BONUS -SUPER MARIO BROS 3 SPECIAL!!! PHANTASY STAR 2 MEGA-MAPS! GAMEBOY/LYNX PREVIEW! 16-BIT QUALITY NINTENDO ! ALSO IN THIS ISSUE... Heavy Barrel Cyberball Last Ninja Gho'slbustkrs Ninja GdiDen 2 Curs many mi $3.95 /4.95 Canada It's a brand new decadel Tengen's got 19 different ways you can start it off right. All of 'em are the hottest arcade games and movie titles — now ready for play on your Nintendo. They've got everything you want in action games: stunning graphics, dynamite sound effects and sizzling game play. That's the kind of stuff you need to really start off the '90s with a big bang! Look for Tengen games at your favorite store. To find the name of your nearest dealer or to order direct using VISA or MASTERCARD, call: 1-800-2-TENGEN (1-800-283-6436). Super Sprint , Pac-Man, RBI baseball and Gauntlet are IENGEN CLASSICS — our greatest hits at the greatest prices! ! v r - i Ssl 4j^Q'V I 1 fsM aH ' 1 1 m i! ns «HB : : . « ARCADE HITS THAT HIT HOME 1623 Buckeye Dr., Milpitas, CA 95035 408/473-9400 AFTER BURNER. SHINOBI. ALIEN SYNDROME. FANTASY ZONE: TM 8 ©1987.1989 Sega Enterprises. Ltd. Manufac¬ tured under license from Sega Enterprises, Ltd. GAUNTLET: © Atari Games: ©1988 Tengen, Inc. HARD DRIVIN': TM Atari Games: licensed to Tengen Inc ©1989 Atari Games. LICENCE TO KILL: TM 8 ©1988 Danjaq S.A and United Artists Co.' All rights reserved. MS. PAC-MAN: TM Namco, Ltd: licensed to Tengen. Inc. ©1990 Tengen. Inc: ©1982 Namco. Ltd PAC-MAN: ©and ©1980.1984 Namco. Ltd. POLICE ACADEMY: TM and ©1988 Warner Bros. Inc. Used by Tengen Inc under license. RBI BASEBALL: ©Atari Games "1989 Tengen. Inc.: ©1986.1987. Namco. Ltd. RBI BASEBALL 2: TM Atari Games: licensed to Tengen. Inc ©1990 Tengen, Inc. ROAD RUNNER: TM 8 ©1989 Warner Bros, and Atari Games Alt rights reserved Used by Atari Games under license. ROLLING THUNDER: TM and ©1986. 1989 Namco. Ltd SKULL & CROSSBONES: TO Atari Games; licensed to Tengen. Inc. ©1989 Atari Games SUPER SPRINT:*© Atari Games: ©1989 Tengen. Inc. TOOBIN': S Atari Games; ©1989 Tengen. Inc. VINDICATORS' ® Atari Games: ©1988 Tengen. IhcsXYBOTS ® Atari Games: ©1989 Tengen. Inc. , Skull & .ROSSBONES Tengen's products are designed and manufactured in USA by Tengen. They are not designed, manufac¬ tured , sponsored or endorsed by Nintendo. Nintendo and Nintendo Entertainment System are trademarks of Nintendo of America. Inc. i JSffTF mmmgR' ■ lueu mm vg^gs iL IkI a # 41 '4^w ' ... ■ MtPm i a iW mm/ N Scope these new Sega 16-Bits out! All the latest gaming advances like new NES chips and Power Glove! Here’s your resource for Super Mario Bros. 3 tricks, tips, and info! CONTENTS OOVER - GAME OF THE MONTE: SURER €_78 The latest no-holds-barred shooting sensation from Konami is none other than the sequel to one of the most popular blast-em-aways of all time! Super C continues the bad guy bashing slaughter of Contra, with all new graphics and enhanced functions that take this game to an intensity level beyond the original! Eight new levels of play, giant Boss hardware, and plenty of firepower head¬ line a game that’s sure to please! INTERNATIONAL - MEOA DRIVE UPDATE_ 32 Check out the latest softs to appear for the Japanese Genesis, and take a look at the games of tomorrow (like SunSoft’s Batman) that you’ll probably never see on these shores! Must reading for every Genesis enthusiast and 16-Bit gaming fan! BONUS SUPPLEMENT IN THIS ISSUE CE EGM!!! Super Marie Ores. 3 - Super Trick Special! Super Mario Bros. 3 is finally on store shelves, and EGM is here with the most definitive selection of super tricks and tips around! Find out about the super warps, the hidden bonuses, and all of the other surprises that make Super Mario Bros. 3 one of the best games of all time! Plus, in this bonus supplement of EGM, you’ll get the complete history of the Super Mario saga, including pictures of Mario in the past! _ ELECTRONIC MHN) EXPRESS _ H This is your ticket to the future of gaming! In this month’s fact-packed edi¬ tion, read all about the new Power Glove and the advanced NES chip set that gives the 8-Bit the looks of more powerful machines! REANT A8V STAR 2 SUPER STRATEGIES _ 49 Pull out this special EGM insert for even more info on how to battle the alien takeover - including top secret tips that you won’t find in the Sega book! Rip it out and blast your way to the end of this spectacular game! EAND-EELD RREVIEW._ 90 Get the scoop on dozens of new GameBoy titles, as well as the first photos of the next batch of Lynx games like Xenophobe, Slime World and more! Here’s the Game-of-the-Month! 78 Also ir tkis Issue: Insert Coin 6 Interface - Letters 8 Review Crew 14 Gaming Gossip 28 International Outlook 32 Next Wave - Previews 40 Tricks of the Trade 54 Nintendo Player 76 Sega Masters 84 Turbo Champ 86 Outpost: Genesis 88 GameBoy Club 90 4 Our hero Lolo haYqharmed, enchanted, and confounded puzzle-loving game players arouKjd the world witn'his unfailing courage and plucky persistence-and now iWs off for his second quest! Join foibes^with Lolo and his faithful sidekick Lala for anotheppurney full of puzzles and pitfalls. Praisett-kvL nlavers. crit ic^aha educators alike, theljolo series teaches logical thinking and patience without sacrificing the fun! Improved graphics, increased difficulty, and new tricks and techniques will keep you guessing through eve# rst Nightmare! Your commander has instructed you to de¬ stroy a powerful drug cartel in South Amer¬ ica, free innocent hostages, and bring in the murderous Drug Lord. No Sweat, Right? Within minutes of landing in the South American Jungle, you've infiltrated the drug cartel’s bases. Dodging bullets, you stumble into a hidden door to find better firearms and ammo. Hostages, too. Things are lookin'up! You must now locate your fellow agent and collect the explosives you'll need to finish your mission-and the murderous Drug Lord. • Power Jumping: A great skill when you need to dodge bullets or mount sneak attacks. • Hidden Doors: Behind them, find hos¬ tages, additional weapons and ammunition. • Secret Communique: As you advance through the 8 levels, you'll uncover the mes- sage-and the dreaded Drug Lord. • Bombs: Handed off by a fellow agent, use these to escape to a more challenging level. • Spectacular Graphics: Sensational graph¬ ics make South America's dangers come alive! CAPCOM* USA 3303 Scott Blvd. Santa Clara, CA 95054\(408) 727-0400 Code Name:Viper is a trademark of Capcom U.S.A., Inc. Capcom is a registered trademark of Capcom U.S.A.. Inc. ELECTRONIC GAMING REVIEW CREW NES - Konami Super C Type: Action Release: Now Levels of Play: 8 Difficulty: Avg. NES - Milton Bradly Abodox Type: Shooter Release: Now Levels of Play: 6 Difficulty: Avg. The eagerly anticipated sequel to the original Contra game has finally arrived! Super C continues the adventures of the dynamic duo that removed the enemy ter¬ rorists in the first game. This time out, our heroes must contend with much more than a fanatical terrorist organization. Now, alien forces have join¬ ed in and you must contend with mech¬ anized spiders and other organisms, as well as tanks and helicopters. Power-ups can also be collected once again to help battle the evil forces! Journey to the heart of an alien planet in Abodox, Milton Bradly’s new side-scrolling shooter, licensed through Natsume. Abodox is filled with many of the most standard features in shooting games. Weapon power-ups, advanced Bosses with enhanced abilities, and a multitude of alien attackers all appear at various stages in this horizontally-scrolling blaster. Each round is further accompanied by its own individual background scenery and dang¬ ers! $ T E V E E D M A R T I N The editor and publisher of EGM is partial to scrolling adventure games and high-intensity shoot¬ ers above all else. While Steve understands that RPGs have their place, he’d much rather blow an alien into a million bits instead of talking to it. While Ed enjoys all types of vid¬ eo games, many of his favorites come from Sega. A big fan of RPGs, Ed has recently complet¬ ed some of the most difficult games such as Phantasy Star 2. Ed is now awaiting new challen¬ ges from Castlevania 3. Martin is the gaming champ at EGM, with over a hundred games completed and high scores on games for all the sys¬ tems as well as the arcades. Martin is now working on Burai Fighter from Taxan and Super C from Konami. Jim just finished off Shadowgate for the NES, and is now directing his attentions to Ultima - The Quest for the Avatar. When he’s not trying to translate Japanese, however, Jim enjoys all types of games ranging from the most complex adventure titles to the most straightforward shooters. Super C doesn't re prese nt a drastic change from the original, n^^fetally unique entry into the running/sl^Dt^Blibrary of games. The cart is execu^B^Eemely well, how¬ ever, with graphic»ia^B fantastically de¬ tailed and play thJ^Ln^He. A good game supported by greaWBwes. Abodox is a little m ore than a n average side¬ scrolling shoot-emBHBe graphics are good and the whole thinBrandles very well. The variety of power-i^Bis also welcome, especially when out ^Btop the large Bos¬ ses. Not outstandi^B but definitely very good! ^ Konami again comes up with a fantastic shooter. Not conte^Btfi just another se¬ quel, Konami dive jnt^ ew chip technol¬ ogy. The result is^B^B with unequaled graphics, sounds^pc^Bectacular game play. A truly outsBdiruBiooting game in almost every way.^^^^ I find it hard to find anything spectacular in Abodox. While the ganaBlays well and fea¬ tures all of the comrr^Kower-up enhance¬ ments you’d expe^HBte type of battle, there’s nothing thBcanj labeled really new. It plays fine, B^^Bost that’s good enough - but I’d ha^BRr ;o see more. One of my favorite arcad e games has final¬ ly arrived for the NEBBptures the feel and play of the coin-opHd^ftn adds three new levels! Mind-blowi^H^Eiics and sound as well as excellent vne^ make this one of the best shootel^^^Aated for the Nin¬ tendo system. Abodox is a good shooting game, but noth¬ ing that is overly excitin^Vhe main charac¬ ter handles kind of^^^igely, and there’s never an overwhelnBP^fcober of enemies attacking at any oBtimeB make it as in¬ tense as it should^^JjBoad, but could have been better. There’s no denying the fa ct that Super C is one of the best NESBBgrs to come along in some time. ThKraBcs are beautiful, both in the fore an^H^Exiund. The avail¬ able attack optiorB&r^Bjally impressive as are the BosseBj^^Be up the entire screen. In a word ^W^ificent! This is a fine side -scrolling shooter to re¬ place better-knownHHHlike R-Type that have never appearedfo^B NES.. Abodox looks good, plays wellBid is challenging enough to make rep|^pd play varied and interesting. K 14 Bionic Commando. Experience die Power of a One- Get set for rapid fire action as you're transformed into the Bionic Com¬ mando. This best-seller from Capcom is a dynamic adaptation of the original arcade classic. Expect an onslaught of challenges and extraordinary graphics when you battle enemy forces in their futuristic lands. Your powerful extending bionic arm and incredible arsenal of weapons gives you all you need to become an unstop¬ pable one-man army. To the most daring soldiers, this might seem an impossible test, but they've never experienced the power of Bionic Commando! • Bionic arm extends, providing unbe¬ lievable power and strength. • Earn the weapons necessary to battle enemy forces. • Bionic Commando offers some of the best high resolution graphics available. • This is a challenge for even the best video game players! CAPCOM USA 3303 Scott Blvd. Santa Clara, CA 95054 (408) 727-0400 Bionic Commando is a trademark of Capcom U.S.A., Inc. Capcom is a registered trademark of Capcom U.S.A., Inc. NES-Taxan Burai Fighter Type: Shooter Release: Now Levels of Play: 7 Difficulty: Hard NES-Tecmo T. World Wrestling Type: Sports Release: Now Levels of Play: N/A Difficulty: Easy NES - Activision Ghostbusters 2 Type: Action Release: Now Levels of Play: 4 Difficulty: Easy in W' : *: ■ i ■ i i ; ^ ^7 ! Burai Fighter, designed by game expert Ken Lobb, incorporates several types of proven play formulas within the same shooting theme. Burai Fighter casts you in the role of a super soldier, armed with a pulse rifle as well as the ability to travel over and through any of the different game landscapes. Burai is also loaded with dif¬ ferent weapon enhancements which can each be independently powered-up. Pre¬ pare for multi-scrolling, overhead rounds, and all the shooting you could ever want. The latest wrestling game to hit the market is Tecmo’s World Wrestling. World Wrestling doesn’t have the endorsement of an association, but there are several dif¬ ferent fighters to choose from, each with their own strengths and weaknesses. The action unfolds both inside and out¬ side of the ring, with few rules and a num¬ ber of specialty moves expanding the scope of the game. A commentator de¬ scribes the action as it takes place within the scrolling ring. The gang is back in this video game se¬ quel to the popular movie Ghostbusters. Ghostbusters 2 uses a number of mini¬ games that are all tied together via the movie script. The Ghostbusters have to slime their way through scrolling action se¬ quences, driving modes, and against the ultimate evil of Vigo! Each phase of the game introduces a new backdrop of characters, weapons and goals, while the familiar Ghostbuster tunes jam. Burai is an exempla^shooter. The power- up build-up featuc^P^^elcome change of pace, and the buBr^Biid-fire is nice and almost a necessitM^fcooting game this intense. A varie«ast^mttackers, power- ups, and backgr^^^frther increase the challenge and surj^^r Fantastic! Tecmo World Wrestling is another straightforward wre^Pig simulation. The ring announcer t^^^o a lot of space and "talks" so quick^PHsan't read half of what's said. THganWs well executed, however, with a^MJj^fof animation and moves that are ea^^Jerformed. None of the game^ithin a game are great, but most of thermHftely done and follow the movie. The graphics are detail¬ ed enough and^M^L but there's nev,er enough in the^y ofWiemies to contend with. There’s nnju^^lly wrong with this game, there’s jus^^Ri lot that’s notable. A shooter that is highly reminiscent of Sec¬ tion Z, with a wii^^^H/ of weapons and power-ups alongw^j non-stop action. Burai is better than th^Nerage shooter with a password that ke^p the game interest¬ ing. The scrolling^lmooth and the game remains challeng^. Not easy, but fun. An unusually wel l done wr estling game. Of¬ fering a large sel^^Hmoves, this game could have beenan^pr me-too wrestler. Throw in smooth ar^Htion, detailed cine¬ ma close-ups and t^Ft off with a commen¬ tator and you end^^vith a wrestling game to buy even if yotiraready own one. Some sequels just don’t measure up to ori¬ ginal. This is one o#m. While different, the game just doe^Jave the hook need¬ ed to maintain tl^pB theme. The action is OK, but fru^^E^Huimes. Perhaps a better game fJHUHInger player but it just isn’t interesting e^jgh to hold interest. Across between Forgotten Worlds and Side Arms, which combid^rside and overhead shooting action, ^^^s one of the better shooters for the^P^^h excellent back¬ ground graphicsVeat (Sne play and plen¬ ty of power-ups^H^Bone should keep shooter fans busy!