Divine Inspiration

Divine Inspiration was the first adventure released for the Covenant of Light Faction Adventure to be run as part of the Xen'drik Expeditions campaign.

Synopsis

The adventure begins with the PCs in the antechamber of a temple to the Sovereign Host maintained by the Covenant of Light . This temple has been the resting place of the Libri Mordahve for several weeks to no avail; the scholars here have not been able to glean anything useful from the book. Reluctant to give up the fascinating tome, they are now under orders to relinquish it into the care of the PCs and their contact Renvis , a Covenant courier of some renown.

After the tensions of trying to convince the priests to give up the book, something they are reluctant to do, the PCs escort Renvis through the streets of Stormreach tp the Sheltered Tome , a small shrine dedicated to Aureon . Along the way, there are several suspicious situations including a perfect ambush location that proves to be nothing. By the time the PCs arrive at the Sheltered Tome, they will likely be nervous and paranoid.

This is the perfect attitude to deal with the first true threat to the book. The acolyte in charge of greeing visitors to the shrine has been waylaid and replaced by Shellok , a changeling spy-for-hire. Shellok greets the PCs warmly and offers to take the tome in his master's name. If the PCs insist on following their orders to the letter and see the book into Brother Tiris 's hands personally, Shellok improvises and leaves the room, returning as Tiris in disguise. His ruse is not perfect and observant PCs can discover the truth.

Questioning or following Shellok leads the escort to the Vultures , a gang of humans and humanoids led by a self-styled 'crime lord' named Vrache . Here Renvis leaves the PCs, using his authority with the Covenant of Light to change the nature of their assignment. Wishing to be proactive, he sends the PCs to track down this new lead while he returns the Libri Mordahve to the Church of the Sovereign Host himself. Alone he can move faster and more quietly than with a group and besides, this lets the PCs prove themselves in ways they never could on a simple escort mission.

The trail leads the PCs, now alone and under their own direction, to the back alley described by Shellok. Vrache thinks he is the mastermind behind the theft attempt but is actually a mentally controlled pawn of the Inspired . When the PCs arrive, his arrogance is overwhelming. He banters, bargains and even offers to let the PCs join his organization. Since they likely refuse, a fight is almost guaranteed. Fortunately, what Vrache lacks in modesty, he makes up for in muscle. His Vultures are hiding in the shadows, leaping to his defense.

Once they are downed or scattered, nothing remains of Vrache's bravado. Willing to do anything to save his life, Vrache reveals that he was going to take the book to the docks and drop it through a specific porthole. He cannot clearly recall why he was going to do this, which provides the PCs with the first clue that something psionic may be behind the attempted robbery.

The docks as their next stop, the PCs find the ship just as described. An abandoned caravel with some serious hull damage, the ship is elevated over the water in a massive iron dry dock clamp. Boarding the ship doesn't prove difficult but maneuvering around the repaid scaffolding is difficult. Just getting to the inside of the ship's hold proves a job favoring the small and agile.

Adding to the complications of the scene is the next agent in the Inspired's scheme— Feral . Feral is a rare human with awakened psionic talents. His psionic awakening has manifested savagely; Feral is remarkably animalistic, more at home with wild beasts than sentient beings. Feral has no real interest in the Libri Mordahve but is acting on orders he cannot clearly recall. Whether he is actively opposed to the PCs or not, he will prove a most dangerous adversary along with the aid of his animal companions and trained beasts. Getting to Feral proves difficult; defeating him, harder still.

Once Feral is dealt with, the immediate threat to the Libri Mordahve is ended. With no further trail to follow, the mission is ended and the tome can be returned to the Covenant safely. Observant PCs may catch a glimpse of a female figure on a passing ship, but Whisper 's part in the heroes' destiny is a story for another time...

