The Twentieth Lash

The Twentieth Lash was the twelfth and last adventure released for the Blackwheel Company Faction Adventure to be run as part of the Xen'drik Expeditions campaign.

Synopsis

Introduction

The adventure opens deep in the jungles of Xen'drik , where the PCs meet with Mehmet , the seren dragon shaman . He tells them what he knows of the situation.

Part One: The Encampment

Mehmet: The PCs are dropped into the region via MAAD in the middle of the night and are located by Mehmet. He explains Hruuagoryn 's betrayal and outlines his theory of what's happening in the area.

Drow Encampment: The drow in the area have spent the past year relentless attacking the yuan-ti as "interlopers", and won't hesitate to do the same to the PCs. The party either sneaks or fights their way past the encampment.

Lost River Delta: An ancient giant 's temple was built in time immemorial on the banks of an ancient river, and above the buried site of the rakshasa prison. In the time since, the river has changed course and is now a wide delta the party navigates to reach the temple itself.

Part Two: Yuan-Ti

Outer Temple: The PCs encounter the outer guard of the yuan-ti tribe—and contrary to Mehmet's guess, they are not peaceful followers of the Silver Flame . Instead, they worship the demon within the Silver Flame and fight the party to the death.

Lower Temple: Having gotten past the outer temple, the PCs descend deep into the temple and past the giants' temple to a buried ruin of an even older civilization. The yuan-ti set off another of their traps: the area is rapidly filled with water, forcing the PCs towards a confrontation with the tribe's warriors.

The Hatching Chamber: The PCs battle the yuan-ti's finest warriors amidst waterfalls, pools, streams, and increasingly rising water. While the death of the yuan-ti warriors won't give them a moment's pause, the party discovers that the chamber is a hatchery for a future generation of yuan-ti. Should they be killed, as well?

Part Three: Spirits Imprisoned

Three Rings: Hruuagoryn has so far been unable to get past the three wards surrounding the inner sanctum. As the party passes through them, they are harassed by the spirit of a couatl , which becomes less distinct with each seal they break.

Hruuagoryn's Ritual: The trapped rajah has promised the dragon scholar the secret of immortality in exchange for the dragon releasing it. After decades, the dragon now has access to the location he needs to perform the ritual. The PCs can choose to confront the dragon with force or by attempting to stop the ritual itself.

Rajah Loosed: The might of the rajah is so great that even with an incomplete ritual, it manages to break the prison's bonds. Fortunately, it is still bound to the couatl's spirit for the moment. In its anger, the rakshasa battles the couatl, the dragon, and the party, while the couatl struggles to pull the raskhasa back into its prison, while the dragon attacks the party and the couatl. With luck, the PCs may manage to destroy the rakshasa's weakened form before the couatl is destroyed, allowing the couatl to pull the demon back into its prison.

