© Capcom 1991,1993. All Rights I FIRST HANDS-ON TEST OF ATARI JAGUAR AND 300 MULTIPLAYER! WME cmmf QB0H3D $4.95/$5.95 Canada/£3.50 October, 1993 ^ Volume 6, Issue 10 0 70989 37371 6 1 "GENTLEMEN START YOUR SCF Your windpipe will get a workout when you see what Konami® has prepared for you in the Batman " Returns game for Super NEST But your screams will be drowned out by crunching bones, cracking skulls, shattering glass and other cool CD quality sounds designed to make you cringe. Because Batman has rapid-fire fists and is a master of flying body slams, spinning judo kicks, double head knocking and other means of maiming. And check out our hero’s humungous size. We’re talking big! In seven 3-D movie-like levels, experience the agony of Catwoman’s claws, kicks and whip and the ecstasy of pummeling The Penguin and his clan of delinquent clowns, all talented in terrorism. Inside your cape of fear are Batarangs and test tubes, essential for battling the Tattooed Strongman, the Organ Grinder and the rocket launching Duck Vehicle. Blow away renegade bikers with the Batmobile loaded with Batdiscs and catapult yourself to safety with your trusty Grappling Hook. The frigid fiend is chillin’ in his way cool lair waiting to put the Caped Crusader on ice. So put on your cowl and put up your dukes. Can’t you hear Gotham City screaming for help?! KONAMI * Hint and Tip Une: 1-900-896-HINT(4468). sag 199f Nintendo of America Irv '■ xm&.: ■ wo CONTRIBUTORS The Super Famicom-Japan; Gamest-Japan; Mega Drive Beep- Japan; Famicom Tsushin-Japan. DISTRIBUTED BY WARNER PUBLISHING SERVICES, INC. Electronic Gaining Monthly (ISSN 1058-918X) is published monthly by Sendai Publishing Group. Inc. 1920 Highland Ave., Suite 222, Lombard, IL 60148. Second Class Postage Paid at Lombard, IL and additional mailing offices. Subscription rates for U.S.: $27.95, Canada and Mexico: $39.95, and all others by air mail only: $100.00. Single issue rates: $4.95. POSTMASTER: For subscription changes, change of address, or correspon¬ dence concerning subscriptions write to: Electronic Gaming Monthly, P.O. Box 7524, Red Oak, IA 51591-0524 The editors and the publisher are not responsible for unsolicited materials. No part of this publication may be reproduced without the expressed written permission of Sendai Publishing Group. Inc. Copyright © 1993, Sendai Publishing Group, Inc. All rights reserved. All materials listed in this maga¬ zine are subject to manufacturers change and the publisher assumes no responsibility for such changes. Printed in the U.S.A. APPLIED FOR ABC MEMBERSHIP. Member of ^VDDA consumer W Din MAGAZINES EBM! A SENDAI PUBUSHINB DHOIIP, INC. PERIODICAL October, 1993 Volume 6, Issue 10 PUBLISHER Steve Harris EDITOR IN CHIEF Ed Semrad Martin Alessi MANAGING EDITOR Danyon Carpenter LIFESTYLES EDITOR Joe Funk ASSISTANT EDITORS Sushi-X Mike Forassiepi Mike Valias Terry Minnich Andrew Baran Al Manuel Howard Grossman Mike Weigand Paul Ojeda Chris Nicolella ART DIRECTOR Juli McMeekin STRATEGY CONSULTANTS U.S. National Video Game Team FOREIGN CORRESPONDENTS Kai Kasahara NINTENDO POSTPONES INTRO OF NEW SYSTEM. AGAIN! fhe president o. Nintendo of Japan ntendo Show that they will be*' ® b g the ultimate video game con- achine. This system he sa.d wouW be theutt, ^ an(j HDT y )le. And that it would. With_sp ec K ed anything ever smpatibility, their Protect Reality wo nrice tag...only about reamed possible. The (including 250! After the ohhs and ahhs ,r ° m ‘ h . Wait a minute , lyself), reality set in. I said P ®° P ^ a to rem ember other past Vis is just Nintendo talking ag ■ a ne w standard iromises of theirs, such asadeawmSonym ^ ^ if CD-ROM entertainment (Play pro mise to make a vould link the Super NES ^‘hmrCDI system, J and g )ew ^D-ROM drive that would hookup 11 P thflt their cd .r 0 M nonths ago, I seem *° r ® ca . curren t 16-Bit CD machines were not machine would be 32-Bit as Gj® entertainment. That’s a lot of capable of delivering “ reality, promises, especially when exDress j 0 n about a boy crying wolf Well Nintendo, there is an old P announcements just once too often. Especially when each onec’7s “duct roll-out (3DO happens to coincide with alatest press this time). Do you really expect people ^ un tii the end of 1995, but release? Not only do you P Q 000 Sl |j Con Graphics do you really NES? Perhaps you workstation down into a $250 Su P helie ve it will see the light of can pull this one off, but I for onedontbel.eve ,t w re , am day (like all of your other prom sed maohme^ a are r|ght . noil going to stand around only days away With the Sega CC(startingI to com fascinating virtual reality from appearing m the stc' « should , hang on to my ^^=bl^-UntPtessconfe, Another news, as you can see,E n^Vraphtes and°lc«o changes update. Besides thetypicaj backgro^^9 q P interactive with the read¬ er. U That rneans o’ 0 ™ co . l J* ga ^ a ^°(J^^i^) l tfkatS>®s'^^oo^o s * r ®*y p ” stay*tuned as next issue is looking even hotter. Ed Semrad Editor ADMINISTRATION PRESIDENT Steve Harris CHIEF FINANCIAL OFFICER Mark Mann VICE PRESIDENT OF OPERATIONS Mike Riley ASSOCIATE POBLISHER Ed Semrad DIRECTOR OF NEW PROJECT DEVELOPMENT Martin Alessi DIRECTOR OF PROMOTIONS Cindy Kerr PUBLICITY MANAGER Peter Berk CIRCULATION MANAGER Dave Marshall NEWSSTAND DIRECTOR Harvey Wasserman NEWSSTAND MANAGER Peter Walsh CONTRACT PUBLISHING MANAGER Ken Williams CONTRACT PUBLISHING ASSISTANT Ron Pringle LAYOUT AND PRODUCTION PRODUCTION MANAGER Colleen Bastien PRODUCTION ASSISTANT Dean Hager MANAGING COPY EDITOR Jennifer Whitesides COPY EDITORS Gayle Schneider Jo-El M. Damen AD COORDINATOR John Stockhausen CUSTOMER SERVICE ( 515 ) 280-3861 ADVERTISING NATIONAL ADVERTISING DIRECTOR Jeffrey Eisenberg Eisenberg Communications Group 10920 Wilshire Blvd., Suite 1120 Los Angeles, CA 90024 (310) 824-5297 Heh-Kyu Lee, Senior Account Exec. Suzanne Farrell, Ad Coordination / GORO LIVES! SUPER NES GENESIS GAME GEAR GAME BOY 4«laim MIDWAY Mortal Kombat © 1992 Licensed from Midway Manufacturing Company. All rights reserved. (< 1993 Acclaimentertainment Inc. Nintendo, Super Nintendo Entertainment System -. Game Boy - and the official seals are registered trademarks of Nintendo of America, Inc. © 1993 Nintendo of America Inc. Sega, Genesis and Game Gear are trademarks of Sega Enterprises, Ltd. Screen shots shown are from Super NE&^ format. tor your Game Boy®—whew! Try saying that three times fast—it’s a mouthful! But that’s what you get when you have it all. Other Game Boy® acces¬ sories leave you with nothin’ to say. Hey, there’s only one worth talkin’ about. Handy Boy™—don’t settle for less. Available At: Game Boy® and Handy Boy™ are trademarks of Nintendo of America. Game Boy® is sold separately. OCTOBER / 1093 / VOLUME 6 / NUMBER 10 / ISSUE SI GET THE COMPLETE STORY ON SUPER STREET FIGHTER II! People have been climbing the walls for Jk the latest Street Fighter update. Their dreams have been answered, as this version goes way beyond the previous games. Boasting four new characters, choice of eight gBL different colors per character, new scoring * j systems, and improved graphics, this is sure '^9 to be the hottest fighting game with sixteen characters and a possibility of the “Tournament Battle” where up to eight people can fight at once. Keep your eyes peeled for the real deal! FANTASTIC 300 CONTEST! BE ONE OF THE FIRST TO OWN THIS SYSTEM. EGM and Electronic Arts are giving our readers the chance to win one of the first 3DO game systems hot off the production line! This $700 system could be yours just by sending in your entry form today! You could also be the first to own some of EA’s upcoming 3DO titles with this great contest! ] NEWS ON JAPAN'S JAMMA J AND SHOSHINKAI SHOWS! The EGM crew flew to the Land of the Rising Sun for an inside look at the latest games from Nintendo and their licensees at the Shoshinkai Show. Check out pix of Wolfenstein 3-D, Tecmo Super Bowl, and Joe & Mac 3! Then it was off to the JAMMA Show to preview upcom¬ ing arcade titles soon to hit Japan. Turn to our pages for the first look at hot titles like Daytona AM2, Looney Tunes, Fatal Fury Special, and Cyber Sled! Cookie Chaos for Mario and Yoshi! Mario and Yoshi are filling in at the Cookie Factory, and the snacks are piling high! As fresh baked cookies roll out of the ovens, it’s up to Mario to sort and stack 'em before they pile too high! Line up a row of the same kind of cookies either vertically or horizontally, and they vanish. Clear the screen to move on to a new level of munchie-madness! Yoshi appears from time to time to stir things up. Play for high score or go head-to-head against a friend or the computer. The mouth-watering madness doesn’t let up! Challenge a friend or the computer for more munchie-madness! Bullet-Proof Software, Inc. 8337154th Ave. NE Redmond, Washington 98052 In the tradition of Tetris™ and Dr. Mario™, Yoshi's Cookie is a heaping helping of lip-smacking, snack-stacking cookie chaos! V 100 stages, plus bonus rounds. ® 1 or 2 players, or play against the computer. ^ Choose to be Mario, Yoshi, the Princess or Bowser. ® Extra puzzle game from the creator of Tetris. It’S a snack attack! It's a heapin’ helpin’ of cookie crunchin’ fun! Yoshi's Cookie is a trademark of Nintendo of America Inc. ©1992,1993 Nintendo of America Inc ©1993 Bullet-Proof Software, Inc. Original design by Home Data Corp. Puzzles by Alexey Pajitnov and BPS. Dr. Mario, Nintendo, Super NES and Super Nintendo Entertainment System are trademarks of Nintendo of Amenca Inc. Tetris™ & ©1987 Elorg. Bullet-Proof Software and BPS are registered trademarks of Bullet-Proof Sobvare, Inc. All nghts reserved Accelebrid Aladdin Alien 3 Alien 3: The Gun Aliens vs. Predator Ardy Light Foot Awesome Possum Ax 101 82.83 Battletoads & DO 96 Bill Walsh 42 Bio Metal 36 Blood Family 223 Bubsy 96 Burning Rivals 223 Chase H.O. II 42 Cool Spot 202 Clitfhanger 105,174 Cyber Sled 223 Daytona AM2 222 Desert Strike 200 Dinosaurs for Hire 168.169 Dragon Ball 222 Dragon Ball Z Dragon Ball Z 2 Dragon Quest 1&2 220 Dr. Franken 106 Dune CD 107 Ecco the Dolphin CD 94 Eternal Champions 158,159 Fatal Fury 2 CD 76 Fatal Fury Special 222 F-1 Pole Position 40 F-1 Super Lap 223 Final Fantasy Legend 3 44 Final Fight II 86 Final Fight CD 94 Fire Emblem 218 Flintstones 44 GP-1 38 Gauntlet IV General Chaos Genghis Kahn 2 107 Global