Appendix

Connections

Eberron Adventures
3 rd edition The Forgotten Forge Shadows of the Last War Whispers of the Vampire's Blade Grasp of the Emerald Claw Voyage of the Golden Dragon Jungle Secrets Queen with Burning Eyes Steel Shadows Fallen Angel Crypt of Crimson Stars Temple of the Scorpion God Pit of the Fire Lord Murder in Oakbridge Chimes at Midnight Tensions Rising Riding the Rail The Aundairian Job Quoth the Raven Hell's Heart City of Blood
Adapted Adventures : Red Hand of Doom Expedition to Castle Ravenloft Expedition to the Demonweb Pits‎ The Shattered Gates of Slaughtergarde The Kopru Ruins‎ Legend of the Silver Skeleton‎ The Whispering Cairn The Three Faces of Evil Encounter at Blackwall Keep The Hall of Harsh Reflections The Champion's Belt A Gathering of Winds The Spire of Long Shadows The Prince of Redhand The Library of Last Resort Kings of the Rift Into the Wormcrawl Fissure Dawn of a New Age There is No Honor The Bullywug Gambit The Sea Wyvern's Wake Here There Be Monsters
Mark of Heroes Reflections of the Multiverse Pirate's Bounty and the Isle of Fire No Ticket Finding the Way Gambit at Dreadhold Blind Man's Hunt The Delirium Stone Freely Given Mote in the Eye of Chaos Desolate Endeavor The Graywall Incident Escape from Grea Tower Deep Woods, Dark Heart House of Madness Price of Protection Death in Darguun Fallen of Sharn The Unexpected Gate To Spurn the Churning Discord
Xen'drik Expeditions The Journey Begins: Well of Woe Breaching Thelanis Wall: Well of Woe The Flame Beneath the Well: Well of Woe Mere of Shattered Souls Cairn of Stone Hearts Sands of Fate and Fortune Shargon's Rage Taming the Hydra Nightfall on Sorrowdusk The Dead of Night Endgame
Blackwheel Company Faction Adventure Principal of the Matter Price of Progress Marked Man The Trouble with Pirates Tarnished Reputation None Left Behind Test of Mettle A Few Good Gnolls A Plague Upon Your Houses Pariah When in Doubt, Charge The Twentieth Lash
Cabal of Shadows Faction Adventure The Sahuagin Stone Shadows Over Stormreach Khyber's Children Fire in the Heart of Madness Night of Shadows What Rough Beast Whispers Behind the Door Racing Midnight The Darkest Heart Thirst For Blood and Stone With His Dying Breath Dark Portents
Covenant of Light Faction Adventure Divine Inspiration Crisis of Faith The Good Die Young Brave Soldiers Things Fall Apart Price of Virtue Dark Fugitive Noble Savages Choir of Angels Fate, Interrupted Greater the Fall To Live Among You
Crimson Codex Faction Adventure Prophecy's Unwitting Servant Forbidden Knowledge Native Intelligence Tomb of Tomes The Korranberg Affair Turn of the Page A Costly Truth If At First Stormrider Slept Here Chamber Made A Shattered Mind's Maze The End of the Viper's Tail
D&D Open Championship Shards of Eberron Crown of Winter Flame Tomb of Eternity
4 th edition The Mark of Prophecy Khyber's Harvest Seekers of the Ashen Crown Keep on the Shadowfell Heart of the Forbidden Forge Haruuc's Tomb: A Novel Adventure The Maze of Shattered Souls Dead for a Spell Dark Lantern
5 th edition Around Khorvaire in Fifty Days Forgotten Relics Fallen Colossus Murder on the Halcyon Race Through Q'barra Skybridge Skirmish Vecna: Eve of Ruin
Adapted Adventures : Against the Giants Between Tangled Roots‎ Danger at Dunwater‎ Dead in Thay Gold for Fools and Princes‎ In the Mists of Manivarsha Isle of the Abbey‎‎ Princes of the Apocalypse Salted Legacy Tammeraut's Fate The Fiend of Hollow Mine‎‎ The Forge of Fury‎ The Hidden Shrine of Tamoachan‎ The Sinister Secret of Saltmarsh‎‎ The Styes The Sunless Citadel‎ Tomb of Annihilation Tomb of Horrors White Plume Mountain
Embers of the Last War What's Past is Prologue Murder in Skyway Boromar Ball The Cannith Code Jack of Daggers Against the Lightning A Holy Visit Blades of Terror The Kundarak Job Searching for Secrets The Killing Blade Secrets Below
Oracle of War The Night Land Voice in the Machine Where the Dead Wait The Third Protocol A Century of Ashes The Last Word Song of the Sky Parliament of Gears Lord Bucket Judgment of Iron My Undying Heart The Waiting Game Stonefire From Dust Dream Eater The Dragon Below The Final Tribute Scales of War Back to the Mud Old Scores The Iron Titan Rolling Thunder The Rising City The Last War Hundred-Shard Stash Off the Rails Spirit Train Servants of the Past Cold Spell in the Frostfell Journey to Salvation
Keith Baker Adventures Curtain Call: A Sharn Adventure Trust No One Magic Sword: An Eberron Story Seed