House Vadalis , also known as the House of Handling' , [1] is a human dragonmarked house bearing the Mark of Handling that operates throughout Khorvaire . With the power to calm and control beasts, the house's most significant trade is in the breeding and training of animals. They also maintain the Handlers Guild , which dominates animal-related industries. Their headquarters are at Foalswood in the Eldeen Reaches , where the Mark of Handling originally appeared about 2,000 years ago. [7] [14] [3] [8] [4] [5]
Dragonmark

House Vadalis possesses the Mark of Handling. This dragonmark grants various magical abilities related to calming and controlling animals and bestows a primal bond to the natural world, allowing them to domesticate even the most exotic and difficult beasts. Vadalis has turned this gift into a booming business in magebred animals and become industry leaders in livestock breeding and animal training. [7] [3] [8] [4] [5] [14] [15] While all members of House Vadalis are humans, not all members carry the Mark of Handling, but they may still work within the house. [7]
Organization
Family
Above all else, House Vadalis is a family and the family comes above all. Its businesses are secondary to that [3] [4] [11] and it does not treat itself as a noble house or make any pretenses about high status, much to the frustration of other dragonmarked houses with more ambitions. [6] They do not concern themselves with titles or ranks, not even for the house matriarchs and patriarchs, [4] [5] [6] though they are referred to as barons [14] [5] as per convention for the heads of dragonmarked houses. [16] One of the few titles in use is 'breedmaster', but this is only an award for excellence in one's field and is used only in the Handlers Guild to bolster the confidence of their clients, [6] with holders such as Brogo d'Vadalis and Regine d'Vadalis . [11]
Like the other dragonmarked houses, Vadalis comprises a number of extended families, each a distinct bloodline with a common ancestry. [11] One is the notorious Seryan line. [4] But unlike the other dragonmarked houses, which are often too large for members to recognize one another as kin beyond their immediate families, House Vadalis members know well their family ties. Each and every heir, above 10 years of age, memorizes their genealogy going back several generations and on both parents' lines. With this, any two heirs can work out their precise relationship, though it may take up to an hour. Rather than being a point of familial pride, this is practical, everyday information [11] for a house that values the bloodlines of its own members as much as it does its beasts. [14] Nevertheless, this establishes a close bond—a Vadalis heir does not merely work with a stranger who has the same name and serves the same organization, but with their second cousin once removed via a great aunt, and this is as close as anything else. [11] No matter what path they take, either in the house or out, members of the Vadalis family are encouraged to respect such blood ties and come to one another's aid when they're in trouble. [4]

At the head of the family and of the house as a whole is its patriarch or matriarch. Currently, this is Dalin d'Vadalis , a breeder based in Foalswood and the Varna enclave. [2] [3] [4] [5] [6] His aspirations are for House Vadalis to be a positive force in the world, [4] and he has no ambitions for greater power or status. [5] While goodhearted, friendly, [4] and empathetic, Dalin is a shrewd leader who can handle individuals as well as he can handle animals. [2]
Instead of a formal council to advise the patriarch or aid in decision making, important issues are simply discussed in a family meeting attended by all available adults in the Varna enclave, Each member shares their thoughts, so such meetings can be lengthy and disordered, yet they are seen as vital to Vadalis operations. Moreover, they are influential; patriarchs who disregard the will of the family soon see their authority and position pass to another. [17]
Membership
Being a family bound by their dragonmark, to become a member of House Vadalis, one must be human and either be born into it or else marry into it. Although dragonmarked heirs may marry for love, all such marriages must be thoroughly examined with regard to the bloodlines of both participants, just as they do with their beasts, before being approved by a council of family elders, and they accept such new members infrequently. The practice sees Vadalis members often mocked by outsiders, but they habitually ignore such comments. [14] Regardless, once accepted, the newly married spouse is considered part of the family and to carry the blood of Vadalis thereafter. Whether born or married, wherever they go or whatever they do, short of harming the house, they will always have a place in the family. [18]
The Handlers Guild is treated as a separate organization to the house. While members of House Vadalis are not required to serve in the guild, those who do are able to forge good working relationships with breeders and ranchers outside the house, which helps them work outside the house's primary enclaves. Similarly, anyone working for the guild is not automatically considered a member of House Vadalis and it does not necessarily lead to advancement in the house. In fact, joining one just to serve ambitions in another is thoroughly disapproved of by members of both. [14]
Guilds & Groups
House Vadalis maintains the Handlers Guild . [3] [14] [4] Whereas other dragonmarked houses focus on administration while their subordinate guilds work in their respective industries, House Vadalis again does things differently, with an alternative division of operations. That is, the Handlers Guild operates like an outreach program. It networks independent breeders and ranchers, provides knowledge and bloodlines of animals, offers information and training in Vadalis techniques, and grants certifications and licenses to all who work with animals and beasts. [14] It also sanctions organizations like the Greenkeepers Guild , which cares for animals and gardens in Fairhaven. [19] In turn, guild members breed, trade, care for, and train a wide range of prize-quality animals and beasts of their own, include magebred animals. [7] [3] [14] In addition, the guild supervises research conducted in these same areas. All matters pertaining to animals are within their purview. [4] This makes them the common face of House Vadalis. [14] [note 1]
Besides breeding and training, House Vadalis also has an organization of hunters, known as Balinor's Blessed . They specialize in capturing alive all kinds of exotic beasts, from griffon eggs to displacer beasts, and return with them to Vadalis ranches. When new and exotic creatures are reported, the Blessed are dispatched to investigate and capture them. [4]
Finally, there is also a secret organization operating within House Vadalis known as the Feral Heart . Desiring to unleash nature's full potential and breed living weapons, without regard for morality, this group seeks to resurrect the Seryans' forbidden magebreeding techniques and even experiments with human magebreeding and worse. [4]
Classes
With a narrow focus on its areas of interest, members of House Vadalis are channeled toward becoming experts , warriors , fighters , and rangers . Those with an inclination toward spellcasting are pushed to practice with local druids, rather than train as clerics or wizards . This helps build bonds with the Wardens of the Wood, a druidic sect of the Eldeen Reaches [14] and many feel drawn to nature and druidism. [20] Hence, a good many of them become druids , as well as shamans and wardens . [4] Thanks to the Mark of Handing, there have been a good many talented Vadalis druids. [4]
Careers
