Sepulchral thieves are a type of undead formed from criminals, thieves, burglars, or bandits. [1]
Creation
Similar to ghosts or ghouls , they arise spontaneously in certain unusual situations. Usually, they are formed from malevolent thieves who were killed while planning or carrying out the greatest criminal act of their lives, on which their futures depended, but were thwarted and slain at the moment of achieving it. [1]
Description
Obviously undead, sepulchral thieves have skin that is gray-white and leathery, a skeletal appearance with sunken flesh and skin stretched over the bones, and with the lips of their mouth drawn back in a rictus grin. Their eyes are like pools of endless shadow. [1]
Society
It is no coincidence that sepulchral thieves usually arise in cities where the dragonmarked houses are prominent. This might just be because a city with greater economic power also has more riches to steal and a stronger criminal element, as some argue. However, there are a range of other theories, including a curse on the Houses and a demonic influence out of Khyber . [1]
In any case, sepulchral thieves are most frequently found in Karrnath , while they are near non-existent in Thrane , probably because of the different ratios of negative and positive energy being used in these lands. [1]
Appendix
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References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Ari Marmell and C.A. Suleiman (2006). Cityscape . ( Wizards of the Coast ), pp. 133–136. ISBN 0-7869-3939-7 .