$4.95/$5.95 Canada/£3.50 September, 1993 Volume 6, Issue 9 0 70989 37371 6 'GENESIS • GAMEBOY • GAME GEAR • LYNX • NEO-GEO • ARCADES EGM RIPS INTO THE TWO HOTTEST GAMES OF|HE*YEAR • WHICH ONEiS&ORES A10? NHL 94 ^ALADDIN^^ sonic eoV*i MADDEN '94 . ACTRAISER 2 jPLOK'TMNT 5 10 PACES OF MORTAL COMBAT STRATEGY! KORfB/G wy HOME V ’ IVWATBIP wy SSBssb Wake up and smell the locker room. Konami has sealed your multi-million dollar contract with NFL™ Football for the Super NES. High step with the best when you ( run with the pros. m - Find yourself in an arena of giant hulksters running, stiff arming, spinning, bursting, diving and basically trying to rip each other’s heads off. In the heat of battle, a fumble could lead to a 60 yard TD run. The running game here is second I P fn Vn U can also gain yardage with intricate and challenging passing ter each move with the precision of a pro whether you decide to go Across the Middle in heavy traffic or run a Post Pattern long. Stop runaway freight trains with - your bare hands. Commanding the action takes all six buttons on the Super NES controller. Use them to H y harness the power of these speeding walls of ¥ ^ ^ ^ y steel. Each athlete moves with smooth \ ' - ’ accuracy digitized from actual human * jap, movement. So with great agility they will _| carve a tunnel in your torso. ^ »- ... i Mode 7. More exposure Q than the swimsuit issue. ^ Wm' M You’ll have plenty of camera exposure in the only football game to fully harness the Mode 7 power of your Super NES. The radar C f m Mode 7 coverage zooms in at just the right moment u so you don’t miss a single bone-crushing play. Not your run-of-the-mill cheap visual thrill. Fly with official NFL teams and colors. You own all 28 pro teams armored with their official team colors. Play in the authentic stadiums where the gridiron greats battle. Go from the artificial turf and glaring lights of the Dome to the frozen tundra of Cleveland X. out; doors. Snow and mud get worse as the game w 7Y 1 goes on till you're wishing stickem was legal again. You make the call. * ——^ppe-— W Grab the controls, make it happen. Execute your strategy using two .3 % # playbooks - one standard NFL, \ * the other geared to each team’s jj * trademarks. The exclusive Artificial 2 S d Intelligence feature helps determine the *T K . most devastating course of action depending on • ' field position, down, yards-to-go, time remaining, quartej^^ and score. Call your audibles and show the opposition nanrTjpnn how it goes. Stick a fork in ‘em, they’re done! M tm mm M 1 score big or stay home. \1 QHflBK 38^. 1 Win a trip for 2 to Pro Bowl ‘94 in Hawaii! mrWSi jt Check the September, 1993, Vol. 52 issue ) m-'m °f magazine for the ■ HP HpT password that gets you into the J gi iffRH IwR ^8§ special contest level. IlffllJli 1 g ee g ame package for details. KONAMI ECM A SEHOAI PUBLISHING CROUP, IHC. PERIODICAL September, 1993 Volume 6, Issue 9 I PUBLISHER, EDITOR-IN-CHIEF Steve Harris I EDITOR Ed Semrad I ASSISTANT EDITORS Martin Alessi; Mike Forassiepi; Sushi-X; Mike Valias; Terry Minnich; Danyon Carpenter; Terry Aki; Andrew Baran; Howard Grossman; Mike Weigand; Al Manuel; Joe Funk | STRATEGY CONSULTANTS U.S. National Video Game Team ■ FOREIGN CORRESPONDENTS Rik Haynes; Hideki Shikata I WORLD NET™ CONTRIBUTORS The Super Famicom-Japan; Gamest-Japan; Mega Drive Beep-Japan; Famicom Tsushin-Japan. I LAYOUT AND PRODUCTION Colleen Bastien, Production Manager Brian Sandt, Production Assistant Juli McMeekin, Art Director Jennifer Whitesides, Mary Hatch, Copy Editors John Stockhausen, Ad Coordinator I CUSTOMER SERVICE ( 515 ) 280-3861 ■ ADVERTISING Eisenberg Communications Group ( 310 ) 824-5297 Jeffrey Eisenberg, National Advertising Director Heh-Kyu Lee, Senior Account Executive Brandon Harris, Account Executive Chad Knowles, Account Executive Suzanne Farrell, Ad Coordination Manager I SENDAI PUBLISHING GROUP, INC. Steve Harris, President Mike Riley, Vice President of Operations Mark Mann, Financial Director Cindy Polus, Financial Manager Dave Marshall, Circulation Manager Cindy Kerr, Director of Promotions Harvey Wasserman, Newsstand Director Peter Walsh, Newsstand Manager John Stanford, Manufacturing Director Debbie Maenner, Manufacturing Manager Ken Williams, Contract Publishing Manager DISTRIBUTED BY WARNER PUBLISHING SERVICES, INC. Electronic Gaming Monthly (ISSN 1058-918X) is published monthly by Sendai Publishing Group. Inc. 1920 Highland Ave., Suite 222, Lom¬ bard, IL 60148. Second Class Postage Paid at Lombard, IL and addi¬ tional mailing offices. Subscription rates for U.S.: $27.95, Canada and Mexico: $39.95, and all others by air mail only: $100.00. Single issue rates: $4.95. POSTMASTER: For subscription changes, change of address, or correspondence concerning subscriptions write to: Electronic Gaming Monthly, P.O. Box 7524, Red Oak, IA 51591- 0524. The editors and the publisher are not responsible for unsolicited materials. No part of this publication may be reproduced without the expressed written permission of Sendai Publishing Group, Inc. Copy¬ right © 1993, Sendai Publishing Group, Inc. All rights reserved. All materials listed In this magazine are subject to manufacturers change and the publisher assumes no responsibility for such changes. Printed in the U.S.A. APPLIED FOR ABC MEMBERSHIP. Mi Vbpa Member CONSUMER MAGAZINES Nintendo m,a - nccLniM lmw ,, 8°re.andMoodtoundMZITV" gmph * Super NES version of the game. ° rta Kombat foun d its way into the to see how much AcSted,toTa^XemeNm 9 0Ur ed "° rS did was look Nintendo. At one work station you aouUI^^^,T owl by Se 9 a he room the words were a lot harsher fmnsth. ,, ? hf ble on ,he 0,her side of ame most of the finishing moves ended u£Tl ° print) when theysaw bow Nintendo is playing God again 0 ToZ and 1 a " aW around Christmas time there will be a lot of unTJn , d 9ame ' Als °. “me their kids and I'm sure they will have a different imn?'" 19 mC T S buyln9 this cart ,or Approval once they hear Johnny yelling !