Otherwise, members have much freedom in choosing a career within the house. [18] Dragonmarked heirs can work on a ranch or another Vadalis business, follow a path of their own making, or else travel the world, often to communities too small for a full enclave. [4] However, regardless of where their path takes them, they are obliged to keep using their Mark of Handling for Vadalis business. [18] Those without dragonmarks typically become animal handlers and breeders, auctioneers, caravan drivers, teamsters, and stablekeepers. [7]
The majority of animal handlers, merchants, and recordkeepers in House Vadalis are trained experts. The drivers and teamsters and the guards of caravans and enclaves are usually fighters and warriors. Rangers, meanwhile, tend to aid in the care and training of beasts, rescue and recover lost animals, and explore unknown lands to find and capture new animal specimens, as well as work as couriers in lands too isolated for House Orien to operate. Finally, druids conduct magical research to develop and enhance the house's breeding programs, maintain the lands on which the house lives and works, and uphold the house's policies, procedures, and codes of ethics. [18]
Handlers in House Vadalis may be engaged in a range of activities. They are required to study new beasts and monsters brought to enclaves such as Erlaskar Manor, discover how they can be best utilized, develop ways to train and domesticate them, and finally work to breed them and rear their offspring in captivity. Hence, they must be knowledgeable in matters natural and unnatural. They will be exposed to dozens of different kinds of creatures, as well to the danger they pose should they escape. [21]
Not limiting themselves to fauna, House Vadalis trains botanists to study all kinds of flora. They go on expeditions around Khorvaire, even to remote and hazardous places, to locate new and exotic fruits, herbs, and other plants, particularly those with the most potent properties, which are then cultivated in greenhouses such as those at Foalswood. These botanists are skilled in the healing arts and natural lore. [21]

A specialist combat role is the Vadalis griffon rider, a trained soldier who uses a domesticated griffon as their mount. They fought as aerial cavalry late in the Last War, usually against other nations' griffon riders. [21] [22] Griffon riders need to be adept in riding, acrobatics, and of course the handling of their mounts. [21] The greatest griffon riders are the dragonmarked Vadalis griffonmasters , who help in the training of new griffon riders. [22]
Finally, a generalist agent of the house is the Vadalis beastkeeper , an elite ranger or druid who serves as a hunter, guide, or scout in the wilds; as a tamer of monsters; as a defender or bodyguard for fellow Vadalis; as a mercenary griffon rider; or just as an adventurer wandering the world. They are skilled in battle and magic and in the handling of magebred and magical beasts. They need not be dragonmarked heirs themselves. [23]
Benefits
Members of House Vadalis who undertake a vocation in the family business can expect to have all necessary training and equipment paid for by the house. Those who seek a career outside the house must pay for it themselves, but the house may still make necessary arrangements for them. [18]
Moreover, members are granted free use of riding and pack animals, including horses, mules, and oxen, including associated tack, tools, etc . They also receive a 25% discount when buying magebred animals from the house and a 50% discount on the cost of related services such as stabling. However, any abuse or neglect of an animal will see these privileges withdrawn, possibly for life. [18]
Those members in high favor in the house may be permitted free stabling and feed at an outpost or enclave for up to four animals from a week to a few months at a time; the use of one to four magebred animals from a week to a month, or even have one outright; a free use of another member's Mark of Handling, of least, lesser, or greater level; the secondment of a dragonmarked member of the Handler's Guild to their service for a week; a loan of up to 100 gp, at 10% per month rate of interest; or an introduction to a druidic sect in the Eldeen Reaches with which the house is on good terms. [18]
Attitudes
In contrast to the other dragonmarked houses, which work hard to expand and build their power and profit, [11] House Vadalis has made no such effort, [4] and in fact does practically the reverse. [11] This is due partly to its situation and partly its practices and purposes. [24] Vadalis will favor business plans that suit its structure, even if not particularly profitable, and will pass up lucrative deals that would disrupt the family. [11] While Vadalis members may be ambitious in their own way, such ambitions are not obvious to other dragonmarked houses, [24] who are often amazed at, scornful, and mocking of Vadalis ways and their supposed unsophistication. [11] [18]
However, members of House Vadalis simply have a different outlook on the world [11] and they are raised with respect for family and for nature. [18] At heart, they believe no one of their blood can be a stranger and that kin can never be replaced by any amount of money. [11] As the house is a family, they allow one another to do what they enjoy [4] so members follow their own path and care little for the views of outsiders, making them seem headstrong. [10]
Their agrarian habits mean that most Vadalis members are as tied to the cycles of nature as any farmer, which gives them a quality of patience that is unfamiliar in city folk. [24] Moreover, it bestows a deep appreciation for life: its beauty and power; the forces of nature; the mysteries and miracles of birth, death, and all in between; and the real truths of the world. They may look past a little criticism and ridicule as a result. [18]
Hence, House Vadalis is above all the petty politics and intrigues of the Khorvaire of modern times, for these are not nearly as powerful as the forces of nature. While they are familiar with the culture of the Five Nations and its contests of status and power—as far as they care to be, anyway—they refuse to engage in them. Nevertheless, their perceptiveness and insights help them see through the deceits and secrecies of the cities and cities dwellers, and they keep what they know to themselves. [18]
Activities
Breeding & Training
The primary work of House Vadalis is in the breeding and selling of livestock and the training of other beasts, and it dominates these industries in Khorvaire. [15] [7] [4] [25] Breeding is what the house is most known for; [26] over many generations, it has domesticated the fauna of the Eldeen Reaches [27] and bred them using natural and magical techniques to develop healthier animals for food, [26] while the Mark of Handling has meant it can work with even the most exotic and dangerous specimens. With natural animals, magical beasts , and magebred animals all dealt in, Vadalis breeds its creatures for a great number of purposes and everything from livestock to mounts to guards to pets can be bought from House Vadalis, no matter how exotic. [3] [8] [5] By supplying meat from its vast cattle ranches and enabling transport by its trained steeds and more, its trade underpins much of modern life. [5]
Magebreeding was developed by innovative Vadalis breeders seeking something more effective than what even exotic beasts could give them. [5] By combining ancient practices of animal husbandry, novel scientific techniques, rituals of primal magic and mysticism, and their own dragonmarks [4] via dragonshard focus items, [5] over the course of generations, [27] they have instilled magic in the bloodlines of animals, granting them previously impossible enhancements to their natural capabilities, [4] and breeding entirely new magical creatures. [5] These magebred animals, as they are known, are designed with enhancements best suited to specific roles and clients, [4] often greater speed, health, intelligence, or ease of training, albeit at double the price of the same naturally bred animal. [5] [25] [28] [29] It's widely presumed this can only be done with animals, of course. [4]
