Frostclutch

A frostclutch is a type of living spell arising from the merging of the Bigby's grasping hands and ice tomb spells. Unlike other living spells that resemble amorphous oozes, a frostclutch resembles a fully formed icy hand the size of a humanoid, resembling the hand of its creator. This living spell then tries to grab its prey, flying through the air at its target. The frostclutch freezes to the touch, and any creature grabbed by it begins freezing to death. Because of the physical structure, it is extremely difficult to free oneself from the frostclutch. [1]

Like all living spells, a frostclutch has blindsight to 60 feet (18 meters); is immune to magical gazes, mind-affecting spells and abilities, poison, sleep magic, paralysis, polymorph, and stunning; is not vulnerably to flanking or serious injuries; and has resistances to damage and spells. [1]

Appendix

References

  1. 1.0 1.1 1.2 Peter Lee (February 2010). “ Creature Incarnations: Living Spells ” (PDF). In Chris Youngs ed. Dungeon #175 ( Wizards of the Coast ) (175)., pp. 66–67.