* Nintendo Seal ° f bis opponent. The fact is that the big 'hfcan order the h PU ’ S ’ he ln ' shln 9 move 10 but the plot is still very real to the players So whe h 9 * °" ' he SCreen chan 9 ed do? Not a lot, other than make everybody unhaTov The® T accom P lished Ninten- didn get the 'real' game and the parents won't te the h, kT' 8 ^ UpS8t that they But this is Nintendo. You play by their rules or n^ t 8311 ^ chan 9 es - do to show the starched collars at the Biq 'N that the! 1 8 ' S ° What IS the player ,0 Genesis version to get the real thing lu, NmrZ Upsel? You cou| d buy the received their money from the game ^u couW write ^ as ,hey alread V respond to the first write-in campaign You let,ers but ,hey «« you II be missing out on all the games that you bomhMh^ 0 ,he Genesis but ,hen place. Actually when you consider the ontinnc • 6 $ Uper N ^ for m tbe first Nintendo knows it. Any other ideas? ’ here IS nothin 9 you can do, and Pie of the Interface colLns to the issue d " th ° U9htS and wel1 devote a cou- some of our Fact File^We have been°able to S ' SSde ’ V ° U may nolice a chan 9 e in appear in the mag and, by the ne« issue al ohhe™ 6 "T the photos that sible. But this is only the beginning As I write this qt'* Sh0l f b ® the Very best P° s ' finishing touches on the redesign of the book and ! buSy a( work P dttin 9 the prised at what we have in store for you. Check it out next iss^" P ' eaSantly SUr ' Ed Semrad Editor PREPARE YOURSELF RAYDEN COMING TO LEADING VIDEO GAME SYSTEMS SEPTEMBER 93 SONYA BLADE Mortal Kombat*' © 1992 Licensed from Midway Manufacturing Company. All rights reserved. © 1993 Acclaim Entertainment, Inc The 91 ProgramPad Learn ‘Em The SN ProgramPad for Super NES is a force to be reckoned with. Its 30 pre-programmed buttons, including a secret code, give YOU the power to blow your opposition right out of the water. Imagine possessing the only pad that KNOWS 20 special Street Fighter II™ moves and 9 special Fatal Fury™ moves! That’s right, they’re already in there, just waiting for you to punch a button. And if those aren’t enough for you, just program 6 of your own power moves to totally crush your enemy. All this plus variable auto-fire & slow motion, 8-way direc¬ tional control, and an LCD screen! After all, when you’re up against sharks, you do what it takes to win. The SN ProgramPad - now you can make your own rules. Street Fighter II™ is a trademark of Capcom USA. Fatal Fury™ is a trademark ofTakara Co., LTD. Dead la Ik Water. SID Available at: Electronics Boutique, Kay Bee Toys, Software Etc., Best Products, Babbage’s, and more. 110 Lakefront Drive /II fl 7QC ECftl Hunt Valley, MD 21030 41U"IO J"3001 SEPTEMBER, 1993 ■ NUMBER B ■ ISSUE BO The 50th issue of EGM celebrates with MORTAL KOMBAT and SF2 TURBO! INSERT COIN 4 INTERFACE: LETTERS TO THE EDITOR f4 REVIEW CREW 22 SOFTWARE CALENDAR AO ECM TOP TEN 44 GAMING GOSSIP SO LEADING EDGE GO GAME DOCTOR 66 INTERNATIONAL OUTLOOK 70 NEXT WAVE 9A GAMES DIRECTORY ActRaiser 2 110-11 Micro Machines 30 Airborne Ranger 104 Miracle Girls 80 Air Combat 62 Mortal Kombat 152-55 Aladdin 112 My Paint 100 Alien 3 85 Out of This World 1&2 104 Armored Trooper Votoms 76 Out Runners 60 Awesome Possum 94 Plok 134-35 Bari-Arm 70 Prehistorik Man 104 Battle Cars 132-33 Pugsley’s Scavenger Hunt 168 Battle Master 76 Rocky Rodent 28.144 Battletech 96 Samurai Shodown 36.166-67 Bomberman ‘94 80 Shinobi III 34,156-57 Boxing Legends of the Ring 26,136 Sonic CD 160-62 Brawl Brothers 3 190 Street Fighter 2 Turbo 22,84 Brett Hull Hockey 138 Strider Returns 158 Chuck Rock II 30 Super Baseball 2020 34.159 Cool Spot 26 Super Game of Life 78 Cyborg Justice 88 Super James Pond 96 Dennis the Menace 146 Super Mario All-Stars 28,86 F-1 Pole Position 148 Super Off Road - Baja 28.147 Fido Dido 100 Super Valis IV 88 Final Fantasy Legend 3 174 Suzuka 8 Hours 104 Fuun Kabuki 78 TMNT Tournament Fighters 142 Gunship 98 Time Slip 190 Inspector Gadget 98 Undercover Cops 96 Itchy & Scratchy 98 WWF Royal Rumble 87 Jurassic Park 30 Wing Commander: TSM 96 Legend 102 World Rally 62 Lock On 100 Yoshi's Cookie 85 Lunar 100 Yoshi's Safari 149 Mario & Wario 140 Young Merlin 102 Mario is Missing 87 Zoku: Legend of Bishin 74 Mazin Saga 102 SOARING INTO THE FUTURE! 54 Be the first to discover the wonders of Sega's new 32-Bit Saturn system. Plus, new software for the 3DO multimedia system. TRICKS OF THE TRADE AN ALL-STAR COLLECTION! It's easier to get through Super Mario Bros: The Lost Levels when you learn where to find the special world warps. S 8a A DAY IN THE LIFE OF EGM! 116 Find out what it’s like to work for the biggest and best video game mag! Also, meet the creators of Enix’s ActRaiser 2! SPECIAL FEATURE EA'S SPORTS LINEUP! 122 Don’t miss our five-page spectacular on Electronic Arts’ sports games. Plus, special sneak peeks at ActRaiser 2 and Aladdin! EGM LIFESTYLES A SUPER SUMMER FOR MOVIES! 