Similarly, House Vadalis also breeds regular magical beasts, but as yet they are too few and too costly to be commercially significant, let alone made available to the ordinary person. [25] As for intelligent magical beasts, Vadalis agents must negotiate with the bearhounds of the Towering Wood to secure their services to rich nobles and merchants in central Khorvaire. [30]

Mounts and draft animals loaned and sold by House Vadalis range from the mundane to the amazing. These begin at regular trained donkeys and horses. [5] [31] [32] These mounts are loyal, sturdy, and reasonably priced, in contrast to the top-quality but rare and costly steeds bred by the elves of Valenar. [7] [31] However, Vadalis is better known for its magebred horses. Those designed for use as mounts and draft animals are capable of great speed or endurance [8] [32] [33] and those intended as warhorses have unnatural strength and swiftness, [4] such as the magebred destrier , which is fast, tough, and intelligent. [28] But beyond these are rarer creatures like pegasi , [3] dinosaurs (although uncommon and expensive), [32] [34] the bearhounds, [30] and griffons and hippogriffs , which were fielded for aerial cavalry and reconnaisance in many armies late in the Last War. [8] [32] [5] [33] [34] Also for military use, they supply magebred brown bears and magebred ghost tigers to Breland, [4] [6] [35] dragonhawks to Aundair, [4] and magebred light warhorses to Karrnath's Order of Rekkenmark . [36] In law enforcement, they supply trained hippogriffs to the Sharn Watch for use by their Goldwings aerial unit. [37]
As for guardian beasts, there are simple dogs; [5] magebred dire wolves , trained to target humans; [3] [34] bearhounds; [30] and even the ferocious bulettes , which can be trained to tunnel under defensive walls, [34] but there is quite a turnover of staff at the bulette ranch. [5] Four Vadalis-trained horrid wolves are stationed at the prison in the Citadel of Central Plateau in Sharn. [38]
Services
In addition, members of House Vadalis or the Handlers Guild operate almost every stable in most towns and cities in Khorvaire. [3] [39] The house also provides veterinary care and training for all kinds of animals. [3] It even sells magical rituals designed for pest control, repelling insects, gophers, and other creatures away from farmlands. [26]
Regular members of the house, both marked and unmarked, may be found working in a wide range of roles all around Khorvaire. They include animal handlers, breeders, trainers, stablekeepers, and auctioneers, [7] [3] as well as drivers and teamsters, who may be hired to run coaches and caravans. [7] [3] A dragonmarked Vadalis member may be hired at the industry-standard rate of 12 gp per day for use of their mark's least powers. [40]
The house also provides lines of communication to settlements too small or too remote to feature a House Sivis or House Orien outpost, let alone an enclave, through the use of messenger birds or a mounted post service. [3] For example, an heir with the Mark of Handling and the power to recruit a small animal messenger may settle in a village with no Sivis message station and raise birds to deliver messages to the wider world. [4]
Similarly, there is a courier service involving gargoyles , a new business developed in recent years in Sharn. These gargoyles deliver letters and small packages within the city for 5 gp, and outside it for an extra cost of 1 gp per 1 mile (1.6 kilometers) beyond the city limits. With only eighteen gargoyles, this service is still small yet is very efficient and has begun to disrupt House Orien's monopoly on courier businesses, though there are still eighteen Orien couriers in Sharn. [41]
But not stopping at beasts, House Vadalis has recently started to investigate the cultivation of rare plants, including fruits and herbs. [8] [21] They gather samples of expeditions and grow these in their greenhouses at Foalswood and elsewhere. [8]
Adventures
In general, tied as it is to the natural world, House Vadalis endeavors to maintain the ecological balance, with its heirs adopting dual roles as shepherds and hunters with regard to nature. [18] Its members journey through the wilderness to discover new breeds and new species, and to try to capture and tame these wild beasts. [18] [42] But they must also take actions to prevent rogue Vadalis-created creatures from wreaking havoc on nature and settlements, to subdue, capture, or kill it if they must. [18] [6] [42] Otherwise, they may accompany Orien-led caravans to the furthest reaches of Khorvaire while driving and caring for its beasts of burden, [18] [6] [42] or they will work as handlers of magebred animals and magical beasts anywhere from the wilds to a Sharn nightclub. [18]
History
Early History
Some 2000 years ago , numbering only a few families at the time, the human ancestors of what would become House Vadalis migrated from the west to the northeastern Eldeen Reaches. They were among the first humans to settle in the region, and despite its dangers, they survived. About 200 years later, the Mark of Handling first appeared upon their descendants, [3] [4] [9] [43] [44] allowing them to tame the wild animals that once threatened them. They saw it as a gift bestowed by the gods of the Sovereign Host, one that helped them endure and even flourish in a harsh land. From them, House Vadalis would grow. [3] [4]
Over time, the family turned their gift into a lucrative and influential business of taming, breeding, and selling all sorts of animals, [3] but remained a family first and a business second. [11] Their heartland would always remain in the Eldeen Reaches. [9]
Although most in House Vadalis dedicated themselves merely to breeding better-quality livestock, those of the Seryan family line had long been intrigued by the darker power to be found in nature and studied the dire wolf and displacer beast . [4]
During the War of the Mark around 1500 years ago , when the fearful dragonmarked houses struggled to eradicate the bearers of mixed and aberrant dragonmarks , [4] [43] House Vadalis was swift to get involved, for they had always valued bloodlines. But then the Seryans revealed the results of their experiments, unveiling monstrous living weapons to the horror of everyone else, druids and dragonmarked houses alike. At the end of the war, the newly established Council of the Twelve banned the Seryans' practices, destroyed their creations, and suppressed all records of them. [4] All that remains are wild rumors of House Vadalis breeding horrific magical monsters that had to be banned and exterminated. [11]
In the centuries after, House Vadalis refocused their efforts on breeding livestock and mounts and on travelling Eberron. [4] After an attempted assassination of the then Keeper of the Flame , Traelyn Ghelios , in 321 YK , High Cardinal Syketel of the Church of the Silver Flame beseeched House Vadalis for an extraordinary guardian to defend and serve the Keepers. Thus, Vadalis wizards bred, or created, the unique creature known as Skaravojen , which still lives and now serves Jaela Daran . House Vadalis maintains the secret of how it came to be. [45]
In the late 800s YK, Perr Hanton , a gifted but cruel magebreeder and early member of the Feral Heart, made various magical items to help control their monstrous creations, including stern handler's wraps . Eventually, one of his own creatures escaped and slew him, then marauded around the wilderness for some years until regular members of House Vadalis found it and put it down. [46]
The Last War

While it was not a key factor in anyone's war effort, [11] and its overall influence on the conflict was less than that of other dragonmarked houses, [47] the Last War was nevertheless a lucrative time for House Vadalis, with many nations seeking to purchase their animals as mounts and warbeasts. The house remained a neutral party, selling to all sides. [4]