Gladiators 44 Goemon 2 76 Goof Troop 36 Hokuto No Ken 7 220 Hyper V-Ball 40 Incredible Crash Dummies 40 Jim Power TLD in 3-D 104 John Madden Duo 192,193 Joe & Mac 3 220 Joe Montana CD 109 Jungle Strike 92 Jurassic Park 44 Kirby's Pinball 221 Last Action Hero 105,176 Legend 124,125 Lemmings 2 221 Lester the Unlikely 150 Lethal Enforcers 102 Looney Tunes 222 Lufia 106 Macross 221 Martial Champions CD 70 Marvin Missions 136 Mazin Saga 160.161 Metal Marines 108 MIG 29 42 Might & Magic 3 138 162,163 Miracle Adventures 223 Mutant League Hockey 106 NBA Showdown 38 NHL '94 38 Nigel Mansell 92 Ninja Warriors 74 Night Slashers 223 Operation Logic Bomb 36 Pac-Attack 140 Pac-Man 2 132,133 Pirates of Dark Water 109 Plok! 38 Pocky & Rocky 90 Popful Mail 80 Pugsley's Scavenger 44 R-Type III 218 Raging Fighter 98 Ranger-X 40 Ranma 1/2 128,129 Real Ghostbusters 44 Record of Lodoss 78 Redline F-1 Racer 36 Ridge Racer 64 Robocop/Terminator 166,167 Rockman IV 221 Rockman-X 218 Rockman Soccer 74 Rock & Roll Racing 38 Rocky & Bullwinkle 40 Run Saber 36 Rushing Beat Shura 218 SF2 SCE 156,157 SF2 Turbo 86 Shadow Stalker 219 Shien 219 Shining Force 98 Silpheed 182,183 Sky Blazer 144 Sonic Blastman 2 218 Sonic Spinball 104 Sorcerer’s Kingdom 42 Sound Factory 219 Star Trek: TNG 42.188 Star Quest 108 Star Wars 222 Stellar Fire 108 Strider Returns 40,44 Sunset Riders 112 Super Bomberman 32 Super Hockey '94 221 Super James Pond 36 Super Nova 142 Super SF2 116-121 Super Turrican 90 Super Widget 38 Tecmo Super Bowl 178 Technoclash 40 Tetris Battle Gaiden 220 The Secret of Mana 107 Twinbee 78 Vegas Stakes 98 Virtua Fighters 66 Virtua Formula 223 Virtua Racing 112 Virtual Pinball 112 WWF Rage in the Cage 105 WarioLand 219 We re Back 196 Wolfchild Wolfenstein 3-D Young Merlin INTRO TO EGM! 4,5 INSERT COIN 6 INTERFACE: LETTERS TO THE EDITOR 16-28 REVIEW CREW 32-44 EGM’S HOT TOP TENS 48,50 GAMING GOSSIP 54 PRESS START 58,60 ARCADE ACTION 64,66 INTERNATIONAL OUTLOOK 70-83 TRICKS OF THE TRADE 86-98 NEXT WAVE 102-112 SPECIAL FEATURE 116-121 LIFESTYLES 206-209 AD INDEX 216 LAST MINUTE UPDATE 218-224 SUPER NES TIMES Dive into this month's EGM for the hottest info on the latest Super NES games: Ranma 1/2, Sky Blazer, Ardy Light Foot, World Heroes, Marvin Missions, Super Nova, Pac-Man 2, Legend, Might & Magic 3, and Lester the Unlikely. 122-ISO NINTENDO FORCE Command the Enterprise in Star Trek: TNG 188 CLUE GAMEB0Y Portable dinosaur action in We're Back! 196 OUTPOST SEGA Thrill to some hot Genesis titles like Mazin Saga, Aladdin, and RoboCop vs. the Terminator. If it's Sega CD entertainment you're thirsting for, try the intense polygon shooter Silpheed. 1S6-183 TEAM DUO Join the team with John Madden CD Duo Football! 192-193 SUPER GEAR Take Desert Strike and Cool Spot with you! 200-202 MORS LSVSLS. MOR t SHKNOBI MOR l THUGS. BUY IT. IT IS THE HONORABLE THING TO DO. The way of the ninja is the wag of Shtnobr III. To master it you must possess great speed, a clear mind and, oh yeah, a Sega* Genesis:* Pom with seoen leoels ahead, you alone must face the challenge. And, in the words of the ancients, "Play the wind carry your spirit..." Ah, neoer mind, just hick the hejeehers out of those had guys. SMA GENESIS This is the section where you can open up your mind and let the rest of electronic gaming know what you have to say! If we like what you write, we'll put it Inside the pages of this magazine and try to spell your name right. If we don't like It, chances are we’ll wad It up and hurl (the paper, not us). Remember that anything you write and send to us can be used in the mag whether you like it or not. Remember that you have the right to remain silent and that anything you say could be used against you in a court of law. If you understand these rights then write us at: Interface, Letters to the Editor, c/o Sendai Publishing Group, 1920 Highland Avenue, Suite 222, Lombard, Illinois 60148. And if you think we're going to answer every letter that comes to our mailbox then you must be nuts... m r .i i.i >.>’c lia.’-Uvi.s u .. i i« 'ELEcmpHie = &JURB0 SF 2 VS. MORTAL KOMBAT V ECU RIPS INTO THE TWO HOTTEST GAMES OP THE TEAR ■ WHICH ONE SCORES A 10’ THE EXPOSED EDITORS Hey guys, congratulations on a fantastic 50th issue. You guys have really come a long way since I started reading the mag back at issue 7.1 really enjoyed the fea¬ ture about the making of EGM. It gave me insight as to who makes EGM happen. I was lucky enough to attend the Summer CES. After seeing all the editors wander¬ ing about the show and then seeing their pictures in EGM, it helped to figure out just who you guys were. Anyway, con¬ grats on number 50 and I can’t wait to see how issue 100 will turn out! Jordan Van Allen Boulder, CO (Ed. There have been many requests to have interviews with the editors of EGM and what better time than in our 50th issue. As to an issue 100, you bet! It’s readers like you that help make EGM what it is. This issue marks another notch in our history with a total redesign of the mag. Whatever your opinion, drop us a line and let us know what you think.) PORTABLE SF2? I saw your great coverage on Street Fighter II for the PC Engine Duo. Since I don’t own a Duo, I was wondering if I could play it on my TurboExpress. Although there aren’t six buttons on the TurboExpress, there must be some way to play this game. Kevin Bradley Dallas, TX I am 13 years old and am crazy about Street Fighter II. Since Capcom decided against the CD/Chip combo, I was won¬ dering if I can I play this chip game on my TurboExpress? Brian Wendoff Chicago, IL Street Fighter II for the PC Engine is compatible with the TurboExpress! (Ed. Street Fighter on the go? Only with the TurboExpress so far! You bet you can play it in the Express. Although it may seem a bit complicated at first, the control is not so bad. Okay, remember how the Genesis version of SF2 was to be played on a 3-button controller by using the START button to toggle the moves between punch and kick? That's how this version is played. You can select which button toggles the moves and what but¬ ton I and II will do. Of course, you’ll need an appropriate adapter to plug the car¬ tridge into the TurboExpress.) PS4 RIGHT ON SCHEDULE First of all, I would like to say that you guys have the best video game magazine on the market. You always seem to get the info on all the newest games before anyone else. Okay, here’s my question for you. Is Phantasy Star 4 going to come out in America at the same time as Japan? If Sega of Japan and Sega of America worked together on the project, they could bring it out here in America the same time as in Japan. I also remember reading that Phantasy Star 4 was sup¬ posed to be out by December. Is this true? Chad Tree Stevensville, MT (Ed. Sega of Japan is really crankin’ on this one. This massive-sized RPG is still going strong and is slated for an American release as early as the 1st Quarter of 1994! The Japanese version is scheduled for a Winter 1993 release. Sources in Japan have been hinting at the possibility of a size increase to 24 Meg as well. The story and the game are still planned to coincide more with Phantasy Star 2 than 3, with the combat scenes being the most dramatic similari¬ ty. With the way the game is really shap¬ ing up, it could be the hottest RPG ever to hit our shores!) Phantasy Star 4 is still planning to come to America as a possible 24-Meg cartridge! 16 Electronic Gaming Monthly So What if Pocky and Rocky is a goofy name for a game, featuring two characters who’ve never been on TV. The Press Loves It!! And So Will You. Pocky and Rocky... Incredible Action for your Super Nintendo. Available Now! Natsume Game Hint and Tip line: 1 900 820-HINT (4468) .950 Per minute charge. Minors must have parental permission before calling. Must have a touch tone telephone. Natsume Inc. 1243A Howard Ave. Burlingame, CA 94010 M/YTSUHE I Thanks for the | great review guys! Hey, we deserve it! Nintendo and Super Nintendo Entertainment System are trademarks of Nintendo of America Inc. Pocky and Rocky is a trademark of Natsume Inc. Natsume is a registered trademark of Natsume Inc. © 1993 Natsume Inc. Natsume Inc. 1243A Howard Ave. Burlingame, California 94010 Serious Fun MORE MENACER TITLES PLEASE I understand that there are a lot of great doors being opened at Sega for the Genesis system. The Sega CD has finally broken ice, all the fuss over Street Fighter II and Mortal Kombat, the soon to be released Activator, and let’s not forget what’s on everybody’s lips... Virtual Reality. But Sega forgot one thing, the Menacer. What happened? Talk about limited software. So far I have only two games for my Menacer—the cartridge that came with it and T2. This shortage of games is too bad because I love the game play that the Menacer provides. The games that came with the Menacer are okay, but I really like doing damage on Terminator 2. Is Sega ever going to make any new games for the Menacer or is this going to become another lost peripheral? Cloyd Griffin Jr. Houston, TX Sega’s Monster Hunter, a new Menacer title, is already in the works. (Ed. Sega has definitely had a lot on the their minds lately, with one of their best CES showings ever, they really had reached out and pushed all their products to the limit. Sega’s Activator peripheral seemed to generate a lot of interest among the spectators who watched their frequent demonstrations. But as you said, there was something missing, namely a new Menacer title. While not ready to be displayed at the CES show, Sega is working on a new Menacer title called Monster Hunter. Basically the story involves the player as a premier big game hunter in search of the ultimate catch. The scenarios range from safari lands to exotic ranges not from our world. Although new games for the Menacer don’t come out everyday, Sega seems to be taking the longer time to insure that the game will be worth buying.) Paul Harmon Sacramento, CA What do you get when you cross a Michaelangelo with a Mario? You get EGM's envelope art! Send us your best scenes and if you get first place, you could win a FREE Fire Stick donated by G & C Joystick Mfg. Only in the Biggest and Best Video Game Mag! Intensity 101! Jeremy Renfro Midlothian, VA Matt Oreto Worcester, MA Michael Cappiello Stamford, CT John Brobst Jr. Columbus, OH Houston, TX WIN A BIG STICK! FIRST PRIZE - FIRE STICK The first place prize is a Fire Stick from G & C Joystick Manufacturing. For product info write P.O. Box 848, Paramount, CA 90723 or call (800-JOYSTICK). 