Mark of the wild is a divine transmutation spell that causes animals to avoid attacking a dragonmarked caster. [1]
Effects
No animal will see the caster as a threat or attack or menace them for as long as the spell lasts. This can be a matter for minutes for a least dragonmark, tens of minutes for a lesser dragonmark, and hours for a greater dragonmark. However, if the caster attacks an animal, it expires instantly. [1]
Components
The mark of the wild spell requires verbal and somatic components. The caster must also bear a dragonmark , whether true or aberrant , of any kind. It feels warm upon casting the spell. [1]
Users
This spell can only be cast by dragonmarked druids and rangers . [1] A visionary with the greater Mark of Handling may learn the power innately twice a day. [2]
Appendix
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Keith Baker , Ari Marmell , Michelle Lyons and C.A. Suleiman (2006). Dragonmarked . ( Wizards of the Coast ), pp. 148, 152. ISBN 0-7869-3933-8 .
- ↑ Keith Baker , Ari Marmell , Michelle Lyons and C.A. Suleiman (2006). Dragonmarked . ( Wizards of the Coast ), p. 139. ISBN 0-7869-3933-8 .