Znir Pact

The Znir Pact (sometimes referred to as the Gnoll Brotherhood ) is a community of gnolls living in Droaam . [1] [2] [3]

Activities

The Znir Pact are an independent organization, but sell their services as mercenaries to all of the other power groups in Droaam . This is a shrewd way of ensuring there are always gnolls on the winning side of any conflict. [1] [3] Many of the monstrous races of Droaam have a predisposition for melee combat, so gnoll archers are highly prized. [3]

The gnolls refuse to fight each other at the behest of outsiders, though brief internal feuds between gnolls for leadership of a gnoll band are common. Otherwise, they loyally follow any and all commands given. [3]

Base of Operations

The Znir Pact is located in Droaam , and control the lands around the towns of Znir and Stonejaw Keep . Znir is the site of an annual gathering of gnolls to renew the Znir Pact. [1]

History

Initially, the gnolls of Droaam were servants of Rak Tulkhesh . However at some point long ago they managed to break free of his influence. [2] After freeing themselves of demonic influence, the clan leaders of the gnolls swore an oath of loyalty to each other to value the gnoll pact above all other loyalties. [1] This Znir Pact has kept the gnolls an independent force in Droaam, free of being subjugated by any warlord. Instead the gnolls sell their services as hunters, trackers, and mercenaries to the other warlords of Droaam. [1] [2] [3] Their neutrality has made the Znir Pact somewhat of a stabilizing force for the nation of Droaam. More recently, many gnolls have begun selling their services as rangers with House Deneith and House Tharashk . [3]

Religion

When the Znir Pact was formed centuries ago, the gnolls put aside the savage demon -worshiping ways of their kin. They now place the bond of the pact above all else, worshiping piles of stones that represent the idols shattered by their ancestors. They do still offer lip service to some gods, the Dark Six in particular, but don't actively worship them. They take small trinkets from each of their kills, wearing them to honor those they have slain. They believe that the spirits of those they kill will be waiting when they arrive in the Keeper 's realm. Whether or not you honor them in life decides whether they'll greet you with open arms, or ravenous hunger. [4]

Clans

When the gnolls rejected serving the various faces of their fiendish overlords, they formed twelve new clans, each named after one of the moons. Each has some specialty, though no skill is exclusive to a single clan. Known clan affinities are: [5]

  • Aryth: Deadliest archers
  • Barrakas: Finest trackers
  • Eyre: Most skilled smiths and tanners; provide the rest of the Pact with equipment, including the myrnaxe , a hybrid spear-axe polearm
  • Olarune: Strongest warriors
  • Vult: Largest number of hwyri gnolls, demon-hunters similar to paladins

Appendix

References