The Sahuagin Stone

The Sahuagin Stone was the first adventure released for the Cabal of Shadows Faction Adventure to be run as part of the Xen'drik Expeditions campaign.

Synopsis

Adventure Start: The PCs begin by receiving an invitation to get on a boat leaving Sharn . As the boat sets sail on a voyage to Xen'drik , the party discovers their orders from the Cabal of Shadows , and background on the mission. The long voyage gives the PCs a chance to meet one another in private, and discuss their first mission as members of a secret society.

Part One: The PCs reach the first of Shargon's Teeth , where the ship's captain calls a halt while he summons a sahuagin guide. A sahuagin, called Dilmoolgha , is actually there to meet with the PCs, but poses as a guide in order to join the crew. After coming to an agreement with the party, the sahuagin gives the PCs a shell they may use to contact him. If they throw it into the bay under the light of the moon it calls him and the priests. As the journey resumes that evening, a raiding party of skum sent by aboleth slavers attacks the ship.

Part Two: The PCs arrive in Stormreach where they likely seek out Hes , a member of the Bilge Rats street gang who has, for a price, agreed to meet with the party at the Ship's Cat tavern. Hes warns them about the dangers of Xen'drik before directing them to a fence working out of the dungeons below the Red Ring . If someone was trying to sell a large artifact, it likely passed through the hands of Burgundy Clor . If he didn't fence it, he might know who did.

Part Three: If the PCs travel to the Red Ring seeking an audience with Burgundy Clor, he grants a meeting beneath the dungeons of the Red Ring but only to double cross them and throw them into the pits. While in the pits, the PCs can prove themselves by fighting off prison predators and gain the trust of Sixfinger Jin who has also been imprisoned. If the PCs are willing to help him escape, Jin agrees to show the PCs the stone's hiding place.

Part Four: If the PCs have not secured escape, they, along with Jin and several other prisoners, are thrown into the Red Ring for the evening show. They must find a way to escape during the blood sport or amuse the crowd with their grizzly death.

Part Five: Once freed, Jin fulfills is part of the deal and leads the PCs to the Crimson Codex safe house. The route to the stone is guarded by Codex agents and craft puzzle traps. If the PCs sound the alarm during any sort of raid or they take too long, the Codex members attempt to move the stone to a waiting ship in the harbor.

Part Six: If the agents of the Codex successfully move the stone to their wagon, the PCs must partake in a wild nighttime chase through the streets before the stone is loaded into a waiting ship and whisked away.

Ending the Adventure: The adventure ends with the party contacting the sahuagin. If they return the stone, the sahuagin tribe agrees to ally with the Cabal. If they do not, the tribe declares them enemies.