180 From Jurassic Park to The Firm, the summer of 1993 is shaping up to be the hottest ever in terms of box office receipts. 8 Electronic Gaming Monthly Cookie Chaos for Mario and Yoshi! Mario and Yoshi are filling in at the Cookie Factory, and the snacks are piling high! As fresh baked cookies roll out of the ovens, it's up to Mario to sort and stack 'em before they pile too high! Line up a row of the same kind of cookies either vertically or horizontally, and they vanish. Clear the screen to move on to a new level of munchie-madness! Yoshi appears from time to time to stir things up. Play for high score or go head-to-head against a friend or the computer. The mouth-watering madness doesn't let up! It’s a heapin’ helpin’ of cookie crunchin’ fun! In the tradition of Tetris™ and Dr. Mario™, Yoshi's Cookie is a heaping helping of lip-smacking, snack-stacking cookie chaos! Bullet-Proof Software, Inc. 8337 154th Ave. NE Redmond, Washington 98052 It’s a snack attack! Challenge a friend or the computer for more munchie-madness! ^ 100 stages, plus bonus rounds. 0 1 or 2 players, or play against the computer. Choose to be Mario, Yoshi, the Princess or Bowser. 0 Extra puzzle game from the creator of Tetris. Yfcshi's Cookie is a trademark of Nintendo of America Inc. ©1992,1993 Nintendo of America Inc. ©1993 Bullet-Proof Software, Inc. Original design by Home Data Corp. Puzzles by Alexey Pajitnovand BPS. Dr. Mario, Nintendo, Super NES and Super Nintendo Entertainment System are trademarks of Nintendo of America Inc. Tetris™ & ©1987 Elorg. Bullet-Proof Software and BPS are registered trademarks of Bullet-Proof Software, Inc. All rights reserved. BACK ISSUES! COMPLETE YOUR COLLECTION WITH EOM'S GREATEST HITS! #7 PREMIERE ISSUE! A FEW LEFT! $30.00 #2 16-Bit Preview Super NES Specs $15.00 #3 Atari Lynx Intro • Fall Game Rep. $10.00 #4 1st Look at Super Mario 4 $8.00 #5 1st Mega Play • Batman for NES $10.00 #7 Top Score Tips & Tricks Special $6.00 #9 1990 CES Preview • Castlevania 3 $6.00 #70 Super C • Phantasy Star 2 Maps $6.00 #72 Nintendo SFX System • GaiDen 2 $7.00 #73 1990 SCES Preview • Strider $7.00 #74 International Pre. • Mega Man 4 $6.00 #75 1992 Video Game Buyers Guide $7.00 #75 Super Famicom Hands-On Test $6.00 #77 Simpsons • GameBoy to NES $6.00 #75 G.l. Joe • The Sega Tera System $6.00 #79 Bonk 2 • Atari Panter Preview $6.00 #20 Battletoads • 1991 CES Preview $7.00 #27 Cyberball • 24-Pg. Micro Gaming $7.00 #22 Sonic the Hedgehog • CD-ROM $6.00 #23 Hudson Hawk • International Pre. $6.00 #24 Terminator 2 • Tips and Maps $6.00 #25 Super NES BG • 1991 SCES Pre. $7.00 #25 Sega CD-ROM • 16-Bit Preview $6.00 #29 Mario Bros. 4 • Sega Force Mag $6.00 #37 Street Fighter 2 • Game Gear $6.00 #32 1992 WCES Preview • Color GB $8.00 #35 Turrles 4 *500 Tips Guidebook $8.00 #35 Batman Returns • Lynx Mag $8.00 #37 Sonic 2 • Street Fighter 2 Secrets $6.00 #33 1992 Fall Preview • Ren & Stimpy $6.00 #39 Turtles on Genesis»Alien 3 $6.00 #40 Star Wars • Streets of Rage 2 $6.00 #42 TMNT: The Hyperstone Heist $6.00 #43 Bubsy •‘93 Super NES Directory $6.00 #44 StarFox • Mortal Kombat $6.00 #45 Dracula • SF2 Comic • Portables $6.00 #45 Street Fighter 2 CE for Genesis $6.00 #47 Mortal Kombat Exclusive $6.00 #43 Jungle Strike • Jurassic Park $6.00 #49 Aero the Acrobat *SF2 Turbo $6.00 Check the issues you need to complete your collection today! Include a check or money order for each magazine plus $1.95 postage and handling per issue. Send your payment to: EGM Back Issues • Sendai Publishing Group, 1920 Highland Avenue, Suite 222, Lombard, IL 60148 10 Electronic Gaming Monthly ELECTRONIC GAMING =MONTHLY THE BIGGEST AND BEST!! ■ FACT-FILES SUPER NES TIMES 130 Our two-page spreads this issue will astound you! Mortal Monday has arrived! Acclaim brings the smash arcade hit Mortal Kombat to your homes... Jump in the hot seat with Namco’s Battle Cars... Rid the island of fleas as Plok, the little guy with limbs for weapons! Plus, Boxing Legends of the Ring, Brett Hull Hockey, Mario and Wario, TMNT: Tournament Fighters, Rocky Rodent, Dennis the Menace, Super Off Road: The Baja, F-1 Pole Position and Yoshi’s Safari! OUTPOST SEEP 152 You just can't get away from Mortal Mania! Four gore-filled pages of Mortal Kombat for the Genesis are inside this month’s EGM! Don’t forget to check out the latest escapades of Joe Musashi in Shinobi III. Don your sword and use your athletic abilities in Strider Returns and play a futuristic game of baseball in Super Baseball 2020. Sonic is back! This time he’s on CD! We’ve got the most current news on the progress of Sega’s Sonic the Hedgehog CD. NEO • CEO CHALLENGE 166 The ultimate hack-and-slash fighting game is on the Neo«Geo! Samurai Shodown pits twelve warriors in a test of strength. NINTENDO FORCE 168 The Addams Family is lost within the confines of their spooky mansion in a great 8-Bit version of Pugsley’s Scavenger Hunt! CLUB GAMEBOY 172 It's back. Mortal Kombat rocks the GameBoy! The epic struggle of good vs. evil continues on the wondrous Final Fantasy Legend III. ■ SUPER CEW 178 Yes, it’s on this portable system too! Mortal Kombat is making its mark on all the systems. Take it with you wherever you go! TRADEWEST^'l V OW! OOF! Long ago, on the enchanted isle of ARRILLIC, IN THE LAND OF POLY-ESTA, CHA05 REIGNED. THE MANY STRANGE INHABITANTS FOUGHT CONSTANTLY... TARE THAT! THIS MEANS WAR! AN OLD WIZARD, PENRINO, GREW