^^^ Another good wrestlinc Tecmo has graphr age, but the wrest/ more detail. Ta touch. Itisdiffic| moves, but all game. lame for the NES. at are above-aver- luld have had a bit ;reens are a nice irm some special it a bad wrestling A poor sequel which^s sad as it may seem, is better than it|^^kcessor. The game play follows the ^s^^aguely, containing slime-shooting and^^Ling scenes which feature O.K. backgrouMs, but little charac¬ ter detail. Just M^ufovie, GhostBusters 2 is a disappoint^^^^ Burai Fighter is^^^^the best original shooters to comel^^M a long time. This game comes with mjWple skill levels to tailor the game to yo^^go. The power-up build-up is a great jMfch and although the controls are strano^Kt first, Burai succeeds in the end. Tecmo Wrestlincy^robably the best I’ve seen so far. It ddHHH/e an organization endorsement, but wh«t lacks in name it makes up for in gan^F Tecmo has beefed this normal sports a^Fe up with cinema dis¬ plays and multipyRtions. The commen¬ tator doesn’t worK^jut it’s a fun game. I didn't like the movie and I don’t like the game. What GhostBMers 2 suffers from is a lack of content. J^Hof the different seg¬ ments are partiofarH^ad, there just isn't enough substa^^^Sutke them interest¬ ing or fun. No^^^^Bsgments is strong enough to stand on i^jwn. 16 The Portable Puzzle for your Game Boy Systenf BOXXLE is the go-anywhere brain teaser that makes action games look easy. Your challenge is to move the boxes into their proper spaces and clean up the “warehouse.” Sounds simple? Just try it! You need more than manual labor to win, it takes brain power to beat BOXXLE! Once you clear a screen there’s another. And another! Each more difficult than the last. Over 100 screens! Plus you can choose which screen to play or use the edit function to create your own screens. Get your Game Boy ready to go. You’ll never get bored once you get BOXXLE! ■ 108 screens ■ 3 edit screens ■ Password memory ■ Animation and synthesized sound Put Your Brain in by FCI lor play on the Nintendo Game 8oy Nintendo Game Boy and the Otticial Seals Fujisankei Communications International. Inc ISO East 52 Street. New York. NY 10022 Consumer Inlormation (3121968 0425 FCI© Not Just Kid Stuff NES - Data East Heavy Barrel Type: Shooter Release: Now Levels of Play: 7 Difficulty: Avg. NES - Capcom Code Name: Viper Type: Action Release: Now Levels of Play: 9 Difficulty: Avg. NES - Data East Al Unser Turbo Racing Type: Driver Release: 04/15 Levels of Play:N/A Difficulty: Easy This Commando-inspired shooting game provides a number of new twists on the classic scrolling shoot-em-up. Ported from the arcade game of the same name, Heavy Barrel places you in the middle of a multi-scrolling, winding pathway teeming with all kinds of enemy soldiers, tanks, helicopters and more. As you work your way down elevators and past Bosses, you can uncover locked chests with keys to ex¬ pose power-ups and pieces of the Heavy Barrel gun - the ultimate power-up! Definitely inspired by similar running, jumping and shooting games, Code Name: Viper takes the basics of shooting games like Rolling Thunder, adds highly detailed scrolling backgrounds as well as graphic/text scenes that allow you to con¬ verse with other characters. The action is standard enough, with kid¬ napped citizens that need to be freed, power-ups that can be collected, and sev¬ eral types of guns that must be used to blow the drug-running enemy apart! This is one of the first of several racing games set to appear on the NES this year. Al Unser Jr. Racing uses a first-person perspective from slightly behind the car you control. Dozens of race courses from around the world are used, each with its own twists, turns and maps. Turbo Racing is further expanded with a unique power-up system that allows you to tailor your vehicle from race to race. A tournament mode further enhances play with multi-lap races, pit stops and more! Although it controj^^ijyiaphazardly, Hea¬ vy Barrel has all tMVI^ftity and shooting power it needs to sustdRself as something different from Conj»ndo and similar games. The goal^Rpiecing together a mega-gun is a niceRb-plot, but the straight action is the stron^Doint in Heavy Barrel. Code Name: Vipe^mands upon Rolling Thunder and simul^es by including in¬ termissions and ^K^rAe that fills in piece by piece. The ro^H^^nicely drawn, and the action is non^cpT^l game is difficult, and you'll find yoR^j^Pitinuing a lot, but a password every t^^^evels helps. Turbo Racing is^ver^iice package. Not only do you gHHHypes of practice modes, but you alsc^ret an arcade-style tournament feature Wthas qualifying laps, customizing optionRlnd more! The back¬ ground and track^Rhics are good, but the cars suffer from f^er when bunched up. Perhaps Data EasTsbestattempt at a shoot¬ er. While very sinHHWarriors the idea of searching for thep^Rs to a super wea¬ pon adds a different tvt to the game. The graphics are very wjRclone, scroll smooth¬ ly and change oft|^ As a shooter the ac¬ tion is constant - dro of the best this year! Rolling Thunder 2 is a be tter name for this game. The actionM^Rs sloppy and criti¬ cal jumps are freuter-controlled at¬ tack, but there just il^^iough hands-on in this title. You ^aply^Bion weapons and let the compu^LM^Km there. If that sounds enjoyabl^^^^ou'll love it. Super Hydlide is painfully slow in execution when the adventur^fgins. There are lots of nifty features j^Ee game, and the op¬ tions mode is^ ae game has very jumpy graphic^oweB, that detract from the detail, but ^jB not too bad if you know what to exp^^ut of Hydlide. 20 American Sammy Corporation 2421 205th St., Suite D-104, Torrance, CA 90501 Phone: (213) 320-7167 Sammy™, WORLD GP™ AND ARKISTA's RING™ are trademarks of American Sammy Corporation. Nintendo and Nintendo Entertainment System® are registered trademarks of Nintendo of America, Inc. Turtx)Grafx-16-NEC Neutopia Type: RPG Release: 4/15 Levels of Play: 8 Difficulty: Hard Neutopia brings the Legend of Zelda style of play to the Turbo, with advanced graphics and a quest that is filled with monsters, magic, swords and surprises! You assume the role of a brave warrior who has been enlisted to save four king-doms from ruin. A dark spirit has invaded these lands of peace and stolen the sacred stones that preserve happiness. To com¬ plicate things further, a young Princess is also held captive and must be released if the power of the stones can be freed. TurboGrafx-16 - NEC J.J. and Jeff Type: Action Release: 3/15 Levels of Play: 8 Difficulty: Hard There’s nothing complicated about J.J. and Jeff - it’s a great looking action game that shares the same type of spirit found in Super Mario Bros. There’s a lot more to interactwith here, however, and the graph¬ ics throughout are pure dynamite! The structure is close to Mario, with four rounds comprising a level. Hidden bonuses are everywhere, as well as rooms where your buddy gives advice and powers you up or let’s you play slots for more health, coins, or men. Giant Bosses round out the cast. Turtx)Grafx-16-NEC Takin' it to the Hoop Type: Sports Release: 03/15 Levels of Play: N/A Difficulty: Avg. Takin’ it to the Hoop is the first of the 16- Bit basketball contests. Hoop uses comi¬ cal caricatures of all the players, who each possess different abilities and weakness¬ es, while on the court. This colorful display turns into a highly detailed and fully ani¬ mating cinemascope whenever a player goes for a slam-dunk or shoots on the free- throw line. Additional options expand the game into full league tournaments or offer multi¬ player combo play. Neutopia is little mor^han a clone of Zelda from beginning fli^Hrhe play mechan¬ ics are identical, featu«) eight worlds and eight dungeons to n^p>ut, the controls are identical - everythir^f identical! The same options exist with^fn environment of bet¬ ter graphics. Ne^Wmore originality. J.J. and Jeff is a terrificgame! It’s got all the charm of Super jflMput has slicker gra¬ phics and infinit^nr® challenge. Com¬ pleting the gam^H^w that only the most persistant will e^^bi*ie game never be¬ comes too diffMjj^f^ and Jeff looks, sounds, and play^PRtanding! Takin’ it to the Hooplooks great in the close- ups, but has a fewmany pastels during regular play. O^^Lou get the basics of moving and ball down, the game becom^Bnter®ng, but unfortun¬ ately it becom«gMe as well. Playing agame isO.K. -pE^^a season is tedious. Zelda lives again.. Neutopia is so close to Zelda it is virtually idMical. For the Turbo the graphics are b^E^and the mazes are new. It’s a very^HH^toest game, with a long adventure «l a n»ssary password. It’s a new categ^^^^pne for the Turbo and it plays well.^^^^ An adventure gam e in t he Wonder Boy vein. Very well done^p^^nvelievably funny. While tamer tharKfoH there are still plen¬ ty of hidden rooi^p^Es and items to dis¬ cover. GraphiC/AftscAns and a lot of ac¬ tion make JJ co^^^K a game that has never been seen before! A fantastic baske tball game! Not as fast- paced as Double^^e, but with graphics that are consic^^bHbetter, Hoop puts more personali^l^Eplay with a whole bench of bad^pT^Wose-up shots are highly detailea^^y^p different angles. The best basketSP^fme to date. Neutopia is an enhanced version of Zelda, with all of the prcMQM concepts thrown into a next generatioiwivironment. If you liked Zelda then yoi^pould like Neutopia, and if you hated Zel^you’ll hate this game as well. I wish tl^Kvould have put more features into the game. Great running/jumoin^ction in the tradi¬ tion of Super mH|. The graphics in J.J. and Jeff are cool^Th bright colors and terrific animations. J^game is difficult, but should prove challe*ng to players who felt that Super Mario^ptoo easy. Another video game basketball game that looks good and haj^^/ features for league play, but is no wb^tnear as fast or action- packed as my jflRfedeo basket game, Double Dribbl^Blf yo^bsolutely need a basketball gam^ufTlI you have is the Turbo, then get it^^^ Sure, everyone wil^^npare this game to Zelda, but what’s^PI^ with that? Zelda was a tremendoiM^Ad with the added realism afforded JflRKurbo graphics, the game just gets^ette^BTrue, there's not much new or orifMj^re, but if you want a 16-Bit Zelda, Neu^5ia is perfect! J.J. and Jeff is aji^^ame that will prob¬ ably not get the BH|Hon that it deserves because it doesn’t haj£[ well-known name. Everything that m^p Super Mario Bros, great is here, alo^pvith special graphic screens and min«imes. The game is hard, but there’s not much more to dislike. Takin’ it to the HooMooks great, but plays just like any otheNKketball game on the market. The opt^fcor team changes are good, but the simply plays too slow to develo|Vny r^paction". Not bad, but not that thrnuf^. 2-PLAYER SIMULTANEOUS ACTION! APPEARING AT Nintendo “To the Citizens of River City: I hold your high school captive! With my gangs of students and vicious bosses roaming the streets, nobody can stop me now. Meet my demands - or else!” Slick, the meanest, most powerful gang lord in River City, has issued this ultimatum — and the entire town is powerless in a grip of fear! Fortunately, Alex and Ryan weren’t in school the day Slick took it over. But now, their fellow students are prisoners - including Ryan’s girlfriend! It’s up to our two young heroes to battle their way past several dangerous city gangs, then defeat the gang lord, to free the students of River City High and restore peace to the panic-stricken populace! American Technos, Inc. 10080 North Wolfe Road Suite SW3-372 Cupertino, California 95014 © 1989 TECHNOS JAPAN CORP. NINTENDO AND NINTENDO ENTERTAINMENT SYSTEM ARE TRADEMARKS OF NINTENDO OF AMERICA INC. GameBoy-Taito Flipull Type: Act./Puzzle Release: Now Levels of Play: -- Difficulty: Avg. 3 C O R C OOOOOOO w fmTli i iifT m Flipull is a very strange game that incor¬ porates the constant moving of a reflex- tester with puzzle-solving game play. You control the Flipull character up and down the right-side of the screen, while a stack of different kinds of blocks rests on the left side. Starting with a special block that is compatible with all the target squares, you must knock out the bricks. Destroying several bricks in a straight line (or a verti¬ cal line if you use the top of the screen to ricochet them down) awards bonus points. GameBoy-Taito GameBoy - UN Space Invaders Spiderman Type: Shooter Release: Now Type: Action Release: 5/01 Levels of Play: - Difficulty: Easy Levels of Play: 8 Difficulty: Avg. SCORE GOOOO *. 4* ttzsttzt iJS :*! c*: =Ci Space Invaders was the first arcade video games to attract a large audience of play¬ ers and, some say, paved the road for Asteroids, Pac-Man and their derivitives. The object is simple, destroy a squadron of aliens that move rhythmically to the left and right, decending one step towards your position along the bottom of the screen whenever they reach one side or the other. Bonus UFOs fly by on top while the aliens speed up as they descend in numbers. The Spiderman GameBoy cart uses play mechanics and options that cause com¬ parisons to Castlevania or Shinobi. The game uses very familiar round structure that has Spidey taking on henchmen from every direction, and then fighting one of the comic book nasties as a more power¬ ful Boss. The punching, kicking and web- slinging action is played on top of both ver¬ tical and horizontal scrolling backgrounds and includes graphic/text intermissions between stages. Yes, Flipull is anothe^uzzle game for the GameBoy. But it iBB^ERY GOOD puz¬ zler with just the right ^mount of strategy. The game requires «ttse thinking and planning subsequentBoves is a must. Like Tetris, Flipull is a s^ffe game, but highly playable and quite ^faictive. There’s not much thaWou can say one way or another about tlfl^le - you either like Space Invaders or^t^ion’t. Don’t plan on getting anything ^H^|n what the title promises. Spac^tavad^Bhad its day and is done nearly pIB^jBn GameBoy, but the game itself is v^^werage. Like Castlevania, thi^ame is an outstand¬ ing example of ho^l^i GameBoy game can be! Both the cKaSr and background graphics are top^P^Bwith dual speed scrolling in somaBene^pid vertical move¬ ment in others. ^^^^Br-up options are also good. Athurm^W|rwinner! Good puzzle games are di fficult to produce. Make it too hard o^flB^ex and it won’t succeed. Flipull ccK)i« the best of Tet¬ ris and others in a ^H^Bich is addicting, devilishly simple tjBndeB^nd, but not so easy to beat. It’s cM^^pme that grows on you as you play Games just don’t c ome a ny worse. At least SI on the 2600 had^^^SI on the Game¬ Boy is just about tflFno^Aoring game ever made. There is no chal^Be here, no incen¬ tive to get further \rt^megarc\e and noth¬ ing to hold inter^^^^updates on the theme make this P^WWnb in my book. GameBoy action games are typically old NES reruns. Spi<4H|H new and refresh¬ ing. The action is fasL^Pit is also clear and more importantly, compilable. The inter¬ missions are well doBInd add to the mood of the game. ThereBt lot here to prove that good games can ^^ie in black and white. Yet another puzzle gan^pr GameBoy that includes the manij Though it seems sia^ hidden level of clj game very addicfl portable puzzle ga^ pting of boxes. £t first, there is a hat makes the fabove-average If you played it in th^rcades and you still have a place in yc^P^| for this outdated blast-from-the-past, ttaBiis is for you. Not in the same league aBwiius, but what can you say. Shinobi for GameBoy^veryone’s favorite web-spinner corlH^Bfe using nearly every aspect of ShinolBlogether with new features like swinginaBn webs and scaling skyscrapers. ExcelBT background graph¬ ics and nice musioBInd together to make a game that looks^rounds, and plays good. This puzzle game^^^^sting in that it doesn’t take an abMl^® of brain power to play, but to get to h«er levels it does help to have some grjwiatter. The game has an interesting cx^Bpt that is delivered well with lackluster ^phics. This is Space Invader^ Although it is a great version, this gan^ft just too old to be considered a real c^BBer. The execution is nearly identica^BBi/er, so the game gets a point for ijBLfjAfopy translation, but it ends up t^^WWring old game - which is exactly what ins. Spiderman is a greaUjame, with dual scroll¬ ing levels, multipBHHof scrolling and a terrific, albeit familiar^pme play. Collect web power to travel Bove the enemy and fire at huge Boss^Batures. The back¬ grounds, intermisBns and action are all top-notch! ^ 24 The year's 2777. And earth is gripped by terror! XEXYZ, a peaceful global kingdom, has been attacked by a great space fortress of bizarre mechanical beasts! The whole planet is enslaved, doomed to a nightmarish existence. □ Only you, a lone Star Warrior, can challenge the robotic monsters and their cruel empire. Only you can save earth from its horrible fate. □ Play XEXYZ, live XEXYZ. Look for it today at your favorite video store. > HUDSON SOFT' Hudson Soft USA, Inc., 400 Oyster Point Blvd., S-515 South San Francisco, CA 94080 • Tel: 415-495-HINT Hudson Soft® is a trademark of Hudson Soft Co., Ltd. XEXYZ™ is a trademark of Hudson Soft USA, Inc. Nintendo® and Nintendo Entertainment System® are trademarks of Nintendo of America Inc. TOP GUN THE SECOND MISSION NET-TPGN2 $49.99 KINGS OF THE BEACH NET KGBCH $44.99 PHANTOM FIGHTER NET-PHFT $44.99 MAGIC JOHNSON’S FAST BREAK NET-MJFB $44.99 SILENT SERVICE NET-SLTSR $44.99 crushing action with body slams, head locks & more! NET WCW $49.99 SUPER OFF ROAD JACK NICKLAUS GOLF TOOBIN’ SHINOBI AFTERBURNER NET-OFRD $49.99 NET-JKNGF $44.99 NET TBN $39.99 NET-SHN $54.99 NET-AFB $54.99 If you don’t see it—ask for it! For P la Y on Nintendo Entertainment Systems! PHONE ORDERS CALL: (301) 484-9654 S S 'ssa* 5 -' *£W 0?V Thank you for ordering from GAMEMANIA. Prices are subject to change without notice. Quantities are limited. All merchandise is shipped out of our warehouse within 48 hours. Please allow 2 to 4 weeks for delivery. All merchandise is shipped U.P.S. ground. Nextday and second day delivery are available, please call for air shipping charges. phone lOSSip 32-Bit Nintendo System...NEC Hand-Held Delays...Castlevania 3 Release Date...Phantasy Star 3 Development..Little Lynx Coming Soon...New Genesis RPG Due Later in Year...Hudson to Produce Turbo Games...Dragon Quest 4 Released in Japan... ...Welcome one and all to the new and improved Quarterman show - now with less salts and fillers! To start things off this month, try this bit of gossip on for size...Although it is a totally unconfirmed rumor, several sources have given yours truly info indicating that Nintendo may have a lot more under the hood of their next-generation super system - the Super Famicom. White shirts at the highest levels of Nintendo have reportedly leaked word that the Super Famicom, which is expected to