Wyvernskull is a small town or city in Darguun and the primary seaport in the country. [2] [4] [3] [1]
Geography
It is located in southern Darguun, lying on the mouth of Torlaac River on the north-eastern shore of Torlaac Bay . The Khraal rainforest rises to the east. [2] [3] [5]
Trade
Serving as something of a sanctuary in the middle of the wilderness, Wyvernskull is the gateway to Darguun and Darguun's gateway to the Thunder Sea , at least for those rare legitimate traders that came by ship. But such trade is too scant for the settlement to really prosper [2] [3] and the Darguul goblinoids avoid the sea anyway. [3]
But in less-legitimate trade, Wyvernskull is a significant hub for the slave trade in Darguun. [4] [3] Amoral merchants from Stormreach and other locales outside the Code of Galifar stop in Wyvernskull to purchase slaves; such trade is on the rise. Those looking to rescue people captured for slavery would do well to start looking in Wyvernskull. [3]
Society
The Ghaal'dar citizens of Wyvernskull scratch out a living whilst waiting for the rare but vital traders who visited the town, [2] so it is considered grim and hungry. [3] Nevertheless, it is home to a number of artisan guilds and sailing crews. The local goblinoids are notoriously rambunctious, but they also have a reputation for being generally friendly to strangers. [1]
Notable Locations
House Deneith maintains an outpost here, managed by clerk who is an employee (not a non-blood-relative) of the house. This clerk receives Cyran relics scavenged from the Mournland by the Khraal Lords , paying only a third of their value to Baalo One-Eye , and sells them to Prince Oargev ir'Wynarn for an amazing profit. [6]
Rumors & Legends
According to Korranberg Chronicle reporter Kole Naerrin , a gnome was kept as a slave at a tavern in Wyvernskull, even being chained inside a chimney flue to sweep it. When he spotted an unwitting goblin throw a scroll of teleport into the cold fireplace, he retrieved it and escaped. [7]
Appendix
Background
It should be noted the depiction of Wyvernskull has changed slightly with each edition, from a forgotten frontier town in 3 rd , to a hub for the slave trade in 4 th , to a friendly city in 5 th . This are not necessarily contradictory, but can paint different pictures of the place. Rising from the Last War suggests Ghaal'dar goblinoid PCs of sailing or artisan backgrounds can hail from Wyvernskull.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Keith Baker , Jeremy Crawford , & James Wyatt (2019). Eberron: Rising from the Last War . ( Wizards of the Coast ), p. 112. ISBN 0786966890 .
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), pp. 152, 155. ISBN 0-7869-3274-0 .
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 James Wyatt and Keith Baker (2009). Eberron Campaign Guide . ( Wizards of the Coast ), pp. 113–114. ISBN 0-7869-5099-4 .
- ↑ 4.0 4.1 4.2 4.3 David Noonan , Ari Marmell , and Robert J. Schwalb (2009). Eberron Player's Guide . ( Wizards of the Coast ), p. 134. ISBN 0-7869-5100-1 .
- ↑ Keith Baker , Jeremy Crawford , & James Wyatt (2019). Eberron: Rising from the Last War : Map of Khorvaire . ( Wizards of the Coast ). ISBN 0786966890 .
- ↑ Keith Baker , Bill Slavicsek , & James Wyatt (2004). Eberron Campaign Setting . ( Wizards of the Coast ), p. 188. ISBN 0-7869-3274-0 .
- ↑ David Noonan , Rich Burlew , & Frank Brunner (2005). Explorer's Handbook . ( Wizards of the Coast ), p. 43. ISBN 0-7869-3691-6 .