WEARY OF THIS UNSAVORY BEHAVIOR AND DECIDED TO TARE DRASTIC MEASURES. PENRINO GATHERED HIS MAGICAL HAT, GLOVES AND BOOTS TOGETHER AND CAST THE MOST GNARLY SPELL OVER THEM. SUDDENLY, THEY WERE JOLTED TO LIFE IN A BURST OF ENERGY! HEY! THAT TICRLES! PUT UP YER DURES! r I’LL TEACH YOU RUFFIANS TO RAISE . SUCH A RUCRUS! AIEEEl! ROWLF!?! TO HIS DELIGHT. PENRINO SOON DISCOVERED THAT PLOR POSSESSED AMAZING POWERS. TO PLOR AND THE WIZARD. THE PEACE OF ARRILLIC SEEMED ASSURED. BUT LITTLE DID THEY RNOW THAT A GRAVE NEW THREAT WAS HATCHING. UNWITTINGLY, PENRINO HAD CREATED YET ANOTHER MUTATION WITH HIS Plok TM S © 1993 John and Ste Pickford All fights reserved Licensed to Tradewest. Inc. tty Software Creations (Holdings) Ltd. TO BE CONTINUED...AT A RETAILER NEAR YOU! Dinosaur teeth varied in size and shape depending on what the dinosaur ate. Herbivores had round, dull teeth for chewing plants. Carnivores had sharp, pointed teeth for chewing Herbivores. Be careful. To them, you're just a snack. YOU CAN BE THE VELOCIRAPTOR. Only on Jurassic Park™ from Sega™ can you play the dinosaur as you attempt to escape the armed _ guards of Jurassic Park. The movie brings them to life. The game invites you to join in. their powerful legs At the end of and muscular arms, many dinosaurs were equipped with razor-sharp claws. Ours are no different. And no less dangerous. Try not to end up here. The powerful jaws of the meat-eater Tyrannosaurus rex. They ^ . had pointed, six-inch-long teeth i£l \g 1, and really bad breath. Bill r Keep out. The reptiles that could fly, the Pterosaurs. They ruled the sky while the dinosaurs ruled the Earth. Be careful as you move through Jurassic Park. You never know when one might drop in. A typical walk in the park 130 million years ago would have looked like this. Ferns, cycads, and other plants were every¬ where. Just like the jungle of our game. FACE TO FACE ON SEVEN DIFFERENT LEVELS. Work your way through the*>5^ ■ Visitors Center, Pump Station, River, Volcano, Canyon, Power Station, and Jungles of Jurassic Park. At one time, all the continents were grouped together forming one supercontinent called Pangaea. This may explain why dinosaur fossils have been found in so many differ¬ ent places around the world. It's still unknown why the dinosaurs disappeared. One theory suggests that a huge asteroid struck the Earth sending dust into the sky and blocking out the Sun. Or maybe they died of boredom; there were no video games back then. What do you think? TM ft ©1992 Universal City Studios. Inc. Amblin Entertain f. Licensed by MCA/Univetsal Merchandising. Inc. Sega. Genesis. Game Gear, Sega CD D.P.A. and Welcome To The Next Level are trademarks of SEGA. ©1993 SEGA. All rights reserved Dr. Robert T. Bakker is a real paleontologist. He helped us design Jurassic Park for Sega. This is Amber. The fossilized resin (sap) of an ancient tree. Have you got something you want to preserve for 65 million years? This is the way to do it. Imagine: You're walking through the jungle 130 million years ago. Be sure you don't step in this. It's a fossilized dino¬ saur dropping. Today, they can help scientists reveal clues to a dinosaur's diet and nutrition. (You'll be glad to know, we've left these little land mines out of our Jurassic Park .) YOU CAN BE DR. GRANT. You can choose to play Dr. Grant as he tries to escape the dinosaurs stone and ancient impressions in rocks- F an< ^ treacherOUS j jungles of JurOSSk Park. ateI y, more and more of them are being dis c ° vere Unlike real paleon¬ tologists, Dr. Grant uses tranquilizer darts, a stun-gun, flash gre¬ nades, gas grenades, 0.000 YEARS HIS GAME. This is the team that designed and created Jurassic Park from Sega. Their task was to produce the best looking, most exciting dinosaur game possible. Nice job. Over the years, humans have developed large, intelligent brains. We can think like no other species ever has. For years, it was thought that dinosaurs were dumb, pea-brained creatures. That may be wrong. We've learned recently that they actually migrated to different areas and even cared for their young. Are they smart enough to beat you Jurassic Park from Sega? Identifying fossils is difficult and time consuming. Finding a game in the store is too. For your reference, this is the game box to look for: Jurassic Park from Sega. Just like in the movie. A dino¬ saur is a cunning and ferocious ad¬ versary. Remember, if you can't beat them, join them. In Jurassic Park from Sega, you can play the dinosaur. Pea-sized brain? Maybe. Maybe not THEY GET SMARTER AS YOU GET BETTER. Jurassic Park from Sega was designed to include D.RA7 (Dynamic Play Adjustment.) So as your game skills get sharper, the dinosaurs become harder to outsmart. Coming Soon To Game Gear™ And Sega CD™ Do you have something to say that might be of some interest to the rest of the gaming world? Why not drop us a line with your burning questions that threaten to rob you of sleep. If we like what you write, we just might print it in these pages. If we don’t like your letter, we'll take it and have spitball fights (we can’t just let it go to waste). Remember that anything you write and send to us can be used in the mag whether you like it or not. Remember that you have the right to remain silent and that anything you say could be used against you in a court of law. If you understand these rights then write us at: Interface, Letters to the