Jungle Secrets | |
---|---|
Date | 2007 |
Publisher | Wizards of the Coast |
Type | Adventure |
Author | Robert Wiese |
Cartography | Todd Gamble , Brain Hagan , Robert Lazzaretti |
Pages | 15 |
Edition | 3rd ed. (3.5) |
Jungle Secrets
is an adventure by
Robert Wiese
set in the
Eberron
campaign setting using the 3.5-edition
Dungeons & Dragons
rules. It was released in 2007. It is intended for four to six characters of 10
th
level.
Summary
An Adventure for Four to Six 10th-Level Characters
Secrets of Xen'drik opened up the unknown continent of Xen'drik , which we first read about in the Eberron Campaign Setting . While not every nook and cranny of the vast continent revealed itself in this relatively recent tome, more than enough information exists to allow for adventure and exploration. Xen'drik, an exciting place full of dangers and wondrous new creatures and constructs, could become a home away from home for those jaded with the lands of Khorvaire or those seeking the unknown. Those so minded may wish to set sail by ship (dangerous) or airship (not as dangerous, but still not without risk) to Stormreach .
Jungle Secrets, an adventure for four to six 10th-level player characters (PCs), offers a window into the history of the giant - drow conflict and the remnants of the quori invasion. The adventure begins with the PCs already deep within the jungles of Xen'drik, and it takes them even further into unexplored terrain. This adventure serves as a side trek to a main adventure, although it could be the start of a larger adventure or mini-campaign as well. Sidebars offer suggestions for modifying the adventure for 8th- and 12th-level PCs.
Appendix
External links
- Jungle Secrets product page on DMsGuild