be released in Japan in March of next year followed by a stateside roll-out in August, is a true 32-Bit system, with even more power than originally specified! Does this mean that the Super Famicom was simply a smoke screen for an even greater gaming machine? Maybe, or it might indicate that Nintendo has upgraded their graphics processors even further. Whatever the reason, the Super Famicom (which was originally unveiled in October of 1988) will not be seen for more than a year... If the Nintendo 32-Bit story is true, then you can file this one under the "Wow what a coincidence" file. I’ve also learned that NEC’s advanced game machine was not the Super Grafx but instead will be a 32-Bit with enough power to drill all existing systems into the ground. The machine is still rumored to be in the development stages, but evidentally NEC wants it to hap¬ pen...In other NEC news, several large national retailers have informed me that NEC has held off on the release of their cool color portable until next year. NEC is wisely searching for better ways to expand the market for their Turbo consoles before introducing another piece of hardware. The system may still appear before Christmas in Japan, however, but further tooling is being done to the portable at Epson in Japan... ...The latest entries in trilogy sequel madness are Castlevania 3, first shown to American audiences by my editor and Castlevania crusader Steve Harris last issue, WILL be whipping its way to the states later in the year! The other big news for sequel fans is word of Phantasy Star 3 for the Genesis! But I just finished part two! Anyway, sources tell me that it won’t be ready for awhile...One game that Sega may be hinting at for their big Christmas push this year is Vermillion (see International Outlook for pix), although they won’t confirm it! C’mon guys, it’s a great game, start bragging about it!... ...Little Lynx may be on its way! This baby brother to the larger Lynx could appear this year, with all of the functions of the regular portable in a smaller crescent-like design...While we’re on the subject of hand-helds it now seems official that Ninten¬ do will be restricting the number of GameBoy softs that will appear this year. What a bummer guys! If there’s a hundred games available, why are you doing this "We’ve got it but we won’t let you play it" rap again? You think players are going to buy the system knowing that only some games will be available? Give us the games!... ...Now that I’ve seen the 8-meg Super Grafx Ghouls and Ghosts, I can honestly say that this machine is a force to be reckoned with! While the play may be a little rough to some, the graphics are so intense they blow even the Genesis away! Additional layers of scrolling and detail that were heinously omitted from the Sega version have been replaced, making it look and play even closer to the coin-op. Don’t worry, though, since next to no one will ever see the game over here...Some other big news from Japan concerns the release of Dragon Quest 4. Dragon Quest (our Dragon Warrior) is the hottest series of games going in the big J, with long lines and truant children surrounding previous releases. Number four took the cake though, with HUGE lines starting on Friday for the game’s Sunday arrival in stores, and fights breaking out when there weren’t enough copies to go around. Don’t look at me, I can’t see what all the big fuss is about either... ...It now appears that Hudson will be supporting the TurboGrafx with game softs in the states! Maybe this will finally give the Turbo the shot in the arm that it needs to get back into the ring punching...Some other cool softs set to appear down the line include American Sammy’s Ninja knock-em-up Ninja Crusaders (great name Mike!) and several games from Natsume, a group formed by ex-Capcom and Konami developers. Believe me, their stuff is sizzling rw iw /\ rj-v«-ararT\r\0 A [\nr\fi hot!.-Until next time... 28 16 challenging x % s levels of Wjjfl video game play \ • Battle enemy forces on the Air Base, picking up energy and weapons! • Into the Air Fortress, to search out and destroy the Central Reactor! • find your way back to your ship before the Air Fortress self-destructs! High-speed arcade action on the Air Base! round every bend in the Air Fortress! HAL AMERICA INC 7 875 S.WC Cirrus Drive, Building 25F, Beaverton, Oregon 97005 Tel. 505/644-4117 Fax. 505/641-5119 i trademark of HAl America Inc. Xintendo' nenl Systems 1 ademarks of Xintendo of America Inc. to, Tips, Favorite TOHO VIDEO GAME ( 708 ) 916-7665 Talk directly to the game playing pros at Toho and find ou about the hottest info on Toho's great game, as well as additional news on all of Toho's exciting new products like Call us today for super tips and tricks on and ask our staff of champs for more information on joining the to receive even more updates on the galaxy of great games from Toho! GET YOUR QUESTIONS ANSWERED! 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Anyotherinquiriesmust call 1-203-388-6366/ All games you wish to reserve must be paid in advance.' send us so we canprocess and test your games Then we will sendyou a check or games you’ve ordered from us within 30days^ 1989 UltimateGame Club. Atari Sega, Gaga GenesisTbrbografxan^Wend^reregisteredtt«lerS!rt«3i? ranotrrtatedto us nor are we endorsed by them. Prices are subject toggnge without notice. VVe are not responsiible tor typographicalemors Some orders wWI take longer than 24 hours to process due to verification of orders, unavai lability of product or other things beyond our con- te Game Club 1491 Boston Post Road, Ok) Saybrook, CT 06475 Official Seal of Quality punch, poke, lift, throw, knee or maybe you just want to be nasty. There are 34 different moves in all and each wrestler has over twenty. Wrestle through the tournament until you meet your doom, “The Blue King”. It’s here! It’s new and it’s bad! Play against the computer or play with someone you’ve always wanted to stomp. Choose from 10 different wrestlers. Just give the announcer your name and you are ready to romp, stomp, kickjt.gouge, 1 ' .1 p J> J 1 or 2 Players Superior graphics Animated announcer Outside-the-ring action 34 Different killer moves Power meters TECfllO* Games.. HARD TO BEAT" 18005 S. Adria Maru Lane, Carson, CA 90746 (213) 329-5880 • FAX (213) 32^6134 BEHIND THE SCENES AT THE 1990 ACME SHOW... Most EGM readers have read about various trade shows, such as the bi-annual Consumer Electronics Show where the majority of game companies show off their new products to prospective dealers and game magazines like the one you now hold. Unknown to most, however, there are two major conventions which highlight the best that the arcade game manufacturers have to offer. These shows, called the AMOA and ACME, take place for basically the same purpose as the CES - to allow coin¬ op giants like Capcom, Atari Games and Sega to strut their stuff and court potential arcade and location buyers. A whole new selection of coin-op quarter- munchers was recently displayed at the 1990 ACME in the grand old windy city of Chicago. Although the convention was heavy on common themes such as shooters and fighting games, there were several items that stood out from the crowd and exhibited the superior design and execu¬ tion that spells success and often indicates the shape of games to come for systems such as the NES and Genesis. With the help of the arcade aces at EGM, well point out some of the best games we saw on the floor. Some of these games may look familiar, but they all have several things in common...they’re fast-moving, fun to play and they look like dynamite! Keep your eyes peeled for these innovative games! Sega’s G-LOC This game could have easily been called After Burner 2 or After Burner Plus, but Sega has instead given it an acronym label that stands for Loss of Consciousness due to Gravity. While the name doesn’t have much to do with the game, it is appropriate for sheer intensity! G-LOC follows most of the stand¬ ards originally forged by After Burner. You control an on-screen fighter jet in an aerial fight to the finish. As you fly the unfriendly skies, enemy fighters appear all around your position, providing clear targets for your guns and mis¬ siles while occasionally shooting back! The controls in G-LOC are much more responsive than those found in its predecessor, with barrel rolls and all kinds of slick backgrounds scrolling by at lightning speed. You must also watch your radar or you may find yourself fleeing an enemy jet as the perspective leaves the cockpit and shows the opponent trailing your plane. Adjustable speed, afterburners and great shooting action make G- LOC more than just After Burner! Capcom MERCS Called Commando 2 in Japan, this new shooter features a perspective that is almost identical to the original Data East-released game. MERCS is a three-player combo game featuring eye-popping graph¬ ics, backgrounds and Bosses. The seven levels of action take you into heavily fortified enemy territory against troops, tanks and weapons - some as big as the whole screen! A very intense and slightly difficuly shooter with power-ups and more! V. / Irem’s R-TYPE 2 The sequel to one of the hottest and most challenging shooters of all times is finally here! R-Type 2 continues the battle against the Bydo in all-new environments that take you into outer space, under¬ water and beyond! Enhancements over the original R-Type include new weapons, an even more powerful Beam Storage blast and Boss creatures that make the first game look primitive. R-Type 2 is quite like the original: it looks great, is very challenging and has battles that will break the L experts! Taito WGP Racing games have never looked like this! WGP uses motorcycles as the main mode of transporta¬ tion to take you on a multi-course trip around the world. You must qualify by placing high enough against other riders in a winding course filled with surprises. Super scrolling graphics that tilt when you move and a simulator ride-on make WGP interesing! SNK’s NEO-GEO Originally shown in EGM #9 in its consumer system format, the SNK Neo-Geo made its stateside appear¬ ance for the first time at ACME. All of the softs announced before were pre¬ sent, including Magician Lord (above), a dual-scrolling action adventure game with incredible graphics and NAM 1975, a target-shooting game with 16- Bit graphics and intermissions. The Neo-Geo is not planned as a consumer machine here, but you can now play the games, which include fantastic graph¬ ics, sterling sound effects and even real voice! A great arcade system! 37 ELECTRONIC CAMINC EXPRESS NEW NINTENDO CHIP BOOSTER PROMISES TO DELIVER NEAR 16-BIT GRAPHICS AND PLAY For several months Nintendo has been down playing the new 16-Bit hardware systems as unnecessary and, with a lack of hundreds of game softs, unfulfilling. Whether or not this line of thinking is true or not remains to be debated, but it is known that Nintendo has pushed back the release of their next generation machine in favor of continued support for the 8-Bit NES. Why would they refrain from unveiling a new class of super system? Well, the answers from Nintendo are many, but their official and unofficial reasoning includes the fact that there are close to 20 million NES base units in circulation that obviously need software support. They also believe that the NES is still a greatly untapped resource with many years of active use still ahead. Whether they admit it or not, however, it is impossible to not recognize the graphic and audio differences that exist between a top of the line NES game and an equally constructed Genesis title. The additional colors, sprite movement and graphic clarity that exists in the Genesis make it a more powerful visual machine hands down. But now Nintendo appears to be living up to their promises of turning the NES into a much more powerful system with memory and graphics capabilities that approach the 16-Bitters! Using a new breed of Memory Mapping Chip (or MMC), the NES will now be able to perform a wide variety of dazzling tasks! One of the most noticeable limita¬ tions of the NES is its ability to paint a large number of highly detailed graphic characters on the screen at one time. Using the Nintendo MMC3 add-on chip, however, both foreground and background characters take on a much more life-like shape. The MMC3 also enhances the Nintendo’s ability to scroll and move objects. The real dif¬ ference in games that use the MMC3 (like Batman, Double Dragon 2, Super Mario Bros. 3 and Super C at right) is, of course, their looks. While the MMC3 is just now starting to gain support with game developers, and several new softs that utilize the MMC3 technology are set for release this year, Nintendo has already an¬ nounced a whole new series of graphic chip boosters called the MMC5 and MMC6. Both of these chips make it possible for the Nintendo to enjoy even more powerful functions such as man¬ ipulating over 1,000 characters on the screen simultaneously! The MMC5 and MMC6 will also enable developers to choose from a much larger palette of colors - and allow many more to be dis¬ played at one time. The result of these advances are games that can shadow, tone and detail like their 16-Bit rivals. The MMC chips may not surpass true 16-Bitters completely (especially in terms of processing speed), but they do offer new hope for a great system be¬ fore it beccomes outdated. 38 MATTEL PREVIEWS NEW POWER GLOVE CONTROLLER BEHIND CLOSED DOORS AT TOY FAIR!!! The Mattel Power Glove has proven itself to be much more than just a nor¬ mal alternative to the joystick. While there are still some minor shortcom¬ ings to the system, the available ap¬ plications open to the Glove remain, for the most part, untapped. As a peripheral the Glove does its job, moving characters on the screen through hand and finger manipulations. The real value in the Glove, however, lies in games that have been designed specifically to take advantage of the enhanced features and responsiveness that the Power Glove offers. One of the first carts in this category is Glove Ball, a three¬ dimensional breakout-type game that uses an on-screen glove instead of a paddle. Depending on the actions of the Power Glove, the video glove re¬ sponds to bat the ball at the bricks and keep the game alive. technology that makes it possible for the peripheral to "view" the position of the Glove and sense the movement in your fingers, the new Glove goes one step beyond its predecessor in several important areas. First of all, the input pad that rests on the back of the Power Glove is now fully detached. It is no longer as troublesome to calibrate the device either, with the single press of a button now working on a lot of games that previous¬ ly took multiple entries before play began. The Turbo Sport won’t arrive in stores until much later in the year, so practice on your Pow¬ er Glove before it arrives. The Turbo Sport packaging... looks cool doesn't it! In response to some who felt the Power Glove was too heavy and bulky for marathon play, Mattel has also pro¬ duced the next generation in Glove technology! Called the Turbo Sport, this Power Glove Plus enjoys a number of additions to the original design that make it easier to play with. While the Turbo Sport is essentially a Power Glove, using the same advanced The Turbo Sport pad is detached from the glove for lighter movements! Mattel's Glove Ball features multiple levels of brick-bashing in a first-person perspective that uses the Power Glove! 39 NEXT WAVE Nintendo -Tecmo Release Date - June NINJA GAIDEN2 THE DARK SWORD OF CHAOS The second chapter of this martial arts masterpiece intro¬ duces Ryu to even more for¬ midable opponents, all-new power-up functions, and an evil master named Ashtar who secretly planned Jaquio’s demise in the first game to get at the Ninja. Mix a mysterious U.S. govern¬ ment officer and beautiful Irene Lew with seven new acts of action and ad¬ venture and the results are explosive! THE NEW SOFT Volume Three NINTENDO Bad News Baseball Crystalis The Last Ninja The Mafat Conspiracy Master Wu Mechanized Attack Ms. Pac-Man Ninja Gai Den 2 Solstice Space Defense Starship Hector Thunderbirds TURBOGRAFX-16 Red Alert Y’s GENESIS Curse Ghostbusters Phelios Thunder Force 3 40 Become the ultimate warrior in the ultimate war. 