To Live Among You

To Live Among You was the twelfth and final adventure released for the Covenant of Light Faction Adventure to be run as part of the Xen'drik Expeditions campaign.

Synopsis

The scenario begins with the PCs gathered in the chapel of the Lord's Tower , the now broken keep on the east side of Radiant Hold , in a meeting with the recently redeemed Seraphen Cryheart , reformed blackguard and newly appointed commander of the Covenant of Light . Though no one in the fortress is pleased with this arrangement, especially Seraphen, he has the backing of both the Lady Lirashana herself and the executive appointment of Lord Xandrin Corvalis .

Corvalis, lying in critical condition and now in a coma, placed Seraphen in charge before lapsing into unconsciousness. "You need us now," he whispered to his grief stricken friend at his bedside. "And we need you more than ever."

Now Seraphen is in the uneasy position of being all-but-hated by most of the people he is supposed to lead and in command a nearly-ruined fortress that his own troops put to the torch. On top of all that, he has to ask the PCs (most if not all of whom he recently tried to kill) to handle this Whisper situation and see to it that whatever she knows gets revealed in time to do them all any good.

When Whisper meets with the PCs, it will be for the first time face to face. Even so, she knows each of them quite well, having watched them with her spying skills and psychic abilities over the past two years. She addresses each by name, even showing almost-intimate familiarity. This is just her nature and while she is not trying to be coy or abrasive, some of the PCs may take understandable offense. Even if they do, they must put it aside and convince her to tell them what she knows.

She is willing to do so but they have to agree to her terms. They are fixed and she will not be bargained down. The danger from below that she foresees for the Covenant is not as urgent or immediate as her lover's peril and if he is not rescued first, she does not care what happens to Radiant Hold (or herself, truth be told, so threats are useless).

Once they agree, she will explain the plan. She knows the location of the Isle of Regrets , the holding isle off the coast near Dar Qat where Warrant is being held. The recent turbulence in the seas around Xen'drik has delayed many vessels, including the ones gong to and from Sarlona . This means there is a very short window of opportunity to rescue Warrant while his captors await the galleon that is coming for him. She wants to get in, grab her beloved and get out.

Though it may be hard for the PCs to believe, Whisper is completely on the level. She has very simple motivation here and her reasons are pure. Even so, from this point on, her fate is in the hands of the PCs. She is not a good person and while her devotion to evil is quite shaken, it could return if she is treated poorly or if the PCs cannot provide good examples for her to follow.

The adventure moves to the coast near Dar Qat compliments of a secret teleportation circle Whisper knows of southwest of Stormreach . The PCs and Whisper will have to get aboard a supply cog heading from the city to the Isle of Regrets, either by stealth or force. Once there, they can slip in under the watchful Eye of Loathing , the Isle's manifest sentinel. Though stealth is required for the first part of the mission, strength will be needed when they get to the Wailing Vault .

There, the PCs will have to deal with a kolyarut , a manifestation of psychic energy sent to exact revenge against Whisper for her violation of the union between her and her bonded Quori .

This is a moment of truth for her. If the PCs have given her no reason to believe that Good is something worth pursuing, she will give in to the kolyarut's ultimatum to return to Sarlona and reunite with her Quori spirit. She asks that Warrant be spared and the kolyarut agrees, leaving with Whisper to Sarlona and leaving the PCs to their own devices.

If however the PCs have been kind and supportive, she is able to resist the summons home. She defies the kolyarut and refuses to go back. The manifest-creature attacks and if the PCs can help her defeat it, they can all flee the sceen using a psychic-powered skiff before reinforcements arrive.

Returning to shore, they can use the circle and get to Xen'drik before the monstrous Eye of Loathing from the Isle of Regret can catch them. Whisper breaks the circle, preventing it from following them further. She and Warrant are reunited but happiness will have to wait. She has a promise to keep and if they have all gotten this far, she intends to do so.

Whisper reveals to the PCs that there is an underground grotto beneath Radiant Hold, a crystal lined cave with a deep pool and a wide river that leads to the ocean through a forgotten system of caverns. Bathed in the lights of dozens of nightshards ( Khyber dragonshards ), a long lost evil has been bound by their dark radiance. With the turmoil of recent days above, this sleeping fiend is waking and if it is allowed to regain its full strength, it will erupt from the earth with such fury and wrath that Radiant Hold will be consumed entire.

From there, the PCs journey to the Cavern of Crystal Sleep (likely by means of Glitch and Lady Cannonball , his tumbler ) and do battle with the half-slumbering nightwalker there. Though weakened by his long interment and unable to bring his full power to bear, this combat serves as the true pinnacle of the adventure and of the PCs' evolution as heroes of the Covenant.

If they win, they save their faction and put to rest an evil that had been plaguing Stormreach since its founding. If they fail, all they know will end in a shadow storm of night and fire.

But even if they fall, the PCs may still have a legacy in the lives of Whisper and Warrant, living together, living among the people of Stormreach. Two people, once dedicated to the evil of Sarlona and the Inspired , now free to find their own way in the Light...