Appendix

Connections

Eberron Adventures
3 rd edition The Forgotten Forge Shadows of the Last War Whispers of the Vampire's Blade Grasp of the Emerald Claw Voyage of the Golden Dragon Jungle Secrets Queen with Burning Eyes Steel Shadows Fallen Angel Crypt of Crimson Stars Temple of the Scorpion God Pit of the Fire Lord Murder in Oakbridge Chimes at Midnight Tensions Rising Riding the Rail The Aundairian Job Quoth the Raven Hell's Heart City of Blood
Adapted Adventures : Red Hand of Doom Expedition to Castle Ravenloft Expedition to the Demonweb Pits‎ The Shattered Gates of Slaughtergarde The Kopru Ruins‎ Legend of the Silver Skeleton‎ The Whispering Cairn The Three Faces of Evil Encounter at Blackwall Keep The Hall of Harsh Reflections The Champion's Belt A Gathering of Winds The Spire of Long Shadows The Prince of Redhand The Library of Last Resort Kings of the Rift Into the Wormcrawl Fissure Dawn of a New Age There is No Honor The Bullywug Gambit The Sea Wyvern's Wake Here There Be Monsters
Mark of Heroes Reflections of the Multiverse Pirate's Bounty and the Isle of Fire No Ticket Finding the Way Gambit at Dreadhold Blind Man's Hunt The Delirium Stone Freely Given Mote in the Eye of Chaos Desolate Endeavor The Graywall Incident Escape from Grea Tower Deep Woods, Dark Heart House of Madness Price of Protection Death in Darguun Fallen of Sharn The Unexpected Gate To Spurn the Churning Discord
Xen'drik Expeditions The Journey Begins: Well of Woe Breaching Thelanis Wall: Well of Woe The Flame Beneath the Well: Well of Woe Mere of Shattered Souls Cairn of Stone Hearts Sands of Fate and Fortune Shargon's Rage Taming the Hydra Nightfall on Sorrowdusk The Dead of Night Endgame
Blackwheel Company Faction Adventure Principal of the Matter Price of Progress Marked Man The Trouble with Pirates Tarnished Reputation None Left Behind Test of Mettle A Few Good Gnolls A Plague Upon Your Houses Pariah When in Doubt, Charge The Twentieth Lash
Cabal of Shadows Faction Adventure The Sahuagin Stone Shadows Over Stormreach Khyber's Children Fire in the Heart of Madness Night of Shadows What Rough Beast Whispers Behind the Door Racing Midnight The Darkest Heart Thirst For Blood and Stone With His Dying Breath Dark Portents
Covenant of Light Faction Adventure Divine Inspiration Crisis of Faith The Good Die Young Brave Soldiers Things Fall Apart Price of Virtue Dark Fugitive Noble Savages Choir of Angels Fate, Interrupted Greater the Fall To Live Among You
Crimson Codex Faction Adventure Prophecy's Unwitting Servant Forbidden Knowledge Native Intelligence Tomb of Tomes The Korranberg Affair Turn of the Page A Costly Truth If At First Stormrider Slept Here Chamber Made A Shattered Mind's Maze The End of the Viper's Tail
D&D Open Championship Shards of Eberron Crown of Winter Flame Tomb of Eternity
4 th edition The Mark of Prophecy Khyber's Harvest Seekers of the Ashen Crown Keep on the Shadowfell Heart of the Forbidden Forge Haruuc's Tomb: A Novel Adventure The Maze of Shattered Souls Dead for a Spell Dark Lantern
5 th edition Around Khorvaire in Fifty Days Forgotten Relics Fallen Colossus Murder on the Halcyon Race Through Q'barra Skybridge Skirmish Vecna: Eve of Ruin
Adapted Adventures : Against the Giants Between Tangled Roots‎ Danger at Dunwater‎ Dead in Thay Gold for Fools and Princes‎ In the Mists of Manivarsha Isle of the Abbey‎‎ Princes of the Apocalypse Salted Legacy Tammeraut's Fate The Fiend of Hollow Mine‎‎ The Forge of Fury‎ The Hidden Shrine of Tamoachan‎ The Sinister Secret of Saltmarsh‎‎ The Styes The Sunless Citadel‎ Tomb of Annihilation Tomb of Horrors White Plume Mountain
Embers of the Last War What's Past is Prologue Murder in Skyway Boromar Ball The Cannith Code Jack of Daggers Against the Lightning A Holy Visit Blades of Terror The Kundarak Job Searching for Secrets The Killing Blade Secrets Below
Oracle of War The Night Land Voice in the Machine Where the Dead Wait The Third Protocol A Century of Ashes The Last Word Song of the Sky Parliament of Gears Lord Bucket Judgment of Iron My Undying Heart The Waiting Game Stonefire From Dust Dream Eater The Dragon Below The Final Tribute Scales of War Back to the Mud Old Scores The Iron Titan Rolling Thunder The Rising City The Last War Hundred-Shard Stash Off the Rails Spirit Train Servants of the Past Cold Spell in the Frostfell Journey to Salvation
Keith Baker Adventures Curtain Call: A Sharn Adventure Trust No One Magic Sword: An Eberron Story Seed