At the start of the war in 894 YK , the Vadalis barons foresaw a need for exotic beasts to meet unusual mission requirements and resolved to be the ones to provide them. Thus, scouts, hunters, and traders set out in search of new creatures and acquired eggs, young, and breed-ready adults in the furthest reaches of Khorvaire. Thereafter, representatives of each side came to the house with their requests, and Vadalis delivered. [34] Breland in particular spent big on Vadalis-supplied magebred warhorses for their cavalry, magebred brown bears for their rangers and special forces such as the Ninth Brigade , and magebred ghost tigers to Brelish druids. [4] [6] [35] They also sold dragonhawks to Aundair [4] and magebred warhorses suited to heavy cavalry and griffons for aerial reconnaissance to many sides in the later phase of the war. [8] [34] More deadly warbeasts were dire wolves trained to hunt humans, bulettes that would tunnel beneath defensive walls, and even the infrequent and expensive dinosaurs. [34] But they also provided sturdy draft animals to the mobile hospitals of House Jorasco's new Medics Guild when it was established around fifty years ago, at the peak of the fighting. [48] Thus they made themselves vital, albeit often overlooked in recollections of the Last War. [34]
In a workshop in the Glass Tower in Sharn, Jasran d'Vadalis had managed to domesticate and enhance blink dogs , developing a breed of friendly blink dogs that could teleport other creatures and objects as well as themselves. However, in 918 YK , the Glass Tower collapsed, destroying the workshop and devastating the Godsgate district. Some of the blink dogs escaped, joining a local Raver tribe in the new Fallen district. [49]
Even when the Eldeen Reaches seceded from Aundair in 958 YK , [4] [43] House Vadalis took no sides and stayed neutral in the subsequent conflict. [4] They also saw no need to depart their ancestral lands, having been there long before the rise of the Kingdom of Galifar and still there after its collapse. [50]
Yet a darkness began to grow inside the family, with the Feral Heart conspiracy taking hold in the house and seeking to revive the practices of the Seryans, and even to create magebred humanoids . [4] Seeking a competitor to House Cannith's successful warforged , and motivated by the Feral Heart, the Cyre-based branch of House Vadalis under Venarl d'Vadalis conducted illicit experiments on sentient creatures, including humans, at their secret Clifftop laboratory. [51]
Around 978 YK , some members of Balinor's Blessed attempted to steal a whole herd of Valenar horses , causing the elves of Valenar to ban the house from their lands and become their bitterest foes. [3] [4] [11] [13] They would make repeated attempts in following years. [12]
In the last years of the war, following a short internal struggle, House Vadalis started to train its own griffon riders and thus entered the mercenary business. The armies of Khorvaire deployed their Vadalis griffon riders against the griffon riders of other nations. [22] [21] [23]
Recent History
Recently, house patriarch Dalin d'Vadalis has just begun to uncover evidence of a secret organization within House Vadalis, that is, the Feral Heart. [4]
In 998 YK , a Vadalis facility in Fairhaven, Aundair, was raided by elite Aundairian forces led by Captain Allis , acting on a tip-off by the Royal Eyes . They discovered a cult among the Vadalis staff and, most disturbingly, an enormous heart pumping blood through veins embedded in the walls throughout the structure. The cultists claimed they were "creating the heart of Galifar", seeming to believe this could somehow reunite the Kingdom of Galifar . Dalin denied all knowledge and ties to those responsible when speaking to the Korranberg Chronicle , but vowed to investigate. [52]
Tactics
Similarly, they apply the rules of the wild to the rules of war as well. To House Vadalis, a battle is no game of honor and skill but a matter of life and death and there is little in life that's worth dying for except the safety of those one cares for. They will walk away from a fight if they can, but if they must fight and if lives are on the line, they fight like beasts and they fight to win. A Vadalis abandons all courtesies and customs of combat and fights tooth and claw, stopping at nothing to defeat, injure, and slay an enemy. Anyone who would threaten them again in future should be killed to remove that risk. Despite this, they try not to take any conflict personally and leave any hard feelings behind on the battlefield, so as not to hinder their judgement. [18]
When in a battle, Vadalis members often adopt a supporting role, for the beasts they command are usually their real strength. They employ these beasts to control a battlefield and limit enemy movement, often by driving their foes into a trap set by their allies. [6]
Bases of Operations
Of all the dragonmarked houses, Vadalis is among the smallest in terms of the number of its enclaves and outposts. The house has relatively few major enclaves, which are largely ranches for the breeding of beasts, while it has only small outposts in some cities, which are merely places to sell their livestock. [4] Instead, the house focuses its efforts in rural areas, towns, and the smaller cities, which other dragonmarked houses habitually neglect. [14] Its members are found working in small towns, remote outposts, on the road, and in the wilderness, wherever there are more animals than people. [6]
Eldeen Reaches
Having been born in the Eldeen Reaches, House Vadalis is the only dragonmarked house of human descent to still have the core of its power and operations lie outside the Five Nations , [14] [6] especially since the Eldeen Reaches split from Aundair. [50] Based out of the Eldeen Reaches, along the eastern border between the two nations, the house's power is concentrated there, [3] [27] [53] with its top strongholds [9] and most of its holdings and investments in the Eldeen Reaches and Aundair. [18]

House Vadalis has its greatest stronghold in the city of Varna , which is situated on the border. [9] [50] It features ranches and facilities for the breeding and training of dozens of different kinds of beasts. [2] [53] The estate of Foalswood is home to the patriarch and the headquarters of the house, [3] [53] [50] being the biggest ranch and the ancestral seat of the house. [50] [5] It's also a center of trade in beasts and forest produce to Aundair and beyond, with much of it taking place at Foalswood itself. [50] [54] [55] It's also the site of most of the house's research and development. [50]
Beyond Varna, Vadalis operates enclaves in a number of settlements spread evenly along the eastern border, including towns of Delethorn , Erlaskar , and Merylsward . [9] [50] [56] It is a major influence in these communities, [53] so much so that it effectively controls the towns. [9] Again, these enclaves breed and raise magebred animals and train exotic mounts. [53] Thanks to the house's reach, the towns have regular commerce with the other nations of Khorvaire [9] and more sophisticated services and entertainments can be had there than in the rest of the land. [56]
Breland
In Breland , House Vadalis maintains an important enclave in the form of a large ranch and stockyards outside the village of Shavalant . [50] [57] [58] Headed by a son of the patriarch, it is a large ranch that breeds both ordinary livestock and magebred creatures and has a notable center for veterinary care that services farms and ranches across northern Breland. Its location gives the house slightly greater access to the nations of central Khorvaire than it has from the wilds of the Eldeen Reaches. [57] As the designated Vadalis representative is regularly elected as village spokesperson, Vadalis practically rules Shavalant. [58]