'TV . W, ■ The evil Wizard Malkil is b ack. And his fury rages out of control in the form of four sinister elemen¬ tal: Earth, Wind, Fire and Water. As Kuros, the' knight warrior, you track them in their dark domains — pur¬ sued by armies of | vile creatures. To emerge victorious, assemble the shat¬ tered IronSword. And face what no warrior has ever faced before! \V't/,AK r f)S k ^ V ' i r A* . i ' A«lairn .. Look for IronSword and Wizards & Warriors for your Nintendo Entertainment System? EnTERTRinmenT svsTEm >4«laim entertainment, inc Masters of the Game Kuros," Wizards & Warriors." IronSword". Acclaim" and Masters of the Game" are trademarks ot Acclaim Entertainment, Inc. Wizards & Warriors," and IronSword" % 1987,1988 Rare; ltd; Licensed to Acclaim Entertainment, Inc. by Rare Coin It, Inc. Nintendo ? and Nintendo Entertainment System f are trademarks of Nintendo of America Inc. s 1989 Acclaim Entertainment. Inc Nintendo -Tecmo Release Date - May BAD NEWS BASEBALL Tecmo introduces their second baseball game - this one geared to¬ wards a slightly younger crowd. Bad News Baseball features well-drawn intermissions and comical charac¬ ters who take to the field for a game of baseball that stresses fun more than statistics. A scrolling playfield, well-executed batter/pitcher con¬ frontation and nice controls round out the game. Nintendo - Activision Release Date - Fall THUNDER- BIRDS ARE GO! Although you may not know about Licensed from Japan, Thunder- this television series of the seventies, birds uses all kinds of different which starred puppets rather than backdrops in a shooting game star- people, their adventures sure do ring all of the unfamiliar wooden make for a good game. faces of the TV show. Nintendo - Romstar Release Date - May RALLY BIKE Patterned off of the arcade game of the same name, Rally Bike chal¬ lenges you to beat out a pack of op¬ posing racers in a motorcycle rally through many different vertically- scrolling backgrounds. Along the way, it is possible to power-up the cycle with shielding side cars, refuel at gas stops and perform jumps to activate other special features. Fin¬ ish high enough and race again! Nintendo - Jaleco Release Date - Fall THE LAST NINJA This cart is being adapted from the popular computer game of the same name, as well as its sequel. Last Ninja involves an action quest within rooms displayed in unique three-quarter angles. Most of the graphics and play mechanics appear to be ported over almost identically in the early version we received. This isn’t Ninja GaiDen, but for kung-fu fans who want a different kind of game, this should fit the bill per¬ fectly. Nintendo -Tengen Release Date - May MS. PAC-MAN After releasing Pac-Man for the NES, Tengen does themselves one- better in this sequel. Programmed in- house at Tengen, Ms. Pac-Man plays like a carbon-copy of the coin-op quarter muncher, down to the last dot! Ms. Pac also scrolls to accom¬ modate the vertical layout of the ar¬ cade game, and features new mazes and speed options! 42 '• - (Nintendo) Nintendo otAmerii 1 H \\\ MjN ijkj Nintendo - Vic Tokai Release Date - May GOLGO 13-PART 2 THE MAFAT- CONSPIRACY Golgo 13 is back and better than before in this exciting sequel to last year’s mega-hit! In his second ad¬ venture, Golgo must track down a deadly terrorist organization known as the Mafat. These ruthless killers have kidnapped a famous scientist and stolen his satelitte technology in the hopes of blackmailing the U.S. and Russia. Several environ¬ ments and excellent intermis- Agent Golgo 13 continues his adventures as an international super-spy in The Mafat sions move the story along. Conspiracy. Golgo must race to find out the secrets of the organization and stop them! Nintendo - Color Dreams Release Date - April MASTER CHU The folks from Color of play, perfecting your at¬ tacking skills along the way. Nothing explosive, but too early to tell. Dreams are back again with this odd named game. Manipulate your hero through several rounds Nintendo - Square Release Date - April RAD RACER 2 The thrilling multi¬ level racing of Rad Racer is back in this ex¬ panded sequel featur¬ ing all-new cross-coun¬ try courses, music and options! Nintendo - CSG Imagesoft Release Date * May SOLSTICE While some companies are trying to enter the fantasy and RPG gen¬ res with clones of Dragon Warrior, CSG Imagesoft has licensed a fas¬ cinating game with a familiar quest, but dresses it up in an all-new suit! Solstice stars a brave adventurer nam¬ ed Shadax who must explore dozens of rooms on multiple levels to locate a magical staff. While this may not sound revolutionary, the implementation of the game is interesting and unique, with hidden rooms, secret items, and nasty traps and creatures lurking around every three-dimensional corner! 44 Available April Game Licensed by It’S new cartoon-style, outrageously funny game from Tecmo. We’re sure you have seen anything quite like this baseball game. It’s Play against the computer, or use the spectator mode, you had better get ready to laugh. FEATURES: ■ 1 or 2 Players ■ Superior graphics ■ Password for continued action ■ Instant close-ups ■ Over 20 different cinema displays ■ 24 Different teams ■ Choose from 11 different pitches TECmO* Games . HARD TO BEAT" 18005 S. Adria Maru Lane, Carson, CA 90746 (213) 329-5880 • FAX (213) 32&6134 Nintendo - Hudson Release Date - May STARSHIP HECTOR First announced over two years ago, Hudson has finally decided to go-ahead with one of the finest shooters the NES has ever seen. Hector uses both vertical and hori¬ zontal-scroll backgrounds, and fea¬ tures bonus points, risk incentives, and some standard power-ups. Nintendo - JVC Release Date - Fall BOULDERDASH The computer game comes to the Nintendo through Data East and from new NES licensee JVC. This action/strategy game requires you to plan a path through a rock-filled cavern. You must be careful not to dig underneath soft soil or a rock may come down on your head - or use them against the bad guys! TurboGrafx-16 CD-ROM - NEC Release Date - June RED ALERT Without a doubt, one of the best CD-ROM games to date for the Turbo CD player is Red Alert. This Commando-style shooter takes ad¬ vantage of the full graphics capa¬ bilities of the Turbo system, while employing the CD-ROM Interface to incorporate vivid full-screen cinemascope "movies" filled with sound effects and real human voice! These intermissions, however, are simply a bonus for this game, which stands on its superior game play. The play may not be unique, but the game certainly is revolutionary! TurboGrafx-16 CD-ROM - NEC Release Date - May ANCIENT Y’S Those of you who are familiar with the Sega 8-Bit version of Y’s won’t be strangers to this game, but you’ll also be very surprised! The Turbo version of Y’s, which is enhanced via the CD-ROM Inter¬ face, is filled with wonderful music (played off of the CD-ROM), mag¬ nificent graphics, and stunning inter¬ missions. The game, however, is a little more down to earth. While the graphics are better than previous versions of Y’s, it’s still essentially the same type of game, with lands to explore, weapons and armor to purchase in towns, and nasty creatures to kill. One of graphic intermissions from Vs 46 Genesis - INTV Release Date - May CURSE This horizontal shooter, first pre¬ viewed in EGM #8, has finally been picked up by INTV Corp. Since its future in the U.S. is no longer in question, we felt you should get another look at this short but sweet five round blast-em-up. Spray the screen with super firepower! Dig these deadly Boss dudes - WOW! As you can tell from the pictures, Thunder Force 3 is a graphic tour-de-force. Not only do the attacking aliens come to life in this strictly side-scrolling shoot ing game (the overhead scenes from part two have been mercifully ditched), but the backgrounds ani¬ mate and pulse in vibrant detail! Special maps, enor¬ mous Bosses, and incredib¬ ly weaponry make this a shooter with no equal! Genesis - TechnoSoft Release Date - July THUNDER FORCE 3 Although we still don’t know whatever happened to the original Thunder Force, the second installment has proved to be an outstanding shooter. Forget everything you’ve come to expect from horizontal destruction, and prepare yourself for the lat¬ est installment of the Thun¬ der Force saga lands in stores later this year! Genesis - Namco Release Date - Fall PHELIOS Phelios is based on a multi-direction shooter that never saw the light of day in American arcades. While it probably won’t be as complex as the coin-op (which featured scaling and rotation), it looks like dynamite and has a bit more intensity than Truxton. Genesis - Sega Release Date - July GHOSTBUSTERS "Who ya gonna call?" Well, you’ve heard the answer to that question, but never in 16-Bit! Sega rides out the Ghostbusters name one more time in this well-animated graphic adventure! You take on the persona of one of the four Ghostbusters, exploring multi-scrolling mansions and trying not to get slimed! Super-detailed stills, complete with text, move the game along, while other screens add diversity. 47 Genesis - Sega Release Date - July CYBERBALL One of the hottest and most original sports video games to hit the arcade in recent memory was Cyber¬ ball! From its futuristic slant, to the multiple play op¬ tions, to the dual screen independant viewing for up to four competitors, Cyberball rocketed to the top of the charts. It was so successful, in fact, that it spawned a se¬ quel called Tournament Cyberball as well as player leagues in arcades around the country! Now all of the excitement of the coin-op has been pack¬ aged into a very impressive home version for the Sega Genesis! All the options you had in the arcade are here: you can choose the league that you wish to compete in, pick from dozens of different robotic teams, and even tailor your team members! The game play pits you against a friend or the com¬ puter in a combative game of football that features robots instead of human participants. The general rules of football are intact: you must pass and run the ball around the opponent in an effort to reach the goal line. The similarities to the real sport end there, however, as machine meets machine on the grid iron. You get four chances to advance the ball (which doubles as a bomb!) to mid-field before it becomes critical and explodes one of your team members into the shop for repairs! Cyberball is a very unusual football derivative that is ideal for the Genesis. Two versions of the game will be released: one for regular systems and one for the Tele- Genesis for play that duplicates the arcade even more! Futuristic Football from the Arcades to the Genesis! NEW SOFT NEWS (Coming in Volume Three)... Games are getting better than ever before, with more and more softs planned for every system out on the market! Nintendo, Sega, NEC and Atari each have a roster that com¬ bines familiar arcade hits with new and original developments that are destined to turn heads! RPGs continue to be the focus of many games compatible with Nin¬ tendo, Turbo, Genesis and Game- Boy. Action games still have their place though, and you can expect to see titles in this category as well. Our Next Wave column in issue 11 will introduce you to many new entries in these and other categories. Some of the hot new previews will feature: * Ultima-The Quest for the Avatar... The sequel to last year’s top-rated RPG delivers even more puzzles, sur¬ prises and adventure! * Double Dungeons A new concept in RPGs, this Turbo title features split screens for two-per¬ son simultaneous play! ...plus many more! Only in EGM! Look for more info on the latest Ultima adventure - Quest for the Avatar - in the next issue of EGM! 48 k THAT THE TIP BOOK DOESN iu v kl f I Phantasy Star 2 is an epic game. This six-meg cart takes the Phantasy Star theme one step further with its extra memory and advanced 16-Bit graphics. Now, three Phantasy Star pros take you step by step through the adventure in pictures and words to uncover secrets not even found in the Sega give-away book. So set back and watch the Phan¬ tasy Star saga unfold once again... Go out in the nearby countryside and battle some of the weaker enemy be¬ ings. Defeat them and earn money. If your energy gets low go to the hospital and re-energize. Continue to go back and forth outside until you have about 1300 mesetas. Your first stop is in the armory where you need to buy two steel bars for Nei. You both can then battle the mutant beings in the countryside. 2. Using Teleports... In many towns there are teleport sta¬ tions. Once you visit a town you can al¬ ways teleport back there (if you have enough money). 3. Prepare for Arima... The protective gear store sells armor, boots and headgear to give you protec¬ tion from the attacking enemy. After equipping your party sufficiently, go to your first destination - Arima. At Arima, buy a sword for $1200. Teleport back to Paseo and earn more money to buy yourself the headgear. 4. Head to Shure... After buying sufficient weapons and gear, head Northeast to the dungeons of Shure. 5. Raid the Dungeons... The goal in the Shure dungeons is to get a letter and a key. These items are on the dead man on the 4th floor but ex¬ plore everywhere as you can get free weapons (silver ribbon for Nei). You T REVEAL... must get the dynamite on the first floor. With the money earned in the dun¬ geons, buy more weapons and gear at Paseo and Arima - the fibercoat for you and the shotgun for Rudo. Don’t for¬ get to sell the old weapons at the Resale Shop to get more money. Now travel to Nido. Use the dynamite to blow the door open. 7. Locate the lost Tiem... The goal here is to find Tiem in the center of the third level. If you’re at level seven, use your Hinas magic to transport out of the maze once you have finished your objective. An im¬ portant part of your quest has been completed and it’s tin^e to move on. 49 TOWER Z6 After finding out too late that she really was his daughter, Darum kills himself and the bridge becomes pass¬ able. Before going out too far, build up your money to about $6,000. 15. Get More Dynamite... 2Q Go to Zema Bridge... With the dynamite, blow open the door. Explore the mazes making sure to get the dynamite on the third floor. Go to Zema Bridge. Use the Key Tube to open the door to get across. 8. Time to Find Darum... 18. Present a Gift... Go to the North Bridge. Darum is here and he blocks everybody’s passage across this important link to Oputa. 9. A Fatal Mistake... 14. Visit the Biosystem Go to the Central Tower and give the recorder to the Commander. 19. Study Up... Go to the Library to learn about your next mission. Make sure to get the Key Tube here. Get the recorder and use your Hinas and Ryuka magic to go back to town. Teleport back to Paseo. Here Tiem meets her father Darum. He doesn’t recognize who she is and he kills her. 9. Before the Journey... Go to the Biosystems Lab. The goal here is to get the recorder. Before get¬ ting here be sure to have one dynamite in your possession. In Oputa town buy better weapons (two ceramic bars for Nei) and better gear (fibervest for Nei). 12. &13. Learn Muzik... The goal here (next photos) is to learn the Muzik Technique from Ustvestia. TIP: Don’t give it to Nei as she dies before you have to use it. Teleport to Paseo and go home to get Amy. Go to the fourth floor and blow the recorder room door open. 17. Head Back Home... 21. Power-Up in Zema... Go to Zema and buy better weapons (cannon for Fudo, laser knife for Amy, slasher for Anna and ceramic sword and boots for you). MORE PHANTASY STAR 2 TO COME... Watch for the second part to our Phan¬ tasy Star 2 Power Pull-Out next issue - with all the enemies shown! 52 tf TORtk s secret} V / # \ Tricks of fhe —Trade SECRET VIDEO GAME TRICKS, CODES, AND STRATEGIES ABODOX Invincibility Blaze your way through this space game with a secret techni¬ que that will overpower the ene¬ my! During the title screen, enter ’A’, ’A’, Up, ’B’, ’B’, Down, ’A’, ’B’, and then ’Start’. Now you can march right through the enemy lines unscathed. ASTYANAX level Select To warp to any level of play in Jaleco’s new arcade-inspired ac¬ tion game Astyanax, simply follow this procedure: During the title screen, press the pad Up, Down, Left, Right and then press the ’B’ button four times. A special menu will appear that allows instant ac¬ cess to anywhere in the game! M0T0-R0ADER Special Codes On the screen where you select 1 your course, before you select the 1 course, hold ’Select’ and push Left 1 for Slip mode (all cars slide on 1 turns), Right for Time mode (gives 1 time of winner), and Rich mode 1 (start with $50,000)! Jeff and Ricky Hong 1 Sac » f *** Chicago, IL 1 RAMBO 3 Special Explosion Technique Rambo 3 is a very explosive game for the Genesis, but we’ve found ways to make it even more interesting! The enemy can be very difficult to over¬ come, but there are also ways to dis¬ arm the troopers in rounds two through six (not including the bonus first-person scenes). Want to know how to do these things? Well, EGM is here to tell you how! To get the enemy to stop firing, play until you reach the main room of the second round and go the the left side of the explosive box closest to the right wall. Edge towards the left so that the box is half off the right-side of the screen. Now shoot it with an arrow bomb to the right and immediately run to the wall all the way to the left. If you succeed, the explosive box clos¬ est to the left wall will disappear! But be careful! If you destroy another ex¬ plosive canister, the enemy will re¬ sume firing! Chris Reyes Canton, MI B * -: fr. v .r'sirfef SgSt .H '.it . A>. HhH V -V. Mintend KEMCOSEIKA Published under agreement with FIRST STAR SOFTWARE. INC. SPY vs. SPY and MAO are Registered trademarks oc E C. Publications. Inc. Both are used with permission. SIMULPLAY, SIMULVISION, and FIRST STAR SOFTWARE are trademarks of First Star Software. Inc. Audio visual material desianed and comma "SPIES LIKE THIS COULD GIVE INTELLIGENCE A BAD NAME! 1 It's the Superbow] of spying. Two super-sleuths fran¬ tically search the embassy for Top Secret documents affecting world security. The world is in big trouble...because these bumbling secret agents are the heroes of MAD* Magazine's Spy vs Spy car¬ toon series. Your mission: escape with the secret documents—and your life! No easy task. Because the other spy is trying to do you in with devious boobytraps. Get MAD. Get even. Get weird. Get Spy vs Spy. complete compatibility with your Nintendo "YOU STAND AT THE EDGE OF A DEEP CHASM. FROM THE DARKNESS BELOW RISE THE SCREAMS OF THE UNDEAD." Can you outwit and overcome the thoroughly-evil Warlock Lord? His mysterious spell holds Castle Shadowgate captive. Dozens of hidden pitfalls and nasty entities lurk in every corner. Probe along menacing stone corridors looking for hidden passageways. Discover mysterious artifacts in dark chambers. Clues are there for those bold enough, and wise enough. Torches. Keys. Gemstones. Slay a dragon, cross a river of fire. But be careful. A wrong move could bring your quest to an untimely end. A whole world of options are at your command with dynamic graphics to bring the dark mysteries of the Middle Ages to life. The question is...are you up to the challenge of Castle Shadowgate? SHADOWGATE™ is a trademark of ICOM Simulations, Inc., and is used with permission. Licensed in conjunction with JPI. ©1987, 1989 ICOM Simulations, Inc. NINTENDO* and NINTENDO ENTER¬ TAINMENT SYSTEM* are trademarks of Nintendo of America. This official seal is your assurance that Nintendo*' has approved the quality of this product. