Construct

Constructs are artificially created creatures or animated objects. Most constructs are non-intelligent automatons with neither a soul nor a purpose beyond service to their creator. Because few constructs are truly alive, usually operated only by a "spark" of life, most are immune to attacks that target the living. These "dead" constructs possess low-light vision and darkvision and are immune to mind-altering, poison , sleep, paralysis , stunning, disease -related, and death effects. Neither do these constructs require sleep or take part in any metabolic activities, such as eating or breathing. [1]

The major exception to this rule are living constructs , which include warforged . [1]

Constructs can come from across the planar boundaries , or constructed on Eberron . The dragonmarked House Cannith , the gnomes of Zilargo , and various artificers across the plane are examples of the creators of constructs. The most famous constructs of Eberron are the warforged , though other construct creations exist, such as an artificer's homunculus or the extraplanar inevitables . [ citation needed ]

The city of Eston in Cyre was historically a center of the making of constructs, with the Cannith enclave's Clockwork Menagerie serving as a showcase of constructs (including alchemical and living constructs), golems , and homunculi created by artificers looking to test their skills. Over Cannith's ten centuries of development, it included countless constructs of all kinds. However, following the Mourning , these constructs have become twisted and transformed, and are possibly even evolving into new forms. [2] [3]

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