The Shavalant enclave has several annexes elsewhere in Breland. [57] One is a smaller ranch in the outskirts of Wroat , known as the Hearth , led by chief magebreeder Mazina d'Vadalis . [50] [57]
Another is a major enclave in Sharn , [57] [59] the Pegasus Spire , which stands in the Highwater district in the Upper Dura ward and is headed by Asa d'Vadalis , though most house business is done in Dragon Towers . Notably, it's one of the only enclaves where pegasi are raised and trained. The flying horses occasionally emerge from the Syrania manifest zone and are stranded in the city, so Vadalis members rescue them, give care, and provide them with suitable companions. Vadalis are also involved in the Race of Eight Winds , both contributing pegasus racers to represent Highwater and joining the local Wind Guard committee. [60] [61] [62] There is also a Vadalis outpost in the Bazaar of Middle Dura , where the gargoyle couriers roost when not out in the city. [41] One local business is Maynar's Menagerie , which sells exotic pets and animal companions, [11] [63] and a stable and hostelry in both the Terminus and Wroann's Gate districts serving visitors to Sharn. [64] Formerly, a Vadalis workshop breeding blink dogs was located in the Glass Tower of the Godsgate district, prior to its collapse in 918 YK. [49]
Other Regions
House Vadalis and the Handlers Guild have both minor enclaves and outposts across the continent of Khorvaire, [3] [18] with holdings in the capital cities of several nations: Fairhaven in Aundair , [50] [65] Korth in Karrnath , [66] Flamekeep in Thrane , Newthrone in Q'barra , and Trolanport in Zilargo . [50] In Cyre , just north of Metrol , there was a secret research laboratory called Clifftop , though it was presumed destroyed in the Mourning . [51] A notable exception is the land of Valenar , where House Vadalis is not even allowed into the country. [3] [11] [12] [13]
Beyond Khorvaire, the house has holdings in Pylas Talaear in Aerenal [50] and outside Stormreach in Xen'drik , at the large ranch of Blackbriar . [50] [67] In Stormreach, the only Vadalis-owned business is Tooth and Nail , which trades in exotic animals. [68] [69] Otherwise, Vadalis stays well outside the city and its affairs. [67]
Culture

The hippogriff is the symbol of House Vadalis. [5]
The patron deity of the house is Balinor , the god of beasts and the hunt among the Sovereign Host . They maintain a massive temple to the god called Hunter's Grove in Varna. [2]
Magic
Naturally, House Vadalis are intrigued by all the ways that magic interacts with the animal world. Their wizards always possess familiars and they develop ways of enhancing these creatures further. [1]
Some magic items associated with House Vadalis and the Mark of Handling are:
- Collar of the wild bond : Made with dragonshards attuned to the Mark of Handling, it allows one with a lesser mark who can dominate animals to do so freely. [70]
- Scepter of wild dominion : This enhances the powers of Mark of Handling and extends them to magical beasts. [71]
- Stern handler's wraps : Gloves that aid in controlling the most dangerous and monstrous beasts. [46]
The following spells have special effects or options for those bearing the Mark of Handling or otherwise being Vadalis members:
- Dragonblood beast : This transforms an animal into one with dragon-like traits. [72]
- Leap into animal : This lets one meld with even an unwilling animal. [73]
Reputation
Of all the dragonmarked houses, Vadalis has the fewest members and the smallest fortune [24] and it has never been particularly prosperous or powerful, nor has it ever sought to be. [4] [5] Its powers, of caring for and controlling beasts, are beneficial but neither world-shaking nor legend-making and do not themselves power economies or win wars. Vadalis has not founded any traditions of the dragonmarked houses and was not vital to any side in the Last War, [11] while its barons have never shown any interest in politics. [5] As a result, House Vadalis has often been the most inconspicuous of the dragonmarked houses, being commonly seen as harmless [11] or even somewhat benevolent. [4]
But it has not been without its controversies, and perhaps more than its fair share. Being banned from Valenar is a recent scandal, while the old rumors remain of House Vadalis breeding such terrifying magical monsters during the War of the Mark that they were forbidden and destroyed. Most of all, though, the way that House Vadalis joins nature with magic can in turns inspire amazement in some people and provoke anger and fear in others. [11] The stories about House Vadalis secretly breeding monsters are not taken seriously by most ordinary people, yet its members are not interested enough to refute them either. Hence, rural Khorvairians who've worked with Vadalis before often have positive views of them, but those who have not tend to be wary. City-dwellers are usually indifferent toward the house they have little contact with, but some may see them as country bumpkins like any farm folk. [10]
Relationships
Nations
Given it is its homeland, House Vadalis naturally has close ties with the Eldeen Reaches [4] [74] and remained there when the land seceded from Aundair. [50] [4] Nevertheless, House Vadalis stays neutral in the two nations' ongoing struggle [4] but has helped build better relations between them. [53]
This is thanks to the close ties it also has with Aundair. [53] A large part of this is the marriage of Queen Aurala ir'Wynarn of Aundair to Sasik d'Vadalis , brother to the patriarch, Dalin. Sasik gave up his position within the house and renounced his claims to its fortune and became part of Aundair's royal family. [4] [75] However, he remains a firm member of the Vadalis family, retaining the family name and close family ties to his brother. [75] [6] As a result, the other dragonmarked houses have been known to be distrustful of the relationship between the Aundairian crown and House Vadalis, suspecting they might be benefiting from special treatment or other advantages in its arrangements with Aundair. [75] Certainly, it helped maintain peaceable relations between them in the latter part of the Last War. [76] However, no such advantages exist, for Queen Aurala makes special efforts to avoid all appearance of favoritism toward Vadalis, from herself, the royal family, and its vassals. [75] [4] Nevertheless, the tension with the houses remains. The marriage is a break with tradition, for the royal families and dragonmarked houses had historically avoided intermarrying in order maintain a separation of governance and commerce. [75] Worse still, Sasik retains the Vadalis name in contravention of the Korth Edicts . Hence, some fear Aurala has plans to withdraw from the edicts and tie Vadalis even closer to the Aundairian crown. [75] [77]
The elves of Valenar maintain a bitter feud with House Vadalis and even forbid entry to house members and agents on threat of execution, thanks to their frequent efforts to obtain or steal their unique warhorses . [3] [4] [11] [12] [13] Vadalis magebreeders and house barons have desired these horses for as long as the Valaes Tairn elves have been in Khorvaire, having hopes of raising a bloodline of enhanced magebred steeds and the profits they could generate. Over the last 80 years of so, they've obtained several, [78] but, thus far, they have failed to breed even one of these horses. [4] [78] Although not sterile or magically afflicted, they will not breed in captivity, and even when compelled with charm animal they only birth mundane foals lacking all enhancements. Vadalis sages have wondered if these enhancements are due to being bred in manifest zones linked to Irian in Aerenal ; or if the Valenar elves keep a secret stud herd for breeding; or even if it is just what the Tairnadal say, that the Valenar steeds gain their gifts from their bonds with elven ancestors and will never receive them if bred without a Blood Guardian's blessing. [78] Nevertheless, House Vadalis remains fascinated by the horses of Valenar and is always open to obtaining one [4] and finally discovering how to breed them, and pay very well for the secret. [78]