Appendix

Connections

Eberron Adventures
3 rd edition The Forgotten Forge Shadows of the Last War Whispers of the Vampire's Blade Grasp of the Emerald Claw Voyage of the Golden Dragon Jungle Secrets Queen with Burning Eyes Steel Shadows Fallen Angel Crypt of Crimson Stars Temple of the Scorpion God Pit of the Fire Lord Murder in Oakbridge Chimes at Midnight Tensions Rising Riding the Rail The Aundairian Job Quoth the Raven Hell's Heart City of Blood
Adapted Adventures : Red Hand of Doom Expedition to Castle Ravenloft Expedition to the Demonweb Pits‎ The Shattered Gates of Slaughtergarde The Kopru Ruins‎ Legend of the Silver Skeleton‎ The Whispering Cairn The Three Faces of Evil Encounter at Blackwall Keep The Hall of Harsh Reflections The Champion's Belt A Gathering of Winds The Spire of Long Shadows The Prince of Redhand The Library of Last Resort Kings of the Rift Into the Wormcrawl Fissure Dawn of a New Age There is No Honor The Bullywug Gambit The Sea Wyvern's Wake Here There Be Monsters
Mark of Heroes Reflections of the Multiverse Pirate's Bounty and the Isle of Fire No Ticket Finding the Way Gambit at Dreadhold Blind Man's Hunt The Delirium Stone Freely Given Mote in the Eye of Chaos Desolate Endeavor The Graywall Incident Escape from Grea Tower Deep Woods, Dark Heart House of Madness Price of Protection Death in Darguun Fallen of Sharn The Unexpected Gate To Spurn the Churning Discord
Xen'drik Expeditions The Journey Begins: Well of Woe Breaching Thelanis Wall: Well of Woe The Flame Beneath the Well: Well of Woe Mere of Shattered Souls Cairn of Stone Hearts Sands of Fate and Fortune Shargon's Rage Taming the Hydra Nightfall on Sorrowdusk The Dead of Night Endgame
Blackwheel Company Faction Adventure Principal of the Matter Price of Progress Marked Man The Trouble with Pirates Tarnished Reputation None Left Behind Test of Mettle A Few Good Gnolls A Plague Upon Your Houses Pariah When in Doubt, Charge The Twentieth Lash
Cabal of Shadows Faction Adventure The Sahuagin Stone Shadows Over Stormreach Khyber's Children Fire in the Heart of Madness Night of Shadows What Rough Beast Whispers Behind the Door Racing Midnight The Darkest Heart Thirst For Blood and Stone With His Dying Breath Dark Portents
Covenant of Light Faction Adventure Divine Inspiration Crisis of Faith The Good Die Young Brave Soldiers Things Fall Apart Price of Virtue Dark Fugitive Noble Savages Choir of Angels Fate, Interrupted Greater the Fall To Live Among You
Crimson Codex Faction Adventure Prophecy's Unwitting Servant Forbidden Knowledge Native Intelligence Tomb of Tomes The Korranberg Affair Turn of the Page A Costly Truth If At First Stormrider Slept Here Chamber Made A Shattered Mind's Maze The End of the Viper's Tail
D&D Open Championship Shards of Eberron Crown of Winter Flame Tomb of Eternity
4 th edition The Mark of Prophecy Khyber's Harvest Seekers of the Ashen Crown Keep on the Shadowfell Heart of the Forbidden Forge Haruuc's Tomb: A Novel Adventure The Maze of Shattered Souls Dead for a Spell Dark Lantern
5 th edition Around Khorvaire in Fifty Days Forgotten Relics Fallen Colossus Murder on the Halcyon Race Through Q'barra Skybridge Skirmish Vecna: Eve of Ruin
Adapted Adventures : Against the Giants Between Tangled Roots‎ Danger at Dunwater‎ Dead in Thay Gold for Fools and Princes‎ In the Mists of Manivarsha Isle of the Abbey‎‎ Princes of the Apocalypse Salted Legacy Tammeraut's Fate The Fiend of Hollow Mine‎‎ The Forge of Fury‎ The Hidden Shrine of Tamoachan‎ The Sinister Secret of Saltmarsh‎‎ The Styes The Sunless Citadel‎ Tomb of Annihilation Tomb of Horrors White Plume Mountain
Embers of the Last War What's Past is Prologue Murder in Skyway Boromar Ball The Cannith Code Jack of Daggers Against the Lightning A Holy Visit Blades of Terror The Kundarak Job Searching for Secrets The Killing Blade Secrets Below
Oracle of War The Night Land Voice in the Machine Where the Dead Wait The Third Protocol A Century of Ashes The Last Word Song of the Sky Parliament of Gears Lord Bucket Judgment of Iron My Undying Heart The Waiting Game Stonefire From Dust Dream Eater The Dragon Below The Final Tribute Scales of War Back to the Mud Old Scores The Iron Titan Rolling Thunder The Rising City The Last War Hundred-Shard Stash Off the Rails Spirit Train Servants of the Past Cold Spell in the Frostfell Journey to Salvation
Keith Baker Adventures Curtain Call: A Sharn Adventure Trust No One Magic Sword: An Eberron Story Seed