ground. Flames will erupt, turning the level into a scorched wasteland! Ran for yoar life from The badnicks are coming! Run hedgehog out of hell so you do not get hit by shrapnel from the exploding bombs this giant carrier drops upon you! MHMioss madness! This flame-throwing pod just sulks about and shoots off his flame. No biggie. i lying high with Concentrate on Robo’s movement when he is behind the waterfall! These fireballs can skim along the ground Be careful with Robo has twin guns that can fire giant fireballs. He can also fly behind the water! 116 Electronic Gaming Monthly Enter the Hydro City, where the majority of the level takes place (where else) under water! There are special walls that, when broken, cause suction that will haul you to who knows where! There are fans dotted about that will cause currents which may even push you right into a bed of spikes! Look out for vertical corkscrews that lead to A air or down into the murky _ 1 depths! One thing you should P/ know—it is a good thing to guide P yourself off course when flung into the air (chances are you’ll find power-ups!). SCORE 7400 TiME 2:07 RjNGS 57 SCORE 6900 TIME 1:41 TONGS 25 These twisty tubes can be very handy when trying to reach higher/lower levels! SCORE 13400 TIME 2:28 RINGS 108 Just think of this Boss as the core of a washing machine. Get the picture? Here, he drops depth charges and can create a reverse whirlpool effect! Once he lowers to cause the suction whirl, whack him a few times! invent whirl Robotnik will drop depth charges! For a safe spot, stand next to one of them. Electronic Gaming Monthly 117 There are all kinds of neat contraptions to help you out. Things like pulleys help you up hills and tops let you skim the land! If you find a blue wheel embedded in the ground, try a Spin Dash... Be careful when riding the tops! Even though they are great for getting to far places, they can lead to instant death! ...and magically, segments of the ground will shift, lead¬ ing the way! There are many other objects lying around, like fake spikes holding badnicks! After each of Robotnik’s will fly into the background to attack you! Don’t worry about falling, Tails will fol¬ low you off screen and pick you up! Now this is different! Follow the Doc by having Tails carry you in the sky! This drill bit is a breeze! All you have to do is attack it when it’s out of the ceiling! ^SCDRE 11- TIME 7:50 i .■ . L~ ''' I ■’ Mb u l Js- 3 118 Electronic Gaming Monthly Steel rotating cages you hang upon and giant candy cane colored bars will make you feel sick! Old whirling spindles, fans and rows of bumpers make life all the merrier! Lights oat. wayoml What a nuisance! Knuckles will appear and kill all the lights in the level via a switch! Get this: the way to defeat this Boss is to hit it open—and its attack pod hits itself! Robotnik can to Im Robotnik will drop a ball bearing on you, and use it as an ener¬ gy channel! After dodging his energy barrage, he’ll hover down for the ball, so strike! Robotnik is starting to really play rough! His energy cyclone can suck you in! Electronic Gaming Monthly 119 Where would an action game be without an Ice Level? To start off, Sonic makes a superb entrance that ends with blundering (however humor¬ ous) consequences. From then on, you must face frozen waters, platforms that are propelled by your own speed hitting the sides, and gigantic chunks of ice that provide an easy way to get around as well as a means to bust through giant walls of ice! There are plenty of traps and all the power-ups, items, and other things are frozen—pending your Spin Attack to break them open. This level has plenty of surprises! As you travel down slopes, you will gain speed to destroy ice walls. Mid-Boss Madness! Cold-hearted Robotnilrt insta-freeze breezer! What an Entrance! Sonic’s dra¬ matic entrance on skis ends on a humorous note. rams! At this scene, ice block over the edge using it ram! Stalactites fall onto the spikes, providing a safe passage. You can also use it as an ice sled. Sonic can use these hanging caskets to propel himself to higher grounds! Use the Spin Dash here. Duck at the end of the screen. After it does two swoops, nail the badnick! Time your jumps into the center and give him a few whacks before the jet. Being iced is no fun—espe¬ cially when it throws you back a distance! Robotnik uses freeze jets that spray to either side of himself and under his craft! 