Similarly, in the Talenta Plains , House Vadalis is increasingly curious about the strange creatures— dinosaurs —that the nomad halflings hunt, capture, tame, and raise. Vadalis is among the dragonmarked houses with significant operations in the region. [79] They, like the other non-native dragonmarked houses, first expanded into the region during the Last War. [80]
Dragonmarked Houses
Owing to their very different methods and philosophies, most other dragonmarked houses and their members tend to be neutral toward House Vadalis. [10] In turn, Vadalis members dislike those of House Cannith for its power-seeking ambitions and dubious morality and are usually unfriendly toward them. [81]
One house they do enjoy close ties and friendly relations with is House Orien , owning to the long-running links between their respective operations. [3] [18] [10] [82] Orien coaches and caravans utilize both natural and magebred draft animals, as well as handlers and drivers, all supplied by House Vadalis [3] [18] [83] in an exclusive arrangement. [84] Vadalis members may even be granted free passage on Orien caravans, albeit only if space is available and it is a regular route. [18]
Similarly, Vadalis supplies draft animals to House Jorasco for its Medics Guild 's mobile hospitals. [48]
Religions
Being based in the Eldeen Reaches, House Vadalis naturally comes into regular contact, as well as conflict, with the various druid sects there. [4] However, the family has worked to establish and strengthen links with them, ever since they emerged from the Towering Wood . [3] [4] Thus, the druids are usually neutral [10] or friendly toward Vadalis members. [9] For their part, the majority of druid sects tolerate the work of House Vadalis, provided it continues to respect and care for its beasts and the land. [27] They consider their work an acceptable use of nature to satisfy the needs of civilization. [4] However, while many villages have local druids as advisors, [27] Vadalis settlements seldom do, for the house sees its Mark of Handling as sufficient sign of its own close bond with nature. [56] Moreover, every druid sect is against the old practices of the Seryan line, and if they learn of the Feral Heart they would denounce them entirely. [4]
In particular, the Wardens of the Wood are especially friendly with House Vadalis and the Handlers Guild, [3] [4] [10] whose members respect the druids' power and influence [56] and are appreciative of the order and security they instill in the region. [56] Vadalis and the Wardens work together to eliminate the problem of poaching in and around Varna. [54] The Greensingers are also on good terms. [4]
But not every druid sect is so approving or peaceable. The Ashbound hate House Vadalis for its creation of magebred animals, thinking them an abomination and a corruption of the purity of nature. They have made frequent attacks against Vadalis holdings, [9] [3] [10] [4] engaging in vandalism, sabotage, and slaughtering magebred animals, [4] as well as raids. [3] The situation is so bad that, in some parts, farmers will not purchase Vadalis magebred animals for fear of losing it to the Ashbound. [4]
Rumors & Legends
There are recurring rumors about the creatures that Vadalis creates, from monstrous beasts to magebred superhuman soldiers, developed during the Last War. [5] [85] Magebreeding humans has been a long-standing rumor. [86] In particular, one theory posits that the Ravers that prowl the ruins of the Fallen district in Sharn are the product of failed Vadalis experiments. [87] (In fact, it was Vadalis-bred blink dogs that joined the Ravers. [49] )
Notable Members

- Baron Dalin d'Vadalis , the current patriarch of House Vadalis. [2] [3] [4] [5] [6]
- Mazina d'Vadalis , the chief magebreeder at the Hearth in Breland. [4]
- Ravi d'Vadalis , a ranger and breedmaster. [39]
Former Members
- Sasik d'Vadalis , brother of Dalin, who renounced his ties to the house to marry Queen Aurala of Aundair. [4] [6]
Appendix
Notes
- ↑ The activities of the Handlers Guild have changed in each sourcebook to describe them, with Eberron Campaign Setting having the guild perform work directly and Dragonmarked having it provide networking, training, licensing, and certification of those who do do the work. Eberron Campaign Guide is limited but melds elements of both. As a result, the ECS and ECG have the guild do work that Dragonmarked assigns to the house. This article tries to integrate the three versions, presuming that the ECS and ECG are referring to the outside work of certified members and licensed workers. It is also possible that the guild provides civilian or third-party oversight of Vadalis operations. The interested reader is advised to check for themselves.
Gallery
Appearances
Adventures
Grasp of the Emerald Claw
Novels & Short Stories
Organized Play & Licensed Adventures
Price of Protection • Mote in the Eye of Chaos • To Spurn the Churning Discord • Prophecy's Unwitting Servant
References
- ↑ 1.0 1.1 1.2 Keith Baker (2006/09/11). Player's Handbook II . Eberron Expanded . Wizards of the Coast . Archived from the original on 2016/11/01. Retrieved on 2021/08/15.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), pp. 173–174. ISBN 0-7869-3274-0 .
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), pp. 239–240. ISBN 0-7869-3274-0 .
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 4.22 4.23 4.24 4.25 4.26 4.27 4.28 4.29 4.30 4.31 4.32 4.33 4.34 4.35 4.36 4.37 4.38 4.39 4.40 4.41 4.42 4.43 4.44 4.45 4.46 4.47 4.48 4.49 4.50 4.51 4.52 4.53 4.54 4.55 4.56 4.57 4.58 4.59 4.60 4.61 4.62 4.63 4.64 4.65 4.66 4.67 4.68 James Wyatt and Keith Baker (2009). Eberron Campaign Guide . ( Wizards of the Coast ), pp. 234–235. ISBN 0-7869-5099-4 .
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 5.20 5.21 5.22 5.23 5.24 5.25 5.26 Keith Baker , Jeremy Crawford , & James Wyatt (2019). Eberron: Rising from the Last War . ( Wizards of the Coast ), pp. 29, 42. ISBN 0786966890 .
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 Keith Baker , Ari Marmell , Michelle Lyons and C.A. Suleiman (2006). Dragonmarked . ( Wizards of the Coast ), p. 91. ISBN 0-7869-3933-8 .
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 64. ISBN 0-7869-3274-0 .
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 David Noonan , Ari Marmell , and Robert J. Schwalb (2009). Eberron Player's Guide . ( Wizards of the Coast ), p. 23. ISBN 0-7869-5100-1 .
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 9.9 Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 172. ISBN 0-7869-3274-0 .
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 Keith Baker , Ari Marmell , Michelle Lyons and C.A. Suleiman (2006). Dragonmarked . ( Wizards of the Coast ), p. 92. ISBN 0-7869-3933-8 .
- ↑ 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 11.13 11.14 11.15 11.16 11.17 11.18 11.19 11.20 11.21 11.22 11.23 Keith Baker , Ari Marmell , Michelle Lyons and C.A. Suleiman (2006). Dragonmarked . ( Wizards of the Coast ), p. 88. ISBN 0-7869-3933-8 .
- ↑ 12.0 12.1 12.2 12.3 James Wyatt and Keith Baker (2009). Eberron Campaign Guide . ( Wizards of the Coast ), p. 164. ISBN 0-7869-5099-4 .
- ↑ 13.0 13.1 13.2 13.3 Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 211. ISBN 0-7869-3274-0 .
- ↑ 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 14.12 Keith Baker , Ari Marmell , Michelle Lyons and C.A. Suleiman (2006). Dragonmarked . ( Wizards of the Coast ), p. 89. ISBN 0-7869-3933-8 .
- ↑ 15.0 15.1 Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 12. ISBN 0-7869-3274-0 .
- ↑ Keith Baker , Ari Marmell , Michelle Lyons and C.A. Suleiman (2006). Dragonmarked . ( Wizards of the Coast ), p. 10. ISBN 0-7869-3933-8 .