18 Electronic Gaming Monthly Hook wants revenge...and he’s looking for you! So take on the role of Peter Pan and embark on a magical quest to free your children and destroy the notorious Captain James Hook. Based on the blockbuster Spielberg movie, Hook for Genesis and Game Gear delivers incredible non-stop action and critically acclaimed game play. You’ll fight the Lost Boys and Rufio for your golden sword, soar high above the GAME GEAR enchanted Neverland, clash with Hook’s brutal band of pirates and face strange, dangerous creatures like poisonous porcupines, man-eating tigers and pirate ghosts. As Peter, you’ll need all your strength, stealth and magical powers to survive this epic adventure. Then face the ultimate battle against the bloodiest pirate of them all! SONY \\ v Hook" is distributed by Sony Imagesoft, 2100 Colorado Ave.. Third Floor. Santa Monica. CA 90404. ©1991 TriStar Pictures, Inc. All rights reserved. Hook and associated character names are trademarks ol TriStar Pictures. Inc. Sony Imagesoft and Imagesoft are trademarks of Sony Electronic Publishing Company. Sega. Genesis and Game Gear are trademarks of Sega Enterprises. Ltd. All rights reserved. IMAGESOFT THE YEAR IN REVIEW With EGM’s 50th issue come and gone, I was wondering if you will be selling box sets of 5,10, 25 or all 50 issues in one complete box set? Or, you could release one big magazine with the best reviews, tips, hardware and news commemorating the past five years. Happy 50th issue and keep up the good work. Jesse Nicholas Windermere, British Columbia I’m a new reader to your fine magazine (I don’t know what took me so long) and I’ve seen how your Review Crew rates their favorite and worst games. Are you guys going to have a special in the maga¬ zine where the Review Crew rates the game systems? I know I have my favorite systems and I would like to know what the Review Crew enjoy the most. Brant Swanson Montpelier, VT Every year the EGM staff compiles a listing of the best and worst games of the year. (Ed. While an EGM box set does sound like a great idea, the problem arises because once our magazines are fin¬ ished with their print run, there are never any more printed. While newer issues wouldn’t be too difficult to reprint, the problem is that there are very few of the older issues left. Not even many of our editors have issues 8 or 11, which are the rarest of the bunch. However, Brant, since you are a new reader, you probably never realized that every year we reprint a compilation of the best Fact Files from the past year. Also, we compile a list of the year's reviews and, yes, rate the game systems as well. This new issue will hit store shelves this fall.) If you think you have what it takes to contribute to society, go write to Newsweek. If, however, you have a thought or opinion that fellow gamers would particularly find crazy, we’d love to immortalize you with a special edition EGM T-shirt proclaiming your fondness of and psychosis to video games! Every month in your totally cool magazine, I hear your readers whine that the Super NES isn’t vio¬ lent. They panic in fear that Mortal Kombat might be stripped of its gory fatalities. Who cares?! The Super NES already has the most violent game on lent it leaves Mortal Kombat in the dust. What is it? Mario Paint, what else would it be. With so many different shades of red and the totally cool air brush technique, making blood is a snap. Have Sega’s Sonic tear out Mario’s heart and then animate it for the real fun. There’s no limitations. Just check out the enclosed picture. You’ll see what I mean. Thanks go to Michael Garofalo of Staten Island, NY for the, um, interesting letter and, um, the creative photo. I’ll bet your art teacher will be pleased to know that you’ve won our contest. Michael, your EGM T-shirt is on the way! the market. A game so vio- THE LYNX GOES ON... In response to the “Is the Lynx Doomed?” letter from the July issue, I also purchased an Atari Lynx due to its superior graphics. After much searching, I have discovered I can obtain any game or accessory I need from Atari directly. I have tried several “new and used” video game companies with no success. No one seemed to carry their games! Please inform your readers that by calling the Atari Corporation at their customer ser¬ vice number in Sunnyvale California, you can receive a catalog. Their phone num¬ ber is (408-744-0880). I usually receive my order within seven days! Please print this phone number for your readers. Cassandra Hargitt Port Orchard, WA (Ed. Thanks for the tip! You can bypass the first phone number and directly reach their ordering line by calling (800-221- 3343). They accept credit card orders for the quickest delivery. The order should arrive in a couple of weeks and the cost of the games is close to retail price.) Now you can order games like Gordo 106 directly from Atari over the phone. EGM T-SHIRTS BUY THEM-WEAR THEM Send $9.95 to Sendai, c/o EGM T-Shirt Offer, 1920 Highland, #222, Lombard, IL 60148 20 Electronic Gaming Monthly HARD BATTLE 12 FIGHTING LEGENDS! 12 MEGS OF POWER! RANMA SAOTOME RANMA-CHAN SAOTOME CENMA SAOTOME RYOCA HIBIKI AKANE TENDO UKKYO KUONJI MOUSSE HIKARU GAMBLING GOSUNKUGI KING PANTYHOSE TARO PLAY THE SUPER NES® GAME.. SHAMPOO PANTYHOSE TARO TRANSFORMED ..WATCH THE VIDEO. RYOGA USES HIS LION'S ROAR ATTACK ON RANMA READ THE COMIC.. For more information on the videotape and comic series write or phone: VIZ Comics POBox 77010 San Francisco, CA 94107 (415)546-7073 Nintendo, Super NES and Super Nintendo Entertainment System are registered trademarks of Nintendo of America. ©1993 Nintendo of America Inc. RANMA 1/2 is a trademark of Viz Communications, Inc. Background, comic cover and video images courtesy Viz Comics. DTMC* is a registered trademark of DTMC Inc. DTMC Inc. • 370 Convention Way, Suite 202 • Redwood City, CA 94063 Now You Can Get Game Codes And Exclusive Street Fighter Information Anytime. Just Call 1-900-680-2583 Call charges are 95C for the first minute and 75c for each minute thereafter. Please ask your parents' permission before calling. ©1993 CAFCOM IJSA. Inc. Street Fighter II Turtxj is a trademark of CAPCOM USA, Inc. CAPCOM is a registered trademark of CAPCOM. Ud. Nintendo. Super Nintendo. Nintendo Entertainment System are registered trademarks of Nintendo of America, Inc. be fast to last In Street Fighter II Turbo, slow doesn’t go. Because extensive training has not only made the 8 fighters and 4 grand masters faster and stronger. It’s given them a whole new arsenal of kicks, punches and special moves. Get revved for 78 possible matches, where if you’re not fast, you’ll never know Rym must blow out Chun Li's t x tIn rd t-Gl- T tv-w < neu ’ fireball move uitb his new Wlldl I 111 yOU.. mid-air hurricane kick. Dhalsim executes bis Yoga Teleport to amid getting burned by M. Bison s psycho crusher. In Las Vegas, tonight's fight is Blanka’s new vertical ball versus Vega 's claw. CAPCOM BETTER CONVERSIONS? I have a few questions for you guys at EGM Headquarters. First of all, how come when a game was originally from the arcades, the Super NES version always seems to be better than the Genesis version? Take Street Fighter II for example. I absolutely love the game but held off buying a Super NES because I was convinced that Street Fighter II would appear on the Genesis. I was over¬ joyed when I received your May issue but when I saw the game screens and com¬ parisons to the Super NES version, I thought the Genesis one didn’t even compare. It even had the black bar behind the score which was nowhere to be found on the Super NES version. Nat Tangerini Sherborn, MA (Ed. Your question is definitely a valid one, but in what ways is a Super NES game better than a Genesis one? If you try to compare the on-screen colors, of course the hands-down winner in that category would have to be the Super NES. The Genesis, with its 64 on-screen colors, simply cannot match the Super NES’ whopping 256 on-screen colors. Another category is processor speed. The Genesis is equipped with a speedy Motorola 68000 processor which is why there are not many Genesis games that tend to slow down. Your concern over Street Fighter II is a perfect example. Granted, the black bar behind the score seemed out of place but when Capcom decided to boost Street Fighter to the whopping 24-Meg cartridge that it is now, the black bar was removed and the graphics are now much cleaner and sharper than before.) TERRY & TINA ART CONTEST WINNER $%L§b * * B _ W .# .TMCKMTSAM . P HIUtlAM Ml » A * . ’ . Joshua French St. Matthews, SC PORTABLE SUPER FAMICOM In the EGM Express section of the August issue, I read with great anticipa¬ tion in hopes that this system might actu¬ ally make it to the production stage. As I gleefully read the article, It brought back memories of some other great electronic gizmos that never reached the buying public. The first one I recall is the Biederman Design Labs peripheral that lets you play GameBoy carts through the NES with a special adapter. This would have been a great way to boost the sales of good GameBoy titles without having to stare at a horrible, little green LCD moni¬ tor. The other great idea was Camerica’s awesome portable NES. Although it looked rather strange, lacking a standard cross-key joypad, it would have surely been a top-seller. Both of these great ideas never reached production and that causes me to worry about the future of the portable Super Famicom. Let’s just hope that Nintendo doesn’t decide to axe this portable project before it barely gets off the ground. Ken Greifen White Plains, NY (Ed. There’s always some concern for prototype projects like Bandai’s portable Super Famicom. Although Nintendo of Japan hasn’t said much about the portable Super Famicom, Bandai, the company that created the unit, is a rather large company overseas so it could have a strong chance of surviving Nintendo’s rough policies. An interesting side note is that both the Biederman Design Labs unit and the Camerica portable NES system were not shown at a Consumer Electronics Show so consumer reaction was not a factor in killing these outside- developed systems. Basically, it was Nintendo of America’s decision because they did not approve of these devices to begin with. Since Bandai is a licensee of Nintendo of Japan, and the portable Super Famicom was shown at the Tokyo Toy Show, it is very probable that it could be released.) Tina (left) and Terry thank Joshua French for his winning entry. The next time your parents drag you to some lame roadside attraction,~be sure to pick up some of the tackiest postcards and send ‘em in. Michael Turner New York, NY Salt Lake City, UT J. Pierce Salt Lake City, UT Put the Review Crew in a scene from your favorite summer movie. An ongoing column in EGM will be a series of special assignments for all you budding artists to draw. These demo pics show Street Fighter characters like you’ve never seen them before. Get those pencils sharpened and enter the assignment today. Victor Rodriguez Tello Wilmington, CA 24 Electronic Gaming Monthly .LUllLL mx L1_Y LLU: L* •m LiLl-HUId. MSL U Entertaii TOP TEN WAYS TO BET ON THE COVER OF EGM... It may not be the search for the Holy Grail, but for video game companies it’s every bit as important! The cover of America’s biggest and best video game magazine can spell the differ¬ ence between instant success and a slow death, but how can a company snag the front cover of EGM? The Q-Mann offers a few behind-the- scenes suggestions... 