Appendix

Connections

Eberron Adventures
3 rd edition The Forgotten Forge Shadows of the Last War Whispers of the Vampire's Blade Grasp of the Emerald Claw Voyage of the Golden Dragon Jungle Secrets Queen with Burning Eyes Steel Shadows Fallen Angel Crypt of Crimson Stars Temple of the Scorpion God Pit of the Fire Lord Murder in Oakbridge Chimes at Midnight Tensions Rising Riding the Rail The Aundairian Job Quoth the Raven Hell's Heart City of Blood
Adapted Adventures : Red Hand of Doom Expedition to Castle Ravenloft Expedition to the Demonweb Pits‎ The Shattered Gates of Slaughtergarde The Kopru Ruins‎ Legend of the Silver Skeleton‎ The Whispering Cairn The Three Faces of Evil Encounter at Blackwall Keep The Hall of Harsh Reflections The Champion's Belt A Gathering of Winds The Spire of Long Shadows The Prince of Redhand The Library of Last Resort Kings of the Rift Into the Wormcrawl Fissure Dawn of a New Age There is No Honor The Bullywug Gambit The Sea Wyvern's Wake Here There Be Monsters
Mark of Heroes Reflections of the Multiverse Pirate's Bounty and the Isle of Fire No Ticket Finding the Way Gambit at Dreadhold Blind Man's Hunt The Delirium Stone Freely Given Mote in the Eye of Chaos Desolate Endeavor The Graywall Incident Escape from Grea Tower Deep Woods, Dark Heart House of Madness Price of Protection Death in Darguun Fallen of Sharn The Unexpected Gate To Spurn the Churning Discord
Xen'drik Expeditions The Journey Begins: Well of Woe Breaching Thelanis Wall: Well of Woe The Flame Beneath the Well: Well of Woe Mere of Shattered Souls Cairn of Stone Hearts Sands of Fate and Fortune Shargon's Rage Taming the Hydra Nightfall on Sorrowdusk The Dead of Night Endgame
Blackwheel Company Faction Adventure Principal of the Matter Price of Progress Marked Man The Trouble with Pirates Tarnished Reputation None Left Behind Test of Mettle A Few Good Gnolls A Plague Upon Your Houses Pariah When in Doubt, Charge The Twentieth Lash
Cabal of Shadows Faction Adventure The Sahuagin Stone Shadows Over Stormreach Khyber's Children Fire in the Heart of Madness Night of Shadows What Rough Beast Whispers Behind the Door Racing Midnight The Darkest Heart Thirst For Blood and Stone With His Dying Breath Dark Portents
Covenant of Light Faction Adventure Divine Inspiration Crisis of Faith The Good Die Young Brave Soldiers Things Fall Apart Price of Virtue Dark Fugitive Noble Savages Choir of Angels Fate, Interrupted Greater the Fall To Live Among You
Crimson Codex Faction Adventure Prophecy's Unwitting Servant Forbidden Knowledge Native Intelligence Tomb of Tomes The Korranberg Affair Turn of the Page A Costly Truth If At First Stormrider Slept Here Chamber Made A Shattered Mind's Maze The End of the Viper's Tail
D&D Open Championship Shards of Eberron Crown of Winter Flame Tomb of Eternity
4 th edition The Mark of Prophecy Khyber's Harvest Seekers of the Ashen Crown Keep on the Shadowfell Heart of the Forbidden Forge Haruuc's Tomb: A Novel Adventure The Maze of Shattered Souls Dead for a Spell Dark Lantern
5 th edition Around Khorvaire in Fifty Days Forgotten Relics Fallen Colossus Murder on the Halcyon Race Through Q'barra Skybridge Skirmish Vecna: Eve of Ruin
Adapted Adventures : Against the Giants Between Tangled Roots‎ Danger at Dunwater‎ Dead in Thay Gold for Fools and Princes‎ In the Mists of Manivarsha Isle of the Abbey‎‎ Princes of the Apocalypse Salted Legacy Tammeraut's Fate The Fiend of Hollow Mine‎‎ The Forge of Fury‎ The Hidden Shrine of Tamoachan‎ The Sinister Secret of Saltmarsh‎‎ The Styes The Sunless Citadel‎ Tomb of Annihilation Tomb of Horrors White Plume Mountain
Embers of the Last War What's Past is Prologue Murder in Skyway Boromar Ball The Cannith Code Jack of Daggers Against the Lightning A Holy Visit Blades of Terror The Kundarak Job Searching for Secrets The Killing Blade Secrets Below
Oracle of War The Night Land Voice in the Machine Where the Dead Wait The Third Protocol A Century of Ashes The Last Word Song of the Sky Parliament of Gears Lord Bucket Judgment of Iron My Undying Heart The Waiting Game Stonefire From Dust Dream Eater The Dragon Below The Final Tribute Scales of War Back to the Mud Old Scores The Iron Titan Rolling Thunder The Rising City The Last War Hundred-Shard Stash Off the Rails Spirit Train Servants of the Past Cold Spell in the Frostfell Journey to Salvation
Keith Baker Adventures Curtain Call: A Sharn Adventure Trust No One Magic Sword: An Eberron Story Seed