120 Electronic Gaming Monthly -^CQRE ^ 28q TiME 0 = 2f** rings Sp¬ rings o SCORE 13pi TIME 5 = 08 | RINGS 10 f Enter the final level of the game! This is the zone where Dr. Robotnik’s Death Egg is under repair. It’s up to you to reach and destroy it for good! Here, there are plenty of pathways to choose from. Some lead into indoor installa¬ tions, while others could lead into a giant water system loaded with pipes ^ and badnicks! There are also trans- \ port elevators shifting you from sec- . J tion to section and water pipes that y can carry you for miles! At the end, you must face four tough versions of ^ Robotnik, all the while trying to prevent the final launch! Use ele vators to trans port to different places dotted about the level. Knuckles will remain a constant threat, as he shows here by blowing up this build¬ ing! You must get out before the whole struc¬ ture comes down, or kiss your cute little blue hog-hide goodbye! Mid-Boss Madness! This Mid-Boss just mindlessly follows you around, swinging its arms relentlessly about itself. Once it sticks its arms in, strike it! Just be patient! Who knows where these water¬ ways will lead. Have a nice trip! There are certain tubes that, if broken, you can use to travel in the water! The Death Egg is taking off! Marry and take oat Robotnik once and for all! Defeat SCORE 760fe 7 " ; . . • Chase ™ n Robotnik as THE 8-09 ^ ^ Robotnik to / m 4 ^ -~ he attacks by * the cargo lift : launching where he . cannon /-A . fights you in ♦ % . [ ' ^'balls! C r%sj* this form! B Wr *' 1 • You need to destroy three sections before taking on the final battle suit! After chasing the Doc, meet Knuckles who’ll fall due to the launch! JSONIC You must tag him as he passes by you. Watch out for that nasty grip! Electronic Gaming Monthly 121 ULYfjtfJB m Name_ Address_ City, State_ Zip Code_ Phone (_). ANSWERS: Sex: Male / Female CONTEST PRIZES! nuw iu chick: Answer the following questions correctly and complete the entry form, then mail to: WINTER OLYMPIC GAMES CONTEST (EGM), 1920 Highland Avenue, Suite 285, Lombard, IL 60148. QUESTIONS: 1. Where are the 1994 Olympic Winter Games? 2. How many events are in U.S. Gold’s Winter Olympic Games? 3. How many countries are there to represent in U.S. Gold’s Winter Olympic Games? HINT: Answers can be found on the Winter Olympic Games box at your nearest Electronics Boutique! 1 GRAND PRIZE: • Lillehammer Fleece Pullover • Lillehammer T-shirt with U.S. Gold and Winter Olympic Games Logo • Lillehammer Cap • Lillehammer Bag • Winter Olympic Games Poster 2 FIRST PRIZES: • Lillehammer T-shirt* Lillehammer Cap • Lillehammer Bag • Winter Olympic Games Poster 5 SECOND PRIZES: • Lillehammer T-shirt* Lillehammer Cap • Winter Olympic Games Poster 10 THIRD PRIZES: • Lillehammer T-shirt • Winter Olympic Games Poster I the prizes, > prohibited DUALITY SEGA AND SEGA CD ARE TRADEMARKS OF SEGA ENTERPRISES, LTD. Game (C) 1992 Game Arts. “LUNAR” is a trademark of GAME ARTS. Licensed from GAME ARTS by WORKING DESIGNS, 18135 Clear Creek Road, Redding, CA 96001. This game produced in 3B, eh? For a dealer near you, call (916) 243-3417 ext.190. ■KM . . t/i iHd ; | ///■■I -r-iinfmr^ WMllI | Cool Cinemas! In Interplay’s Night Mare players must delve into a world veiled in evil. Only the most skilled of warriors will bring order to this dark realm. This new action/adventure features the play elements that made Out of This World such a hit—awesome roto- scoped animation, challenging puzzles and excellent game play! There are other new features that have been added in the game as well, such as the ability to arm yourself with a weapon and aim it to your back even when you are facing forward. You can also hide in the dark shadows of the scene and elude the numerous ene¬ mies or make them miss their shots at you. The graphics are very well drawn with a dark theme. The beautiful backgrounds will give you the sense of almost being there. The music is very well done, also adding to the feeling of chaos! With its library of recent hits, Interplay is fast becoming one of the best video game software companies in the industry. Great games such as Out of This World, The Lost Vikings and Rock ‘N’ Roll Racing, to name a few, are some of their best and most popular titles. With the new year in full swing, Interplay will continue to have gamers begging for more with their incredible