10. Send doughnuts. We just love doughnuts! 9. Name your game Street Fighter 2. Of course, if you’re anyone but Capcom, expect a lawsuit with your cover. 8. Don’t give it to the ‘Power’ bro¬ kers! Once you give it to them, there's no way they’ll let you give it to us. 7. If you do give it to ‘Power’, tell them we got the game in Japan. 6. Get the license to Spawn’, and Todd Mcfarlane punch out the artwork. 5. No more turtle games. Seen ‘em, had em, did ‘em, done em. 4. Insect Politics 3. New hardware always has a good shot at making it on the front spot. Just tell Ed you’re calling from Atari. 2. Try an SNL game. Yeah, a Deiter cover could be fun. Shake and Bake! 1. Tell Ed his voice gives you a nice, warm, fuzzy, feeling. A new feature to EGM is the official Bad Photocopy Contest. You’ll find this contest in every Interface issue. What we did was photocopy a part of the magazine, blew it up, oh, 800% and it’s up to you to find it some¬ where in the magazine. You don’t win anything, but you can congratulate yourself if you find it! Here it is! Attempt to find this picture in the magazine, if you can! WHERE’S MORTAL KOMBAT FOR... After reading through many of your back issues, especially EGM 50,1 noticed you guys put together some Fact Files of Mortal Kombat for the Super NES, Genesis, Game Gear and the GameBoy. The one version that was announced a long time ago but wasn’t shown was the Sega CD version. What happened? Has Arena come to the decision to dump this one because the Genesis version will be satisfying Sega owners? After shelling out $300 for the CD player, I definitely want to see this game for the Sega CD. Kenneth Haverstein Foster City, CA I am aware of the current release of the arcade hit, Mortal Kombat, to the 8-Bit portable GameBoy and Game Gear. But how come it is not being made for the original NES? This would really boost some sales. Street Fighter II is also a pretty popular game and it will not be made for any 8-Bit formats. I find Mortal Kombat to be much more graphic and worthy of an 8-Bit release. Clinton Rudeseal Floyd, VA (Ed. Mortal Kombat for the Sega CD is still alive and kicking. Much of the emphasis was placed on the upcoming release of the Super NES, Genesis, GameBoy and Game Gear. Although the game may end up looking like the Genesis version, the music should close¬ ly resemble the arcade version. The release date could happen around the 1st Quarter of 1994. As for the NES version, after a brief chat with Phylene Riggs at Acclaim Entertainment we have learned that Acclaim had one more NES title due for release before the end of the year. Mortal Kombat was planned but another game was already in the programming stage so Mortal Kombat was bumped out. It’s not completely out of the realm of possibility, but it’s very unlikely we’ll see it for a while.) CONTROL YOURSELF I have just bought a Sega 6-button con¬ troller. While it is cool, there are no games out that use the buttons labeled X,Y, and Z. I know that Street Fighter II will use those buttons, but are there any other games planned to use these new buttons? I heard of a game called Eternal Champions by Sega. Will this game uti¬ lize all 6 buttons? Joe Payne Lake Ronkonkoma, NY What’s with Sega’s 6-button controller? After forking out 20 bucks for a new one, I find out there are no new games that can use the new buttons. I hope it wasn’t developed just so Capcom could make Street Fighter II for the Genesis. Are there any games planned in the future? Carl Lawnen Los Angeles, CA (Ed. When we first caught word of this controller in development in Japan, it sparked the idea that Capcom was actu¬ ally developing a Street Fighter II for the Mega Drive. Naturally, Street Fighter II is compatible as is Eternal Champions from Sega. Many other Sega games are now being developed for this controller. Ranger-X, NFL Football ‘94, and many of their newer sports games. Also, Electronic Arts’ title, Technoclash, can use the 6-button controller.) Just spent $20 on Sega’s controller? Ranger-X and SF2 can use it! 26 Electronic Gaming Monthly WHERE ARE THE CDS, MAN? What’s up with the Sega CD? Where are all of the radical games I expected to see and where are the numbers Sega promised like 20 to 30 games in the first three months? Sometimes I think Sega will just give up on its CD-ROM system. Why is this happening? All of my local retail stores are sick of seeing me around asking them questions. Silpheed and Rebel Assault show promise, but the way things have been, I probably won’t see them for quite some time. Please find out and tell all of the dedicated Sega CD fans if this is all they have planned for a sys¬ tem that showed so much promise. Bart Balogit Pleasant Hills, PA (Ed. Although Sega and their third-party licensees haven’t exactly been speedy in their newer game releases, It does take a lot more planning to get a compact disc- based game perfect. The most noticeable delay is obviously what kind of music the game will have. Does the company seek out a musician to compose CD quality music or, if it’s a cartridge-based game, do they keep the chip music and just add more levels to keep the memory usage low? When Sega first debuted their Joe Montana CD way back at the Sega CD introduction, Sega continually made changes and tweaked the game play so it was the best it could possibly be. The addition of the digitized sequences with Joe Montana pushed back the release date even further. The final project of Joe Montana NFL Football is just coming out now and it should be worth the wait. Sega’s exciting Silpheed and JVC’s amazing Rebel Assault, games only pos¬ sible on the Sega CD, are both still respectively slated for a September and a December release.) WHERE ARE.- I really enjoyed the July issue except for the little part about Ranma 1/2 when you said it probably wouldn’t come to the U.S. I’m a big Ranma 1/2 and I own the comic books, the two animation movies and I try to catch it on TV when I’m not working. I have a Sega CD and a Super NES and when I found out it was coming out for these systems, but only in Japan, I got very upset. If you could take a poll in your magazine and see how many peo¬ ple would like to see Ranma 1/2 on a game system in the U.S. The poll idea worked for Time Gal, why can’t it work for Ranma? I feel you are my only hope for bringing Ranma 1/2 to the U.S. for good. Jeffrey Johnson Bronx, NY My favorite NES game of all time has got to be Tecmo Super Bowl. I have heard rumors that Tecmo is producing Tecmo Super Bowl for the Genesis and Super NES. The NES cartridge was very awesome and I was hoping to get this Genesis version. Chris Wright Birmingham, AL (Ed. Well Jeffrey, there’s no need to go to all that trouble of a survey because DTMC has picked up the rights from Viz Select, the group that produces the comic series, to release Ranma 1/2: Hard Battle on the Super NES. All of the characters and backgrounds have stayed exactly the same, with the only change being the voices as the characters perform their special moves. The change was probably made to coincide with Viz Select’s upcoming releases of the movie and tele¬ vision series which have been dubbed into English. Check out the Fact File on page 128. As for Tecmo Super Bowl, Tecmo has developed a Super NES and a Genesis version based on the mega- popular NES cartridge. Look for improved graphics, snazzy cinemas and, of course, all the fun of the original. Again, check out the Genesis Fact File on page 178.) Ever had a revelation? Okay, how about something really strange about the video game industry? If you’ve got some strange combination you feel everyone should know about, send it in! WHAT IF- ...Baleog’s finger got stuck up his nose for good? ...You could use a Game Genie on Sega’s Night Trap? Hmm... ...Street Fighter III came out and no one seemed to care? ...There was a Barney video game coming out? ...The New Kids on The Block video game was a Super Scope 6 title? ...Dhalsim’s other parts stretched to new lengths? ...Martin actually got a haircut? ...Cyber Boy actually found a real girlfriend. ...Barney was the main star of Jurassic Park? ...Ranma was pregnant in his female form and then changed back to a male? ...Nintendo released a Donkey Kong All-Stars? ...Luigi was also missing? ...Zombies ate your neighbors? ...They came out with a con¬ trollerless cord? ...Sushi-X was forced to partici¬ pate in the Zelda for GameBoy tournament? ...E. Honda lost his loin cloth while fighting Chun Li? Send your ‘What If’s’ to: EGM What If’s 1920 Highland Ave. Suite 222 Lombard, 1160148 Or include your ‘What If’s’ as a P.S. on a letter or postcard you’re sending in. 28 Electronic Gaming Monthly Upon purchase of a Sega CDsystem there may be a few questions you ask yourself about the future interdependency of man and machine. the emeryiny technological utopia. and our peculiar human desire for omnipotence. force yourself to get over any ] philosophical crap I * | quickly, and just play the coolest system ever made. The compact disc comes to the