Editor, do Sendai Publishing Group, 1920 Highland Avenue, Suite 222, Lombard, Illinois 60148. Oh, and don't even think that we’ll answer every letter.. CROSS-LICENSING FALSE MASTERPIECES? WHAT'S WITH MARIO? I have been a true Nintendo cus¬ tomer ever since they began. Now I am infatuated with the Super NES. However, Sega is coming out with some pretty slick games like Cool Spot, Ecco the Dolphin, and Flash¬ back. I want to be able to play these games without losing my loyalty to Nintendo. Are these games ever going to come out on the Super NES system? Sam Woo E Bronx, NY Cool Spot began on the Genesis but now it’s moving to the Super NES too! (Ed. Cross-licensing is a great way to get the games out to everyone. As to your questions, Sam, yes, Cool Spot will be ported over to the Super NES with Virgin releasing it. Flashback from U.S. Gold will also make it to the Super NES. Ecco unfortunately cannot go the Super NES because Sega holds the rights to it It’s not uncommon for game companies to cross-license a game if they are a licensee to a parent group like Sega or Nintendo.) First of all, I have to say that I love EGM. I really love the little section in the Letters pages called Envelope Art but there is one problem. People are beginning to copy other peoples’ art work. In the March 1993 issue, there was a letter drawn by Ben¬ jamin Rogue where Wile E. Coyote was running over Sonic with a steamroller while the Road Runner was racing ahead. Four months later, I saw the same picture in the July 1993 issue of GamePro. I know who copied who because the Game- Pro issue was a later date than EGM. I hope to see that this copying of letter art doesn’t continue. Aaron Holmgren Duluth, MN Benjamin Rogue’s letter art is the first instance of letter art copying. (Ed. While it really can’t be helped that the artists may copy from each other, this is one of those rare cases that a copy may have slipped by. In any case, Aaron, you could feel proud that another reader enjoyed your work enough to copy the idea and send it in, or feel cheated out of an original piece. Perhaps checking could have helped, though.) Why are you guys so excited about Nintendo’s new Super Mario All-Stars? I can’t see why I or any¬ one else would want to fork out more money for just graphic and sound enhancements to an already good game. What’s the point if the levels are exactly the same? Douglas Bettin Austin, TX Lost Levels in Super Mario All-Stars. (Ed. To tell you the truth Douglas, not all of the levels are exactly the same. The second game on Super Mario All-Stars, The Lost Levels, is actually the real Super Mario Bros. 2 that was released only in Japan. This game went through the same graphic and sound changes but the programmers have put in a few new levels. After you save the princess, levels A,B,C and D become playable. There is another trick too! To access level 9, you must com¬ pletely beat every level including the Bowsers, never warp, and never save the game!) 14 Electronic Gaming Monthly So What if Pocky and Rocky is a goofy name for a game, featuring two characters who’ve never been on IV. The Press Loves It!! As Seen in Game Pro HiH And So Will You. Pocky and Rocky... Incredible Action for your Super Nintendo. Available Now! Natsume Game Hint and Tip line: 1-900 820-HINT (4468) .950 Per minute charge. Minors must have parental permission before calling. Must have a touch tone telephone. Natsume Inc. 1243A Howard Ave. Burlingame, CA 94010 mTSUME Serious Fun ™ j Thanks for the | great review guys! Hey, we deserve it! Nintendo and Super Nintendo Entertainment System are trademarks of Nintendo of America Inc. Pocky and Rocky is a trademark of Natsume Inc. Natsume is a registered trademark of Natsume Inc. © 1993 Natsume Inc. 1243A Howard Ave. Burlingame, California 94010 INTERNATIONAL OUTLOOK My friends and I have been count¬ ing how many foreign games you put in your magazine, which adds up to a lot. We’re wondering why you guys put these games and software in the magazine when most of it will never come to the United States. For example, you drew everyone’s attention to the Japanese Mega-CD. In the following issues, you put in lots of info and games such as Deto¬ nator Organ and Dark Wizard. You go on and on about its features, price and more games, and then suddenly the Mega-CD is not com¬ patible with the American Genesis. I’m wondering why you published that so-called information when you didn’t have the exact details on it. Now there’s this Ranma 1/2 thing. You feature it for the Super Fami- com and Mega-CD, but did you for¬ get that it was not coming to the U.S.? We here in Hawaii can easily get these games so we know all about them but why did you bother to write about it when most people can’t get the Japanese versions of these games at a local store? Lester Natividad Kahului, HI (Ed. The reasoning behind our extensive International Outlook cov¬ erage is obviously because that is where the strong majority of the video games come from. When we broke the news on the Mega-CD system, the information came from Japanese sources close to the industry. The news was so early that Sega of America was still contem¬ plating whether the Mega-CD would be compatible with the American Genesis at press time. The games we showcase in International Out¬ look are the current projects being developed in Japan that are really exciting. Many of the games do hap¬ pen to make it to the States