
The Mark of Storm is a dragonmark that bestows powers over the weather, from calm winds to raging rainstorms. [1]
House
The half-elves of House Lyrandar bear the Mark of Storm and through the Windwrights Guild they all but monopolize the business of shipping and transportation across sea and sky. The house also aids farmers through its Raincallers Guild , who help to supplement farming communities during both floods and droughts. Unmarked house members are often successful farmers, crew on water-based and air ships, or plantation owners. [1]
Powers
- Least
- Endure elements , fog clouds , or gust of wind once a day, and increased balance [1]
- Lesser
- Sleet storm (freezing or warm rain), wind's favor , or wind wall once a day [1]
- Greater
- Control winds or control weather once a day [1]
- Siberys
- Storm of vengeance once a day [2]
Appendix
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), pp. 63, 66. ISBN 0-7869-3274-0 .
- ↑ Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 81. ISBN 0-7869-3274-0 .
Connections
Dragonmarks & Houses |
---|
Mark of Detection
(
House Medani
) •
Mark of Finding
(
House Tharashk
) •
Mark of Handling
(
House Vadalis
) •
Mark of Healing
(
House Jorasco
) •
Mark of Hospitality
(
House Ghallanda
) •
Mark of Making
(
House Cannith
) •
Mark of Passage
(
House Orien
) •
Mark of Scribing
(
House Sivis
) •
Mark of Sentinel
(
House Deneith
) •
Mark of Shadow
(
House Phiarlan
,
House Thuranni
) •
Mark of Storm
(
House Lyrandar
) •
Mark of Warding
(
House Kundarak
)
Aberrant Marks ( House Tarkanan ) • Mark of Death† ( House Vol† ) |