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo Entertainment System.* Free the hostage... CRYSTAL MINES Secret Level Select There is a hidden level select in Color Dreams’ Crystal Mines. Press ’Start’ until it shows the play¬ er and level number. Then press the ’A’ button and it will raise the level up to 81. The ’B’ button low¬ ers it. Samuel Johnson McConnelesville, OH RAMBO 3 Bonb Shortcut One of the most challenging rounds from Rambo 3 is the search and rescue mission. You must visit three different prison cells within the enemy compound to lo¬ cate the proper hostage. It then becomes necessary to flee the round before time expires. Well, with this secret technique, you’ll always leave this level with plenty _ _,...and blow of time to spare! up the wall! You must first begin the trick by liberating the two hostages in the upper-left and lower-left areas of the playfield. Since it’s the last hostage who turns out to be the one you want, no matter which order they’re rescued, save the prisoner in the upper-right. After you free him, place a bomb on the far left wall. It will destroy the structure and provide a quick and clean path to safety! THIS DUNGEON IILL EXPLODE Id 2 MMUTES. HURRY UP/ m 6H0ULS AN DGHOSTS Magic Weapon with Regular Amor The magic armor is very powerful in Ghouls and Ghosts. It is, of course, more difficult to get powered-up with these special attacks since you must first find the magic gold armor. Wouldn’t it be nice to perform magic attacks anytime you want? Now you can! First, you must use the level select code printed in EGM Number 6. Once the level select is activated, go straight to Loki in the sixth round and destroy him. Next, allow the entire ending to be played without hitting reset. Now start on any level and pro¬ ceed to a ladder or a weapon chest. To give magical abilities to your reg¬ ular armor, you must climb a ladder and hold the fire button the moment you get off of it. Your regular armor will now be endowed with magic pow¬ er! You can also perform this trick whenever you encounter a new wea¬ pon and open the chest - just hit the fire button the moment you do it. This trick, unfortunately, will only work with the first suit of armor of your first life, so reset if you are killed or hit by an enemy ghoulie. Lee Venticher Sheldon, IA Please note: Some Ghouls and Ghosts cartridges may not contain the level sel¬ ect, invincibility, and slow-motion fea¬ tures. BLAZING LAZERS Invincibility There are many different codes in Blazing Lazers, and here’s another one (don’t get spoiled!). Once you’re in the Debug mode (see EGM #6), enter sound 77 and press Up and Down to reset the game to invincible mode! Ken Herritt FINAL LAP TWIN Quest Code In issue 7 we featured a code for this fine game, but it was not the ultimate entry according to some. Try typing in this one instead: XXXX'k! Pf"X7N 5 P AAAAA D NQJAEGA This gives you a variety of things. WORLD COURT TENNIS Quest Code There is a special code that will give you everything you need to beat the King. This entry will give you the Magic Ball (all the henchmen defeated) and the inner tube. The code for these things is TWKMNHAAFFFH P and then a lower case z. Now go hit the courts! ASTYANAX Invincibility To start your Astyanax adven¬ tures off with the amazing ability to walk through enemies and their shots (but not fall off of ledges and other dangers), press Up, Up, Up, Up, Down, Left, Right, Up during the title screen. This will make you immune to the monstrous attacks throughout the game! COSMIC EPSILON Funny Password This is a very fine shooting game from Asmik that shares the same style of play as Space Harrier. One thing it doesn’t share is the special codes that have been made popular by Konami. In fact, when you enter the Up, Up, Down, Down, Left, Right, Left, Right, ’B’ and then ’A’ sequence of pad movements on Cosmic Epsilon, the screen will display the phrase "I AM NOT KONANI" as an ob¬ vious indication that you should not try that type of trick to get through this chal¬ lenging cart! MACIC OF SCHEHEREZADE Strange Password The game, Magic of Scheherezade, is divided into many different "chap¬ ters" of play. It also has a password feature that allows you up to three chances to put in the right code. To start at the highest levels you must play to the highest levels, or crack the code. Well, one of our EGM hot shots has done just that with this super spe¬ cial way to get around the convention¬ al password entry and start on any level that you’d like! To begin the trick, you must first punch in the letter "W", followed by the number of the round that you’d like to jump to (e.g. W2 for the second level, W3 for the third level, etc.). After putting in this password, press ’Start’ and the screen will tell you that "there’s an error, try again". Continue putting in the same exact password as before (don’t make any changes or the trick won’t work). After you have done this the third time, the game will automatically start you at the begin¬ ning of the chapter you selected (via the number input) with all of the allies, items and magic you should have ac¬ cumulated to that point in the game. This includes money, troopers, bread and much more! Michael Pereen Gloucester, MA Round One ...and you’re in the first bonus room! Progress to this group of stair-step stones... Once you’ve out-run the spikes, this room appears... ...checkyour timing and whip an eye when it’s here. ...when you get this high on the rope, jump right... ...a portal will open up! Jump in and collect bonus! ...and walk through the stones to this room! ...keep climbing up when you reach the top... In this room, get on the rope above the monster... ... before exiting the screen, ... walk to the middle, jump jump off here... up and climb up! 6B CASTIEVANIA Hidden Rounds Throughout Castlevania - The Adventure, there are secret rooms that allow you to power-up Simon with full health and an extended whip, as well as a lUp! These four rooms are well shadowed, however, and could take hours to find if you didn’t read EGM! Here they are: Get to this point in the game’s first round... i IVIN A FREE GAME FROM EGM! We want you to play like a winner, and we’re ready to pay! Give us your tips and clues, your secret continues, level selects, power-ups and codes! If we print your tip, we’ll give you credit in these pages as well as a free game of our choice (you can pick the system)! Get the best tips anywhere and get a great game as well from the magazine that’s first with the best secrets on all the game systems - EGM! Sendai Publications, Inc. is not responsible for the submission of similar or identical tips, and is not obligated to award free game carts to those people who submit information that has already been printed or was previously lo¬ cated by the staff of the magazine or any affiliated publication or media source. In the case of two identical tips being submitte, the first tip received will be chosen as the winner. Final selection of games is up to us. Void where prohibited -J VOLUME^ LEARN ALL THE TRICKS YOU NEED TO MASTER THE MOST INCREDIBLE NINTENDO GAME EVER MADE!!! Ei /r / £LgE530a PiifrVfhndi MIYAMOTO: THE MAN BEHIND MARIO! The Mario Brothers wouldn’t be so super if it weren’t for one man: Shi- geru Miyamoto - the mind behind the Marios. Miyamoto started with Nin¬ tendo as a package designer, grad¬ uated to character design, and later to game design, producing classics like Super Mario Bros., Legend of Zelda, Adventures of Link, Dream Factory (Super Mario Bros. 2) and the recent¬ ly released Super Mario Bros. 3! The design process begins with Miy¬ amoto working together with a team of 3 programmers. He shares his game concept and, as a team, they then hash out how to preserve the concept within the limits of the mach¬ ine. When some consensus is reach¬ ed, this team might grow to as many as 20 programmers, who work to translate the intricate design details into a game. It may come as no surprise to EGM readers that the programming team who designed Super Mario was the same one that developed Zelda. Another important aspect of gaming that Miyamoto considers important is game difficulty. He often designs his games from the back to front, begin- Besides Super Mario, Miyamoto has also done the Zelda games! ning at the most difficult level and working back to earlier levels of de¬ creasing difficulty. When asked about future game ideas, Miyamoto reportedly said that his next challenge was to design a game for'grown-ups! rrjrrtn SUPER MARIO BROS. 3 SURVIVAL GUIDE FIND THE FLUTES AND WARP TO HIGHER LEVELS! WORLD 1-3 WORLD 1-Castle Once you have the first two flutes, you to World Two after using the first can get closer to World Eight by using flute and follow the steps on the next a flute after World 1-3. Move to page to get the final flute to eight! BEGIN YOUR WARP TO WORLD EIGHT! MEi mMBM E B BBB I - \r:wr-r:r:wrwr:r^\ Ij niiai r^rriiifa! Trf.i rnr-v-if-> il --® —-8f~-----1 | si $£a=a=a f p 1 r l 3=t^=t5=ai ^ 1.2-j—LS^ a-r ■ ny eesxaGg kd ■; 3 3 3 ► •-» iff— |]gid>'- g> cseBsoso I'PaBy J «11I3 MM mm ■titAkc "'ft afcSfeftSJB 'itoelj SUPER MARIO BROS. 3 SURVIVAL GUIDE RACK UP MEGA-MARIOS WITH HOT 99 MAN TRICKS WORLD 1-2 Jump on Toadstools 1-Up Spikes World 3-4 1] rg jg l m if |jcCiD:-. B aEgXDBGXD ■KSeBigU' '^|| SUPER MARIO BROS. 3 SURVIVAL GUIDE LEARN THE CARD PATTERNS FOR PERFECT PLAY Pattern One Pattern Two Pattern Three Pattern Four Pattern Five Pattern Six Pattern Seven Pattern Eight LOOK FOR MORE SUPER MARIO 3 TRICKS IN SURVIVAL GUIDE VOLUME 2 NEXT ISSUE! Si! IS !!!i H EHHH130 HOE! H ■ |©Iq^J©|qB©|o| m mm™ 1 1 ■ 1 i ■ 1 1 m m [i] B ■ (U A VIDEOCASSETTE ON: SECRETSjrCODES & STRATEGIES For Nintendo* Compatible Games Registered trademark of Nintendo America Inc. Neither this tape nor its packaging are authorized, sponsored, licensedor approved by Nintendo of America Inc. 6r Nipetendo Japan, and these companies are not in any way responsible for content of the tape or the packaging. To Order Your Video - Call TOLL FREE: 1.800-338-7710 NO C O D. ORDERS PLEASE. Now for the first time on videocassette you can learn the top secrets from the top players. Includes never-before-seen hidden rooms, invincibility tricks, joy-stick maneuvers and more! Demonstrated by the U.S. National Video Game Team. Power-up your game with this new videocassette. Included in this video are tricks to: ★ Double Dragon ★ Iron Tank ★ Simon's Quest ★ Ratnbo ★ Blaster Master ★ Contra ★ Metal Gear ★ Life Force ★ Plus 16 more of your favorite video games featured . #2884 Approx. 60 min. ONLY $ 19.95 TO ORDER, please send check, money order or credit card (no cash) to: FUSION VIDEO 17214 So. Oak Park Ave. - Dept. EG905 - Tinley Park, IL 60477 ALL CASSETTES ARE VHS ONLY. 1-800-338-7710 Inside Illinois 312-532-2050 Name _ Address- City_State_Zip_ = E I 2884 1 Bill my credit card: □ Visa □ Master Charge Account Number Expiration Date Authorization Signature of Cardholder Video Cassette Total $_ Shipping & Handling $4.50* TOTAL Amounts_ Illinois residents add 7% sales tax. •Canada orders add *5.00 for shipping & handling. •All other Foreign countri’Canada orders add *5.00 tor shipping & handling. "All other Foreign countries add *10.00 tor shipping & handling. FUSION VIDEO la a division of FUSION INDUSTRIES, INC. 1A5A 66 Licensed by Nintendo (or play on the Even those who aren’t as skilled will have a chance to win. This tournament is not only for the game maniacs but for any family members. The champions will be selected from two categories:family and general groups. __ You are the torchbearers of the video game culture which is to be transmitted to the next generation. 2.Play Kung-Fu I CULTURE BRAIN™ and KUNG-Fl of CULTURE BRAIN USA INC. V TM and © 1988 CULTURE BRAIN IISfiNC_Aj|light or Mw r enH B ar A wgi^ i ♦ Any screen shots under the following conditions will he disqualified: -Screen shots that have been tampered with. -Screen shots that are not readable. -Screen shots that do not have the scores visible. ♦ During the contest period, you can enter the tournament as many times as you want. ♦ We are not liable for unreceived mail. ♦ Teams who enter tor the family category must include a person who is under 12 years old as of March 31.1990 /l/l/l/l/l/l/H f Ptast writs Down the fodming information at 1 I > piece of paper aed seed It along with a screen / \ shot to Culture Brain J -now names "7 -addresses I -ages V -tirtti dates J Entry details are available on the board game, which will be given away at participating retail stores. Anything and everything about this campaign is great! PIONOF '*V\ The first-prize winnei from each category will be awarded $10,000.00. The second-prize winners from each class will be awarded $3,000.00. The third and fourth-prize winners from each ' category will be awarded $1,000.00. ^ mil one or both of you are 12 years or under, enter the 'amily category. both of you are 13*yeaj£or : fer, enter the general category. Mm, I will enter the tournament, too! The tournament is planned for the entire family to enjoy. So come and join the challenge! IN ADDITION TO THE TOURNAMENT, THERE IS MORE! Receive a board game and win more prizes! Everyone has another chance to win even if you don’t enter the tournament. STEP 1 GIVE AWAYS. The limited edition of the Kung-Fu Heroes board games and buttons will be given . away at the partici- pating retail stores. Look for display Wr posters. STEP 2 WIN PRIZES. Answer the quiz on the board game and send it to Culture Brain, you could win the deluxe prize by a random drawing! Prizes are subject to change without any notice. For further infor¬ mation, please look for details on give away board games. Give aways are limited in quantity at each store. Ask for more details at the -figr.t.isipqting retail stores.. _Ac COUUR^BR^JN CHECK POli Short cuts to become the champions! The winning prize is $ 10 , 000 . 00 . scores. Get ready! Kung-Fu Heroes is a super comical action game. Over 2,000,000 people have already played. Even though this game is full of fun and enjoyment, it is difficult, but not impossible to reach the highest Once you make up the team, practice is the only way to success. We are looking forward to seeing you at the Strategies for the tournament Part I CHECK WINN I 1. HE IS THE STRONGEST FIGHTER OF ALL. The kung-fu fighter with a dragon's head and a human’s body is To him, all your skills such as punches, kicks, and even miracle kicks will be of no effect. The only way to defeat him is to strike him with the sword. So, at any cost, you must find the sword. 