Pariah

Pariah was the tenth adventure released for the Blackwheel Company Faction Adventure to be run as part of the Xen'drik Expeditions campaign.

Synopsis

The plot of Pariah is linear. There are a few choices, decisions and key points in the adventure, but they do not affect the overall narrative. Encounters flow from one to the next directly. The actions of the players do have an impact on later encounters and good choices early in the adventure can make the final battle easier.

For reference, the adventure starts early one morning and continues until late at night on the same day.

Part One

The PCs are summoned to an emergency Blackwheel Company meeting. They receive no votes, but are asked to attend as they are perceived as neutral parties. The vote of no-confidence fails and the Field Marshal remains in command.

General Ogdin then gives the PCs a mission—he wants to patch things over with the Field Marshal, and asks that they deliver a message. This is a ruse&mash;the Field Marshal's skiff is untraceable and since the vote has failed, General Ogdin intends to use force. The PCs, however, are simply collateral damage.

Part Two

The PCs and Field Marshal are ambushed as soon as they meet—General Ogdin's plans and betrayal of the platoon is obvious. Afterwards, the PCs will work with the Field Marshal in a last-ditch effort to keep the Company from imploding.

General Ogdin has sent couriers to a number of other Blackwheel company officers. The Field Marshal wants the platoon to intercept one of these and discover the nature of the communication. The PCs track one to a makeshift bar set up on the island where they try to retrieve the letter by stealth, subterfuge or force.

Leaving the area, their return to the Field Marshal is blocked by mercenaries employed under General Ogdin's command. Taking a different route, they are challenged through difficult terrain, testing their mobility and athleticism prior to rejoining the Field Marshal.

With the letter in hand, the Field Marshal sends the PCs on a diplomatic mission—to speak with and hopefully sway the opinion of General Pilgrim —one of General Ogdin's old adventuring comrades.

Part Three

The Field Marshal intends to confront General Ogdin directly; he returns to the docking tower via the skiff while the PCs proceed on foot. The timing of their mission is off, and the PCs confront General Ogdin directly without the Field Marshal's help.

If they defeat General Ogdin his fate is in their hands...will they let him escape to the deeps of Xen'drik ? Will they turn him over to the Field Marhsal? Will they slay him themselves?

Appendix

Connections

Eberron Adventures
3 rd edition The Forgotten Forge Shadows of the Last War Whispers of the Vampire's Blade Grasp of the Emerald Claw Voyage of the Golden Dragon Jungle Secrets Queen with Burning Eyes Steel Shadows Fallen Angel Crypt of Crimson Stars Temple of the Scorpion God Pit of the Fire Lord Murder in Oakbridge Chimes at Midnight Tensions Rising Riding the Rail The Aundairian Job Quoth the Raven Hell's Heart City of Blood
Adapted Adventures : Red Hand of Doom Expedition to Castle Ravenloft Expedition to the Demonweb Pits‎ The Shattered Gates of Slaughtergarde The Kopru Ruins‎ Legend of the Silver Skeleton‎ The Whispering Cairn The Three Faces of Evil Encounter at Blackwall Keep The Hall of Harsh Reflections The Champion's Belt A Gathering of Winds The Spire of Long Shadows The Prince of Redhand The Library of Last Resort Kings of the Rift Into the Wormcrawl Fissure Dawn of a New Age There is No Honor The Bullywug Gambit The Sea Wyvern's Wake Here There Be Monsters
Mark of Heroes Reflections of the Multiverse Pirate's Bounty and the Isle of Fire No Ticket Finding the Way Gambit at Dreadhold Blind Man's Hunt The Delirium Stone Freely Given Mote in the Eye of Chaos Desolate Endeavor The Graywall Incident Escape from Grea Tower Deep Woods, Dark Heart House of Madness Price of Protection Death in Darguun Fallen of Sharn The Unexpected Gate To Spurn the Churning Discord
Xen'drik Expeditions The Journey Begins: Well of Woe Breaching Thelanis Wall: Well of Woe The Flame Beneath the Well: Well of Woe Mere of Shattered Souls Cairn of Stone Hearts Sands of Fate and Fortune Shargon's Rage Taming the Hydra Nightfall on Sorrowdusk The Dead of Night Endgame
Blackwheel Company Faction Adventure Principal of the Matter Price of Progress Marked Man The Trouble with Pirates Tarnished Reputation None Left Behind Test of Mettle A Few Good Gnolls A Plague Upon Your Houses Pariah When in Doubt, Charge The Twentieth Lash
Cabal of Shadows Faction Adventure The Sahuagin Stone Shadows Over Stormreach Khyber's Children Fire in the Heart of Madness Night of Shadows What Rough Beast Whispers Behind the Door Racing Midnight The Darkest Heart Thirst For Blood and Stone With His Dying Breath Dark Portents
Covenant of Light Faction Adventure Divine Inspiration Crisis of Faith The Good Die Young Brave Soldiers Things Fall Apart Price of Virtue Dark Fugitive Noble Savages Choir of Angels Fate, Interrupted Greater the Fall To Live Among You
Crimson Codex Faction Adventure Prophecy's Unwitting Servant Forbidden Knowledge Native Intelligence Tomb of Tomes The Korranberg Affair Turn of the Page A Costly Truth If At First Stormrider Slept Here Chamber Made A Shattered Mind's Maze The End of the Viper's Tail
D&D Open Championship Shards of Eberron Crown of Winter Flame Tomb of Eternity
4 th edition The Mark of Prophecy Khyber's Harvest Seekers of the Ashen Crown Keep on the Shadowfell Heart of the Forbidden Forge Haruuc's Tomb: A Novel Adventure The Maze of Shattered Souls Dead for a Spell Dark Lantern
5 th edition Around Khorvaire in Fifty Days Forgotten Relics Fallen Colossus Murder on the Halcyon Race Through Q'barra Skybridge Skirmish Vecna: Eve of Ruin
Adapted Adventures : Against the Giants Between Tangled Roots‎ Danger at Dunwater‎ Dead in Thay Gold for Fools and Princes‎ In the Mists of Manivarsha Isle of the Abbey‎‎ Princes of the Apocalypse Salted Legacy Tammeraut's Fate The Fiend of Hollow Mine‎‎ The Forge of Fury‎ The Hidden Shrine of Tamoachan‎ The Sinister Secret of Saltmarsh‎‎ The Styes The Sunless Citadel‎ Tomb of Annihilation Tomb of Horrors White Plume Mountain
Embers of the Last War What's Past is Prologue Murder in Skyway Boromar Ball The Cannith Code Jack of Daggers Against the Lightning A Holy Visit Blades of Terror The Kundarak Job Searching for Secrets The Killing Blade Secrets Below
Oracle of War The Night Land Voice in the Machine Where the Dead Wait The Third Protocol A Century of Ashes The Last Word Song of the Sky Parliament of Gears Lord Bucket Judgment of Iron My Undying Heart The Waiting Game Stonefire From Dust Dream Eater The Dragon Below The Final Tribute Scales of War Back to the Mud Old Scores The Iron Titan Rolling Thunder The Rising City The Last War Hundred-Shard Stash Off the Rails Spirit Train Servants of the Past Cold Spell in the Frostfell Journey to Salvation
Keith Baker Adventures Curtain Call: A Sharn Adventure Trust No One Magic Sword: An Eberron Story Seed