video screen. And it carries about 200 times more digital storage space than any cartridge can. So what? So it means with the new Sega CD™game system hooked onto your Genesis^”video games can now feature true video action of real people, in real places, doing-well, real things. It also means animation is sharper than ever. And with CD technology, games can have more levels than ever before. Alright, give your eyes a rest for a moment and let's talk sound: clear, crisp CD sound. Because Sega CD is a regular CD player, it can hook right into your stereo and play your favorite albums. And when it's time to play a game, W E L C D M E T 0 T Sega CD creates sense-surrounding CD-qualitg sound that'll pretty much blow any other game system away. Wow, all this power in a sleek new design and simple on screen controls / what more could you possibly want? Sewer Shark™? You got it-this best selling TruVideo ,M action/adventure comes with every new Sega CD. 5o check out the interactive system everyone's been waiting for, plus a whole library of action, sports, adventure games and more. Dkay, so the future arrived | ^ ^ a little sooner than we thought. Let somebody else worry about it. It's time to play. ED SEMRAD DANYON CARPENTER Super Bomberman must be one of the most addictive games since Tetris. The one-player game is One of the best party games around! Super Bomberman offers all the fun of the original ktspices it upU rar-ups and aH| Hques. Theip Hda cool butK, . Hour people | reak out theH ™ our budsH mate in partyjH above avera er mode isl new icons, I grounds ar^ This is one g able to put! Bomberma" multi-play- The many orful back- mcements. )u won’t be >urs. Super ou haven’t Bombermay with loads M huge variel one-player ^ it really shin are comp! MultiTap a together for tried Super Bomberman, I suggest you do. It may look like a stupid game, but believe me, it’s cool. games. Extremely addicting and a blast to play! MARTIN ALESSI Get your friends and family together to play this one. Once This game is a super sequel! The original was both fun and addic- they start pi impossibly from it. Thl mode is gr! game is thl game! Bom and throw! total riot, ml be next to hem away I adventure multi-player h to get this I new kick lake this a me is awe- tive, but this ( As a fightiry the challenl ers, but el game, thel cute graphic Dozens o| make this I ven more so. |oatic, I love e other play- Is a maze ■iques and I you over, n strategy ryour thumb some. Blowing up walls and your opponents is as addicting as play¬ ing Tetris. gets sore from SF, play this and you can continue the thrill of com¬ petition without the callouses. 230 Fifth Avenue, Suite 1201-6, New York, NY 10001 Tel: 212 689-1212 Nintendo®, Game Boy®, Super Nintendo Entertainment System®, Super NES®, and the official seals are trademarks of Nintendo of America Inc. © 1992 Nintendo of America LA Art of Fighting ™ 1993 SNK Based on the super- hot NEO-GEOarcade game coin-op, Ryo and his friend Robert must use all their strength and skills to battle and defeat the toughest fighters ever assem¬ bled. South Town is no place for the weak. In this urban battle zone Ryo and Robert brave the mean streets in order to rescue Ryo's kidnapped sister. These two fighters are big. Powerful. Strong. Each with special skills game players love to use. • Huge graphics plus blazing fast animation • Cinematic zoom-ins and zoom-outs • Big cast of characters - 2 heroes and 8 others • Dozens of secret moves to discover and master • Extended stereo sound effects • For 1 or 2 players ITS THE THE NEW ascffPadSG-C * Fighter Stick SG-6 Introducing the new asciiPad SG-6™ and Fighter Stick SG-6™ for your Sega Genesis®. Next to the power cord, they’re about the most important things you can plug into your system. That’s because we’ve basically redesigned our new controllers from button games (SG-6’s kick butt on regular three-button games, too). Crank in features like Turbo Fire, Auto Turbo and Slow Mo, and you’ve got enough firepower in your hands to send your opponents into orbit. And since there’s none of that wimpy programmable stuff, ASCII WARE the plug up. They’re contoured to fit your hand like your favorite baseball glove. And tough enough to last through more than a few street fights. While we’re talkin’ about street fights, check out the six fire buttons. Yeah, that’s right, six buttons—just what you need for the hot new wave of Sega six- you’ll be able to take 'em over to your friend’s house without getting called a cheat. So keep your eyes open for the new asciiPad SG-6 and Fighter Stick SG-6. They’re hot, they’re new —and hey, they’re already a hit. ITS HOW TO WIN. Ana we re certainly net going to try and return (under the warranty. Fortunately, the folks at Sega have a good sense of humor. ^ QUARTERMANN 'S Q-LETTER GOSSIP POR EGM SUBSCRIBERS ONLY! THE TRUTH BEHIND NINTENDO'S NEW 64*BITTER... ...With my bags still packed. I'm fresh in the door from my whirlwind tour of the globe' Out of all the news the Q-Mann gathered in his travels, the most incredible was definitely the announcement from the big N' that they would skip the CD super system which they touted at the Spring's developers conference (where yours truly nabbed the specs to what would have been a wondrous piece of programming power) and plow their bucks into a NEW system to be jointly developed between Silicon Graphics and their own. in-house tech-heads Sure it may make for a good line heard 'round the world, but the nitty-gritty of this self-proclaimed 64-Bit powerhouse, dubbed "PROJECT REALITY'." is something less sensational Now the Q’s not here to diss the machine, but sources close to yours truly have confirmed that SG's involvement was peripheral at best. Rumor has it that their involvement with this summer's Jurassic Park movie (which used a beefy version of the chip set Nintendo plans to use under the hood of REALITY) cinched a development deal with Nintendo to help flesh out the final stages of the pre-pro design It sure didn't hurt SG s stock any THE TRUTH BEHIHD SUPER STREET FIGHTER... ...While the boys at EGM Central have plowed through the latest Street Fighter update, the Q-Mann has more insider info related to the recent rumors of discontent within the ranks at Capcom Seems several of the staff responsible for the first Street Fighter 2 were a little agitated at the lack of attention (not to mention bucks) they received while their games made zillions of dollars for practically everyone else Many in the original group splintered off to form an in-house office for SNK (as previously reported), and are hard at work on the latest batch of Street Fighter clones, including a couple of tasty entries like Fatal Fury Special and Samurai Shodown Super Street Fighter 2 was jointly designed by dual teams of Japanese (responsible for Cammy. Fei Long, and Thunderhawk) and American (Dee Jay) producers. Although the U S. office put up a big fight to keep the speed of the Turbo version the white shirts prevailed and the end-product, while packed with some super new moves and enhanced techniques is a step back in speed to the original SF2. What can you do THE TRUTH BEHIHD BLOOD, MEGS, AHD HIHTEHDO... ...During the recent press announcement of PROJECT REALITY, the Quarter-Meister managed to corner the Nintendo Prez for the straight scoop on why Mortal K ended up sweaty Via Terry Aki’s masterful translation. Mr Yamauchi said "...in America. Nintendo was criticized for ordering excessive violence taken out of a certain fighting game It is true that we did ask the maker to tone down some of the excessive violence As providers of home entertainment, we have certain responsibilities and if this title was sold as it was originally made, it could have become a major social issue that could escalate We didn’t want that to happen.” Geez Lighten up. we re talking VIDEO GAMES, not the plague...Mr. Yamauchi also offered this exclusive tidbit to Q-Letter readers - the first 24-Meg Super NES game will hit stores next year! It’s called Fire Emblem and will feature some heavy duty RPG scenarios He also hinted that a number of 32-Meg games are just around the corner but added that early next year meg size will become a thing of the past thanks to a number of new compression programs Nintendo plans to use to cut program sizes in half THE TRUTH BEHIND THE ATARI JAGUAR... ...Just had my first hands-on with the 64-Bit Jag and although several developers I was with lost their creamy filling over the console, the two games I laid eyes on were very average. The side-scrolling shooter had little parallax and played like a European blaster, while the 3-D Alien game looked more like a funky version of Wolfenstein 3-D. They crowed about “less than 20” licensees, but the only big names expressing interest were Iguana and Interactive.. ...That’s it for this issue, kiddies, but stay straight and true and you'll hit me head-on in a quick 30. - QUARTER MANN OUARTERMAUN'S TOP TEN THINGS ATARI MUST DO TO MAKE JAGUAR A SUCCESS... Out of the darkness comes the latest weapon in the battle for your video gaming coin! The Atari Jaguar has been heralded as the next generation of gaming, but in a land filled with more big guns than Beirut, will the Atari make it or break it? (Special Note: If you’re particularly chummy when it comes to the A-Force, replace “fail” with “succeed." Got it? No problem! 10. New ideas. Pong is still Pong, even if it’s done in 64-Bits. 9. New booth. Atari should consider getting a booth at CES. People will really take you more seriously if you get out of the Telegames area. 8. New name. People don’t trust video game systems named after cats. 7. New look. You need to do more than polygons for 200 bucks. Polygons. Sounds like a new “Lucky Charms' shape. 6. New support. It's hard to go far with only one third-party licensee. 5. New insight. It’s even harder when that licensee is Butthead Software. ’’ 4. New reason. Insect Politics. 3. New, snappy fragrance. The office air fresheners haven’t been changed since 1985. 