4. THE GIGANTIC MONSTER, UNI-GON! Uni-Gon breathes out fire. He is one of the strongest enemies. You can defeat him and get a high score if you concentrate your attacks on his head five times. You could escape from him by avoiding him. or you could attack and go for a higher score, which is your style? Because there are more powerful enemies, you must study the 2.THE WILL O’ WISP APPEARS! If you take too long to clear one stage, he will suddenly appear and pursue you no matter where you go. Moreover, he will increase his speed. However, you can make him disappear if you jump over him three times. Get him before he gets you. 8. YOU DON’T WANT TO GET TOO CLOSE TO Mr. COFFIN. Mr. Coffin is a nuisance indeed. If you get too close to him, he will attach himself to you and won't leave you alone. If you don’t break free, you will be attacked by other enemies. Defeat him before he gets you. 3. DON’T LET THE ENEMIES TURN YOU INTO STONE! When you are flooded in the ray of the Cat Mage, you will be turne: into stone for a while. If this should happen, your partner should protect you. Joint efforts of a team are very important in order to obtain a hig- 6. THE FORMIDABLE DRAGON! The dragon clan is the guardian. You shouldn’t underestimate his power. His scales are very tough and only the sword can damac: him. Be brave and attack him repeatedly. CHECKPOINT 2 LOOK FOR THESE ITEMS. All the treasures and weapons are very precious. It is very important to find as many items as possible. If you leave items and go on to the next stage, you will have a difficult time defeating some of the enemies and revealing some of the traps. Therefore, the joint efforts of your team must be necessary. For example, one of you should collects the items while the other fights with the enemies. It j s not advised that you keep fighting enemies and let the VG POINTS Here are some hints you’ll need to master to get the high scores for the $10,000.00 prize. CHECK POINT 3 All 32 stages are full of amusing and 1 ' iS /• r 0 ^ Sword Shorin Temple MarkB wonder items. 4 f They say that a hero of lf the Cat Mase hits you All of them are very useful and should an ancient legend once with her beam, you'll turn be treasured. held this treasure. to stone. But this trea- Make sure that you get them all. There's only one in this sure will protect you from world. yg | jt. Candles With the mistic light, the candles will illuminate the invisible traps. Gun Ball Aim at the enemies and fire away! Once you've tried this weapon, you’ll be hooked. Shorin Temple MarkA Watch out for Mr. Coffin, he’ll grab on to you. But with this treasure, you'll be able to fight back. l.Jump on places that look suspicious. When you get to this stage, jump on places you think may be doubtful. You will be surprised! 2. In this stage, if you hit the rocks in order, it will lead you to a hidden stage. The order of the first two are given. What are the rest? 3. Another hint is this riddle which allows you to get high bonus points. "Defeat yourself with your own hands in this stage!” Mirror A mysterious relic of ancient magic, it reflects the enemi¬ es’ beams. The fighting is a lot easier if you've got the mirror. Sake(wine) HintQ & Tine nf cnonial corrotc Special hints to get a higher score. There are some amazing MlMlo (X I IfJO Ul optik/lcll otfOlClo techniques that allow you to get 10,000,000 points. Crystal Balls Crystal balls have a magical power and will reduce the number of bullets Golem spits. Sorry, guys, it’s not for kids. But give it to the Dragon, and he'll be reeling! 0De\igh\Ju\ comVca\ Kung-fu. Learn various skiWs and light to the end. d)TwVee as much tun, two placet feature. Tou can p\ay with each other, or piay against each other. Playing together is more exciting. ( 1 ) 32 . stages are packed cVoseVy with challenges. Many traps and mysteries await you. LICENSED BV NINTENDO * CNintendo) Hilarious enemies appear one after another, g) Defeat all the enemies who confront you and go forward. The adventure of treasure hunting in the wonder world. ® The treasures you find will grant you new powers. NINTENDO "AND Nintendo ENTERTAINMENT SYSTEM’ ARE TRADEMARKS OF NINTENDO OF AMERICA INC Please inquiries by mail only. THE PERFECT Only Baseball Simulator 1.000 lets you play ball any way you want it. It’s fully programmable baseball unlike any other game. SIMULATOR Complete Editing Start with a full team of 12 batters and six pitchers. Then, you decide what kind of team to make. Enter the exact stats you want for a winning team. Use the latest major league stats, make an all- star team, even enter yourself as the star. With six programmable teams, you'll have a whole league of your own. Intense and Realistic Action Make a team of quick runners for a fast- paced game. Create players with awesome power for an all-out Home Run Derby. Or give your team the hottest hurlers for an intense pitching game. No matter what kind of game you want to play, it's all possible. Televised Season Simulation With the Full-Auto Season, you can play out a continuous season and watch your team from game to game. Even individual players can be tracked with full stats and top-10 rankings. Go for the triple crown! ® FULL EDITING FOR UP TO SIX TEAMS. Play ball with your favorite major league stars, heroes from the past, fantasy leagues-even enter yourself as the star! Enter team and player names, and all the important stats for your very own team. ) FULLY AUTOMATIC SIMULATION. Simulate a full season based on statistics. The season can be played automatically, while you can enjoy following a team through its games. And by editing team and player abilities, it’s a full-auto simulation game. (D A COMPLETE, SIX-TEAM, 165- GAME PENNANT RACE. Play a full length season with six teams, for 5,30, 60, or even 165 games. Follow the teams and players through the season-monitor their stats, even get top-10 rankings in batting and pitching. (D THE HILARIOUS FEATURES OF ULTRA PLAY. Add a whole new dimension of fun to baseball with the wacky Ultra Plays.Throw pitches that disappear or speed up in mid-air. Fight back with hits that explode or knock out the fielders. And catch them by leaping hundreds of feet in the air. With the six teams of the Ultra League, you’ll play base¬ ball like it’s never been played before! enTERTPinmenT svsTEm tendo ENTERTAINMENT SYSTEM i OF NINTENDO OF AMERICA INC. An action adventure from the Arabian Nights. Sophisticated Action Adventure The ancient land of Arabia has fallen into despair. The evil magician Sabaron has released his demons from the underground, and now they are about to take over a once-beautiful latid. You have lost your memory, but you are the descendant of the legendary magician, Isfa. Now it is time to return to Arabia. You must fight to defend peace and unravel puzzling mysteries to save the kidnapped princess Scheher¬ azade. You and your allies will travel throughout the beau¬ tiful and mysterious land of Arabia, through the future and the past, and to worlds of water, deserts, forests and flowers. It’s a grand adven¬ ture waiting to be fulfilled. Raise your strength with an assortment of swords, magical rods, and special 1 FIVE CHAPTERS OF MAGIC AND MYSTERY, OVER 750 DAZZLING SCREENS. Unprecedented scale, challenging puzzles, and intense combat unlike anything else. And a finale full of awe and wonder. The world of Scheherazade is an adventure full of glory. 2 ARTIFICIAL INTELLIGENCE ENHANCES THE GAME EVEN MORE! With the support of the Artificial Intelligence programming, even beginning players can enter the magical world of Scheherazade and behold its wonders. 3 MAGICAL BATTLES WITH ELEVEN ALLIES! Seek out your trusty companions and invoke an astonishing variety of magical spells. Through the past and the future, you are the hero, battling the sinister forces of evil. 4 GRAPHICS AND SOUND FROM A WORLD OF FANTASY! With stunningly beautiful visuals and a musical soundtrack that will captivate your imagination. The Magic of Scheherazade is a gaming experience that’ll leave you spellbound! Culture Brain U.S.A., Inc. 15315 N.E. 90th Redmond WA 98052 Culture Brain™ and Scheherazade ™ are trademarks of Culture Brain U S A . Inc. TM and C 1989 Culture Brain U.S.A.. Inc. All rights reserved. REALISTIC KUNG-FU ACTION RETURNS! . - r ~Zk j-. ?kUL'ji isiZLi THE LEGEND RETURN SUPER REAL KUNG-FU GAME You’ll face the toughest challengers from six different styles of fighting, at the World Tournament of Contact Sports. The gong has sounded. Now it’s up to you to become the World Champion. | The refined game play and sophisticated action will leave you breathless with excitement. When it comes to realistic kung-fu games, there's only one champion— FLYING DRAGON. Wf MB ; fou are Ryuhi, a dedicated student of the ancient art of Kung-Fu. But your wise master has been kidnapped, and with him, the Secret Scrolls, which hold the key to awesome fighting skills. Now, set out to defeat the evil Tusk Soldiers and regain the scrolls, four goal: The World Tournament of Contact Sports, where you will seek out the evil varriors of darkness. FLYING DRAGON™ The classic hand-to-hand combat game and arcade hit(Shang-Hai Kid ) is back,especially enhanced for the NES! J KUNG-FU SO REAL, YOU’LL BE OUT OF BREATH! It’s the first game to include realistic defensive techniques, letting you thrill to the most authentic kung-fu fighting ever created in a videogame. With an incredible assortment of moves at your command, you'll feel like an expert fighter, thanks to the support of Artificial Intelligence programming. Here are just some of the fantastic moves you’ll master. Set forth on a journey to regain the Secret Scrolls and the hidden techniques they hold. Only by completing the mandara seal can you gain its mystical powers and defeat Dargon, the lord of the Tusk Soldiers. Start your training at Shorinji, the legendary birthplace of Kung-Fu. It’s Dargon, and he’s transformed into a deadly opponent! You’ll need the ulti - mate move, the Hiryu-no-Ken kick, to knock him down! Fight your way through the World Tournament of Contact Sports. Victory will be in your hands. fNintonHnf licensed bv Nintendo' for play on the ^iMiniendOJ errreRTRinmenT svsTem NINTENDO*AND Nintendo ENTER TAINMENT SYSTEM* ARE TRADEMARKS OF NINTENDO OF AMERICA INC. CULTURE BRAINTM and FLYING DRAGONTM are trademarks of CULTURE BRAIN U.S.A.. INC. TM and C 1988 CULTURE BRAIN U.S.A., INC. All rights reserved. NEW PERIPHERALS INCREASE NES ABILITIES... Ever since Nintendo became king of the hill, with over 20 million systems reportedly sold so far, a number of companies have created devices to help expand the enjoyment we receive from the machine. These peripherals range from arcade-style joysticks with rapid- fire and slow-motion features to a rumored CD-ROM player that will en¬ able you to use your stereo CD as a storage medium for new game softs that take advantage of higher memory and advanced sound effects. We’ve received a flood of Nintendo add-ons in our offices recently. Most of the devices delivered on their pro¬ mises of better control and more fun with the NES, but a few were particu¬ larly interesting and have subsequently received plenty of use from our gamebusters. For those who want a joystick that does just about anything, Beeshu is still in the process of offering their Gizmo super controller. This monster of a joystick features a smooth control stick, dual sets of ’A’ and ’B’ buttons, inde¬ pendant rapid-fire, slow-motion and one or two-player capabilities! The whole unit is molded into a package with a broad base for extra leverage and a contoured shape that’s sure to im¬ press any game fanatic who may issue a challenge. We’ve given the Gizmo high praise before, but the stick will help your game and, in the end, that’s what any good joystick should do. Another great peripheral that’s guar¬ anteed to improve your Nintendo play is the Turbo Blaster game controller enhancer from BDL. Instead of trying to reinvent the wheel with a more ex¬ pensive controller, the Turbo Blaster al¬ lows you to use the ex¬ isting pads that come packed with the Nin¬ tendo and increase their abilities! The Turbo Blaster, designed by high-tech wizard and gaming guru Paul Bieder- man, essentially acts as a conduit between your pad and the The four-player NES Satellite NES, plugging into both the one and two-player ports on the system. Con¬ trollers are then attached to the two ports on the front of the Turbo unit. With your pads plugged into the Blaster, you can now increase the abil¬ ities of your system by adding variable rapid-fire speeds on either the ’A’ or ’B’ buttons. This valuable feature pro¬ vides a continuous stream of firepower! With the flick of a switch you can also activate one of the smoothest slow-mo settings you’ll find on any peripheral, making you video invincible in no time at all! If you like the pad, but want the fea¬ tures of a joystick, or if you have anoth¬ er controller you want to enhance, the BDL Blaster fits the bill perfectly. It delivers and should improve your play almost immediately. We’ll look at some more peripherals for the NES, including a new key¬ pad/computer, in our next issue of Nin¬ tendo Player. The BDL Turbo Blaster enhances any NES controller 76 GAMEBOY VIDEO LINK Earthdate: 2264. These are troubled times for the planet. After centuries of peace, the renegade Red Lord of Darkness has led his cyborg fanatics in a bloody revolution that has overthrown the United World government. Millions of political prisoners are being tortured in his infamous Labyrinth of Doom far beneath the surface of the planet. Very little is known about this subterranean maze of brick-walled catacombs. Just vague rumors about the hidden millions in stolen gold guarded by a ruthless army of mutant cyborg zombies commanded by the merciless General Zod, governor of the Red Lord's death camps. Only one thing is sure... none of your predecessors have ever come out of this dreaded place alive. But, you must find a way out with a lode of gold big enough to launch the counterrev¬ olution. You are the last hope; the last of the great Lode Runners. Licensed by Nintendo' for play on the Bandai is a registered trademark of Bandai America, Inc. LODE RUNNER is a trademark of Broderbund Inc. ©1983 Doug Smith ©1989 Bandai America, Inc. All Rights Reserved Nintendo and Nintendo Entertainment System are trademarks of Nintendo of America Inc. Manufacturer: Konami Machine: Nintendo Cart Size: 2 Meg Number of Levels: 8 Theme: Shooter Difficulty: Above Average Number of Players: 1 or 2 Available: April 1990 WEAPON POWER-UPS! Flamethrower Shoots explosive fireball Fires a stream of energy THE BATTLE CONTINUES... The Red Falcon hierarchy was totally destroyed in your first encounter, but now the enemy has resurfaced with even deadlier masters! You and your buddy must now in¬ filtrate even more dangerous terrain and wage a covert war against forces of darkness that plan to rule the earth! Super C is the exciting sequel to Konami’s all-time favorite, Contra. Loaded with even more explosive com¬ bat action, Super C continues the series with frenzied ac¬ tion and unmatched intensity! Fantastically detailed gra¬ phics, super Bosses and dual scrolling make Super C a worthy successor to a classic Nintendo title! Pushing down on the pad will make you lay flat for power and protection. You can still fire in any direction while you are jumping enemy dangers. It is important to learn how to effectively capture and use the different weapons that appear. Whenever power-up containers fly on-screen, you must first shoot them to release the enhancement, and then run over the icon to collect it. Each of the weapons can be picked up twice, for even more destructive power. Other power-ups that will occasionally appear include a smart bomb that clears the screen of enemies, and a rapid-fire upgrade. MAINTAIN CONTROL! You can aim your rife in many directions to pick off soldiers at angles. stage One raid THE ENEMY FORTRESS!! Stage Two Stage Three INVADE THE JUNGLES IN PURSUIT BOSS! You’ll face double trouble in this level, with a mechanized spider and an enemy super-station standing in the way of victory! Knock out the three gunners first! ADVANCE IN VERTICAL SCROLL!! The perspective changes in the round, but the mission re¬ mains the same. Knock out the cannons and blast the enemy until you reach the Boss tank at the end of the stage. The perspective re¬ turns to a side-scroll in stage three. Work your way through the jungles and past can¬ nons while taking out the bad guys! BOSS! This tank is commanded by rocket troopers. Take ’em out and work on the machine! The first level introduces you into a combat situation once again, beginning with a heli¬ copter drop. Gather power- ups early on and press ahead against the enemy guards and their ground based can¬ nons. Work your way up the inclines and fire at an angle up and ahead of your position to take out tower troops. BOSS! Blow the side guns off of the heli transport, and then focus your firepow¬ er on the reactor! BATTLE ONWARD THROUGH FIVE MORE LEVELS OF EXPLOSIVE GAME PLAY!!! STOP THE ENEMY ARMY! Mid-way through your mis¬ sion, the army is stopped! But something stranger seems to lurk ahead... ALIEN WARFARE! The war changes after you’ve blasted your way into the alien insides! The monsters be¬ come more aggressive and the goals harder to attain! MEGA BOSS! As you advance to the highest levels of Super C, the enemy will become even more alien and, like this Boss, more powerful! TWO-PLAYER COMBO ACTION!! Similar to the first Contra battle, Super C allows for you and a friend to take on the alien menace simultane¬ ously with even more force! Manufacturer: Data East Machine: Nintendo Cart Size: 1 Meg Number of Levels: 7 Theme: Shooter Difficulty: Average Number of Players: 1 or 2 Available: April 1990 KNOW THE ENEMY AND THEIR ABILITIES! RED SOLDIER HOVER SOLDIER BEHIND ENEMY LINES... You’ve been assigned to a top- secret mission that places you on foreign territory and in the line of fire! Armed with a powerful new assault rifle with customizing capabilities, you must invade and destroy an enemy fortress on a tiny island. All kinds of advanced weapons, as well as the highly-skilled troops who use them, stand in between you and victory in this dazzling new multi¬ scroll shooter. Upgrade your wea¬ pon, collect pieces of the secret Hea¬ vy Barrel rifle, and blow the Boss enemy troops that carry keys to unlock power-up foot lock¬ ers. They appear infrequenly. BUILD HEAVY BARREL FOR MEGA-POWER! Using keys to unlock the ene- my chests, six pieces of the Heavy Barrel must be located. This gun gives you tremendous power for a short amount of time once it’s con¬ structed! jgjpiT lrtl il l fltjttm POWER-UP! M 'Si ffl i MULTI-SHOT - This power-up in¬ creases forward firepower by adding shots that spray in all directions. Tanks and Copters to bits! FLAME THROWER - Fires a power¬ ful burst of heat that eliminates most of the enemy troops. These cannons fire strange pulses! Look out for soldiers on the stairs! INVADE THE ENEMY COMPOUND As you penetrate deeper into the enemy installation, you’ll reach large cargo elevators. The game will then stop scrolling and you’ll begin to lower into the fortress. Watch out for missile launchers and more enemy troops as the backgrounds scroll by! SUPER GRENADE - Double up the destructive power of your grenade as well as increasing the blast radius. MINE - Replace your grenade with this weapon and leave a powerful trap for any troops or Boss weapons. KILLER DRONES - Release this weapon in place of your grenade to take out anything that approaches. 