A zelekhut is one of the inevitables whose purpose is to enforce the inevitability of justice. [2] [3] They are found on the plane of Daanvi , the Perfect Order. [1]
Description
The zelekhut looks much like a mechanical or clockwork centaur , but with skin as white as alabaster and clad in golden plate armor. A pair of golden metallic wings can unfold from its back when needed. [2] [3] Its voice is said to be as solemn as a judge's gavel. [5]
Activities
These inevitables track down those that have escaped or denied justice and deliver them their rightful fate as it deems appropriate. If that is death, it will calmly execute them without delay, preamble or ceremony. They work alone. [2] [3]
Society
More experienced zelekhut fighters are known as zelekhut enforcers. [6]
Possessions
They use no weapons or tools—all they have is a part of them, including two shocking spiked chains that can be extended or retracted from their forearms at will. Its lawful nature can cut through the defenses of chaos. [2] [3]
Abilities
In addition to the common powers of inevitables, to pursue or uncover fugitives, they are talented trackers aided by skill in searching and sensing deceit and by their magic. They have abilities like the spells clairaudience or clairvoyance , dimensional anchor , dispel magic , fear , hold person , locate creature , and true seeing as often as it wished; hold monster and mark of justice thrice a day each; and even a lesser geas once a week. [2] [3]
Tactics

To fulfill its mission, the zelekhut has great speed thanks to its four legs and its wings to carry it aloft during the hunt. Its spells and maneuverability aid it in blocking escape routes. While it at first might seem non-threatening, when battle is joined it can swiftly unleash its weapons and wings, and it fought as a centaur or mounted warrior would. While trying to protect or avoid innocent creatures in the area, it immobilized its quarry and combatants, using the spiked chains to disarm, trip, and harry its prey. [2] [3]
Locations
While they're normally found on the plane of Daanvi, [1] they can appear anywhere when in pursuit of their quarry. [2] They can emerge from manifest zones to Daanvi, such as the aukarak reality storms of Sarlona 's Tashana Tundra . [7]
Uses
A priest or mage or may specifically summon a zelekhut via a call zekekhut spell, but only for a task in line with its duty. [8] [5]
Appendix
See Also
Notes
- ↑ As lawful outsiders of Daani, inevitables inevitably speak Daanvi.
External Links
- Zelekhut article at the Forgotten Realms Wiki , a wiki for the Forgotten Realms campaign setting.
References
- ↑ 1.0 1.1 1.2 Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 94. ISBN 0-7869-3274-0 .
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Jeff Grubb , Bruce R. Cordell , and David Noonan (2001). Manual of the Planes . ( Wizards of the Coast ), pp. 127, 177, 178. ISBN 0-7869-1850-0 .
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Skip Williams , Jonathan Tweet , and Monte Cook (July 2003). Monster Manual (3.5 edition) . ( Wizards of the Coast ), pp. 158, 160. ISBN 0-7869-2893-X .
- ↑ Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 47. ISBN 0-7869-3274-0 .
- ↑ 5.0 5.1 5.2 Matthew Sernett , Jeff Grubb , Mike McArtor (Dec 2005). Spell Compendium . ( Wizards of the Coast ), pp. 42, 252, 267. ISBN 0-7869-3702-5 .
- ↑ Bruce R. Cordell and Gwendolyn F.M. Kestrel (2004). Planar Handbook . ( Wizards of the Coast ), pp. 179–180. ISBN 0-7869-3429-8 .
- ↑ Keith Baker , Scott Fitzgerald Gray , Glenn McDonald , and Chris Sims (2007). Secrets of Sarlona . ( Wizards of the Coast ), p. 144. ISBN 978-0-7869-4037-0 .
- ↑ Bruce R. Cordell and Gwendolyn F.M. Kestrel (2004). Planar Handbook . ( Wizards of the Coast ), pp. 90, 92, 96. ISBN 0-7869-3429-8 .