2. New partner. IBM is making the damn things! IBM wouldn’t do something that loses money...would they? 1. New marketing. Spend a dollar. You might be surprised what happens when people know about the machine. Them’s the digs for this issue, boys and girls. Look for more Q- insight in the next exclusive edition of the Q-Letter! Q-MANN TARGETS THE HOTTEST GAMES NEW ANO UPCOMING Super Mario Bros. All-Stars Collection Although the concept of Super Mario was getting the Q-Mann bored, the thought of playing the same old games I’d played before made my yawn-meter kick into overdrive. This cart combines all of the three previous 8-Bit Mario adventures, throws in the Japanese version of Mario 2 (which was closer in style and content to Mario 1) and packages them in some slick 16-Bit graphics. The result? Combined with a few new tricks and some expanded game play, this cart KICKS! I didn’t think the Q would find much to like about games that are nearly 10 years old, but with the Super NES powering them, this title scored a direct hit! Street Fighter 2 Turbo Edition How can you go wrong? This game totally blows its predecessors away with better technique, more animation frames, and faster action loaded into its 20 Meg brain! The latest installment gives home gamers all the updates that the coin-op had, along with the same menus to let you tailor your characters. Some special codes (see the September EGM) even let you turn the game into ANOTHER SF2 game that moves at hyper speeds. Absolutely brilliant! Actraiser 2 The gurus of Enix have listened to EGM and produced a version of the award¬ winning action/epic, Actraiser, sans adventure sequences. The battles in this game are truly addictive, giving way to some of the most fluid animation you’ll ever see out of a home system. Great stuff from beginning to end! John Madden ‘94 With improved graphics, sound effects, stat screens and the addition of the real NFL teams, John Madden ‘94 is proof that some games, like fine wine, do get better with time. This title has grown better and better each year and, despite the subject matter remaining constant, still manages to deliver big thrills each year The Super NES version has managed to work a few of the kinks out of the earlier versions, successfully dishing out some great play. That’s it for this installment of the Q-Mann Reviews, kiddies, but be sure to dig into the next edition of the ‘Letter’ for more down and dirty info from the guru of gossip! We’re off to Japan for a very special preview in the next issue that’s guaranteed to be loaded with the best that gaming has to offer - exclusively for loyal EGM readers just like you! Also, don’t forget to look up my new column in HERO ILLUSTRATED, the hottest magazine covering the explosive world of comics and collectibles! With several pages of gossip, full-color pix of the hottest games, and incredible Q- News. HERO is the magazine for comic and video game fans alike! Till next time... MAJOR MIKE’S GAME ROUNDUP Redline F-1 Racer Absolute / Super NES If you can figure out how to get into the actual race (and past all the fandangled options that pre¬ cede it) then veteran race fans will feel right at home with yet another (boy, there are a lot of these racing games this month!) racer. There are plenty of cars to chose from. / Rio Metal Activision / Super NES All the elements of an average shooter are here: huge Bosses, tons of power-ups and weapons, and great graphics. Unfortunately the perky techno-pop music by pop group 2 Unlimited just doesn't belong—unless you can dance your feet and play the game simultaneously! 6 Rattle Blaze American Sammy / Super NES Ugh! This one-on-one fighting game needs better control and more fighters to choose from. Not exactly the greatest challenge either—some fighters have very unfair advantages over others and can win almost every match. The graphics are allright, but the sound needs work. 5 Super James Pond American Softworks / Super NES The phantasmagoria of back¬ grounds in some areas is appeal¬ ing. yet that is the best thing about Super James Pond. James’ ability to make himself tall is quite interesting, but that is really the only special thing about him. Fans of JP may be better off with his Aquatic Games. 5 Run Saber Atlus / Super NES This is nothing more than Strider for Super NES except with the added option of two-player simul¬ taneous play and the option to play as a woman warrior (easy, guys!). The game could have been longer, but it's still a great trip! The warrior color change is a big plus. 8 36 Electronic Gaming Monthly Super NES Capcom Goof Itoop Action Release: Now Levels: S 4 Meg Super NES Jaleco Operation 1 Logic Bomb Action Release: Now Levels: 10 8 Meg Super NES Namco Battle Cars Racing Release: Now Levels: 9 8 Meg ;;Goof Troop is a fun action/adven-| Ture game that will entice almosti any player^oof^ias an assort-[ |ment of jjj^^HjHiations. The! puzzles, ^^Rn throughout the game, are not^^Kugh— nor are| they too ea^^Rvelcome chal-I lenge that i^^Rparticularly well. I Goof Trooo^^Ks very well when : ;it is two-|^^P simultaneous. Itj£ can be a bit repetitive after a while, p however. Overall it’s a fun game! II around good features. jmany wej 'tremendff Unique. Thf bit cheesj pay for c plot line ^ is really f Troop is a fun game, but itl falls short in a couple of areas. First of alh^carVt stand games that hav^^^HRiemies reap¬ pear whfl yc^^Her the room again. Also,. the game is just too easy! It ^^J^^Kingly geared toward tl^Hur^^Dlaying audi¬ ence. V^^&a^Hiers should have no [^R^^P^ring many of the levels. I think it’s a terrific game that looks and feels exactly like Zelda: A Link to the Past. 1 Not since Zelda: A Link to the Past have I played an Looking for a 16-Bit version of the! NES classic Metal Gear? Operation Loai^omb has to be it! Althougf^8H^k| is a simple blast-a-thon, the variation of the weapon^^^y^K more than makes up^H^Ek of involving strategy,there are some se^R|^H to find that have impo^^^^tonry in them. As with too many games today, this one is a bit on the easy side, however it is still fun to play. action/advefl] The play head vil Zelda, bj ! are truly Ij jjj of cool 5 tasks anJ l esting. T?N ^ame this good. ; and over- fiiniscent of ) and story ere are plenty lid, with little | keep it inter- : upbeat and .whimsical. Goofy, his son, Max,; j and other Disney characters are | hilarious to watch! It’s fun! I I’m generally not into this kiddie jj | type of stuff, but I must admit that | | Goof Troo^^^un puzzle game 1 I to play. S^^^^^the later lev-1 els get Mitepjialllnging. This: 1 game rel^^^^Hgh skill and j I brains to^H|^R busy, plus it I ;• keeps yoij coming back for more. I The lool|^H|^^pds are pure I I Disney. (^Ji^D^i-like charac-1 I ters and tools will appeal to kids, | I but the puzzle challenges will I | keep the older crowd going. Try it! f I have to admit I wasn’t expecting to like this game. I think this may be one ofth^leeper games of the year^^^^^^te story line is very cool, cart’s most outstand^^^^His in its play control. ^^P^^^to lock your man in fi^Hx^R, while mov¬ ing in an^H|^Hs a big plus. You can^^RRrow away the ‘bots that come your way. An I awesome version of Alien I Syndrome, if I do say s o myself! I Not since Alien Syndrome has a ■; maze shooter been this fun. The weapons ajj g levels I However! I with you! I dodge tsF R locking ofj I your wef | Sharp lo<^ ^useful and the quickly. I is right there |e shoot and j plus is the ■ position and Ik response. Pries keep your I eyes busy while your controller I will always be kept busy! Cool I weapon and story previews! 9 For fans of games like Metal Gear, I ■ this game should be a winner. Its! graphics a re pretty good, and thel ^■1 kour disposal! Tto the tech-| £ns might be < Ismail price to I fun cart. The! 1 Logic Bomb! The best part| ■ of this game is the non-stopl faction. If it’s excitement you want,| I this game is packed full of it. Battle Cars is a great idea. Putting together the best features of the available racersjt comes up as a top-notct^^H^^ control may take gettihg used tol but it’s easy to learn TlMt^-player option is an added bonus, ifl a great idea to be able^Wf^^Rponents. On the down^^^^Hnes it is hard to hit soi^^J^^tly in front of you. It seems to be one of the best racing games out there. Racing fans should love this one. Battle Cars mixes in the best of F- Zero and Mad Max to come up with a gam^eUol be rivaled. The many opt^^^^^ig up the car are nice, ^Hpe besl aspect of the game is ^Ki^Htis of helpful weaponry^H^^^ scrolls nicely with higl^^Et^B cities in the background, bujjHe car jitters around t^^^^^Rhen making high speed turns. The Boss cars in some levels are a real pain in t butt! A very challenging game! The concept other cars is game. T| gun an steps t< graphics and the so The worst. ing to blovw is very hi equipped with most of the theme. No sir, of cars blowing up I tired and so is this | i-Zero with c no further I pon it. The J ’thing special I substandard. | the game is try-1 'posing cars. This I hen your car is I incapable weapons I time. A worn-out| don’t like it! It looks like F-Zero but it just doesn’t have all that good stuff. The soui^^m^^jit weak, but the graphics are impressive enough t^^^^^Rlaying. Also, it could ben^^Rom a better selection o^^Kpons to use against youj^Hbnents. Some of the steerii^^H zooming effects are a nic^^Rh, but the sounds and graphics need a little more attention to detail in order to make this cart a top driving qame. CAPCOM world tour isn’t exactly a vacation. This time the Mad Gear Gang is out to conquer the world. As insurance, they’ve kidnapped Genryusai and his daughter Rena. To save both, Mike and his new partners Carlos and Maki must fight through 6 levels filled with enough boss characters to kill them many times over. Whether you fight alone, or use the new two player simultaneous option, ™ —a* f you will need your hottest moves to eliminate the Gang forever. The world depends on it. Haggar’s headbutt and Makt's spinning handstand leate their opponents in had shape. Carlos is a real cut-up with his sword, while Haggar plans his next mote. Haggar leaves 'em out to dry with his clothesline and Maki executes her flying kick. Now You Can Get Game Codes And Exclusive Street Fighter Information Anytime. Just Call 1-900-680-2583 Call charges are 95 1992. 93 HUMAN CORPORATION. WORKING DESIGNS. VASTEEl ISA REGIS¬ TERED TRADEMARK OT HUMAN CORPORATION. LICENSED EROM HUMAN CORPORATION AND CONVTRTI D RY WORKING DESIGNS. 