Train animal is a divine enchantment spell that teaches an animal new tricks. [1]
Effects
A single selected animal learns several tricks that can be taught normally, [1] such as "come", "down", "track", or "attack." [2] The number of tricks depends on the caster's spellcasting skill, ranging from one to five. However, the animal may choose to resist the spell, the spell does not make one any friendlier, and the animal may still disobey when commanded to do the trick. The spell lasts a number of hours. [1]
Components
Train animal requires verbal and somatic components, as well as a divine focus. The process is complex and takes some 10 minutes to complete. At the end, the caster must touch the chosen animal and say aloud the tricks the animal will learn, and their hand tingles briefly. [1]
Users
The spell may be used by druids and rangers [1] and an adept with the lesser Mark of Handling may also acquire the power twice a day. [3]
Appendix
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Matthew Sernett , Jeff Grubb , Mike McArtor (Dec 2005). Spell Compendium . ( Wizards of the Coast ), pp. 221, 255, 260. ISBN 0-7869-3702-5 .
- ↑ Jonathan Tweet , Monte Cook , Skip Williams (July 2003). Player's Handbook v.3.5 . ( Wizards of the Coast ), pp. 74–75. ISBN 0-7869-2886-7 .
- ↑ Keith Baker , Ari Marmell , Michelle Lyons and C.A. Suleiman (2006). Dragonmarked . ( Wizards of the Coast ), p. 138. ISBN 0-7869-3933-8 .