lineup of games. First will be Night Mare, which is an action/adventure game much like the highly acclaimed Out of This World. This title features a unique story line about a warrior destined to save the world from evil. There are plenty of beautifully drawn scenes with some of the smoothest character animations around. Next is The Lord of the Rings, a role-playing adventure based on J.R.R. Tolkien’s classic fantasy tale. Like Night Mare, there are literally thousands of frames of rotoscoped animation There is also a multi-player feature. The other title on Interplay’s release schedule is Clay Fighter 2. Players are promised more moves, more hidden moves and new stages, as well as some other new features not yet available. There’s also some talk about The Lost Vikings 2. The story and the features are not yet known at this time. With a lineup like this, it looks like a banner year for the guys at Interplay! You can find out more about your mission by talking to people on the way. Arm yourself and be prepared for potential danger as you venture through the caves. Pick up various items like bombs to help get through some locked doors. Your character can hide in the shadows as the enemy fire upon you. 124 Electronic Gaming Monthly FftODO BRCQinS HfflLTH ■OQQ&/OQQ& FXP:OOOC LVL-OO V : OLD DHQGfR STR: 01 d-CLOTH CLOflK DEL- 0! band of benevolent hobbits, elves, dwarves and a wizard. Each of your com¬ panions has their own unique personality and decision-making skills, making your journey all the more exciting as you travel through the familiar landmarks of the Tolkien tale—from the deep fog of the Barrow Downs to the dark¬ ness of the Mines of Moria. See you there, Precious! Now, the lands of swords and sorcery come alive. Prepare yourself as this trea¬ sured Tolkien tale—The Lord of the Rings, Volume 1—takes you on an epic adventure through Middle Earth. This amazing game faithfully follows the adventures of the hobbit Frodo Baggins on his quest to destroy the One Ring that has the power to end Middle Earth. You find yourself in the story playing the able leader of a Gather info from the locals which’ll help in your quest. View Frodo’s stats like health, magic and inven¬ tory. OTHER SCENES OF THIS FANTASY WORLD CLOUDY LANDSCAPES DARK ft DANK CAVES PERILOUS DUNGEONS Electronic Gaming Monthly 125 Those funny fighters of clay are coming back to a video game screen near you this summer in Clay Fighter 2! The sequel will sport more moves and more hidden special attacks. As you can see, the artists of the game are also at work on some new stages as shown on this page. Among other new features will be better music! SUCCESS OF CLAY FIGHTER, THE EGM EDITORS WENT BACK TO INTERPLAY TO SEE IF THEY HAD ANY PLANS FOR A SEQUEL HERE'S THEIR STORY... Our editors have a nose for news. With Clay Fighter still hot we had a feeling that Interplay had a story to tell about a sequel. Not only did Jeremy Airey (the lead CF2 programmer) give us a behind- the-scenes look at some of the models that are being considered as back¬ grounds for the upcoming CF2, but he also gave us an insight as to how they will make the new game that much better than the first! EGM: How about a hint as to what we will see in Clay Fighter 2? Jeremy: We’re only going to keep two of the original characters. We will have many more, possibly go up to 10. Maybe even have some secret characters in the game. After looking at Mortal Kombat II and all that secret stuff, we’ll go the same route. And we’re doing some stuff like Eternal Champions did. This will be really hot! EGM: When will the game come out? Jeremy: We’re looking at July-August for the Super NES version and June-July for the Genesis game. EGM: I see you have some models of the new backgrounds (see pictures), how long does it take to make these? Jeremy: The large Frosty one took two weeks to do, but as we get more experi¬ ence, we can do about two per week. EGM: Will any of the backgrounds be interactive with the player as we have seen on some of the other fighting games like Samurai Shodown? Jeremy: We were trying that with the first one, but it didn’t seem to work very well. I don’t think we’ll do it in this version. EGM: How about giving the characters fatalities? Jeremy: We’re going to do a lot of that type of stuff. Hidden characters, special codes that do certain things, you know, stuff that will really set CF2 apart from CF. EGM: What are the specs on the cart? Jeremy: We’re shooting for a 16-Meg cart. The music and sound effects will be much better than the first and there will be great voices. 