18ITS Cl TAR CREEK ROAD. REDDING. CA 96001. FOR A DEALER NEAR YOU. CAI L (916) 24:63417 EXT. 190. WE VI ALWAYS WONDFRI D WHAT KIND OT PI OI’l I TOOK Ti ll I IMl TO READ THIS NONSENSE. NOW Wl KNOW. MAJOR MIKE’S GAME ROUNDUP Incredible Crash Dummies I LJN / Super NES The Crash Dummy idea was I never appealing, and this version proves the point. This side¬ scrolling, survive the levels-type game is cute at times, but the poor control and mandatory cheap hits by enemies ruin things. V Still, there are a few cute aspects (but only a few). 4 Hyper V-Ball Me O’Riuer / Super NES This is the Super Baseball 2020 of the volleyball circuit. You can select either robotic or human players. This game did an excel¬ lent job of conveying the sport of volleyball on a video game format and is sure to delight sports fans. H This is one of the best vol- leyball video games. 7 F-1 Pole Position UBI Soft / Super NES This is one of the more compre¬ hensive racing games available for the Super NES! There are tons of options, and you select almost every component for your racing machine — gears, steering, etc — just like buying a real car! The racing itself is very fluid and the two-player is a must. 7 Wolfchild Virgin / Super NES It’s got great graphics, and some of the sound effects are dynamite, but Wolfchild loses big in the game play department. The punching and other attacks are awkward. This was a new idea, and the levels are huge, but the overall game is dull and rather unappealing. 5 Rocky & Bullwinkle Absolute / Genesis Double Ugh! This is an almost carbon-copy of the NES version, with the poor control intact! Dig the way Rocky attacks with those antlers and climbs the side of that mountain! The variety of games is nice, but the whole thing looks rushed. And now for some¬ thing you’ll really like... 4 40 Electronic Gaming Monthly Ranger-X is a totally intense! action/shooter. It has some of the! best graphics ever seen on thepS I control, but the visual effects stilll blow away any other Genesis cart| around. Worth trying out. ?|As a major fan of the first game, I ^was eagerly awaiting this one, iStrider Retum^eems to be a longer ga^^^^^he music is above average A lit of voice is ialso problem fac¬ ing this c^t, is the fact that the a’i r "at on is choppy.|lt seems that a lot of thfe frames are just ported | over from^^Ull, and pieced (together sloppily. If that could be (fixed, it would be a worthy sequel (to the original Strider. 'Ranger-X is incredible! It puts the ;many other action titles like it to shame— ancMher^ome! The diffi¬ culty is welcome in this day ^H^^ftasy games! The coloi^^^^^Rr brilliant, as well. The^^H^Hseem a little quirky at^Wt^Hwever. The incredibl^^B^^Bveapons, the non-stop^^J[^rnd doses oft' strategy are pretty muchpr unequaled by anything else. Oh so ?jclose to a perfect score. [ The Genesis finally breaks its lim- 1 ited color barrier with more colors L was looking p cart with its excellent Iry disappoint- ffie game plays, a feel for how to Iround effectively. _r either too fast or too slow. This is a frustrating shooter that should’ve worked more on control than graphics. Don’t expect a robot game in the order of Cybernator. This robot •ad. It seems le and takes it used to. It game play is r er and get con- . The graphics I 'i are the sounds, f _fks any real excite-1 I ment and response. Some may | get into it, but it’s frustrating to | control the guy. *This sequel just doesn’t seem to [do justice to the original Strider. |The graphi cs are p retty bland and ray too chop- |s. The music lome about good here? long, but I enemies on le (too much le game isn’t com- ipletely horrible, I just had higher; hopes for the sequel -! Coming off the very successful Strider game a few years ago, 3 amount of digitized voices—and | that’s not saying much. I’d pass | on it. I The first Strider, and the arcade | classic that it stemmed from, were climbing and I As a sequel Fe to exceed , it doesn’t. i cool, but the iit of a drop and doesn’t seem as ^uld be. The leaps I are a bit hard to control and it I doesn’t quite have the pizzazz of | the original. [Technoclash plays like a poor! man’s Gauntlet. It controls too| loosely, ancHh^nemies kill you| too quick(j^^^^Hhics are pret-i ty good.i^^^^Heny different weapons mak|^HIxcellent addi¬ tion to the tl^^V The audio of! Technoclasl^^K. The challenge! level is ven^Vi, because of the! tough acjjm^ies. The back-] grounds, though detailed, some-l times make enemy shots hard to! see. Good but not great. Technoclash is an interesting! game. The combination of magic! spells a nd combat a ction works! an become! Ive way tool ide variety of! much too easy! sry enemy on the! [grounds are nice-1 _ it can be hard to! see the enemies. Technoclash is a< great idea that should be more| refined to make it better. Let’s see. Good stuff about this I game: ... yah. Bad stuff about this I hard to be some sort of super-1 charged Gauntlet, but falls way ^ short. Too bad. I love Gauntlet and RPGs, but this I game seemed to try too hard. [ score up, but both are just decent. I It’s nothing I’d want to spend a lot | of time on. An Ancient tower. A Hostile land, A Deadly secret Exclusively for the Turbo SuperCD system! 1 urboCiralx is a registered trademark oi NIX’ Teehnologies. file. w^K. Don’t get me u^^Flike this game. among the best ^Vn and the back¬ grounds are incredible. I just wish some more emphasis was placed on the actual game. I like John Madden Duo Football. Itl [may not look as good as otherl football aamesjDut it plays very! well. TheBHjjjj^Hon screen isl {slightly c^W^^But it’s only a minor flaw. I e|^Hflly like the dig- ! itized cinema^Hly are definitely jcool. The cl^Big of the crowd (makes it d^HIxt best thing to | being at tll£0ne. This is the best ! football game for the Duo. Simply put, it’s a joy to play. The Duo[ needs more games like this. ■ This game has a few cool fea¬ tures, like controlling all the I aspects of theship, but I felt put ■ off by thj I was little Jcrew mei I this was ■ things to jcommanl Iwere do' of theship, t ie many opti wnright con ;tions. There of what each k and under fire iite the many if I wasn’t in the options fusing. The ^graphics were simply average. I I bet only Star Trek fans will like it. I An average title for the NES. |S For a Duo game, this is the best -Jt ; one topping TV Sports Football Sp from a fe^vear^jack. There are tons more plays, aBig with cool, a digitizec^^^^^Ms, and play calling which to the game. Ip This game a^Hy plays as good as the othei^^Bgames. The one ^ problem I with the game is ^ the scrolljaHis too choppy and III took away from the playability, but ® that’s a minor thing. It’s still one to get for any sports fan. I would probably like this game if I was a big Star Trek fan, but, as it turns out, much of graphic sounds plays v repetitive k So I don’t think I think the decent, the md the game many mis- lut after play- icome pretty I to feel like you’ve played that mission before. Other gamers beware! Only for major T rekkoids! I am a Trekkie of sorts so I might be slightly biased toward this game. The them. Yo ling the else, t |cs and sounds >ut for fans of (venture, not III appeal to •tain, control- id everything interactive don’t expect too much fighting. Decent for its I size but I’d like to see it on the 16- [ Bit platform with more action. There are basically two types of people for this kind of game: those who love them and those who hate them. If you are in the former, then you will probably love Sorcerer’s Kingdom. Plenty of game play awaits the gamer here, so clear the calendar and dive right in. 7 MiG-29 Domark / Genesis This game looks as if someone took a Ginsu knife to it—choppy, choppy, choppy! It is like watching a flight simulator movie with every other frame on the film stock missing. Being able to get behind the throttle of a state-of-the-art Russian fighter jet was a good idea, though. 6 Finally a game for the Duo that plays as good as John Madden. Tons of p referee,, groans a game. Tl and tackl satisfiedl the rath^ but it’s ai s with a sharp grunts and peal of this enty of hits football fans fling effect to pay for the control and fun of this game. This outdoes all previous Duo football games and is worth it. 42 Electronic Gaming Monthly "Jake one Corellian smuggler, a kidnapped princess, a clod-kicker from Tatooine and the last of the Jedi Knights and you have the Empire's worst nightmare —a new hope for freedom. Join Luke Skywalker, Han Solo and Chewbacca on the greatest adventure the galaxy has to offer —Super Star Wars. Blast your way through Jawa territory and into a bar room brawl at Mos Eisley Spaceport. Evade lethal storm troopers tenacious alien forms, and and challenge the Lord of the Dark Side himself, Darth Vader. All this, plus the incredibly intense 3 -D graphics, music and sound effects that you would expect on the Super NES and demand from the people who brought you this classic movie saga. So grab your blaster, strap on your light saber and take on the Evil Empire in your quest for galactic freedom! (Nintendo) SUPEU NINIENOO mmmm MAJOR MIKE’S GAME ROUNDUP Flintstones Taito / Genesis Another great cartoon character bites the dust. Fred's moves (like ducking, running, and powering up his mighty club—easy, gals), look downright ridiculous. The lev¬ els are nice and long, but there needs to be more of them. In addition, the prehistoric End- Bosses are very weak. 5 Pugsley's Scavenger Hunt Ocean / NES Here we have another version of the multi-platform game, this one for the good ol' 8 Bit. If you played the Super NES version, there is nothing hero that is terri¬ bly different, except, of course, diminished graphics and sound. This is one of the better games for the NES system. / Aliens vs. Predatur Activision / GameBoy As if the one for the Super NES wasn't enough, here comes the portable version. Unfortunately, the game plays like il should be on a bigger format— like 16-Bit. maybe. All the action is confined on the tiny little GameBoy screen, and there needs to be more responsive control. 