- ↑ Keith Baker , Ari Marmell , Michelle Lyons and C.A. Suleiman (2006). Dragonmarked . ( Wizards of the Coast ), pp. 91–92. ISBN 0-7869-3933-8 .
- ↑ 18.00 18.01 18.02 18.03 18.04 18.05 18.06 18.07 18.08 18.09 18.10 18.11 18.12 18.13 18.14 18.15 18.16 18.17 18.18 18.19 18.20 18.21 Keith Baker , Ari Marmell , Michelle Lyons and C.A. Suleiman (2006). Dragonmarked . ( Wizards of the Coast ), p. 90. ISBN 0-7869-3933-8 .
- ↑ Chris Sims (September 2009). “ Explore Fairhaven ” (PDF). Dungeon #170 ( Wizards of the Coast ) (170)., p. 35.
- ↑ Keith Baker (2005/10/24). Druids of Khorvaire, Part Two . Dragonshards . Wizards of the Coast . Archived from the original on 2021/05/02. Retrieved on 2021/06/25.
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 David Noonan , Ari Marmell , and Robert J. Schwalb (2009). Eberron Player's Guide . ( Wizards of the Coast ), p. 158. ISBN 0-7869-5100-1 .
- ↑ 22.0 22.1 22.2 David Noonan , Ari Marmell , and Robert J. Schwalb (2009). Eberron Player's Guide . ( Wizards of the Coast ), p. 79. ISBN 0-7869-5100-1 .
- ↑ 23.0 23.1 23.2 Keith Baker , Ari Marmell , Michelle Lyons and C.A. Suleiman (2006). Dragonmarked . ( Wizards of the Coast ), pp. 130–131. ISBN 0-7869-3933-8 .
- ↑ 24.0 24.1 24.2 24.3 Keith Baker , Ari Marmell , Michelle Lyons and C.A. Suleiman (2006). Dragonmarked . ( Wizards of the Coast ), pp. 89–90. ISBN 0-7869-3933-8 .
- ↑ 25.0 25.1 25.2 Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 91. ISBN 0-7869-3274-0 .
- ↑ 26.0 26.1 26.2 James Wyatt and Keith Baker (2009). Eberron Campaign Guide . ( Wizards of the Coast ), p. 40. ISBN 0-7869-5099-4 .
- ↑ 27.0 27.1 27.2 27.3 27.4 Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 170. ISBN 0-7869-3274-0 .
- ↑ 28.0 28.1 James Wyatt and Keith Baker (2009). Eberron Campaign Guide . ( Wizards of the Coast ), pp. 41, 43. ISBN 0-7869-5099-4 .
- ↑ Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 124. ISBN 0-7869-3274-0 .
- ↑ 30.0 30.1 30.2 Andrew Finch , Gwendolyn F.M. Kestrel , Chris Perkins (August 2004). Monster Manual III . ( Wizards of the Coast ), p. 16. ISBN 0-7869-3430-1 .
- ↑ 31.0 31.1 Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 123. ISBN 0-7869-3274-0 .
- ↑ 32.0 32.1 32.2 32.3 David Noonan , Ari Marmell , and Robert J. Schwalb (2009). Eberron Player's Guide . ( Wizards of the Coast ), p. 25. ISBN 0-7869-5100-1 .
- ↑ 33.0 33.1 Keith Baker , Jeremy Crawford , & James Wyatt (2019). Eberron: Rising from the Last War . ( Wizards of the Coast ), p. 11. ISBN 0786966890 .
- ↑ 34.0 34.1 34.2 34.3 34.4 34.5 34.6 34.7 James Wyatt , Wolfgang Baur , Ari Marmell (2007). The Forge of War . ( Wizards of the Coast ), p. 62. ISBN 0-7869-4153-7 .
- ↑ 35.0 35.1 Bill Slavicsek , David Noonan , and Christopher Perkins (2005). Five Nations . ( Wizards of the Coast ), pp. 74, 75. ISBN 0-7869-3690-8 .
- ↑ Bill Slavicsek , David Noonan , and Christopher Perkins (2005). Five Nations . ( Wizards of the Coast ), p. 107. ISBN 0-7869-3690-8 .
- ↑ Keith Baker & James Wyatt (2004). Sharn: City of Towers . ( Wizards of the Coast ), p. 135. ISBN 0-7869-3434-4 .
- ↑ Keith Baker & James Wyatt (2004). Sharn: City of Towers . ( Wizards of the Coast ), p. 133. ISBN 0-7869-3434-4 .
- ↑ 39.0 39.1 Keith Baker , Ari Marmell , Michelle Lyons and C.A. Suleiman (2006). Dragonmarked . ( Wizards of the Coast ), p. 93. ISBN 0-7869-3933-8 .
- ↑ Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), pp. 121, 124. ISBN 0-7869-3274-0 .
- ↑ 41.0 41.1 Keith Baker & James Wyatt (2004). Sharn: City of Towers . ( Wizards of the Coast ), p. 13. ISBN 0-7869-3434-4 .
- ↑ 42.0 42.1 42.2 Keith Baker , Jeremy Crawford , & James Wyatt (2019). Eberron: Rising from the Last War . ( Wizards of the Coast ), p. 73. ISBN 0786966890 .
- ↑ 43.0 43.1 43.2 Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 225. ISBN 0-7869-3274-0 .
- ↑ James Wyatt and Keith Baker (2009). Eberron Campaign Guide . ( Wizards of the Coast ), p. 37. ISBN 0-7869-5099-4 .
- ↑ Bill Slavicsek , David Noonan , and Christopher Perkins (2005). Five Nations . ( Wizards of the Coast ), p. 139. ISBN 0-7869-3690-8 .
- ↑ 46.0 46.1 Eric Cagle (July 2009). “ Bazaar of the Bizarre: Dragonshard Items ” (PDF). Dragon #380 ( Wizards of the Coast ), p. 69.
- ↑ James Wyatt , Wolfgang Baur , Ari Marmell (2007). The Forge of War . ( Wizards of the Coast ), p. 60. ISBN 0-7869-4153-7 .
- ↑ 48.0 48.1 James Wyatt and Keith Baker (2009). Eberron Campaign Guide . ( Wizards of the Coast ), p. 217. ISBN 0-7869-5099-4 .
- ↑ 49.0 49.1 49.2 Keith Baker (December 2004). “ Fallen Angel ”. Dungeon #117 ( Paizo Publishing ) (117)., pp. 18–19.24–26.
- ↑ 50.00 50.01 50.02 50.03 50.04 50.05 50.06 50.07 50.08 50.09 50.10 50.11 50.12 50.13 50.14 Keith Baker , Ari Marmell , Michelle Lyons and C.A. Suleiman (2006). Dragonmarked . ( Wizards of the Coast ), pp. 92–93. ISBN 0-7869-3933-8 .
- ↑ 51.0 51.1 James Wyatt and Keith Baker (2009). Eberron Campaign Guide . ( Wizards of the Coast ), pp. 96–97. ISBN 0-7869-5099-4 .