126 Electronic Gaming Monthly I NEED YOUR MOTORCYCLE »«laim The future is now, with Philips CD-i (Compact Disc Interactive.) With just a touch of a button on the controller, you’ll be drawn into a fascinating, interactive world. No other entertainment titles bring characters and situations to life so vividly and with so much involvement and con¬ trol. Philips is working with leading pub¬ lishers and entertainment companies to bring you titles spanning a broad range of interests for every age group. For chil¬ dren, there are storybooks with animated characters and family favorites such as Sesame Street. Educational discs to enhance reading and mathematical skills are also on the horizon. CD-i discs can be used to pursue many leisure interests, too. Choose an encyclo¬ pedia or atlas which offer valuable refer¬ ence information in an easily accessible format. There is also a wide range of music titles to suit all tastes, from rock to classics, accompanied by stunning graphics and contemporary paintings and photographs. With CD-i you will be able to enjoy hours of fun with dozens of dynamic and innovative games; from tried and tested classics such as Tetris, to the first CD-i chess game, to the most up-to-date cel-animated arcade adven¬ tures and sporting classics. Fast-moving, mind-bending and often unpredictable is what you can expect! Philips, the inventor of the audio CD, brings you the next generation in com¬ pact disc technology, with CD-i Digital Video. You will appreciate the conve¬ nience, durability and unmatched clarity of CDs. Now, watch your favorite pro¬ grams on your television with a CD-i 5” disc, digitally recorded. Just insert a Digital Video compact disc in your CD-i player. You will hear and see a break¬ through in home entertainment. The on¬ screen controls are easy to use. You can pause, fast forward, reverse or review a clock with time elapsed. CD-i is a world of entertainment, infor¬ mation and education. A world to explore! M NAKED GUN lilt SMI 11 (It tl.AH Lt. Frank Drebin returns in the hilarious Naked Gun sequel. Leslie Nielsen must stop Robert Goulet from destroying the environment. Use the on-screen Table of Contents to select any sequence in a video instantly, or jump to bonus information, called program notes. THE CREAM OF ERIC CLAPTON Eric Clapton performs some of his greatest hits like Tearing Us Apart and Wonderful Tonight. See and hear Eric live in concert and even sit in on some private jams! THE HUM FOR RED OCTOBER Based on the bestseller, The Hunt for Red October stars Sean Connery and Alec Baldwin. A new, technologically-superior Soviet nuclear sub, the Red October, is heading for the U.S. coast. The American government thinks Ramius is planning to attack. The hunt for the Red is on. The Enterprise leads a battle for peace in the most spectacular Star Trek adventure ever. When a Klingon ship is attacked and Enterprise is held accountable, both worlds brace for what may be their final, deadly encounter. 128 Electronic Gaming Monthly If you don’t follow instructions and go to different locations out of order, you may get ambushed. You must get the keys for the jail from the saloon to free the sheriff. Mad Dog McCree and his wild bunch make their way to the Philips CD-i. Known as one of the highest rated arcade games, it is now the first interactive shooting game with real live motion picture action. Mad Dog and his men have kidnapped the town’s mayor and his daughter. You will be challenged by outlaws, bank robbers, gunfighters and Mad Dog himself. It’s up to you, stranger, to save the town! The CD-i version above looks less pixilated than the 3DO version. Space Ace, the classic arcade laser disc game, makes a carbon copy onto the Philips CD-i system. Ace is the defender of the planet Earth, which is being attacked by the evil Borf. Borf wants all Earthlings to surrender to him. You must struggle to regain your manhood as you try to destroy the infanto-ray and defeat Borf. It’s up to you to save Kimmy and defeat the dastardly Borf. Electronic Gaming Monthly 129 ggggg ^•“^Iakcei Create, a- Fiqkter 1 iCH 1 I NAME ' SKIN HAIR TYPE HAIR COLOR TRUNKS i. J™!w? ,_Conditionings ■ £ Weight! 222 Staminas-> 8 1 ih Height! 6 1 4" Hand Spe