Dryads are fey spirits tied to trees. They often act as guardians of the woods they reside in. [1] Dryads can be found in forests across Eberron , and are also native to the plane of Thelanis . [4]
Description
Dryads resemble feminine humanoids. [1]
Abilities
Dryads draw upon fey magic to cast spells to help protect themselves and their grove. They are also able to teleport between trees and use magic to charm those around them. [1]
Home Tree
A dryad's spirit is generally bound to an individual tree. While they can travel away from it, the tree tends to be the center of their world, and harming the tree harms the dryad. [1] A few dryads are bound to livewood trees in Aerenal . As livewood trees do not die when felled, these dryads will continue to make a home in whatever the livewood is crafted into, including furniture and ships. However, the dryad will still look unfavorably on the tree being felled. [5]
Notable Locations
While any forest can contain a dryad, they're known to reside in the following places:
- The Harrowcrowns , a dark monster-infested forest in Thrane . [6]
- The Mystic Glade in Khorvaire . [7]
- The Twilight Demesne in the Eldeen Reaches . [8] [9]
- The Whisper Woods in Aundair . [10]
Mistling Dryads
The destruction of the Day of Mourning changed many places and creatures, and dryads and their trees were no different. While some trees were simply destroyed, others were warped and corrupted, and the dryads that inhabited them were warped into becoming mistling dryads. These dryads have gone insane and draw upon their fey magic to torment other living creatures for their own amusement. [11]
Appendix
External Links
- Dryad article at the Forgotten Realms Wiki , a wiki for the Forgotten Realms campaign setting.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Mike Mearls , Jeremy Crawford , Christopher Perkins (2014). Monster Manual (5th Edition) . ( Wizards of the Coast ), p. 121. ISBN 978-0786965614 .
- ↑ Mike Mearls , Stephen Schubert , and James Wyatt (2008). Monster Manual (4th edition) . ( Wizards of the Coast ), p. 96. ISBN 0-7869-4852-3 .
- ↑ Skip Williams , Jonathan Tweet , and Monte Cook (July 2003). Monster Manual (3.5 edition) . ( Wizards of the Coast ), p. 90. ISBN 0-7869-2893-X .
- ↑ Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), pp. 99–100. ISBN 0-7869-3274-0 .
- ↑ Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 127. ISBN 0-7869-3274-0 .
- ↑ James Wyatt and Keith Baker (2009). Eberron Campaign Guide . ( Wizards of the Coast ), pp. 104–105. ISBN 0-7869-5099-4 .
- ↑ Keith Baker , Scott Fitzgerald Gray , Nicolas Logue , & Amber Scott (2007). Dragons of Eberron . ( Wizards of the Coast ), p. 91. ISBN 0-7869-4154-5 .
- ↑ Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 174. ISBN 0-7869-3274-0 .
- ↑ James Wyatt , Keith Baker , Luke Johnson , Steven Brown (2006). Player's Guide to Eberron . ( Wizards of the Coast ), p. 61. ISBN 0-7869-3912-5 .
- ↑ Bill Slavicsek , David Noonan , and Christopher Perkins (2005). Five Nations . ( Wizards of the Coast ), p. 34. ISBN 0-7869-3690-8 .
- ↑ 11.0 11.1 James Wyatt , Wolfgang Baur , Ari Marmell (2007). The Forge of War . ( Wizards of the Coast ), pp. 152–154. ISBN 0-7869-4153-7 .