Torch Keep is a small Brelish fort near the Dagger Wood in western Breland . [1]
It provides lighthouse services for ships navigating the Hilt . While geographically close to Sharn , duty at the fort is ill-considered and those stationed there often must endure their stay as a sentence, spending their days in boredom, despite the occasional danger of brigands or trouble from the nearby jungle in the form of wild animals or monsters. [1]
Appendix
References
- ↑ 1.0 1.1 1.2 1.3 Bill Slavicsek , David Noonan , and Christopher Perkins (2005). Five Nations . ( Wizards of the Coast ), p. 64. ISBN 0-7869-3690-8 .
Connections
Cities of Breland |
---|
Ardev
·
Argonth
·
Baran's Keep
·
Black Pit
·
Brey Crossing
·
Castle Arakhain
·
Cragwar
·
Drum Keep
·
First Tower
Flint Keep · Fort Tansend · Galethspyre · Glyphstone Keep · Hatheril · Kennrun · Lurching Tower · Mistmarsh · Moonwatch New Cyre · Nowhere · Orcbone · Ringbriar · Shadowlock Keep · Sharn · Shavalant · Shining Valley · Starilaskur · Sterngate Sword Keep · Torch Keep · Vathirond · Woodhelm · Wroat · Xandrar · Zilspar |