A keycharm is a magic item used by House Kundarak as a key for magic wards. [1] [2]
Description
Keycharms resemble normal, albeit ornate, keys. [2]
Powers
Keycharms only initially work for individuals who possess the Mark of Warding . When these individuals cast protective spells such as arcane lock , they can set it so that anyone who holds the keycharm bypasses the protections of the spell. [1] [2]
Appendix
Appearances
References
- ↑ 1.0 1.1 1.2 Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 262. ISBN 0-7869-3274-0 .
- ↑ 2.0 2.1 2.2 2.3 Keith Baker , Jeremy Crawford , & James Wyatt (2019). Eberron: Rising from the Last War . ( Wizards of the Coast ), p. 277. ISBN 0786966890 .