81 FACT-FILE: Manufacturer: Tecmo Machine: Nintendo Cart Size: 1 Meg Number of Levels: N/A Theme: Sports Difficulty: Average Number of Players: 1 or 2 Available: April 1990 HIT THE CANVAS WITH REAL ACTION! ...inside and outside of the ring! Play-By-Play During the course of each match the ring announcer will follow the moves of both wrestlers. Hot on the heels of blockbuster sports simulations Tecmo Baseball and Tecmo Football, Tecmo strikes once again with Tecmo World Wres¬ tling. Compete against ten different wrestlers with multiple wrestling moves! Wrestling action is enhanc- ed with move-by-move commentary ■ t** * ****** *** *** * * * ** * ** : and full-screen intermissions! Fight your way to the top! Grab ahold of your op¬ ponents... Go Into Training! Before matches, go to the gym to work out in three different exercis¬ ing events! Hit the buttons repeat¬ edly to work up a sweat as well as your power meter! ...and bring them crash- \ jgfc ingdown! Squats HE CLIMBS THE COPES. THE CEP STARTS THE COUNT' Push IS HERE! Bring the Strip to your neighborhood—and the casino of your choice home to your living room. Set off with your friends to that magical oasis where dreams come true, and fortunes are made and lost. Combining four of the most popular casino games into one exciting package, VEGAS DREAM lets up to four players compete in the Hal Palace Hotel casino. Side bets, sub-plots and a cast of fascinating characters assure non-stop action. Try your hand at Blackjack or Roulette, spin the Slot Machines in denominations from $1 to $100, then take a little break in the action and play a few games of Keno. Loan different game at to use next time. Take n jjffl^m money back and forth, change to a any time, or save your bankroll chance on VEGAS DREAM—odds are you’re going to love it. Available April, 1990. $ HAL AMERICA INC IteTwcJL 7873 S.W Citrus Drive, Buildme 25F, Beaverton, OR 97005 ' •Fax Tel 503/644-4117 • Fax 503/641-5119 Licensed by Nintendo for play on the (Nintendo) © 1990 HAL AMERICA INC. SEGA 8-BIT GETS SUPPORT FROM EUROPE The Sega Master System is looking much healthier since the CES expo in Vegas where a half-dozen new softs were shown. The system also signed on Seismic as a new third-party licensee (to handle Imagineering’s excellent RC Grand Prix game) and has received a new promise of support from the big ’S’ themselves. Additional support for the Master System may be forthcoming from a very unlikely place. While most of the mov¬ ing and shaking in the console game market begins in Japan, Sega is having great success attracting developers in Europe, where the Master System is number one! Besides boasting a library of games that include many titles that would be totally unfamiliar to American 8-Bit owners, Virgin/Mastertronics, the dis¬ tributors of the Master System in Eur¬ ope, have signed on mega-developer US Gold to produce SMS versions of Gauntlet 2 and Impossible Mission! Bank Panic is based on an old Sega arcade game While these games aren’t yet finished, the chances of additional 8-Bit support from Europe is a welcome suprise to all Master System owners who are waiting for new softs to appear from outside sources. If Sega continues to go over well in the U.K. and other countries, we could ultimately see most of the 8-Bit development originating on European soil. And, with the Mega Drive (Gene¬ sis) expected to become a reality later in the year, we may see a number of 16- Bit softs released from Ocean, US Gold, or any of the other labels. Will we see these or other Sega 8-Bit games appear in the U.S.? Probably, although that can’t be confirmed at this time. Sega has a number of other titles, such as the arcade conversion of the first-person shooter Bank Panic, the 12 3-4 -> «. n : is! ■/ o o tn u v I & I & Pit-Pot is a multi-level maze and puzzle game Why are these games available in the U.K. but not here? Many were passed over by Tonka when they handled the SMS, but Sega will be bringing several of these games, such as Psycho Fox, out later this year! puzzle game Pit-Pot, Psy¬ cho Fox or even the final version of the SegaScope 3- D Out Run game. ¥ : Gauntlet 2 ancHmpossw, will soon go Sega courtesy of US Gold. H 84 2700 E Imperial Hw y.. Bldg. A. Brea. California 92621 TEL: 1714) 579 0693 DREAMS products are designed and manufactured by DREAMS, INC. They are not designed, manufactured, >d or endorsed by Nintendo® . Nintendo ® is a trademark of Nintendo of America, Inc. TURBO CHAMP David White TURBO GETS SPORTS, RPG, AND CD GAMES NEC is finally starting to carve out an identity for their TurboGrafx system by focusing on a number of gaming genres. NEC had decided to continue heavy development for the high-priced CD- ROM system, as well as translate several blockbuster CD titles such as Y’s and Red Alert from Japanese to English (with new voice-overs). Utilizing the special arrangements NEC now enjoys with software com¬ panies such as Cinemaware, new CD titles are under development. Cine¬ maware will also be instrumental in Turbo’s library of sports titles. Cap¬ italizing on the TV Sports trademark, NEC will bring new football, boxing and basketball games out this year. More familiar fare, such as RPGs, will also be emphasized more by NEC in the new year. Double Dungeon is the big title, although standard action games like Bonk’s Adventure, Bloody Wolf and Neutopia will also be stressed highly. Here are some previews of games that are under review or may ap¬ pear later in the summer... SPORTS TV Sports Basketball Super Volleyball TV Sports Football Ys Ancient Lands It Came From the Desei Red Alert ® Double , Dungeon 86 DO YOU PLAY VIDEO GAMES?? s * *« Each big issue of ELECTRONIC GAMING MONTHLY is loaded with behind- the-scenes info, previews of un¬ released games, and cart reviews that you can trust! Also get exclusive U.S. National Video Game Team endorse¬ ments, contests, high scores, secret code trading cards, and tip booklets that have all the tricks and strategies you need to amaze your friends and play like a pro on all the newest games! You get all this and more in each full color issue of ELECTRONIC GAMING MONTHLY... THE video game resource! THEN YOU MUST SUBSCRIBE TO ELECTRONIC GAMING MONTHLY * FULL COLOR! * TIP BOOKLETS! * PREVIEWS! * HIGH SCORES! * CODE CARDS! * CONTESTS! * PLUS MUCH, MUCH MORE! I WANT TO PLAY LIKE A PRO! ycQf I want to subscribe to ELECTRONIC 1 COi GAMING MONTHLY for the low price of $19.95 for a full year (that’s 12 incredible issues for 50% off the cover price). To order, send the above form, with a check or money order for $19.95 to: SENDAI PUBLICATIONS, INC. 1920 Highland Ave Suite 300 - Dept. A Lombard, IL 60148 V'HICH DO YOU VANT TO BUY? ARCADE POWER STICK AND GAME NETWORK IN SEGA GENESIS’ FUTURE... The Sega Genesis Arcade Power Stick joystick Although the control pads for the Sega Genesis are more than adequate for the task, a compatible joystick is long overdue. Sega hopes to remedy the lack of a stick here in the U.S., while Japanese 16-Bit owners are starting to enjoy a whole new kind of gaming on their machines and Tel Tel Modems (the TeleGenesis). The Arcade Power Stick, first pre¬ viewed at the Las Vegas CES, com¬ bines almost any feature you could want or find in an arcade or consumer joystick. The sleek, black peripheral is weighted to maintain proper control, and comes with a true arcade style joy¬ stick positioned on the left, and three buttons and a ’Start’ button placed on the right of the crescent¬ shaped controller. The stick has a nice feel to it, and is quite responsive to input. The super-charging features, now a nec¬ essity on most ad¬ vanced joysticks, in¬ clude a slow-motion option to for really intense games, as well as three independant rapid-fire switches - one for each of the three but¬ tons. This is a particularly useful and very nice touch that will make the stick work better with all games, allowing you to tailor the special functions to the game you’re playing. The Sega Mega Drive Game Network All in all, the Arcade Power Stick should satisfy anyone who has a terrible need for a Genesis joystick. The Ar¬ cade Power Stick is a reasonable up¬ grade in Genesis controllers that, with the added features of slow-motion and rapid-fire, definitely improve scores for those who need help. SEGA MEGA-ANSWER Sega has just released a modem com¬ munications package in Japan that will now allow Mega Drive owners to hand¬ le personal banking, receive an electronic newsletter, and download games through a keypad and Mega- Answer card. While Sega won’t con¬ firm an American version of Mega- Answer, the applications of this tech¬ nology would make the Modem much more viable. More in future issues. Phantasy Star 2 on the Sega Game Net FROM THE EDITORS OF ELECTRONIC GAMING MONTHLY... <9 The Ultimate ALL-SEGA Magazine! Finally, a magazine made exclusively for owners of the Sega Master System and Sega Genesis! Introducing Mega Play, the first full-color publication with all the tips, tricks, reviews, and pre¬ views a Sega fan could ever want! Each quarterly issue of Mega Play is packed with behind the scenes info and photo-spreads of the latest 8-Bit and 16-Bit sensations. And since it’s from the edi¬ tors of EGM, you know Mega Play is a magazine you can trust! . To get the most out of your Sega system, you NEED Mega Play! HONEST MULTI-REVIEWS BY FOUR TOP PLAYERS! FIRST-LOOKS AND PREVIEWS OF NEW MASTER SYSTEM AND GENESIS GAMES! TIPS, TRICKS, AND SECRET STRATEGIES ON YOUR FAVORITE NEW GAMES! plus GAME MAPS, NEW INFO, GOSSIP, HIGH SCORES and more for your SMS and GENESIS! I WANT MEGA PLAY! Please start my introductory subscription to MEGA PLAY - the ALL-SEGA GENESIS and MASTER SYSTEM magazine! State Please include $9.95 for your subscription and mail to: Sendai Pub. , 1920 Highland, Suite 300, Lombard, IL 60148 Make check or money order payable to Sendai Publications. Foreign orders add $10.00. Please wait until May 31, 1990 for your first issue. Quarterly issues will be mailed thereafter. GAMEBOY CLUB As promised, EGM is back once again with the GameBoy Club and a wide variety of new softs. The Winter CES show in Las Vegas confirmed the Nin¬ tendo alliance’s support for the mono¬ chrome hand-held, with forty compan¬ ies introducing close to ninety Game¬ Boy titles. The quality of the games announced and shown at CES was as far-ranging as the content of the titles. The most com¬ mon genres that have developed on the GameBoy are puzzle-type games, scrolling action and shooters, as well as sports and sport-derivitives. Most of the GameBoy softs have some redeem¬ ing features, although the scrolling ar¬ cade games - just as they are on the NES - are definitely the most interac¬ tive and entertaining. With all of these new carts, the Game¬ Boy is definitely more attractive as both a game machine and an interchange¬ able system. Nexoft Penguin Wars Penguin Wars is an odd name for what is es¬ sentially a shuffleboard/air hockey variant for one or two players head-to-head. Activision Malibu Beach Volleyball Overhead volleyball simulation for one or two players. Teams compete in standard mips, with GameBoy babes keeping score. Electrobrain Fist of the North Star Based on the Kenshiro character, Elec¬ trobrain’s title introduces martial arts mayhem against a number of opponents. PLY ENM -ii —a*. n ' ' ' t ' ' Taito’s Flipull This arcade puzzler uses stacks of blocks which must be eliminated by the on-screen hero who moves up and down a ladder at the right. The different squares can be ricocheted off of walls to capture blocks in the stack Shinsei Master Karateka Ported over from the computer game, Master Karateka features a kung-fu hero pitted against an army of thugs guarding his girl. Movie intermissions are also included with power-ups and more. JO I Culture Brain Kung-Fu Kids Based on the dynamic duo made popular in Culture Brain’s Kung- Fu Heroes game for the NES, Kung-Fu Kids downscales the multi-level punching and kicking theme for the GameBoy. Capcom Gargoyle’s Quest You star in the title role as a Ghost and Goblins demon on a multi-directional scroll¬ ing quest filled with great graphics and play. Trade west Double Dragon —■ One of the best GameBoy games to appear so far! The graphic characters and action nearly duplicate the super NES version. & sL GAMEBOY Acclaim Wizards & Warriors- Chapter 10 The side-scrolling Wizards and Warriors game continues on the smaller screen and with several new play techniques and options. Takes the familiar concept and in¬ troduces new challenges. *■$3^ friiL/iSr^r, Taito Space Invaders The classic arcade horizontally-mobile can- non-firing space shooter is translated near perfectly on the GameBoy. FCI Boxxle m br One of the first puzzle games previewed for ^ ■ the GameBoy. Push boxes on top of targets in E'' different patterns. 1 1 / J L 1 J ft J J h u SNK Dexterity Another block-moving puzzle game for the GameBoy that uses additional enemy charac¬ ters and movement options. 2 PLOVER GOME zl V^gg gTI«flS n|: *>*> !***-*> :::: LJN Toys Splderman A dynamite action game that features scrolling ac¬ tion in both vertical and horizontal perspectives. Add enhanced techniques, power-ups and graphic inter¬ missions with storyline text and you get a great game. IF CSG Imagesoft Soccer Mania Form teams from a number of countries in this ar¬ cade-style overhead-scrolling sports simulation. Kick the ball up and down the field while passing and shoot¬ ing for goals against the computer or a friend. Data East Lock ’n Chase The Data East dot-chomping bandit is back on the GameBoy. Gather dots and avoid po¬ lice in this Pac-Man clone. Nintendo Solar Striker 1 . ♦ ^00 v -' This outer-space shooter is not nearly as in¬ tense as Konami’s Gradius, but it does offer T 00 * vertical action and plenty of blasting. O \ x- • Ml Electrobrain Deadheat Scramble If driving a car on the sides of a tube is your idea of a racer, then this is for you! Deadheat is frantic and fun driving action with a twist. Kemco Deathball This maze/puzzle game introduces a love¬ able little blob into a world of surprise and danger. Locate items and find your way out! Nintendo Blockade A classic arcade and home game, Blockade allows one or two players to compete by mak¬ ing walls to trap the opponent in! Mindscape Paperboy The three-quarter scrolling backgrounds of Paperboy come off surprisingly well in this coin-op adaptation. Detail is very good. 