A Traveler's harlequin is a paragon follower of the Traveler who serves as an itinerant agent of change. [1]
Culture
A harlequin holds that it is the Traveler who is the true lord of Eberron and the one who has guided their own journey. They believe action is better than inaction, and so change is always for the better. The harlequin is a free spirit and an instigator who pushes for progress, but they look forward only to the next day. [1]
Activities
A harlequin journeys through the world and through life following only the call of the Traveler, while causing change for its own sake. [1]
Prerequisites
A harlequin must of course be a follower of the Traveler, be skilled in deception, and walk two paths, for example, be fighter who follows the ways of a rogue . [1]
Abilities
They rely on their cunning and the skills of themselves and their allies, as well as on being resourceful, unpredictable, and incredibly lucky. They manipulate their foes to gain the upper hand. [1]
Thanks to the Traveler's gifts, they have amazing but fickle luck in the special actions they take—if they don't succeed, their ill fortune may continue in the next action they take. [1]
A harlequin may caper around, mock their foes, and perform pantomime, and thereby charm friends and foes alike into following them around like puppets on strings, as well as harming enemies psyches. [1]
The harlequin may also magically change their appearance, to different features, a different race, and a different size. Their clothing changed to fit the new sized body. The effect lasted as long as the harlequin liked or until they changed again. It takes an observant being to see through the disguise. [1]
A master of many paths, a harlequin may learn the abilities of others, for example, also learning the ways of a bard as well as a rogue. The greatest harlequins may learn their choice of power of any other paragon adventurer. [1]
Appendix
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Chris Sims (December 2009). “ Channel Divinity: The Traveler ” (PDF). Dragon #382 ( Wizards of the Coast ), p. 72.