
Manifest zones are certain locations on the world of Eberron that share a particularly close connection with one of the thirteen planes that orbit Eberron within the astral sea . Within a manifest zone, the area takes on properties of that plane; for instance, a manifest zone on Eberron with a link to the plane of Risia, the Plain of Ice , may make the area much colder than under normal circumstances. Manifest zones might also allow passage between one plane and the next; though for some zones this may only be a one-way trip. [1] [2]
The effects of a manifest zone may be related to a plane's proximity to Eberron. For instance, the effects of a zone may grow stronger as the plane approaches Eberron within the astral sea, or grow weaker as the plane grows more distant. However, even at a plane's most remote location, a manifest zone still has great effects on the world of Eberron. [1]
Manifest zones may be located in the air, in the ground, or even deep within Khyber . Larger manifest zones are permanent, while smaller manifest zones will occasionally appear or disappear. [3] The locations of these manifest zones do not follow any intelligible scheme and scholars have tried and failed to detect a pattern to their location. [1]
While once manifest zones for all thirteen planes existed, now only twelve exist after the giants severed the plane of Dal Quor from Eberron. [1] [4]
About ten thousand years ago, the Gatekeeper druids developed a way to seal off a manifest zone during the Daelkyr War . They developed dimensional seals (or Gatekeeper Seals), which magically locked down the effects of a manifest zone. All of these seals, however, were designed to lock down manifest zones to Xoriat , and the magic to produce them was lost to the ages. [5]
Notable Manifest Zones
Appendix
See Also
References
- ↑ 1.0 1.1 1.2 1.3 Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 94. ISBN 0-7869-3274-0 .
- ↑ Keith Baker , Jeremy Crawford , & James Wyatt (2019). Eberron: Rising from the Last War . ( Wizards of the Coast ), p. 229. ISBN 0786966890 .
- ↑ James Wyatt and Keith Baker (2009). Eberron Campaign Guide . ( Wizards of the Coast ), p. 260. ISBN 0-7869-5099-4 .
- ↑ James Wyatt , Keith Baker , Luke Johnson , Steven Brown (2006). Player's Guide to Eberron . ( Wizards of the Coast ), p. 122. ISBN 0-7869-3912-5 .
- ↑ Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), pp. 100, 272. ISBN 0-7869-3274-0 .