when agreements are made between the Japanese and American companies. Ranma 1/2 is one of those games that may not make it to the States, but was shown anyway because it’s very well known and can appeal to Anime and fighting game fans.) OF THE MONTH! I, Matt Corson, like a lot of people, prefer cartoon-like games such as Bubsy, Cool Spot, Sonic, etc., over human- related games, such as Flashback. I have been contemplat¬ ing the subject of what cartoons I would like to see as a 16- Bit video game. Many great games are cartoon transforma¬ tions like Death Valley Rally and Taz-Mania. I can think of no other cartoon I would like to see as a video game more than the Smurfs. Just imagine all the possibilities! Sixteen Megs of power for huge stages with levels that take place in the Smurf Village by the river, in the forest, in the swamps and in the evil Gargamel’s castle! Cool Music (La, La, La, La, La, La), killer bosses such as Bignose, Helga, Azreal, and ! It could have a cool plot like a day of Smurf berry picking when Gargamel suddenly captures your fellow Smurflings! Different character selection such as Baker Smurf, Jokey Smurf, Vanity Smurf, Hefty Smurf, and even Smurfette with all their special abilities like Jokey’s exploding packages. There are certain game companies, who with little effort, could turn The Smurfs into one of the greatest games in existence. Just think about it! The Smurfs could shoot game sales OUT OF THIS STRATOSPHERE!!! Hopefully this letter will get printed so some of the major companies will see it and get to thinking... ‘Hmm... that’s not a bad idea.’ By the way, I’m 16 years old, not some dumb kid with a silly idea. My friends and I are the ones who are spending the money on games. So don’t throw your head back in laughter and think to yourself Oh, how cute! Take what I’m saying into consideration because together we can make this world a Smurfier place. Um... yea. I bet you still play with d< WIN AN OFFICIAL EGM T-SHIRT! If you think you have what it takes to contribute to society, go write to Newsweek. If, however, you have a thought or opinion that fellow gamers would find particularly crazy, we'd like to immortalize you with a special edition EGM T-Shirt proclaiming your fondness of and psychosis to video games! LETTER MIDWAY SCORES AGAIN! I would like to know when or if the hit arcade game, NBA Jam, is com¬ ing to a home system. I figure that it would be coming to a system because Midway is the company that produces it and their awesome Mortal Kombat is coming to the major home systems. Steven Wagner Lawrenceville, GA I love Midway’s arcade game, NBA Jam. I was wondering if Acclaim was thinking about bringing it to a home system since I have heard they have the rights to Mid¬ way’s line of games. Brent Tanaka Campbell, CA (Ed. Good news! Acclaim is planning to release the incredible NBA Jam for the home market. Acclaim will release it for the Super NES and GameBoy while Arena will release it for the Game Gear and Genesis. There is no final word on when the release date is scheduled, but when we know, you’ll know.) Acclaim pulls through with an excellent translation of Midway’s NBA Jam! 16 Electronic Gaming Monthly WHO’S WAITING INTHE WINGS TO ASTOUND YOO? Watch for AERO THE ACRO-BAT. In the spotlight soon. AERO THE ACRO-BAT is a trademark of Sun Corporation of America. SUNSOFT* is a registered trademark of Sun Corporation of America. €> 1993 Sun Corporation of America LYNX LIVES! Upon reading last month’s issue, I came across something that I didn’t understand. In the Letters section, you answered Bryant Clauson’s question about the Lynx’s fate by telling him not to give up hope because there are several games coming out soon, yet I didn’t see one Lynx game in the whole issue. Now that I think about it, there weren’t any Lynx games in the past eight or nine issues. Don’t say that Atari isn’t giving you anything to review when there’s a developing group on the other side of Lombard hard at work developing new games. I don’t see why you had to stop doing your one page a month on the Lynx. Jerry Majewski Hanover Park, IL In the past few issues, I’ve come to think that you’ve given up on the Lynx. Although the lack of software is quite apparent, I still go to my favorite software store with hopes of finding something new. When you mentioned that more software was being developed, you never said when it would be released or if you would show it in your magazine. I just hope the Lynx isn’t gone for good because I really enjoy what the Lynx can do. Rick Schneider Cedarville, Ml (Ed. As we've said before, the Lynx is not dead, nor does it show any positive signs of being completely phased out. There are a handful of companies still producing games for the unit and the only reason we haven’t shown any Lynx games since the February ‘93 issue can be traced back to Atari themselves. You see, the only way we can take pic¬ tures of Lynx games is with the help of a ‘Black Box.’ In September, Atari officially closed their Lombard offices and moved out to Silicon Val¬ ley in California, taking our ‘Black Box’ with them. Until Atari gets around to returning the ‘Black Box’ to the EGM offices, the chances of seeing another Lynx Fact File seem pretty slim.) Suite 222 Lombard IL, 60148. Matthew Parker, Ft. Smith, AZ Matt Philleo, Merrill, Wl Tracy Lesch, Lake Geneva, Wl Damon Mui, Chicago, IL •y^uvy.