- ↑ 52.0 52.1 Keith Baker , Jeremy Crawford , & James Wyatt (2019). Eberron: Rising from the Last War . ( Wizards of the Coast ), p. 146. ISBN 0786966890 .
- ↑ 53.0 53.1 53.2 53.3 53.4 53.5 53.6 James Wyatt and Keith Baker (2009). Eberron Campaign Guide . ( Wizards of the Coast ), p. 132. ISBN 0-7869-5099-4 .
- ↑ 54.0 54.1 David Noonan , Ari Marmell , and Robert J. Schwalb (2009). Eberron Player's Guide . ( Wizards of the Coast ), p. 138. ISBN 0-7869-5100-1 .
- ↑ Keith Baker , Jeremy Crawford , & James Wyatt (2019). Eberron: Rising from the Last War . ( Wizards of the Coast ), p. 116. ISBN 0786966890 .
- ↑ 56.0 56.1 56.2 56.3 56.4 Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 171. ISBN 0-7869-3274-0 .
- ↑ 57.0 57.1 57.2 57.3 57.4 Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 144. ISBN 0-7869-3274-0 .
- ↑ 58.0 58.1 Bill Slavicsek , David Noonan , and Christopher Perkins (2005). Five Nations . ( Wizards of the Coast ), p. 64. ISBN 0-7869-3690-8 .
- ↑ Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 142. ISBN 0-7869-3274-0 .
- ↑ Keith Baker & James Wyatt (2004). Sharn: City of Towers . ( Wizards of the Coast ), pp. 52, 55. ISBN 0-7869-3434-4 .
- ↑ Keith Baker (2004/12/20). The Race of Eight Winds . Dragonshards . Wizards of the Coast . Archived from the original on 2016/11/01. Retrieved on 2021/07/09.
- ↑ Keith Baker , Jeremy Crawford , & James Wyatt (2019). Eberron: Rising from the Last War . ( Wizards of the Coast ), pp. 167–168. ISBN 0786966890 .
- ↑ Keith Baker & James Wyatt (2004). Sharn: City of Towers . ( Wizards of the Coast ), p. 93. ISBN 0-7869-3434-4 .
- ↑ Keith Baker & James Wyatt (2004). Sharn: City of Towers . ( Wizards of the Coast ), pp. 98–99. ISBN 0-7869-3434-4 .
- ↑ Bill Slavicsek , David Noonan , and Christopher Perkins (2005). Five Nations . ( Wizards of the Coast ), p. 32. ISBN 0-7869-3690-8 .
- ↑ Bill Slavicsek , David Noonan , and Christopher Perkins (2005). Five Nations . ( Wizards of the Coast ), p. 113. ISBN 0-7869-3690-8 .
- ↑ 67.0 67.1 Keith Baker , Nicolas Logue , James Desborough , C.A. Suleiman (2008). City of Stormreach . ( Wizards of the Coast ), p. 70. ISBN 0-7869-4803-5 .
- ↑ Keith Baker , Jason Bulmahn , & Amber Scott (2006). Secrets of Xen'drik . ( Wizards of the Coast ), p. 19. ISBN 0-7869-3916-8 .
- ↑ Keith Baker , Nicolas Logue , James Desborough , C.A. Suleiman (2008). City of Stormreach . ( Wizards of the Coast ), p. 37. ISBN 0-7869-4803-5 .
- ↑ Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 261. ISBN 0-7869-3274-0 .
- ↑ Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 263. ISBN 0-7869-3274-0 .
- ↑ Keith Baker , Ari Marmell , Michelle Lyons and C.A. Suleiman (2006). Dragonmarked . ( Wizards of the Coast ), p. 149. ISBN 0-7869-3933-8 .
- ↑ Bruce R. Cordell , Stephen Schubert , and Chris Thomasson (2005). Magic of Eberron . ( Wizards of the Coast ), pp. 97–98. ISBN 0-7869-3696-7 .
- ↑ James Wyatt and Keith Baker (2009). Eberron Campaign Guide . ( Wizards of the Coast ), p. 133. ISBN 0-7869-5099-4 .
- ↑ 75.0 75.1 75.2 75.3 75.4 75.5 Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), pp. 136, 138. ISBN 0-7869-3274-0 .
- ↑ Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 174. ISBN 0-7869-3274-0 .
- ↑ Bill Slavicsek , David Noonan , and Christopher Perkins (2005). Five Nations . ( Wizards of the Coast ), p. 22. ISBN 0-7869-3690-8 .
- ↑ 78.0 78.1 78.2 78.3 Keith Baker (2005/11/14). Druids of Khorvaire, Part Four . Dragonshards . Wizards of the Coast . Archived from the original on 2017/04/30. Retrieved on 2021/06/25.
- ↑ Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), pp. 203, 204. ISBN 0-7869-3274-0 .
- ↑ James Wyatt , Wolfgang Baur , Ari Marmell (2007). The Forge of War . ( Wizards of the Coast ), p. 91. ISBN 0-7869-4153-7 .
- ↑ Keith Baker , Ari Marmell , Michelle Lyons and C.A. Suleiman (2006). Dragonmarked . ( Wizards of the Coast ), p. 23. ISBN 0-7869-3933-8 .
- ↑ Keith Baker , Ari Marmell , Michelle Lyons and C.A. Suleiman (2006). Dragonmarked . ( Wizards of the Coast ), p. 62. ISBN 0-7869-3933-8 .
- ↑ Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), pp. 90, 125. ISBN 0-7869-3274-0 .
- ↑ David Noonan , Rich Burlew , & Frank Brunner (2005). Explorer's Handbook . ( Wizards of the Coast ), p. 42. ISBN 0-7869-3691-6 .
- ↑ Keith Baker , Jeremy Crawford , & James Wyatt (2019). Eberron: Rising from the Last War . ( Wizards of the Coast ), p. 12. ISBN 0786966890 .
- ↑ Keith Baker (2006/10/23). Complete Psionic . Eberron Expanded . Wizards of the Coast . Archived from the original on 2016/11/01. Retrieved on 2021/08/15.
- ↑ Keith Baker , Jeremy Crawford , & James Wyatt (2019). Eberron: Rising from the Last War . ( Wizards of the Coast ), p. 178. ISBN 0786966890 .
Connections
Dragonmarks & Houses |
---|
Mark of Detection
(
House Medani
) •
Mark of Finding
(
House Tharashk
) •
Mark of Handling
(
House Vadalis
) •
Mark of Healing
(
House Jorasco
) •
Mark of Hospitality
(
House Ghallanda
) •
Mark of Making
(
House Cannith
) •
Mark of Passage
(
House Orien
) •
Mark of Scribing
(
House Sivis
) •
Mark of Sentinel
(
House Deneith
) •
Mark of Shadow
(
House Phiarlan
,
House Thuranni
) •
Mark of Storm
(
House Lyrandar
) •
Mark of Warding
(
House Kundarak
)
Aberrant Marks ( House Tarkanan ) • Mark of Death† ( House Vol† ) |