Vulyar is a large town in southern Karrnath . It lies on the lightning rail route between Vedykar and Irontown . [1] [2]
Vulyar has three wards, each named for the gate leading out of the city: the Iron Gate, leading to Irontown and the Mror Holds; the Wood Gate, leading to the Five Nations; and the Sand Gate, leading to the Fort Bones and Gatherhold. [3]
Each ward is governed by a noble family. Nobles in these lines bear the title "of the Wood Gate". [4]
Appendix
References
- ↑ 1.0 1.1 Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 177. ISBN 0-7869-3274-0 .
- ↑ 2.0 2.1 Bill Slavicsek , David Noonan , and Christopher Perkins (2005). Five Nations . ( Wizards of the Coast ), p. 97. ISBN 0-7869-3690-8 .
- ↑ Marsheila Rockwell (2011). The Shard Axe . ( Wizards of the Coast ), p. ?. ISBN 0-7869-5859-6 .
- ↑ Marsheila Rockwell (2011). The Shard Axe . ( Wizards of the Coast ), p. ?. ISBN 0-7869-5859-6 .
Appearances
Connections
Cities of Karrnath |
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Atur
·
Brek
·
Brom
·
Cannith 12
·
Fort Bones
·
Fort Deepdark
·
Fort Zombie
·
Ice
·
Icenport
·
Irontown
·
Jern
·
Karnel
·
Karrlakton
·
Korth
Lakeside · Lhaz · Loom Keep · Loran Rath · Rekkenmark · Senne · Tanar Rath · Teryk · Trag · Vurgenslye · Winterhaven |