^uv. - j Wayne Stuntz, Austin, TX Eric J. Hernandez, San Antonio, TX Justin Staples, Milwaukee, Wl Jen Seng, Westborough, MA Ryan Kelley Knoxville, TN Jason Morris Burleson, TX For product info contact them at: P.O. Box 848 Paramount, CA 90723 (800-JOYSTICK) All winners get a free 'In Your Face' T-Shirt. First prize is a Fire Stick from G & C Joystick Manufacturing. SEND ALL ART TO: Interface Let ters to the Editor 1920 High¬ land Ave. Mike Varbero, New Fairfield, CT ■ ’ . - • ■■ I E i i t iuMj *4 f Felipe Cano, Manteca, CA The first place prize is a Fire Stick donated by G & C Joystick Mfg. 18 Electronic Gaming Monthly FINALLY ...ONE THAT WORKS / /-/a yutiuuMnwirtw START 15 FEET rrjMa INTROLLER mV kDIST rfvn BNSUI Lr mwpnJ{ DOC'S HI TECH GAME PRODUCTS INC. 909/784-2710 ■ FAX: 909/784-7709 4140 Garner Road. Riverside, CA 92501 SEGA IS THE TRADEMARK OF SEGA ENTERPRISES LTD UCXLE THE BIG KICKOFF THE SAVINGS! Joe Montana II from Sega. For Genesis. [real deal! ■3w' l.T.B ^ Montana tball ’93 fromSega For Sega CD. |reaTdealI ISOM', i m L^rjWj NFL Football from Konami. For Super NES. THESE GREATS GO FAST! Rock TSI Roll Racing from Interplay. For Super NES . Hiaei Mansell llbrld Cfiammonshia m [real dealI “51 Nigel Mansell’s World ^ 1 Racing Championship R; te Gametek. super NES. JreaT dealI $ 3 ShL — —v!TCj Super Mario Kart from Nintendo. For Super NES. FOR THE STORE NEAREST YOU CALL 1-800-328-4646 • OVER TWO HUNDR GAME SWINGS REAL DEAL! as Evander Holyfield’s “Real Deal” Boxing from Sega. For Genesis [real deal! $O0FFJ ijl l5L_Wj Super Slap Shot from Virgin Games. For Super NES. US 1 [real deal! $C0Ff; l 9 M NCAA Basketball ^ Nintendo. Super NES. [real deal! 3 3F [real dealI so ski Super Mario All-Stars from Nintendo. For Super NES. TURBO TOUCH 360 Technology Break-through in Video Came Control i- feature pricI T siaow: Game Gear Sports Pack fromW For Game Gear. WIN A MINI OIDSMOBRE AEROTECH CAR IN OUR SPORIS SPECUCUIAR SWEEPSTAKES! wesr® Register today at participating Software, Etc. stores and you could win a 8’ x 3’ Aerotech, a mini race car built to scale. It actually runs on regular gas! This hot little 1904b. wonder is manufactured by Bird and provided by Interplay. Enter today and you could take off with a Bird! Entry forms and official rules at Software, Etc. stores. No purchase necessary. Void where prohibited by law. Entry forms accepted September 15,1993 through October 5, 1993. Car size approximate. Entries by mail should be addressed to Sports Spectacular Sweepstakes, 7505 Metro Blvd, Minneapolis, MN 55439. Bird Mini-Wheels trade name and trademark Oldsmobile and Aerotech are used under license from General Motors Corporation. Bird Corporation, Mini-Wheels and Bird logo are registered trade names and trademarks of Bird Corporation,' Elkhom, Nebraska. Product availability may be affected by manufacturer delays. However, we will always do our best to satisfy our customers. ©1993 Software, Etc. Printed in USA. ™, ® & © Nintendo. All rights reserved. All trademarks and copyrights are property of respective manufacturers. i tranne Offers valid 9/15/93 through 10/5/93 ED AND EIGHTY-FIVE CONVENIENT LOCATIONS Capcom STEV E HARRIS Celebrating the 50th issue of EGM with beef jerky, a cold can of ‘Dew and two of his favorite carts is the Boss’s agenda. Current Favorite Games: SF2 Turbo; SMB All-Stars ED SEMRAD Not quite accustomed to married life yet, Ed’s grumbling because he misses those greasy nights of pizza and SMB AS. Current Favorite Games: SMB All-Stars, Clay Fighter IN ALESSI Being the first to get a copy of SF2 TE, he keeps getting bugged by the other editors to borrow it. His will might bend for Pap’s Cafe. Current Favorite Games: AtfRaiser 2; SF2 Turbo SUSHI x Funny as it seems, Sushi is not very good with chopsticks and likes his food cooked. Pretzels are a must for late nights of SF2 TE. Current Favorite Games: SF2 Turbo, Samurai Shodown This is the best fighter for the Super NES * to date! This cart J this is the home fj _ oned with for th< * options, super sj V bosses, and absolul | effects make this utely unreal - e to be reck- ;tem! Tons of fility to play as Her stereo sound irest of things: the I didn’t think the first Street Fighter II could be topi one is! The E incredible spe< Q be accompli! is the ore. The perfect fighting game! Great one Capcom! best fighting game just got better. Reserve it, wait for it, then keep your eyes $ For those of you who wonder why you on it because thi: A home game eveq R vast improvemei T ing improved gr) I killer stereo sound: u and the stacked, •e the hottest This cart is a iriginal, sport- nimation and w minor details r e\ bonus are still should have] game, let mi cart! With all tl 1 in place, new and adjustal wipes the fli er S ighter II rdinary ns back in one, SF2 TE ith th etition! It’ missing. The closest to perfect I’ve seen. X faster than the arcade! ShoryukenN! 