6 Real Ghostbusters Activision / GameBoy As opposed to the fake Ghostbusters? Glad the distinc¬ tion has been made! Run around and grab items while dodging ghosts. Sound routine? You bet! The game is a good time filler, just don't expect too much. This is a game that might really be something on 8-Bit. 6 Global Gladiators Virgin / Game Gear The Genesis version of this title was outstanding, with plenty of action and killer voices, so match¬ ing it on a smaller system is quite a challenge. However, this Game Gear version does very well, with huge levels and good control. Fans of the Genesis version should take a look. 7 | Final Fantasy Legend 3 RPG Release: Now Levels: N/A 4 Meg Jurassic Park Strider Returns Action Release: Now Levels: S 4 Meg Action Release: Now Levels: S 2 Meg Though not quite “final,” the latest 1; in the Final Fantasy series is really S good ga me. Su rprisingly, the graphics ^^^^kice, consider-; ing that it^^^^^Kck and white ^jGameBc^Hcr^H This new adventure^H|^Kpth and mys¬ tery that ^^^^Miers so coolJ The plot l^^y^Huted, and it’s lot of fun^H^^^ story unrav¬ el. The interfaces easy to learn, and makes this cart one of the best GameBoy RPGs around. ?! License name aside, Jurassic Park! I is a great Game Gear game. The! graphics are top-notc h, and rival! Those foi control ifectly. The weak, and iof the game, i scenes hat (The cinei jnice to really enjoy a good RPG and this! is definitely a good buy. It see that Square cando no wrong with their RPG^^^^he portable ones. This game has a very involving^Hv^Hto keep you intereste^H|^necent tunes, and very ^Hle^Bphics add up to a real of the little quests c^m^^P^nging, so be warned. This is one you won’t beat in one sitting. I’ll be playing FF Legend 3 for a good, long while. lenesis. Its! : plays per-f i are a little 1 ferrupt the flow! of these! lany “cheap hits.’T he beginning arei| too. Action fans| should like this game. One of the | best portable games I’ve seen, mi Strider 2 is surprisingly better on| the Game Gear than on the! Genesis. This game plays very| ■well, hal iexplore, I lenemies. Sorr ■cult to knowj ■ levels j lability to * levels to| frse... terrible! Is it was diffi-f fe to go. Some| Dintless, like the! Fshurikens at the! enemies, ^^^bunds need a little! work, but not much. Strider 2 ! would make a good addition to any| action player’s collection. Jurassic Park is pretty cool. That’s it. The graphics are nicely done with the right amount of color. The' ( Surprisingly, I find this version a bit better than its 16-Bit counterpart, f The animation, by Game Gear! Even though I’m not a big role- playing fan, I really like this game. When an RPG comes from Square, know it has to be good. Just like any of the FF games, t^Hn^H a long and involving^H^^^re are many intriguinj^Htr^^k to interact with alon^Ke way. The graphics are not ^^^^Pned, but who cares; it’s on GB. The best aspect of the game is the story, which | makes it hard to put down. :he Jeep are 1 can be hard; . because the;! Tad. The action t better and! do in the various ' _ ipons are nice and the dinosaurs offer a true chal-j I lenge. JP is a good effort and < | nice addition to a common theme. scenes sort of cl to see the dim blurring is prr scenes, hoi give you pl< stages. Tf ‘ ^standard! tie choppi highly detailed A : very playab^ "-great lookirj levels. Som ty complex J with very lit- fgraphics are ell. Strider 2 is offers some I very involving he areas are pret- _ Fiever over-frustrat- |ing. The screen is very blurry at times because the game moves so ■fast, but I’ve seen worse. ( Since I knew this was coming out ; for the Game Gear, I thought this ; wouldn’t be as good as the Quality has taken a severe drop in this one compared to the Genesis version. I’ve seen better |h some cool f. lokay sound j* Ted. It actually | ^ Genesis ver- [ b for the 8-Bit | ■he ability to | That was one 1 It’s no secret that I dislike the GameBoy in general, but I hap- ; ■ pen to likeRPG^The question *111 remains^^MB^jame good I enough to make me forget the j|| eye strai^^K^^Bi screen? In this case^^P^^^r is yes. The story is g^Kn^B graphics are % good for a GB. If ylu enjoy run¬ ning Zel^^P^mie will keep you busy on those long train trips, have to admit to liking a | GameBoy game. \ of the better features of the 16-Bitj. ; ! version which would’ve been neat | 1 to see on the portable screen. mmm J etter sound I ir titles. The I nained con- [ lay, which t with. It is 1 you’re hit ack half a [ screen. I became very frustrated and I found myself wanting to throw the system to the floor. | graphics| | from oth " ? only thing thati | stant is the/ j- wasn’t muq| ■ very anna and get/ After the Genesis version you’d ;; expect to see something good for i the Game Geai^his one won’t I let you c«P^^k|ounds aren’t I spectacular, bullthe game plays i well and I^^^^H/ariety of lev- els from^H^Knes to side I scrolling ^Hpi^^bre good for I the form^H|^H are actually | a lot of v^P^^^choose from, j ■ If you’re on the go and need < Hgame for those long trips to | T Grandma’s house, try this one. ■■ 44 Electronic Gaming Monthly The graphics in this sequel took a big nose dive from the 16-Bit ver-1 sion. Yo u’d expect s ome loss of isn’t too scenes look d get boring 3 play suffers umps and flying you get hit. It r o get the hang of this and it may not be worth it. [ The game would have benefitted | from more power-ups and detail. - - quality, I appealing very redunda fast. Also, thy from the laa fall backs/ takes a v American Sammy Corporation 901 Cambridge Drive, Elk Grove Village, IL 60007 Phone (708) 364-9787 • Fax (708) 364-9831 Here’s a football game with a difference: it’s easy to learn! If you’re tired of wading through long, complicated manuals and frustrated by complex controls, how about a game you can just sit down and play? FOOTBALL FURY puts you right into the action, with all the great strategy and play options of the real thing. Whether you’re a rookie or a seasoned pro, if you like your football fast and furious... FOOTBALL FURY is your game! NAME YOUR SYSTEM AND... STEP INTO THE RING! Get ready for the 16-MEG mayhem of Royal Rumble'"' on Super NES® and Genesis'"!! Check out the all-new, pulse-pounding action of King of the Ring™ for NES® and Game Boy®! Tournament showdowns... special moves...Steel Cage matchups... Royal Rumbles®... and more! If you’ve got the guts... we’ve got the game! World Wrestling Federation and its logo are registered trademarks ol litanSports. Inc. hulk Hogan. Mulkamania and Hulkster are trademarks ol Marvel tmertainuien! Croup, me . licensed exclusively to litanSpons. Inc All otliei distinctive ctiataclei names, likenesses, title' and logos used herein are trademarks of TitanSports. Inc. © 1993 I itanSports. Inc All rights reserved Sega. Genesis and Game Gear are trademarks ol Sega Inlet puses, ltd All tights reserved Nintendo. Super Nintendo Fntertaimnenl System. Game Bov and the official seals are registered trademarks of Nintendo of America Inc © 1991 Nintendo of America Inc l JN and Flying Fdge are divisions of Acclaim Fnlertawment Inc IM A ft) 1993 Acclaim Fntertainmenl Inc All lights reserved 1 4f ', > ,'fl I s - ns'"' Mm I WSTTf- WMMm | INTERPLAY / CLAY FIGHTERS SNES 3 Months | - £ ARENA / MORTAL KOMBAT Let the whole world know what your favorite games are and voice your video game vote! m Call the special EGM Top Tens Hotline and register your own awards! Simply call the number below, select your favorite games from the listing, and power on! Then turn to next month's EGM's Top Tens to get the results! It's that easy! CALL TODAY! ONL Y 99c PER MINUTE! iLZst/ji'jJJJd =MONTHLY 1 - 900 - 740-7722 Don't agree with the Review Crew? After calling the Hotline, follow the prompts and Want your opinion to count? Call the EGM Top Ten Hotline and VOTE today! enter the number corresponding to your favorite games below. Also listen to the latest and greatest gossip! 1. SNES / SUPER EMPIRE STRIKES BACK 17. SNES / TMNT: TOURNAMENT FIGHTERS 33. 2. SNES / STREET FIGHTER 2 CE TURBO 18. GENESIS / SONIC THE HEDGEHOG 2 34. 3. SNES / SUPER MARIO ALL STARS 19. GENESIS/X-MEN 35. 4. SNES /STREET FIGHTER 2 20. GENESIS / STREET FIGHTER 2 CE 36. 5. SNES/SUPER STAR WARS 21. GENESIS/JURASSIC PARK 37. 6. SNES/FX TRAX 22. GENESIS / MORTAL KOMBAT 38. 7. SNES/OUT OF THIS WORLD 23. GENESIS / SONIC SPINBALL 39. 8. SNES/BATMAN RETURNS 24. GENESIS/FLASHBACK 40. 9. SNES/ZELDA 3 25. GENESIS /BLOODLINES 41. 10. SNES/FINAL FIGHT 2 26. GENESIS/ROAD RASH 2 42. 11. SNES/MORTAL KOMBAT 27. GENESIS / ZOMBIES ATE MY NEIGHBORS 43. 12. SNES/STARFOX 28. GENESIS / STREETS OF RAGE 2 44. 13. SNES / SUPER TECMO NBA B-BALL 29. SEGA CD/CD SONIC 45. 14. SNES/TINY TOON ADVENTURES 30. SEGACD/SILPHEED 46. 15. SNES/BUBSY 31. SEGA CD / BATMAN RETURNS 47. 16. SNES/CLAY FIGHTER 32. SEGA CD / REBEL ASSAULT 48. Top Ten nominations change each month with all-new favorites! New entries in red. These nominations are good through October 30. Callers must be 18 or older. Callers must touch tone phone. A service of Sendai Publishing Group, Inc. 1920 Highland Avenue, Suite 222. Lombard, IL 60148 EEZBI ROAD AVENGER / RENOVATION AFTER BURNER III / SEGA ECCO THE DOLPHIN / SEGA BATMAN RETURNS / SEGA KIRBY'S DREAM LAND / NINTENDO 12 Months 13 Months 4 Months TIME GAL / RENOVATION STAR TREK: THE NEXT GENERATION / ABSOLUTE NIGHT TRAP / SEGA TETRIS / NINTENDO Babbages The Top Ten infor¬ mation below is provided by Babbage’s and is a . , _ r ... current as of Americas Software Headquarters August is, 1993 GAMEBOY SEGA CD FINAL FIGHT CD / SEGA LEGEND OF ZELDA / NINTENDO 4 Months _ V mm mxa ■■ "i-t 3 Months 2 Months 2 Months 1 Month SUPER NES 1 Month #2 MARMB MISSING/THE SOFTWARE TOOLWORKS #2 KIRBY'S ADVENTURE / NINTENDO #3 NFL FOOTBALL / KONAMI #3 SUPER MARIO BROS. 3 / NINTENDO 12 Months #4 MARIO IS MISSING / MINDSCAPE #4 SUPER MARIO KART / NINTENDO 1 Month 5 TECMO NBA BASKETBALL / TECMO #5 DUNGEON MASTER / JVC 1 Month 4 Months 2 Months TETRIS / NINTENDO 13 Months 3 Months GENESIS 1 Month #2 JUNGLE STRIKE / ELECTRONIC ARTS 1 Month #3 SHINING FORCE / SEGA 1 Month #4 RBI BASEBALL ‘93 / TENGEN 4 Months #5 NHLPA HOCKEY ‘93 / ELECTRONIC ARTS HO FATAL FURY / TAKARA 4 Months 50 Electronic Gaming Monthly STREET FIGHTER II SPECIAL CHAM The Ultimate Fight At Home. The most popular arcade game of all time-Capcoms Street Fighter II Special Champion Edition is now on Sega Genesis. You’re The Boss. Any boss. Because on the Special Champion Edition you can play all four: Balrog, Vega, Sagat and M. Bison. You’ve Met Your Match. The exclusive Group Battle mode is found only on Genesis. CAPCOM* Now You Can Get Capcom Game Codes And Exclusive Street Fighter Information Anytime. Just Call 1-900-680-2583. Call charges are 95