Dyrrn the Corruptor

Dyrrn the Corruptor is one of the daelkyr remaining on Eberron and bound in Khyber after the planar invasion of Khorvaire . [1] [3] [4] [5] [6]

History

Dyrrn is considered to be the most powerful of the daelkyr. [1] It was among the daelkyr who invaded Eberron from Xoriat during the Daelkyr War . During the war, Dyrrn created dolgaunts , dolgrims , and dolgarr from the goblinoid races. [1] [7] It is credited with destroying the ancient Dhakaani fortress of Koraash Khar , and warping the stone walls of the fortress to their current blood-red color by merging its inhabitants with the stone. [3]

Like the other daelkyr, Dyrrn was trapped in Khyber by the Gatekeepers , however, its creations and followers continue to exist in Eberron. [8] Its lair in Khyber is known as the Palace of Sinew. [2] This lair is believed to be trapped beneath the Eldeen Reaches . [1] During the Last War , passages to Dyrrn's lair were also discovered under the Mror Holds . [2]

Kech Ghaalrac has battled Dyrrn for thousands of years and on 20 Olarune 994 YK Khaas , their warlord , won a decisive victory over Dyrrn, stealing the First Crown from Dyrrn's vaults and proceeded to hound Dyrrn's scattered forces for years afterwards. Tuura Dhakaan , a member of Kech Volaar , believed that this was merely a trick, however, and that Khaas and the rest of Kech Ghaalrac were subverted by Dyrrn and were in fact trying to build an empire on Dyrrn's behalf. [4]

Relations

Dyrrn has followers among the Cults of the Dragon Below . [6] Mind flayers also serve Dyrrn, and refer to it as the Overmind. [2]

Abilities

As with all daelkyr, Dyrrn has the ability to warp reality and its own appearance. It is credited with the creation of the dolgrim, dolgaunt, and dolgarr from the goblinoids. [1] It is also credited with the creation of doppelgangers . [9]

As with other daelkyr, Dyrrn is vulnerable to the touch of byeshk . [1]

Possessions

Dyrrn's vaults in Khyber are said to contain treasures from the height of the Dhakaani Empire. [4] Dyrrn crafted an ancient sword that corrupts all who wield it by transforming them into mind flayers over a matter of weeks. [5]

Dyrrn is also prolific in creating symbionts . [2]

Appendix

Appearances

Organized Play & Licensed Adventures

Referenced only
Oracle of War : From Dust , The Dragon Below

Notes

Keith Baker suggests on his website that Dyrrn's lair in Khyber may be in the style of the artist H.R. Giger . [10]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 James Wyatt and Keith Baker (2009). Eberron Campaign Guide . ( Wizards of the Coast ), p. 205. ISBN 0-7869-5099-4 .
  2. 2.0 2.1 2.2 2.3 2.4 Keith Baker , Jeremy Crawford , & James Wyatt (2019). Eberron: Rising from the Last War . ( Wizards of the Coast ), pp. 287–288. ISBN 0786966890 .
  3. 3.0 3.1 Keith Baker (October 2008). “ Dragonmarks : Backdrop: Graywall” (PDF). In Chris Youngs ed. Dragon #368 ( Wizards of the Coast ), pp. 5–15.
  4. 4.0 4.1 4.2 Keith Baker (July 2012). “ Eye on Eberron : The Kech Ghaalrac”. In Jennifer Clarke Wilkes ed. Dragon #413 ( Wizards of the Coast ), pp. 1–4.
  5. 5.0 5.1 Keith Baker (2006/10/23). Complete Psionic . Eberron Expanded . Wizards of the Coast . Archived from the original on 2016/11/01. Retrieved on 2021/08/15.
  6. 6.0 6.1 Keith Baker (June 2005). “ Touched by Madness ”. Dragon #332 ( Paizo Publishing ).
  7. Keith Baker , Jeremy Crawford , & James Wyatt (2019). Eberron: Rising from the Last War . ( Wizards of the Coast ), pp. 290–291. ISBN 0786966890 .
  8. Keith Baker , Jeremy Crawford , & James Wyatt (2019). Eberron: Rising from the Last War . ( Wizards of the Coast ), p. 283. ISBN 0786966890 .
  9. Keith Baker , Jeremy Crawford , & James Wyatt (2019). Eberron: Rising from the Last War . ( Wizards of the Coast ), p. 284. ISBN 0786966890 .
  10. Keith Baker (06/05/2017). Fens and Marches . Retrieved on 02/07/2019. "As for what Daelkyr structures in Khyber look like, they are like the Daelkyr themselves: deeply alien and often inexplicable. In my opinion, they would also be extremely unique; there's no one Daelkyr style. The halls of Dyrrn the Corruptor might have the biomechanical look of HR Giger. Belashyrra 's citadel could be a massive gibbering creature — a living fortress, every surface festooned with eyes. Orlaask 's fortress is inside a massive gargoyle that wanders the depths of Khyber. Whatever the appearance, the design should feel illogical. You might have a spiral corridor that corkscrews into a dead end, stalactite-like structures that project from the walls for no apparent reason, pools of luminescent liquid scattered around. These things may all have practical value – but if so, it shouldn't be immediately clear to the human observer."