Xaejil is a beholder who lurks in Khyber . [1]
Lair
He dwells in a cavern rich in Khyber dragonshards , with dozens of mostly small specimens growing on the far wall. A river of magma flows through the cavern, but is spanned by a natural stone bridge. Xaejil narrowed this bridge to force visitors to traverse it in single file. He himself lies in wait in a series of tunnels in the ceiling, one of which holds his treasures. [1]
Activities
He lures adventurers into his lair by using the dragonshard-rich environment as bait. His standard tactic is as follows: defeat a batch of adventurers, charm a sole survivor, and have them go to another local town with a dragonshard in their possession as proof of a rich dragonshard vein. This surviving adventurer will then lure other adventurers into Xaejil's lair, where the cycle starts anew. By the time the charm wears off, its likely that the story has spread and another group has already set off. [1]
Relations
Xaejil has a couple of loyal chokers working for him, and uses them as advanced guards. He also has a large collection of petrified adventurers from past groups. He arranges these like statues according to his aesthetic sense, but also hopes they will trick explorers into preparing for medusas instead. [1]
While Xaejil may have received communications from the daelkyr , he largely ignores them and their plans and so knows little of them. [1]
Abilities
Xaejil has the same abilities as most beholders: multiple eye beams that can fire rays of charm monster , charm person , disintegrate , fear , finger of death , flesh to stone , inflict moderate wound s, sleep , slow , and telekinesis ; an anitmagic cone; and the ability to fly. [1]
Appendix
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 David Noonan , Rich Burlew , & Frank Brunner (2005). Explorer's Handbook . ( Wizards of the Coast ), pp. 120–123. ISBN 0-7869-3691-6 .