![]() |
|
Creature Incarnations: living spells | |
---|---|
Publication | Dungeon Magazine issue #175 |
Date | February 2010 |
Publisher | Wizards of the Coast |
Type | Game mechanics |
Author | Peter Lee |
Illustrator | Michael Franchina and David Rapoza |
Pages | 4-10 |
Edition | 4th ed. |
Living spells are deadly horrors that haunt the Mournlands , the cursed remains of the great nation of Cyre . These monstrosities at first appear to be lingering conjurations, but they have no external guidance—these spells have a life of their own.
living spells are not a natural form of life. They have no need for self-preservation, and communicating with these creatures is nearly impossible. They have no earthly needs: They don't eat, sleep, or reproduce. When encountered, living spells immediately attack. Just like the destructive nature of an attack spell, a living spell is simply fulfilling the direction provided by its arcane instinct.