'MrMrMrA pm2L_j Romstar World Bowling Romstar brings this Bowling simulation to the GameBoy! Compete for a perfect 300 while adjusting placement, spin and more! SunSoft’s Batman One of the hottest NES games has now become one of the best GameBoy titles, with fantastic in¬ termissions, great scrolling action and several types of Bat-weapons. Batman is definitely one of the best games we’ve seen for Game¬ Boy! «OODD> BQDOQQOmDEi NTVIC Power Mission This military war-simulation lets you command a variety of weaponry into battle on the sea. r $ 1 ip pp Seta Q-Billion Six different types of puzzle ac¬ tion starring Mr. Mouse highlight this interesting GameBoy entry. — —Ml Milton Bradley 8K9KSE3I Mousetrap Hotel Not much was completed on this action game set to involve player-controlled mice against deadly mazes filled with traps. Milton Bradley Scrabble The popular word/board game goes port¬ able in this GameBoy version for one or two- player competition. □ □ S N I P □ P □ DM □ E ju: ;[ HCTIOEfT on sn ni □ BRIGHT □ iff □□□Hi OIONIZEl □SEASON □ S fl □ GRRPHcffi 3L □□□□□□□ E m □THROUGH Dfl □ R | Jaleco IPsnvi Pinball Party 1 8 fl | Jaleco’s Pinball Party represents the second | pin game to appear on the GameBoy, again | featuring multi-screens and lots of targets. Ultra NFL Football - . % ? . A * Football action for one or two players. Plan U .T jr... k * - a rr your offense running or passing, and defend - 5 your goal line when the opponent has the ball. 07 Z * 2 Nexoft Ashido - The Way of Stones This is a very strategic brain-busting puzzle game that plays like a completely original and enhanced version of board games like Chess. Kemco Bugs Bunny Crazy Castle Adapted almost entirely from the NES game of the same name, Bugs Bunny must work his way through mazes collecting carrots. Asmik Boomer’s Adventure in Asmik World This maze-chaser features Asmik’s mascot in all types of wonderful environments. GAMEBOY GAMES!!! For those of you who need to be in the know, here’s a complete listing of all the GameBoy games that have been an¬ nounced by Nintendo and their licen¬ sees. While Nintendo will produce the GameBoy softs of any company, rumors indicate that restrictions may be placed on the number of games that will be produced this year (waiting to see how well the softs sell), so not all of these carts will likely show up on store shelves in 1990... Golf Qix Kwirk Malibu Beach Volleyball Boomer’s Adventure in Asmik World Hyper Lode Runner Fist of the North Star Heianko Alien Red Arena Blockade Rolan’s Curse Pipe Dream Hatris Dragon Slayer - The Legend Flying Dragon Jeopardy Chess Master Pinball Party Selectioin Deathball Paperboy Spiderman Master Karateka Burai Fighter Beetleiuice T&C Surf Designs NBA Basketball Gradius NFL Football Lock-n-Chase Deadheat Scramble Jordan vs. Bird Basketball Mousetrap Hotel Scrabble Penguin Wars Solar Striker Ashido - The Way of the Stones Wheel of Fortune Soccer Mania Solomon’s Club Head - On Kung-Fu Kids GB Bases Loaded Bugs Bunny Crazy Castle Heart Attack Daedalian Opus World Bowling Q-Billion Power Mission Gargoyle's Quest Wizards and Warriors - Chapter 10 Double Dragon Boxxle Flipull Space Invaders Monster Master Skate or Die - Bade or Rad Teenage Mutant Turtles - Fall of Foot Clan Bill Elliott’s NASCAR Fast Tracks Dexterity WWF Superstars Dweebers Batman The Great Warrior SAGA Ultima Adventure Island ATARI ADVENTURE "I’ve got a Lynx, but when are there going to be new games available?!?" This has become the common ques¬ tion of that lucky breed of gaming elite known as the Atari Lynx Color Port¬ able Game System owner. While the system’s advanced scaling hardware functions and outstanding graphics were shown off quite effectively in the first batch of four Lynx titles (Califor¬ nia Games, Gates of Zendocon, Blue Lightning and Electrocop), players are already demanding new cards that will continue to take advantage of the Lynx hardware and provide the steady flow of fun-filled game softs. Several new titles are already avail¬ able, or will soon be in production. These include Chip’s Challenge, a col¬ or puzzler, and Gauntlet: The Third Encounter. Both of these games dis¬ play some spectacular images through¬ out the multiple levels of brain-busting and arcade action play. Lynx owners should not fret, how¬ ever, since EGM has managed to grab the first photos of a slew of new port¬ able games that take the Atari hand¬ held to all new limits! While you must understand that many of the screens on these pages are still in the early pre- production stages, they clearly demon¬ strate the graphics power of the Lynx and the range of games that it can pro¬ duce. Game quality that will be needed when the Lynx launches nationally. This martial arts masterpiece will arrive on the Lynx in its more complex and visually stunning arcade version. The quarter-eating Ninja Gai Den differs from the block¬ buster Nintendo original in many ways, including the types of enemies which must be fought, the kinds of techniques that can be performed (such as running up walls and jump¬ ing backwards and swinging from posts) and, above all, the quality and detail of the background and character graph¬ ics used to bring the adventure to life. Vivid intermission sequences open this potentially explosive action hit! < _ > LYNX NEW SOFT NEWS! Hang in their hand-held gaming fans, the Lynx looks great md very soon it will have even more games to show off its antastic features! In addition to the preview on these two >ages, more than two-dozen additional Lynx softs are in he works, many with familiar names like... Title Release Date Players Klax June/July 2 Rampage July/August 4 Red Baron September/October 4 Vindicators September 2 Checkered Flag December 8 3-D Barrage July/August 2 Super Soccer September/October 2 Tour. Cyberball August/September 2 720 Degrees October Paperboy August/September 1 AP.B. October Rygar October/November 1 Steal in Home January ’91 2 Football September/October 2 Grid Runner August/September 4 Turbo Sub October/November Junkyard Dog Speciual November Masters Golf Unknown 4 Time Lords January ’91 4 Super Hockey Unknown 2 Pinball Shuffle December 2 BlockOut Unknown 1 ^Pleas^ote^Name^n^ate^no^hang^non^eleas^^ 94 Slime World Xenophobe Another Lynx original! This gross-out action game has our heroes (multiple players can participate with the Corn-Lynx) engaging in a search and destroy mission on a world composed almost entirely out of green, globbing slime! Slime is everywhere you look - there are even gooey waterfalls of slime! It’s your job to leave the security of your spaceship and explore the maze-like caverns of sludge, avoiding alien attacks and trying not to get covered in the stuff! Road Blasters One of the first Atari Games/Tengen arcade titles to be transferred over to the Lynx. This game, although still in development, promises to be everything that the coin-op was, from exploding cars to detailed skylines to special warp bonuses. The graphics are nearly identical to the arcade original, with twisting and turning roads filled with cars, cycles and power-up planes that award an even more potent arsenal. Expect a carbon-copy of the coin-op in almost every way! This game could easily be labeled "Xenophobe: The Special Edition" thanks to all of the extras not found in the original arcade piece. This Xenophobe follows the same basic plot of the coin-op, with up to four people each experiencing their own personal battles against alien invaders on outposts and space stations across the galaxy! Search for weapons, fight off monsters alone or in tandem with others using the Corn-Lynx, and warp to greater dangers in this spectacular arcade translation. Space shooters go vertical for the first time on the Lynx! Zarlor is an intergalactic shoot-out with some very important differences. Not only do you command a sleek star fighter through some of the most deadly regions of the galaxy, you can also power-up your ship in by purchasing enhancements in special shops. The game play is very early on this one, but the backgrounds and intial execution indicate that this could be a big hit for the Lynx. FCI Phone Counseling OTLINE ( 312 ) 968-0425 8 am - 7 pm Central Standard Time • Get the latest tips, scores and info about FCI video games • Find out about new FCI games • Put your name on the FCI mailing list FCI© Fujisankei Communications International, Inc. 150 East 52 Street, NY, NY 10022 Dr. Chaos, Zanac and Lunar Pool are trademarks of Fujisankei Communications International, Inc. Ultima is a trademark of Richard Garriot. MagMax and Seicross are trademarks of Nihon Bussan Co., Ltd. These games are all licensed for play on the Nintendo Entertainment System® ADVERTISERS INDEX Absolute Ent. Back Cover Acclaim 41, 43 Activision 97 American Sammy 21 American Technos 23 Bandai 77 Capcom 13, 15 Color Dreams 85 CSG Imagesoft 19 Culture Brain 68-75 EGM Subscription 87 FCI 17, 67, 96 Funco 31 HAL America 5, 29, 83 Hudson 25 Kemco 54-55 Mega Play 89 MPI Video 66 Sega 9-11 SNK 99 Tecmo 7, 35, 45 Tengen 2-3 Toho 30 UVT 31 Ultimate Game Club 34 Wrestling Ring 26-27 We Buy-Sell Used NINTENDO SEGA - GENESIS • TURBO GAMES HIGHEST PRICES PAID! We Repair NINTENDO MACHINES Quick Service Send for a Price List with a SASE to: u.v.T., inc. Olympia Plaza Route 22 East Scotch Plains, NJ 07076 ( 201 ) 252-3222 CALL FOR NEW GAME PRICES! Receive Top Dollars^ For Your Used Nintendo^ TITLE OF GAME YOU USED TITLE OF GAME YOU USED TITLE OF GAME YOU USED TITLE OF GAME rou USED 10 Yord Fight S10 S19 Duck Hunt S10 S29 Magmax S14 S27 Spelunker S12 S24 1942 10 19 Elev. Action 14 28 Maj Lg Baseball 10 23 Spy Hunter 10 1943 12 23 Empire City Marbel Madness 16 27 Spy vs Spy 13 24 Adv. Bayou Billy 15 27 Excitebike 10 19 Moppy Lond 15 25 15 29 Adventure Island 15 27 Faxanadu 18 32 Mario Bros. 15 32 Star Force 10 19 Adv. of Lolo 27 Fester Quest 15 29 Marvels Xmen 20 35 Star Force II 20 32 Adv. Tom Sawyer 16 32 Fighting Golf IT 15 28 Mega Man 20 39 Star Soldier 15 28 Aigino Proph. 18 27 Fist/North Star 18 38 Mega Man II 22 33 Star Voyoger 10 19 Air Fortress 20 35 Flying Dragon 1 20 39 Metal Gear 10 Stinger 10 19 Airwolf 16 27 Freedom Force 10 24 Metroid 20 34 Street Cop 18 36 Alpha Mission 10 19 Friday the 13th 12 24 Mickey Mouse 12 23 Strider 18 36 Amogon 16 28 Galoga 12 24 Mgfrty Bn* Jock 10 19 Super Dodge Boll 18 36 Anticipation 12 25 Gauntlet TO 24 Millipede 12 23 Superman 18 34 Arkonoid 35 60 Ghost & Goblins 10 19 Milons Sec Costl 15 28 Super Morio 1 10 19 Athena 10 19 Ghost Busters 14 19 Mission XX 16 28 Super Morio II 20 34 Bock to Future 16 32 Godzilla 19 38 Muscle 10 19 Super Pitfoll 20 38 Bod Dudes 20 39 Golf 10 19 Mystery Quest 16 28 Super Sprint 18 36 Bod Str Brawl 20 39 Golf Pebble Bch 12 21 Natl Football Lg 18 28 Super Star Force 16 27 Balloon Flight 12 Golgo 13 12 Nightmare Elm St 21 32 Super Xevious 16 27 Boseboll 10 Goonies II 12 29 Ninja Gaiden 20 32 Taboo 6th Sense 16 27 Boseboll Stars 16 32 Gotcha 10 19 Ninjo Kid 10 19 Tag Team Wrestl 11 21 Bosesloaded 14 25 Gradius 10 19 Ninja Taro 16 27 Tecmo Baseball 16 28 Battlefield Nap 20 37 Grand Prix 16 27 Nobun. Ambition 20 38 Tecmo Bowl 18 34 Bonk Commando 14 25 Guardian Legend 14 29 Operation Wolf 14 27 10 19 8lack Tiger 22 39 Guerilla War 16 29 Othello 10 19 Terminator 18 34 Blades of Steel 14 24 GumShoe 12 21 Pocman 10 Terra Cresta 18 32 Blaster Master 15 24 G unsmoke 12 19 Paper Boy 16 27 Tetris 20 39 Bomber Man 15 28 12 21 Password 18 28 Thunderblade 14 25 Breokthru 12 24 Heavy Barrel 18 28 Pinball 10 19 Thundercode 16 27 Bubble Bobble 12 24 Hector Vector 18 28 Plotoon 10 19 Tiger Heli 10 Bugs Bunny 14 28 Hogons Alley 10 19 Popeye 20 35 Titon Worrior 16 27 Bump and Jump 10 24 Hollywood Spgs. 16 28 Predator 20 39 TMNT 20 34 Burger Time 10 19 Hoops 15 27 Price is Right 21 32 10 Colif. Games 15 28 Hydlide 16 28 Pra-Am Racing 10 19 Touchdown 16 27 Coracresto 20 37 Ice Climber 12 21 Pro Wrestling 10 Touchdown Fever 16 27 Cosino Kid 16 32 Ice Hockey 10 21 Punch Out 14 29 Town & Country 10 Costlequest 18 36 Ikari Warriors 10 19 Q-Bert 10 19 Track & Field 10 Costlevania 10 28 Ikari Warriors II 10 23 Rocket Attack 15 27 Track & Field II 16 27 Costlevania II 12 24 Indiana Jones 16 28 Rod Rocer 14 28 Trojan 10 19 Chester Field Chubby Cherub City Connection Clu Clu Land Cobra Command Cobra Triangle Cycle Shooting Dr Jekyll/Hyde Deadly Towers Defender II Desert Commond Defender/Crown Dino Riki Donkey Kong Donkey Kong Jr. Dnky Kg Jr Moth Donkey Kong 3 Donkey Kg Clas. Double Dragon Double Dribble Dragon Ninja John E. Qtrbock 14 Jordon vs. Bird 16 Joust 10 Karate Chomp 10 Karate Kid 10 Kamov 14 Kid Icarus 20 Kid Kool 18 Kid Niki 15 King Knight 16 Kung Fu 10 Kung Fu II 20 Kung Fu Heroes 14 Legacy/Wizard 14 Legend of Kage 10 Legendary Wings 10 Life Force 10 Lode Runner 12 Lunar Pool 14 Mach Rider 10 Magic Shahrozad 18 jl. Bay 10 Rambo 10 Rampage 14 RBI Baseball 10 Renegade 16 Ring King 10 Road Runner 18 Robo Cop 21 Robo Warriors 16 Roger Rabbit 20 Rollerball 20 Rush 'N Attack 10 Rygar 10 Secret Castle 16 Section Z 10 Seicross 15 Sesame Str 123 10 Sesame Str ABC 14 Side Pocket 50 Skote Or Die 14 Sky Kid 12 Sky Shark 16 Slalom 10 Solomons Key 20 Speed Rumblers 10 Ultima Urban Champion US Golf Vegas Dream 25 Volleyball 10 Wheel/Fortune 16 Wild Gunman 10 Willow 18 Winter Gomes 12 WizanJs/Warriors 12 World Games 12 Zelda Zelda II ZetaGundom Zombie Master (Due to a 3 month lead time to place this ad, our sell or buy prices may be different) 1 NO MEMBERSHIP |-'-- CALL TODAY OR WRITE TO: (612) 541-9021 FUNCO, INC. "The Fun Company" 3233 Gettysburg Court New Hope, MN 55427 QUICK DELIVERY _= = E==.'p To Purchase: Send check or money order to FUNCO, INC., 3233 Gettysburg Court, New Hope, MN 55427. Add $350 Ship¬ ping plus 50* per game. Add $1.00 per title if ordering by credit Card ' | All games come with a 90 day warranty ! To Sell Us Games: Call us first for current prices. All accepted games are paid within 48 hours of receipt of games. Prices based on game, instructional manual, and original box. Subtract $1.00 for missing manuals. Call for prices if missing original box. We Reserve The Right To Reluse Any Purchase Of Sale. 97 Player's Seal of Approval i The U.S. National Video Game Team recognizes these players for their ! outstanding | game playing 1 achievements TOP SCORE CLUB H!GH SCORES Effective October 31, 1989 After Burner Nintendo 14,335,970 JeffYonan Alien Crush TurtooGrafx 75,629,000 Steve Ryno Altered Beast Genesis 1,140,700 Gino HaslerJr. Bad Dudes Nintendo 347,000 Mark Waters Blazing Lazers TurboGrafx 14,073,630 JeffYonan Contra Nintendo 6,553,500 Jim Hernandez Double Dragon Nintendo 256,080 Charles Eberhart Double Dragon Sega 571,100 Bob Seigmann Double Dragon 2 Nintendo 95,800 JeffYonan Galaga ’90 TurboGrafx 1,169,090 Steven Gigantino Ghouls and Ghosts Genesis 519,800 Chuck Miler Gyruss Nintendo 2,008,650 JeffYonan Ironsword Nintendo 229,850 Jim Allee Kamov Nintendo 534,500 Ralph Mendes Legendary Axe TurboGrafx 2,014,400 Conrad Cheslock Missile Defense 3-D Sega 659,000 JoeTadder Ninja GaiDen Nintendo 999,900 David Thomas Out Run Sega 55,626,340 Dan Lee Paperboy Nintendo 69,000 Mark McCormick P.O.W. Nintendo 241,000 Kevin Bugel Q*Bert Nintendo 219,820 Mike Nichols Rampage Sega 744,865 Max Rockafellow Rastan Sega 322,790 George Sun Revenge of Shinobi Genesis 1,128,600 Bruce Haggerty R-Type Sega 1,016,300 Brent Gustafson Shinobi Sega 940,100 Brian Herrmann Sky Shark Nintendo 1,043,570 JeffYonan Space Harrier 2 Genesis 30,721,000 LeeVenteicher Super Mario Land GameBoy 999,990 Brent Gustafson Tetris (TV) GameBoy 292,000 Steve Dartmore T eenage Mutant T urties Nintendo 785,900 David Thomas Thunder Force 2 Genesis 1,414,670 David Thomas Wizards and Warriors Nintendo 639,500 Jim Kily Zanac Nintendo 15,197,360 JeffYonan For information on how to submit a high score to the U.S. National Video Game Team, send a stamped, self-addressed envelope to: U.S. National Video Game Team’s High Score Club, c/o Sendai Publications, 1920 Highland, Suite 300, Lombard, Illinois 60148 98 •> < Official CNintendoQ Seal of Quality Ninfendo ■i n a i niny - VPff* ^^■teoRATioN of America- 246 SOBRANTE WAY ' SUNNYVALE, CALIFORNIA 94086 l > \ 390 SNK CORP. OF AMERICA. NINTENDO AND NINTENDO ENTERTAINMENT SYSTEM ARE TRADEMARKS OF NINTENDO OF AMERICA INC. Blob has come from the distant planet Blobolonia™ in search of an earth boy to help him save his world. Discover his amazing appetite for jellybeans, and watch as he changes shape with every flavor. Learn to use this special power to overcome even the most outrageous obstacles. Join the Blob on this fantastic adventure filled with constant surprises and humorous characters. But, if you’re smart you’ll take ’em all. You’ll need them when you play A BOY AND HIS BLOB.™ New for the Nintendo, from Absolute Entertainment. TO SAVE BLOBOLONIA, TAKE ONE... ABSOLUTE Published by: Absolute Entertainment, Inc., 251 Rock Rd„ Glen Rock, NJ 07542 (201) 652-1227. Absolute Entertainment® is a registered trademark of Absolute Entertainment, Inc. A Boy and His Blob,” Trouble in Blobolonia” and Blobolonia” are trademarks of Absolute Entertainment, Inc. Nintendo® and Nintendo® Entertainment System” and Nintendo® Power” are trademarks of Nintendo of America Inc. © 1989 Absolute Entertainment, Inc. Our goal is to preserve classic video game magazines so that they are not lost permanently. People interested in helping out in any capacity. Please visit us at www.retromags.com. No profit is made from these scans, nor do we offer anything available from the publishers themselves. If you come across anyone selling releases from this site. Please do not support them and do let us know. Thank you!