Equinals are large, horse -like guardinals [3] [4] native to the plane of Lamannia , the Twilight Forest. [1] [2]
They are one of the more common varieties of guardinals and enthusiastically fight evil, typically by pounding it to pulp with their hoof-like fists. [3]
Description
Equinals are massive humanoid creatures with several of the features of a draft horse, including a horse-like head and long face; a crest or mane of long, wild hair that runs from their head to halfway down their back; long unguligrade legs ending in hooves and clad in short, bristly hair; and hands with thick nails as hard as iron that form hooves when closed into a fist. [3] [4] They have highly muscular builds, with barrel chests, powerful shoulders, and long arms and stand 8 feet (2.4 meters) tall while weighing in at at least 600 pounds (270 kilograms). [3]
Personality
Champions of goodness and especially of giving evil a good thumping, equinals are generally benevolent, brave, tenacious, and boisterous. [3] [4] They throw themselves enthusiastically into any cause if it means a chance to go toe-to-hoof against beings of evil and knock them out. [3] They brag of their physical abilities and will gladly prove it in challenges and competitions. An equinal will hardly ever back down if challenged. [4]
Abilities
The physically strongest of guardinals, [4] equinals are famed for their incredible strength. [3] Their legsare equally powerful, enabling them to run far and fast. [4]
An equinal can also emit a powerful whinny –no mere neigh or whicker, this is an ear-piercing shriek that can leave those who hear it up to 20 feet (6.1 meters) away stunned or deafened for up to half a minute. [3] [4] This can affect all non-guardinals and can be done once an hour. [3]
They possess an array of magical powers, being able to command others, conjure a fog cloud , produce light , launch magic missiles , slow their foes, and create a wall of stone . Like other guardinals, they can also aid others, detect evil to a distance of 100 feet (30 meters), see invisible things , teleport short distances , dispel magic , and create an aura to protect against evil (centered upon themselves to 10 feet (3 meters). [3]
With a form of telepathy, guardinals can communicate with any intelligent, language-using creature as with tongues and with any beast as with speak with animals , and can do so without the need to speak aloud. [3]
Like a paladin , an equinal can also lay on hooves to heal others. [3]
They can only be harmed by weapons made of silver or which were evil . In turn, their hooves and weapons are weapons of good that can overcome the resistances of fiends . [3]
As guardinals, they enjoy an array of other protections, including immunities to electricity and petrification and resistances to acid , cold, and poison and against spells . [3] They are immune to being charmed or magically frightened and they are resistant to radiant energy. [4]
Combat
When it comes to battle, equinals scorn weaponry and favor their own iron-hard, hoof-like fists, and charge into the fray. They can bowl foes over and smash an enemy's weapon or armor. [3] [4] An equinal will never stand down, surrender, or flee a fight, no matter how outnumbered or outclassed they are. [3]
Society
Equinals live in bands of up to twelve members. [3]
Among the guardinals, equinals are the most common, together with cervidals . [3]
They usually communicate in Celestial and Common . [3] [4]
Usage
An equinal may be summoned with summon monster VI . [5]
Appendix
External Links
-
Equinal article at the Planescape Wiki , a wiki for the Planescape campaign setting.
- Equinal article at the Forgotten Realms Wiki , a wiki for the Forgotten Realms campaign setting.
References
- ↑ 1.0 1.1 Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 97. ISBN 0-7869-3274-0 .
- ↑ 2.0 2.1 James Wyatt , Keith Baker , Luke Johnson , Steven Brown (2006). Player's Guide to Eberron . ( Wizards of the Coast ), p. 123. ISBN 0-7869-3912-5 .
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 James Wyatt , Darrin Drader , Christopher Perkins (October 2003). Book of Exalted Deeds . ( TSR, Inc ), pp. 173–174. ISBN 0-7869-3136-1 .
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Template:Cite book/Planescape: Adventures in the Multiverse/Morte's Planar Parade
- ↑ James Wyatt , Darrin Drader , Christopher Perkins (October 2003). Book of Exalted Deeds . ( TSR, Inc ), p. 190. ISBN 0-7869-3136-1 .