12 Levels 20 Meg If there is a game to outdo Street Fighter II, it is definitely the awe¬ some Street Fighter II Turbo Edition! Packed with all the new moves of the smash arcade hit, this new cart will prove to be more than enough challenge for even the most sea¬ soned SF2 player. From Dhalsim’s disappearing act to Chun Li’s new fireball there is a new slate of strategies involved. This time around the presentation speed is more than twice as fast. For those moderate players, there is an option of playing a normal mode or the Turbo mode with four progres¬ sive speeds. Also included in this version is the Champion Edition. Street Fighter 2 Turbo Fighting Now Lord Chaos is wreaking havoc on the world around you. Only the Firestaff can defeat this horrendous evil. Do you possess the discipline to focus your energy entirely on this ultimate goal? Is your eye keen enough to find hidden levers and treasures in the slime-covered walls of this dark, dank dungeon? C an you solve the puzzles necessary to unlock the unseen doors to hidden rooms? PREPARE YOURSELF FOR DUNGEON MASTER! Explore a fourteen level dungeon in real time while being stalked by over twenty different hideous, growling monsters. wMl ♦ Combine magic symbols to create an endless IS variety of spells. Over 1000 challenging . \ combinations are possible! Contains the revolutionary new DSP chip for superior 3-D graphics and enhanced interface capabilities for the ultimate fantasy role-playing adventure! DUNGEON MASTER! JVC MUSICAL INDUSTRIES, INC. 3800 BARHAM BLVD., STK. 305 1 LOS ANCiKI.ES, CA 90068 i THE NEW asciiPad SG-6 * fighter Stick SG-6 Introducing the new asciiPad SG-6 ,M and Fighter Stick SG-6™ for your Sega Genesis®. Next to the power cord, they’re about the most important things you can plug into your system. That’s because we've basically redesigned our new controllers from button games (SG-B’s kick butt on regular three-button games, too). Crank in features like Turbo Fire, Auto Turbo and Slow Mo, and you’ve got enough firepower in your hands to send your opponents into orbit. And since there's I none of that wimpy 3 tm programmable stuff, ASCII WARE the plug up. They’re contoured to fit your hand like your favorite baseball glove. And tough enough to last through more than a few street fights. While we’re talkin’ about street fights, check out the six fire buttons. Yeah, that’s right, six buttons—just what you need for the hot new wave of Sega six- you’ll be able to take ’em over to your friend's house without getting called a cheat. So keep your eyes open for the new asciiPad SG-6 and Fighter Stick SG-6. They’re hot, they’re new —and hey, they’re already a hit. IT'S HOW TO WIN. §1393 ASCII Entertainment Software, Inc. P.O.Box 6639. San Mateo. CA 94403 Telephone: 415/570-7005. ASCM/ARE is a trademark of ASCII Entertainment Software, Inc. All rights reserved Sega. Genesis and Sega CD are trademarks of Sega Enterprises, LTD. No Segas ivere mistreated in the creation of this ad. Okay, so we broke a Genesis. But at least we paid hr t And we're certainly not going to try and return it under the warranty. Fortunately, the folks at Sega have a good sense of humor. Super NES Elerirobrain Super NES Virgin Super NES Acclaim Boxing Legends of the Ring Sports September Electrobrain is bringing the knock¬ out cart Boxing Legends of the Ring to the Super NES! B.L.O.T.R. has three modes of play including Career, Exhibition and Legends of the Ring. In the Career mode, you can create a boxing leg¬ end of your own. Select his look, name, style of fighting and energy allotted to each punch. Familiarize yourself with the types of moves used throughout the cart to win. Rather than having a Street Fighter side- view perspective game, you almost get a firstj^^ron view with this one. The result^^B^ted game: the sound effects ^^^^nood, but the movements are^Bt^Hmd sometimes unresponsive. a good attempt at recreating a difficult atmospheric sport. This is one of the better boxing games to come along in a w^^Hjj^Vtusic is really impressive and th^^^Hrray of options is a nice feature. TI^^Bphics are very realistic and are <^^Bemented by the smooth animati^^Ke only drawback would be that th^^itrol is less than pre¬ cise and takes a long time to get used to. Pm not a big fan of boxing, but if I were, I’d think this is just ^■■■cart. Although the music and digij^^^Wlnd effects are first-rate, other of the game need a little work.^^^® control is pret¬ ty hard to get us£|^^^Whe fighting ani¬ mation is a bit ^^^^-h-o-p-p-y side. This could’ve had a chance 3 years ago. Hard-core boxing fans may thrill to find all the pros in this nev^^^HT cart but most fighting fans will fin^^^Witrols too awk¬ ward. The first-pei^^n^pective is done rather well and^^^^nd support is decent but what i^^^Big game without precise control?4^^^weaking would've gone a long way. Looks good though. Cool Spot Action September 10+ 8 Meg sn What’s round, cute and red all over? Why, Cool Spot of course! Vir¬ gin’s witty dot character is bouncing his way over to the Super NES. Spot’s bubbly friends are missing in action. Mr. Cool himself is the only one that can save them. Help our shaded hero find them. Send a blast of soapy suds at your foes to knock them off their feet for a while. Grab various icons from the beach to keep your health meter happy. Just when you thought the Genesis ver¬ sion was the best i^^^^^t, here comes the Super NES v^^^^Bch outdoes its Sega counterpai^B^Rilti-directional firing and improu^^^bics just add to the overall fun^K^B problem: the whole "Spot thii^^^Pfginning to wear thin. Still, it's a good game! While the Genesis version was spectacu¬ lar, the Super N^^^sion improves upon the only flau^R^Bsega edition - the choppy scro^^^^Vthis repaired, Cool Spot is nou^l^Ki better game with new features i^^pbackground and music that really ^Hrthe pace. Spot is really the coolest dot around. _ Oh yeah, baby! Spot is back and the Super NES versi^^^Men better than the Genesis one.^R^B