The dead-gray mist is a shroud that hangs over and circumscribes the Mournland . [1] [2]
The mist acts as an obscuring fog that prevents a clear view of the mangled landscape; even people on airships can't see through the heavy blanket. The thickness of the mist varies; at its broadest, an adventurer would have to trek 5 miles (8 kilometers) to escape the constricting smoke. A more fortunate explorer could just hold their breath for a couple hundred feet before breaking through to the other side. [2]
This, however, is easier said than done, for the dead-gray mist has the ability to muddle one's mind. There are stories of unfortunate souls who found themselves caught in a labyrinth without walls manufactured from their own shattered psyche. [2]
Within the Mournland, there are isolated locations where the mist gathers again, but these patches are far less dense and dangerous than the perimeter walls. [2]
Appendix
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References
- ↑ Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 190. ISBN 0-7869-3274-0 .
- ↑ 2.0 2.1 2.2 2.3 Keith Baker , Jeremy Crawford , & James Wyatt (2019). Eberron: Rising from the Last War . ( Wizards of the Coast ), pp. 218–219. ISBN 0786966890 .