Monster Manual 2

Monster Manual 2 is a core sourcebook for the 4 th -edition Dungeons & Dragons ® ruleset. An expansion upon the first Monster Manual , it presents many new monsters, as well as new versions of older ones.

Do You Hear Something?

Brave adventurers scour the dungeon in search of treasure, but around the next dark corner something terrible and hungry waits for them. What will it be this time?

This DUNGEONS & DRAGONS® core rulebook contains a horde of monsters to unleash upon your campaign world and its greatest heroes. It includes monsters appropriate for all levels of play. Terrorize your players with such classic creatures as silver dragons, frost giants, and rust monsters. Threaten them with new variants of existing 4th Edition monsters, including new beholders, demons, and lycanthropes. Surprise them

with never-before-seen monsters such as the star spawn, the witherling, and the chaos shard. Your D&D® game will never be the same!
— Back-cover text

Contents

Like the first, Monster Manual 2 consists of only four chapters, though the first chapter composes most of the book. The chapters are as follows:

  1. Monsters A to Z — This chapter, by far the largest, includes roughly 300 monsters from abolethic skum to yochlol tempters, listed alphabetically. Each section focuses on a particular monster type, with a small amount of background information for use in games, along with statistics for use in an encounter.
  2. Glossary — An explanation of the terms used in the book, such as creature origins (including natural creatures and elementals ) as well as game mechanics terms.
  3. Racial Traits — This chapter serves as a supplement to the Player's Handbook , providing players with alternatives to the core races in the form of "monster" races. Unlike the core races, however, these races are not extensively playtested and can be unbalanced compared to the others.
  4. Monsters by Level - A listing of all the monsters detailed in the book, sorted alphabetically by level and monster role.

Index

Characters
Acamar Dagon Demogorgon Hadar Gibbeth
Creatures
angel ankheg ant, giant archon, elemental barghest bebilith behir beholder ( gauth ) blood hawk bloodthorn bone golem bugbear bullywug centaur centipede chain golem chaos shard clay golem cockatrice couatl cyclops darkmantle deva direguard dire tiger djinn dretch duergar dust devil eladrin eldritch giant erinyes firbolg fomorian frost giant frost titan genasi geonid gnoll gnome goblinoid goliath gray render half-elf half-orc hobgoblin homunculus human ( assassin cavalier • dire beast hunter • gladiator • hexer • mystagogue • noble • pirate • slaver) hydra ( razor hydra ) ice troll iron golem kazrith kenku krenshar lizardfolk lycanthrope ( wereboar weretiger ) mammoth marut metallic dragons ( copper dragon gold dragon iron dragon silver dragon ) myconid neogi nothic nycademon oni ooze ( black pudding gray ooze green slime ) remorhaz retriever rust monster shadar-kai shark slaad sphinx spider ( bristle spider phase spider tomb spider ) spriggan star spawn ( Herald of Hadar Maw of Acamar Scion of Gibbeth ) • steel predator stone giant tiger troglodyte warforged will-o'-wisp windstriker winter wolf witherling wood woad xorn yochlol

Appendix

External Links

Gallery